#hivescum-class
1 messages · Page 177 of 1
though I run my rampage like this so who am I to say what is and isn't good
Well it matters, because your build needs to match your weapon. For what you have right here, tac axe wouldn't be awful. I would say the node that extends your adrenaline is unnecessary, and with boom bringer you get really good results from getting to extra pouches for a 4th rocket
No Forge's Bellow?
I don't run it either tbh
don't feel like it
forges bellow is so good though 
First shout makes things harder to kill immediately, second shout everything is dead
might drop adrenaline duration for it at some point who knows
What about the chaxe?
1: It can be used to interrupt bosses or muties
2: If you get dogged during rampage, it will push the dog off you when it ends
Been thinking maybe that one
Scum has so little crowd control that I take Rampage just for shout
did you know you can also kill muties to interrupt them
Can kill bosses too
especially potent given they take extra melee damage
makes things easier to kill for me, and I play on controller. and usually not everything is dead cause there's always more enemies. especially when monstrosities are around, which is where the shout really shines
It does look similar to my chainaxe build, yeah, except that its finesse modifiers aren't great so I'd go for the melee damage aura instead of the crit aura
cant kill a mutie through a crusher 
I'm not telling you not to use it
I'm just explaining why I don't
And for bossdamage I was thinking maybe a shotgun?
Or a bolter if scum gets that
You can identify the havoc players by their ability to recognize that bulwark/crusher walls stopping you from hitting disablers is what actually makes the disablers a threat
(to be fair I dont play Havoc much, too often you just "cant matchmake," but I'm getting back into it)
I play havoc 40
No you don't
A true havoc player uses the shout
Updated would look like this?
You're right because nobody will fucking ACCEPT ME holy SHIT
Don't you understand that Tox
What? If you have chainaxe, chainaxe IS your bossing weapon. Your ranged weapon is for snipers and trappers. For that reason, needle pistol or revolver are my suggestions
Duely noted.
mutants would never run directly at you and put themselves in harms way either!
The mutant will CC the enemies for me
Basically my thoughtprocess here is I wanna be the "Go crazy, go stupid" scum. Like, run into the horde and only come back out once its dead.
Full borderlands psycho meele mode basically

When I say it will work until it doesn't, what I mean is there comes a point in havocs where kiting and falling back are very important because you literally cannot kill fast enough to avoid being swarmed and dying while going sicko mode
K. Then I'll use my needler for this.
rampage with no stamina talent
Noted. Havnt even started havocs with anything yet ^^'
Kinda scared of them lul
my man's just rawdogging the withdrawal
But I do feel quite comfy in aurics
Well I mean you can it's just easier and safer to not kill them all
havoc below 20 is pretty much easier than auric yeah
Especially with normal teams
what stamina talent?
Unironically, its the damnation/auric effect, where damnations are harder than aurics because the people that play damnation are sweating their asses off but aren't actually any good, while people in Auric go 'fuck it we ball' and go hard. Havoc 35 is full of people shrieking at their monitors when the director fucks them over, and havoc 40 players go 'fuck it we ball' and go hard.
May I bother you one more time for perks and blesses? ^^'
not even
Every time I've done a 40
I've had less bullshit than doing 30-35ish
oh, idk what to drop for that
imo run rampage over dependancy
Blessings are asy, headtaker slaughterer. You're just here to ramp the chainaxe's really high damage and cleave into the stratosphere with a combination of power stacking and hyper violence. You hit oneshot territory on virtually anything after anough swings. Perks are tougher, I've been floating around on them, but I think I've settled on Carapace/Unyielding.
dependancy kinda mid as fuck
for havoc id prob 100% go carayielding
u mean over crate ?
you mean frenzy?
I imagine they meant adrenaline
dependency is v good
or
tho
and tdr
or 20% with that
and cd
yeah but it's also 4 nodes of investment
Thanks ^^ I'll give that a try
on shiv rampage with hyper crit it's v nice to have allat
I guess
I'd rather have adrenaline tbh
chem depend works better for me compared to frenzy with shivs
same
If you like it you like it
frenzy is good too, i'd use it on rashad
that's why it does a lot
I think dagger, shivs, and taxe are the only weapons I'd go chemdep over adrenaline on, and that last one is iffy. Weapons with really, really high finesse modifiers and crit damage just want to crit more and you can get nearly 100% crit chance on those which pans out to a higher dps than adrenaline.
Actually add saw to that list
I prefer those crits flat out doing more damage tbh
Saw I would go chemdep on because of the fucky interactions with adrenaline
yea true, instead of the crit chance stim i went finesse in the scoreboard i sent.. idk if there's a big difference
yea lol, i feel like i already crit a lot without it
chem dep already covers it ya
finesse helps A LOT
for stimm i have all in CD and a few in toughness
just so i can get my rampage back asap
i think u always want CDR on ur stimm unles you're running crate
i agree
i feel like cdr is more important than strength and finesse
if you're killing a lot rampage can go off constantly
hello my beautiful wives
my tree is becoming more and more scuffed every day
funnily enough HC barely affected my stimm uptime so i guess its fine
literally just the toughness on stim node
Does the long lasting (+5 seconds) work with the stimm supply? or only on injecting an actual stim?
doesnt work wih stimm supply
Thanks, couldn't tell if my timing was off in the grinder or something else lol
For chaxe i probably wanna just go damage and rending over crit on the stim then ?
Or do i wanna still take crit on the stim?
Crits are powerful with Chainaxe
Zealot Chainaxe specialist speaking
Though rending isn't bad
Whatever makes you feel stronger, choose it
I found out in practice that 25% cdr is better than melee cdr on kill
More consistent
It feels like 25% flat is a cough compared to 75% CDR on kill tbh
Especially considering you'd really only be popping your CDR stim on a rampage build if you need it back now so you have things to kill nearby
pretty much my build now, just punching above instead of battering strikes.. what do you run it with? saw?
I thought the devil claw being good on this class was a meme till I actually tried it and I’m surprised how good it is lol
running shivs. Build is surprisingly versatile.
I'm starting to come around on the dual stub pistols. They go crazy on a crit build
@rancid veldt @main trellis Devils Claw can be really good on Hive Scum, in a silly way that shouldn't be possible.
Oh yeah I’ve realized my fave weapon that I’ve used for years and still terrible on most classes finally has seen the light into being good
I tended not to use it often since in havoc 1.0 I would get flamed for pulling it out
Because by all accounts it is not good.
Its amazing what stacking a god awful amount of stats via a tree on a weapon can do
It’s also the fact that needle pistol dumpsters everything that devil’s claw is bad at
Yeah and it is amazing in that it requires that much help to be a useful weapon
Melee scum hard carries so many bad weapons
I mean FS have tried to buff it(by buff I mean fuck all)
Thank god DS parry is awful compared to it
yeah can we please buff the DS
Merry Grotmas you bunch of misfits.
does anyone know if CDR from the stim applies to the stim cd?
doesn't.
Stimm CD is not Combat Ability
just making sure
well the stimm tree doesnt mention combat ability at all, just generic cooldown regen, so if the wording did not sucked it should work, but it doesnt
True, but that also extends even further in the hive scum tree.
Like how Chem Dep says cooldown REDUCTION, but it means to say Regeneration.
And so on.
"Cooldown reduction" WHICH MF COOLDOWN
what goes on tacaxes these days
u know, the ability
nothing
tac axes are a meme
also its crit
Ime Cara/Unyielding with Head Taker and Brutal Momentum
You might like Shred instead of Brutal if you only single target with it
Dont need brutal momentum with hive scum since scummer has enough cleave. This allows you to run the taxe as a boss deleter and trash clear.
i have another, much stupider idea
I feel like you should be aware that the pen on the tac axe is trash
and also you get inifinite pen if you crit
With the insane attack speed and crit hive scum has, you can get the taxe up to like 50k DPS against monstrosities. (The attack speed can stack so high you end up needing macros to keep up, use macros at your own risk)
and also it has the same movespeed as all the other melee weapons that arent two handed
I like committing to a gimmick and brutal+the tree cleave had me murdering a shotgunner patrol in 2 swings before
imma go test this stupidity
it's not like talent cleave doesn't work or help. I just find with bromentum I can move all those points into something else
without an overall loss of effectiveness
brumentum is pretty damn important on taxe
Speaking of cooldown reduction
Hypex is such a trap with chem dep
All risk very little reward
Just like arby did too; i hope
won’t keep this trend & update the weapons in question instead

Honestly I think melee and tox scum are about as stupid as ranged scum is
People just put their attention on ranged scum
(because it is easier)
Yeah anyone can play ranged scum and top damage
Let's hear it
How bad could it be?
I think Crate and Melee scum is better for havoc than range scum
I said it, now watch 🍿
If ranged scum didn't have infinite ammo(which is stupid) no one would bat an eye at it
I mean any scum can have infinite anmo
Ik, its how I know mag dumping needler on melee scum works lmfao
what bad weapons did arby carry? they looked pretty ok to me
I think the problem is that range scum had no answers for crushers except needle
Wait NEEDLE RANGE ECUM META?????
@clear isle Chainsword, the new Bolt Gun Mark
crit maxxing is goofy and i adore it
new bolt gun I agree, but cmon assault chainsword aint that bad
Yeah, I'd prefer shred to spree
i think shred would be better, spree is funny dont get me wrong
Chainsword
And ye mk3 boltgun; the best to use it on
spree plus BM plus toxin
fr? why the chainsword hate?
Whats arby doing for Chainsword?
Reliable stagger
Can stagger a crusher with a rev on demand
No hate
I wish it was better
While you rev and "shred" with your chainweapon, you are vulnerable, especially since you want the full duration of the rev because the backloaded damage against carapace(do i remember that right?)
Time to play darktide and wonder why I subject myself to havoc before closing the game again
has anyone tested the devil claw stagger build? I’ve been hearing word of it being able to stagger crushers
Party Finder Havoc? Yeah that is a good question.
Yes.
true it could be better, but I find it pretty fun as is, I used it often on both vet and zealot (Up to damnation, auric is still hard for me to beat even with meta)
@rancid veldt It can stagger Crushers, yes.
I should honestly just install the solo mod atp
Is it the impact/hammer blows combo
@clear isle "fun" and "good" are not the same thing unfortunately.
I used to think the same but a bad weapon isnt gonna be fun to play now is it
It is fun making a bad weapon good.
its definitely not as good as others, but it aint bad
Yes: you can; its silly
And even bad weapons can be fun to play with, if you like the challenge aspect of it.
Devil's Claw is fun but my god it is not good.
(Achlys Combat Axe)
Hammerblow is all you need
Ah hammerblow and crit chance I’m guessing
No; skullcrusher
Kinda weird they didn't put skullcrusher on crowbar.
Yeah nah, we would because being immune to ranged damage for the entire game and being able to ignore most of everything else is equally, if not more stupid than infinite ammo
I'm gonna be honest that shit does not seem to be saving people
Like yeah, fundamentally it should be
If you can abuse it you'll be fine
But my god
prolly would've been actually busted with how its stagger works
Pugs being full of floor inspectors is not an effective measure of if something is stupid or not, i have to say it
Frankly I think some of the people in this game would find a way to die if you made them literally immune to all damage
Indeed lol
I will find the killplane and you cannot stop me.
Make friends with a mutant or spawn too close to a wall or ledge, they'll help 😄
Crate scum is just ranged scum in a lab coat
Or hammerblow; i understand SC cause its broken but hammerblow? Missed opportunity
Crowbar blessings feel so meh to me
Superiority is a little silly cause it affects toxin damage.
Also stacks if an enemy dies from toxin while you're holding the crowbar.
It needs to prioritize elites and specials within the hitbox area in beaky mode an then we'd get a bit better picture of how the blessings fit the weapon, as it is right now you can only leverage a few of them with any sort of success
It's, what, 37.5% extra strength at 3 stacks? That's a lot of extra toxin damage.
Yeah, I gotta be honest, it's kinda hard to hit exactly what you want with the special mode, it just keeps getting stuck on trash when you're fighting a horde, which is, like, almost all the time.
Yeah... which makes the weapon feel clumsy and like only blunt mode is of any use
In theory it could be a super flexible weapon with lower peak damage than other options, but wouldnt be weak into any target, as it is, it sucks into anything thats not trash simply because you cant land the hits when you need them
it's both, the infinite ammo and high vulture's dodge uptime. I'd rather it be nerfed gently if at all. They did an okay job toning down arbites. They're still extremely strong
mfw i gotta clutch for 3 minutes be a barrel took the team off the map and all i have is this stupid tacax
Tbf, with adrenaline frenzy and rampage you can do like 3.5-4k damage on a crit to a crusher's head with a charged heavy in normal mode.
Idk what i want and tbh I don't really care what happens atp
TaxAxe is one of Scums best melee weapons tho 😄
My crit brain rot got to me for a moment
They'll either nerf it right or they won't and I'll adapt either way
perhaps, however
this is what im using rn
Ah.. yep, you're fucked 
i wanted to see the limits of crit maxxing
Slaughterspree does in fact not proc itself on Hypercritical kills
i found this out immediately
You can get hit during reloads, and crushers, gas, and floor-is-lava shit is particularly bad for scum. Plus trappers/dogs. People are gonna die anyway
Its a shame because it would have been a super neat interaction, but hey, it is what it is
It would have been a means to justify HC's existence, but once again it proves to be kinda shidd
which is extremely sad
true, still im having fun, 3 guys on mic losing their mind as i play a very average hive scum sweating buckets bc i've a live audience
Can the rocket crit?
Based, gotta strap on the carry pants and show em how its done
with how bad my QP matches have fucking for real
Ive never seen it crit when testing various interactions it might have, but i dont wanna say it cant, my experience is purely anecdotal ofc
Neat, thank you
it has weakspot/crit damage
It has fucking weakspot damage?
The blue taxe is really good on scum.
Light attacks are all diagonal sweeps for clearing trash and heavy attacks are single target vertical swings, with the uppercut heavy 2 dealing even more damage than heavy 1.
Based MKIV enjoyer
Like technically yes, but it might as well not exist iirc 
it's a rocket, im aiming center mass
I'm aiming for skulls now
sorry maybe it was just weakspot
Thats not nothing tbh
everyone
yeah
hear me out
Alright, explain
I use blue taxe on scum and green taxe on melee psyker. Tho on Scum I mostly play with saw.
iirc, according to Kuli's doc it also benefits from Quick & Deadly and, hilariously, Battering Momentum
You can drop the cooldown refund on desperado, and the funny melee toxin stuff unless you really want to melee
needler
range scum
skipping burst of energy 
Why would it work with battering
Who is coding this game

it's possible I'm mis-remembering, but I don't think I am. I vividly recall chuckling when I read that
You don’t need either subnode for desperado then iirc, because toxin kills don’t count
they do
I tested it
it also increases the dot damage
I dont know why, because unload doesn't
Yea that’d be cool 
I think I’d still drop all the melee stuff and just go all in on the funny pistol
The first hotfix they released for scum specifically mentioned desperado now working with needle gun.
im taking those on the right for this
I dropped this on my saw build and I didn't really notice a difference.
Oh does close range needle toxin kills bring back blinders?
yes
Because you could just grab +1 blitz instead of coated weaponry
this is also pretty funny
Pretty sure In Your Face always worked with needle gun. You just need to be holding the gun to profit from extra toxin damage.
needle works with desperado what 
Gonna try needle gun desperado when I get home I guess 
yep
I tried it a few times and it wasn't very fun. I don't have the scoreboard so I don't know how effective it was, but it just wasn't fun to use for me.
crazy frog
is your gam haunted
wondering if I can switch the blessing around
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
Why run +1 needle?
LETS FUCKING GOOOO
HUGE value
this is what my blessing slots are spent on fr
I mean tbh if it lets you stack tox dots faster firing into trash I think thats good
Idk wtf else you're using on the needler
look how tiny the hip spread is
wait if u go infested and unyield, does that make you do 50% more damage to beasts?
Correct me if iam wrong, but the DoT won't be affected by weapon perks.
Only the actual needle projectile will get amplified.
DoT is affected by the bonuses of the weapon you're holding.
Okay.
I updated my rampage cooldown autism doc
lmao this keeps getting better
Does the Damage stat for the Needler have any impact on toxin?
wait seriously is des needle actually the play?
Tbh
Probably
For havoc with rot armor and blight?
Keeps you out of enemy range
Does great damage into RA
this is soo funny
Behold
I've heard a lot of people are not amused that Rotten Armor is back.
I'm tilted over it ngl
I am delighted to see it back once again.
Happy for you
I'd probably use the Mk 2 for full needle build cause then you're spreading toxin to enemies instead of having them do a weak explosion.
Because you're a misery vampire?
build?
Scroll up a little more
Yooo dandy wsp😭
Did not know you played warhammer
I hammer some wars occasionally.
wait whats the difference between the 2 needles again?
2 is the best I believe tho
It's a bladder check modifier.
no for most builds u go 6 because the main shot has more poison
Ahhh okay
🧑🏻🍳
I love when my havocs are twice as long because of the modifier
Lowkey shivs + needle gun goes crazy
Highkey we know
wait I just realized too, u can dump the poison and then use des to insta reload
Yup
wait is mk2 the play?
Now you're cooking man
Yup
I think this is what you want to be doing
We saw the unedited message buddy
Dump Mk2 into enemies, reload with desp, watch as they all die to pox
Mk 2 makes enemies spread toxin when they die, the other makes enemies enemies explode and deal slight damage and stagger to nearby enemies.
Mk 2 has slightly worse single target cause it adds less stacks on hit, especially in blue mode, but any enemy that dies in blue mode puts a stack of toxin on anything nearby.
If I had my hands on the templates...
Adding less stacks per hit matters less when you can just desp for infinite ammo and dump the gun without aiming imo
Yeah, pretty much.
You'll spread more toxin to enemies.
I still haven’t played that modifier but gonna be back on havocs this weekend
Doesn’t sound fun
It's rot armor+blight spreads, have fun
I think you can get pox gas mixed in too
Is that gonna be in rotation until end of season or they rotate out after x weeks?
No idea tbh
What are people running on the stubs for Desperado builds?
Uhhh
Run and Gun+Sustained Fire
Flak/Maniacs
Personally
Thats not something I run in havoc tho
Thats more of a for fun thing ime
fun
desp stub pistols
pick one
man, the blessings on this gun are. . .
Its very fun ime
Its a fucking shame the .45s aren't that great
i'm memeing, somewhat
but if i wanted a gun that reloads every 2 seconds, i'd take DB
Tbh I did the exact same thing to the original one lmfao
Guessing Terrifying Barrage and Powderburn aren't that great?
I went for pure CD
Yeah
yeah bad
Its a stylish reload however
So that's +1 point for it
true...
Not enough magazine to make crucian roulette all that good
Is the stagger good enough to make pinning fire decent?
Ime nah
cuz it works a treat on the DAPs
i thought it does 🤔
not on needle
Sustained fire ime feels the best cause you normally have to shoot something twice or thrice
And they need run and gun to feel better imo
yeah sustained/run n gun is whati use
worse comes to worst you could take out your melee weapon and get one melee kill lol
Needler just doesn't seem good for despo. Playable? Probably, but it doesn't play into most of the build's strengths, and it's like, purpose built to be a strong sidearm
Tbh personally I think I'd run rocket with it
The 5mg vs the 50mg motrin
Apparently the explosion one spreads toxin in an actual game when the enemy explodes. It doesn’t in the psych ward though. 
Under normal circumstances I would agree with you
We are however in Rot Armor+Blight Spreads circumstances
I'm pretty sure it doesn't, cause I tried using both on a ranged build.
I mean from dot i understand its not a ranged kill
Otherwise voice of terra for zel would be insanely good with flamer
why not just play another build and find points for Pickpocket?
Exacly
Because I do not want to stand near the rot armor blight spreads enemies as they explode
Almost nothing works on needle, tbf.
if you damage 'em enough with the needler toxin, doesn't that disable the plosion?
I mean… the radius is soo small even in melee you don’t get bothered lmao

I haven't played the affix in a hot minute
Okay.
Ime no, no it doesn't
hmmm okay
Why would it?
I mean technically, unless Desperado buffs toxin damage enough, you only need pickpocket to go infinite with needle pistol.
Its a kill; the cloud releases on death
Yes, I am aware of that.
I vaguely recall the buff falling off of them after the first 20% hp or so. Maybe twas a dream
Of all thing… rotten now is easier cause dr is not bugged
Oh right 
But ppl see numbers & the fact it affects melee and ‚oh no; its soo bad havoc is ded’ type shit 
Use CC; no CC - no victory

smite psykers though
Hm, messing around here, it seem like the stubs are better suited to be a sidearm choice for a Rampage build, maybe to take out distant specials. They're nowhere near as good as the DAPs, especially pinning fire DAPs
If they ever nerf the infinite ammo on scum, I’m gonna become a smite psyker and just smite everything
Pistols & desperado is pepega choice
They are a sidearm
Not main range weapon
They said Rampage tho
and the needler exists, so the only reason to use them is pure style
cuz they sound great
Thing about smite psyker is people dont do situational awareness. Your melee and ranged weapons are better choices in some situations compared to just holding smite, but I digress.
Ah fair; well - i use them on rampage & they are pretty good
dual stubs cool
I’ll become the obnoxious smite only Psyker 
Nah; just smite everything majority of the time (i am serious)
run EP and vent, kill all trash
alternatively run SG and go palpatine
equip combat knife or chain sword to zoom at 1000% move speed
Good but not better than VS; less safe & less reactive
(only for running away)
FS for deflector
agree vs is more reactive
the double barrel seems really fun though
wouldn't use it with VDodge, not enough uptime
what are people putting on it. I hastily assembled one with Deathspitter and Manstopper, but I think it'll need a reload blessing
Surely not the only one who finds these numbers deeply interesting. You can see in the highlighted section you need to maintain atleast 50% hypex uptime to get a meaningful benefit (1.8s to be specific) from it over just running kalma V.
Nah; speedloader talent is enough
what's the shredder got over the DAPs? A perfect roll hasn't shown up for me casually yet and I won't build one til it does
How often does that even happen? There's atleast a half dozen factors hindering you from getting that uptime on hypex...
my brain ain't braining. What's hypex?
Better stagger
Better reload speed
Better crit synergy
Useful special
Better accuracy
Extra CDR from stimm when you get a melee kill. It's the 75% for 1s node.
kill competitions at higher skills get dicey on HS
ok i tried this on mael, it's too clunky 😔
OOooh
you can have whole segments where you are just cleaning up stragglers
having to constantly reload is painful
shit this is of great interest to me then
darktide gm thinks its hilarious
stubs are kinda odd to me in that they are very decent at base, and the blessings are not amazing so they just stay decent overall
They need alot of help to shine but they can be good
Their acc is tgeir main weakness
I did however make a small edit to my Fent build: https://darktide.gameslantern.com/builds/a077d553-91e8-46ba-98db-89673f567985/porfessional-fent-dealer?utm_medium=website&utm_source=gameslantern&utm_campaign=share_button
I find them very satisfying, but they could use a small bump similar to crow bar
dunno what I'd do to liven them up, but they need a little push
If rampage has just run out you've:
- gone from 80% damage taken to 125%
- have no stam
- have less melee damage
- might’ve just reached a lull in enemies to attack (why else did it fall off?)
- might be fighting armour packs (good luck getting a kill every 2s when the TTK in havoc is often higher than that)
- might be fighting a monstrosity
Etc etc
Use ‚run & gun’ & ‚sticky hands’ and its already great
Which node is hypex?
75% CDR for 1s on melee kill
Same applies to Klay the ranged one
But that is easier to maintain on despo builds to be fair
I like Klay for Desp builds tbh
Yeah I'm only really dissing on hypex here
But i do think it's better in like, higher tiers with more poxxies to mag dump into
If you struggle in surviving get chem fortified - preferably instead of jitter
Best keystone modifier for chem dem
Flak Unyielding on the Shredder, just like the DAPs?
The way I run rampage is a constant medium level of damage and attack speed out put. so rampage until it runs out, then I pop my stim to buff my reduced attack speed (from stamina loss) and damage down. Add in hive city brawler giving 20% damage when rampage ends and I am almost always at +20-25% damage and +10-32% attack speed. Running the stamina on dodge perk is ironically a great way to survive the rampage exhaust hit.
dealers choice between chem dependency and adrenaline, depending on my mood
adrenaline mostly for the passive toughness gen for covering my ass when you are swinging into hordes and a small hit sneaks in
Chem dep is objectively superior imo
*with shivs
Or maniac; killing flamers & trappers is important
More so than bulwarks & reapers
Imo
its passive nature and non reliance on kills does make it a much better option generally yeah
I take the 20 second duration node on adrenaline just to keep the buff rolling
but it should be default imo
I'm not even taking account uptime in my analysis tbh
Better to have tdr than passive regen
yeah, forge bellow with chem dep cdr is great for crowd control on top of the damage boost
and it gives you all your toughness back faster too
man, I am fat fingering my keys today
And then youre weighing up 15/20% crit vs a little bit of attack speed on a build that has 25% from rampage + bonuses from stam and 25% damage which is obviously stronk
Lay off the kfc then
Even on a low finesse weapon that doesn't froth the crit as much, the cooldown off of rampage outweighs the slightly higher damage from adrenaline by a large margin
yeah attack speed feels good but is actually harder to scale properly because we only get a small amount of it
Plus it's doing fuck all for heavy attacks
still, I enjoy swinging faster
It's really only relevant for lights
devil claw light spam horde clear goes brrrrrr
Plus 25% damage isn't actually 25% bc of additive damage calculations
The same can be said for crit, but with devils claw for eg your crit isn't going to be very high so its less impacted by additive crit scaling (do you even run shred on it idk?)
what's a good dual pistol build
I do, for the carapace attack bounce immunity
so its not hitting more targets, but its not stopping mid swing either
also running just HV, so it scales off the crits
3-4 swings and boom you are in 1 tap territory
even faster if you start with a heavy overhead
or a parry
parry starting a HV horde clear feels soo good
glad to be done with this class penances.
So you're at 80% crit w/ max chem dep
And as low as 15% if shred and butterfly fall off without it
So chem dep is between 1.33-2.66x your crit rate
hammer blow on the devilclaw is funny on hive scum, as it lets your lights stagger ragers
I have been running rampage, but I might experiment again some time
as my damage output is not lacking from talents anyways
dclaw scum goes hard man
dew it
Imagine being like nah I don't want 4.2-5s off my rampage cooldown because I think 10% attack speed and 25% damage is THAT much better than 15/20% crit
Always
Tbh I'm starting to like gas station stims with crate
Two strength nodes and two attack speed nodes have a really short cooldown but are surprisingly easy to stack
So 8% attack speed and 8% strength with a 42s cycle length
Even if you get 30% from sample collector it's 15/35s uptime
Seems like total garbage to me
I've havent used Dclaws in since doing vet pens, what gets run on them now?
like blessings?
tbh i dont know anything about them, last itme i used them we were on the old talent system
15s base duration. 15s base cooldown. 2s each for the two first nodes. 4s each for the second two nodes.
Wrap a dclaw in tinsel. Celebratory machete
That's 42s
get jolly with it
It's 27s
heyy the dump stat for double knife is the mobility right?
Cycle length...
Not cooldown
You have to take the duration into account when assessing your stims value
do you buy random grey item until finding a good one and then just ask Hadron to make it great? that's the way the game play lol?
Yep all the other ways to get weapons are irrelevant unless your compromising because your poor on materials
Crate.
I'd rather spend another 12s cooldown to just go all the way up one tree for the bigger end bonuses
18, my bad
It's 18s
Oh woops
Message loaded late lol
But honestly, 18s feels like an eternity in this game sometimes
All g 🙂
I was doing a full 45s
That extra 18s is getting chipped off by sample collector, though
See that's true except, sample collector goes by percentage, not flat time value.
Again if we assume 30% SC that's actually an additional 12.6s not 18s
Sample is technically less effective with lower tier stimms.
Exactly
That's why I can't justify a super low CD stimm
The maths just doesn't check out
I run this
You could even go four modes up one tree to save 10s on the cd
60 mobility
So only adding 8s (5.6s with 30% SC)
I'd rather have 20% strength and 5% crit for 15/50s than 8% strength and 8% attack speed for 15/42s
I'll never understand how the devil claw has such a staunch fanbase
No disrespect obv
The fact that it has no cleave attached to it annoys me
Works for me honestly
Really dude you're giving me a singularpy target oriented parry designed to deal with one target
Because i also want the crate for the actual uptime on corruption immunity
It's not just about the buffs
I heard the large hulking catachans use devils claws as knifes
I would be onboard from catachans wielding the devil claw with a knife moveset
Can someone link me a chem build for auric? I seen one with chem grenades was melting crushers elites etc
People josh on hive scum but they have nutty ways to melt crushers
Take chem nade. Drop chem nade.
The most noncommittal ways
But do you base the build on range or melle
Fair enough
I'm fully rampage brained atm
chem builds come in a variety... do you just want something that uses all the chem weapons? needle pistol/hack saw/chem grenades?
Or crit. Does chem needle and chem bombs crit?
The only thing desperado doesn’t shred is crushers. If it wasn’t that then it was probably rampage crowbar
The needle, yes. It will apply more stacks at a time, but the cap will remain the same.
hacksaw+needle too
I usually use crowbar to eliminate elites faster
Chem nades no matter what build will do that.
They're kinda overtuned rn
Are you doing a double cooldown build where you drop a crate without stim right before stim comes off CD @mighty belfry
So the right bottom side of the talent tree is where to finish the skills?
Are you talking about chem dependency?
You have to be more specific when you say chem
there's lots of chem in scoomer's kit
What is your real goal here? Maybe that’s a better way for us to help you
Hivescum has the traits for both, pickpocket offers unparalleled flexibility
Are you just wanting to kill crushers with chems? Needle or chem made, are you looking to use a specific skill/keystone?
And AIDs soaked crits and crit overkill insta kill is so clutch
Also the AIDs gun is obviously op
I think enhanced desperado scum is too good. I’ve had considerably easier times on H40 since it’s released
Or at least it feels op
Pickpocket probably needs nerfed unless the class was meant to have infinite ammo
yeah the 100% ranged immunity is kind of ridiculous... as is Vulture's Dodge on certain guns that can keep it up 80% of the time
needle pistol is good on every build
melee or ranged
it requires basically no investment
Also the essentially 100% melee immunity
Yeah. There's a little bit of classic Fatshark jank but I've definitely seen it help with melee immunity as well.
No there is a talent for the melee
Immunity to all attacks on vulture stacks
anyone got a fix for the shivs not really meleeing properly?
ill try to use my stim and it just freaks out
It generally works but I've taken hits with it on that weren't overheads
not enough for it to be a problem
because it usually kicks right back in
I think that's just an issue with the stimm/stimm crate. I've had times on my crate builds where my guy will just gently hold the case out to show the horde for a good five seconds instead of putting it on the ground.
Fatshark 
whats the fix in the meantime? timer mod ?
There's not really a "fix". It's a bug.
The timer mod is nice though
definitely recommend it
any others for scum that are specific to them?
The other major bug was you could use stimm and then use crate and get the effects from both right now
Personally I don't abuse that one because it will feel awful once they remove it
I wonder if modifying animation cancel mods would help fix it for the shivs to force reset the animation basically
oof, tried the shredder. The mauler ttk is garbage compared with the DAPs. That's a no go for me.
I keep trying new guns and returning to the DAPs for despo.
If I was doing a long cooldown stimm, I'd do that.
Doing that interferes with short cooldown stimm timings
Shredder is better with stimm crate + blaze away + pinning fire
Because using the actual stimm subjects you to waiting until the stimm effect is cleared for the stimm cd
DPA and Shredder are both similar in how they play but Shredder has a different build to get there
Stimm supply has a 37s cooldown with max ChD and Curios
I use blaze and pinning on both
So it's doable
You don't use the actual stim, you just drop a box when the stim is still cooling down
Then drop another one when stimm comes off cooldown
Perfect! Try it with stimm crate sometime. That's the major difference besides the reload time.
And profit
Shredder Autopistol crits + Vulture's Dodge = knock-off Desperado all the time
what's good about it with Stimm? I have every ranged node I can possibly get in my despo build, with not a single point used on melee. Not sure what else I could do
my vodge uptime on daps is already basically all the time I'm in combat though. Not sure what the shredder offers at all, except better accuracy. Which admittedly is VASTLY better than the DAPs
Stimm Crate is HUGELY underrated. Making your stimm AoE for teammates is only part of it.
The MAJOR reason why Stimm Crate is actually better or equal to desperado on quite a few ranged builds is because it starts the cooldown on your stimm instantly. This shaves 15 seconds off the cooldown AND lets you make use of sample collector WHILE you're stimmed up like crazy.
I feel like Vraks IAG and Agri braced are probably the best options. DAP for mobility. Shredder if you want much better accuracy. 
Ohhh I misunderstood. I've done that. Still means the crate itself isn't as consistent.
You can shave your stimm time down to about 15-20 seconds easily by the time your stimm runs out. Versus it being 75 seconds on a regular stimm once those 15 seconds are up.
It's a MASSIVE increase in stimm uptime.
I'm trying to find a mid point between having good uptime on the actual crate while still having some decent benefits from the stimm itself
27s felt like a good sweet spot to me when I was using it.
It's definitely more gun specific. If you're running a gun with decent/good horde clear you can definitely go maxed out stimms and get the most out of sample collector.
And 8% strength and attack speed is not half bad.
@haughty slate tried out bomb crate in my H40 run now, its a cool idea but it wasnt doing much
Bomb crate is a silly build for goofs. It's fun but definitely not optimal.
Yeah if it didn't take 5 friggin seconds to go off we would be cooking
plus the damage is meh
I'm sure fatshark was terrified of how out of hand bomb crate can potentially get. It just doesn't do enough though
7 stacks is so mediocre
Exactly what I was saying. It's awkward to implement.
Does it get bigger with bolt pistol? 
It's nice for crusher packs but otherwise just kind of mid
probably
havent tested
that'd be weird if it were classified as an explosion
Tbf it does explode.
If Blinders didn't have anti synergy with toxin that could be funny to combo
If you're running the chem pistol that has AoE damage, the DB shotgun in a Man-Stopper setup, or Zarona shotgun you can do a full 75 second crazy stimm and get the cooldown to about 15-20 seconds. Shredder is a bit more reliant on what you're shooting into but it actually can horde clear pretty well.
Its actually pretty good.
It’s actually pretty fun to combo with blinders anyways. It’s what I do on my desperado bolt pistol build. Turns blinders into mini chem nades
I've had times in dense hordes where I can double stack stimm crates with how many things I'm blasting through
Sorry yes I mean built around the chems but still a strong melle focus
Do bleed kills regen blackout
Gotcha. Yeah that's easy because the adrenaline keystone is crap. You would just do a normal melee build with rampage and take chem dependency at the end.
I've done 75s stimms too. Main advantage of a shorter stim is taking into account the times where you won't be getting enough kills to complement sample collector
Thanks my guy
Probably not. I don’t use the bleed on it, just the extra AoE and bonus stagger damage since it’s flinging everyone to the floor every shot anyways
And because it's shorter, it's also just far easier to stack in those heated situations.
Maybe you haven’t felt much impact from it? 
Due to teammates/terrain/modifiers/playtime with the build?
It's more about having the better crate uptime than the buffs honestly.
Yeah, it's nicer when packs aren't as dense but in general once you're in auric maelstrom/havoc 40 territory the full 75s stimm will pay for itself by helping you plow through hordes more.
I was running it in havoc. Felt fine to me.
Because you can stack them so easily.
15s is 80% off... so 40 toxin kills, 53 half half or 80 non toxin in 15 seconds?!? Hardly ever going to happen
4 stacks of chem dependency means you get a free stimm supply between cooldowns for your maxed out stim. So there’s that. 
I want the actual corruption immunity too.
Last question. Is there a more useful chem lab? Like I know we have variety but what seems to be the best layout so far. Im running "spur V" and wildfire V with rampage
I'm sure it's fine but having attack speed + reload AND strength + crit stacked is worth a lot more to me than the tox healing in most cases, especially because I still have the crate up all the time for that.
was playing mostly solo, hab dreyko (best map for it).
I've ran full 75s in havoc
It's nice. Until you run into the situation where you don't get it in time and the actual ability cooldown isn't done yet either.
Do whatever you like, but you need either a cooldown stimm or chem dependancy. Never leave home without atleast one of them.
Happens all the time. Go kill the small poxwalker groups in the psykanium with it up. You'll hit around 15 on those setups. Hordes in maelstroms and havoc give you plenty to kill.
And that was mattering a lot in Rotten Armor
Because the hordes are so hp stacked.
Yeah rotten armor is a bit different... Hate that modifier
I see where you're coming from there
Try with a team; this is a team based game after all 
I like rotten armor a lot but I would like to ask the fatshark devs why the fuck they made the DR apply to melee too
how would crate bomb change if I played with my team?
Its easier than before cause dr actualy works
Crate bomb is clunky and generally bad. You don't need to defend yourself Ainz.
It's a fun build, but it's a meme build
but no one shot makes me MAD
With randoms? They’d probably kill everything on your crate before it blows up. 
I'm just confused by him
The issue is that it's counterintuitive to playing with a team
Team can funnel enemies into your crate ex; taunt 
Because you have to sometimes place the crate in a spot where it's awkward for the team to actually benefit from it at all.
I had full agro
have to?
Its like a grenade but ability; i think it has potential
A grenade with a 5 second cooldown limited range and deals damage over time is not anywhere near as powerful as the Hive Scum's actual abilities
It's fun. You can run it.
well it is also corruption immunity
which is a pretty big deal in current havoc rotation
permanent corruption immunity for the whole team means blight spreads doesn't exist
better yet it means blight spreads is a beneficial modifier since you can slide real fast on it
If you feel you want it in the current havoc modifiers, go for it
but that's a niche scenario
Not good for an average joe who does not utilize strategy for sure 
Its the case of ‚thinking mans ability’
I use stimm supply with the bone saw and I have maxed out stimm, and I get the stimm back about every 30 seconds or so, I haven't really timed it. The bigger the horde, the faster you get it back.
Right, just coordinate with your taunt ogryn for him to funnel all the crusher mobs into it
ez
imagine coordinating.
I agree on radius; if the node would increase radius then it would be better
Still; for elites & bosses its good
Just time it
Yes, because my havoc 40 teammates are going to switch to the taunt ogryn in their back pocket for me.
Everyone has one
Think
crate needs a larger radius
I dump that shit and realise I've slid past it without picking up the buff lmao
and so I must do the backslide of shame
I know how the ability works. You put it down, you bring stuff into it, preferably at a choke. It's just not worth taking over the other options.
It's bad even with that in mind
I think it's better to say "it's a cool idea, but needs a buff" than to pretend it's good you just need to coordinate with taunt ogryns in the current havoc modifiers
Problem with the exploding crate is that if you buff up your team and push forward to kill more things while the buff is going, it's going to explode into nothing. And if you really need that explosion right now, you will still have to wait 5 seconds before it goes off. A lot can happen in 5 seconds.
And if you just use the crate as a low cooldown bomb, you're not running any good buffs on it.
3m aoe and 5s cooldown is just not ideal.
it's a needler head/critshot
No amount of "thinking" can make those drawbacks condonable.
Or pay attention to enemy trajectory - its not hard to observe the enemy & utilize it to your advantage
Unless you just leroy jenkins it all the time - then ofc it won’t be good for ya 
tbh you can do this with the chem nades anyway and it's overall a lot stronger (granted you then have to scrounge up grenades)
i dunno i don't think a blinder every 15 seconds is a good ability
Yea, or you can just spam the AoE needle mode and get the same results faster 
with less effort
Like what? Its an extra nade that recharges with broken dot
A blinder is better lol
On a better build
well true, you don't have to time it
yeah it's not
which is why I just run a full stimm
cooldown is short enough anyways
question for yall, why am i seeing that tac axe is good when shivs is just that much stronger ? Bait weapon ?
one can be good while the other can be much stronger
a full stimm for you and your whole team every 30-ish seconds is better value than crate bomb
I'ma mess with full attack speed and strength stim next time I play, just to see how it feels compared to running attack speed+cdr
But it requires so much upkeep that it practically isn't worth it
God forbid 2 weapons be good to use on a class.
I don't have time to pause combat every 15 seconds to place a mine that I might have to move off of. If you're playing in Damnation, yeah, place it where the enemy is moving. In actual high-end content, you have to constantly reposition depending on what the game is throwing at you.
hey everyone, this might be a stupid question, but do stimm supply crates stack? for example if 2 hive scum bring a stimm crate both with cooldown and someone walks through it, do you get both cooldown benefits from both crates?
multiple weapons can be good at the same time
sir toilet knife is the best
ptentially for different reasons
tac axe is good is why people are saying tac axe is good
lol
shivs are stronger sure, but variety is nice
Lol
its funny how the axes are stronger then all 3 unique weapons on scum (bar chainaxe)
and shivs get real boring real fast for me if that's all I run
Tac axe has pretty unrivaled horde clear on scum, excellent crit synergy, and is a very safe weapon
Tac axe is amazing on scum what the heck
and mind you tac axe doesn't even work with the attack speed per stamina talent, if that ever gets fixed it will gain a minimum of 20% attack speed
it's just that good without it already
chain axe my beloved
also rashad with hyperviolence gets real fucking silly 
Except it's not a broken dot and the grenade is in a small range and has a 5 second arm time and can't be thrown. I'm not going to continue this. I enjoy my crate mine build. It's fun. Calling it equally strong to Hive Scum's other ability options is just wrong though.
What are the best blessing and perks for the needle pistol?
it feels like 2023 all over again
Well; if you have no meaningful CC ofc you have to move more but with more strategy & CC; shit will be better 
"broken dot" = 1/6th of a Crusher's health
oh also Hsword scum is a fucking blast if any of you lot haven't tried it yet
Scum doesn't have good CC
Its oops all damage
You need friends to CC for you
I'm sure you and your 3 taunt ogryn teammates can make it work. Still doesn't make it good.
I want to try Achlys combat axe on scum, but I need to upgrade it before I take it into combat.

I just kinda hate the movesets
yea in terms of CC you've got uhhh, blinders which are very short radius and then that one rampage node which is decent but that's not exactly consistent CC uptime at all
Which is sad because HS is a really good weapon
Heavy sword has 2 attacks - heavy 1 and special, repeat.
you should learn to love the movesets
why aren't you coordinating with your teammates to tell them to tell them to CC the enemy crusher horde into your tiny stimm pack radius for 5 seconds so it can deal 1/6 of their health over time?
run Hsword 7 and become god
Boi; we NEVER have a tauntgryn in our matches
dual stub pistols is so fun, with max spread reduction and reload speed. could be better, but im comfortable with them in aurics at least.
if they were to be buffed, what would you like changed?

accuracy & meanigful special (aka faster to execute one)
Wdym
I hit them and then they stop moving
True
their game design around ranged weapons not have spammed specials, and then making one that semi encourages it is odd.
i’d change it to spin both and line them up for a double shot.
double shot sounds nice!
in the meantime; combine run & gun together with sticky hands to have great accuracy; as for second blessing i run sustained fire - most consistent

yes, makes them laser accurate.
and boi it is glorious to see it work

I've seen it. I've had a good crate explode and see the kill feed light up. The only issue is I can just run another ability and have that happen all the time instead of in the perfect circumstance where my teammates are CC'ing packs of specials in a choke in a 3m radius and holding them for 5 seconds.

true but then again why would you play or use other things over what ppl consider for example meta?
i know;
Cause its fun to mix things up & see it work

crowbar is the best weapon on scum bc i like the sound it makes when i hit stuff with it
This conversation was never about it being fun. It was about "Is it as good as his other abilities"
I agreed with "it's fun" several times already
Stimm crate explosion is just not really worth running, imo. I'd rather just use the crate for buffs and put that one point somewhere else.
You know what hive scum needs? Dual shotguns
Does anyone else here use the Armory Exchange browser addon? Haven't used it in a while and it doesn't seem to be working right now.
I fucking love the vibe of crowbar, I fucking hate the sticky attacks and the weapon does need a buff otherwise
And a bat/club
i wonder if someone made a hl1 hit sound for it; its possible
Ive been waiting for that mod to pop up tbh
i want someoen to make a mod that replaces the audio with the L4D2 frying pan audio
lil carapace adm buff & maaaybe hammerblow as a blessing choice & it will be peak
106 ass gameplay
ayyy; forgot about that iconic thing
it does, we thought it didn't because it doesn't work with equipped stamina in the psychanium. And even then only for some players

i could never
I still gotta figure out a new Og name
Rampage shout is pretty good CC and blinders are nice
But yeah as much as I want to like crate bomb
It's lacking in areas.
yeah you get a little bit of CC as a treat but you ain't doing arbi shenans
lacking in area, even
Shivs aren't "that much better". It's a continuum that allows you to prioritize what you want to be good at.
As far as I can tell (and I ain't an expert but I've messed with them all):
Shiv mk I have the best single target on crushers, and middling horde clear.
Good horde clear on the mk III and awkward and mid single target vs crushers. (I could be mistaken here about the mk III, but I was struggling to get it working for me).
Shiv special is a cool instant ranged option for specials or softening up crushers.
mk IV taxe has almost as good single target on crushers as shivs, and better horde clear.
mk VII taxe has among the best mixed horde clear that Scum can get short of a h sword, with better than average single target on crushers, which the h sword sucks at. It blends everything else with light attacks, esp with Rampage active.
I didn't like the moveset on the mk II and don't run it.
Taxe special staggers pretty much everything, can trivialize fighting ragers, and can even stagger a crusher out of an overhead if it's not already on stagger cooldown.
It's about what you want, but the taxe is an incredible weapon on rampage scum.
@high gull login
TAxe would be better if I could also throw it
I haven't really used it since the big itemization pass mostly resolved gearing challenges
oh man, that'd be sick. I'm honestly kind of shocked they didn't go that direction with it. It's a very tomahawk thing to do
a tiny axe getting one of the best activated, free staggers in the game was a choice
Bardin throwing axes moment
YES PLS
Give it me
New scum exclusive weapon: dual taxes!
Special is throwing like bardin, vibes are like sword and mace or that shit that Saltzy had, I forget. Or was it sword and mace for both Kruber and Saltzy?

