#hivescum-class
1 messages · Page 181 of 1
Would be nice, but probably inflict the carpal tunnel debuff 
sah, I can only click so fast, sah!
25% melee damage boost is massive but whatever
I feel like in general you'd not miss them as much as other classes if you didn't pick them up, compared to burst limit, veteran marking, empowered psionics, etc
I ironically enjoy adrenaline on supply builds more than rampage
I’ve already killed a controller and mouse on this game
Slab you need to get the auto swing mod
Because the extra attack speed and damage is actually very valuable to offset not having the more offensive abilities
And stacks well with damage or speed stimms
This tree is kinda ass backwards if I'll be real
I think it actually provides decent benefits, but with all the other buffs during rampage it’s like a 5% dmg buff
The more I use it the less I like it
I was running it with it while doing chem stuff it feels like one of the most active keystones in the game
Cole said he thinks even tho the class came out they need a full rework on the tree
not saying it isnt, but it also never is 1 pointer bceause of the mandatory tax nodes
And tbh I agree
the cooldown reduction on dependancy doesn't matter that mcuh in a chem build unless you build with the talent to refresh the cooldown when the stim refreshes so you can place an unupgraded crate and then a good one after that to spread poison, so you end up only caring about the crit and toughness stuff
Chem dep should be stimm cdr
and the keystone is just boring
Not a soul is changing my mind about that.
the tax node is literally just 20s uptime which allow permanent uptime in combat
and that is nice, getting like 20% flat crit rate is really nice and I enjoy the mini shout when placing my crate down
all of scum keystone spend 1-2 point to make them way better
dependancy just feels built around the crate instantly putting the stim on cooldown so you can use the effect of the stim to help reduce its cooldown
nah it's just smiter
The fun part is that you can get the full benefits of the stim create even if your stim is on cooldown
20s not rly needed
thought when I do one dependency I do run it with the node to get 4 stacks and I do feel the duration reduction of the stacks
it is needed when you're bossing though
It should give the character dry mouth at full stacks
when they're focusing on you you're not building up stack
currently assumed to be a bug
You should be choosing between smiter or 20s tbh
20 isn't needed but I feel like of the 4 uptime nodes, its by far the best
but just use 75s stim for double crate
Both together aren't really needed
me when rotten armor
the extra 2 second on the base stack is pretty much worthless and I feel like the base stack gain is good enough to make the other two not needed, even if they removed the downside
smiter and the other one help build stack faster
while the extra 2 seconds on stack just make it go down slower
which is never happening in combat
also doesn't help you build stack faster either
which I feel you just don't need, the 20 second node should be giving you like 100% up time in the middle of a fight
its slower than smiter but it still build up fast and help you maintain adrenaline when bossing + rotten armor wave
you can easily combined both durations and both stack nodes into 2 nodes that give both effects
I’m kinda hoping they keep it. I don’t think it breaks the class or balance or anything
also remember that adrenaline build up PER hit so it not that much slower
I still don't think rampage deserves a debuff on it
you should be making alot of hits and crits
Back when it was 150% extra damage yes rampage deserved a debuff but in its current state I agree
getting 75% damage, 50% cleave, 20% attack speed, and 25% damage resistance for free in the middle of a fight is good so I get it
but they could either erduce the debuff a bit or make it a bit stronger
only part I think can use an adjustment is the stamina drain
maybe drain 50% instead of 100%
I think hive scum should be flushed down the toilet like a poo
I think we should buff desperado like 2 or 3 times every patch
50 percent rending on desperado
I think you should get pregnant
Change the name to Scrier’s Desperado
let desperado instantly apply the stim to yourself when you pop it, honestly you could maybe make that a baseline ability in dependancy
Disrupt desperado
I think desperado is pretty balanced, wish the second node of the ability was better though.
Duelling desperado
5 seconds off isn't much but you can cycle it enough for it to end up giving you extra desperados overall, though pickpocket does lower the appeal a bit
Pickpocket is broken we all can agree right
Wouldn't make much sense thematicly
I mean
i had fun with desperado and the AOE bolt pistol, it didn't feel the most effective but it was fun to spam and sorta bully trash
I mean we're on inquisition payroll
Pickpocket should return 100% ammo but arbitrators can friendly fire you
What's stopping us stealing the bolters I mean get armed with them
Orlock get bolters iirc?
Orlock got bolters ye
James
Nah, it’s fine
James the Killjoy how could I forget >:(
Fucking james
they could add like a 30/60 second cooldown to pickpocket and make it require a melee kill and it would still be nuts
Hate that guy
Honestly it’s funny after all the bellyaching about infinite ammo vet we got pickpocket scum
Meanwhile Shocktrooper and Psyker staffs existing
Desperado is old ES coded too
The auto reload+"damage resistance"
Vet also had grenade Regen on aura though
as well as passive grenades too
You see, Shocktrooper has condition of needing a crit and psykers get peril
Us? We get infinite ammo with no downsides
Shocktrooper locks you into lasweapons too
Nah shocktrooper has no downsides tbh
There is a downside
Its just las dependant
You are a hivescum lmao
Oh no, not the peril. Oh wait I can stay at 100% all day with Scriers, or just Vent every 8 seconds. Scary peril 
Does heavy sword or devil claw use heavy attacks more often for horde clear
That is an upside
Heavy sword is like all heavies
Itadakimasu bismillah
Unless it's mk7
Shocktrooper ain't even comparable since it's only las weapons and every knows psyker is busted.
as much as I like my purge staff, it hard to compare to the output of unlimited ammo dual autos
Doesn't mean the other busted thing doesn't need work either.
Thats a terrible way to look at balancing lol
I recently played a couple of mish as psyker again. Managed to blow myself up once. Was kinda proud.
Yea and scum has mostly mediocre ranged options (outside of IAG). The las options are arguably more meta.
it costs 3 points
that's a very significant downside
I liked the moment when some arbitrator on my team realised I had infinite ammo on my viag5 so he injected me with speedy stim before we existed the elevator
By las options you mean helbore and recon
Have you seen a vraks desperado build
Mixed with my speed hive stim I just had triple the dakka for free
Las pistol is pretty strong with an auto fire mod, even infantry is fine on a melee guy who pulls out the gun to pop gunners/specials.
Okay, pickpocket costs 4 on most builds
The funny thing is
And shocktroop requires you to severely harm your melee prowess to viably use it.
While pickpocket
nah, 1~2
Pickpocket builds also run vurture
Hypercrit
So like
Is right there.
and the 2 u get are also extremely strong
pickpocket is infinite ammo without being weapon dependent
Next to it.
Ime you run pick with everything
Cause the value is too good
I think Chem dependency is better than vultures lol
chem dependency is better. period.
It's not a harsh investment to take pickpocket like it is to take shocktroop.
Not even close.
Infantry las is…meh imo
I just take pickpocket on any build that I wanna shoot a lot like iags, brautos, dual uzis, double barrel
i love the light infantry las alot, solid hipfire with still good ADS
i never cared for the heavier varients
I just wish shooting down sight with ilas didn't feel like crap
I love the green ilas
The blue one?
I had some fun in havoc with it
the one with the folding stock
Ahhh the one pretending to be a Recon Lasgun
Honestly another thing that does make pickpocket even more busted really
Is that hypercrit is next to it.
I wish it wasn’t crap for all of them ngl. Can’t even see the enemies in my sight area 
So you don't even have to sacrifice melee potential that much to have infinite ammo
Idk I love the ilas sights
Is there a mod that reduces muzzle flash? Especially the Las weapons
Move hyper crit to the right side then. Replace it with one of the shitty perks from that side 
At most, you just won't be able to run blackouts as efficiently because of hypercrit interfering with its on kill regen
Should make a class with 95% crit chance but the mandatory tax node at the top of the tree is the inverse of hypercritical
New tech priest ideas
I want a class where I am 1:1 the same as a pox walker
on god the no sight mod need to work again
Dude I will be cackling if we get an admech and it’s hot garbo
Nerfing yourself because inventing meta is inventing something new and it's against omnissiah dogma
After arb and scum? Yeah I will too
Inb4 admech has infinite ammo too
I'm imagining the Admech can autocomplete Scan and Puzzle missions
Gunlugger in shambles
Get Ogryn a Cannon, Ogryns love Cannons
Sorry big man you get limited ammo
would be cool if you could carry 2 primaries or something lol
Lascannon imagine
Two primaries AND NO RANGED OPTION
slap em with the arms
bap bap bap
The only pickpocket nerf I’d accept is simply giving it to Ogryn alongside Desperado 
Turn Ogryn into an Ork and make him believe he still has ammo
they'll probably timegate it or something
like 30 secs cooldown
Invention is heresy.
Yes exactly
I want Techpriest to further make Exe Stance Vet more useless
Clearly you haven't seen ES plasma or bolter vet
If scum loses infinite ammo then I’ll play smite only Psyker so melee players can’t have any fun either 
Aka what the fuck is cover/walls
I was hoping that Ogryn was going to get an ult that acted like clockwork dwarf in verm 2 being a gun with overheat instead of ammo but I can imagine that for an admech
Tech priest comes with innate golden toughness
With a twist
He can't regen it
So everyone will die trying to play it, like Hive Scum. Perfect 
Techpriest has no health cause flesh is weak, only toughness
I wonder if techpriest will be vet or zealot
It’ll be Vet, funny guns and a big power axe
I know true reason why tech priest isn't getting added
That means Hadron has to be noce to them as a servant of omnissiah
it will be either, depending on the protocols you select as it’s unique class mechanic
I think more than anything I want a class that plays a bit like Heinrix from rogue trader or that inquision psyker lady from dawn of war retribution, a physical brawler that uses their psyker stuff to augment them in combat, biomancy stuff
having some of their trees borrow from grail knight and warrior priest from verm 2
hah, I just realized that, with vulture's dodge, scum is darktide's first class with a built-in invuln save
Zealot until death?
Omg true
invincibility, but invuln saves are usually 'always on' in the tabletop iirc.
I see
whereas that's a little more like the necron 'not dead' thing
I don't tabletop
it's been years and years since I have tbh
who knows what they've added in the meantime
Me, a hive scum, tanking emperor class titan plasma cannon because vulture dodge was active
nooo clue
Psyker ranged dodge on crit talent 
according to reddit it's gonezo
'Feel no Pain is the name of a now defunct ability from before 8th.'
that's ranged only though. Vodge is everything but crusher overheads and environmental damage, right?
Vulture’s dodge is just melee
You need desperado for the ranged part
Oh my god I just realised
Those are redditors, they don't know anything
Remember that old debate if darktide strike team could or could not take down a space marine
actually the very next redditor knew something, I shoulda kept reading
"In 10ed, Feel No Pain X+ is a coined term in core rules again. For every suffered damage from a wound (including mortal wounds!), you'd roll a 1D6, with successes preventing the damage resulting from it."
Silly debate that comes up every month or so lmao
Me, a crackhead hive scum, tanking two mags of astartes bolt fire with no issue (I popped desperado)
The only way it realistically happens is an Ogryn trying to hold the space marine while the Vet unloads plasma
(They still all die)
honestly, based on how we perform in-game, a havoc level DT squad is at least 500 points of named characters, and fully capable of carving and ugly swathe of damage across a battlefield.
Ive killed enough space marines in the FFG games to know we could
A well placed plasma shot would do it
One could argue we're still bunch if guys in hive city taking out cultist but at this point we've literally had been sent on frontlines to storm a fucking fortress
With leman russ support of course but like
That's 1 tank and 4 crackheads
yeah, the fact that we get access to heavy weapons like flamers and plasma, let alone force and power weapons means we'd be fully capable of killing marines, if the minis game is the yardstick
lots of marines
The theory I’ve seen is that Khorne is buffing the rejects to fuck with Nurgle
force/power weapons are dangerous af
Also krak grenades
there's your vehicle damage
One krak is one dead marine
Cheeky brainburst, plasma dump, krak nades, ogryn throwing hands…lots of options
and the zook is more powerful than the kraks, so that's your rocket launcher
Honestly one strike team of 4 crackheads might not cut it
But who said inquisition is gonna send just 4 people
we could definitely take on ie plague marines as bosses. this is all about keeping the focus away from the poster boys.
the only thing working against the rejects is durability, really. And scum gets an invuln save!
Hell a zealot could defo just jam his relic blade into an SM where the sun don’t shine
in tabletop terms, based on our level of power, we could take on squads of chaos marines. Wouldn't be easy, but we'd get kills if we worked around their abilities
in-game, I doubt we'll see it
it's kind of hilarious to me that the RBs are mediocre against armor
reminder that in sm2 a single shot from a bolt pistol explodes the human into literal dust
they should carve it up
It's all cool speculation but DT not having space marines at all is a major upside
Remember
We do that all the time to cultists
gibbing a cultist is about what a round from a bolter would do
Reminder we are based on a dark heresy party, it would suck to get shot but it probably wouldn't pulp you
they're powerful, but they're a base weapon for astartes
But bolter is a bolter
Basically an elite Darktide team could take down a Space Marine with a decent chance
But a Space Marine almost 100 percent wrecks a Darktide team
streban solos
on his own
No matter the size it turns a person into paste
our bolt gun is the equivalent to an astartes bolt pistol, as far as I can tell
That's just what bolters do
u know whats funny about the debate is that marines arent invincible and go down to normal people
its all up to the writer
and the situation
plot armor moments
Me suicide bombing a space marine wtih kraks just like that one dude from dead space 3
Aren't they novels of a Tau meleeing a Space Marine?
nah its more like they're legit not immortal
yeah, marines are very powerful, but just really badass, elite shock troops. A lot of the feats people attribute to astartes at-large are really named character equivalents, which radically alters the power scale
think about it there's a million? of them in lore
if they were silly level op then there would be no more wars
9
All this talk, then the Psyker Brainbursts then Space Marinr
I don't know roman numerals
I'm gonna assume x means 10 so ix probably means 9
Ye
titus boutta take back 500 worlds cause he has a name
is the horde clear just l1 and then heavy loop
The difference between some goober tactical and "Biggus Dickus Captain of the third company" is insane
Literally yes.
he's cool as fuck so its ok
Space Marine 47... Agent 47?!!
Alpharius?!!!?!!
alright thanks
numbers to the left subtract from the middle and numbers to the right add to the middle right
The D Worlds of Ultramar
Meanwhile funny knife goes brrr
Relic blade is based tho
relic blade so fun but it feels too slow
only to a certain point. L C D can sometimes appear out of sequence
Chaos marine dying to a meme vet build that made shredder autopistol destroy carapace
what does special on nedle pistol do
why aren't you playing martyrdom

Martyrdom covereth a multitude of sins
I do
should be pretty fast with marty + FOTF
I like martyr thammer more
I mean, space marines can and do die to lasguns. You can win vs marines with an astra militarum army
piety relic blade real
no space marine squad is immune vs a fucking bucket full of shooting dice.
Zealot shroudfield oneshotting a space marine by hitting it in the ass cheecks
relic marty shroudfield is like way more functional
Martyrdom out here so I can break my arms and herniate my spine to swing faster somehow
fricken europeans leaning too hard into HEMA. Sure, daggers were used to kill knights, but I think only after they were knocked on their asses
Last time I was remotely interested in the tabletop, given average rolls it was not physically possible to fit enough Guardsmen around a Primaris Intercessor Squad to wipe them with lasguns alone
grievous wounds fill you with holy zeal!
what im running in havoc rn
primaris marines didn't exist when I played, so I dunno the game state now
It’d be fair enough if the game had realistic armour mechanics but we ain’t got that
I would kill mildly inconvenience a man to have the ability to aim attacks for weak spots in armor on targets like crushers and armored ragers
lemme poke crusher necks, Fatshark
This is why chaos warriors are better than crushers
and I played necrons, so I murdered blueberries with extreme prejudice as long as I could stay outta melee
I don't know it either anymore, but it's probably (like Darktide, as it happens) reliant on spamming deep strike plasma guns
CW trash talk game was also miles better
haha true
You can't have ogryns trash talk honestly
the bellowed taunts also let you know they were coming, unlike deep strike stealth crushers
“ELF WENCH”
Dude I got dunked by one the other day and was quite embarrassed 
Southlander shaker
Snuck up upon by a fucking steel hulk
the worst is the NBA basketball pivot overhead honestly. You see the overhead, you know it's going over there, then suddenly it's smashing you
There's cinema cliche of some huge steel vehicle or hunk coming up behind protagonists with no sound
After darktide I understand why it exists
what does the special on needle gun do
this is why armor in vt2 is better than dt
Switches the mode
you can deal with armor with every melee weapon
what are the modes
The stealth zealot immediately going stealth and making a crusher change direction mid animation, turning to you with no time to react.
Shield Rotbloods are so much more tolerable than Bulwarks it isn't even funny
Chat dropping truth nukes rn frfr
Normal mode and special mode duh
Normal mode applies 6 stacks of toxin per shot
And that's it
Special depends on the needle mark check pins for those
Yea and I still hate em lmao but yea more tolerable by a long shot
I'm ngl I think I'm getting burnt on DT again cause so much of the game is pmo post scum release
Bulwarks worst designed darktide enemy by far
alright
Idk it's neck and neck with poxbombers
yeah at least rotshield open up easier
I do wish they'd give crushers voice lines. Even single words, uttered in a putrescent baritone
"SUFFER"
"MEAT"
"CRUSH"
"PUTR-. . . PUTR-. . . PU- ROT!!!"
Poxbombers? The gas grenade ones?
Yes
pox bursters are a run ender enemy that 1- bug 50% of the time 2- people dont know how to deal with them
poxbombers is the worst
worst enemy
shit blocking your vision
2 is the effect of post scum release
PBursters wouldn't even be bad if FS somehow didn't totally shatter how they work
Bulwarks are also runenders imhe
yeah having your melee frontline be blocked by bulwark is not fun
bulwark is an ok enemy on its own the issue is they are NOT SUPPOSED TO BE SPAMMED FATSHARK AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
I think I know why bursters explode earlier than they should and why it's a thing post scum
which is why i run btl + nade arby in havoc nowadays
a gigantic bulwark wave is the absolute fucking worst, especially when there a bunch of trappers or whatever mixed in
So you know needle pistols right
Nah the shield hit boxes are extremely jank
actually goated for rotten armor
few bulwraks do what they're supposed to do which is making u slow down a bit and focus on them
enetire blockade is 0/10 lazy garbo
That contributes a lot to why they feel like shit to fight.
if you don't have specific answers to that problem, the run is over
also yeah their stagger mechanics are bad
That and them getting friendly fired causing them to raise their shield
Just let us break bulwark block like in vt2
Because someone asked for that apparently?
you can
YOU CAN???
I don't think it intended atm but on crusher arby (not using special) you can open up bulwark block
hive scum with shredder pistol is fucking peak
work in psykarium and real game
extremely high stagger attacks can open a bulwark
I love stunning a bulwark just for their stun animation to still cover them with a shield
might be related to stagger
without those attacks, some weapons simply can't
so you have to wait for them to attack, which doesn't work well when there's 60 of them
I simply just spam bulwarks with dots as scum
all the issues are way more noticeable cause the spanws are stupid 
Both bleed and toxin
some enimies should not be spammed
24 ragers upon thee
mutant are actual run ender in havoc fr
i'll take ragers over bulwarks
ragers is fine
actually, a zillion ragers makes total sense to me
you can at least kill them compare to bulwark
so fucking glad stim is not in rotation anymore
are you an addict
Havoc is just isn't fun
I kinda agree
I mean you do you but i like the density
Rn I am running a loadout i objectively hate playing for prog tbh
if only there a difficulty with havoc horde but not havoc modifier!!!!!
I agree
I still want to do it, but it seems like the kind of thing you do to say you did it, then you go back to spamming aurics/maelstroms for actual fun and relaxation
The best era of DT was broken infinite resources director tbh
Ok true
Maels are ZZZ tier for me atp
But havoc is just
You WILL use an unfun loadout for progress
Havoc just sucks man
mael can be harder than havoc just due to teammate
that's my experience with damnation vs aurics, so that tracks
and some people can't cooperate or have any game sense at all without voice comms
post scum release i can't progress havoc at all because people are genuinely dogshit
Damnation is for people who are low on diamantine because no one on aurics picks them up

Havoc randoms are so fucking bad rn
It's to run level 300 melees
I refuse to pug it. Seems like an exercise in incredible frustration
me playing with the 293083293th shield ogryn that don't know how to play the game beyond standing in corner taunt and tank
Bros, as of now, is the hive scum class worth it or should i wait more time?
it actually so fucking bad rn
i made all my materials in year 1 basically, been self sustaining ever since
Is there something wrong with rampage and stimm dependency? When i pop a stimm the cooldown should be 51sec (im using maxed out chems) but whenever i pop rampage the stimm cooldown lengthens
Am i missing something
It is.
Isn't 100% viscosity 75 second cd
jump in now, and enjoy the soothing warmth of a desperado + vulture's dodge infinite bullets, practical invincibility before it gets nerfed
I just want to get back in 40
Im at 60% vis
Ah
this shit so ass
Damn so its gonna get nerfed eventually lmao
I mean
Arby isn't nerfed
Idk if i even care
we honestly don't know, but most expect it to be adjusted somehow
arby isn't that strong
I thought they toned arby down?
So it should be just short enough of a cooldown so i can keep stuffing stimms down my throat but rampage messes with it
not much

"toned" down
slap on the wrist
yeah they did
he better in havoc if there rotten armor now though
since btl + nades
what did they actually nerf on the class? I couldn't really tell a difference, but it's been so long since I played the career, I don't have a basis for comparison
very slight dmg nerfs
It doesn't even matter.
and longer cd on lone wolf shock mines
Tldr: its a good class?
(but at the same time got shorter cd lone wolf nades)
well, maybe vulturado will survive largely unscathed
hive is fun
It's
could use some changes i guess? but nothing crazy
Should i just wait until its worked on a bit more then?
scum is good if you're good at fundamental
just play it if you wanna, it's fun
anyway, it's a very strong class, but you gotta do the fundamentals for most specs. You won't start really having fun until around level 20 or so, and it gets better from there with levels and the right gear.
Fully equipped at 30 with good talents and good game fundamentals, it's very strong
running around, shooting infinite ammo
Basically, not a beginner friendly class, but when you realize how stupid some of the synergies in the talents are, you realize it's actually crazy good.
ehhh shoot mode is pretty brain dead
On top of pretty darn good class specific weapons.
nah negative steam review go
"this class is so bad because i am bad at the game"
So it rewards min/maxxing the shit out of it, makes sense
tbf, you have to at least know what you're doing a bit
I mean only needler and shiv fit lol
Just don’t name the space marine and you will be fine.
the youtubers who were trashing it are likely much, much worse at the game than they think they are
"hold down m1 + w"
I mean that apply to rampage too lol
but rampage require interaction
hey now sometimes rampage has to dodge
Im pretty good at dodging and I like high speed gameplay so i guess its up my alley
I honestly think bone saw is pretty good.
Crowbar.
Eh
Could be better.
u guys are making this too complicated
its simpler than that
do you want to pew pew infinitely?
do u want to use a melee ult that destroys everything in sight?
do u wanna inject drugs every 10 seconds and stim your whole team?
if ur answer is yes then buy it
i don't like bonesaw because ass flak adm
You don’t understand bro, my epeen bro, I gotta stroke it because no one else will bro
the DAPs are excellent. Their only issue is disgusting ammo inefficiency, which scum can deal with easily
also it rely on shock and awe for cleave when toxin cuck you out of shock and awe
Basically, yeah.
have you tried purple
Barely matters when it guarantees toxin which will end up killing them anyway
Because toxin is stupidly strong
killing thing not fast enough is a real problem lol
well, and they don't kill carapace well, but most ranged options struggle with carapace
yeah which take time to switch and giving up toxin
if only purple give you rending instead of applying brittleness to the enemy
Oh, scum also has, arguably, three of the strongest blitzes in the entire game
it literally the strongest blitz in the game there zero competition lol
I don't even think it's arguable
I like to say arguably in case someone argues with me
Chem nade is better fire nade
Boom bringer is just "roger, removing that general direction"
Black outs are better flashes
blinder is the "worst" out of the three but it is much better than anything else
okay this is a genuinely bold claim when kraks and frags exist
Could use pocket toxin for a glorified chem nade tho
I honestly expected chem nade to inflict debuffs, not pop everything that walks into it into a cloud of sarin gas
It does debuff.
Rocket makes ogryn bomb look pretty fuckin sad rn
I can understand krak when there rotten armor but id rather take smoke/shredder depend on build
By cutting down hit mass lmaoooo
I cannot believe they buffed rocket to be what it is rn
I mean mostly debuff, small dot, not debuff, big dot
rite
Yeah I get you
Make ogryn frag 1 shot everything, simple as
But like, chem nades are stupid.
I think the buff PLUS quantity increase was too much
also this is fun but it really doesn't happen that much
this could be a 1 limit blitz and it would still be worth taking rn
It's not even just being a better immolation grenade but objectively it's just busted all around
I was once a non beliver but when you realize you can just kinda lock down a chokepoint entirely with those things, I realize how abusable they can get lol
I enjoy how it works though. It's a fun blitz that feels incredible when you use it
As much as I like blinders
I'll admit.
I don't mind them being like this. I just do mind that you can get up to four of them 
krak propaganda
I wish I recorded it
they do on auric, but you gotta hit the actual bulwark. Feelsbad that you can't toss one into a group and open 'em all up
But have you ever had to clutch and you had a vet with field improv and you just happened to have two ammo crates nearby
maybe stagger resist on havoc prevents it, idk
Its bulwarks being fucking esoteric to stagger at times that fucks em tbh
Doing that with boom bringer
not with zooks, but I basically did that chem nades
500 rockets
i have joined the scum
We should nerf the crap out of every class in exchange for making bulwarks shields breakable
you're gonna regret that name when you realize how much you don't like the crowbar though
I just wish you could build stagger on the shield with pushes to break it
eh idc ngl its just a funny name
oh for sure. Just a joke
Yet another Fent based name
Welcome to the fent board matey
Yeahhh, they’re by far the most unfun thing in normal gameplay
if only fatshark have a predecessor to darktide that have this exact thing
i hope we see soem more cosmetic wise for scum, there is alot we could get
me too. I kinda feel 'bad' for fatshark. not being able to strike while the iron is hot to sell additional cosmetics has to be fucking up their bottom line
someone who mains arbites or scum is currently probably feeding zero additional dollars toward the game.
From a pure business perspective, that's kind of a disaster
does %damage to ARMOR TYPE perk also increase DoT's applied by your weapon or just the hit itself?
(to that armor type)
yes it does
does anyone else wish that latch attacks were twice their current speed
Like crowbar heavies in lobotomy mode?
Not really, feels balanced
I wish it did a lot more damage
i sit in the camp of having no issue with cosmetics so long as they dont offer any advantages. if i like it i'll buy it
scum in particular could get a huge variety of salvaged, repurposed and even stolen gear
I'm old enough to remember when the debate was about literal pay 2 win in mainstream games vs cosmetics being 'okay'. Now we have mobile games that make obscene amounts of money off of blatant pay to win merchandising schemes, and people get mad at mainstream games over cosmetics issues and pricing.
Honestly, there's SO much cool art to mine for Scum. I'm hoping we get to see it
necromunda is a gold mine for stuff that ranges from badass to batshit
Truth exterminatus
I got handmade moccasins and a sword on the way so
Could defo be worse
Same goes to you
yeah, or chain rev attacks
I got me kufiya and the tasting history cookbook
gonna bake bread using a fuckin 4000 year old recipe
just started playing scum and i like the desperado playstyle
what are some solid weapon pairings for desperado
I use twin stubbs and rashad but neither are considered the best
how do stubs compare to autopistols
i've yet to try them
hits harder, gives you more nerve damage from clicking
Autos better objectively but stubs are a vibe
ah
maybe its just early but i feel like with autos i might want a melee better against carapace
dual autopistols is the popular choice for Desperado
Stubs normally used as a melee back up if you don't want to use needler
they're great, but yea autos are just easier
Shivs
rashad is like top 3 scum melee
i get combat axe and tac axe confused. is rashad the one with the funny overhead heavy spam
yes
should i run rashad or shivs
im tempted by the former because im having some issues with crusher killing on my ranged so far
though i am only level eight
shivs are kind of funny though i like the heavies
and the throwing knife special is great
I find shivs are mid but people calling it the second coming of christ for some reason
It's bc they can movement shenanigans like knife
just use knofe
Love me shiv dodge
no

shivs are more fun knife
honestly warming up on dual pistols in Havoc
morefun: light for horde, heavy for single target
unfortunately true yeah
i still use mk6 on like two builds because they're desperado spam
i like weapons that enable brainrot
Better than only spamming push attack ime
thats why i use ds4
God I hate using knife
I mean it have more than pa spam
a fellow rashad user i see
shovel and combat axe too
haymaker
i like the brainrot
on shiv
Why do you have haymaker?
havoc meme that actually works
making hay...
on mk1 shiv too lmao
shivs have two hit boxes
what blessings on rashaad
meaning i can instagib 2 elites
If it makes you happy
why not uncanny/riposte for shivs or some variation of that
haymaker? I hardly know her
you can build it with headtaker bm (you can ignore cleave talents, run hyperv) or if you're running rampage you can actually run decimator headtaker (just make sure to take the cleave talent in that case)
on high Havoc hyperc doesn't cut it, you actually end up making use of Haymaker
Use it
rashad have negative cleave
cleave talent won't help
😭
i use both lol
try it with the setup it's absurd but it works
yeah which is why i say negative cleave
decimator headtaker just ends up silly damage
it enough for 1 poxwalker
the thing is, strength multiplies absurdly
i like to spam rolling steel if i am in need of xp
throwing it a bit of cleave with a ton of strength from rampage and added strength from decimator and you actually blend
do you mean the one with cleave target instead of rashad
no
try it out
im dead serious
i tried it as a joke
it works
im dead serious
it's not leagues better than BM it barely matches it
but single target gets stinky because decimator+htaker is very stinky
i was in the same boat as you thinking oh its poop out the shitty butt but no genuinely it works
giving up bm just so you get more damage in rampage is uh
idk
you're kinda gimped when not on rampage
not rlly
weirdly it works fine
also when are you not in rampage in Havoc let's be fr
ofc this is horrendously overkill outside of Auric+
I only tried it because 2 weeks straight of Rotten Armor started cooking my brain
it works
very well
Do Blackouts with pocket toxin synergize with sample collector?
yes
but toxin kills dont refresh blackouts
Makes sense
I thought toxin does proc the close range conditional
nope
like needlepistol cant proc speedload or refresh desperado
cuz its just toxin damage
same kinda thing
nyoom
Are you just untargettable there forever
There are benches In Enclavum Baross that break pathing
At the sections between bridges
Hello scum chat I hope you all had a good holiday
technically can proc speedloader but you need to literally kill with the needle not DOT also they "fixed" it's Desperado behaviour but the AOE kills on alt fire don't count, only the one initially shot
it's good enough to make despo meme builds viable speaking from experience but obviously nothing is as busted as dual uzis

What level is your scum
Not 30 = no complaints.
It wont give me 60% mobility
wait till 30
its weighted to not be perfect until you are maxed
its just cheaper and safer that way
ye
Meanwhile it rolls a perfect needler at lvl 18
Everything but damage maxed
?? it's lower quality score but it still gives you perfect rolls
ah I see
this was changed on arby release iirc
It might be in patch notes
but we know 
they just dont explain
4stack stimming is demanding
Trying to thirst for 500 kills just to recharge stimm in time for the stack
I just go with 3 lol
use stim supply
One tap crusher
Im breaking the damage threshold with rampage and crit building
So i can crit chain elites
literally 2 blinder
With PT?
yes
no
idk why but I really love the way m!anarchist says "what are YOU so angry about?!" to the rager, like he's genuinely offended by them being angry instead of having fun
Hive might be my favorite class just because of how different he is
the bazooka is so fun
Much better now that more. But still won't risk lootgobbling teammates eating all the drops so I only use blitzes that self regen somehow
you have blitz priority as scum anyway lol
game just keeps giving me perfectly rolled rashads as mission rewards but i refuse smh

Heavy sword with rampage and adrenaline can 5 shot a crusher.
It's actually peak being able to use heavy sword on a class that isn't zealout and have fun with it.
Talents in question with a standard mk6 hsword.
yeah hsword scum slaps
But tbh I could probably drop deathblow and take something else for a blessing.
It's just funny seeing hsword heavies hit a crusher for ~1.5k damage.
you can do some pretty funny stuff with hyperviolence
it do be
Adrenaline Hyperviolence Rashad is incredibly funny
What blessings to use? BM HT?
Yeah
Can I get the same effect on Hsword?
Shame, wanted Hsword to shine
Already does
Not as shiny as the "meta" it seems
Meta is a loose term
It's good
I see it harder and harder to find a "meta" thing these days
If you want a dedicated fuck carapace button just bring needle pistol or boom bringer
Done, hswords biggest weakness taken care of
Enjoy a fun sword
And it's not even a weakness on scum with rampage
Ye
Why no HV?
Cause I didn't optimize it for hsword, this is what I was using for crowbar and what I tested hsword with.
Ah fair
Flipping over my crowbar seems like a pretty dedicated fuck carapace button
blessing suggestions for crowbar? currently using can opener and superiority
Opportunist superiority bash
Throwing hands to this particular hound
Slap the toxin talent and flesh tearer
The punch can crit
Appreciate the fist of bubonic plague
If I ever saw a person personalize their completely normal automatic gun to this I would consider them a threat to all humanity
Quick and Deadly is just +15% Close Ranged Damage and not close-ranged damage....right?
Hmm, apparently not. At least one source says it's not only ANY damage, but that it has linear falloff towards 30m? Wild.
How's the vraks mk5 on the scum? Compared to the uzis?
I think it does more damage per bullet and has higher fire rate, though theres more recoil
It’s just damage_near and applies globally
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Does the box give stim effect if I use the stim on myself before?
Proccing calling for a timeout like this is hilarious lmao
It shouldn't, but it's currently bugged. If you enter the area of stimm supply after its been placed you'll always get the stimm buff.
Hmmm recoil doesn't sound that bad
I don't think it stacks, but it does appear that both have been used separately
Yeah one of the first tree skills helps you reduce the recoil
guys, does "in your face" apply to the poison stacks from needle gun?
Its the +25% ranged damage within 12.5 meters talent
Dot damage is not ranged damage
alright, thank you
it's any damage when wielding your ranged weapon
so that means the DoT is affected by the talent?
im just gonna go test it in the psykhanium...
the DoT is affected, one needle on an auric crusher goes from 131 to 158
im not sure if this hits any meaningful breakpoints though
ok the only two enemies that seemed to be different was that the hound took 2 needles rather than 1, and that you can kill reapers with 2 bodyshot needles rather than 2 headshot needles
I highly recommend the debuff indicator mod if you're doing your own testing. It's invaluable to know how many stacks you have going before comparing how much they tick for
You'll need that to figure out what's the minimum stacks you need to kill a thing, as that matters more than number of shots
For instance, with mk6, a crit headshot will apply 4 more stacks than a non crit body shot, which is a massive increase in tick damage
This could also make you conclude that certain buffs apply or not if you're comparing tick damage but have actually applied a different number of stacks by rng crit or head/body shot difference
best perks for shivs?
I like Riposte and Precognition, personally.
Oh! Duh.
I use carapace/unyielding because that's what I tend to stab in the face the most.
I feel like it depends on your ranged choice, though.
I use the Mk1 shivs and use autopistols on my Desperado build, so I break them out to take down a crusher or two faster than my guns will.
I do unyielding/maniacs on the pistols.
Unyielding/ carapace for shivs simply because everything else dies very fast anyway and if you don't 1 shot it you'll definitely 2 shot it even on light spam
Recommend riposte over precog, crit scaling is idiotic
You can run both.
Yeah but the uptime on uncanny is better
It depends on what your crit chance is. Boosting the crit and weakspot dmg itself may net more dps than the chance if you are already in the 60-70% crit chance range
I found the uptime on precog kinda low
Because I one shot things so often I don't get to dodge their attacks as often as you may think, not in a way that counts anyway
And the buff lasts only 2 seconds
So im actually averaging less than 30% uptime on precog
It also depends on your weakspot rate
Shivs do like 5x damage on crit compared to body
But like 1.2x on crit vs weakspot
Try precog with the uptime mod and check your numbers. I like it in principle, but I just couldn't keep it up... Don't quote me on that last bit
With sub 30% uptime, i wasn't impressed
The argument for precog is that it's up when it really matters
Not necessarily. It triggers on you dodging a thing... And I often kill the thing without needing to dodge it, or go in and out with sheer speed without the buff ever triggering
I've fought crushers and killed them without the buff ever coming up
Yeah I try for weakspot as much as I can especially on crushers.
Packs of ragers. Packs of armour. Bosses.
But it’s very much your mileage will vary
I understand the theory, but my experience and the uptime mod says different. Try the mod and check your numbers, i was surprised myself
With 90% crit you don't even need to aim for heads

Ragers die in 1 hit with rampage on, so if I swing while backpedaling, they die without me having to ever dodge them, or not in a way that triggers the buff anyway
With crushers, I often have room to move around them and don't need to dodge their attacks, just reposition out of range with my speed
i guess i will take uncanny/precog for now
It's weird I know, but my uptime was disappointingly low with precog
because i have zero clue what is better
i cant really tell in game but precog does seem like its less consistent?
All I'm saying is grab the uptime mod and check your precog uptime with your play style, you may be surprised
It lasts only 2 sec and you trigger it less often than you think
I find riposte is much more uptime, cause it lasts longer, and uncanny is deterministically on all the time, so those two are my pick
So im trying to figure out which blessings and perks would be good for shiv?
img uessing its like, melee crit and unyielding?
pretty please use full names for the stupid idiot that is me
ah, carapace
Riposte for blessings
ty
I am going to boldly assume the dumpstat is mobility, like always?
I feel like the dumpstat is always mobility
also I did wanna ask
why carapace armor specifically? vs flak
Because they don't have issues killing flak armored targets especially with hypercritical
So doing more to crushers is very ideal
Tell you what, full blessings names in exchange for you spelling your name with normal letters instead of the tween attention seeker squiggle font. Win-win!
Also, carapace + unyielding damage for perks, riposte and uncanny strike for blessings
no
they already did
and I like these
Ok unc
plus my user would literally just be bacon if I did
and that doesnt make me feel cute
and this aint my job
Keep doing you
Yeah
yah, its fun
That's always the best answer
If someone honestly gives a fuck they don't have enough things to worry about
Always comes off weird to me when someone calls an aesthetic sort of choice attention seeking
What aesthetic choice isn't attention seeking?
Like yeah man I bought this top bc I want to look good
And I don't
Cheerless little killjoy aint you
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Huh
You can proc calling for a time out by hotswapping to a weapon that is partway through a reload
Jank or broken?
Ik fs wording isnt the best but
It says "while reloading"
So logically it'd happen at any point during a reload
Yeah it's not surprising in hindsight, but it's an intriguing interaction
In that video my needle gun is on the last stage of it's reload and I made a macro that swaps to ranged and back to melee
Other than the cognitive load it's an extremely low investment to permanently have 25% extra TDR on a melee build
also god, I love the dual stubs
but I hate spam clicking
You can use a mod to make semi automatic weapons fire automatically
yah, I tried it
but with the dual stubs it forces me to always shoot twice
but it is very nice for other weapons
It seems so dumb to have to get a mod for something that should be a feature
is there any difference between the two Shiv marks besides the heavy attack?
Yeah mk3 you have to push attack to get a strike down
For carapace that’s… kinda annoying
new mod idea
yeah and that's already one of my biggest weaknesses with shiv build...
what's the difference between the Needle Gun marks?
haven't mastered it enough to do A/B testing
it turns the recon lasgun semiauto
The special
The blue mode
One makes enemies that die to it explode into poison
I thought that the primary is also different
The other pushes
No
Literally the same damage
One of them has more stacks on crit and weakspot
Mk6 has higher stacks on crits yeah
ty
Light attack chain is noticeably faster
On the slicing ones
have the mod do nothing else but turn the recon lasgun semi auto
nothing else
cant be turned off like the feature full auto has to only turn some weapons full auto
Which is what actually gives it better horde clear not the heavies
I'm not sure why this is necessary if the recons have like 0 recoil
to force people to click a lot
what tf is that gif
Me dancin
is that like, an actual official clip ro some dumb thing someone made?
Literally you
Can't believe that
Was that recorded in hell too?


