#hivescum-class
1 messages · Page 211 of 1
Yeah it be like that
That's why I stick to Desperado
yo i just tried it feels good than dap
any builds out there where i won't go down as fast?
desperado build got good survival
also got virtually infinite ammo if you know what ur doing
Here's your average Desperado setup
hmmmm i'll have to look into this further thank you
Slippery Customer (immune to melee on slide) and Hive City Brawler (20% DR with stamina) are your big tickets outside of Desperado's ranged immunity
also one question before i build this i've been reading online that other classes also feel abit squishy due to the update idk if thats true or not
I mean it depends on your definition of squishy, this class has the best kit to evade with. Although when you fail to do so, you are usually punished fairly hard.
i wish drugs were real
I wish Dregs were real, we are not the same
What's the recommended viscosity % on stimm for a stimm supply build? Also which path?
cannot go wrong with top right path (strength + rending)
i run max viscosity because crate comes back so quickly anyway
you can put some points into bottom right (cdr)
and some points into bottom left (attack speed0
i would advise against top left (toughness) because its effects are negligible
Going rending atm, 45s. not max viscosity because I have the feeling it's not that worth?
i think it is
I will give it a try
if you are goign stimm supply, yo uare going right side of tree. which plays into chem toxin, chem toxin builds reduce cooldown on stimms, and ultimate (if you take chem dependency)
so its not really 45 second cooldown
Yeah but still...
it depends, but it is probably closer to idk 25 seconds
gonna try anyway
is rampaging backstabs insnae if u play with taunt ogryn
With sample collector your max stimm cd is like 20-30 seconds
Cdr stim supply personally is the most beneficial for my build if it's on my team
cdr stimm supply is beneficial both to scum and the team so yea
as it also makes stimm supply itself come from cd like 9-10s faster
testing it out rn ill let u bois in fent know
Yeah if someone brings cdr stimm supply my desperado cd is 15 seconds but requires aligning their crate with my stim (Which is the duration of the stim) 
eh still ahrd to hit backstabs
I honestly don’t know. You typically want low investment weapons like shivs or bonesaw
Meanwhile penance has me doing Toughness+Speed 😭
But what i wouldnt do to the get scalped
I like mobile finesse weapons for chem build taxe shivs knife and shoutout dclaw if you're running Needle pistol.
Yeah bonesaw is alright, just looking for other options to try out eventually
I curious to see how the other mark of shiv would work on a crate build. The box cutter ones
that mark is only rly good with rampage imo
Ah I gotcha
I got 2 more days before I can get home so I have a list of stuff I want to try
H sword crate is another build I wanna try.
once you go crate you never go back.
Definitely my favorite of the abilities. Just feels more flexible.
I went back
Also I've been liking the Reginald suggestion of full str 3 nodes in cdr and attack speed.
Swap speed stam reduction and roughly 20%cdr with all the str rending bonuses.
I found with crate there are two main mindsets, "how can I force my team to take my drugs?" And "the drugs are mine and you cant have them"
I'll drop it basically on CD
Just depends on where we are. Ill delay if we are near boss spawns
How do you get the stab attack with the mk3 shivs?
found it
its push attack + heavy
I very quickly went back so I didnt have to crate anymore
Autogun worth running on Despo?
Sorry, meant the infantry autoguns
vraks mk5
throw me in with the past few people who said they went back
but imo uzis are better
I find it hard to run anything but dual autos lol
i will always come back to rampage
I just think crate is one of those abilities that has a lot of depth that hasn’t been explored because surface level it seems boring.
Especially when the other 2 options are unlimited bullets and crack head super powers
it will soon have a lot less depth suddendly, when they fix the bug
yeah honestly i think crate is fine with the bug lol
Yeah having to leave the circle and come back in is kinda annoying
well given it's a bug, i think it's quite fair
Yeah, the crate kinda needs an effect outside of the stims
stimm doubling is cool
There's not really a reason to pop crate without stimms up
It's kind of an odd ability
There is at the moment because you still get the buff if you leave the circle and come back in
they should just keep that in as without the bug neither the actual wording on crate or crate itself makes any sense with rest of the right side
being able to do more drugs would definitely make crate appealing
I wouldnt mind if the crate applied the stimm buffs regardless of if its on cooldown or not
As long as it doesnt consume the cartel stimm
Even without the bug I think it’s fine. You drop one chem grenade in a horde and you can drop like 2-3 crates off of it
we'll see
One box generates several boxes. Drugs, how do they work
It’s like those little nesting dolls there are just boxes inside of boxes
I dont even understand how the crate works, i just press F when i have it up
Third mindset of using the crate
You should get psychadelic visions while sitting on the crate aura
Smiley faces on the enemies, breathing walls, geometric patterns on corners of field of vision, and miniogryn gnomes appearing very rarely somewhere that arent really there
is that a fox or a dog
Its a fog
ah thanks for clearing it up
Alternatively a dox
Mods mods they're posting doxes
Tried lots of strangeness on hivescum today, ran only cooldown reducition and dropped kits down, I feel like there should be something really fun that that should be able to enable on someone elses abilities
is there literally any reason ever to not to the "Kits disappear in 5s but linger 15s"
Apart from creating a corruption free zone/heal corruption zone?
I think the corruption removal follows you during the 15 seconds. The only thing I can think of is Mortis Trials where you can get an electric boon on the radius.

just had this hive scum take an entire fucking map's
worth of ammo
because he didn't take pickpocket
and wanted to play le funny needle spam build
nope he was running crate
so he ended up taking the equivalent of 21 ammo
before we lost the game
naturally
same
he was running needle gun as his main
useless class tbh
at no point have i ever thought wow yknow what would make this mission better ? a hive scum !
Unavoidable loss, truly.
I forsee no way this couldve changed

and just look at that damage taken stat
i was wondering why the medkits were being fucking drained instantly
now i know
i'm going to share this clip everytime path says agri CS is mid 
We love people who take 15 hp bars worth of damage in one match in this household
only if they also take 20 ammo tins
they only call it mid if their aim is mid (i do this)
nobody is perfect
@bronze glade is agri really mid?
It's so monsterous with exe
that's shocking given it's the one class that can give the entire team immunity to corruption
as well as a bunch of huge buffs
@bronze glade Why'd one even invite this player?
Which agri
Brauto, IAG, CS, Maul?
i don't think so, but path really likes his one-shot sidearms
which agri is kinda only ok at
i only play with randos
I see.
Path feels exceptionally biased sometimes
Tbh
The more I listen to people here
The less I care about what they think
And the more I used whatever I personally find is good
i am, however
Not according to that one dude who got really mad you were fish reacting me
plasma woulda cleared that in like 3 or 4 shots no joke
ok but plasma is boring
This is the way, but im too fresh and wet behind ears yet to be at state, so id rather listen to the elders for advise from various points of views
weapons are mid when other guns do the same role but better, but on arb its actually the best choice because of the other choices
Had so much fun with vraks iag on hivescum that now i wanna give it a go with arbi too to see if it works
ive played these games long enough to form my own opinions
I have about 30 hours in now at 2025-2026 so still just catching up
1.3%
this is my purple heart
vt1 cata was something else entirely
Christ
I've been playing tide for over a decade
what are you doing here
you dont play darktide
youve forgotten what it even is
What if they give shroudfield to ogryn
Very true
man rampage with heavy sword is fun
That is the way, bruv! Have fun and do it your way!
shovel
obviously
why are dirty veterans in my hive scum chat
the only iag worthy of my gaze is vraks
Now I think about it, I am legit surprised that scum did not received shovel
Not sure how and why is veteran exclusive but would be funny on scum including non fold mark
I think Hivescum having a frying pan would be more thematic and more funny
i really want a frying pan
A Lodge cast iron pan would fuck
just give me a slew of improv weapons
Every single person in zealot chat only valued damage all the time ever until fatmangus dropped
And they can't even say "but you can tank a crusher overhead with it" because every time someone got crusher overheaded they were 100% on "skill issue" timing
Ill take broad strokes and internet hyperbole for 500
||because it is but still||
Fishfat dropped the ball
Hive scum needs
Karate melee weapon
Kya
Go full lego ninjago mode
spiked knuckles
Nah karate better

Sanejane would look great in a Gi
im thinking dying light style tbh
a fellow raiorlder
mix up of various punches kick as a special action
I was so sad when Downpour only introduced local multiplayer
The world is full of rain
Few games with Bonesaw & Needler combo im starting to think Bonesaw is bad combo as it takes its sweet time to get going
So when you just spam needles and need melee here and there, it never really gets going properly
I want instant removal, not some swing 5 times to get blessings online and then you good
Bonesaw is good, you just have to get used to the play style
bonesaw asks you to pretend it's actually combat knife and need to hit heads only
Darktide players when they find out some weapons are not just light spam or hold heavy attacks
im not knocking bonesaw, i love the thing but you cant jsut light spam unless you hold it at head height
Bonesaw remains my least used scum melee
I have tried only few times when I got to 30
I gotta try it again proper
the only bad scum weapon imo is crowbar and it's not bad per say
it just has a lot of things the feel like the values are off for what it's supposed to be
It not terrible but not great either
best way to describe it is an ogryn weapon with none of the oomph
i would directly compare it to prebuff ogryn power maul
i think all weapons with latch attacks would immediately be viable if their attack speed was 50% faster
its just so slow
or, make attack speed affect latch time
it does
You have no idea how good old Paul was then
but only noticeable with a lot
Even worse that you played ogryn THAT much & you are unaware what it could do
No offence
I wish crowbar had some sort of an impact blessing… its a stick… for bonking
But then again HS is suppose to not have great stagger so if crowbar had hammerblow it would have been insane? Especially with rampage
it was a weapon that was fine at best and absolutely outclassed, same with crowbar
Crowbar has its issues… sadly…
Old Paul too… but absolutely outclassed? Not a chance
not interested in a debate, i've said my part
No debate was even suggested here though-
why are you white knighting? do you want a debate? /s
I like strong & masquline profile pictures 
Pls no shame

crowbar is great! Its bad by itself and needs perks to allow your chosen playstyle to shine. I use Can opener with Basher. More crit chance after pushing for x seconds and then can opener to apply brittle and it pens heavy armor.
I can one shot maulers and their ilk applying the right stuff to it. Drawback is the ToK. You can be hit while its peeling back the armor. But then I just shoot a Bazooka when there are 3 or more and its super fun to use lol
crowbar is decent, when brute forced with adrenaline/rampage (as are most melee weapons)
i actually prefer crowbar
but it is not great
shivs/knives would be in great tier
Now that I'm using berserker and not poison, it's ten times better.
rampage and an attack speed stim gives you genuinely absurd speed on crowbar
can crowbar stagger crushers? there was a crowbar + agri combat shotgun scum running stimm supply in my rotten armor h40 and we won pretty handily, but i don't have scoreboard so idk if he was hard carrying us or whether it was something else. normally i can sorta tell what's going on but in rotten there's that green gas everywhere and seeing things is pretty tough for me
absurd speed on anything. and Karpal’s
yes it can
versatility is always going to be worse than specialized, people are worrying too much about Meta to the point I might start recording my sessions to expose people. I was a lv 5 Hiver, learning the class. And someone kept calling me F'king trash. BRO its lv 2 and I'm LEARNING the class.
I got lv 30 on each class, nearly all challengesz completed. Bro was not cooking, mad glaze, best part he was using the Aribite. that IMO, next best thing is using AI to help the...oh wait
im also fairly certain that you just break the attack speed cap with rampage
Though I hate how they gone with brown pants instead of purple for the purple rarity
Delete this, don't tell em.
let them figure it out. This game requires some front load work in the brain department to understand. Not much, but there are no guard rails when you fall off the map in mario cart. You die. learn or be curbed.
POV "Hiver is just bad, they die in 2 hits." never dodges, don't know how to block or manage stamina.
Quite a lot of those out there
Hell you don't need stamina management or blocking when you go my build
there are scum builds that need that?
imagine how much easy it would be if you did it anyway and moved some things around for more damage. Prolly could solo, but I am not familiar with this build. I am aware that stamina usage can be leveraged for more damage and toughness negation.
That would require them to play their game
Oh wait

I block, but I don't dodge.
When I have to dodge, I dodge.
But that's mostly..boss enemies
nah this class is all glass no cannon
If im using the blackout grenades is extra blitz just not worth
And I take loose formation instead
emperor loves you stimm addicts
are you finding yourself often outside coherency?
if yes, it might be a better investment than an inconsequential increase in blitz capacity for blackout
personally I would still take it and just be more liberal with tossing it
on bonesaw, whats the purple goop?
applies brittle
a spethial brittle that stacks independently from other brittle sources.
Wait what
can i stack brittle and the poison together?
yeah
How does that affect brittle calculations.
They get extra brittly
Does brittle have a cap?
yes but not super useful
since tox innately has high ADMs
and is good against all types of armor basically
okay thank you
40%
Bonesaw, some talents have separate brittle stacking so they stack with general brittle debuff
Owned
Nah; imagine a world where brittle could stack to 100%… jesus what an ez game that would be
The lowest adm toxin has is 0.9 on carapace so you don't really gain many benefits
soooo i guess bone saw is a no?
If anything, you could just stack more toxin
i like having chem and dots
purple also doesn't last that long
Which is a shame. It’s an interesting alt mode
you have to stay in purple and not swap to another weapon
to make good use of it
and you can't really swap modes either
you won't stack much tox before brittle drops off
It’s nice to have when no one brings dedicated anti armor and some shows up
when nobody brings anti armor
you pull out your anti armor equipment
because you have a well-rounded loadout / build
right??
The value of the points you put in versus the damage of dots and bonesaw are outweighed heavily on other points
Bonesaw is the only weapon in the game that can stack enough dots to actually be valuable in killing elites and wave clear
But bonesaw is dog unfortunately and needs some buffs
i think saw is ok
it feels good when you run 9 stam

(never a good sign if a weapon needs 9 stam to feel good)
Usually but sometimes the nails bite and I want to hit something.
my nails are biting
Needle gun is effective but it lacks a certain panache
Think ill try some Shiv build again but this time with Needler as sidearm to fall back on
meta be damned, stub pistols are fun
Ammo Jack brings Needler from 6 to 7?
yes
bonesaw is fine. it’s just a weapon you need to learn.
😭
mmm
i get this infrequently
where i play at a faster, but pretty normal pace
not speedrunning
get accused and accosted
Yeah we're clearing everything I'm not like running past all the enemies
by people who just hang back and get overwhelmed
I think people mistaken the aggressive play style the class rewards as impatient
idk its like people forget that the longer you take, the more enemies that spawn, more enemies that spawn means more opportunity to lose hp, more lost hp means getting downed, getting downed means dying, dying means team more likely to get wiped. you cannot clear the map. things spawn forever. move at a decent pace.
also, usually by the same people, i will get chastised for not looking for resources
bro if you care about resources, jsut play regular damnation where the drops are the same
not advocating for speedrunning. i dont like it. i dont do it, unless the rest of the team is. i prefer not to. i just beleive in moving at a decent pace--before the director says 'fuck you'
14 minute auric game so it did go by pretty fast
that is very fast
most matches that aren't 'operations' are designed to be 25-30 mins in length
I think though if there's atleast like 2+ decent players they will clear enemies like nothing
I play h40 normally so I was just doing some testing in a quickplay auric
we need to implement another barrier to entry in auric lmfao
introduce the turing test
there's a solid idk 30% of players who are in auric who wouldnt be able to pass
send them back into heresy/malice until they learn bursters/hounds/trappers are dodgeable/pushable
For sure nothing more annoying than someone shooting buster in my face and its auric
This is probably 80% of the damage i take in aurc runs
mankar prefers to jump over a railing just to see what happens
specialist behavior is so frustrating rn
Zealot I don't even remember being on the squad doing the slide cancel bunny hop back flip into an isolated burster's radius the millisecond I decided to shoot it instead of shoving
pacing is the most important team skill.
1911s it's a spin that shrinks the reticle to a pinpoint for a single shot, allowing a sniper shot
Autopistols it's just a pistol whip
I'd say that pacing, and the concept of anchoring to certain roles is pretty close in importance.
okay thanks
yw
spin also increases finesse damage
hey scummers, i've been wondering for a while
how come most of you never need any ammo pickups?
pickpocket
Is it bad to run Hyper violance and critical together?
afaik hypercritical will not proc hyperviolence
depends
hmm Kuli's guide does not actually seem to comment on this unless I'm blind
This is what the video I watched said
if your crits deal 51%-100% of a man-sized enemy's health, then hypercritical will steal the damage that hyperviolence would get
if you deal enough damage to kill an enemy without hypercrit (>100%), then that damage will allow hyperviolence
so yeah like not bad to run together per se, somewhat inefficient perhaps since you are getting less mileage out of HV
ok yea kuli's guide does comment on it, I am blind
does not proc on instakills caused by Hyper-Critical and the Haymaker weapon blessing.
there is also the train of thought that, how much would hypercrit even apply if you are already one shotting enemies consistently without hypercritical
Like with a rashad?
I know that thing consistently oneshots everything short of elite or special
yeah rashad with hyperviolence is pretty unstoppable
I've really only bothered with byper-crit on stuff where the crits are nasty, the crit rate and attack speed are high and I'm not looking to use hyperviolence
mind you scum does stack all of those inherently pretty darn well
but like, I'd rather run HV on a Hsword as opposed to HC if that makes sense
you can still make use of crits with only hyper violence, they are still a huge force multiplier
whereas shivs or a knife I'll run HC, especially if I'm on a ranged oriented build
shivs with only hyperviolence and high crit, precog on a melee build is deadly
You still should; help them out - its not like you will fail; you’re experienced enough
i will not scour the map for materials
if i see them, i will pick them up
id rather just kill the enemies
Then kill’em & on the way grab what you can (if you weren’t that is) 
that is pretty much what i just said above
it cannot, because there is no overkill.
we have done tests on this (well, path has). HV and HC do not interfere. at all. because the times HC would be triggered, HC will not trigger and vice versa. the idea that you would interrupt some ‘rolling’ HV stack is undemonstrated because HV only stacks on increased overkill, so HC would never proc inbetween.
so there's never a scenario where HC is triggering on an enemy that would otherwise be overkilled?
pretty much
if you were going to overkill an enemy, hypercrit won't proc
or rather, if the crit you deal would just normally kill whatever you're attacking, it won't proc
also
you know what the absolute worst thing about rotten armor is
it's when you know you can actually outdamage the armor and you do so but someone comes in to proc a crusher's aggression from behind the horde and then they dodge into you and get you killed
i'm not even blaming them honestly
like i get why they would push up to help but in rotten armor, it ends up being at your detriment sometimes
none that has been demonstrated to actually happen. there might be some edge cases but these are basically invisible among all the damage procs and bonuses coming online. once you start overkilling, HC basically cannot interfere.
the only time it really can
is when you're already not really doing enough damage to consistently overkill anyway
if anything, hc and hv actually synergize with each other uniquely for rampage
because hc helps when you don't have rampage up
does that include scenario where say, you've got a flame psyker dunking out soulblaze on the wave n stuff?
yes
the more health they lose, the more overkill damage potential
right and HC doesn't interfere with that
nope
I see
If anything a flame psyker blasting into a horde would also ensure hyperviolence would proc over hypercrit more often than not.
HC and combat axe is amazing. HC and anything with a crit build is pretty damn amazing actually. I can't really think of a time when I don't want it, unless there's not no way to get to it to make a build work. Great talent imo.
they're both good nodes but there's a misconception that they have antisynergy
and while that's kinda true
the antisynergy is a nothing burger with fries at most
They both help just in different ways
yeah. it’s more like that you see finesse weapons taking more advantage of HC and HV not being a traced proc becoming hard to assess.
they don't really insist upon each other like it was first believed
Not everything needs synergy, the class has holes and the talents help fill them
it insist on itself 
thing is, they do also have synergy tbh
You could say slow weapons have more effect since a crit is much higher damage per proc, but man, running HC or HV with a fast weapon just slaps. So math be damned, it makes a LOT of weapons just work.
even with crate and a beefy stimm, it's nice to have both because hypercrit is good for when you have a deficit for damage
hypercrit hyperviolence crowbar build when?
Would that even work?
I'm not sure it would
honestly, eh?
crow bar really isn't all about big burst damage
not a lot of overkill to work with.
It's about sending a message to the heretics... by breaking their kneecaps

then again... they're nurgle worshipers... so that probably wouldn't hurt that much...

I think taking HC could work to your advantage. HV only if it’s rampage
the other thing to is that pathing into pickpocket takes you through HC pretty often anyway
unless you're choosing to actively avoid it for w/e reason
I don't even see people breaking kneecaps with that thing, it's all wrenching the entire front of someone's head off
Hive gangers are performing straight up mortal kombat fatalities down in Atoma
I just run HC with it
it really helps with clearing stuff in my experience
so the blue setting on needle bursts onto others? i guess i use that in crowds and use the yellow setting for elites
im trying to do a chem scum build
if you want to use needle for horde clear you have to use mk2
mk6's alt fire doesn't do shit
noted
it just looks cool but no damage
I'm playing gun slinger right now and it's so freaking fun
tf2?
Give scum a mini sentry
Give scum a cat
Scab Sentry
Give scum scum.
Oh what if the new class is Tech-thrall and they also introduce new enemy types. Scab Sentries and Corrupted Servitors
nah. londinians shank you with a ripped alu can.
broken bottle is more australia simulator
I want a crowbar skin thts a bat with nails on one end
what does dodge angle do?
it increases the angle in which ranged attacks automatically miss you while sprinting. it’s normally 40 degrees
Does this work against snipers?
good question, i don't think anyone tried
it's a really meaningless mechanic most people don't even use intentionally
No
Shooters/reapers/gunners
Sniper shots need a dodge input or los
the fact the most popular hivescum build on gameslantern takes it makes me cry
It's Gameslantern
it wouldn't feel like the gameslantern we know and love if it was a good build
the irony is
that single talent is the only really strange choice
at least in the talent tree, the curios and weapon selection is another thing
I think that build was up before the they shifted the skills around. Possible it wasn't updated afterwards.
Damn sad to see.
hello scummers, is there a doc for cleave and stagger distribution for scum's unique weapons?
I prefer HV with Caxe; better synergy
HC is for knifes & shivs & taxes
Taxes

Yes
That Rashad i linked is Melks, why i asked, missing 1 point from Max dmg i think
But probably good enough to see If i like using it on Hivescum, got lvl 20 mastery for blessings
Stats are usable
Perks & blessings need changes
Check pinned guide in vet chat for more info
Tight on resources so grabbing it. If i really, really like it, can lake perfect roll later
Funnily enough it was my main melee on vet back in 2024
vermintide ah axe
both work too
if there only swift slaying in darktide
The nerfs are coming
still got two or three weeks
Only been playing hive scum for a few days and was only using dual autos and dual stubs but i just tried the nail gun and holy shit its like deceptively good
It just straight deletes specials
And crushers and bosses too
So Brutal Momentum goes without saying for Rashad, but 2nd blessing Headtaker or Decapitator?
Goal is to oneshot everything except Crushers and Carapace helmet guys, and 3 guys around em in same swing
Headtaker
Decapitator is cool but effectively useless
You miss a oneshot and kill the entire bonus
What if, after 5k hours of Mordhau I don't miss?

Go for it
With HV, should i go around HC to get pickpocket instead with Ammo Jack?
Cold start one tap that crusher
Battering Strikes and Battering Momentum for Rashad?
Yeah i had memory its only Bromentum
The only benefit those would give is staggering more with the push attack
Well, saves talent points
Take the rightmost node on rampage
Actually wait your rampage is setup all wrong
Take rightmost and center left
Drop far left
Done, i guess instead of rending from it ill use needler for carapace
Yeah havent used rampage before, those nodes certainly made all the difference, now it lasts and hit hard enough to oneshot rager
Or well, i did use rampage to get the penance, but didnt pay no attention to it then
For some reason Rashad Axe blessings were unavailable, anything there that should be changed?
Why do you want pickpocket
Needler spam when in doubt
You've got like 100 ammo just don't miss and you'll be fine with normal pickups
I'd also recommend andren over dependency
i dont even use needler i personally think its not very good
Rashad crits nicely and Chem is 15% crit 15% DR and 30% CDR vs 10% att spd and 25% dmg, but yeah thats definitely something i should try both and see which i like more
Chem Dependancy is easy to have always on, Adrenaline i havent checked how often its going
Having my honeymoon with needler now, so keeping it and pickpocket for now
Just too comfy to melt distant boss or pack of crushers before they get even close
On the new trench map there was boss coming at us on that bridge part, it was on opposite bridge, kept needling it and it never managed to even reach us melting to toxins
Maybe if i feel confident enough, for now, wimp mode and axe spray
If going Adrenaline, what nodes are must have for it?
Smiter seems like obvious choice to have it going faster. 5% toughness per second seems bit weak. Duration to 20s seems worth it.
The only one I take is duration to 20s
Although with havoc density, I don't think you need it necessarily
Does this proc per kill or per hit? Like can you brutal momentum 3 targets in one swing and gain +12 stacks?
Pinned to the rescue
Per kill
And its 5 per kill
Ok, updated this to use it then
Many melee users instead go for Blackout to stagger pack before going in? It was pretty handy for that when doing the penance
Boom is just nice to clear room for revives in really tough situations
blackouts cost +1 point usually so i barely take them
Guess that could work as pseudo blackout, but no talent point for it unless i drop my infinite ammo needler
Huh?
Im assuming he takes it with +3chem stack talent?
I like blackouts for melee because I also take sample collector
It's fun having so many resources feeding into other resources
Ability is fed by stimms, which are fed by chem kills, which are fed by melee kills (blackout regeneration), which are fed by ability
And having blackouts for rampage build just feels worth it for the safety of it, since you have no problem killing armour
Anybody else thinks that the blessings for the needle pistol are absolute dog?
Like give me a blessing that increases the chem toxins damage tick speed or something
or makes the alternate poisons explosion bigger
Its weird weapon otherwise too, like what else wants to dump dmg or stopping power?
And reload speed is S tier perk
Flamer dumps damage
But yeah reload speed being a good perk is definitely unique, but it kind of feels good when a weapon has unique choices that only work for that weapon, like it adds depth
They should rework some of the useless perks, talents, blessings and such to be somewhat more viable atleast
Like the exp and ordo docket should be combined and add plaststeel and diamantine to it too. Maybe then someone grinding would use it after lvl 30 too
Maybe make it highlight plaststeel through walls too for maximum loot goblin action 😄
Wish Pocket Toxin was bit more useful, +3 chem stacks is half a needler shot only (or less if headshot/crit).
Is the +3chem 12m or 3,5m from pocket toxin?
Well its not told anywhere so wondering, 12m would be already decent horde clear with +3chem
Its allready insanely powerfull
Doesnt even need blessings.
it really doesn't need more offensive power
it's got all it's power in the base weapon
Yeah the default blessings for it arent even dmg related as those do nothing basicly, so just pick the ones for QoL other stuff
the weapon's blessings are boring for what it is
Stripped down is good
And the dodge thing can be good.
What you are asking is just gonna make it utterly broken.
I allready need only 2 mags for any boss that thing is absurdly strong.
Fun detail on Boom Bringer
Fatshark should add all the detailed info as found on these Steam guides ingame so players wouldnt be in the dark
pocket toxin yes
Blew you up through wall?
yes after a dog pushed it back into me (very good game mechanic)
I wouldn’t count on that - Fatshark never was explaining things to players throughly
Man's and poxburster's best friend
Its what makes blinders great; outside of that they are good
Dog push is dreadful 
half a needler shot kills everything smaller than a shotgunner
half a needle shot +1 stack kills shotgunners
also kills trappers
and I think flamers barely die to it as well
since maniacs take double chem tox damage
Nice, okay better than i expected then
it's also on a cheap easily rechargable nade that u can carry like 6o f
Literally take it to psykanium & test stuff
Same for everything else
I am playing hide&seek with 3yo atm so cant. But i did test the Rashad there for 5min earlier today and changed talents accordingly
And my point wasnt that its useless, but just that its only half a needler shot or less
Just goes to show needler is strong when even half a shot is so potent
Or well, i guess i did say it could be better
I'm honestly a teensy bit scred about the next patch sometime this month because of it
They might make blinders restore from all close range kills and not think about pocket toxin
There's a non-zero chance that happens
And suddenly they're completely infinite crowd destroying monsters
I understand such comparrisons but they do not make much sense in this particular topic - you have a radius of up to 8m with LP blessing while needle is single target/extremelly small aoe if you hit the ground; you cover more enemies with OP DoT and stun them to boot
How does +25% turn 3,5m to 8m? Or there are more im missing?
As far as i remember; i might re-test them but its not small
In comparison to stunstorms which base is 10m; yes
I wish i could test them now but i won’t be home anytime soon…

does 79 vs 80 ammo change anything on needler?
don't think so
neat that makes my life easier
is it healthy for the game if a weapon like the needler can be spammed so often
No
it feels like pickpocket should be a thing that only ranged builds should get
part of it is because you can just spam the needler with no concern for ammo
Either pickpocket gets changed or unyielding
/carapace adm of toxin goes way down.
Maybe both
pickpocket might get a timer
I would reduce the amount of reserves it gives and restrict it to only proccing on melee kills, so that you can't just shoot your way through the whole match
anything more complex will likey come with a rework. scum needs at least one pass to make VM and frenzy more competitive
Yea the keystone feel pretty lackluster the subnodes especially
vulture's took like 4 design choices everyone agreed was bad in the past and should be changed, but its here now
Cara adm shouldn’t go down that much
Needler itself should simply apply less stacks
What, vultures… more competitive? Huh
desperadotely needs buffs
vultures has dead nodes and frenzy mostly pointless tax nodes
Vultures doesn’t care about the other nodes because it by itself already gives an absolute ton of shit
What
15% ranged damage, crit and move speed is huge for 1 point
i think the same bonuses should stack 10 times
Chem dep is 5% more Crit and you need to take 2 extra nodes for that
it's 15% more crit
What
what
Also complaining about tax nodes on adrenaline when chem dep is right there
For real
missing the point: tax nodes and dead nodes shouldn't exist.
Yes
They will always exist because some things will always simply be better
Regardless, all of scum keystones are pretty good and shouldn’t be written off
if they swapped pickpocket with hyper critical, it would be perfect
nonsense. nonfunctional nodes need fixes. and tax nodes on a keystone are bad and meaningless design
Hypercrit is in a really weird spot yep
What are you even defining as a tax node in this situation
tho i agree that they should condense the upgrade nodes a bit
you want your choices made around an often build defining keystone to be impactful
I like this idea.
I think they wanted to keep it apart from hyperviolence
But then wanted to also keep it out of chem dep?
It’s scums only real big anti cara tool so hitting it like that would hit everything else too
And there’s a lot of sources of chem tox that aren’t over performing
list 3 of them
nodes you have to take on a keystone because they are strictly superior than the main keystone or designed in a way that without them the keystone's potential is overly limitedf
yeah
Bonesaw pocket and the stack on Crit
eh
I'd suggest tox to have lower stacks but longer duration
Either way outside of needler I don’t think anything else is horrifically over performing on fox
Tox
Needler is just a one weapon build
Requires no investment beyond simply equipping it and does everything
Almost every single keystone has tax nodes then
I do think tox nades invalidate incendiaries though, but I’d rather fix that by giving incendiary some other form of utility rather than just making them both ‘aoe damage circle’
I think the extra nodes gating keystone power is fine though. It allows the keystone to be stronger overall by making it more of a point investment to access that power
no. because most are neither strictly superior nor overly limiting but I gave a qualitative definition, not a quantitative so the disagreement isnt on you.
Wdym by superior anyways?
A while back I suggested immo to have corruption cleanse
Like a keystone with the modifiers should be better than if you didnt take the modifiers
yeah. agreed. when I say strictly I mean that NOT taking it leaves more power on the table than the saving of the point could grant you elsewhere
and power being a comparative gain or advantage to what the function of the node would offer in the context of the keystone
I dont think i understand
opportunity cost
Bad change. They already have beacon
If thats the case i dont think thays really feasible
yeah. yet scum also has several sources of corruption cleanse.
only two really
Opportunity cost is hell to balance on a skill tree with 30 points available
two is still several.
one is a whole ability, the other is a shittier node
Not really
A node that doesnt even apply to allies
Yeah im just pointing out the stimm corruption cure node doesnt even help teammates like crate or beacon
and yet it is a source of cleanse. which means we are not breaking the bank by giving the og class with this feature another option to offer it. or would that make zealot too desireable?
It would be a pretty insignificant change overall imo
So there was this thing where 400s were really just only +2 right?
Yeah and a lot of them end up not being used because of it. Flame nades would still be pointless though because it simply wouldn’t add enough to an already mediocre nade
correct. it only appears as +3 due to rounding
It won’t help. They already have a team wide cleanse and other, better blitz options
Flame nades take a while to stack flame up, enemies will actively path around it, and it has a smaller aoe than chem tox
would anybody give the grenade pickups to zealot
No
Not when scum exists
No fucking way lol
flame nades should apply brittle, would boost also its own damage and be actually useful
That would potentially be good
brittle isn't a bad idea
The launcher is just so insanely op there's no point in giving nades to anyone else
You still have stunstorms being bad but it helps
Tox and launcher are both incredibly strong, but it’s more than that
Stunstorms just need a faster fuse and 1-2 more charges imo
stunstorms could just explode on impact and then they would be nice too
Vet shits nades like he breathes
i'd give the grenade pickup to ogryn with box over zealot
no reason why they cant do that when blinders are a thing
Scum has packet genocide weapons
Spent 2k melk coins, problem fixed 
imo the fire nades should also buff the team
the benefit of everyone who doesnt have shit nades also having nade regen is that you can just eat all nades on scum for free and noone is sad :d
Blinders have a significantly smaller aoe
yea and they also have regen and tox
I will say hitting a launcher shot in the middle of a group of 8 elites is just chefs kiss good
stun nades only stun in bigger aoe
Tox is a separate node
it is still a node
And the quickthrow+regen are the reason it has that small aoe
yea so on zealot you would get bigger aoe and no regen, seems fair to me
Quickthrow also helps in making them a panic button
while still having explode on impact
Bigger aoe gets completely mogged by the regen tho
seems to me like the nade meta dictates you either need nade regen or your nade have to be outrageously good and zealot has neither for the most part
If they had a shorter fuse and more charges they would be more or less fine imo
Yep this
not always, the stunstorms are actually quite useful when they explode when they should
Sure but that’s not the point
aren't they called sunstorm
sunstorm is a much better name
see if they were sunstorm
that would be a buff
so true
How long does it even take between throwing the grenade and it detonating?
Its like 1.5 seconds right
seems about right
just make it explode on impact
I had to use them for the penance recently and the most frustrating part was how long the delay took
Not particularly long
The issue is not any one thing though
It’s that they do no damage, don’t regen, they’re an instant effect rather than a persistent aoe and havoc simply spawns too much to care
yea 1.5s
funnily enough, the rocket does almost the same team as stunstorm
Same what
except you know
stuns the whole area
except the rocket tends to kill the whole area
I was gonna say it pretty much nukes a whole area
Even bosses it chunks like 1/4 of their health or more
Rocket falls off a bit in 40, I believe it misses kill threshold on crushers, but it still does a crippling amount of damage
yeah it doesn't kill and even in aurics it doesn't kill outside of the inner radius
it really doesn't take long for people to refer to massively overpowered stuff as mediocre. You really do get used to anything
Nuke doesn't 1 shot crushers and there's only 1
Nuke doesn't 1 shot maulers, sometimes not even scab ragers in auric. Rocket launcher is hilariously OP
And nuke is underpowered 
I think fat shark hates ogryn
nuke has hilariously poor ADMs yeah
I don't think anything here is being underplayed
what if scriers gaze shot out a rocket when you activated it
what if scriers gaze opened a warp portal and sixteen grey knights stepped out
they'd be grey i think
Scrier's greys
scriers gays
new buff where it makes you woke
what... did the meta shift...
meta has always been 50/50 on that one
https://steamcommunity.com/sharedfiles/filedetails/?id=3586590987 Reading through this. Makes Hyper-Critical kinda appealing for reaching some crazy breakpoints on crits occasionally... could you maybe even do Crusher with Rashad with all stars aligned in your favour?
I like the warp portal direction but I think rowboat girly man should step out hand you the emperor’s sword, suplex the nearest enemy and then go back through the portal.
no because HC is human enemies only
so it doesn't work on ogryns
Ah good point
Breeds that are not considered 'human-sized': Beast of Nurgle, Bulwark, Captains/Twins, Chaos Spawn, Crusher, Daemonhost, Plague Ogryn, Reaper
Should have used more reading comprehension and gone through it fully first
they are swedish
Makes it sound like they're a type of horse
My crusher horse doesn't get 1 shot like my daemonhost horse
look at my burster; my burster is amazing. lick at my burster; mmmh it tastes like MY FACE IS MELTING

that was the way to describe types or kinds of things in some older english
ffs I got a 2nd 3 stamina curio
breed, however, would imply that they were somehow genetically connected
as though they were born out of the same cloth
I want a 17% toughness curio damn it
I want a +17 stamina curio. you can keep your 3% toughness
I'm stuck with 16% toughness curios atm
are the 6 points of toughness necessary
so be it
I never said I was rational
you shall be forever forlorn
unfortunately
youd think they would simply add the ability to upgrade curios
sigh I guess I'll take a 3 stamina curio for now
it would save us from the grind
logging in every hour for disappointment
even if the costs were outright terrible
and it would motivate people to experiment with curios
have different curios for different setups
giving other people crippling disappointment by getting the curios they want...
why dont you buy them from melk?
I'm broke also I'd rather get random weapons for a chance of diamantine
curios only sell for dockets
do you roll for legendary weapons? or buy them straight from the store
I don't play havoc
it is an invitation to try
the lower tiers are not much harder than aurics or damnations
At that point I can just play a heresy or damnation run
and not have to deal with the extra bs that I don't really care to deal with
Believe me i tried that for over 1000 hours.
I get havoc's appeal. It just doesn't appeal to me
what other is there to do with dockets
fuck.
F
True but to this day im waiting on my 3rd 17 tghns for my oggy
Ill never get it
waste them on random 0% damage weapons in the dockets shop
... I don't feel much difference on my rashad with a +3 stamina curio on the attack speed
Maybe a tiny bit
are you playing with adrenaline frenzy?
Doesnt attack speed cap at some point anyway?
This is without buffs from rampage/frenzy
Frenzy I feel when it procs
Or even health i dont like all the other curios.
Except wounds on zealot thats kinda fun.
Okay I feel the difference without the 6% attack speed on the heavies with frenzy active
slightly
pretty much
rather than adren
Chemical dependency feels better to me.
I like adren.
For shivs
yeah id assume so since they're a crit oriented weapon
I'm running hypercrit, idk if i should run hyperviolence too
or swap so im running violence not crit
I have both
you can take precog instead of riposte with chem dep. on melee scum too
There's probably a methematical answer for that
is it worth running float like a butterfly too
they arent excluding each other on melee scum
hold on ill send my setup
Just take all the melee nodes imo.
this is setup atm
imo you should always take float like a butterfly
what do i drop
why the grenade node
oh sorry, im using blackouts rn
i just clicked through because im used to doing vet trees and that's krak spot 
id recommend stam on dodge for rampage instead of nimble
I personally really really like nimble
you can take out the 4 stack node
take float like a butterfly
float like a butterfly.... ehhhhhh
if the uptime wasn't so shit
i'd take it more often
is it really that bad?
the uptime is not shit though
Wait hyperviolence is based on overkill damage?
yeah
Oh, that explains so much why it's wanted on the caxe x.x
it can let you keep stacking it up so the next time u hit something big u just unleash the wrath of god onto it
I didn't understand due to the wording >.>
i tested across multiple games and it's typically 30%
is that within combat?
that's pretty shit yeah
if it was like reciprocity (talent OR blessing) it'd be much better
it's fine as a precog like talent tho
if you dodge a crusher overhead or something
Pickpocket is so strong.
ehhh
only really with the needle pistol
other than that it's very good
but psyker exists
i always see it active in my games with crit chance shown
If you're min maxing its a take every time. You don't need to take ammo.
it is on ranged setups
im lookin for na extra dmg for melee node and im thinkin the backstabin one on left tree, what yall think
Any setup
You leave space for others to take your ammo.
Because you no longer need it
Youre a staff psyker from an ammo economy perspective.
are u talking about scum?
or zealot
its not very active imo
looks at chat name scum
you might see some use if you really hate beasts of nurgle
this is what im talkin about. ik ammo on the left s infinite mamo but tryin to play away form taht
in preps for a nerf ot it
what weapon are u using
its not hard to get the buff if you are specifically fishing for it? but i dont think its a much noticeable buff
it's backstabs only tho
shivs n needle
which is kinda shit ass uptime
u do not need like half of those nodes
u dont need either of the cleave nodes
i dont think you would ever need ramping backstabs imo
for hsvs? yah u you do