#hivescum-class
1 messages · Page 204 of 1
i sucked at vt1
only got really into this series with the second game tbh, the came straight here because i prefer 40k over fantasy
but i do love bardin
I totally skipped VT2 but I owned it because Humble Bundle gave it away years ago
So I got the cosmetics when Darktide released lmao
I played VT1 for like 10 minutes, realized I couldn't disable the screen shake and refunded
I did not know the orange psyker eyes were Sienna’s
Least I got to keep the waystalker skin for VT2
Someone asked me one game and I was like “maybe it’s a world choice like Cadia? Idk I just had them”
The world if Kerillian had normal fucking eyes
I didn’t know enough about Vermintide to recognize which tattoos were those either
thats me with every one of those types of cosmetics, don't even realize they're special
VT2 is worth just pull out the glock on saltzpyre
Or get the true martyrdom zealot experience
greathammer slayer is just... pure comfort gaming
My first ever job at 15 was at a Chuck E Cheese and my general manager had Kirellian’s eyes
Literally like no difference beteeen pupil and iris, just darkness
Demonic creature
Like a demon from Supernatural
Yeah
“We’re making magic at Chuck E Cheese, how can I help you?”
Did you exorcise your manager
What a bold faced lie we opened with
Funny you mention exorcism
The time I worked at CEC was the worst time to work at Chuck E Cheese
I doubt this is going to be funny. more like horrifying
Because Five Nights at Freddy’s was popular
Like peak MatPat FNAF wave
The amount of far kids in Minecraft tees that would run up to me at the stamp station to be like,
”HAVE U HEARD OF FIVE NIGHTS AT FREDDI???”
I did enjoy lying about the animatronics though
I told one kid not to make eye contact with Pasqually
Fun Fact: Becaude COVID shut down Chucky’s child gambling ring, they actually created a ghost kitchen called “Pasqually’s Pizza” and sold food during the lockdown
I want a mod that replaces anarchist dialogue with krieg from borderlands 2
By then I was long gone but even back then it shocked me how many people genuinely turn up for the food
I had two women come in once and when I asked if they were here for a birthday, they deadass just went “Nah we’re here for chicken”
CEC pizza bangs, the chicken is just okay IMO but I respected the move so after radioing back to be like “Yo people can just come in and grab food right?” I was like “Well screw it, you’re here. Want the stamp just for fun?”
Another fun fact is that some of the kiddie room “games” literally run on a dusty PC with an empty Windows 98 desktop, sans a shortcut for the game exe
Significantly less expensive than actual cabinets I've heard
I’ll bet
loving how my crackhead looks
still miffed enlightened reading backpack isn't available for scum, for whatever reason
Aren't we borderline heretical tho?
They're not against mankind as a whole, hence fighting heretics and chaos when it comes down to it
We're fighting because the heretics are fucking up business
Yeah, doesn't necessarily mean you're against the big E
Hence why I said borderline
Aren't we borderline enough that we're inelligible for reading?
Someone have good source for desperado builds that use duap autopistols, Inf Autogun and the shredder? need some guides to make builds for each one
fem Outlaw seems to just find the heretics very annoying
But that's commie aunt and grandpa
Talent or actual weapon blessing/perks
Anarchist is a sadist
talent tree, i feel blessings at least have it somewhat figured
Bounty hunter is a sociopath
Look up tanner desperado on yt, use shredder instead
I have notes in my guide for why I take stuff and what can be swapped
This is what I run in all my 40s though
If you reload it my linked vid should pop up again
Honestly I wouldn't recommend shredder/dual over agri braced/vraks infantry, those 2 literally just blow through everything
Dual works still but I feel like you're reloading too much vs how much you can kill
Vraks scaling is absolutely insane if you can hit headshots, agri braced has tons of cleave to make up for more body shots, penning ragers and shotgunners is a big deal
haha very funny
good one bro
strength stacks multiplicatvely right? think it would be better to swap one of these two out for deathspitter?
fire frenzy and ceaseless have big ol numbers and all three of these would have like 80% uptime
Definitely need deathspitter, most people run ceaseless+deathspitter but I prefer getting more DMG on all targets, deathspitter also gives more suppression anyways and the gun already innately does it well enough
So I personally do death+fire
I never knew that ceaseless barrage existed
Change that shit
yea suppression is really underappreciated i feel
Tied 2nd place for it, death on top then ceaseless/fire
Cause it also widens your suppression cone
I just... Shoot the gunners or desperado them lol
it's nice but relying on it or building for it? massive mistake.
I love! LOVE! Making gunners SHUT THE FUCK UP for a minute
killing them makes them shut up for more than a minute 👍
You'll definitely appreciate it in high havoc dark carnival, that first drop after first med station I've seen 13 reapers lmfao
But again you can just desperado and it's kind of dead
I'm bad at timing desperado, so I often find myself without it when i need it
I really like the cdr node on it, it's roughly 11% cool down when you have max chem dependency + cdr on curios
how many reloads are you sneaking into a well timed activation
11% feels worth the talent point
I figure that's where most of the garbage time goes
Well timed? Idk, a lot lol
as silly as it sounds I've been thinkin a max reload speed bolt pistol might be hilarious with desperado
everything's one or two shots to kill and it's like, 2.4 seconds to reload at 80 iirc
Should also have the reload talent, it does a lot of heavy lifting
valid, I'd stack all of em
I'm pretty sure they don't count bolter aoe for desperado cd, but i may be wrong
I just wonder how much time would go to reloading as wasted time on your remainder
about all guns really
autorifles seem like a solid mix of sustained fire to reload time
Dropped dbl because of that
but you can only realistically sneak one, maybe two reloads in
Yeah braced gets the most out of each mag
I swear some of the nastier fights I've gotten 5 reloads in a desperado in the video in my build
using which?
Agri braced
ok cool, I'll start with braced then
all the variants reload at the same pace, don't they?
Blowing away hordes and getting multi stacks of time back since I'm cleaning with the agri
Cleaving*
Yeah they're all about the same
besides, braced just feels cool to use
It really does. And sticky fingers lets you burst fire snipers
So you're not even down bad for ranged
which variant are you using most often?
Agri for sure
I feel like the tiny one would really only be useful for horde clear
I wish graia wasn't bad, that ones my fave
and not anything wearing more than a shirt
middle felt all around fine, and agri felt like it didn't sustain as well as the other two
but I've hardly used brautos besides for a chuckle so I'm no expert
Graia fires fastest, needs braced to out DPS single target, but agri has tightest spread, cleave, highest DMG per shot, ramps better over all
right on, I thought since the hiver's class weapons were all tiny high rate of fire that's what they'd mesh with for common pool weapons
Vraks doesn't seem to have anything worthwhile
The secret sauce for agri is crit, hence crit stim + chem dependency
okay, could pair well with the bonesaw setup I'm using
Yeah vraks is the middle child, not accurate enough at range, not best single target, still no cleave
Wat
Brauto?
Yeah
The crits are worthless
????
I'm already aiming for crit maxing as a soft goal for my setup and playstyle as is
It's roughly 25% increase, with maniac + ramped up a crit one taps a trapper lol
Not worth building for
does the 2% attack speed per stamina pip talent apply to your ranged rate of fire?
No
For reference good finesse is about 60 percent
I dared to hope
It's the most consistent DPS increase you can get on top of your perks, rending you max out from desperado anyways
Building for crit on brauto is a waste of time
Congrats you get to do 25 percent more damage 15 percent more of the time
Even with crit strings it’s trash
the Agri braced feels odd tbh, its quite slow but feels that if running stim supply it could work to hold choke points, IAG definely puts the most damage so no argument there
You get enough raw from blessings/tree, diminishing returns makes crit the next best thing to invest into
It's basically another perk on all targets
don't matter when the finesse multi is ass
Brautos don't synergize too well with crit heavy setups unfortunately.
braced auto is so funny
Ok so what are you investing into instead then
it feels like ass but its on par with my stubs and was matching a really good dual stubbs scum in havoc 25
I beat flame psykers in h40
what should i be building it for if not crit
out of hive scum tree
damage?
Damage.
ive already got all those nodes
It has good base damage.
Diminished returns from all the damage you already take
durability
Better than spending on a keystone and talents to boost the dogshit finesse
You can also greed for sample collector on most builds
so like, desperado and stim refresh, spamming strength stims whenever possible?
Strenght plus cdr once desperado runs out
I prefer chem dep with 50% stimm for desp. Going all in for strength
I just find it more interesting playing around maxxed out chems
pressing 5 too much mental strain
waiting for autostimm mode to make chemdep playable
chem dep is super playable tho, just keep pressing f after the first double for the early 2 stack
Im joking.
lol i've heard enough people complain about it 
hot take. maxxed out chems should be baked into chem dep
there are a lot of talents that kinda feel more like tax than exciting
Durability where lol
i just want to be able to afford jittery
too bad three points just to get stimm CD on kill
don't need it
jittery is perma invincible
u dont need it but having it feels so good
Jittery is based
I honestly never felt I needed it. it’s good. but necessary? nah.
the funny thing about jittery since i usually run melee rampage is that it stops working when i technically need it the most lmao
I really want to pair jittery with the regain stamina on dodge node
But I don't have enough points
Jittery follows the wound logic
Taking it makes it easier to not reach the point where it's not working
Just like people don't take wounds because it's easier to take something that makes them not need the wound
Jittery does fall off when you're low on stamina and all that, but the idea is that jittery is helping prevent you reach that point in the first place
Definetly keep tis but a scratch.
ya know what
That and the stamina for dr and dmg are mandatory imo
I want to swap it to save a point on my gun scum builds
let's try having both jittery and regained posture
maybe i'll change my tune on this
Bro is regaining the shrimp posture
Apologies for a dumbass question but the stim crate still counts towards active cartel special heavy attack penance right?
honestly i find it hard to run out of dodges without jittery
Not sure actually
I think so
It should, I got the penance for the strength stimm while my crate was down
Probably needs the active stimm though
Unless there's a delay to register it
Crate gives you a stack for depemdency so i think so.
Yes stim crate counts
Also gives you the toughness replenish from teammates running through it
Ok that's dope, making the build now lol thank yall
Fatshark
It's literally just this
The chem dependency node that gives toughness will actually block your progress since that's separate and applies first
Fatshark
lol i was wondering why it stopped suddenly 
“Blessed Messelina not this again…”
That in reaction to the anarchist proposing we capture and torture a heretic for information was one I hadn’t heard before
She also cooks the Professional at one point
Says she likes a man who [insert slightly backhanded but still positive comment]
He goes “yeah?”
She just hits em with “Shame you’re so moody all the time.”
Got em
Ok guys but what about some stimms?
does chemical dependency trigger with stimm supply as well?
Si senor
it does now
what's a throwaway stat for Dual Stub Pistols, Mobility or Collateral
Thank you
Mobility
Only mobility. Collateral is better
I just bought the hivescun dlc yesterday. I am playing a lot of duo with a friend of mine, what would you say are the more independent, nearly solo builds of the class?
The class feels relatively hard in comparison to the others
But im not 30 yet
desperado requires more footwork and pathing because you cant always rely on other teammates to tank and crowd control
melee hivescum can be very aggressive, but rampage can often lead to biting off more than one may chew for those uninitiated
I've seen a player use their dual autopistol forever with no ammo pickup, they kept on shooting but their ammo didn't run out. Is there a node / blessing like that? I'm confused.
Pickpocket
pickpocket and desperado
Let's you maintain 20% reserves if you are killing elites/specials
And Desperado makes you consume no reserve ammo while it's active
ah, makes sense! Thanks for the info.
ty
Do you think pickpocket itself will be enough?
If you don't want desperado then yeah pickpocket by itself gives you essentially infinite ammo
The talent that prints ammo for killing one of the enemies the game spams at you by any means?
Yes
Thanks for the replies.
Just lost round 12 of mortis trials to a pogryn headbutting me off the map 😭
3 bots whole game
smyker and desperado tag team in maelstrom
we started in 4 but the people left for some reason, they didn't even go down
Cause smyker & despy no fun hard carry police

true, they got owned
Cartel special is your custom stimm
Only you get the toughness replenishment, unless you mean with stimm supply
Stimm supply
Then your teammates will also get it
Thanks!
does the game actually tell you this anywhere
I am not sure chem dep nodes apply to others via stimm supply. The toughness branch of the cartel special, sure. But not chem dependency.
yes. first time you open the stimmlab panel
Yes, when you first open up the cartel special tree
Oh yeah I meant the toughness from the stimm not Chem dep
Hey folks. I don't own the class, but I noticed all hive scum have one thing in common - they are very grenade hungry. Are their grenades superior to others or something?
Hivescum grenades are definitely some of the best
Toxin grenade is just zealot's flame grenade but better, and rocket is like ogryns frag but better
does anyone have the build for rashad that can oneshot crushers?
Kinda annoying. They always make others feel guilty for taking grenades
They should
My lord, I am away for work and I will be for the next 2 months, I miss the scream of my Anarchist so much 😭
Pretty much
it's hilarious how ogryn's frag is worse than rocket and you only get one of them
So what fatshark did, is gave one class OP grenades, so other classes would be forced get used to playing without theirs..
actually, doesn't it do even less damage in the inner explosion radius
Other classes have great grenades too, they just have means to generate them passively
Hive scum ended up being a direct nerf to zealot and ogryn's blitzes that arent blades or rock
this would be a tragedy if those blitzes didn't already suck
True
So… just Veteran? 
But like
Arbites
Lone wolf
Well, fair, but that leaves Ogryn and Zealot out
Incendiary, stunstorm, box and frag
Also for arbites and vet their blitzes are only really comparable to hive scum's when considering their replenishment imo
And blinders have built-in replenishment
the dog shock sucks even if you include the replenishment even
Who uses that
dogs
What the dawg doin
I haven't seen an arbites use something other than the shock mine in ages
or maybe I just don't notice lol
yeah after they nerfed the dog shock for some reason i don't think many people run it
I see lots of arbites use dog shock
then again i don't see many arbites around anymore either
Exluding incendiary 
are you saying incendiary is good
What did they end up nerfing/changing for the arbites since release?
irrc they decrease the dog shock blitz to only 2 charges but decreased cooldown
Cause shock mines don’t require much & provide alot
In experienced hands arby nades beat it
Hasan dog is good for bossing
they increased the cooldown for mines to 90 seconds
the decreased it for impact grenades to 45
Then what were you talking about
Because i was including incendiary as "not good"
Which was a mistake imo; shit is busted
they nerfed the node that recovers toughness on stamina use from 15 to 10%
what else
Oh… well…
Then only incendiary should be on that list

oh they nerfed the bleed dog talent
which was busted
but that's more of a bugfix maybe
It was bugged yes
ty, that really doesn't seem like all that much tbh
For lone wolf builds specifically
However nerfing dog to 2 quantity was the biggest mistake FS did after implementing beastmen in v2 and not listening to feedback
possibly!
Nah
imo dog shock was the worst blitz in any case
None of those are worth taking away blitz pickups from scum
3rd worst; 2nd is rock and 1st in incendiary

Oh worst for arbites
Obviously
Ah true
Rock gets "saved" by the fact it has built-in replenishment which means you arent being actively detrimental to the scum
Imagine a class thats main selling point was the dog ends up being the worst option (still good but comparingly worst)

Crazy they do all these nerfs before buffing that ass middle keystone
Meanwhile something like frag bomb takes what couldve been 3/4 rockets for a single charge that is worse than one rocket
just give middle keystone permanent +20% movespeed and 60% toughness regen per second
It has a use but very niche
Captain Blast build could not be created if it weren’t for TW keystone
So true

I really hope fatshark buffs these 4 eventually
also frankly mutants are very threatening specialists with some of the worst hit detection of any enemy in the game
and rock just y'know kills them
i'd still like to see some improvements to it
but yeah its ogryn's best blitz choice by far
Stun is fine; make 2s lingering effect cause visually it looks like it
Frag should be 2
Incendiary needs a complete overhaul aka make it apply actual fire dot and not random dmg in random timing in-between
idk if its worth taking away blitzes from scum for it
stun needs a shorter fuse and more charges imo
what stun needs is a shorter fucking throw time
Box does not ledge well; frag does but you have only 1
3 is fine
but yeah stuns are good they just take waaaaaay too long to throw the damn thing
immolation grenades were found dead in their apartment when scum released
and too long to trigger when you do throw them
10m stun 
13m if LP is used 
its like 1.5s fuse iirc
Unironically; if someone would say a melee class has access to wide aoe stun grenade and not a vet i would be like
WTF?
why?
aren’t guardmen suppose to use a wide array of flashbangs?
Nothing
The issue is vet not having it
Or anything similar
Hell; even scum has one
A ragged shithead from a criminal sewer
But a guardsman with proper training & equipment?
Nah

I think this discussion of blitzes could use a pointless tier list I threw together while severely sleep deprived
i never understood the dagger hype on zealot
Its just better then the other 2 
it benefits from your weapon blessings so you can use it to kill maulers
it's really dumb
you can also use it so swap to bolter faster
also just a easy fast solution to killing any problem enemy in the middle of a crowd
or flamer
also if you bring flamer it's the only tool to snipe specials with
and as much as I don't personally prefer it over stuns I'm not gonna undersell it
Did anyone test battering strikes with shiv?
I think it was Oldium
Old shit

I mean I did kind of overrate some things b like shock mine and smokes ig
Oh also underrated kinetic flayer because I forgot it got buffed
Big cc grenades are good
Found my new most annoying thing to do in the game. This one guy dropped both ammo box and medpack on edge of cliff when already some teammates, me including jumped down
He did it twice, even after complains
Tho actually them being slow as fuck should prob have them in B
How does the needle pistol work?
you shoot, the enemy gets 6-10 stacks of toxin
You shoot a guy and lack of public healthcare kills them
if they were faster and had 1-2 more charges per pickup i would agree with A
tanner
two shots usually kill any elite or special (except crushers), headshot and criticals apply 1 or 2 more stacks, depending on the mark
Do you just shoot single person multiple times or just once is enough. Who do you prioritize ?
All human enemies take 1 to die except for maulers
yeah but who got time for that
Me
so 2 is enough okay, do you only use needle or do you swap to the cleaver
I am struggling with horde clear on shivs, better options for ranged talent tree?
this you?
and don't feel obligated to use it with the sneedler
Bad reasons
does the needle toxin spread?
Why do they not appreciate the bad mobility terrible cleave pathetic sounds and annoying sticky heavies?
and in any case it only spreads a single stack
2 on a crit :)
Yeah its a crow bar
I wish they just removed the sticky heavys on the bonesaw
Then it would be much better.
Chainaxe maybe.
Bit shivs arent too bad
I guess ill just drop desperado anyway as just got penances for it done
So might aswell go something else than full ranged setup
you don't use melee for horde clear in desperado builds
With rampage the shivs clear much much better
One benefit of the heavies on bone saw is that they are actually 2 hits
Chaxe isn't that great at horde clear, but it's pretty safe.
https://darktide.gameslantern.com/builds/a08147dd-5e6a-4bb2-b917-e366c2f85e0b/melee-poisonous-crit Would this work by using Vraks IAG instead?
you can remove long lasting
I wont even have it since lvl 23 only
The needler is so hard to pass up. IAF feels pretty bad without a desperado build
also i would take sample collector since you are already there
actually, is this build made for the toughness achievement
Im picking it for penances
definitely take sample collector then
Dropping Desperado as i just got it and Big Boom and Vulture done
otherwise i think it's hard to beat the sneedler on a melee build
Will give it a spin, maybe not going max difficulty on first game
yea it doesnt work
looking at that build thats big collection of pretty wild choices ngl
Its bugged
spam light
Now do a version based on the mortis trials and also based on the mortis trial benefits they can receive
the mortis modifier for chem nade is so useless with the toxin spread
and create warp shields
destroying trapper projectiles is god-tier when trapper spam
Its busted; i end up spamming them
rocket is also irrc only a single perk
The main thing about blackouts is close kills refill them and they can create warp shields
that's my big thing about them
Whats your small thing about them then
Also: this dclaw can 1 shot a damnation dreg rager with a crit from hyper-critical lol
I do have +15% damage to the 1st enemy hit tho with a melee
I was testing out coated weaponry with it
seems funny
they can get nade regen
cuz that's totally something needed for blackouts...
man desperado build with deathdealer/crit line is so funny on mortis
I don't doubt that at all
I got the newer tank spec when I last tried >.>'
for my crit build
I did at least get warp shield blackouts, tho
The fact I never got around to using the dclaw is a travisty, with how much time I put into zealot...
You can do either. You will need to swap to a melee at some point. If you don’t like cleaver shivs with coated weapons works too
But you can just use needle with pick pocket and spend most of your time shooting Ellie’s and specials
Cleaver needs time to click imo, its a good weapon that just feels awful
As an aside a shred dclaw works with coated too
And gives you access to the parry as extra defense
Cleaver is the pickaxe of the scum
Not DMG wise, but learning curve.
Tacaxe is also good with coated and it gives you extra anti carapace
How do you coat shivs?
I swap between tax, shivs and dclaw alot and over all i like dclaw the most, but tax covers more ground
Talent lower right called coated weaponry
Then on crit it applies poison
I scum on my hive til I chop my fent
You can get to nearly 100% crit chance on shivs so it’s pretty good
But i should be ignored when talking about tacaxe, I dont use BM on mine while playing scum
shivs with rampage on a crit build can just keep going forever on a captain or boss
I still don’t see the appeal of tac axe but I haven’t used it a lot. I’m forcing myself to level the mastery up now
this pleases me greatly, because a shield popping in 4 seconds from a crackhead mauling it with rusty knives is phenomenal
Lethality paired with good movement and the ability to kill armor
Got the lvl 20 dclaw mastery finally, about fucking time >.>'
Only took over 2.5k hours to get it x.x
I at least still have this skin from the zealot skin pack thingy, tho
Also lol
Do you need to use your cartel stimm for you to spread the effect with stimm supply
no
It's the opposite
I didn’t really have good ttk on crushers. Is there some secret tech I’m missing
It auto uses your stimm
Ahh okay
Does it also use your stimm if it is on cd, as well?
you can also use no custom stim and spread normal ones
You need to save your stimm before using the stimm pack
stimm supply that is, and if the stimm is on cd
No, but it doesn't give the effect of the stimm (unless you abuse the bug xddd)
how does spreading a health stim work actually
just aoe hjeal?
yes
that's kinda cool
any ally instantly gets healed when they enter the radius for 50%/1 wound chunk
It just applies the effect 1 healing stimm to whoever touches it
I feel like if I want stimm supply then I want this modifier, cause having to hunker down in a small aoe for the stimm buff is annoying
i think it's pretty useless in reality, but it's cool at least
yes u always take that
You say bug I say probably unintended feature
Oh, so I'm not crazy then lol
I don't think getting in the pack, getting no benefit, walking away from it and back inside of it to get the effect could be called a "feature"
I expect nothing from fatshark... at least... nothing that does what it says
So wait, with stimm supply and this I can spread hitstun immunity to my group with spur 5?
Free hitstun immunity for my randos? They won't know how to use it, sadly, but still...
True, unless they are extremely alert to getting hitstunned and then suddenly not getting hitstunned after my crate is dropped <.<
which I don't expect at all
Hell I wouldn't even expect good players to notice tbh
I think most people outside a coordinated team would probably not notice the stim crate buff.
That’s why i don’t mind abusing the bug it’s not game breaking or anything.
Except if you get like 3 huffs of attack speed buff that gives you dodge and movement speed or something but that doesn’t happen super often
the game also straight up says stimm supply is supposed to copy the stimm so why would i feel bad when it behaves like written :d
Exactly they should remove the need to move out and into the circle
yea
they should make the supply stim spew out nurgle gas on april's fools
is there a max on the toxin stack?
30 iirc
Yes it's 30
The Toxin Chem Grenade thingy, it gives how many stack per second?
Which mark? How do you deal with the 10000 strong crusher walls?
Rockets
Combine it with str stimm you 1 shot H40 rotten crushers
Its that dumb
I just kite them around tbh. As for marks I have no idea. The pretty Tacaxe and pretty dclaw at base.
Caps at 6 stacks
mk7 is the best one
mk 4 is good too
and also the easiest to use
I use mk1… and spam light… its that effective
It has the same pattern but mk1 loop is vanguard - strikedown
While mk7 has vanguard - vanguard - strikedown
I use dclaw with despacito Triple barrel shotgun
I mean you could take it as a tech choice cause parry vs bosses that might pester you
i keep the melee for crushers only
I use chainaxe
You sprint with ranged anyways on despy
I am not an iag hater, myself, I just don't like how the gun handles personally
Welcome my brother or sister
unwelcome
good players dont get hitstunned 
The iag is just like the uzis but cant fire while sprinting and accurate ads
Most of time can just hipfire it and it feels same
True the ads tho feels like it has more recoil then hipfire so misses more
I only use for snipers
I am definitely liking the dclaw on the hivescum, but, I am still probably using it poorly. I am working on getting heavy attack kills while my stim is up tho :3
needle being able to cover crushers is really nice as well, same for having the option of chem nades or the rocket
https://darktide.gameslantern.com/builds/a07c16c1-4370-4657-9f6b-33e714ca67c5/reginalds-melee-build This bugged with the one odd node unlinked in left bottom?
I did heavy attack kills while on stims with shivs bc the heavys can hit multiple enemy a little
The mk2 taxe also works since both heavies are cleaving ones
Oh cool wish I knew before
The mk7 works as well, but, only 1 of the 2 heavies are cleaving ones
Do the shivs even need stamina on dodge?
even with rampage ending making you lose 75% stamina
what's the stim?
Rampage makes you lose all stamina then 75% less regen
Finesse
It lets the shivs do like 2-3 shot on crusher
I understand why you have it x.x
I use rampage mostly, myself
I tried channel aggression but it didnt feel like it did alot
Melee hive scum feels better in most situation cause it can handle armor, bosses, specialist, disablers, and kind of shooters pretty easily
Better than ranged hive scum
on shivs those 25% don’t feel impactful. other weapons profit more off it
personally, I’d lose some talents up top and invest in pickpocket and hypercritical on shivs.
I was testing hyper critical and it feels the shivs dont need it because once you kill 1st mauler or crusher in pack
Is there a point of the dual stub pistols? they arent melee options for the class right? cant feel that they do much of any stagger, its damage is not as impressive for its mag count unless you invest a lot on crit chance to really put some punch
Then the rest are like 1 shot on maulers or 2-3 shot on crushers
Using hyper violence damage
+rampage/finesse
kill speed increases measurably with hCritical
Whats worth getting rid of? Tertium welcome and sticky hands?
and pickpocket is basically THE cheat node on scum that single-handedly enables ranged spam if needed
Oops wrong comment
I havent really ran out of ammo with bolt pistol that much
Sometimes I do need ammo when no veteran but not alot
yeah. I suppose you would be even more ammo conservative with it
Im suprised the bolt pistol can like 1-2 shot most special
Even in havoc
And with no gun talents
Ill try hyper critical and pickpocket tho
pickpocket might become interesting with the aoe mark for the bistol
cause you are incentivized to use the gun more into packs of specialists
pickpocket is just nice to have in general, but, I think it does feed bad habits >.>'
I havent tried my melee build in high havoc so pickpocket may be better
Idk what mark my bolt pistol is even
‘bad habits’ is the class motto. nimble and jittery make you value dodges more than they can achieve on other classes. you are stacked with crit nodes so your perception of critchance gets warped and things like desperado and VD let you completely ignore damage sources.
4 is the original, 6 is the explosion damage one
True
I was able to play my thammer zealot after all the hive scum playtime I have done
but... thammer on zealot is like a glove for me, it just fits
but the same is true for any class but zealot now. and with zealot, even fatmangus builds let you outright ignore most damage mechanics
Who are these people?

hivescum makes me remember day 1 arbites
Steam forum and readdit
Oh, so the places that don't know what they are talking about >.>
i hope fatshark listens to the people and buffs hivescum even more
probably people that are still trying to make it a full melee class? i think the class as a mid range gunner is stupidly powerful, and even some needle melee with utility of stim supply is really solid, but full melee just feels awful
It works as a pure melee class, but is nowhere as good as alternatives
"perfectly" is biased
i mean it's nowhere as good as desperado, maybe
I really like melee scum a lot
which is kinda the intended role of the class
It is really good full melee
So for the dclaw's parry do you press m1 after you parry for the counter-attack? I haven't used the dclaw in so long <.<'
All it needs to do is shred boss and armor and kind of help with shooter/special
that's less pure melee being bad and more like desperado builds just ignore 50% of the game
i mean i don't think you should be able to beat missions without even taking out your melee in a tide game, but maybe that's just me
Desperado kind of falls off high havoc
Unless your playing with ppl who can handle the weaknesses of it
true they should buff it
i have made missions full on gun, its not easy and you need careful management, but its doable (but its really better if people learn to melee)
Buff dual stub pistols
buff IAG so everyone can enjoy it
Maybe dual stub pistols should be the armor killer weapon for hive scum ranged
i dont feel it falls on high havoc, but your role is not as much as a caparace hunter, the value of cleaning swarms and disablers like smite psyker (or even better than) is not bad trait to have in exchange of not being the best vs caparace
Rn its just worse at everything like horde/shooters
i do wonder how someone can make a gun that is just
it feels that wants to be a mobile version of the vraks iag, but not having sprint and shoot by default is weird
It falls off unless you have ppl killing the carapace
not good against anything in particular with a rather slow firerate
and then turn around and make dual autogun
Like when theres 10 rotten armor crushers on you and have to shiv them all to death on desperado
you CAN kill the caparace, this is why IAG is so goated, its finesse crits hurt caparace enought to make desperado keep running vs them. is it the best? no, but you have other 3 ppl covering while you still can gun down everything not fully plated
it's true, it does chunk crushers
but like
if you don't have a strength stim, it takes your whole magazine to kill one
you can finish them off at least
Without stim ik it takes a while and more on rotten armor
yeah, but in my experience crusher congas are dangerous, but the real run enders are disablers
they just rain like the plague
Disablers are bad but also bad when theres crushers making all the specialist dangerous cause they are shooting nets through them or throwing grenades
I think they are designed to be side arms for a melee build. They can kill specialists sorta quickly, but revolver and bolt pistol do a similar job but better me thinks. Also needler exists
Bolt pistol has been good side arm for melee build for me it has stagger unlike needle gun
Ole reliable bistol and revolver keep winning, also the needle gun is quite good yes
i know needle is quite strong because of the chem tox being super strong, but my primate brain enjoy the hand grenade launcher that is the Bistol
Thats like every build
Despy in high havoc ain’t falling off
I lvled with desperado stub pistols and it was really fun. Once I got into aurics tho it really fell off because you weren’t consistently killing things with one or two shots. Also run and gun and speedloader were the only way to make the gun feel good and dap just runs away because you can take 2 dmg blessings
It’s kinda frustrating when you do the stupid trick shot to kill a sniper or gunner and it just knocks them down behind cover
What if they increase it to 5000
What stub pistols lack in damage they make up for in vibe and style
true, but you have only one bullet in each magazine and it breaks your arms for 20 seconds each time you shoot
Dual wielding kickbacks
so called vibe and style when the mauler in front of you slams you into the ground
Spin shooting backwards dodge on a sniper across the map is a feeling
losin because of lack of killing power is also a feeling
Skill issues it seems
why it has 7 bullets in each mag? doesnt feel that it hit as hard as it should for such low ammo
because they are pistols
Theyre based off 1911s
which makes sense but
I cant decide if i wanna get the DLC...total account level is 498 but the steam reviews are throwing me off
it doesn't make for a great handgun
STUB pistols, they are quite big for normal bullets
But i wouldnt mind if they had more bullets
You can get double stacked mags though
definitely get it, the negative reviews were from when the class was buggy and the talents weren't distributed well so it was hard to play at low level
Also from people being mad it wasnt admech
it's fun. frantic gameplay, several well performing builds and a good chance of getting even better with post winter hibernation hotfixes
Wondering if its much harder to play than Psyker/Vet (in terms of squishiness)
I honestly didn’t understand the negative hype I leveled before the changes and didn’t have any issues until auric
Hive Scum is very fun definitely worth it
the ranged build is basically brainless
But that was from bad habits being rewarded for 30 lvls
But I do like the prospect of a fast moving character, like the scout in TF2 or something
I wonder how many will change their review if we get adMech one day
If you have good fundamentals it isnt a problem
'where ratling, rotund guppy?!'
I know everyone keeps going on about admech but I want my space Bardin
if you ever liked necromunda, deluxe edition is a nice throwback
If you care about cosmetics sure not for me personally
Imo the deluxe is not that great unless you are invested on the character it is making reference or you like the drip
hive scum has been fun, im just bad at builds. Whats more "meta" the pistols or the uzis?
uzis
Fair. I'm not too familiar with Necromunda , but the cosmetics just seems like just wrapping everything in caution tape hahaha
they are like mad max stuff
We have some MINIMAL hope for Space elfs, going out of our way to get space dwarves seems like a stretch
Just the regular DLC for now then 😌
Uzis for sure
Squats?
we have hope for orcs freebooters actually
it is vastly more likely that we get space dwarfs than elves, going by the track record of FS indeed peeking at 'munda for ideas
It’s more likely to have a squat in an imperial hive city than eldar. Squats are just viewed as abhuman vs being xeno
ironically orc freebooters would make the most sense imo
Yeah
maybe, i dunno if the empire would recruit them to attack a city
When Sisters of Battle
the zealot is a sister of battle that forgot the armor at home
As part of a Rogue trader AND Inquisition, we can make exceptions for Eldar, Just see Dark heresy!
Tbh what are "fundamentals" though. Like I'm havoc 20, play mostly Auric Maelstrom. I don't know all the mechanics of the game though
i really want to see how they are bullshitting the eldar in in dark heresy
But, No Melta Gun or Heavy Bolter
soon
Yes but you wouldn’t have to make any exception for a squat
Like I only just learned what impact/rending is lmao
how to dodge
- ideally also the slot system cause you will end up in situations where you want to kite or fuck off
An understanding of when to dodge block push spacing and your sources of toughness replenishment
tbh i would not be against it at all
the what system? the hell is a slot?
(yes I are mostly still noob apparently)
The slot system reserves and limits space for enemies to attack you based on their size
how enemies path towards you and how they distribute around you. it's based on a system of slots around your character
Me neither and eldar would be cool but they have already said no to space Bardin
... Time to study on it
There are several good YouTube videos on it if you search
Its conspiracy
of to the youtubes I suppose.
Once you understand it you can manipulate it to your benefit
holding corners and choke points is important BECAUSE of that kind of mechanics
This guy gets it
what's the mod for seeing the Coherency in the middle of the screen?
Also closing doors on monstrosities is a stim of mine
The blessed Doors of the Imperium are the ultimate weapon of Big E
in your face banana boys
I dub thee, HODOR!
Who needs a marty zealot when i have the power of an elevator door
Checkmate crucis
I found the guy dying in every open area
Just hold where you stand 👍
What's a good melee for a desperado build? I've been using shivs since you go hypercritical for vulture's mark anyway, but wanna try something different
I tend to go for higher mobility so knife taxe the shivs
shivs, tacaxe, knife
imo, whatever helps you against crushers
does the CDR stuff affects the cartel special?
no
dang :(
only sample collector does
so only the sample collector gives cdr
okay
what's your stimm lab if running desperado dual autopistol
i just run full cdr, but i might try the strength branch soon
ohhh sooo desperado, stimm, then desperado? does strength affects dual auto dmg?
yeah
strength increases the cleave, damage, suppression and stagger of any weapon
well not suppression
Yep, it's multiplicative with bonus damage and cleave that isn't gained from strength. I don't know about stagger, tho
you can run any of the trees with desp and see good results. some prefer more desperado uptime, others a kick in damage or attack/reload speed
the rending bonus from the strength stim will allow you to hurt carapace better
which seems like "no shit" but it goes from plinking right off the armor to actually doing damage
should i take toxin mania or pickpocket on a bonesaw needle pistol chem build?
The finesse stim kills carapace pretty fast with shivs
or can i drop something else for pickpocket
Pickpocket might be the strongest node in the game
Take out damage with toxin
Nothing else circumvents the ammo economy like that
One of the worst nodes in the game
toxin mania is not worth it if you're sacrificing pickpocket
thank you
Like just mathematically, what sounds stronger, 15% damage when close to chem tox or unlimited needles?
I'd make damage the dump stat, stability actually is kinda important for the needle pistol
also worth Run n Gun for the permanent spread bonus
kk i'll get a new one ty
roll a new one from Brunt and compare them in the psykanium if you want, you'll see a stability dump needle pistol has significantly more fliers off to the sides
Damage only effects the projectile damage which is not existent
blessings I take stripped down+run and gun but desperado is good too I suppose. for perks I run unyielding and reload speed actually
The dump is damage
Blessings are run n gun, point blank
Mk 6 is better
i got lucky thanks
Mk6 can apply more stacks but Mk2 blue mode shoot it at the floor surprisingly good trash clear
What are the differences in the marks?
i only use mk2 for the toxin spread on kill on the special mode
i think mk6 has higher single target damage and the blue mode explodes and staggers on kill
Mk6 does more stacks on crit and has a shitty stagger effect, Mk2 blue mode can spread toxin when needle-affected enemies die
I disagree with point blank personally
So single vs groups more or less
i think desperado would be better for me
I wouldn't take it for gospel cause one guy said it. All a crit does is effectively require one less needle but are you really going to go "oh I saw a crit marker I will switch targets now" in a fraction of a second? You also have infinite ammo with pickpocket. Just take stripped down for the ranged immunity and Run n Gun for the sprint shooting+spread reduction
Like mathematically critfishing is slightly superior in Spreadsheet Land but unless you're playing like a 100% efficient robot it's hard to make the most out of so small a difference
Alt attack on the needler is garbage
It doesn't spread, which means it's only value is into trash hordes
The value of needler is not a wave clearing tool
It is the fact that it can shoot at any priority target in the game and with enough stacks it will die
Stability is only sway for needle pistol
Affects neither spread nor recoil
doesnt damage only affect like 5 damage though
Yea
the initial hit damage
So reducing sway is still better than other things you can dump
Everything besides ammo and mobility is dump stat
👍
The class is already ranged immune
Sample collector value goes crazy
Stop
huh
oh this is for a chem build
I’m making potstickers
oo those look good
@low harbor if I visited China I would gain 20 lbs in one month
I swear it's all crack cocaine
dumplings? yum
sorry I'm too chinese to know how much 20lbs actually weighs
i need to try
Sprinkle that on everythang
Is exe stance better then shout
MSG has been badly maligned, I brought some over the holidays to help with cooking and my boomer relatives were buggin
Someone (pro vet) told me it is
Nope, not even close.
depends
I think it's much more than that
I think it's at least equal
The way people don’t know how to read studies makes me sad
Msg does a lot of heavy lifting
Idk for carrying team in havoc
At least in americanized Chinese food
it makes vet much better at doing things vet is best at, but most teams aren't good enough to utilize that
No. Gold toughness is too strong a safety net and the average team isnt going to play around you.
better ranged breakpoints, stun immune (for frontline elite kills), wallhack, and the highest toughness replenishment of any class by a wide margin
Dont rlly need gold toughness if ppl dont get hit by poxburster and sniper
No one plays perfect and moreover the game doesnt work right all the time
Actually more often than not there are things fundamentally broken in the game and we just adapt to them as a feature.
I'm a proponent of ES>VoC tbh
I think its better too if the vet is good
Agreed
VoC has no skill floor and a minimal skill ceiling which is why it's more popular
VoC is just safe
but it's like the 2nd worst support ult in the game
the only support ult it's better than is nuncio aquila
taunt is way higher value
chorus is way higher value
bubble is way higher value
stim crate is way higher value
For me its like why is vets skill give a knockback and full toughness and thats all when hive scum can knockback and full toughness and rampage at same time
btl is way higher value (and it's both offence and defence)
That is patently false
chorus is a higher impact ult and matters more for when u really need space makers
voc gets hard countered by pox gas
Pox Gas is literally hitler unless you're arb ime
Chorus is better at saving game then shout
nah
stance vet tanks gas no problem
30% max toughness/s just hits different
Ik stance keeps vets alive better then shout
Regening toughness per second > full toughness one button press
Yeah touché
Modifier still sucks tho
It's really not garbage tho
Shout would work better if it also gave regening toughness afterward
The shout barely works in gas
Man I want to love rampage but the increase in damage taken when it ends is a bit mcuh
Vet abilities need touching up generally.
It's an extremely safe means of horde clear with infinite cleave despite the shorter aoe that also can be taken on the class with infinite ammo
A 4th vet rework lmfao
red nodes can use a soft rework
Voc is just boring
I've sent them a draft actually
lol
it's very easy to make current vet tree better
Whats the stealth rework
Remove it
💀
give it more bombs
Agreed. Leave stealth for zealots.
Infiltrate base ability
+25% move speed lingers for 15.0s after breaking stealth
Damage bonus reduced from +30% to +20% but lingers for 15.0s instead of 5.0s after breaking stealth
CD reduced from 45.0s to 35.0s
New function: during and for 15.0s after breaking stealth, melee attacks’ second target damage/stagger profile is overwritten with first target
Hunter’s resolve
Duration increased to 15.0s, and grants stun immunity
Low profile
Add screen effect showing when it’s working
Overwatch
Remove CD penalty
Marksman & CQKZ
Both last 15.0s instead of 10.0s, and can be refreshed alongside executioner's stance
I'd love a melee steroid of some kind
Genuinely I think they should give zealot bardin stealth
Whats this mean "during and for 15.0s after breaking stealth, melee attacks’ second target damage/stagger profile is overwritten with first target"
u swing ur sword and hits 4 ragers
first target takes full dmg (1st target), 600 dmg, max stagger
2nd target onward takes reduced dmg & stagger
this overwrite makes u effectively have mini-BM for 15s
Increased cleave effectively
not increased cleave
So stealth would be more melee focus
no, cleave budget stays the same
I was thinking like turning stealth into elite/special hunter like get stacking damage on kills and refresh stealth
cleave distribution is not the same thing as cleave budget
Im aware but in actual play it will feel like increased cleave
I don't think they'll go for stealth refresh tbh
at best make downtime lower so u can use it more often
Waow
this is just a draft I sent to playtester lol
don't get excited
I've sent way more bizarre ideas
Maybe melee kills during stealth extend duration but has diminishing cd that caps like rampage
Too late
Increased damage backstabs
I don't want vet stealth to be backstab tbh