#hivescum-class
1 messages · Page 193 of 1
If you have a 20s stimm, that's 20s where you won't benefit from sample collector, and if you're running chem dependency, an extra 5s added to the next time you can use a syringe
I was gonna mention that too. They put it right. It's antisynergetic at best with sample collector.
meh
Just a badly designed talent.
i dont play with stimm pack but i dont see the point
The only niche benefit you can get from it is if you aren't running chem dep (why), or you'r running the corruption clear on kill node- But at that point, you might as well use stimm supply for the temp corruption immunity along with the node that makes it ready when your stimm is ready
it seems redundant when you take sample collector
i literally had a pox gas havoc run without a zealot, and only my scum as the only source of corruption clear
Temp corruption immunity is handy.
oh I use it for 5 extra seconds of attack speed/strength on desperado builds
Especially with Blight modifiers, and especially male temu twin gas mines
i might need to make a stimm pack build for the pox gas shit
Desp doesn't need the extra damage. You'd be a bullet hose regardless.
okay but crushers
and maulers
guys are HEALTHY

Full magdump + desp and the +15% clip size node is enough to kill a plague ogryn without needing additional damage steroids
cause according to my math a Vraks at base damage with Unload does 4,892 damage while an expanded clip Vraks has 5,092
Whatever gun you're using will have shit adm against armored targets, so the extra damage you'd benefit from is meaningless, unless you're playing very safe
1 thing I wonder is if unload works with the mortis trial crits cost no ammo thing
and if so how many stacks you can get
Desp with an automatic weapon also shreds the female twin's shields like butter (don't ever use it on any other shield though lmao)
Consign yourself to using a melee weapon. Or waste time on it kiting with an automatic weapon.
I don't bother bringing desp into rotten armor
Needle pistol and stimm supply all the way
Makes sense since they have dr to ranged damage the higher their % of remaining hp is
Just Spam Toxins™
Pickpocket gives you unlimited ammo, and you can't possibly miss a crusher can you
You don't know how bad my aim is sometimes <.<'
Happeh new year!
Another year I can kill countless heretics, it will be a good year for murdicating heretics

melee and ranged damage now
they buffed it
DoT is the only thng still unaffected
which can rapidly get rid of their damage reduction for everybody else
... what?
They made rotten armor tankier than how it was when it first showed up.
You're welcome btw
- FatShark
As it should
In any case, Scum being a toxin spammer has made them a reliable anti rotten-armor class the same way you'd take a zealot with purity aura for blight spreads/pox gas
Issue is uh
Finding good Scum 
no they weren't getting DR at all against melee attacks
which is what they fixed
I know but how does the line "thus making the modifier harder than expected" make sense?
This is FS we're talking about
oh that line was for the damage reduction effect itself
It was SUPPOSED to go into the negatives with the mtaking more damage at around 40% health
it wasn't tho?
Which it didn't before but they fixed that
Nerfing one of the few ways of dealing with crushers- Melee, is apparently helpful
Good point
They take less damage at high health, and more damage at low health
Technically gives them less effective HP, but since it's all frontloaded they take longer to kill xd
fatshark is great at keeping us on our toes... cause we know we can't trust what their descriptions say
extremely unfun modifier
i dont know why they added it
yeah its just not fun.
and i have no clue how to counter it except by shooting a fucking missile at the problem lol
me when I wanna parry
...what
wtf was that
Does anyone know if stam regen from Curios and the stam debuff from rampage are multiplicative or additive
somewhat closed in space, several enemies. chances are, they couldn't actually take a slot to go for an attack
Meanwhile, when I'm backed into corner every one of them is attacking at once because fuck me

It's funny how even the snipers refused to shoot ainz there
Boo
it isn't surprising since dr from curios is multiplicative as well
I have only ever experienced this phenomenon with the dclaw sword and only when I want to parry shit
It's that they have a 28 and didn't know how they worked.
ngl I want to shot this guy every time I see him >.>
pew pew
or is he
Ragers not raging? Wtf
I can't be the only one who spends the whole tram ride swinging my melee into his head
"LOOK THERE!
Who put that red skull there?
He's in the tram?
what happened here is the Cspawn took my front slots since its a "large" slot. and so the medium and smalls couldnt go to my front
tfw you're nothing but a medium or small

Yes. Front right
I haven't looked around the tram when on it, I also haven't played gloriana very many times
You know you've failed as a heretic when ainz doesn't even view you as anything but a size

that's so weird that they can even take the spot like that when they're not even near you yet lol
their attack range is beyond void and space i swtg
they attack "remotely"
that's not even attack range though
it's their targetting range affecting the behaviors of other enemies because they haven't even gone for the attack yet
I love the crowbar, now that I'm using it with bonus attack speed
1st time I used it it just felt too slow
trust me i got struck when i am well beyond their range , i get complacent for 1 moment and say bye bye
Yeah... the moment you relax the game loves hard punishing you
i mean look at the video. the spawn actually has not gone for an attack yet.
it targetted ainz when the ragers pushed up to attack so it cancelled out their pathing
but it takes a solid five seconds for the spawn to go for their jump attack after that happens
i got ass blasted earlier by 2 maulers that blocked me from dodging backwards while defending against 2 maulers in the front, director just decided he had enough of me already
it's not the attack range that's the issue here. the very act of them targetting caused the ragers to stop proceeding because there was no longer a slot to take for them to go for it
There's a reason I don't chillax while playing tide games... I've just had too many instances where I got punished for not taking a threat seriously
That and I'm a panic gamer
i was taking it serious they just decided to retarget me off of the psyker for some unknown reason
Doing better when panicking is really stupid...
Oof
That sucks
how does shredder auto pistol do compared to vraks and DAP?
It feels mediocre for the damage, but, it is still more stable when braced firing it... at least compared to the dual auto pistols
hmm ok
It also has a worse flak adm
shredder's main upsides are good acc without the need to aim, megastagger when bracing, and very quick reload
There isn't really a reason to take shredder when DAP exists
makes sense
They behave almost the same, but DAP is just better
Vraks is the best sniper of them all, while benefiting LOTS from crits/weakspots
Yep, this is what I noticed. The stability of the braced fire is really nice
It also has very high dps when beaming correctly
Dual Autopistols is the biggest damage dealer so far, but you need to be in the face of the enemy to make use of it
The interesting thing about DAP is that since they fire soo quickly with soo many bullets, that you can literally CC corridors with it
It's interesting in Havoc, because they act like an Arbi
vraks just melts anything 😭, i like it slightly more than DAP because of the range
Vraks tend to be the more versatile option
while also having the option of sniping
Vraks has no downsides on scum
which is the main draw of it
when you play with vraks it’s like playing COD lmao
i saw a reddit post yesterday asking for them to make the weapons more like cod, adding attachments and shit
i’m ngl i have a feeling they might nerf desperado, i really hope not
they should lowkey
for vet, as a stimm lab tab, you just make a gunsmith tab
that’ll be nice
would make the most sense to add it to the gun class
This could be fun for vet
and we could have fun interactions with Hadron insulting your ass for modifying your blessed weapons
yeah
i barely play vet now because of desperado scum
I still play vet in H40 nowadays
Hive scum inspired me to bring Vraks on Vet for havoc
and it could even have a cost/benefit angle, like you get healed less from a zealot book if you add a second attachment
and it's fun
They will. Community sentiment is that Desperado's ranged immunity, Vulture's Dodge and Pickpocket are currently overperforming by quite the amount
i’ve never used vraks until scum lol, i want to try it on vet
I don't think they should nerf desperado tbh
75% of scum issues is literally pockocket
the other 25% is nimble + jittery
I know the infantry autogun is great, I just can't ever vibe with it
yea it is overperforming, a competent player just cake walks almost anything lol
It's okay, you'll notice it's not the best tho
There are way better options for Havoc on Vet
Combat shotgun agrapinaa, plasma gun, bolter
Recon lasgun too
i figured.. i mainly use plasma and maybe bolter. it’s just ammo is a big problem for me with bolter
I play with melee 80% of the time so
recon is nice though with focus target
ammo is not that big of an issue for me even in Havoc 40
Nah, the problems is being immune to 80% of the match the whole way through.
Infinite ammo is kinda busted, but that doesnt change that the class is functionally immune to most things.
Nimble and Jittery are part of the class identity and still require input from the player. They're fine
I can't help but wonder how powerful the boltgun would be with pickpocket
"Nimble and jittery still require input form the player"
mah fella it's just spam dodge
how's that skillful or toughtful
if scum had boltgun the game would be broken
Yes... that thing you do on every class to avoid damage... ¬.¬
that’d be hilarious
Right, but you're punished on every other class for spamming it
not on scum if you use jittery and nimble
that's the point I'm making here
It's so braindead easy to clutch as scum even in H40 if you have Nimble, Jittery and x3 revive speed curios
Right, but saying thats more busted than being immune to ranged damage the whole match and 90% of the melee enemies just because "haha gun go brrt" is just wild
Is it?
good players don't get hit by melee already
and you shouldn't be getting hit by melee if you're running nimble + jittery anyways
They still eat chip, literally everyone eats chip
No hivescum is glass cannon
Not... from melee
No exceptions. Except... oh would you lookie that... the Desperado/VD player...
Yes. From melee. Everyone eats chip, maybe not a lot of it, but everyone eats it. Thats just how the game is
Doesn't matter if everything is dead
You're making me hungry for chips, damnit

Ogryn brain taking over for a sec there huh? 
fatass ^
i think scum is fine bc most players are average
I was understanding what you were saying but my brain went: "Know what sounds good? Sour cream and onion chips"
I feel CDR is gonna get nerfed then
Priorities right there
I mean you could nerf vulture's dodge
I really feel it's not gonna change a single thing in Havoc
that's a good question
on some classes? yea
Nah, if they have any sense, they remove ranged immunity from Desp' and give it a decent ranged DR % value and Vulture's Dodge gets removed entirely whilst Pickpocket gets put in its place instead, after being given a 20s ICD whilst only proccing on melee kills
I feel removing ranged immunity would kill it
Vulture's dodg ebeing removed yeah sure
Its still psuedo-infinite ammo. Thats still hilariously strong, its just requires you to play the game, not just laugh at that 40 deep gunner and shooter wall like they dont exist.
but curio perk is honestly kinda ok? it's a pretty mid pick tbh
isn't the ranged immunity part practically the whole identity of desperado?
That's not the issue with it tbh
^
How are you planning to use dual autopistols
if you can't desperado into the enemy to shred them
we'd be just forcing Vraks even more
Move these sliding melee immune node to desperado, and give us something new in its place
You use the dodge-based aspects of Scum's kit.
As per the design of the class
Actually big true
Indeed
I promise Desperado will be a lot more tamer
It leaves the room for mistakes, even if it would play weirdly, the problem with Desp and VD is that they simply dont leave that room. For all intents and purposes it plays the same as Smite, you're just turning off a large portion of the game by pressing F or LMB
the moment Pickpocket gets nerfed
I mean to be fair, the same could be said about nimble + jittery essentially allowing you to completely ignore positioning
dodges into a pit due to skissue
I love these 2 talents but they really create some degenerate gameplay loop
mainly jittery
Not really, they dont make you immune to stuff, and you can still mistime things and fuck up. You basically cannot fuck up with Desp and VD in their current state unless you have negative braincell counts
They do make you immune to ever getting pressured by melee
So you mean like randos
You have a good dodge distance and speed EVEN when you're in the negative dodges
it's insane
and it recovers SO FAST that they enemies can't catch up to you
Thats not a result of Jittery or Nimble... thats because FS tweaked the dodge linger for being in the negative dodge count (which they have confirmed is going to be reverted)
did they confirm it?
I beleive so yeah
I'm talking about the distance you gain on dodges...
not the immunity to ranged while dodging (or well, dodge linger now applying to ranged, whatever you wanna call it)
that is the bugged aspect they said they'll fix
Additional changes
Added some clearer information to the Stimm Lab info.
Changed dodge stats from the talent trees to also impact incoming ranged damage, instead of just melee damage*.
I beleive it applies to both
if I remember correctly, it was this way for melee before that update
after that update, it also started applying to ranged
Negative dodge count used to have sharply diminishing returns in previous patches, it does not currently
regarding what
distance?
Distance, linger frames, bascially every aspect was reduced during negative dodge count, ever sharply until you effectively werent moving
dodges in place and still avoids the mutie
dodges at max dodges and gets overheaded by the crusher aiming for my teammate
Yeah.. it was weird, you were still in a dodge state, so you could perfectly time it, but the margins got absurdly slim
Oh God... it hurts...
Negative dodge count makes your dodge duration longer so you become more effective at dodging guns at worse dodge count.
Emprah?
This has always been the behaviour
then linger was flipped to count vs guns and now it's all stupid.
It do be kinda fucked at the moment
I swear distance feels the same for me pre and post change
and I'm even talking about other classes
I don't feel my vet or zealot dodge further in the negative dodges compared to before
I think that statement is just not right regarding distance
dodge movement hasn't changed.
At least dodging works now against guns
The question is if that is a good thing
It is not a good thing
Being caught out of position an murdered by ranged was like a core part of the game mechanics
yea
the rando vet tried to die to a daemonhost... I took out my tactical nuke and killed it before it got the vet lol
I love this rocket so much
nuking monsters will legit never get old to me
It's like a thammer, but, with range
Guys. I am sorry. But jittery while obviously being comfy is not something I consider relevant. I am sorry to disappoint 🫣
but how am I supposed to braindeadlessly clutch on H40 without spamming dodges with 0 recover time needed and x3 revive curios..?
I like that you can do that.
I don't like that you can do that indiscriminately.
Even if you don't have effective dodges.
Because ranged threats are a joke rn
Highkey, I genuinely don't mind dodges being buffed like that as long as you have effective dodges.
this is so tragic
cant believe this
I mean you could basically do this pre update by spamming dodgeslide, you'd just eat 1 every 10 shots they fired if you were on the negative
But you needed to dodge slide. I wouldn't mind them changing it like this because it actually gives way more incentive to manage your dodges.
I think the point is that if you're caught in a bad position
And if you do run out, the option of dodge sliding is still available but more as a last resort since you won't have nearly as much distance.
the game should be punish you by either demolishing you or forcing you to spend more resources than normally to survive
Yeah I get that. That's why I'm saying when you do have effective dodges to work with.
I mean the point would be that if you're caught in a bad position
you shouldn't be able to use your effective dodges like normal
but rather need to waste/spend them further
It isn't surprising but fatshark are anything but predictable with these things. Havoc toughness and health calculations are a prime example
Blue stimm DR and pox gas DR being additive
Because why the hell not?
Let's just make a bulwark have more durability than a fucking captain.
Great idea!
Why does the male anarchist have the hots for the female savant psyker
society if stubbies had like 4 more bullets
I got a line from my character for killing a trapper saying something about not taking my work or w/e

fem savant said that anarchist should learn self control, anarchist says that learning self control its boring, savant says she likes boring, all of the sudden dude wants to learn self control
my man is cooked
true that
that is the voice of a got damn angel
its still very funny to hear anarchist trying to talk to fem savant and the dude keeps getting shut down
savant ain't dealing with that shit
Not sure I can blame her, all things considered
i wouldn't get near anarchist either
bro talks to brawler ogryn and says he has eaten rotters before
does this also apply to fem anarchist of only male?
iirc I chose the bounty hunter
iirc fem anarchist has a thing for male judge
because if so its even funnier cause iirc fem anarchist and savant have the same VA
according to male anarchist he first starts off with a bite and then one thing leads to another and he just starts eating
irony at its finest
absolute freak
I mean... if he was starving... I wouldn't exactly blame him, when death is the alternative outcome
It's still disgusting, tho
male anarchist has a thing for bitting
he mentions it a fair bit
kinky
He's got pox rabies
instead of dying you just bite everything
if I was giving him the benefit of the doubt I'd say the rabies... but... this is hive scum we're talking about... so I can't really give them that
absolute freak
still gotta give him props for eating them and not becoming a walker
True, gotta be something special not to go full nurgle after that
even if that something special is a freak
anarchist is just built incorrectly
at most he said he got a stomach ache after eating them
not even built different
just straight up built wrong
and it somehow fucking works
outlaw and bounty hunter seem like working members of society compared to anarchist
100%
Whenver I see a vent purge tag, I immediately look to see if it's smelter complex... I made the mistake of doing one with the autopistol and had a sniper on the opposite side of the end area while I was the last one up on my zealot... I mean I won that run, but, still
me shooting a rpg to the single sniper on the other side of the map
mercantile and smelter complex are really annoying with a vent purge
we still need a gif of the hive scum from the intro using the boom bringer on that single dude
Make it a poxwalker for extra lulz
Poxwalker? Too dangerous, take out the tactical nuke!
I want a gif of ogryns slapping a dog getting hit with scum rpg
wombo combo
recently i started picking the rpg more than the chem bombs
i think only 1 of my builds has chem bombs
and its with the stim pack
I rather have a ‘BEGONE!’ button than a superfluous source of toxin damage when I run needler
i either keep it for a "oh shit a crusher pack is coming to fuck me" or a "fuck you boss" button
Labelling chem grenade superfluous because you've got the needle gun is a Reddit tier L take
superfluous source of damage when I run needle gun, yes. because the use case of applying toxin is covered as is the source of overkill by blitz.
pretty much how I use it, yeah.
I want to use the chem nade more, but, I love the rocket so much...
the grenade is on the same level as the boom, just different use cases.
Chem toxin is just amazing, yeah. I just absolutely love popping my 20% strength stim and blasting a monster in the face
So are the horde clear combos on the bonesaw light 1 into heavy 2 then repeat and/or push attack into light 1/heavy 3
technically, yeah. practically saw wants so much cleave that you end up just mulching with light loop
I'd have considered light spam if there wasn't 2 almost vertical lights in a row...
after the light 1
Ogeryn blocked by view but he saved me
I want to use it some more, but, I'm having fun with the taxe atm x.x
Fun with the taxe will not, sadly. I don't mind the taxe, it just doesn't hit me the same as other weapons usually
I do have this for when I want to start using the bonesaw, tho
What are some generic weapons worth trying? I've been incredibly disappointing by the bonesaw and crowbar
taxe, rashad, hsword are all quite good on scum
combat axe mark
combat axe, it's the best mark of it
the antax is only "better" when the finesse stat on the rashad would be low(due to a low rating)
it also has a better push attack and special attack, ig... otherwise the rashad is the way to go for the combat axe
you mostly just light spam the world unless ogryn elite/monster with the rashad
I was trying a crit bonus dumped bonesaw last night. Felt so much better to use. An extra 0.18 sprint speed is a massive deal.
All you lose is 1.2% crit chance. The crit damage you lose is completely irrelevant
what melee for a stim supply build ? bonesaw ?
The needle pistol blessings...feel so detached from the gun.
Because most of them don't work, RIP
All builds lead to Shivs, Needle Pistol and occasionally, Infantry Autogun
My personal three are bone saw, shivs and tac axe for supply builds
Outplayed - The ultimate capture app for gamers. While playing, it automatically captures your best moments and biggest plays. When the match is over, relive your best (and not so best) moments by watching them in the match timeline.
Fun and silly little interaction with Calling for a Time Out if you have a reload queue'd
(Watch the buff bar)
this is the optimal answer to danger
That's what I'm noticing, but my wrists can't stand using the shivs for longer than a mission
Hopefully we see some build diversity open up in the future
That has to suck. I've never had wrist problems, myself, so I am not too worried about using the shivs when I really want to double down on them
If maining bandit in ror1 didn't give me carpal tunnel, the shivs probably aren't x.x
whats the diff between yellow and purple for the bone saw
tbf I could look into mods to alleviate the worst of it
yellow applies chem toxin, the other applies brittleness
iirc there is a mod to help with that, lemme check what the name is rq
This one
i have a mod for auto fire as in it makes guns that arent automatic, automatic
because spamming the stub pistols as fast as i could in desperado started becoming painful after a few missions
ls there mod to add doom music whenever hivescum use power
holy fuck its so goddamn tilting when you hit dodge-slide too rapidly and your character just does a janky fucking duck instead of the slide that wouldve saved your life
Or when you take a random stagger in the middle of the run-slide process
...bonesaw
Speaking of mods are there any that help you track your chemical dependency?
Timer on your stim and stacks
could use custom hud + better buff management and create a new bar only with chem dependency and move it near your crosshair
for the stimm timer, https://www.nexusmods.com/warhammer40kdarktide/mods/654
ty
Offers nothing a needle pistol with pickpocket can't already do.
Breakpoints are also shit
The problem with stimms, I always forget to use them.
Does Blessed Stimms work? It doesn't feel like it.
I started remembering when I started using my rockets almost exclusively on monsters. Pop the stim, use the rocket. Now I use the stim more often in general
Embrace stimm supply and its guaranteed corruption clear and immunity
I have stimm supply, it just doesn't feel like it's lowering the corruption.
started using rockets exclusively in the situation they are the least useful
Blessed stimms is a functionally useless node with a specific niche
very sad
I mean I also use it on crusher gangs as well
but I love blowing monsters up
If you take the fast acting stimms one, it carries over even after you leave the circle.
Without it, you have to stay in the circle for corruption clear
Pop stimm supply on a chokepoint your team is guaranteed to be around, and you can save them from corruption-related headaches
health issues? do you work physically/have a disability/you're old?
Some people's wrists just aren't made for mashing x.x
and also give them awesome bonuses!
Other weapons you can mash ok. But shivs are apparently special
I'm 22 lol, I was left disabled after work
Yeah, I'm aware about the upgrade to stimm supply and have them all, lol.
4 years of hard labour as an aircraft mechanic does that to you
22 yr old aircraft mechanic 
think the hive scum is the first cahracter where I'm actually happy to use all 3 keystones in a character
makes sense to me
best perks for dual auto?
it doesn't seem impossible
Ever meet a real life ogryn?
I met a few people close to it
not likely but also who the fuck would lie about something that specific
then its justified; alot of ppl are some lazy asses & use such mods
I joined the military at 18
I feel that. My back has problems from the 7 years I was a cna x.x
i prefer to trust first; its not me who would be lying after all
I'll install every conceivable QoL mod except for the ones that feature macros for attack combos and literal wallhax
I'm chilling now. I get paid for the rest of my life
did you leak any classified documents to the War Thunder developers while in service
You'd probably nuke half the h40 psyker playerbase if using macros was banned
I have yet to use a macro in any game :\
why... now that you mention it
One day, I'll learn to stay perfectly at 99-100 peril without exploding in high havoc.
One day.
hm yes i would like to induce carpel tunnel in my playerbase
I imagine macros are a touchy subject? I'm new to the discord and the community
if my hand starts to hurt, i just get off the game
If it's allowed on nexus, it's allowed in game. Especially since those mods have been around for ages now.
also i fully leveled up the syringe pistol, without realizing it had a much better alt mode😭
Given that the game itself isn't particularly competitive, the only reasons for people to call for mods to be banned often tend to be along the lines of whether or not they deserve to be where they are right now with their "crutches"
unless disability/old age/physical labour is a reason for wrist saving the rest is being a lazyass hypochondriac weaklings - pathetic to put it shortly
can respect being able to take care of ones health 
Ogryn approve of not eating mutie rations too
depends really; just like with many things there are ppl who like it & ppl who don't
I don't
If the devs never wanted mods, they'd have plainly said it's forbidden to do so. At the moment, modding is supported, but any issues you run into will be your own.
too bad, eatd anyway
The devs don't care whether or not you use mods, basically.
Understandable, it is a pve game after all
Hell, some mods, like the dodge counter, eventually turned into a feature you no longer need a mod to benefit from.
What's weird is that nexus doesn't have many mods or visuals, so I'm a little suprised by that.
well you still need a mod to benefit from an accurate one
since the in-game one is always one short
health bars being a thing for mods and not base game is kinda nuts
mostrly because they're insanely ugly and stupid looking
Eaisly makes the game easier when you can see enemy locations through all the special effects, haze, darkness, etc.
No need to tag
that too
Counterpoint: An entire room of healthbars will not play nice to those with less powerful hardware
chem grenade gaming
especially when DoTs are involved
counter point: they only show up in a meter
from what ive noticed
No no, there are literally mods to also indicate statuses inflicted on enemies.
game has horrible visual clarity so it unironically helps
game spams too many enemy to see shit noramlly
Including bleed/tox/burn stacks
works only for enemies that you tag; can't tag a shooter tho (not even get any resist on curios)
honestly should add that
(let me be clear btw, make it a toggle. if you thought i mean otherwise your crazy)
Remember when Execution Order for Arby was considered broken for being the only real vanilla wallhaxx you can get without using exec vet 
uh no
i set it to only show healthbars for elites that are literally near me
Arby Exec Order highlights a literal random enemy for you to shoot at, and unlike Disrupt Destiny from the psyker tree, it could highlight more enemies
nuh uh. i like em, theyd pretty
Also doesn't highlight trash mob shooters, unlike DD
they get it, also nice for hive scum
since toxin doesn show up immediately
brrrrrr
I only set healthbars for Maulers and enemy ogryn elites, because healthbars on literally anything else is clutter.
not even on ragers/specials?
Or, in the very least, 2shot them
Point is, they don't survive long enough to make any meaningful difference whether or not you know their health
i guess we play 2 different games then

i seen ppl die from ragers more than maulers
or even ogryns
If I ever get a gaggle of ragers beset upon me, I'll literally just toss a tox nade on the floor and call it a day.
Otherwise, there's also kiting with a needle pistol/IAG with pickpocket
Trying to melee a rager while it's doing its combo will be its own punishment
will hivescum ever get another commodore's vestures set?
Look at Arbites.
yeah but at least hivescum would have more possibilities
And how long it's been sitting there with the same cosmetics for nearly half a year
Now look at scum.
Any cosmetic designs likely have to be approved by GW in advance
GW is pretty strict about the image of its franchise.
Heaven forbid you deviate from what they consider to be canon
At best, we might get a few already-approved designs from the Necromunda game re-made into Darktide
I think we'll get more cosmetics for scum p soon
Issue is, different devs. Likely different license. Likely exclusive rights.
Don't you love it when everything is nicely tangled in all sorts of legalese
On second thought, maybe asking for a necromunda cosmetics port would be a bad idea.
what if fatfish's team is overworked asf
they had to make art for 4 classes now there's 2 more
hive ganger gear is pretty wild in general
gawd damn
Please just give my hive gangers an actual shirt
Please
Just having 1 shirt that's basically just the convict rags other classes start with, but with some chainmail on top isn't enough
we have what, the cash shop one, the premium and the bladesman garb right?
Not enough.
i hope we do see more, but looking at arby idk
I want my scum to actually be decently dressed
that said uh, arby doesnt have alot of gear
Even zealot cosmetics look preferable compared to what scum has
i hope we see salvaged stuff
as they would be scrapping and wearing anything they got their hands on
the cash shop legs are literally called "Scrounged Militarum fatigues"
so more of than pls
I'll take even the basic-ass cheap f2p cosmetics you can buy from the servitor lady
From other classes
Just give my scum a shirt
I heard the reason they can’t do more for Arby is because of how they portrayed in official media. There just isn’t more cosmetics to be had
So little cosmetics that raising the default visor upwards is a paid cosmetic
I mean they’ve been recoloring cosmetics forever
Half the time I see a new set I own it but they changed 1 tiny detail
Is hivescum the only purple cahracter in the game?
wym by purple
I swear every other character cosmeticscolor is green, red, and brown
like customization wise?
oh
I don't remember honestly lmao
not much purple before this though iirc
There is putrid olive-drab military kind of green
I'm convinced red cosmetics have a hidden .02% speed buff
Ork spotted
why? nothing is as recognizably ‘gang’ as esher and goliath
What you consider to be "recognizable", I find to be "ugly as sin"
those attributes are not at odds.
Radioactive yellow with massive boob armor is blinding
and yet you immediately know it’s esher.
just as massive genehanced brutes in red with silly green mohawks is goliath
I'll advocate for Tertium-only cosmetics if it'll spare me from having Necromunda cosmetics added.
I don’t see much of a difference between riot yellow and purple feathers and silly gold with vomit green. meanwhile, orlock and tread lightlies are basically the same aesthetic
plus necromunda hive styles are a lot more diverse than we got for tertium. while I doubt we would see anything like van saar, both delaque and cawdor lend themselves easily for more neutral and muted styles.
and we literally already got necromunda enforcer cosmetics.
what was that one not doom doom 40k game?
that one had a ton og stuff they could pull from
Necromunda
it’s literally dukenukem kind of silly aesthetics between the poster gangs
either way, they could make a killing off throwing gnager stuff at us
ya
i jsut want more outfits
super low hanging fruit
state mandated anyways.
they put 2 classes out fairly close together and overall balance is fine. and by that i mean alot of stuff is usable and not utter shit
but balance has never been their main goal as evidence by pysker existing
a completely balanced pve game tends to get stale
i agree
one thing destiny 2 did well with rotating seasons and giga bsuted shit each season. wish more pve games did it that way
but it also depends on the type of pve game
maybe not as frustrating as d2 when it comes to devalue last season’s accomplishments while trying to suggest you are overall progressing
flip side would be warframe where everything can be good with enough effort
but the power imbalance there is huge
I don’t have over 1200hrs in warframe for nothing xD
i like the game for what it is
tbf, warframe shows how balance is not as important as being fun
plus sometiems you get a super stupid idea and make it work
atlas and the money punch for example
or barruk and his ult
health maxing inaros with nidus
Tbf it was boring as fuck when you played with a hard carry press 4 build and you didn't get to do anything
Ik they changed some of those, like Ash
They got changed for a reason
like wukong cloud spam
i have no room to tlak though, i basically only play lavos
though oraxia is super fun
and so is citrine
I couldn't even tell you what frame was new when I last played wf tbh
i play semi regularly, and he jsut got a fantastic deluxe skin
I tend to just let content accumulate for a year or so and then blast through it in a couple of months of nolifng.
fair
I just stopped playing cause the story and events got a little beyond me
yes.
like new war had me invested
that whole string was really cool
that hollvania tile set i do like
but the protoframes are boring
excpet the wisp one
yeah. I am not invested in protoframes at all.
i kinda dig my nova proto and frost proto, thats about it lol
and fashionframe is the true endgame (2k+ hours, this is true)
like mag, i like aoi, but i already have a set mag fashion
have her looking like an astronaut
the rest i dont play enough to even consider buying the skins
eh, founder, spent way too much plat on the game. i have like...way too many skins lmao
unrelated. i think im nuts...just picked up darktide again (played for a few weeks at launch)...got hivescum. got it to 30, thought...i should play something less like a crack squirrel...so rolled a psyker >.>
the only one of the hex I actually like playing is cyte 
and yeah i've never bought plat with less than a 50% discount, mostly 75% lol
friends and I used to pool discounts
smart
ever since pet rework and them being locked behind conservation the mods have sat between 15 and 25 plat each
and sicned i already have the gear for it and the spawns/routes memorized it's easy to get several hundred of them to sell
peak warframe is spending plat to skip something that is mildly inconvenient
glad they are in the funny roation now
yeah lol
it's great for new and old players tbh
shame quest ones dont go in there
citrine is amazing but has a grind that'll make lose your mind
same with trying to do anythign with a railjack
i ahd to farm out a top tier jakc, and perfect crew so i could do everything solo
bc 9/10 you will only get new players
laovs makes it funny bc his no energy applies to the jack
so stuff just has a CD
but i actually like railjack, shame it got killed off otehr than doing liches/sisters for weapons
mainreason i like railjack is from a technical standpoint, devs have been trying to solve the issue for years, of how do you move around stably/with low overheads, inside another moving object
and rail jack thought up a new thing which worked well and will probably propagate lol
one thing I will always admire about Steve is that he loves low-cost performance and optimisation
random bullshit go
can confirm, but not for citrine
I wanted the Steflos
banger gun
really cool bullets
Fair
and then that same grind again for Voruna and the Perigale...
straight up toxxing it
world first instance of a smyker being useful
This isn't real, useful smykers can't hurt you...

must be AI-generated
https://fximgur.com/a/50SO2Dn also god I love nimble
imagine hving to interact with bulwarks
i need a 5 head for my hive scum
6 head even better
Love this little device for ear cleaning
Uhh yeah, I also come to the Hive Scum channel for hygiene advice
Wait... is that not what this channel is for?

Yeah I was injecting stims and going on rampages to clean my sCUM
The zealot channel gets used for memes
The spreadsheet nerds are in the veteran channel
No it doesn't
Genchat people just lost their embed perms
So they post there
And you got angry vet chat told you you were wrong
Let’s not start that again please 💀
I didn't
What if I dont sleep ever?
Idk enjoy your hallucinations
Like that ngl
Hey guys I’m still new to hivescum
Any idea how to deal with crushers, bulwarks, and maulers other than a rocket launcher?
I heard the saw is good but tell me how please?
I wanna run something other than dual autopistols and run n gun talent
Hit them in the head a few times
Tox debuff does too much damage to carapace (needler/tox on blitz with blackouts/tox on crit talent)
haha firstly you can actually drop run n gun on dual uzis, a lot of people don't even run the spread reduction talent either, it can be argued the higher spread helps vs hordes anyway, I recommend Blaze Away + Speedloader
anyway there's a couple ways to deal with em:
on desperado builds:
- boom bringer (only use when there's a group of elites, waste on one)
- corkscrew shiv heavy spam
- rending stim + desperado actually has really good crusher ttk with dual uzis
- infantry autogun with desperado dumpsters them without even needing stim buffs
- combat knife is also very very good on despo and rampage builds
- combat axe overheads, chainaxe special, even crowbar all do this well enough
oh and 3 shots from syringe pistol will kill them, desperado build or not
i usually run shivs or cknife on despo builds, just pick your favourite they both have their own niche
you don't really need boom bringer on your build btw, i run blackouts on my own uzi despo builds
also just shoot maulers in the chest. they have flak armor everywhere except their head, without buffs uzis dumpster them
and ig for bulwarks just shoot em in the meat or blackout to pop their shields open
Nobody going to recommend flipped crowbar with can opener?
Fr?
As nice as it is, and I do like it- I feel vulnerable waiting for the animation to fully finish because im slowed down while prying open a crusher’s head
From my experience of using solely crowbar since release, with any type of attack speed buff at all, this isn't an issue

Dodge if you're gonna get hit. Slide before you latch on. Solutions exist.
Thank you, I really do like the crowbar and I appreciate this
Sometimes I just like to think how good I am at the game
LMFAO
i heard the burster sound and saw the door and immediately knew what was gonna happen
I did not noticed it was several of them lmao
Idk how you guys are dying in auric
Says the arbites
sometimes you eat a crusher overhead from behind, what can i say
crushers overhead are yummy
Tbf the average darktide player has the life expectancy of a hamster.
Take your eyes off them for ~10 seconds and they magically find a way to die.
I get that
But acting like nobody should die in auric is dumb
Especially since he didn't clutch. Any difficulty you can't solo shouldn't be surprising when someone goes down
I'm in this picture and I don't like it.
that person was playing arbites, of course he has no brain
bash a single enemy with your baton and get 80% toughness replenishment
Ello fellow scum of the hive. Pray tell how do chem toxin stacks work? Let's say there's a dastardly plague ogryn and I dump 7 shots of the fent gun into it, would it do anymore to keep shooting it? And how about throwing a fent covered knife or a fent grenade? Will it give it more toxin or will it be capped out because of the needle gun?
afaik toxin is a single stacking, doesn't matter the source
It has a stack limit of 30 I believe
Independent of which weapon or skill you use to apply toxin
I see and how much Chen toxin does the fent gun apply per shot? Because the dmg is cray cray. And the fent covered throwing knife
6
Dump a full mag of needler gun on a monster and shit will melt like normal
aaaaaaaaaaaa
Thanks! Is there one for the knives?
"why use one gun when can use two?"
as the great green philosopher orkydamus once said... "not enuff dakka"
I'm gonna usies the uzis. They're not called "Don't Uzis"
that shit is going away under a second
They're closer to mac 10s tho
How long do you need to lay off the trigger to end the salvo? I assume it's still bad even if you're burst firing
That's fucking ogryn logic dude
"why use 2 small gun when I can use bigger and longer gun"
Does bonesaw purple mode apply more stacks on heavy or the same as lights? I know it hits twice
gameslantern and its consequences had been disasterous for darktide builds
They got options 
maybe is a galaxy brain move that us mortals can never hope to comprehend ?
Gameslantern is literally Fandom for builds
Bursts for damage, spray for panic damage
If they didn't wanna be rocketed they shouldn't have been in a pack
sounds completely appropriate for using kraks
The convienent Power Sword and DS in their pockets
Or throw one or two kraks for a single crusher because you missed the first one
rare krak moment of hitting 2 enemy at once
shit is nearly impossible even in havoc
outside rot armor
also using krak liberally is good since you never want to be max nade as vet
apply to all blitz
Throwing a krak, hitting the 20% split chance then both nades hitting the 0.1% killing multiple targets chance
literally was having this happen earlier
still they dont have enough rockets for them all
I had a power matrix and literally on the start, I saw a scum shooting all rockets at one crusher and whatever other enemies he shoot at (It was all lesser enemies)
mr. torque approves
Does shredder pistol or IAG has more stagger?
Dunno if I'm playing wrong but having trouble pushing forward with hive scum. Often when encounter a group of bulwarks or crushers having to fall back a lot
Not that I'm using those guns on them, but can't find a comfortable melee weapon to hold the ground
Shredder pistol has more stagger compared from dual uzis
Braced shredders adds even more stagger making enemies fall to the ground
shredder just kinda staggers everything except crushers
yes sah
i am ogryn irl sah
👍 Thanks!
Does shredder pistol has chain crits? I know the dual uzis doesnt
As useful as chain crits can be on a weapon with comically low damage per shot.
melee or shooty build? usually these are what you bring the missile launcher for
tbh, by the time I remember that I am running rocket launcher, I am already within melee range of the crushers/bulwarks and don't have time to both pull it out and fire a rocket...
oof, yeah then this just means you gotta improve your awareness a bit fren 🙂
but if it is of any consolation, bulwark and crusherpacks kinda are meant to cause you to stop a bit and if need be, fall back too
Thank you Carnival, very nice.
to the void with thee
hivescum has genuinely made my will to play this game come back
Skill success
what's the consensus on when brittleness toxin would be better over the plague on bone saw, like what enemy types?
or is the plague just the way to go all the time?
purple when you have rampage and crushers infront of you
me when the vet shoots my burster
rampage and crushers both at the same time, or when at least one or the other is true?
the melee power from rampage makes purple mode do enough raw damage to beat toxin.
I personally use purple on crusher or mauler packs and when within coherence. I don’t kill faster with purple but my teammates do.
im feeling the temptation to ditch the +12% combat ability regen for +36% revive speed
which ability?
cause I’d say for rampage and desperado, you can make an argument for CAR.
supply absolutely changes this and revive speed pulls ahead in value
CAR will never turn a defeat into a win, whereas revive speed can and often does do that
I am not sure this is that simple. I get your argument but a well placed blitz can achieve the same as revive speed.
meanwhile CAR on rampage and desperado equals more uptime
desperado uptime gives you the same breathing room. while rampage uptime means you can clear the area by yourself.
In havoc 40, when someone gets netted, ledged or down, the revive speed matters. You may not always have a blitz. You may have a split second, and when those moments happen the difference between saving someone and not saving someone is that 36%
Its on every one of my characters and I am never taking it off
What is better, combat knife or shivs?
yeah. I can see the appeal. I am just not sure it translates that well.
they are about equal, more like sidegrades. knife has better mobility, shivs has toxin
for scum, shivs are usually the more reasonable choice unless you are good at knife movement tech
I think Shivs are probably better overall
knife has also better single target damage against crushers imo
which is what you use the melee for in desperado builds
on rampage builds i would use mk3 instead
What stats do I want at 60 for Dual Autos and Dual Stubs?
And I'm assuming for Shivs you want 60 on mobility, right?
dual autos dump mobility because 80 collateral helps you gain pinning fire stacks against plasma gunners
for the dual stubs im not sure, but probably dump mobility
60 collateral
You don't want to stagger things your shooting
They flinch and make it harder to hit heads
there is no change in stagger between 60 and 80 collateral
Sorry meant to reply to dual stubs
Definitely want 80 mobility on those for sure
So 60 mobility on dual autos, 60 collateral on dual stubs, 60 mobility on shivs?
60 collateral on dual autos too
Not sure it matters much on autos but I don't use them so
I think I would still choose mobility
its one circumstance which it changes the stagger breakpoint
if you really care for staggering plasma gunners and gaining pinning fire stacks from them then go ahead
Just generally want to have good dual stubs for when I want to play them. They are fun.
whats the difference between the two fent gun marks
Ofc could just run vraks
mk7 has a worthless special mode but applies 1 stack more on crit and weakpoint hits, mk2 has a good special mode that deals with hordes
Is Vraks just better than dual autos?
vraks is much more clunky
You can use dual stubs all the way to H40. They're not as powerful as the uzis but they are perfectly useable
Also very good weakspot modifier
vraks deals much easier with bosses that's for sure
wait what mk has the good special mode?
mk2
i dont see a mkII fent gun
I absolutely love the dual stubs, they feel so fun
Not needing to give up a damage blessing for reload goes a long ways too deathspitter really helps chew through hordes
uhh yeha there is a mk2
mk2 is aoe one mk6 is single target one
mk 2 vs mk6
we tlaking baout the needle gun right
yes
even though the "single target" one really just saves some ammo if you crit and/or weakspot
so generally that bonus is pretty useless anyway
When i play melee scum i really only use needle gun on heavies/bosses so i almost never use alt fire anyways
Too busy having fun roleplaying a garbage disposal
i am starting to get sick of bursters so much
gets into the horde, jumps at me, i push it lands back, gets up, jumps and i push it back, we repeat this 4 more times before it just detonates before i can push it again
did they teach the damn bursters fucking trigger dicipline
Combination of they are definitely finicky right now but also gotta wait for them to arm
But yes very annoying
are you running the talent which removes threat?
Thus the finicky part
ah theyve been buggy
this mf jumping without arming
i havent heard the poxwalkers ticking at max ramp before
they do the smae thing but mk6 gives 1 more stack but no horde clear right?
but thanks to the faulty triggers the inquisition laced their supplies with we can now gamble on our lives
Sounds like your questioning the will of the emperor to me
mk6 is strictly inferior. yes, it gives technically more stacks per crit or weakspot hit but you do not reach any breakpoints worthwhile the mental load with it. you shoot specialists once, elites twice and ogryns thrice. regardless where you hit.
meanwhile the alt of MK2 can be used as horde clear in a pinch. mk6 is useless.
gotchu ty
spot the desperado scum and the veteran with the infantry lasrifle
2 or 4, but, my gut says 2 for the damage dealt(on the vet)
2 was infact the vet
- check "Enhanced" penance, it's at 908 toughness restored via stims
- load into mission with the stim distribution ult and a toughness stim
- spam it at every opportunity, remain at 4 stacks of Dependency for most of the mission
- i'm dropping this thing in firefights, in melee brawls, you name it
- exit the mission
- check penance
- it's still at 908 toughness restored
Its pretty rough
Its pretty tough
"Complete my penances for cosmetics"
Ok Fatshark
"2600 toughness"
No Fatshark
whats a good way to complete the heavy attacks while stimmed penance
Just stand in fire
Do mortis trials

Fwiw
I didnt use stimm box while I did it
I do not know if that negatively influences it
what are the chances this video has something important to say?
likely nothing you aren’t already aware of.
wat blessing on needle gun?
run n gun and stripped down
it has peak in it
question
wouldnt chem dependency be better for a desperado build over vulture's mark?
as, if im not missing something, at that point you would have nearly instant cooldowns on desperado
or very quick ones anyway
like basically permanent uptime
or is it not worth building into because it would simply be overkill?
4 stacks chem dependency and damage stim is pretty good on desperado
you lose like 15% damage in exchange for more ability uptime and slightly higher crit chance
I typically use cool down stim with stim dependency, if you line your stim up to be after your ability I am usually like 12 seconds or less between desperados
i mean i was going under the assumption youd go for cooldown stim with such a build
yeah this basically
why would you go for cooldown if you're going to have 40% cdr at all times
'cause im reading through all the keystones a bit better and frankly vultures mark just.. doesent seem that good to me
unless im missing something
Why would I want to be in desperado more, idk
Its like, fine
desperado's only benefit is more rending and slightly more damage right now, just dodging is desperado state
Vultures mark low key ass
and an instant reload
All Chem dep does for you, really, for desp is the CD
And crit
I don't like vultures mark, esp if people are using vultures dodge. Makes you become reliant on inconsistent defensive mechanic
The crit doesn't matter that much with the guns you use for Desp
it's the same crit chance unless you take a node that makes your stim slightly hard to manage
it's really not that beneficial
Yeah
its just i dont find myself getting a lot of use out of VM, out of like, the occasional elite that wanders in a horde, as i mostly pop desperado when poxwalker hordes spawn in/theres a wall of riflemen
What diff are you on?
i mean
Yeah, that doesn't really matter ime
vulture's mark is the same crit chance
damnation currently, level 28
VM has subnodes to synergize with the crit
Idk what you mean by occasional elite then tbh

