#hivescum-class
1 messages · Page 190 of 1
yes, if you're encountering a level 30+ hivescum who is constantly on the ground, it isnt the class being bad (its the player)
and you will likely find them on the floor, on any character. they're just on the wrong difficulty mode
yesterday i got a scum running desperado that ran out of ammo in the first like 5 minutes, never used melee then died twice before leaving the game
hive floor inspection is a valuable service.
i don't like using desperado tho
as long as they don’t use vulture
hivescum desperado never run out of ammo
So they tried to recon vet without pickpocket
unless they are dumb enough to run it without pickpocket
might aswell run martyrdom with no wounds at that point
also not switching to melee is the right choice
Could be worse... could run marty with a knife >.>
so true
Which sadly is a worse choice, imo, than no bonus wounds and marty...
only reason why people say it is not good because they dont have the skills enough to play
Or want to deal the same damage of zealots

Little did they know
"Vulture's Mark is bad because if there's a Helbore vet on your team you will lose stacks"
psyker wishes he could shoot his puny flame this fast
If you want to see peak performance, here's Epic_Cole playing like someone who actually knows what tf they are doing(cuz he actually knows what tf he's doing lol) https://www.youtube.com/watch?v=n0ad4laAflI
Wishlist Hive Scum now! https://fatshark.games/EpicCole_HS
this is really fun but man this probably needs a nerf
https://darktide.gameslantern.com/build-editor?id=a07920be-dc05-42a0-a2b4-9909bf17087c
yawn, this is not Mr E
mister e is the true saviour of darktide balance
he's got a true
I use almost the same build he has here and it's really good
Rent free lol
okay, big question, is this the type of class where you get intrisically infinite ammo? because i like dakka, and if this class gives me unlimited dakka im dumping cash
infinite ammo on desperado use
Make the rock do 1 million damage to carapace, and 200 damage to everything else
Yes desperado and the pickpocket talent gives ammo on elite/special kill
Desperado can last forever if you land your shots and keep killing enemies with your ranged
yes
desperado has infinite ammo and pickpocket recharges 20% of your ammo on elite kill if you have less than 21% ammo
It's just not "intrinsic" you have to build for it. But it's the most infinite ammo of all classes besides staff psyker ig
which means not using melee at all is very much possible and actually good
don't forget shock troop with lasguns on vet
that's really only for helbore tho it's still very good for the others
as the next closest thing, anyway
Yeah shock trooper lasvet would probably be #3 idkfa build
well yeah i assumed it wouldve been a build but like, no other class really has "Infinite ammo" and im not counting staff psyker 'cause thats not a gun
this is not infinite ammo either. more like easily replenished.
It's "infinite" ammo... until the randos aimbot your elite/special kills

me when two desperados
also is magdumping hordes viable hordeclear
yes
goated
Yeah, ironically
yes
i suggest dual autoguns (think like shredder akimbo), shredder or Vraks IAG for it
It feels so wrong to magdump a horde, after all the time I have done in darktide maining zealot in the past
well i used to main engineer in vermintide so magdumping into hordes is natural for me
Eh the fast minigun on outcast doesn't vibe with me... the armor piercing one, tho? With that version I actually like the outcast
anything outside of carapace will shred
really outside of crushers
oh i was a crackhead for the fast minigun, give me a speed pot and i can shred every boss in the game
you still handle carapace ragers pretty well
I disliked the outcast engineer career in vt2 until I used the armor piercing version of the career skill the 1st time
tbh the engineer was worth it just for the coghammer for me
fucking love the coghammer
its such a stupid weapon 1 jump heavy attack and you can instakill chaos warriors
I wonder if it would convert to omnissian axe in DT if they ever release an admech class
god i fucking hope so
i am a sucker for admech i want a class so bad
unironically my fav 40k faciton
i really want their signature polearm
coghammer + handgun/trollhammer + ap minigun... it still doesn't hit home as much as the coghammer + throwing axes slayer build, for me
Slayer is by far my favorite bardin career skill
slayer was my fav untill i started playing engineer
i used to pull off some insane shit on expeditions with slayer when i played it like, religiously
Slayer's leap can get you up some dead drops, when you use it correctly. Not as easily as the battle wizard's teleport(since that can force you through invisible walls more easily)... but still
battle wizard is such a stupidly good career that i was never able to use properly
still cant
Battle wizard is my favorite career on sienna soely due to the teleport
hate all sienna careers except necro
everything else is just icing on the cake
i also used to be a MASSIVE grailknight player for a long time but then it just stopped hitting for me and i switched to engie
if i dont have a grailknight on my team for the quests i will tweak though
the only thing I don't like about grail knight and warrior priest is there is no ranged weapon I can take on them... and like hell if I will ever trust randos/bots to kill specials <.<
bots are actually pretty good against specials its just.. randos are NOT to be trusted 😭
I do like the sword and shield with the bret longsword, tho. Sword and shield with attack speed? Push attack spam to zoom
They are decent at it. I am just extremely paranoid and have been disappointed SO many times in my 2k hours of vt2... that I really don't like taking only melee weapons. That's why I take throwing axes on slayer
I can randomly swap my primary on slayer, in the chaos wastes, as long as I have throwing axes
that is fair, ive gotten some pretty good solo legend-cataclysm clears while running warriorpriest and 3 ranged bot careers
I don't doubt it at all. Grail knight and warrior priest are goated. Paranoia does not help you, tho, when playing those careers
paranoia + experience getting screwed*
it really doesent
one of the best ways of playing them is just being a dickhead and hardpushing anything
see a special behind a horde? just push it
it works out most of the time because the hordeclearing potential of those careers is just silly
Got a new toy to screw around with while leveling this class up the rest of the way :3
Eh... horde clear is not the thing I worry about the most... it doesn't matter how good you horde clear if you can't kill the specials
thats fair too yeah
vt2 taught me the importance of prioritizing specials, especially disablers
well good thing the arbites exists in darktide so you can completely ignore them as they will never kill you
If you don't get disabled... clutching is then like 1/2 the work then <.<'
cough trappers COUGH COUGH COUGH
bombers ruin my day like nothing else on hive scum especially, on zealot i can mostly just walk stuff out :d
OKAY fine trappers but you can just muscle memory dodge their stupid ass net and its okay
Muscle memory to dodge? You kidding? I hear a trapper my priorities are set in stone: Murder the stupid mfer
the annoying ones are like poxhounds that leap from the other side of the map thinking theyre fucking gutter runners or something
Dodging is a last resort if you didn't murdicate it fast enough <.<'
poxhounds you can at least push fairly easily now
ehh my dog usually takes care of them for me
I don't care if I have a hound or not, I'm prioritizing it. Trappers left unchecked = 1 trapper trapping 3 randos <.<
i mean i prioritize it, its just that my prioritization is marking it for my dog to rip its neck out
tbh I really don't rely on the dog doing the stuff for me cuz then when I don't have the dog I am not somewhat reliant of having the help x.x
and I don't just mean on arby with that
eh its not like you become dependant on it, atleast for me, i just appreciate the extra paw when i have it
not true gamer... true paranoid mfer who has 0 chill for disablers
you can def see how some arbites players are completely dependant on playing arbites even when they are actually playing arbites :d
0 thought behind their actions
Well yeah, but, I'm not gonna take the chance of becoming more chill around disablers <.<
I mean. no thonk. just bonk.
i just like the murderpuppy frankly
Murderpuppy is great and all, but, I like lone wolf arby a lot as well
free blitz regen
Ditch Inspiring for Pinning, trust
I would, but, I'm leveling atm. It's my back-up for when shit goes south while not having a full build
Fairy muff
I've also had inspiring come in clutch a lot on zealot, so it's like a comfy bonus for me
Scummer has functionally infinite dodges, you wont need it any longer when you get enough points to fill out the middle section of the tree, but ye i get that
hehe think bonk
I don't think people realize Vulture's Dodge procs dodge talent like FLAB and Quick and Deadly
Its funny to me hive scum has two infinite ammo methods in pick pocket / desperado while veteran (the ranged weapon class) has neither.
scum is too angry to run out of ammo obviously
my veteran looks fancy
Vet kinda does in practice, at least with las weapons, but yeah, they really over-did Scum's ammo economy and I fully expect impending nerfs to Pickpocket, Desperado and Vulture's Dodge
I think Vulture's will be fine people are under some kind of belief it's weak
PIckpocket just needs to be worked into the keystone perks. I'm not against infinite ammo builds, but only the idea that I can go down the tox chem key stone and still pick up pick pocket for like 3 perk points is kind of silly.
Yeah no.. there are some casual players who don't test stuff theirselves and go offa whatever their favourite sloptuber says, but anyone who has a decent bit of experience thinks being immune to 80% of the game for a full match is gamebreaking
vet hasn't been a ranged class for like 2y now
probably people who just stand still and shoot and then get surprised when melee enemies can actually attack you :d
lalala I can't hear you precious
I guess it might be a stretch to call redditors "people", point taken
Infinite ammo is fine in a vacuum, but it needs an internal cooldown and more specific circumstances to proc; IE; once every 20/30s and only from melee kills
Not on a keystone; desperado subnode - this will fix the problem of ‚no matter what build you go for you spam needle with pickpocket’
well the problem is also with being able to spam whatever while actually playing desperado builds
but if it was up only during desperado might be fine
even though i like requiring melee kill more
Yah, it would work if only active during Desperado, but melee kills would be better
It just needs some limiters strapped on
My biggest gripe about never really trying to play ranged builds is due to ammo constraints, I never truly feel like I can just gun down hordes. Oh, one horde call used up all the ammo, now what. Which is probably for the best.
I dont think infinite ammo is quite as problematic as immunity to ranged damage and permanent dodge state tho
Its a range build… being able to use range all the time on a range build is in all ends alright
What isn’t is that every build (melee, support) can have infinite ammo & abuse needle pistol cause toxin dot adm is busted
actually if it worked only during desperado it would be actually almost useless right
really dont want FS to nerf scum
because then it would proc exactly once during hat time
way too fun
imo pickpocket should be an addition to vulture's but is constrained to melee kills
as you cant even spend reserves during desperado
And you know... being immune to most of the game, all game.
At the end of the day, one can just sell it as DLC power creep and justify its existence I suppose. Kind of how Vermintide turned out. The base game stuff was more than plenty powerful if you played well, but new players could pick up the DLC stuff and do things.
Ranged immunity and Vulture's Dodge both need to hit the headsman's dock
It will happen eventually; arby got some key talents nerfed too
i mean even vet has clear conditions behind the las ammo sustain, it just needs actual conditions
not just click this get infinite ammo
as thats stupid regardless of what build are you playing
Tbh the only major nerf Arb took was the dog-bleed shennanigans. The rest of the changes were more like small adjustments as opposed to outright nerfs
ammo economy is the issue. and the simplest fix is to reduce the stacks of toxins applied with the needler.
yea mk6 needler applying like 4 and mk2 2 would be good change, or 3/2
for balancing needler
AoE Needlegun needs buffed tho
arb nerfs were pretty minor
Nah; toxin amount is usually 1, 2 on crit/headshot or smth; the adm & time between ticks in dmg need to be tuned down
Mostly the ADMs
very minor
No, Fun = there being a challenge.
If something is so busted it removes the challenge, that isnt fun, thats a problem
you mean a broken interaction?
i dont think they need to touch toxin adm at all
its supposed to be strong against stuff
just the application is way too easy
No; hasan dog quantity
with shivs and needler
Fun = player powerful --> player no longer feel challenged --> game no longer feel fun --> ogryn leave game
if coated weaponry needs to be changed to weakspot crit its gonna be something
bahhhh that aint no karking needler
make taking down a crusher with toxin cost several magazines. that way you preserve the value of pickpocket but the opportunity cost for scum changes
The DoT damage graph for toxin would certain indicate that it needs to be toned back just a bit. Maybe totally linear damage scaling is a tad too much ya know
that talent kinda just worthless tbh
Its gonna be a buff and it will be busted; don’t
also most likely the coated weaponry shiv interaction is pretty intended

Whyever did they increase the cooldown of Shock Mines so much tho?
it's well deserved
Becuase they turn the game off lol
Overused
@main trellis Ah you mean just like Castigator?
Its like having Zealot Chorus, but you get to continue doing Arb DPS instead of being taken out of the fight lul
this is a needler
I remember before that you basically slapped down a mine EVERY spawn.
1 stack on crit still does very little, even if u crit every hit, on the best crit weapons, the crit atks inherently just kill things better than the tox dot will
not to mention hypercrit being a thing
idk not having useless dot actually feels pretty nice for once where it can be majority of your damage and you can build around it instead of being another terribly balanced one you "fix" by clicking uncanny
Don't get me wrong, I'm happy with it being a strong DoT, but its a little bit too good at the moment. Take 10% off the top, it'll still be pretty disgusting, but it wont be absurd
psyker havinch bunch of dot stuff thats completely useless without uncanny is also like incredibly dumb
and flesh tearer and stuff actively locking in your other blessing is also horrible balance
the only big outlier for chemtox is needle pistol but I think it's a very easy fix
just change the stacks applied on hit (reduce stacks for bodyhits, same stacks on weakspot/crit)
That would only slow it down tho, the end result is the same
i think if you nerfed the application and made getting to max stacks actually hard then it would be fine
i think you should be rewarded for getting max stacks
I would try 0.6 adm vs cara & 1.0 vs flak for starters; see how it works then 
other dots not having linear scaling with stacks is kinda nonsense imo they just cant balance them properly i guess even though every other game can do that its not that hard
the end result is that weakspot/crit hits matter more, as opposed to current instance where u can just blind hipfire and kill fast
Both of those solutions would probably work, its just about tempering it a bit rather than nuking it
The end result is that the toxins themselves are unchanged in your proposed change
yea, they don't rly need big changes tbh
A dot with 0.9 adm to carapace is .. questionable
maybe carapace adm but that's it
yea this totally wouldnt be bypassed by every shiv build already having 40% uncanny xd
but then again until uncanny gets obliterated, adm nerf for dot doesn't matter that much
Ye but its 1 weapon & you’d had to run the blessing & not smth else which will by proxy nerf shivs too which are stupid too
Shouldn't Uncanny Strike work only for the weapon which has said blessing and not for everything?
this has been said for years
This is not a statement, but a question.
Inb4 they nerf uncanny and its gonna be a glorious day
yea so you lock toxin builds to 2 weapons you for sure improved the game with that change

this has been said to FS for years
I see.
Ye; its dmg is the problem and as i said; for starters
@main trellis I am sure it would be accompanied by a lot of angry veterans and psykers.
maybe there will be a blessing rebalance in the future
Psykers only tbh


but hopefully new weapons first admech then and then blessings
I hope… with all the tooltip fixes cause soo many are wrong in what they state
this has been asked for years
will never happen
I don't think I have ever played a game that didnt' require an actively maintained in-depth mechanics guru in the community due to weird bug and other weird / hard to foresee interactions.
because the correct tooltips read like aneurysm
correct tooltips can read just fine
"Per enemy killed within 12.5m by ranged weapon's ranged attack, gain +5 / 5.5 / 6 / 6.5% global strength for 3.5s (up to 5 stacks) while ranged weapon is in hand. "
Even then its like finesse = headshot + crits while what is dmg, melee dmg, str, and pwr? They always confuse me.
Reads a bit like a Codex 
I know huffing hopium is dangerous but drinking depresso is also bad
Have some faith
almost every blessing with conditions like that will have to specify "ranged weapon's ranged attack"
because yes, it has to be a ranged attack from the ranged weapon
you can just have separate keyword explanation under, see poe
20 times more complex game and the tooltips actually tell you exactly what stuff does
In BG3, press T to see the highlighted word, press again and 4 layers deep still confused.
see my guide for info, I explained all of these
best times is when the layers start circling
In a weird way, Fatshark emulates exactly how things would be in 40K. No one really understands anything, but it somehow works 
yea this is also option, there are many ways to actually give info in tooltips
darktide isnt going to have tooltip explenations like an arpg or crpg
someone just has to give a shit about writing them
fs clearly doesnt at all tho so probs not gonna change :d
Darktide takes a massive cake tho in that department
Never played a game with such obscurity in its power tools as this… and not in a good way
Someone needs to get paid to give a shit
Feels more descriptive about mechanics than monster hunter xD
There you have the problem, it costs money 
this is stuff that interns can do, at least making the wordings unified for start even when they lack info
there are literally code interpreters that can write tooltips for you as long as your related syntax is consistent.
Maybe the related syntax is not consistent? 
of course not. but THAT an intern could fix indeed
Just be really specific about what you need done.
even most arpgs do not really do this and instead write nonsense on tooltips
its mostly just specific to the people actually caring about the tooltips not genres
charge up now increases damage on charged attacks
looking at you rogue trader

doesnt mention that it increases damage by 5%
i feel like rogue trader does a good enough job of explaining
it does
how does a 22~26 dmg attack actually get calculated to do 1284~1452
multipliers
modifiers and multipliers
and crits
they never specified which ones are multiplied and which ones aren't and what the multiplicative brackets are
brother you made the build
actualy you can see that in the combat log
you can see all of the talents and buffs that increased said attack
You need to be hopping backwards to build momentum, then inpact them with an unintended impact damage mechanic like in divinity original sin packing an entire crate of 999 kg of material, then chucking it someone to instant kill a boss
even versus armor and dodge reduction
I can write smth like this for DT and show how every type of dmg bonus gets applied
I have no idea how RT calculates that
youve seen the combat log right?
i did this kinda for some stuff i was working on when bored, not a single line of actual tooltip description written :d
If every game had that, troubleshooting would be insanely easy. Why is this bug going haywire?
pillars of eternity also has a combat log which shows damage calculation very very indepth
only if :d
cool
@compact oyster Damn, Tazarra really got burned there.
not my screenshot
She still got burned hard 
pillars of eternity has my fav one because it uses a d100 system for rolls
Also, why do have the suspicion that this is Kibellah's doing?
it might be the death warden
Anything interesting to be done with rampage/adernaline middle tree? It seems the least discussed. No 1shot thunder hammer kind of builds I take it?
its just pure melee
Why -would- it have to be a 1shot thunder hammer kind of build and why does it need to be compared to that?
i like to run it with needle pistol and crowbar
When said build is already a meme.
It makes it interesting and unique!
I forgot about crowbar
If you think so, go ahead.
rampage/adrenaline is like the most straightforward setup you just hold left click stuff dies :d also a lot of your damage there is actually from attack speed so its not like it encourages you to do other stuff with it
Sounds like no interesting interactions with certain weapon specials, blessings, etc. then oh, well.
You can make Devil's Claw stagger Crushers out of overheads.
rampage does have downtime where your stamina is reduced to 0 and has slower regen
From the weapon special I take it?
🤔 Sounds like maybe you could stagger that set-up with any weapon
Not every weapon has Hammerblow
Is there something that uses the 0 stamina?
TLDR
u can hit higher highs than power sword, but also much lower lows
no
@cursive zinc @main trellis 👈 Devils Claw on Hive Scum
its just the character being exhausted when rampage runs out
Does that require some power/str bonus on top of the impact bonuses?
I am not the expert on this, @main trellis is. He conceived that build.
My silly lil dclaw build
If u want 2 peep it
Might want 2 take shivs though in h40
W rotten armor
Without it's fun
With... ur widdling away at crushers
For more consistency yes
Could be slightly better
But its quite nice 
I've not considered doing chem toxin crit hits on the middle route yet. With all of the crit bonuses possible that sounds like a fun time.
Thanks pookie
I just thought the chem toxin stuff was funny
Esp w the lethal prox punc interaction w the blinding grenade and the chem toxin stuff on the right
Been experimenting with it
it is
increases radius by 2m
Nobody tell roundfish
I never realized hive scum had combat blade. Chem toxin, crits, bleed stacks, the zealot meme can live again!
what are the odds of melk roulette paying out with a +3 stamina curio
just as low as with other max roll curio stats
exept wounds; thats always +1

from me, when hivescum dropped:
61k melk bucks down the drain
1x 21% hp curio
1x 17% toughness curio
3x 3 stam curios
im committing death in the name of the emperor then
make sure your stam curios are item level 410 or greater
thats fuckin 120k melk bucks and ZERO 3 STAM CURIOS
thats unlucky
yeah
i had 41k melkbucks, but asked for an extra 20k from my fatshark stimmy check
hoping that would cover me
i managed to squeeze within ~30k for every curio i needed
(it did not, for my goal)
oh are we posting builds
https://darktide.gameslantern.com/builds/a0b577d0-f91d-490d-8fc0-94de07858170/big-shooty-fun-time
this is my tried and true setup
i like to use blackouts in auric but in havoc i will use boom bringer bc of rotten armor.
does relentless strikes on the tac axe only affect the current target or after stacks does it apply globally
nvm just tested in the psykanium it's only per target sad
https://darktide.gameslantern.com/builds/a0b69951-2015-43e9-b67a-7596406cec1c/stimm-needles i am doing mostly this atm even though i dont love it that much but needler too op so
The blackout blitz feels kind of nice with the 3 stacks of chem toxin on blitz explosion
Stagger + aoe damage
it is
pretty overshadowed by the other two obscene options imo
but still very good in a vacuum
i like it on rampage builds
Have you tried the Vraks? (the blue infantry autogun)
No but I've been wanting to check it out
I've heard about people popping off with it as desperado scum though
It does a lot of damage but severely cuts mobility
DAPs but it works better at range but you can't bob and weave as hard
I prefer DAPs tbh
Shivs don't have that innate crit chance right?
If i want to run Vraks I'll just play Vet
Sounds correct to me
sigh nothing unique about the combat blade
full CDR and either stamina/attack speed or strength/crit/finesse
full cdr with the melee cd node or just pure cd?
whichever you prefer both is viable
oh with adrenaline? I would say only CDR
oh word
I am contractually obliged to point out that adrenaline is dogshit in comparison to chemical dependency and needs a buff.
Every stack applies an additional Adrenaline buff instead 
oh i know
i just wanted to give it some love
you are voiding any kills from it though, they dont contribute to anything no?
It counts for Sample Collector so you get stim back quickly
5% toughness replenish per sec tho
I've been wondering how high can you get single critical hits with hyper-critical going the melee route. I am not sure if elites like maulers coutn as human sized
adrenaline fucks
the result of one too many stims
Does finesse stack with hyper critical?
fatshart's not going to fall for that
this isn't psyker
if the crit damage x2 kills it works
If you mean Finesse damage, it does synergize as it's basically doubling your crit damage which Finesse affects
if it affects the crits damage it affects hypercritical
Fatshark hates us :c
although hyperviolence is such a better option its not even funny
Alright, no more uncanny strike. Riposte and Precognition it be XD
i think adren is fine but i think the modifiers need to be better
half of them feel like band aids
mixed horde? doesnt matter this shiv deals 48k damage in a swing right now and your goofy ass carapace armor will NOT save you from the wrath of tetanus
The more I learn about this class the more busted it feels
they should make the scum fart aura effect thing flare up faster imo, i hate seeing my vets toss krak nades at a already dead crusher that hasnt started glowing green yet
yeah it's kinda boring
adrenaline having 5 modifiers and 4 of them being tax nodes looks very half-finished for sure :d
you should not be dropping uncanny
its the only class where irl buffs actually have meaningful impact on your ingame performance to a degree where its worth using them
it's a ridiculously strong blessing even when nerfed
like 2 of them try to fix how you stakc it
not as unfinished as the toughness branch on stimms but its certainly up there
besides the extended duration to 20 and 5% regen the rest are useless and should be skipped
nah the stack on kill one is very good too
i mean most ppl click adrenaline smiter so i wouldnt say they are useless
you stack so much faster
you dont need to stack so much faster
adrenaline assassin certainly is complete meme tho
its fucking free as fuck without the conditional stack nodes to begin with
so no, it's absolutely worth it
I guess in hindsight it works with hyper-critical pretty well because it lowers the threshold for armored enemies better to instant die than precognition
okay yeah i can see it useful on rashad n shit i guess
so odd
yeah like mauler heads
i usually take 20s and smiter
toughness regen is ok but i'm usually running 9 stam anyway so 5% of a very low value isn't that impactful lol
helps a lot with shooters
the 30% over 3 seconds talent is 10% per second, makes it a 15% per second
any kind of constant chip damage prevention is pretty good
its enough to let me forego gunner resist entirely
i know why people prioritize it, i just don't attribute much value to that node personally
i... would not do that
i run triple gunner resist :d
you have cracked dodges and slides, the stray 4 bullets get negated and you shank the gunner cluster
shit actually got me discovering new ways to traverse in combat
man running a support scum and getting a team that actually goes ape shit when you drop buffs destroys missions
the extended dodges are actually enough to get the good slide cooldown back up so you can just jitter upto any amount of gunners at any distance
scum is a class for actual maniacs
well
rampage scum
me going into the crusher pack with a crowbar and a lot of faith that im not gonna get hit once
only for a mauler to sneak up and kill me
shivs are so fucking good
or nearly kill me
tox is so good
hell i cant even be snuck up on
blinders are so cheap my ass made it a reflex to insta look down and toss a blinder at my feet the second i feel a snag
shiv throws are zealot knives on crack
and you get the single target death sentence dealer of a needle gun
Apostasy in the church of boom is unacceptable. up your bum!
what perks do you guys get on the rashad
unarmored cara
no unyielding?
need to hit the scab bruiser one-shot breakpoint
i see
which i don't believe you can get without unarmored
yeh
you don't need it on scum
just run sweetspot
you can already do it at like 2-3 stack of headtaker + sweetspot + adrenaline
on scum cara + unyielding on caxe tbh
caxe + needler kill bosses so fast it not even funny
fr sweet spot was made for specifically bruiser breakpoints
has to be
no other explanation
yeah because its the only bp it hit lol
that shit does nothin else
also gunner light on crit
do crit breakpoints even matter if the crit itself isnt guaranteed though?
you can get to 70 iirc
https://darktide.gameslantern.com/build-editor?id=a0b9e3da-f165-4373-aaf1-55f8342c43cb
Enough for Maulers heads?
are dual stubguns any good?
this is what i run on h40
sometimes up to 80
not very good
unfortunate
yeah its cool but not very viable
anything work in auric its not a very high bar lol
from my limited experience it seems like there’s very little the dual stubs do that the dual uzis can’t also do, and the dual uzis are better at mowing down groups
I am curious how many people end up there compraed to havok.
https://darktide.gameslantern.com/builds/a0b3b6e1-0efc-405f-b5ab-a535f21258a3/tweaker-of-tertium
this is what i run lmao
ran through h40 without downs
shit just works
auric used to be even easier but now after bound by dutu its decently difficult
nothing compare to havoc though
I wish there h40 without the modifier
I very rarely remember to switch to Lean flavored bonesaw during combat. Is it worth trying to get better at this or am I good sticking to Mtn Dew flavor?
that the only reason to go into lean
lean is good for armor dew good for maniac iirc?
i dont really use the bonesaw, too slow and unimpacting animations
lean adds brittleness and mtn dew is DoT
i also love the peak shark wording on this specifically
+25% distance and 50% longer i-frames?
then why did they not word it like this

they had the presence of mind to write them out for the stim but not for the talent?
is there like, a vagueness skaven in the office lunging at devs keyboards when they get up to get a coffee to add these descriptions
too much word for tiktok brain
thats very simple
+25% dodge distance
+50% dodge duration
ye that sounds better
it isnt even tiktokified smh
I thought you were talking about the second one lol
because the latter is more detailed
This isn’t any better
this one actually tell you the full information
why is hive scum squishy? do you actually have less HP than other classes, or less toughness, or what?
I mean yeah
Does it? Because nimble doesn’t give dodge recovery speed or movement speed
What actually is the overlap between what nimble is intended to do and Fervor
What’s the actual numerical disadvantage between scum and other classes? Or is it something else?
Less toughness
They have vet hp iirc
You have 90 gazillion ways to get toughness back tho
And a few ways of ignoring damage in general
I mean iirc nimble does also give dodge speed but yeah
aka spam dodge because dodge linger is broken atm
I can't wait until all scum main explode when it finally get fixed
Scum has fuck all ways to recover toughness tbh
Spam dodge, desp, vultures. A lot of flat out damage resistance with rampage, HCB, and chem dep iirc
simple, i run 3 stamina curious on my rampage scum to get max attack speed 
there’s always stims
I mean they don't have a lot but the one they do have is very ood
The ways they have to recover it are stupidly good tho
I agree
Idk man you figure it out
I think scum has 4 toughness genning blue nodes? All goated though
win
Precision violence is crazy tbh
what was that again
i havent looked at the traits in like 10 hours
yeah
quite helpful thank you
but it doesn't proc per enemy hit iirc
The toughness on melee killing a toxed enemy is solidly mid
There's a bunch of insanely good builds for scum depending on what you want to do
unlike smt like arby force of will which give you 10% for each poxwalker you slightly graze

what if i want to melee
Psyker and arby genning 10 full toughness bars a second at peak lel
actual best toughness replenishment in the entire game node
Pick melee talents
waow
yeah like desperado
what are the most fun non-exclusive weapons to run on hive scum?
i’ve heard Taxe is good
Fun is subjective so there is no measurement
i’ve only been using hive scum weapons so far for the mastery
Try them all out
Yeah
Taxe and Dclaw have been my fav
A lot of people like HSword
DClaw is fun on scum cause its the one class that makes it viable
I think vraks is the dead opposite of fun on scum but a lot of people like it
¯_(ツ)_/¯
Class just works man
i’ve never been a big Hsword fan on other classes
is the bonesaw good as like a primary?
will check out Dclaw tho
I run dclaw on desperado build
Really torture yourself and run a vigilant autogun
That’s a lot of conditions to hit but valid pick
what conditional
💀
they active all the time during horde
otherwise yeah sure
Yeah just the ones you listed out
And spending one extra talent point
which are perma active
They’re conditional, which means they’re not
And there’s a good argument to not spend an extra talent
Which mark of the needle gun do you guys use? Or do you even use the AoE mode?
But like I said it’s a valid approach
it isn't "lot of conditional" just because it just active in combat pretty much automatically
Which includes spending an extra point and is still dependent on battle conditions even if they’re easy requirements
MKII if you’re running it as your main weapon, mk6 as a melee backup
What are you not wanting to take? Sweet spot?
this is what i run on caxe
1 point free if you don't use blinder
you can't NOT fit it in a build lol
It’s actually ok now
those guns haven't been bad since they got buffed a while back
They're all right
funny quirk about the 3 shot burst one is that it's actually infinite ammo on veteran
since it gets 6 shots back per specialist/elite kill from scavenger aura
Yeah
and it does wild damage
They just require the ability to aim
It isn't great dmg though
Feels bad man
It helps clear some bs, at the very least
But that’s almost every gun
Yup
Fellas do I just do uprising to get my 100 games done?
It’s an ok talent
I’m at 50
It’s relative
And I was just being self deprecating
adequate damage
you're asking too many questions
This reminds me of how 10% weakspot damage on the thammer was enough for a damnation 1 shot, back before the zealot tree got overhauled... without the 10% weakspot on top of 25% unyielding it had 800 something hp left <.<
though actually I did hear weapon customization is broken and somehow makes you do more damage in solo instances
616 hp left
so let me go actually turn that off

wow unlocked vigilant autogun im gonna use that so much
Yk
It occurs to me the entire point of a burst fire was to shoot before you felt the recoil
Its 40k it doesn't matter
Yes(this post was made by a rocket addict)
On fully automatic weapons burstfire is the best way to control recoil.
Burst fire setting is just a macro

still not that bad honestly
... Wow, weapon customization doubled your damage the 1st time?
yeah for SOME unknowable reason it massively increases your damage in solo instances
I could not tell you why, and they couldn't either

this also doesn't work irl unless the gun fire fast enough lol
Good to know
Burst fire normally has a higher rof attached to it
Or had
nah
It's been kinda phased out over the years
only if the gun specifically designed for it
Yes I mentioned this, people in the modded discord confirmed it heh
for the hive scum friend i have this for you
Provided to YouTube by Out of Line Music
Sent to Destroy · Combichrist
Today We Are All Demons
℗ Out Of Line Music
Released on: 2009-01-16
Composer: Ole Anders Olsen
Lyricist: Ole Anders Olsen
Auto-generated by YouTube.
doesn't affect the REAL goat of damage though
rashad wants hyperviolence right
ya boy the combat shotgun
I use combat shotgun the most on vet nowadays
for the heavy sword afaik it's headtaker + deathblow on the blessings
Meanwhile, when you look at a rando's heavy sword: first target is dumped, the perks are block efficiency and crit damage, and the blessings are wrath + savage sweep
memories of early 2000s industrial clubs
Oh and they are using the revolver exclusively instead of using the heavy sword at all cuz why use a melee when you have gun: rando logic™

I've probably seen randos try using the zarona revolver for horde clear at some point in my darktide time, I just more than likely forgot for my own sanity
it's really good at it until it runs out of ammo :)
At least the crusher might die when they shoot it... meanwhile, the recon vet with no sources of rending/brittleness:
people are so goddamn scared to just melee crushers
feels like I see some idiot who just spends all their time/ammo shooting them every game
that idiot is also usually using a dueling sword
and refuses to melee anything bigger than a poxwalker
The plasma voc ds vet in question
People are scared to melee a lot of things... I bet some of those bad recon vets are so used to getting slaughtered by hordes they gaslit themselves into only using the gun on the hordes because of fear

I only use the recon lasgun to shoot hordes because I know damn well that it's actually pretty fuckin' good at it
Takes forever to get used to melee.
sedition gamer united
If you know what you're doing instead of shooting the super dense horde that is literally on top of you*
And those are the ones you see people using
nah I be shootin' there too
Yes, but, you also know what you're doing unlike the rando recon vets <.<
the fuckin' shotguns are more accurate and reliable than that thing
yeah it doesn't kill shit
and now that I saw fuckin' Mister E's window licker video where he compared autoguns to lasguns and they used that recon lasgun as an example for it being better over range 💀
Does my autopistol shooting stuff 30-40m away kill stuff better? I mean the regular autopistol <.<
Yes actually
The sad thing is I already knew the answer to that, I just didn't think back at all the times I was sniping stuff with the autopistol like a maniac...
mister e
😔
Granted dance of death on zealot pretty much triples how far you can shoot with it
but even without that up I was sniping stuff
that video really annoyed me so it's stuck in my head
dont you run the torrent mark usually for infernus? thats why i clicked it on psyker at least
I had his channel blocked
is this fr
You see... I avoid darktide youtubers... except Epic_Cole cuz I know he actually knows his shit >.>'
i remember tanner shitting on mister e for getting on official fatshark video lol
Yeah he made some build shorts where Tanner appears on it
Remember, Tanner is banned from this server
he's also banned in warframe server
Also remember: his followers love showing up and crashing out here x.x
I remember this one dude on Ogryn chat saying that Tanner was the one who came up with the ogryn rework ideas
He kept insisting until he got banned
That's where I'd say something like "Sure thing, bud... and I'm a magical fairy princess..."

wasn't there a joke a while back where people were joking that "tanner saved ogryn" or something like that? Not seriously thinking that, just joking around
Make it like that one KCD2 scene where this random dude keeps making fun of Hans
"but overhead scary"
The realest most dangerous melee elite is dreg ragers and no one can change my mind
Tanner was definitely saying that
that why i share these music for a hive scum gaming
yeah
overhead can be scary when you're in closed space tbh
fuckin' flying 5 meters with their melee attack it completely ignores your dodge, now you're stunned
Some of his fans were saying that
and oh hey stunned you can't dodge the next hit or the rest of the horde
Unlike VT2 your dodges have iframes here
Genuinely
It was a ragebait joke
and now you're DEAD
im sure overhead count as aoe so dodging doesn't help
Well yeah, that's his fans. His fans are gonna say a lot of stuff, especially if he probably thinks it x.x
It does funnily enough
I've dodged a bunch of overheads in place
Something something satire indistinguisable from reality
damn bonesaw goes crazy
When cornered, just cuz I timed the Dodge correctly
Oh, hi Cole. I was just talking shit about y- I mean... saying how u know your shit <.<'
62 MOBLITY just give me the best one man
i cant believe new zealand saved ogryn
the only way you can save ogryn is to take down reddit's servers permantently
the only way to save ogryn is giving them plasteel knuckles
And YouTube
id be down even if it didnt save ogryn
this is why ive always liked u boge
we can kill reddit but r/weeviltime must stay up
nooo not the reddit mold
holy hell reddit silver
They don’t
Just like VT2, dodges don’t have i-frames in DT
They do if you play scum
No, they dont
We literally have a node that grants us infinite I frames to melee
Vulture dodge?
if so, thats just count_as_dodge_vs_melee/ranged
you can still take damage with it
dodging has iframes? sounds like a souls like
Try to use it like true iframes and you'll learn.
It does not
I can link a few places if you want to read about how dodges work
but its not Iframes
is it partial then?
Doesn't work for aoes either iirc
Go dodge in fire and you will find out
No it moves it elsewhere
If they're targeting you iirc
yeah only if they are looking at you
If they aren't lol
you cant dodge teammate attacks
Unrelated but I hate teammate attacks triggering the backstbab sfx
do we have like a list btw of which melees want hyperviolence vs critical is it more nuanced than that
Got me jumping at shadows wondering if the stims are getting to me
like shiv being critical is a no brainer ofc
Dodge feels like iframes
Like a lot of enemies you can dodge through their swings of theyre for another person
Some enemies you cant though
Like sword captains
And Rinda Slopnak
is the alt fire for rashad ever used
I never use it
twist my axe in a whimsical way
I use it bc it amuses me
I think you can stagger crushers with a headshot w it
But you should be staggering crushers with headshot heavies anyways
Yeah
then why was I able to dodge enemies in place?
Look at it from someone else's perspective
miss MOST of the time
Think it breaks tracking enough that theyre effectively iframes
Not literally but effectively
dreg ragers are the biggest offender to having to clarify "most of the time" imo
You can spot dodge crusher overheads
genuinely feels like they completely ignore dodges 7 times out of 10
Except the standing ones
I want to say it feels like if a melee enemy is dodged in a certain window the game just flags or whatever for lack of a better term their attack to miss you regardless of perceived hitboxes
for 2026 can fat shark remove tox bombers
Because if your right pinkie toe so much as grazes a slope they can 180 and hit you
Happened to meow last night in a havoc
not how it works, dodges just flat out don't have i-frames
dodge disables enemies' attacks' tracking
I know, but spreading misinformation amuses me.
I think their combo resets tracking very quickly is all
Well yeah I know that I do play VT2
but how could I avoid crushers overheads while basically dodging against a wall (no movement)
if dodges had i-frames in this game u'd be able to dodge through fire without ever getting damaged
I mean
Didn't they just made the iframes from melee now apply to ranged
no
and that's why you can essentially dodge bullets infinitely
again, they're not i-frames
(not fire, but bullets)
dodge linger used to only work vs melee
now (as an experiment) works vs ranged
dodge linger is not i-frame
it's the same thing as "disabling enemy tracking"
it's a little broken, but it also makes gunners less oppressive. Maybe with an adjustment to linger times they'll keep it
Spam dodge in nurgle puke, if there are iframes then you shouldnt take corruption damage, but you do
Literally dodged the overhead in place
god I fucking hope not
that hitbox 100% hit me, yet it didn't hit me because I dodged (you can see the dodge counter go down)
any amount of linger affecting ranged enemies is too much imo
no, u did move
just weird game detection ig
but dodges don't have i-frames
That hitbox 100% hit me
Then why can't you dodge a burster
because it only applies to melee
vror unfortunately ur just wrong here
Then why can you dodge bullets
originally it used to only disable tracking for a little but now since this dumb "experimental change" they made
you can actually perma spam dodge and bullets will not hit you
Yeah because they gave it linger vs ranged
man
Your proof isn't right
I'm stating you have iframes against melee
initial iframes at least
they don't stay forever ofc
Try and do that same thing versus an attack targeting a teammate
lol
no, not how it works
We should just pull code i swear
then why can I dodge enemy attacks in place aaaa
weird game detection
but no i-frames
well that's a weird way to put it then
I've been dodging enemy attacks in place since I started playing this game
just counts-as-dodging frames 
but u still are wrong here
The most conclusive way you can test this is attempting to spot dodge an overhead targeting a teammate
Do that
you can 100% dodge normal attacks without moving
overheads no
and even on the overhead you can see dodge talents trigger because it's their "explosion" hitbox that hits you not the melee attack part of it
The number of times I've been trapped or hit while dodging into an obstacle in live play, suggests that there are no i-frames.
unless this is solo server jank which...it could be
it'd be fuckin' stupid but it's possible
tbf trapper is a different beast
it's not lag compensated, the net doesn't care about if you're dodging or not, it only matters if you dodged before it fired so the trap itself misses you
trappers ignore dodges straight up
yea
if the net hits you you are netted
even if you are dodging, or invincinble, or anything
overheads too, though
idk I've avoided 5000000000 overheads
by just doing what tox scum showed
during game
though that's happened less often since I'm usually more aware of my positioning when crushers are about. Assuming they didn't like, drop silently from the ceiling
I've never had that work for me against overheads personally but eh
it's most noticable when people were gaslighting me about chaos spawn having counterplay
by suggesting you can just corner yourself and dodge the overhead slam
which doesn't work
ofc it has counterplay just equip DS and spam parry /j
what kind of counterplay?
The best tip I got from fighting chaos spawn is that they do the grab attack every 10s
(I think it was 10s)
andholy moly that helped me so much
if it's on an internal cooldown/timer and isn't reactive to positioning, that changes a lot of how I'll fight the bastards
it's global I think
They'll always attempt to do the grab attack
if it's on cooldown, then they'll do another attack
but once the cooldown is over, the next attack will 100% be the grab
most reliable method of dodging the grab? Backwards if you got space? The grab seems to be a sweeping attack that ignores side dodges?
dodge to the right
the hitbox of the grab goes from right to left, so if you dodge right the moment the dodge linger finishes, the hitbox will be on your left side
meaning it can't grab you
^
I hate that this is not explained more clearly
but once it clicks, you can pretty much bully them
(alongside the internal 10s cooldown for grab attempts)
Me pinning the chaos spawn against the wall after dodging the grab and kissing them passionately
Ngl im not sure how to build for stim supply
What do you wanna do with it?
Praying for FS to nerf the base cooldown to 45s and for Duty and Honour to 60s
(and remove the downsides of revive shout xdd)
To be real, I don't even think the base version needs a nerf at all.
Yeah
True
Duty and Honour? At this point I don't even think golden toughness should be in the game.
It's clear that Fatshark can't really balance the game around its existence
I don't hate gold toughness in itself
I do hate that it blocks overheads, snipers and bursters
that shit should NOT do that
Piss toughness was a mistake like giving ds to zealot
Victor Saltzpyre hater detected
"yo scum, gimmie some cooldown!"
Ds and our beloved rapier and lock ain't the same
its funny that revive shout has +50% cd but broken golden toughness nothing :d
DS is an abomination
It is to ME, it's the only POINTY HEAVY weapon I have!!!
Still trying to figure out for my crate build to take CDR or crit 🤔
