#hivescum-class

1 messages · Page 172 of 1

mighty belfry
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and the funny thing is that because of the stimm bug, if you manage to stack with damage stimm, the toxins also do more damage lol

zenith fern
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That somehow did not sounded like 11 bursters

ancient basin
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new patch, audio borked, movie at 11

zenith pagoda
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Are the gunner/melee seed still a thing in havoc?

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I keep getting carapace hordes with no rotten armour

plucky nymph
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Scab shotgun seed has bulwark crusher maulers too

Reaper plasma all range elite with rare melee elite also a thing

drowsy relic
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Evidently they were stoppable

fallen void
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does this cosmetic genuinely bother anyone else? because it bothers me

zenith fern
zealous ravine
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peak hive scum performance

brisk chasm
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can someone give me a hivescum build for fast movement and good crowd control

limber cradle
frigid thorn
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Anyone have a good devils claw build for the hive scum?

frigid thorn
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Not sure if I should put toxin on crit on it lol

frigid thorn
# brisk chasm .

If you check the pinned posts look up the shivs build by epic cole

limber cradle
frigid thorn
# brisk chasm .

If you run it with tacaxe mk7 with brutal momentum it slaps at being mobile yet good at crowd control. Push attack into heavies

drifting heron
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Its an audio demo clip

fallen void
zenith fern
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There should be a mod that let us play custom songs when rampage and desperado is active

mint epoch
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i know i´d put macarena playing

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get one on that proper murderous mood

frigid thorn
bronze summit
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thats not added in post

zenith fern
limber cradle
compact oyster
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the peak for rampage

leaden fable
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General release

frigid thorn
limber cradle
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I use their meleeker build tbh

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I don't even really understand it

frigid thorn
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Me too LOO

limber cradle
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I just know I don't die and I kill a lot of things

frigid thorn
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I like the brain burst on it more than the shards ones

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He's also responsible for my wrist being broken from running tacaxe on arbiter

limber cradle
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Tbh I use TAxe cause it reminds me of Wolfenstien 2

leaden fable
frigid thorn
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Hell yeah

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I love the tacaxe

limber cradle
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Billy running around with his hatchet

frigid thorn
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Yes

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Honestly my favorite melee weapon

limber cradle
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Idk what my favorite is anymore

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The more I use the more most of them feel the same

frigid thorn
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LOL

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When the weapons meld into your body and become part of your being

zenith pagoda
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Jesus

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Going back to my other classes

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I can't manage my dodges

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Because they don't recover as quick

mighty belfry
compact oyster
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my favourite is a tie between relic blade and evis

limber cradle
zenith fern
#

videogames that feature killing nazis is a training for us to do in real life

limber cradle
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I still gotta beat those fucks on one life mode but the courthouse terrifies me

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Best I've done is the runner up diff

zenith pagoda
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2 fucking games in a row and teammates dodge a crusher overhead into me

fallen void
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i just need to level one more weapon and i can quit maining scum

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gonna move on to levelling vet instead

limber cradle
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You got a build for it?

frigid thorn
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I must see the dc

leaden fable
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DN scum

woeful hill
frigid thorn
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Thank you

woeful hill
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this was for blight havoc

frigid thorn
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Danggg

woeful hill
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I put down the crate every 15 sec so I was immune to blight

frigid thorn
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That's good lol

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What do you do against crushers?

limber cradle
woeful hill
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I killed them

frigid thorn
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Badass

rain ravine
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Hey guys, shiv+needlegun with rampage, I'm running 16% toughness relics with 5% toughness, 20% resistance bombers, 20% resistance gunners. Is that a dumb idea? Am I overlooking something important about hive scum? 😄

limber cradle
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Iirc bomber resist only resists their melee

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Not their bombs

rain ravine
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oh really? Heck. that's awful haha

limber cradle
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Its like how shotgunners arent gunners for the purpose of gunner resist also, iirc

bronze glade
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i think that's been fixed

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the bomber thing

limber cradle
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Would be news to me

low harbor
eager reef
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so did that get fixed?

limber cradle
bronze glade
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i feel like it's necessary to ask

rain ravine
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So assuming it does work, would this be a bad loadout for my relics? Or am I dumb potato?

bronze glade
bronze glade
final temple
bronze glade
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fatshart managed to do something right

bronze summit
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No 3x Revive Speed? Blasphemous

rain ravine
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haha

low harbor
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Ability regen is

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Pretty meh now tbh

limber cradle
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Tbh I run 3x toughness 3x gunner resist and 3x health

low harbor
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Across every class besides psyker

limber cradle
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Ik health isn't like, ideal, but it's defo saved me before.

tranquil berry
bronze summit
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triple dipping resist has severely diminished returns

limber cradle
rain ravine
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like how severe o.o

lapis raft
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hey i run ability regen smh (even though i should run something else probably)

low harbor
bronze summit
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Resists iirc go 20%/36%/48%

bronze glade
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it just doesn't work the way people expect it to work

low harbor
bronze glade
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people just assume it's additive

bronze summit
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Multiplicative

lapis raft
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well its multiplicative with eachother instead of additive, so instead of it getting better it does not have any diminishing returns

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additive would be exponential returns on the dr

bronze summit
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yeah max is 49%

tranquil berry
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Ability regen, toughness, stamina regen, ally revive, gunner resist. Any are good. Small nod to sniper resist if you lag a lot

lapis raft
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i was trying gunner + bomber + flamer but just went back to gunner only as it wasnt that impactful

keen timber
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i think gunner is the biggest one ngl

low harbor
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x0.8 DR is equivalent of x1.25 hitpoints

bronze summit
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Diminishing based on the numbers you see

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As in you wont get +20% EACH, it stacks in a different way

low harbor
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Yea multiplication just is not diminishing returns

woeful trellis
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if DR were additive you could stack 100% DR and become invincible, but fatshark would never allow something so imbalanced to exist (ignore pre-patch blue stimm rager in tox gas)

tranquil berry
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Multiplicative stacking always has diminishing returns, cause something something math numbers. 1 resist per enemy type is usually enough

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2 if it really grinds your gear

keen timber
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in regular play srue in havoc i think triple gunner is way better than other options

mighty belfry
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i usually recommend at least two gunner for havoc

low harbor
keen timber
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yeah they're just so threatening

limber cradle
mighty belfry
tranquil berry
lapis raft
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when you are talking about reduced damage, the less damage taken is linear formula, reduced damage taken is exponentatial. because with 20% flat dr you go from lets say 1000 to 800, that is 20% less damage taken, then adding another 20% flat is from 800 to 600, e.g 25% less damage taken, another 20% fat is 600 to 400, e.g 33% less damage taken

limber cradle
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Good novelty.

lapis raft
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where with each step being 20% less, it is always 20% less

low harbor
lapis raft
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and never goes towards infinity unlike he first one

low harbor
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You can write it as /0.512

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But remember that number is being multiplied onto damage to determine how many hits u can take

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What ultimately matters is still, how many hits u can take

lapis raft
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yea its always 1 / 0.8 , so 1/ 0.8 / 0.8 / 0.8

low harbor
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And in the case of triple stack, you have x1.95 the hitpoints

tranquil berry
low harbor
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Because this is the EXACT same thing as DR

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It’s just expressed in different terms

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Every perk gives me additively more hitpoints than before

worn gull
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How much toxin does saw apply on light / heavy swing?

low harbor
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Does this mean I’m getting more from every perk

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Even though your logic says it’s giving me less every perk

lapis raft
tranquil berry
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Not quite... Subunit and overunit multipliers work differently

lapis raft
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that is not diminishing

low harbor
tranquil berry
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It's not

low harbor
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If you’re unable to comprehend it, stop trying to pretend that you do

lapis raft
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it do not calcsthe same way as increased damage

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for example

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that is actually diminishing

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because this is 20% less damage taken every step of the calculation

worn gull
tranquil berry
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I've been a data engineer for the past 17 years, data analytics is literally my job, but explaining subunit multiplication and sliding windows over discord is not

low harbor
woeful trellis
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you get diminishing returns on the number that shows up for DR, but not durability

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that's basically it

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the question is which metric is more important

lapis raft
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i have been poe player for like 7 years, less damage taken does not have diminishing returns :d

low harbor
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No it’s not even diminishing returns there

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It’s just expressed to look like one when it’s actually not

woeful trellis
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yeah

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it's how you display the numbers

tranquil berry
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Basically, multiply by less than one, number goes down, diminishing returns in absolutes. Multiply by more than one, number goes up, aggregate gains in absolute.

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x.8 and x1.25 going the other way does not stack the same in absolutes

zealous ravine
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😨

woeful trellis
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what

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what do you mean "going the other way"

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you mean division? or something else

lapis raft
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i think hes just talking about number itself not the actual result of the formula

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which is completely pointless

tranquil berry
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No, i mean reducing damage received by a subunit and increasing effective health by overunit will not be the same

woeful trellis
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uhhhhhhhhh

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is multiplying damage received by 50% the same as multiplying effective health by 200%?

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if not, why?

tranquil berry
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The first time, yes

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The second time, no

tight musk
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I have 2 gunner resist perks and one bomber resist on my curios.

lapis raft
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you get 25% more ehp every time, it is the same

woeful trellis
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is multiplying damage received by 25% (multiplying by 50% twice) the same as multiplying effective health by 400% (multiplying by 200% twice)? if not, why?

low harbor
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An attack deals 10 damage to you, you have 100 health, you can take 10 hits

With x0.8 DR, that attack now deals 8 damage, you can take 12.5 hits (+2.5)

With two x0.8 DR, that attack now does 6.4 damage, you can take 15.625 hits (+3.125)

With three x0.8 DR, that attack now deals 5.12 damage, you can take 19.53125 hits (+3.90625)

In this exact scenario described above (which is how multiplicative DR works), you gain increasingly more durability if you think about it additively, which is the wrong way to think about it

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And, the thing that ultimately matters from stacking DR, is to be able to take more hits

tender marten
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i like ur disco ball

low harbor
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You cannot judge multiplicative stacking from an additive mindset

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Because it leads you to wrong conclusions

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Like believing it to be diminishing

tranquil berry
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The concept of diminishing returns applies to absolute numbers, not percentage

low harbor
woeful trellis
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yeah he's just talking about the actual number

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don't worry about it, you guys are using different definitions for the same thing

tender marten
low harbor
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You simply cannot view multiplicative stacking as if it’s additive

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It’s how u get wrong conclusions

woeful trellis
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he's not wrong, he's just looking at a number that is less important in the context of the game

tranquil berry
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Diminishing does not mean zero

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Means less than last time

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So yes, 3 is gonna give you more than one

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But not 3 times more

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Hence, a diminished value

slender nexus
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i know this isnt true but does anyone else feel like the hive scum does talk very much, i only have 100 hours but the psyker lines feel iconic and like i was constanly saying something

woeful trellis
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3 gunner resist curios gives you 3x the "extra time before death by gunner" that 1 gunner resist curio does, so in the sense of "how much more durable am i vs gunners" it does not have diminishing returns

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but it doesn't give 60% gunner resist, so in the sense of "how much does my gunner resist go up" it does have diminishing returns

low harbor
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So it’s not diminishing, it’s actually increasing

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But again this is the wrong way to think about it

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You cannot view multiplication as if it’s addition

woeful trellis
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grizzly doesn't care about how durable a gunner curio makes you against gunners

tranquil berry
woeful trellis
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he only cares about the number

lapis raft
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its not increasing, its linear, if it was additive it would increase in value

low harbor
woeful trellis
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that's not for us to decide

tranquil berry
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Sorry, I'm not getting payed to teach data analytics here.

woeful trellis
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everyone values things differently

mighty belfry
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I don't think anyone is really "wrong" here.

woeful trellis
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if he values the number over durability, then so be it

zealous ravine
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is this the drugs from hive scum too

tranquil berry
zealous ravine
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yummy

mighty belfry
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I think you both are looking at this from a different perspective of what diminishing actually means in this case.

slender nexus
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you can't argue or have perspective on maths right? you're either correct or wrong

low harbor
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This would be diminishing

woeful trellis
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you can twist numbers pretty easily if you don't agree on definition

low harbor
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Each gradually lowers in value

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But that’s not how it works

woeful trellis
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e.g. is going from 10% to 11% a 1% or 10% increase?

lapis raft
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you have 100 ehp, with 20% less damage taken you have 125 ehp, that is 25% more ehp. now you have 125 ehp and you get another 20% less damage taken, you have 156.25 ehp, that is exactly 25% more ehp

woeful trellis
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i think you guys are missing the point, grizzly doesn't care about ehp

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he only cares about the total gunner resist number

tranquil berry
mighty belfry
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While yes, technically the actual number of resistance you get is diminished, in practice, that value doesn't mean the benefit is actually diminished.

low harbor
lapis raft
mighty belfry
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It's a weird case of numbers vs actual practicality.

lapis raft
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but the actual increase to your ehp stays the same

zealous ravine
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what im getting from this is that we need to nerf inferno staff

low harbor
lapis raft
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if it was additive, first time it would be 25% more ehp, then 33% more ehp

zealous ravine
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96 nerfs to inferno staff specifically

tranquil berry
sinful matrix
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what the fuck are we talking about

low harbor
zealous ravine
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nooo that means inferno gets less total nerfs

mighty belfry
lapis raft
woeful trellis
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if you look at this graph, you'll notice that if "output" is "gunner resist", then gunner resist curios do give diminishing returns

low harbor
woeful trellis
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but if the output is "ehp against gunners" then it's linear

rotund agate
zealous ravine
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yeah malice only

tranquil berry
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What if I like to get shot?

unique dagger
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I'd say it's not so vital anymore with the dodge linger applying on ranged, but if you play havoc stacking gunner at least up to 40% will make you have a better time

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go %60 if possible still

sinful matrix
sinful matrix
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I just run all three because its more dr, even if not a lot

leaden fable
tranquil berry
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I expect that dodge linger thing to be tweaked soon enough

sinful matrix
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and I don't utilize sprinting/shoving enough for stamina to matter

sinful matrix
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and. . . hivescum gets infinite of those anyway

unique dagger
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with recent experimentation, %40 stacking gunner, flamer and bombers have been a real solid pick for me

leaden fable
#

Probably just eat a dozen salmon and walk it off

mighty belfry
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It's more a debate of what diminishing actually means in regards to gunner resistance on curio perks

pallid quail
sinful matrix
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it's been a long time since I've done the math

tranquil berry
rotund agate
mighty belfry
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that has now slightly broken the base game

lapis raft
mighty belfry
#

masterful gambit

tranquil berry
#

fatshark: we're doing it live

sinful matrix
# low harbor

yeah can I get that in a damage reduction viewpoint for my ogryn brain lmao

tranquil berry
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Why not test on the live build? Players are beta testers that pay us to work

low harbor
unique dagger
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I have been quite enjoying the linger change, I think it feels op because negative dodges aren't getting punished on linger time

lapis raft
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and on scum especially with tis but a scratch, DR is also technically multiplier to how much value you are getting from % based recovery

unique dagger
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if negative dodges actually made your dodges worse you'd feel it

sinful matrix
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and by a noticeable amount

unique dagger
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not the linger time

mighty belfry
unique dagger
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you can infinitely dodge at -7

woeful hill
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ranged dodge linger isnt affected by negative dodges

tranquil berry
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You can infini-dodge ranged right now... Broken as fuck

unique dagger
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and not take a single range bullet

woeful hill
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its any dodge

sinful matrix
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Going from 0 dodges to -1 is a massive difference in mobility

low harbor
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Dodge linger is unaffected by effective dodges

mighty belfry
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You can quite literally dodge ranged fire infinitely

woeful trellis
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an easy way to look at gunner curios is, assume you had 5 curio slots instead of 3

if they were additive, you could get infinite ehp against gunners by just taking 20% gunner on all curios

if they were multiplicative you would get 3x ehp against gunners because each gunner curio makes you 1.25x tankier, no matter how many gunner curios you already have

mighty belfry
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With ineffective dodges

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Because they never bothered to do anything about that interaction regarding when dodges become inefficient

sinful matrix
tranquil berry
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Don't get used to it

unique dagger
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if the negative dodges punish linger time

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we will have a way better experience in terms of balance

mighty belfry
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You'll actually be incentivized to watch your dodges.

tranquil berry
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Here's hoping that gets fixed asap before we all develop bad habits

low harbor
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Or just, revert the change and make it not work vs ranged like it’s been

unique dagger
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dodges have been very lenient for a looong time, would be good to see them be important to watch again

low harbor
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Or, do both

mighty belfry
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You always were but now there's a huge benefit to actually keeping your dodges up

low harbor
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Revert dodge linger vs ranged, scale dodge linger negatively past effective dodges

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Both at the same time

tranquil berry
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That would require skill as software developers and proper code management... These people are testing experimental base systems in the live build then go on vacation

unique dagger
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I don't necessarily think ranged dodge linger needs to go, it can be reduced to a balanced level and punished accordingly to your dodge counter

sinful matrix
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I just press space and don't get hit

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I'm SO glad ogryn can't be body blocked anymore

low harbor
mighty belfry
lilac schooner
lapis raft
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i like when the behaviour is actualyl consistent instead of inconsistent nonsense, but idk how would they balance the linger being consistent properly

unique dagger
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sliding not having a limit always made me kekw

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slide upstairs like the chad you are

sinful matrix
mighty belfry
sinful matrix
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and some muscle memory won't be unlearned when swapping characters

lilac schooner
mighty belfry
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So dodges are consistently able to evade ranged fire until, well, they can't anymore.

low harbor
lapis raft
mighty belfry
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Meaning you now actually have to dodge within reason to get the most out of them.

sinful matrix
unique dagger
urban gull
#

Shit rocks

sinful matrix
urban gull
low harbor
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This is the simplest and most brutalist way to do it

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Or go the hard way and do 96 nerfs proper

zealous ravine
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i'd rather them just deal with inf cleave so it doesnt increase with intensity as much

mighty belfry
#

also lower the stacks against on perilous combustion tbh

low harbor
mighty belfry
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that's a huge part of why psyker is so busted right now

zealous ravine
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oh also obviously remove scriers quell

low harbor
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It’s not really “infinite cleave”

zealous ravine
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eh its close enough 2 me

low harbor
low harbor
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Psyker isn’t

zealous ravine
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so its infinite cleave+1

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awesome

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even worse

low harbor
#

You can’t manstopper through bulwark shields but u can just m2 + m1 on psyker

zealous ravine
#

do flames not get stopped by bulwark shields? i havent used inferno in years

low harbor
#

What gave you the impression I was only talking about inferno

zealous ravine
#

idk thats the biggest nerf target

low harbor
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Biggest nerf target is psyker in their entirety to me

zealous ravine
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nope

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you get 5 nerfs use them wisely

compact oyster
zealous ravine
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we all know fatshark is held hostage by psykers

tender marten
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ive seen enough buff scriers gaze

zealous ravine
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specifically scriers gaze inferno psykers

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that also use smite

limber cradle
#

Another paragraph for SG, why not

unique dagger
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max stacks should still do significant damage but rampup should be weaker

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with considerations on how easy it is to stack soulblaze

low harbor
# zealous ravine you get 5 nerfs use them wisely

Ok then every enemy gets x30% warp DR, soulblaze tick rate changed to 3.0s, psyker gets no dodge linger past effective dodges, uncanny strike up to 20% melee_rending at max stacks (max tier), psyker gains x125% damage taken above 50% of max peril

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Done

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Balanced class now

unique dagger
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reducing the blaze tick rate is also an idea

low harbor
#

5 nerfs

unique dagger
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also uncanny needs to die

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a fiery death

low harbor
#

U can unironically take what I just said

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Put it into live

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And psyker immediately becomes a proper class

lapis raft
#

wouldnt just the uncanny nerf there be enough, idk much about psyker builds

unique dagger
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dots interacting with rending/power/any damage buffs should be gone for dots to be properly balanced imo

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not just soulblaze

low harbor
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Rending affecting dot is not a horrible idea

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Uncanny just needs to be way lower

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And be melee_rending

zealous ravine
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warp dr is silly i'd rather them just make warp stuff not scale forever

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with enemy count

low harbor
zealous ravine
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i tried so hard to not mention inf cleave cause its technically not that

low harbor
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It’s not -30% warp damage

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It’s x30% warp damage

zealous ravine
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yeah thats just stinky too

low harbor
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It’s based

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So based

zealous ravine
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nuh uh

zealous ravine
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i want at least the main target im hitting to explode

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pretty funny that realistically uncanny needs 2 nerfs

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not affecting dots and not being a silly high number like rn

low harbor
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I’m still counting it as 1 nerf

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U said 5, I delivered 5

zealous ravine
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i mean you didnt put the dot part in that

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so yea its 1

low harbor
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I said melee_rending

zealous ravine
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ok thats 2 then

low harbor
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They invented that when they were changing zealot’s FotF to not work with anything but melee

lapis raft
#

surely they would buff bleed if uncanny did not affected dots at all right :d

zealous ravine
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does bleed fr need uncanny

low harbor
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Bleed fine where it’s at (baseline)

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It’s the weakest DOT

woeful hill
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hmm

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I wonder which is tox

low harbor
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Green

woeful hill
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thats just crazy they made it like that

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I was doing a H40 scum solo

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its dumb

lapis raft
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i mean i think the linear scaling with stacks only makes sense for tox, should be like that for every other dot too

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just maybe needs to be tad weaker

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or needler/shiv special should get nerfed

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as other than those 2 its actually somewhat annoying to stack tox properly

slender nexus
#

oh every youtuber has said that getting over "max" stacks was a lot of extra dmg

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but looking at soulflame looks like its lower

woeful hill
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you cant get over max

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its hard capped

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they might be talked about different sources of stacking like soulblaze

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where each way its applies has its own cap

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but there is a total cap

low harbor
#

Soulblaze’s problem is that u can apply it to a very large group of enemies at once and killing them can also spread soulblaze even more

slender nexus
#

like holding second cast you can get maybe 13 then with venting shriek or the aoe talent you can get 16-19

low harbor
#

It snowballs very quickly

pallid quail
#

yea its good. thats not a problem lol

slender nexus
#

and i dont think chem stacks can go above 30 right

lapis raft
#

right

low harbor
low harbor
charred bronze
#

I don't want to reignite the conversation, but the common wisdom was get 2 resist for each type you care about. It seems like you don't actually lose effective value for taking the third resist curio.

Especially on scum where getting caught out by specific effects is unusually harsh, it's worth taking 3 resist curios of a given type?

icy scaffold
#

I mean, on scum it’s not even worth taking resistance if you run Desperado KEKW_ogryn

lapis raft
#

i think with tis but a scratch triple gunner resistance can have some potential but 🤷‍♂️ and i def dislike bombers enough on scum where i would consider triple bomber too :d

slender nexus
#

i think the game is too easy to bother, might as well just go CDR and extra base toughness no?

#

since all the talents give percent back

icy scaffold
#

I run triple CDR, triple health and triple toughness on 3 toughness curios

lapis raft
#

well dr is also boots to the value of your % toughness regen right

#

so same same

#

but yea i also just do like 1 gunner atm and rest toughness/health and cdr

mint pendant
#

for the stim, is less volume good?

lapis raft
#

well it lowers cd so depends on how you value uptime over power right

#

i had like 75-80% ish uptime with 45s without crate so thats what i generally run, e.g 50%

#

and with crate i run 100%

#

for also ~75-80% ish uptime

mint pendant
#

im guessing the % is viscosity?

lapis raft
#

yea

main wagon
#

I’m greedy so I max it out lol

mint pendant
#

so does attack speed mean weapons too or?

#

like ranged

main wagon
#

Yup

#

I use it to offset the weakness of not being in desperado with 0 melee spec, or just turning myself into an A10 strafe when desperado is up

lapis raft
#

the str branch is generally strongest on almost every setup i think and rest is a bit step below

zenith pagoda
#

Don't play havoc in EU rn guys, literally everyone is useless

main wagon
#

Yeah rending stim is lovely

lapis raft
slender nexus
#

well once you do your one havoc 40 whats the point arent the weekly rewards just based on highest level reached

lapis raft
#

gonna try triple these for memes

dawn portal
zenith pagoda
#

Does bomber from curios apply to tox and fire bomber?

#

Like tox gas and ground fire

low harbor
zenith pagoda
#

And flamers are the same?

low harbor
plucky nymph
lucid nymph
#

Anyone been doing well with combat sword? How do you deal with carapace?

lucid nymph
#

Yeah

novel oracle
#

Either needlepistol or if youre in rampage, heavies/parries

#

The rending node it has makes the carapace damage explode

lucid nymph
#

Chem dependency?

#

Or the middle keystone?

novel oracle
#

Middle for melee builds always

compact oyster
#

adrenaline boosts melee very hard

novel oracle
#

25% melee damage is quite a big bump baseline, and since damage is multiplicative with strength like from rampage, it's REALLY noticeable

lucid nymph
#

Hmmm I'll have to look at that a bit closer, my monkey brain has always seen 15% crit on chem dependency and ignored everything else haha

hardy maple
#

when i pop my stim thats pure melee buffs and rampage ontop of adrenaline NOTHING can survive the BLENDATRON 1000000

novel oracle
vapid rivet
#

i love scum melee

pearl thistle
light phoenix
#

Anyone make use of the Horizontal Heavy Shivs?

icy scaffold
#

Probably not worth sacrificing the anti armor capabilities

#

Since you already shred hordes

exotic temple
#

Me personally I’m a stabby shiv enjoyer

tender marten
loud herald
#

it be quite fun

#

i'm enjoying my stimm supply build quite a bit

#

melee buffs for everyone

#

INSANECAT 💉

light phoenix
#

Since playing Hive Scum I've been worrying my girlfriend by shouting out "DrugsssssYeaaaaa!!!" or something similar

loud herald
#

drugz

light phoenix
#

Even Nurgle can't handle a good crystal

frigid thorn
#

what's the st combo on the devil's claw 7?

weary elbow
#

How do the Dual Autopistols compare to Shredder Auto or Braced Autogun?

lapis raft
#

the scum pyramid :d

frigid thorn
ancient basin
#

shredder is a bit better into carapace with 30% rending (15% from desperado + 15% from stim) due to higher crit rate from cavalcade

#

its not a huge difference though

tight musk
# novel oracle Middle for melee builds always

I have chem dependency on my saw build, but I also use it with stimm supply, not rampage.

Has really good synergy with sample collector since you put toxin on every enemy you kill, and saw does have a finesse stat for better crits.

glacial gyro
weary elbow
#

What's our best can opener melee weapon? Like, for Maulers and Crushers

charred bronze
tight musk
#

Probably knife and shivs.

weary elbow
#

Appreciate it

charred bronze
#

Though it's notable that needler is an amazing anti-armor weapon. 3 needles will get a slow kill, 5 will tick faster

#

Great vs monsters too

tight musk
#

Needle gun is a really amazing sidearm for a melee build.

weary elbow
#

I'm asking for a ranged build, but good to know AlanLaugh

lapis raft
#

knife probs best

tight musk
#

If you want an anti-armor melee for a ranged build, shivs are probably the best option, tbh. You can throw 2 toxin shivs at a crusher, kill it and get those 2 toxin knives back.

#

Toxin will speed things up a lot.

weary elbow
#

Awesome

lapis raft
#

yea with the special i guess shivs tad better than knife when you dont have needler

haughty badger
#

I didnt know you get 2 back on ogryn enemies, that's great

tight musk
#

Ogryns carry 2 metal toothpicks in their back pocket in case they accidentally eat one.

zealous ravine
#

bag full of rebar for ogryn as ranged wep

tight musk
#

Rebar javelins.

zealous ravine
#

actual rain world gameplay

tight musk
#

Just give ogryn bag of friendly rocks as a ranged weapon.

zealous ravine
#

more rocks awesome

#

no no actually

#

make it a boulder

tight musk
#

And a Christmas skin for the bag for Emperormas, or whatever they have in 40K.

Big friendly ogryn sending gifts to friends and foes alike.

#

Shouty gets a big friendly rock, and sparky gets a big friendly rock, and spiky ones get big friendly rocks to the face at a 100 mph.

dim moth
#

and being terrified of everything xd

zealous ravine
#

funny

dim moth
#

and then not even completing the fuckin' survivor playthrough because my thallasaphobia scared me out of doing the underwater section once I got to shoreline

zealous ravine
#

dont rember shoreline needing much deep diving

#

might b a path without any

#

though some sections defo have you being above very deep water....

dim moth
#

I swear when I did shoreline I had to go through underwater tunnels

#

using the dumb little fish things

zealous ravine
#

yea u don need to go too far down into shoreline tunnels usually

dim moth
#

having to go down into them at all was fuckin' me up man

zealous ravine
#

its joever....

weary elbow
#

Is the dump stat for the Crowbar Mobility or Defenses?

low harbor
#

hive scum has crakced stamina regen so defense dump (mainly affects push cost) isn't as big of a deal

tight musk
round jay
#

Imagine HS with bolgun...

zealous ravine
#

people with thalassophobia would defo hate rivulet playthrough lmao

stone crater
#

getting hit in melee seems to both reset the melee combo and make the throwing the stimmpack stick

#

what is up with that

rich carbon
#

any non-unique weapons the hivescum particularly likes?

stone crater
rich carbon
#

is it possible to do a pistols primary build

keen timber
#

wwhat the fuck

rich carbon
#

the stub pistols i mean

limber cradle
stone crater
#

fuck you :3

we play too many mmos

rich carbon
#

ngl its kinda clean

#

i like it

#

the UI i mean

#

mostly

stone crater
#

usually we have more redundacy on the screen at once

rich carbon
#

If I could move stuff around i'd totally run it

stone crater
rich carbon
#

shit fr?

#

also can you build around stub pistols as a primary

stone crater
#

custom_hud is the mod

keen timber
#

thjey literally have

dim moth
keen timber
#

Their stamina and dodges TWICE

#

the hp and toughness is so unreadable YEP

rich carbon
#

like ok id clean it up a bit and move some stuff

dim moth
#

the ring huds for teammates is cute

#

but ring hud around the crosshair is so goddamn ugly

stone crater
#

also yes the doubled stam is something we should fix but like hey redundancy

drifting heron
#

How do you see things

dim moth
#

I see it when watching streamers play MMOs pretty frequently especially PvP

drifting heron
#

Theres so much in the way

stone crater
dim moth
#

they'll have a few button in the exact center of the screen so that they're easier to click

#

and they don't need to get freaky with binds

keen timber
#

that's fucking abominable ngl

mighty belfry
#

it's quite nice actually.

dim moth
#

and also like

mighty belfry
#

i couldn't use it like that where it's literally hugging the crosshair though

dim moth
#

the center of your screen is the exact last place I want to be obscured by UI elements?

keen timber
#

what the fuck even is the bottom circle

stone crater
keen timber
#

its NOT EVEN CENTERED

dim moth
#

controversial take maybe

mighty belfry
keen timber
#

it's a solid fucking bar

mighty belfry
#

Oh you mean

stone crater
mighty belfry
#

Oh that's your health and toughness

dim moth
stone crater
keen timber
lapis raft
#

i use slightly modified crosshair hud, kinda like the minimalism

stone crater
keen timber
#

??????

stone crater
#

redundancy!

keen timber
#

why do u need every fucking ui element like three times

#

do u have eyes

#

do they work

stone crater
#

yes, but again, mmo gameplay, so everywhere We look we can see our resources

mighty belfry
#

different strokes for different folks

#

if it works, it works

keen timber
#

bro id have to remember which bar is which every time i looked

mighty belfry
#

🤷‍♀️

stone crater
#

this honestly isn't the most egregious version we've had

dim moth
#

it's also not the most egregious I've seen personally xd

keen timber
mighty belfry
rich carbon
#

tbf I love the circular team bars, thats my favorite part

mighty belfry
#

now that's scary stuff

dim moth
#

like I use pretty basic setups for MMO hotbars all things considered

stone crater
#

considering removing the ringhud ally readout but they shows when people are dogged is fun

limber cradle
#

Tbf thats swtors default UI

#

With like

dim moth
limber cradle
#

2 extra bars

dim moth
#

yeah I like the default UIs of most MMOs

keen timber
#

liking default uis is almost as heinous

stone crater
keen timber
#

still beats having a million addons

keen timber
#

it ALL Shifts

#

and the bottom tough bar is ALWAYS off

stone crater
#

nah just ring hud shifts

dim moth
zealous ravine
#

do mmos really need 300 abilities its scary

stone crater
#

yes chadgryn

dim moth
#

some more than others

#

and they're actually ordered as such!

keen timber
zealous ravine
#

zamn

dim moth
#

I have important buttons anywhere from 1-6 because it's easier to press

#

7 through = are more situational buttons

zealous ravine
#

lost ark was defo a videogame

woeful trellis
#

the raids were nice... everything else was sort of the stereotypical KR MMO slop

keen timber
#

yeah

#

it had good gameplay, but a lot of the other systems sucked

dim moth
#

my favorite part from trying it was how the instant they started making the exploration area actually interesting they just slam you into endgame and daily quest slop

keen timber
#

the characters looked nice and you could dress them up fancy

dim moth
#

the *INSTANT you are no longer in the shitty generic fantasy area that sucks and is boring

#

you are told "stop exploring go grind"

#

agonizing

stone crater
#

this is detracting from the actual question though

#

what the fuck why did the mutie literally crawl out of the cogs

rapid token
#

revolver-only hivescum surprisingly good (in quickplay auric)

#

with the braced version for free magdumping

#

almost guaranteed ammo back on pickpocket elite/specialist kill, hard not to get the kill when you are always dumping the entire thing

dim moth
rich carbon
#

what nodes does Vulture's Mark want

rapid token
spark gyro
#

GUYS I HAD A MOMENT OF CLARITY

#

"Oppenhiver" ✋ chadgryn 🤚

drowsy relic
rich carbon
#

how well would this work for a stub pistols build

dim moth
#

can fail to one shot a fucking poxwalker

#

is beyond me

spark gyro
#

Dude

rapid token
# dim moth that gun is **SO BAD**

basically the entire game with revolver (only did 1000 melee damage), not only did I obviously get the most specialist/elites considering using an infinite ammo revolver, but also somehow got the most horde clears by tiny margin

spark gyro
#

I remember one of my hugest miffs about the early revolver was how its damage could reliably one-shot shooters

#

On the body

lapis raft
spark gyro
#

If you hit the arms, it would not be enough

#

Because shooting the arms had a damage reduction

dim moth
spark gyro
#

Because of course it did

dim moth
#

and honest to god I still want it removed

spark gyro
#

I know Sitgryn

dim moth
#

it's a horde shooter there is zero reason for the damage model to be that complex

rapid token
spark gyro
#

Dumbest thing when you're not exactly going to be concerned with micromanaging chest-height hitboxes in a game where you kill hundreds of enemies in 20 minutes

#

Reminds me a bit of reaper carapace tidbits

#

Though gladly the weapons that generally are concerned about that are the ones with such a volume of fire, that the reaper cowers before dying

dim moth
#

I have shot tox bombers with a fully charged helbore IV shot

#

while in executioner's stance

#

and they have not died from it

#

so many times

#

because of the fucking limb damage reduction

spark gyro
#

Dual stubs being just a reskinned revolver because you still dump your entire magazine on like 5 enemies

#

Except now you have 14 chances to miss instead of 5

#

And it has no bullet magnetism

rich carbon
#

any non-unique weapons hivescum particularly likes?

woeful hill
#

axes

spark gyro
#

Doing taxes

woeful hill
#

Combat and tactical axe are the best performers for scum

dim moth
rich carbon
#

taxe sounds v fun

dawn portal
#

Whats the taxe tech? I never enjoyed using it

woeful hill
#

like moveset?

dawn portal
#

yeah or a build? Feels kinda wimpy when I use it

woeful hill
#

sec

dawn portal
#

might be using the wrong attacks

woeful hill
dawn portal
#

Thanks, ill give it a shot

haughty badger
#

combat shotgun goes pretty hard too tbh

icy scaffold
rapid token
#

need to fallback to melee only when there is nothing but pure horde and that's pretty uncommon + who cares its just normal horde

ancient basin
foggy vapor
#

What does the spin even do

rapid token
#

basically a charged shot

ancient basin
#

increases accuracy, crit chance, and stagger of the next single shot

woeful hill
#

finesse(?) and accuracy

foggy vapor
#

Oh

ancient basin
#

style on them rotters

foggy vapor
#

I just think the guns look cool

rapid token
#

with a specific timing

foggy vapor
#

So that therefore negates all negatives

ancient basin
#

I want the cool spin, but a bit longer, then a big fire rate buff as you just start blastin

#

if it had more overpenetration maybe, but the fire rate is very slow on the spin shot if you are chaining

rapid token
#

how about spin -> auto burst fire of like 6 (both guns shooting 3 times each) shots

ancient basin
#

so you use it to snipe ot to cheeky kill a single dude for funsies

#

yeah thats the idea, you do a cool spin, then shoot fast for a bit

foggy vapor
#

Every spin causes a minor suppression

#

Because you trick the enemies into thinking you're going to shoot with one

#

But shoot with the other

#

Like a lil funny guy

ancient basin
#

having a massive suppression buff on the shot would be nice

rapid token
#

spin pistol to parry incoming mauler like the dark souls 2 scimitar parry

ancient basin
#

as is, they cant solve crushers, so you are using them to deal with specials as a side arm rather than a main desperado weapon

foggy vapor
#

I use them to headshot from afar

ancient basin
#

the john wick two tap after pistol spin parry

rapid token
#

I've actually used them for horde clear, i think the trick shot penetration goes pretty far

#

kinda like a pocket bolter

ancient basin
#

they have decent penetration base into horde

#

the clip size makes the reloads pain over time, but still usable

#

thats with speed load and the 30% talent

rapid token
#

yes cant imagine using any of these guns without the maxed reload speed ups

ancient basin
#

overall cool guns I like, but cant use because I dont want to be caught out with no answer for crushers

#

shredder and vraks autogun can both base line it, but we play scum to dual wield and be cool

#

might use em on my melee build for a bit, for funsies

#

I do run sustained fire on them, as they can really make use of the smaller bursts with the low mag size

exotic temple
#

I just take a melee to deal with crushers. Stabby shivs do ok with the special

fallen stone
#

Run and Gun Dual autopistols feels so EVIL with desperado

candid flare
#

I use Caxe with skullscrusher and thrust on my desperado build, just Spam overhead heavies and watch them drop

main wagon
main wagon
spark gyro
#

My beef with the spin move is that it feels like the window to fire the gun changes

#

Sometimes I can click as the character is about to point the gun forward, and sometimes it just doesn't work

#

I noticed that gets worse the longer I hold, so I end up having better results tapping the special and tapping the fire button

charred bronze
haughty badger
#

I'm not recovering toughness in the meat grinder from ranged kills when I get kills with the toxin of the needle pistol. is this something that will work in a match but not in the meat grinder?

woeful hill
#

check kuli guide

#

it stats that a DoT kill doesnt count

#

it needs to be a ranged kill

#

and DoTs arent ranged

haughty badger
#

sure but the ranged damage skill at the top of the tree buffs my dot damage loregryn

fast surge
#

Because that's not ranged damage

#

It's all damage

fast surge
#

That is close range

woeful hill
#

close range is all damage within 12.5 meters

haughty badger
#

no not that one

#

this buffs my dots

woeful hill
#

check kuli guide

#

might be an exemption

haughty badger
#

yet another case of misleading descriptions Sitgryn

#

cool

woeful hill
fast surge
#

Yeah that specifically buffs all damage while your ranged weapon is equipped

#

Good ol' fs

haughty badger
#

ah makes sense

fast surge
#

Yeah so if you were to apply dots with your ranged weapon then switch it won't be active anymore

haughty badger
#

was bouta say that it seems like I wont be getting toughness with the needle pistol, but then I remembered that it has the toughness on elite kill blessing. might have to grab that out of necessity

lapis raft
#

doesnt that one not work too?

haughty badger
#

no idea. I should be able to check

tropic crag
#

don' think it does

#

i use the evade shots on critical blessing and i kind of like it

#

but thats for melee build

haughty badger
#

yeah the elite kill toughness doesnt work Sitgryn

fast surge
#

Needle is not really a ranged build kind of weapon anyway

lapis raft
#

you can do most of mission with it tho bceause pickpocket totally isnt broken :d

tropic crag
#

naw its amazing on melee builds if you only pull out your gun to take out the odd elite or special

lapis raft
#

sometimes i just spam blue mode just because i can

tropic crag
#

oh i misread

#

sorry ignore me lol

haughty badger
#

was gonna try a sort of chem bomber build. I think it'd actually work really well, if I could generate toughness staregryn granted, balancing factor

fast surge
#

Yeah but you can also do most of the mission with daps, and much faster KEKW_ogryn

low harbor
tropic crag
#

lol yeah but once you're talking desp builds in general the bottom floor is "op" lol

fast surge
#

Love me 6 shot double barrel

woeful hill
#

not the left side node

lapis raft
low harbor
woeful hill
#

really?

low harbor
#

it's near_damage

woeful hill
#

I see

#

yeah

low harbor
#

all near_damage is up to 30m (max within 12.5m)

lapis raft
#

yea just terrible tooltip as usual

woeful hill
#

its not close damagea

#

its near

#

I see

tropic crag
#

was pretty sure that most "on close kill things" have the 12.5 range and the damage is the one that scales out to 30... unless i'm really dumb

#

oh is that the difference

low harbor
#

in game they call it close

#

but they also say close ranged

#

which gets confusing

#

so I just use near now

#

also I uploaded relic blade's sections

tropic crag
#

sometimes we make english more confusing just because its easier to speak it in a certain way tbh

#

at least thats what i blame for like half the bad tool tips in these games

#

the other half are just bad sometimes lol

low harbor
#

people seem to like it, haven't organically gotten clown award yet

bronze glade
haughty badger
#

does toxic renewal (replenish toughness when a toxed enemy is killed by a melee attack) give you toughness when a teammate does the melee killing?

low harbor
woeful hill
#

could be a funny interaction like In Fire Reborn

#

on psyker

candid flare
#

The problem is the difference between
Close range
And
Close-Ranged
That isn't made very clear

woeful hill
dim moth
#

well previously fat shark would just say Close Damage for all damage

candid flare
#

Yes

dim moth
#

and Close Ranged Damage for gun damage

haughty badger
# low harbor I could ask

would be appreciated. might be the only way needle pistol can generate toughness without rampage or stims KEKW_ogryn

lapis raft
#

it doesnt even say close-ranged just close ranged so it is even less clear xd

low harbor
#

all are near_damage

dim moth
#

Close Quarter's Killzone on Veteran, and Point Blank Barrage on Ogryn respectively

low harbor
#

the difference is usually conditional

#

as in, which attacks can benefit from this buff

tropic crag
#

honestly i stopped trying to figure out things too much in tide games, i find that if i understand less and just vibe my way through it i just end up less confused

candid flare
#

Well, no.
It is very obviously one is damage within a range, and one is ranged damage within that range

#

But not that obvious

tropic crag
#

bit of a reading check yeah lol

low harbor
#

code wise it's just near_damage, then it checks for which attacks can get the buff

#

ex: dum dum and fire frenzy are both near_damage, tooltip says "close range damage" for dum dum and "close damage" for fire frenzy

#

but they are the same thing

candid flare
#

Yes but not the same as close ranged damage

low harbor
#

quick and deadly is also near_damage and tooltip says "close ranged damage"

#

again, same thing

candid flare
#

Near damage, and then checks for ranged

low harbor
#

no, actually

candid flare
#

Damn thats some spaghetti

low harbor
#

dum dum and fire frenzy check for if you have ranged weapon in hand (so it only works while u have a gun in hand)
quick and deadly doesn't, so it just always works

candid flare
#

This is why I prefer vibe

low harbor
#

damage_near applies to all damage (think of it as global damage) but scales the bonus based on distance from player, retaining max within 12.5m and scales linearly down to 0 at 30m and beyond

#

hive scum's in your face has both far_damage and near_damage, both only apply while ranged weapon is in hand

#

zealot's anoint in blood is also near_damage, but only while ranged weapon is in hand

#

this is not even close to the most spaghetti code FS has

#

I've seen far worse

haughty badger
tight rock
#

is it a bug that stimm supply uses your custom stim

haughty badger
#

dont think so. there'd be anti synergy if it didnt

novel oracle
tight rock
#

me read agane

#

k, me understand

#

I thought it always copied the stim, regardless of stim CD

lapis raft
#

it does if you walk out and in to the circle

haughty badger
#

it'd be pretty cool if it didnt consume the natural stimms though. I get that the natural stimms are stronger than the special stimm, but it doesnt feel like there's enough natural stimms to justify stimm supply without the special stimm, despite the use of it with natural stimms being the coolest use of it Sitgryn

#

if passing stimms wasnt such a nightmare to pull off maybe it wouldnt be too bad

novel oracle
#

med stims

haughty badger
#

med stims for sure would be

lapis raft
#

you should be able to pick up map stimms while your own stimm is recovering at least, like you either have the stimm or not

haughty badger
#

there'd need to be some alterations, but it'd be so much cooler if you coukd actually rely on using natural stimms to any extent. right now you cant. it's like taking field improv as an ability instead of a talent. sure it's good, but you basically just replaced your ability with a niche clutch

haughty badger
lapis raft
#

1 slot would be fine as well and your own stimm could simply just pop back in after you use the picked up stimm if it recovered from cd

novel oracle
#

im so frustrated we moved on to another class so soon

haughty badger
#

that too. so many ways to do it. and they just, didnt. what they did probably took more effort debugging too

haughty badger
novel oracle
#

vet and zealot are fine

#

im saying this whole thing is underbaked

lapis raft
#

vet stealth ability still makes no sense to me ngl

novel oracle
#

it needed like another half year in the oven

novel oracle
#

its in the game, so itll stay that way

low harbor
candid flare
#

Let me pick up any stim to instantly refresh my stim cooldown. Put it In a node.

haughty badger
# novel oracle vet and zealot are fine

fine but could be much better. Zealot's skill tree offers practically zero playstyle variety beyond ability and blitz, and Vet has several milestone choices that arent worth considering or outright uncomfortable/boring to use

lapis raft
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cant ask for too much game developing from the game developers obviously

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would be rude

novel oracle
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i actually have different builds for different weapons now

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vs piety on nearly every weapon

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stealth got an actual glowup and you see people genuinely run it on builds that arent just thammer boss cheesing or knife speedruns

haughty badger
woeful hill
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I disagree

novel oracle
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if youre referring to the fact that all of them are melee focused, thats really the point

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of the class

lapis raft
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zealot stealth is rly nice, makes vet stealth look even worse in comparison

haughty badger
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what changes your playstyle is your blitz, ability, and weapons. the skills between make little difference in your gameplay

haughty badger
novel oracle
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theyre supposed to support the other choices youve made, like with blitz, ability, and weapons

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therein making a coherent build

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that one talent that gives attack speed on push attack is great, but you need to be actually doing that often to benefit from it
so its a talent you would take or skip depending on both your weapon chosen and your personal usage with that weapon

haughty badger
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majority of the time. for Zealot it's ALL of them. even your keystones dont change how you play. they do different things, but in practice you make the same decisions in combat with each keystone. and Zealot, unlike other classes, is really the only one where practically none of your talents change a damn thing about how you play. sure most dont for most classes, but there's enough to matter for other classes

tropic crag
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yeah in tide games i always start with "how i want to play" and build downward from weapons

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starting from weapons i mean

novel oracle
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desperation also is a damage bonus that relies on other choices youve made, how deep into stamina or the lack thereof are you going? on my thunderhammer build, im often doing sprinting heavies so im rarely above half stamina, so its just extra free damage, and since i want to maintain it, i drop stamina regen on my curios, so now i have a free spot. the build also takes that revive speed node during pathing, so i can fill revive speed in those slots and have extremely high revive/rescue/ledge/unnet speed which is really useful too
and thats the only build i do that on, because i dont have another build that spends that much time being at basically no stamina so i cant justify that build choice

woeful hill
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and not to mention the backstab stuff

novel oracle
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thats 3 blue talents that drastically change what the build does due to the playstyle i use with them

low harbor
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idk how you all concluded that a revive speed talent should be the center of the tree tho

woeful hill
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sorry

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mb

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lol

frigid sluice
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sorry

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mb

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lol

low harbor
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a few talents can use some help as well

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punishment is still pretty weird

tropic crag
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so yeah slap that bad boy in the middle

low harbor
novel oracle
low harbor
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100%

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it should be like headtaker

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stack per hit

novel oracle
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it shouldve acted like a micro hammerblow

low harbor
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hitting 3 enemies to gain stack is so wack

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when the game can spawn waves that fully mitigate it

haughty badger
# novel oracle desperation also is a damage bonus that relies on other choices youve made, how ...

all of those are things that happen naturally. all of Zealot's talents are caused by or modify things you were already doing regardless. you'll be more okay with losing stamina when you have desperation, but you were going to lose stamina anyway. the backstab skills are pretty much the only skills that make any sort of gameplay change, and the buffs are small enough, in addition to the aggro you gain by being in melee combat high enough, that a lot of time will be spent not benefitting from it anyway

compare that to Psyker with soulblaze on elite kill, kinetic deflection, converting damage into peril, immunity to gunners on crit, malefic momentum, wildfire, the two primary/secondary attack staff talents nobody uses; ALL of thise have a significant impact on your choices during combat, and all of them are blue. granted Psyker probably has the largest number of such skills, but the point stands that Zealot has pratically zero talents that affect your playstyle, and it's inexcusable that his keystones dont change your playstyle either

tropic crag
low harbor
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zealot and vet trees are both way way way better than before

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but they still can use improvements

haughty badger
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that thumbsup_ogryn

novel oracle
low harbor
novel oracle
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psyker has tons of them
and they are either the most gamebreaking mandatory instapicks in the game
or no one uses them cuz they suck

dim moth
novel oracle
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perilous combustion singlehandedly destroys the balance of the game

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damage into peril turns psyker into a tank

dim moth
tropic crag
dim moth
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enemies having full health in psyker's darktide?

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no sir

novel oracle
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and the staff primary fire options are just the most nothingburger things (no cool unique staff primary attacks allowed, not in my game)

tropic crag
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so like if your build is like anywhere in the ballpark of "ok" then you'll have enough stats to do what you need at all times in auric

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even with some "bad" choices

low harbor
candid flare
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Shock staff could have been the beam equivelant so ez