#hivescum-class
1 messages · Page 176 of 1
I do mortis on occasion
I don't like, love mortis by any stretch of the imagination tho
mortis could be rly good if it ditched the bs specialist waves and went havoc elite spam
it's by far the most boring
fuck mutant waves
Honestly my favorite title until I finally hit Poxbreaker. I’m just employed so I haven’t quite reached the mark yet
Mortis trials when Oops all mutants and poxbursters
AAAAAAAAAAUUUGH
I raise you Mortis that starts at wave ~8 and then goes on endlessly until you die
Tbh I almost dislike the orange titles because of the gameplay from people that normally have them.
When the game spawns so many mutants the audio for everything else breaks
If you have true survivor on and I outlive you I feel some sort of disdain for you.
burster/trapper wave spawn on mortis are most bs
just turn off display title color in settings lol
every color is the default green to me
Thats not really what I mean
or just, don't display titles at all
Yeah I think you misunderstood the comment lol
I do too.
It’s not the title itself, it’s the player
That's why I dont wear my True Survivor title, or any title. No expectations
he's assuming player skill based on titles
The people with ASS titles, usually are.
which is just not accurate
This
No, I'm saying if you run the title you better be worth having it.
even if he says he knows it's not accurate, he's still doing it
I tbh
Assume players with true survivor or havoc forged are dogshit
Because of how many of them I've seen die first.
There was a discussion earlier where we were talking about “ASS” and “Havoc Forged”
^^
I run Exemplar, I like purple more anyway
Basic frame/Reject title
just run poxbreaker XD
Reject is best for Scum
You should just assume every player in every lobby is dogshit, regardless of title, and prepare to hard carry everyone. And if someone does something helpful, it is a pleasant surprise
I totally get it. I had a True Surv in one of our Heresy matches with my brand new newbie friend who promptly ran ahead and got either trapped or overheaded
I like poxbreaker because it's the only orange title that tells u smth without making u assume stuff
I just told my buddy “We’ll get to him when we get to him. If he dies, he knew better.”
I'm very aware.
If i like any profile frame in the game it's the Tomes/Grims ones
I use the trapper one on my scum 
It’s a self fulfilling prophecy
I also use the Arbites mastery insignia for posterity
I don't use an insignia cause tbh i don't like any of them
That’s fair tbh
I use the Moebian 21st one a lot because it’s a IYKYK one and looks relatively mundane
Which frame is that again?
the only good looking ones to me are 100 havoc wins and 50 mortis wins
Don't know if I have it or not tbh
The mortis one is cool on my psyker
and 50 mortis wins is essentially brain damage
The havoc ones look bad to me cause the gold on them doesn't match any frame gold
Mortis Trials is just a different strokes thing ig
this is what I run
I fuckin love it
Mortis trials players are, ime, a totally seperate breed of person
I feel a bit of shame rocking that frame because it was bugged a couple months back
You just kinda got it for free if you didn’t have it, even if you inhaled ammo crates
I did the 50 mortis wins and transcended humanity doing so
I still have to do that one
Maybe I get another margarita and play mortis trials tn
And they added Vortern when I was at 2 left
dupes happen most for hotjoin
I noticed that yeah
And you hot join a mot in mortis ime
It tended to be more generous to me and I wondered if the logs were client side until I had a buddy tell me “nah we’re hearing the same thing”
I play at zombie hours so yeah, I’m luck if I can even find Mortis games
I gotta knock it down to Damn if I really want the itch because Auric is literally dead and the director will throw 4 plogryns at me on round 5
I can play mortis with u rn if u want
to get those logs
just private game queue
Im not like
Farming the logs
I'm so far off 50 wins rn I'm not worried about it
I think I've played 6 mortis games ever
it's the only good looking frame to me
I mostly treated it like “I’m gonna play these anyways so if I get them I get them”
I like the lore
I'm only missing marshal (1 & 2) and morrow (10)
Honestly most of how I play Darktide is “I’m gonna play the game and whatever happens happens”
I’m not a very deliberate player but my rhythm is great 
the horror...
ok yeah i really like chain axe on scum
I prefer to just ignore whatever they’re smiting
i give everything one curtesy smack if i'm running by them
that is me
Lowk reminds me of Scout’s POV
when you want to play darktide as a lizard
100% that looks like the scouts gun with that fov 
With the hand wraps and the shotgun lol
I gotta try DB scum next time I play Dorktide
An old friend bought me Lords of the Fallen for chrimas
I’ve been kinda hooked
i've recently tried chainsword, heavy sword, and chainaxe and they are all just great
hive scum feels like slayer, just makes every melee weapon feel good
Needle kills don't count as ranged kills right
Tell me if the immediately start smiting
Without even trying to use a weapon
I’m still mad at the chainsword for outclassing the Evi for so long
Only counts if the direct damage from the needle kills an enemy (so never)
Counts for sample collector tho
I’ve heard crowbar is either you love it or you hate it. So it’s probably hovering around ok to good.
It's great until you realize shivs exist ime
Twin Stubs or Twin Autos?
In what context
they did not
That's amazing tbh, thank you
Autos for desperado, stubs if you want to be stylish on your melee build
As backup weapons in a melee build
Whats bonesaw good for anyway
.45s
honestly i had more of an issue with the zealot in our party
Do tell
Nice
Is Fast Acting Stimms any good?
Is this good for when ur running knife
does new mark of boltgun become good on scum
it sounds good with basically infinite ammo
they get bolter?
they get bolt pistol?
Yes lol
yeah
its probably the worst gun in the game
:(
scum can buff it
how so
Bolt pistol is pretty fun on Scum
bolt pistol is good if your build just needs some ranged special and elite problem solving in it
Run the mark that does actual AoE damage, and the blessing that buffs AoE radius
Makes pocket toxin blinders really nice
You can also spam it into crowds
Stack stick ass gun
empathizing the ass part
ass-ass ass gun
I’d say it’s more ok/fun then ass 
if you're away from your team, no. if with team, can really help, specially for backstabs
It does its job, scum deals with all the downsides, and killing things with explosions is fun
If I take it on arb it's for mobility
I simply don't take it on scum
I can run the .45s if I want a very meh pistol
Fuck I could've just got this. I grabbed from the ammo crate last round for no reason
Anyone got any good builds for havoc? I just barely walked into havoc today, and I'm fuckin weak in there
Rip
Does scum have a talent that lets em shoot fasteer
Well you started Havoc at a terrible time due to rotten armor 
The bottom left side of stimm
Fire rate stim
Oh is that what that green is?
Thats probably blight spreads
No, on the enemies
The other less than fun part of havoc rn
Yeah
The green enemies
That die and make other enemies green
And leave behind goo
Well shit, guess I just gotta lock in, and hope for the best then?
Good luck buddy
Needle gun stim supply is a safe bet I guess
Thanks ig
Needle gun. Grab the stimm supply ability, max out your stim with damage/cdr, and probably chem nades.
puncture should be aoe
I run saw on my toxin builds. Shoot horde with toxin spreading needles, p attk h2 l 3 l4 ants repeat. If there are elites left you can light spam and let the tox kill them or alternate h1 and l2 til they are dead.
Alright
they're pretty fun ngl
not the best thing ever tho
Anyone know the best way to get the brutal blugeons penance done?
Anything with cleave and a melee build
Heavy attcks while stimmed?
Yeah
I did it with crowbar cause I was leveling it at the time, HSword is good for it, Tac Axe works
Not chain axe?
Saw is slow
But it looks cooler
it's crazy
that I don't feel like playing Auric anymore
because if you have a remotely decent psyker in your party nowadays
it is just not fun
yeah I think I'm gonna start playing solo lol
I wish I had a consistent difficulty around Havoc 25-30 I could play without modifiers
start with duos
Doesn't help that ever since the rework, there's been more psykers than ever
it's just too much now for auric
Another paragraph for SG
What if I have no friends especially not ones who play DT above heresy
Is adrenaline frenzy good for getting the penance done? (Brutal bludgeons)
I'll be your friend 
ask in LFG channels for a true duo or dm me
my 1st true duo was with muff I found in the lfg channels
Sure
I dont think she plays anymore
I'm gonna be honest I avoid them
ainz have you got a right side hivescum build
getting penances done
hell yea
got it thanks
Pa is also a good single target starter
I'm confused. You're taking one point in stimm lab but not that one that makes your stimm supply blow up?
fuck me nevermind I can't get dclaw or autopistol I only have 23k gold
yes
this was for havoc blight
I only needed crate to be immune to the goop
idc for buffs
cuz it's not really that good
right, but if you're going to take a minimum cooldown stimm you might as well make it a mini-nuke
but I get it if you're just penance farming
there are other, much more competitives nodes on the tree
and a 3m aoe is not really worth it
how much damagea does crate even do
7 stacks of toxin i think?
No, I get that. But if you're going for the minimum cooldown stimm crate build where it does 0 buffs and only clears corruption, it's worth it.
"When the stimm field disappears, an explosion is created at the location of the med crate that applies 7 stacks of Chem Toxins to all enemies damaged by it. The explosion has a max radius of 3m and deals 200 base damage with average armor damage modifiers."
200 base with 7 tox
hmm
I could try that next time to see if I notice it
It's good for nuking groups in chokes, especially crushers
not a great build compared to other stimm supply builds but I run it in auric maelstroms no problem
yeah if there was a way to detonate it sooner that would be great
5s is very awkward to work around in this game
it kind of feels bad if you're advancing
I'll say this
You need the true solo mod to actually solo/duo without bots right?
unless you just pull a massive pack of crushers into it and dodge around for a bit
It's nice if you use it as a way to hold off a chokepoint behind you but then that becomes an awkward situation where your team sometimes won't benefit from the crate because of how you're placing it
And if you're trying to use it as a way to ward off corruption, it's kind of counterintuitive.
Yeah I only really use it in my minimum cooldown build
my teammates aren't really going to care about 4% strength
No I mean, if you're trying to actively do that to use them as mines, there's a good chance you're placing them in places where your team won't actually go to get the buff.
gets better the higher difficulty you're playing at where hordes are dense and you need to take your time making space
Since you need to consider that 5s arm time
The node needs work even on the build it's meant for.
I tried it.
true solo with QoL mod for solo with no bots
I wanted to like it.
tried out the bomb crate
Thanks
But it's just awkward to use even under the proper setup.
I don't find the anti-corruption effect useful unless running against certain modifiers
Yeah it's awkward to use. Can be effective, but definitely nowhere near as good as a regular stimm supply build.
Yeah Ainz was talking Havoc with their setup
Gotchu
Which, I can see it doing something in Havoc considering the density but even then, I just don't think it's worth the point given you have to change the way you use it which can be counterintuitive for actually wanting the benefit of corruption immunity.
It's a cool idea.
But the radius is just not there for it in practice right now.
And I hope they work on it.
Auto Pistol or Pistol for Desperado? Running shivs for melee and the rocket blitz
Autopistol
Not even a debate on that.
Pistols are honestly, not great desperado weapons.
They're more a supplement for melee/supply builds
Yeah it's more of a flavor thing. Honestly they should just make Fast Acting Stimms part of the base ability... I'm not a fan of modifiers that EVERY person using the ability is going to take.
Okay, I figured. I've been trying the pistols out and they seem like theyd be good for NOT running desperado on a-- yeah
Pistol + Crowbar on a melee build seems good
Auto Pistol + Shivs for Desperado
and then ill probably run the needle gun + bonesaw for stimms just for the flavor
I hate that Fast Acting is straight up a pure tax node.
No one is using the base Supply with that awful radius.
3m is pitiful for a buff ability.
Yeah. It just feels bad. Should just be base and reworked to maybe another node that would make Booby Trap more appealing.
Radius should be upped across the board.
Or.
If they insist on Fast Acting being a node, up the radius of the base Supply so there's actual reason to consider using that over Fast Acting Stimms.
Hell I still think even with Fast Acting, radius should be like
at least 8m?
because I really like Supply but the main gripe I have with it is how often teammates won't benefit from it solely because they've already moved forward as you're using your crate lol
Yeah if the base radius was much bigger that would be something. Even then I don't think anyone would give up Fast Acting Stimms since it lets you get the cooldown back 15 seconds faster...
It needs a whole rework tbh
toughness regen hasn't been relevant for a year since the ogryn rework
Just make toughness regen, toughness replenishment
Why does Fatshark insist in it
there you go
Toughness side better
Idk how they managed to screw that up
Like even 25% toughness replenishment would be a pretty big deal for a class like Scum
I run stimm supply on my double barrel shotty and shredder autopistol builds where I'm usually right behind or next to my melees so I can drop it on them
but yeah it feels bad if you're using like the needle pistol where you really want to stay back
ngl DB shotgun scum feels so good IF you don't do the Both Barrels setup
triple the spread, kills your movement speed, and more reloading
just use the primary fire... thank you for coming to my TED talk
cut it by half minimum
maybe even 60% cut
Hab Dreyko should get a enemy spawn overhaul. This map is lacking enemies compared to newer/updated maps
This was my run
I like taking stimm crate for more uptime on the 30% reload speed and -50% recoil
feels so nice blasting through hordes
BANG BANG BANG
lowkey I can see why crate is the weakest playstyle out of the 3
but holy shit it feels good
Crate ain't weak. It's the best choice on a lot of builds.
comparing it with desperado and rampage
yea its weak
lowest lows and lowest highs
desperado is immortal bullet hose rampage one to two shots everything crate cleanses a bit of corruption and shares your stim
If you're running a melee build, rampage is obviously going to be better, but there are a lot of guns that don't make good use out of desperado
and how does crate help instead
much higher stimm uptime since you no longer need to wait for the effect to expire and fast acting stimms + sample collector is busted with weapons with good horde clear
having a spammable 20% strength, 15% crit, 20% attack speed, 30% reload speed buff on your entire team is massive
Right next to the 3 stacks toxin on blitz node
Right, but it becomes higher value when your stimm affects everyone around you and is on a shorter cooldown because you don't have to wait 15 seconds to get use from sample collector
This makes the assumption that the entire team actually gets it
Its usually like 1-2 other people unless you're stuck in a shitty corner
I average 3 which is still massive
Its good but like
Me with 75% strength is better than the team with 20% strength
95% of the time
so in exchange for having worse bonuses than desperado I get to apply those bonuses to my team
how exactly does this help with guns that don't make good use out of desperado
do those guns even exist
Where are you getting 75% strength from? Also again, stimm supply gives much higher uptime on stimm effects
In an ideal world where you have a good coordinated team stim supply is quite good but auric is not ideal
Rampage
needle pistol maybe
"If you're running a melee build, rampage is obviously going to be better, but there are a lot of guns that don't make good use out of desperado"
I mean in general
Agreed. I don't take it on melee builds.
I think the other two abilities are better 90% of the time
Because you cannot trust your team to so anything
Needle pistol, shredder autopistol, DB shotgun (though Desperado is ok on it, but you don't need it with all the suppression you put out)
oh also would I generate more toughness with the 20% toughness regeneration stimm or the replenish 25% toughness node
Again, stimm supply gives a much lower cooldown for yourself as well. It's not just a team buff.
Yeah but the other 2 abilities give more stats as a self buff
And they just work without extra investment
idk the best difficulty to get this toughness stimm penance done ngl
in higher difficulties no one takes toughness damage unless if its from a overhead and in lower difficulties no one takes my stimm
So play the diff where you take the most damage that is still casual
Gunshots
maybe I just been getting godly teammates
Everyone takes bullet damage
shit good point
They just shrug it off because modern dt balance
Desperado gives 15% ranged damage and 15% rending. Certain guns aren't going to get much use out of the sprint effects and many setups can circumvent ranged threats without it.
Everyone woll be immortal
Versus stimm supply which lowers the cooldown of your stimm by default by 15 seconds, plus lets you make use of sample collector for those 15 seconds, plus makes your stimm an AoE. Overall it's like having your stimm on a 40~ second lower cooldown and AoE.
Because if you're playing it right you're also stacking a bunch of damage buffs during that 15 seconds which lets you get the cooldown back much faster. You don't benefit from sample collector while your stimm is in use without it.
Stimm Supply is the only way you can do that... You just have to use guns that have good horde clear
wahts shiv dump? Mobility?
Yep!
despacito should not make you range immune
def not me getting 20 consecutive 80% mobility shivs
i deadass just blew 250k on shivs and got 70% as my lowest mobility T-T
to prove my point... using my DB shotgun build I can use stimm supply, fire into a decently sized horde, and when the stimm is done I have a 12 second cooldown
if I was using desperado, I would have a 90 second cooldown at that point
Yeah but you would also have desperado
Which is vastly more valuable for a gun build then more stimm is
Right, so do you want to have ranged immunity and a little more damage? Or would you like to have 20% strength and 15% crit in an aoe with close to 100% uptime?
oh sorry
I missed 20% attack speed and 30% reload time
It's a tradeoff. Definitely not a loss on a lot of builds.
Completely skipping over the infinite ammo and rending
The class has infinite ammo by default with pickpocket if you're shooting stuff. 15% rending is that "little more damage".
15% is useful for desperado because of mixed horde
Scab ragers are pretty big impediments to a ranged clear focus
And it also makes it more useful versus crushers which it kinda can handle
That 15% does make some weapons actually good against crushers in conjuction with stimm
You can also have 15% rending on your stimm if you want... So with that comparison it would be...
Desperado: ranged immunity, 15% ranged damage, and a self-stimm on a 90 second cooldown.
Stimm Supply: 20% strength, 20% attack speed, 30% reload speed, 50% recoil in an AoE for you and your team on about a 15 second cooldown.
15 second cooldown doesn't work for a gun build
With certain guns it does
Sample collector is melee kills
No, it's not
It's all kills
Works REALLY well with ranged weapons like the needle pistol and DB shotgun for that reason
you can punch through hordes and keep cycling your stimm supply on an extremely low cooldown
and don't get me wrong, Desperado is friggin great and the ranged immunity is busted in a lot of scenarios
but Stimm Crate is extremely strong too IN THE RIGHT BUILDS
you just have to work around sample collector
I feel like most builds built specifically around crate can just have their job done better by the other 2
It all depends on how well your gun makes use of the buffs and sample collector
Like sure its really nice in that specific case
Those specific cases though are several guns
But if bog standard desperado also works and has more points to spend outside of that its just worse
Every gun that can clear makes good use of sample collector
Another example is the shredder autopistol, a gun that can keep Vulture's Dodge uptime up to like 80% just by shooting. It is already extremely mobile.
Any reccomendations on how to deal with gunners shooting me from 200 yards away with autopistols/shivs?
It doesn't make good use out of Desperado in that case, so you're really just getting the damage/rending buff. Stimm Supply is better in that instance.
Right, but sample collector is better on stimm supply builds where you can make use of sample collector while you're all stimmed up
otherwise you have to wait until it ends... 15 seconds later with no buffs to help you lower the cooldown
If they're at 200 yards they aren't a problem
slide and suppress with hipfire
theres this one talent that lowers spread when hipfiring and it turns autopistol into a pretty good long range gun
What’s the dump on shiv
mobility
mobility
morbidity
Bet
Mobility
Where in the tree is that?
The shredder autopistol is unironically my favorite weapon on this class. It feels so good against anything that isn't a crusher. 
Or should I just be a chad and use my all 76 one
don't remember but its somewhere in the top
you're looking for sticky hands
the stagger is nice but I prefer two
at the top of the tree, before the blitz nodes, on the right
VERY good node for ranged builds
I like it for the Vulture's Dodge shenanigans and blaze away + pinning fire
I think they're both equally broken
rad
ill also try the autopistol if i get it
also my screen shakes like crazy with the dual autopistols
but lovely shredder would never do that to me
whats the point of the needle pistol anyhow?
Like what it do?
dont have it unlocked yet
it's your easy answer to carapace and bosses
Yeah not as speedy at killing specials but much better at killing crushers and bosses
insane damage and extremely self sufficent gun that doesn't really need anything else to pop off with its only weakness being that the damage is dot instead of instant
It's honestly just an extremely well designed gun
like it's strong in every circumstance but doesn't feel broken
you could drop it into any build and nobody would question it
except when you run pickpocket
then it is just actually broken
but that's more pickpocket than the needle pistol itself
pickpocket in general is broken but I love it and if Fatshark touches it I'll cry
that's it
...
I say that, knowing there's probably a much worse offender of this issue anyway though so uh
Yeah
The main issue is that so many of Scum's builds don't work without infinite ammo
it's such a binary class
Sounds like a trigger discipline issue
I only run pickpocket on braindead desperado builds
More of an issue of the class having really lackluster hybrid options
Yeah I've even been trying to stop using it on supply builds because it genuinely makes me too reliant on using the gun
When you can 100% pull off hybriding with supply
Stimm supply is hybrid because its just toxin buffs
Yeah supply is alright for hybrid but even then I think the best builds lean into one or the other
And melee. And ranged.
Gun-centric stimm supply builds don't really need melee unless they put themselves in a stupid position where they don't proc pickpocket or need to block
Melee-centric stimm supply builds don't really need ranged because needle pistol is a free answer to that problem
It would be cool if Scum had a true hybrid keystone to incentivize it... Adrenaline rework 🙏
whats the general usecase for bonesaw?
applying rending or more tox
can apply up to 37.5% rending by itself
Oooh
So if I use it for dependancy cycling on my stimm + rampage
Do I wanna use purple coating while stim or rampage is up
and green when i wanna recharge stim?
Don't exactly know the thing, but purple for single target, green for anything else
purple for crushers only
agreed
I think it was a bad idea to make rampage and frenzy completely melee and desperado and vulture's mark completely ranged
Thanks I been playing around with it and devil claw is super fun! Nothing it cant handle, crushers drop so fast.
I wonder if the Blinders were originally supposed to be smoke nades, and they changed them to small knockbacks so they wouldn't conflict with the vet's smokes
imagine a world where vets got blinders and hive scum got smoke nades
One of the Bounty Hunter voice lines says "Instant cover, coming up!" when you throw a blinder
still fucking manage to make blinders a better stunstorm + knives
💀
zealot erasure
Gotta love it
why adrenaline rework
Scum knives have better breakpoints too lol
dependency literally exist
What is the best melee option for desperado to kill crushers
I'm grinding Hive scum and damn Hive scum is everything that Vet could ever dreamed of damn
besides toughness shout
True beside that
But HS is so much fun to play than vet as well
Think i ain't going back
it is fun, just need to make sure you don't die quickly
yeah no
while vet is "mid" now he still have broken shit
Such as?
vet is mid?
don't they have
Huh??
yeah that why there the "
Power sword
Plasma
Voc
Weapon specialist and all its interactions
Survivalist
Shock trooper
MMF helbore is THE playstyle of all time
Upwards of 20% toughness per second and youre 1 shotting nearly everything in the game
biggest downside is finding someone that will accept you in havoc
also exhil takedown exist
CK means that anywhere from 60-80% is the expected
so that even more + damage res
The good players will
The good ppl who just wanna have fun games are much more likely to take helbores over plasmas, rumblers, or literally any psyker
Slinkers united
Ah yes
Majority of havoc 40 players when they see vet have anything other than VoC
Insta refusal
surely theyre nerfing hive scum next patch
Dude you can turn stim pack from 60 seconds to like 15
that IS broken
theyre 100% nerfing it
if not
fs is literally ran by clowns
they are the whole circus
Why are you complaining
I thought you liked drugs
I mean like its objectively broken lmao
Woah, what
yeah theres a talent that automatically restores your ability when your stim is done recharging
if you just choose one stim in ur stimm lab
its just 15

yeah 15 seconds
I feel like fs overlooked that
Well shit, I might have to make a new build in the morning then😭😭
But you do have to fully take the skill recharge part, and that means you have less points to use on better things
no tf u don't
Get just enough of the hit to keep you on your feet instead of blowing the whole supply in one go.
Join the Discord - https://discord.gg/NgNz2dtTCE
0:00 Build Yapping
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#warhammer40kgameplay #warhammerdarktide #darktidegameplay
Yuh uh
Look at this shit
Okay watched the first 3 minutes
that's why I said tanner without everything tanner :3
Why the fuck would I care for like, some damage reduction and no corruption damage for 7 seconds
it's FOREVER YOU BLOKE
stim effect apply even when stim on cd
THE BLIGHT SPREADS, TOX GAS, DH
You still can die
doesnt work in psykarium but in real game it does
You are immune to the most annoying effect in the game
I will send the squirrel


randos?
corruption
Randos are more annoying
Dude, why are you staying in the gas with no toughness in the first place
You didn't let me finish: after christmas it isn't until after new years

etc etc
Keep em in suspense
Also you aren't a rodent, so why are you offended? You're a skaven >.>
RODENT.
I'd call you a rat, not a rodent. Big difference
One is at least cute
Look at my bio
You see
Below my name
I plead the 5th
rat/rodent
I know lol
15 seconds and honest to god corruption immunity is a lifesaver in blight spreads
it'd be corruption immunity for you and your entire team for an entire mission
aka that havoc modifier just doesn't exist!
poxhounds wouldn't do damage anymore
crusher/mauler overheads wouldn't instantly kill you
It's a very good effect to have for havocs
exterminator shotgun mark 3 or mark 8?
It’s a seriously good effect to have, period. And if you sync it with stimm uptime it becomes like a second, MUCH stronger aura
the biggest use for corruption immunity besides blight spreads/not insta dying to overheads is letting you ignore ranged twin mines, you can just walk over them and beat his ass
whoops wrong chat
personal preference
or reliant on build
they're both good
In normal stuff it’s kinda whatever
In havoc it’s massive
buh
You did it, the wall has been defeated.
for this class what is generally the choice between thrust and thunderous for chainaxe melee build?
...neither?
if I had to choose I'd say thrust is a million times better tho
I don’t think the +5s duration talent works for the crate effect?
brittleness is not needed on chainaxe because it kind of ruins carapace anyways
obivously headtaker and slaughterer is the "best" but for more single target/boss damage i mean
tbh this feels like a good swift endurance setup
oh in that case it'd depend on mark
mark 4 ofc
thrust for Mk XII since it actually uses its heavy attacks for single target
but Mk 4 spams lights for single target
We talking chaxe??
yea thats what i mean, like would you be using special attack heavies on mk4 with thrust?
So I would probably take...bloodletter
rev attacks have less DPS than Mk 4's lights
by like a lot
The crusher oneshot dispenser?
Honestly you don't need it, headtaker slaughterer ramps so hard
that is... not tru if you're using heavy attack wdym
rev heavy attack demolishes
yeah we're talking about mk4 so im confused
Mk4 heavy rev still does a shitload
mk4 heavies are lower damage wide sweeps, if you rev on the mk4, its for the light attacks, which is just not as good since, well, they're light attacks
the 12 is just better in every way for scum
so that loops back to my question, for mk4 would you use thrust or thunderous (or bloodletter i guess? but tbh the bleed feels really weak when i test it in psyk on crushers)
reving on the mk4 turns it into an overhead heavy
The answer is neither
Rev attacks need to be used very sparingly, because locking yourself in a lengthy animation on a class that dies to harsh language is a terrible idea. You want to ramp your raw damage output as hard as you can without gimmicks or tricks, so headtaker plus slaughterer is your best bet
It doesn’t.
mk4 also has other major problems for scum that have nothing to do with damage. Its horde clear being on its heavies fucks with your ability to maintain rampage, and rampage is absolutely the only viable ability with the chaxe.
yeah sure but in situations where you definitely cannot keep the buff up and get enough kills, like fighting a boss or triggered DH, is the play to go thrust n rev heay atk or thunderous and spam lights
My answer to that is play ogryn and use the mk3b bully club. You aren't here to do brittleness utility. You aren't here to swing very slowly and lock yourself down. You're here to kill shit and go fast.
brittleness works for your damage no? thats 40% extra damage at max stacks
have you tried spamming push attack
Brittleness also does basically nothing to Unyielding armor anyway, so its not that useful on monstrosities.
not how that works
it'd actually only be 10% on chaxe I think
0.9 ADM into carapace on its strikedown lights/rev
Brittleness reduces the effectiveness of armor types vs unarmored. 40% brittleness takes a weapon hitting it to a point between the damage done to carapace and damage done to unarmored, basically. It isn't jsut a flat damage bonus. Often it can increase your damage by MORE than 40%, if your weapon has awful carapace values.
Chainaxe does not have awful carapace values.
this game is the final boss of hidden math bullshit
well technically going from 0.9 to 1 is 11% more damage not 10 smh
brittleness is hard to explain, but easy to envision. Lets say I have a man wearing a heavy welding mask. I hit him with my stick. He barely feels it because of the welding mask. At 40% brittleness, I'm taking away 40% of the mask. Now when I hit him, he feels 40% more stick than he would have.
man wtf are you talking about
okay so let me just show you in-game terms that are actually easy to understand
Basically brittleness allows your damage to ignore armor
the vast majority of melee weapons have a "Penetration" stat right? same stat is called "Stopping Power" in-game for the guns
also this doesnt matter because its extra duration per "strike" and not per swing, as long as you're hitting a bunch or hitting elites it works
It will show you how much damage they do into various armor types
Brittleness makes that number bigger when attacking enemies inflicted with it
Up to dealing 100% or regular damage
like here on the chainsword
No, check my guide for how brittleness works
It’s very overrated as a debuff
its ok they explained it fine
if a weapon doesn't have the penetration stat, or doesn't list the health type you care about under it you can see it in-game through the attack breakdowns
I think all weapons have an ADM of 1 into unarmored
Fucking, fine, I'll do the math.
If your weapon deals 100 damage per hit to unarmored enemies, but 50 damage per hit to carapace enemies, you have a 50 damage value difference between your damage to carapace and your damage to unarmored.
Rending and brittleness are identical in terms of function, one just goes on the enemy and everyone gets it, and one is just for yourself, so only you get it.
SO if an enemy with carapace armor has 40% brittleness, you take the 50 damage you're missing out on because the target has carapace instead of unarmored, and take 40% of that, and add it to the 50 damage you're doing on a hit. So 100-50=50, 50*.4=20, 50+20=70
Was that more or less confusing
Not how it works
This is the internet. Things don't have to be correct, just stated confidently. Reality will adapt.
https://www.youtube.com/watch?v=Kif1SOFRCtQ
shut the fuck up and learn
Hello Varlets!
Today we're going to learning about one of the most commonly asked questions in Darktide - What is Rending?. In this video, we'll go through the most basic of questions and I'll take you through the simple math that goes in understanding just how much Rending you need to to enhance your combat effectiveness against armoured enemi...
You do know Path recently put out a steam guide with the help of dataminers detailing the hidden mechanics and jank of the game just a few days ago right
No
What does this have to do with how rending works
I explained it in there
now another question. hyper violence on chainaxe. im guessing it is absolutely terrible anywhere outside of horde clearing with heavy attacks?
Absolutely mandatory on Mk4
like the shred attack probably fucks hyperviolence?
No question
Yea, no good
does it count the entire shred attack or just the last damage instance?
Just the first I think?
But it kinda works in your favor in a way
It would make sense for it to be the first
But it’s still not great
Actually this is
it might be the other way around
well im using mk4 and spamming lights
if you use the rev attack its good i think but otherwise bad
Shred attacks are very weird. Its worth noting that the rip on a shred attack, if it kills the target, doesn't trigger a stack of Adrenaline if you have Smiter on either. Its one of the reasons I really do not like the mk4.
HyperV checks latest damage instance I think
Which should be the final tick of sawrip atks
This is still pretty funny lol
I’m just nobody
Alright, so the math as I got it from Ryken is wrong, but not... Appreciably. The general gist is the same, rending/brittleness bridge the gap between base damage and damage to armor, and if you already have good damage into armor, it doesn't do much.
That’s the tldr of it yea
Ryken even talks about the damage conversion past 100%.
it used to go over 100% right but then it doesnt anymore
Not that I remember?
The damage conversion is not horrible but not worth particularly investing into
oh it still does?
And for that reason I would avoid thunderous at all costs on the chainaxe.
Its damage into carapace is already really good, and thats really the only armor type you really care about brittleness on
"But Cannabelle what about my team? They benefit from the-"
No. If you are swinging the chaxe, killing the carapace is YOUR job.
Your team should build their own carapace dps weapons that don’t bank entirely on someone having brittleness
This should always be the case
And, if they don’t, it just means u have more stuff to kill that they can’t
its funny that from brief test i did even chaxe felt better to use than scum saw
idk why they hate saw
saw needs cleave to work, and lots of it
fortunately cleave is very easy to get on the saw, lots of it
yea i had lots of cleave obvs
Saw trades away too much that makes melee weapons good, to be a dot weapon
It has no good stagger atk vs melee elites
I think the saw might be better in higher difficulties because you get more mileage from toxin stacks. In like, aurics and below, and even low havocs, the chainaxe jsut kind of oneshots everything it touches once it gets going, but higher up, everything has a billion health and you spend most of your time running away, so that damage ticking while you're fleeing kiting is very valuable
at least it has one I guess
but god those heavies are mid
I’m not counting heavy1 as good
I didn't either
That can be said about the shivs as well, the only scum specific weapon with useful stagger is the crowbar, which... Has its own issues
Shivs sorta get a pass because u can get 4m+ dodge with it
can dodge all that distance and somehow the dreg rager sprint attack is still hitting me
hate those enemies with a burning passion
shiv u can literally spam dodge like an ape in most situations and win
we love slot system
I think shiv dodge with nimble fks with netcode or smth
It’s very weird
as it should be 
U dodge so far the game doesn’t think u dodged that far
yeah I see that happen with Fervor from my stimm active
the game rubberbands a lot and it kinda hurts my eyes
I really think its just the slot system being fucky like it does sometimes, on other weapons when it happens you don't think about it because you go "oh I guess I didn't dodge right" but on the shivs, when you enter the warp and appear half a mile away and still get hit you go "Now hold on"
i just dont understand the game's dodge system at all why is it so weird
in every game ever u have a hitbox and the enemy has a hitbox and u fully dodge or iframe the hitbox or strafe around it
meanwhile this game has this weird "count as dodging" shit that doesnt work half of the time
Idk maybe
SLOT SYSTEM BABYYYYYY
Could also be ninja knife template being weird
is it combat axe supremacy again
Its complex and even I won't pretend to understand it so here you go https://www.reddit.com/r/DarkTide/comments/1epao9b/can_someone_explain_slots_in_darktide_to_me/
Did it seriously take you this long to figure that out
Oh ik how slots work, I’m just not sure if they’re the cause for this
The best weapon in the game continues to be the best weapon in the game, yes
I was linking it for cyber
This only occurs with the 2 ninja knife dodge template weapons
since he asked how it worked
I look at rashad and seethe because as much as I enjoy the mk12 chainaxe the rashad is literally just that but better and with less jank
https://imgur.com/a/LxhEst9 more like fucking ROBBERY system
ive seen vids on slot system before and it makes sense for a horde game but i dont see how it relates to the way they designed dodging
I find the rashad kinda boring to use, idk.
and as an axe enjoyer i'll always enjoy it
causes axes are peak
tbh they could keep the same combo chain just make the animations have more flair 
I just want a bigger axe
two handed chainaxe when
The only difference between this game and other i-frame dodges is that u cannot dodge unharmed through AoE, which I think works in favor for this game
It’d be pretty cringe if u could just spam dodge through fire and be fine
which is also why getting cornered is bad, because all it takes is one bomber or flamer and if you're trapped in a dead end with ten fucktillion poxwalkers between you and the door and the floor catches on fire you're done
In the files lol
It’ll prob be zealot exclusive
Just pickpocket a mauler, dummy.
Man if zealot gets to hog BOTH big chain weapons I will be so depressed
I don’t think any class besides zealot is getting a 2h Chainaxe lol
I do think we need a polearm in the game, and I do think Zealot should get it
Billhook supremacy
Vet maybe 2h power axe since that is actually used by like navy breachers
And falchion was borked
You will NOT force me to play veteran to have a big axe
Veteran exists to throw krak grenades and teach people bad habits by pissing on everyone's toughness bar
i think they should limit a lot more weapons 
every weapon selection should look like ogryn's
a bit too extreme
lol nah
They don’t have enough variants for class exclusives to even consider that
I will concede that as the melee-focused base class, only getting two melee weapons to yourself is sadge, especially when the best melee weapon in the game is a vet exclusive
imagine the absolute fuck a zealot could achieve with a power sword
And that 1 is a tier 1 weapon, not a tier 0 weapon
the world isnt ready for duelling sword hive scum
Relic, evisc, whats the third
TH
Hammer 40k.
Never give hive scum dsword, we need to gatekeep those people as hard as possible
Wouldn’t rly matter, shivs are better
Oh right, I actually forgot thammer existed
real
I'd put them on par with the dagger, maybe a little higher due to the strikedown heavy actually having two hitboxes which can help... Occaisionally
Shivs outclass knife specifically on hvs
dont shivs throwing knives immediately put it above knife anyways?
Not exactly
True, forgot about the throwing knife
Knife is technically higher single target dps
But knife’s higher single target dps comes with stamina cost
Which means u trade atk speed & DR for it on hvs
And when rampage runs out u can’t use it
Push stab on knife goes crazy.
So shivs are better specifically for hvs’ kit
hmmm I still don't know, crushers are the thing to kill in higher havocs, and dagger is marginally better at killing them
For me they're mostly better for variety. Got knife on 3 other classes in various builds, why do the same thing yet again here?
well you dont trade attack speed if you dont click swift endurance, but losing the dr sucks sometimes
If that argument comes purely from a place of desiring variety, then I have no quarrel with it, but if we're talking about this from a utility perspective, that's like saying 3 of your cars have circular wheels, why put circular ones on this fourth one
U should still click swift endurance because it’s by far the best pick in that row and knife wants some attack speed
without curio its 6-8% attack speed, im more than fine with not clicking it
Close. 3 of my cars have 4 wheels, so i got a motorcycle for variety
See there you go
Variety is important for longevity. And they're both close enough as far as how good they are
One marginally better with this or that build, who cares?
shivs 1 shot everything anyway who cares if knife does a bit more single target
If its just variety, go for it, I use the chainaxe despite that being mid on scum
Both are well within the margin of error for skill and do mostly the same job, so why not add that variety spice?
Because h40 is meant to be unfair and obliterate your soul and your will to live so fun is not allowed there
Shiv>knife entirely cause throwing a shiv cross map into a sniper feels good
It is fun as a zealot with throwing knives to steal the throwing knife kills from scums
It's like a darts competition
Get just enough of the hit to keep you on your feet instead of blowing the whole supply in one go.
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0:00 Build Yapping
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#warhammer40kgameplay #warhammerdarktide #darktidegameplay
you're on scum?
bruh
you pop stam stim after rampage to mitigate the downside of rampage
Yo.
Merry chrimbus everyone.
Question. I wanna THE most stupid meele build possible (stupid as in braindead OP)
any advice or builds?
Like, i wanna run into a horde and just survive no matter what comes at me
win
Sure. Play shield ogryn and plant yourself in a corner. The build is: no skill points at all, grey shield fresh from the shop, queue for aurics
XD
No i mean as scum
With the rage talent
Like, i wanna go ABSOLUTELY meele ham.
Ah, can't help you there, i only give advice for how to do stupid shit
But yes, I do have a shieldogryn build and its QUITE funny XD
Though I am sad that they massacred my boy the gunlugger
when
I mean, like... EVERY time they "changed" it
And with desperado scum in the game, gunlugger ogryn has become basically pointless, lol
p sure desperado scum isn't really the same playstyle as glugger
despite both being the "close range gun" archetypes
cause glugger isn't really a ranged class so to speak
it's a weaker melee class that has immense burst damage with their gun
I mean old gunlugger was a bit absurd
i would regularly just walk up to a demonhost and shred it in seconds
my teams going 😮
Good times
yeah now you have to do cringe shit to do that like "play veteran"
or "play zealot"
unfair to oggy
What do y'all think of this one?
Any changes I should make ?
The goal is being the most absurdely stupid "run in there and dont come back out until everything is dead" meele scum
you could spend 1 more skill point in the middle
to make the build worse
it'd be funny
Well, what weapon



