#hivescum-class
1 messages · Page 194 of 1
yes. and it’s not even close. but you will find people who claim vulture is better simply because they value movement speed.
What do you think is honestly better about it
Cause I've used Chem Dep with Desp and it doesn't feel like it's actually doing anything for me outside the CD
I think the only reason you'd take chem dependency is that you want to not use cdr stim
i mean, how i was looking into it was, you take maxed out chem for 4 stacks of dependency, take chem enhanced, thats already a 20% critchance, plus you take full damage stimm with vultoprene which is an extra 15% critchance + 20% strength AND you get the constant 40% cooldown reduction with it, isnt that just flat out better?
i mean
Thats how I feel about it
and invest more into more uptime on the damage stim
the only downside is you need to remember to stim
bro other 2 keystones is worst keystones in the entire game lol
@narrow cosmos thats what I do, and it works great
Not when terminus warrant exists
melee keystone is still worse .d
crit chance alone outweighs vulture. plus cdr. plus toughness. it’s the numerically superior keystone.
vm is better than that
I'm like pretty sure adrenaline frenzy is still better than ij on zealot
and at least one ogryn keystone
melee keystones uptime and buffs it gives to you is so bad
Well it's great that we aren't talking about adren rn, huh?
both vultures and frenzy deserves buffs. and personally I would switch toughness and cdr nodes on chem dep.
still vm is pretty weak
I don't think you can call VM weak when VD exists in it
vm is okay, you just don't need to be immortal while shooting
with that build you're up 35% critchance, 20% strength (which, from what i know, is basically all damage types into one and i believe it applies on ranged) and a permanent 40% cdr without having to rely on the stimm for it over 15% ranged damage, 15% movement speed and 15% critchance from vulture's at max stacks while being on a 8s timer if you dont get an elite/special wave which, even then, is not really a problem as they cant really overwhelm as long as you hit your shots
you can take the dodge node if you are not good with spacing but it does not give anything besides that
It auto procs your dodge talents?
Which in turn procs your tree dodge talents like Float and QnD
It also makes you flat out immune to ranged damage lmao
VD doesn’t even work consistently.
I mean you can also just dodge to proc your dodge talents
Sure, but I'm just saying chem dependency isn't doing a lot for you outside the crit chance while you'll have anyway
And depending on gun doesn't even really matter
if crit doesn’t even matter then so doesn’t half the value of vm.
only cooldown node and %50 toughness back on stim is good
does strength apply to ranged
I think you have slightly less uptime on your ability than if you go cdr stim desperado vm but in exchange you have more uptime on damage stim
yes
Everything
I don't take the 50% toughness back either lol
is 20% strength negligible?
you don't need 50% toughness or tdr on ranged builds rn
still better than the others .d
Yeah the movement speed on vm is literally irrelevant, crit chance is the same or less, range damage is ok, and no cdr
Make it make sense
if they fix ranged enemies not being able to hit you while you move vm stonks would go up
I suppose not, if you wanna run Chem dep go ahead. I'm just saying I did and did not think it was better than VM
but its base buffs aren't bad chem dependency is just stupidly viable for everything
perma uptime is the thing for me
very easy to manage its uptime
I opt for extra dodge charge on range weapon node instead of 50% toughness on chem dependency
Plus if you run only strength and have the 45sec cooldown, sample collector, 4 stacks goes a long way
i mean im not really waiting or arguing for you to say its better, all i wanted was to just gather opinions on it because im nowhere as knowledgeable or experienced as some people in here and maybe i was just missing something on both of the keystones, and i dont know how much impact percentile stats and buffs actually have in practice, thats why i was asking if 20% was negligible or not
Why recover toughness if you just don’t get hit 5head
Yeah that toughness node is a trap
'cause if that mauler sneaks up on your ass while you're mowing down a horde you're getting split like firewood 
totally not speaking from experience 
for ranged builds yes but for melee builds i think its pretty useful with tdr
Its not negligible, nah.
alright, thanks
Imagine not running needle pistol desperado
what is even the hype around needle pistol
ive never used it
i dont know what it does
it kills everything really well
cool weapon but not my taste
and paired with pickpocket it never runs out of ammo
Its comically op
i still use bolt pistol mostly
is it just a "fuck that guy in particular" weapon
3mil+ damage on h40 rotten armor
^
you can just spam fire the needle pistol into every single threat and it will melt
Yeah at high havok it's really just a solution to rot armor
Does a metric fuckton of boss damage too
the fuck
esp rotten armor and bosses
flame staff lite
it would be balanced if its ammo economy was poor, but pickpocket enables infinite ammo
Yeah
is needlepistol + desperado actually viable
you don't need desperado for that weapon to be broken
You just need pickpocket
you get no value on damage increase
Semiautomatic yes
you turn it to the funny blue mode and shoot the ground
Fwiw box is really good cause of thr corruption immunity rn
Everything
it kills everything
.8adm dot stonks go brr
like a rending nerf prolly
I mean psyker still exists
yeah i noticed tox is kinda bonkers 'cause im using toxblinders and everytime i chuck one at a group of enemies that arent specials/elite they all just fucking die
blue juice is just as broken as green juice
yea but psyker is not human level kind of balanced
Tox is better than warpfire
Does more damage
no its not really
it does more damage but it's not infinite cleave more damage
I mean warpfire has infinite cleave?
cuz you can apply soulblaze with just existing
how is it like, an everything killer though? its semiauto single shot weapon can it deal with hordes?
Players better than us have made a scale if you want to see it, but it does more damage and stacks linearly with no real fall off.
toxblinders exist
Mk II special fire is an aoe explosion on enemy death that applies more dot to everything around it
but what about if you have uncanny strike slaughterer on obscurus
its better
who the fuck made that weapon, tested it, and said "yeah its ready ship it out"
😭
brother you can ask that question about most of the balance of this game lol

hey dont touch desperado
Desperado is comically strong
i know
without them ranged scum dies tho
It wont
If this is a serious opinion I'm done taking you seriously.
What is the best build for Hiver right now? I've mainly been using a crowbar adrenaline frenzy build
What do you want to do
Scum has a few "best builds"
I want to do what someone posted above, 3 million damage to rotten armour 👀
it doesent though, like, every single build has enough ammo, pickpocket just lets you ignore ammo boxes
You just take needler and pickpocket, that's all you need to enable needler
Maybe I'm using Needle incorrectly
Apparently
I've modified epic_cole's crowbar build
and then stacked toughness regen and strength on the Cartel Special
Pickpocket in itself might not be the problem, but that every build has access to it, melee builds in particular.
yes it will. you play with ammo hungry bullet weapons that use 1 entire ammo stock per 5 mins. if you remove them ranged scum cant exist on havoc.
Desperado needle pistol definitely not necessary or even really optimal, it's just gives you a little more ranged spam, and does allow for some unique clutching
I use needle as secondary, but it doesn't melt enemies as fast as I expected
What do the different Needler Mks actually do?
But against rot armor needle pistol is pretty much mandatory for scum
M2 has horde clear option m4 doesn't but applies an extra stack per shot
I do think infinite ammo with no cooldown with the condition of "kill an elite by any means" is a little goofy
Well yes, but it would help if you lock it behind Vulture's Mark
I disagree, I think needle pistol is probably the safest option but not a must
only "ammo hungry" bullet weapon scum has is the akimbo uzis or like the autogun, but if you're running either you're running desperado, which, if you're using the class properly means you will basically never have ammo issues
psyker main?
Nothing is a must if you're good enough
However
Needler makes rot armor a joke
That you don't have to interact with anymore
Which is sad.
bullet weapons is ranged scums identity
how would they nerf pickpocket without deleting it though? make it so you have to physically go over and collect a dropped ammo box? lower the ammo regained?
nothing i said went against that, yeah, i know
No lmao
Was that on Kerillian's assassin subclass?
BH Saltz
No class in havoc can be ranged only
yeah they could just do it like bounty hunter's tbh
Thats not true lol
God I barely remember that, I usually played dual pistol Witch Hunter
Psyker
Psyker just spams infernus
its the class design you know? ranged guy at melee range.
god emperor bless dual flintlocks
or Warriah Priest
Which is a ranged weapon.
Sigmar bless this ravaged body 
Scum exists and will continue to exist when pickpocket is gutted
very understandable
Desperado already gives infinite ammo
I HAVE A SHOT FOR YOUR ROTTEN HEART, BLIGHTSTORMER!
And you can use stims for cdr regen
heard enough buff psyker and vet
I think it's funny when people get so lusty over nerfs in a PvE game
Genuinely
I agree
Its braindead if you think nerfs shouldn't happen cause "pve"
People don't like having their overpowered stuff being taken away from them because that could lay bare their lacking skill
This is why we have 10k hp crushers
And buff enemies again
i hate crushers
how 2 deal w crusher no armor pen no grenade no heavy melee weapon easy fix pls
Apply shivs
i didnt say it shouldnt happen lol. but i think we should nerf vet and psyker first.
how the blades bounce off 😭
Heavies
i might just be skill issued but crushers are like the one enemy i just have to run from unless i want to get crumpled into a little ball
That is by design
okay great
the corkscrew one yeah? 'cause the double stab one just kinda.. slides off unless i hit the head
Crushers are all Carapace Armour and trying to stand and fight when you do not have sufficient enough stagger will most likely result in you being splat on the floor
ignore curios im working on it
And you can just circle strafe 8 of the fat bastards at once
Tbh that is what i run and I simply heavy heavy repeat them and kill them
just throw 2 specials and heavy and crusher ded
doesent that take like 20 million heavies though
go +8 bleed stacks one for 2nd blessing
Yeah
you can also just do knife if you arent using specials
Actually I lied, I run riposte not precog
i guess i just miss alot 😭
which is
surprising considering how big those fat dipshits are
special as in shiv throw or nade
Less dopamine if it isn't cross map tho
Shiv throw
are shiv throws really good? i mostly just ignore them most of the time except those few moments i remember i have em and dump them all into a rager
a lot?
Enough to matter
fair
Idk what the exact stack is tbh
will they pierce crusher armor?
wait
stupid question
you already said that
okay yeah
guess ill keep shiv throws for crushers
and see if that works
Nah youre fine
5 think. 15 stacks of tox is more than enough to kill them
Questions are good
Why cant you use it?
it fucks up my muscle memory and i usually miss melee attacks on dodge because i dodge too far
or dodge myself off ledges if im fighting near one
Well you can always practice
Personally I think nimble is one of the best talents in the whole tree
Nimble+Jittery is comically strong
Hive Scum should rely on avoiding damage and not facetanking it, like many people have grown used to it feels like.
yeah but i kinda dislike how far it throws me, i usually keep my fights very "close-cage" as keep everyone close around me and kinda "manhandle" enemies with pushes and rare timed dodges to keep them in check instead of sliding, flying and dodging all around a horde
Is one mk of the needle gun better than the other?
I personally like to take no talents on hive scum and then larp as a dreg stalker with a 100 power IAG
Sure.
I run needle pistol in h40 all the time, only switching to melee for captains and the occasional hound or burster kill.
I like that Desp turns the IAG into a baby machine gun with a like 126 round mag if you also take ammo jack
i use jittery and jittery is very useful i like it alot, but nimble throws my whole game off, when i tried using it it ended up screwing me over more than helping me, and even then, by not taking it i get to do like stupid shit at the end of the skill tree like taking extremely strong perks from all 3 trees
I don't think there is much I personally would take over nimble
If you do not like it tho, don't use it
Can you stay alive tho?
Nimble is such a wildly good talent
not done 'cause not lvl 30 but im gonna take hypercrit, sweet spot and hive-city brawler
at least thats consumable
yeah
Yeah same, if you know how to make it work to your advantages you can cover crazy distance really quickly.
soulblaze on pyro staff is just infinite value
What difficulty are you aiming for?(since you aren't lvl 30 yet)
Which means what difficulty?
I see.
only moments i get absolutely folded is when theres like
crusher horde
and i have to rely on teammates
sometimes goes well, sometimes not so much
Bad news, those moments will happen more often.
great!
Rotten armor H40, 12 armored enemies minimum every horde lol
might end up taking rocket launcher over toxblinds again if i start getting too fucked over by teammates not dealing with crushers
Havoc is an entirely different thing tho.
Blinder secretly best grenade
I suppose, Aurich feels like a speedrun after you jam some havoc
how armored are we talking though? like, armored rager, mauler, crusher?
You should be able to deal with Crushers by yourself and preferably without a method to delete the problem rather than practicing how to do it.
Maulers, Crushers, Ragers.
You could theoretically get 12 crusher
You get 1-4 crusher, 1-4 rager, or 1-4 mauler during their calls. It’s always a combination of them
In high havoc being unable to deal with carapace is bold
You leave entire fights to teammates
if the wave spawns all one type I've seen it be rager/maulers more often
Which is fine if you trust them.
It feels like a lot of builds are gate kept by "can you fight 12 crushers"
Well the only real carapace is crushers, since mualer and rager are carapace on chest
A lot of things can be solved with a good team.
Rot armor is infact a loadout check modifier
i mean, its not like i dont help, i will still throw in my toxblinders and sneak in the occasional charged heavy backstab, its just that i cant take them head on
Idc what anyone else says
@prime violet Scab Ragers have a Flak Helmet/Carapace Body, Mauler is the reverse.
Rot armor is dot check
And/or AoE check
Only the Crusher is fully Carapace armoured
Right right
And for some reason Scab Plasma Gunners have Carapace Helmets.
like, i can deal with maulers and armored ragers, because so far, i've just been spraying them with my uzis and it has been working
its just crushers because ALL the bullets just bounce off
how? i imagine their armor wont get thicker in the higher difficulties because that'd be silly, and i mean, i have 69 bullets loaded with like 70% reload speed and unlimited ammo, i dont see how itll stop working if i just keep shooting
No, their armour won't get thicker, but you get more of them and they have more HP.
^
i have more bullets
The desperado dap build works until high havoc imo. That build is just so strong. Throw on a weapon to handle crushers or rockets and you’re just fine
with enough time you can kill anything
the question is just whether or not you'll have enough time
Well lets put it this way.
Play rot armor and have crushers spawn faster than you can kill them lol
In high havoc you’ll find things die slower so desperado will fall off more
If you are reliant on your ranged weapons to remove everything you never learn what to do when you suddenly DO NOT have that ranged weapon available, for whatever reason.
Meaning, you die.
one desperado proc lets me clear an entire wave of enemies, any enemy, specials, elites, walkers in damnation with no difficulty, and even then i only run out because i run out of enemies to kill, as of right now, how it looks to me is that if i just keep getting enemies thrown at me i will just keep shooting them
Well yeah because it's damnation
That is because its damnation, and you have pickpocket.
how high is the difficulty spike?
It’s probably worth you two just revisiting this conversation when Hell isn’t on damnation lol
You can, ime, shoot whatever the fuck you want in havoc unless it's a crusher/rot armor is on
It’s not comparable
Heh, most likely Lucian.
With a desp build
Entire teams that clear aurich consistently fold in havoc 10-21
this is the line of thought im on rn
Let alone 35-40
Yeah it's really only carapace that's an issue for them
Auric Mentality is a thing.
If rot armor is on i do not run desp
But desp gun spam works outside of that with a bit of aim
Me firing an entire clip of dap into a bulwark shield 
It is still possible and works, you just have to know what your loadout is capable of.
And yes, help from teammates is required, but that should be the norm in Havoc.
Get to havoc for now, then worry about it later. It’s not that it isn’t possible, but you’ll see
i can handle myself with my melee, i've found myself in situations where i had very few bullets and desperado on cooldown and i managed to clear hordes with shivs, its just that relying on ranged is more efficient, as that is what the class is made for
A team and not 4 solo fighters.
Me circle strafing bulwarks to shoot their kidneys cause Nimble+Jittery exists
No, the class is not made for this.
Case in point, Rampage exists.
If it WOULD be made for this, we would have 3 variations of ranged builds.
I mean, Keystones.
how much DPS does DAP do to crushers anyway? i'm assuming rending stimm also helps a decent amount, maybe you can kill one in 2 clips. i've never seen it work in practice but that doesn't mean it doesn't work
Its super not worth it even if you stack desp rending and stimm rending
Debatable, ranged isnt the only viable way to run the class
Shivs are just that good
@leaden fable The pling pling sound is pretty nice, have to say. 
how is it not? one of the obvious builds is just magdumping hordes, the class can be made for more than one thing at a time, saying its not made for it is just not true? it can be made for ranged hordeclearing and melee fighting at the same time, it depends what you spec it out to be, but i can be both
You should not mag-dump hordes.
i figured, 14k ehp on rotten armor crushers is probably a bit much without good ADMs
Like hail on a tin roof lol
thats what desperado is for
I disagree.
Call that shit tertium wind chimes
you can actually kill a regular crusher in high havok after 2 H1's from purple poop cleaver with dual uzi's without even using 50% of a mag
@limber cradle 
you get ability charge back the more you kill, thats just textbook "kill as many enemies as you can in this time period" and thats just hordeclearing
@limber cradle but stay away from the Torrent, i've read that the runoff from the hive is.. extremely corrosive and melt away roof metal sheets.
I disagree.
honestly desperado kinda feels like purg psyker
desperado?
well whats your say then?
it's just gunker 2.0
all soft targets killed with ranged and you use something else to kill carapace
more gun, less sword
or are you just ragebaiting me
Nah, love the torrent
Water cartel gang gang
@limber cradle I suppose some people are into having their skin melt away from waterdroplets 
tread lightlies on top
@narrow cosmos No, iam not ragebaiting you. The Horde, as in poxwalkers and groaners, is never the issue. Everything that comes with them is.
Eve is one of the more genuine people you can talk to in this server ime
I don't think I've seen them ragebait anyone ever
@limber cradle How nice of you to say. I am inclined to return that compliment.
i mean the horde becomes the problem if its not dealt with
Appreciate it.
-HOWEVER- this may come from me probably having a different perspective on the whole thing.
how many stacks of the plague does knife throw apply?
It's not really desperados sole goal to clear the hoard, but you should definitely be clearing the hoard to extend desperado. I find it helps to do this when fighting a boss particular since that's the main time you run thin on ammo.
Once you have experienced having a single shooter strip away all your toughness and 50% of your health, you might see it the same way. Or not, that is up to you.
fair enough, never having interacted with anyone here getting hit with "i disagree" is a common way people usually try to get a kick out of annoying someone, i apologize for insinuating that you may have been doing that
i hang around annoying people
or well, hanged around annoying people
1 shotgunner will do that in a single shot, trash enemies are never an issue compared to them
I disagree because i disagree, but there is something called agree to disagree. Meaning we have different opinions but respect each others view on a thing.
if desperado is up and everything higher priority is dead, you might as well shoot horde because i suspect an uninvested melee weapon won't clear as fast
@orchid timber May i introduce you to a Havoc 40 shooter.
riflemen groups usually arent really an issue for me, or havent been so far, because desperado just lets me ignore ranged attacks and that usually gives me enough time to deal with them
@narrow cosmos You have the luxury of doing so yes, but your teammates may not.
i mean the reason why i thought of that was because you said "i disagree" to me bringing up some points without really saying anything to disprove them, not really the fact that you were disagreeing with me, thats okay, i dont mind having different opinioins
yes i'm agreeing with you, in that the trash enemies (plage walkers) aren't ever an issue when you compare them to something with range
im aware of agreeing to disagree
Stalkers are the bane of my existence
i end up clearing the horde because it's in the way of the thing I actually want to shoot
Is it blue stimm that makes stalkers shoot like 45 times in a burst?
@narrow cosmos Fun fact, i am not trying to convince anyone of my opinion. That is on them to decide.
Will Hivescum be your first 30?
No it's yellow I think
B-but... what if I want you to try to convince me?

Whatever stimm makes stalkers do that shit is genuinely rage inducing lmfao
no, i have veteran up to 30 and everyone else around 27-28
@rough peak Iam afraid that is a -you- problem 
(fun fact: You don't, I know how fucked up havoc 40 shooters are)
oh yeah you get one bursted a single frame of damage to be downed
And those are the toned down shooters. They used to be WAY worse.
Yeah
Was just curious, realized I started talking about havoc earlier without actually knowing if you had played havoc
except arbites i think my arbites is like 19
i think i played up to havoc 3
Also, I do way better with the 3-barrel shotgun than with the Vraks IAG, is it actually better or just a skill issue on my side that get's fixed by not having to aim very much?
Returned to game after over 1½ year break, liked Arbiter now for couple weeks. Question is, is Hive Scum worth it too in its current state, read its pretty bugged and unfinished
Havoc S1 Shooters have been a nightmare
just havent been consistent with my playtime
It's worth it, if you're strong enough
It's a wildly powerful class
im a much better vermintide player than i am a darktide
Yeah I remember how bad they were from how people talked about them.

im just now getting more seriously into it
havoc 3 is still child's play, i think it's equivalent to malice or heresy still
Some of the more hilarious and class-breaking buffs are fixed.
I think its worth it if you enjoy fast pace gameplay and classes that benefit from minimal mistakes
im aware
Fwiw havoc isn't havoc proper till about 25
ic
Minimal mistakes doesnt describe me after loooong break, never was that amazing to begin with
me and my team feel the spike at 20-21
But maybe challenge is in order after easymode Arbites
Havoc 20 has the hardest modifier though, Nobusinessbeinghereplayer
@rough peak Most of those snippets are true, i would say. The bosses and Crushers weren't the dangerous enemy, that single shooter you missed in a corner was. Suddenly you have no HP anymore 
Yep
That's every havoc rank ime
Challenging is a good way to describe it until you realize the mobility/evasion it has
if you like to play like you've just done a line of coke, yes, very fun and extremely powerful class if you know what you're doing with it
20 was the line between new easier havoc and what used to be the old havoc
Depends, if there is a dancefloor available nearby or not
Scum is basically the dead opposite of arb
I acquired the skill of "listening to what the people who know what they are talking about" in vt2... It has served me well in darktide
does the pile of corpses you rake up count?
Yeah honestly havoc needs to be gated more strictly
i struggle more on vet than i do hive scum
i dont think hvs is as challenging as people let on
admittedly i havent played in H40 yet
Perhaps.
isn't it only finishing 1 auric mission on any character to unlock it?
I think it's a maelstrom
A Maelstrom mission would set it to 16.
maybe that's it, i can't remember for sure i did it a while ago
I don't know how you achieve a 1 tho.
Final question, can i make character that looks like this and is his name still free?
isn't that auric maelstroms, specifically, for 16?
I agree, but i don't think much in DT is "that challenging" from a fundamental standpoint
@rough peak Well, yes, but i think there is no other Maelstrom mission anymore 
mine started as 1 i think it was just complete an auric when i did it
heresy
Idk, but havoc 1-29 is like baby mode anyway
There is a Heresy Maelstrom?
Yeah
there's heresy and suric maelstrom, no damnation
Heh, haven't been on Heresy for quite a while 
well fundamentals aside hvs just has really potent damage options
what do we think of the fit though
and the dodge nodes in the middle of the tree give all the survivability it needs
I only remember it cause when I scroll through the difficulties an extra mission pops up on heresy
Its basic.
If you like Vanilla Ice Cream, you'd like this.
On that note, can we get more full torso options for scum
its not like you have to work super hard to pump damage on hvs esp with desperado uzi spam
funny you say that, i love vanilla ice cream
not great but to be fair hivescum has jack squat for cosmetics
With premium and dlc there's 3 total
its my favorite actually
Oh I agree
Tell that to everyone who got filtered by scum tho
Still more options than the Arbitrator 
At least the arbitrator has a shirt
@limber cradle As in, it was made aware to them that they don't have basics? 
Eh... on hive scum I'm more worried about avoiding getting hit than I am about maximizing my dps... granted I prefer not dying to dying, so I do that in general anyway
Fucking fighting hertics with my nipples and belly button for the world to see
assert dominance
Look all I'm gonna say is you could tell who was playing arb right before scum released
well as scum unless you are create build your only job is being dps
@limber cradle I may agree with that 
i mained arbiter before scum
Yes, but, I find my dps levels stay higher while I am alive rather than while I am dead

well with all the dodge nodes in the middle of the tree, its not hard avoiding getting hit
ogryn got the pimp fit
Until your whole team gets folded by twins of course and you are left with a spawn cap filled board
let me get on and i can show it
That sounds like a bad experience...how about 4 bosses at the same time? 
Monstrosities aren't even a problem if you have needle pistol
You can melt all 4 simultaneously
twins + other bosses at same time are so annoying, twins alone are pretty chill
@limber cradle Very fun when some chuckle head activated a shrine while the mid event for gloriana was running 
Predictably, the team got fucked
Except every team backs themselves into a corner and hits every mine
So again was it here that promised me one free line of coke to go with this?
I'm ngl I would activate 2 at once if the team ran by them
yea i juts run create scum so i just walk through those :d
@limber cradle You know how Auric Teammembers are...
Oh wait, you meant the other coke didn't you...
I do, I would have to solo clutch those lmfao.
More often than not.
Same 
Just like i had to solo clutch the Rotten Armour event.
Because, as it turns out, when you get used to one shot everything, when that does not work anymore, you are left dead on the floor.
THAT was my experience with the Rotten Armour EVENT
People just couldn't handle the armor because they never got to the situation that armor is actually threatening.
The same goes for the original release Plasma Gunners.
pre-nerf plasma gunners...
While i do agree they where.. uhm.. questionably strong, it was fun seeing everyone get humbled
And rage about it
rotten armor is stupid modifier, idk why its even a thing
I missed that cause I was on a break from darktide x.x
I regret missing them
i play clubgryn i was one of the few that didn't have to do anything different when rotten armor came out, just keep light attack spamming until they died
@rough peak It honestly was a lot of fun.
Rotten armor is only shitty because how much it throws at you, it is very hard to push forward without dot or heavy dps
Yeah... my darktide gaming coming in massive spurts finally screwed me out of an experience I wanted to have
True enough, could it be however that this is perceived as a problem because everyone is used to rush through everything?
I missed omega op dog bleed as well due to that, but, that one I didn't care that I missed
pickaxe still 2 crushers shots with the right build but not everyone runs that and there's not too many running around anyways compared to the other classes
I mean you can still speedrun if you have a taunt shield ogryn
@rough peak It was stupid, really stupid.
I know, I saw some of the clips
Just sprint to the hold events, ogryn blocks and pulls agro for everything, profit
i missed the dog bleed one too but idk what i was doing at the time, some other game had my whole attention probably
As stupid as people using doors to instant kill bosses because they don't want/can't deal with it in the expected way
I'll crush a twin in a door every once in a while
Don't do it.
i didn't know that was a thing
What am i saying, do what you want.
I never did that. Even when I knew about it, I never tried for some reason
sounds boring the bosses are supposed to bring some form of challenge when you can already 1 or 2 shot everything else
It's a very lame way of doing it, in my opinion
Usually just a happy accident, in a doorway while kiting.
Doors shouldn't be closed in general
Yeah, just give me a thammer and I'll do it easier
Too often people will get fucked over by it.
Okay, but, we're not in gen chat...
Team is busy getting punished by 2 poxwalkers

If your team is getting punished by 2 poxwalkers, you have a far bigger problem 
I mean... randos are gonna rando, sometimes, no matter the difficulty
I remember seeing 1 single malice rager kill 1 oggy a psyker and I think a vet( 2 of which were level 30... and all 3 had max hp as well)

hey ragers rage, thats scary smh
I remember when i .. uhm.. "tried" to do a perma death challenge on zealot.
I just stared at them as the rager ran at me
i get pieced up by ragers from time to time i can't lie
I then murdered the rager cause it was 1 malice rager <.<
How hilariously bad those teammates were, by the throne.
Sometimes you just eat shit
But that is okay, that is why there are on malice.
Slap only ogryn challenge
Or perhaps it might have been Heresy at that point actually.
Because Sedition used to be a thing 
Punch only auric damnation with friends
Slap carries all the buffs
slap applies bleed stacks way faster than swinging the club when you're talented into the bleed
Including bleed
MK1 club (anti armor one) optimal horde clear is slapping
Bc of how fast it is paired with stagger force
i prefer the mark 3 (anti everything and their momma)
Is that the basher?
Yep
That's the one I like too
it's the one you just non stop light attack to win
punch rampage toxin scum do not even sounds that terrible :d
My favorite thing to do on ogryn is pick an elite i dont like and slap it to death
Before it carried buffs it was amusing to just slap them around for several minutes
Okay, hear me out... dclaw + shred + melee crits apply toxin + light spam...
I already do this

Again, very fun
Yup, it is actually not a new concept 
Okay, but, what about shroudfield + heavy sword + brauto? on zelly
Don't do it lol
I dont play zealot. Ever.
I ran that cancer for who knows how long after talent trees were released
Did it work out?
Yes, but, only cause I am good at clutching x.x
zealot shroudfield is what i played most of the time before scum, shroudfield very fun
It was my "clutch" build
and boy did I have to clutch with that shit when randos all died <.<'
that was stressful af
Well, maybe you did, but maybe those situations were created by you using that build.
And you just correct the damage it has caused.
I know, that's why I am telling you to avoid the build
shroudfield creates those situations a lot even when running normal setup on it :d
That is simply something i ask myself sometimes when i see Shroudfield.
I used to chase the shroudfield zealots on ogryn to kite enemies towards them
You're going to help, ill make sure of it
funny hammer though
I only used shroudfield when clutching, generally speaking, when I ran it
I didn't use that for aggro dumping, that's a toxic shitty thing to do
fuck aggro dumping
Yeah but how many of those situations would have never happened had you played with Fury or Chorus?
More times with chorus, less times with fury cause it still downgraded armor with a gun then
me when i see zealot + psyker while playing cdr crate scum
me when they are shroudfield and scriers gaze 
But wait, im playing left click shock staff, feed me the cdr
Scriers Gaze is, at least from my observations, a surefire way to ruin the fun for everyone else.
I don't like chorus, myself. I like my career doing something besides actively setting my dps to 0
Because the Psyker will just kill everything.
But then again, the Psyker will most likely kill everything regardless, so...
Psykers have 3 flavors: Kill everything, Die to everything, and try to cc everything with success or death as the outcomes
@rough peak
I like this
Chorus/bubble/voc/crate gives femboy medic main vibes
Best CC is to kill the enemy?
No that can't be true
Nah, cc all the way
Better take every defensive skill and try to wall your way through a single mission for the next 180 minutes
This be an endless discussion if i start it.
i follow bubble psykers like good doggy and drop crates under their feet because they wouldnt walk into it anyway by themselves
There's 1 thing I would try to use chorus for if I took it: Ledging monsters
@prime violet Rogal Dorn would be proud of you.
@rough peak That is one use case of it yes, but it has more.
Otherwise I'd hit f, realize I was doing 0 dps, then cancel it
You enable your team to do more and you keep yourself and the team alive.
DPS is not the be all and end all.
This might be true, but, killing the enemies enables your teammates to not die and keeps yourself and your teammates alive
So, we are back to best CC is to kill the enemy.
Im going to pretend i didn't see that
I dont worry about my team, if they go down ill jsut pick them up
My lizard brain only know damage and mobility

I prefer killing the enemies for cc to ccing the enemies, but, both have use case scenarios and saying otherwise would be close minded of me
Close enough
Yes, Frogs are cool too. Slann are Slann.
Is anything 4chan associates themselves with really cool?
Besides maybe blowing up vans
I don't think I've ever intentially gone on 4chan(if I ever even have, which I am 99% sure I haven't)
My mental illness already does that without any help, I don't need help removing what is left of my dwindling pool of sanity

There's a reason why I avoided sedition on new characters when it was there <.<'
Sedition 👀
This is better than sedition was >.<'
god i love maelstrom people
Same, what happened?
He's still learning
That is a lot of damage, you think he ran 3x healths?
no, he died a fuckton of times
Damn
he died two times as soon as he was liberated too
Shield?
He’s taking the ogryn RP seriously
I took 2.3k damage on my oggy when a friend dragged me into an auric maelstrom(with pox gas) on an asia server where I had 200 ping... and I only went down at the very end during the assassination boss fight. I had to solo clutch that run as well <.<'
muties were going through me

that was before the talent tree overhaul on oggy
I had to play with massive ping one time in a heresy mission. It was.. a lot of fun.
It was essentially russian roulette if something would actually connect or not 
it was also an easy modifier too
That was the 1st time I have taken over 1.5k(I'd say 1k, but, I am not quite as sure about that since I ran marty a lot) damage in a long while
im just realizing from this chat sedition difficulty doesnt exist anymore
Good ridance, tbh. It was too boring :\
Yeah they removed sedation as part of the difficulty rework 😭
Sedation will always live on in my heart
RIP
The hardest difficulty in the game was low int sedition(cuz you had to stay awake for it)
it's true
gotta say: it feels good not having 10% experience on my curios now
i dread the next time i'll have to redo that
especially if the class has dogwater low levels like the hivescum
@mossy sedge It might have been an enemy density where regenerating toughness through Coherency Toughness was faster than your methods of regaining through combat.
So, there aren't a lot of enemies.
I played uprising for when I was level 1 on hive scum
but that's the newer 1st difficulty
Vultures dodge makes you immune on crit. So you basically are immune until you start running out of targets
immune to ranged, melee or both?
ranged
already immune to ranged during desperado so kinda worthless i think
akshaully
it's immunity to melee too
and it's also up regardless of desperado
you just need to crit
okay thats a bit more interesting then
the absolute biggest driving force behind gun scum being too strong
tfw you load into a mission and you just know you should have stopped playing first >.>
i think you do need to be moving, but yeah it applies to melee
i know, but the moment you start stacking vulture alot is when you pop desperado
vulture's dodge is independent of vulture itself
thats kinda crazy hold on
wait this might be goated
this is basically empathic evasion on psyker
booting up the game rn
except better
Free damage and movement speed
(and locked as a keystone node)
chemdep does it better in that regard
It doesnt
it does
Not at all
movement speed is whatever when you have desperado
That's what I thought, since it didn't say "while vulture is active", but, fatshark descriptions
Dependency is just crit chance
read through the entire convo if you wanna see my point on it
Meanwhile vulture does damage+crit chance with a single point
wait deadass this is stupid
Two different modes. Mark 2 Yellow kills everything that isn’t a boss for 5 shots or less. Blue spreads stacks of toxins on kill. So find a horde mag dump blue watch them dissolve get back bunch of stim cooldown
what
yeh
okay im gonna have to tweak my build around brb
notably Mark 6 does the same thing single target wise but usually with only 3 shots
I only need to fire two to get a reasonable crusher TTK when using bonesaw
wait toxscum might be kinda fire i might need to try that out
saving ammo would be pretty valuable if pickpocket wasnt a thing :d
Everything, the mechanic is weird because it puts you into a dodge state so any aoe damage will still hit but you can just dance around and melee hits won’t track you
you can put videos on imgur? tf
what the fuck 😭
Ranged does nothing and and counts as a dodge so all the on dodge stuff procs
@dim moth oh yeah i got to ask
whats the tox scum build
i want to try it that sounds funny
yeah just default imgur links embed as gifs for some reason
fximgur is a third party embed that makes them embed as proper videos with sound
ah yes the most effective saw tactic: light spam flailing 😭
like the various twitter embeds like fxtwitter, vxtwitter, fixupx, etc.
heavies are slow man
I said this once and I'll say it again: imagine a world where the hive scum got duellist instead of zealot
and if I'm trying to rely on my toxin damage to kill things
moight as well just spam lights :d
swing faster mean more toxin
the horde clear heavies are still waaaaay better than light spam though
yeah i know, i just hate the weapon design
when i tested lights were faster
just pure light spam
the heavies are so fucking stupidly slow
yes that's faster but it's also easier to just miss an attack and oh hey there goes all my cleave
thank you decimator very cool
even throwing in push attack isn't worth it
yeah true
both frenzy and vm being the same as the abilities but passive is indicative of creative issues to make them more universally appealing. to be fair, I am struggling of coming up with better alternatives that aren’t just other classes keystones.
well adrenaline frenzy is already other classes keystone anyway
okay i now have cracked critchance and vultures dodge i will run a mission and update to all if i achieve immortality
if it had actually interesting keystone modifiers would def be less boring
given that adrenaliune frenzy has 2 ways to massively increase stack gain
isnt like wrath + shock and awer fine
it should totally have some kind of effect that briefly activates when max stacks are reaches
it is but my damage :(
decimator doesnt even effect the toxin damage anyway right so not that big loss :d
Don’t forget slippery it’s broken shit trifecta, desp, vd, and slippery
Lvl 5 now, can i just get lvl 500 weapons on if i just spend resources already? And if yes, then Shivs the go-to for melee on Hive Scum?
and the base damage on the lights isnt very impressive anyway
now this is the rare good maelstrom
vraks feels so shit to use compared to shredder and double autogun but man it kills bosses
The damage is nuts but it makes me feel like bargain bin vet
how does it feel shit
Considering that the Imperial Guard does get a lot of recruits from Hive population.
If I reach max range damage boost from Unload talent, and then reload my gun, for how long I'll keep that damage boost? Will it reset the damage boost back to 2%? Or will it just refresh the stack, and until I keep firing, I'll be dealing 20% more damage?
shit mobility
@livid raven Who of those are you?
HivesCum
Nvm i saw.
I wouldn’t say shit just off. You still get good mobility and can slide into close range with iag, but dap or shredder with built in run and gun just feels better
shredder gets like what
6? dodges
like yeah you are still somewhat speedy but you can't dodge slide as much
this?
Yes
still, it was the best choice for a boss modifier in maelstorm
if yall had to pick one of the big gatcha games out now which would yall say is the best
I wouldn't
Seconded
i'd rather not
I'd not
is no thank you an option
damn damn, okay I get it
Crash and Burn.
melks curio shop
Truuu
damn almost 90% uptime new record i think :d
I don't use it
honestly if you dodge slide enemies tend to just miss anyways
All you need is nimble lol
You get so much distance that you end up out of melee range in a vast majority of situations anyway.
Weird place to ask about gachas I think
none of them are good simply by the very nature of being a gacha game
every single one of them is a digital casino that wears the skin of a videogame to bait you into playing them and skirt gambling laws
I fundamentally despise the idea of gambling in video games in the first place so by proxy, I can't enjoy gachas.
is there any reason to use shredder rather then dual uzis?
And any reason to use either instead of vraks autogun?
better ergonomics
DAP is prob a bit stronger overall
but SAP is also very good
Vraks is going to be DPS king
and stupidly strong
but worse mobility than DAP/SAP
And style points too
it can crit
more than dual autopistols can say
annnd that's probably a deal breaker, lmao
I already hate dodging with guns tho, so maybe I'm just a bad gun player
SAP and brauto are my preferred HIV desp bullet hoses
which brauto?
agri
k
because it's got a crap ton of cleave
for an automatic at least
so even though it has ass mobility, the cleave + stagger makes horde management not too bad
ass mobility AND can't crit for shit
somehow better crit than dual autopistols
Gambling in bg3? Fun. Gambling with actual money on boxes? Go to hell.
does it? 
i know DAP crits are shit
Idk
Are they tho?
They still crit more often than not ime
but not sure if worse than brauto
I will always love graia more because it shoots stupid fast braced, but it SUUUUCKS
yeah graia's a total fucking peashooter
Like people talk about DAP crits but in practice those things are never not proccing VD
yeah because the braced autogun has a crit string of 2
and the dual autopistols don't have one
lol right
I don't think they need it
sure but if they bot hhave shit crit damage
but one of them crits about twice as often because every crit is actually two
DAP has recon las levels of finesse iirc
at least the whereabouts
not sure about brauto
Idc about the actual crit damage on em tbh
They defo don't need to be doing more damage ime
brautos do 😭
DAPs are fine
even if i don't like them
Are we talking about DAPs or Brautos rn
i think both
I meant DAPs fwiw
technically both
Okay lemme clarify and say actual gambling .
Fr, I want chaos not an addiction
Imagine if we had hive scum during the stolen rations event with infinite ranged cleave
Imagine if scum had eviscerator
nothing changed did it?
No not really
I like having it as an extra oh shit button.
100% crit chance perfect strike
I get some random hits when I don’t take it which to be honest I just recover back but as soon as I start shooting.
What are you guys opinion on buffed rotten armor? Personally I feel it suck ass when combined with any havoc 2.0 modifier
Final toll or garden especially
It's just unfun
slippery's fantastic, but I don't care for vulture dodge. I lose chem addiction
and I NEEEEEED IIIIT
i just take everything :d
unpopular opinion: with effective use of cdr stimm, you don't need chem dep for Desperado uptime, and you may be losing overall output taking it over vulture's mark
You 100% are losing output
Vultures is also only a single point investment, or two if you want dodge also, and it provides more damage than chem dep
much more
counter point; +20% crit, +20% toughness dr, +stimm with rending strength instead of cdr
Counter offer, dont use cdr stim at all, take 4 stack chem dependency, and only use rending stim
only 5% crit more than vultures, and gives up 15% movespd and 15% ranged damage AND takes double the amount of talent points, or quadruple if you skip vultures dodge
u have infinite ammo anyway and u have jittery + slippery customer
literally just dont get hit
you will get hit at some point, both are good options
sure you will get hit, but a single hit isn't the issue
the issue is you're chaining all these hits on a class that has some of the best dodging in the game
The movespeed is basically worthless, and you never start engagements with the buffs up, and the stacks dont deteriorate
elite hunting is annoying and occassionally unreliable
Not to mention if you are fighting a boss you likely have 0 stacks up the whole time
calling movespeed worthless on despo is a weird take
there's always trash around to pop
at auric+
in havoc there's more than enough
When have you ever moved more than like 20 feet in a heavy engagement
the 15% from vultures
which is basically permanent
In havoc40?
quite a lot
as you should be
I will agree move speed with a close range gun is EXTREMELY helpful
Movement is the best stat in every game ever made.
guh?
That is all.
this.
again also, there's the point investment difference
u ALSO have to factor in the points saved on vultures which is power elsewhere in the kit
Im not arguing that, because it is generally true, but everything is just a dense cluster in 40
I mean sure sometimes u end up fucked in tiny rooms
but often u have space to back off into bigger areas
all I'm saying is that I get why people are taking chem dep, and it's obv effective for players, but it's very far from strictly superior to vm + vd
It definitely has its use case, like your team already has boss damage handled and you are going to only focus on specials/elites/horde. But pubs already struggle enough when there is 1 boss or 3 crushers on the board
