#hivescum-class
1 messages · Page 213 of 1
That + you can be more offensive; CC is HS weak side & that talent helps
i tried sneaking past 6 crushers
as psyker
then all of a sudden i get hit from behind

And you probably succeeded… being flat as a pancake

shoulda just tried killing them
Just murder them with your beloved
was gunna do that til ma dead teammate told me to sneak past
Yea he's dead cos he tried that
lmao
I was doing a solo 40 on baross yesterday with scum
died trying to press the left button on end event
someone end me
was on rotten red
rotten is pretty manageable on scum
as toxin goes through their dr
I think with needle/pickpocket and solid movement and positioning any situation is doable with space
I refuse to use that OP combo; not until they work on pickpocket or nerf toxin adm
Im trying to come off it too its not gonna continue to exist in this form
But it is crazy fun. Try mortis aurix with it you can burn 8 bosses down at once.
HS is really fun in that mode.
They have a boon that makes blinders spawn a psyker dome
Needler high adm spam, pickpocket infinite ammo and busted dodge linger giving borderline infinite dodges is really messing with balance right now
Needle not even good
Not good has no stagger or instant kill
I see.
Hive scum shreds bosses just as fast with needle or without
An unironic skill issue
how does a class manage to be op n useless at the same time ?
needs more buffs
needler not good because the projectile hit does not one tap everything before chem tox damages them
rotters should be scared of needles
😭
Needle will get your team killed more than usual
Its more for clutching bc the only ppl who use it are ppl who like running
What are ppl needing needle gun for besides rotten armor
It kills them after letting them fire their net or flame or dog jump or throw a bomb
Crushers can be killed in 1 shot with shivs if your melee
And specials and gunners can be killed in 1 shot with bp
Im not interested in arguing this with you
Thin out with needle gun, spam heavy attack into heads, block and dodge their combo.
this assumes needles are filled with medicine and not ground glass, cigarette ash and tar
literally everything
if you need something dead immediately you can just shoot them 2-3 times
if you can tolerate it living a bit longer one needle will kill any specialist
does field improv ammo box restore rockets
(not mutants)
is there a reason it wouldn't
im just asking
ok cool
It's so sad when playing with a Vet without Field Improv
i guess my havoc 30 veteran decided to to take the node
I never take it
Free nades are so good
situational niche talent when I could take serrated blade which is MID but always there
how do these people exist
Ok but tbf serrated blade kinda nice
congrats on your braindamage
I got cursed out by a true survivor arb in an auric for not taking it. That's the 3rs person I've had to block ever.
dude I'm not taking field improv for the one in 10 games that it does something
Some people are so weird
I will spend 1 extra talent point to avoid it and take serrated blade every time
unless I am literally out of skill points and still need more down below
Whoa ok no need to attack for not taking Field Improv tho
shit's useless to me, and useless to anyone other than scum and ogryn if they are taking their best (or only for psyker) blitz options
you can take whatever shitty reddit build you want but if you dont take field improv in havoc you are griefing and should be banned from joining teams
yes it fucking is
Sorry didn't mean to bring this up and for this to escalate
I think i found the arbi
the oly time field improv is good is when you have a scum/ogryn on your team and NEED to spam nuke/rockets right now
and also you have the ammo crate
the corruption cleanse/faster med crates are nice but like
you usually have another source of corruption cleanse in havoc anyways
how about you field improve your build instead
the ammo crate grenades are the main primar yebenfit and it being useful hinges on a few things that do not come up often
step 1 you actually need the crate
and the game not only can but will spawn ammo crates at the absolute fucking ass end of the mission
step 2 there needs to be enough enemies that one rocket/oggy nuke cannot solve the problem
General rule of thumb let people run what they want to run.
step 3 whoever is carrying the ammo crate needs to be paying attention (usually pretty likely in havocs since comms exist)
yeah my group just wiped because i dropped ammo thinking i could get rockets back to kill 3 bosses running at us but our special redditor vet needed to have serrated blade on the ranged specialist killer class i guess
and then congratulations field improv has gotten value one out of its maximum two times this mission
your fault for taking it for granted
You wiped because you wiped not because of a single talent decision.
yeah i figured people trying to do high havoc keys would at least understand basic game mechanics but ok
and it's a dead talent for literally every other scenario for the veteran
you got owned
ok thanks for the discussion
it wasn't a discussion it was me explaining very patiently to you how the talent is very situational
i forgot why i left this sedition gaming clown server in the first place
it's actually quite the opposite
people here get their opinions because they can clear h40 with whatever the fuck they want lmao
he got so angery he left
he does sound like the type
Oh like leaving to let bot take over even though someone is picking up?
Lol never thought there was a type
Oh there is. Soyboys.
Granted I like playing cause its fun, losses are part of it
Its fun to watch others clutch why leave.
the classic auric rager:
- Rushes through the level
- Probably uses a knife
- misplaces himself and gets surrounded by an horde/trappers/dogs
- Dies
- leaves
Omg ...now that you mention it
I saw quite a bunch of those
I just wanna quick play after work and suddenly the team I joined all start leaving after getting downed
i had three people yesterday in maelstrom that rushed in without thinking and got clapped by a beast of nurgle + wave of specialist + daemon host and all died
i had to take the long route, shoot 3 rockets on my feet to kill the horde and wave of specialists, solo the boss and rescue them
really luck i kept myself back instead of rushing in too, it looked pretty ugly
Character name? this sounds familiar
HivesCum
Oh I've played with yoy before!
have you
SaneJane
is there a history tab to check
Thats me lastnight trying out Rashad for first time, i didnt leave though, instead watched how the level 300s+ folded 30s later to small group of elites and made no effort to unnet me
After that, following games went smooth
Wait that's allowed??
There is but its pretty short term
yeah i tried IveCum first but it didn't work
Yah I saw his name and laughed that's why I remembered it
Swaggy im always running chrome dome tank top.
I had auric team trigger every daemonhost i pinged and struggled with em, then asked why they do it and they replied for fun. Cant argue with that, but id wish they atleast would then manage em well
Like thunderhammer em down in seconds or something
Sometimes a run is going too well you gotta add a bit of drama
Also hscum dclaw ruins DH
It felt like borderline at brink of disaster at times
This guy drugs
I think i have seen in local raves here
yeah she do
Tactical dancing goggles so you wont see his all dilated like that
And that metallic jaw holder so he wont be churning
i am waiting on new skins to make her uglier, but alas
wow, this class is so fun. And it feels incredibly powerful in havoc.
But yes, squishy.
its wild to me people downvoted it as a bad class, mixed reviews - and its potentially one of the fun classes in the game, one of the more powerful, and is more or less now 'meta' for an S tier havoc team (poison + stimm build, and 15s stimm build for blight is insanely good)
just goes to show how people dont know what the fuck they're talking about when they initially judge something
no they were right, it was poorly thought out at launch
you literally had meaningless nodes until level 20 or so
acting like the whole class is bad, a dissapointment and bombarding reviews because checks notes they shifted a couple talents around, and buffed the rocket launcher does NOT make it bad class at launch either
Hivescum feels bad if you are new to game unable to dodge, leveling feels very papery dying to one random hit
and i would say while yes it was a good change to move around some core nodes, it didn't make it a useless class. It was the same at 30 minus the rocket buff lol
and the nimble change
Hive Sgoon
to expect the class to need 0 adjustments as it works into the meta is cope
i wish i bought it twice
downvoting it and giving it perma mixed reviews, when its one of the most interesting designed and playable classes in the game, and is powerful enough to be on the 'meta havoc 40 comp' means
it should not be mixed reviews
IMO
people are jerks
so i could put a negative review two times
why you here in the hivescum chat, potentially still playing the class, if you gave it a negative review?
Ive yet to take Hscum to havocs but i can see the value of medkit and chem melting there, soon, soon..
tho i don't think refunded stuff goes into the review score
did you not change your review when they made updates a few days after launch?
because i'm just fine like that
no i never had a negative view on the class
except that the early levels were pretty poor
so you hate the class, you returned it, you dont actively play it, but you left a negative review on the page and you're here debating me its a bad class in the hive scum chat, which you dont even own anymore?
ya this is an easy block
this dude is a fucking troll
no, i like the class, i have it still, i play only hivescum (for now)
Mamox you are either blind or blind and illiteratr
and you're arguing it DESERVES bad reviews bc it needed a couple minor balance adjustments on launch? which came within a week?
i leveled the class too
and i didnt notice major issues
i was a little squishy
ah no, you misunderstand
now im top of the damage boards in havoc
and im the last alive clutching all the time
why? bc i have insane mobility
i think it deserves negative reviews on principle, to keep fatshark on their toes
Yup
well, kinda fuck you
i want this game to succeed
and i want it to get the good reviews it deserves
why are you acting all this offended like i shot your mother
People were expecting broken class with insane durability
im not a perpetually salty gamer who holds every little thing against the dev team
For it to succeed, constructive criticism in places warranted is also needed
you seem pretty salty to me
They got stupid damage at the price of knowing basics of the game
you have been aggressive the last 20 messages
Stimm withdrawals..
I will shit your collective pants
what if i wear a scottish kilt
Darktide got some hd2 refugees a while back.
I will bring a sheep and distract you for 5 minutes while I look for your pants
bc its a nasty mindset. "i want this game to get bad reviews to keep the dev team on their toes"
How about they deserve a good review for an amazing class, and not perma mixed bc it needed balancing on launch which is such not a big deal lol. Why do you not want this game to succeed?
I had a friend who just got the game, and hes really enjoying it. He almost didnt buy it on sale when he saw hive scum review score, bc he thought "is the game not doing well? this is their new content"
It was fun seeing them bitch about everything
nah they still have a premium shop in their full price game with 20 bucks skins
i think i'll pass on that
game is fun, but my god does it get repetitive, and the people who play it are so toxic. I never understood that community
Hah
who cares. I buy almost everyt cosmetic (that i like) Ive spent easily $500 over 3 years
support the devs
Have you seen tarkov community?
lol
Like
I have been felt tempted to leave negative reviews on every Darktide-related thing that I own purely out of spite for the FOMO shop followed by paid classes
i AM the tarkov community. 3 time kappa earner, and hit lvl 50+ many more times, been playing tarkov since 2019. But not recently, i got into arc raiders
Some games are arguably better experienced when you cut out the community
actually
Bought base game and pve having a blast
i should check if i left a negative review on arbites already
Dare I say, a FOMO shop followed by paid classes on a game I already paid for
I have never made cosmetic purchase yet in the shop, and i got 500 spare free aquilas there (could get like, 400 scarf?)
And according to some people you should start calling me slurs for playing pve mamox
If you like a cosmetic buy it, if you dont like it dont buy it. That is how you should treat micro-transactions. Things to complain about would be fomo and pricing not them existing at all imo
But the current 5eur deal is kinda tempting ngl, maybe if they add something rad in near future shop rotations
Pay the 5 eur
Aquilas dont expire
this game has always been better WITH community. But the last few times ive come here there have been some new faces who have rubbed me wrong.
Had a guy argue with me a couple months ago about how %'s work and basic math, who was so dead wrong it was sad. But insisted he was right while posting nonsense math and giving peopel bad advice.
This place used to be filled with good players like Ainz giving good advice and others (ainz is still here, hes great) and its been a more mixed bag the last year or so
Will the 5eur deal expire though?
I would be a lot finer with Fatshark if I didn't have some predatory monetization system on cosmetics, of all things, which then used to be excused with "the devs need money to give us free content", only for them to release paid content to us anyway
Possible
Whoever at Fatshark is responsible for that decision can kiss a chair
Well, the chair is doing the kissing, specifically
i do wish they would remove fomo from the shop and just offer everything
i would agree one that
but whining about classes being paid is laughable
I would love to buy some cool stuff if I just had access to the bloody things I want to pay money for
Theres few people here giving in a lot of work to give correct info. Then some people come in with mr.e or tanner builds/info and spew bullshit
does anyone know the min max devil claw build for hivescum?
and the prices for skins are fine/comparable to other games, IMO. I do wish they would release skins with less clipping issues, but its also not a huge deal. I think the cosmetic 'game' darktide has is pretty damn good, and i really enjoy the amount of outfits and looks
Mk4 or.mk7 flak maniac shred wrath
the outfits that often recycle whole models from other skins
The game is deserving of negative reviews.
how do people min max the parry damage?
The Fatshark Classic: grab old outfit, add hat, rebundle and triple the price
how about two almost identically weapon skins (one is ever so slightly darker)
The launch state was a joke.
On devil claw its dependent on attacks damage. Not really much you can do about it to my knowledge
I'm still salty about that psyker outfit that was chest and pants for like 800 aquilas, and now it's got a hat and the pants alone are more expensive than the original bundle was
ill be honest, i dont think Mr E/tanner builds are defacto bad, some of them are quite fine/ok. Some of their opinions are bad.
We need darktide content creators and while i dont like tanner, Mr E is fine. Builds for casuals is fine, and their builds ARE used in h40 when they play. Its not the worst
for my new friends who dont know whats up, ill give them a build from a creator like this just to get them started often
I saw in a reginald vide he killed a havoc 40 chaos spawn in like 7 seconds with just parry.
Mr.e has really bad rep with ogryns
This game is in pretty good place, i left early 2024 and its really lot better now
Thats just the parry damage
Parry enjoyers
Only plus strength buffs parry
i havent watched any of his ogryn stuff, tbh
his melee psyker build was fine i looked at recently
Sure, cosmetics are moneygrab, but they dont affect the gameplay so if you feel like supporting some more
how about getting some free cosmetics that aren't also reskins uh
i actually play better with my leopard skin pants
i remember when games had those
Cosmetic rotation is artificial scarcity
He does not understand the class at all
Like
Ive been suggesting more grindy penances for those, to keep incentive for grinding beyond the first class penance cosmetics
Too low cara damage on some weapons and low mobility are his main complaints
Even recolors and slight adjustments would work
Like DUH 600kg monster aint gonna be moving fast
Dont watch his ogryn stuff. You will get anuerysm if you know anything about ogryn
I don't see why that's a logic people hang on to. An elephant can easily outrun a human. Why do you assume big is slow?
bAlAnCe
Yeah, but I know for a fact you're wearing leopard print IRL so it helps you relate better
so trv
Im fine with slow oggy but he definitely needed the knockdown effect on dodge.
lol ppl act like thats so op but then lose their minds when i suggest ogryn getting dodge time like everyone else
Ogryn got so many buffs when they werent even weak
ppl just want ogryn to be bad
haha, its my least played class but im still lvl 150.
got any examples out of curiosity? Like what has he said thats blatently wrong? I would love to become a better ogryn.
My new buddy just started the game as ogryn and im trying to push him into auric, and as soon as we pass normal damnation he's constantly on the floor (often in damnation too) trying to teach him the fundementals but hes strugglign vs gunners, hes starting to figure out the slide/slide dodge tho
They added knock down on sprint in mortis on a modifier. Ogryn needs that on by default
He need to practice sliding constanly
do people really go colossus in mortis
lol just have pulverize built into his movement

Colossus should be default ogryn
I told him, and he's watched me clutch a few times and is starting to get it.
But idk whats missing, im wondering if he'll ever be H40 ready lol its not clicking for him as fast as I would like, but I may be underestimating how many hours it takes.
Sliding constantly looks so dum so maybe thats why he doesnt do it
I have this silly looking tiger t-shirt and it almost gives me like +5m when i go frisbee golfing
They should nerf sliding to have delay like bf
idk i slide constantly
Darktide devolving into spam dodge and left click doesn't sound appealing
Ppl be sliding every where like the floor is slippery
We need a mod that adds that banana peel slip reverse whistle sound effect from looney toons to every slide
5% chance to slip and be stunned for 2 seconds everytime you slide
Theres mod to change game sound but idk if it include the slide
Swap the battle music with the benny hill theme song to match the constant h40 kiting
And we have the true darktide clown show gameplay experience
Medpacs have a 1% chance to explode and kill the first person to step on it.
Should have played around it
Is arb the most shellfish class
Maybe they should nerf you


Shell fish? Wdym
Without the h
Then no; he ain’t
Didn't knew Arbites sold fish
Who is most shellfish class
Knife Zealot
Hes like that one guy from asterix & obelix who sells & fights with a fish everytime someone says his fish stink

great for clutching. utterly useless at preventing situations that require clutching
Scum gets punished quickly since he can't go invisible and make all the enemies rush to their teammates
In my games the arbites has gas mask while all of us is choking to death
watchin a knife zealot run around knifin everything not killin a single enemy fr
And doesnt share
Poor choice
Don’t fight in the gas…
Lawful fish, sold on the highest of the hivecities
Hive scum can stop situations that need clutching just by killing all the shooter with desperado or killing all crusher with rampage
Seek better position & kill the head lobbers
A good knife zealot clears the map tho
Learn the pox gas layout & traverse accordingly
Its not hard
But thats needs memory
Learn them
Just don't stand in the gas dude
adrenaline frenzy w stoked rage and adrenaline unbound is pretty good btw
I ran out of memory already

Its everywhere
Map?
Go out of bounce
lmao
Duh
The map with city and satellite at end
I've never played a public pox gas game where my team seems to be aware that there even IS gas. Everyone just fights in the gas like it's not there
ew comms plex 🤮
In some parts theres no safe spots I dont feel like
There are always safe spots
Is there pic that shows all safe spot every map
You could also play as Arbites and use that perk that makes you take 75% less damage from gas
No, there's experience
is it just me or is swift endurance is not picking up curio stamina anymore. I have 9 stamina from curios and it is giving only 12 stacks with my knives (exclusive new knives 60% mobility)
Arbites cost moners
unless ur on refinery lol
Yh

Everyone got arbitrator
Keep running till you find some place that's less smelly
Why was he free
Or move out of Cleveland
No because he is cheap
ill run all the way to the leave mission button n q for something better
That's the right move

He would be my whole bank
Use the queue menu to find the safe zone
8 dollars?
Just sell your body on the streets for that arbitrator money.
It's the right thing to do
11.99
Discount still going afaik
What I do behind the dumpster in the alley buys me darktide classes!
Also how is arbi bad at preveting bad situations? BTL staggers groups and puts electronade in some door to stop em all?
How much is to sell a kidney
At least 3.99
Depending on age about $1500
Everytime I go over 10 dollars they take my money
Humans don't need kidneys and they are charging allat for it?
Damn
If it's a really good kidney though, we might just take both and leave you in the motel room
You can get unethical prisoner kidneys from TEMU for cheaper
Cause they dont do carapce and boss dmg
arbi does a shit ton of carapace damage
I wanna know if there's a sustainable, organic environmental black market organ farmer's market
the boss damage is less stupid
How many
but still plenty workable
a lot
I will annihilate you
Sell that whole foods kidney for arby
many carapace damag
Would Vraks help with arbi boss dmg? Contemplating on it
Because veteran one shots carapace
Ah; baross
With kraks
Arby has some of the silliest carapace damage for nearly zero effort
yeah, honestly most of the shotguns are quite good for boss damage too
Pox gas makes that map difficult ngl; still doable
Arby? Zero effort? Perish the thought.
Swinging square mace with a shield is very tiresome thank you
If they cant one shot like hive scum and vet then its not many damage
Cshotties have nice unyielding dmg
the exterms have good unyielding damage too
and shistol
it's only DB that suffers
ASM, and then there are rending nodes
If your class doesn't instakill bosses and crushers, it fucking sucks
Im tinkered
I didn't even know arby maul had light sweeps until I checked the table, because they all just seem to do 40 billion damage
arby players mashing potatoes
I legit thought everything was strike at some point
Arby is legit a great class to play
Arby mash with Zealot ribs & psyker peas with a side of vetnade and for desert; scumtart

Knockdown dash, impact grenade, arby maul, super toughness regen, big CC
big if true
Since hive scum box is worst ability than the rest perhap it needs a buff
Im thinking yellow toughness while its active
So true
Forgot about ogryn… 
Its that forgetable…
I guess its the plates & utensils
the only buff i want for crate is for fast acting to be part of the base ability
His royal drip turned that guy into ashes
Crate chemplosion needs to be instant on deployment too to make that one talent more useful
Hivescum needs golen variant of that scalped headplate
Also make it do 31 stacks of chem toxin
Or could settle for 15 bleed stacks and 15 chem toxin stacks
Oh alright, now I get it's comment
Oh yeah!
Oh no!
I'm ngl
I only use the .45s now
Idk if they're good
But they're very fun and very stylish
*16; thats the general gap
Sniping snoopers cross map feels noice
Yeah it does
true
doesnt matter what youre sniping with
spinshots, revolver quickdraws, knives, etc
no was just doing heresy with sum newbie i helping lvl
yea were like no enemies too
thank you for not lying
fuck, so rare to see these days. an honest person
big of you bro, ty. big ups
Hey I just wanted to ask a bit about Hivescum in havocs. I finally maxed mine out to 30 after been focused on Zealot and Psyker climbing to Havoc 30
And I'm still trying to get a feel for hive scum's potential because I've been for example playing fatmangus zealot build as I quite enjoy durability/clutch potential in a build, and Hive scum strikes me as high on the end of spectrum in regards to high impact output, but would it be fair to call them generally fragile?
Or is there clever combination of talents or style that really inflates your durability?
Ime scum isn't fragile
Fair, I'm also bit stilted because I've played rather tanky zealots
Depends on what you want to do ig
I mean fatmangus is a brain off build
Its not gonna compare to that
I don't think it's fair to compare anything to that in terms of mistake forgiveness
Including arb
Certainly, I've been switching off some of that build because I still want to keep pushing to improve by not letting myself get hit in the first place.
I guess main thing is I always enjoy melee emphasis. Part of why I graviated so much to relic blades, force greatsword and stuff is because I enjoy having the capacity to dealing with any problem if they're within melee range.
Perhaps not amazingly but there isn't a moment of 'Oh god I can't fight this mauler, or rager, my weapon is completely garbage against this.'

The shivs does seem to be very good all rounder weapons.
They're stupidly good
Yeah I've played with that meme 'blender' build a little bit
I love the killfeed when I activate stim and rampage in front of groups of gunners
THough actually it was always hard for me to tell, is spamming lights with shitload of crit better for boss damage with absurd swing speed, or is spam heavy at weakspot always superior with shivs? Or is it dependant on buffs/stim?
Ime
Spam lights for crowds
Use heavies for single target(bosses)
You can also take a needle pistol, mag dump it into a boss
And just
Let it die
Cause that's a zero investment gun that does way too much damage
same with shiv stimm supply
by the time I acknowledge the rager is there while spamming lights and think to throw a knife to speed his death along he's already dead
poor boy
I believe that, I don't use stim supply willingly tho
Yeah I would not be surprised if shiv and needle gun got hit with hefty nerfs
Because I'm just trying to think of "Why would I never use this weapon if it was available on all classes whenever I wanted a low maintenance elite killer."
The theoretical trade-off of "The target doesn't immediately die" is moot as I found they tend to stagger or that you can easily evade like 3-6 seconds for them to drop dead.
So there isn't really anything that the needle feels bad at that I go, "Damn I need to change to something else" in that category of "weapons to kill elites or specialists or hurt monsters"
Oh nah you can just spam needle
How are you guys utilizing shiv special?
Its not the most effecient thing ever
I throw it at things
I press weapon special key
When is needle staggering them
I like having a fully packed stimm available every 20 seconds
that's a good enough ability for me
It's good, it's also boring
and hey my dork ass teammates can walk into it and temporarily experience competence
When I hit them in the head they stagger a bit from the needle, then seem to pause for few moments before moving
Which then they collapse from the generous amount of narcotics in their system.
Using box for blight and needler for rot armor genuinely got me to stop playing DT again
I can see why.
When I shoot trapper in head with it they still fire so idk if they dont get staggered by it
If they still fire, they did not get sufficiently staggered.
I get on, play auric maels sometimes
But uh, I haven't consistently played DT since havoc rotated back into being a loadout check
Chem bombs are effective at dealing with rotten armor yeah? Since they don't get affected by dots right?
And now you can't even play havoc cause it crashes the game
They are effective, but Rockets are better.
Theyre very affected by dots
Sorry rather-
Dots are one of the only things that affect RA well
The rotten armor don't resist dots, I misspoke
Making it very effective to use fire or chem dots, or bleeds yeah?
Rockets+the perk that applies 3 tox stacks with nades one shot H40 RA patrols
Ah, is chem bombs not used over rockets for rotten armor?
It's just that the Chem Toxins have a 0,9 ADM against Carapace, which is .. way too much.
I prefer the rocket, personally
Rockets strikes me as 'amazing nuke' but chem bombs seems to situationally be able to kill way and last longer, but lacks the line-breaker potential of rocket.
So it's more or less tradeoffs. I was just asking about pure killing aspects of it
Rockets are kickass, I've just been in few loadouts where it went, "We have arbites with linebreak, or ogryn with charge, or some way of disrupting formation, and I'd want a toolkit to kill as much rotten armor as physically possible, is chem grenade better than rocket for that instance?"
No, they aren't.
Not stagger it, not chem it to death
Interesting, good to know, I just saw some chem grenades in auric maelstorm that killed upwards of like... 60 crushers/maulers during the only-melee modifiers
Chem grenade is for when you wanna lock down an area against most stuff
Yeah because Auric is Auric
Rocket is for when you wanna wipe an area of the big stuff that chem doesn't deal with
So I was wondering if that effectiveness is still found in havoc still.
Both is good in havoc
When you want to lock down an area against most stuff, you'd get an Arbitrator Shock Mine.
it does take longer time to kill crushers
But almost anything else it will melt very fast
Yup! it takes more investment, set up and spawn patterns, rockets are immediate 'i want this blob to stop existing'
but there's been prolonged fights in choke points where I thought "Damn I wonder if chem grenades would pay for themselves opportunity cost wise against rotten armor swarms despite missing out on immediate oneshot potential."
No, they wouldn't.
Good to know!
Rockets are possibly the strongest blitz in game
The literal only downside is not having regen(which they should not have)
still funny asf how they just decided to crank the RPG to an eleven
pre-buff RPG was okay
Id understand it if the rocket got damaged buffed or got 1 more use but both at once is nuts
And then I saw they like hella buffed it, and went "Oh damn this is now fucking juiced."
But current RPG is so busted and on top of adding an extra rocket makes it more stupid
Rocket ok but black outs better
2 rockets was fine
And you can get extra from a talent.
true
So 4 rockets
One black out kills whole armor horde
Whether it's immediate space opener
Rocket nuking things
Or pool being area denial
Hive scum struck me as "This thing gets priority on every single grenade pickups"
There's no wrong choice tbh
At least for the rocket and chem grenade
scrappers got the bigger nuke
I'm throwing a hivescum over the railings if they refill blinds off grenade refills, which I'm actually not sure if they can do actually.
blinders can be refilled with pickups
Back to the warp with yee, demonspawn
My team is full on grenades
i only do when teamamtes that dont have nades or dead
Yeah obviously use cases for it, just being silly.
I sometimes as zealot just go "I will have fire grenades and boltgun" but then I see hivescum show up on havoc team and I switch to knives and flamer or whatever else depending on team so I can give them the grenade refills.
Psyker is still more op then high scum
Funnily enough I see lot more zealots and hivescum than psykers tbh in havoc
not so OP if I barrel them off the map
Haven’t gotten that vibe surprisingly yet
Is there just a particular psyker meta build or something especially popular
Or more about psyker just extremely good opportunity cost wise in lot of roles
Fire staff just really good at horde clear and stuff or?
I don’t doubt they’re OP for the record just sorta trying to gauge why, since their rework. Or if there’s specific component of it
Keep new ppl alive
Unlimited cleave
Kills every enemy except bosses rlly bc it has rending on it
everything*
Maybe ill go stimless hive scum so I can heal
if the player is good you can also do crazy work with scriers gaze and a few different melee weapons
Has the Hive Scum been paying his Tithe?
@stray spear Immolation Grenades are probably the worst Blitz in the game, the damage is.. pathetic.
they're too busy paying the cartels probably lol
Hmm.. The Arbitrator chat shall hear of this..
they're too busy struggling to take care of the cartels 
Fair, I just mostly use it to filter out chaff since I have a small problem with my hand that makes knives (until I reconfigure buttons) throwing as a hotkey unhealthy for my hand on a super consistent basis.
Payment is due smh.
So I haven't really integrated it well into my builds
@stray spear Filtering out chaff is not the problem and there are far better tools for that than waste a grenade on it
I specifically only take it if we have nobody that uses grenade pickups on the team!
i like fire nades because they soften targets enough to make any fight easy but still let me fight things
Even then, you might as well take Stun Grenades, which are far superior.
I very specifically put myself at end of the list of pickup priority haha. It's not optimal but it's comfortable.
inferno will kill everything that isn't crushers pretty effectively, and it Can be made to do decent crusher damage
with an uncanny melee
Also was a melee psyker with forcegreatsword, but I switched to zealot to make sure I don't get too reliant on Psyker's being busted good haha
Zealot is more fun to play than Psyker anyway
Personally i avoid accepting psyker players because they're usually far worse than an equivalent CL player 
I actually am not certain how good melee psyker greatsword scales in havoc, one benefit of playing relic blade zealot is bit more utility with team in form of shroud pickups, beacon of purity or etc.
yeah alot of psykers use it as a crutch a bit too hard so they can't be relied on
average psyker has 3 poxwalkers actually get near them and just die 
Yeah I have slight hesitation to accept arbites in lot of situation because I still remember their first release in havoc
WHen there was so much arbites everywhere that actually gets wiped out by bosses because surprise, being almost immortal isn't that good if you can't actually pick up allies with captains in your ass, or kill them in timely fashion.
Arbites is most shellfish class
But I've definteily warmed up because I've seen one or two arbities clutch out often where arbites and I (usually as zealot) is last one up
And I just dump aggro to the arbities and they run in the opposite direction of the allies pick up while I run over to get allies respawn without interruption of bosses
Everyone always dies before them bc theres an arbites on the team
arbite is generally okay now
Yeah I've been playing more fragile classes on and off to make sure that I don't get too lazy with beefy/durable classes
I don't really like them, their damage is fairly low comparitively, but they're fine
Who knew having almost infinite sustain is kinda stronk
Arb is just Ogryn, but man-sized instead of tank-sized
Nerf arbites
Arbites value often for me comes from stagger/bodyguarding a little bit, having bunch of ragers get knocked down by arbites which prevents the team's psyker from going down instantly because they didn't pay attention.
honestly i feel like the least tanky class is ogryn
(but only against ranged shred)
arbite has use, they have a lot of stagger and CC and they frontline well
Veteran is least tanky no mobility or cc rlly
vet isn't tanky 
Definitely only have shout as meaningful tool to break up aggression
the humble vet regenerating 80% toughness a second:
Only have shout
Isnt Veteran functionally immortal during Exe at this point...
i was going to say that until i remembered they have infinite grenades and shout
(and can dodge ranged attacks all day)
Most vet carry the krakkers
vet isnt tanky mfs when confirmed kill:
So it wont save them from being rushed by ragers and maulas
shout + whatever ability gives idk 70% dr when above 75% toughness
that's what a melee weapon is for
they can shout and just face tank those, and even do ok without shout tbh
vet is not squishy, unless built stupid. even with exe stance. not squishy at all
Here's an interesting qeuestion, which classes do you all think has the highest clutch/sole survivor potential to turn around bad situations?
So if they are away from team and below 75% they have no DR
And which one is the worst.
I think you are severely overthinking this
(Player skill plays huge part in this obviously)
being tanky in melee literally doesn't matter in this game... like everyone can melee anything, its all about how tanky you are when you're caught with your pants down and are being shot by a swarm and have no sources of toughness nearby
Tru
zealot
believe it or not, when u regenerate toughness like vet can, u dont NEED damage reduction
Zealot probably for best at clutching, Psyker worst, at least on average
wrong reply
zealot
Zealots is like most tanky
I'm sharing my overall experiences with Arbites when I have one on the team!
Oh nvm thats arbiter
no it isnt
no joke i think the player matters 10000% more. Because its more about how well they can read the situation and how good they are at taking back control of the situation
Arbitrator.
No I mean how the roles of classes function in this game
Yeah all roles can be inverted or changed based on build, Arbites value I just find is lot more subtle because it's easy to cheer for hivescum when they wipe out 50 maulers with a rocket launcher.
The organization/institution is called Adeptus Arbites, a singular member is an Arbitrator.
This is true, but being objective in regards to what classes are good at still plays its part. Ofc it matter a lot less if the player is a god, but just from the numbers standpoint Zealot is winning
Again you are overcomplicating it
Arbiter is good at getting your whole team killed by how pathetic their damage is
I think scum and pysker are nearly on par tho simply because all 3 can handle mixed nonsense really well on most builds
What matters is what kind of enemies the class can deal with easily and what kinds they have more trouble with
That's it, at the fundamental level
What matters is what a class can contribute to the team they find themselves in.
wat
They do no damage rlly
tell me you dont play darktide without telling me you dont play darktide
What do you base this on?
Right, I don't think we disagree at all haha, I'm just stating how I often feel arbites contribute to the team and in what fashion when I played with one before. If you think that's overcomplicated, I don't know what to tell you!
They do damage.
lone wolf/arby maul does more than enough damage to clear things tbh
I mean, I think they're one of the lower damage classes on the spectrum, but it isn't that low
All the haboc games
The one weakness arbitrator really has in terms of damage is boss damage and even then, it's not like they can't damage bosses at all.
exe order does solid damage
the humble combat shotgun:
If you want to somehow make a comparison to their damage and the damage of a Psyker/GunScum, no. They will never be able to compete with that and they don't have to either.
I dunno, Scum is a weird edge case, at least personally I find it easier to clutch with Scum over Vet and Psyker, but thats anecdotal evidence I suppose. The mobility assets on some maps are just such a huge benifit an something other classes don't really have access to. That being said it can be as punishing as Psyker if you fuck up, its just uhh, harder to fuck up
The one weakness arbite has is that people keep taking the arbite exclusive shotguns instead of combat shotguns when both guns have the same breakpoints, and one has twice the ammo and fire rate
They never have most elite kill or special kill or most damage
Or boss damage
Why does that matter?
the shot pistol is the only ranged weapon i use on arby because its just a super comfy sidearm and you can use it to sneak more boss damage if you really need to on a break the line build
What kind of arbitrators are you even playing with?
If you make it through the mission in a way you are comfortable with, what do individual kills matter?
that's...not their job?
Like
no shit
It means there just staying alive and getting carryed
they aren't going to outboss a zealot
they aren't going to outhordeclear a psyker
they arent going to out-snipe a vet
Yer, Arb's strength is in control of the fight, not in raw DPS
If we go down that rabbit hole, might as well just go with 4 Psykers then.
thats more the players who tend to flock towards arby than a statement about arby tbh, and i would stop staring at stats because it leads to things like this. If you didn't look at the stats you'd not be building a grudge up against arbys on your own lol
Arbitrator's niche is being s fight stabilizer.
I am curious how that will go against Rotten Armour spam.
And they're quite good at it.
Arbites is kinda like Ogryn in terms of being team anchor
they can do it like 10 times a min man, its kind of silly how you can just... dictate the map on arby
I thought we was playing Darktide, not dominoes? 
Yh they always do like no damage maybe like 100k vs 1 million
no arby is gonna be doing this
@manic wolf (that's the point)
@keen timber They do not need to do something like that either, they simply lack the tools for that.
they probably aren't staring at a stat screen and are more focused on just doing whats needed to win the game. If you think that you need a stat screen to spot the carry or good players then you aren't good enough to understand what the stats mean tbh
Backstab with relic blade and shroud is very, very easy to do on Beast of Nurgle oneshot.
Part of why I enjoyed playing zealot so much recently
Being a good teammates doesn't always mean doing the most damage.
lol someones gotta do the boring jobs sometimes 
I dont need stat when your good enough you can feel how good your team is or not
i mean it wasn't a oneshot it was only about 50k
that's not hav40 either, only like 33
alls oyuve been talking about is stats
my build doesn't have enough backstab damage
Bc its only way to prove it to ppl
You're the one who mentioned stats.
Valid!
You cant just say your better with no proof
honestly? the real secret is that once you're good enough you stop caring totally because you start to outpace the game... thats kind of the joke... once you get good enough you can actually judge others you stop really having reasons to judge people
And you think stats show that you are better?
It's not about being better though lmao
Stats, exclusively?
it's pretty easy to do the big hits on plogryns too
praise be to headshot priority
Yes
green circles man
Game sense and being able to hit the most things arent the same thing
we'll never escape the green circles
That's an extremely flawed way of looking at things if I'll be honest.
chasing green circles = not making friends
I tried to avoid saying that, but that is what it feels like, isn't it.
If im playing val and I go 25-0 then im better then ppl who are going 0-25
yep, it also ignores where builds are strong and where they aren't
if only the sb mod was never made...
I still need to work on my ability to consistently backstab ogryn and captains, I'm still inconsistent and more of 50/50 haha
Val as in.. what? Valorant?
thats not actually what that means always, you can have the most kills in a game like val or ow and still be the sole reason your team lost
This ain't Valorant.
How can you even compare Valorant to this game though.
It's not even remotely the same deal.
if I play league and I push every sidelane and take turrets, and push enemy base and create perma prio, even if my scoreline is bad, I'm still the reason we won.
captains easy, it's the spawns i struggle with. they move a lot
Scoreboard should be used to check a build's viability at most, an to laugh when you see someone manage 20 kills in a match, not much else
If im playing darktide and I have 200 specials killed and 2 million damage and the teammate has 10 special killed and no damage then im better
and spawn have wonky hitboxes... on account of their wonky body
No, it means you have those stats.
If you like big numbers, just do solo or duos
Yeah I just kinda learned to just pray and stab the centermass of spawn
eh not really
Even in something like Siege, being a top frag doesn't always dictate that you're gonna win the game too lmao
And hope it finds the head somehow.
stimm crate scum can eat shit and die all the fuckin' time but if it's blight spreads that corruption immunity is irreplaceable
extreme hyperbole
Stats do dictate how games will go mostly
it just means you chased these stats.
remember guys, any support build is instantly bad
because it has bad scoreboard
this guy said so, and he knows best
Ever played a Battlefield game?
Just playing normally
Yes
I do think that the worst support builds will all have bad scoreboards too tho
The meta is 4 smykers because best damage numbers /s
while generally the best support builds can infact pull their own weight
Then you should know that you top fragging isnt representative of how a game is gonna go
they just help their team alongside it so they usually fall behind similarly skilled players
if you play normally these stats don’t get to have such a gap
the context of the numbers matters more than the numbers, they don't dictate anything, the stats are informed by the game that was played and not by the skill of the people in the game
The team with better stats will always win
No, the team with the best cohesion and game sense will win
people tend to conflate support wi th passive gameplay
healers in wow were fucking heroes when i was young
Not rlly if you get a team with 6 kd people then they will win against 1 kd people
this is super not true, you can go back through both sports and esports and find ALOT of examples of low action teams winning because they understand how to win
This is such an exteme example that I can't even consider this applicable to what's being said here.
You can kill 80 guys, but if you've been doing that and not taking caps, you lose, because you're not playing the objectives. Darktide is similar. Damage is only a mark of how strong your DPS is, its not a measure of you putting it to good use
Theres chances to win and people bet because the players have stats
One team usually has more chance and they will win usually
alot of times i'm standing around waiting for the "carries" to finish having fun and finally start moving again
I think my personal experiences with havoc are actually really relevant here because I play primarily executioner's stance helbore veteran in havocs
I always top damage with very very few exceptions
But 100% of that damage is into elites/specialists and not really the horde
like doing fuck all when I am trying to destroy those fucking yellow sprouts
Can you guess the most common factor in wipes and lost runs?
ZERO betting agencies use stats like that for betting odds... that would be actually dumb. They use win/lose ratios COMPARED TO THEIR PEERS DIRECTLY BECAUSE CONTEXT MATTERS
horde
It's not the teams stats or my personal damage output I can tell you that
Yeah... stuff like that... not letting the psyker get repeatedly butt-fucked is another example, etc etc
Win and loss is still stats
It's the fucking horde because we have nobody capable of actually managing it
With crowd control
Not damage
pothead fuckers
its the ONLY stat that can even kind of matter... that doesn't make you right it just means you're taking a step towards finally understanding
there is a reason why elo systems ONLY use win lose
Killing a horde is only one part of managing them, and frankly it's the less important part
A long havoc that wins is still a havoc that wins
Stats are a measurement of something, but sometimes what it's measuring does not have bearing on the actual effectiveness of gameplay function. Stats being interpreted is a different beast. Especially since there's many games, where players can pursue stats to detriment of the actual team or objective.
Imagine a teammate focusing on stealing all of the kills from brainburst psyker because of scoreboard at end, instead of hordeclearing properly. For example would be a net negative honestly.
Not these days 
Elo systems dont only use win lose
You need the support aspect of having high stagger in order to actually manage the horde and it's by far the most important role in havoc imo
if you're talking about modifiers those are tweaked to make the player feel better, not to make them more accurate... its literally making the system less accurate to make the player feel better
Someone has to have the stagger necessary to properly keep enemies from just washing over the team
Like an Arbites, Ogryn, or Zealot
why are you using elos in a pve game?
like, what?
I didnt bring up elo
if you're really struggling a rampage scum can kind of fill that spot but like... yeah its a struggle
but having someone who can just slam into any group at any time no matter the situation is just... it leads to more games won
Aaaand we circle back round to why Arb is a good class lul
yeah i don't think there is a bad class atm, just zealot and they are only bad because i personally find them boring 
I mean, we cannot make the claim that the different ways to categorize player roles based on class map neatly on a power distribution that is quite uneven. arbi is a cool concept but other classes just have comparatively more killing power that keeps the purpose of arbi behind the curve. you cannot assess this by looking at match stats alone without understanding the builds
wheelies for the oggy when?
I don't really think so in the context of havoc
Best thing about Zealot is taking him into Aurics and letting the blueberries fold like wank tissues in a stiff breeze and leisurely wandering over to the next respawn post as you chop heretics apart without a care in the world 
Good stagger is extremely important for your frontline in havocs
And it's kinda hard to compete with shock mine/break the line/concussive
Impacts, my beloved
break the line and concussive is... oppressive lol
that is what I want to convey. killstats are not telling the full picture.
Ogryn has better stagger tools but they aren't on 20 second cooldowns
speaking of oggy stagger i've been trying the paul again and finally having fun with it
BtL being up basically permanently is insane in the hands of a good player
single handedly keep the entire armor pack at bay by yourself
paul has very fun heavies
I still think arbites is like 5th place in terms of overall class power level but holy fuck so much of that is Break The Line
while killing them fine because all your damage spikes on things that are on their butts
me when we have 0 stagger and the rotten pack is 10 crushers, 15 ragers and 16 maulers
surely I can just oneshot it 
Its cool being that guy sitting in psyker bubble with arbiter holding the line and enemies staggered holding down M1 full auto on the enemies and scoring most dmg and declaring youre the best in end i guess. DD is a necessary role too and all.
every time I see a crusher horde I think of the patch notes saying that we decreased the density of crusher hordes in favor of more HP
yeah this
unfortunately rotten shits all over that
went semi meme build and leaned into the special attacks
I've never gone power surge on it
its very funny
I just went with the no movement speed penalties on heavies talent
like the attack itself does pretty ok armor damage and insta kills anything smaller than a mauler in the area if you add the dot onto it
i take that talent also yeah
Rest in Peace, Power Maul.
lol its more fun now tbh
i kinda want to cry when the special is in cooldown tho
lol if that special didn't have a cool down we'd all hate oggy
I won't have that discussion now, but compared to what it was capable of before the rework, the Power Maul is .. not really any good or better now.
because no one would be able to play ever
im still waiting for a skin that isn't the yellow danger stripe one that's in the shop now and like twice in the last few months
true but the weapon is so ass while on cooldown
ogryn smash!
The Paul™
lisan al ogryn
its got more interesting rotations and actual real use cases for its special, i'd take that over the more rigid weapon it used to be, and i'm more talking about its fun factor
It was capable of stun-locking an area of around 11m around the Ogryn, through walls.
yeah but it wasn't fun
But sure, have your reworked Power Maul.
like it was boring
Funny thing is I've been running Forge Rampage with blackouts specifically for this reason
lol trust me i get it, i'm still grumpy over the greathammer rework that happened like 7 years ago
Big damage and also good, readily available stagger.
when only one person is controlling the group and everyone else is damage you'll often see the group fold totally if the cc person dies
Like I could run boom or nades
blackouts are just so comfy, if they are tox blackouts they're even better
But I value immediate cc on rampage more than the bustedness of those two.
blackouts feel very silly for the amount of stagger vs the sound it makes
you mean like tiny pop but everyone falls over dramatically?
ye
yeah its a bit weirdly weighted that way
if you're using tox ones and double nade people will not realize they are already attacking dead things because they are so muted
same exact mindset here
i also bring the new bolt pistol, for more CC
i will whip it out, purposely miss and hit the ground near an enemy, jsut to stagger them
i miss so it doesnt kill them, to keep adrenaline/rampage going
A Chem nade isn't gonna stop the trapper from shooting me through an armor horde unless I've already placed it down preemptively.
i will spam it into dense elite packs, jsut to soften then up before i move in
A blackout will.
(a rocket will most likely kill her too)
obviously true
but once you're out of rockets, what now
you usually atleast have 1 blackout nade left, and they regen obviously
blackout nades just have way more guaranteed uptime
Now i wanna add blackouts with chem on my build, just need to trim talent tree somewhere else then
Blackout very good at buying time for rampage’s exhaust
@candid flint It depends on what you intend to do with your grenade slot.
Stoked Rage 20s adrenaline droppable?
yes.
Rockets also have a bit of chargeup before firing
So they arent as immediate as a blackout
So many times im busy whacking something, trapper comes, switch needler to kill it, but instead i get reload animation and have to let it live
Blackout would deal with it then
If you're getting a good upkeep without it, sure
I like having some leeway to move around and hop short distances between fights
that is the last adrenaline perk id drop lol
Could drop sample collector and Extra pouches
Ok ill keep it then
Oh wait, nope, thats where the chem explosion is at
If you're using adrenaline exclusively for hordes and minor elites with the kill modifier, I'd say you can drop the 20s because you're just gonna blend things anyway, but I took a liking for the non-kill one and it's somewhat lengthy to build on bigger enemies
extra pouches with blackouts is nice but not needed... if i'm going tox i'll path around the extra nade sometimes but if i'm going just tox blackouts without other tox support then i path through the +1 nade node
The upside of the hit adrenaline is that it still builds super fast on hordes because it counts each enemy you cleave
You crit once in a horde and might jump idfk 10 stacks
yeah on some weapons i use on hit as well
Accounting for pull out time and also the fact that your rockets don't regen.
It's so fitting for scum's pull out game to be weak
The rocket regen is what really does me in
In a melee build, blackouts being immediately available to throw as long as you have one is part of why they synergize so well
I know the thing is like SUPER strong and whatnot, but sometimes it feels like I can go most of my time just not finding one fucking grenade pickup
And by my own tales, I'm like one of the only people looting everything that's not nailed down
If there is a grenade, I should 100% find it
Because nobody else looks anymore
You also can have teammates that will pick up nades just cuz they're there.
Even if they don't necessarily need them.
And then you're kinda stuck.
I wonder how much of these issues is with the pickup warnings and how much is people just not caring
Like, do people genuinely not see the med stimm tag floating on their screen and hear my line, or do they just not want to go back a bit and grab it?
You would think people would know better in higher havoc but no the vet's kraks can't regen fast enough apparently sometimes.
I swear you people will make me start havoc just so I can fit with the cool kids again
As someone who plays havoc, doen't.
I already have a lot of "fun" on auric HISTG
At least I've found a rampage build that handles rotten armor really well.
The special spam can be a bit taxing at times, but it's fun to just be on 5th gear all the damn time

