#hivescum-class
1 messages · Page 208 of 1
i'm fine with people taking stam or even saying its good, because yeah it works fine... but its not a meta choice when we can take stam regen on another slot... if stam regen didn't appear on a lower prio slot then i would agree that +stam is actually a good thing to take
You see this point about max stam being bad is funny because I also see people with like 4k hours run 1
noobs think stam is a noob trap
In addition to stam regen
3.5k here and I'm running them too. like this is a take I'm genuinely like, actually confused by.
Especially because I play aggressively enough to the point where I actively notice the difference between having one and not having one.
i've always been in more of an odd camp of theory for these games tbh, i value differnt things on a metric i think is alot more accurate to reality in practical applications
you never need more than 1 stam in your bar at a time to do any action that isn't a last ditch after you mess up badly
i started off barely using stamina
but the more i played, the more i've come to appreciate stam
you can do a lot of things with stam
my stam is almost always at zero during any given fight
There are people who even take stamina on weapons
but i always have stam to use
This is correct iirc, doesnt matter unless its piss toughness
Take a stamina curio
one bad block might kill you
why do that
They do not give a shit about your toughness, except when it's gold.
read the second message the full statment is "my stam is almost always zero during fights, but i always have stam to use"
but i always have stam to use
and on vet and HIV, stam can be a pretty important source of dps
why would i take them?
a single +3 i understand. its flexible for the heavy weapons, and can make for specific plays you cant always theoretically value but prefer to have in your deck when you need it.
but you only ever need "any"... more doesn't do anything
don't need as much hp/toughness if you simply just don't get hit
reducing my argument to something as dumb as that is incredibly insulting
post the run
It makes me very happy
And let's me sprint to the next group better
slide once... you can now sprint for a good time, slide twice, you basically have a full bar of stam and never lost speed
Thats annoying as hell when taking corners
And it messes with dodge recovery
Do the entrance of baross like that
then use VT2 move tech around the corners, its what i do
I dare you
wait... maybe thats why i think we have too much stam and you guys don't... do you guys use vt2 move tech still?
no i mean travel tech... like in times where you could sprint do you guys not dodge walk sometimes then lead into a slide? because thats usually safeer than sprinting depending on angles
dodge walk and animation slide i mean... like with attacks
Thats way too much effort for an empty room
its not tho, if you've played enough vt2 its more effort to run like a normal person 
Shift + w
Vs
Turn right, dodge, slide, adjust
Which is slower than sprinting on a fair few weapons
its more like "slight angle, dodge swing, dodge swing dodge swing" because you can steer during the movement... and if you're used to games like old EDF then traveling always looking off like 45 degress is a normal thing
Yeah but i could hold shift and w and not think
not around corners, and yeah its slower but safer when crossing no mans lands
I'm gonna be honest I don't even do that shit in vt2
And relish in the absolute power of my 3 stam curios
Letting me sprint a whole extra 20 meters
goes back to the noob traps 
yeah you could learn melee, or you could just learn gunscum
yeah you could learn to dodge, or you could just play arby
Stamina a noob trap. Lol.
I could also not use my entire brain to cross an empty room
That's a notion alright.
you could learn to manage infinite stam with just stam regen... or you could stack stam
I'll be honest
Also
I take you a little less seriously everytime I see one of your takes
3x stam curio is 18% attack speed
This is a take of all time tho
I could be invincible and cap animation speed
on most weapons that functionally won't make a difference compared to the base stam when you're actually fighting
Its more though
Its bordering on contrarian for the sake of
And more is good
18% attack speed
won't make a difference
dude
Who cares if I cap my animation speed
I don't need to say anything else tbh
DUUUUDE
because we are already hitting high attack speeds without it
it will make a difference on 1 or 2 builds mostly
30% attack speed from 1 node is hilarious
but that doesn't mean 18% is not a massive increase
it will 100% change how engagements go in melee
impressive yes, but in practice, in actual games with all the other buffs in the build going you wont' actually get most of that value
Stop feeding the troll
you're better off not taking the stam increase
i've been here for too many years for people to think i'm actually a troll lol
I could have 60% nominal attack speed
It would be so awesome
It would be so cool
Yeah they're not trolling, I believe this is their raw opinion
yeah, really its that i value practical application over theory and i agree the numbers are higher but i think those numbers are giving false value in actual real use case scenarios
which is a hard thing to argue... engineer work taught me that 
I wholly and entirely disagree with you
on HIV if you simply don't get hit, you can get 18% bonus attack speed with 9 stam 🙂↕️
stam curios op tbh
half the time with these takes over the past 10 years i'm right eventually
, and if i'm wrong that is fine but people are mostly just calling me wrong and repeating the "good points" of stam without actually comparing it directly to the other things you can gain with the slots
i agree, stam is value, but when you have easy access to stam regen on a different slot, that high value slot should go to something else
no i think we know the value of health and toughness
but we also know the value of stamina too.
Stam regen is opportunity cost to me
Youre saying its a noob trap when it actually rewards resource management
that's why you opt for a mixture of two or three.
so do i, which is why i keep bringing in stam regen, you start getting to over invested in stam when you stack both
It's not that you don't value stamina that I think is the pressing matter.
It's calling it a noob trap.
Because it's the one stat that noobs won't actually see the value in unless they actually understand the game.
I do also make inflammatory claims for attention tho so I get it if it's that
Silver lining is that maybe youre a v skilled player :^) and can manage w/o it
It's arguably the very opposite.
No it is the opposite
i say its a noob trap because the community over values it... rewind 8 years ago and i was saying "over focusing on breakpoints is a noob trap" because people would discount things not understanding that in practical settings breakpoints are floating so the value assesement changes... now adays people are more level headed about breakpoints so you don't hear me calling it a noob trap
No they aren't
Have you seen vet chat lately?
All those people care about are breakpoints lmfao
tbf it's vet chat
they are quarantined there
... for a long time in tide games it was the whole community
the class that actually needs to care about breakpoints
the vets can be weird
The vets make the best guides
yeah they have a few weapons it makes sense to care on, i don't think breakpoints are a noob trap but overvaluing them is... honestly its basically how i fell about stacking stam
yeah, but, stacking stam is different
Like, there ain't many people running any more than one stamina curio.
It's a shame I'm illiterate
It's nice to have one as an insurance plan when you need to get out of a finicky situation.
Same
lol i'll gladly be the idiot who is saying something is over valued as much as i am able in this community because its lead to better things sometimes, and if i'm wrong then i'm wrong and thats always fine
this is actually veteran + zealot guide now
and I'm now on arb sections
I know
Arb really needs a good guide tbh
I keep up
best guide is the oggynomicon
They don't have shit
Lotta misinfo gets spread in arb chat ime
I agree with this as a good "the default" tbh
i think its because all the numbers players found arby boring
yez
he's not boring to me
How many points is that I can't count
I might slap weight of the lex on there too tbh, that talent is wonderful
18/30 prebuilt
i find the class fun, i meant the min max people specifically found it boring enough to not hyper focus on it and make a guide 
well
like i love me some arby maul time
thats good then
Me go play nightreign now tho
the shove?
but the rest of the tree is pretty good
Arb is stupidly close to having a "the build" tbh
but yeah arby building is kind of boring overall, scum has great build potential
also thank god for cousinokri coming in here and telling me about the boltpistol with lethal prox on it for scum... using it to get the gun scum penances and its made it fun for me
he's the king of off meta weird shit 
Lethal proximity blinders is a lifestyle
i just never gave lethal prox a good shake before now, okri is nice because he always records alot so has examples to show the class lol
It gives the rpg a significant boost as well. V noticeable.
guys if im rocking a stimm supply build + a stimm that has a longer cooldown - am i best just pressing ult off cd, or should i be always casting the stimm seperately when i can?
is there any downside to pressing the ult, when the stimm isnt on cd? does it not get the buffs to the team?
im not 100% sure how it plays lol
stim crate currently bugged to always give ur stim's buffs to everyone who walks into its radius after it's been placed down
personally atm i do stim>box for the first one, to get 2 stacks. then after that i just press F basically on CD... but really you have 2 mins to press F again after you hit 4 stacks
ok...i kinda thought thats how it was supposed to work hah
does stimming without the ult, make the ult weaker (or is intended to without the bug?)
You should stim first iirc then box because the cdr on toxin kill will refresh faster than the natural cool down of stim supply.
Tox pocket sand is just good man
the intended function is that if u use crate while your stim is unavailable, the crate won't spread stims' effects
The whole interaction is shit imo and should be reworked.
what is the crate even supposed to do without the stim
yeah its not mean to stack like that, but the ONLY reason i do both at the start of a mission is to get 2 stacks of chem dep then i just don't care about using the actual stim and only use the CD of it to get more boxes out.... if you aren't running chem dep then just box whenever tbh
cures corruption
Corruption immunity I guess
great, an ult as good as an aura
corruption cure & chemtox trap
oh yeah the trap still works if you have the node
okay chemtox trap I could see I guess
i like the trap node on melee builds
because its just bonus... but its not a high prio node
but yeah on box+chem dep builds i think its best to just use the box as your means to stack chem dep throughout the mission, like you could min max it but i feel like thats more juggling than its actually worth if your cd is low or you're using sample collector
because with practiced deployment you'll get double boxes all the time if you just use box since the cooldowns will be staggered and both cooldowns bring back box
Ditto I just drop the box. The stim/box management is too clunky for the value you get. The cd is already pretty low with dependency especially so if you take cdr stim.
just abuse the bug
and get the effect of the stimm anyway

so basically, cast them seperately as much as you can (for now)
but after they fix the bug, maybe cast them seperately for 2 stacks of passive at the start, then always save stimm cd for ult cd so that you make sure you buff the team
I honestly expect stimm crate to be buffed in the next balance patch
so they might just make it always have your stimm effect no matter what
why would it be buffed when its like the best ult?
the dockets shop keeps offering me perfect antax mark caxes
i don't think its worth it because if you just use box only and are using practiced deployment, you'll still get double boxes (like one after the other) all the time
because the cooldown triggers will stagger out
like yeah double dip the first time or two to get to 4 stacks faster, but after that just use box
big doubt. Especially when practical deployment+sample collector exists. Best case scenario they give base crate a bonus effect thats useful outside of havoc.
Or at least one that's more general than corruption heal.
Or just move toughness branch of cartel special to crate.
i think the fact that we would still get double boxes all the time would be more than good enough and encourages "intended" play with the box
at least i get double boxes pretty normally
Think about it from the pov of like a casual at the game.
stimm crate on its own is just bad until you hit certain modifiers in aurics
yeah which should encourage them to just use the box, which ends up being the "better" play in the end as its just smoother to play and you still have a ton of uptime
but honestly most of them wouldn't even realize its not giving the buffs 
what do you mean by just use the box?
You mean just spamming crate even if stimm is avaiable or not?
That's what I do for the bombs. And well it doesnt hurt when director is spamming corruption at you.
Stimm crate is good once you know all the little quirks to play around with. But it really doesnt feel like the base ability is well designed for all levels of play
yeah i just mean spamming crate over and over without ever hitting the stim key, because alot of times your cd's will stagger in a way where you'll get box, use it and then box will be ready instantly or within a few seconds
and even when you're not getting double boxes the uptime will still be really good in a proper horde event because you're killing so much
My issue isn't double boxes. I think crate is kinda stupid if you know how to use it. My problem is all the other players who aren't staggering cooldowns to use it as a bomb. Or dealing with corruption for every mission. It doesnt feel good for that level of play. Especially since they aren't playing into enemy density to make sample collectors cooldown really good.
It feels like with Beacon of Purity that was pretty much useless until havoc. I don't think that's a good way to design a base ability
i think its mean to turn your stim INTO a base ability tbh, which is why its intended to not use them both on a box build
so i think the intention is that its never used as just the base
thats at least how i took it when actually finally getting around to testing it
my only problem with box atm is that it feels like the best way to carry on scum and i like box builds but i like rampage more lol
something something support builds
I'm pretty sure Arby is the only class where the support ability isn't the automatic best
all the stagger they bring feels like support either way tbh
It isn't on most characters?
tauntgryn is probably the best outside of the meme build.... people like shout vet
Chorus on zealot is actively worse than FoTF and Shroud, ES is better than VoC on vet if you can actually utilize it
yeah gaze is crazy good and the best skill if you're good enough to use it
scum now kind of scratches the itch that SG builds did for me
I guess it depends on skill level. Support abilities will just carry your team over the finish line if they're struggling
i think box carries so well because you're just playing and they get buffed and healed of corruption as a side effect
so it both rewards your own skill of just fighting good but you get to share your buff
Also 2 blinders worth of toxin
lol yeah blinders are amazing
and a boom on top of that
means dead hordes if you pack both
i just wish rampage was the outright best, i don't think thats in the cards even if rampage is still really good
Ill keep saying it again and again though. the negative effects from rampage ending are too much
I'll be honest I do not notice them
naw they are barely there, the only downside at the end of rampage is that you might eat a dog to the face every 5 or so games
I notice cause my stamina goes away and I drop like 10% attack speed
Just bring "haha I have 2 voc shouts" but tbh
0 stam and suddenly you lose your attack speed, drop from like 45% DR to -25% DR. And no stam
hive city brawler does alot to make up for that... and maybe i don't notice because i'm used to slayers constantly up and down attack speed
Everything is normally dead when rampage ends ime
honestly usually adren is procced then too so its helping...and you can stim right then... the stam comes back like instantly
if you stim and adren is going then you're basically comparable to when you pressed rampage... not as good but close enough to not struggle
For me what happens is it runs out and poxwalker claps me for a 1/3 of my hp through toughness
this is why i stack toughness and not stam 
Now that I think about it, its always poxwalkers
but honestly its not a big downside, yeah you notice it but its not actually a big problem when you play it for long enough
because you start to get used to the length of your crazy time
or at least used to the effects telling you its done
I'm guessing the diminishing returns are hitting me towards the end with poxwalkers. So I end up running out. But I can't get used to not having stamina so I end up trying to push or slide away and get the "block break" effect and take tons of damage.
I guess bellow would fix it but idk what to swap for it.
I cant live without HV+HC anymore
vultures mark uptime is actually really ass at 8 seconds cause you lose all 3 at once
i get about 35% uptime during combat even on my million damage runs
i have been playing hive scum for the couple of days and have him on level 18 now. but i just cant make a good build it feels like. maybe because my friend wants to play heresy since i was level 9 but idk
your damage comes at the end
Take a toughness talent then race to the bottom
and which keystone should i go for?
all of them work tbh
a alr
but you do want to save as many points as you can for the bottom
because so many high value nodes down there
a alr thx.
like you dont' just put points there always.... but you should put alot of them there
also ranged scum is tough till you get pickpocket around level 23 or something, which lets you use em the whole mission
that too, rampage is probably the easiest while leveling till you get closer to 30
The real trick to leveling scum is playing one mission then buying and upgrading a tac axe to 500
i am using a 300 crowbar atm
the real trick is to get your max level friend to queue hardmode twins then suiciding for free xp
society if float like a butterfly was here instead
i thought they tried to keep the universal talents towards the middle :(
on melee builds i only spend 4 nodes there
dont think i played an actual mission until about lvl 27
i tried this but i think my friend is lowkey bad because he kept saying he couldnt do anything bacause he got jumped every milisecond
nah you can do fine without pickpocket, you only have to manage your ammo and desperado usage
wut? the idea is you just start the twins battle then die. you get a shitload of xp from it bc it counts as being a large percentage through the mission
in which 80% of desperado users dont know
o like that, my bad.
oh I didn't know this
so i was killing them anyway
because rampage
lel
i think the value you get from not having the mental strain makes up for it
genuinely infinite ammo and your team gets the pickups you would hoover up
pickpocket is better for team ammo than the gunslinger aura
i dont think ive pulled out my crowbar in 3 missions
And lets be real scums almost dont use the gunslinger aura maybe except havoc
Do you need pickpocket? No. Is it stupidly good value for a talent point you'll be around anyway on most builds? Yes.
asking the big questions here; why do some people call the bonesaw modes green & purple
are they literally colourblind
yea idk tox effects are more yellow than green
I call it green to piss specifically you off
I approve this message
cause poison is green duhh
feels like a mix of green and yellow to me
its as green as a bee
on my monitor it looks green tbh, like a yellow green but more towards the green end than the yellow by just a hair
like its green in the same way burnt orange is just brown lol
Is the hivescum class cosmetic upgrade the trench coat I see everyone using?
yep
Thanks lmao bought it before getting an answer so I have the upgrade as it was only 5 bucks
I wonder when Scum will get new cosmetic rotation
or he gonna be stuck in limbo forever like Arby
Praying scum and arby get decent cosmetics
scum for sure will most likely have more than arbites
The only cosmetic I've liked so far for scum is the reaper mask and the bounty hunter's greatcoat
Arby has pretty much been confirmed to not get cosmetics
1% total?
is there some other 1% it could be
What would we say is the most broken HS build atm?
desperado trivializes the game
That's the ability you get straight off the bat right that gives unlimited ammo
yep
current cooldown
is there some other place you could be?
Nothing in the game works that way
True
thats why i came to ask my dear scum here
Gun?
I've been playing with the shivs a lot tbh really a big fan of the melee combat of hive scum as they're fast enough to duck and weave between bullets
But so far I've only used the uzis and shivs
Kinda wanna try a crowbar build or a 2 hand sword build next
gun is like a lot of small shivs in quick succession
Ah ok ok
gun'
Oh big missile
and not moving target
But I'm also just more of a melee player I like getting up in their face and bitch slapping the heretics
gun scum should literally never use ur melee unless u need to push a horde out of the way or block a boss
I've been making a melee build anyway lol I don't like half the guns for scum
I found even with range builds I'm forced into melee most of the time
critical melee will one shot a mutant with hyper crit even with no investment anywhere else
saves time
even with infinite ammo it's inefficient to shoot them
unless y'know they're all the way over there
Taking chrome dome shots with dual wield uzis just feels wrong to me tbh but if anyone has a melee crit build I'd love to see them
my stubs take like 6 shots
Yeah one thing I was very surprised about is how quickly you can tear through mutants
And that's a big deal in havoc imo. I feel people underestimate how much damage muties can do
2.5x damage taken from melee does that
it's one of the few things I'll bother to bring up when I see randoms struggle to kill mutants just magdumping them at point blank
just a simple mutants take nearly triple melee damage
I'm buying a new keyboard since I can't sprint consistently but I was getting fucked by range but like, I survived being stuck in an ally against 15 rot crushers and solo'd a DH more or less with absolute ease
Class is busted
ironically more effective to lie and say they take less damage from guns
People don't like doing less damage but they don't mind doing more damage
Just shoot him…

takes longer
if the mutant is in the distance not coming around a corner sure
if it's in melee range I am pulling out my melee since it will be faster
and no amount of infinite ammo will change that
tbh I felt like sample collector should be in the upper nodes
if you crit; gamba is overpowering this poor mans soul
gives player more use of the cartel specials
No; its meta as it is
Sample collector being higher up would be too free tbh
The nodes towards it aren't even that taxing, they're pretty solid
Apart from 10% toxin str grey node tax
Then you’re doing it wrong; atleast for HS
Ah yeah, I was thinking moreso after that
But yeah fair point
+1 extra blitz? Only if you go for blinders tbh but then again you wanna grab toxplosion talent to buff them so yeah
4 chemnades and most importantly 4 rockets is just…
👌
You have no choice in havoc when there's so many lads
I just didn't really know how to avoid this
What was I supposed to do. Jerk off and shoot it at point blank range with my needle pistol so I could see the one gunner behind it?
That feels fucking cringe
make more noise about gunners walking while shooting AI being bugged and allowing them to shoot at ranges they're not supposed to be able to
I.E point blank
it's also why they keep shooting without LoS and shoot walls too
I thought it was too when it was only reapers doing it
but then they add it to regular gunners and suddenly they're able to shoot at point blank too
and will be shooting walls
yeah gunners shooting point blank is really fucking stupid
You haven’t seen what i’ve seen then - can show tho; its all recorded tonight 
Gotta logon and check if that is exactly same as my build. I think mine is missing some survivability atm
Actually, some differences
https://www.youtube.com/watch?v=qqhGz1jAyzo any quick bad habits and obvious mistakes you can spot? Still new to this class and back to game too after 1½ year break
Waves of Mutants. Nurgle's Blessing (Enemies have a chance to get a buff that makes them tougher). Waves of Specialist Enemies. Players have 20% reduced Ability cooldown.
Next time ill take arbites there so ill be more useful to team
I guess i should pick Hive City Brawler for the damage reduction for my talent tree
No gunner resist?
Slippery to Jittery too i guess
havoc gunners
I've had them do that to my ogryn with FNP
let alone poor little scum
They still tickle you with 2x resist
So i pressume none were present = pepega
No wonder he melted
On that note, im adding 2nd gunner to my curios too 😅
Good choice; regular gunners tickle you while reapers do acceptable dmg for you to react accordingly to the situation instead of just falling flat on the ground
Updated with curios, weapon blessings&perks and talents picked from that above pic
+5% crit on vraks iag should be carapace instead?
Its what i struggle against most anyway, when pack of crushers come and i dont have either Stim or Desperado up
Vraks won't do shit against Cara without jamming stim and desp
Funny thing is; IAG is the best for carapace on scum due to crits - 1 mag on average does ~50% of auric crushers hp (in comparrison to uzis ~25%)
I would say ‚and/or’; even on H40 rotten 1 can do alright with the team (both is obv best)
Those Havoc25 armor penances, are they only for vet?
Dare i say, the notion that your loadout needs to cover -EVERYTHING- becomes less of a thing when you work with a team you can coordinate with.
For all base classes
Ok, gotta somehow do those then
Sure, it will create weak links or lynchpins and everything might fall apart when something goes wrong, but it allows for more options.
Can help tonight if you wish 
Help & coach with builds too
This is a team game after all.
You get all the armor regardless of the class you play in havoc
Id be up to otherwise but fetching 👶 in hour and will be busy with him until 😴
I wish arby/scum had some sort of havoc armour… 
I just go boom bringer on my desperado builds for crusher packs. Horde clear shouldn’t be an issue with vraks and desperado.
I mean i’m at work and after that i go trade cards so i will be back home in no earlier than 8h from now on
Maybe ill go back to it instead of chem grenade, just want chem grenade penance still done
Funny that you can almost 1 mag a rotten h40 crusher with a non-crit despy build; its that busted
With crits it might 1 mag
Your crit talk made me just switch Gunslinger Improved to Anarchist
Chems are great
Rockets a Greater
I just felt like less of a burden to team picking ammo with that sharing node
Aaaand back to bazooka too
I mean for crit version despy you go for anarchist
Oof, now my build is 100% identical to the one posted here earlier
Non-crit takes gunslinger cause other auras don’t provide much
Ive swapped to rending stims and it makes a pretty big difference
Exacly; altho i dunno if crit stimm will be better for IAG cause it banks on those + it has slightly better adm - requires testing
it’s solid. some peeps prefer speed over cdr.
Cdr is nice; i use att spd with reload
Cause don’t forget; shoot faster = kill faster
So you use speed+reload instead of str+rending?
That’s basically what I run. I was doing the node that gets more cdr on ranged kills and there are times there isn’t enough stuff to shoot to make it worthwhile.
No that's with giga dogshit curios because I literally had no mats
I plan to add gunner resist when possible
If trying out att spd and reload, what would you replace it with? CDR or STR?
cdr
Str is a fixed constant in the stimm. too good not to take. but cdr and speed are interchangeable
Does the +2stam make sense if mostly just take out dagger to escape hairy situations and block?
no. if that was your goal, going with mobility knife makes more sense.
I feel ya… platonically

Cdr
is hivescum worth its price?
that depends on your socio-economic circumstances
honest to god the most fun class
Ive had my money's worth of fun just leveling it, hit 30 lastnight
can only occasionally peel myself off of this guy to play exe veteran
Its punishing for mistakes, glass cannon especially leveling up
How long does Stimm actually last?
15s
Trying to count how much benefit that 50% CDR from stimm gives to get faster desperado
Tbh; despy is primarily for;
- Range immunity
- Instant reload to benefit from blessings like blaze away & cavalcade
- Saving ammo (pickpocket makes it 3rd not 1st reason btw; balanced talent)
if the instant reload works the same as other instant reloads it instantly cancels magazine related blessings
and resets them
Also +15% rending from it for crushers
happens with ogryn PBB
Nope; does not reset blaze away
if you have blaze away stacks or whatever and use PBB to reload they all go away
As far as i’ve seen that is; go test in psykanium 
ugh god but my fuckin' twin stubber on ogryn is fire frenzy/deathspitter
have to fuckin' change the damn thing
Tbh tho; it makes sense - you do not reload per say - you fill your mag with infinite ammo - thats why when you are at 0 in reserve & mag the moment you press despy you get a mag full
So 15s stim with 50% CDR cuts desperado downtime by 7.5s or does it work like that?
PBB actualy reloads your weapon… altho as i recall it does not cancel blaze away either
Cause its that fast
oh wait it doesn't actually
It does not reset blaze away as fas as i remember
Blaze away and other magazine blessings end from you stopping firing
Thinking i could drop the CDR altogether and only have STR&rending and 45s (instead of 75s) so it would be available lot more often for crushers
For them? Need to see that 
Did not account the subnodes ye
Socio-economic desparity

Man thats fking sad; would make taking blaze away more enticing than it is (its not much)

They buffed it to 9% so it's actually 45% DMG lol
Kinda feels it makes no sense to have 75s cooldown thing just to cut away -7.5s from already 40s short thing 🤷♂️ Also no cooldown timer for stims on UI?
what is the light grey bar layered over the dark gray stimm icon not enough for you
There is a mod for that… but UI DOES show your cdr… just… highlights poorly - use the stimm, wait for it to go on cd and then watch the icon…
They srsly thought that was good & put it in the game

Pepegas
I did not knew that until someone told me that AFTER i used the mod


I just keep randomly pressing 4 as i have no clue if i have it or not 🤷♂️
Screw it, im taking CDR off so ill have it more often for those "oh shit 5 crushers" situations
Use a mod it will be better this way
Ill go check nexus
i succumbed to being a scum and bought this class
For every class if your toughness is 120+ you’re good; 100- is a threshold of ‚i want to actualy die; pls end me’ type shit
asking to see how much stam curio i can fit
Use 1 altho you need hp if you go havoc cause burster will 1 shot you
I use 2 stam curios on bone saw, and 1 on Shivs
shrimply get schizophrenia
Im rolling with 3x toughness (16%) curios and all three have also +5% perk on em, total 204 toughness. I just dont trust myself not taking some hits
I use no stamina curios. all toughness. and I am fine with bonesaw speed.
HP is important on scum tho; in havoc atleast - not getting 100% - 0% by a burster is nice
This so much
just add 5% health on a curio.
Could do that but only class that wanna do it is psyker cause low tdr on average - if low dr only way for being tanky is increase max toughness (i don’t consider regains as being tanky - its more of a sustain)
HS can be very tanky + burst of energy regain
I am running with that 5% and it noticeably saved my ass without the need for a full health curio
I run 1hp curio; i end up with 120 toughness in H40
And thats good enough on any build
Imo
I am old. sometimes that random hit sneaks through.
Oh me 2 
Just as a more melee oriented class you tend to get chipped more so having slightly more hp is better imo
yeah, I can see the rationale
Come to think of it in terms of psyker it makes sense too cause its a more range oriented class so maxing toughness is better than hp

I just fixed it with mod now, worth it
I do; but not everytime you get one… a competent one is even more rare
whom need competence if you have 3 smyker
both
Cause 1 falls and the rest panics & its a domino effect
- you lose to multiple bosses/twins
thats why you have that rando as sacrafic
Tho that's unrealistic, a smyker couldn't survive a crusher overhead
3 Smyker aren’t making it through H40. Or at least I’d be surprised if so
could be worse... could be 3 woundgryns
Oof
it's sad that woundgryns are objectively probably worse >.>
For what it’s worth, purg psyker is certainly the best H40 psyker and I don’t think 3 of them are making it either lol
Another perfect antax in the shop >.>
woumd build in general
outside or zealot marty
I’ve been meaning to try this on Hs. Keep forgetting but everyone says it’s nuts
I swear every time I launch darktide to check the curios I get a perfect antax offered
the rashad is cracked on the hive scum
tho not with finesse dumped
Is the finesse a dump stat because the scaling is bad? I feel like HS gets a ton of crit
I’m surprised mobility isn’t the dump
Finesse is dumped specifically for the antax because on the antax mark finesse is actually cleave targets
Mobility is dumped for the other 2 marks
Is this the preferred mark?
Rashad is the prefered mark
since finesse affects weakspot/crit damage and attack speed
Like finesse is actually just cleave with the wrong wording? Like good ol FatShark stuff?
no
No, the same stat occupies the same slot on different marks
Oh I see, I misunderstood
Just finished my build and then i see this https://www.youtube.com/watch?v=xgW5eEJaIU0
My top 4 builds. As ever - things will probably evolve given more time. But for right now this looks to be close to right. Feel free to tweak things to your taste. I still have to put some hybrid builds through their paces too so more news on that later I guess.
The Chemist:
https://darktide.gameslantern.com/builds/a0aaf6c0-6b02-4472-b679-1a93...
Bromentum, so goood.
Who needs like 2.1 cleave when you have bromentum
Has bromentum always added 15% weakspot damage?
no
I played a lot of Taxe zealot and I didn’t remember that
it used to be on weakspot kill infinite cleave for 4.5s at t4
after it got changed it has always had weakspot damage added
the horde clear is better now cause you can kill up to 4 hordlings/elites in 1 swing
before the damage falls off
Why? Cause fatshark thought infinite cleave was too op, so they made it that way instead... cause that's so much weaker
I used Taxe infinite cleave to spam zealot charge
Was fun but definitely seems stronger now
Yeah, killing 4 enemies in a swing is a bit better than just controlling more enemies
meanwhile the chainsword can kill god knows how many hordlings in 1 swing cause iirc crit weakspot damage doesn't fall off on it
Oh that's cool. I didn't know that
some questionable talent choices there. but overall good sentiment.
Yeah nah; could be way better
Does not take 25 toughness
Yikes
No sample collector
Takes both augments for vultures
Yeah; i respect regy for data & info but his builds; both weapons & talents - far from ideal/good
I mean it could be worse... he could have lacerate on the shivs...

Those vulture augments are bad?
the 12s version isn't needed, I think
obligatory ‘vulture’s is bad. period. take chem dep’.
Not bad; just unnecessary
Would not say so; if you don’t go for crits/wanna help your team more vultures is nice
- you don’t have to pay attention to stimm stacks so you keep the stimm for when you really need it instead of just popping it to maintain buffs
- it costs less talents to be usable too cause for chem demp you spend 3 (main keystone, chem fortified & crit chance one) while for vultures you take the keystone only and thats enough (VD is not needed once you get your dodges mastered; its more of a beginner helper node)
b-but... my funny +20% crit chance...

I you use uzis/bruhauto you don’t go for crits
If you use IAG/Shredder you do
I use vulture because I forget to spam stim lol
So the Reginald build was only like 2-3 nodes off mine
Nah; you simply did not had situations where you feel like you have to use it 

Its funny to almost 1 mag a rotten H40 crusher with non-crit despy build
we would still not be the same. cause I don’t stimm for the buffs. I run just one node. not for buffs. not for booby trap. just to keep on stimming.
Imagine what IAG would do
stimms are love. stimms are life.
me just now realizing the frag bomb is the nerfed version of morgrim's bomb from vt2's chaos wastes:

Meanwhile Bombastic HS Rockets…


Gonna try this, any questionable talent choices here?
yo, what if we got a sledge hammer or something similar for the hivescum
id love to be able to bonk tf outta people with a two handed in ranpage
rampage. or daul hammers, that would be sick
No impact or stagger talents at all to support such
Dual claw hammers like the that mafia boss pub fight scene

What do you think rampage does?
75% power from rampage + stimm
Rampage + Stim and you could just use MK 1 Fists 👊
it has rending? and cleave. if you had a hammer set, it would come with impact perks
a knuckduster set would be pretty sick, i just cant imagine how you would stack it to be viable in horde
or power fists
Both needle pistol and bonesaw lvl 0 😭
No deployment for crate seems like a weird choice
Ekhem… crowbar is an impact weapon & has no impact blessings…

Ikr; pepega choices from Regy
So needle pistol dump stat is stopping power or damage?
Damage for the memes
anything except ammo
I guess stopping power makes sense since the poison ignores armor anyway
by that logic damage makes sense too
Pretty much yeah
Deployment instead of Booby Trap?
Or what would be loose talent to use for that instead in Regis build?
booby trap does nothing most of the time so sounds about right
Yeah other movable nodes would be Slippery and Jittery perhaps but both sound like i need em to survive
dont rly need both usually but booby trap is worse than both on high viscosity crate for sure
Which makes more sense, to lower down viscosity or go high CDR on it?
CDR gonna help teammates too so...
max viscosity makes most sense with current state of crate
I dropped 12% speed for 25% CDR on it
but i would drop slippery for the 4 stack on chem dep there
Compared to Regi's guide
Alternative mode on need pistol MK 2 seems kinda weak, my low level one wont even kill surrounding trash mobs
Tanner advocates running reload perk as apparently carapace doesnt do much at all on needle pistol (was first hit on youtube on indetail needle pistol)
i run reload speed as well its nice
When you use alternative firing on needle pistol? And is it worth it?
when i see bunch of stuff thats close together and isnt crushers and bulwarks
and yes it is with pickpocket
as you can just spray the enemies
Also, quickest mode to farm safely plaststeel? My bonesaw and needle are now 300ish 😭
Perks are just bugged with damage, you have to swap to melee then back to needle again
It's inconvenient and you can stack enough chem to kill them anyways so it doesn't truly matter
Reload better uptime, maybe take boss damage
just regular damnation or auric missions
Yeah he goes through the bugs in his vid too, just comes to conclusion the perk wont make much difference in the end
you get bunch from mortis trials as well and mortis trials are at least fun compared to just rando auric and damnation missions
Never tried yet Mortis Trials, infact i dont even know what they are
they are slower than reg missions and usually not as much in terms of rewards
less ppl play them as well so you're likely to just get bad groups and lose all the progress anyway
Random aurics are still challenge enough for me to not bore me out
damnation/auric quickplay and loot efficiently
or grind havoc for weekly chests
can confirm, reload speed worth it
i had something cool happen yesterday, i was able to place down the stim supply pack twice in a row because i got hit and staggered out of it when i first tried to place it, my animation got interrupted but it did still place the pack down, and i was able to place another one immediately after. now we just need to figure out how to reliably exploit that 
pairs nicely with the lingering stacking stim buff bug thing whatever
wave based roguelite
quite mediocre, but you should try it sometime
desperado builds break the mode even more than they do in normal gameplay
ahem. endless boomsticks
not as good, but fun
Mortis is not really built for material grind
Just a more casual and chaotic side gamemode
And the average mortis takes far longer than the missions
Wish we had these
one way to get resources is to discard weapons, youll get dockets and an amount of resources that go into consecrating it
What?
Time to go run though my old classes stacked on items
Also melk bucks into random weapons -> discard for resources
headtaker 
BM makes a pretty noticeable difference in horde clear
not with rampage it doesnt
75% melee str + 50% cleave
it really does not
100% str with HT even
yeah, except for the part where taxe has a cleave cap
so BM is pretty damn good to have
try testing it with creature spawner
okay, you go BM
how long it takes to clear 50 poxxers with and without BM
a situation literally irrevelant
the angle itself will prevent me from hiting more than 3 realistically anyhow
gaining a couple seconds on enemies posing the least threat
absolutely not
I could not give less fucks
I rather gain more dmg against targets it actually matters
over clearing horde marginally faster
did you actually test anything
or are you going off vibes?
This combined with headtaker gives u up to 9 cleave with heavy atks
you heard him, it's not enough
Which is a big jump from 3 but not high enough
do you not know how cleave caps work
I know exactly how BM works vs cleave cap
and you still think it's bad... ok idk what to tell you
all I'm saying is, I value single target over BM with scum taxe is all
you gonna be spamming lights most of the time anyhow
squid games
Just run Mk iv at that point 
HT BM, fully ramped rampage with heavy rending node
lightspam with HT deci
and that's without 15% crit from chemdep further skewing the TTK over to the light side
PA heavy was by far the most optimal with zealot
but with scum
I don't think it matters much
67% crit will mean you crit on first hit most of the time
and the insane AS you can get further favor lights
its your best opening move
the first light is a strikedown so might as well just do that instead
they have the same damage and light doesn't cost stam
I think light spam have good enough hordeclear with scum and as such, single target dmg takes prio for me
and is obviously just as fast if not faster
but what does that have to do anything with BM vs dmg blessing btw?
yea first light does 124 compared to 122
same shit
i'm just telling you what combos you should be testing light spam against
i use L H L usually
I mean
PA light heavy is better than that
if we wanna be nitpicky
but like I said, irrevelant when it comes to BM vs dmg blessing
how, it's basically the same except it costs stam
and the heavy comes out later
when taxe st heavies hit like a truck
does hivescum have different cutscenes in the prologue? than the other 4 classes?
no it doesnt?
just starting this class
wat doesn't
Do Decimator tbh
Relentless resetting between targets is pretty meh
I still think BM largely better
it most definitely is for mixed hordeclear
and you wreck cap shields anyhow
monster dmg is on the lowish side tho
but, you can just pump em full of needle I guess
HT relentless L H L combo
doing any heavy vs single target is just gonna be a loss of DPS
further escalated by more crits
I could get it up to almost 2k with rampage rending + BM, which still falls short
the tac axe situation is crazy
nope. same as arbi.
ok I have failed to take one very important factor into consideration
BM will perform significantly more consistent during rampage downtime
Mr E's chem supply build bottom part
I would advise against not always taking brawler
i would advise against mr E on principle
huge value for 1 point
The fact he takes far right node next to toxin mania says alot about his inexperience with the game hes suppose to be good as a content creator

Also no chem fortified

I don't mind targeted toxin
Did take 4 stacks tho for some fuckin reason
-15% vs dreg ragers and reapers, and -30% vs chaos spawn can come handy
is crusher the only enemy that is bad against dual pistol?
taking 4th stack over TDR makes no sense tho
gotta get that 5% extra crit chance
Its the same as suppresion protocol for arby - dogshit tier
disagree
btw does the toxin damage malus node apply to nurgle beast's vomit
he simply doesn't get hit 
yea I've stopped using 4th stack altogether
leaves you with no flexibility when to use
it did always sound mandatory on paper
4th stack is good, just restrictive for my taste
I knew from the beginning its not worth it due to uptime & how useful stimm can be
And here i was just thinking what talent to drop for 4th stack, guess ill pass
For marginal bonus
same principle, I don't hate people using it, but I won't
you can get the same dmg from 15% dodge anyhow
5% crit is 13-15% on shivs
well, 13% on flak, didn't do the math on rest
I wish Zealot's Desperation was similar
I wish many things would be similar on zealot lel
But instead of hiving 20% DR on high stam, give 10% movement speed on high stam
xddd
So the more you run the slower you become thus more desperate :)
True
scum is just a far superior piety zealot without the safety net
I still would like if they added either the +weakspot dmg scum has
Or the +weakspot str ogryn has
martyrdom is the only zealot keystone left in my book
To Zealot
Does Voice of Tertium trigger on needler toxin kills?
Or just the first hit dmg before dot?
15% damage on first enemy hit of each attack irrc
isnt that melee only?
no wait that's a tertium welcome
8% toughness replenishment on ranged kill
15% for elites and specials
Hey guys, which mark made people explode on the needle pistol? the mark 2?
To be fair this will be a cold cold take but god damn Pickpocket and Needle gun is absolutely degenerate
Like, as degenerate as inferno psyker
they both do
oh okay, thanks
but if you want to use that mode, you want the mk2
Just watched video which showcased how the needler AOE hits instantly and well if you just shoot on floor in middle of enemies, instead into them
So instead of the poison explosion happening to only 1 enemy, if you shoot it to the ground, do more than one pop the explosion on death?
Cause if so that’s cool
Yeah if in AOE mode
I dont quite understand the wording, do you need to have stim ready for it to be part of that medi-pack, or does it always give out?
They both spread toxin in an aoe shooting the ground, but mk2 won't spread it any further unless from a direct hit
if you wanna shoot the ground only, it doesn't matter which mark you use
honestly, as long as pickpocket exist, it doesn't fuckin matter whatsoever
pick the number you find funnier
Safe bet to assume I should be running 2 toughness relics and 1 health like zealot or am I off?
You want stamina for attack speed
Thank ya!
I'm too lazy to change mine
So it's always been 2 tough 1 stam
I have 2 toughness 1 hp
6% AS doesn't make a diff
not dying to pox does
but generally, most people will run a +3 indeed
Zealot doesn’t run health curios unless using Fatmangus, silly
IIRC Psyker runs one because it prevents burster/sniper 1shot
I have 1 HP on every single class of mine 🙁
if I need stamina, I'll just put +2 on the weapon
That’s truly some crackhead behavior
😬 My buddies told me I was silly for not having one 😂
unless you are running wounds, curios are mostly preference
As far as HP curio goes generally it’s just more cushion so not a completely bad thing, but it doesn’t prevent any potential one shots so it’s effectively just more chaff tanking fuel
run what you're comfortable with, don't let anyone ridicule for
Toughness comes back easier than HP so most people recommending stacking the former rather than the latter
And 100% this
My monster hunter builds are far from “efficient” but I’m alive the entire fight and still deal either top or second top damage
Tbh I think im just learning my buddies have a non-meta way of playing at this point
I’ve got two buddies that always take a wound curio because they expect to go down
If it works it works
I’ve long tried explaining that if they took toughness curios and got better, they wouldn’t GO down
To each their own IG
There is also one factor everyone forgets
3 wounds
I definitely need the toughness but I rly hadnt considered stamina cuz they avoid it like the plague
stam is good. on some builds i take 3 stam
getting rezzed at 20% HP vs 50% can make a big difference
Stam fits in any build you feel you need it
I had a whole thing about “I don’t think noobs who can hardly craft builds are playing high havoc” and then I remembered a post I saw the other day
Tbh if I go down at the wrong time even with extra health Im just gettin tapped rn
Someone spent ALL their points before even reaching their Blitz, no keystone
And wondered why they didn’t get into a Hav40 party
😂 I saw that too it was hilarious
People going into Havoc with blues and purples is BOLD
has nothing to do with what I said, when your team revives you after going down, you will have 21+15% more HP as compared to not having any
THAT is a big difference
No I getcha, I was moreso saying Im not good enough for that health to make a difference for me once im picked up
I can laugh at ppl doin bad in havoc all I want but I still havent been able to make it past 20 so 🤷♂️
Tbh I like vet trinket set up for scum nowadays
Hp/tough/stam
I was never a multi stam runner tho
I see, my bad
Ur all good no worries
I have 1x 21% and 2/3*5% in all my builds
Id be willin to give it a try at least, I usually take a lot of resistance to damage on my curios could be my hurdle
well no, not with martyr
I mean, flat HP is literally DR against everything
kinda sorta
not really, but you get the point
9 stam or you're a pussy 
There used to be a guy I run with pre 13
shredder vet with 3x3 stam + 3x RS
runs ahead, kills everything, vacuums all the ammo
Yea, besides corruption resistance should I set all the others to the side then?
You should do what you get comfortable with 🙂
corruption resistance you say
I just do not see the point tbh
I only run corruption resist on one kinda memey arb build
it's funny on shivs but yeah it's mostly for the memes
I've had 15% corr resist on all my melee builds since forever
because pugs WILL blow up bursters on your ass
you can run whatever feels best on hs. there is no hard requirement.
That is a must for me, I have way more fun with melee
😂 only 2 I love using is boltgun for bosses, and arbite shotgun, bout it
scum isn’t as depending on corr res because you can always skill into corruption removal on stimm or run supply
