#hivescum-class
1 messages · Page 184 of 1
On adrenaline?
Oh definitely
what blessings should i be running on dual autopistols
just realized ive been running with the same blessings i had when i got it

i use blaze away and pinning fire but people usually recommend blaze and speedload iirc
Speedload is a godsend on them for a ranged build
You just never stop shooting
Ive converted some god jamers to speedload for them
i get pinning on my ranged build because im a dork that likes bigger number 😔
But a reload that finishes before your slide does is peak
So you just never
Stop
Shooting
Which is especially broken when vultures dodge exists
no no i completely get why people use it i just like pinning a lot
I honestly didnt notice a difference
Its strength on top of strength
And its not like ifs that much more
What are the best blessings for dual deags, and what is the dump stat for it
mobilty dump speedload and run n gun
idk its 25% more strength and really easy to activate on them maybe its just placebo all along
maybe im just stupid 😔
And as for the perks
Using it just as a general sidearm for crowbar rampage
Im guessing flak and maniac
yep
Figured
what is considered 'close range' for this
collateral.
12.5 meters iirc
Its more strength is valued because its uncommon, and multiplicitive with damage resulting in a bigger effect than expected
Byt the inverse is also true, if you have way more strength than damage, adding on damage would see the biggest benefit
is there a combat shotgun version of the double barrel street-sweeper build
byt
Not my fault that my phones autocorrect is selective with the mistakrs it chooses to fix
Such as that one
mistakrs
mods, can you step in here
This is hardly a crime
Certainly nowhere near a stan-grade offense
The dense hordes covering the flamer tell me otherwise
sorry cole, going to have to ban you for this one
if auto-correct is failing you, then someone must step in
skele must do the correcting
No, instead do it with scalpels
yeah why not
how good is vultures mark vs chem dependcy for a desperado build 
chem dependency is pretty much the go-to keystone for all builds at the moment
its because it benefits melee, and ranged, and lets you spam your ult more (whatever that ult is) whereas vultures is ranged benefit only, and adrenaline is melee b enefit only
Cdr on chem dependency pretty much makes it better, regardless of the other buffs
ty guys!!
also whats the sweet spot for uptime maxed out chems
For desperado vulture 100%
FOUR SEVENTY??
whiteboy aint cheap during whiteboy winter
whiteboy got hands
what curios do yall run? 2x tough 1x stam?
3x stamina (dont)
imma do it and blame you
3x tough because i am made of glass
You dont need glass when you can be cannon
Normally that, yeah.
Crit chance curios when
no I don't agree with this
I know this is darktide, but why do people like spreading misinformation on Scum the most? I don't get it 🤔
I can smell the mister e enjoyer
chem dependency is so awesome that i dont like a single part of it
cause thats where that shi comes from
or maybe my opinion is my own
wait Mr E said Chem is meta?
and limits my stimm
and was founded when i played the class in closed playtest
before mr e videos ever came out
said the other two are dogshit and shouldnt be used
dam bro, I guess free damage is dogshit huh 😔
i'd like a chem dependency keystone to allow me to yknow use more stimms or stronger stimms smh
You may not like it but this is what peak tweaking looks like
not enough
ah yes the good old "it's just my opinion" when someone forces you to dig into your heels, gotta love it 😈
he didn’t really say dogshit. but they are inferior.
plus there ARE some remaining issues with some nodes
Having the cdr means higher uptime on your ability, higher uptime on your ability means higher uptime on stimm. See where this is going?
when you talk about meta slave videos thats what that means
Free dmg when you get a bajillion % power is quite nice
yep you really got me on the backfoot here, wow yo ureall got me digging in my heels oh my god i am so fucked
mods hlep stop him
Mr E get's his ass carried every single game
No way in hell vulture is worse than dependency
dependency cant even do what the name implies lmao
If only we got the version that actually gave stim cd
"go to keystone atm"
ah yes, very interesting opinion you got there, please can you explain why?
yea and with some funny downside but big upside subnodes
Bug
buge
safe to say most people value cdr
waht keystone grants most cdr
Generally with the keystones its more so a real world use case. Paper chem depend is best, real world adrenaline is plenty viable and oftentimes the play
I value CDR the LEAST on this class
guys guys
cdr good, nuff said
crate:

Since we don’t get CD back when our abilities are active CDR is basically useless to me
imagine if crate was real
Crate kinda belongs in the trash
god stimm cdr would make me consider it
Both imo
it would still be kinda mid but i can go with that
This was what the testers suggested why did we get ability cdr
I would switch the TDR node with the core chem dep node.
most scum i encounter ingame are running chem dependency
We already have stimm cool down keystone, sample collector
Thats great its likely cause they just flock to youtube and copy paste
why does the talent have all the flavor and not the full on keystone
ive had more luck bouncing build ideas off this discord than listening to the general consensus in havoc 40s
There is some merit on chem dependency for specific melee builds but for ranged desperado builds you really cant beat vulture for how much value it gives for a single point
Majority of h40 players will have you believe VoC, chorus, and bubble are necessary
cuz most of those people are in an echochamber
I wouldve liked having mega buffs while stim was up but when its not active id have some debuff, just like tonic from RoR2
For chem dep
oh for sure
the havoc 40s, that is
ah yes the shitters in my PUB games with 12 wounds: 😎
they are the meta
Hey +2 wound curios are rare you gotta show em off
hey, so so sorry that my pub gamers are different than your pub gamers i am so sorry
i mean if you somehow got 12 wounds im sure you can manage anything the game will throw at you
woah, it's almost like it's an anecdotal claim that your personal experiences don't represent the actually data???
🤯
finaly we are on the same page
why are we reading a book thats not allowed
tru
daddy dont hurt my daddy you are so big and strong and smart and dominant oh my god i am so sorry wow
not allowed either
why do you think it's bait and then fall for it anyways? 
target enraged
Why not bait if bait shaped?
whales take the bait off the hook
hive scum the type of class to see a sandwich under a cartoon trap and fall for it
God forbid there’s a giant red ❌ somewhere
this is the equivalent of someone putting a bear trap down, stepping on it themselves and screaming: "WHY DID YOU BAIT MEEEE?????"
all seriousness the chem dependency bs is cause its theoretical that you can be in combat for every stim. Reality is youll be chasing it and burning stims on nothing
what’s on the sandwich?
i was being serious when i called it mid
We talking some scooby doo mf
for the other guy foo
evil sludge
One med stim (they can’t pick it up since they have cartel stim)
(tastiest meal in atoma)
I understand the CDR, but stimms gives you cdr too
which you inject anyways to get the ability back up
may i see a vulture build D:
and dependency doesnt GIVE ME STIMM CDR
Ones in pins I think
come back tomorrow
235 robux
someone would have to hate themselves enough to use it first 
it would be soo crazy having a DEP build where you just are injecting stimms every 5 seconds
235 cod points
too scary way too scary
this is the future the woke hive scum want
also what i want
I wish I was woke
I'm always tired 😞
zamn
yeah i see the autopistol one preciate it boss
But if your woke you won’t get rested
aight now i got ragebaited
i cant stand m1 enemy target bind spam
the only thing that will legit make me leave the match lmfao. anything else, i can stand
Nah you're justified
Kill them with hammers
Part of killing M1 macro psykers should've been removing the ability to bind M1 and tag to the same key
never ran into that once tbh, people spamming scroll wheel from time to time to rapid ping i'll see (i'm one of them lol) but not doing that
like if i'm alone and there is a big group of dangerous things like that i'll roll my finger up the scroll wheel to ping the whole group rapid first to show the team what i'm dealing with
My teammates get as many pings is necessary for my dog to actually start engaging a target
Sometimes it's one, sometimes it's 3 and I feel slime oozing out of my pores
I feel ICKY when my thing accidentally double pings when I try to ping a dog on top of me as non-Arby
Douglas just aint for me
thats earnestly a you problem
rapid pinging has alot of good uses as long as its only used like twice a match at most
I really like having the ability to kill a sniper/gunner that runs away without having to chase it
"A lot of good uses"
"Used twice at most"
Lmao
on arby you just use the shotpistol, it can snipe everything
those two times can save the run more than do nothing so i'm not sure why you're laughing
At least if you're not going to hit a 1 shot breakpoint you don't have to spend the next 3 business days loading the thing
we were talking about not having to chase things, the shotpistol is one of the best long range weapons on the arby for a melee build
since it snipes so well
Take your nerd goggles off for a minute and recognize that other weapons are viable
This energy is weird
i was responding to you saying you didn't want to chase people, i gave one option, i never said something was viable... you are the one who literally said "shotpistol sucks shotguns are better" when i simply said you could use the shotpistol lol
like bro i was just saying the shotpistol snipes
i thought you were saying you didn't want to chase people in regards to dogs and not having a dog
if i misunderstood i apologize
You're the one that got on your soapbox to "UHM ACKCHUALLY" my joke about pings and then shat on my weapon choice by recommending me to use one of Arby's most underperforming weapons
But s'all gucci, I did get a lil defensive
lol brother i'm autistic actually i apologize for responding to a joke literally
naw i do it in person to, makes it so i'm good at telling jokes but i tend to ruin other peoples joke lol
i don't mean to
SOME PEOPLE DONT CHANGE THEIR INFLECTION WHEN THEY SAY SARCASTIC THINGS
IT REALLY GRINDS MY GEARS
dang, ma favorite gun is considered unmeta;
uses it anyhow

But "ragebaiting" is in so it's uh, extra difficult atm
I loved the thought of the shotpistol when they first released Arby. But god I just cant ever walk away feeling satisfied using it
I think I ruined myself by using TW reload speed shotgun first, then gravitating towards EO once I realized TW was kinda bootycheeks
aurafarming with the shotpistol means whipping it out to block an overhead before beating the shit out of the guy who dared
honestly i like the shotpistol because it gives me what i want the revolver to give me but with a more tolerable reload
See I am a slut for the shmield
eh, think thats a personal prefrence thing tbh, i just like useing falter with it and watching the chunky units fall on they asses.
It does disgustingly good boss damage
ye.
I just find that more often than not I can let my entire team die and solo a boss
I just really need specific targets to die when I point at them
Gunners/Snipers/Bombers
i've been meleeing ALOT more bursters recently on accident, i think its a scum thing where i get too into attacking
If my teammates drop the ball on special sniping, I personally need to be able to pick that up rather than just being like "aw man why didnt you guys deal with it I was holding horde as shieldgryn"
Shieldgryn is literally Dante's 5th Circle of Hell for me because I just feel so neutered
it do feel good to kill a boss like that, but at same time, maybe wait and see if ya team dies on their own through no fault of yours to do that?
(Am jokeing btw.)
lol shieldgryn can slowly bash his way over to the specials 
Just got a new buddy into Darktide and when he hit a burster I was telling him "Yeah sometimes I just fully charge a melee and smack the shit out of them"
He asks, "Is staggering them with a fully charged melee better than shoving them?"
I go, "Absolutely tf not they'll explode every time. I'm just an idiot on autopilot"
The 3 trappers aiming through the entire horde:
the best is when you line up a shot, and a burster "get down mr president" your target and is close enough to blow you up
I had a poxwalker "get down mr president" when I shot a rocket at a group of crushers
i've blown up a few pyskers throwing oggy rocks at things only to hit a burster instead

do you guys avoid nimble or do you guys like nimble :o
I do love how in DT most people don't react to blowing up barrels or bursters near a teammate...UNLESS
have had that happen often with the new event alot.
The teammate goes "man"
The guilty party usually always goes "yeah mb"
As soon as you get called out it's just like "Yeeeeeeeeeah I already felt guilty about that but now that you've said something..."
Oh no. I will absolutely blame the victim.
going around a corner to heavy melee a gunner and i had a poxburster dive through the gunner while i let go of my heavy and i got sent to the moon 😭
I share my stims as non-scum to make up for being a goofball lol
my favorite is getting barreled or burster shot next to me and just saying thanks!
Love nimble
Bringing nimble every single build
Nimble+Jittery my goats
me too!!!!
i usually hit the team with a "man i'm so dumb" if i manage to kill or down myself hitting a burster and its only me
My buddy asked "What's the counter for when bursters jump around corners?"
I just told him "Don't fight around corners, much easier said than done" lmao
I'm here to dodge max
then sent flying like 30m above sky because you weight like a feather
i was looking at the ranged build in the pins and i was considering removing jittery and slippery customer for nimble and extra pouches
Weeeee!
sometimes you can melee the burster around a corner through the wall and not take damage but like... its a gamble every time from what i can tell
LOL so true tho
uohh im orange
or be me when playing scum like this everytime
I don't run slippery but I do run jittery and nimble on desp
Personally
thats a real "i'm calling osha" moment
i might have to play around with that but having more rockets or chem grenades is always great dopamine for my brain
I don't path over there on desp tbh, I would love to but idk where to find the points for it
Mucker wanted to get that flying bulwark
honestly i think with nimble and tis but a scratch you don't need anything else in that area
like its all bonus thats whatever but super not needed if you want the nodes elsewhere
i wanna show off my build talent tree but its so damn long smh
Death is
Use the site I posted
Why do you have 2 nodes on the bottom right?
Wait is this a needle build?
oh i just really like having more blitzes
Take flash grenades then
ranged build with stuff like auto pistols or iag as an example
i don't really use desp builds but i think personally i'd move some of the nodes up top down lower but maybe i'm actually dumb lol
I generally don't like Desperado
Because you have no answer to crushers
I've tried to do a Desperado needle build
But unfortunately due to needlers having no cleave it's difficult to pull off without reloading every 2 seconds
melee and hyper crit tbh, or tox nades or rocket launcher
Tbh this is why rocket is growing on me for desp
And speed loader doesn't work on needler
oh some of that is to also have survival on melee
they wouldn't need to, they just one shot everything lol
True but I don't like having to use a blitz that is extremely useful into bosses against crushers that are pretty common
I love that one match I was loading in, I join and was in middle of a horde and chaos spawn and immedialtely pulled out my RPG and did killed in one go
I agree but uh, greed lmfao. Every nade spawn is now mine.
yeah i think its personally overkill... its def not going to be bad since like... every scum node is good lol, i just think so many up top is overkill but if you're enjoying the build and its working then honestly keep it since it would be preference at that point
I also think grenades that have to be picked up in general are pretty risky
Especially if multiple people need them
Look I agree with you
Learn to economize your rockets smh
But rocket does solve a lot of desps issues with armor
unless you have multiple scums in match everyone else can go fuck themselves with their nades just take all of them :d
true true i could probably do without sticky hands to be fair
Me to the singular poxwalker at the beginning of a level cause it brings me great amusement
no other class has better nades than you so they shouldnt be sad that they dont get nades
krak vets and scum RPGs having same braincell
other than vet but vet has its regen
honestly even tox blackout nades can solve it if you commit two nades to a group because it will soften them up enough for you to like shiv them or whatever
It’s not their fault the enemies walked out of the path of their rockets!
vets randomly throwing krak at single crusher when it has 20 stacks of toxin on them gg
Idk how to make the points to path over there on a desp build tbh
videogame won
lol honestly totally fair, i'm sure you can do it but also scum builds are an exercise in "i want both of these nodes and i have zero points"
And kraks replenish 😔
Just 5 extra points man
Just give me
5 extra points
weird I don't like wasting rockets into bosses that I can kill through other methods anyways when I could use them to trivialize crusher packs
just six more point sah
I’ll loan you 5 talent points, just give me your havoc 40 crate this week fr
When you have bosses stacked with a bunch of other shit I like using it to CC the boss
when i do run rockets i use them when the situation is starting to slide out of control and there are a number of high value targets for it
would blessed stimms work well on a ranged build? since i do like playing havoc and corruption is stinky
Brother you can have my havoc crates from now till the end of time
I don't need em
I have a crate build that I think is "meta" 😈
Trust
booby trap 👀
The brother of the potion seller that went for the more lucrative path
booby trap on 75s stimm is unprecedented levels of copium :d
that thing barely doesnt suck on 1p stimms
and even then it kinda does
On average the real world cooldown is about 20-30 seconds
okay im pretty pleased with this will take this into havoc and if i lose i will take no blame and just say its fatsharks fault 
ty guys for the tips
you talking sample collector? cause yeah i usually run max cd stims and sample collector makes it like always up
30s maybe. but i can count on fingers of one hand the times where ibooby trap would catually do something useful in my games
The reason why I have max stimms
Is because the sampler collector is percentage based
i also use 75s stimms on crate, you dont have to explain to me why someone would do it
You will get the stimms back faster on lower stimms sure, but if you play games like havoc where you are constantly killing things, you can get it back up at around the same amount of time
To me crate is like a universal worse version of rampage
But I have to admit, the dodge stimms are pretty nice 😈
vulture's dodge actually doesnt work properly right now
honestly even on auric sample collector is nearly constant uptime unless someone is killing everything (but then you don't need the uptime)
why does scum have so many things that dont work as intended smh
the honest to god answer is that adding netcode to any project makes the dumbest things super complicated
I think the worst one is that kills from Hypercrit don't proc the stun grenade stacks
i wonder how big the hotfix after new year will be then
the meme answer is "
" lol
Fatshark change Dep to stimm cooldown and my life is yours!!!!
what blessings do you guys recommend on the vraks btw? i run dumdum and fire frenzy but deathspitter seems pretty good too
Deathspitter is applied in the calculation differently
Since strength is a different stat
I'll be real, I don't run max stimm anymore even in havoc
So it's actually comparable to fire frenzy
At least if it's blight
ooo i see
i don't stim enough to not run max cd, like i only use it on the rare times that i need a boost but don't have rampage or adren going
I be putting them crates down whenever I get em
It blows my mind that all of the YouTubers never talk about Rashad or Vraks on Scum
Thing is I actually value having the crate being more consistent across the board for corruption immunity
yeah if i ran crates then i'd probably worry more about them, but on pure melee scum you just kind of get lost in the carnage 
ive started using vraks over autopistols recently and its just really satisfying ngl both are really fun to use
I mean you don't do that if you're running rampage tbh
yeah stims are only a time to time thing with rampage
awesome im pretty happy with my vulture build yippie
Unless, and I have tried this. You run a micro dose stimm just to boost your rampage a lil more
I'm wondering if I should just drop the crit rate 🤔
Personally, I've been running the nodes before crit rate
lol i think that can be said about every weapon on the scum, i think every one of them can have at least some good things said about them
It's fine
Crate noticeably has more uptime and is easier to stack from my experience.
i always run blessed stims on my crate build its just so handy and a lifesaver in havoc
i thought about it, i even think about running toughness branch more often as another way to refill my toughness as an absolute "i've messed up so much i'm gonna die" button
like short cd toughness branch
i had the full toughness branch and full cd branch when trying to go for the toughness stim penance and honestly its pretty good for doing support stuff imo
since i'm not using the stims much otherwise
I've run a two node strength stimm for my rampage builds before
yeah i've used it here and there and i think people write it off a bit too much, its not the best branch but its pretty good at times
8% strength on top of the 50% melee from rampage
‘I am microdosing my Wildfire’ is a term I did not expect.
for crate i think it has its niche
Actually does mean quite a bit.
kind of a poor mans pysker bubble is the main reason i think people don't like it on crate
does finesse apply to ranged weapons as well btw when it comes to the stim?
With how strength values calculate, its a bigger boost than most might realize.
yeah i can see that but hey if you have no pysker this is definitely better than nothing haha
yeah i stacked them once on accident and noticed it caused me to hit a break point or two but never did test it more
screw it i'm gonna test how running short cd stam stim on rampage feels as a backup button instead of a booster
genuinely curious what do people think of adrenaline on a rampage build
i like the keystone but i feel like some of the modifiers are underwhelming
yknow sometimes you cant tell if something is meant to be a bug or feature, such as hyper critical not working with ranged
you would THINK it being in the ranged portion of the tree it would
right above the ranged keystone with crit chance
earnestly its super super strong, they are just really good passive bonuses that turn on for you just playing the game
which of the modifiers would you vouch for the most?
Adrenaline needs more oomph. and the nodes need more flavour.
because its to help ranged builds still have good melee by putting a really good melee node that doesn't synergise with other melee nodes in the ranged nodes
20s duration, stacks on killing blow, toughness regen while active
20s duration can prob be dropped if youre on difficulties with high enough enemy density
basically what buff said but also with some weapons stacks on hit is better and i take the "stacks last longer" node over a killing node, but killing nodes are good
naw the 20 secs is just more uptime so i think its good to take always
cause its like getting 2 procs in a row with zero downtime
the confusion surrounding their intent with the talent is perhaps because of their poor wording and terminology
why? it says critical strikes
Stacks on kill is really good because it takes just 2 gunner kills to trigger it
if someone handed you a gun and said "strike jim with this gun" what action would you do?
Its only really an issue when you have a monstrosity aggroed on you
if you handed jim a gun and then gave him a keystone that said "ranged critical strikes", then he would believe that strikes could be ranged
I'd ask why they ask me to enact violence on jim
i see i see should make a proper adrenaline build tomorrow and have some fun with it
Why not
Cause as much as I enjoy violence it makes me feel bad if the person doesn't deserve it.
Itd be funny tho
Innocence proves nothing.
my point is that when FS says "strike" it means "to hit" as in melee... they could be more clear and use more cohesive keywords but at the very least i read that one as melee only
It is melee only btw
what did jim do wingnut
it doesnt seem like that when right next to the keystone
Hypercritical only procs on melee hits
Braced or IAG for hive?
You don't have to believe anyone here but hypercrit only works on melee
both work but iag on top
when it comes to these trees i read the words on the node rather then thinking that the words on the nodes next to them inform the node i am reading
outside of when they are the same color like keystones and blitzes and stuff
Personal preference tbh
i know but it was simply a major source of disappointment when i had already played with the mediocre dual stubbers
ty
Life is often disappointing.
fatshark is just really terrible at writing descriptions
and thought they would magically become better with hypercrit
everything has 0 consistency
if everything is inconsistent wouldnt it start becoming consistent
consistently bad yes :d
:d
Any critques?
Yes I don't think vulture is worth without Desperado
I been doing consistently amazing dmg
That's fine but I can run greys into my Aurics and do crazy damage too
The point of critique is to help push things to be better
Not good enough
Vulture knockback is shit
^
they could do way better with unifiying things for clarity and making better use of keywords instead of half keywords half making up new words every node
in my attempts at using it it has genuinely done nothing for me
Yeah knock back has too low of radius to take regardless of Desperado
Now you mention it, i dont think i have have ever see it knock something over
Because it’s 3m
Omg
vulture’s could be interesting if it stacked higher. as it stands, chem dep overtakes it for the same investment.
You also are not taking one of the best talents in the entire tree
Nimble
I don’t take it either
for ranged, slippery has comparable value.
Not gonna develop bad habits with it
I like giving my team's survival between vulture and the toughness stim pack
I heard nimble is bugged
yeah people were just wrong about it
No it's intentional
fatshark recently overcompensated for peoples flawed perception of what the ability did
so now everybody (not ogryn) is immune to gunfire until it gets patched the instant holiday season ends
the same confusion happened in vt2 i swear... years back
its so funny right now
But like, 25% dodge distance is huge anyways
Even if you completely ignore the second half of the ability
Wwyd if it stays
yeah the dodge distance is honestly the biggest part of it for me and always was
weep
its a little dumb atm so it def won't lol
I find the distance most of the time on hivescum isnt going to help me, i usually could've played better rather thinking i doe because i had less dodge distance
Just bad habits for me tbh so I don’t take it
How does one fix error 9999
add one more.
if you're too vt2 move tech coded it lets you fly around fights
The way it works is that dodge "duration" has essentially become a flat amount that overlaps the dodge timer
So there is no longer that "vulnerable" period you have for a split second before you can dodge again anymore
you use it to drag hitboxes and line up your next hit
oggy still struggle to stay invincible 
https://imgur.com/a/zPTiYHh zoomies
Being able to move just as quickly as if you were running without taking any damage is extremely powerful
why would you do that to us?!
😔
I'll provide a full explanation of the mechanic next time to diffuse any confusions before I ask wwyd if it stays lmao
thank you.
Vulture immunity
I can rest easier now.
nimble lets me fly when i dodge off ledges so its automatically a must have
Then why do you need slippery customer?
Nimble dodge when you hit a bit of wonky terrain just right and soar into the air
It's fucking addicting plus the times it's like legit useful for looping a horde or something rules
jumps up in joy while wearing a i love movement shirt
Because i rather that over the over talents, sometimes it can help me in sticky situations
But you made the same argument for Vulture on Nimble
Why is Slippery better than nimble?
also i MAY or may have not accidentally dodged too far because of it and taken fall damage
my silly teammates running while i climb every crate so i can dodge off of them
As i said, if i died because i didnt had nimble i usually could've played better better because i still have the ability to dodge where i cant slide pass melee's normally if it comes up.
Breaking your knees is the funniest part 
What is base kit coherency range?
tbh it works for what you need it to do
it only doesn't work on AoE stuff
As in your coherency is increased by other teams linked in coherency?
you count for coherency if the person you are in coherency with are in range of someone else outside of your range
if that makes sense
"Generally, coherency works like a daisy chain[i.imgur.com]that connects the players; a player does not need to be in coherency with all others at once, just with one that might be in coherency with others."
from
Kuli scum guide
man hive scum is so awesome i wish fent was real
i play my hivescum like it’s cod
Is rending armour pen or just a dmg multiplier?
armor pen
i have wonderful news
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@marsh plover
CTRL + F
look at rending
Hey lads anyone come up with a decent support build for scum yet? I keep trying diffrent things and ask team mates if it makes a difference but no one seems overly impressed, been trying to boost everyone's melee
support in Darktide is finicky
9/10 time the best "support" is killing the enemies faster
Tell me about it mate lol
and most support talents are hard to proc or get value
the best way to help a team if to kill faster, but if you really wanted to buff your team more. Full cdr on stimm supply with a max stim should be it
I wanna drop a stimm pack and watch zelly and spark head turn into blenders
Sorry mate im old cdr means nothing to me lol
Cooldown Reduction
Ah yep cool cheers
I "support" my team with my 20% strength/20% attack speed crates that I use for my own selfish purposes
yes
And if they so happen to touch it that's good for them
Yea thats what I was running and I was asking the melee focused classes if it was helping and no one gave any decent feedback!!!
cc is really the only reliable support, like being able to instantly help someone some distance away is usually the most impactful thing outside of just killing the dangerous thing
even just 20% str/15%crit is an awesome support.
they might not realize it because it’s not something they have consciously in their kit
but that amount of power for the whole team IS noticeable
one thing I have been trying to figure out is if jittery is actually worth the point or not 😔
personally I say no. I can see the difference. I don’t think it’s needed.
I've been playing without nimble and jittery just because I fear getting used to them and then getting pasted as soon as I swap off lmao
I just throw those points into more dps
I really don't think fat shark hit the mark with this class, I think the point is for stimms to be dropped and everyone is super juiced and just starts wailing on the bad guys, the reality is no one seems to give a fuck about a stimm boost being dropped so I kinda feel useless and think fuck ill just go back to my flame psyker and dump shriek into everything and watch the world burn
if you make stimms that impactful you force scum into every team.
idk havent felt like using crate either
i mostly just use rampage
chem side just doesnt do enough stimm stuff at all for me to care
I see the value of it, but I am intereste din using uptime to see how much of the game I actually use it during combat?
Whats wrong with that? Psyker is pretty much the same in there own way?
Which is fucked because its meant to be there whole deal!
yeah i wanna do more drugs....
no. bubble is not more impactful. neither is scavenger. visible, yeah. sure. but giving people a substantial boost in power and/or speed and/or cdr is increasing dps output.
I wanna give people more drugs!! And have them like it!!
@woeful hill when you use devil claw on hivescum in H40, do you find you dont need a cleave blessing? noticed in that one video you were using shred/rampage
yummy drugs
i guess the whole point of hs of having super powerful highs and then weak lows, yknow like a real drug addict, it just doesn’t really work for a game like darktide when most other classes can put out insane damage consistently
Not bubble i mean the ability to cc everything in the room besides crushers, thats pretty handy watching a whole mob just melt away before the can even get close, well i reckon it is anyway
there aren't really many lows
that is THE WORST ability psyker could bring. smite sucks. it’s an absolute waste of a teamslot
I think your onto something there mate
Why?
because all you do is slow down kill speed at the expense of a false sense of security. most teams do not need this.
there are a lot of drawbacks to the keystones and abilities that other classes don’t have at all
yeahhh but pausing the game is just like way too silly
and most psykers have not the sense to use it sparingly as an oh shit.
well yea rampage literally eats your stamina for no reason
not that i notice that ever
rampage stamina doesn't really matter that much for the most part
most you can say is stimm supply and chem dependancy don't have the best synergy
And by that you mean a small debuff at the end of 1 strong and long lasting ability
didn't reginald just put out a video disproving them having "weak lows"
scum has no weak lows.
hive scum's downtime damage is average compared to the absolute meta builds for other classes
Scums lows feel really bad compared to their highs
dont say that what if they buff scriers gaze
10 million more scriers buffs inbound
because their highs are fucking STUPID
The whole smite argument again....... smite fuckin rocks although iv never really bothered with it, a smite psyker and a flame psyker working together...... rest of the group mite as well kick back and relax
Thats
Kinda the problem
idk pausing the game is uh like not darktide
Why though?
Because people open the game to play it
They cannot play it when that happens
There is no game left for them to play
Why even leave the psykanium at that point
Its the same thing
inferno psyker is also silly
you waste a whole slot for something you do not need. a flame psyker by itself already does good damage, can put down a bubble that negates most of what smite supposedly protects from AND is free to interact. smite sucks.
i dont think smite sucks meta wise it just sucks design wise
Smite is good in all of the wrong ways
basically
It is a 0 cost infinite cc tool that ALSO can be build to do damage to a mass amount of targets over time
There is no risk
There is no thought
There is no gameplay
It just is all of those things for free
i probably used assail for like 90% of my time on psyker lmao
Lol sorry I kinda got us off topic , guys we are whinging about scum not spark head!! Lol
theres always time to complain about psyker
lmfao
scum needs more interesting keystones. vulture and adrenaline need more
chem dep needs the most imo
Scum is functionally incomplete
Oh come on dont pick on my main boy!!
i main psyker too
Yes!!! Thats it mate you hit it on the head!!
I mained psyker all the way back at PC launch. different times.
Psyker is literally all of the mechanics that functionally break the balance of the game
They're only missing stealth
well i guess i played obscurus builds at launch illisi wasnt there quite yet
Yeah I know
I was there for its entire development
it defo feels kinda rushed
scrier's gaze stealth when
dont give them ideas
Tomorrow
I picked psyker as my main toon when I first started playing this game too, had know idea what I was getting myself into! Fuck it was a tough slog to get decent at, im a console boy too so yea it was a tough gig
i've somehow managed to play melee psyker ever since beta
Hey? You work for FS or something?
unpaid labor bahahah
closed beta
hey we get paid kinda'
naw
we get stimmy checks
aquilas isn't worth anything in today's economy
Fuck your a weapon! I started melee and then found flame staff and never really went back
naww i dont like flame staff
Melee psyker was cool until they took the feedback of "psyker needs more reliable non warp toughness gen" to the extreme and also gave him even more damage so now hes literally a walking indestructible nuclear bomb
idk maybe that can be fixed with a few more scriers gaze buffs
And I love that lol
But that should be zealots thing
i think on melee psy side i'd start with nerfing that melee tgh node to a bit less then nerfing scriers to remove that 50% quell
Psyker should be a little better in terms of damage there but not consistently rivaling or surpassing their survivability at the same time
Does psyker even have any weaknesses rn I tried melee psyker recently and it feels stronger than zealot
i dont even know if nerfing psy is on the table
yeah if u suck
DS has been broky for so long
I loved my spark head but must admit I struggled to stay alive unstill I really learnt the ins and outs of the class, im better on my sparky then any other class buy far as my situational awareness is better where as if im on my vet or zelly ill be like naa I dont need to dodge tha...... oh fuck im dead lol
Psykers fatal weakness is that they mysteriously are denied when they apply to my h40 lobbies
No idea how
queerious
why so sealious
I thought psykers were the most appealing havoc class since they had shield to counter the gunners
psyker will make sure u don't get to play
Why no love H40 for old sparky?
This is what peak hud looks like (I won't accept people saying it's not peak)
Playtester
A fair amount of the time they actually use our ideas for stuff (like lone wolf, new ewew, and the basic idea of concussive came from me)
They can be pretty receptive to feedback, and sometimes not (looking at you, chem dep completely missing the point of what we wanted it to be)

kind of config i used to run on tf2 back in my prime
LOL
I thought the flamer backpack was part of the hud for a moment
the 2 fucking tubes on my hud for no reason other than green

It did fit in pretty well
Its not bad enough
Surely theres more mods that provide no tangible benefit you can fit in there
It needs to look like a jet fighter hud before you can properly play
exactly
no shade but there was someone who posted a screenshot of their game here recently
Number of different colors on screen counter mod when
So im not just a Crazy whinging pain in the arse? Chem dep was meant to be a proper support class?
and they had a literal pyramid as their hud
5% opacity of a random video covering the entire screen
Actually @novel oracle There is more, 2 more ability rows next to the stamina bar but I didn't showcase them
on the right is for weapon and important talents
Bonus points if the video is darktide gameplay
and on the left is for CDR / grenade regen
Audio of the video is still active too
Hold on I need to show a screenshot of how the customhud thing looks LOL
Grendel’s schizophrenics
the entirety of the shrek movie
that restarts after a killed enemy
But gets 1% faster
No chem dep was meant to lean into stims
Instead of ability cdr, our proposal was stim cdr, so youd be chaining stims really often and leaning into them hard
The subnodes would be a big buff per stack from the chem effects, but also a noticeable nerf per stack due to your dependency on them
So you could pick your poison on the subnodes, maybe you got a lot of crit chance and crit damage from a node, but you might have lower stam regen, lower toughness gen, or increased damage taken
I was kinda hoping the stims would have some sort of negative side effect
Theres a lot that could be done there
And itd be fun to have a literal stimzerker playstyle
Itd also line up nicely with the crate too cuz of that crate refresh node
this is what i want
Which already clashes with crate and chem dep rn cuz chem dep is ability cdr but your stim is the important part cuz thats most of the effects for it
@novel oracle so what happend? Why did it go to shit?
Currently chem dep is just used for more crit and shorter ability downtime
And thats super fucking lame
BEHOLD
Thats how it was implemented
And it never changed
dont need cleave blessing when I spent 1 poiint on a talenty
Add the one of the fnaf maps top left and bottom right
Plus cleave talent with strength is big value
epstein files themed HUD
scp article
REAL
I want the scum to be wanted in a match, like the zelly and oggy and just waiting for that stimm pack to hit the ground so they can fuck everything up, i thought thats what stimm supply was meant to be, ahh well
THIS IS WHAT PEAK HUD LOOKS LIKE!!!
I mean its kinda like that now
The stim just probably needs more work and so does the right side of the tree (like have you fucking seen how WIP that keystone area looks like wtf)
Its pretty effective, but just not fun to play
But thats not a scum thing, that kinda happens to any dedicated support build in dt
stimm upgrades r so lame rn
Oh well guess I'll put scum back on the shelf for now, shame really
I mean melee scum is pretty fun, he can basically remove the weaknesses of certain weapons
And ranged scum with full auto weapons is so unbelievably strong
but scum is weak...
that's not possible...
No ammo constraints fun
yeah but pickpocket does need a nerf tho xdd
but youtube guy told me ranged build was weeeaaaak
buff it
It’s super weak I’m having a lot of trouble getting this vigilant to work
Therefore bad
i have no idea how vigilant is doing nowadays
did you try spinning the gun around
I don’t think vigilant has much of a chance on scum
Scum isnt really built for it
Hipfire revolver may not be the best when theres a lot of threats but it’s really fun
I really wanna like him, I'll keep crackin on and see how I go
It feels badass but you could do the same thing better but with less cool reloading action with needle
Mortis trials
Crit archetype
Run n gun hand cannon
Double barrel also fun also not very good compared to needle
well that's cuz needle is OP
I don't really think so
Pickpocket is not the major factor in gun scum being too strong
It kinda is
It's just there
the fact that gunscum can just shoot eternally without needing to use melee is an issue
pickpocket should only trigger from melee kills
veteran can do the same thing with shock trooper recon lasgun
yeah now compare the efficiency between recon lasgun shocktrooper and infantry lasgun vraks pickpocket
it's a really bad comparison from your end xdd
Pickpocket is better than shocktrooper and survivalist combined
I think these discussions are always "this cheese is better cheese" and not "all these varieties of cheese feel like shit to play alongside"
well...shock trooper is infinite ammo that doesn't have to reload
so
Having and not having pickpocket when using guns is night and day
inferno staff is awesome if you wanna watch some markplier content on the side and some like subway surfers
Veteran can definitely just shoot all game with las weapons just like scum can
Or well like scum can with other guns
Right
but Veteran has better ranged damage output
but the efficiency is way lower
i kinda want to actually watch markplier while playing inferno staff
that sounds funny
nah crazy statement
I don't care if it's a recon las veteran, a DAP gunscum, or a purg staff psyker.
I know that in that game I'm going to have like half of the things I try to melee are going to die before I get there
Objectively true statement
Scum has infinite ammo and better uptime on shooting
Veteran has like triple the gun damage
Assuming both are fully invested into gun
Scum's gun damage is not even close
Not even adding to the fact that Shout and Kraks are in Vet’s kit 
To be fair I didn't say scum made vet useless tho?
I just said that pickpocket is OP and allows scum to shoot better than vet xdd
It really doesn't
Veteran has shock trooper right there
The literal only reason Veteran is not shooting as often is because their talent tree encourages hybrid play, and they lack easy access to guns with cleave
Recon lasgun doesn't deal close to the damage of scum IAG can do?
Your only real choice for a forever shooting gun that has cleave is the Mk XIV recon lasgun
Which is the bad one
Vet and scum shouldn't be compared to be honest.
They're both different kinds of shooty classes.
yes
I’d totally be down for deleting the auto dodging tho 
but I think Hive Scum having infinite ammo at 0 risk
is bad design
at least vet is forced to use a lasgun
That is also completely true.
Do you want me to test this with a havoc 40 pogyrn, or just auric
#1 pickpocket hater
I'm gonna go IAG h40 rn
Vet is still the best specialist killer in the game
Scum to me feels like a hybrid specialist and boss killer
Arby is the hybrid elite and specialist killer
on scum
Yeah because having to use the Laspistol, Recon, or Helbore is such a tall ask really
Well let's pray I don't crash on this game
so I can share scoreboard once it's over
It does kinda matter tbf
Scum can just use anything.
Havoc, since no one cares what people do on Auric 
imagine scum with recon 
My favorite gun on my favorite class would be peak
The thing with scum however is generally that. Not as much actual damage output and you're relegated to staying upclose and personal for the most benefit
Give Ogryn Pickpocket for Gunlugger too.
Where as, vet can be a proper sniper.
But when pickpocket and vulture's dodge are in the mix, those contingencies suddenly barely matter for scum
ok new campaign, tell me who to play
Yea, nuke vulture’s dodge
Dwarves because gunpowder and artillery go brrrrt
which dwarves?
chaos has much more gunpowerder
😈
Whichever has more dakka
Nuke vultures dodge, give pickpocket an internal cooldown, and suddenly, scum while still hella strong is at least a lot more leveled out.
regular dwarves have one of the best early game units in the game so I kinda don't want this to be a cake
Cuz gun scum is just stupid right now
Pickpocket won’t even need an internal cooldown if you nuke both auto dodges. most of them will be dead all the time
Infinite ammo is still a problem honestly.
Unless they decide to reign Psyker in, I don’t see it tbh
See my thought is, both are really overpowered.
One much more than the other. 
Psyker seriously needs a balance check across the board.
The only people who actually think psyker is balanced.
Are psyker mains.
I only play shooty. So I play Psyker, Scum, and recon las vet
And those people are actually just insane.
well not always
The ones who tout that they are
honestly i think the only necessary change is lowered tox chem ADM vs carapace/unyielding, because the outlier is pickpocket needler being able to kill carapace fast, with extreme safety/from extreme distance and needing very little investment
My favorite bit is people placing scum above Psyker
that class so goofy and i main it
Are usually psykers
Wood elf Twins
There are psykers that are self aware
They're the only cool wood elves
not that i even like staves
average snotling gobbo
Nah, pickpocket itself is also an inherent issue for several other ranged weapons
Desperado vraks
Is literally just playing Call of Duty in Darktide and somehow doing more damage than even psyker
it's harder to trivialize rotten armor with desperado vraks though
Switch out IAG’s for recon las to balance scum 
SCUM
That's why you have two of the best blitzes in the game for rotten armor LMAO
if tox chem ADM were decreased vs carapace, scum would only have one of the best blitzes in the game for rotten armor!
sadly none of those guns are dual stubbers
oh I should probably do scum clip with a cooldown stimm instead of full damage stimm in retrospect
I think tox chem could be adjusted but that ain't the only issue with scum for sure.
since those are pretty common for desperado builds
I did say IAG scum tho 👀
oh mb
same build as first scum clip but not using stim (I.E you are using cooldown stimm for uptime)
and then chem dependency just to really get all the usual gun scum potentials out
Tried to stick to builds that I would actually run because I could get veteran's damage higher if I take stupid shit that I wouldn't ever use normally like CQKZ
Could realistically run marksman for IAG vet if you were REALLY juicing your damage
But it kills faster than max damage stimm scum even without it so a teensy bit overkill prob
I also forgot to change IAG vet to kill zone instead of shock trooper
waht is scum using on iag anyway?
Why didn't they make Desperado's refresh change depending on the fire rate type of the weapon
It's not comprehensive but it would at least be something
So you know
The gunslinger gets to use the gunslinger revolver

dumdum + deathspitter/firefrenzy
i'm pretty sure if you went back in time and offered any gunslinger a revolver or a new fully auto 40k gun they'd pick the 40k gun everytime 
that's what i figured
Yeah well if gunslingers had to deal with carapace existing and revolvers magically doing more damage to it, I'm sure they would at least consider it
when do we expect hive scum cosmetics to rotate?
until they heard about the needle pistol lol
Listen I'm going to pretend chem tox doesn't exist because it's someone's anime oc personified as a DoT
revolvers are pretty anime too
hmmm my worst ADM will be against carapace at 90%
DEV BIAS
oh and my best adm
250%

i feel like needle guns are in 40k but honestly thats just the vibes i don't know for sure
they are. you find them in necromunda and with dark eldar. and one very infamous apothecary runs it
needle pistols are real but man the one we get in DT is built diff
I'm grinding out needle pistol mastery rn and I avoid using it outside of specialists
What syringe is piercing and transmitting fluid through carapace and flak better than some melee weapons, and a not insignificant amount of ranged weapons
one made in tertium backalleys I suppose
got that moebian steel needle tip or something
yeah i only use it for specials and to cut a crusher or 2 out of the pack before slamming into them, any more feels wrong
I think a cup you refill from a bottle that's just splashing acid in a cone would be neat
Now that would be back alley gaming
Needlers pre fire a laser to pen armor
But accounting for travel time, wouldn't that like almost never work on a moving target
Shhhhhh

this is 40k yeah
You're right, it's 40k
like people meme about Ork technology but like...man humanity really is playing with the same deck of cards just with extra steps
Is that like actually real lore or did you make the laser thing up
Tell me it's real
getting a machine gun that doesn't fire bullets, instead the machine spirit manifests to kick my target's nuts
Why would I lie
i now have no problem with the needle gun wrecking armor
(still could maybe tune down a tiny bit)
The secondary thing with needler pen'ing carapace is it doesn't need much energy after it gets through
yeah it only needs to get through
If a normal bullet wastes all its energy on the armor it does nothing
Needler gunk just needs to nick you post pen
Lore accurate needle gun? Just shoot the bad guys bro.
its all fun and games till you go to reload and just die
true.
In other news, I hope we get a new hive scum cosmetic rotation soon. They said it wasn’t gonna be like arbites with how limited they would be in terms of making new cosmetics.
The downside of needle gun is the fact that you have to wait for it to kill things. It’s also not very ammo efficient(and I’m not one of the weirdos that always takes pickpocket because that thing will definitely be nerfed)
the gun with 106 shots that one shots everything in the game smaller than an ogryn isn't ammo efficient?
they are more like mini meltas with a toxin coated sliver as second stage
if a melta is even a laser to begin with of course
since there's not a canon description of them beyond the name, and that they are short ranged anti-tank weapons
come now. volkite made some authors at least try to come up with a difference between heat rays xD
btw. archaeotech volkite caliver for our new admech class when?
i think 2 shots per special and 4 shots for oggy's is super ammo efficient as a side arm for how many bullets it has tbh
but yeah the waiting is a downside
all specialists except for mutants will die to one shot
actually wait dogs might take two
specialists one, elite 2, ogryns 3
ye maulers and scab ragers live a single dart
As a sidearm* if you use it as a primary form of damage you will run out.
With my tox build I love it, but only as a circumstantial tool. Horde control, special sniping. Occasional Stuff like that.
It may only take one for specialists but if speed is your thing you will empty more into any enemy you see, though it only take 5 for max stacks I believe
Purely because they die faster if you’ve shot more into them
Also the lack of stagger can be annoying
its more a time thing, that takes so long someone else is going to waste ammo on something already dead. I also shoot oggy's 5 times sometimes or some specials 3 times if i need them dead a hair faster
If a flamer or a gunner is eating you up, a needler may not be an appropriate response due to the latency
Even if those things will die in 1-2
Caveats like that is what makes me think it IS balanced despite some people believing needler needs a nerf
because ammo is so liberal on the needle gun that you can waste ammo if you're using it as a sidearm specifically and never go below 50 in reserve in auric... and, probably, not run dry in havoc
i think some of the top end stacks should be curved downward a bit in how much they give, mostly to stop turning all bosses into a few second music clip
with zero effort
or just like... raise monsters resistance to it or something
Well that’s if you use it as a sidearm. It becomes ammo inefficient if you’re using it as your main problem solver
yeah, i think it truly shines as a sidearm, like obviously it can do alot with pick pocket but it feels more "as designed" as a sidearm because of how comfy it feels in that role naturally
@dim moth xdddddddddd
Personally when I put max stacks on a boss, it does a lot but nothing crazy. It is BEAUTIFUL if you put max stacks of tox, and then go crazy on the boss with your preferred method of damage. Then it’s really pretty. I can’t see that as a problem when plenty of builds can do that but better while also managing hordes and walls of armor
"recon vet will deal more dmg" my ass!!!
its just more how non interactive it is, its literally just click however many times then go about your day lol... its like kruber pushing the bosses off the cliff cheese but EVERY boss AND its not funny at all
at least kruber bullying bosses is funny
plus bile trolls are harder to cliff than other monsters and stormfiends might not approach a cliff at all
what build is this? The numbers are screaming desperado
It is desperado
yeah, its like door cheese in DT, when it works you did put work into it and some luck
I was proving them that IAG Vraks Scum is disgustingly OP
I like how it's called desperado because playing the build makes you feel the opposite of desperate
because of pickpocket allowing me to shoot 24/7
door kills are also very funny
killed by a stunning lack of osha compliance

