#hivescum-class
1 messages · Page 191 of 1
Other than Relic Blade ofc
Not the golden toughness lol
Branx:
branx WHAT
It's pointy!
Team cdr can be useful for ult uptime
Or, you can do something funny and finessemaxx
Branx DEEZ
I saw one guy just blowing up the box constantly and it looked fun tbh
is golden toughness even explained anywhere in the game at all btw
Not really.

Rn I have crit and Stam
I'm thinking about replacing crit with CDR
But soo many people benefit from the crit including myself 😔
gg
gold toughness literally needs to not block overheads/snipers/bursters and it'll be fine as a mechanic
Branx. 
shout cdr still needs to go up tho
The problem is that CDR is not useful for yourself except for dropping the crate again
well dropping the crate again is pretty useful
alternatively simply removing it 👍
But it will only happen maybe 20% of the time
Yeah. That's pretty useful right now.
but I like being a little more tanky against ragers :((((((((((((((((((((((((((
Effectively i frames
Since, crate is still bugged.
This whole discussion feels semantic tbh
I drop the crate to drop the crate to drop the crate to drop the crate to drop the crate
Yes but the world is not ready for this!!!!!!
anyways
Like for honor dodges arent i frames they just break enemy attack tracking except for some attacks specifically to be undodgeable
Truly we live in a Psykanium
iframes in games are stupid anyway
Its just that enemy tracking for melee attacks is really particular.
for honor dodges are iframes though
So it feels like it's iframes
"guys I'm literally a god at dark souls"
they just automatically end if you stop moving
so dodging into a wall means you are no longer dodging
hey let me dodge this not using actual mobility but using mobility thats invincibility button instead and not utilizing the actual mobility at all
pinnacle of design truly
Let's make a game around mobily
Let's have a class that is less mobile but tankier
The idea is sound
however

Don't see as many DS zealots these days, down below havoc
If I'll be honest
Dueling sword zealot overrated as f
or knife zealots for that matter
Like the current helbores not having cleave, why would you helbore when plasma is right there
I'd rather have knife lol
for the special stimm is it better to always make it as strong as possible and using all points or is it better to keep it a lil weaker and have the shorter cooldown?
Better one-shot bps and shocktroop
Depends on build
Depends on build
alright then
I go only cooldown my Adrenaline build
Better ammo, better breakpoints
The netcode leading to a phantom headshot:
But max strength on my drug build
That happens to plasma too
The humble crusher saving the president:
im going for a desperado twin uzis build rn
The honest Bulwark horde:
Hellbore will actually put holes on that
And plasma can't pen shields anymore
A million Bulwarks upon Fatshark HQ
Pretty sure plasma doesn't have cara cleave override
It did
if with vultures then you probs want just cdr most likely for max desperado
If you go Sample Collector + Blackout + "blitz spread toxin" you can use max strength
Otherwise I suggest cooldown
My dual uzi desperado build uses the blackout + Sample combo to speedrun my stim cooldown
Oh then just go cooldown
im probably just gonna dump it all into cooldown though for max dakka
Strength is only good if you can get a lot of it
you get desperado back very quickly with max cooldown just pop it after desperado ends and ez
i also noticed that possible combo in the skill tree but untill i can get that im using the rocket launcher
it does like
stupid damage
It doesn't go through carapace atm
idk if it did in the past
Yeah I said that
Indeed that's a good idea
The blackout nades can do enough damage to kill hordes with 1 throw. So look into it later
let's pump it up with more normie discussions
Probably lvl 30 though
my worry about that is that okay i have like max hordeclear potential but how am i gonna deal with big enemies/bosses if i dont bring the rocket launcher? do i just pepper them with the uzis?
as you are taking ranged nodes and desperado builds also struggling the most against bulwarks and crushers i would assume rpg is probs best there either way
that was what i was thinking yeah
No
I don't think I will
Instead
I will give it to Ogryn
For bosses, yes mag dump them
For crushers, pack a good melee or spam blackouts on them
The gunlugger ult should give infinite ammo tbh
'cause fucking bulwarks have been kinda kicking my ass because i cannot kill them as im using shivs and uzis, which kinda dont do shit
just add a sanity check so you can't fire 5000000000 rumbler bombs a second
so i have to blast them with the rl
and done
It should, solely because it'd be fun
Brother if you have shives, just turn around 😭
neeedleepisstooollll
If you have nimble just dodge to the left and stab or shoot
that defeats my whole build 😭
Rely on teammates more for them
Throw some knives at their right hand
uhm hm hrm erm
Save the rl for when you can't
rely on teammates
the humble braindead 3 ogryn stack:
dodge !
I'm always the teammate 😔
Hey Ogryns are cracked at higher difficulties
at higher difficulties*
ogryns kinda
Funny you say that ogryns dumpster bulwarks
suck
Shut up
no i know its just that the ones i match with make me think people should take IQ tests before being allowed in co-op games
just take blackouts
How so
But yeah the average Darktide player is barely sentient
throw them at their feet and they’ll get thrown to the ground
Have u tried playing at higher difficulties to find better players? 🤔
I get you :c
im level 12
to h40 with ye
Ok and? 
Blackout nades aimed at shields open up Bulwarks
TRUE
So you can mag dump them then
true i should just play auric
good info
Bullwalks are like not a scum problem at all
I think the scariest enemies for scum are ragers
Especially if you use the bonesaw 💀
Not using your ammo against specialists

Its usually bombers for me
ragers while playing knife are nightmare fuel
wait why am i in hive scum chat
They just lock down so much of the map in some areas
i thought this was zealot chat
which one of these 3 is better
This is the new Zealot chat
Heh 😈
i usually go with melee kills
What is Hive scum if not ranged Zealot?
the ranged cdr if you are desperado
yea
it’s build dependent
oh yeah im stupid
I'm wondering that for crate which CDR is best 🤔
i didnt read
I use the +25% cooldown rate for drug build
i like generic cdr for crate so its useful for everyone
Just mindlessly accept our advice
also the ranged one do not even procs from needler shit anyway
It's the most consistent
true i should just let the darktide discord server make my build for me without reading a single perk
Honestly going into mourningstar and inspecting people. Most players would be better off just blindly following randoms 
Tbf we are the experts of misinformation 😈
We make the CIA blush
When waiting on someone, try inspecting random people you'll see some abominations lol
for despo/rampage, the +75% cdr on ranged/melee kill is noticeably better
Indeed, that's why I mentioned for drug build
truth nuke
Ranged zealot would imply being immortal
and melee zealot. They'd honestly outclass z in every way if they had access to any really excellent fuckoff gigantic horde clear weapons
Hivescum flamer when UwU
bonesaw actually has comparable horde clear to vet power sword
and well...needle pistol Mk 2 is a weapon in darktide
somehow i find that really hard to believe
take it up with reginald not me I'm saying that because of his video comparing scum to other classes
yeah
Its ok to like Hive Scum.
Ultimately I want people to feel empowered to pick their favorite classes and favorite weapons and play what they enjoy in whatever difficulty they think they can handle.
I see Hive Scum as having a place in the game. I have some buff ideas too, based on community feedback and my own experience on media build. But I a...
h40 horde of only poxboys on archivum sycorax
oh yeah only on poxxers 
good thing poxxers are the most dangerous horde enemy
oh wait
that tracks, they both feel terrible
psword moment
probably raw cd or melee because the entire team will always melee but not always shoot
Thats
What hordes are made of
bruisers: am i a joke to you
yeah
I mean bonesaw can get some pretty good cleave going and it spreads toxin on each hit
Then theres hyper violence too which scales super crazy with cleave
So bruisers arent really too much different
claiming that it's got similar horde clear to the psword?
idk chief
i know bonesaw horde clear can be ok
but psword level?
i think the problem with bonesaw is that its onyl 1 of them
also not to mention mixed hordes
it's better than powersword bc it makes a funny sound when i hit stuff with it
I'm skeptical only because I don't really care about poxxies. Just about any decent weapon clears them fine and safely. I'm much more concerned about whether a weapon I have for hordeclear is going to fetch up on the high hitmass elites and bruisers
bonesaw just feels ok to me
Its biggest downfall is that it feels like it sucks
I haven't used it seriously precisely because I don't like the feel of it.
and like . . . 80% of the reason I play darktide is game feel
no it really does feel like it sucks, even when im ripping trhough stuff
It doesnt have the punch that matches the damage
it feels like the hits just sl ide off
tbh none of scum stuff does, compared to arby audio, visual and feel anyway
one attack a minute at this rate lol
Ogryn bonesaw when?
the sound design SUCKS
most pathetic little sound ever
how about...all resources allocated to new class
who will also never receive new marks
and then the shredder autopistol will receive a new mark with more ammo, less damage, and no crit chain
guns r usually pretty eepy in this gam sadly
any1 play scum in h40 here?
nope. everyone is on uprising. game’s got hands after all.

yeah ik it is but what do u do when u got a group of maulers
shoot them
takes too long to go though em
what gun are you using
autopistols
desperado moment
Non toxin hivescum is weak against carapace so I wouldn't recommend on rotten
actually no
All 3 archtypes are used in H40
I do play them and I do see all of them a lot
my fav is rampage
yeah but they'll nerf desperado for sure
If anything desperado will get buffed
But pickpocket nerfed
pickpocket is the cancer of it all
man i hope ur right
pickpocket is why ranged scum is so degenerate
Desperado isn't OP, it's useless if you can get pickpocket
Yes
Crate is better instead
its so goooood
Don't need it
if they dont nerf desperado we'll get to have more fun
i dont get why desperado would be nerfed
I play with double autopistols but I've been contemplating vraks
I don't think any archtype is needed to triumph with scum in havoc
again I play rampage, desperado and stimm crate
all of em work extremely well
Vraks is just the better option
Sure maybe you won't get MEGA damage if you're in someone's face but
the fuck are you expecting for 15 havoc 40 maulers
Is +15% corruption resistance on relics more useful than +5% hp?
its also just a really good feeling gun
the fact that you can deal so much dmg from a range
sorry let me whip out my fucking rocket launcher and one shot them all
is so good
thats what im saying i think the best strat is just to go around them and go for gunners
I dropped speedloader on the DAPs and use pinning fire instead. Kills maulers quick, even quicker if you line 'em up
Gun so fun I even started bringing it on Havoc 40 for Veteran

ive started using vraks more than autopistols
i never knew it was that satisfying to use
and snipers are so easy with it
Alright I'll bite
If only scum had bolt gun 
it's a nice change of pace, but I think the DAPs are better if you're also using vulture's dodge
it's always been awesome
this is what i use idk about the best
literally the same as DAPs and used in a similar way
Iags have bad ammo efficiency that's why you didn't see them in havoc before scum
no they don't
My DAPs are flak/unyielding with blaze away and speedloader
I use this but +5% crit chance instead of flak
yeah thats reasonable they crit chain well
iags have excellent ammo efficiency because they have ridiculous damage output
use the blessings mosefumi listed
I thought you meant talents
you don't see them in havocs because the best user of them before scum is veteran, and iags are high investment guns generally
vror do you take gunslinger or anarchist
I wouldn't call it excellent tho
It's decent, I got to make it work for vet in H40
arbites and psyker both have good use out of them as well
But it's no better than combat shotguns
ttk is similar between the two. Easier to get weakspot hits with the vraks though
Combat shotguns on vet have mega ammo efficiency
It's so good
I love You Agrapinaa
You mean Zarona right
Kills you
what aura do you use for your iag
I will kill you first due to my superior damage per shot
Well on vet ofc scavenger
For Hive Scum, I only bring IAG with a desperado build so the crit aura
Sniping specials is goated for havoc
crit aura is a pretty good default for most specs tbh
you can swap to something else if you've got another scum with crit on the squad I guess
yes that the zarona can also do 👍
imagine a gun having more than one good variant
This one better >:3
Get slugged dumbass tox bomber!!!
what?
vulture mark + desperado + iag = profit
yes vror mentioned using crit instead of flak for perks
how do you make enemies in the psykanium h40
mod
solo play mod
goog
was trying rashad with rampage and adren today and it was very fun
bonk to death
i should try heavy sword next
but i dont really know what perks heavy sword takes or would take
deathblow + headtaker would make sense for the blessings tho
probably flak unyielding and let needle pistol take care of carapace?
iac?
Flakiac = Flak + Maniac, but I don't think you need Maniac on Heavy Sword, that thing ADM vs Maniac is already cracked stupid.
Yah
Honestly
Experiment
Flak and unarmored
I played zeal from the ye olde days on release
Flakiac was just like
How u looked 4 perks
Brainrot persists
But hivescum has such a high base crit
yeah its fair
Wonder if you could run a rampage build
but Flak+Unarmored is likely better if you wanna maximize that Bromentum decapitations
i'll try flak + unarmored
Kerfus do u have any uh
flak + unyielding is MY brainrot
Bone Breaker aura heavy hitter builds
And any rampage hivescum builds
4 me 2 steal
Sure
Tooorrbeeeek iiiisss intereeesteeeed
kerfus can i steal all your belongings
im going to just assume heavy sword is 100% a hyper violence user
mk7 heavysword gaming here i go
Unarmored not needed for heavy sword breakpoint
even on gunner noggin?
Don’t think it changes anything
You’re not getting that without Hyperviolence or rampage anyway
Fair nuff
so what would you pick
prolly unyielding
also am i dum dum but i see a few people not pick quick and deadly for melee scum i thought it was pretty good
Unyielding flak since this weapon isn’t that good vs carapace
Quick & deadly is good, not a must have tho
i see
Most melee weapons follow unyielding/flak/carapace
It depends
There’re rare exceptions to this, combat axe & tac axe run unarmored + carapace
im gonna try this then for a change because i want more booms
hyperviolence/crit is interchangable just depends on the weapon
yeah because they need it for horde break points right?
Scab bruiser 1 tap
try this
I'm still trying to figure out if tertium welcome or Quick and Deadly is better
rashad
fun
these dont belong in the same sentence gamer
im jk
but that weapon is pretty one dimensional
DS
Orcka is this your far away cousin
Yes from the Galaxy: Ligma
why not both
I think I killed them
You can't grab both
Impossible
Do you see the shoulders on em?
oh i just read it im so dum
Muscles don't stop warpstone bullets
quick and deadly you're expected to dodge first which is not bad but if i had to pick i feel like tertium gives more consistent results
does that make sense
Yeah but aren't you always dodging?
I'm more wondering if the damage found on all sources will be better in situations where you use both your melee and range
Especially on needle pistol
also is stoked rage really not worth it on adren?
If it's for melee build, tertium is much better
you are but idk you arent always proccing the dodge perks
Because it has to be a "successful" dodge.
tertium has so much uptime
What about crate build?
oh also orcka i saw you removed stoked rage for sample collector
but what stim are you using to need or want it
i use full cdr
I don't take full CDR because there isn't enough points
Eh. It depends. I usually run Tertium anyway but I run more melee heavy crate builds so don't take my word for it.
what is your stim then
mine is just this
For crate build?
rampage adren
Wait I'm confused I thought you wanted me to take 4 stacks of dependency
im referring to this
Oh this is my stimm:
ah ok that makes much more sense with sample collector then
but i WILL keep my boombringer 
Your build can easily grab it
i guess stoked rage not being a good keystone modifier makes sense because you stack adren quickly
Stoked rage isn't that good especially in higher difficulties due to how easy it is with smiter to get the stacks
i will try your variation but keeping tertium over quick and deadly
yeah you make a good point i agree
Smiter is just giga broken as a talent, there isn't a situation you don't take it unless you go bonesaw
i still think smiter and assassin shouldnt exist and smiter should just be apart of the keystone normally
Assassin I think can be useful on shivs, but the only use case it will be good for is on bosses
yeah
Smiter is just better in every other situation unless you are being crammed into a wall by crushers and bosses
trueing
Bosses only tbh; you stop crushers anyways
Oh nvm
How does Unload interact with Blaze Away and Pinning Fire?
Like is Unload calculated before or after the strength bonuses
Or does it even matter
ay killjoys whats the best autogun for desperado
Vraks
The one that shoots faster
braced?
Oh no I meant, 'you mean vraks on braced'? Or is it infantry
Infantry
Ah cool. And I'm guessing dumdum + some other close range thing
I do dum dum+deathspitter iirc
carapace + unyielding or carpace + flak ya think
dum dum fire frenzy pretty good
this mine
crit chance can be flak btw
crit chance is something im trying from vror
You want crit chance because of crit strings.
5% crit chance doesn't actually mean 5% of your shots.
yes i know
i was running flak unyielding which is pretty good but vror told me to try crit chance instead of flak
im enjoying it
iirc the autopistols doesnt string crits right?
Yeah. Crit chance actually provides way more returns on vraks iag than other weapons.
They do.
oh?
Pretty sure they don’t
pretty sure the dual autos dont
atleast when i was shooting in psykanium it looked like after each crit it had to have a normal hit in between
One of the YouTubers showed off that they don’t chain crit
yea its very easy to test and see for urself
So IAG just stays winning
im not a numbers guy so i cant tell how big of an impact it would be if they allowed autopistols to chain crit
IAG has higher dps and crit chains
Then add onto the fact that Hive Scum can get an additional like 40-50% more crit (probably more)
Probably not great because dual autos in general don't have great finesse.
So leaning into crits hard is more for the shredder and IAG, so the dual autos can take something else? Is there a "something else"?
did anyone ever work out exactly how long the MKII neestol debuff lasts for the special explosion
cause i just know it lasts for much longer than the dot itself
id like stubs to have armor pen so they stand out and arent a worse autopistol
No, not really. Dual autos get sprint while shooting built in though. Otherwise IAG is just better
idk
IAG defo better at range
but like
Macs synergize with what Scum wants to be doing better imo
which is mobile in your face damage
Feels like there’s always enough enemies in range ngl
Yeah IAG is not strictly superior, at all
Ah but dual autos look cool and therefore are better
you can also literally just use Vraks on vet and do more with it
notice how no one wants to mention stubs #buffthestubs
So what you’re saying is that Scum needs buffs 😎
cause theyre mediocre
just make the crit bonuses on them not weaker than every other weapon with those
thatd be a good start
I imagine that the perk that makes you dodge when sliding works better with the dual than with iag
It also just kills 
If you like it you like it
I just don't think it's the straight up best option no questions asked
It pretty much is unless you really value that extra mobility. Agri braced is a nice sidegrade though 
Yes
I value the extra mobility
On the class that synergizes and benefits with extra mobility
For me jittery and nimble are plenty enough, plus I got shivs in the back pocket
I ran the vraks a bunch. Then I put pinning and blaze on my DAPs. They do everything the vraks does except long range accuracy, but deal with hordes better and have better mobility, and at double the fire rate and higher base crit, work better with vulture's dodge
The vraks is awesome. It's not better than the DAPs
Proof that the undervalued prestige of running around hunting specials and swarms in full display, honestly the dual a.guns are really good on this department and you can net psyker levels of damage
Yeah that's sidearm stuff though. People wanna john woo around with them on despo
And the needler does sidearm stuff better in many respects, including dealing superbly with armor so
this is also basically my experience
That still leaves stubs in an awkward place. Shit if I wanna snap shot elites and specials, the revolver is better at that
whats the best heavy sword mk and whats the point of the alt fire on mk7
Make stubs have auto fire and give them like 3-4 cleave 
Whacky that stubs are less accurate than DAP honestly
So the pinned comment with the links to the shiv build isn't loading for me. What blessings work well with shivs?
the norm is uncanny/riposte
Ah, thanks.
uncanny and either riposte (sub 70 crit) or precog (above 70 crit)
np
is run and gun viable on the daps?
Yes but you really don't need it
Is there a way to quickly determine how much crit you have, or do you need to go through all the talents one by one?
Daps have half the blessing built in (the running while gunning part)
without mods you have to do manual counting.
i can understand blaze and pinning simply being better for damage
Ah, thank.s
do the daps really need the extra accuracy, would it help for weakspots
tbf, the vraks is awesome on despo. The DAPs just edge then out for me, especially if you slot both damage blessings
My biggest issue, and I've said this before, is that despo thrives on mag dumps. The vraks rewards controlled bursts of fire and that just doesn't play as well into the strengths of the spec.
If you're not running vulture's mark and dodge, that changes the calculus. Maybe IAG works well with one of those despo + dependency builds?
it's 10% baseline for scum. your weapons also can have an innate crit bonus, usually between 5-15%
Having 30% crit rate that chains before accounting for float or the weapon’s innate crit rate is pretty nice 
The voice in my head is trying to tell me to force right pathing on desp scum again
Daps should chain crit
It wouldn't even matter imo
I prefer that they don't. Spreads out vodge activations
The dodge activation never ends anyway
Vraks autocrits 2 more times after the initial crit right?
And they have about double the fire rate anyway, and I think a 5% crit bonus instead of a base -2% crit penalty
Honestly the DAPs are an insanely good weapon with the fatal flaw of ridiculous ammo inefficiency which pickpocket and despo handle neatly. They wouldn't be as good on any other class imo
i see
I think that's just a feature of IAGs? Unsure
i guess for elites on heavy sword i do block attack heavy
I couldn’t remember if it was one or two off the top of my head. It’s 2 extra for IAG and 1 extra for recon las I think.
when vrak chain crits its 3 crits in total
Also you can stack more crit in high difficulties by running crit stim crate instead of desperado 
Since you’ll always have a pickpocket target handy
You can get a rough estimate without mods
What you wont be able to find out from stat nodes and buff uptime are class and (most) weapon base crit chance
For example hive scum has 10% base but ogryn has 2.5%
makes sense that a class with a build towards crit would have more chance to crit even if they dont broadcast it, either way you can definitely tell if you're llistening for the crit sounds
Weapons with crit bonus stats can have their crit inherent listed, like taxe at 12% (at 80% stat)
But other weapons have other things like knife having 15% all the time, and shivs having 12.5%
Dual autopistols have 5%
And infantry autos have -2%
But inf autos have crit chains and dual autos dont so its give and take
what do the stub pistols have?
I dont remember, they werent even working till recently
Like the crit boost stat did nothing before
Displayed nothing too
why are we forced to live like this
I actually learned something not long ago
Darktide crits are NOT random
Its not pure chance
Holy shit is it painful to get a vet that doesn't know when to stop shooting
he killed my ass by shooting bursters twice
thank you darktide very cool
Tide crit chance is pseudo random
Its really confusing
But it takes a smaller chunk of your crit and will use that as the base, then add that chance again until you do land a crit
Making it literally impossible for it to go like hundreds of hits without a crit as a statistical miracle
so I did a bunch of games with uptime,
quickndeadly on all my 25 minute+ auric games is 20%-40% uptime
This is why you dont fee much of a difference between like 30-40% crit vs super crit maxing with 80% or something
all same exact crate build
gameslantern says "Melee Critical Chance: [0.01 - 0.06]"
i guess that it would be added onto scum's base
Its very reliable ime, esp with vultures being autododge
Granted 80% is going to get you more crits
But because of this system it may be like 40-50% more crits despite being 100% more crit (vaguely, this comparison isnt remotely data based other than just general understanding of how the system works)
YEOWCH heavy sword lights do like nothing against elites heavy only it is
does that system only go one way? as that looks like they tried to implement entropy based system but only to prevent unlucky streaks when system like that should prevent both
but is it better than welcome? 🤔
I can't get an "uptime" analysis on both unfortunately
that i cannot tell you
for range, obviously quickndeadly is better
i dont think id ever not take float tbh
Most heavy sword attacks are strikedowns, even if their angle doesnt suggest it whereas the lights are cleavy attacks so that makes sense
yeah im trying heavy sword rampage scum
mk7 seems to be the best so far
im never not taking that either tbh
they both have about the same uptime obviously
@low harbor what do you think? is there a way to calculate the difference between the 2 talents?
In that example above, 66% crit chance starts out at 49.2% for the first hit in reality, so you could get really lucky but youd need lots of crit to keep it going on a luck streak
"the vraks rewards controlled bursts"
Weak, learn the recoil on ADS!!!
how many shots do DAPs put out in 1 second?
It feels like it would be hard to get to 3 stacks of dependency. Or at higher level do you just have a shorter cd?
between which 2 talents?
my ass is holding m1 and just aiming the spray
quick and deadly, and tertium welcome
The talent that restores 1% of stim on kill on higher difficulties you'll be killing enough to make the CD pretty short
Wait till people learn that holding down the trigger lessens the recoil
Even for vigilants too
Oh, true. I didn't think of that.
whats the name of the mod that shows crit chance
Show crit chance
Yes it really is that
youd think these basic features would simply already be in the game, or at least sanctioned mods by this point
sanctioned mods don exist for dt
i wish true level was a vanilla feature
im liking that the 2 past updates have actually added some mods to the gam
talent tree ux and show dodge counter
yuup
next chatblock please 🙏
can stimm countdown also be one
And crit chance
can we put vror in the game too
What
sorry vror you're being digitized now
The amazing digital darktide
aah missed the initial value being lower. alright so that then averages out to basically exactly the stated value then
Not hard; use sample collector & kill - pop stimm, pay attention to your stacks
Ez 
ADS? We hipfiring all day bruh
id assume the entire thing is just discarded and forces a crit when you reach 100% otherwise that would fucking suck lmfao
have not even remotely touched
Aiming is for veteran, Scum is hitting via volume of fire
Its… well, good - like any Atlus game centered around megaten universe
tertium welcome imo
what about for crate toxin build?
same deal
Atlus reusing every demon from smt and then calling it a dofferent game
Still a banger
Especially the OST & characters
I can guarantee you jack frost is in metaphor
I mean its its mascot cmon
Mk3 knife is ridiculous in auric, rampage adrenaline, some stacks of uncanny. Everything is 1shot, crushers maybe 2. Still not quite as busted as 1shotting 2 crushers with shivs but pretty insane
Pretty brainless
Wasting vraks potential, these scum smh
Just be point blank 
hip firing has more aura
As New Years is approaching I’m gonna drop a bombshell: I enjoy bonesaw more than shivs.
We all have our opinions
Now face the wall

now now, anything can happen where dlc $$$ is involved 😏
Happy new year, scum 😄
I honestly don't think it's that bad
It just
Feels bad.
Like it's clearly doing stuff but it doesn't have the oomph to tell you it is.
its doing stuff maybe who knows
I do like it honestly
Even if shivs are clearly just the superior choice unfortunately
it looks very cool but using it feels quite lackluster...
carapace on hsword lmao
talent tree ux only for specific node and dodge counter is alway -1 compare to actual dodge efficiency lol
but it look betyer than modded dodge counter
no idea why it has -1 dodge
There's a reason for it
Carapace is unironically not a bad choice for hs on scum
Possibly the only class where it isn't actually.
Ip grabber!
excuse the quality yt tryna keep a yung scum down
You are using all 3 of them looks like
wrong i was using 2
I think if they made the bones saw toxin make people pop like the chem bomb does it would add more visual umph
If only you had more Ogryns 😔
it's unironically very strong but god it feels like SHIT

honestly, other than the guaranteed tox proc to save that one tox on crit talent point, what does the saw do better than the other metas?
single target it's shit compared to the shiv
clear it's shit compared to taxe
It fuels sample collector way more consistently.
And that's genuinely valuable in Havoc specifically for crate builds.
also the bonesaw takes far less investment than shivs/taxe to do good damage because of the toxin
it mostly just needs cleave and you're golden
so on crate/gun builds it still kinda just does bonesaw things
You can just throw it on and use the one battering talent and you're set.
but you lose all the mobility bonus of the class
Its really not that slow.
Just put on nimble and you're fine lmao
compared to shiv or knife yee its slow
Also if you are putting dots in things with the needle gun the saw just refreshes the duration of the tox stacks
Well yeah. Doesn't mean it's bad.
Shivs and knife are complete outliers in mobility. That's not saying much.
Nimble and Jittery is all the mobility you need
Like literally
idk the whole kit seems movement and mobility centered
Nimble + Jittery clutches games better than Zealot LOL
make it a burning weapon for zealot and it would be much better
Me praying to the dark gods that fat shark swaps jittery with tis but a scratch
Does it matter really what build doesn't take tis but a scratch
Gun scum doesnt really need it
I swapped out of TBAS a while ago and I hardly notice the difference cus jittery+nimble avoids gunners
Yes. But you don't need the highest mobility weapons for a class with several talents that pretty much allow you to have fast mobility anyway.
"Just" implying it doesn't add stacks?
why?
Outside of left side and nimble scum doesn't have any mobility talents
It's literally all you need.
Also, jittery counts since it lessens downtime on dodge recovery which actually makes nimble even more effective at making you faster.
If you don't rely on TBAS it saves a point. With nimble+jittery on desperado/VD gunners arent a big deal.
middle path of DOOOM
the middle part of the tree isnt real
Honestly I've been swapping out more of the hard "DR"/toughness regen talents for more dodge talents the more I play
i cant get used to nimple it fkn yoinks me all over the place
im too used to dogshit dodges on two handers
slippery is right next to it which allows aggressive slides and bypassing melee spawns
Does slippery work on crusher overheads?
No
Theyre actually aoe
Which is why they can be dragged into you
cri. I do enjoy it cus sometimes I forget to switch to melee while sliding.
sticky hands feels like bait i dont notice anything
Triple barrel shotgun
You 100% will notice it.
I swear there are times I totally forget I even have the RPG equipped.
Half way into fighting a plague Ogryn and I’m thinking: “If only I had something that could hit it harder…”
i'm the opposite with blackout nades, I use them too much lol
if you're already halfway into it why even waste the rocket
and then I run out when I actually need them
I'd rather use the rockets as a bulwark wall delete button than a boss killer, boss damage is too easy without it anyway
but 6 bulwark kills with 1 rocket is tasty
sure, but why do anything to anyone when you can just stab them in the face with shivs....
in the game I mean... in the game...
Does Calling for a Time Out not appear on the buff bar for anyone else? It works in the psykhanium but it doesnt display in mission at all. I created a seperate buff bar for it with Better Buff Management and the issue persists
at that point couldnt you go pocket toxin blackout?
or just blackout on their own opens up up just fine for me
the blackout is like... ok against bulwarks but probably its weakest since their shields can stop alot of it... or if they get flinched before you throw it
i still use blackouts against bulwarks but its not as reliable as like... everything else you can use blackouts against
1 rocket removes the problem. Sure I can kill them any number of ways, but big boom is the fastest, and most satisfying. Fuck bulwark walls.
is it even happening without any buff management mod installed? i don't have any builds that use it and i would assume alot of builds skip it so maybe no one noticed
For me im always worried about grenade economy for the rest of the team. Its nice being able to spam blackouts into problems
without worrying about nade uptime
yeah i like grenades that come back because i forget to use the ones that don't come back
when you have grenades as OP as the rocket or chem, it's your team that should be concerned with economy and making sure you have enough
Yeah its gotten to the point where the only one who is comparable in terms of how good their blitzes are is vet
Trusting team is asking for alot, But I'd rather avoid competing with vets or ogryns.
And the occasional arbites
And their blitzes are hard carried by their ability to print out a fuckton of them tbh
all grenades go to rocket/chem scums now. Oggy nuke is objectively worse than even 1 rocket, nvm 4, and the box is just CC which the big man mostly doesn't need, vet gets massive regens of what are still weaker grenades, zealots are 99% throwing knives cause flame is mid and stun is just preparing for failure, and arby should be dog-splosion or regening nades anyway, and as OP as pocket-smite can be... nothing's quite like 4 rocket/chem
Yesterday I had a havoc game with 2 scums, one of them told the other "maybe let me have some of the grenades instead of picking everything"
The other one responded "then maybe ask {f slur}"
ok, as long as the slur was present, that IS in fact a normal interaction. nothing to see here
Ngl there should be a voicewheel callout for blitzes like there is for healing and ammo
Exactly. Still feels awkward though lmao
Average Havoc game
can't you see if someone's low on nades with hte deafult hud? its like the default ammo indiicator where it gives a vague "full, slow, empty" sorta thing but its at least there
it goes white>yellow>orange>red>grey to indicate it
It wasn't appearing for me so I then reinstalled better buff management
I haven't tried no mods, but I didn't have any on directly related to buffs
huh... probably no one noticed, i wonder if its a visual bug or a bug where its not proccing
because i think alot of people skip the node, at least i would guess
whats the combos for heavy sword mk vii
L1 > H2 for hordes, you can also just mash lights if you are feeling lazy. H1 > Special for single targets
the lights are very bad
Sometimes you just want to pretend like you are doing something while your team is getting railed. Just mash lights in a horde for those times
For the mk7 H1 into Special does everything pretty well
You H1 into L2 works for horde especially if you have some hyperviolence built up
And push attack into H2 is great single target, especially for things like ogryn/monstrosities where the angled H1 can hit the body by mistake
I thought mk7 was the one with a overhead H1, but I could be wrong
Yeah that's the 6
does anyone have a good havoc 40 build?
i think the meta is box and tox for the corruption clear and the tox does well against the rotten armor atm, but you can get away with other things tbh
desperado is the strongest, but stimm supply is a valuable option if blight spreads is on the mission for corruption immunity
+tox kills rotten armor damage reduction
"Hey scum can you equip crate?" /leaves
death
I did that for awhile to do that stupid penance
Mind you it was only in malice runs where I let myself get slapped to farm it out
Still sucked
Tougness + Regen for immediately after rampage
powderburn or speedload?
...pinning fire
Trusted playtester said blaze & speed
Blaze away pinning fire is muy good
Especially if desperado
why would you need more reload speed tho when u alr get a shit ton from the tree?
I don't use it idk.
Just repeating what I heard from what I consider to be an authority
Different philosophies ig
I see dmg number go up I get happy
Same I’m on console
Must not be gamin long/hard enough to see them in your head smh 😔✊
trying to get to use the shivs bcs i heard theyre good
any nodes or blessings i should build around em
Uncanny and Riposte is the standard blessings
That guy sounds stupid
AAAAAAAAAAAAAAAAAAAAAAAAAAA
What kind of build?
poison or melee I imagine, those tend to be the other scum builds
or different ranged like stub pistols
I'm in a similar boat desperado autopistols are good fun though I've done all the penances
Poison isn't really a build unfortunately 😔 due to bonesaw ending up being cheeks in higher difficulties
It's crate
needle pistols sorta good though and chem grenade is really good
Needle Pistol you can use in any build
Hell it is kinda funny with Desperado
I like the saw on my desperado built it's fun to have such a chunky melee, shame it's not amazing but when I'm mainly using the autopistols anyway it isnt bad as a side weapon
the saw is good though
it just feels like SHIT to use
ah then I'm in the boat that likes that it feels shit
it gets stuck on things like its how something serrated like that would do in a sense gives good feedback in my opinion
oh I think it feels like shit because of its sound design
that can do it with some stuff
Chainaxe on scum goes bonkers, i did not thought it would be quite this fun
I like larger weapons the fact the scum got a lot of mid size to small ones was a bit disapointing for the melee aspect
saying that on arbites I like the baton rather than the shock maul
the bonesaw might aswell be a large weapon considering how slow it makes you
The bonesaw is so weird
Brittleness mode does like twice as much damage before brittleness is even applied (or at max brittleness debuff stacks)
To targets that are affected by rending
Hello fellow Hive Scummers
be the conductor of the poop train you always knew you deserved to be
Most smart desperado player
Still no Scum cosmetics, I see. I think we need to team up with the Arbites and figure something out, here.
I saw one dodge out of and back into the same crusher overhead.
There was nothing else around him.
My name is Water Cartel White.
I live at 308 housing facility aboard the mourningstar, this is my confession.
desperado players letting go of left click? never!
also another chainaxe scum enjoyer 
Believe it or not a lot have to do that constantly.
started using it yesterday and is really fun
I just feel like popping poxbusters instead of pushing them is a serious social faux pas
Unless they're very far away and you have an accuracy weapon
The deagles aren't full auto
You have to give yourself carpel tunnel in order to get the most out of them
Definitely worth it
I'll have to try it out
I used to be a chainaxe zealot but after my hiatus and several updates/patches it feels like they reworked it and it's way weaker
gotta spread the emperors love
kid named skitarius
also yea for deagles i would just use skitarius
At least against large targets - it used to do a lot of damage to monstrosities and one shot crushers even in auric and havoc
I do not touch the modding scene
Now it doesn't anymore 😔
Mostly because every time I do I end up breaking something
but also why are they so slow smh
What is this? It looks interesting.
Is there any mods that helps to lower the audio of the chain weapons? 
what mod does this
Chainaxe noises so loud that it gets me disabled or hit hard because the game does not catch up with other noises
i forgot about that cus i just used mods to make it full auto
the modifiers have been torturous past 3 weeks especially for scum players
it's not even that
i'm just talking like
the randoms that are just
i was doing a 28 and the person hosting
had the situational awareness of a plank
my mod its not rly published anywhere other than github mostly because its barely usable xd
and actively sabotaged the run lmao
i think it's survivorship bias, the average good player has either 1: a premade team, 2: just playing 40, or 3: actively avoiding the havoc
so the randoms you're matched with are the ones not actively dodging, not at 40, that have no friends to premake with
like dont get me wrong it doesnt harm me since i can't actually demote
but holy cow
oh and they didn't know how rituals worked
i dont know
at 28??
but basically
they rushed a daemonhost while the other three of us got sandwiched by a horde
the pattern in my havoc experience lately is when my rpgs run out my team just completely folds usually
as they cant deal with anything with rotten armor xd
of course this went very badly
and they got mad and asked why we didn't go for the daemonhost
which literally all three of us said they shouldn't have done that
yk rotten armor isn't so bad if it wasn't final toll half the time
nah man i need to remember to actually charge my mouse it ran out of battery mid mission again sadge
you silly kids with your wireless peripherals.
cabled all the way. even my wifi is cabled.
all cable all the way
yeah cabled are better
no need to charge stuff
sometimes i need to pur some elctricity from the bucket
blessed be the electron flow
I have a wireless mouse that charges on the mousepad
It's all the qol of wireless without the downside 
do europeans rly keep their electricity in buckets ?
in america we use cans. much more civilized
sometimes barrels or 1000l tanks
I just have a big trough for mine
A lot of players don’t know how rituals work
Or that there’s different tick rates
Why you so angry about? EH?
silent poxbursters
Bonesaw is best with stimm supply imo
ye, i wouldn't run Rampage with Bonesaw personally
I love bonesaw rampage
I have a meme build using it but it’s probably my favorite to run
https://darktide.gameslantern.com/builds/a0866d3e-3c47-4974-bf09-b17f7013e579/corpse-grinder-cultist
It’s not super optimized but it’s fun
Also forges bellow and targeted toxins make bosses a joke
Does slippery customer also work on crusher/mauler overheads?
No; maybe not sure - Vultures does not
I don’t slide in range of overheads expecting not to get hit
It's a kind of desperate measure in the event you get cornered
disable tracking, yes


