#hivescum-class
1 messages · Page 207 of 1
it's the reason why scum is basically immune to range fire
also 33% increase in the time it takes before your cooldown starts
I mean that's only because dodge linger is broken right now, ya?
You can just put the point into something more useful
no its not
it is
even when it wasn't, it's still amazing
I see
cartel stimm only starts the cooldown once the effect is over
I swap long lasting for nimble
it adds 5 seconds to a 75 second cooldown which is not a 33% increase
Anything else?
basic math
Yes however when fatshark fixes that it's will still be good. With nimble and jittery you rarely ever run out of ddoges
this is also a melee build, which means you get no value from posture anyways
to the time it takes for the cooldown to start
not for the cooldown to end
Oh? I thought it would help with jittery uptime
why do you have soo many toxin nodes on the right?
I honestly thought the first time that this was a bonesaw build because you invested soo many points into it
thats like saying keeping your ability from going out on rampage and desperado is bad cause it increases the time when it wont be on cooldown
literally the same nodes I run on right side xd
pocket toxin blackouts are REALLY strong
for resetting crate sure
toxin mania+coated weaponry is free damage any time you crit
Infinite CC seems kind of broken
3 tox stacks kills all fodder enemies in the game
It does help but there are better skills to grab.
it is literally identical in use case to psyker shriek
and making cc give cancer seems op
but you get 5 of them
and can stack it further since they don't have a cooldown
problematic elite pack just throw 2 of them to get the tox started and they will all die
tox build is kinda bad since there are barely ways to apply aoe tox
I dont think a small radius is the same as everything on the screen getting dots
I will wait for the discussion to settle before deciding what to use xd
you get five of them
i mean if you want my rampage build its: https://darktide.gameslantern.com/builds/a07a0cea-46de-4afb-ba97-8ed478d8603e/professional-crack-dealer?utm_medium=website&utm_source=gameslantern&utm_campaign=share_button
tldr\
was a fun one, helped carry on this extra bursters, hounds, mutants maelstrom with HC+HV tac axe stimm madness
pickpocket on a melee build xd
especially with needle pistol that has so much goddamn ammo to begin with
I am not going to repeat what I said millions of times about pickpocket
I prefer bolt pistol over needle tbh
yeah but you're a melee build you should be using your gun to make your way into melee because that is where your damage is
not wasting your time shooting everything
I've been skipping pickpocket more and more on melee builds
ill do both cause im that goated
and need to melee more
yeah my above screenshot had very little use for needler
I didn't come close to running out
Same, I just play like I usually do on melee. Only pull out the needle for bosses and specials.
I use needle pistol rather liberally to help with armored elites and I have yet to run out of ammo over the course of a mission even a single time with it
I like the logic of not using pickpocket but I do see big merits, especially when you're in a gunner alley like Oubliette
2 shots into crushers, 1 into every mauler/scab rager
just think of taking pickpocket on a melee build as playing a hybrid build with the only investment into the gun part being pickpocket cause u dont need nothing else

if I need to push gunners I use blackouts and blue mode needles to stagger them
so that I can walk up and stab them
I also don't like using ranged because it means I have to reload and it means less bonk with shiv
and I want to stab things
or if I'm playing shivs literally just stimm crate and fly towards them at mach 5
I'll also reiterate I only care about H40
how it performs in anything else, idc
@dim moth Gib build, I want to see how it differs from Orcka's
I just assume everything is auric maelstrom
i am
for shivs
I mean. It looks fine for. I'd just drop posture for jittery. You can probably drop Bellow for battering strikes or hypercrit. Or maybe Quick and deadly.
the reason why I take pickpocket in every build is because it is very easy to grab, and there is literally no drawback in having unlimited ammo
helps with the team as well since you give them ammo
is the stim crate explode worth it
probably not?
but I just like it personally
I don't want to be a crate spammer although I see the merit
ye I just wondered since I'm not running it
it would be the first thing I'd remove for more points if I felt I needed the
I definitely understand this.
oh I don't spam crates
I have a full 75s cooldown stimm
stimm crate just has the lovely novelty of starting the cooldown immediately
I love it. If you get practical deployment you can stagger the cooldown of your stim and your crate.
so it's very easy to use a maxed out stimms effects to have a ~30 second cooldown on it
So drop a crate with no stimm as a bomb. Then stimm comes off cooldown you get crate again. Drop more crates.
and yeah that too
Mm.
chem dependency means during stretches of long downtime crate will be up but stimm won't be
so you get to drop 2 crates
(which is currently bugged to give you stimm effect anyways)
my current crate build is a bit memey with like all out stubs lol
Sigh I wish booby trap and fast acting stimms were baked into stimm supply
Pickpocket on melee build boring
fast acting 100% shouldve been baseline imo
yeah
that shoukld just be how box works
ain't nobody standing in that tiny ass AoE for the stimm buffs
https://darktide.gameslantern.com/build-editor?id=a0ca5f00-18bc-435a-b57e-4e367186fe94
I have re-edited to this for now. Point taken about pickpocket but I'm going to see how much ammo I use in a given run before I decide if I will use it and if so, how much
I'll give booby trap a try
Yeah it fixes the cooldownn reduction issue crates has. If ur run cooldown stimms
oh also fun thing to do with booby trap is use blackouts to heavy stagger melee elites into it
Even HIV needs to pay taxes 😭
trap and supply im fine with being talents tho
I got speed+strength on mine atm
I just prefer if it had a more general purpose use when stimm isnt available
Is Hivescum worth snagging right now?
I mean, I don't think there's anything to wait for if you're interested
You won't always be in a situation where you need to avoid corruption
something like this?
I was wondering if I was gonna hit an attack speed cap
read he’s a bit underpowered right now so I figure I ask
ye but middle on the speed one
or that other node in the bottom left for movespeed might be better
underpowered no
Does shivs need extra crit?
not really
You're already running butterfly
but with chem dependency you can hit 100% crit chance on them
That's a lie.
which melts things with hyper crit
I'm not using chem dependancy so I thought I'd need it
that's people getting filtered more than anything
But do you need it though
scum is lacking in ways to ignore game mechanics and get out of jail for free
Perpetuated by people who don't realize you actually need to know what you're doing with scum.
gun scum is the exception tho
hes a glass cannon but good players can just make him a cannon
you want fervor
scum you need to have at least okay fundamental skills at the game or you're getting peeled off the floor 3 times a game
Tbf, I actually don't agree with this either. Scum has quite a bit get out of jail potential
10% crit for 25% finesse.
I feel like that's a toss up tbh and crit is probably more widely useful
blackouts, rocket, rampage shout, and...uh
It's that you actually need to understand the game's mechanics to use that potential.
15% crit
not 10%
And the best dodges in the game.
oh yeah being fast as FUCK is pretty good at getitng out of jail
but that ain't for free
And the ability to make those dodges arguably infinite
Oh the node before stacks? I was under the impression they were an "upgrade" but that makes more sense cos the rest of the tree is additive.
arguably infinite I'm pretty sure the dodge recovery window is shorter than your dodges actually last
So it's 15% crit for 35% finesse
yeah
I personally consider the chem nades as a "get out of jail free" card lol
Shivs do pretty good with both tho, no xd?
rockets are more like that tbh
yeah
here me out. rending feeds tox damage.
finesse would be better for shivs if you were "playing seriously"
(it doesn't)
I don't use jittery cuz I don't need it IMHO but, it does add to this class breaking the rules of engagement
not even into armor?
Tox has like 95% armor pen vs carapace
35% finesse only applies on my weak spot hits though and on average I get 60% weakspot hits with shivs
Tox already has crazy good ADMs so rending does barely anything.
0.9 carapace & unyielding; there; rest is above 1.0
it is 90% yes
finesse is weakspot+crit
Lol
What does do something is strength.
That 12 damage is all I needed.
Oh yeah, thanks for the reminder.
is there some trick to the bonesaw that makes it not feel like hot ass? or is it just something you have to cope with
needs a lot of cleave
no
Nah I need the gold number, it calls to me.
Do I swap my aura to crit though 🤔
I knew that. I just assumed rending boosted dot damage into armor
I personally do
I mean I got people reacting like they didn't know that.
No it was more that we had no clue what you were asking
decimator, shock & awe and the battering strikes talent are mandatory to make it feel good.
...It wasn't a question?
using those, feels like complete dogshit still
it was how u worded it
Even worse then because no one knew what you were talking about
Also swift endurance
already using it
this feels worse than playing ogryn somehow lmao
What blessings are you running?
for bonesaw I use shred/shock
yeah ngl. idc if it's good with cleave. It feels awful to actually swing.
shitty sound design and awkward attack angles moment
2 toughness 1 3stam + 2 stam on weapon, shock & awe + decimator
Doesn't help that it feels sluggish to use too :c
funny cus shiv light attack is Assassin and bonesaw light1 is vanguard . Sure doesnt feel like it though
That should work it should just need some cleave in the talent tree.
i have the cleave, it feels like dogshit lmfao
gonna finish levelling it then isntantly scrap it for ordos
Then probably not for you
I dont think their saying its bad. The weapon just feels bad.
Bonesaw feel leaves a lot to be desired.
ill call it bad. im willing to die on this hill idgaf
It's also just not great for mixed hordes
i check here randomly and its bonesaw slander again
I mean. Not really slander to be honest.
random? 😈
im always here
i was playing look outside until now lo
I think it’s just vibe issue. It’s my favorite weapon but I realize it’s not everyone’s cup of tea
calling it slander is funnier
Tru.
Im also running crit instead of decimator and hc with speed stims
its not slander if its the truth
Nah there's some objectivity to people not really vibing with it. I like it but it's a weird one.
what sorta dps should a bonesaw be hitting into a crusher? on andrenaline rampage?
They tried too hard to make a DoT melee.
dot melee only for the dot to just feel ok and the weapon to slide off enemies
Or like should I switch to purple for single target armor?
Anything flesh. Okay.
The second any armor is involved, and it just feels like shit.
if warp slice/blazing spirit meme sword worked wed already have it lol
Honestly i wouldn't even mind them keeping it that way but the DoT count needs to be upped if they do.
i wonder how a shiv dot build would do with its faster AS more crit and bleed procs
But somethings gotta be done with bonesaw because it has some real issues right now that make it hard to really pick for me.
Yeah it’s different than the other melee options. I call it personality but it’s probably just too fussy for some people.
feels fantastic, the extra dot from crits + bleed on shivs helps your damage quite a bit
by this point idk what shivs cant do
clear out armour hordes lol
doesnt it have best armor dmg outta the 3 unique melees anyways
You kill them one at a time like nearly every other melee tho
Cbar might be faster
Never actually tested them against each other
crowbar is not that bad when you don't have it as your main
dunno cbar special is so unsafe you might just explode
it's nice to pull out every now and then
Yea shivs are just so much better.
Rampage crowbar you don’t really need the special attack
Rampage is kinda silly tbf
i like using bonesaw because its #thematic to the rest of my build
my whole character serves chem addict maniac and bonesaw gives me a melee for that
Theres nothing more addict coded than stabbing someone with an contaminated shiv
Poop knifing people
Wolfer getting killed by needle my scum shared with crackhead in hab54231-Alpha
Serves him right
Wat
Shivs can decimate armor hordes lol
Arguably one of Scum's best for that purpose actually.
Shivs just do everything well other than horde control.
I saw a scum do it with light attacks once to clutch out the game. Cleave with toxin coating and just being untouchable.
Or it could have been the mark with cleave on heavy
I remember thinking the attack pattern looked kinda weird
If you're using chem grenades, is Pocket Toxin just redundant?
Except with elites/monstrosities.
pocket toxin only applies to the initial explosion of chem grenades iirc
Yeah, I know it's the initial explosion, but...
yes
pocket toxin only really works with blinders
ye
it's a shame you almost always gotta take the +1 blitz when going for tox blinders
when it's not really needed
So I guess my last question is which is better: 5% crit or +75% Coherency radius?
wait why would you be choosing between 5% crit and coherency
Idk. Just looking between things. I have the coherency one open on the right and I took the melee damage in the middle which has crit next to it. I won't say my talents are fully optimized. I just took the ones that fit how I like to play.
I personally dont care for coherency radius.
I sometimes forget about restocking my chems, so I decided against maxxed out chems.
But the crit node leads to Swift endurance
Which just makes every melee weapon feel better
Especially the slower ones like cbar and bonesaw
Ah, I'm just using the daggers atm.
Well there's probably more important stuff you can grab instead of coherency. If you dont care about coherency
I've been using Nimble. Will I feel it hard if I take it off?
probably
The loss of dodge distance mainly
I wouldnt. It makes Scum feel unique
Also I forgot HC doesnt work with blinders. I really hope they'll fix that
tis but a scratch does some work during a run
Since fatshark attempted to fix the dodge extension issue I hope they do something about HC not giving kill rewards
I think this is blinders being bugged actually
because HC procs a few other on-kill effects like sample collector just fine
but blinders don't show their stack progress outside of local lobbies
god I hope it isn't meant to
Thing is it feels weird when you kill something with coated weaponry but you dont get the reward
I know the shiv special is coded to regen charges if an enemy dies to poison like a second after you melee it
They could add something like to blinders if they want to keep it balanced.
Or do the stim supply method. 40 stacks to regen a blinder. Melee kills give 2 stacks toxin kills give 1. But thats if its a balance issue and not a technical one.
Hmm I feel like the Booby Trap subnode should be buffed
At least in range, could even make it so enemies further away receive less toxin stacks
Aw yes, hit lvl 30, went to check Brunts, and 2x 16% toughness curios waiting
doesnt 7 stacks kill anything thats weaker than a mauler?
And first random melk, third 16%
Yea I wasn't complaining about the toxin stacks but the aoe range
oh. yeah I can see that.
They can make it 7 at the centre, 3 at the stim crate border then 1 stack just outside the border
Or just... make it an actual Booby Trap and have it blow up when enemies are nearby
Maybe after 1s to prime so the Operatives can get some stim effects 1st
I wish either it or fast acting stimms were baked into the basic ability. Booby trap feels like a gamble without the latter especially since scum wants to keep moving,
I can play around the 5 second timer. alot better.
7 stacks is quite a bit
Chem nades only give 6
Granted, refreshing while in the AOE
Yeah they wanted the range to be buffed not the damage. I just skipped a whole sentence
Is coated weaponry worth on bonesaw?
it honestly works well as a simple bonus effect if you're going 5 second box and chem dep then you drop it at the start of a fight and it blows up to tox all the enemies that slam in after your first bit of killing... i've also had it save me from dogs 
you have to get the nodes behind that node so its either that or +1 blitz
What a weird weapon. It feels like they want it be spammable tool for applying toxin while also oneshotting enemies.
bonesaw just has a lot a lot of issues
Mission just gave me, thats optimal rolls with mobi dump stat?
Ye
Also just played my first Stim Supply + Chemical Dependancy mission, had no idea what it was doing but kept popping the medkit
Nice, saves me resources
Blessings and perks need tweaking though
Yeah obviously
Hmm.. lvl 7 on masteries, guess that will eat some resources then
Think i want needle pistol first
it’s not just the range. the whole mechanic sucks. it’s on a timer in situations where your team naturally is concentrated, tending to diminish enemy presence in the radius already. if it’s supposed to be a booby trap it should explode once X enemies are within the radius.
green applies toxin. DOT. Purple applies brittleness. Target takes increased damage from all sources
I prefer purple for crushers. Purple also helps a bit for bosses since it increases the damage they take from your team as well.
got it
You can stack poison quickly on bosses with the pistol and then apply brittleness to boost the toxin damage
kk
The only use case for purple is crushers prob
It feels goof against monstrosities if you have needle pistol. You'll hit max toxin stacks in one mag dump so might as well switch to purple.
Oh no wonder I kept doing no damage
I used light attacks with bonesaw
I should be using heavies only, no?
No that’s right
kk!
I think the combo is H1>L2 loop for single target. push attach>heavy>heavy for hodes
I think light1>heavy2 works for hordes if you want to save stamina
got it ty
have it pulse for 1 or 2 tox stacks every second the box is active and then explode
You also want to have swift endurance, shock and awe and some bonus cleave for bonesaw.
Yea that'll be easier to make some use of it
The combo is light spam
The heavies on saw are a joke
Sometimes get myself into more trouble than worth trying to time and position the Booby Trap
For horde clear?
nah they're okay
the horde clear ones are alright since they actually have a real trajectory and better base cleave
Wish there's a variant with more horizontal swings
strikedown ones do unironically very good damage into any of the unarmored health types
so unarmored/unyielding/maniacs
yeh
also it's actually 2 hits so if it crits with coated weaponry it's 6 tox stacks
it's just really slow
nothing to sneeze at
that's the problem
green applies 1 chemtox on hit (2 on crit)
purple applies saw brittleness on hit
There is also a slide attack heavy that chains into a couple more strike downs. Makes elites kills ezpz
@bronze glade u playing?
just testing saw again
in light of the convo above lol
Oh wow I didnt realise melee weapons had that much range. I've been taking so many hits for no reason
nah light 4 into heavy-haevy
light 4 has the same extra horde clear heavy that push attack does
Haevy
I actually end up mostly using push for a second strikedown heavy after using saw more
Bonesaw (shock and awe + shred)
PA H H
50 groaners: 26.0s
20 scab bruisers: 17.4s
Light spam
50 groaners: 22.4s
20 scab bruisers: 13.4s
Is the test for those just spawning them all on the same pixel and swinging at head height?
Oh
if i try to spawn 50 groaners on the same spot, i'm likely to not spawn exactly 50 anyway
the difference in clear times is substantial enough that i don't think there's any need to spawn them all on the same spot
So light spam on the bone saw is good for hordes?
i think it's the ideal combo for hordes
no rip that i've noticed 🤔
but yeah there are strikedowns
still faster than sweeping heavies tho
I see pa heavy heavy or heavy light
i think rip's only on strikedown heavies?
i only tested PA H H and light spam this time
Just lost my auric maelstorm virginity, i guess fresh lvl 30 hivescum wasnt safest option for it
but i tested H L before too
Probably
basically anything that involves heavies is bad for BS horde clear lol
that's how slow the heavies are
What attack speed are you testing with
idr, but i had one 3 stam curio and swift endurance
Weird weapon
no adren/rampage
saw and cbar both need another look at
It's also weird to me that the whole special mode damage profile has higher ADMs
Does like twice as much on relevant targets before brittleness is even applied
cbar will be balanced when heavy 1 one shots everything
This reminds me: back when dueling sword was a psyker exclusive, rampage was actually super useful for it in great part because it made it easier for each individual attack to kill a poxwalker in a single hit
I think rampage also increased cleave, but I don't remember now
It does
The main thing was being able to one-hit a poxwalker in the head
Its a power increase
Based
I think it also has different versions across weapons then?
To my memory, the devil's claw one is damage
P sure dclaw is also power
No, Rampage is just raw damage, no Strength.
Rampage used to be (might still be) bugged to give you strength instead of damage
I remember I wanted it for some cleave breakpoint, but I don't remember what
I think it helped dueling sword cleave 3 poxwalkers back then
The cleave was like 3 and I needed the tier 4, I think
idk
I don't trust it much but according to the AI google response, supposedly Rampage does give Strength, but it says it gives only damage.
The only other thing I could find was a 2 year old Reddit post with 1 comment talking about it.
And that was when it was bugged and giving both damage and Strength.
thought you were talking about the ult rampage at first lol
Nah, just another naming situation like Desperado (blessing) and Desperado (ultimate)
Ok apparently the description is just broken either in game or on gameslantern and its actually strength
Thanks path
Ah, good to know
I've been operating under it being damage only this whole time
Uploading my first auric maelstrom mission with freshly leveled 30 hivescum on youtube. Hitting bed while uploading but maybe someone can point out tomorrow my biggest mistakes (there will be many)
Worst part was doing that one map i had not seen in 1½ year either, so at ending phase with capsules i was completely lost just dodging enemies in panic
was the toothpick even capable of proccing rampage reliably tho ?
Versus trash
yeah it worked for the reason you put it on there
not bugged the description is just wrong
Oh wait, I think I remember
I think I was looking for the 36% as a damage breakpoint, maybe
It can hit 3 poxwalker
The push was what gave it enough cleave
Push could hit 3 poxwalkers, while the lights couldn't
The lights can

4.5 cleave
yea i member i had a psyker back then
man those were dark times ... put in a ton of hours on zealot to have enough resources to roll usable stuff on other classes
unlocked n loaded is kinda underappreciated as the best update ever
Do you have literally any evidence that is the case? Because rampages description has always said damage. It used to give damage. Then one patch (eons ago) it changed to strength (then known as power). That's pretty conclusive evidence that it giving strength is a bug
why do i feel like im being cross examined here
or they swapped it to fix something else or make something else down the line work better with it and didn't change the description because to most players it functionally doesn't matter because more damage is more damage to them
like there are probably a number of reasons to change it that aren't a bug but because of you wanting to change the interaction
For the shivs is it better to have flak or carapace? Or just go unyielding?
and changing the one word in the description is an easy thing to just... not do because the impact is minimal
in the simplest terms im inclined to believe that the guy who actually writes the code has a better idea of what its intended function is than the guy who writes the descriptions
lol it might be a mix, might be the descriptions are written off of notes so someone accidently just mixed up words or just said "damage" at one point and they just ran with it
Regardless, we have literally zero evidence for that so a bug is a more than reasonable way to define it (the most reasonable way)
even if we assume that its the same guy its entirely possible that after writing the code for it the incorrect description was merely an oversight
i think it depends on what you're using them for
I only go Carapace if I have Ruthless Backstab. Otherwise, I actually go for Maniac/Unyielding with Riposte/Flesh Tearer.
It used to give damage and then changed, so that makes no sense
its always been str since like forever
i actually think its ALOT less likely for something like a damage modifier to be flipped to a power modifier on accident... and find it ALOT more likely it was changed with reason but poor note keeping lead for there to be a breakdown in communications. If we're going for most likely that isn't a likely bug to happen
So if Im building with crit bleed/crit, go unyielding? Its kinda jank rn ngl
got the rocket launcher penance done in 1 mortis game cause i got infinite rockets everytime on special/elite kill
because we'd see that bug in more places if something like that was happening in the game... we've seen bugs where the modifier turns off or overlaps with another modifers flags and get over written... but never it having the intended affect with a swapped modifier
i have no idea why theres this heuristic floating around that the descriptions (which are so often and notoriously vague or just flat out wrong that theres a mod to fix them) is supposed to be controlling over the way the code is actually written
its fuckin bizzare
Yeah, cause the shivs have crazy high profiles vs. unyielding. The catachan combat blade is similar.
This is reasonable and I will concede
That damage vs. unyielding also applies to your bleed stacks.
Except I will not concede to you because you're still not making relevant points
Awesome, thank you!!
It changed from damage to strength without the description changing
Surely you can see how that invalidates what you're saying?
What wingnut is saying actually makes sense
to reiterate whoever wrote the code has a better grasp of hows it intended to function than whoever wrote the description
me and bog are bascially saying the same idea tbh just with different approaches, i don't think they are wrong at all and i think they are being reasonable in how they came to it
Lmfao. The description was written BEFORE it gave strength
Just to reiterate
if i make a blender and wingnut sells it to you as a car that doesnt mean the blender is bugged
What you're saying is ignoring the facts on the ground.
which only means the description wasnt updated the reflect the intent of the codes function
yeah which is what i took away from what you were saying and why i was sayign the same thing with different words 
Yes, so this isn't about giving more faith to the description than the coding
the only fact on the ground that matters is that the purpose of something is what it does
not faith, a reasonable assessment over which person makes the calls and which person responds to the calls made 
everything else is just noise
one job is easy to reason as the "reactive" side and thats the description writing
If you two can't see how this doesn't make sense in the context of coding changing after the description is written I can't help you
Let's say that I just want to call a variable instead of a string as many times as I can
i mean its been a long time but from i remember thats fun until something goes wrong
So if the description is about giving X% of a specific stat, I'll pull from the part of the code where that stat is changed and call that on the string
So if the stat is changed to something else, the string automatically updates
Stuff like that
it is melee_strength
it is melee_strength
Yes
if you cant see how irrelevant an unupdated description i suggest you see a doctor to get checked for whatever it is you seem to have
I'm not sure this is the case
there're a bunch of power_level = 500 lines for attack templates
(the default power_level is 500 so this line literally does nothing)
Youre getting confused. The conment of yours I was replying to suggested that it wasn't "unupdated" but that the writer had misunderstood what they were describing
Nice change of tune tho
because calling something a bug due to said unupdated description is preposterous
there're also some really weird power_level modifiers
like, DC swords have 1 attack that have 515 power (the attack template gains 3% extra damage, stagger and cleave)
like wtf why
at that point you're just trading points at which it breaks tbh... because that is a great thing to put in (honestly it is) but it leads to them changing/breaking without people noticing... probably easier to fix tho lol
and both ways of doing it break down for the same reasons... poor note keeping and practices... if everyone is kind of on the ball then things like this don't happen as often but slip up on notes and something stays wrong for way too long with both systems
Except we don't have evidence of that, and you didn't even know it had changed, and you suggested it wasn't uncoated but instead misinterpreted lmao
both are far more reasonable possibilities than assuming the function is bugged
Wingnut made a good point..you didn't.. it's OK.
What a tedious discussion.
I'll defer to you on that because I never worked as a programmer, and I could say I just fall into that classic where people have no clue how to think like me when reading the code
I do like making it as intuitive as possible to me
I feel like the Rampage debuffs are too much
when I was doing weapon sections for the guide I wrote a java program for calculating stagger breakpoints for diff attacks
0 stamina turns off so many buffs
im just applying some rly basic logic. youre doing backflips to justify calling something a bug based on a description
I already said I was wrong. You just didn't contribute to that. You made completely illogical statements because you didn't have all the facts.
i like arguing with idiots. it makes me feel smarter
Ill bet labeling them as idiots makes you feel smarter too. Always a mark of intelligence.
honestly at this point i've done alot more coding in my woodworking career (simple CNC coding) than i did in anything games related... i was just entering the games industry when it was crashing so i had to pivot hard
. (plus i hated coding)
lol floating variables create grenades if you're not careful enough with a CNC 
"Learning" it was miserable because I learned nothing from those random-ass numbers
In general I would agree, but being an IT project manager myself I can absolutely guarantee that such common sense arguments are oftentimes shown to be optimistic idealism.
Wasn't it shit like "52 78 15 72 97"?
I remember there being a book or something full of what each number meant and what each number within each number meant
If you can't keep up rampage, use that modifier to get 1 second on taggable hits
it's the bone saw's problem dw
With the saw, you also absolutely want that attack speed per stamina talent, if you don't have it yet
Nah I just suck
Might as well get hypercritical too ig
Skill skissue
with Rampag
Shivs are absolutely nutty
or Crowbar
I love them
Another thing you could try, if you're not too into meta, is the devil's claw
reginald’s build is outdated afaik. was made back when talents were in different spots
ehhh maybe
in the codes i write (i'm about to start back up) we have to hand code because the owner is too cheap to buy a shell to make it easier
, so we have to hand write the code while also understanding the geometry we're putting in.... we used values like what you're describing but we would hand make all those values... because we did custom wood work so there was only a few "universal" programs
ah
The parry counts as a heavy attack and you can use rampage to get 25% rending on it
yeah I noticed that
is there a better rampage build
for bonesaw?
ye
Reginald just posted a new build on YT.
did he? let’s see!
Check it out some good info in there.
Oh yeah, we did that too. We basically wrote the code, "debugged" it mentally and then we did it once on a piece to see if it was the correct result
honestly there are a few ways to make rampage bonesaw and they are all good
And by that I mean I leaned on everyone else that I was grouped with because I had no fucking clue about anything
My top 4 builds. As ever - things will probably evolve given more time. But for right now this looks to be close to right. Feel free to tweak things to your taste. I still have to put some hybrid builds through their paces too so more news on that later I guess.
The Chemist:
https://darktide.gameslantern.com/builds/a0aaf6c0-6b02-4472-b679-1a93...
I wasn't a particularly model student in high school tbf
that one, @vapid jungle ?
My performance there and in engineering is like night and day
Yep
lol probably good practice, in the years i ran a cnc i def grew fond of ballistic glass and ballistic plastic stopper things... they saved me from getting a face full of shrapnel a few times 
Bro doesn't order his curios in descending order
I think from playing and watching others play the toxin damage values are overtuned
Ours had like a box where we put the metal piece
I think my main problem is that I don't know how to use saw
I like, just light with it
rarely heavy
because it's clunky
sounds like you're a pro already 
It's a slow-ass weapon tbh
Light spam is effective
I think it was here that uhhh someone was talking about light being the optimal clear speed
For poxies and bruisers, at least
there are some talent choices in his first build I find rather curious than convincing. but the general sentiment is more in agreement
yeah woodwork is a bit more dangerous... there is no box just ballistic covering over the head and like 10 deadman safety offs in case you go down. The head will move between two fields, the left and the right, so you step right up to the running machine while its in the other field to remove the last piece and put a new one without setting off any of the deadman switches (depending on how you wrote the program you might be on a timer or you set it to wait for your prompt)
Once you get the hang of the heavy light loop and not overcommitting on the saw part of the attack it feels pretty good
so when you set off a bomb in woodworking its... alot more exciting
i knew a guy who removed the balistic cover so he "could see better"... he isn't alive anymore
my old boss reached up under the cover to check which bit was in the head... it was still spinning... he barely got to keep all his fingers 
that day was exciting
fair enough im just using it as a heuristic
Wait.
Isn't Rampage "melee strength?"
Please no.

yes on both counts
I'm asking a question.
pls scroll up weve been over this
FS should get their YT subtitle guy to do item tooltips
dont worry the argument was nearly as idiotic as that time in arby chat they spent 3 days trying to figure out basic addition in regards to scoreboard
Nah keep that guy where he is those subs are amazing
they should at least let me fix the french descriptions of the ogryn penances
Like, it seems pretty straightforward to me.
like i said scroll up
As an alternative to the Reginald build, I would propose this.
i actually prefer adren on bonesaw
trust me itll be way more interesting than me recounting it n also i dont wanna type that much
but chem dep super works on saw also
i would drop hyper crit and get more high value mid and right nodes tbh
but also
It must feel bad that I was wrong but you still couldn't muster an actual decent argument to show why. You had to be saved by someone else.
Ty
I hope they do something about the stim recovery talents and cdr on stim supply. Feels clunky and unintuitive still.
having hypercrit on that build is fine
do a quick mockup on gameslatern and post it here, so that friendo can reference it 😉
lol but my builds are weird and off meta 
riddled with comfort nodes i know are worse
Look I ain't asking a question to bring up whatever drama yall were having. I just saw the statement popping up when I looked here and got confused.
Also the stamina on dodge talent is such a comfort pick for me I don't think I can drop it
so what? offmeta is taking zealot by storm rn xD
basically, it apparently got changed without the description being changed to match... so possibly (idk because i've not confirmed anything) its currently just damage and not a power/strength buff... if it was changed it was probably to tone it down when mixed with HV
but also... who knows why it was changed
The only thing were sure of is fatshark is horrendous at communicating game mechanics
name a more iconic duo.
i wish they communicated less tbh, more people would enjoy the game more if they knew less
Huh. Yeah that is weird.
Even for fatshark.
drops a +int stim crate on u
The in game attack table’s stagger values still wrong after 3y btw
not really, i said above that the description not changing could be for a few reasons... most of them just forgetting to change it after the fact
lol listen man, the muppets is ALOT better when you don't see the giant men holding the puppets
i AM the man holding the muppets
Remember the one update broke talent tree tool tips and it was just left that way for weeks. Pepperidge farm remembers.
we all wish we were as talented as muppet puppeteers
Dude you made bad points. Suggesting someone else needs meds because you can't handle that is hilariously lacking in introspection. That's before we get into the huge indictment on your moral character that this whole "take your meds" line entails
sir. please remove your hand from my rectum.
remember when one update disabled an arby keystone for the whole summer ?
It's more that if they changed it to damage, that's technically a nerf. And I don't think anything like that was even mentioned.
they were working on alot of things during the period so i imagine the talk went "oh man this got broke" "ok throw it in the next patch" and that just happened to be some weeks later
Which. Why are they nerfing rampage if that is the case???
im actually a delightful critter c|:^)
and us not noticing the nerf and still liking the talent is proof the info wasn't really needed and the skill is fine tbh... it proves they were right to not care that much... where as the hitbox problems were apparent to the player instantly so they reacted fast
How resource intensive is it to fix a tooltip?
its still very strong in its current stat
its more... its kind of dumb to put together a whole version just for something like that when you're already working on a tight and full schedule... so it just gets added to the pile and taken care of... its a non critical problem so the game can function while you focus on the big picture
A delightful critter with poor moral character
now KISS.
True but its also probably the thing on hive scum that really didn't even need to be touched in my opinion.
because like... when they make patches they test the whole patch together... so even small changes like that would require you to at least test those... so like... they are still going to be after everything else
and should be tested with the whole package
so its good practice to do it the way FS did it
the only time its not is if you're a solo dev because who cares
my moral character is just fine
what you are saying is that FS fixes it live.
Hahaha you're sending gifs of a wizard throwing medication to suggest someone is acting insane. That's not what people with good moral character do.
i think they fix things like every game company does and they do a pretty good job... they just painted themselves into a corner by making the game so easy to break
(but i think they made the right call here too because darktide pays for its magic in risky choices that lead to jank)
I feel this is getting a little too personally heated over Fatshark's less than stellar communication of mechanics.
I really don't think me asking that question should be prompting all of this.
with great power comes great responsibility
honestly things were fine until me making a convincing argument was turned into a stick to swing at another person
Interesting what happens on this server
I'm just calling out shitty behaviour that marginalises people. If that's not chill then I'm fine with being seen that way
This chat is pretty in character for the class
lol but now you understand why people reacted to you when you asked for it to be brought up again
, no one was mad at you for asking a question, everyone just thought we were through the woods and you were like "IT WAS A CLEAAARRING" 
i'm not blaming you at all, you were merely the message bearer and not responsible
u dont need to call attention to urself being sanctimonious
I’ve been sitting on the shitter and my legs went numb. I wanna leave but this is riveting.
its not ur fault u only brought it back up
the answer is almost always it peters out then is forgotten 
Responding to pathos directly replying to me and tox gobllin by implication is calling attention to myself? Just stop man haga
great. and how do I get off this mess? gotta crawl…
You're gonna get a hemorrhoid homie
TIME TO PREPARE THE H
oh ffs.
The bryzgalov meme is an all timer
I am too old to get hemorrhoids
Just keep straining
It's worth the minor surgery and slightly violated feeling for 24-72 hours after
shouldve seen the weirdos that pop up in lore and gen sometimes
I'm scared
Click if you wanna see freshly lvl 30 noobscum panic https://www.youtube.com/watch?v=qqhGz1jAyzo
Waves of Mutants. Nurgle's Blessing (Enemies have a chance to get a buff that makes them tougher). Waves of Specialist Enemies. Players have 20% reduced Ability cooldown.
What's the desired dumpstat for Needle Pistol? Mobility?
anything except for mobility/ammo
those are the only two stats that matter
do teammates get the toughness from chem fortified with stimm supply or is it only me?
Is the main scoreboard mod working yet?
I went to download it and it seems like it hadn't been updated?
Or is there a new scoreboard?
Damage
Toughness branch is probably the worst branch by a landslide
Because it only accounts for missing toughness
damage 💀
oh nvm im stupid
needler
but yeah damage
i mean the keystone modifier for chemical dependency
chem fortified
you don't want to dump stability on needler since it affect your hipfire
Oh that
if i use stimm supply, do teammates also replenish 50% toughness or no
Not with the keystone node.
It's only you.
Since you're the one that's dependent on your drugs.
are you trying to shame me
wtf just randomly in the shop lol
why?
fake
It's not real.
I mean it's in the shpp and it shows +3 though...
and why are people saying it's fake?
410
how have they not fixed this bug yet LOL
Still haven't fixed this after
420 🫦
...since the game started.
a known bug that seems pretty insanely easy to fix by rearranging some numbers
weird
not a coder but... wth?
I'm honestly not even sure why they have ratings in the first place.
Have you ever worked in netcode?
The actual values of the curio benefits would have been enough lmao
not a coder.
Yeah
To force us to search for the illusive 430
I mean Fatshark is a relatively large company so don't look at me
weird holdover from the old system
A holdover that has resulted in this weird bug with the Stam curios
the closest thing I have come to coding is editing a filter in poe lol... and with my essentially zero knowledge of coding, alls I am saying is, seems weird that they haven't fix this number thing
Like I said, netcode is a different beast
ah
There's a lot I'd take them fixing before the number thing
I don't even know what netcode is either LOL
Like poxbursters rn
What's wrong with poxbursters?
everything
What isn't wrong with them right now???
🕵🏻
you should have linked a let me google that for you link LOL
Yeah I'm not sure i can even articulate what's wrong with them succinctly, they're just borked. They behave really strangely rn.
Poxburster behavior is all kinds of fucked right now.
no but really, I am serious, I don't know what's wrong with them
When everything is wrong with them
Nothing is wrong with them 🧠
They're leaping from unpushable ranges, they're not blowing up when you do push them
Sometimes you can push them three times in a row and they don't really give a fuck
ok that's true, I have noticed that often times that they attack me, I push them, and nothing happens
I don't understand what hive scum update did to them tbh
Blowing up randomly. Leaping from way longer ranges. Ignoring pushes. Getting pushed but not actually blowing up even if you're the one they're targeting
if I push them and they don't blow up I just shoot them as long as team isn't around
ya true, I have noticed all of these things
thanks
idk y ppl r only noticing this now
Cause it got more prevelant post scum update
🦖
theyve been weird n fucked up since the map overhaul like a year ago
I mean, I have been playing since their first major patch (the talent tree patch), so I have noticed these things... I just notice it in the moment and think "fuck that's annoying oh well shoot it" lol
esp with the bs bursters that instaspawn in doors if ur anywhere near them
hahahaha ya true
You can't shoot poxbursters when they are in a mixed horde unfortunately
ok so, besides knife zealots (hehe) what are the most annoying things in the game? 😛
Smykers
Like, player wise or
Knife Zealot's are annoying?
It's old tbh
That's like a 2023 thing
I haven't seen a true blue knife zealot in awhile
nobody plays them anymore because they suck? Or did people just get better lol
I wish I see more knife Zealots
Better?
HAHHAHAHAHAHAA
god damn this guy thinks we all suck! 😛
I mean I'm garbage
When I played Psyker on my 30 run I did less damage than the scum
I'm trash
smite psyker
I WITNESSED THE SHOT OF THE GODS
oh god ya, every time I play with a smite psyker I just think "I'd rather you deal damage please"
DIVINE JUSTICE UNLEASHED
I'ts like playing with a heal bot in monster hunter games
like... please just kill things
Smyker is probably one of the strongest Psyker builds in the game atm
That's not why we hate it 💀
is it though? I guess I haven't played with a single good one
What huge cleave will do to a mf
EP smite is busted.
Define "good"
Scrier's Gaze with that means the entire game is going to be smited basically.
as you know that's very difficult since it's entirely subjective
but not dying a fuck ton as a support is a good starter
There are supports in this game?
some builds yes
The purge smite psyker i played a h40 with thinks so.
Bubble smite is peak change my mind 
The humble sniper waiting for your shield to go down.
The single poxwalker seeing the smite spammer having a bad case of tunnel vision for the 27th time in the match
süssig
it can guarantee very safe runs but its a very slow playstyle and "shuts the game off"
White people should be banned
Looks good
bad smykers crumple like paper when smite doesnt work
Soussegeraowl
and also when it does
Bah ol ah wah uh
Me playing the "support" class by killing everything for my team
Bad smykers can also get you killed.
smeekers
its not a bug, its just rounding, if you're talking about the stam curios situation. Its a quirk of a system we otherwise never notice because most things it affects are more incremental, stam just happens to have a weird value fall in a weird spot to showcase the quirk in rounding the game has... so its probably a floating value and not a static number so to "change it" they'd have to change the system under it
which would change all the displayed numbers in the shop
idfk slap a round function on the result or something
ehhhh it doesn't matter tbh, stam on curios is a noob trap in like 99% of cases
including scum lol
including when they run the node
The humble push attack weapon
...wait what
every time we have this talk you guys call me dumb 
Have you considered it is perhaps because you're wrong?
i think that base level stam gives you more than enough attack speed, and that you're better off going 3 toughness curios and taking stam regen on them instead of more stam
but you're saying that as though it's a noob trap in general
which
naw this isn't the first tide take people called me dumb over for years before it became "common knowledge" that my take was a good one
stam in general is a noob trap tbh, i run stam regen on vet... feels way better than extra stam because of how the game treats stam when you dont' have enough for different actions
stam regen even enables more movement than extra stam
because of how sliding works
H40 party finder is so funny
i can't really justify not having a stamina curio especially with weapons that are push attack intensive
“Guys check out my tox build!!”
Just take both
oh is that someone who applied to your team?
Shrimple
like, scum, maybe just because they already have amazing stamina efficiency
but then you lose toughness... the toughness is better
they are gonna poison everything 
The stamina is worth it
if i dont' need stam i take an hp for more effective health overall, stam regen is all i ever need because it acts as infinite stam functionally
or at least spreads the downtime out
i will forever stay in the "people are over valuing a bigger bar on stam" club because this isn't darksouls
Stam is a pretty important source of damage mitigation, and potentially dps too
no i value it because i understand the importance of push attacks
I play tac axe
thats super pointless tbh
It's got a dodge button and I can swing a sword, so
Saying stam is a noob trap is kinda wild
and that you want to use them a lot on a lot of weapons
(you can push attack without having enough stam to do it, you can also block attacks during these pushes without enough stam and not get put in stagger mode... so you can push non stop with only stam regen, trust me i push more than anyone in the game)
Stamina prevents me from getting hit enough to justify it
If you get hit at zero you take half your health because you guard break and eat shit
and the second something hits you when you're at 0 stam and you get stunned
how? you shouldn't be blocking and you can slide with regen to gain enough stam to keep sprinting
then what?
I don't like that
Push attacks
And sprinting
that literally never happens with 3 stam regen on, if it does you are doing something very very wrong because you can literally push when you dont' have enough stam to stop that animation
you still have a stamina delay to consider
if you push with 1 stam its the same as pushing with full cost
maybe not with psyker, arby or scum though
you should be timing things so you dodge after the pushes....
And if I get hit during that attack I eat shit
the attacks will bounce bfore the push unless its an overhead... and that would be a mistake that you're covering with a block and not actually good
Ragers
and with this when you have 3 stam regen you can slide twice and then keep sprinting, you might take a few pings to your toughness but everyone has a way to deal with that
I need to push attack to stagger but the attack needs to connect
dont' block ragers, pulse them, you can dodge the start of the surge then just go back in right before the combo ends and get them, if there is more than one then you REALLY don't want to block them
So i push, get hit, break, and take a bunch of damsge
with a horde possibly blocking any opportunity of actually getting a dodge off
thats what the push is for... if its too dense for a push then you made a mistake and its not good
at that point you throw a blitz at your feet or something
I'm not blocking them intentionally I'm doing a pa and then getting hit
you will inevitably have to block even if the intention is not to actually block
The hit eats my swing and then the next 6 hit me for free
don't push attack them at all if you are their target, pusle them, you dodge early back then move forward again for a tiny bit to hit them mid combo then you dodge back or to the side and repeat
I am playing tac axe
thats if you dont' have the cc to just make them sit
Push attack is THE ragers button
Like maybe you don't see much value in stamina. And that's fine.
then you push the sides, do the same thing but pulse sideways and shove their side
But calling it a "noob trap"
Is honestly a wild take.
It's quite literally the very opposite.
i call it a noob trab because it looses value the better you play
You could argue that for health or toughness too though.
no
"Just don't get hit."
not at all
It gains value because it lets you do more
it doesn't, stam regen lets me do more, max stam doesn't do anything at the end of the day... at least not enough to lose DR for it
Both let you do more
Every curio type is a noob trap tbh, real pros don't need the crutches
but one takes the slot of DR
Ok
the other takes a free slot
Use the stamina to get hit less
how does the stam help me against my team pushing a burster right before i do and causing me to take the burst? Stam wont' save you there... the DR will
It'll help you everywhere else
DR helps me at times that max stam wouldn't AND during the times that max stam would
DR is just such a high value stat in tide games that i think its absolutely crazy to not use the main slots we have for it to increase the DR itself or to add on EHP to raise that DRs overall effectiveness
or rather, its crazy to act like anything else is actually the meta choice
Cool
Not only that but, I'm fairly certain that toughness curios
Do nothing against poxbursters
Thats your opinion I guess
Maybe health tho
They give hp DR... at least i seem to take less hp damage when i take bursts when swapping around them to test setups
either way toughness is just good lol because of how it interacts with health
like even if it did nothing against bursters
Stamina is also good because of how it interacts with your entire offensive ability
no this is why stam regen is good
thats where the noob trap happens for me, i wouldn't call it a noob trap if it wasn't so repeated tbh
it would just be something peopel do sometimes otherwise
but its the fact that people repeat it as gospel is what makes me call it a noob trap for new comers
Mythical convo going on
Yeah I really don't know what they're going for
at least we're talking about darktide 
When I think noob trap, I think wounds honestly.
wounds are just a noob move because everyone will call you bad for it
with stam people will tell you that its the best move when you do it

