#hivescum-class
1 messages · Page 203 of 1
Dogs smell sometimes
I did h40 with randoms and everyone was hive scum we almost made it and died at end
So ive never won all hive scum match that was my first one
drugs are good for you, m’kay?!
All hive scum on havoc
That's what darktide has taught me.
Problem? Just take more drugs
he's a little brain damaged but he's got the spirit
Yay, I did the vulture's mark and desperado penances and can now use whatever keystone and career skill I want :3
Why is everyone mean to me
real
So for these 2 penances I can use whatever stim I want, right? Just get a min cd stim and spam it, while using heavies to kill/hit weakspots
pretty sure yeah
Just gotta use heavy spam horde clear weapons >.>
It's just those 2 and the toughness recovery stim penances I have left to do
Some ppl is angry when you shoot every thing
You: plays well
Randos: surprised pikachu face
I'm gonna do a funny
Yeah, but, then it wouldn't be a funny
Exactly
It's a funny because it's unconventional, untested and probably unintelligent
alternatively you could do something like this as well, probably
fair enough ig
with the knife
for lethal dodge distance
You know... cause the knife REALLY needs more movement speed and dodge distance...
Rlly I thought it has alot
Nah, practically none. When I dodged the crusher I almost didn't get ledged.

It seems like Mr swole needs to go touch some grass
Yeah like how ya gonna be that mad and not just excuse yourself
Like stand up and go walk around for a bit , raging in chat solves nothing
Getting mad at someone in a game is like taking poison and hoping the other person gets hurt
People be like that, sadly
Turns out I didn't notice much difference in the availability of the stimm pack
Might try without cooldown, idk
Technically I only have 10 seconds to make use of the cooldown reduction, given that the pack's cooldown is paused while it's up
inquisitors usually get a ceramite skull plate too ofc they actually have the top of their head put back on over it unlike here
man i wish cyborg shit was real. i want predator vision ...
I'm testing the chem grenade with the blitz toxin talent right now
I... can't tell a difference
Because Chem nade's function doesn't really benefit from it.
Blitz toxin only really works with blinders
It does. something
Just that something
Is virtually nothing in practice.
It just gives 3 extra stacks on the initial explosion.
I imagined as much
I take it the DoT effect still counts as toxin for the toxin talents like toxin mania?
The most it really does is make some things die faster if they were in the radius at explosion time.
Yes.
Kino.
And also counts for sample collector
Oh, right, sample collector isn't limited to melee kills
One of the reasons why Chem nades are so stupidly strong is because putting them in the right place during a really dense horde can give you back your stimm very quickly.
blinders being able to damage the trapper I stagger with them or do a dot to the horde near me is a realy nice bonus
I also overestimated that fancy explosion it does
I thought it was some kind of scaling with the enemy density, but nah
The grenade really is just doing that damage on individual enemies
It's the same pitiful explosion the needle pistol does
It's like 9 fucking damage
Yeah, I've seen other hive scum players get a huge amount of use out of the chem nades when they were thrown in a good spot. Idk if they had sample collector, but, they still did some work with those nades
it puts 6 stacks of toxin on the enemies continuously during its duration. is enough to kill everything but bosses.
yea it lasts 20s, thats long ass time to have 6 stacks of toxin on you :d
20s of free protection on that minigame machine >.>
doing 1/2 the work of protecting you or the other player
Its overkill but I think it reduces enemy hit mass as well if they somehow survive long enough to be meleed
I'm kinda curious to see how the agripinaa shotgun is on the hive scum
I don't think I've heard much talk of the combat shotgun on the hive scum
If there wasn’t a cap of 6 toxin stacks in chem grenades it might do more
Every day we stray further from the Emperor
There is apparently a mod to remove fog from vent purge
That's like half the point of doing a vent purge run >.>
Like... I'd just do a mission without vent purge if I didn't want to do vent purge :\
Technically speaking weapon customization lets you put flashlights(that don't trigger daemonhosts) on guns without flashlights. It does remove the weapon special that you had before, tho.
He knows it 
i miss him bros ...
I never could manage getting that one to work, actually
I think I'm just severely stupid
It's a bit weird, and it makes your game crash a lot more
not the new version
it's now bound to special while using sights
I already regret taking this combat shotgun to this run >.>
Agri shotty is poggerful
I don’t even get how people do db shotty
with a lot of glee.
I can’t do it, too much reloading
it feels pretty nice if you click the AS branch on stimm
It's great, I just am not the best at using it. I still got some great use out of it, and got better at using it. I should have brought desperado with it, tho
I like the versatility
Slug for long-range shots and staggers (including bulwark shields), and a nice toob for magdumping
Comfy
Comfier on psyker, admittedly
it is extremely versatile, I got some great bolt shots out of it on top of spraying and praying down a lot of elites
That 30% reload speed is ridiculous
sniper + shotgun all in 1
Yeah that 30% reload speed hard carried my useage of it
scum is too easy, its made me bad at oggy 
You too? I have to play a few pallet cleansers before doing serious Ogryn business
lol yeah it gives me whiplash going from the crackhead speed to oggy speed 
has all the mobility in the entire world
swaps to ogryn
has at best 1/20th the mobility of before
I'd say even zealot to ogryn is less of a whiplash than hive scum to oggy is :\
also a bigger difference in playstyle tbh
Yeah
You go from needing to avoid every hit you can and being able to dodge them to being able to take some hits but dodge less stuff for hive scum to oggy... zealot is pretty similar to oggy in terms of being able to take hits, the way they can is even similar if you build both for toughness
gunners become alot scarier when you're an oggy lol
Eh, I find gunners to be hit or miss on their challenge when I'm on ogryn. I also play with braced regen, tho, and either the heavy stubber or twin linked heavy stubber
Now packs of gunners? Yeah, terrifying
You're such a big target that like 20 gunners can be near instant death
yeah i mean packs of them, and i tend to play tauntgryn
, so like... they hurt if i don't either close right away or hide right away
I generally play with the charge or gunlugger career skills
so closing the distance/handling them is a bit easier
taunt is just too good for me to give up for the charge tbh, i love the cc too much
I also play with 3 curio perks of 20% gunner resist, generally, just cuz I'm paranoid
lol thats just normal oggy curio tbh 
You see... the attack speed of charge is too good for me to give up, when compared to the taunt which gives better cc... I've never been that big of a cc kind of player
we've all been scarred by gunners and over equip gunner resist
I run it on all classes, most of the time. Granted I generally played ogryn and zealot in the past
and having gunner resist on non-desperado builds is nice on the hive scum
yeah i still stick one lucky gunner resist on all non oggy builds at least 
I'm so much on the front line in the face of gunners on zealot and oggy that I run all 3 since it's just so useful for if you get caught off guard
which all it takes is 1 spot of bs to get you off balance sometimes
yeah it buys you an extra second or two, the roughest is when you run heavy hitter, feel no pain can at least shrug it off better
1 or 2 extra seconds has saved my ass so many times, it's not even funny
i never really saw much point in taunt when charge exists but maybe I'm wrong
Taunt has its uses, I just prefer something that gives me the utility of distance closing/attack speed to cc
the cc is INSTANT and you can keep acting during it, then it has a micro cc of making everything look at you... if you're the type of player who is good at controlling a horde then it increases your dps (on top of the actual number increases)
I just beat the hordes to death with my melee rather than trying to control them
you do the second thing to make the first thing faster, bunching them up into a ball instead of a line
you're doing the first thing the whole time too lol
like you're killing them as you make them form a circle
Yeah, I just lose that distance closing utility by taking taunt which is why I stick with the charge on melee builds x.x
You gain other utility, but, distance closing is really nice to have
can blessed stimms heal into the next wound or is it still hard capped to just 1 wound
It's one of the reasons I love chastise on the zealot
lol i get you, the sprint>slide>taunt when they are barely in range method feels alot more dodgy than the "press button and run at them" method
smthing smthing "They've got a run at you attack?! Come on man, what the hell?!"
i thought it heals only partials but i could be dumb also
right, but i just be thinking if cc spacemaker ult is what I'm bringing i would rather play vet
(i am also not a big fan of the big guys)
you use it for damage, and the cc is instant and HANDY because it causes enemies to stand up stright and highlights their weak spot for you in the dark in most cases
its the kind of cc that makes bulwarks present their heads to everyone
like historically i HATE taunts in tide games... but i love the taunt with oggy, they did it right finally
i also have trauma from watching an ogryn press taunt and deploy shield (last one standing)
taunt is more of an offensive tool, you use it in the same exact way you do rampage with its little cc
forever burned into my memory
blockgryn and smykers are the same picture tbh 
Ah, yes... the age old tale of either woundgryns or shieldgryns...
The 1st time I used the shield, where I helped my friend get a monster kill against a daemonhost... I did better than rando shieldgryns ever did by just light attack spamming(this was before the shield got buffed)

I only planted when I had to block the daemonhost
I don't ever use the plant on the shield, if I do somehow end up having it
Why plant when I can kill?
This isn't plants vs zombies

lol i think people hear "classes" and think "holy trinity tank, dps, support"... but this game is all about killing so every class is just a flavor of killing and trying to force more than "i sometimes help my team while killing" will never work lol
I was a vt2 vet. There is no "tank" besides ironbreaker, which is the closest thing to a "tank" class in any tide game
and you still don't try to "tank" hits...
i always argued crunch slayer is the most "tank" class in the game since it has the always up DR on heavies and crunch is the best cc in the game
crunch is just good on slayer, in general
I liked the crit version with throwing axes and a random melee
in the chaos wastes
10/10 experience for me
literally can use any melee, even 1h axe, with the throwing axes if you know what you're doing <.<
tho the 1h axe is pain, with no horde clear weapon to go with it
the throwing axe never felt right to me, like what do you mean i can attack things i'm not next to? that feels wrong
It's not that I want to attack enemies I'm not next to, it's that I don't trust the bots/randos to kill specials >.>
lol i was always on top of special kills as no throwing axe slayer, you just throw yourself to the specials 
also the ranged people can't steal your kill if you body block their shots with your dwarven ass 
idc if someone steals the kill, I just care that the threat is dead

A dead blightstormer is a good blightstormer
lol honestly outside of hooks just cheating most specials in vt2 can be dealt with by just using corners and forcing them to come close enough on slayer
Also the 15% mag capacity talent gives my autopistols 10 extra shots... 😮
hooks (and sometimes assassins honestly) tho will just ruin any plans
Probably not worth it, but, I like having more mag x.x
Yes, but, again I am paranoid and have been caught in bad spots too many times in the chaos wastes and base game x.x
i wonder how much actual uptime that is extra at 10 rounds, gotta be like nothing right?
The main reason I don't like playing grail knight is cause I can't consistently kill rattlings or fire rats without using corners n stuff
yeah grail night is just harder tbh, because it has less freedom of movement during bad situations
I had 1 time where I was pinned against a wall for like 30 seconds while the bots tried to kill the rattling with my shield blocking it x.x
The main reason I prefer the beam staff to the coru staff on the battle wizard is cause of the range <.<'
i've just gotten really good at ignoring specials for as long as i can, this bad habit has leaked over into DT a bit too much 
Meanwhile I'm hypervigilant about specials... more specifically: disablers
always have been, always will be
I hear trapper? I see red

i'll still like prio target them, but like... if they aren't a direct threat right that second and i'd have to trade some health or something to get them, then i'll shift them down the to do list lol
Trapper and tox bomber are both very high on my list of “must die NOW”
been playing zealot with revolver as my ranged and theres few things more satisfying than seeing a trapper and immediately nailing the fucker with a quickswap shot
I love blasting them with the autopistol, myself
trappers for me move down the list if they are in "run away and reload" mode because thats sometimes risky to get the kill... bombers i prio if i'm the closest because they can wipe teams if a mutie comes along 
I've seen 1 trapper capture 3 randos so many times that it doesn't matter how bad tox bombers can be... trappers come first
what do you mean 1 trapper capture 3 randos
1 unkilled trapper proceeds to net all 3 of the randos on my team
1 trapper trapped 3 players
cause I didn't focus it
I have a clip of that happening in havoc
owned
within 30 seconds
It’s the random shotgunner and plasma gunner packs. Like you better start dodging when you hear that slide click or your toast
btw is aurics actually higher difficulty than damnation or is it just damnation + high intensity/another modifier like it was before
right makes sense
Do you know if maelstrom has HITSG baked in?
what does that stand for
I guess HITSG is 7 and HI is 6.5?
high intensity shock troop gauntlet
right
wouldnt it be HISTG then
HISTG has noticeably more spawns than plain auric
lol yeah
not good
with no blessings and cleave talents, i don't think it even cleaves a poxwalker in havoc?
or maybe a bruiser
depending on the setup you run it ranges from fine to pretty good, if you are running right side its easier to set up the HV daisy chain but in the middle you have better ground level performance that still ramps up nicely with HV... mostly light spam against hordes and alot of head hunting
you need to push stab alot as well
I'm trying to make a tox stim supply build and I'm not sure if shivs or saw would be better
saw has built in tox but shivs has a lot of crits
both work, its preference, shivs are the meta but saw works more than fine if you like the weapon
i've been running it just fine at least
but yeah... the bone saw is an aquired taste
but with stim supply you usually can get enough crit to crit on one big overhead then just go to town on lights with the HV procs
or honestly just light attack and the crits will start that process in a smaller way instantly if you're fighting a horde
hyperviolence
hyper violence, the one that takes some of the overkill damage and gives it to your next attack done within a second
so is hyper violence basically the way to go with any weapon bigger than shivs?
or do you wanna run it on shivs too
works with shivs too tbh, but some people like hyper crit but hypercrit doesn't proc alot of on kill effects where HV does
I found it also works well for shivs, since you can bring some headshot overkills to the next poxwalker
And you can still chainstab elites
pretty sure hypercrit does proc on kill effects
also can I get away with not running the needle gun on a tox build or is it too good to pass up
cause it seems like a lot of the tox abilities depend on melee and proximity no?
you can run something else yeah, you will lose some easy tox stacks but like... you don't really need them always and you can use tox blackout nades instead
oh the cartel stimm recharge isn't distance based huh
i am really
starting to appreciate blackouts on a full melee build
dont even need the toxin
you do enough damage and all you need is the cc
yeah blackouts are probably the best grenades tbh
I think it depends on what you're going for honestly.
The more aggressive you're playing, the more value blackouts have.
as long as you have an answer to carapace i earnestly think blackouts will turn more lose scenerios into a win than the other two blitzes will... BUUUUUUT all 3 blitzes are crazy good tbh
like there isn't a bad blitz in the bunch
Being able to deny most disablers a chance to engage so immediately is such an underrated utility.
yeah its why i think they are the best, they stop the worst things and can do it over and over, the other two can also stop those things but in a more select fashion
and when i'm calling them the best its by like 🤏
i use all 3 blitzes tho depending on my mood, blackouts are just my default at this point
The magic of crowd control
I used to do that with revolver
Didn't matter if I couldn't kill the thing, just a shot anywhere was better than getting netted
yeah cc is for speed of respond and damage is (usually lol) what instantly follows
for unarmored hordes it shreds them
for mixed hordes it sucks balls
a single crit with coated weaponry applies 3 tox stacks which will kill anything smaller than a shotgunner that gets hit
i wouldn't say it sucks balls, i agree it takes work to figure out how to navigate it but like... once you do then its more of a chore then sucking balls lol
its def more work than other weapons but not like... a back breaking amount
I only use the bonesaw for very specific cases, particularly on purple mode for desperado. One of the main cases on non toll havocs or below the H1's CC can cancel overheads+ the brittle is nothing to sneeze at.
It also can do notable damage against captins/twins depending on setup.
it's really annoying that when both your ability and stim are charged using the ability wastes the stim
yeah it can melt them if you're running a rampage setup on it, i personally prefer the rampage/adren bonesaw to the box/depencency setups even if they have lower numbers
its kind of a non issue tbh, you'll still always be at 4 stacks or 3 stacks because even at 60 seconds that means you have 2 mins to deploy another box since putting down the box at 3 gets you back up to 4
so like... generally you'll just be using your box instead of the stim and using the stim recharging to recharge your box faster
should I go for a higher cooldown stim or a lower cooldown
both work tbh, even if you max it out as long as you take the node that recharges box when your stim recharges and the node that gives you cd on your stim when you kill tox'd enemies then your uptime should be enough... on high cd stims you can mix in a couple of cd reduction nodes as insurance to always have box up before the stack expires if you want
hive scum is very fun
or do you mean you got the deluxe?
Ehhh it’s ok but I feel as fragile as a psyker
earnestly, by level 30 and understanding how they work the only class thats tankier than them outright is arby
once you get more of your abilities hive scum is very fun. Also when you got your abilities and stimm going it's actually kinda hard to die
it's probably my favorite class now
rip zealot
yeah you can go full face tank mode with alot of setups
My main goal is just like, getting all the iron rider cosmetics lol
Or at least most of them
nothing is that hard to unlock tbh
So I guess I’m going melee build
the penances are actually really easy to get lol
the feeling when you see zealot grabbing grenade pickup right before your face into a wipe, fun :d
melee scum is earnestly hyper fun
Good to know. Cuz they seem like a lot reading them off.
rampage scum makes me high in real life
auric has slightly higher spawn intensity than [damnation high intensity]
yeah nah I got a bunch of them just playing normally and screwing around with builds
I watched a vet with grenade regen grabbing nade pickups so he could individually krak each scab rager the other day
While I'm completely outta rockets
by the time you're done learning the class your main playstyle will probably have them all done, because they are all just "play the game with this node" or whatever
all done for the stuff you used to learn i mean
i really hope they buff stun and incendiary nades eventually
veteran players making kraks look balanced, classic story
they are nowhere near as worth the pickups as any of scum's blitzes
it takes alot to make me salt, this might do it
yea funniest thing beign 2 of scum grenades being direct upgrades to zealot nades
and 3rd nade being special on weapon, also better xd
tbh playing a bit with stunstorm grenades i wouldnt say blinders are as much of a direct upgrade
but theyre def far better and have built in replenishment
ngl I was kinda hoping more playful gang rivalries with the Hive Scum community
if stunstorm had more charges and a shorter fuse they would unironically be really fucking good imo
i mix and match the different gang colors, you will never know which one i actually am
I mean you had to pick one in the character creator lol
lol it was mostly just crackhead jokes just like arby was mostly just cop jokes... i named my scum yugi moto, i make jokes about battle city and stuff in games sometimes 
Also I went with the most male pattern baldness on my character XD
stunstorms having delay and being super limited kills most of their utility they would otherwise have
yes that is true
like surely they could've just made stunstorms insta throw at least
but their aoe is way larger than blinders
video game players can't read 
“True.”
so its not as direct as incendiary vs chem
i'd much rather they just shorten the fuse and give them like 5 charges base
they made hive scum hair choice too easy smh they made a hairstyle meta
that alone would make them far more viable imo
my nade choice is solely based on aura and stunstorm has none so its over
yea definitely
Popcorn grenade
and make incendiary apply brittleness 🙂
So any recommended stim builds for the middle talent tree?
attack speed is funny
Strength + speed sounds fun
I go with toughness because there's no pressure to keep jorking it grimdark style
So I can just hoard my stimm until I'm in el peligroso
i usually go attack speed and strength branches when going rampage/adren... because it gives you a mini rampage between your rampages if you need it and the long cd doesn't get in your way
incendiary nades i honestly have no idea what they could do to make them worth picking
but stunstorms is pretty simple at least
toughness can be a nice "oh i'm gonna die and can't get toughness any other way" button but its probably the worst option (but its fine to take tbh)
its def the worst option
It’s so weird going from my main (Ogryn) to hive scum.
The jump from moron to addict is not for the faint for heart
i played too much scum and now i'm bad at oggy lol (not actually bad but def out of practice)
how do yall feel about games that kinda feel janky to start with, but as you level up and get more skills it starts to feel smoother and better so you feel it alongside the character
stunstorms are for clutchs only, if you trust your team the other options are probably better
Me sprint sliding and getting hit on non-Scum after 100 levels of crackhead
as in simpler to buff so its worth picking over knife
Depends how janky is the jank tbh. I really appreciate games where you can do interesting things on a low level character with experience and player skill
I get a lil butthurt when a game flat out tells me “no” (Fallout Hacking) rather than “give it a try” (e.x. Skyrim Lockpicking)
I felt really dumb, I tried dodging under a dog with oggy last sesh.
I would claim the kal jericho braids are meta. but what do I know.
The tldr is it didn’t work and I looked like an idiot
I'm not much of a fan of them, because they usually include things like withholding basic moves from the player as a form of progression
It's also why I'm not a fan of metroidvania games, since they give skills for the player to use on places they already passed and start relying a bit much on backtracking
I'd rather have games that already start the character with the complexity they need, but slowly introduce the systems so the player doesn't get overwhelmed, while also allowing older players to, for whatever reason, restart the game and still have the things they're used to
Main reason I find it hard to start a second play through of Hollow Knight. Going back to no double jump and half of your arsenal feels raw
Remnant FTA was a game that felt annoying to restart for me
I'd miss on things like stamina regen, max stamina, I think weapon swap speed too, reload speed, and also some specific stuff like lifesteal
Not to mention the items that enabled my build
no longer playing the underdog, huh
It's a big reason why I absolutely adore NG+ in games, and my opinion of a game will instantly tank when I finish it and notice it doesn't have NG+
Veilguard? Honestly pretty damn fun; was looking forward to bringing my endgame build to a new game on the max difficulty
Except it didn't have NG+
So it fell to the classic: "game gives you super cool item almost at the end and you have like 5 seconds of fun with it"
idk. some games like Octopath Traveler are so massive, a NG+ would not be enticing. instead it has post game content you can keep on playing.
It's also why I keep playing Darktide: I finished my talent tree, got my builds and all that, but still want to play higher difficulties because the game was made with my builds and gear in mind
Hogwarts Legacy :(((
Don't tell me that, I'm still playing it 
Become OP at level 20 and never experience the challenge of actually having to use your items
All because you made the mistake of engaging with the gear system properly

Having all spells unlocked for Hogwarts Legacy is so fun
Also yeah, I pretty much stopped doing something about my gear because it was so busted
I remember stacking damage to cursed enemies on all my gear, cursed a boss 5 levels above me and deleted it in like 10 seconds
idk havent tested that hairstyle in h40
Once I could just R1 spam dugbogs to death in a respectable time I knew I had to stop taking upgrades lol
I just did what I do with Blade and Sorcery and try to be flashy af since I was already pretty yolked
Yeah, that's my endgame for that game as well
Also fashion. Gotta make a perfect outfit for every season change
Any orangutan can just spam spells and stack damage
Winter letting me finally use the scarves and sweaters
I wanna see humiliation
Then there's games that have no clue how to endgame
Borderlands 3 and ✋
🤚 "mayhem scaling"
I actually just beat Lords of the Fallen (reboot) over the weekend and I love how they do NG+
You'd have specific skills that scaled with mayhem level, the game didn't tell you, and they were so busted
And non-unique weapons being doo-doo poo-poo
You can either go into NG+ with new enemy spawns and such, or start NG+0 with all your items and levels to get achievements and junk
Huh, just redoing normal NG as a victory lap or something?
I've been meaning to check out the reboot, because the original LOTF was... no sugarcoating, it was shit.
Basically if you got one ending but wanted to rush to get another without having to play all over again, or fight a crazy challenge
Oh, neat
I mean, I guess it defeats some of the achievement of the achievement, but I don't care about achievements lmao lol
Some NPC’s have quests with a final choice at the end for rewards so you can blitz a second run for the goodies
Blacksmith either gives you a rune that makes your weapon/shield weightless, or you give The Slab™ to her slave and he teaches you to blacksmith at bonfires
My old buddy grabbed the reboot for me as a Christmas gift and I loved it
As someone who loved all the souls games but really just did NOT get on with Elden Ring, I was hooked on LOTF for a good few weeks
I was playing vet and saw that the shovel has 0 carapace damage on non-crit lights
I couldn’t get into LotF and I basically play every halfway workable soulslike xD
Each ending also unlocks a new starting class so my second run is playing one of those with a modifier that returns enemy spawns back to how they were at launch
I was like “fuck it more enemies more souls, baby”
All my homies hate Elden Ring
open world ahh mf
porque?!
I’m unironically a Dks2 enjoyer
ER did open world right. didn’t turn it into a checkbox fiesta.
Dks3 overrated slop, peak DLC bosses tho
DS2 is great... but also Elden Ring is my fav out of all the souls games at this point in terms of replaying it
i'm planning on doing a replay of the souls series soon maybe
I should never have 100%’d the game on my first playthrough because now I just see so much skippable content on subsequent playthroughs
But that first playthrough was magical.
It was entertaining but idk, my experience with the majority of Elden Ring was like
Personally, I am more stoked for Nioh 3 tho. 2 I nolifed even longer than ER.
I rarely killed a boss that was giving me a hard time and had a “woo finally, victory!” moment
It was usually more like, “fuck sake finally I can be done with this”
I know the franchise has its own throwaway bosses and all, but Elden Ring having those small dungeons with repeated bosses was so... Bethesda
Looking at the Gargoyle ganking fight down below, the cat statue gank early on, launch Malenia, etc
I guess you never experienced 1.01 Radahn? xD
I shat in Radahn’s mouth I have no idea what the hubub was
i never felt that tbh, all the bosses felt like a pretty quick stop and a few tries, whenever i came across something that felt like a hard wall i just marked on the map with a sword tag and went elsewhere for a bit because that usually meant i was there too early
I also disliked looking for loot in the open world because the locations felt too big and repetitive to want to actually look at every nook and cranny
except for the last dlc boss... that boss is hard man
The times I started enjoying Elden Ring more were when the game put me in some linear place similar to the trilogy's maps
took me way too many tries and it didn't help i was a holy build
consort is hard because of the visual clutter.
I was using the magma wyrm greatsword for like 99% of my first playthrough on a str/faith build just to realize magic was the absolute cheese lol
Also I remember fighting this one boss in some summoning circle thing and his attacks were very suspicious
Later on I came across some videos showing input reading and I realized why that boss was odd
and i was holy build so i would have to play against it forever to kill him, i did do some swapping up my setup eventually that made it alot easier once i was done being stubborn
alot games need to do reading like this and have for a long time... because like... we give the players so many tools to feel powerful we need to let the computers cheat to keep it fair. To keep the game a wall the player can bounce a ball off
you can find suuuuuuuper old games that read inputs like that
but yeah you have to make sure the wall stays there but also that it doesn't fall on the player and crush them lol
the cool thing about input reading like that is that once you understand it you can game it and it becomes another layer of skill expression sometimes
i think smite messes with any agressive playstyle
because it throws off all your timings
and keeps things spread out and stuff
It was either “boss dies first try” or it was “insert bullshit gimmick that is forcing me into spamming jump attacks” and that felt kinda icky
Never played the DLC. I bought it to play persistent coop with a friend who put the game down, I wish I could repurpose the money for CP2077 PL but it’s been too long
Personally I think ||PL should’ve been free for anyone that bought the game at launch|| buuuut that’s just me…
and some more modern games like mortal kombat 11
Me trying to get my 5 reciprocity stacks on vet
And riposte
I don't wanna think further, I'm already sad
h40 with both a purge smyker and a book zealot
it was earnestly the best dlc from fromsoft today with only something like SoTFS coming close to it
felt like i was fighting the game more than the enemy at that point
and SotFS is more like a full rework than a dlc
and with rampage scum, it's especially bad lmao
needs rumbler spam to complete the trifecta
see but i'll give credit
the rumbler spam will actually kill things
yeah rumbler spam feels less bad because the things just die, with smite you have to mess up your whole approach and then also reshuffle to actually kill the stuff you were about to hit
doesn't help that i'm running the keystone where uh
i have to be in melee to benefit entirely
and nothing's actually funneling for me to benefit as much as i should be with h40's density
yeah i always play melee builds so i understand the pain lol
not a good one lol
i don't know if i agree with that choice but it is infact a choice.
lol i've seen that combo around recently, wonder if its a build or something some rando posted
sounds like something i did 400 lvls ago
gotta have the blazing spirit charged strike illisi to complete the meme
lol it feels like an ill informed "this button for groups and this button for big things" choice yeah
they were clearance 40
yeah
i have seen far too many true survivors with not just an unlucky game, but getting downed to the most basic of things, repeatedly
or making noob decisions
yeah bad games can happen but sometimes its the choices they are also making that make you think "uhhhhh"
sometimes all it takes is a single mistake to screw things up, but alot of the times you can see it just in the way they react to things too
yeah and things like "how much freedom of movement do they have?" because they won't really know how to navigate through things
Does anyone make use of the toxin nodes on the right bottom side?
yep
on a bonesaw/needler/supply build
also sample collector is a staple in many builds
Big Fan Of This Class
yeah my main build
sample collector+coated weaponry is a huge decrease to stimm cooldown
I use it for a little of sustain in my rampage build
Nope was under the dog
sigh Gotta love those matches where you know if you go down then the team is gonna wipe >.>
unironically me having inspiring barrage on these dual autopistols made sure I didn't go down <.<
Isnt basically any match because the game's a team game
Yes, but, not all teams are equal. And sometimes you have to pick up the team's slack
and bullshit happens anyway
The zealot on the team I just had... constantly was proccing until death the entire run <.<
the vet didn't know how to block
the arby was the most competent one of the 3, and was still mediocre
Still, they at least knew how to target disablers some of the time(the arby, that is) x.x
i know that if i go down the team's performance will improve actually
I have been away from my house and therefore the game for a few weeks now. Is the hate for the HiveScum class still up in havoc match making?
you'll see some of it probably still but alot of bad scum have filtered out lol
I think I found the worst Hive Ganger opinion ever (can potentially kill if seem by someone sensible)
because its a class that gets punished hard so alot of players were just falling over all the time
, but that stopped eventually
that is so wrong it had to be made by someone in here, like its too perfect in how wrong it is 
You are talking about the image or
the image yeah lol
Reddit moment
no shit
yeah i'm just saying it gets everything so perfectly wrong its def made by someone who knew what they were getting wrong 
like no idiot is that perfect lol
Tbh I’d be embarrassed to out myself like that in public
That's probably rage bait
But some people prob get off on it
I feel dumber after reading that x.x
I lost at least 1/3rd of my remaining 2 brain cells

does anyone have a good chem build with bonesaw?
Why do you look like that guy
I'm tismalla
Ahh makes sense, thanks for explaining. Noticed that if I made a mistake in a clusterfuck of things I usually end up kissing the ground, but rather rewarding when played right
Who
Yeah... if you aren't careful you can get melted faster than the smyker with their back to the poxwalker horde
the smyker with their back to me*
so true bestie
What makes a pysker who uses smite a smyker
Because there should have a barrier of difference
Or it just becomes smite racism
Pretty sure it is just this, but, I am not 100% sure on that
spams smite the entire game and makes it a slog for everyone
Ah, that's right
That's the difference
Spams smite like a jackass, for no other reason than that they can
while pretending to be useful
Yeah but some people here are really into that smite racism
First enemies of the entire mission and they start casting Smite instead of using their Primary/Secondary
I am indifferent on the smite blitz, it is the player that matters... not the blitz
Proceed to use it as a main weapon until clapped by lack of situational awareness
^^ Mostly that yeah, more about the player than the ability itself
But what if the first enemy is a crusher and 3 chainaxe guys
And your teammates are close
¯_(ツ)_/¯ I’m not here to argue hypotheticals
also arbites shock mines are just smite but good because you actually get to play the game while theyre doing their thing
Ainz has a gif of it
3 smite grenades be upon ye
Very start of the mission you just see purple lightning
Player 180’s and just barrels the psyker
valid crashout
In that instance it was smiting like 3 loose poxwalkers
So a bit more justified than the first cara wave of a map
Pretty much anyone that doesn’t just “HURRRRGGH SMITE HATE CIRCLEJERK” will tell you that it’s not a useless ability, it has incredible utility when used properly
The problem is always just players that over rely on it as a main weapon until their hubris catches up with them
Best use of smite spam is against pox hound hordes 
[laughs in assail]
Understandable
Smite is giga powerful in CIVI because pugs are frequently turned into commemorative pennies when faced with multiple overheads
You effectively backpack them, but the more sweaty players will get butthurt you’re robbing them of precog and other dodge buffs
Bingo, there it is
yeah assail just does the anti-horde thing way better than smite ever could imo
Not long ago I was playing with a smite build and I was trying to not use it that much for fear of annoying my teammates, and one guy had to type in chat just to plead for me to use smite because he was getting overwhelmed by a horde
“be careful hive scum, there’s two bulwarks spaced far apart!!!!”

I run smite on a FGS/Recon gunker setup for bailing out teams but I mostly just play scrier/assail melee psyker
The latter tends to kill things instead of just stunning them
Nothing feels worse than actually holding a wave back with a good use of smite just for nobody to capitalize, because if you try to say anything you know you’ll instantly look like one of the average joe smykers asking their team to play the game for them
if smite actually let you play the game while using it rather than being completely dependent on teammates to get any value it would be much better to use
and just more fun in general tbh
Yeah it doesn’t feel great to smite, release, close the gap from sending them flying, then capitalize on your stun all by yourself
My buddy has a tendency to spam push dogs away with various abilities and weapons as I’m just whiffing heavy after heavy chasing the fucking thing lmao
its a similar problem as chorus tbh
both are basically tools that cc both the enemies and yourself
Nothing like lining up a boss one shot just for someone to pop Shout/Chorus and throw off the weak point lmao
Although that’s more just unfortunate timing than anything
I always feel bad for a vet when I just one shot a bulwark running past me as a krak grenade hits their shield
Or ledging the daemonhost that spawned at just the right place
honestly just removing the relic thing would be a massive buff to both chorus' usefulness and its fun factor
Fatmangus zealot has made my quickplay experience a lot more fun recently
I wouldn’t say I’d fallen off with DT, but I was certainly getting a little bored after Hive Scum left me a wee bit unfulfilled
That was me hten I played Vet again
they're a vet, they have more grenades lmao
I enjoy roleplaying an M1 Abrams that doubles as an ambulance
Friend goes, “Ah shit I’m trapped. Oh that’s a burster and a grenadier. I’m so dead”
Before the nade even detonates I’m on top of him in stealth like
scum is fun, but i can feel it making me worse at parts of the game, it gets away with alot
smthing smthing "You think you're allowed to die on my watch? Think again, asshole!"
It’s super fun, but I’m a player that can’t shake the (no pun intended) scummy feeling of taking gameplay away from my fireteam
Of my buddies comments when I’m playing gunscum that it’s basically like playing with purg staff psyker in that everything you’re trying to kill tends to die before your swing connects with it
i know that when im 1k kills deep in a regular damnation that no one else is having fun
I try to do the “angry electron” zealot thing of running past most of the chaff, taking out the gunner backline, and then pinching in on the horde but it still leaves him kind of unsatisfied
which needle pistol mark spreads toxin?
Which I totally understand because I hate playing with recon las users and flame psykers for that same reason
it actually got me to return to playing vet with my favorite gun in the game. vigi autogun
mk2
Ooh autogun enjoyer, big respect
mk6 can too but only on death
i've always liked it, even when it was uh
not great
by contrast i abhor plasma
oh so mk2 special mode spreads it on kill and mk6 explodes on death
what's the quick and dirty difference on the needler pistol variants? both of em are single target or aoe chem toxin on death, right?
One gives 1 less stack on crit than the other
Also one farts and the other intoxicates
intredesting
IIRC both have the yellow/blue modes but the Mk6(?) builds more stacks on each shot
I was enjoying the aoe on kill mode myself, it's nice for horde clear
on level terrain you can stop a horde in its tracks
Here the table
Also yeah one has bistol explosions, the other has tox aoe
thanks pals, much appreciated
mk6 kills single targets a little faster, mk2 special shots are better at horde clear
all in 2 is superior due to being more flexible imo.
Hey Okri do you know if you can still do the gauntlet crowd pleaser with the current update?
you mean this?
as far as I know they haven't changed ragdoll physics
^that was a while ago, though
in that video I'm +348, and I'm.....
Got a new friend into DT and he was impressed at how well the servers handled precise attacks to specific body parts and showing that across clients
I told him some folks like you have mastered it but didn’t have a clip

I’m proud of my zealot and Arby crossing 200 each
My veteran and Ogryn though…I don’t think they’re over 100
Road to Poxbreaker continues
hm, they're only popping up to about their knees to your eye level now
you hjave to be quick if you want to get the volleyball serve off
although there is this
if you're a mod enjoyer yourself
that'll let you raise the ragdoll impact physics to whatever you want
scribbles notes
“Proper aura farming requires decisive action”
heretic orbital program engaged
to give you an idea of how much I've played the veteran
I don't just have one, I have two
and both are rank one underwear models for the cosmetics I buy them
Lmao at least even the class locked cosmetics can be used across multiple of the same class characters
yeah you can pop em up in the air high enouigh to get another shot off and send em flying, but it's not predictable
No weird MMO gating where it’s one copy per char
it looks like where your weapon is, in the swing arc, when it impacts the enemy, influences where they get sent
so looking down and uppercutting into their midsection sends em fully backwards
you can pop em up in the air by looking up and hitting em with the first bit of the swing arc on light 3
but only the smols, and not every time
might need that mod to massage up the impact a bit]
I actually got a poxwalker ragdoll to fly off like Team Rocket in the psyk using crowbar H1
But it’s very inconsistent
nothing will ever beat the physics-bending hilarity of the rock though
if they're coming towards you and you hit em dead on, they accelerate
same with dogs
Rock sending dogs/muties into orbit will never not make me smile
I took the rock day one and have never swapped off of it
COUSIN ROCKRI IZ ANDSUM AN STRONK
honestly nothing compares to the way ogri can ragdoll human sized enemies on sidestep
it's the most powerful thinig they've ever given us
My buddy absolutely loves that about Ogryn
He’s on a shieldgryn kick because he just learned Taunt on block makes snipers kick the air
We had a slapgryn come in one of our pub games and solo like 6 DH’s
First thing he did early in the mission was look at my buddy and go “NO TAUNT ON BLOCK?”
I didn’t know they changed it to also apply to block
I remember when it was just push and recommended it on that
cuz it pairs with the other talent that inflicts I wanna say brittleness on push
push the room and now they're all lookin at you at 20%ish for the whole team to enjoy
Oooh I’ll let him know
Newbie Question: Do you use Stimm then Desperado ?
I think it depends on if you have a cdr stimm or not
if you have a cdr stim I think you use it after desperado ends
since the cd doesn't start until it ends
Ohh okay okay thank you
Don't quote me tho
I'm not an expert x.x
It also probably depends on the situation as well
I use Rending + Max Attack Speed on gunscum so generally if LOTS of enemies and they need to die, yes.
If it’s just a regular horde I’ll use desperado to deal with the bulk of it, and then stim while it’s on CD to offset being weak with no melee investment
Rending stim + Desperado makes shooting crushers not completely a waste of ammo
Understandable Thank You
It’s still less than ideal to shoot them, but it’s your choice if you want to use the rest of your time with unlimited ammo to deal with the big bastard now or running past him and dealing with all his friends while yours kick his butt
Sometimes you have good friends that can be trusted, other times you have randos 
And randos can never be trusted
shivs or bonesaw, which is better for a chem build
bonesaw
Prolly saw
shivs are more meta but bonesaw does fine
if you want to go chemmaxing, saw
take the blessing that increases weak spot to chem toxin inflicted enemies
and shred for crit
5% crit and whatever you like for perks
you need shock and awe
second blessing can be shred or deci
Shivs are incredible for rampage (tbh for everything) but saw shines the brightest with a tox build
toxin mania?
Red? How? I though only vermintide have this
mod
lemme check
my current setup
(I go hard on the stamina pips give attack speed, it's on almost everything I use)
i dont think i need pickpocket with needle pistol, it's taking up 3 points
mod like ifuver said, it's purelyc osmetic
nice little tidbit: increasing your attack speed actually decreases the time delay between the first and second hit on bonesaw's heavy 1
oh nice
i'll keep swift endurance, i dont think hyper crit is needed
I like it cuz it means I can sneak the second hit into situations where I'd otherwise have to dodge out to avoid getting hit
nice
causes me to cancel early sometimes when i misjudge my current attack speed 
heh I feel it
lol its nice to see we share the same braincell for saw builds 
shred is great on it
also, the bonesaw can do this
in case you've maybe been sleeping on push cancel
(the royal you, not you you)
I think my next lil thing to tackle is seeing just how much you can juice the brittleness side of the saw instead of going all in on toxin
maxing out how much harder it hits and treating it like a skullcrusher weapon
with shred and 5% crit on the weapon, taking the chem toxin on crit talent will let you proc on your target for the weak spot damage blessing
and you'll just be swinging for the fences with how much harder the brittleness side hits naturally, plus the brittleness, plus the crits, plus plus plus plus
anyways it sounds intriguing
do you run hyper crit?
I don't, actually, cuz when I was first testing the talents I found it doesn't always work for some weapons
and didn't seem to work at all with 1h chainsword
ah ok
they may have fixed it now
I'll pop it on and see if there's any change
working for the bone saw at least
We getting the wacky boys today
well maybe not, this should have killed him shouldn't it?
yeah its a weapon you have to play around with to get the most value out of, i really like it... been rotating bonesaw, chainaxe, and chainsword now for a bit
lol I love adding the V instead of the U just to make sure you can't chat filter it
I haven't tried chainaxe yet, but I'm pleased with chainsword
Maybe he's Roman
the OG variant got a couple new swings snuck into its combos
ogrinvs pvtvs
lol
the mk12 chainaxe is the one i use the most, it feels great on rampage
yeah...I'm still just not sold on hyper critical
it'll let you hit 1shot breakpoints on a good bit of stuff, but it's not something you can rely on cuz of needing the crit
i don't like it alot but i think its a good "haymaker" for ranged builds to use
bolter on desperado scum y/n
and, most of the time you'll be in toxin mode anyway, so missing the kill by 5 or 10% health means they're still dead in a tick or two
the stubbies clear house no shot but the bolt pistol is rlllllly fun to try and spam
I enjoyed using the aoe bolt pistol on hive scum for the newest map
and im getting competitive numbers with the stubbies even tho i feel like my horde clear is worse 😵💫
it's a good push-pause button
the newest map is alot of fun tbh
shoot at your feet if you get overwhelmed
is that what that point blank explosion thing is?
baby rapid fire rumbler 
everything's moving in packs too, so the aoe really shines
i havent tested it but i cant tell if the explosion on point blank shots is even a thing over the default aoe
yeah i need to try one of those
i feel like pulling off bullshit tier things is the scums current MO 
i started with run n gun for the spread reduction but that thing is laser accurate till suppressed
now i use puncture n lethal prox
worlds first gun balanced solely by being impossible to control
but it sounds so swanky.....
honestly I have better aim when I don't ADS
I swear the gun just gives you mulligans when you're close but not exactly on
take it fr
or the projectile itself is bigger, or something
left is me running box build and pickpocket/needler
you can easily do an insane amount of dmg with just the needler spam
on a support build
you've talked me into finally taking the 2 mins to craft a bolt pistol 
FINALLY found the vid I was lookin for with respect to bolt pistol accuracy
and that's with just 1 of those 30% spread reductions the hiver gets 2 of potentially
+2 stamina gives a minuscule amount of AS, not worth it.
hypercrit is the best damage talent you can run on bonesaw if you are not running rampage (then it would become hyperviolence)
HS naturally builds for crit like all other classes outside ogryn. so taking a talent that you can easily enable with toxin stacks to increase killing speed and straight up paths into pickpocket is a no-brainer.
lol the boom bolt pistol is very fun, at least after 1 train run
i mean... HV scales with crits and other tox damage amps also
like i'm finding HV to work very well on right side build
yeah. but bonesaw specifically starts shining for HV with rampage. outside it’s a matter of opportunity cost
with bonesaw
yeah my main bonesaw build is rampage
but it doesn't feel bad with HV in box and chem dep
Do yall feel the need to run adrenaline smiter?
desp mk6 bistol = trauma psyker
for keeping up adrenaline stacks?
I feel the need to never run adrenaline.
not mandatory, but it helps quite a bit
but if I were to, I would pick it.
cringe
does long lasting work for supply?
iirc nope
on bonesaw when i run adren i don't take the on kill stack powers i just take some of the bottom 3 nodes because it just works better that way normally
stimm supply is already 20s anyway
long lasting only works on stimms
I'll do a few runs to see how it feels on crowbar
I can't decide if I like vulture's or dependency better for a desperado build
they're both really good
Depends on the weapon for me
personally I prefer chem dep.
i def like rampage/chem dep more than i thought i would, its less comfy than rampage adren, but it feels like it spikes harder
I prefer chem dep for when I make mistakes.
And getting normal crit on desperado for the times when I have to go melee
chem dep feels more impactful, more engaging and is more versatile. but if VM gets to shine in a mission, it’s hilarious.
chemical depency gives more outright desperado uptime and also makes melee (I run shivs) feel stronger cause you perpetually have 50% crit between the keystone and float like a butterly
but vulture's is like you permanently have desperado up at all times
I wish VD didn't exist
cause if you're running a shredder or vraks iag you're basically always running around immune to ranged
the invuln from vultures makes you feel immortal sometimes
VD shouldn't exist, and pickpocket should have an internal cd
ok lets not get too crazy
i mean
good design
there's a fair few reasons why
"No, I want less use out of my passive abilities."
What is this even referring to?
Why make game challenging, when it can be brainlessly easy
because the game's balance is in a terrible state, in large part due to constant buffs to satisfy the pussy playerbase
That what Havoc is for
"IT's A PvE GAMe, wHy nErF aNytHiNg"
This game's jank is strongly attributed to the spike in power creep this game's had recently.
And partially, them trying to balance around both normal play and Havoc at the same time
Which, doesn't work.
scaling up enemies to compensate for each player being stronger than a space marine is breaking the game
Havoc is for people who like CBT. The game don't need to be balanced around the mode that's not intended to be played by like
95% of the community at most really
havoc is a meme
Might be a hyperbolic percentage but, yeah.
but the balance even at auric/damn is atrocious
In Auric, you either get people carried to that difficulty through cheesy builds that don't actually prepare them for the game and get absolutely stomped at any feeling of pressure.
Or you get people that basically make the game play itself.
it's way easier to reign in overperformers rather than to keep buffing everything, stuff stayed buffed and now the game throws busloads of bullshit at you to keep up with the overpowered stuff so anything that was underperforming feels even worse
You didn't hear that poxburster that instantly annihilated you?
That's because there's so much shit on the field that its sound is literally buried in the channel.
Why? Because there's so much stuff being spawned to compensate for how crazy high the power ceiling for players actually is now.
All aboard the 20 crusher train!
It's not healthy and nerfs would be a good start to circumventing the need to up the spawns over and over.
Whether Fatshark will actually do that, is beyond me.
The Cycle™
yeah I'd much rather be a little weaker and fighter fewer but (relatively, as a sum of all balance changes) tougher enemies
Also to go back to the original issue. I dislike VD cus it almost replaces desperado.
We buff players so they can tackle the hardest content more easily, but now the content is easier, so we make harder content, but now we buff players so it's easier, but now we make harder content, but now we buff players, but
Nah, I thinking buff the other classes should compensate
just for hitting crits
Veteran needs that cooldown timer for his ammo replenishment removed
The game's going to have to stay the same janky state if not worsen if that happens.
And Ogryn needs more ammo capacity
That's why people don't want buffs. They want rebalancing.
Its kinda funny. I dont give a damn about survivalist since pickpocket came out
Buffs is a part of rebalancing
It would include some buffs but more stuff needs to be nerfed than buffed right now.
And so are nerfs
idk if anyone needs any buffs. the only buffs i can think of would need to be to underperforming weapons like the crowbar (dear lord help that thing)
Because all of the jank is attributed to the higher end player power right now.
Yeah that could use a buff lol
just speed up the mode swap pls
I mean, arby still has shit like this running free
Like, if everything is just getting buffed.
Fatshark ups spawns.
The game now feels even worse.
Just sit in front of a boss or a horde and keep clicking heads
Hell, don't even need to click heads on the horde, just flail your arms around and you're immortal
can fatshark please nerf the out of memory crash already
Last time I saw someone running H40, I realized I couldn't give a rat's ass about havoc
I honestly wish Havoc could have just been an extra hard mission board.
Guy was just kiting an armour column that would make WW2 tank formations look pathetic
Because I do like the craziness it provides, despite my distaste for some of the modifiers.
One which is literally broken.
But the systems around it suck.
I think that's kind of what it was intended to be, similar to how Vermintide players had onslaught because cataclysm just wasn't enough
But I'm 99% sure havoc only exists because people were saying maelstrom was too easy
And the fact that they've went the route of balancing around a mode that doesn't even have that much player retention because of difficulty and lack of ease of access is a genuinely confusing choice.
The Cycle™
gotta pump up those engagement metrics by making you grind for difficulty
Shit just can't stay hard smh
what stat %'s do i want on the needle pistol
It's why I live in auric and just do whatever build worms into my head at the moment
as long as mobility and ammo are 80%, you're golden
i love havoc tbh its one of the only reasons i keep playing so often. i also know that havoc just exacerbates the games issues to a point where if you arent running a meta or close to meta loadout, that you are going to be in for a terrible time especially due to some of the modifiers
is stoping power good
what is the dump stat
anything that isn't those two
VM and Adren both are very uncreative keystones. they simply double down on a playstyle without build versatility they would enable and THEN they also have to compete with a practically equally good if not superior third keystone.
scum will see a lot of rework.
scum will need to get into line for reworks
pretty sure stopping power is damage to elites or something weird like that? and it would only apply to the needle damage and not the tox damage
psyker's up for its fourth talent tree
featuring more DD and SG buffs
everything else needs to wait
https://darktide.gameslantern.com/build-editor?id=a0c68513-425f-449e-88d8-ce08fb32c1ed Does this attempt at a 'hybrid' build seem workable or is it just a shit idea to be abandoned? I've never liked being too narrow in ranged vs melee on other classes, so it kind of sucks that Hiver is more feast or famine if you deviate from a ranged vs melee build. Tried to take as much ranged damage and utility alongside Ruffian & Adrenaline to help the saw proc hv. I was thinking the saw has a higher likelihood of activating hv with a bigger boost as it lands killing blows on targets nearly dead by Chem Toxin. Also wasnt sure what the best way to finish the stimm would be, suggestions welcomed.
that build kinda looks like a mess to me tbh
also the bonesaw benefits a lot from Swift Endurance with an intrinsic +4 stamina plus a stamina curio you're already taking
yeah swift endurance is a great talent for melee dps for hivescum im pretty sure
like damn near mandatory
I wouldn't touch bonesaw without swift endurance
Anyway, I maintain the philosophy that a hybrid build is just a normal build leaning towards melee, because it's kind of the main thing in the game
Guns rarely have the kind of wide cleave that melee has, and even attacking ranged enemies can be easily done with some sliding and dodging
Ranged is very useful to deal with immediate threats, namely specials, while melee can pretty much cover the rest
whats the difference between mark VI and mkII needle pistols
It's weird cus I can see the basic idea for the 2. VM is for hunting specialis and Andrenaline is staying the fight long enough for a big buff. But Adrenaline doesnt give you any effects while ramping up half the bonus nodes are there to make it feel good.
VM on the other hand forgets the script and just throws in VD instead of enabling the player to kill more elites and specials.
mark IIs special spreads toxin on death and mark VI makes the target explode i believe
Oh yeah, speaking of adrenaline
And man chem dependency. Why doesnt it buff stimms
If you're getting the adrenaline stacks on kill, I don't really find the increased duration all that relevant
You can gain stacks while the buff is going, so you can keep refreshing it on the horde you're getting those kill stacks off of
Yeah I just did a run with the 20s node without any of the extra stack nodes and I had no downtime
“oh no my adren is about to wear out”
[starts shadow boxing the nearest crusher with light attacks]
The kill stacks giving a minimum of +4 means that you only need to kill an enemy in less than 8 seconds to keep a net positive, since stacks decay one at a time
Though I do find it a shame you can take the weak spot stacks and kill stacks at the same time, but they don't actually work together
Usually these things lock each other
We can all agree though that uncontrolled aggression and adrenaline assassin are dead nodes
Would be interesting to have weak spots for bosses and killing for hordes, as well as mixing both
Personally I don’t run the weak spot stacks one but I do run kill stacks
Uncontrolled aggression is decent to run from fight to fight, but it's not something I'd prioritize
My characters tend to be slightly below average height which makes hitting heads a little too inconsistent
Are you sure? Last time I checked smiter takes priority
Sure about what?
Oh right
i make my human characters as short as possible because i'm used to bardin gaming 
Generally I like to play auric/maels to vibe, not to sweat so I prefer not to macro every single swing unless I’m doing something like aiming a heavy
smiter disables weakspot but weakspot doesnt disable smiter
Legend honestly
Yeah, like, just one works
I didn’t click back with VT1 because my only choices were Bardin and Sienna
But the game doesn't lock them from each other
Friends played everything else before I got there and didn’t share
Guess Shatfark forgor
Also didn’t explain anything about the gameplay loop so I was pissing away ammo like nobody’s business
You wanted the elf, didn't you
Everyone does
She’s so rude 