#hivescum-class
1 messages · Page 196 of 1
At least for your own crate. So I don't see why it wouldn't for another scum's crate.
I’m mainly asking bc my teammate IS running that, and I need to know if using my stimm while the supply is active is a waste or not
So if you use the stim before pack the pack only takes away corruption. You can have the charge time sync with stim recharge if you use stim before it but that's a talent.
do bleed and tox form anti synergy with desperado/rampage?
I’m asking if my teammate is running supply, and their stimm sucks. (Just the first upgrade into speed) does my stimm not work?
Your stimm should work.
Because I'm fairly certain they do stack.
Alright
Your stim might not stack is same points
those are stimm bombs, very funny to use
I rarely find ones that use pack that same as mine
no
multiple stimm supplies stack
even if they use the same effects
do bleed and tox have anti synergy with desperado/rampage?
Bleed and tox are separate stacks
You can apply both
Toxin to max of 6 and I think bleed is 15
Wait
toxin and bleed both have the same max stacks of 30
MOST sources of bleed have a stack cap of 16
but the debuff itself can go up to 30
They raised the max stack for toxin?
Ohp you're right
I have 2 weapons left to get to lvl 20 mastery on the hive scum... dual pistols and the bonesaw :\
bonesaw goated
Bonesaw is fun
I am going to start using it here pretty soon
I know it's better with attack speed from swift endurance
chemical warfare
Use a melee/toxin build with it
adrenaline frenzy also made it feel better on top of that
Talking about the bonesaw made me dc from the mourningstar >.>'
I use rampage and the attack speed/cdr stim with it
deserved tbf
be a gremlin with bonesaw
Though fastest way to level weapons is making 30 of it green from store and consume them
ignore minor damage boost (adrenaline), succumb to chem dependency
actually? I'll try adrenaline
keeping it real, adrenaline honestly feels better for bone saw
just because of the attack speed bonus
saw don't need it
just need to be gremlin
and use light 1 heavy 2
it feels like shit without attack speed
too bad :)
Yeah it is clunky without
idk how good it will be with the bonesaw, but, it definitely feels amazing with the combat axe
pff, im trying it with knives
feels like you're swinging through molasses with the damn thing
SUPER SPEED
i hated using it with dependency
Do it with the combat blade... which that combo is still probably better than the combat blade + martyrdom on zealot <.<'
sounds right to me, no wonder they're my favorite weapon in the game
Then need rockets
nah, I'd whirlwind his face
im tempted to use blackout
Add toxin to it
Toxic blackouts are fun
Sounds like a name you would give an acid trip
man i’m kinda new to the game but this class is so fucking fun
class accurate too
I keep dying, so I kinda have to...
Yes scum is a drugee that likes getting others high
but my real question: does tox and bleed deny desperado?
if i recall, desperado was reworked to have it so enemies that were directly hit by a needle that are killed by toxin will still proc desperado's extension
mind you, directly hit
if a highlighted target bleeds out, do I or do I not get desperado duration?
meaning mk2 aoe does not work
Oh the death of those
oh yeah there's an aoe, I should use that
But the aoe won't work for desperado since it's not considered ranged weapon damage
I can't decide between coated weaponry (for shivs) or quick and deadly
ok, non aoe tox does give desperado duration
Isn't that the one that only works on throwing them?
Oh wait
It's the one with crit hits
no, I apply a tox stack on crit
vs 15% raw damage
I think throwing them is auto toxin
Does double barrel even need bleed on crit? Or is that only good for bosses?
It makes it more consistent for horde and mixed horde clear
You need enough crit to compensate for losing Scattershot though
but what's better? cleave or bleed on crit?
You want that on vet
On this class, scattershot and manstopper is best from my experience
do I combine it with scattershot or bleed? I feel like it's scatter
If you can crit consistently without Scattershot then take flechette
I think I sit at +40% crit thx to chem dependency and butterfly
Not consistent enough
thx
infinite cleave my beloved
Lol
ah yes, zealot, please triple dip the ammo box so the person with the better grenade gets nothing while you still had grenades in a h40
very cool
@mighty belfry What type of grenades?
Either rockets or toxin grenades I'm assuming
I think the zealot was the grenade horder
it's not even the grenade thing
If it were Stun Grenades i could see why, although it seems extreme, but if it was Immolation Grenades....
it's that they triple dipped when at that moment i had none at all
There is no redeeming quality in Immolation Grenades.
Toxin I feel is stronger than flame
did he like dropped a single bullet and kept dipping? 
You don't have to feel it, they simply are.
and then rushed to a dh on top of that
pretty much!
I am sorry he did what?
That's exploding barrel prerequisite

CL 40 True Survivor behavior
Shoot barrels or burster next to them
they did in fact, have a true survivor title
That would make you no better than him tho.
True survivor? More like True Ammo Hogger
Finals brainrot kicking in
This is just awful behaviour.
Like regardless of the title, come on
Have a little bit of awareness that if someone's nade icon is red, and yours is yellow
You may not need the nades.
I'd say, it is even worse if you dare wearing that title.
Atp I think the title is a red flag
What was their weapon of choice, may i ask?
I've never seen someone with it play well
dueling sword, bolter
I see.
which uh
I can imagine how that whole thing went.
taking that to rotten armor as well
Reminder to lotion your tattoos if anyone needed it
@limber cradle Maybe you should play with us sometime.
Sure, I'm kinda out of practice tho
Do you stick with your team, is the main question here.
Havoc pubs are rough right now OTL
"right now"?
Enough to not be a detriment.
Good, that makes you better than some of the clowns we have encountered
Look usually in 40, there's some semblance that people know what they're doing, but as of late
Not even that's really applicable with the knuckleheads I've been running into
Oh I know I'm at least serviceable
I am normally not the first person to die, and I kill things pretty fuckin well.
I just haven't played the game in like 3 weeks cause the havoc mods are awful
All that is required is that you stick with the team, that is all. The rest can be worked on.
When the time has come i'd ping you.
Or in advance if it becomes clear when the team will be ready.
Trust me, I was asking about that too but you know what. It's 40. Maybe this person is-oh they have chorus.
Oh.
Oh no.
You'd need to be extremely coordinated probably but yes
That sounds kinda funny ngl
I mean the logic follows right
Had 3 of them following me
Nothing gets through the chorus
A lot of rusty peeps coming back for the hivescum class
i've ran into a pacifist zealot before
3rd was invisible
And you can chain activate them
this was not a hive scum
You'd eventually run into the Twins, that would spell trouble.
I'm saying it in reference to the update as a whole
You can just walk away from rinda
As someone said earlier, you can see who played Arbitrator before Hive Scum.
And rodin is an easy los
And if they have a clearance 40, it means they've completed a havoc 40 at least somewhat recently
Whether they did that of any actual merit of their own is beyond me
It does carry a lot of truth.
rusty peeps coming back to the game*
Arbitrator, especially with the Cyber Mastiff, is very forgiving.
Hive scum with shiv rampage is forgiving too
I.
Would not call it forgiving.
You're definitely a bit more tanky.
Well yes, but it would require a solid understanding of dodging, which is something a lot of people don't seem to have
But you can still get your shit stomped on the second you slack. It is definitely a high high low low class.
But when you take advantage of those highs, the damage potential is bonkers.
Its sadly still on par with the other classes
How so?
Nothing is forgiving quite like "I ignore 2/3 disablers in the game"
I forget the content creator but he broke down the time to kill on boses through the different classes and hive scum was quite poor without its buffs and only just competitive with them
and "can take overheads to the face and not die"
Handheld class
Although that does require you to take True Grit and.. .. lets not start that debate again.
Lmfao
It's true tho.
Hmm.
Oh talking about when dog knocks off things. Well shivs are throwable but once they on you you're done if you don't dodge
I genuinely think that's an insane take
That same concept applies to the Arbitrator
I need to ask.
Who was this content creator?
If you don't dodge when the "Horde" is on you, you die.
But can Hive Scum remove dogs from themselves? No.
I forgot lol, it autoplayed while I was listening to something in the background
Nope just dodge or shiv throw
cuz uh
I'm gonna be real
That's just not true
Hive Scum has crazy boss damage output.
Yes it does rockets are best but most their weapons are fast enough to take them down
Absolutely not
Using rockets on bosses is a trap.
If you think scum shiv throw even remotely equates to "I've been pounced by a dog and my dog will remove it" idk man
You only do that to stagger them.
You really want rockets for crusher/bulwark lines.
Why do i get the feeling that we have two different conversations going on.
We probably are
https://gyazo.com/b789f6bfa9f29d297f6cdf46381fdd16
that is all toxin and shiv damage making up that boss damage lol
And that was the halfway point of one of those h40 runs.
Those are some impressive numbers but.. with everyone else having that low boss damage, i have my doubts that this is a good approach
the thing i'm saying is that rockets aren't really the best for boss damage like some believe
like, it'll do one big burst of it but hive scum's boss damage potential comes from its sustainability
"Can you beat H40 as a pacifist?"
I wouldn't say that on this one. Like, the best use case for a boom bringer for bosses is mostly getting that stagger to control the situation better. But in terms of its actual raw damage, while it does quite a bit of damage, it's not really the best for actually dealing damage to them.
Would need to install scoreboard
But I don't care enough to
You don't run scoreboard?
I agree, but sometimes this is simply what you have to do.
Nah
(i in fact don't run any mods myself too)
I respect tf outta that tbh
Stopped caring awhile ago
Plus I understand the game enough that I know what's happening or what isn't happening
Yes
I used to send my 2k damage dealt scoreboard whenever anyone was boasting about a high damage run
There are people who solely install scoreboard just to shit on others for "not doing enough"
I don't get that at all.
There are a lot of people in this discord who act like damage done is the end all be all metric of skill
It reminds me of a certain someone who got so mad at the prospect of potentially getting outdamage by a smyker that he proceeded to midly sabotage the mission to the point that everyone called him out on it.
...What???
Yes.
Including, but not limited to, running forward to flame, yes "flame" an approaching horde with a flamer to get more damage.
Yes, damage farming so he'd have more.
Lol
still need a rework
Needs fatmangus
True.
Might i also point out that said player did run a... uhm. .reasonable selection of mods that "enhanced" his gameplay.
@mighty belfry And after everything he did, he barely outdamaged the Smyker while risking the entire mission doing so.
zealot is perfect why would it need rework
because the E said so
So Ogryn needs another rework
Look, I hate to be the one but uh, zealot is not perfect like
At all
well ok the grenades are dogshit :d
It's not just that.
Only two of them.
but thats just a buff to not make them dogshit
My mind was made up around when I finished my H40 solo and got the best scoreboard.
But then again, thats my point of view.
I mean you quite literally can't top this,.
but as far as theme goes, and abilities go they are all pretty well designed i would say
You've won Darktide.
I'm trying for H40 with rot armor on zealot
way better than scum veteran and psyker at least, did not played about ogryn once so cant say about thatone
Tbh I stopped running it when I realized it made me actively detrimental and kinda toxic
Got to end event on excise vault
Took 2 hours
I am going to stay out of that one.
in terms of design not power, you dont need to rework stuff to buff something
Playing long stints of GTFO also made me realize a scoreboard fundamentally doesn't fuckin matter.
You win or you lose.
It doesn't matter what happens inbetween.
I think Chorus is a badly designed ability.
Insane to me Shivs have a better throwing knife, arb shield has a borderline better flash, and tox pool is a better immo
Completely antisynergetic to the classe's entire gimmick.
Fatmangus can change your view on shroud
I honestly did start liking shroud relic a lot
It's too much fun
well it fits the class theme
It is genuinely so good when you get the gameplay loop down.
I'll try it eventually
And it's fun
shroudfield is most fun zealot ability for sure
I think they did the chorus to transfer over vermontide ability
Shroud relic kinda converted me to maining zealot over vet if I'll be real
Idk what the chorus equivalent in vt2 is tbh
Technically bardin smoke bomb?
Static chorus, gives thp
Yes
DT has no bardin smoke bomb tbh
I guess?
Static chorus
I genuinely think shroudfield should be bardin smoke
Ye kinda
my view on shroud changed from seeing the RARE good zealot player in havoc running shroud thammer
and they killed literally every single boss for the entire duration of a havoc 30 mission by themselves
like instantly
which has massively elevated shroudfield in my mind seeing someone good enough to do that consistently
Is it still possible to instant kill?
Yes
Yes
yeah
I don't see much doing it anymore
it's a one trick pony build but god if it isn't a good trick
FT, red stim, SC, etc. not all just some
3 shot
now only if the thammer zealots were actually doing that consistently instead of doing nothing :d
My guess is around 200k
nah it'd be more
before on hit/dodge buffs thammer martyrdom hits a pogryn on the back for about 90K
leaving them barely alive
skllcrusher for 80% more
three sources of 15% more from another Zealots bleed, and Ogryn/Arbites increased damage taken on enemies hit
25% extra damage taken from ogryn taunt
How important is Sweet Spot if I'm running combat axe? Any important breakpoints?
If so, any advice on what point I should drop to get it? Everything feels important
Lol
Custom stims
It's an okay talent not needed majority of the time. Take if you have an extra point
Ty man
another 15% increased damage taken from nuncio aquila
Pickaxe special
My fav
80 with arby gun shells iirc
Talking about the special round?
Yes
tho actually scum for a strength stimm supply with finesse is prob strongest offensive boost another class can give
I think it's brittleness
Finesse boost with rampage is nuts.
yeah that's the problem
Drop zealot probably
scum stimm supply is the strongest team damage boost in the gmae
No wait
but it's also the only one they can do
yeah can get skullcrusher from ogryn
arby drop is losing 30% increased damage taken from a talent and nuncio
Probably scum, ogryn, and arb
for scum's 20% strength
yeah
Nevermind
Yes
has to be shroudfield for big number
Need shroud
Marty flame and shroud
Or can have arb do the brittle since it takes forever to switch flame
I would imagine one would run throwing knives with flamer
Specifically to bypass that issue.
I had such a good idea for a name cause I wanted to rename my hivescum but fatshark censored it :(
I mean they could
But how much secs does the brittle last?
Isn't it like 3 or 5
You would have to be very quick about the shroud and hammer
And if I remember right you have to hold the hammer for a while to get max damage
Lol and hope nothing gets in the way of the boss head
chorus require commit to 5 pulse though
during that time you're not doing damage at all
okay pal we're engaging in hypotheticals here
Lol hey it happens
Though either way whatever the thammer zealot is contributing to their own buffs we got to consider the time of being on the melee weapon, popping shroud, holding hammer for max damage, and aiming
whats the best path for the stim lab
All but top left
Yes toughness regen is pointless because require no melee attackers and group coherency
the toughness you get from using a stim would have to be over time to be potentially any good
toughness coherency regen does work when there enemy actually
doesn't fix the issue of it being shit
Lol oh thought you can't be a target of melee or take damage
Either way it's hardly noticeable. Though toughness replenishment is way better
25% toughness on use is way better?
But definitely not worth the points for that tree
that's like two melee swings
Yeah, coherency regen doesn't work near enemies
meanwhile 25% toughness restored does work near enemies <.<
Lol yes but not worth the points dumped
Yep
I honestly prefer attack speed and cdr in stims
I like the strength and attack speed combo, myself. I know the cdr path is going to be useful, I just really like popping 20% strength and nuking a monster with the rockets/needle gun
Getting hitstun immunity from my stim is nice, as well
for faster desperado regen you mean?
Well just having the points in one tree cuts down the stim
oh so your stim recharges faster yeah
Yes lol
I wouldn't get much from the other 2 trees anyway
The stagger for the autopistols is good enough
You could use the 20% strength and 35% finesse/15% crit if you really wanted to pump a bit more out of them quickly, but, that does come at the cost of more cd
And desperado would be my main focus
and 15% rending if you want to be a psychopath and shoot crushers, ig
I love the rocket so much, I miss it every time I have the chem nades
Yeah goes both ways for me
Chem nades just haven't popped off hard for me, yet. I know they are good, I just really like having a tactical nuke
Some situations I'm like I needed the chem in others I'm like I need them rockets
I've gotten chem nades to be very useful, but, it doesn't provide that instant dopamine of blowing stuff up
Would be cool to have both and split the ammo
I generally think chem nades are better tbh
The chem nades have saved my ass from a hound 1 or 2 times, and from ragers >.>
I threw one at my feet and I fucked up my dodge against the hound... the hound got melted while chewing on my face
Lol yeah also good for a shield when picking people up or doing mission objectives
Chem nades provide a better long term use, more than likely... but popping that 20% strength and nuking a monster is so much fun for me
It's practically a ranged thammer
chemnade is well chemnade
while boom bringer is a aoe nuke that knockdown everything that it doesn't kill
shit suck ass against bosses don't use it
It might not be great against bosses, but, it is still funny to me to nuke them(I don't recommend doing it tho)
That has unironically saved a couple randos from the daemonhost they triggered
Daemonhosts are a lot harder to get direct hits on, tho
I usually have to wait for them to whack the rando a few times and pause <.<'
they are so bad against bosses
https://darktide.gameslantern.com/user/br1ckst0n/guide/the-complete-hive-scum-operative-guide how legit info is this?
And also, any penances i should aim to go for while leveling? Like bad abilities you dont wanna use later on anymore
All scum abilities are genuinely good
Just play for fun, you might be completing lots of penances without even looking at the requirments
This shit reads like ChatGPT
legit but it only says like
basic shit
yeah this is all obvious stuff
like, you could ask a damnation hive scum player and he would tell you the same stuff
The best way to play Gunslinger is to never stop moving. Slide into fights, time Enhanced Desperado before you push into danger, burst down specials, then vanish. It feels like a constant flow of motion, adrenaline, and perfect reload timing.
What
"The Hive Scum arrive in Darktide as something Tertium hasn’t seen before" But.. they live there?
yeah this i entirely disagree with
you just smash into the horde with your guns
It's AI slop don't expect it to get shit right
spray and pray into everything and kill your own teammates because you shot the bursters that they were about to shove
OP has made other guides too
also i understand it's the same site but man, i wouldn't advise following the builds in gameslantern
the top rated one is a bad desperado build
OH HERE WE GO LMAO
AI GENNED HAVOC GUIDE LETS READ
funnily hive scum arent very mobile in some sense, they could use more move speed bumps specifically to benefit melee rampage
Switch to light weapons
Man, shredder autopistol works
desperado makes them mobile
and some of those weapons are even their signature weapons
imo it's the worst of the desperado holy trinity
but still very valid
and doesn't deafen my ears
i was a vraks hater but then i converted
I prefer the feel of dual autopistols but the vraks is absolutely devastating
You can't go wrong with either
very terrible guide for havoc, not a surprise for ai
was that guide before or after ogryn rework
I could make something better in an hour and I am far from a top tier player
I've completed h40 a handful of times
it just tells everyone to take crowd control and support stuff
Explaining the modifiers is about the bare minimum for what a guide to havoc should be
it also doesn't go into specifics
yeah definitely AI
doesn't talk about mutators, ending checklist, generic advice
Oh? Most of those builds AI generate?
this guys articles are ai on the website
not the build, but the havoc (and i imagine the hivescum) guide is pretty obvious AI
Ah
It just sucks for new players that fall for those. The ones that especially lack knowledge of the game
i mean the hivescum guide is mostly right
I'd love to make a big Hive Scum guide like some of the other classes have.
I would just need to have some contributions
in the same way i am right when i say the USA is south of Canada
Lol
stuff like "Use med-stations strategically, especially before major fights." is a clear sign its ai
just a bunch of generic and obvious stuff
actually are these guides featured by the site or
ah no, just guides everyone can make
No anyone can make guides
still looking up beginners guide it likely gets some people
the desperado part is nonsense
i also think it's very funny how they make a hivescum guide while not having published any hivescum build
honestly looking at some other guides on the site you can tell when a human wrote it because they're more specific
all of the abilities are plenty viable and you will likely get the penances while playing
both dlc classes have very easy penances
in comparison to the launch ones
oh wait
that guy
is a mod in gameslantern's discord server (and i imagine the site itself)
lmao
except the toughness stimm penance
The dude that did the ai articles is in this discord
yeah
Yeah that needs to be taken down
gives no particularly useful info
and is wrong in a couple places
Speaks for the average quality on gameslantern
Wut
I have never taken toughness regen on ogryn
ogryn was already a toughness generation machine irrc
It's not necessary
Psyker having the best thoughness regeneration aside, how the fuck is it gonna help "squishy" Psyker
it was supposedly "good" before ogryn was reworked as he had no means to generate toughness otherwise
its the other stuff like putting that on your og wont make the psyker more tanky
also that
Is there a way I can get in touch with Gameslantern because these guides are actually going to throw new players off and absolutely should not be featured
i mean again
made by a mod of the site/discord
i wouldn't bet on it
but they have a discord server, that mod is online right now
could tell the dude its blatantly obvious its ai but that probably wont do anything
The most insane part of this guide is realizing Havoc is over a year old
then again if you are looking for advice or builds in gameslantern by yourself you are prob cooked anyway
yeah... its probably the people that need help the most looking up that though
If you think its bad
dont check the author's other builds
all more recent (one month ago)
they are terrible
i dunno i think it's rather ok
Yeah doesnt look great
"Just snatch all the ammo" guide
oh wait
"it shreds everything" sure it does
well i don't think this does much to crushers, for sure
I can think of a few issues
Except the Arbites one that is bugged and stays at 0 no matter what
Classic "you just had to be here when it worked" moment
skill issued by fatshark
and its seemingly AI too, by the way its written
it's very AI
it's also mostly right but very very generic
so generic it's actually hard to be wrong
so I can assume next class will get one too
coherency ? What the frak does scum needs coherency
oh didn't see that one
Never let the darktide players cook again
yeah hivescum is maybe the most autonomous class
probably the only class in game that doesnt have a skill to benefit from coherency
i always like taking a piece of text and asking an AI if it's composed by AI
afaik all of scum's perks will say "self and coherency" rather than just coherency
actually gives some good info
when i play my desperado scum i am always kiting around and focusing gunners and bombers
i just mow down everything in front of me
teammates be damned
i focus specialists because i'm built like that regardless
There is no official scoreboard, but, also, chem nades get you top of scoreboard anyway
well i think everyone should focus specialists
"You're not x, you're y" or "it's not X - it's y" is a chatgpt classic
i usually end up topping coherency in the scoreboard as desperado funnily enough
I hate how right you are
people coming out of school having used ai to cheat, then bringing it into their hobbies out of stupidity or worse they think this is what ai should be used for
nobody wants to read an article that even the author didnt want to write
It was super generic, but i have clearer picture of the class now after reading it, so i suppose it did its job adequately
i wouldn't rely on what's written
you probably could've got better info looking at fatsharks release notes for them
This guide is crap. It makes no mention of what actually matters, merely tells you what you should already know
does this even talk about the crate
After 2 missions without anything unlocked, how should i already know everything about the class?
glass cannon class with strong offense
Besides that i should slap on Vraks Infantry on when i unlock it
that's just that without all the generic stuff your grandma could have told you
You are at the point where it doesnt matter anyway. Just level up your class first
you cant use the weapons and skills anyway yet, so why look it up ?
Game has tendency to leave lot of crucial info untold if you just rely on it for it
Why im looking from outside sources and here
sometimes its better to learn from playing then learn from some bozo who couldnt even be arsed to write an article
reading the talent in front of you is more than enough
Also, this "guide" doesnt teach you anything about weapons, or perks you should use
It makes no mentions of shivs, the best melee for scum, or rocket launcher, its very useful blitz
You don't have to use Vraks IAG. Dual autopistols is also a great pick
I just leveled arbites and guides, gameslantern builds, youtube videos and these discord class chats were lots of help
Gameslantern builds are always sketchy
oh man arbites gameslantern builds lol
im running CD stim with a bit of str. Cus im doing a melee build with knives, is it a good idea to do CD? That way I can have rampage up almost twice asm uch
And just go for big number
arbites' are especially bad
There are few solid ones there too
like, at least hivescum has reginald builds as top rateds
it only sounds like that cus it was trained on buzzfeed. if ai was scraping hemingway maybe it wouldnt suck ass
ok, i'm sorry, but
this is the top ranked arbites build on the website
and its garbage
oh christ
You deadass rn

This is almost identical to what i run atm, and my own i got from asking around in chat for few days https://darktide.gameslantern.com/builds/9f6108ec-d547-448f-b847-38fc0e21ccce/arbys-op-melee-meta-havoc-40
this website is a community of those randos I get in my lobby that just suck
it has some good ones but they are most often not the top rated or anywhere there
that's the most generic cookie cutter melee build for arbites tho, yeah
this one is a bit better at least
Difference is i run True Grit since i dont have overblown estimation of my own skill, mistakes happen
the curios stink
Id rather have the Talent Tree save me, than teammate when im downed
theres nothing wrong with taking true grit. its not taxed n its rly good
they managed to only get 1/3 perks right
stamina regen could be replaced with more thoughness, i"d say.
mmmm im so full of crusher overheads
the talent picks are pretty normal to me
I run Gunner Resistance in my curios
toughness
gun resist
revive speed
i will not be hearing revive speed slander
because you are wrong
CDR perk on btl is crap imo
if u take all health curios u can eat 7 yummy crusher overheads
toughness, gunner res, then your third can be whatever
no i need the .1 seconds you dont understand
I wouldnt use gun resist anymore since the first version of Havoc
I took also some hitpoints so i have 210 to make True Grit work better
trueeee
thats the idea for most classes tbh
I have no idea how you guys get shredded by gunners so much you need resistance on all your characters
havoc
i run triple gunner resist, cry about it
Moments like picking up downed player and suddenly someone comes shooting you
Yeah, and Gunners here havent been an issue since first edition
i play hivescum desperado so i run 0 gunner resist
theyre the most common elite by an imperial mile. theres no reason not to take ir
Also the game just loves to spam gunners in general
For players who dont have dodge slides keymapped somewhere easy to use, id always recommend triple gunner resist
thankfully you said most classes
cuz my currently played zealot build is NOT that
Thats good, cause they are easy to kill
not every build can handle hordes of crushers, but most builds can handle gunners
gunners if they get going and have no enemies to regen toughness on, can be pretty damaging
The only time I'd be scared of gunners is final toll gunners with teammates that dont finish off enemies
cause then, it becomes everybody's problem
I wouldnt take resist against them but they do hurt
When you start the game, those tutorials should include dodge sliding and telling how good it is against gunners and keymapping by default should make it easy to use
it is easy to use
its more they are the most common elite, so gunner resist reduces how much chip youd take in a fight, makes it easier to push them, lets you safely exist in situations comfortably that you wouldnt otherwise, and sometimes pull rezzes off while being shot at
Mine is in ALT now so i can just spam Shift+Alt constantly
darktide doesn't really explain any of its deeper mechanics at all so it's really not the fault of most players
What else would you bind it to its sort of intuitive already
Gunners include plasma gunners, shotgunner, elite gunners and normal chaff shooters right?
and reapers?
plus gunners become your worst fucking nightmare if youre clutching
just at a distance chipping your toughness away as youre locked in melee elsewhere the entire time
reapers get killed in most cases but rarely they get going and splatter you
not the chaff ranged enemies no
Hell, i'm more scared of mutants than gunners when i'm clutching, regardless of classes
owned
reapers and gunners
reapers dont count
Yes they do
yea cus darktide maps are mostly well lit unobstructed flat surfaces
you know what always scares me the most though
fucking tox bombers
i loathe them
my clutch killer is mainly is getting cornered and flamed
If its not flat, then you shouldnt be in view of gunners most of the time for them to be dangerous
with the elite and special spam darktide devolved into, bombers and flamers in general are obnoxious
sometimes you dont get a choice
because the gas can be escaped but if you get boxed in and a flamer comes up its gg
sometimes your choice is a dead end or a hallway of gunners you may not be able to engage with
one is dangerous
the other is an instant loss
The only class where i'd consider gunner resistance is ogryn, because mobility and hiding arent even safe with it
It would be advisable to consider gunner resistance on ALL classes.
I'd much sooner run CDR and get my abilities faster
Indeed you should, in addition to Gunner resistance.
well whats stopping you from running both
The two aren't mutually exclusive
well, also got to use ally pick up and thoughness
ally pick up is also not negociable in today's ages
i dont see any valid argument for cdr when the only ability that justifies it is on a class with baked in cdr in every path that brings it back to not worth it territory
i never take revive speed cus my allies just shouldnt go down
its only worth it if youre using ability off cooldown majority of the time
and youre not
i run triple of these on crate
and you have vultures mark and pickpocket
its god for every class, but apparently, people are allergic to using abilities more often
even though abilities are so op, fatshark nerfed all the cdr we had
@lapis raft You can remove one Gunner Resistance, because you won't get 60%, but more like something around 48%
no
Yes.
it doesnt have diminishing returns
i know how it works
it does.
you guys should learn how to math
its diminished in terms of how it reads on paper
but not in its effect
It is not about math, but about calculations.
Ability CDR on Arbi with Break The Line is fun for being able to spam it constantly, and you get +50% dmg from it too
thats not how it works, fatshark style
what
My man is playing a fatshark game and still trusting the numbers on screen 
3x gunner resistance is 195% effective i read
what
lets use bigger numbers to make it more easy to visualize
assume gunner dr is 50%
if you have 1 gunner dr and 100 toughness
thats effectively 150 toughness for gunners
I JUST SAID
what am i reading
From Ainz
ah ok
@limber cradle Thought as much.
You were correct
never doubt yourself, even when you are wrong
if you have 2
thats effectively 225 toughness
if you have 3
thats effectively 337 toughness
yea and thats not diminishing returns
it is
its always 1 / 0.8 / 0.8 / 0.8
you are getting less resistance for the second and third perk
WHAT DOOO YOUUU MEAAAANN ITS NOT DIMINISHING ?
each are 50% increases in terms of how much EHP youre getting
are you being intentionally obtuse
HOW DO YOU GO FROM 60 TO 48 AND NOT CONSIDER IT DIMINISHING RETURN ?
so the actual effect doesnt deminish, but the number on paper of what your dr is is getting lower returns
you should look up the definition of diminishing returns
so again
Arbites class chat is very chill compared to this place, what kind of stims they handout here?
its just the way the dr value looks
i for one love my cdr
Every new class's chat becomes general chat but with pictures enabled
before arbites, it was zealot's
zealot chat is still like that though
No one uses arb chat cause it's awful tbqh
you missed the math lesson arby chat like a week ago. it was rly quite something
Iam far from demanding to put specific things on your curios, do what you want.
like 3 days of dudes arguing over scoreboards from running into each other in pubs
save your time, dude
If they dont get it with something so easy, there is no point
like just a complete inability to do basic arithmetic
amazing
no
im saying HES RIGHT
my dude you are the one missing the point not me
ive timestamped it because the math of damage reduction is functionally identical
Ever since the advent of level 100 content and beyond, a debate has churned within the Warframe community: does damage reduction suck? Well, let's find out.
Discord: https://discord.gg/EaVWQ6Zg8e
Funny art goat: https://www.youtube.com/@RingAroundMeReal
Kengineer's video: https://youtu.be/Jw015DtY9gM?si=hcP4aiauvtAZle02
Warframe Fan Font: https...
"Its easier to fool people than to convince them that they have been fooled"
With that being said, be on your way.
my favorite part is him saying that its hard to grasp just looking at the percentage, because its misleading
which is exactly whats happening here with gunner resist
they couldnt figure out who did more dmg
Effective health has nothing to do with the simple fact that the statement "3 gunners curio get me 60% resistance against them" is wrong. Not to mention gunners are the definition of "death by a thousands needles", in which case damage resistance is not as impactful as getting hit by any other enemy
https://www.calculatorsoup.com/calculators/algebra/percent-change-calculator.php i recommend this great site it even has explained what % change means on the right
what do you mean? like, surely you just look at the number
nobody is saying they give you 60% dr
Except they fucking did ?
we are saying "each gunner resist gives 20% dr"
which is a true statement
oh that's crazy, i also recommend looking at this https://www.britannica.com/money/diminishing-returns
do you know the difference between multiplication and addition
may help you out
🍿
if the resists were additive they would actually have exponential returns as every next value gives you more ehp than previous
i suspect some interlocutors may have forgotten how toughness works and that its not just a flat overshield like in halo
no, they would have the expected returns as every 20% reduces the intitial damage by 20%
as it stands, the first one is 20%, the other are less
also i dont see how 100 hits dealing a like 5 damage in a short window vs 2 hits dealing 250 damage in the same time makes much of a difference when it comes to dr
they both deal damage
3 gunners curios will not get you 20% each time, thats the definition of diminishing returns. Its also why people have been saying, for years, that one sniper curio is enough since 3 will not have the impact it should
which is the definition of diminishing returns
hence the failure to grasp the implication of effective toughness
also
the starting discussion was about diminishing returns, not about multiplicative or additive
Why is the conversation still going when someone even posted the actual numbers?
Because they aren't convinced by it.
because apparently, people think we are talking about effective health
we are not
we never were
Indeed we did not.
its the other side of the same coin
its way too stupid to explain without digging up the whole thing but i recall some controversy over whether dmg to elites counted but then they couldnt count that high etc
Its not, because thoughness isnt health, and health is impacted by how much thoughness you have. You could be regenerating thoughness while getting shot, and having X amount of resistance could be the difference between bleeding health when getting hit in melee, or not
its literally just looking at the other side of dr
rather than looking at the dr value, its looking at what the dr is doing
dude just rotate the dmg reduction in ur head
im just using ehp and etgh interchangably because curio perks work on toughness and health
yea and what the dr is actually doing is the important part
and if someone cant understand that every curio is 1 / 0.8 formula, which is not diminishing formula at all, then there rly isnt much else to say
both the numbers and the video explaination as to why those numbers are the way they are
lmfaooo
Respectfully, your video is terrible in the current exemple
how
literally how
thats straight up just math
the numbers are bigger cuz its a different game, but in darktide itd be 1.2x or 1.5x instead of 2x or 5x
This exemple, looked up for darktide by searching for it, gives a better idea of what you mean
so the exact thing that was already posted
i had the biggest crush on the da when i watched this growing up
yea id cut a plea deal with novak if u kno what i mean
Cole has a lot of patience
cole rotated the dmg resistance in his head
I'd still say calling effective health as dmg resistance is still dubious when it comes to gunners
Lol I just be like 1 curios great, 2 alright, 3 not worth it. That's my math
again im just saying ehp as a phrase for how many hits you can take with your current dr
which btw, directly relates to dr
could be about toughness or health
what source that damage comes from is irrelevent
The most dangerous thing about gunners is thoughness bleeding, which wouldn't be impact much by curios
which is greatly mitigated by curios
ranged attacks dont bleed through toughness?
Range does only toughness damage till it's gone then hits hp
he means them chipping your toughness which could result in melee attacks hitting you while youre not at max
The entire point of thoughness is because darktide is much more ranged than vermintide
I know
You could have 1 thoughness, and you'd hit the next plasma shot
It sounded like you were saying toughness doesnt completely block ranged damage and bleeds through like melee hits do
My point is that, if you get shot for one second by a gunner, you toughness would leave you vulnerable to getting hit, in your health, by a melee hit. And that having 3 gunners curios would barely impact the % of damage that bleeds through
Dodge and block prevents that
If you were just to stand still and get shot by gunners, then yeah, the only two things that would matter would be gunner resistance and toughness
plasma gunners ignore the toughness grace period though
so do shotgunners
Just dodging will prevent stamina regen but doesn't use stamina instead it uses dodge bars. While block uses stam
itd roughly halve it
its very situational,theres circumstances where I believe resistance would help, particularly when theres a lot and when they get their accurate volleys off that shred you
Isnt toughness grace only about providing a slight window to not be melted by continued fire ? I was speaking about toughness stoping ranged damage regardless of how much it is and you have
I've been playing havoc too much to really remember it, truthfully
Um as long as the damage isn't more than your toughness
Plasma and snipers are usually the ones that can blast away toughness
heres when their damage was fucked up
but the only thing that changed in regards to their shot was the firerate and damage
I've just looked for clips, and yeah, plasma do seem to bleed through, though the damage to health is greatly reduced (which i think is intentinal)
not the kindo f damage it is
it isnt
as in, damage to health is greatly reduced, or its not intentional
One clip I looked at was an arbi going from full toughness to two in a single hit, then getting hit for like 20 hp, though it was back when plasma were overtuned
Yeah the plasma gunners do lots of damage to toughness
If you really wanted to use resistance, i'd recommand one gunner and one bomber
Bomber though you can jump out most of the time
If you are zealot with the skill to prevent movement reduced, then yeah
for any other class, it can be lot more difficult
What happens in most cases is that the bomber throws the bomb right on top of you, and you get chipped two or three times while trying to move out of it
And it does give plenty of leeway between seeing the grenade fly and the actual explosion
Bombers are honestly one of the most dangerous enemy in the game because they will go out of their way to be out of view when throwing
you cannot always know they are here
I find them more worse if trappers get you
reviving an ally who's downed, while bombers are around, also make resistance more valuable
especially since they removed the whole "you will die if resed in fire"
a crit marty zealot builds general toughness from enduring faith marty and the aura, and then each stack of gun resist
then assuming 200 toughness
how many shots you can take before your toughness breaks
Wow 92 shots
