#hivescum-class
1 messages · Page 195 of 1
Vultures is gonna give u more damage generally though, and i'd argue is much better if focusing on eelites
in support of chem dep and desperado:
COME GET SUM dakka dakka dakka dakka
In a coordinated group you could probably get more value out of vm, but queuing with randoms I'd have to same chem dep is largely more useful
how so?
you get more physical safety and output from VM+VD. I get people not wanting to get too dependent on VD, but it's here and usable now, so why not?
Because if your team knows you aren't even going to even look at the boss and will continue to just take care of adds they aren't going to be stepping on your uptime with vm
While with randoms it may fall on you to be doing something else, and you're stuck with a keystone that is giving little benefit
Plus I am biased to funny boss damage number
Because that's what normally causes a pub match to wipe
VM really, really doesn't fall off that quick, even with the default 8s duration
it's also a 2 point investment vs a 4 point investment for chem dep to do all the things people are saying it's doing
I do wish it would fall off 1 stack at a time
Idk, I like the option to take a shorter cooldown on the stim and have constant uptime on cdr
You can probably thank the movement speed buff for non decaying stacks
Chem dependency with desperado is more dakka more often technically
🤓
I'm just saying you're giving up more than it seems to get the attention-free CDR
And crit, which on a crit based class is kind of invaluable
it can't be by that much. My desperado uptime is 40-50% on aurics. It'd be higher on havoc with constant targets for the Klay cdr stimm
Being able to sit at 60% as opposed to 30% or whatever it is, low key huge
5% more crit, with an additional talent investment
chem dep should be most damage on desperado, and vultures you get vultures dodge and ms instead
that other talent point can probably also buy you more output elsewhere
I’d have to double check but it’s a decent number of seconds shaved off iirc.
And also the crit from stim
as getting very high uptime on fury by not needing to click the cdr is more damage than the damae that vultures provides
is it crit or rending? People always seem to say it's what's most helpful in the moment
And again, you enter engagements with the crit already there, not having to build stacks
i would def go rending over crit stimm on ranged scum
Well yes on the high rof weapons
Really depends if you’re shooting Crushers or just stabbing/nading them
But realistically you're only getting a benefit on crushers, everything else has flak zones
the numbers aren't numbering for me, is all I'm saying. All I do in fights in elite/spcl hunt, because that's despo's #1 job. If we're not fighting an endless wave of trash, in which case all those DPS bonuses don't matter anyway, you have stacks of VM
And h40 crushers, especially rotten armor, just eat your bullets anyway
they eat all damage anyway, that's completely moot.
Play needler in rotten armor
Just play needle desperado all the time 🧠
Your team will thank you for eating all 5 bosses at once
on that note, I've been messing with taking crowbar and dodge canceling the 'stick' to lightspam can opener brittleness on them, and then finishing them with the DAPs
seems faster than spamming heavy shiv by a couple seconds
i mean if you are doing that might as well just uncanny from knife
a lot of the time they're attacking someone else
uncanny uptime is lower than I'd like
well its 24% rending per stack you only rly need like 1 for it to be good enough
oh I'm thinking of the other blessing
I won’t lie, the zealot main in me may have become the hive scum main now
brittleness helps the whole team take them down though, less time to full stacks. It's not strictly superior, just been interesting in practice
Heavy shiv with or without the double throwing knife? 
without. People often finish off crushers before I can get the kill. Often find myself without knives and I stopped chasing replenishing them
I'll opportunistically tag something to get them if I can, but it was inefficient to chase
I often asked myself why I was chasing shit around with shivs in an active engagement when I can just be melting things with the DAPs? For a couple of dot knives? Didn't make sense most of the time.
Again, I'm a middling player. I'm sure someone with more skill than I have doesn't have issues with it though
(I'm also running a build that takes effectively zero melee investment. With a different distribution of talents the calculus changes)
I still play zealot, but mostly because I really like the relic blade and nothing scum has can duplicate the feel of that weapon
and fotf charge, my beloved
guys im new to this game and started with hivescum, im already at 30 but idk how to build and what perks/stats to max on weapons. any suggests?
check the pinned messages and scroll down a bit. There are some builds there to get you started
what's your favorite way to play currently?
im still "exploring" weapons and staff. for the moment i maxed double uzi/pistols and double shivs and knife as weapons and to be honest i like both melee and ranged type of style
okay, yeah, those builds are a good starting point then
Oh, also Vaer, the rending from uncanny is only 3.5 sec. Can opener brittleness is 5, which is plenty of time to weaponswap and get a burst in
That’s pretty cool. If I liked crowbar more I’d try that 
I wish it didn't have the 'sticking' animation. The dodge canceling to make it worthwhile is a little annoying
Though I guess I could do similar with the bone saw? Maybe?
I haven't really used the saw, but I don't see why it wouldn't work. How long is the dwell time for lean-flavored armor pen?
That’s a great question 
Is there no wiki for Darktide? I’m trying to find the bonesaw details
Kuli's steam guides'll have something:
https://steamcommunity.com/id/kulii/myworkshopfiles/?section=guides&appid=1361210
This is my 'all gun no stab' build for desperado, if you want to try it. I tried to write a basic gameplay guide for it too.
Note that I am not a pro, and do not play havoc cuz I don't have a squad of friends that play at that level:
https://darktide.gameslantern.com/builds/a0ac5d64-961c-4dc0-8adf-1a92378ae240/all-gun-no-brakes-vulturado-scum
no guide covers that yet I think
I can’t find anything on the bonesaw specifically, besides chem stacks in the chem section. I don’t think they do weapon stuff outside of blessings
Does Kuli cover weapons in general? Because I’m not seeing anything besides the blessings stuff
no idea, I haven't really looked through his guides much beyond to confirm things I don't already know for sure
no
it's because the weapon template pages look like arcane magic
Kinda surprised if the community doesn’t have any spreadsheeters
it'll take a while before I get to hive scum's weapons I can say that much
so for some funny context regarding tide games and their arcane nature
Which blessings do you guys prefer on the saw?
@weary coral there have been a lot more crushers in the general pool lately, so if you find yourself struggling with them, swap to the zook away from the chem nades
I remember being told this about the VT2 breakpoint calculator "the only people who fully understand the math are [the guy who made the calc] and god"
Using shred + the weak point tox increase but idk, weap feels weak still
pretty much
even I don't fully understand every dmg related mechanic
shred/decimator + shock&awe
Oh I’m sure it’s a pain to get the super specific stats, but not having anything to cover basic shit like whether or not a gun chain crits, what do their specials do, and what are the details behind say the Bone Saw brittleness coating wouldn’t be that difficult 
Ill give a chance to shock and awe
I'm hoping if they do another installment in the series they take the opportunity to make it y'know, sensical and simple
decimator/shred & shockNawe
especially considering most all of those OG devs that came up with the systems have moved on
What’s the set up for needle
prob won't ever happen let's be honest
reload/unyielding, stripped down/runNgun
some stuff seem like they can be combined into same category tho esp since they've made new stuff that could
ex: weakspot strength (strength that only applies to weakspot hits)
weakspot/crit dmg could totally just work that way tbh, as opposed to this complicated finesse thing
can't comment for DT but I know in VT2 things for base game weapons were a lot less complicated than certain DLC weapons
Answering me or someone else
It could but by this point it would be a massive change to weapon balance
yes
you.
it wouldn't be worth doing for this game
I mean weapon balance could use an overhaul, plus FS has done stuff like that in the past
Thanks
like when they overhauled crit power math to go from kinda nuts to totally worthless
I mean hell even just the skill trees becoming a thing was a massive change, bigger than anything they'd done before
weapon balance sure but overhauling entire dmg system would be too much
that'd be every weapon's every attack template + all class talents + blessings
Remember that ogryn has a +75% crit damage talent
Listen. I don’t always crit. But when I crit, y’all better wear diapers
Mostly yeah ogryn crit damage multipliers suck
limited to single stubber
i imagine it's just the cleaver and the strubber
ogryn melee have gigantic easy to headshot hitboxes so get poor finesse.
so that 75% doesn't amount to much in the end
despite bonking on the head being funny as hell
Early hitbox priority was stupid and caused torsos to eat your headshots too.
I remember when tiny angry crab was mastering the rashad, before they fixed the priority for body shots... aiming at the sky to get headshots
I miss crab...

Graia Brauto buff when 😭
I want inaccurate minigun
graia's main gimmick is the faster firing while braced(it is also the most accurate of the 3 marks when braced firing it from my experience)
If only it didn't have stopping power capped at 50% due to it being a hidden stat...
played a full mission using the MK3 shivs
felt like hitting enemies with a wooden stick
So like when you light spam on a heavy sword?
yea
Brittle stacks make it feel like you're jojo stabbing crushers and maulers to death
The main thing I can say about the mk3 is that even on malice it feels so underwhelming compared to the mk1
It's taking the 1 good thing about the mk1 and removing it...
might as well be the mk1 dclaw
that said so far i think i like stim crate the most in skills
mk3 is really fun
I really really like rampage. I have yet to use stimm supply besides the 15s stim cd spam use of it
desperado is powerful, but, powerful =/= fun for everyone
stimm supply is busted bro
that tox damage is fucking stupid
i just need to shoot a boss 6 times to kill his ass our at least hit him for half
and spamming buffs is insane
I'm guessing you take stimm supply with the needle gun
ye
Of course
gotta do some crackmaxxing
I'm not 100% sure how to build my stimm for the needle gun
well that has mostly nothing to do with stimm supply and everything to do with needler :d
I really like the crowbar and taxe with rampage
Unyielding & reload speed, run n gun, stripped down
I don't like crowbar, even though it works
crowbar + needle gun is needle for single target, crowbar for cc
for me
As soon as I used it with the attack speed from stamina I got an immediate feel for it... and subsequently lost any feeling I had for the bonesaw
for scum weapons i like the crowbar the most, shivs second and so far the bonesaw hasn't clicked for me
idk
i find it too clunky
bonesaw was neat the 1st time I tried it, but, then I got into the crowbar and now the slow attack speed and much lower base cc really hits me wrong
saw is good but feels like shit to use
cbar is shit and feels fine to use (except the lack of damage)
shivs are fantastic all-around
Shivs are great, but, I am still turned off by the really low cleave on them like I am with the knife
the cleave isn't actually that bad
and you also get battering strikes
my cbar build is good for hordes and elites but yea i gotta carry a rpg up my ass to deal with bosses or crusher packs
I do have a much better feel for the shivs than I do the knife, tho
and that's with forgetting about the throwing knives
I think Hive Scum is my new favorite class to evict the homeless. Nothing quite like shooting them up with fent needles and then telling them to stop hitting themselves with a Catachan
however its mainly me being stubborn cause i also have a rampage shiv build
and it very clearly outperforms my cbar build
Don't get me wrong, crowbar is fantastic hammer fantasy
dat poor shiv is holding all your rage
...in a game that demands extreme mobility
I was wondering about this earlier. Was running crowbar on a desp build just to farm mastery and it was kinda handy
I had rampage + a full strength and rending stim and hitstun immunity bottom left path and went ham on the assassination boss one run, on malice, with my taxe... I melted that mfer
but it was only malice
those poor shivs must be made of the strongest metal ever bro cause the MK3 is literally a rusty ass piece of metal
they don't even have a handle
they are blessed
The randos were off doing god knows what while I literally slaughtered the mfer
I rocket shot him to skip a couple shield activations as well
nasty ass shivs
just put some cloth on it, definitely won't cut yourself lol
I know I'm using the rocket like a psychopath, but, idc. I love popping a strength stim and shooting monsters
What's the best way to farm heavy kills in cartel stims? Shivs?
DEFINITELY CROWBAR
Literally saved randos like 3 times by nuking the daemonhost they triggered
i used the crowbar for it
yeah 1000 kills is somewhat difficult for me for some reason
Maybe heavy sword
maybe MK3 shivs could work since the heavy attack is a wide sweep
Short stimm time + heavies usually being dogshit
idk im not cringe if it ain't a blunt weapon i won't care for it
said the ogryn player
I am a mk6 heavy sword simp, cause I like the heavy 1 on it and the fact both heavies do the same damage
that might be it :c
i already did all the penances for scum just missing the complete 100 missions one
which is taking fucking ages
idk why
time ot dust off my heavy sword
yeah the heavy kills are the last one I have before reaching 100 missions
I have 1 more blitz penance... the blinder nade's 2nd one(i'm at 62/100)
I always prefer lightspam cc weapons. I am a simple creature.
I like light spam cc weapons, but, I fell in love with the crucis thammer so I learned how to use both light and heavy versions
Knives are my favorite for this reason
i liked it till i tried rampage and crate
I cannot stop rampaging bro
Oh God... I forgot how fucked up my needle gun's build was for the bottom part... Have a rashad with it on this <.<'
yea desperado is just boring for me and i say that as someone that liked doing dakka builds on ogryn
at least PBB on ogryn needs a bit of brain to use
a little bit
bc scum guns have no punch to the audio
when you fire a stubber, you can feel it
same with arby guns tbh
Only gorgon
they have a punch that is perfection
I really am using psychopath builds atm for some reason...
there are no other stubbers
Achlys sounds like a card in a bike wheel
Does this make it give 5 stacks per kill?
on non-elites
I am not sure about the left and right side modifiers for adrenaline
Check in psykanium
I feel like adrenaline smiter would be nice for the rashad, tho
I am so glad I got hub hotkeys again, it is such a quality of life mod :\
I wish it was like vt2 where mods auto update instead of being forever disabled on patch
It does, nice
it does. and 15 per elite
That's gonna really help with the rashad since I kill a lot of stuff with it
Late, lmao
adrenaline smiter kinda mandatory tbh
I mean you don't have to take it I guess but ehhhh
The real question (since im at work); is it worth dropping chem depency and making stimm pure cdr?
this and the 20s duration seem the best choices to maximize uptime
no.
Obese whale, blease fix
you can run pure CDR stimm AND chem dep and have higher rampage uptime.
… and more damage comparatively
and the superior defensive choice.
bUt RaMpAgE + aDrEnaline provides higher cleave!
that’s rampage by itself already.
VM and frenzy need a buff. better yet a rework to make them more versatile than ‘ranged or melee keystone’.
Yeah but you could have more cleave :)
you already get an absurd amount of cleave with rampage
like. if you wanna cleave that poxwalker 3 missions over, sure. go ahead.
yes
They should just scrap em for weird stuff. Everything major in the kit also screams "I wanna steal kills!" Is it really hard to design something that isn't just doubling down?
also wtf are you on
i was thinking something that lends a more hybrid playstyle (for VM) and maybe a more defensively orientated melee node
Like, Can I please have uninterrupted heavies with my frenzy?
my brother in terra this is hive scum we're talking about
this aint supposed to be a defensive class
Fair
right. which is why it is basically the safest class as soon as you understand the concept of dodging.
...and therefore doesn't need more defense
this whole ‘glass cannon’ trope is early player assessment not reflective of the capabilities of the class.
what kind of defense would you even give it
yeah. I was more spitballing ideas to alter playstyle in order to give keystones more flavour
Extra stamina and more move speed, lol
gotta love tox bombers just shooting from behind containers throuhg half of the zone xd
vulture already does move speed and scum already has the best stamina management in the game
scum actually has pretty good amount of mitigation on tree already
Triple it and i will never use any other keystone
...like chem dependency
sure
they could make adrenaline freny more defensive by making it give only attack speed
We were arguing about frenzy and vm being dog
which is a delusional take
Wow, the needle gun is great for monsters. Also I didn't realize just how good this was until this 1st use. I had adrenaline activate so many times
they are both ok
Adrenaline pretty good
i think frenzy is really terribly designed
but it gives stats so ok
chem dep also makes sense only because crate is bugged atm lul
Fine, they're ok, but they're boring and cd is op
half of scum tree just makes no sense
10% free attack speed on top of 12% for the rashad is great
tried using adrenaline instead of chem demp
was worse overall (still good tho)
Rashad? I used it with it - felt worse
And this was without headtaker since I didn't have enough to upgrade it to orange until after this mission... now it's 25% damage with 25% power as well :3
Yea Rashad is best melee for hive scum
still good tho
what class is it not best?
i know; Ogryn cause it cant use it

Vet, psyker, arb
I can imagine how good the 25% damage is for the taxe :\
Ignoring Duelling Sword from existing?
toothpick is for the kitchen
vet has power sword
psyker scales better with finesse weapons
arb has arb maul which works with their kit better
rashad is a finesse weapon 
Path knows his shit for sure
only for 2 armor types
still
and not as high finesse as smth like power sword
or force greatsword
or knife for that matter
or force sword
nothing can beat knife tho
knife is best 
Wait, really?
I suppose it is a pretty broken weapon still, so that isn't too surprising
hive scum with rashad hits higher highs than vet with power sword
wow this video that is definitely playing is certainly demonstrating how good rashad is
... what? That's insane
I suppose 50% free power does do a lot for the rashad
its something about the video file format from steam capture iirc
does this work
still only 2 seconds
it does when opening on the link
is it supposed to be longer or
both worked for me, and I'm still surprised to see it 1 shot a crusher without shroudfield
i just downloaded the vid and opened it in mpv because thats always faster on discord anyway xd
is there any point running shiv if you're using needle pistol? I feel its just as fast putting 2 shots with needle pistol then swap back to combat blade to hit heads
chaxe can also 1 shot crusher, op weapon smh my head
Rampage 🤣
i've never used chaxe before
shivs have better clear than knife
shiv does have better L1 spam than mk3 dagger yeah
ah what the helly i deleted the first part of that message
I wish I was good with chaxe, it's so cool
but yea i like knife a lot more with needler anyway
so shiv for horde clear rampage, dagger for single targets
Shiv for desperado mobility as well
its pretty fun would recommend
oh yeah also shiv for desparado to take down carapace because that dual uzi aint doing squat
Oh wait, no, dagger, mb
tfw you get ledged by a silent burster while one of the randos is hounded... I said "help?" and the other rando went and saved me first, so I immediately got the hound off of the pounced one
I was 100% sure I was gonna die cause I had been hanging there a while >.>'
you lot maybe unwashed insane and potenitally heretical scum but you are our scum
I legitimately didn't think me saying something would work, either. It was just a desperate action
Normally saying something to randos doesn't do anything, so I was very thankful for the assist x.x
... This is what I get for looking at rando weapons <.<
that's code for "I like fat guys"
why this channel look like people are on stimms
rampage really helps during the assassination boss part, cause the 234059830598 ragers that spawn don't hitstun me into oblivion >.>
What havoc modifier got dropped for tox gas?
Tox gas is not a havoc modifier per se
It's an environmental modifier that can appear as a bonus in havoc missions
I'm pretty sure tox gas pox bombers got rotated in
garanteed in missions that are multipliers of 5 except 40
Tox gas was a thing since season 1
it was always present
Nevermind
just a map bonus modifier
I know that it's basically the worst thing imaginable so you'd THINK it's one of the 2 havoc modifiers
but no it shows up as a third little extra
just to really tell you to demote the assignment
can rotten armor show up alongside pox gas in havocs?
they both force the map to be a certain faction
rotten armor is alwys scab faction
tox bombers is always dregs
Ime yes it can
weird
Unless I'm hardcore misremembering
I would never touch the mission just because of pox gas
I remember seeing pox gas+RA before
but I wonder which enemy faction it would be
I'd assume rotten armor takes priority since it has to have increased mauler/rager/crusher spawns
any hsword builds yall would recommend
to be fair it is a garanteed spawn in multipliers of 5 except 40 so
it's a little funny because
each season reset
all 40s go down to 30
and 30 has a garanteed environmental modifier
which begins what I like to call "Havoc Hell"
where everyone is desperate to escape assignment 30, and a lot of people get stuck with a completion on 29
This is why I just rush with friends on day 1 of a new season if possible and be done with it :v
it's wildly imperfect, but you're so mid vs carapace that it's at least an option, if you don't want to take zooks.
Increasingly though, I really do think zooks are the answer for that build
I did this because I was helping someone who got demoted and never bothered to play further xd
but like god
pox gas is so much worse than any other environemental modifier
lights out can be bad because some daemonhost spawns are fucked
yeah it's pox gas with extra bombers
lights out with more dogs
just demote and save yourself the time
or vent purge with more snipers
The point is that you kinda have to do it or play someone else's 31
otherwise your 30 will always have an env modifier
havoc pox gas with no health stimms and extra tox bombers is the absolute most difficult modifier in the entire game
I don't think old stimms/pus hardened even come close
would rather have a match where every single captain is purple on a final toll mission
than even try pox gas
and the chances of a terror event on 30 are way lower
well with the damage reduction from the pox gas that happens every 5 goddamn seconds
xddddd
Plus, I think tox gas in auric/maelstrom comes with a ton of stims, and in havoc you just get gas.
oh no you don't just get gas
ypu also get increased tox bomber spawns
the single most dangerous enemy in the game
spawns more frequently
on a modifier that forces you to stand in a tiny safe area every 20 seconds
Sure, I just mean that they got rid of all the stims that make it pretty casual to just run through
and replace them with Moebian 21st
and recategorize that one as an environmental modifier
(also make it a garanteed on 40 as well)
this way havoc 30 and 35 are not kill yourself simulator
and 40 gets a little harder which it needs tbh
yeah have like
mutated poxboys, moebian 21st as environmental modifiers
maybe bring back scab radio operators for that as well
We used to have another environmental modifier
but that one only lasted a week or two
the FIRE
it being the burning map one
what was that, the fire?
yeah
that one also had unique flamers
sigh I got a free 440 rated autopistol, from an uprising mission I did to get my last 5 blinder hits on 3+ enemies... and it's a perfect mobility dump one... I feel like I just got trolled hard <.<
el trolito
You're not supposed to get good things from uprising/malice <.<'
huh, here's an interesting thing. The brittleness from the crowbar DEFINITELY dramatically increases the damage the DAPS do. The rending from the shivs doesn't seem to do anything for them. Even a couple quick taps with the crowbar does a huge amount
Well yeah uncanny only works while the weapon is equipped
I also got adrenaline frenzy active like 50 times that run as well :\
the canny strike
Why would it do anything for daps
ah, didn't know that
Sometimes I wonder if FS took capcom’s desire sensor from their MH series.
that would explain the endless high mobility rolls
because uncanny doesn't increase your rending
only the melee's rending
daily reminder tear heretic throat and have FUN note from the zealot dont go heretic
No it does increase your global rending, but only while your melee is equipped
uncanny increases rending as long as you have it equipped
veteran can boost his nades for example
while using uncanny
I thought uncanny strike gave you rending for everything
So it will affect dots if you have melee out
Well yeah, brittleness is a debuff applied to the enemy... uncanny's rending is a self buff and uncanny only affects your melee(and zealot's throwing knives if your melee is out with uncanny up)
That's how we got uncanny strike bleed memes
Yes
so another case of lethal proximity...
How useful is the bone saw purple debuff?
Lethal prox is global, not just with your bistol equipped
the beestol
Someone said it does more damage to crushers if you have rampage active, I haven't tested this to see if it is true or not(I'll go test it rq)
Rampage does have a rending node, maybe the person was seeing that
not really useful for yourself. but as it’s a special brittleness it’s really good on carapace for your team overall
I like switching to purple bonesaw for crushers and bosses because the bonesaw itself takes two years for them
And since I'm hitting the dude a ton of times, I'll get some of those tox crits in anyway, so might as well stack brittleness for my oomfies to hit stuff
Yeah, I feel like I win more games with a supportive scum build and using purple saw on bosses and carapace.
Uh, mine killed the crusher faster in purple mode without rampage... and my bonesaw sucks atm
u can just use lean mode for crushers and bosses
There's a recording of it with the "build" I have atm(It's just a weird setup atm, not something serious for damnation)
you'll give brittle for your team to benefit from
The issue is that purple becomes relevant only when the enemy doesn't insta die
in which at this powercreep level of gamestate
I'll run in putting some needles into them and start painting them purple.
only happens in havoc 40
rotten armour
So I'd personally suggest, unless you're fighting a cap, or playing Havoc 40
I'm dumb. This is obvious
to not even bother with purple tbh
It's okay. It is never explained in game that rending is a self buff and brittleness is a debuff x.x
Unyielding enemies don't even have that much "armor" to apply brittleness to tho
I don't think anyway
I knew that bit, it was the 'swapping away from the weapon removes it' part
So use green on them?
Green on anything besides rotten armor/crushers ig
in my head it was 'cool, I give myself rending vs this target, and now I swap, and I keep it' because of all the times I've swapped to a rending weapon to buff other effects
I think
I mean when fighting any unyielding (reapers, bulwarks and monstrosities)
you want to max out the toxin numbers on them
so ya
if you wanna hit 1 purple hit on a monster sure
Yes
purple mode is birttleness yes
Huh, the bonesaw feels way better with adrenaline frenzy's attack speed. It felt like ass without it, the last time I used it
Gotcha. Bonesaw has been such a fun weapon. I want to get good and climb with it.
huh, assume decimator is also while weapon is equipped
if there's someone else tox maxxing on a monster or captain, you can purple to still be helpful, too. But most of the time, you just want to be swinging and applying tox to most anything.
Was there a settled build on crowbar?
have you tried it just with swift endurance? that’s all it took for me to feel fluid
That the one that scales with stamina? It's the only way to make bonesaw feel decent to me
Otherwise holy fuckles, that thing takes two years to swing
Yes, with a 1.5 stamina perk as well for 9 buffs of it... and it still felt really slow to me for some reason
I am not using it in anything serious yet cause it sucks
did you lightspam or optimal swings?
I tried light spam and I tried light into heavy 2 and push attack into heavy 3/light 1 and both times it felt slow
bah, crowbar rending from Can Opener stacks a lot faster or provides more than the purple tox, it seems
cause bonesaw starts to feel floaty with ‘too much’ speed. swift seems to be the sweet spot for me. no extra stamina.
afaik I had swift endurance
even two wacks is "enough" to make DAPS effective
it feels faster, tho, now for some reason
remember, it’s current stamina. if you sprint empty it will feel slow.
I did remember that, I was almost exclusively sprinting with my guns out since they had more sprint speed x.x
and I was slide spamming to not consume stamina more often
I think I might have not had swift endurance, somehow. I was 99% sure I had it, tho
Without that talent it feels as slow as it felt that last run
yeah. without any speed, saw feels shite
So I'm not the only one that noticed that too much speed is lkke
Weirdly counterintuitive with saw
Alright I thought I was crazy.
does Stimcrate Rending apply to Vet's shredder or other classes' dot damage?
the weapon lacks any sort of impact feel, therefore too much speed makes it float
the needler offers better mobility than the shivs
Yes.
Do you know if coated weapnory helps the bonesaw much?
I'm pretty sure more cleave helps it
but +1 toxin idk about
I mean. It makes it that you get 3 stacks of toxin instead of 2
I would say no. you want a tad of speed and LOTS of cleave.
I really like sample collector, in general... but it is a 3 point strain on my "build" :\
conveniently 3 stacks kills most fodder enemies
True but with enough speed, that barely matters
Can't wait to get home, try boner and hate my life with how slow and cleaveless it is
it’s just too good to not take it. stimms are an integral part of the power curve of scum and more stimming directly translates to more power.
It's nice as a little insurance plan but with other talents on the tree, I wouldn't seek it out if the weapon can already inflict toxin
try boner
I like boner
Yeah, and I also get a free +1 to my blitz capacity for taking it which feels great to me
I mean you could just go Coherency radius to save points
But.
You're going coherence radius
That alone is a bad call.
it's the same cost in points for coherency or +1 blitz to the sample collector talent
Oh wait yeah it is.
I feel like I'd rather take blessed stims than waste a talent point on that >.<'
Nah, extra grenade goated, especially if you hoard pickups
That extra nade helped me get the 100 instances of blinders stunning 3 enemies faster >.>
I want to like blinders, but pickups aren't as scarce as I thought and it needs a second perk to be good
Actually
Are those 3 tox stacks even worth a damn?
Its the best grenade and I won't be convinced otherwise
I have a reason, but, it's ultra specific and doesn't apply to the normal game... blinders can get the 30% healing and warp shield buffs in the mortis trials
It does stuff, like damaging the trapper you staggered
Absolutely yes.
Clears chaff. Two can clear elites
Plus it is literally a get out of jail free card
but yeah it can do some legit damage and give you sample collector cdr
Pocket toxin is insanely good with blackouts
and it seems to stagger overheads and stuff.
You can stagger captains with it too im pretty sure
Cool, what recharges it again?
Close kills
close kills
But with some caveats
toxins don't count for that, right?
No
20 some kills
YEAAAAAAAAA
It can't be a DoT kill, nor can it be an instakill effect
FUCK
Meaning hypercrit and blackouts have really bad antisynergy
DAMN YOU FATSHARK
It would have like 100% uptime if it counted dot kills
So the fact I was building my tree like a psychopath while I had the blinders and not taking hypercritical was helping me get more blinders?
Like I honestly get why they went the route of not allowing DoTs
I meant hypercrit
Yes.
That's what you want to do.
But it also enables sample collector so you can have like 20-30 second cooldown on stim if you only do one tree
I can't believe I did something right by accident lol
Hoard clearing with shredder and blinders sounds hilariously fun
I can't decide between dagger or rashad for melee
Both are good choices
rashad is more brain dead
How bless rashad?
I personally like faster weapons with blackouts
They are kinda quirky though and the aoe is strange. Like to get the most of one you have to jump and throw it into a dense crowd, not just in front of it
rashad is light spam the world unless oggy elite/monster(maulers you can light or heavy spam)
Carapace/Unarmored
Headtaker/Bromentum and
If you don't take hyperviolence
You are doing something very, very wrong.
Hyperviolence is absolutely nuts on rashad.
Not enough points 😭
Gotta figure out what to trade out
Um... I plead the 5th
I'm serious
I was also not doing anything serious for the difficulty, tho, to be fair
Like not taking hyperviolence on Rashad is a crime against the Imperium
It is such a massive damage boost with that particular weapon
I will fix this crime. I'll take it that it's like not taking thrust on a thammer...

I haven't tried, my rashad is half baked atm
Just make sure you absolutely obliterated a poxwalker beforehand
You'll get there
Also
Flak is not needed
Unarmored is though
Tell it to me straight... just how bad is this bottom tree for a rashad + needle gun? <.<
I ain't giving up pickpocket, you can't make me
...why do you have so many subnodes on adrenaline 😭
cuz, I was trying to get the penances for it done
Oh. Fair.
You only really need two
For Rashad, smiter and the one that gives toughness regen are best
I'm almost there
I'm not giving up my 20s quality of life. The 4s one I am willing to give up tho <.<'
You legit don't need it
20s QOL is really nice imo
Not while not doing something serious, that is
Smiter's uptime is actually really good.
I know, that's why when I am doing something serious I'll be willing to drop the 20s version
cause I'll need that extra point somewhere
Plus it's not actually helping your penance, believe it or not
Also if I calculated correctly... with 80% cleave targets on the antax mark you can get up to 9 cleave with rampage, pulverizing strikes, battering strikes, headtaker, and battering momentum <.<
Why would you want 9 cleave on the antax? Fuck if I know
I think the rashad is something like 7.5 cause it was 5x cleave, iirc, and the rashad has cleave targets at 50%...
Me when I want to sleep: "Did you know that you can make the mk4 taxe cleave without bromentum?"
lmao
I've legit had thoughts as intrusive as that before, tho, when I stopping playing darktide to go to bed...
I was just making sure I'd reach dreg bruiser 1 shot breakpoints without any buffs up, while it had such a low first target
I'm convinced that the armoury is keeping a 17% curio from me
Every build i see in this channel gives me a little more cancer
There's a chrome app you can use to check the in game dockets/melk shops every rotation without opening the game
wait you knew that I think...
IM IN THE GAME 
Last I checked it wasn't updated for hive scum
I tried it a few days ago, not sure if it is up now
I have like 20 actual +3 stam curios, a handful of 21% HP's, but not a single max toughness
I kinda wish those two were combined
I'm in shambles and I've just been playing fatmangus zealot to cope
Actually. Fair enough since it isn't a fully leveled axe yet
Or that the base timers were slightly extended
is there like
any way to save a loadout
like if i want multiple builds
and dont want to fucking manually swap out every perk and weapon every time
is there some way im not aware of to save them somewhere
Damn, that sucks
I thought of a "great" idea... run a desperado build with adrenaline frenzy! Why? So I can use the rashad more effectively, and cuz I want to try something weird
i've done that a bit
it's kinda... eh
There is no way in hell I'm sharing what I have on this talent tree, cause it looks like cancer to me and idk how to build a hive scum tree properly >.>'
any tips for making poison build feel more satisfying? (not particularly 'be stronger' just satisfying) lol. was super hype to spread plagues everywhere, and its just not as fun as dual stubs ;.;
Toxin gameplay very much gives very little player feedback. If it doesn't resonate with you, that's just the way it is.
sad. i very much enjoy spreading plagues lol
dont suppose you know of any other class/builds that involve spreading some form of dot? (mostly a new player, my knowledge sucks)
Psyker, but it's pretty much the same
soulblaze is easier to spread, but less potent
hmmkay. that soulblaze thing?
it's the blue fire
ahh kk
Dot just doesn't inherently have the same "weight" as direct kills
yeah completely fair. i very much liked using the stimpack drop as a low cd satchel charge for the poisons on hive scum at least 😛
I personally kind of just enjoy the silence of bodies dropping
yeah i think i liked the actual effect of the poison spread/them dying, just the needle pistol itself was a bit...lack lustre/frustrating lol
M2 or m4, kind of important
Ya the m4 alt fire serves zero purpose
kinda feels like the stub pistols ruined a lot of other weapons for me lmao. overpenetrating bullet spam for hoards, trickshot for distant specialists etc. very satisfying haha
hordes*
Ironically probably the worst ranged weapon the class has
only two other things ive found as satisfying so far are assail psyker (and im a shit psyker...nearly 40 irl i feel too slow to play it lmao) and plasma gun veteran
yeah lol, friend plays twin autos and cleans up lol
but he's a complete crack squirrel (fast) 😛
Psyker is a lot of micromanagement unfortunately
yeah, best results (for enjoyment) were a normal melee weapon/pistol with assail. otherwise i kept blowing my own head off
lmao
Recon lasgun vet is actually pretty fun, though very demanding at high level play
And you get some dot
Hmmkay
really liked the recon lasgun at launch, it was just kinda...eh at the time (played for like a week before everyone i know picked it up on xbox pass instead of steam so i had no one to play with 🙁 )
Its pretty good these days with shock trooper and stacking crit skills. Kind of a "we have hive scum at home"
But it has cross play 
it has cross play now
it didn't
😛
i was shit out of luck at the time 😛 theyre all like "oh just get the xbox pass" ... mofo i just spent like £45 buying this on steam >.>
and hmmkay will check it out ty 😄
wish all the others had pickpocket 🙁 i want to spamfire my plasmagun damnit
casual 2mil damage recon lasgun game
today i've seen a mutant grab a player and throw him in a pit
seems like the mutant's throw is quite quirky if there is a level below it
i got grabbed by one today, used to knock a friend off a ledge (he grabbed) then it threw me down a hole. i was...laughing too hard to be salty
think it meant to throw me at something but i bounced off the lip of it
No emoji?
not this time. too serious a moment.
😝 😝 🫠
😱 🍆
I have been directly thrown to my death on several occasions by muties, in addition to being thrown out of bounds of the map and stuck in purgatory
i once got a bit too close to a mutant inside a spawndoor
it grabbed me and teleported me inside the spawndoor where i became stuck
Depends. If no one brings anti armor it can save a run but most times it’s just kinda there.
My personal favorite is rampage/ chem dependency with bonesaw needles and black outs with pocket toxin
But then you don't get the input of people that do know how to build hive scum
True, this is a travisty and must be justified. The wrath of those who know how to build the hive scum is nothing compared to the disappointment of not sharing my cancerous builds with those that don't know...
iirc it was this, lemme open darktide tho to confirm that >.>'
Ima be real. It's not terrible.
Like this is serviceable.
Wait really? I was 100% sure that was horrible, but, it might be a little bit worse than what I showed(i'm loading into the mourningstar)
Hi BigJ
Nope, this is exactly what I have with this Stimm setup @mighty belfry

I think I meant to put it on the crit part of the top right, but, I hadn't changed it to that yet >.>'
I wish the dual autopistols had a flashlight without needing a mod like weapon customization(if that even works with the hive scum weapons)... then I could do lights out without the increased chance of the game crashing. I would have been tempted to try out this maelstrom to see how it would go(The heresy version, since my weapons are not all that great)
lights out just sucks man. hate it.
Psst, mucker
If you lack a flashlight you could get a servo friend to light ye
A lot of people I know actually love lights out
Don't tell others
i don't enjoy it even with a flashlight

can we talk about how awful it is to switch firing modes on the needle pistol
There's 1 thing I like about lights out... free daemonhosts to murdicate when I have my thammer on one of my zealots. >:3
making a desparado build, with shivs, should i go rending or finesse on my stim
What builds have you guys been using with success on auric maelstrom that isn't dual pistols? I want something different, pistoled out lol
shotguns
What shotgun?
literally any
Every build works in auric maelstrom
this
blackout blinders are good
but not good enough to lose 20% dmg reduction
or +5% crit, tdr, cdr
or alot of other things
Give up something else for it then
there is so much 1 little extra perk point takes away
its actually insane on hav 40
Would you mind showing the build?
Admittedly, not much of a desperado user but I'm pretty sure people tend to use CDR just to get desperado back quicker.
Toxin goblin bellow is the one that passed it, I just edited a few things for my playstyle
🫡
@mighty belfry you mind showing me your hivescum shotgun build?
Oh wow you held onto that build all that time. 😭
Mind you, I was just getting used to the class and ended up making something way stronger than I was expecting to lmao
I mean you can go 2 toughness 1 stam
oh shit what's the way stronger build you have I would rather use that lol
I mean that was the way stronger build
I was memeing and turns out
A triple barrel shotgun with lower spread is kinda dumb
such an intreresting spread, especially the bottom right
and why not chem grenade? I have just always heard chem grenade is the best lol
You could run Chem nade but
Reason I liked blackouts so much on this is because it's extremely easy to get them back.
And with bone saw and Chem blackouts, it helps get more out of sample collector as well
If you feel bonesaw isn't for you though, could opt for shivs and replace battering strikes with either tertium welcome or sweet spot instead to make them specifically single target heavy
Or even combat knife
interesting how you go carapace for your bone saw, I go flak since there's already such low damage against flak
Because toxin damage is very dumb.
The actual saw won't do much to flak
The toxins will.
saw have like the worst flak adm of any weapon in the game lol
is that the purple damage one? The "alt weapon" thing where you coat it with purple goop?
worse than devil claw
Yeah. And it does toxin damage
And it's a double barrel build
toxin damage is good but delayed damage against horde is uh
So why would I even need flak on the melee weapon when I can just blast anything flak armored into the warp?
so is there an argument to be made that if bone saw is so horrible against flak, don't bother increasing damage against flak because it's useless... that's what it sounds like to me
also shock and awe doesn't proc off toxin kill
yeah its like running cara on hsword
what does that even do? I don't understand "Enemy hit mass"
It legit doesn't make sense to have it for this build since flak is already covered
going flak does increase toxin dps against flak though
You do know this is the one class where it makes sense to do that, right?
yeah because rampage rending but eh
The only thing you'll ever run hsword with is, rampage. Rampaged hsword already does crazy damage on anything that isn't carapace
But I wouldn't bring that to hav, it feels wrong
So why not just cover the base it's weak against?
Especially when considering the rending and hyperviolence?
This class breaks rules.
Take advantage of that.
Purple toxin is the other form for saw
It does brittleness.
(It's also not very good.)
So to break it down. Cleave is what dictates how many enemies that weapon can hit in a strike.
Hit mass is what that cleave is contending against.
by now I am surprised that not more people get that basically every class is defined by which rules it can break.
Waht rules is veteran break
ammo/grenade economy
Every enemy has its specific hit mass, and the more hit mass it has, the more your cleave value will be subtracted.
pretty much the only use for it, and even then toxin is fine too
yeah. all of them do.
Crushers.
VoC:
Plasma.
Low cool down cc, piss toughness
And arbiter abilitys
Piss toughness>Toughness
It's better because it has piss
Golden toughness is the most broken thing in the entire game.
So it needs the yellow
Nanomachines are the equivalent to Piss toughness
It's debatable as to if it should even exist because it's so fundamentally game changing.
Good veteran uses exe stance anyways
A lot of them still use VoC
Veteran by itself has no ways to use yellow toughness
...wat
Bc their toughness regain is so slow
Huh???
Hive scum and psyker and ogryn gain toughness way faster
I'm sorry, what?
Veteran only gains through headshots or elite kills slowly
catch a breath also
Not only that but the elite/specialist kills?
xstance is goated tho
That regen stacks.
Confirmed kill isnt stack anymore right
Ik im saying its better then shout
CK still stacks
I mean elite kills is probably your highest (depending on weapon), with the current amount of elites the director throws at you, you have better regen than non-cs ogryn
It stacks
i think the two are pretty equal footing currently
It never stopped.
W-what class are you playing?!
shout gives gold toughness and good stagger but exe stance makes you borderline invincible as long as youre killing elites
I'd say it's different tools for different jobs
yes both serve a function and do their role well
Shout and Exe stance are both good for completely different reasons.
... infiltrate however
It used to stack like if you got 10 elites kills then you get 150% toughness every second instead of 15%
Now its only 1 at a time
It still does that!!!
Oh Kuli bringer of answers, finder of the Sizeable dish way enlighten us in this day of dark
i could go for a sizeable dish right now
Hunger 
Ohh it stacks but way weaker
Now its only 2% per stack
yea the numbers changed, the stacking didnt
Before you get 15% every second infinite stacking
its weaker but still bananas how much toughness it regens with all other nodes considered
esp if you plasma shot a conga line of gunners
That's still insanely good.
Whoever made the vet guide says exe stance is better then shout
cause its tru
shout recieved a lot of well needed nerfs recently
Doesn't mean shout is suddenly bad.
And exe stance was really buffed
Exe stance maybe has more survivability then shout even if not defensive
id argue that exe is better than shout currently
It's worse, yes. But golden toughness and hard stagger is still really valuable.
just slightly
Exe stance just got giga buffed.
And manages to edge over shout now.
Which is not a bad thing.
8s on The Bigger They Are and innate toughness regen was exactly what it needed
And stun immunity.
nearly infinite uptime if you play well
Stun immunity is huge.
Its not.
Veteran is like ogryn crusher killer now in my parties
Overlap.
And specialist
Since they kill alot of big targets maybe they should buff some of their guns to be better against big targets
Rn its just their grenade killing all the ogryns
Or plasma
I mean think the issue is lack of options against crushers
Other options are helbores, deepbore special shot, bistol...sorta and boltor
If exe stance made them ignore carapace or high rending in headshots that would make more guns viable
I mean
they got hellbores
In havoc level dont helbores still take alot of shots no buffs
nope
Not really
Yes the increased enemy hp is noticeable but ttk isn't that bad
Specially when remembering you just don't consume ammo
holy shit, I feel like such a gremlin using bonesaw
So a rumbler Ogryn can go crazy
I just tag someone and then run away
In auric training room I do 701 in crusher heashot with this helbore
since when did scum have helbore?
Does the medipack override the normal stims?
darcy still has a chip on her shoulder about vet i see
What a take
Vet should get a gun that shoots soapy water at the cultists
I dont have build yet but heres what I made
Does the stimm supply override my stimm lab stimms?
Like if another hive scum places their supply down, does it take over my stimm? Or do they stack?
To my knowledge they don't stack
That'd be a bit broken
Well...what isn't in current dt
Kuli might have a section about that in his scum guide
In pins
...I'm pretty sure they do
I'm guessing here but I feel like it would make sense to have duplicate effects not stack, but different trees in the stimm all apply

