#hivescum-class
1 messages · Page 189 of 1
Yes.
push block
why would i block peanut butter
Bonesaw and crowbar are both fine they just need built into
Trueeeeee
yea both those weapons were 100% balanced around your tree more than they were to be standalone 'good'
which makes total sense since theyre class unique
agreed
except for the part where we have access to weapons
that aren't balanced around adren/rampage lol
cbar and saw are ass for different reasons
at least shivs are good
one redeeming spot in the HIV unique melee arsenal
its probs pretty hard to fuck up knife copy paste with strong lights :d
HIV build
Crowbar is fine it just needs the lock in animation basically removed
Get rid of the risk and 2 shotting crushers is fine
they could just give saw better mobility and maybe 1 more toxin stack on hit and would be good too
shits too satisfying tho
mk7 for taxe right
ah yes the weapon with 1/3rd the horde clear speed of rashad 😭
Crowbar would get a pass if it had a little more single target damage
just play chainaxe if you are playing crowbar instead 
honestly that's quite true
Idk the sweeps seem fine for clearing, takes like 1 hit for poxwalkers
the horde clear speed is actually pathetic
I havent had much issue
Doesn’t change the facts
One of those weapons where I feel it would break if it got buffed imo.
Its fine except for the risk from the animation
Problem is, HIV also gets weapons that aren’t subject to the balancing restrictions that cbar got
Soooo
Yes fatshark likes knives to be ungodly broken, this has been well established
You would think chain weapons would be the strongest in a game like this
stabby stab good
I would say broken but in the best state in years
Oh yeah its very good, too good
But we're not gonna worry about balance, crushers will just have 10k hp eventually
why is that?
it doesn't do much
it's mostly the accuracy increase but it's not as important as damage
Already a thing in Havoc xddddd
Rotten Armour crushers with 9750 HP:
How's everyone setting up their stimms with stimm supply?
my ass is a ogryn main so when im playing ogryn i wish i was as fast as scum yet when im playing scum i wish i was as tanky as ogryn
Burn damage should affect the rotten armour enemies more.
idk why i put as fast as ogryn when ogryn is a fatass
gotta go fast
Burn damage should bypass armour
dude the rampage exhaustion mechanic pmo so much
Well here's a useless fun fact for you Scum
Watch Blackout Puncture by Galeophobia and millions of other Warhammer 40,000: Darktide videos on Medal. #warhammer40000darktide
Blackout's work with BP Puncture
use this information with- whatever the hell you want to do
me when im trying to avoid being put in a hydraulic press by 7 crushers but my hive scum sprains her ankle
for the sweet of one stack
Watch Shivs Puncture by Galeophobia and millions of other Warhammer 40,000: Darktide videos on Medal. #warhammer40000darktide
There's also this
but its timing sensitive cause the clip shows it will waste a shiv if done early
Good to know
I set up for full damage for my melee supply build.
With crit chance.
can i get brutalize penance with the 2 second chem pack
I wish there was a mod that just announced my Stimm's effects once at the start of any run where I have Stimm Supply.
I mean better yet would be if baseline Darktide could clearly communicate those effects without requiring I memorize icon art (so that when others run Stimm Supply I can get a sense for what stimm they're running too)
whats the dump stat on dual autopistols?
This is hive scum
Its arbitrator, he uses break the line in the clip
Does it has mobility?
i ask that and i get a 61 collat and 79 stopping
collat and mobility are both fine but collat is better
i mean, its like 3 vs 4 shots against a mauler right?
it practically changes nothing from 60 to 80 except very niche things
Autopistol is a smg
collat better to dump or better to keep?
to dump
that sound like dual stub pistol
80 collat lets you proc pinning fire against like 2 more enemies and thats really it
both stubs and autos have collateral as dumpstat yeah
5 might be better for havoc since it clears better but still has decent single target
i like killing
Hivescum should get an autogun with a drum magazine
Lot of weapons they do add just end up being overall booty crack anyway
Power falchion, shock mauls
I tested the needle gun against a malice crusher when I unlocked it cuz I was curious what it did to crushers in general... 3 shots on the mk6 one killed it
idk how good that is tbh
but when I saw the dot not stopping I had to do a double take <.<
I was gonna test it against a heresy and damnation one... but I had to go shopping
I honestly didn't expect the dot to do as much as it did <.<
This was the 1st one I got, I upgraded it to blue cuz I could
should do the same since needle pistols stats literally do not matter
wtf it actually 3 shotted a damnation crusher
I thought it would take 5 or 6 shots <.<
wtf is this gun
4 on non-crit body shots
So what's the agreement on the value of using desperado build with shredded pistol instead of the dual Uzis? Is it meant to be different build styles or one is just better than the other?
Is the dlc worth buying
i saw someone say the chainaxes horde clear speed is pathetic and i think they just aren't using the cleave nodes
My view is if you're gonna go for damage use the Vraks. The Shredder brings some interesting value to the table with its stagger
So it's like Vraks for damage and Shredder for runny shooty with the DAPs being in the middle
its probably my favorite class now for the melee aspect of it, it depends on what you're looking for tho, its a fairly punishing but also very strong class that has some fun and unique things but not everyone is gonna like it
What's the play style like
like a squishy zealot that needs to dodge to survive
Fun
What's the stims like
on demand buffs customized to your needs.
Worth using my 20 dollar gift card for?
its like if you brought the slayers design philosophy over to darktide... so basically it just makes some trade offs by losing some things that would be "normal" on other classes to gain the power to make every weapon perform at a top teir level
no. buy booze and hookers for that.
I'm getting this game off gamepass
It's a Xbox gift card
buy cheap booze and hookers for that
You're assuming that they'd want it
Just be warned the leveling process is painful. It's great once you have a full talent tree and properly specd gear but until then it's straight cbt
Okay I am seeing the thing that this gun doesn't do... namely triggering the 30% reload speed on close ranged kill and toughness from ranged kills/ranged elite kills <.<
Okie
if they don’t want it, what else would you spend it on? 😉
The dlc
Or the game itself
there you go.
i think getting the base game as your own first would be better than the dlc if you're still fairly new (like under 200 hours)
Over that
Just had gamepass before the price surge so
Thankfully the games on core so I'm switching
i would still say get the base game if you're over 150 because at that point you're renting something you should own
it probably becomes more reasonable to get the base game
True
So wait for the once a year amazon sale
Thanks
maybe, unless you think you'll have another bit of money when that comes around
like the class is very good but personally i think getting the bast game should be the first step but also... i've not really used many of those streaming services for games
I don't usually spend my money on games but maybe I'll get lucky with another card
at least not in a long time, so maybe they are better than they used to be like 11 years ago lol
I was given the arbiter dlc otherwise I would have already switched to steam
Thanks for the wisdom
yeah that puts you in a bit of a hard place because it raises the price of "buying it" on your own... honeslty if you do get the scum you'll probably have fun, if you're already cool with doing the streaming thing then just keep doing it
If you have the option to play this game on mouse and key you shouldn't even look at a controller
hope you're able to navigate it
Thanks
What are the combos for the mkvii heavy sword
if i want to punish my friends when playing this game
i plug in the controller
plaything this game on controller is a fate worse than death
i do give massive props to the 10% of controller players who can keep up with pc players though
More like 0.10%
idk how good this talent is, but, it feels great with the crowbar
One of the best talents on the tree tbh
So, uh, do the on kill blessings on the needle gun not work with the dot? I noticed glory hunter doesn't work(I had it on this one I have and it isn't giving me toughness in the meat grinder)
Nope.
Has to be the actual needle.
That's kinda bs, but, I guess it doesn't surprise me since the talents didn't work with the dot either
Meaning those blessings are nonfunctional essentially.
Glad I figured that out sooner rather than later
I'm gonna go out on a limb and guess the toughness from elite/special kills from vulture's mark doesn't work with the dot either
i like the "weakspot hits give you poor mans vulture dodge" on the needle gun on melee builds tbh
but yeah i don't play enough VM to know how those interact
With on kill blessings not working on it the only blessings I think I'd take are Ghost, Desperado, Stripped Down, or Run and Gun...
yeah i use ghost and run and gun myself but those are basically your options
which is fine because the gun is like... really strong out of the box with no blessings
Those were the 2 I probably would have gone with, with the alternative being ghost + desperado for crits giving more toxin stacks :/
I don't exactly trust stripped down
yeah the extra crits actually aren't bad at all i just didn't think they were needed so i went with run and gun for comfort
use the cleave blessing on needler, shoot a climbing horde with the alt fire into few different targets and it´ll blow up the entire chunk of them
Stripped Down is kind of redundant with the desperado career skill, anyway
run and gun is nifty cuz it makes hipfiring easier
i know i don´t have time to ADS with that thing a lot of the time
i don't use the alt fire enough on the needle gun, it feels like cheating 
I have sticky hands because they're unwashed
cheating? against heretics? someone summon the inquisition on this man for complaining about doing righteous work
My 1st go with the needle gun was with the crowbar, so I completely forgot that the alt fire had aoe
cheating... myself out of the fun of a propa bash
well the good news is that there is always more heretics to kill
It's like taking the dueling sword on zealot into a regular damnation run... You're cheating the heretics out of the chance of potentially maybe(if you were to severely fuck up, that is) hurting you a tiny bit

Yeah, but, if you do it with the dueling sword you're not mass murdering them... you're using baby toys to corral them
a cocktail umbrella is a deadly weapon in the hands of the rejects 
Honestly it wouldn't surprise me if that was more powerful than the dclaw, on a zealot
you stab it into a poxie and then open the tiny paper umbrella part and the poxie just explodes
we just need a pencil skin for shivs
I will say... I really missed my dual autopistols on the run I did with the needle gun... going full auto on some hapless heretic is a lot of fun
The not getting punished for spamming the gun use with pickpocket feels really weird to me, since I'm so used to using my gun as a side arm instead of a main weapon
hive scum is imperium of mankinds answer to the question of "is it enuff dakka?"
should be ogryn or vet but hivescum balance go brrrr
i don't think it should be vet, in all the stories of the guard they aren't shooting infinite ammo, its always "try to kill as many of them before they get to us and start doing the same but worse" and the heroes were born from when the ammo ran out
oggy can't count high enough for that much dakka
scum are just darktides slayers at this point but with ranged and melee weapons
Its insane to think any class should have infinite ammo tbh
vet does have infinite ammo tho
just only with las weapons
I have no idea why people are just forgetting shock trooper exists to pretend pickpocket is the only infinite ammo in this game
helbore can 2 shot havoc 40 crushers
laspistol one shot headshots everything smaller than a mauler
recon lasgun
infantry lasgun is like mid tho
yes theres 2 good las weapons
3
3 if you count one of the pistols
Ive actually gone through mission with recon las and never stopped firing once tbh
all of them are good except for infantry lasguns
I didn't forget about shock trooper... it's just that pickpocket is a little bit less luck based(or rather a different type of luck... luck that you'll get the kill instead of luck that you'll get the crit)
yeah I literally started picking it up again to get the footage and numbers to prove my point that pickpocket is not the reason gun scum is overpowered
gun scum is overpowered because they can ignore game mechanics which lets them play stupidly aggressively with their high mobility
and it just means their weakness of being squishy doesn't matter because they can't be hit by anything thanks to vulture's dodge and desperado
i love immunity to all creation
and with an excessive amount of damage amps
gun scum actually has significantly less damage than veteran does
implying both are on gun builds
yeah but considering the safety the damage amps on gun scum are still excessive
a scum with a max damage stimm active using iag is slightly less damage than an exe MMF vet shooting the same enemy also with iag
except the gun scum cannot deal melee damage, and that build for veteran still has their melee essentials
lmao
yeah the biggest problem is vultures dodge/ the currently bugged dodges making things easier/ and tox damage to an extent
hypercrit does fine on gun scum to make melee good tbh
and its 1 node
good thing scum doesn't have a big rocket it can just pull out and clear the screen with
melee is essential
it´s not the gun, it´s cuz the player is named John Warhammer
in a more practical setting i've seen helbores do fine like body shotting crushers in a panic (i don't use them i've just seen it)
Imma be deadass that sight is somehow worse than the irons
I disagree
if they hadn't made the Mk IV irons worse I would not have bothered putting a different one on them
it's a helbore them having fucky sights is part of the balancing factor
lets just make it bad to balance it instead
If ogryns could use dual stubs, would they hold it with one finger and one thumb like a stim, with pinkie out?
they couldnt get their finger in the trigger guard
Tbh I don't mind their stock irons
At least last time I looked
they're not bad now
pretty sure they finally changed the base ones at some point
they used to be really bad
imo Mk Iv irons were made substantially worse
it had the best irons before the change
At worst they were always just pistol irons to me.
oh i didn't notice, prob because i use mk v 
Does dodging count for the talent that reduces Threat on Sprint?
dodging successfully resets the timer but doesnt proc it or add stacks to my understanding
and successful dodge usually means you have to be getting attacked and not just dodging nothing
Weird, i just realized you can hold a heavy on the helbore bayonet pretty much indefinitely
so dodging can keep it active but not proc it
believe it or not, I actually prefer playing on controller. but I have a custom mapping.
i would die without being able to spin as much as i do tbh
custom response curve makes me 360. it’s more setup than just dialing in the dpi but it works out the same.
that said, PLEASE FS, give us custom controller mapping
its more like how rapidly i flick around, i play games on super high sens now adays since a hand injury so like... even if set up right i don't see a controller ever copying the terrible amount of twitches i'll do without be uncontrollable
For the record, there is a bug on customizable weaponry
that will make it deal more dmg in psykanium xdd
(and solo play)
i've still seen people using the helbore just fine at least, and using it to gib crushers (not usually one shot)
I will blame
for this
xddddd
You shouldn't blame fatshark for using mods!!!
lol i'm sure like over half the stability complaints are from mod use and that makes it hard to tell which ones are real problems and which ones are self created problems
i miss the old white list of mods they have for vt2
it made figuring out stuff like this easier because FS was looking at all the mods on that list
its just weapon customization that is fucky really, otherwise some change fs made ages ago made memory run out
for anything else
gotta say... wasting some rockets to nuke some hapless elites/specials will probably never not be funny to me
every time i run the RPG i forgot i'm using it because i mostly use pocket sand... so i'll constantly nuke like 3 ragers or something
because i think i have pocket sand
I like it cause it gives me a way to do some quick monster damage
and nuke crushers as well >.>
rocket good against rotten armour
the 20% strength from my stim helps it to do more monster damage, on top of what it already does, as well
So, uh, is the dump stat on the needle gun damage? I'm almost 100% sure it is, but, I thought I'd ask
i dumped stopping power personally... but yeah damage works
either would work I guess... it's not like the damage the projectile itself does will ever consistently kill anything :\
outside of maybe uprising
yeah, i honestly just rolled until one with either at 60 came up
and stopping power got the lucky spin
you could probably tank any of the stats and not notice it alot... ammo would be the most noticable and its not a huge change tho
the needle pistol just is what it is lol
... out of all the melee weapons on the hivescum... the knife is the least tempting to me. I don't really like the knife, tho. I'd just take the shivs if I was gonna take a knife
yeah normal knife is most boring, but i think thats true for every class
sure the push attack dps would be pretty legit on the hive scum, but, I don't really care about that
not when there are so many other fun options
i'll probably make a knife build one day soonish tho just to try it... i've really liked every melee i've made on scum even meme builds
I've used the knife on zealot, I just prefer other weapons. I like my melee to have some degree of cleave, which is probably where the knife falls off for me as a player
6 is fine for me in auric, using piety
what about 5
Knives help a lot if you use push attack a lot. If you can use special attack punch and light 1 after even better. Just combo those two, throw a heavy in.
Crushers go byebye
I havent used the normal combat knives on scum yet, theyre probably pretty insane if the shiv builds are any indication
anything but ammo or mobility is dump and even mobility is more personal choice.
The shivs seem to be better at everything other than movement
https://www.youtube.com/watch?v=AZl4bDz71jM this man hasnt died in like 8 hours
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1shotting 2 crushers at a time with shivs is definitely broken. I can only imagine rampage and adrenaline are able make pretty much anything ridiculous.
Knives on scum seem wasteful.
Whatever good the saw and crowbar was supposed to have, it all went to the shivs
Same way whatever the dual ranged weapons were suposed to have all went to the needle gun
bone saw is a super safe and high damage build tbh
crowbar is good if you like it lol
like bonesaw builds are just straight up comfy all rounders
If I wanted DoT spam, the needle gun exists with pickpocket giving unlimited ammo
As a melee weapon, you'd end up risking yourself longer than if the fight would have ended sooner with a higher base damage output
don't let perfect be the enemy of good, you'll lose out on many of the joys of life
also the overhead isn't even hard to weave in and not die and the nice thing about the bonesaw over the chainaxe is that you don't HAVE to latch, you can just smack them so many times
and i mean... you one shot maulers and like 2 shot crushers
so its not low damage
I still don't understand what they did with the crowbar
its trying to be a jack of all trades weapon but with a gimmick special... that always turns out either really bad or so op they nerf it like the shovels
Could just give scum a shovel and put the crowbar out of its misery
Shovel with either hyper crit or violence would be amazing
but yeah bonesaw is kind of really really good for melee focused builds... like yeah you can spam pick pocket needle gun "better" but thats true of all melee weapons compared to scum ranged and ranged in this game is boring
Could just use the shivs for melee builds.
again if you let perfect be the enemy of good then you'll miss out on alot of the joys of life
we're playing a game
so fun is a biiiig factor
When the game stops demoting me from random screwups from havoc, I'll gladly accept such sagely advice.
shivs aren't that much fun tbh, they are mostly spam weapons, weapons like the chaxe and the bonesaw have more to them
your weapon choice on scum will not win or lose you the game in havoc... like the scum can make alot of weird things work... so like prio fun so you get better with the tools you pick
But until I reach clearance 40, anything suboptimal should be recognized as such.
honestly if swapping from shivs to bonesaw of all things would cause a loss then its not the weapon thats the problem, the margin shouldn't be that narrow
because you'd be swapping to a higher survivablity build with only a little less dps
so if thats causing a loss then worrying about minute optimal stuff shouldn't be your focus
The social aspect of "getting accepted into a party" is also another factor.
people who judge less tend to get better teams so its a self filtering thing
Another is the fact that I predominantly play in the HK server for ping reasons, when I don't even speak the language.
lol that is fair
How do you evaluate a stranger
Other than the things they equip
And the talents they pick
One you can't even communicate with
you don't tbh, i just trust people will know more or less what they're doing and enter things in good faith, 10 years in this series has taught me that the best players run the most whack stuff like 50% fo the time
I have to keep a tab with google translate so I can paste screenshots of conversations for clarity.
people who bar you from their group over such miniscule differences in build are usually unreliable in their actual performance.
my havoc teams in NA never really talk that much outside of maybe a couple of things here or there... and gg or "try again?" after a loss
so probably server differences there
i'm 100% reliable, i'll almost always have one death to dodging off a cliff or dodging into a wall trying (and failing) to dodge and overhead
With mods, there's literally a way to assess someone's playtime with a class from the levels they play. A veteran with over a thousand levels screwing around might get a pass, but when the majority of players are only about a hundred or two on average, you can't quite make a distinguishment.
and all of that is a waste of time tbh, you'll find people with sub 500 hours who are better than people with thousands of hours simply because they've been playing the tide series since vt1
like worrying that much won't actually get you more wins, it just wastes more time
and some people pick the game up quick
I'll keep judging books by their cover.
i just treat everyone the same, i treat you like you can at least function, then if i notice you popping off or struggling in a match i'll adjust my own playstyle
i try to play with the cats, not herd them
Why do people gatekeep havoc 22? 😭 I'm havoc 20 rn what more do you want
because bad players don't understand this game is more of a player skill game than a stats game
and bad players are more likely to pass blame off on their team instead of owning up to the parts they played in it
so they get judgy lol
Funnily enough, there's a scoreboard mod for self (and team) assessment.
and most people get confused on what those numbers mean tbh
I hate that people made a scoreboard mod
when actually judging peformance
Of course, whatever shows up on the scoreboard is subject to interpretation.
But the fact that the numbers are there leaves room for evaluation.
not even, its almost a garuntee that the person with the mod will be playing differently than a person without the mod, without the mod someone will only do the work they need to do or want to do, someone with the mod will always over perform because they are aware of the numbers
Because leaving people blind without a factual basis will just make blaming the team easier.
Coop team game. You don't need a scoreboard to know if your team is ass
winning is all that matters
the reality is the good players will move more freely and act more calmly and thats not always shown by the numbers
because sometimes the 100% correct play is to basically play safety net for your team, that could lead to you saving the game multiple times... but your stats are going to be very low
How would one somehow carry the team and somehow have low stats?
its the other way around, its why you see so many new players without the mod being so sorry for being bad
the fact that you don't understand this is telling
I'm uh... Convinced by your all-so-altruistic "good players just are" argument. Truly.
No, really. How does one "carry the game" and somehow have low stats on the scoreboard?
i don't use the mod, every loss i have i blame myself because there is no world in which i should be falling over outside of the more absurd bs that can happen... but i do mess up alot and half the time i mess up once we lose the game so i can tell its me thats keeping us going without a scoreboard
Finding work in America
playing safety net, if the people doing most of the work get caught out in some way and die then a person playing safety net and focusing on that (and basically playing cleanup) can keep the team running smoothly and actually stop bad situations from turning into instant losses
the times i mess up and we don't wipe either someone else is carrying so i'm playing insurance or someone was playing backup for me and picks me up instantly because they saved resources to save me
those people carried when they picked me back up
and same when i picked back up others
You realize even tanking, including blocking, damage taken, stations/crates used and staggering enemies are also included in a scoreboard, right?
So I ask again- How does one "carry the team" and not have evidence of that burden on the scoreboard?
yes, playing backstop sometimes means standing around depending on the games modifiers... obviously in h40 the stats would be alot higher but still low compared to the rest of the team
You can literally chalk it up to the class/build, which may have a lower damage potential compared to the rest.
I've had many games where I was the ""safety net man"" and still did very, very good damage. 1st place. 2nd place. 3rd place, with 500-800k dmg. You can be, and do both
by being the one who stopped a loss by turning it into a win
so you think.. that choosing to stand and only play react to a team of 3 that is killing it already is.... a stat based thing
because i'm lazy at this game, i'll only work as hard as my team makes me... if 3 people are tearing it up, i'll just make sure they're comfy man... how is that build based?
i play this game to relax man, i'm not gonna sweat until i'm made to
I'm saying you can make generalizations of the expected performance of a player based on the class they play and role they have taken.
yeah and that means you'll deny people like me
, so you'll be cutting out some of the best players because they chose to be lazy when others chose to over work
tauntgryn will look pretty bad compared to inferno psyker since (iirc) every tiny enemy that gets tagged by inferno counts as a stagger
Deny you on what grounds?
but having a good tauntgryn makes h40 a walk in the park
do you know what true level you are? what titles or borders have you unlocked?
like if you have true survivor, or havoc 40 title unlocked, or twins hard mode profile banner thingy
im not going to pass over you
yes, and for my skill level i'm low on most of those things because i've been playing these games for 10 years so i don't play them as every day as i used to
but if you have none of those, yes i am. and i cant be blamed for that
even if your true level was, low, if you had true survivor or whatever the havoc 40 title is called (i forgot atm) your pickrate should be decent
^
if you do not have those, ofc you will be rejected
true survivor was also much easier to get in season 1 than it is now
cuz if you were killed from full without being downed you didn't lose eligibility
it's how i got mine
i don't get denied like that often tbh even with my meme builds, i'm just saying that when i make parties i just accept everyone with names i like being first to get in
even with my 3k hours, if i didnt display my havoc 40 title ect. i would expect to be rejected, and wouldnt blame people for rejecting me
because how else are they to measure me
oh i go in without any title, or sometimes a jokey really easy title
Cookie cutter builds are boring, but they at least tell people who can inspect you that you know what you're doing, and what your role is.
but usually i never use titles because i forget to set them
then your rejection in these cases is 100% self inflicted
i will reject you, and feel no remorse, because you didnt make the effort to atleast show what you are capable of
which is overly dumb and gatekeepy lol, i dealt with the same in vt2, there wasn't very many slayers better than me at one point but people HATED letting me into groups because of how i presented myself in game
is it really that dumb of me to prefer someone who looks more capable?????
Hello
How to build Bonesaw for a melee Rampage build?
i assume people trying to look capable are making up for something tbh
Interacting with the party finder to find people to play the hardest mode the game has to offer with
Some guy with a meme build shows up in your invite telling you to give him a chance, as you're staring at the last demotion chance for that clearance rank.
wdyd
is it really that dumb of an employer to ignore the applicant with an empty resume, and wait for someone with a filled out complete resume????
like thats how i view it when i see peopl ein game
is it gatekeepy of that employer?
thats not the same at all and its actually dumb to compare the two situations when you step back and look at them and the dynamics at play
you are not the other players employer, you are their peer
dont argue the semantics
i know you can see the point i am trying to make
I don't know about you, but when people are playing on the highest difficulty, people are kind of expecting indicators that whoever they invite to the party won't be a liability.
what right to i have to sit here and judge my peers in that way and pretend like they own me anything more than i own them
yeah and i disagree with it on a fundemental level lol
in a high difficulty game mode, i am not an asshole for being choosy about my companions. i am an asshole if interact with potential companions poorly, and call them names, shit on them ect.
A rudimentary scoreboard should be implemented in darktide like it was in vt
and arguing semantics would be me pointing out that this isn't semantics at all, semantics is arguing over the meaning of words and not the context of an idea
but for just trying to pick the best companions? that is not gatekeepy. that is just trying to win in a difficult gamemode
there is a difference
A difficult game mode with consequences for failure
I'll rest on my laurels when I finally get clearance 40
Then I can do all the havoc I want and not give a shit about demotions
there is no way to do this beyond checking if someones build follows a vague semblance of sanity
i would actually consider you an asshole because people need to be bad in that environment before getting used to it, so i would be glad that you denied me which is how this all started and i said "its a self filtering thing" lol
too many people have been carried to their true survivor titles now
There is genuinely no indicator
AND CARRIED TO H40 BY FRIENDS AND STUFF
I'm at the point where I trust true survivors less.
I would like to be carried to h40 so that I can PLAY THE FUCKING GAME MODE at least
True Level and Inspect from Party Finder the best QoL mods for havoc
They always die first time
i dont even have true survivor, and i have seen so many with it perpetually stuck on the floor
I think they intentionally didn't do a scoreboard because it invites toxicity
yeah and then add a ranked system that punishes you for failure
Fine. Make scoreboard exclusive to havocs then
inviting the most toxic atmosphere imaginable
out of every 50 people with fancy titles i see 45 of them hit the ground before me... the other 5 are like... great battle buddies for the mission, true fun
Punishes? Bro you only need to win 1 in every like 6 missions to rank up
honestly... i have like... 30k hours or more in pvp games with ranked systems... and this one is super not punishing
Where is this mythical land of 6 losses
yeah its less than 6
no, because you don't need to win 1 in 3 to rank up consistenty
Its punishing enough that people demand certain loadouts tbf
you can lose rank and go up again
i think those people are wanting a rank they dont' deserve and blaming others
From complete strangers, no less.
and some of those loadouts they demand are actively weak but compensate for shit play
And in my case, from ones you can't communicate with since they have a different language.
please for the love of god stop using chorus
It raises the floor for performance, at least.
right? you bring in something that fucking sparkles when played by a good player and people will call you trash on sight 
No amount of stats can guarantee individual performance. Nothing replaces experience with the individual players and the team comp
Even if the scum plays like absolute dogshit, tox nades and needle pistol + pickpocket is still a reliable way to deal with anything short of a shielded boss
chorus feels so bad... its like... ok thanks for the vet shout i guess i'll kill these guys for you
vet shout but without the good stagger, and it makes you down a teammate for 5 seconds before it gives you a damage boost
Awesome!
i HATE those sorts of players that crutch their way up, because they will ALWAYS let you down if you make a single mistake and its on them to help you
also on a class that is 100% reliant on their ability to do good damage
Given how havoc works, the first engagements before the medicae is often the fastest and best indicator for whether or not you'll even make it through to the end.
Unless the game throws like, 4 bosses at you
And a hexbound in a corner, for good measure.
gloriana moment
for me its usually things are fine till me and the other good person mess up at the same time, if there are no other good people and its just me on h40 we'll struggle bus for a bit then die
I LOVE GRINDING HAVOC RANKS I LOVE GRINDING HAVOC RANKS I LOVE GRINDING HAVOC RANKS I LOVE GRINDING HAVOC RANKS I LOVE GRINDING HAVOC RANKS I LOVE GRINDING HAVOC RANKS I LOVE GRINDING HAVOC RANKS I LOVE GRINDING HAVOC RANKS I LOVE GRINDING HAVOC RANKS I LOVE GRINDING HAVOC RANKS I LOVE GRINDING HAVOC RANKS I LOVE GRINDING HAVOC RANKS I LOVE GRINDING HAVOC RANKS
honestly if you don't have fun grinding the havoks then just play aurics
they are relaxed
as a break
But really, some runs, you just get your teeth kicked in with the Twins, some bosses and rotten armor packs thrown at you at the same time
The director may not just want you to win that particular time.
Anyone else find it a bit weird how the dual autopistols do more damage per shot than the normal autopistol?
that even can happen in aurics tbh with bad trappers spawns and stuff now adays 
I also find it a little strange how the dual autopistols are one of if not the only automatic ranged weapon in the game to not have a crit string
How about the fact the dual uzis have more believable ammo sizes for their magazines
I guess that could be the "sacrifce" you get for having 2... I guess on top of a bit under half for the close maniac adm and a bit less for the close unyielding adm
Maelstroms, you mean. Aurics shouldn't give much trouble given that the director is literally mandated to give you breathing room, compared to havocs
Most maelstroms atp for me are zzz unless the other 3 team members are actually awful
Havoc is rot armor spam tho
And i hate running forced loadouts for it
I just don't play maelstroms with shit modifiers
Its the only thing I play outside havoc for my own amusement
If it says extra bursters and barrels, and/or waves of mutants, I ain't touching it
Otherwise, anything else is fair game
Because I haven't felt as much fear as I did, playing Gloriana with literally every barrel spawn being present, and a literal conga line of bursters showing up every minute
It used to be SO nice but then no it has to apply to melee now too
So only the absolute best carapace killing melees in the game can do anything
Awesome
Thanks Fatshark really cool
Rot armor isn't even hard you just spam tox or kraks
Its a mental endurance check
But my god it makes missions unfun cause loadout check
I like to think this move was intended to popularize scum and their needle pistol spam
incidentally also a braincell check for anybody on the team with a bolter
i kind of like it because i like when things aren't killed fast but yeah it can be a slog if you play it too much too often
Rotten armor gave scum a job a psyker otherwise would've been called for.
I hate rot armor blight cause I run needler box
I hate using box
I hate using needler
Oh, the dual autopistols at least don't get the extra stagger while bracing them like the normal autopistol does(cause it totally makes sense that bracing the weapon makes it stagger more...)
So now I just play a different game lmfao
coincidentally the exact thing I run all the time lmao
2 weeks since they returned rotten armor mod to havoc
run rampage adren lol
And I'm confident my sanity is being eroded
If you like it more power to you but this loadout actually bores me so badly I want to play a different game
At least you probably have more extra sanity to erode than I do
this is why using optimal stuff isn't worth the more struggle you avoid by just playing what you like... losing with something you find engaging is better than winning like its a job you're trying to excel at

its your group lol
you can choose or deny anyone you want
One day, I'll retire from havoc and do nothing but aurics
Then I'll finally do things like using the crowbar unironically
if you rlly want qp with "no judgement" just post your 40 and then accept the first 3 ppl that apply
Rot armor is a hard loadout check
I do ts when I wait 15 minutes and no one shows up lmfao
i generally do this when i host yeah
what server?
NAE
I agree
yeah but its not as limited as just the one build... like you can still do ok with only a bit more struggle with the other near meta builds
Oops, no kraks
Oops, no penetrating flames
Oops, no psyker
Oops, no grenadier gauntlet
Oops, no bolter
Time to backtrack and hope there's enough map to retreat back into
It isn't, but i don't really like many things that are good for "oops all carapace"
And, more recently, oops, no tox scum
i feel like scum has more options than other classes tbh... besides like oggys who also have alot of options for carapace moments
like all of scums blitz options are good against carapace swarms, and a good chunk of the weapons also do fine enough to work
Blackouts are only good if you path right which i tbh don't normally do
Now that I think about it- I don't think I've seen a single rumbler ogryn in the past 2 weeks.
most of their melee can kill and cc at the same time so the time to kill i is less... yeah theres more reliance on being actually good but they can work, with more struggle like i said
I don't like the other nades cause no regen
Everyone's gone gren gauntlet for the special
The scum ranged weapon for RA is needler
Needler feels awful to use imo
If it's blight spreads too
You want to run box
The yhave been a PLAGUE on my games
as long as you get the tox node yeah thats when they are good with carapace
but you're making the build so you'd know if it needed that to help fill the hole
As I literally just said
I do not path right normally
Not in the HK server, they ain't.
Rumbler carpet bombers unite
whats considered the "meta" build?
where hk server??? i have hk mk23, sp5 and usp
?? ? ?? ????? ??
Hong Kong.
i like the needle gun but i would hate to use it as a main weapon, i'll use it to put one needle into a bunch of crushers sometimes (not the aoe alt fire) to soften them up before slamming into them
(ik i was jk)
Melee feels bad on box ime
Which i take
Because of blight
i've been enjoying the box melee when i've tested it but honestly you could just not try to cheese the blight... which sucks but is doable 
For the nth time I'll just play a diff game until havoc modifiers don't suck ass
its honestly why i don't let havoc become my main mode, i don't want to deal with my main way of playing swapping that much, i treat it as a silly side mode
The rotten armor modifiers will continue until morale improves.
Okay, and when you find auric maels genuinely boring what else do you do
Auric maelstroms aren't boring so long as the map has a bottomless cliff and all the barrel spawns active 
then you find a different game, every time i find auric boring that means i'm bored of the game in general so i step back for some time and work on other games, its why i've been able to play these games for like a decade 
without breaks in general i don't think anyone can keep enjoying a tide game
I find auric maels boring because irregardless of class they don't threaten me
I play havoc because it's where the game has actual risk of death
^
The event in auric was pretty goddamn fun tbh
Going back to auric after nonstop havoc was like... Where's the horde?
The shrines
yea the shrines were sick
Yeah, this
i don't play to be threatened, i play it for the same reason i played l4d so much, to goof around and just relax to something comfy... like havoc doesn't threaten me it just cheats 
which is why i treat it as the silly mode
Okay, I don't do that.
There was such a noticeable gap between hordes that I was wondering if I was even in the correct difficulty
every once in a while in auric the hordes will feel... double or something in the more recent patches, normal auric players will drop like flies to them, but its just once in a while
yeah hd2 is like an easy version of edf now adays lol
i don't play hd2 as much as darktide but i'll dabble in it
No flying anime girls in questionable uniforms, though
And rot armor doesn't feel like a real challenge
It feels like artificial difficulty
Where you are incentivized to bring certain weapons or get fucked
I think it's comical the thammer can't even one shot RA Crushers when you get high enough and that's the only gimmick that thing has going for it
I have a love/hate relationship with Thammers
I hate that thing lmfao
do you guys use 75s stims with stim supply + chemical dependency?
Oh shit, he survived the swing
He surived the swiiiiiiing
Ye.
If i am also using sample collector, yes
yeah if you have sample collector it works fine because samp collector gives alot of cd
would it be better over vultures mark?
You can stim yourself + use the supply crate for get 2 stacks of chem dep
if im trying for ranged shenanigans
VM only benefits ranged weapons in general.
Chem dep works on all builds and all weapons, and gives you both damage reduction and CD reduction
And uh
Flat crit chance bonuses
Chem dep is what makes scum such crit spammers
honestly even without chem dep you can spam more crits than everyone except melee pysker, so they kind of start at a high baselevel
50% crit chance is more or less what you'll be experiencing with max stacks of chem dep, going even higher with talents and weapon blessings
and with how much you swing in this game 50% might as well be 100% in terms of you just knowing you're gonna crit regularly
Given that half your hits with any weapon will be crits, there's a lot of synergy with either hyper crit/hyper violence.
i dont think i have enough points to fit all of that with a ranged build >_<
Nah. You do.
you probably get similar uptime of those sorts of things but with less actuall crit rate with adren and crit built into the build if you don't feel like remembering to upkeep the chem dep
If I'm not suffering a rotten armor modifier, I just run a desp build with chem dep
but you'll miss out on some of the perks
like the corruption clearing and stuff
if you pair box with chem dep i mean
The CD reduction from chem dep + curio combat ability reductions means that after you use desperado, the cooldown goes from like
60
To 34s
And that's unlimited ammo every half minute between desp uses
And you'll be criting with half the bullets you shoot
gun builds are never fun for me
If you're running stimm supply with chem dep as a ranged build, that works too. Bare minimum is taking pickpocket.
i feel like box and chem dep work better as melee since you'll be in a better place to spread the box love but like... maybe i'm too bonk brain coded
Needle pistol + pickpocket on stimm supply build pretty much annihilates crusher packs
so does 2 tox pocket sands if your teams like half awake so the scum has options
i just felt like going ranged on box loses value on the team buffs
which isn't major
but its still something
How so, may I ask?
Toxin damage is strong against carapace, needle gun is all toxin, pickpocket gives it effectively infinite ammo.
you just kind of stack your chem dep stacks and use the aoe against them
and the crit makes stacks stack faster
like even without any buffs the needle gun can do that but you'll run out of ammo in havoc trying to do it against every pack without pickpocket
Aoe? The special fire mode of Needlegun?
yeah on the mark that isn't the default
the default marks aoe is just a cc but the other one spreads tox
I still get confused which mark is which
checking now because i forgot which one i have on since i don't use the alt fire that much myself
the mk2 is the poison spread one
Mk II spreads love, MK VI makes boom. The boom is pretty weak, but Mk VI adds more stacks on crits and headshots in both modes.
i keep wanting to test the boom more on melee builds because maybe it has some ok uses
If you only want to use the yellow mode, Mk VI is better.
If you are already using a melee build, you might wanna go straight to single target mark
If your melee can deal with hordes enough
yeah i just meant actually trying to use the cc to replace the times i would use blinders... but like... not really
i was trying to think of use cases for the cc aoe out of boredom more than anything
unlike the bonesaws alt mode i can see maybe getting a small amount of use out of the cc aoe... maybe
Hm... do you guys think this would be enough to give the mk3/mk6 knife the ability to cleave some hordlings? I saw a mear perfect knife and got it just cuz I could. I am not too keen on using it due to the low cleave, tho...
Also both marks can spread 1 stack of toxin in an AoE if you shoot the ground near enemies in blue mode, but that won't apply the special effects of the blue mode (explosion/tox spread).
It's like 3 cleave, or whatever, on the knife's lights iirc
iirc with the shivs it lets you cleave like 1 extra poxwalker, probably same for the single knife.
how can i tell my stim cd
iirc you can't see the cd remaining without a mod, otherwise the stimm lab tab says the cd
Here's the mod's link, in case you wanted to get it https://www.nexusmods.com/warhammer40kdarktide/mods/653
You can see it
Its just really hard to tell
I don't use it on my combat knives builds and still deals enough hordes
Ty for the correction
Mear
Didn't remember <.<'
I forgot which knife mark is that the heavies are wide sweeps and push attacks are stabs
That mod should be in the basegame tbh. It's basically impossible to see the cooldown otherwise.
6
But you can mix heavies and lights for hordes

I don't think I am not gonna drop Mk6 knife, it is too good for scum and I prefer it more over mk3
Mk67
A couple points short for some people, but, I'll take it
Take that!

ngl I am too much of a scrub to pull that off, myself

Vraks autogun or Dual Autos, similar but which is better
Use both, make your own decision
Vraks is better at range
Macs are better with mobility
After using vraks I still prefer macs
After using macs some people prefer vraks
I have used both, I like vraks more for general stuff but seems worse for the melee elites
I prefer dual autos
More on just armored ones
Maulers are fine by shooting in the chest but good luck with scab ragers 
yeah...
"Yeah yeah yeah EAT IT!"
scab ragers eating bullets for breakfast
For stimm while using shivs, I can't decide between the Crit and Rending.
queue into auric maelstrom
vet in party looks at hive scum build
"yikes..."
instantly leaves
i look to see what was so bad
i usually take the rendinf for crushers
rending backstab is good right?
im like life, i find a way
crushers and rager i could easily dodge behind.... others idk
im still trying to figure out how to build the hive scum honestly
I'd stay just to laugh when the guy goes down and insta leaves
and ive only JUST started using the shivs
That's actually what just happened
how prophetic

I like Uncanny/Riposte on the shivs.
Some people use precog instead of riposte though.
thanks for the recommendation, i will use later
everytime i see bleed builds i immediately think of that fucking flesh tearer/lacerate gif
there it is
bleed is super nice
hey, let me enjoy it when i can :3
My work lives on
thx for making my favorite meme
if i see bleed knife vet i will contemplate leaving
what if they are just him though
dont care
bleed ogryn fine though
my buddy who plays zealot likes it
they are foolish
despite having nearly the same reload speed, the reload on the dual stubs feels so much worse than on hte single shredder
this feels super whatever for auric, they can kill the bulwarks 
to use the combat knife?
bleed knife vet is real though
they died in the first two minutes and quit
judge them off that then not the whack build lol
flesh tearer uncanny go hard with serrated
both is good
i keep wanting to try backstab builds for the memes tbh
bleed meme is too good to be that funny and that was the last meme i tried
backstab builds are fun but scum only gets 1 skill to enable them to get backstabs and its finnicky
idk how back stab even works, like 90 percent of the time it doesnt even proc
when it does, its fucking amazing
nimble is kind of enough to keep rotating behind tbh, the extended dodge means you can just keep going behind them
and its probably got a weird hitbox but i've not tested it
ah if you ever wanna test, the meat grinder is a nice relaxed place
unlike what the name implies
lol i run a meme bleed build that works really well tbh, but it required a good amount of fiddling to get it to have an answer to everything and alot of weird combo tech
why not just run bleed on crit, vet can get pretty good base crit rate for it
but i just run bleed and bleed on my meme build
i see people dip on my games when i run it and then we just win
recon lazer is peak
they are probably doing both but on vet its weird to do that with the knife because like... you want heads on knife i think
bro actually might not use the knive
yeah it might just be a like couple times a mission thing
i've doing that on my desperado build, use crit on bleed and rending so I have a tool to deal with crusher armor
about 50% crit with butterfly active just stacks up a nice amount of bleed and the free rending means no having to deal with sawing like I was doing before
lol that might be their logic if they mostly use their gun
fire on crit does a decent amount to help but the knife is a nice back up weapon with the dodges too, unless you're going for a push attack the second best weapon I can think of defensively would be a devil claw with parry spamming
i've gotten good luck against crusher and rager hordes that way
on the shivs whats a good dump stat
Mobility
okie dokie
Truth nuke
yeah, kinda what i was thinking. since my partner plays veteran with plasma gun
Plasma gun is alot of fun but you can’t really fully use it day to day for everything like you can desperado or the recon with stormtrooper
I miss using the plasma gun, I haven’t used it in ages since I maxed it out forever ago and want to level up other guns
I just have to stop playing plasmoid because it starts to feel dirty after a couple games
On the bright side every time I start to feel icky I just swap to another class, and continue until all weeklies are done
Then watch it all go down the toilet as Melk gives my Scum wound and health curios
hey, hivescum can put poison with melee atk or smthing ? or just the grenade ?
do i need to use a specific talent for that ?
Yes
It's called coated weaponry, near bottom right
what are called poison build on hivescum ?
You can check the pins, cole has a bonesaw build which uses the rampage ability and adrenaline keystone
all of the stuff that synergies with poison is in the bottom right side of the tree
I hope they buff it to the stratosphere so I can become inferno psyker 2
owkayyy ty !
the cleaver does actually feel nice for hordes with the light-heavy chain but pretty much every talent that benefits from poison cares about them having any amount of poison
honest to god would prefer them to have way more health over the shield system
rampage against captains is actually pretty fun since you get to farm it forever against them, melee shred through the shield way better than gunfire so it just turns into a face roll beatdown
but yeah, it makes them so much more annoying compared to the other bosses, even if they have a built in self stun
Don't be killjoy, be a killer
The shield pulses and bursts should just sent scum flying across the room
yeah, both having to break it over and over and the pulse on break sucks
I think that yesterday I was fighting captain as the shield popped, you know he gets staggered on his knees and when I activated rampage on that frame he just gets thrown and falls to the floor
That made me think an idea if that is how it works everytime 
the shout effect on rampage should have the same stagger effect as veteran but with half the range
Yes
i do,nt understand a talent '' practiced deployment '', i cant pick up stims to reset the timer, because i got my special stim ?
Just kinda did not expected to stack to the captain if that is what actually happened 
when you stim comes off cooldown, the crate goes off cooldown to
so it doesn't matter if there was 1 second left on the cooldown or 60, the moment your stim refreshes, your crate refreshes too
i think the staggers from the shouts outside of zealot and maybe ogryn don't reapply until their current stagger ends, but being able to chain that makes sense
Very balanced ability 
but i got 75 sec cd
Now if you have a 30+ seconds stimm, that's where it becomes more fun
What's your stimm?
thanks to sample collector, your should be cooling down your stim faster than the crate naturally goes on cooldown
75s is quite too long if you are to utilize the crate
cant send screen bvut im at last one on crit bonus ( up right )
That goes up to 75s? Did not remember being like that 
yeah it can be a problem, with good horde clera and big enough waves you can make it work but I have had trouble before where my stim doesn't get off cooldown until my stack of dependancy wears off when runninghte node for mroe stacks but reduced duration, going down from 4 stacks to 3 its not a problem, but when I go from 1 stacks to 0 it beccomes a pain
yeah, 75 with all points used
I think every 15 points is an extra 30 seconds since the base cooldown is what, 15 seconds?
I really go as far of having 30-40 seconds cd stimm for crate and most of melee builds
im not max lvl for now maybe thats why ?
something I liked doing with running it is maxing out 1 tree and doing everything but the final level of the toughness in hte top left, that final node isn't worth bothering with at all and it gives a noticable different in cooldown
You might be using too much of the points, I have started playing scum no stimm and honestly scum still as strong if not stronger without it if you are skilled
so when my special stimm reset, it also reset my box, right ? my capacity
you can also place the crate with the stim on cooldown and still get the effects by walking out of it and back into it
okii and what the surgeon bone weapon do with his special atk ? turning in purple but do not damage over time, what does it do ?
i feel like you're always better off taking the upgrade that makes it run out quicker but the stim effect lingers, as long as you stay inside the crate hte entire time you get the full duration but you get to be mobile, which is good since the crate range is pretty small
it applies brittleness, so you and everyone else get better rending
and what is trending ? XD sorry
armor piercing pretty much
if your weapon does 100 damage but it has 50% penetration against flak, it'll only do 50% damage, but if you add 25% rending, it'll have 75% damage against flak so it'd be doing 75 damage
I usually do go as far of these paths for my builds, sometimes really only Strength/Spur 3
buffing rending only buffs your armor penetration, while applying brittle buffs the armor penetration from all attacks from anyone
trying to make a full toxic dot build hehe
ooooh okay
Rending will also only gonna apply to enemies starting at maniac up to unyielding
i feel like you probably want to stick with the poison and only swap to the brittle against something big like a crusher if your teammates are attacking them so they do more damage
I might be up to something
I feel like this could use the "-threat when sprinting" talent, don't remember what it's called.
Rending backstab is cringo
but funny meme
Anyone got a new player build?
If you're new try this
That was my build when I first played scum, highly recommend.
Really good for the first mission you play.
There’s about 8 talents you’re taking that will add less damage than the other rampage node
idk, that's a pretty advanced build for a newbie like myself... I only have almost 2.5k hours in darktide, how am I supposed to handle a build this complicated?!
People dont know this is a meme build
I took 1 look at the knife and figured that out, after you said something
ruthless backstab? What is this, a shroudfield build?!
Surprise I was doing a VEG3 and the rending stacks did a funny boss damage on the back
like 20% from a normal boss
Not bad, for a non-zealot in 1 hit without a blitz use
While leveling I've been popping a 20% strength stim and using the rocket for monsters, just cuz I lack any real dedicated sort of build so far
Nuking monsters with the rocket is funny to me
i take rather the normal knife then shivs
For me it's the opposite... but that's cause I am not especially a fan of the knife, cuz of the low cleave
the shivs at are kind of the same, tho
mk6 variant with cleave increase from kills
Funny you should say that since the mk6 is the one I prefer for the knife
and not even cause of the higher potential dps of push attack spam(since the mk6's push attack is slightly faster) <.<
I've never been a fan of the mk3 knife
It just isn't my kind of weapon
Gottem
Truth, I ran this on my first mission, and a slight deviation of it for the first few levels. Works pretty good
with love ❤️
U should have posted this gif afterwards as well(to really drive it home, and for the lulz)
i like the heavy cleave attacks
6.5 is more than... what is it, 3 for the lights on both marks on the sweeping ones?
Doesn't matter cause the falloff makes all of it useless
Maybe, but, it makes me feel better about my life choices cuz it doesn't stop on the 2nd poxwalker
embrace chaos
Tried that, the barrel did not love me back
Gloriana simulator:
i mean heavy cause it is the sharge attacks
Can I get brutalize penance with the two second chempack build? The one where I have to kill 3k enemies with heavy attacks whole under cartel special
1k
and yes you can iirc
... I've only taken rampage like 1-3 times on malice runs, yet I've somehow gotten the 60k damage penance while it was up? It says I've only had rampage active for 64 seconds... I'm guessing the rockets I shot must've counted for the damage on that penance
Weird
I love the rocket blitz
Damage is damage
Man stimm supply spam is so fun. Have stimm on cd > crate > stimm crate > crate > crate > stimm crate repeat
Popping like 5 off per minute with almost permanent stimm buff up
Yeah that was funny when I did that for 45 stimm supply uses penance. Got it done like 2/3rds of the way through the 1st run
It’s very funny with a shriek psyker just watching them spam their cd every 6-10s
I know I need to use the other 2 blitz options eventually, but, nuking monsters/a random special/elite with the rocket cause fuck that elite/special in particular is so much fun
the church of the boom welcomes thee
1st time I chose the blitz I became a devoted member... I'm gonna try the upgraded blinder nades, but, I already miss the rockets and I haven't even started a run yet
What does viscosity mean for the stimm? does it just increase the cooldown?
Correct. The more points you spend in the stimm lab and the further away from the centre, the longer the cooldown time of the Hive Scum’s stimm
Ah i see thanks
hello crackheads does anyone know if the stim supply skill works for this penance?
yes
thanks
i swear these arbites players im playing with today share single braincell
does bonesaw yellow toxin count towards chem toxin talents
truly a class for the smartest people
thanks papi
Yes, the yellow is chem tox and as for purple is brittleness
most of them are, they dont understand the beuty of the eprfectblock build
Push-attack -> heavy -> heavy for hordeclear is what I usually do, but I don't use the bs that often
blessings on chainaxe?
gotchu ty
hi coming here just to ask the players themselves since i've seen alot of talk about this class without any real conclusive verdict, is the hive scum good or just overhyped?
iirc it's headtaker + slaughterer for the mk4 and the mk12 can be headtaker + slaughterer(and you can replace 1 of them with thrust, at least on zealot)
Is it hyped? I thought a lot of people dissed on it?
it's okay, It's also very fun
thge fantasy is complete dogshit they could of made so many better choices. The class itself is fun af
eh, i've seen people hype it because its very cool (yknow, akimbos and shit) but some other players say its not good
i def havent seen anyoen hype it, quite the opposite
i like it a lot, still won't replace my main ogryn but its for sure my secondary main now
underhyped
goods in the hands of a good player, bad in the hands of a bad player
kinda like every other class, but disparity can be more severe
youtuber grifters and the class actually being dogtrash early on in levels gave people the wrong idea and rightly so
when you get a bad hivescum it really is a BAD hivescum
like its the squishiest class so they either spend their time on the floor or wasting resources
class was horrendous to level up
it felt so shit
