#hivescum-class
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and he'll have to reload before your toughness breaks
now with the usual dodging sliding etc
any chips you get from these guys are absolutely trivialized
The sliding how much does that negate?
that dr could be higher too cuz its not accounting for hubris or good balance
i literally mean like
sliding to avoid bullets
Dodge is also currently slightly glitched for any class that isnt ogryn
should be fixed in a few days
a month more like
i hate that it even happened
Yes fat shark time
it was just people whining that nimble didnt work on guns
because it changed dodge speed and dodge linger
dodge linger has never worked on ranged
i mean if the devs did a change they must have agreed
i think it was 100% an "everyone is complaning lets just ship this quick fix out asap then go on winter break"
dodge linger shouldnt exist anyway
dodge linger being melee only was literally implemented that way since the launch of the game
they were playing with the idea of having different lingers for melee and ranged
but that ended up not happening and those variables are all unused
so the general variable is used everywhere and only applies to melee
The game is too easy because they keep bringing up news tools and mechanics to the player's advantage
not mechanics (excluding the ranged linger thing they just did)
its just they keep buffing players and never nerfing them in any significant way
I had a very hard time with cataclysm in vermintide 2, but i'm cruising through havoc
game is not balanced well
It mostly deals with a lot of new players rather not learn mechanics and want to be casual in sweaty difficulty
Its quite telling that the enemies themselves are quite balanced, but its the players who arent
I call it the "Psyker issue"
Psyker for new players is too hard, so they buff it to make it easier, except psyker for good players is insanely busted
if you nerf it, you essentially doom the class for all the people who cant walk 10 feet without blowing up
Now, psyker has everything handed on a silver plate
damage reduction, great abilities, best damage, infinite ammo
I am glad though the trees have more variety and it's no longer the number combo for builds
i'm glad they removed the far left and right groups they had going on
made the tree better to go through, yeah
Uses to be there were like 5 lines of 3 types of talents and you can only choose 1 of the 3
So builds were described in numbers like 3 1 3 2 1
Or was it 5 lines of 4
Hmm
Fuck it I got my point across
if you look at the vt2 talent trees you'll see how they were
""trees""
Oh ok so 3?
So 6 numbers
Also, a fourth of these talents were almost the same for every class
I'm glad it's no longer so basic
third row was always stagger, damage to staggered, and a flat strength increase
third row is also often power increase, or stagger or cleave
like you said, right before me
Lol
it's weird right
Now it's more creative
DT really lacks an ability that is just
I really miss things like the weapon ults, Priest bubble, Thorn bush etc
Priest bubble in darktide would be quite funny, but not as insane at it is in vermintide
agree, it would be a very cool support ability
man, if zealot had it
I mean isn't it what psykers do
if they do indeed release more classes, I hope we see some more creative ults
No, not the same thing
no not really
priest bubble is, you look at a downed ally, and bring him back up, with all the health he lost in the last seconds
and in vermintide, health is VERY valuable
btw i was thinking
But wasn't temp hp basically toughness
if a mutant grabs you and slams you to 0%
Imagine you just saw your ally get hit by a crusher, and he is down. Bubble him and now he is back up, at full health, and invicible for a few seconds
it should supplex you at the end
Mutant can't it just leaves you at 1 hp right?
no, they can kill you
They should code mutants to ALWAYS throw people off ledge if they can
any slam can bring you to 0 HP (they still continue slamming and you are officially downed at the end)
so true
Ah never got fucked that bad by mutant
a powerbomb is more fitting
Mutants should do an Andy on you
true
they should just do an alley oop with your body on the closest barrel
Honestly, i'm surprised dog is the only special that'll keep attacking until you're dead
Assassins were very brutal
lads who run rampage, yll use cd stim paired w str? I think its good but not sure if its better than str atk spd which u pair with rampage to melt armor
A lot of times you just hear them and not see them till it's too late
depends if you run chem dep or not
I use cdr with speed
or Leeches
thats my layout for rampage build
having a disabled that just teleports to you from anywhere and disables you is pretty stupid design
with chem dep
hook rats also are a lot more dangerous than trappers
yeah
Yeah they actually dragged you
and they blend very easily in hordes
Mhm
they also are tankier (i remember they actually count as monstrosities)
they are quite tanky yeah
Gatling
the whole weapon team being armored is insane
Gatling were scarier than reaper
I found a build on youtube that i tweaked slightly, thoughts? I run 2 toughness and 1 stam w knife and needle fent gun.
okay okay why
Pocket toxin with chem nade is totally useless
i dont have pox toixn
oh
Oh is that the crit one?
Oh
ok, better question then, why not using extra pouches and sample collector
i would do that instead of taking the talents in the left tree (except swift endurance)
Mhm left tree only has few things
Also, grab channeled aggresion (left tree of rampage)
25% rending is insanely good if you're gonna fight armored folks
Yes
i find myself able to hanndle amrored lads good enough witho utit. reason why i dont take extra pouches and smaple colelctor is because left treei thought would be great to spam needle gun
knife has uncanny tho
Needle gun good on its own just aim for head
thats true. I guess i'd pick quick and deadly, at the top
i didnt see they were using knife, instead of shivs
Go shivs
they are both good
Knife is fine, though i'd say shivs are better
Mhm
if you dont bring knife with desp you're kinda fucked with crushers
eh shivs can deal with them well enough, but knife is better at it yeah
i mean maybe if theres one or two
but if you get a crusher horde you start praying
you can also bring shivs with desp, and be fine
if there is more, you have to use your blitz or rely on your teammates imo
i know
im using shivs
Crusher horde is where rockets
but whenever 4+ crushers show up and my team is nowhere to be found im just kinda
fucked
you can run
i just run
no shame in repositioning
Lol
you call this retreat? i call this tactical repositioning
Or boom stick
tactical repositioning (i'm running for my life)
Blow them up
dont got either of those
best i can do is toxblinders
(it doesent work)
i really suggest rocket or toxnade for desperado
Expert strategy (I'm running around to revive allies while horde is behind me, then dipping my allies)
rocket is imo the best blitz in the game now
i like them in rampage builds
more than good they're godtier qol
you just chuck one down whenever you're in any mildly unfortunate situation
I'd say chem nades are still better
i don't take the tox node on desperado
get out of jail free card
as it's quite a lot of taxnodes
well
chem nades are better...if crushers werent so dominating
though, rockets essentially invalidate the rituals modifier
jokingly so
this is old
i wasnt lvl 30 when i took this
but this is what i do on my desperado
Hive city brawled is just too good to pass, imo
i took hypercrit, sweetspot and vulture's dodge, removed the +15% clip size and i think switched some perks around at the top
i was originally gonna take hive brawler
but i really wanted hypercrit
and sweetspot
so i said
"its fine i just wont get hit"
yeah, thats fair
Oh no extra clip? Hmm I guess since basically infinite ammo and not much reload time
but, in cases it needs to be reminded, only use pocket toxin with stun nades
yeah that was my reasoning 'cause i was like "whats a perk which is nice but i dont really need for my build to work" and that was extra clip
'cause like
im running with speedloader 4 and the top perk that does 30% reload on close range kill
and ive got 59 bullets loaded
so at the end of the day
i dont really need 69
'cause i can churn out magazines faster than a manufactorum can make leman russ tanks
Lol
but sweetspot is really really nice
+25% on weakspots, with some good aim, lets you shred bosses
Ok, its not exactly how it works
its not a flat 25% damage boost
Oof yeah
it's good for vraks
its 25% for weakspot damage, which is a different thing
okay just for context, i have like, barely 100 hours in this game and scum was my second lvl 30 class so i do not know these things
Ok, so essentially, weakspot damage boosting is fine if the weapon has good finesse, or if it shoots a lot and fast
in one case, cause it actually gives a decent boost, the other cause it boosts a little, but each bullet gains from it
i mean im using shivs and akimbo uzis
doesent that fit?
wouldnt use it for akimbo uzis, their aim is terrible
So if you do 10 regular and 5 extra to weakspot only the 5 gets that added
sticky hands makes it bearable
like, go into the psykhanium, and try to headshot a boss, from around 3-4 meters, and thats the best case scenario
plus, i basically use them as a melee weapon at this point by how close i stick to enemies
then i get killed by sneaky maulers but thats beyond the point
so i just ditch weakspot and go for brawler?
brawler would be better, yeah
even if i have shivs which i assume actually take good boost from it?
'cause im also using precognition
Yes because the autopistol single bullet isn't much extra weakspot damage
which is +40% finesse damage
that and uzis are terrible for aiming
you'd be better off using the infantry gun with weakspot
You lucky if 20% of your rounds hit the head
i cannot give up crackhead mobility
well, no weakspot for you, then, but you can use the point elsewhere
yeah thats true
i tried playing a game as psyker yesterday after taking scum from 0 to 30 and i felt like a fatass
Brawler would be a 20% damage reduction most of the time
that 20% dr is nice, especially with the 2x stamina regen rate on the hive scum
I'm late but yeah don't take the weakspot damage increase. It only increases the bonus damage, not the damage total.
weakspot damage increase is generally not worth it
apparently vraks iag may get some notable use from it but citation needed on that
25% weakspot at least isn't as bad as the 10% crit damage/weakspot damage perks
it gains like 40 damage per shot
it's very much worth it for vraks
scum without brawler feels so squishy
I mean, it is
but brawler helps quite a lot
It's a free 20% sniper resist while at full stamina, more or less
what talent would you sacrifice from this for the weak spot damage
because i want to use it with the vraks but i just cant find a single talent i want to drop
Patient Hunter or Nimble is what I am thinking
or calling time out
i find myself using slide dodge much more than normal dodge anyway
i like to keep all tdr i possibly can so nimble, jittery, or patient hunter will go
imo dodge recovery and the limited amount of dodges is the biggest problem of the vraks
so i wouldn't remove jittery
nimble i don't do normal dodge much and i have no problems dodging melee enemies anyway
Jittery is what I want to remove the least
I think I just got cancer looking at that build
You're insane if you think it's a bad build
It's straightforward and effective
Yeah that's what I'm thinking
Would love to hear your criticisms buddy
Do you actually or do you just want to argue
skipping sample collector for clicking basically everthing on top side is somewhat sus at least
brother you entered the chat and just shat on a build without saying anything
literally every desperado build wants almost all of the top filled
float like a butterfly is good enough to spend another tax node on it
everything else amps up ranged
You dont even need to pull out your melee weapon ever on a good desp build
yes
not speccing into that side of the tree + i play with low viscosity
which is why the build doesn't take any melee node except as a tax node
in the case of pickpocket and float like a butterfly
imo i prefer a tertium welcome just to deal with crushers better
There's like 10 melee specific nodes on that build
there is not?
Which ones?
hypercrit is just to access vulture and pickpocket
Precision violence, float like a butterfly, hyper critical, hive city brawler
float like a butterfly applies on ranged
Hive City Brawler is great
hive city brawler is literally 20% DR?
Why would you not want the damage res
precision violence and hypercrit are tax nodes
Waste
You’re wrong on half these now where is the rest of the 10
infact, float like a butterfly applies on vulture dodge
and irrc desperado immunity but i would need to check
Crit strikes is melee only, unless that skill is worded wrongly
It's crits
Float has great synergy with vulture's dodge
hypercrit does specify critical strikes and it's melee only, but float like a butterfly applies to everything
Float adds crit chance
Im not even gonna get into the vm again, enjoy yourselves
Also, give city brawler is melee only? What?
Sure
You're so great
Claims 10 things, lists 4, only 2 are correct
brother, you enter the chat, shit on a build and then spew fake facts
So where's those ten melee nodes you were talking about
Claims 20% damage resist is melee only
what do i do if theres hive scum doing the fent bend on the mourningstar
Doesn’t know how crit chance works
join in
he is right about the wording about float like a butterfly
unfortunately, the wording is a lie
when is it not a lie with fatshark
I suppose, though I thought it was common knowledge. We’ve known since early on how it works
I mean even the first ranged builds posted/pinned had it.
I recently learned Deathspitter stacked
was that cole
lmao
there is a ton of blessings that are meta but read as garbage tier
I believe so
i remember uncanny power being like "up to 5%" then its like up to 20% instead
unstable power for psyker
yea unstable power
thats a lot of skills in the top tree, damn
but whats your gun, btw ?
vraks irrc
they are all pretty insane for a ranged build (with the exception of Calling for a time out imo)
I was more thinking of burst of energy, to dump
my reasoning being that its mostly useful against gunners, except they are playing desperado
that's maybe the best defensive talent you get
its good, for gunners
are you thinking about tis but a scratch
the one that recharges toughness on ranged damage
Originally made for dual autopistol but I toy around with vraks iag for sport and fun
My issue with burst of energy is that, if you get your thoughness down to 0, as scum, its either that: 1) you are in melee, and should already be dead or are about to be, or 2), you got shot by gunners
playing desperado, gunners arent an issue
you get saved a lot of times while caught in melee by burst of energy
Not really. You cant afford to get hit twice as scum
you certainly can
I'm talking in terms of Havoc
People have some hot takes today.
but isn't tis but a scratch the same
if you folks are playing auric, then you shoulnt ever worry about what perks you take, cause everything will work
it only applies to ranged damage and that's mostly gunners
tis but a scratch is phenomenal, and you will feel terrible for not using it
but don't you reach 0 toughness immediately if you get hit
Tis but a scratch prevents gunners from putting you at 0. If you get hit as scum, you are in trouble, regardless of burst of energy
but you said you never worry about gunners as desperado
yeah, you don't. But desperado isnt active all the times, which is what tis but a scratch helps with. Its also right under nimble, which is the best pick of the row
nimble is the worst pick of the section
Not with the current glitch, it isn't
the current glitch is only good against gunners
with vulture dodge, you don't dodge manually
well, not against ranged enemies
Thats assuming vulture dodge is the keystone you use
What glitch
ah nevermind, you are one of those chem dep people
Well, not so much "glitch" as "screw up" by fatshark
they fucked up dodge linger against ranged attacks
with nimble (and i think even without it), you are literally immune to infinite amounts of gunners if you just spam dodge
OH THAT EXPLAINS A LOT LOL
there was a funny video posted here
it works without nimble, for every class except ogryn
but man, it will be hard to find
I'VE NOT BEEN GETTING HIT BY GUNNERS REALLY AT ALL
I've played this game with despo talents. Get rid of all melee. You don't need float. Sample Collector and an extra blitz more than makes up for it.
https://darktide.gameslantern.com/builds/a0ac5d64-961c-4dc0-8adf-1a92378ae240/all-gun-no-brakes-vulturado-scum
you definitely want float like a butterfly on vraks
obv you can use chem/zook/even blinders if you can bear to sacrifice a point somewhere for pocket toxin
oh, this is Vraks specific?
no
i dunno about dual autoguns, i hear they can't chain crits (and their finesse is much worse anyway)
i didn't take float like a butterfly there
You want float like a butterfly in almost every build, also because you get precision violence on the way
I've used both successfully with this layout. You can drop slippery/unload/ammo jack to pick it up
you don't need float with DAPS
I will absolutely be using Sample Collector when I do the bonesaw / needle build soon
have you already played with the saw
but if you drop ammo jack, you'll need something else to chain to pickpocket
thats the first despe build I use
No Unload?
but, I played a bunch of games with and without float and realized the uptime was miniscule
so I ditched it and picked up some convenience talents
willing to bet that if you drop it, you won't even feel the loss
my bad, missed it
definitely would take unload over ammo jack
would definitely not take long lasting
i forgot gloomwood also has a bonesaw
wow tf2 reference
tf3
and this is my chem dep build
missing Burst of Energy, which is a key defensive talent. Sticky hands -10 recoil and -30 spread is good on every gun. Long Lasting is unnecessary. Gunslinger Improved is the worst aura, and unnecessary. Hyper-Critical only works on melee.
i want to check out stim pack but i dont know how its best used
it's bugged at the moment and it's overperforming
but you just pick a big stim, dump it
use sample collector and cdr to recharge the ability as fast as possible and dump it again
I honestly should swap to Anarchist over Gunslinger. It feels pretty miniscule but at the same time it's free ammo
and repeat
not taking BoE is pepega choice
Burst of energy is only truly useful for melee builds, sticky hands isnt needed because i'm using uzis and am running towards my enemies anyway, long lasting, i agree, is mostly because it feels nice to pop the stim on every desperado build. Gunslinster improvised is also, i agree, the worst choice here, though its mostly about helping teammates, and hyper crytical is for shivs because you sometimes have to fight in melee
Yeah I'm gonna just swap to Anarchist lol
I take Burst for every build, except desperado ones
Burst of Energy is useful for all builds. You're telling me that in all your games you've never gotten your toughness broken?
what do you mean anarchist
wrong person
he means aura
If I'm getting my thoughness broken, as scum, playing desperado, that means i'm stuck, in melee, and am already about to do down,
i think
i always forget there is more than the crit aura
i always take BoE :)
weird, thought I was replying to his, musta misclicked
i think as desperado user, you are already helping the ammo economy of the team by simply existing
Er, melee damage
so gunslinger is overkill
you are, but playing with ogryns and rumblers, it helps them a lot
ok but i want them to suffer
BoE will save your ass in several cases
yeah, and burst of energy would prevent it
eh; its a lil help for ammo gain if you stick together (not as much as survivalist vet but still helps)
like, literally insane take
doesn't it actually completely refill low ammo count weapons with it with any ammo drop
BoE and Brawler are must have talents to me
Regardless of playstyle
any low ammo max weapons that are used sporadically on melee builds; keeps them topped off; same for survivalist 
No, it bloody wont, lol. I'm playing Havoc and BoE isnt saving shit if i'm playing desperado. If my toughness gets broken, its because there is a wall of elites on my face. Scum in Havoc goes down if they get hit twice in a row
three with health curios
got countless games where gunslinger (to a lesser extend) & survivalist were making me not pickup any ammo on a melee oriented build (and using ranged to take out ranged/specials threats)
i sometimes don't include HCB for other things but for despy build i take it cause its like always active
anyways im gonna remove nimble for the weak spot damage (cause vraks) and i'll swap to anarchist
i'll see how that fares
The stun immunity on toughness break alone is valuable. Can and does prevent that second hit you're referring to by allowing you to gtfo
but suit yourself
dude. by the time I get hit a second time, i'm gone, thats what you dont get
keep nimble; mandatory to take
its that good
so literally everyone else who takes BoE on their havoc builds is an idiot?
I'm talking about my DESPERADO build, thank god people read what I wrote
getting bonked out of the map by plague ogryn belly 10/10 fun, then watching another person in team also getting bonked xd
sounds like skill issue then when you dont survive the second hit by ANYTHING (especially since toughness regain on HS is generous especially in melee; even on range is not hard to do)
also BoE HELPS WITH AOE like FIRE & GAS
shhh, it's a DESPERADO build, weren't you paying attention? He never gets stuck in fire & gas, just walls of elites
He's called Plowgryn for a reason; he plows through your team 
See that's what I was thinking but I can't think of anything else to get rid of to have that sweet weakspot damage bonus for the vraks
slide talent is not needed; there is your sweet spot talent 
whaaaaat
I literally only have slippery character in my build for quality of life on objectives, moving cannisters around
so it's probably a reasonable flex point
i have it because of my existential fear of crusher overheads + sliding around while using desperado and being immortal is fun
I don't think it protects you from crusher overheads, just like Vulture's Dodge won't
i was doing this for desperado but i was only playing it for penances otherwise i dont rly like playing the build
it's a nice quality of life talent, but it's not required
hmm
overheads are AoE; won't help
same for VD
i dont think you rly need slippery or jittery for desperado you already have vultures and desperado itself, after that its justkinda overinvesting into same thing
THEY ARE?
LOL
I NEVER KNEW THIS!
That's funny as fuck
multiple people getting bonked by crusher is funny
they also linger for like a split second
IT BEING AOE EXPLAINS SO MUCH
or by proxy

slide talent is such a trap talent its hilarious
i like it a lot with knife but otherwise i dont rly click it
the best is when the crusher is doing that stupid ass charge slam, is tracking someone else who moves into you, and the crusher pivots 270 degrees at the very last second like an NBA superstar to smash you both.
I want to play everything I can because I'd love to author and format a proper scum guide with some help of people in the chat

can help ya later on in vc; eating now
definitely going to take inspo from how ainz made that zealot guide
layout wise
that doc is pretty good
yo guys whats the best build for the dual uzis?
any help on building it?
You could probably talk to @toxic dagger ogrynomicron is probably my favorite guide
Make sure to include that the dump stat for bonesaw is crit. Giving up dodge distance and 0.18 sprint speed for 1.2% crit chance and nothing else is an L choice most people aren't realising they're making yet.
the best ones are clearly made in ms paint
yo guys anyone has the meta build for the dual uzis?

THE BOMBERS WOULD NOT FUCK OFFFFFF
CONSTANTLY
CONSPIRING AGAINST ME
lots of fire that game, and annoying hounds
WHAT THE FUUUUCK
I'm asking all of you, as a humble Psyker, STOP LOOTING EVERYTHING MILDLY SHINY!
I WAS THE HIVE SCUM WITH THE VRAKS
YOU KNOW
THE ONE THAT COULDNT BREATHE BECAUSE OF NURGLE SENDING 5000 BOMBERS TO FUCK ME UP
just play arbi
hey orcka how u doin can u help me out?
I feel like asking y'all to stop looting is a fool's errand, but please STOP 😭🙏
Blaze Away and Speedload is what I suggest
not pinning fire?
This is what I use. There's a basic gameplay guide at the bottom. After you run the build for a while you can move stuff around based on your preferences. If you find your squad struggling with crushers, take zook rockets. I've also been experimenting with softening them up with the prybar end of the crowbar so the squad can take them down faster.
https://darktide.gameslantern.com/builds/a0ac5d64-961c-4dc0-8adf-1a92378ae240/all-gun-no-brakes-vulturado-scum
You can use Pinning Fire instead of Speedload if you'd like.
I prefer pinning fire
Your preference
also why maniacs and not flak
I prefer maniac but you could totally use flak instead.
Idk if I would call Vultures the meta build lol
so most of the times its better to go vulture than chemical dependency?
it's a choice
with good stimm management, your despo uptime with VM+VD can be very high
others prefer chem dep with a stimm that does things that aren't CDR
I just do Kalma & Klay.
both have their virtues
vm vd?
Vulture's Mark + Vulture's Dodge
i see
Some people run the Sample Collector setup
yeah thats also good
I prefer Vulture's with Kalma I-IV & Klay
just that? not the wilfire?
Either is good.
It's for low viscosity
wouldn't use wildfire if I was venturing into the str stimm anyway. I'd go with Fury II or Vultoprene
i was asking for a talent build because i got the vraks build, but some people were stating that its different with the dual uzis because they dont benefict of some shit that vraks does
Most of the talents you use will probably be the same
the only thing I can think of that would benefit vraks more than the DAPs is The Sweet Spot, but it's negligible regardless
I was about to say that lol
also is the
Most of the ones you use will be the same but there's Sweet Spot which vraks gets some good use out of
A lot of people don't like Ammo Jack, and if you're using the speedloader blessing, I'd move that point into hypercritical, but I specifically like it for use with pinning fire
If you're running Vulture's? I think it absolutely is worth it
whats up?
ehh i was about to ask you on a meta build for the dual uzis/ vraks xD
The ceiling
yeah true
meta? scum?
For vraks I use the deathspitter/dumdum setup
y
flak/unyielding
same
is hypercritical worth it ?
This y'all?
It's a tax node honestly. Take it just to get access to pickpocket and vulture's
It's more efficient use of points than ammo jack
the useful thing about hyper-critical is that it's a one point investment that makes your melee much stronger. I melee so little on this build that I don't think it's a good use of points for me
idk I do something like this: https://darktide.gameslantern.com/builds/a07a1191-d386-4a2b-8511-26c27b84718e/professional-vicodin-dealer?utm_medium=website&utm_source=gameslantern&utm_campaign=share_button
but tbh in higher difficulties I find melee and crate scum to be more useful
and what do u use on crate scum?
I like unload. It's not a ton of output but it's free damage. I am taking Swift Endurance with the crowbar experiment build though
lmao the names
tbh, the melee scum and crate scum builds (if you don't want dependency) are almost identical, you just switch adrenaline with crate
this is the crate build if you want to use Rashad
See how it's literally the same as rampage built just with crate? 💀
No
yes
How I feel whenever I get dosed with the Hive Scum's chems:
funny that you have to install a mod to see what the stimms do
I don't even know what they do.
No
I don't have any of the DLC, I'm perfectly happy with Psyker, but what do they do?
Ye depends on how they built it
Can be cdr, tdr (though those two are the least common for crate builds), strength+rending/finesse/crit chance or attack speed+stun immunity/faster movespeed and dodges/recoil reduction and faster reload
Ahhh, okay.
Generally its the strength and/or attack speed branches on crate setups
The crate also cures corruption (like field improv medkits) and gives immunity to it regardless of the stimm
Hive Scum gets a "Stimm Lab" tab where they can do Breaking Bad LARP
you get to choose what it does
the more bonuses you take though, the longer the cooldown.
I knew about Stimm lab, I just wanted to know what it does, and now I do.
i dont play my arby that much but i am very fond of scum
its my favorite class
^
Understandable
i like the mobility lots and they are just way more fun to me : p
I came to the same conclusion
with pinning fire you don't lose much killing power either
And most importantly you look cooler
they're both really good options its purely preference on what you want more
understandable.
doesnt the vraks
crit way more
Does pinning fire really proc that much
I should go test it out
It's up basically always
yes because it can chain crit
but for me its like this on what i pick
autopistols = more mobility and better horde clear
vraks = more accuracy and boss damage
thats how I pick them
emphasis on I
so between pinning fire and blaze away ifi wanna put quick reload, which one do i replace
pinning fire
are u supposed to also brace shoot with the vraks
also why not use the braced vraks
speedload is mostly qol but thats not a bad thing pinning is to get as much damage as you can
Braced is a totally different gun
Because all braced users go to hell
whats brace shoot
do you mean ads
Speedload helps a lot with desperado uptime
oh
no you do both with the infantry gun
I kind of miss it
why
aim for ranged targets hipfire for hordes
I know 
The reload talent in my opinion is more than enough
but its just preference
why doesnt people take that second desperaddo talent
because 5 seconds total back is nothing
Also the damage and rending bonus is just infinitely better
what dmg and rending bonus?
the other ability modifier
generally you just get more use out of that talent point elsewhere
the benefits of it isnt enough is the tldr
If you're not using Sample Collector, yes, that's what I'd use
Just kalma
we dont ave enough ponts for sample collector
Kalma 5 is 10 seconds off per stimm
Why not Klay
Klay is the one for ranged kills right?
Assuming you are getting a ranged kill every second then that means you get 15 seconds off instead of 10
And if you arent getting at least one ranged kill every second its going to be less
Its mostly for consistency
yeah that's fair
Which is total 50%
Yes
And stimms last 15s so that means 10 seconds off the cooldown
so u get stim every 5 seconds? wait what
nah
because it means 50% faster cdr
good
god
Each use of a kalma 5 stimm effectively reduces your ability cooldown by 10 seconds
Thats it
Stimm cooldown is completely separate from ability cooldown
y'know those rooms/landings along the the many stairs down archivum sycorax? I caught the edge of a burster in the middle of the room and it launched me perfectly in a graceful arc, through a window, to my death. 1 in a thousand shot. Couldn't help but laugh.
i feel like the chargers are bugged against the uzis
for cartel special, which final tier is best for strength?
they take so much dmg
I'm taking crit chance with shivs on both ranged and melee specs
braceds are sadly wank, since they have terrible finesse modifiers
Crit is always beneficial
we are a crit class. yeah.
Well every class wants crit
Except Ogryn
Ogryn wants crit too. they just don’t get it xD
yall know a good place to get deathwatch pauldrons
i have a ton of dudes i can convert i just need thems pauldrons
rending is worth taking if ur running a desperado + dependency build
lets any gun rip up crushers pretty much
otherwise yeah crit
finesse is also ok on rampage corkscrew shivs/mk3 knife builds but its niche
kill team box, but that would be wasteful. I’d suggest looking for 3D prints or forgeworld
yeah i was thinking of checking out local stores to see if they have a bits crate i can dig thru
if you have a good stl/3d print seller feel free to dm king
hah. I wish. I am actually considering starting it myself.
Damn, GW really hiked the price on the shoulderpads, huh?
well in that case i'll send you something your way if i find one T__T
The sprue used to be like $10
ya true
over here the deathwatch kill team box was super cheap
and it came with way too many variants/spares
like 25 fucking heads
so i was able to pull about 14 guys from a box that was really made for 5, at most 10
just need some pads for the guys i scraped together
Tbh
i'll prob just find an stl and get it printed locally
I built a DW army back when you could build them entirely out of $90 Start Collectings
You bought ~5 of them and that was your whole army
Good times
how is it now?
Yeah I am getting back into it and just can’t justify collecting a whole army given the prices. I am looking at necromunda or killteam myself
heavy light repeat
gotcha that makes more sense
or push attack and then heavy light repeat
What does stimm supply do if you got nothing allocated in the stimm lab
Just corruption cure and immunity
But you can share pickup stimms
Is it worth it
No
So does that mean if I pick up a combat stimm it will apply the combat stimm effect
At most like a meme build for the mentioned pickup stimms
Nothing that requires you to pick up something to refresh is worth it imo
Yes
im using 7 because it felt like the strongest option
it is
Trying to go for a doctor build lowkey
I’ll just go w toughness and cooldown regen
Those two are prob the least useful options for crate
😢
Brother in the emperor, you gotta hit em with MORE DAMAGE
Or attack speed
the toughness branch is worthless. cooldown is really good tho. consider the strength branch instead of toughness. everybody will like that.
cdr and str is what im doing on crate
The thing with cooldown branch is it doesnt do much for you
and cdr is like the strongest thing there
In what way?
I stopped buying 40k models awhile ago, they stopped selling SCs a few years back
the diminished utility for yourself is offset by the increased utility for your team.
but the toughness branch is just coherency toughness recovery its completely useless and the dr from it is not good enough
oof, imagine if one of the toughness keystones provided yellow toughness
worthwhile but busted
well yea thats how you turn something usless into somethign broken :d
I don't think so.
they could just give generic toughness recovery
instead of useless stat
and make the last 2 nodes not completely useless as well
ez improvement
I think they should turn it JUST into TDR. everybody would like that without it being yet more golden
The Golden Toughness would be at the end of the branch, so depending on how much you pick, you have one instance of golden toughness potentially at a point where you don't need it.
well as you can have the crate buffs literally permanently up it would just be turbo broken
It would obviously not work with the crate, only for yourself.
I won't be surprised if they do adjust it to make it more useful, Even adding a little healing would make that branch more worthwhile
wym obviously, all stimm stuff from stimm works with crate
that would not be obvious at all
I feel like doubling all toughness recovery would prob be way too much
Maybe
i think they could do like 7.5% per point or 10%, and then final node could be like 1% or 2% toughness regen
Well, i guess it should have been "should only work with yourself"
Because we don't need more sources of golden toughness that avoid the punishment you should incur for doing a fatal mistake
I think we dont need more sources of gold toughness
i dont think scum should have any access to golden toughness from tree it would be broken regardless if it applied only to scum or other ppl too
you already have best mobility and dodges and then you just give it tool to completely ignore the windows where you should actually die
who the hell is asking for more gold toughness lmao
golden toughness as it is needs to be destroyed
Eh they already broke its legs enough to not be braindead anymore
It could be a damage reduction while you have it.
Change gold toughnes to 5 seconds of range invuln
The fuck, no.
That would lull people in a false sense of security which already happens with Psyker Bubble
I'd rather they change the sources of gold toughness (shout and chorus) to be more interesting instead
I'm just being funny
well you already have option to make shout more interesting except they decided to give downside on that one instead of adding downside on golden tougness part :d
Revive enemies with shout, but remove golden toughness instead.
i meant prices but since yous topped buying its nvm
Oh, they go up
Shout should be more like a mix of rampage and crate/nuncio imo
GW stuff is drastically more expensive than when I stopped
I wish it was a team damage buff
An army is probably more expensive, but you could opt for kill-team instead
Its normally anywhere from a 25 percent to 75 percent mark up, depending on what you're looking at vs 4 years ago @main trellis
I have heard devious things cooking in the background
Something like that yeah
Totally different things tbf
A ratatouille?
Killteam is a better game than 10e tho

some random scum is insisting for me to use taxe with the backstab talent?? 😭
There’s a nonzero chance that red nodes become refreshable alongside stance
Huh
Neat
combine it with threat reduction and it might work
The backstab talent that is for some reason in the Ranged Branch of the Tree? Yeah...
@worn yoke Avoid the Threat Reduction. You will fuck over your teammates.
jesus christ...

who is that?
Deathwatch as an army went from like, I think $60 for 10 dudes to $52.something for 5?
Smaller box, comparatively higher price
not only inflation but shrinkflation too
fked up...
Aye
idk its in a havoc lobby
tell him/her they are dumb as a sheep and not even cute as one
Also mentioned 2 talent swaps in vet tree that’ll make general defence & flex point economy a bit better
Neat 2: electric boogaloo
yeah idk they also had weird blessings on their taxe too i just told them to leave me alone and let me play LOL
"weird blessings"?
ye; what blessings?

backstab one shot taxe new meta 
Pretty much anything that isnt breadtaker automatically falls into "weird" territory on taxe
i don't use Bruhmentum on taxe
he should play shroudfield zel instead
And he also questioned me for having unarmoured to one shot scab bruisers with the comment "you're worried about chaff?"
Just a bit weird
does relentless and ramping backstabs at least work on toxin, i could see the vision there at least but it still sounds useless
on that one hes right
i think having really good horde clear is just a nice thing to have
especially in high havoc
people get overwhelmed so i like to reduce it
I mean a bromentum axe likes having unarmored tbf
taxe already does nicely vs hordes due to moveset & att spd while in havoc breakpoints matter less
chaf is never a problem; what comes with it is
The chaff worsens the problem though. Plus assuming hyperviolence is involved, it also allows more overkill on scab bruisers and groaners
And that helps your overall damage on everything else in mixed horde clear
No?
you want less enemies in a crowd that are capable of stopping your cleave at all times
taking +unarmored on tactical axe/combat axe means one less enemy that just eats the hit and doesn't die
which stops your attack entirely
which is bad
It also means you don't need to invest in cleave talents
So it opens up more options for setups.
Also more overkill for hyperviolence
you never need to (unless you dont use rampage then ye; you want cleave on kill)
bonesaw
we talk about taxe
Even rampage with taxe doesn't have the best cleave because it's base cleave isn't that good to begin with.
That's why bromentum is such a popular pick.
i dunno; 50% cleave + 50% power + 25% power over 10s with probably headtaker too so thats another 25% power
Yeah. And it still doesn't feel great.
It's noticeable.
I use a tactical axe with decimator/headtaker for gun vet builds
It has alright cleave with +100% power :)
But compared to bromentum, it's definitely not as good especially because of hyperviolence's little gimmick.
Don't get me wrong. I think it's still usable obviously but I understand why bromentum with unarmored is a good pick to have.
an option
i prefer not to struggle vs beefy targets & have extra 25% dmg vs them
or even 5% crit chance
cause att spd with those crits & toxin procs... and finesse...
it gets very silly
So...I just saw Tanners video, and he never explained which mark does differences?
Can anyone clarify, from what I heard, he basically said, mkII is less damage?
- Tanner is a moron
I know the alt fire on mk2 is...aoe?
- Mark 2 causes an explosion on death in special mode that aoe stacks tox on things around it
hey now this is reductive, he's also a raging douchenozzle
am I to assume the primary fire on both MK is the same?
Mark 6 special causes an aoe stagger with flat damage, and the baseline fire is iirc +1 stack over 2
by primary fire, I mean the top thing
Is the +1 only on headshots then?
headshot and crit
I see
oh, but the primary fire on the mK6.....gives more poison on crits
so mk6 primary fire is better than mk2 primary fire
but mk2's alt fire actually does something
what is the +1 in a radius?
am I to assume that they both, on alt fire, have an explosion?
mk2 is basically inferior
the special mode is a meme
hmm? isnt the mk2 better for clears?
are you using the needler to clear a horde?
With pickpocket you can do whatever you want with the thing tbf
it's ok
feels hella fast to me
and also for stimms
use it then
for what
for the thing you just disparaged! dur!!
?
what would you pair with needle then, if you are using it for specials only
no, dot cannot backstab
my alternative is to use the other mark
or, if for hoard clear....what would you recommend?
the helll is rashad
combat axe
thats not what i meant
just the str from the buff applying to dot
when is the soonest moment where rotten armour is out of the rotation
this shit sucks!
I find Rotten Armour amazing.
Best way to build Crowbar?
melee strength does not apply to dot
Mk2 alt is good at clear though
It's basically temu purge staff lol
