#hivescum-class
1 messages · Page 175 of 1
i dont want to drop crit tox because the refreshing of needle tox on demand is too high value imo
yea
Uptime is just not as good for the investment
getting an on-dodge proc is hard in melee, its rlly easy on despo builds
like you'll dodge but you won't get a dodge proc
cus to get one you gotta dodge way too early for comfort usually
quite annoying
i find i get alot of procs all the time just in my automatic movement... its not constant uptime but its uptime for something that happens without me trying... but i think its a playstyle thing and how you fight in melee
if you're more vt2 style you'll get more accidental dodges i think
what's your uptime %
its still not amazing tho
i found dropping it on my crit focused box cutter build didnt rlly drop my dps much at all
and hypercrit is a huge boon in clear time on cknife/box cutters
well im knife and on knife i kinda always wants to dodge back before stuff even happens because its so close ranged
try it out for a game
:P
i thought it'd suck losing it too
but it basically wasnt noticable for me
i don't run anything to measure such a thing but a noticeable amount of triggers when i look at my buff bar... i'm not saying its actually good just that on some playstyles it will just happen
i mean i know my uptime on float like a butterfly and i know its terrible
it probably is less than you think
before the dodge changes it was like 30%-ish
its around 30%
thats like 3 times the amount i would have guessed so thats a win
with the dodge changes it went up to like 40-50% sometimes, but sometimes still 30%
i like close ranged damage on dodge mainly cus it actually scales tox dot too but thats the niche application
oh so its like 5 times what i thought lol
i was just going off of when i actually looked down and how not often that was
if you have low expectations you'll never be disappointed
well quick and deadly has same uptime as float like butterfly so if im not grabbing float then im for sure not grabbing quick either
i don't even think they are low, i expected a free bonus when i read the node that would happen sometimes, i got free bonus sometimes
tertium at least scales stuff like hypercrit always at that point
i don't actually run either that much if ever on most builds tho
well float like a butterfly is kinda selling point of big crit scum but yea not something you can rly rely on that much
like on most builds i go tertium welcome>precision violence>burst of energy, then straight down more or less for melee builds
i wish this one wasnt pathing node ngl would be first thing i drop
even though its very good node other scum nodes are better
they probably put it there to force people into not going full damage like always
because scum is really better when you bulk up their survivablity since they have enough build in damage
could've put HCB there instead then
yea maybe but its also a lot more in theme as forced pathing node than gang tough
Normally these are split into two nodes, so both for just 1 talent point is great
? it has direct synergy with the downside of rampage, its not a pathing node at all its identity is part of the rampage build
yea just shows you how good the other scum nodes are
yeah its an insanly high value node for a forced one
no i mean look at other pathing nodes on other classes, they are both strong and also have strong identity with the actual class
Depends on the build, my non toxin ranged build has all the talents it needs and I'm not really needing more
hcb is def not rampage specific either
yea i guess thats fair, on melee i feel like theres always something good to click
I lot of people are saying melee scum is great and I did try it properly, but I found it only really excelled against bosses, because they are easy to hit and this talent allows you to have good uptime
I think it's definitely better than ranged scum for bosses and crushers, but for everything, ranged is better
very strong, you will die if you misstep though
most fun i've had is with stimm crate on scum so far
Hell yeah
float like a butterly, also die like a butterfly
What’s the build for shivs needle pistol? That’s I’ve seen running around in havoc I believe
but stimm crate setup is not rly topping any damage charts other than boss damage charts :d
but its very useful tho
Stim crate is best ability, apart from when there's lots of bosses, rampage takes the lead there
just rampage + adrenaline or rampage + chem dep generally, or stimm crate + chem dep
i was saying that its def designed with rampage in mind, when rampage ends it toggles on the 20% damage boost and you can use other nodes around HCB to help safely keep your stam at 0% while stacking adren and HCB... yeah it works elsewhere but has the most baked in value when paired with rampage
Yeah that talent is pretty counterintuitive, surely you want more DR the lower stamina you are
HCB is wonderful. i love getting 20% DR from one talent point
Yeah but the melee DMG part is kinda pointless
Everyone wants to keep high stamina
...no it isn't at all
and not when you have a button you can press that gives you a damage amp that then runs out and deletes your stam for a second... then you have a damage amp that procs another damage amp and you can proc a 3rd damage amp while doing that
you don't need high stam to fight, you only need a sliver and that comes back instantly, the hard part is keeping your stam empty over keeping it filled
If you try attacking shit after rampage ends in h40 you getting dropped immediately
In melee
no i dont
Send a clip
how does the stam help you? why are you blocking in havoc as a first action?
you need stam for shoves and you only need a sliver for that
and that sliver comes back a fraction of a second after it hits 0
?? You lose 20% damage reduction and also the extra damage taken from rampage
why are you taking hits in that fraction of a seconds downtime
its barely any 0 stam time
wait are people not running 3 stam recharges so they can play on empty tank like you would on full tank?
That doesn't give back your full DMG reduction
or just dodge once, by the time you're done dodging its recharging
why... why do you need it?
Why do you need damage reduction on a glass cannon?
why is his neck doing that
with zero stam my build can tank 2 overheads, 2 sniper shots, or 3 bursters in a row and be fine... if i am getting hit that much i didn't die from 20% less dr
MJ built different
lore accurate hive scum
Are you playing uprising?
like i got untouchable for the first time on hivescum face tanking in auric
because the toughness regen is so intense on scum that taking damage isn't a thing that really happens
unless i play really really dumb
Man go play havoc
If you think DMG reduction is pointless
i do, and when i die in there it won't be because of the 20%... if i want DR on the scum i will pump toughness (which i did) because it gives me more DR than relying soley on HCB
like i LOVE defenses
I'm running the DR talent because DR is always nice for sure but also like, that's a 20% damage boost on zero stam
but HCB 20% damage amp is great value
im a filthy blockmaxxer
A little bit of damage reduction is pointless, having a lot or enough is the difference between being able to stand in a cloudy bubble or not
3x block efficiency keeps me blocking discord chats all day long
whoever keks me is blocked
UR DONE
if i block and it wasn't because i was mid push when the block happened... i've messed up dearly and i'm about to die
well dr makes recovery stronger it doesnt rly have anti synergy with it
I mean 20% DR is good to have
hear me out
me on september 10 2025
and yea 20% dr is a lot of dr
very nice lmao
100%, i'm not at all arguing that the dr is bad, i'm just saying that i think HCB was at the bottom of the tree because its made with the rampage synergies in mind (thats how i think i accidently started this whole talk
)
it turned into talking about the merits of the damage amp tho
i should make a shivs build finally
honestly kinda wish crowbar had all or nothing so I could meme tf out of HCB
well hcb is best mitigation node on tree for setups that actually stay at full stam so i just click it on everything
go full gordan freeman on them
i wont say the damage amp is irrelevant on hive scum but it's probably the last reason im taking it
i probably wouldn't take it on non rampage builds myself because like... yeah if you pump toughness the DR isn't as direly needed
but also if you do take it then thats also fine because it is good
ive never used its damage 'potential' in any breakpoint calculation because the amount of time you spend at an actual 0 stamina is probably in the range of seconds over a full match
DR gets only better and better with more toughness and more DR tho
i'm chronically out of stam on all builds, i played too much vt2 to not pushstab everything
that's fair lmao
yea but on scum it is actually tiring and difficult to stay that way
some push attacks dont even come out fast enough to happen before your regen has kicked in
yeah which is why i rely on rampage and like the wind to keep me there if i think i need it, i only use the HCB damage amp to bridge the gap between my rampage and my stim
well its generic dr right so it should work for both hp and toughness damage, that stat is not that common
a hawk too? uhh so that just happened
yeah its good either way, i'm just saying that i feel like it gets the most value on rampage builds, its still value on other things but i usually would take other nodes myself on non rampage builds is all
because yeah, DR is one of the strongest stats in Tide games
the real secret is burst of energy maxing
burst of energy is so good its not funny lol
and power, which was so scarce in vt2
yet it's bloody everywhere here
power has less impact than power did in vt2 at least... yeah it is everywhere tho
what happens when you need to make enough talents to use up 30 points and you only have a handful of stats to work around
yeah theres only so many things each node can do
and for some reason someone before release decided most weapons can get access to a cheeky +30% power or even more through blessings
lol it made more sense with the older trees and stuff 
like blocking was gathering dust as a mechanic until the arby dropped
blocking in tide games has always been a bit of a noob trap outside of saving yourself from a fatal mistake, needin to rely on being attacked first is just not great in these games
i watched for so many years of new players having to get the advice "you're blocking way too much" or "don't block unless is the only option left" in vt2
blocking defo got a lot more mileage in vt2 just due to block cost reduction being easily accessible
and other stats weren't really worth running over it
and i spent years telling people it was a noob trap lol, if you can attack, push, or dodge they are all waaaaaay better options
like you could run both attack speed and crit chance on a weapon but then your block is gonna break pretty often
all class trees nowadays wanna do is add perfect block conditions +cleave stats eat hot chip and lie
(unless you blocked using push attacks, you could block on zero stam with a push attack and not get staggered)
people way underrate block regardless, hive scum's delay + completely unreasonable stam regen rate means you can block almost indefinitely with something like the crowbar
not even factoring in your stim's baked in stamina cost reduction
funnily enough is that they do lie the only thing im unsure of is hot chip
it's not about holding block and never attacking, it's just about having another damage mitigation resource that isn't exlusively dodging
yea I mean that's an option but you're gonna be sitting on zero stam then which is a bit iffy if you're swarmed
its that it doesn't do anything besides at best keep the situation the same and usually makes it worse because you'd stopped controling the flow and shape of the problem you're fighting
no, you can keep doing it every time you have half a stam bar, lol i have waaaaaay to many hours playing on constantly zero stam... i still do tbh, the main problem in dt is when i go to push bursters and forget that i don't have stam
so now adays i need to tell myself "save some for the burster"
my game plan is to run to the poxburster run out of stamina and die nowadays
if i block something it;s on accident
DT dodges are better so blocking does happen less tho
this is the way
I have a shitload of hours in VT2, I've always found running around on zero stam to be kinda iffy unless you're playing a high mobility weapon with more than 2-3 dodges
i basically only use great weapons in vt2
though mind you most of those hours are at like 200-300 ping
and also a lot of modded realm which is a whole different ball game
but yea like, there is a window between blocking and pushing where you can defo get block broken
yeah there are moments where you are vulnerable... at that point you gotta either surge away from the problem or hope your hp has enough in the tank to eat the mistake
There's one issue with this tbh
Scum requires you to be constantly engaged for toughness regen except for one means
Which is Adrenaline's toughness node
yee and most classes are beefy enough to hit trade some
its why i take like the wind, helps me live that slayer lifestyle
Its strong regen. But it's situational and that situation sometimes won't arise when you need it to.
but yeah if someone shoots my engage target when i'm traveling i will fall over which is why i judge anyone who shoots into melee like that harshly
they are the only bad players
honestly it feels like slayer and ogryn... both of them feel unkillable when stuck into a fight but if they are just outside of the fight they can fall over fast.... scum feels like that
Scum's regen
Very ironically
Is comparable to ogryn's.
You do get large regen just for getting shot, and the second wind on breaking.
especially getting shot
honestly that one feels more like a win more node, because its not gonna save you from being shot to death but if you're doing great and dodging well then the ping of damage here and there just helps you win more
cheeky 30% regen for getting shot yea
one stam per bullet
and that 30% regen usually reprocs immediately lol
imagine if getting t-broken put that on a cooldown
the effect does cancel if you get broken
honestly i think anyone who has played the scum at level 30 and calls them glass canons are probably bad at the game at this point... because they are canons made of hard stuff tbh, just not a tank
but what if!
but then you've probably procced burst of energy so it can start back up again on the next hit lmao
yeah, as long as you're doing things and fighting with the scum you can kind of just keep going
and like BoE having a 10s cooldown is really not that long a wait
scum spoils me with its 99% stun immunity uptime
if you're getting t-broken multiple times in 10 seconds then that's pretty rough going no matter what lmao
should i make a chainaxe build next or finally sit down and use the shivs for real
chaxe12 on scum is pretty funny
use the shivs, they get boring after 2 or 3 runs
lol yeah its why i keep putting them off lol
but i also found dual axe slayer boring
so far my most fun weapons have been crowbar and hsword
although I fucking hate the stickies on crowbar
i've been liking the heavy sword yeah
hsword feels real nice
its the wind down when you miss a sticky that fucken sends me
I just hate having my camera janked around
does anyone know if the cooldown reduction from special stim is supposed to provide cooldown to duration abilities (rampage and desperado) while they're active? cause sometimes it does in the meat grinder, and sometimes it doesnt 
you go to hook something and a teammate bonks it out of your hit and suddenly your guy spends the next second and a half staring at air while four ragers turn you into a mince pie
as long as you have an answer for carapace 
like it can kill crushers.... but its not gonna be a great time
did some runs on zealot and man scum mobility really hit different
threw out my back going from scum to oggy from the speed differences
my answer for crushers is hope I have rampage up at the time lmao (or needle pistol I suppose but that's BOOORING)
(same tbh and i sometimes feel bad doing it)
jesus christ man thats like going from a porsche to a mobility scooter
going from competitive F1 to competitive power walking
lol
that do be hyperviolent
Thats true. And it does play out well in regular games.
Crusher looking at that overkill damage knowing hes next
it's pretty niche
It is.
But you'd be surprised how much Nimble enables it because it's not that hard to dodge around to get to an enemy's back
Even getting to two stacks is already a pretty generous damage increase.
Also mutants
nimble + shiv can use it
but very inconsistently
and it basically gets denied by large mixed horde waves with ogryns
Blackouts B)
that's a lot of effort to cope
Works for me.
if it didn't reset stacks on non-backstab hits it'd be better
It'd probably be outright op if it didn't.
Up to 50% melee strength is no joke lmao
I mean that's rampage's strength bonus.
backstabs are just kinda niche
Maybe if it diminished stacks by one instead of outright depleting them?
yea, cud do
It's very funny throwing a blackout in a scab horde to loop around and start doing stupid amounts of melee damage because of how fast the stacks proc on light attacks with shivs
I'll give it that
i want it to be ranged instead
so badly
Also. If you happen to have a taunt ogryn on your team, it's even better
I mean. at that point I could just boomstick and be done with the horde.
if you are doing this then you should probs be doing the threat reduction as well, from zealot backstab builds it makes backstabs very reliable even when its annoying otherwise
had a chorus zealot who was permanently behind the rest of the team compare myself (soyker) and 2 hive scum to "herding cats"
everyone played even better after that (not that there were issues to begin with) to prove his dumbass wrong 
(he got downed at the start of the mission by a crusher but had to complain about everyone else)
anyone who cares about their team that much is probably not great at the game and is shifting blame onto others lol
because like... most of the time all you need from your team is that they stay standing up and they get the dog off you or whatever
oho, im close to 1k missions played
wild i got almost 1.5k on picking up downed players vs 996 missions played
soon you will become a true dark tide
i love playing as Charlie Sheen
wait i actually broke it today
🗣️
Anyone know if suppressed counts as staggered too?
I don't believe so
staggered is when they're like knocked over or off to the side
supressed is when they're like ducking
Well any stagger is a stagger (hitstun, big hit stun, full knockdown) as far as I know, but suppression does feel like a distinct cower animation, and I never knew if it counted.
I'm not 100% sure, but I believe they're different states
chem depend or frenzy with a rampage shiv build?
suppression can also be happening while they are shooting at you...unless i'm mixing up keywords
Just putting together an autopistol build and realized since I often indirectly suppress things maybe the +15% vs. stagger would count. Probably doesn't (I suspect you're right) but I dunno
i'm like 99% sure it doesn't count as staggered
yea, I don't think it does
Dependency feels most consistent to me.
...but that could be the drugs talking.
Happy holidays from the trenches!
do you just run one thing on stim for the lowest cooldown? to max out the crit chance fast
i actually prefer dependancy
Nah.
You basically want to run the max stimm you can RELIABLY use under the 60 second cooldown.
ah ok
i have this
I'm lazy so I just use 3 stacks instead of 4
i run crit and attack speed on top of rampage, then bound light attack to scroll wheel down
So if you kill a lot of enemies, getting tons of 1%/2% cooldown reductions then you can AT LEAST run a 45 second stimm (maybe even 1-2 nodes higher than that)
ok ok
you can also get a hugfe chunk back jsut dumping a mag of blue needler
esp at horde spawns
I suspect Finesse might be better, but I've honestly never crunched the math on that one.
Basically with all the crit from the tree and class and weapon, your crit is already VERY high on its own, so an extra +15% isn't moving the needle much, but adding +35% finesse during stimm (which increases crit and weakspot damage) might be more overall damage
i liek crit bc im gambling hypercrit and haymaker
i understand.. now this may be a dumb question but is it best to pop the stim before or after rampage
this is a meme build i could see running lol
Hello Varlets! Today we're exploring what happens when we listen to the voice in your head to tell you to not do the thing, and then do it anyway. In this case, it was stacking 2 instant one-shot mechanics together to see what would happen and if was any good or not!
Timestamps:
0:00 Intro
0:30 Core Idea
1:17 Improvised Shiv
3:08 One-Shot Mecha...
it's super fun
i cant stop running it bc of how goofy it is
i could see it having "why nothing die" moments
best part? it holds up even when you dont instagib shit
i 1v1 a demonhost then a plague ogryn easily with jsut melee
but i traded out pickpocket for crit toxin
bc it makes damage more consitent when you don evaporate stuff
For stimm
- if 2 or fewer dependency stacks, use Stimm on cooldown
- if 3+ dependency stacks, use it before combat
- the only exception is if your 3rd stack is about to decay to a 2 -- then you'd use it immediately to avoid decay
For rampage, I use it anytime I'm in combat basically unless the mission has shown a tendency towards Crusher packs (where I'd save it for the extra +25% rending)
yeah i mean... scum does damage even when its not near its max potential... i'll probably copy the main idea of the build soon for fun
thank you
because its a goofy idea
it's fun for the sake of fun. does fine in auric, no idea about havic bc i dont play it
(no reaason to)
honestly it's probably workable in havoc, you don't really need optimal optimal... but yeah its not gonna be the best choice
like worse meme builds have made it through havoc 
can i replace uncanny with precog or flesh tearer? this is a rampage chem depend build
see this is logical and makes sense
however
consider the funny factor of having guaranteed crits for 15 seconds
Whip out needle pistol, dodge backwards, dh dead
Oh no it's attacking you but you have a zillion stamina
Block a combo, swap to gun, shoot 3 times, back to melee
i dont care, i want to stab it to death
You are stabbing it, with super AIDs needles
If you run heavy rending node, precog is a good choice.
is it a known bug that cooldown stims arent working correctly? either concentration or the cartel special?
in what way?
not speeding up cdr at all
Huh. I've seen it working just fine.
and where was this seen/tested?
if I use either while my ability is on cooldown I dont get any cdr at all
checked both in the meat grinder, just had it happening with cartel special in a match
also online
with numeric ui
I did say real match as well
mb
also I'm on console so no mods
its just hard to notice the increse since both are % based not flat decrease
with base game ui its hard to tell
but I can test for you later
they've worked fine for me since launch
*of the class
sure. if y'all havent noticed though it might be just an Xbox bug. I have some videos of it
I didnt take in match video but the meat grinder shows it pretty clearly. the interactions are inconsistent af
I'm also not getting cdr while Rampage is active unless I use the cartel special before the ability is available (ie, use ut last second before cooldown ends, then pop stim, ability is up, use ability, cdr works in the background. doesnt work if stim is used while ability is either active or off cooldown). Concentration has similar problems, but I forget the specifics atm
I’d say uncanny precog. If you are using shivs and take crit chem dependency you probably get more dps boosting your finesse because they do like x4 crit melee dmg
I usually take the crit on dodge. since some of my builds arent crit based, I also take the 100% rending on backstabs for better anti armor. precog and uncanny are definitely good too though
100% rending backstabs?
I'm usually using shivs as an anti armor secondary though to a ranged build so best blessings change a bit
yeah 
ive been considering using vultures mark and a stimm supply to make a poor mans headhunter autogun crit turret
and talents that you think would work into that?
I was under the impression the stim cdr wouldn’t work at all if the ability is active.
you already chose the path. not much more to add other than nitty gritty specifics imo, which I usually like leaving to a persons preference. I would highly recommend investing in crit and grabbing rockets though
idk if it's supposed to or not, but it works with scriers using con stim
does stimm supply work with cooldown stimms now?
I was able to, but I think I had to use it manually then use the crate
I can double check
Yes you have to take the lingering effect talent though iirc
thats doable
I like scum alot
like alot alot
but im having trouble finding cool nonstandard builds that feel appreciably different
hence attempting to make ''marksman stance we have pm atoma'
ME too. I think people are still experimenting
I could share my combat shottie build. super non standard, but getting me great results so far
I’ve got a bunch of builds on game lantern I put together but I haven’t been able to test. 2.5 weeks into a 3 week hitch
Im not in game rn so itd be wasted on me
im a filthy buildcraft pervert anyways
I gotta come up with this garbage myself
So I’ll get to play with my meme build in a few days
sometimes I find something great
bloodthirsty blazing spirit sword gunker has been alot of fun
and I get to say im playing sword gunker
Great sword and gun psyker?
illisi
and I take 100% crit after special with fire on crit
then you just rub your sword and go apeshit on anything blue
the problem im running into with scum is each tree is very
good at being that tree
Yeah they shoehorn any hybrid build into chem dependencies
one of my favorite vet builds was me breaking my back to get shock trooper on a weapon swap vet
so I could unknowingly play desperado early with a laspistol
Well I was thinking about the build you were talking about with head hunter and vultures Mark
normally for a crit build Id go dependancy
You could either build it with desperado which prefers close range kills so it seems sub optimal
thats the thing im trying to make a long range scum
Or you could go stim pack stack fire rate and reload speed and go vm
its entierly unessecary I know
So you buff your team and yourself and you heal everybody 15% t when you kill elites and specials
the idea is taking the heavy headhunter and trying to see how hard I can push hypercritical
Hypercritical only works on melee
Is it worth stacking Stamina on Hive Scum for the attack speed increase talent?
is it the best thing you can do with the slots no
is it really funny, yes
whichever the ranged one is
I'd recommend at most 2 Stam curios if you're going that route tbh
3 is just overkill
dont listen to them
take 3 +3 stam curios with 15% sprint efficienty on all of them
and ball
ball hard
ball forever
That’s the issue is hv and hc both only work in melee
Is it a significant effect on slower weapons like Caxe or more just to make fast weapons like Taxe even faster?
huh?
It's way more significant on caxe than taxe
hc is close range only?
Hypercrit is only melee
well there fucking goes that
if im doing it in melee than its just a bad desperado build
without the desparado
I'd recommend it still for Desperado though
It’s basically to make you not horrible in melee if you don’t take melee perks
I have a desparado build
its very good but its
mostly what youd see in a desparado build
It's essentially a node to make non-melee builds have some melee proficiency to them
I wanna make weird builds
You could take the sweet spot and the finesse stim for your stim lab
I could make it work for sure
Weirdest one you’ll get is trying to make a vigilant autogun scum sniper
THATS WHAT IM TRYING TO MAKE

but I want it to be a crit fisher
Stim supply, chem dependency build then
Ramping backstab, threat reduction on slide and hyper crit with 100% rending on back stab shivs
I want vultures mark on it
Get the extra crit from stims, double dip on stims
since the way im figuring it
if you have a crit stim supply and stand in it you can abuse the shit out of vultures mark
and recreate that ranged immune gunker thing where you just like
win the ranged fight
And you have infinite ammo
im working an especially nasty backstab shiv build too
just like I adapted my heavy sword zealot build into a scum build using chem on crit
There is a bug where you can take the stim and deploy the stimpack walk out of the radius and walk back in and get the buff twice
but I THINK that would be a much better knife build since I could mix in bleed on crit
Can you use desperado to farm bullet dodges on reapers?
Pretty sure it triggers dodge effects yea
Yes the ranged immunity on desperado is coded as a dodge
I cant belive they looked at empathic evasion
Same with vultures dodge
nice ty thats the last heretic penance for me
and the utter utter bullshit you can do with it
and said
ah yes
yes
how about I give a class multiple ranged attack immune states
but then I found out alot of people dont play gunker
and dont spend the point on evasion
Vd is just immune state but it doesn’t work on aoe effects for some reason
which
shattered my faith in the DT community a little
like when so many people were having so much trouble on scum I was uttery confused
Tbf, if you’re playing Psyker you tend to want that mage fantasy usually
"you guys arent doing glassy gun dodge builds already"?
I didn’t understand the issue people dying all the time while leveling
given generals insistance that people werent playing glassy gun builds
which
sure I guess people like tanky
apparently
you know what it is
Like you have infinite dodges and ranged immunity half the time and slides make you immune to melee
you cant block with a gun out
if you play gunker or some of the spicier close range vets you just learn to deal
but if people werent doing that (Idontunderstandwhynot)
I can see people not being able to deal with melee with a gun out
block and push do be fuckin
Blocks are kind a zero sum mechanic with as many dodges as you get with the class you don’t even block that much in melee
pushing is still good tho
I have this brain burst psyker build
mostly for the push attacks
instead of leaning into damage I leaned into usablity
faster casts, low peril gen, empowering on elite kill so you can chain fast casts
double shield so you always have a cast speed boost
but you bet
I learned to dodge with that fucker
I noticed a lot of utility is tied up in push attacks on the class specific weapons
@haughty badger I can test it now
because I couldnt block or push
so you were saying the cdr from custom stimms and yellow stims weren't working?
i'm not sure there is a class that should be blocking very often at all in melee, its a "oh i'm gonna die" sort of thing when you use it
realtalk
scumtalk
I think there is some fucked FUCKED up 2 person build
hinging on stimm supply with cooldown
I'm ngl I do not block very often if ever in darktide
i haven't blocked much since vermintide 1
Its very good in verm 2
I had this stealth knife zealot with the crit rampage keystone
It is not very good in this
its something you do when you've messed up and can't attack/dodge/push your way out of, its a last resort sort of thing
Shield Ogryn is the only real exception I can think of but that’s really only to proc attention seeker
and scum and whip out a cd box
And you can block over heads
there HAS to be something fucked there
Ig very good is overstatement, it feels literally detrimental to block in DT tho
I used to hate blocking in vt2
the strongest part of the oggy shield is the cc on its attacks, if you are ever blocking with the shield for more than like 1 attack that you can't dodge and isn't worth tanking then you're making a mistake on the shield
then the spear and shield showed me the light of how utterly fucking strong block can be
the shield itself isn't for blocking, its for smacking
I like the idea of perfect blocks.
I like it make ranged enemies run into melee
yeah i guess you're right about there being more use cases because theres just more dangerous things to block, you can't really block a sniper round in dt 
just run to them 
listen
you get to do a cool slide whil eyou do it
if you like turning ranged enemies into melee goobers
Legs too short and if I’m heavy spamming the horde I usually can’t
let me sell you
on the gospel of smoke grenades
there is so SO much fuckshit you can do if you play with smokes enough
you can cover alot of ground dodging while you're swinging a heavy 
channel your inner vt2 movetech
smoke nade builds are the fun version of luring guys in tbh
my favorite is throwing it with the spacing just so behind the gunner so they all run out the front of the smoke in melee
I couldnt tell you exactly how to do it so that happens just right
but you CAN do it
uzis
dump mobility or dump collateral?
mobility
usually mobility, but maybe collat... whats it change on them?
anything autogun adjacent likes collateral
Collateral doesnt do anything for your damage.
I bid chat adieu
you guys are so fun to talk builds with ive been neglecting the game im actually playing
Most of the build videos I see (such as https://youtu.be/9kKwJ6xEp4Q?si=2VOxCr4wfjK1PxSy) dumps collateral. It is common practice to dump mobility, but what specifically does collateral do, that makes it more worthwhile to dump on uzis in particular?
I do that, but there are some situations where I want to stay near cover.
lol when i turn on dt i end up chatting for a while between matches sitting in the mourning star 
player expression builds ftw, netdecking for the dead
then you simply pretend they dont' exist until you're done with the current problem 
im playing a chat heavy roleplaying game so ive just been like
staring really hard at a vending machine
collateral is just stagger & suppression
Yes, but what's the difference between 60% and 80% ? Are there any significant breakpoints in between?
it's somewhat complex but the answer is usually "not enough to matter"
which i think is undervalued because it can save your life if you have only enough bullets in the gun to tickle someone before reloading, can cause them to miss enough shots while you reload... but also you can live without it
because, first off, any weapon that has collateral
is not actually hitting major stagger breakpoints in 1 hit
pretty much all of them (except boltgun & boltpistol) require multiple hits (which goes into cumulative stagger calculation)
gamefeel chad
honestly its one of those things where if you like it then its the right choice lol
if someone talks about meta hit them with a snowshovel
because its not gonna win or lose you a game
nah it doesn't matter enough
Look good feel good, feel good play good
i more meant suppression in general is undervalued a bit, it doesn't come up often but i can have value
thats why im only doing weird scum builds now
because ive been in desperado stub pistol land for a few weeks
the variation in stat % is not relevant between 60~80
Desperado .45s is very fun ime
god stub pistols are sexy
id pay another 10$ to get them on psyker
i get you, its why when i said moblity usually but maybe collat here that was why, i had a gut feeling that it might not change much either way because its one of those stats
that can do that on a number of weapons
But luring people to their deaths is funny. Like I’m not turtling with my shield up I just pop a cheeky block when I see a muzzle flash and go back to crumping
i just rush the shooty thing and drag the fight to them 
across every weapon I've checked, in no case is collateral meaningfully affecting stagger/suppression vs enemies that matter
Ime the fuckin uzis shoot so much anyway it doesn't matter
mobility usually doesn't matter much either tbh, like you can feel the difference but it doesn't really matter
I think you loose 1 stack of pining fire with 60% collateral vs 80% on a single clip for dap
I don’t find it onerous
Tbh I run blaze away anyway
I need to make a build that makes mobility cool
its the perenial dump stat
And ime collat dump BA feels killier
scum has enough dodge talents that maybe the build lives there
in fact
I wonder what the scum equivilent of pre rework grenade vet is
context
I think you should make a shifty back stabbing build
I have one, it fucks
I wanted to make a throwback to no keystone vet
You said you took combat knife or did you do shivs
so I made '' fuck keystones dem points is going into every single grenade talent on the tree'' vet
Oh I’m talking about on hivescum
and I mean
a few reworks later
I could run grenade vet and have enough points to take a keystone since the tree is easier to work with
BUT
I wonder if scum has a sleeping dragon build that dumps the keystone for points
no keystone grenade vet turned out to be a monster
There is a no keystone stimlab build
I doubt it honestly.
I had a pysker build like that
RAMPAGE SUPREMACY
where instead of a keystone I just like
pumped every damage talent I could
I cant say if that fucked though
since it was a dueling sword build
so my skill tree at the time could have been 3 nails and a moldy cob of corn
and I still would have 1shot most of the game
my usual weird build question doesnt work on scum though
with vet I asked ' what is the most grenade this tree can have''
with ogryn (before the skill rework fucked specifically and only me) what is the most hp this skill tree and curios can have
700 was the answer
is the chain-weapons hard to use?
my left finger needs a break using shivs 💀
because what is the most shoot is left tree
what is the most asswhoop melee is just standard midtree
and what is the most I can lean on chem is
the chem tree
ur asking whats the best melee for chem?
I dont wanna be a mouse in fatsharks little maze
it's shivs, bonesaw is ok
shivs and tac axe
so whats good for rampage
heavy sword
rampage, chem depend, shivs, and bolt pistol
best melee for rampage is by far Rashad
i used shivs for this but im going to use rashad next game
not sure if rashad works good with coated weaponary
idk desperado with vrak IAG might be the highest ranged dps build in the game rn, maybe autopistols too
what is rashad
combat axe
combat axe rashad mark
the uncool looking one
ohh gotcha
but also probably the statistically scariest axe
sorry im trying to build a good ramapage build
do u want to see mine
yes please
i posted my mixed rampage chem build a while back
whatever you find fun
should be what you play
if you feel comfortable playing that ramp chem build, do it
This is what I was thinking on the backstab build
https://darktide.gameslantern.com/builds/a0aab65f-4b1d-4392-8f0e-a99137c91abc/back-stab-max-build
this was auric mael, idk how it plays in havoc but it's pretty good
this is what I was running with
but it was just an attempt to translate a bleed attack speed build I had on zealot to rampage scum
the people HATED it
Idk if it's just me, but the rocket launcher feels very inconsistent, sometimes it doesn't register kills, sometimes it kills everything in it's radius and sometimes it felt like a crusher just ate it like a cartoon and nothing happens
shoot the ground not the bad un
And this was that vm stim build.
I haven’t been able to test or optimize either build but I plan to when I get home.
in its current version i just shoot it at the ground like a normal grenade
why does everyone take flak on the shivs?
That's part of sometimes the explosion seemingly doing nothing
is there some kind of breakpoint I am unaware of?
Many enemies are Flak
And those are usually the ones you want to kill quickly
doesn't matter, shivs have pen
like I asked, is there a breakpoint?
I have no idea, I run Cara Unyielding
unarmored enemies for example have more HP
ehhh breakpoints are kind of floating because your team is also attacking things so sometimes you can take stuff like that to make it so less damage from team=more 1 shots for you
yeah that's what I default to,
or maybe maniac to make sure you one shot mutants coming in
I honestly don't know nor care, I just stick with bonesaw and the chem stacks just kills about everything
yeah but what helps shivs kill faster that have flak?
i don't use it, i was just saying it would make it more common, i still haven't played alot of shivs
willpower
the games least tracked stat
honestly idk, i kill everything besides crushers in seconds
I can see that tbh, I'm just an ogryn racist(rot armor being back is making me lose my mind)
I take it on a bleed build because it helped with ttk on gunner and shoot gunners. There is probably a more optimal choice
rending backstack ,and the strikedown shivs let you 2 to 3 hit crushers
unarmored gunners don't take flak
and you oneshot them on the head
also if you go bleed, how do you deal with crushers? 🤔
the poop knife build I saw the other day uses tox to fix that problem
but I dont see anything in your build
I only had issues with the scabs the dreg gunners were dying from bleeds
i've learned that you can rev up pushstabs on chainsword, i don't care if this is bad i'm going to keep using it this way because it looks funny
in damnation, crusher has 6500 HP
would you like a combat shottie build? it's my personal favorite so far, non-standard af, and just used it in a couple havoc 22ish games to great success
if you run bleed on shivs, which some do, it makes sense since a lot of things in this game are considered flak armored and it goes by that designation
then you take unyielding, because bleed has the most value on targets with high HP
you oneshot everything else
I eventually went to rending instead of bleed. But for this build I’m probably going to have to incorporate the coated weapons
the only time bleed can help you is with Maulers
and scab ragers
and flak. might as well 
I'm not waiting to kill those fuckers
unyield is for bosses
I know
and ogryns
shivs also might not be your boss damage depending on the build
yes
you know, the enemies that actually take the full bleed ticks before dying?
I think bleed is cope tbh
in any class
😈
bleed ticks fall off fast enough and deal enough damage without max stacks that I dont feel like that really matters tbh. bleed is good against flak and hordes, for shivs especially if your using lights for anything
i like to take the bleed blessing on rumbler because it makes unlucky bounces that don't quite kill a special or elite into promised kills
on my melee builds i mean
bleed is basically an insurance
I kinda get that I might just drop the bleed and go for finesse and rending
only on a rampage build tbh
I dont use bleed on my shivs since I use them for anti armor, but bleed is better on more than just bosses
yeah, that'd be best case 
bleed bypasses cleave distribution as well
so naturally it makes horde clear more consistent
high crit and finesse go crazy
so it's pretty reasonable to use it if shivs aren't really your boss breakers and you just wanna go all horde clear
bleed isnt knocking socks off, but it's plenty good enough for endgame 
i personally don't really care for it for scum but, different strokes for different folks
esp since bleed kills mess with blackout regen
The only thing that feels good in end game rn is the fucking rocket launcher cause goddamn rot armor is back
have you used the needler on havoc
in rotten armor
i'ma be 100 with you chief
Like yeah, it kills them
rocket just feels heavenly in general 
that sounds like your team ain't really controlling much
They aren't
needler's probably the meta for rotten armor at this point
well yeah if you had more rockets everything would be obliterated on sight
Good
yeah let's not have more rockets
like the free rockets effect in mortis trials 
More rockets will be applied to the issue until rotten armor rotates off again
i actually don't think that would be very good for the game LOL
I cannot believe we had a season of Rot Armor
For a commercial break of Blight Spreads
Into Blight Spreads+Rot Armor
And now they're both back together
I'm actually tilted about it
masterful gambit, Fatshark
Bleed functions very differently on Ogryn
Because you don't take it for the damage you take it for the Damage Reduction
I would throw hands with whichever fuck ass FS employee is responsible for this
Ok I think I fixed it
Take two of the most complained about modifiers, and put them together!
Fuck it, pox gas and bugged rituals too
Have fun
Happy christmas break
I'm confused why did you send this to me?
Gunner map go brrrr 
Oh I thought you were critiquing the bleed knife in the build
I would take infinite gunners over this
You can just slide your merry ass up to gunners
I just think if you are taking a bleed knife, get toxin on it as well
Or dodge because fatshark fucked dodge linger
nah you trippin. I'll take rotten armor every match if it meant no gunners 
You are in the channel of the ranged immunity class
get shot between slides 
well that's one class. and also I dont run desperado often despite my gunner hatred
Oh I gotcha.
just replace the rending blessing with bleed, and it should be good enough
I don't care i am so sick of rot armor
gunners are the most bs enemy in the game tbh. less so with the dodge changes but still up there 
No
That would be pox bombers
Who are also in fucking rotation because pox gas is
No bulwarks are the most bs
pox bombers arent that bad tbh
only when you're the only one fighting it. in a team they're fine
who benefits from these fibs
imo pox bombers lead to more death spirals than any other enemy
Idk whatever ragebait farm they work at is suffering rn
I dont like the volumetric spread, it gets fuckin everywhere and it's annoying, but they're fine. better than gunners
I do a lot of true solo so yeah that tracks
F bulwarks
Bulwarks are genuinely whatever to me rn
Especially on scum
Can dance circles around em
just put gunner resistance on your darn curios
bastards barely do anything when you have that
I do. only damage resistance that does much of anything anyway 
Just get shot once and regenerate a little under one third of your toughness
Who gives a fuck
oh dont get me wrong I can handle gunners, better than most. still hate them. things have gotten better though so maybe I ought to take them off the shit throne 
Rot Armor+Blight Spreads+Pox Gas is literally Hitler tbh
I can agree with that
I kinda wish they’d just go to globadier size bombs. The gas lingers for too long and takes up too much area
yeah. at least the damage taken in the cloud isnt egregious. maybe I havent played enough havoc though. they're probably a lot worse in havoc
Like I understand they are trying to make things challenging at the upper ends of play but area denial on that level isn’t engaging
This shit is such a slog
it's fucking annoying
There's "challenging" and there's "okay how much mental endurance do you have for this havoc"
at a certain scale it's not even area denial. like when they spawn 3 tox bombers. that isnt area denial that's toughness denial
I have seen 12 fucking pox bombers spawn
and both require taking specific talents
I love the "yeah just play arb dumbass" modifier
The worst part of pox gas is the safe zones don't even matter cause one dumbass and his 11 friends are going to throw pox gas on top of you anyway
if my mission roles are too shit I just dont do the mission. time to do other peoples 
I cannot believe they looked at the regular bomber and went "yeah make this guy even worse"
because they're just cheap as all hell
They do so much
tox bomber is one of the biggest reasons why plasma gun optimal setup runs unarmored
They make an exceptionally large area uninhabitable unless you're one of two classes
just let that sink in
They buff enemies
bombers are only bad in excessive numbers. when the floor is all fire, the game isnt even playable
The dumbass can tank a plasma round to the skull
tox bomber so bad that unarmored actually became a considerable choice for perks for ranged weapons solely because of them
Funny thing is I like the idea of an area denial enemy like what the tox bomber is supposed to do
But it's just so badly designed
is that just havoc? I dont play Vet much and I know Havoc increases enemy tankiness 
Globadier in vt2 is the sweet spot for me
Afaik yes
Globadier wasn't also turbo buffing his idiot friends iirc
You ever see a rot armor pack walk at you buffed with pox gas? It makes me want to kill somebody.
There’s that too and one bomb didn’t cover an entire room
almost hate them more since their bomb damage is on impact and hits like a truck. at least fire and tox bombers have the fairness of giving you time to move 
Yes, lets make them hard to discern in a crowd, make it that they can throw their bombs from locations you legitimately cannot reach them or fire at them in, make the gas take 2 business days to disappear and sprawl through doorways, and also make it that you can't even tell if the gas is there or not because it lingers for a bit before it actually goes away
Like who thought this was a good idea

yeah design flaws for sure
also just want to let u know
what exactly does rotten armor buff in havoc do? besides make the armored units look all rotten and explode in mist
Ah, let's also make it that the gas not only does corruption damage but also toughness damage and then also a severe toughness regen debuff
outlines being disabled to you if you're in pox gas
is an intended effect
It's too much for how easy it is for them to get a vantage point to fuck you over honestly.
And that's just one
It’s stuff like this that makes me not understand the appeal of havoc
It's a massive damage resistance buff against most conventional weapons
Yk what the thing is
Is when you play DT long enough
Auric is boring
And a cakewalk
But havoc is CBT
what is most? like specifically is there somewhere i can read its exact buffs?
Bath do you know the numbers off rip
Cause iirc its some astronomical amount of DR
I'll find the Kuli doc
Thanks
is the dr only vs ranged, or worse vs ranged?
Thank you
The DR is equivalent for both melee and ranged and scales downward based on current health.
The thing to consider is that DoTs and explosions are not affected by this DR.
So, basically, Rotten Armor wants you to abuse DoTs and explosions.
You cant even one shot RA Crushers with Thunder Hammer and that things entire gimmick is being a one shot stick
scab ragers, scab maulers & crushers receive the effect, where:
at 90~100% health, they have x25% DR vs melee & ranged atks
at 75~90% health, they have x50% DR vs melee & ranged atks
at 50~75% health, they have x75% DR vs melee & ranged atks
at 25~50% health, they receive normal dmg from melee & ranged atks
at 0~25% health, they receive x125% dmg from melee & ranged atks
also on death they spawn pox gas for 6.0s
exactly what i wanted to know tyvm!!
i just got back into havoc and im down all the way at 20
That's the worst thing.
just carried a 20 rotten armor pretty hard as melee hive scum, was fun, but i was like wtf is this modifier lol
So on top of everything the fuck else going on in havoc you just have all these fat fucks running at you too
i havent played against rotten armor much
The AI director budgeting is completely chalked.
It doesn't even feel like it exists in havoc sometimes
Hordes of carapace should not be able to just spawn normally like they do in Rotten Armor
Watching the ritual pop because it's bugged and spawned too far anyway and now a rot armor pack is on the way
So god knows your team will not make it over there in time
so... i might like the chainaxe on scum?
Ty director very good
scum is just making me like alot of melee weapons i didn't like before
Having 75 percent more damage and like god knows how much cleave will do that
chainaxe is ok, could be a lot better tho
I dislike chainaxe cause I used in Y1 and have distinct memories of it being the worst thing ever
yeah i was usin gthe xii
Yk
I could just not play DT till April then try the chainaxe
I think that's an option
play maelstrom ig
Boring.
duo maelstrom is fun
I don't have friends, bath.
I genuinely like the spawns in havoc
dats like
I like the consistent bosses
Auric is zzz tier but havoc rn is actually just not fun.
what iffy balancing does to a mf
down to the last minute detail
How long have you been playing darktide?
everything else sucks
a while ig
Since the beginning?
So, awhile back in year one
lol
The director was broken
it's annoying that it feels like you're kinda pigeonholed into running a DLC class
And it had either infinite or double resources or something
And it spawned a metric fuckton of stuff
It was my favorite era of DT
Havoc spawns are the closest thing to that
But to get that I also have to deal with whatever awful modifiers get tied to havoc
It's driving me genuinely insane
Its bullshit imo
Yeah buy the $12 classes or suffer
auric's ambient and horde spawns atm are pretty close to perfect to me
And then suffer anyway
I can drag my 3 friends actually doing nothing but floortanking through auric maels unless I'm actually falling asleep at the wheel
Crazy finishing an auric mission that everyone did fine and instead of "gg" someone writes "share the ammo". I don't think I saw anyone below yellow the whole time
ur inhaling a lot of copium thinking it'll get better when havoc has consistently been getting worse over time
I'm aware
My b for not getting the titles when havoc was easy
the titles are irrelevant
I'm aware, I want the penances done tho
the penances also basically don't matter
Its the equivalent of getting every achievement
I like completionisting things
You either get it or you don't
anything that doesn't give character cosmetics is basically irrelevant
I do get it