#hivescum-class
1 messages · Page 198 of 1
is hyper critical good on melee shiv rampage
Well, except that it can actually damage carapace by default but doesn't have perilous combustion to propagate the dots to ridiculously high counts really fast.
yeh
thanks papi
They're learning to fly
You wouldn't do it point blank tbf
But aoe toxin on a horde especially with pickpocket in the mix actually does pull a lot of weight for horde clear.
how many poison stacks does it take to kill non pox walkers?
bruisers etc
dont go and test it
1
no
2
if the entire horde is nothing but poxwalkers
then sure you can go clear them with your needler
you could really just get in there and smash them tho
yea
fatshark learned they can make gun specials not gun bash 🙏
other than dual autos........... its over...
Are we forgetting how strong a weapon that ignores cleave is?
Is there not a reason purge staff is so problematic right now?
Weird how stubs get something super unique and autos got bash
no lol there isnt because burga has been like that since day 1 and the odd obsession balancebrains have with it borders on neurosis
It's not the ttk. You can just spread the dots willy nilly through whatever without scrutiny and when you're constantly spamming them, it starts to domino into some actually good horde clear.
idk it does have infinite ammo and inf cleave
obviously gonna be very silly busted
its true...
only the primary staggers them lol
Not only that but it also is like. The single best way to abuse sample collector.
Correct so you throw 2 left clicks, then a wave of fire and repeat cycling left clicks if you have crushers in your face
yea but it always did ? ppl act like its a completely new thing
It didn’t matter before hordes weren’t as dense
the meta shifted with the density increasing over time
i push/stab them with my sword cus im not a shitter
clearly the real fix was not having havoc be a thing because it sucks anyways
Before we had aurich males and priority targeting with lightning staff (especially when bugged with the smite perks) was just better
hordes were less dense and psyker was actually squishy
true but it feels like were at a point of declining density since the director uses its whole spawning budget on special spam
also everyone says psyker is a tank these days yet everyone also shits on just a dream
I mean. They're definitely tankier than they used to be.
"erm psyker so tanky op but i will not be taking a new dr node 🤓 "
idk maybe theyre bad at peril mgmt ?
They prob just couldnt think of something unique for the daps
fell off....
I use mk6 alt fire very occasionally
to clear large elite packs that get clumped up when I throw a blinder
or into large amounts of fodder ranged enemies to get them to STOP SHOOTING ME
so the needler shot is aoe when it strikes the ground
blue mode is aoe no matter what it hits
have you tested the weapon much
the aoe radius is small
it is decent for sample collecter if you're not running the toxin on crit
no i mean one shoots it at the ground and the shot spreads among a horde
ah, wait im tired
crowbar is growing on me
it is not as bad as i thought it was
you do have to expend more effort with it, then with shivs
It's small but spammable.
I've ran it in havoc before. You shoot enough and you're going to end up inflicting a lot of toxin.
This is probably one of the best uses for pickpocket by far.
And one of the most braindead really.
The range is small but circumventable just by how spammable it is.
The vast majority of psykers don't take it
Because you have limited points and if you're peril edging or using scriers OwtW is way better
just take both
And much of that tackiness is from ever increasing toughness regen not just DR
Reading hard
ok
Is Crowbar just kinda bad?
its alright just pretty clunky with the special
it's a weapon balanced around having both rampage and adrenaline
sooooo yeah
Wdym by it being balanced around it, as opposed to other weapons?
the special is very unsafe not a fan of that
it struggles to shine without rampage and adrenaline
Presumably every weapon is better with rampage adren
yup
whereas the other weapons do not need rampage or adrenaline to feel nice
the base stats are balanced on the assumption that you're getting the massive buffs that rampage / adren give
at least that's what it feels like
AS makes it slightly safer
I feel like instead of saying it's balanced around those stuff, you can just say it's bad lmao
idk if i'd call it bad but i dont think its good either
well yeah i thought that part was obvious, was just explaining why i think it feels bad 
just okayish
i think it's become my favorite weapon on scum, but not because it is super good
its jsut fun and crunchy. it makes me feel more skilled--because shivs are really, really good and make it feel too easy
like dueling sword for me (as in i stay away from using it because it takes too much fun out of the game, by being too good)
shivs are way safer and do more damage anyways lmao
what blessings does the crowbar take
while also having a ranged attack
superiority opportunist
i have been running this
tfw crowbar doesnt have can opener by default
somehow has thrust by default though???
i use can opener because it can proc on bosses, whereas oppurtunist does not easily proc on them
let's be real the cbar is dogshit against bosses regardless
take a swing isnt as good?
if you push a lot its probably good
though the weakspot dmg isnt that crazy so its probably only like 20% more dmg? dunno the math exactly
man obese whale really should know that latch attacks are shit
Animations in any combat game are really annoying
Immersive but annoying
The forest is probably the worst
Trynna light a fire and a cannibal jumps on my ahh
If you had to recommend one build/youtube vid for Hivescum, what would it be?
me
Pls post you
Thanks, will check
double barrel despo, shiv rampage true solo, Dclaw havoc
Double barrel desp is so dum
actually triple barrel
even with those it still sucks
yea but thrust is mid
would be good if it was execution or headtaker by default
Recent experiences suggest that the crowbar is pretty useful as a debuff stick on a desperado build. Pop in, do a couple can-opener light swings and dodge cancel the 'stick' each time. Back off and burn down at range, if they're even still alive; squad tends to kill them fast once the brittleness is applied. Great for those little 1-3 crusher spawns. Save zook for big packs
yea
idk why it gets thrust
maybe fatshark is doing a little trolling
Now that I'm thinking about it
Finessemaxx heavy sword rampage....
I must try this.
I know that cdr stimm is usually the play with rampage
but that's boring.
good idea
Is it not the play with Despo?
I hate waiting for it to come off CD lol
Fair enough
so, i just run attack speed/reload speed
i never used cdr for stimm; better to get att spd tree to get stun immunity & str with rending for basically mini ability/giga ability enchancer
it 100% can be
It can be but desperado doesn't have that big debuff and also, desperado itself doesn't gigabuff your damage output like rampage does.
Ranged damage immunity tho
True but my point is that it isn't as punishing to be on cooldown for desperado as it is for rampage.
So while it helps to have CDR, its more of a pick your poison deal
It is if you're trash and get caught out by gunners and don't have desperado on
While for rampage, there is definitely a reason to consider CDR strongly.
vulture's dodge
Isn't that just for melee
...
You may want to read Vulture's Dodge again.
Guess I can't read
So yeah. Naturally if you run desperado, you're running that too.
Meaning you're still mitigating a lot of damage unless you're running a really slow firing weapon.
i guess running a CDR only stim means th at you can be alot more free with it compared with any other stim, but using it when your ability is off cooldown rather than its active to make it stronger just feels very counter intutive to me
sorry for disrupting your conversations, I was curious if anyone could advise me on what perks are worth taking with the bonesaw?
Damn double barrel keeps eating shit lol
but I also spend alot of my time either forgetting the stim or saving it
I literally just use it whenever Despo ends
Don't take what I'm saying here as a sign not to use DB with desperado
It is extremely powerful in its own right.
i could maybe try that but that also feels like something I'd build around, especially in a build that doesn't get to actively reduce the cooldown with collector
I really wanna like DB but I've always felt like it's just bad (or I suck with it)
With any class that is
The two classes that can utilize dB the best are vet and hive scum
Like the juice isn't worth the squeeze
i feel the same, you might be able to get some cool 1 shot kill potential on someone like Veteran but that's just way too inconsistent
You have 2 bullets in the chamber, which is a big limitation, and the reward just isn't worth it
It needs to do like twice the damage it does for it to be worth, I feel
Three with hive scum
And vet.
I guess that helps
You literally do not have to reload with its applicable build.
even with a build that maxes out all reload speed for spam a miss just felt too painful for how long it takes between shots
huh
Ammo Funnel in Darktide? Lol
You just have to get a single melee kill and you get a shell back with weapon specialist.
I guess arbite can maybe make use out of it with their stance thing to reload on kill on stance
DB weapon specialist is genuinely very powerful.
Fair enough
It is the build I've had most success with in h40.
Lowkey kinda dumb a weapon's balance hinges on a single ability. Can't buff it because it'd be broken on Vet
true but I also value the melee part of weapon spec a million times more than the ranged part and I feel like the double barrel in general doesn't have a good enough ammo economy, especially if you're makiung use of the free reload
Anyway how do you build it on scum?
You get back a shell for every single time surv procs.
It is by far one of the most ammo efficient weapons vet has from my experience.
Oh welp.
The main things you want for a dB build
Are the extra shell and sticky hands for the spread decrease
Flak + Maniac
Manstopper + Scattershot.
Because infinite cleave is stupid.
It absolutely has good economy, I can spam it relentlessly and not take more than a few boxes a mission
Tbf it doesn't if you don't have surv
1 shell of 60 wipes a cone in front of you
But then again
I ran it without surv for ages
OK I'll give it a shot
That kinda applies to any other weapon really lmao
Economy isn't a thing on Scum though? Pickpocket life
Admittedly, I'd build this differently nowadays.
my main thing is the heavier las pistol, a single crit from it is enough to 1 shot a piece of trash which means I can quickly swap back to melee for the move and attack speed
But when I was running this, it was pulling weight in high havoc even.
putting pickpocket on all of my builds as though fatshark wont rework the talent tree in a month
A single crit from dbarrel is enough to 1 shot a conga line of shotgunners
Still Stimm Supply?
Ngl I'm loving the Despo life rn. Haven't tried the other actives yet (I started levelling my scum this week)
but that's what my power sword or t axe is for
You can run either or.
Use that as a basis but change it if you feel so.
what would you change now
Wouldn't run coated weaponry or jittery to get speedload and hypercrit
Since hypercrit is actually quite nice for bomesaw since it has a crit bonus stat.
Jittery is.
Nice to have.
But its not necessary by any means for a build like this imho
This was something I made when I was first starting to really get the class.
Brought my baby Hivescum to Heresy at lvl 12 when it unlocked, thought i was underleveled, but lvl 1 there 👀 🤷♂️
You could also run shivs instead for better movement and single target and take off battering instead.
He didnt even know what direction to go in maps
Someone brought them there.
Yet i was left babysitting him 👶
man, desperado db is v fun
Why no Calling For A Time Out? You are literally reloading contantly no?
And Quick And Deadly not necessary?
Eh. You could use it but I've never really felt the need for it.
And quick and deadly is overrated.
Successful dodges aren't as consistent as you'd think.
Because the crit chance is actually way more valuable for this build than the close damage
And. You can proc it off perfect blocks
Which does actually matter.
whats up with recoil on db completely bugging out
feature
Do you have the recoil reduction talent and stim?
If you have too much recoil reduction it reverses iirc
And adds recoil
ah, fun
so does dropping the crate with the stimm on cooldown apply it or not?
I read the ability as stating that it shouldn't but it does apply the passives
tes
Yes if you step out and into the crate again
Does stub revolver work good w hive scum
it works good on every class
Do you use the normal one or the fanfire one
I dont doubt your words, i am rather new to different weapon types and marks. I'd like to know, what makes the cowboy one a meme in comparison to the normal one?
surgical + handcannon.
an absolute carapace destroying machine
You one shot everything
Yeah that makes sense with surgical and handcannon. Thanks! 😂
I don't like surgical
If I'm using WS
It will have 100% crit chance anyways when I pull it out
Im not a huge fan of the revolver in general, i use needle pistol and run away like a pussy giggling
Oh wait I thought this was vet chat
Revolver is extremely strong on Vet
But I don't think I use any other class with it
I havent played vet enough or this game in general to know why 😅
Because you never need to reload it
the cowboy one is fun but for less accuracy and rapid fire, it doesnt do a lot of dps yet requires usually one or two shots of its already small round count to kill certain enemies
My complaint with the regular one was the reload times, never used the revolver past heresy
i think this class could make the cowboy revolver decent but i dont have a good revolver roll to see right now
Yeah its a ton of fun but you are right, had to shower anything more then a trash mob in multiple bullets. But never really invested into one with a ranged build, not too keen anyways
if you want to see more rapid fire use out of the weapon and less reloading, you must give up a damage talent
so its much harder to get those breakpoints against enemies
also, it doesnt shoot as much as an automatic
so it can be harder to keep desperado up
Lots of downtime I imagine having to constantly reload
all of these things combined just make it a little disappointing
It was fun to use on malice, but thats malice lol
The notable thing about the fan revolver is that it has a shockingly high unyielding adm
So fanning the hammer into a boss does impressive amounts of damage
O reapers or bulwarks
But, indeed the cowboy one seems disappointing if the other mark can melt/instakill pretty much anything
I use the fan revolver on zealot when im running shock maul
The maul sucks dick at unyielding so that covers that basr
And can deal with carapace in a pinch if I really need it
Fan revolver is a boss killer.
Proccing duellist on zealot then fanning into a plague ogryns head is so much fun
should i take quick and deadly and sticky hands on the revolver?
yeah just checked
something is broken because standing on it does give you stacks vbut not effects
it's bugged
and going in and out does not give you stacks but does give you effects
Do you know if that bug also happens for teammates?
Agripinaa revolver is one of the most fun guns for gunpsyker imo
Scriers gaze is nasty with it
Ofc scriers makes everything viable
10 billion more buffs to scriers
yes but the finesse is kinda mid
Crowbar could be better honestly
to say the least
Honestly
I think we should nerf desperado and rampage
Move that power into the keystones
Change the keystones to be less binary for melee/ranged
THEN tweak the weapons
leave rampage alone smh
that would be fine
desperado can get fucked
You're nerfing the abilities but youre buffing the keystones roughly equally
Then making it to where theyre more applicable to more things rather than "this is the ranged keystone, this is the melee keystone"
Which means that youre in less of a "giga strong oh my ability ended im super weak till its back up" feeling
And you have less build restrictions, like how if you go desperado vultures you suck poopoo at melee cuz all that power is in rampage and adrenaline
And after that happens, the weapons can be tweaked to meet the tree where its at
i think desperado is boring
i've said it before, it's an ogryn weapon with none of the pwoer of an ogryn weapon
so it ends up being heavy, clunky and hitting like a pool noodle
I mean are you just looking at the damage of the blunt mode that was intended to be more cc/cleavy than damage
looking at the non-special attacks
The beak mode was intended to be the inverse of that
because the ST i think is more or less fine
Well yeah youre comparing a lower damage higher cleave/stagger mode to a weapon with high first target damage
Dont get me wrong crowbar needs a pass but thats like saying shock maul sweep attacks are terrible cuz the damage it says theyre doing is way lower than a force great sword stab
Theyre completely different attacks for different things
is the supposed cc/cleavy blunt mode actually that cleavy
i remember the crowbar having rather bad cleave
I think its pretty fine where it is
i just want it to feel like a crowbar. ever hold a crowbar? heavy as shit and will absolutely brain someone you hit them across the face
Its still a blunt weapon which arent the cleaviest of weapons by nature
Plus scum can get tons and tons of cleave
yeah ik, doesn't change the fact that cbar still sucks ass
i know it's not a 1:1 comparison
Okay it doesn't suck ass
It's very much usable.
It could be better though. It's not terrible but I wouldn't call it good either.
It's just. Kinda mid.
become the worst of the worst
A surprisingly apt tagline
With those dual stub pistols

I just want the beak heavy atks’ pull animation to be faster
Thats my main gripe entirely. The blunt side is fine for what it is IMHO but the beak side is too punishing right now for what it does
Iirc they are currently the fastest they can be
As I've said before, with any attack speed buff at all the beak attack become unproblematic
It really doesn't. The animation still sticks you in place for a period of time. It's not the actual attack speed that's the issue.
A split second in this game can mean life or death.
No the animation itself is faster
How come this is the fastest it gets
It's the only melee I use on scum
It's faster but the core issue still exists.
You're still stuck in place.
And what you get out of that risk, doesn't line up.
Animations
Like the eviscerator. Does the same thing. But the Rev attack actually does some crazy damage.
Saw and crowbar rip animations are unaffected by attack speed
Beak attacks on crowbar feel really lacking for the risk you take to commit to them.
But it’s clearly not the fastest
Light beak attacks’ rip come out much faster than heavy beak attacks’ rip
Light beak attacks don’t rly need changes imo
Just the heavy needs to be faster
Who can put me onto a strong build
I am giving you an unfun build
I think light beaks could do with some more damage.
Not too much.
Honestly I just feel beak mode didn't have to be a sticky sort of attack in general
holyfuck the bazooka just turns rolling steel into an even bigger joke
just kills everything in the room 
i remember when rolling steel required locking in
That's because everyone was braindead
Didn't knew how to roll and steel
hold w on keybo
No
rock and stone?
No

Rocket launcher buffed so hard people started wanting frag bomb buffs
a little clutch https://medal.tv/games/warhammer-40000-darktide/clips/lQfcf7b3bvTvyMw0K?invite=cr-MSxCWWYsMTY4Mjc4NDgw&v=408
Watch Hive Scum Clutch! (Hilarious Commentary) by Ohwowsotrendy and millions of other Warhammer 40,000: Darktide videos on Medal. #warhammer40000darktide
But the animations are different
crowbar is cursed? 😨
hive sclutch
i do hope ogryn and zealot's blitzes get some buffs tbh
Is crowbar not great or am I missing something
its alright-ish
its one of the weapons of all time
the only other class that has blitzes anywhere near competitive with scum imo is vet and thats considering how they have basically infinite blitz charges with all 3 options
Yea so why can’t the heavy atk animation be sped up or trimmed
that'd take a month somehow
I dont know
All I know is that the animations are the reason why the attack cant be sped up
it does feel like trolling to pick up nades as ogryn now if there's a bazooka on the team
4 bazookas are way better
That’s unfortunate
If it can’t be sped up then it prob should do more damage baseline to compensate
damage is awesome i like damage
Its just a fucked situation to be in cuz like half of their damage output comes from their attack speed
crowbar gets a buff that turns AS to DMG for latch attacks
they should commit to the bit and make the frag bomb straight up kill everything inside its radius if its going to continue as a single charge
You buff its raw damage and now the rip is very close in damage between two people who have wildly different attack speeds
So you get way more value than you should from no melee investment, and not nearly enough from lots of melee investment
Like buffing the rip damage to compensate only adds another balancing issue
i dont even get why crowbar has thrust what is up with this weapon
only bonesaw does this actually
crowbar is stagger on hit and rip
bonesaw is just a BITCH
I cant remember, what are the blessings for syringe pistol again?
probably some sort of experimental thing fatshark is trying out to see if it works
maybe?
I recall Tyr complaining about why it sucks to fight ragers with beak crowbar and he had a clip of a 1v1 rager where a heavy attack rip caused him to take 2 hits before the stagger cuz it was on the rip only
i mean they did experiment with the dodge linger
i don't think a weapon that has 1/3rd of the horde clear speed compared to rashad is mid in any sense of the word
it's just trash
You're comparing it to brutal momentum
Not rashad
end result is the same
...give crowbar BM?
And brutal momentum is massively unbalanced
built in thrust replaced with BM
but rashad beats it in sheer damage output
Tac axe and heavy sword has better clear speed with bm due to their attack speed and innate cleave
Rashad only has bm
rashad def has better horde clear speed than taxe
idk about hsword
might be a close one
It does not
it does once you account for bruisers
nvm, I remembered the blessings
2x the swing speed and still hitting the one shots on every non elite
still dont remember the perks
do bruisers matter now or something
anyways, the 1 thing crowbars actually need
mod that replaced the sounds with half life sounds
they're only the tankiest and most dangerous horde enemy
You can be killing 8‐10+ enemies per light attack on hsword cuz of db and hv
while being very common
it doesnt from what I can tell saddly
yeah i dont think it does yet
Like again idk what to tell you
You are comparing mid weapon to the most broken things in the game for that role and saying it performs worse so its trash
anyways, I like stuffing coke into my bullets
what about yall?
not what i'm saying at all?
i know most weapons will perform worse than rashad
it's the degree to which it performs worse
that makes me think the weapon's shit
i forget rashad exists usually
Crowbar makes me sad. It's alright at pushing horde around (like shock mace), but the beak hits max brittle real fast, so it feels nice on certain specific enemies. But with any amount of investment, I could just bring a better weapon since toxin doesn't need brittle to melt things.
i expect weapons to be worse than rashad
so my criteria for a shit weapon obviously isn't just solely that "this weapon is worse than rashad"
it's "this weapon is so much worse than rashad holy shit what the fuck is this"
feels so low dmg and so unsafe i gotta use blackouts
shivs can just kinda do more dmg while being safe
its honestly the kind of brain rot that is in most talks about any balance in any game lol
while also giving me carpal tunnel because its shivs
yeah and not applicable here
I did like that the beak could chain stagger a crusher with no interaction, but then in havocs, they could just have final toll or there could just be like 6 of them, lol.
oh yes you staggered the crusher
Not really true, Rashad is faster
what about the 8 of his friends
(I covered that)
i will always hate latch on weapons outside of shovel mk3
and only because shovel mk3's latch is so fast that it can be barely called a latch
no tool is in a vacuum, realistically 7 to 8 of those friends will be getting some sort of blitz thrown there way and possibly the damage of up to 3 of your friends... so latch weapons become pretty good at targeted strikes in realistic situations because you often only have a few more to deal with as long as you've been using most of your tools
Okay to be fair that is genuinely an unfair comparison lmao
the important part is that non-latching weapons don't force you to stand in place
The only time heavy sword had faster clear than Rashad was like
it's not but ok
Come on we know Rashad with BM is just kind of in a world of its own.
if weapon has half the horde clear speed of rashad
Perfect strike + deathblow + scattershot (bugged)
Because without that, Rashad's clear is pure, unfettered ass.
like i said above
neither does any latched weapons i've used and i've recently been using alot, most of them still give partial benefits if you dodge out early, if you learn the animations and where the ticks and stuff happen you can make informed choices on the time you spend invested there
i'm not expecting a weapon to be anywhere near rashad in terms of damage output
It is a pretty unfair comparison
But the thing is it's not Rashad itself you're comparing it to.
and most give the cc early so if you dodge cancel you can cc juggle very safely
can nobody in this chat fucking read
im a darktide player i cant read
Rashad's clear without BM is horrible though.
That really isn't a valid comparison.
also i dont even know what to feel about rashad it just feels like one of the weapons that exist
or instead of trying to do calculus over when to latch and when not to, and just use a normal weapon
Hence why the argument isnt against Rashad
Its against bm
It's that one specific blessing that makes Rashad's clear so potent.
bro i'm an actual idiot, if you can't judge timings at least as well as me and are calling it calc when i'm just vibe checking things idk what to tell you
i am bonk brain man
Comparing vs the absolute best is not rly fair tbh, it is around 2x the avg
Which we're still talking about hive scum
So +cleave, +strength, and hyper violence is on the table
And those do way more for other weapons, such as taxe and heavy sword
if you actually read, you would've seen that i addressed it above
Rashad's clear is actually horrid without that one blessing.
Like literally killing 10 enemies per light attack on heavy sword cuz of raw cleave and overkill damage with BM kickstarting kt
i love mandatory blessings so awesome
Doing that like twice as fast as rashad too
latch on weapons feel like shit. can i make them work? yes. do i want to? no. why the fuck would i?
which is kind of the best part of the scum tbh, its giving me a reason to use just so many weapons i never touched much
the shivs do way more dmg than the latch attacks anyways
because they are fun when you find the timing dance within the chaos tbh... if not to struggle and limit test why play game about struggling?
See like
This makes me kinda mad at how mid crowbar is honestly
turns out, people find different things fun!!
idk why we're talking about rashad like the shivs are right there
dog bit the shit out of my hand, i can't click that fast for more than one match, latch weapons get more dps out of me if you take into account more than one game 
Love me shivs
Unfortunately Rashad kinda just mogs every other hvs melee
ok ok shivs are best OTHER than the permanent wrist damage they give
just use an auto attack mod
unfortunately im apparently allergic to rashad
Yea don’t blame u
not that hard
it just doesnt feel good
unless you're on console
Rashad is the best.
I just find it mindnumblingly boring to use.
in which case too bad
I also refuse to use rashad fwiw
if you think that then why are you saying "why the fuck would i use latch weapons" 
Playing a lot of psyker does irreversible damage to someone
so Heavy Sword is the one to go with for melee Scum?
It is so one note for a melee weapon.
i don't find latch weapons fun, therefore why the fuck would i use latch weapons?
i've tried that hecking axe since the first month of this game
its never felt good
It’s pretty good, tho u will need the rending node for rampage
Sprint cancel is the secret sauce
thats actually why i dislike all 1 handed axes in tide games, they just... aren't fun
oh definitely
Heavy sword rampage is so unbelievably fun.
they are pretty much always great
can someone point me in the direction for a Heavy Sword Rampage build?
im hoping when they drop the 2 handed chaxe in 2029 its awesome
and not like the eviscerator
trying to clean up my 3 Scum builds
lol just say that instead of going through all the arguments to call them bad
you'll get less dummies like me responding
oh my position on that has not changed
cbar is bad
and latch weapons are bad
i only brought up my personal preference
because you brought up skill issues
actually i'm ok with chaxe and shovel mk3
even with the enemy paused it still feels bad
so i don't hate all latch weapons
i never said anything about skill issues, i just said that what you were saying was ill-informed and saying what is actually possible. No latch weapons roots you in place, not a single one, and not a single one has a binary latch. I wasn't auguing skill but the actual reality of the universe we live in lol
a binary latch meaning 0 value unless it totally completes
Ive got one in the pins
and once again, my point is that you could also just use a weapon that doesn't latch
and is just as effective
without all the shitty downsides of latching
the shivs do be there
shivs, knife, rashad, fucking hsword on HIV
i wasn't talking about the effectiveness or skill or how good or bad it was, i was simply correcting the lie i saw before me and wasn't really engaging with the opinion 
what lie
i mean yes you can dodge out of it
but then you're not latching are you?
and in fact
that latch weapons somehow root you in place, they don't, you can always move out of them and you always get value even if you dodge cancel
you still get part of the effect
yeaaa but losing half ur attack feels saaad
only to do a fraction of the damage you could've otherwise done
do you think dodging runs off stam?
except you lose a huge portion of the damage
removing latch costs stam last time i checked
unless they changed that
no you don't... because you would have eaten an overhead, you gain damage by dodging the overhead silly billy
i use shivs on desperado but rashad and chainaxe go hard on rampage
The game punishing you for avoiding damage is dumb
if you eat the overhead you get the strongest CC in the game, death
in the time you charge, latch and unlatch, you prob could've killed the guy already
instead of doing a stupid dance for all your teammates to see
heavy sword probably does as well but i've not played rampage with that yet
yeah you aren't latching over and over on any weapon....
gonna use the quick draw for the funny
I think crowbar sucks lol
like if 12 crushers are in front of you odds are you're only latching onto 1 with any latch weapon that isn't a crowbar or bonesaw
move some of the scriers buffs over to crwobar
what's the dumpstat for the heavy sword?
look at my name
look at that name
defense?]
defense or moblity depending on the mark (some marks don't have mobility but defense is in the same slot)
The Dump Stat Is Mobility
-# (except those few times where its not)
Defences
Either cleave targets or defences
Cleave targets is kinda minor since deathblow carried its killing power, but theres now something to be said with all the cleave and strength buffs melee scum gets to help hyper violence shine
And defenses is dodge distance and stuff and nimble exists so
and honestly the dodge distance change isn't enough to fret over
like its there and def a thing but not really a huge issue
It’s like 2%
Makes almost no difference
Push/block cost is affected but pretty minor as well
I dump defenses because your dodge distance still gets buffed to all hell with Nimble
Hey that 2 percent means I can ledge myself even easier
I did that yesterday at the start of a vigil station h40
Dude having nimble on that map is truly a double edged sword.
ima try that out
I agree but I'm never not using it
I very much recommend it.
heavy sword player experiences carapace damage for the first time (heartwarming)
i just took my meds, so this is going to be interesting
Rampage basically forces hs to be decent at carapace.
ima use the quickdraw
Oh that being said regarding said h40
Finessemaxxed shivs with rampage
The damage. THE DAMAGE.
What kinda blessing are we talking about here o_O
I was running Executor/Uncanny.
i havent done a h40 yet
Shivs are fucking stupid
waiting till my get my schedule to try it
It's ridiculous
I once said I didn't think executor was good for shivs and I've just been eating my own words ever since.
Strength x strength calculations results in some absurd numbers.
Rotten armor crushers be damned.
For hs?
yuh
I'd go adrenaline tbh
im using rampage for mid, so sounds good
ighty
wait does adreline smiter remove crit stacking for adrenline?
No. Crits still count.
But admittedly hs is only crit adjacent at best. It's not something I really focus on with hs
Otherwise I'd pick dependency.
ah never used it except one so >:3 this gonna be goofy
yes im bringing it to a maelstorm
and yes good luck everyone else
ive got my driving juice
I guarantee you, you'll be fine.
that looks fine, the only things i'd change would be preference and would probably make it worse instead of better 
its fine lol, i use a wound curio and people think im satan for it lol, funny is good
ALSO HOLY SHIT HEAVY SWORD IS SO GOOOOODDDDDD WTF
heavy sword is great on scum, lol every melee weapon is overly good on scum tbh
i also use weapon speed stim
i feel like wound curio are a bit of a low value gain for the use of the slot but i don' t care if people run them... usually if i die its because i didn't get picked up in time or did something really dumb the wounds wouldn't have helped... but if someone is finding they live more with more than 2 wounds then whatever man
also what do yall use for the perks on dual auto pistols?
Now. If you have three and you're not a Marty zealot though.
Um.
That's uh.
That's a brooding sign of things to come.
I use flak, carapace tbh
This is the one class where carapace makes sense to use on heavy sword.
Since you do so much damage to everything else that you might as well help the thing it's not that good against.
fair enough, I assume maniacs aren't an issue
Combined with heavy rending node on Rampage, damage is not half bad at all.
Ragers, Muties etc
They're really not.
You get so much melee strength from rampage.
Also. For carapace killing. If there's trash to kill around them, do that.
I'm actually excited to test this out, I've been looking for a good HS build forever
Because hyperviolence gives you a flat damage bonus based on that overkill
ohh makes sense
And overkilling the shit out of a poxwalker will make you do a lot of damage to them.
Heavy sword rampage has a dance to it. It really rewards target prioritization.
honestly even if you don't proc HV very well you still end up doing work with the mountain of other bonuses the class has... but yeah when HV really kicks in its super funny
yuh
i don't say anything when i see someone with wounds
but when i expect to spend all game picking them off the floor
500 genestealers right outside
make some friends
what marks do people recommend for the Heavy Sword on Scum?
final toll rotted, and one of them complained the whole time saying "why didnt u ping, why dont u do this y dont u do that" wtf
scumming it
scum moment 9000
PEAK
Hour long game with 26 deaths is crazy
he died 16-20x and backseat everyone
yea xD
right lmfao
jesus christ that's horrid
actual CBT
finale had those comical 3892483290482309 rotted conga line, and i said dont take nade plz
he has 2/3 kraks and takes nade
then dies xd
omg they're scumming it 😩
how do you manage to top yourself over and over on how increasingly unhinged these get
i love this so much
I love the burster
I almost got jumpscared when I copied and pasted
it got like 10x bigger then the og pic
Monster Parade But in Darktide. Drag all enemies into the purg psyker as a treat.
Havoc 40 pub
but here is the run
i saw the thumbnail and tried to push irl
i never not use rok on ogryn
nothing is more comical than spamming a spawn/pogryn except throwing rocks at dogs (ingame) and muties and u launch a new space program
throwing knife if it was locked in the hyperbolic time chamber
Guys I finally figured out why we dont have more hivescum shop cosmetics
Fatshark doesn't have any recolors for them so they cant sell em
but ainz, how will this run affect Lebron's legacy?
The Los Angeles Lakers will never be the same again
lebron accused of taking chem dep with max cd stimm
also like, its a stupid idea
but what if vultures mark stacks decayed one at a time?
cause like
rn it feels really niche and hard to actually get value from with how quickly it can go away, espcieally if youre only getting heavily armored enemies
I may be a bad desperado player, but I have to say; agri shotty is SUPER underrated
manstopper makes the damn thing a RAILGUN
it's better then other shottys when you're in a hallway
but significantly worse when you're in the open
also
vultures mark is just kinda boring in terms of its extra nodes
1 is just duration extender
and the other two dont even interact with vultures mark
directly atleast
welcome to the cult of the combat shotgun 
combat shotgun is fun
I like all the shotguns in this game really
they all feel nice
Main things I find are
bad gun choice for it
bad at staying away from melee, especially while reloading
Over extending
And lack of turning around
And popping it at bad times
Or just
Bad at aiming
I find the last one happens a lot with the dual auto pistols
I'm bad at avoiding melee while reloading
Making sure to use quicker reloads on close range kill?
You could also try vultures push
all the time technically?
That's a crutch with no other benefit, I refuse
It does also depend on which gun youre using
Nah
Its just generally useful
I like it cause it can get things away so I can easily line up a snipe
But also, which gun you running desperado with?
Cause like
If your running something like vigilant autogun or double barrel shotgun
That might be the problem
also flamers & trappers
but ye; for Hsword since its for HS and Rampage... unironically Unyielding & Carapace - Flak might not be needed due to insane power increase
Practice more; practice makes perfect
and ye don't use VP; waste of a talent
its the case of WS for vet
Majority of the times ppl just grab the keystone itself & thats it; Vultures Mark is the same - subnodes don't provide much & are not worth it (unless you go for crits then maybe can use VD but then it does not protect againts overheads so its oof)
I use only the keystone itself & its all you'll ever need if you want to use it
why not dbl? because of the long reload? that's my problem with non agri shottys too
honestly playing until dodging becomes almost a tick is what alot of people do, so then you can dodge while doing ANYTHING 
What's your go to tac axe mk?
Mk4 for light spam. Mk7 for general use
Omg nux
Why is my teammates keep leaving when they downed
ragequitters
i dont think is hard to know 
I thought they crashed
Right after they fell over?
If anything higher level is a higher chance of inflated ego
They might of been having a bad day
There's a million reasons
My team all left again 🙁
A high level player having a bad day? Nah
Are there any weapons that benefit a lot from "The Sweet Spot"?
certified auric storm survivor moment
It is not just those who will leave at first opportunity
For the Crowbar.... would you guys have Defense, or Mobility as the dump stat?
mobility, imo the difference is unnoticeable
what about dual autos?
Does stopping power actually make a difference?
oops.... thats dmg against things, nvm, what about collateral?
What's the sprint speed range on the crowbar? [-0.45|0.45]?
Because that's the range on the bonesaw and it absolutely IS noticeable
Defense is just stamina costs and hive scum doesnt really have any issues with stamina management
The crowbar is the same
Guys, desperado build using the blue node on the needler. How bad will it be?
your fingers will hurt
Full auto mod?
if u use it
I am guessing that the ranged damage buff from the modifier node does not work with the tox dot.
dots get buffs from streght and reding and brittleness iirc
Cool! I'll hop into the psykanium in a few minutes to see how bad this will be
I guess the stim keystone is the best
why?
the other don't help much ye
I mean I could use the melee one to be a bit more of an alrounder
vulture mark can literally make you invincible as long as you are hitting crits
Ah I didn't think of that
needler is mostly dot tho
yeah
damage buffs are wasted unfortunately
I would just go stim for the upkeep on desperado
maybe they'll make them work with the dot
58% crit chance with IAG + Vulture's dodge is kinda busted XD
How many playstyles are there
But then it sounds like a silly question
I only know idiots spraying or stab
In all honestly probably just 2, I don't see as much DOT playstyles now
I mean if I'm running stimpacks for anti corruption, i bring needle gun and infinite ammo perk.
I just melt crushers and don't worry about ammo. It's a unique style tbh because you don't have the stim or rampage to survive in melee for long
And stripped down and run n gun on needle makes it alot of fun and good survivabulity
So any enemy killed by contacting the toxin from an exploding one does not trigger the refresh of desperado. Sad.
man so sad I quickplayed into multiple pox gas maps today with a stimpack build but had the cartel special on me :c
if only there's a way to know which map condition is before you quickplay into it
With hyper violence I think it makes hyper critical useless
Bc you can like 1 shot crushers and maulers with shiv heavies and hyper violence if you kill a crusher or mauler before that
If not actively detrimental
Why do you think that?
Bc it cant stop flamers and trappers and dogs
And needle is good against crusher and boss which melee build can kill fast anyway
Bistol is far from meta
And needle is good against everything
Needle kills everything well except dogs and pox bursters
Which you should just push anyways
Tell that to my QP randos 
Had our 3 stack kick a random veteran after I told him nicely twice to quit shooting busters
Pox is one thing
But I find it strange that people don't push dogs
They are terrified of them
I always tell people you can shunt them like L4D hunters but with a way more generous window
Dogs have some of the worse impact reaction
You can throw a pebble at them and they eat concrete
i find it more fun to try to play pox hound baseball
Fatshark game learning strikes again 😔
Which Adrenaline modifiers are best for shivs?
I've taken Stoked Rage, Adrenaline Unbound and Adrenaline Smiter, is this correct?
(bottom left, bottom, top right)
also on that matter, which to take for rampage? pulverising strikes, forge's bellow and boiling blood atm
yea rampage always usually takes those 3 nodes sometimes the rending one too
I'm taking uncanny strikes and +carapace anyway
so I'm presuming I don't really need extra rending
The one that increases duration on adren isn’t really necessary since you can reset the timer for it while it’s still up if you just keep killing
I thought the cooldown only starts after it actually ends
Nah you start building up the stacks again asap
lol yea
Rampage the ult has to wear off
Adrenaline the keystone can refresh mid activation
I'm actually wondering if I should swap smiter for assassin
or take both
not sure how they impact me mechanically
I'm critmaxxing my shivs as it is
riposte
I only use adrenaline unbound and adrenaline smiter for keystone
you find that with shivs it still gets plenty of uptime without 20s duration then
And boiling blood, pulverizing strikes, and forge below for ability
I’d only argue take assassin* if you’re fighting like idk twins
The rending I didnt feel help much for breakpoints on crushers
But otherwise just stick smiter
5 stacks on kill and 15 on elite kill is gonna get adren activated a lot
are these stats good?
keep on rolling. those 101% make a difference.
what are the usual dump stats for the scum specific weapons?
@woeful hill turns out, me and kejetok together have killed more heretics than the entire population of denmark
6.3 million something
we did it patrick, we killed denmark
Cmon man we all know you had to dump the first n/a and get 105% in every other one
depends on the weapon
in general I dump collateral on guns with them(except the braced autoguns since that is stopping power on the agripinaa mark)
I don't know what a dump stat is and at this point I'm afraid to ask
the stat you want at 60%
generally speaking mobility/defences/collateral are the main dump stats
yeah I've seen about a dozen guides as to which dump stat goes with which weapon
but like
is it just based on random rolls?
The stats on the right side of a weapon are what it will have at the 500 rating
right
Yes each weapon roll is random, but, you can keep rolling them until you get a perfect roll
rolling new weapons you mean?
Yeah
brunts/dockets shop
and dump stat is the one you want to be the lowest?
Yes
aha
since it usually has the least impact on performance of the weapon
derived from it yielding the least advantage for the weapon
technically you could use most weapons all with equal stats, it's just there are some specific breakpoints on some
see that's backwards from what I expected because I'm pretty sure in Dark Souls builds they use "dump stat" to mean the stat you dump points into when you've reached your ideal level for every other stat.
That's fair, tbh
yeah. it’s the same here. just that there are no points left. in either case it’s the least important stat
No, no. You got it all wrong. You're supposed to call us various names and leave

Also does the power rating on curios affect your overall hero power the way it does in VT2?
no
weapon rating doesn't either, the stats on them do affect its damage tho
right
so the numbers on curios mean what exactly?
is it just a rating of how good their main effect is?
aha
except 400 rated 3 stamina curios, those are fake

they only give 2 stamina in mission
Yep lol
okay thank you
I listened to the pros, which is what helps spread stuff that isn't misinformation :3
Remember how to properly take care of smykers:
I don't have a problem with smykers, I just find that gif funny
I do 😈
Other people have gotten shafted by em tho lol
Any weapons to prioritise leveling along with baby hivescum in particular?
Shivs i guess and... ?
Or should i just make leveling to 30 as comfy as possible rocking Vrak Auto
Shivs and twin autos are super solid
if you start messing with melee focused builds, probably get a needle gun
shivs are great for anything and everything though
specifically I like the simple sweeping lights, stabbing heavies one
Yea save some dockets
When I leveled scum
I slapped on tac axe because I already have it at max, and when I got level 30 I just dumped a bunch of greens into Hadron's desk and leveled them all up at once
Okay so shivs, autopistols and needle gun, gotcha.
So far I've only really been fucking with the mark 2 needle gun, I'm curious about the mark 6 though
or mark 4, whatever it is
the boomy one
Mark 6 is better
Because the primary has higher dot application when your crit or hit a weakspot
I have Vrak Auto from other classes maxed so it certainly makes leveling easier with such at 500
got knocked off a ledge by a stray barrel and an arbitrator on my team just walked past
well its in character i guess
Leveling is alr dummy easy tho
It’s rlly personal preference ig
Tbh I shamelessly just boost weapons to 19 before I ever touch them
And craft a perfect copy
From like the moment I hit Heresy on a new character
Well, that Vrak made me able to hit new difficulty whenever it unlocked. And im too poor to do the same for the Shiv weapons


