#hivescum-class
1 messages · Page 183 of 1
shooting something is funny and fun every once in a while but most of the fun is bonking them
does anyone have a good heavy melee/general melee build
Even on supply builds, I still play upclose and personal.
ive been playing a ton of the microdose dependency build but i want some big smacks
You could run a macrodose of strength stimm with adrenaline if you're talking crate
I've been running that.
And it's surprisingly good.
rampage and adrenaline just kind of... works, you can mix tox in if you want or not and both work great
and like all the weapons work on melee scum
gotcha
at least i think theres not a dud in the group
bromentum is always a star on the weapons its on tbh
tbh i never really touched the axes
It depends tbh
I like shred on mk4 taxe
whats the diff between taxe and caxe aside from minor perks and swing patterns
Since that's more single target oriented
ok after sticking 3-4 braced revolver reloads into the same green crusher i'm starting to think that is not the weapon to take into havoc 30
tac axe feels alot like knife with its atk speed n mobility whereas the combat axe is much slower n heavier
Gotta abuse dots with rotten armor unfortunately
Or just bring the boom
hit the crusher with your meat hands
new update that adds brass knuckles for ogryn and hive scum
PLEASE
lol i'm not sure it would work for scum but i would love them on oggy
if i get anywhere close to the crusher the completely invisible one that's stacked up behind him will one shot me without me ever seeing him
the idea of a stimm addict just throwing hands is really funny
stop pressing S that lets them daisy chain, you need to first slam into them enough to get them to start spacing out to take up slots on you then you can start dancing with them
Tac axe is faster, more mobile, and more crit focused, with a bit more cleave innately
Combat axe is slower, higher on hit damage with less of a crit focus and basically no baked in cleave
you mean spamming negative dodges away with the revolver out wasn't the right move
i go sidways and around them forward usually... like circle dodge around them
crazy how the chainaxe exists
if there are alot of crushers i'll kind of do silly figure 8s looping around more then one to keep them swinging at air
like it gets hairy in havoc and if you have to do it alone for too long you probably need to back up just to reset once you start to lose control
but yeah
poison pocket sand can save you alot of trouble in those situations
yeah i try to save chem grenades for more chaotic situations and end up sleeping on them when its just a raid of crushers
honestly all 3 blitzes work fine but i take the blackouts because you get so many of them
so you can just use them super liberally against crushers and things
but they do no damage how can they be good 
make em do dmg with toxin explosion
lol they do good damage if you put tox on them, but even without that they knock over groups of crushers
which gives you free safety
their main problem is that they can struggle to knock over bulwarks if the bulwarks are already bracing from a shield hit
but other then that they are a free "press this button to get breathing room" button that recharges itself fast
the range is a bit small but instant stagger in a can is good, I just wish the regen on them didn't work weirdly
especially as a fallback that's stamina free that has range, though it feels hard to use outside point blank range
shout in a can
Just hear a scream trail off after the grenade goes off
i would use blinders if they had modifier nodes
for a while i felt the same but over time i've been able to nail things from a distance to help out friendlies who are netted as i get to them or just to stop them from taking a back hit
yeah, could be a bit better, but I can tell I'm not using them the best
lol i wouldn't argue with a small radius increase on the explosion 
because there are still moments were i'm like "wow that didn't hit them?"
its such a good weapon on the scum
try it
it might be one of my new mains lol
its fun when you're fast
not entirely
finally got the toughness penance, I'm gonna undo the build now but I th ink i'm gonna kinda miss the low cooldown instant toughness box playstyle
(I did)
getting 50% toughness regen instantly from the stim as well as from chem fortified and stacking both resistances was nice but I think a crate spam build would benefit more with something else
I really wonder how the hell you move this fast.
I've seen you move similarly on arbitrator
side dodge
daggers should be high mobility and I think stim is active so they probably have the dodge bonus there as well as extended dodges
zero fucks given in to do objective
Everyone kept dying and I barely took any health damage through the entire mission
When should I use it
I found I used it too much fighting enemies like crushers
the entire unclean ones have come
What's with the Shiv marks? III just seems entirely worse?
Ah. Okay. I thought so, just assumed I was missing something.
this sight alone would be enough for me to kill myself
I view them entirely how I view the different marks on the knife
most funny that there was a russian guy talking whatever nonsense by nearly everytime a teammate or himself goes down
i instantly mute people whenever i notice they talk so i wouldnt have to deal with that

III is very funny for light spam
but that
is about it
if i hear people screaming on vc while they keep dying, it is more motives for me to keep clutching while i am being spectated
aura farm for myself
i rarely hear people on vc
once just now i heard a guy say "get me up" in between trials waves (it was just me and another dude for so long we thought he was a bot)
i hate hearing other people unless i know them
it just makes me mad
this guy HATES his fellow human beings
autistic
if the voice im hearing isnt someone im already familiar
i want them extinguished
Remember that clutch I was doing when we were playing that one time in Havoc?
Side dodging carried me pretty much until that trapper basically forced me to tunnel it just to get eaten by the bonbon lol
Scum's side dodges are just insane in general but every class can do that to an extent. Just not to the extent that this class can.
ANIME CONVENTION AAAAAAAAAAAAAAAAAAAAAAAAAAAA
RAHHHHHHHHHHHHHHHHHHHHHH IM SCOOMINGGGGGGGGGGGGGGGGGGGGGGGGGGG
200% more damage for 30s
What the hell is surviving long enough for 30s to be necessary
Not even bosses last long in mortis lmaooo
Havoc 40 blue stimmed Rotten armor gang 
Too stronk, nerf mortis buffs
So blinder desperado
nah rocket launcher cus funny
wait does it?
I don’t know I heard someone here mention it
It does, deal fire dot
That or it was helldivers my memory is genuinely awful
feels like my game is chugging do yall got any performance mod suggestions
Go to push a burster and a poxwalker breaks my stamina :)))
Does anyone know why my crit chance with the revolver goes up 15.8% after I fire the first bullet?
Is that accurate?
Must be a bug with the mod... it's happening with nothing on the talent tree
Crucian blessing?
Revolver has innate crit chance
It just doesn't show until you're in an active attack animation
It's weird.
It has...15.8% crit chance?
also my shredder goes down 2% after the first bullet
me thinks this is a bug
I don't know the actual calculation but I do know revolver does have a decently packed crit chance from its crit bonus stat
And shredder going down is actually intentional
It's to keep crit strings in check
Same thing happens to the infantry autoguns
OHHHHH you're so right
the critical bonus stat
no wonder it's a weird amount
thank ya!
welcome
Shredder auto’s ranged attacks have -2% crit chance
Revolver’s ranged attack has up to +21% crit chance
is this ridiculous vertical recoil with the -recoil stim a known issue?
it doesnt always happen, only sometimes 
might also be a console or combat shotgun only thing
i've had it happen to me on pc
idk what causes it
but it seems like the recoil goes on the fritz trying to recenter
to where it just start flinging around everywhere
I've only ever seen it when I had the reduced recoil stim so I think it's related to that
and actually I think only with the stimm supply 
happens when you accidentially multi stack. the recoil reduction flows over and becomes exaggerated recoil
aaahhhh
that makes sense
so stimm supply recoil reduction then. just multi stacks the recoil reduction 
yeah. also happens when several scum have recoil reduction and you stack it that way. apparently FS never considered the possibility of values overflowing…

so if im running rashaad is adrenaline a good idea over chem dependency?
Yea
Rpg my beloved 
is there something screwy with Melk RNG curios?
spent like 4x the currency that I did with Arbites and still don't have a full set
that's just the Melk Guarantee at work
its random
I wish I was recording that
I just shot a dog 3 times in the face with a shotgun
not only did it not die
it didn't stagger once
and ate my ass
oh fatshark
i love abusing enemy ai behavior
cinema
#clankerlivesmatter
kruber sneaking into my darktide
is there away to turn off stimm supply efx?
mods
Why doesn’t this class get access to the bolter?
they said once we kick the stim habit we can have bolters
That’s gonna be hard
yeah 
I want to run desperado and the bolter 🙁
There’s one in pins
what guns do pickpocket hivescum (not desperado) builds like?
so far ive been using shredder, but i heard vraks iag is good
Every gun likes infinite ammo
well ofc
what guns work best as a primary tho
like this build is full ranged focus
im only using my knives if there isn't an elite in sight to kill
All of them
Full ranged focus and not running desperado?
stimm supply my goat
My fav is double barrel
Hab Dreyko should get a enemy spawn overhaul. This map is lacking enemies compared to newer/updated maps
If you run crit stims
heres what i'm running
You could do a funny manstopper build
Yes
wait that sounds fucking hilarious
i see KSG in thumbnail i'm hooked
wait thats not KSG
KRM
and this is a full ranged build?
yknow what fuck yeah can i get the tree
OH its in the video :3
The build is optimized for blight spreads btw
wait speedload deathspitter?
With the 1 point stim investment
blight spreads?
Havoc mod
ohhh
could I get a non havoc ver?
im still working on getting used to damnation lol
also no manstopper?
what about on a full crit stimm setup
I'd rather be around 50% for a manstopper build
if i'm running crit stimm can i run manstopper
ah fair
Plus I play alot different then most
Just know manstopper does get stopped by carapace
thats what boom bringer is for :3
Scab rager
ah fair
Scab ragers will eat all your cleave
what is base crit chance on shotty
It has no mod
Somewhere between 0-5
Dependency is lame
yknow what thats so real
this build will not hit 4 stacks
the way im setting it up
hm
chem dep or vulture's mark
vultures is more damage but chem dep is desperado spam
Chem probably would help a more mixed playstyle
Since it's melee and ranged
*the crit chance
The combat axe...why has noone told me it's this peak?
Were you born yesterday 🐴
Combat axe rocks ass with crits and headtaker
No, just never used it😭
I usually use the ones that look cool and that look like they can kick ass
Yeah, true
For example: usually the combat knife is an extreme skill gap away from being goated
But once youre over that gap
It starts to show itself
I was hooked at first but quickly realized that there are more fun choices for me
Yes it can chew everything
But armor is
Not fun to deal with with a ca
Its far too slow compared to something else, to ironically the taxe
I'm using it for brutal blugeons
What blesses would I want on the Rashad Caxe ?
I am looking at pins but don't really understand, could someone explain like I am 5 the difference between the needle pistol marls?
Mark2 is less single target tamage but more AoE explosion damage?
Mk6 more single target
MK2 crowd clear chems
As far someone explained to me few days ago
I still never find any use for alt fire on mk6
As I just mainly use for single target kills
Just a quick needle shot to most specials and elites and dead
Darktide is a love hate relationship i stg
Ive bought 40+ shivs at lvl 30
And none of them
Not one fucking shiv
Had 60 mobility
Fahhhhh
But ive rolled 2 perfect needlers now
Brutal momentum and headtaker
literally the only option
Ty
l,faooo lmaooo omaoo roflmaooo lmaoo lmfaoooooo brooo
have you tried idk just having more lucK????? LMFAOOOOO rofl
this is unusual to happen on public lobby
unc has gone insane
Botless?
yes
Interesting
Mostly ranged scab with rampage and needler surely does beautiful things 
so uh, im working on making an adrenaline build
should I take adrenaline assassin or adrenaline smiter?
The one for killing blows
How should i build my braced autogun
Hammers
????
Build one using hammers
Rotten armor for assignment level 1 seems like a rude awakening.
And a box of scraps
MEEEEEE
500 crushers
why yes i did lookup my characters name to see if anyone had mentioned it here 
incredibly based
Hello!! 👋
ok, from scum's arsenal what's straight up the top 2 ranged weapons against crushers
i say top 2 because i dont want to get stuck with the most unsatisfying needle gun ever
Its always the needle gun
k fine, anybody know if ranged damage up things work on the poison?
guess i'll get testing meanwhile
doesnt seem this does anythin
From my personal experience its seemingly that almost no damage blessing etc affects the needle pistol or its chem poison
this seems to work
ye 142 ticks -> 169 ticks
speedloader doesn't work unless you get lucky and kill with the very low damage shot itself
Correct
i don't have an AI mod in here, anybody know if this works
then again this shit only has 2 dodges not something i should be relying on
it works. it's only 3 seconds though so uptime leaves something to be desired
ill drop it to get the recoil and spread one
what's your ranged?
i'm swapping from braced revolver spam to needle spam because its not working as i go up in havoc
worked fine in havoc 20 is not working fine in havoc 30
recoil and spread doesnt seem useful for the needler to me
eh, I've mever had much issue personally. spreads not perfect, but it's plenty good enough and you can always ads to fix it
This is actually all damage, not just ranged
thanks fatshark
I always figured it was "all damage in 12.5 meters"
whats the dump stat on dual shivs?
needle pistol gets massively more accurate when crouching.
It also transitions there during a slide too
So you can shoot at the end of a slide and its super pinpoint accurate
Mobility
well it's all damage while ranged is equipped so for most players this description is plenty good enough
No, that one is all damage within 12.5m
You're thinking of the other one to the left of it
oh yeah I confused it. since wuick and deadly being all damage is so obviously everything imo 
Look, this is fatshark. If it was obvious what talents do it'd be boring. You need a little mystery and unexpected consequences in your life.
I want a build randomizer feature
you need a little hype and aura in the talents sometimes
honestly, most skills are well described, especially since devs arent gonna clarify most behind the scene mechanics because that often becomes obtuse
just gimme an advanced description button
we need it so scriers gaze gets a few more paragraphs
do other weapons have additional steps to weapon inspecting? i had no idea you could left click and start inspecting the mag
what
that is news to me
no hecking way
i dont think its a thing on all weapons, the dual auto pistols dont have it anyway
and then right clicking puts the mag back in
pretty cool, but had no idea this was even a thing 
looks like its at least an autogun thing, the braced auto also has it
this is photoshopped not real

inspecting the mag at low ammo, actually gives it low ammo
no way
its not an accurate low ammo, but still
vigilant auto has it
or wait maybe it is
since the mag has the 10 round mark
nevermind, i think the ammo counts do line up, at least until the magazines 'limit' of 40 or so
my 3 shot DBL disagreess
haaadroooon they're goofing your gun up agaain
which reminds me, need to get the new 3-barrel gun in witchfire
Any thoughts on if I should move the 5% crit node on the left? Maybe to Quick and Deadly?
Basic Shiv + Needle weapons.
Also wondering if I should drop things for Sweet Spot or Pickpocket.
I prefer the blackout grenades + pocket toxin so I can give up grenades to other players.
dual stubbies unlocked
How good are blackouts with toxin? Frag grenade equivalent?
(Note I just play Auric)
They aren't bad at all, I really enjoy getting to use them on almost every group of enemies since you regen them quickly. They aren't like a powerful Chem Grenade, but I think they work well to just soften up most groups of enemies during a match.
Also use them to get player revives while the enemies are stunned
Quick and Deadly is a global damage boost. You want that.
1 blackout can wipe out trash mobs over a period of time
ok chainaxe on scum is very fun
30% uptime 
now what blessings do you actually take on chainaxe, i assume just str as you dont rly give a shit about brittle or rending right
headtaker/slaughter for mark4
headtaker/slaughterer/thrust for mark12
yea makes sense, ty
does the chainaxe give a stack of adrenaline frenzy for every rev tick? or simply once per rev attack
once per attack
thats stupid
I agree, but that has been the problem with chain weapons since the beginning, so I guess I have just gotten used to it.
HT slaughterer on both marks
the two combined are pretty insane
no reason not to take both blessings
Is chain axe actually strong on Scum?
Like Rashad strong?
I finally reached havoc 30. And it was with scum.
Which mark?
I'm never joining a blight spreads modifier match again without a zealot, because scum stimm supply being the only corruption clear for the entire team in a manufactorum map resulted in too many premature deaths due to corruption vomit on the ground
I don't think it's necessary
Because remember the crate also makes you IMMUNE to the blight when you step on it
If your team is actually using it properly you can just go thru the mission as normal
The temporary corruption immunity only helps so much when you're forced to fight in narrow corridors, and the trash mobs keep turning into yellow puddles
Zealot doesn't provide that unfortunately
well the corruption immunity can be permanent not just temporary on scum
Zealot purity aura does passive corruption cleanse
And there are lapses between stimm supply drops
That's fine, but the issue with blight isn't the corruption itself it is how it chokes you into a bad position
Hive removes that
The only thing I'm grateful for
Is corruption immunity lets you ignore the temu twin brother's mines
I hate using box but the QoL box provides into blight means I use box
And there were too many times where they literally trapped us in elevators
Or those checkpoint rooms
I will never stop using the dual stub pistols, I love these fuckass weapons too much.
Only thing that pisses me off is the odd number of ammo for what is 2 guns
Does one just have a slightly smaller mag?
Going through a checkpoint, only to be greeted by the temu twins and 2 random monstrosities is the only thing I can never get used to.
lol, never noticed. that's mildly infuriating
At least tox spam kills the regular monstrosities quickly
one mag is a round short for reliability. they are 1911s after all
It is, regardless I am a twin stub pistol apologist
I like to call them the "random public party compentency test"
Oh?
DAPs 4 lyfe
Those are fun too
If the twins showing up the beginning of the level didn't wipe out your party, you'll make it through to the end.
oh my go to plan is usually to take melee twin, break off, and kill her myself
random havoc teammates are garbage, but they usually aren't "die to ranged twin" garbage
The way you fix hive scums terrible twins/captin kill time is just become a door kill master
Cries in completely door-less maps, bereft of such modern wonders
There was also a time I was in the cooling rods mission in manufactorum, and in spite of a prompt, the door... Never closed.
It just remained completely open
at least we take the shields down fast?
Trueee lol
Then a time when 3/4s of the entire party was literally locked behind an elevator door
Elevator door only ever opened when a mutant was trying to get through it
Tox go brrrt
And it took us a few minutes to figure that out
At first, the elevator was closed, and right before it opened, the mutant stood behind it and it opened on its own- Then closed shortly after like it was a spawn door.
Terrible kill time compared to what exactly
Like what's your metric here
||noob metric||
lol yes I was super serious about door killer hive scum concept
Look, I see some of the most god awful takes in the world in this chat daily so
I gotta make sure
ogryn vet scum psyker was the smoothest twins kill i ever had, bubble + crate just nullifies the ranged twin completely and then we killed the melee twin basically instantly after popping the shield thanks to skullcrusher + focus target
and there's no chance of it going wrong because taunt ogryn can just hold the melee twin completely still while everyone else breaks the shield
actually i bet shroudfield thunder hammer would've been even faster - idk if it can oneshot twins because iirc they have some damage cap on them, but it should stil be extremely fast
12s a bit better
Hot take, pure dps output isnt the only or even most important parameter of a player performance because darktide is a team effort and not fucking up (like shooting poxbursters infront of your teammates) and proper enemy selection and map placements are just as If not even more important than pure dps.
Because its completley irrelevant of you did 50k damage on a horde If you fail to kill the trapper that bamboozled your entire team
Something something but the scoreboard says I have the biggest number so everyone else sucks
green circle chasers from VT2 be like
"not enough dps" is a very easy way to lose, but there are many other ways that you can also lose (like barrels...)
i fucking love crackhead stim addict stabbing wildly and gunning people down with dual uzis
very fun archetype
unfortunately I just maxed out my mastery of shivs and uzis so I guess I'll swap to some different weapons
either gunslinger w/ crowbar and dual pistols or chem-pilled toxin-maxxer
I ended up using the Macs the entire first day till I hit 30 tbh
one of the best guns with which to kill people at point blank
team effort?
What the fuck is a team Orcka
We're 4 people all trying to outcompete eachother for damage
chat how good is the dual stub pistols
Im a console veteran
It has style.
That's uh... About it.
they're fine but disappointing... you spend half the game reloading
whenever I use dual stubbies, I have to use it with Ammo Jack no matter the actual build, just because only 14 bullets per full clip is too little...
They are a choice...
Thats all i can say....
it has so much aura i basically only use them
it is fun gun, and two of them make for double the fun!
they are perfectly capable guns in auric.
So where did a bunch of gangsters get an actual functioning missile launcher
back alley, turns out you can just ask for one.
swaggers lost stash
So far which personality you folks are enjoying the most and would recommend to have?
you can change it, dont sweat about getting locked into a “bad” one
They're fun in a crit build
Yeah but wanted to know opinions, I usually have issues focusing on the banter while fighting (I know it's happening but my brain is to focused on headshoting the trapper) so it's hard to figure which I would like the most
do you really think its hard for them to acquire one?
or maybe even put one together
here on brazil we have drug dealers getting found having american military grade stuff
Fair enoygh
Holy fuck what
how do you think these get here?
corrupt politicans into arms and drug deals
powerful cartels and mafias who do trades
this stuff gets here from colombia or even the US itself
not hard to think the IoM is extremely corrupt or the gangsters couldve just stolen from the moebian 6 or even from the rejects
lol
Hive scum: to close to home
Damn
That sucks bro
True
i dont live on the states where shit is bad mine is pretty fucking boring which im grateful as fuck
i pretty much live in the rural areas of brazil
Thats good at least
the dual stubs are good
Shredder vs twin pistols vs dual stubbers the duel of the century
Wanted to show off my favorite build. uses combat shotgun and shivs. I recently dropped a few talents to grab extra blitz and sample collector, but not sure if I'll keep it like that. open to commentary but I dont plan on changing much since it's fun and has gotten me through havoc quite well so far 
im feeling the aura as i run doing tricks with them
real hype moments
bro i tried rashaad and i think yall are capping, what makes it so good
damage and cleave
for havoc 40?
yes
even with that slow ass attack rate ?
yes
i never really got rashad myself either lol
rashaad is the combat axe right
ah gotcha i much prefer the tac axe mk4
beyond that jfc i wanna die
not really a fan of the darktide axes so far
im using a chem dependency rampage build for context
(i think thats the blue one)
are you using brutal momentum and headtaker?
yeah, doesnt feel good even still
same. never used them outside the meat grinder
What im running into isnt necessarily the damage its the attack speed being so awful
i mean you can try AS stimm and swift endurance
adrenaline frenzy too
i dont think caxe really needs crit from chem dep too much? unsure
I think it benefits somehow
You want adren frenzy for Rashad for sure
damn
if i am using hyper critical, would precog be better or should i use flesh tearer
I've used hyper crit with flesh tearer for some time now
bleed is still ~20% of my DoT damage
with the other 80% being chem tox
I just wish the clip was like double the size. I know people poop on the dmg but I’ll be honest the dps is really only limited but having to reload so often
im not having problem with neither tbh
the mag economy is pretty bad
The game is fine with autoguns having 70 rounds of ammo in a boxmag, but both the dual uzis and dual pistols somehow have closer to realistic magazine sizes
Depends on the difficulty and quality of players you’re with
If you’re with good players in highest diff, the stubs will fall off hard unfortunately
The stubs are
It’s mid but doable
Okay™
They're a very mid gun on a class with desperado enabled Macs and whatever the fuck is going on with Needler
I'd prefer more damage or maybe better crits
I want the spin shot to be better.
I agree
It is inexcusably inconsistent
bleh im having a blast with them atm in auric
You can use anything on auric tbf
Anything is viable in aurics
imo they should make the stubs have armor pen or something or be better at dealing with armored targets to make it stand out more from its brother the auto pistols
Desp Macs actually trivializes auric so hard
I’m interested to try it in havocs
desp macs?
Its eh rn with rot
The DAPs, dual auto pistols, and the left tree ability
ah
I imagine crushers are annoying
But everything else should be fine, no?
Kinda funny though
They dropped a new class with desperado being a fun build
Then casually dropped rotten back into havoc rotation
Like 2 weeks later
I stopped playing DT again
Cause the modifiers for havoc mean I'm using shit i just do not find fun
Box trivializes Blight for the whole team
Needler trivializes rot armor
But gonna be playing bf6 mainly in the meantime then some sm2 I guess
Bf6 and sm2 for me
box as in stimm supply?
is being able to pop stim then box after intended btw
I don't think so
Yes. Getting the benefits of the stimm twice by doing that? I dunno.
Yeah, the box isn't intended to copy your stimm if it's still regenerating. But an unstimm'd box will still give the corruption immunity and corruption cleanse.
i also noticed if my stim is back up before my box and i pop stim it instantly gives me box
Stimm and Box defo still interacting in unintended ways I think
Because you probably have practiced deployment
i wish she would stimm my box and interact with it in unintended ways 😔
ah you're totally right that flew past my brain
throwing out a random dmg number as good is weird
idk just compare it to your team's damage
is your damage the lowest, when using a dps ability? then your damage is bad
is your damage the highest or among the highest in the team when using the dps ability? your damage is good
yeah lets start by making it not have a directly inferior crit boost stat to the other weapons that have it
by doubling the crit damage and crit chance the stat provides :)
Concurred and agreed
just make them spin more
revolver critical bonus stat
There's gotta be a better way of using stimms than making ults more ult-y
damn only .12% extra crit smh
Yeah because there is a subnode for the box that resets the cooldown when the stimm is off cooldown
People don't notice it because there isn't a timer for the stimms
But they are a different cooldown to the ability
YIKES
What's the difference between the two needle gun marks?
II special attack makes things explode into tox and applies stacks to stuff around em
in the first pins
Mk 6 is better
I use it when ability is on cooldown
particularly rampage
I forgot pins existed
VI special attack explodes and staggers and does some flat damage
Trust don't question it
If you only whip it for Caparace it's better that mk? Or are you misinformation spreading?
Yeah cuz for a desperado build I'll max out reload speed and inject when I use the ult to get the most use out of the ability but I feel like building a stimm for when you Aren't ulting is the intended use
Yes
I KNEW IT
It's better in almost every scenario except for trash hordes
there's multiple uses tbh. it's quite versatile. could also use no stim at all
what enemies count as human sized?
Yes
non-ogryn non-boss
to my knowledge
mutants?
not sure
Mutants just go to the gym
Iirc most everything that isn't a mutant, ogryn, or bosses
What enemies can brittleness affect outside of carapace/flak?
Maniac, unyield
So even those shirtless cult ragers?
Awesome
just insta kill them and problem solved
the main thing brittlness is good for is carapace. that's it.
and maybe h40 bosses?
rending too. didnt think rending would be worthwhile on unuielding enemies but 100% rending nearly doubled my shiv damage on unyielding 
I don't use the right side of the tree very much but when I build around it I take bonesaw since I'm already DoTmaxxing
rending is different
and basically better tbh
so wait, everything that's not infested/unarmoured is affected by rending/brittleness buffs?! I thought it was just flak/carapace...
yeah
what's different about rending other than who gets the buff? my understanding is that rending bypasses a portion of armor for your weapon while brittleness allows all attacks to bypass a portion of armor against that enemy. difference of being applied to attack or enemy. is this wrong?
anything that is not an ogryn or a monstrosity. so yes, mutants and hounds count.
that is infact the difference
1:1 it's the same effect, but the fact that it's a buff to you rather than a debuff on one specific enemy like brittleness makes a huge difference
it means you don't need to waste time stacking brittleness
cool then for the purposes of the conversation, rending was functionally identical 
nope
one of the big issues with brittleness is that you need to stack it first
so yes technically most enemies are impacted
BUT we werent talking about stacking it
but most enemies are also going to be dead
if you hit them multiple times
to stack brittleness
I know the differences and shortcomings
like uncanny strike is great because it's just instantly there
they werent relevant to the topic because the topic was what armor types it applies to
but if it were applying brittleness, it wouldn't be so good
unless it applied 40% on the first hit or something stupid like that
helbore brittleness blessing be like
and nobody uses it because turns out the helbores usually just kill what you shoot with them
didn't sound like it, but ok
I explained the difference. it wasnt relevant to the specific context I mentioned rending in
which was in the broader context of a discussion about brittleness
You'd think they could call it armor piercing and strip armor or something straightforward
Ok but why do you care about brittle?
Rending is a 40k tabletop term
and I mentioned rending because rending can reach 100% armor penetration, which I used to make clear that armor bypass is good against unyielding. ij that context the difference between rending and brittleness didnt matter 
Removing armor from big guys for my team seems helpful and good
Same reason power is called strength iirc
yeah i mean this is why i was explaining it
exactly the reason why
Ah. Eh, still
Talk to GW about it
and why wounds are called wounds
Please don't
Why's that
yeah but the scuffed thing about it is the best sources of brittleness are usually on single target weapons that already demolish carapace
brittleness is ok but extremely overrated for the reasons i explain above
ogryn push brittleness is v good tho
Because if you are going right side bonesaw, you can't put the dots and brittle at the same time
I see..
yeah and saw brittleness is strictly for crushers basically
I haven't used much of the right side but I'd run bonesaw n needle
It's also not good on boss because there is more value on stacking the dots than the brittle
chem tox good against captain shields?
Brittleness seems helpful with inferno staff
Yes, but so does dot
Which is strange
Lmao
they didn't want scum to just melt captains through their shields
it's weird thematically but makes sense gameplay wise
How come sometimes dot ticks on captain HP when shield is up?
bleed does
So the dot doesn't hurt their health but it slowly chips at the shield
oh you meant in combination with brittleness it could be. if shield is affected. I see 
Til, thanks
But what's interesting is when the shield pops they instantly get 30 stacks of damage
bleed cannot be applied to captain shields, but will damage them through it while applied
There's a difference in intended playstyle between chastise zealot and carnage scum but I couldn't give you the specifics
fury zealot focuses on short cooldown quick bursts of damage while rampage scum has a much longer window of burst damage and longer downtime

for playstyle, scum is more dodgy. otherwise depends more on the weapon than the build, especially for Zealot. for scum some depends more on what skills you take in the bottom trees
lots of overlap though for sure
Gotcha
Ah good to be back home and playing dorktide
path of exile has consumed me once again so no dorktide for me :(
What blessings do you recommend for shivs (Vulture's build)?
uncanny riposte is my default on all builds
Carapace + Flak too?
i do uncanny and precog
I also prefer precog for damage shivs on scum
yessir
i'd prob go carayielding, but caraflak is fine too
idk about precog
i think it has less value with hypercrit
so it's really only for crushers and some bosses
how is bolt pistol with desperado?
Aaaand... Dual autopistols? Blaze + Speedload?
yeah for desp blaze/speedload
explosive bistol? good. original bistol? don't bother
gotcha
I've been trying the vraks (old columnus for us old timers) and it's pretty good but mobility wise... Meh, prefer autopistols
iag do be pretty dang good
vraks is very strong yeah
im seeing why yall like rashaad now, its the steady pacing
Is needle any worth on desperado builds?
i guess my adhd ass cant handle slow and steady
definitely works, but i hope you really really really like reloading 
I LOOOVE reloading, specially spending the whole game doing it
you'll prob like it then lol
Not ever gonna touch that shit, lmao
you should try double barrel desperado 
Is that worse than needle reloading?
I guess it is
Probably my least favourite gun in the whole game
Probably my least favourite weapon
well the reload is faster at least
but you do have 3 shots max before reloading lol
tried needle and while it can kill a crusher in a couple seconds
it also kills ANything in a couple seconds
I'ts why I use both barrels lmfao
including things that usually die in 0 seconds
so it ends up making it so i can't hold a backline for example, even with infinite ammo ult spam
whatevers in front eats the needles and dies after the swarm moves further in
loop until surrounded
so for now braced revolver actually back to being the best seeming choice
fun fact about that gun
It can't consistently one shot poxwalkers!
ye well im shooting 6 bullets every 3 seconds it doesnt need to
i do not like that mk at all
yeah i agree in most video games fan hammer pistols are pretty sweet
in this game it just does not feel good
do yall use rampage with rashaad or would stim supply be a good play ?
Which IAG is the good one now? Is it not the columus anymore?
Vraks
ty
Np
Either is fine, rampage is the more fun version imo
Pretty much as long as you have hyper violence Rashad will go crazy
so hyper violence ? and im aiming for havoc 40 build
Either or. But you do have to be aware that you'll never get the kinda output that rampage can do with supply
But hyperviolence is pretty much the real requirement for Rashad to shine
why not going taxe instead rashad? (I love rashad btw)
Taxe works just fine too
when do you decide to go hyper crit or violence when picking a melee
If little to no melee investment, hypercrit
If a lot of melee investment, hyperviolence
Unless you're playing shivs or knife yeah
Yeah like it’s also somewhat weapon dependent
I wouldn’t bother with hypercritical on something that isn’t stacking a ton of crit chance
I like both on the taxe. In the minority there though
You can do some pretty funny stuff with it
Yeah if it were in between ttk of needle pistol and uzis on carapace I think that would be a decent niche
Stuff just dies fast, dies faster when I can build some H-V, but dies fast even when I can't. Preferable to me over building to some theoretical max H-V on a elite pack.
Tbh even knife and shivs benefit heavily from violence with enough melee investment
Works at auric, H-V stacking is probably more important in havoc where it falls off naturally less
Its mostly 1 tap chaining though
Which is real rough if you miss
would love to see it be given a niche
Nah, with enough cleave, hyperviolence is very abusable with those two
Any melee weapon in general with enough cleave can abuse hyperviolence since its function allows you to circumvent cleave distribution
Already got 3 17% toughness on my scum
It's why the axes with BM in particularly are ridiculously strong.
bm? sorry not very familiar with the acronyms
Brutal Momentum. That one confused me too. Used to people calling it bromentum
Were you using the alt fire on the mk2? It spreads toxin on kills
Brutal Momentum
Not saying it can’t still happen but it should be greatly mitigated
From the design I think it’s supposed to be a special sniping tool for melee builds but needle pistol, revolver and bolt pistol do the job better
goog my tac axe had headtaker and shred maybe i should try brutal momentum
So it would be cool if they would make it a decent alternative to dap for desperado and hybrid builds
BM makes it a monster
Use tac on Vet 😈
ooo true
scum and veteran are my favourite classes :D
using headtaker/bm and unyielding/flak on my mk4 taxe
needle will do the carapace job 
ye always
tested and the single target dot isn't much better than the aoe dot
so always using the explosion one
despite the aoeing its just too slow acting
works OK in trash mobs but those i can just melee anyway
Bruiser oneshots
I don't think the mk7 is one-shotting bruisers even with unarmoured
I can't get it to happen. Maybe it would with headtaker
What are you running over headtaker
Back and forth with shred, given the hypercrit one-shots on ragers, shotgunners, and gunners
are you also running hv
Yeah, but testing for cold hits
Don't run both hyperviolence and hypercrit
I thought we at one point agreed that running both was a good idea?
yeah i mean the counter-synergy really isn't that bad
Shouldn't both be adding value? I understand running both reduces the marginal benefit of HV, but they only partially overlap in their activation
i think while they do conflict the benefit still outweighs it so taking both works out lol
do you guys take sweet spot on rampage builds
i see
4 is probably the worst
what, the mk4 taxe? or do you mean some other melee?
mk4 tacaxe can struggle to hit break points and benefits less from BM
Played field impov vet with rocket scum and two staff psykers....
EVERYTHING IS BETTER WITH ROCKETS

Almost as fun as ammo crate big boom ogryn nade cheese

ew
They are pretty much standard issue still for like every military and paramilitary force in the Imperium and still produced in factories...
Also there are several guard regiments stationed on atoma....
I dont think its difficult for the cartells to nick a few
And technically grenades/rockets and such are supplied by the morningstar and thus they probably come fresh of the forge world thats been hinted at in the dialogue with which hadron is in contact
I personally don't HV/HC because it can cut your ridiculous infinite HV scaling short, but outside of that it just helps HC proc more
hv actually doesnt have infinite scaling
it doesnt scale from itself and if your next overkill isnt bigger than previous one it will disable itself
I put flak carapace. but I run it with a cara unyielding needler
Im using the same type of needle gun with it, thanks!
hive scum have access to so called ‘repurposed’ weapons. means they straight up stole em from manufactoria or pdf stockpiles
People here not realizing the Conclave has a lot more resources than just some low tier crime gang
Think about how we perceive the word "Cartel"
Modern cartels have their own military forces.
there is no scenario in which HV adds a tangible benefit for HC and HC delays HV. they do not profit off each other and it’s just a waste of talent points. the anti-synergy is indeed not that bad but we look at like a 5% case where HC covers for what HV wouldn’t cover. it’s also extremely depending on the weapon. shivs profit off HC more while axes and hsword profit off HV. Rampage wants HV, desperado and supply both make HC shine more in comparison.
ive been trying to refine/settle on a melee rampage build intended for h40, can you guys help me out? Its missing 1 point What should I spend the last point on/would you change anything? Red are what im thinking for the last point.
Blue is me considering going for weakpoint dmg on the daggers instead of pickpocket - worth on shivs?
What should I do with my stimms? full cooldown? Str + rending or finesse?
should i consider picking up HC over hv?
we have no idea how far the influence of the cartels reach. but we do know that for example necromunda gangs have all kinds of sources for equipment.
That's not entirely correct. HV can infact provide some benefit for HC, like in the case of a mixed horde where you might end up cleaving through one target to hit the other that may have higher health. That extra flat damage can result in hitting the breakpoint to proc HC.
Now, whether it's worth investing two points for, is another matter entirely. Especially since HV can benefit HC but HC can't benefit HV at all.
It's really down to if you want better mixed horde clear with a weapon that can crit at the cost of having that HV applied to bigger targets.
Which is a pretty decent downside to consider.
in any halfway functional build HV by itself makes you oneshot the targets that you would hypothetically soften for HC. I get the rationale, it’s just not something that happens often enough to make it worthwhile
Believe it or not, high havoc does kinda change how this plays out.
But that's high havoc.
Not really applicable to regular game play.
Most discussion seems to focus on the value of any (anti-)synergy between HC and HV, which should be small compared to the value of the talents themselves. Mk7 tacaxe can HC a number of elites and muties without needing to build HV first; caxe benefits minimally from HC
I am talking high havoc specifically. anything below makes the difference between the choices extremely marginal.
Idk man like, I could definitely feel some more consistency in the horde clear with the runs I used both on. But, I did also notice that the damage wouldn't transfer over to ogryn targets as consistently and that's what convinced me it wasn't the choice for me.
I personally don't think it's worth having both.
yeah. when we talk visibility alone then HV is a bad talent period.
But I can see why someone would do it.
I ended up taking HC and simply softening bigger targets with ranged/toxin.
It's a "if it works for you, it works for you" kinda deal
It cant hc muties
if you take both you are for sure skipping at least 1 good damage node for it instead and that 1 damage node will have more value than having both allocated
Theyre not human sized
for either hc alone or hv alone
I thought I saw it activate while testing earlier, but it might've been a regular one-shot
when did mutants stop being human sized ?
Yeah personally I would just try to invest in more raw damage
Erm
It works on mutants I'm pretty sure.
That's actually one of the biggest selling points of the node to me lmao
Are you referring to a specific node here?
no, just melee scum having shitton of good damage nodes on tree
Maybe im delusional then
I'm pretty sure it works; let me post a clip
But either way I still think hv on taxe blows hc out of the water for multiple reasons
I am pretty sure what is excluded is ogryns and monstrosities/DH anything else should work.
Well yeah bromentum weapons with hv always outperform hc
Well, actually.
I guess if you have like
No melee investment
Like at all
Hc may have an edge but
Eh
btw when exactly does hc proc on rip attacks?
Hv also applies to attacks that have hit cleave damage cap, like taxe heavies and pas
Which youll hit more often than any other class cuz of all the power and cleave you get
Do you mean (HV > HC) or (HV > HV + HC)?
Both
Yeah I was mentioning that earlier when someone mentioned shivs or knife not being great picks for hv
Hive scum's cleave talents make that a lot more shaky of an assessment
I am personally quite partial to HC on shivs over HV
I think they have their own reasons for being good with it
High damage attacks with fast attack speed means you can capitalize on the 1s timer easily
but I run it on a supply build. not rampage.
Since cleave distribution don't matter much when you're getting a sudden burst of flat damage
i like hc on shivs when not going rampage
If supply, hc unless you're like, strength maxing with adrenaline maybe
Exactly
Which is why hv is so good for weapons with cleave caps
Ie taxe, chainaxe
Otherwise, I'd go hv with rampage
By the way, this is honestly a pretty decent setup. Been having fun with it.