#hivescum-class
1 messages · Page 171 of 1
only the branx
Nope
used to be able to 1 shot crusher
Feast your eyes on peak male performance
you can still use lights but they're slow because its branx
I suggest considering uncanny and precog. you can get you crit so high that the finesse damage overtakes any bleed you apply
mutant brutes
I just noticed shiv got the nerfed version of uncanny. Was that intentional?
precog have really bad uptime + 16 stack of bleed is a lot of damage
The emprah finest, put some respect on their name
I don't like it but some people swear by it
also bleed doesn't care about cleave damage
Yeah. I prefer precog for the big hits. Bleeds are more consistent if you don’t have reliably high crit
so it also better for horde clear since even if you lightly tickle something it still get 8 stack of bleed
relevant for both knife and shiv
which weapon on scum benefits the most from the attack speed bonuses of that one talent
uncanny + flesh is just a nice balance of single target + horde clear
combat axe, or
it not really noticable unless you're running more than 1 stam curios tbh
but taxe
I’d have to see what you are talking about. I’ve seen something similar to what you are describing but I wouldn’t consider them hatchet size.
the purpose of something is what it does
ergo if you can use it as a hatchet it is hatchet sized
I would say bone saw. not because it makes it the best but because it makes it more usable and thus rise in overall strength
you get no speed bonus from Stam on curios
look for swiss mercenary weapons of the 17th century. you will find pickaxes, hammers and hatchets repurposed from regular tools for mercenary use. these are the precursors of more sophisticated types like the luzernian hammer.
this was tested in exhausting detail by me and another member
kuli confirmed it works
actually, that's a psychanium bug
bruh i just bought paradise killer and it became free on egs literally week after
the speed works in-game
Like Sirosky said, Kuli frame tested the speed increase in-game
also work in solo play
so, all that work we did was to confirm a psychanium bug =/
in these cases I just say ‘fuck you, EGS. your free games won’t entice me to use your shitty platform. I rather pay for these games!’
so why do I feel no different even in game?
free is free
I prefer having them on steam but yeah
now I'm gonna have to que up for a bunch of matches and ditch em to test 
it isn't a plight when it literally have zero fucking impact outside being shit on
a couple of people reported that it worked in the psych for them, so you could potentially be affected by a different issue with the ability. You'd have to do framespeed testing
blame fatshark on that one
make sure to run 9 stam 
same for the crate bug
I did the same thing. I felt bad for the uprising players I did that too, but I figured they'd be best suited to survive with bots
you mean apart from Sweeney constantly trying to push devs into platform exclusivity STILL.
framespeed testing???
I get 150fps but I'll be damned if my attack speed is linked to frame rate. that would be shit
sweeney is such a little shit
even as greedy fuck CEOs go
because that the most reliable way to do it
also accurate
gladly, most companies tell him off now cause the data shows it just ain’t worth it
if I need to measure frames to feel the difference, that's not much of a difference
no, record a segment of gameplay for both with and without the curios, and compare the number of swings within a certain number of frames, or see how many frames it takes for an animation to complete.
I'm not 100% on how it works
yeah because there isn't much of a difference if you're running 1 stam curios
I feel a 10% buff from random tree nodes
I am confused. What other metric do you have to measure speed than by normalized frame counts?
I have 3x 2 stam
if that's not producing crack cocaine levels of speed, it's not worth it
idk use ur eyes n count the atks lmao ??
and it was giving me a boost even without Stam curios, by simply having the ability
probably couldn't find them. I'm still waiting on a 17% toughness
so IDK why it would not register the curios in meat grinder but still work otherwise
I am done on my curio roulette. got 3 17.
melk moment
yep. last one was a random curio from melk
technically I need 2 more 17s, but I'm liking 2x 17 and a 21 health right now
you're done... until then next class comes out 
yeah
(curio rework when ffs)
please, sah, don’t play with my little mind like that
at this point they just need to be craftable
and just get rid of melk
you mean the datamine?
admech confirmed
wait what?
what if it’s just a random code snippet not indicative on changing developing priorities?
aren't necrons considered xenos?
I'm sure that 1% makes a HUGE difference lol
I just hate the asymmetry
yeah we're gonna play as xenos bro
Darktide be like: "yeah, I'd crash."
heresy
necrons are xenos. Xenos souls (or what passes for them) in mechanical receptacles
damnation even
nah man in recent lore Necrons won a cricket match with Imperium and since then we are all gucci gang
Ugh akchually
Necrons are soulless
so yea. that ain't happening
that's kinda the whole thing
I mean. There IS a chance we could end up with some fringe xenos agent class one day like aeldari ranger or jokaero or something wild.

I thought the rank and file necrons were, but the 'named' characters still had a sense of self or whatever
I have to imagine they'd do admech long before that
they are still soulless but they retained their ‘identity matrix’
Being soulless in Warhammer doesn't mean you dont have personality. Blanks exists in hoomanity too.
then again, I played necrons before the third gigantic lore rework to make them more socially complex
I mean
fatshark devs when they never wanted to ad mech but everyone wants ad mech in the game
so I'm hazy on the new stuff
being soulless even IRL doesn't mean you can't have personality
just look at all the CEOs
😏
too real
makes more sense that xenos
pretty sure that datamine is just blown out of proportion. I mean we know they are exploring ideas. so seeing ‘cryptic’ as an archetype label could mean admech personality.
and commanding a horde of servo skulls would be dope
so called powerscaling when the the rejects kill 1% population of tertium per mission
I need to play rogue trader
Btw, what I have seen of Dark Heresy looks promising.
I think a failed space marine aspirant would be potentially boring, but feasible to add to the game
but not an actual space marine
for db, what perks do you normally go? I'd assume it's flak maniac or flak unyielding
pretty sure most aspirants that fail, die.
I thought they existed in the normal continuity? I vividly recall gray knights being OP af on tabletop, and they weren't a weird one-off release like the original egyptian looking necrons were
flakiac because you're not killing bosses with db lmao
db?
there is the chance that a failed aspirant ends up in the service of the order and might decide to bail. not impossible
my understanding is that some make it the whole way and just don't end up accepting the final implants that allow them to link with the armor
double barrel
manstopper + the one that give crit on hit
the black carapace?
i just did a mission with 3 seperate ragequitters KILL ME NOW
yes
auric storm survivor moment
yeah that makes sense
personally i wish it wasn't dogshit
yes but this game is loosely based on dark heresy or something
not even auric, fucking damnation qp
Oooh. What blessings for db? I just got them 20 mastery buying greens and blues from the shop
so they're basically space Marines, but can't wear power armor
not really
but... it isn't 🤔
it is
ahh, you don't play a gray knight in DH though. You're still a lowly inquisitorial acolyte.
it's plenty weak

thoughts on best blessings for needle gun? Most of em look poopy to me
run n gun and stripped down both have at least appreciable effects on it.
run n gun and whatever else you feel like using
I put deathspitter and run n gun on the db, since reducing spread and +15% damage seemed good, but I could be missing something
ive been lied to its so overive been lied to its so over
dot doesn't proc glory hunter iirc
sounds like run and gun and glory hunter then
owned
reducing spread doesn't do much for db
it has a sharp damage falloff
Just run the one that make you immune to ranged when sprinting and one with cleave
anyway, this perk lineup looks good?
honestly my main stinker with crowbar is chaxe12 kinda just does the same thing but with better blessings, crowby could use better blessings and it'd be fine
you want to aim on needler due to low mag size + the spread is still bad even with it
could use better overall base cleave and faster attack speed for the heavy loop
weakspot damage mean bonus damage that based off the weakspot bonus damage
so its 10% of damage of the amount of damage added by the weakspot hit
run and gun is for being able to shoot while sprinting. stripped makes you ranged immune. it’s so you can sprint at the gunner line and spike em
weakspot damage is less than 5% increased damage~ on headshots for the shivs cus you're basically only adding 10% damage to the added damage of weakspot, go for Cara, Elite, crit chance or stamina instead imo
this is what I use:
when I run shivs, anyway
allow me to copy you rq
for example normal hit does 100 and ws does 150 10% weakspot damage just mean like 5 damage
uncanny
yeah I was being generous
Uncanny
Uncanny in for what?
Id do uncanny over precog
If you use chem dependency you can do uncanny over riposte 
precog uncanny. that’s my call. and yeah. with chem dep.
giving up riposte on a crit based weapon lol
I like 100% cc
whats your dual stub setup?
i do riposte uncanny
keep Riposte or go executor?
executor is the instakill right?
I don't use stubs. Only Daps and IAG for desperado, and needler for rampage
Thats haymaker innit
That's Haymaker yeah. Makes no sense, but w/e
Think executer is repeated strikes for weakspot hits
guess i'll freestyle something
Personally I run flak/maniacs/run and gun/sustained fire on them as melee back ups if I don't want to use the op ass needler
I think haymaker could be ok on a mk3 shiv
i don't think so
hmmm ok what does hive db look like actually? I've got this rn, I'm sitting on 4 points and idk where to stick them
main issue is the use case not really existing right now
I use mk I when I run them. Not good enough to reliably get the single target combo out on the mk III in sticky situations. I wanna be able to stab dangerous elites/ogryns dead asap
the corkscrews heavy 1 technically hits twice and is capable of killing 2 Maulers in 1 heavy in perfect situations
yeah if mk3 have good cleave on the heavy lol
it is decent but it not a lot
thoughts on chem dep vs vulture?
also doesn't proc "on kills" iirc
chem is more consistent crit, which is what you care most about with DB
nice portrait bro
you also have to give up other blessing for it
DB doesn't get much benefit from vulture dodge
vulture is absurdly good. take chem dep if you want to wean yourself off of it before the inevitable nerf.
chem dep nerf?
no vulture's dodge nerf
shit need buff
ngl you don't even need desperado with db scum. for havoc i often need to run stim box cus corruption so i ended up running tax + db 4dependency box builds and it works fantastic
i don't think it hits twice
it's gonna be useless
no announcements or anything, but we're all expecting certain talents to get hit in the new year
uhh after i finish shitting ill bring up a vid
It doesn't
No I mean I have seen shivs do that. Several times.
I feel like maintaining vultures stacks is pretty easy though
Personally idk why you wouldn't run vultures
it doesn't hit twice at one target, it's capable of hitting two targets though. i will send vid let me just shit
I've definitely double killed maulers, ragers etc. with the overhead stab. I think it has a wide 'hit zone' though, and it's not* a double strike per se
exactly
isn't that just cleave
yeah but you want crit for infinite cleave
no
Dodge is useless because you spend half the game reloading so might as well just go dep imo
ok but i miss out at 5% crit at max.
it's a very specific interaction that triggers haymaker very weirdly
Im not talking about vultures dodge though
It's a meme anyway
im talking about the actual keystone that actually does things
I know there’s other benefits
pooping rn
I’d rather still take dep
I am going to say something controversial: Scum’s keystones could be better.
that's not controversial at all
nah
only dependency
Adrenaline is weird but I like it tbh
adrenaline permanent 25% melee damage is broken as shit
Chem Dep feels like a nothing keystone to me
also it build up PER enemy hit
Thats not permenant...
Its only for 20 seconds innit
it is permanent
yeah for 20 seconds if your entire pc crash
I don't. You need one or two nodes to make it work.
because it is impossible to not have permanent uptime on it
dependency is the best of the bunch. Adrenaline is too cumbersome and has a point tax to make it useable. vulture’s is kinda superfluous by itself. chem dep has a very situational baseline advantage. they all need a redesign.
so about the same node tax as other keystone
You're taking 1-2 nodes on all of em ime
not technically but if you're constantly hitting shit you can keep it up pretty well
you also don't NEED the adren subnodes
Ok this was what I thought
it is permanent 
they don't actually increase the power of adren
you only need the 20 seconds one really
notablly two of them don't even really stack
I'm not gonna not take the toughness per second node on adren tbh
Sometimes there is like 25 seconds of downtime
most the adrenaline sub nodes are shit
you could even skip that on some builds
it just depends
I personally run weakspot hit + 20s adrenaline
Yeah, but you have to keep up with the stacks before they fall off. By the time it kicks in most of the stuff is already dead.
I keep the 20 seconds and that's it
fast build up + easy to ipkeep
the increased on WP hit and increased on kill, only stack if you get a weakspot kill last I checked
i think the weakspot node is kinda ass tbh
adrenaline stack per enemy hit
on many weapons you're just not getting high enough weakspot rate
even when aiming explicitly at the weakspot
3 stack per weakspot hit per enemy
smiter and stoked rage yeah. I have the toughness as a 'nice to have', but realistically you're building toughness by murdering things as scum 99% of the time, I think
unless you're hitting 100% weak spot, or very close to it, the weak spot node is shit
also you only need 1 point to make adrenaline have permanent uptime
yes and none for non-weakspot hits, which is going to be a good chunk of your melee hits
at 50% weak spot hit you're wasting a point
chem dep feels like it's reliant on extra nodes to actually do anything. i really dont like it.
smiter is much better
ok where do I put my remaining 4 points here
Tbh I have most if not all of my characters set at a height to where headshots are default
idk how yall do it but i usually have 30+ weakspot rate on melee
its not permanent
smiter is good
it is permanent
assassin is a fucking sidegrade
😔
that costs 1 point
the one that give stack on kill is meh tbh
hypercrit if you're running shivs or something?
that's the good one my man
yea 38-45 is around my average
What are you guys using to get a full screen of your talent builds?
I genuinely don't get using it. The CDR is whatever, the crit is nice but ime unnecessary with how much I crit anyway, and I don't need it to restore my toughness.
See I just use chem dependency with supply
well i could go get pocket tox
I think a good quick fix for chem dep would be switching its baseline with the toughness node.
yeah I'd rather have the damage on vultures
Like I planned on doing before the class came out
gameslantern
doesn't proc when fighting something like bosses
which is why I leave it alone
chem dep need to reduce stim cd fr fr
bosses never spawn alone anyway
Damage? And movement? For doing what I'm doing anyway? Sign me the fuck up.
I want it proccing on everything I do
+1 blitz and chemmed cooldown on kill on the right, then vulture crit invuln.
you're oftentimes not hitting weakspots on bosses either
skill issue
cope
yea but if you're hitting them proper you won't be hitting anything else. and thus not getting any stacks
officer this man hits the chaos's spawns head with 100% accuracy
crit invuln pointless
I'm using db
extra blitz charges is a good idea though
I mean it just take 10 hit to refresh adrenaline
im a taxe enjoyer though can't imagine that on caxe
something something it's dependant on the weapon something something
I still think it better on majority of the weapon
vultures is great even without nodes. 15% crit, damage, and movement, plus toughness gen for you AND allies on killing an elite?
The nodes just make it better. Immunity on crits? My Vulture's Dodge uptime tends to be very very good.
I do wish the knockback node let it stack to 4 though instead like some other keystones do
ONE node makes it better. the other two are kinda nothingburgers
I feel like on shivs or taxe the ws one is prolly a good call, something slower or with different swing patterns smitter would be better
vulture's dodge is awesome, the extra duration is great
I mean is there anything but taxe, caxe, shiv, knife worth using on scum
the extra duration isn't needed
I like my CHaxe and CHord
it's entirely irrelevant
how so?
higher difficulties spawn enough elites and specials u simply dont struggle to upkeep stacks
saw and crowbar
saw is mid as fuck imo
we are not going over this again
He said worth using
TRUE
Wait no, it's Concord 4. I am losing my track of all the Concord sequels.
hm, there are enough lulls at auric it seems valuable to me. I'll try with and without and see how my uptime changes
saw users when shiv attack speed with tox on crit walks in
Could’ve made Titanfall 3. But nah. Let’s produce something entirely superfluous.
It's going to be so goddamn funny, but also it's probably going to be a good game xd
saw user when there flak enemy
Watching HIGHGUARD trailer really raised my blood pressure to mild.
As if Respawn has ever had a choice since EA poached them lmao
people like chaxe, h sword, and the combat blade never stopped being good. Saw a conversation last night where folks were talking about the assault chainsword too, I think?
they killed titanfall 2
Given the Bioware disaster I am not too sure these studios are to be considered blameless.
y'all just got skissues
the way my face contorted when the lightning dude pulled out a normal assualt rifle
I am excited
what does saw do that shiv cant do better?
single target
frankly, you probably dont NEED it, in those luls though
like, it'll be up when it's relevant and down when it's not
cant wait for the AAA bankrupt era so we get a great game reset
wrong
I tested both against a plogryn and saw did significantly more damage
yes, you are
As for the topic at hand
my ass be playing indie games and decade old MMOs
hm, fair. I'll see if there's a place in the tree I'd prefer to have that point. I gave up entirely on every melee node for the current build
I am usually a saw apologist but I am not sure I would place it above shivs.
why does it matter if Saw does anything better than Shivs? Genuine question - even if it doesnt (which is contested above!) it still does Well Enough to be perfectly good.
only vs single target
i have 210 unplayed games, i can and will play through my library until the industry locks the fuck in
I like saw gameplay wise but I haaaaate the sound design
The S-tier obsession is a mindrot!
Saw feels like shit to use
Free yourself!
The sound design makes it feel like shit to use more than anything
real
but shivs so boring id play anything else just to stay awake
I love my boring LMB spam lawnmower weapons
This is the only true argument against Saw I will respect
it’s less about s tier and more that the characteristics of a weapon inform build choices and vice versa. wanting to make informed decisions has merit.

only if you don't build it right
question: does pocket toxin cause chem grenade to apply additional stacks?
with full cleave it actually shreds hordes
no.
shivs give the feeling of "i am a crackhead on the peak of a tweaking episode" feeling very well
no no like even built right it feels like shit
I just wish it's heavy string felt better
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I think it feels great.
lol bro I’ve tried
the bad feel of it is because of the awkward sticky heavies and the pathetic sound the light attacks make
really just irk me
chalk it up to preference
Nothing makes saw feel good to me
I am a big Indie Game Enjoyer 
Played over 150 of them this year
I love it. but I DO think the heavy string sucks
there is a near endless catalogue of jrpgs waiting for me to get off the tide.
It's true. After first movie all sequels were just rehash of the concept.

not enough tox applied for the cost and the best swing is like the 4th swing in the string
and rhythm games :)
My only weakness
I can't play two genres
Rhythm games
and JRPGs
smh missing out on such stunning visuals as uuuuh
hm
p sure this one's a custom level...
god i do not have the willpower needed to keep track of shit in jrpg s
came as far as we have the last 35+ years, only to go right back to Gameboy classic graphics
bout to say, congratulations on your pregnancy. That first pic looks kinda like an ultrasound
Ew rotten armour is back
wait what
needler kinda trivializes it, I'm hearing
tox trivializes armor in general. bypasses it entirely
love my meth pistol with infinite AP
needler is low key one of scum's most broken weapons
at least that's how it seems in my testing. I imagine they're going to integrate DR for it at some point
hell crit on tox shivs lets you just vaccinate the hordes
Dont think so
the only thing that saves it from being completely broken is a relatively slow ttk
the dots are supposed to be a counter for the modifier
till they add resists for crushers and shit
which is likely coming
which would be stupid. I hope they don't do that
they wont
the only stuff it's bad at killing right now is infested
crushers do have resist, you gotta shoot them 5 times to kill, i shoot twice and then go ham with shivs
they doubled crusher HP cuz they want people to fight them. now people just run tox scum and skip them 
they die on 3, 5 is max stacks for a faster kill
5 needler shots, yeah. Tick doesn't increase in damage with the 6th needle
I feel like them buffing crusher hp is fine but it makes weaps that are bad into crushers really struggle
exactly 5. but nothing for 6
Lmao it's funny my full tox build hivescum clearance 40 true survivor is being rejected
luv me emprah.
luv me drugs.
simple as.
On rotten armour lobbies
lol
Scum weak class
scum is probably the best DoT applier
high crit so easy bleed, needle exists
psyker erasure
xavierosis
we do not talk of the spark heads
idk man.. warp fire pretty easy to apply lol
I do think tox is the strongest dot by a mile, in a vacuum
would yall want a full crit tox scum with needle and shivs or inferno brain burst great sword psyker on your team?
warpfire is stronger but need high stack
I’ll take your word for it, I looked but it’s all halberds and Lucerne hammers.
anyone got the sheet for warp fire stacks?
kunny moment
tox at max hits for what, 600+ per tick?
575?
thought it was like 638 or something
or was it 595
the point I am trying to make is that this is less a matter of weapon category and more of moveset. we already have axe attacks attacking with the spike/ back of the axe that is just as dangerous as blunt force bypassing what the plate itself (without padding) is meant to protect against.
soulblaze: stronger at high stack
toxin: better armor adm
My thing is I don’t like the design of a light fast weapon being able to do horde clear and anti armor without some major cd investment
yea I've not found purg psyker to be amazing into cara
yeah because it have 0.1 csra adm
I've seen people say it's amazing into it, simply because you can do damage to packs at once. but it still takes ages to kill em lol
toxin is stronger in shorter amount of time while soulblaze last longer
scum with a rocket comes in and nukes the same pack in one shot 
yea tox falls off rather quickly
love rocket
I made a (really shitty) bec de Corbin and I have doubts you could actually penetrate plate on an upright opponent. It’s would be more like knocking them down and pickaxing them. Like it would fuck up a 55 gallon drum but it would skid off cosplay helms and stuff
was very noticible in rotten because soulblaze isn't lowered in damage from rotten, and there was big packs, so you'd just stack SB and spam uncanny 
chem nades and something keeping them in it would probably do wonders
rocket and krak gaming
what does uncanny do for warp fire?
thought it was a base # and wasn't modified by armor
rending
But it’s complicated because even shitty mild steel is better than wrought iron so it’s not really a fair comparison
Uncanny affects global adms
makes it rend
even just on bubble purga I was doing like 7-800 damage ticks, a shrieker would pretty easily get into 1k
uncanny/superiority deimos my beloved
tbf
i'd be most people in the game don't know how rendle/brittle/adm work
and you need to know how rending/adm work to put 2+2 together for this
I AM FUCKING TIRED OF THESE DESYNCS
ONE GAME ITS FINE ANOTHER ITS FINE AND THE THIRD I AM OUT OF SYNC AND KEEP DISCONNECTING
THESE SERVERS ARE ASS
yeah tell me about it
the second I notice my character sliding I instantly quit and restart my game
and ALSO be aware that uncanny applies to all damage and isn't localized like most weapon blessings are
yeah because its a selfbuff
bros, have you got a good crate build? Im playing with it and I gotta say it feels painful compared to rampage and desperado
right side of tree from crate onwards feels sucky in general (barring pocket toxin and coated weaponry)
I wish sample collector had easier pathing tbh
I also wish they picked anything other than coherency radius
it's not that bad is it?
You're gonna have to cut my pinkies off before I take loose coherency
you don't need to take it tho
Thats the cheapest routing
i never take it
Im spending like 3 points to get into the tree and take it that I don't spend otherwise so I don't take it
ngl
i always welcome extra blitz
I will never willingly pick increased coherency radius on any character if it doesn't come with something else
Its fine but I run black outs so its like "okay"
i never run coherency radius yeah
you know like this
They could've just not put loose formation in the tree tbh
tbh the only time Ive ever seen someone who knows what coherency radius is and still uses it is on vet, to get demolition team procs faster
oh I pick it because I play exe vet and 20% of my toughness regen is an insane amount to give the whole fuckin' team
there's a lot of vets that refuse to even run that, its a little goofy
same, I don't need that many grenades but then again I dont play havoc so idk if that's the reason
because demo team is right there and basically a mandatory talent
Yeah, basically
huh, I usually run born leader over demo team in all my builds
+1 blitz for hive ganger is still better than coherency radius though, one extra can or rocket aint too great but it aint too bad either
every time I think I don't need demo team I am immediately in a match and like "why tf am I out of grenades"
damn how many grenades are you using??
yeh
it's huge value
unless you're on malice or something
"Why don't I have free infinite grenades forever, I'm on vet?"
real
all of them
i shit grenades constantly
a LOT
it's vet's job
frag grenade user?
I need to do a full grenade build
shitting grenades all the time
the only grenade I have ever succesfully ran without demo team is with smokes
and even then demo team is extremely noticable because just chuck them at literally any ranged enemy that is a problem
use them to be completely immune to ranged enemies, flamers, and hounds for the entire game
make the dome psyker feel inferior because THEY ARE
the chad smoke enjoyer vs. the virgin bubble freak
ig I need to use a lot more of them then, I tried smokes for a while but immediately swapped off once I was done with the penenace
you know Ive got a question
I see a lot of stimm supply players use chemical dependency. why?
doesn't practised deployment make it instantly come back when your stimm is ready?
becuase without really looking at what it does, they should synergize
but then you look at it
and are left wondering why they are in the same tree
I use it for the crit chance
adrenaline is just better tho
crit chance is for the meme
it was driving me crazy bcz literally every build is either chemical dependency or no keystone
on reddit, on yt, even on gameslantern
damn, thats a little disappointing
don't trust any of those sources for builds tbh
well there wasn't anything in the pinned messages in this channel for stimm supply, and I didnt see anything in the discord search
not really anywhere else left if not for those 4
understandable, cuz crate sucks
it really does feel like that, I basically just need something decent until I can get all the penances done
I usually love playing support/medic characters but that's literally a death sentence in this game
I cannot place my well-being in the hands of randoms who keep ignoring resources like medicae
Is it just me or does the crowbar have no range
idk I havent had that issue
Bro is NOT part of the team
People don't know that's the rotten armor meta yet lol
Full tox is insane when you build it right.
Probably for the crit chance and DR. Maybe they’re using maxed out stims too?
it feels weird though. why do that when adrenaline is there? a lot of these builds already take skills in the middle tree and just have to take the keystone
I haven’t really looked at those builds but maybe they’re playing a mix of range and melee? 
if you set it up right you can get the cd on stim pack just before cd on stim. and double up the buff now that it applies the buff without needing stim up, unintentional big buff that can be kinda exploity
so then why take practised deployment?
you have one talent, and it replaces the entire CD part of dependency, and synergizes with sample collector
the doubling thing I imagine is gonna get patched out soon enough too
because you get cd of stimpack naturally then stim comes off cd which resets the stimm pack so you drop the pack again
Checked out some YouTubers and you can essentially get an extra crate between stim cooldowns since you’re running max stims.
You can also just take the stimm itself and then put the crate down for the double stack
Or even triple if the timing is there for it.
Yea seems like a fun build ngl
triple can be risky depending on specific stats you might end up negatively affecting it
either to do 0 damage or have insane recoil lol
You just have to know when it's a good time to do it.
ya its gonna get fixed but they wont be back until what? febuary?
so if Im understanding it correctly, using a crate even without having cartel special off cooldown still gives you the buff from it?
Yes.
Yea as of this most recent patch
how tf did they manage to bug that out 😭
You have to move out and in of the radius for it to work though.
rushed fix to the anti-synergy from before
before was anti-synergetic so this was their quick fix before vacation without thinking it through
Chem dependency stays winning 💪
Well, it was unlikely to really break anything so it’s more like testing to see if it’s better that way. 
my guess theyll make it simply refresh buff instead of stacking
still strong but not broken
Vultures mark is best keystone, dependency is okay but expensive since you need all 3 nodes, adrenaline is pretty mid
Best tactical axe setup? Mostly just do light attacks
mkv is the light attack spam one
i'd run with 9 stam
adren/rampage
It’s 25% more. Especially on chem grenades that can be a lotta kills a game
otherwise VII is stronger overall
Big fan of brutal headtaker, like everyone else
Unyielding/Cara
Cause god knows it doesn't need help killing anything else
Brutal with the cleave talents and HV murdered a shotgunner patrol in like 2 swings for me before
Was very impressed
I run the mk VII like that. I don't bother with cleave talents, bromentum does the job if you focus weakspot hits:
and contrary to most, I find it most effective for me running both Hyper-Critical and Hyper-Violence on Auric. Maybe dropping Hyper-Critical at maelstrom+ is good? I dunno. I usually kill crushers with the needler anyway, and all the man sized elites die faster with both.
Interestingly, when I was experimenting with builds, I accidentally removed Hyper-Violence and had only Hyper-Critical, and didn't notice the loss of Hyper-Violence. Maybe I'm bad, or H-C is that good with this weapon
both are possible 
You'll want to use heavies on crushers though. Light spam will kill them but it's slower than I'd like
so like
am I just dogshit at the game (answer is yes) or is havoc not very fun
I haven't even seen whatever rotten armor is yet but the blight spreads is (so far) the worst affix i've had the displeasure of playing with in this game lol
yeaj
all the fun got sucked out of havoc a while ago
still banging my head against the wall tho cus i cant have the shame of not having 40 next to my name for another quarter
If it’s not fun then it’s not worth it 
Do hyper violence and hyper critical have any interaction
They can be anti synergistic if you want to min max hyper violence
Oh I have no idea about tac axe. If you’re one shotting the smaller guys anyways then you don’t really need hyper critical though 
Bolter
also what the hell, shredder autopistol kind of fucks

im guessing hive scum will take a really long time to get any new weps
maybe wep mks could happen earlier tho
How many have Arb gotten
Thanks for reminding me that arbites still hasn’t gotten cosmetics
oh god that too
I mean more of them
And never will
Somehow feeling that same fate awaits Hiver me thinks
hive scum will almost definitely get new cosmetics
fatshark has a LOT more freedom with them especially considering they made the gangs themselves
with arbys its a lot harder...
If they do and arb gets none it will be an unpleasant experience for fatshark
i dont think gw even likes old arby cosmetics so those wouldnt happen due to that i think
guh...
is 400 stamina +3 still fake +3
probably
Love how people are just starting to realize
Yes
the damage numbers are lies and its so accurate
man cant have shit around here
i jsut dont like the shredder, similiar issue to the dual uzis, just dont vibe with them,
You can test by taking swift endurance and going into the meat grinder. Take off the curio, see how many swift endurance stacks are at the bottom. Put it on, and count again. If it went up by 3, congrats, its a real +3. If it goes up by 2, well, melk scammed you
I made a build with the uzis with run + gun and the node that gives less recoil near the top, that shit's lazer accurate and fun as hell lol
meat grinder lies about stam
Ooo do show
Careful with testing stuff in the psyc
learned this one the hard way
Offline testing performs differently then online
psych is a lying bitch
Offline is true solo and psyc
damn hive scum experience is great
https://darktide.gameslantern.com/builds/a09a9e24-90ca-485e-8094-9daab4bcc2c0/zoom-zoom-pew-pew
It's not like good for havoc really, but it sure is fun too zoom around and shoot everything
Imma use when I get home
yep
even if i get in havoc is unplayable
people die in 30s and 40 and go 'damn must have been incompetent teammates' rather than just understanding that once you pass 30 the game is designed to fuck you, you are meant to lose
just got a twin+ 2 chaos spawns start lol
Will it work good for stubs too?
I ve seen some scummers use braced auto gun - what’s the deal with that
Some muckers like rifles
yea I have the same build with stubs and crowbar
it'll work
Actual based
Weirdos but i kind of dig that
But bazooka is the best weapon in game
And me trusty boners
i ran something very similar in havoc once n was pleasantly surprised by its performance
I like it. Going full punko mode with a grimdark AK kinda fits HS
Its not good. It has high rate of fire but its low finesse modifiers and low cleave kill it. The brauto is meant to have high stagger and suppression so you can kind of pin enemies down and kill them while they slip and slide and fard and shid but hive scum jsut wants to instantly kill whats in front of it. For the same feel, use the vraks iag
yea basically if you save a clip for killing elites/specials you'll never have to pick up ammo, it isn't paticularly good for it tho
Real but still looks crazy and makes guardsmen eye twitch
That's the best part!
the vraks iag actually kills things
Ngl I spend like last 6 months playing only veteran with bolter and zealot with thammer because bonk hahaha funny and hive scum now because bazooka
I remember seeing mister e having a build for that, I ran out of diamantine to get the right weapons tho lol
its good
someone hasn't tried agri brauto 
mister e doesnt take forge's bellow on rampage so take what he says with a grain of salt
mister e, like most DT yters, is a clueless grifter who doesn't know shit about teh game
at that point you should definitely be using the vraks
vraks doesn't have 3 cleave
I don't think most of his builds are meta, but yea forge's bellow is so fucking good
in fact, it hardly has any cleave
Wait, for real? Agri brauto has 3 cleave?
OK, fair game
yeah
it's vraks/graia brauto that are more in meme territory
agri brauto is actually good
also one look at this from his tac axe vid should tell you all you need to know
never listen to anything he has to say
I built it and it's fun af, it's not meta but yea I know what you're talking about
it's more for fun than meta imo
a very original joke in mod format
I don't think all his builds are meta-havoc focused
VIOLENCE BREEDS VIOLENCE
BUT IN THE END IT HAS TO BE THIS WAAAAAAAAAAAAY
yeah im gonna put a mix of MGR songs over the Rampage! ability
originally I had the metal mix of I Really Wanna Stay at Your House, but it seems a bit niche so im changing it
I think if you are looking up builds it should be for one of two reasons. You want to make a meme build that does one very funny thing (eg, oneshot a chaos spawn) or help you reach a new level of gameplay (Aurics, havocs). At damnation and below, you don't have to worry about your build, anything is viable, if you're getting whacked at those difficulties it has more to do with fundamentals. Its not until you get to into really high level play you need to worry about squeezing value out of your talent tree, or if you want to exploit interactions to do something ridiculous.
I
've only done like havoc 30, I play games to relax and have fun, I don't need to grind to havoc 40 every week. So I'm more casual, and I find his builds fun, but yea I just like to enjoy the game
- if I need to do well in havoc I just use the flame + bubble psyker meta builds lol
End of the day, its a video game. Play for fun, but when people use opinions/facts gained from others and use them like gospel. Then it gets weird, often a case with Darktide youtubers and their fans
yea I watch like maybe 4 or 5 youtubers and if I see a build I like I'll try it out
and it's all just to see if I can get more fun out of the game
There are only a handful I'd take seriously, and one of them is Reginald
Regi knows his shit
yea I just saw his crowbar video yesterday and I agree with a lot of things he says, but I think he's also more meta, and min-maxing focused person
speaking of fun i saw ryken math out a haymaker/hypercritical build and it's actually really fun
oh yea I saw it, I was gonna try and build it but also ran out of diamantine lol
esp once you get the hang of hitting two elites at once
been on it the last few days and it's super funny
nice, good to hear, I'll save up more diamantine and build it when I can and give it a whirl
Well, I've said my opinion that this is what I believe advice is for- Telling yout hings you don't know. Not to put too fine a point on it but I don't need instructions on how to fuck around.
i love ryken's deep dive vids
few YTers actually do research
though i traded pickpocket for coated weaponry
they just repeat ~~vibes~
pickpocket is all well and good, but i stab so much
don't need pick pocket if you're just stabbing
:3
and the tox damage helps reach instagib breakpoints faster
and also double dips on sample collector
my problem with scum is, everything is fun
Enjoy it while it lasts, there is no way pickpocket survives
hell i even like playing with the medkit
lol yea it's a very fun class
If I had to bet they'll just reduce the threshold to 10%, or have it so each Elite/Special kill restores 1-2% ammo while under 20%
on the tac axe, a fully charged heavy crit to the head will leave a scab rager with a sliver of health, and it will die to the damage tick. Usually.
btw, what difficulity is the best for farming diamantine?
Damnation
Damnation iirc
ah okay I'll be doing that
unless they made Auric actually increase drops?
havoc 40
thanks
I don't understand arbites who use mace and shield and never use the special.
"Oh, I have a big area stun that suppresses gunners and can stop a crusher mid overhead, let me just never use it."
one win and you'll be set for months
Aurics technically have more in the level but you're always so pressed to keep moving you don;'t have time to explore for it
TECHNICALLY you're getting better and faster teammates in Auric unless you're unlucky
Damnation if you wanna solo carry though
yea I only play aurics on the weekends, they do usually have better teammates
Its an extra button besides 'attack'. Thats literally it. Also, there are more than a few who don't know it has that and don't investigate.
damnation is a fickle beast somtimes, but I can solo carry damnation with no issues
sometimes the game jsut fucks you
I find the opposite, people who play on the weekend are fucking troglodytes
I doubt they get rid of pickpocket. Infinite ammo is already a thing. If they wanted to nerf anything it’d probably be the dodges. 
Vulture’s dodge and ranged dodges
I freakin' love Hive scum. Akimbo guns is so Selene from Underworld or Alice from Resident Evil or whoever wielded akimbo guns and be iconic with it
I've just been relaxing and catching up on Stranger Things while I play so I've just been farming Heresy but it's kind of slow
So what do we think, adrenaline or chemdep for the taxe? I'm trying both here and chemdep obviously crits more, but I think adrenaline wins out in raw damage if we are ignoreing hyper critical which procs more with chemdep.
cj from san andreas
Our buddy here we go again too
load into rolling steel
AIGHT IM ON THE TRAIN NOW WHAT BIG SMOKE
By Sparda's crusty balls how could I forget the wacky woohoo pizza boi
I swear, I want Hice Scum to have more long coats cosmetics
Akimbo gun + long coat is supreme
pew pew pew
What a killer
Real gamer posture.
I do know one thing, melk better cough up a second 3 stam curio stat
The head leaning on, a mix of desinvolture and threat
Epic experience
i imagine the posture is hangover related
"ugh I cant believe I have to come in to work today"
what wearing a 2kg slab of metal on your face does to your neck
Utterly relatable
so are +3 stamina curios real
yes, go gamble at Melk
Just remembered the deluxe scum has unique hair.
I...don't think I'm gonna use that, it don't look very good.
wait which one is the unique one
It is, special.
Hive Scum is the level of customisation of the head that I wished we could have for the other classes
but u look so pretty withh it
I swear
i need a teal mohawk on vet
Its as if vet, zealot, psyker and ogryn are too vanilla
Legendary choice of references
Holy moly
i cant rp correctly unless all my characters hair is teal like mine irl
i cant rp anyone except sigvald the magnificent
I wish Sarah Connor did some akimbos but nah. More references below mine though
Insert gif looking thyself in thine mirror
Question about the following penance. Does dropping a box with toughness regeneration that applies to squad mates progress it?
Shield mirror
ye
cool, I'll probably power through that bullshit in mortis trials
run a build with only one node in stimm lab
gotta have dependancy on tho
just spam ur med crate every 25 sec
I ran it with the full toughness stimm + the crate node for additional 50%
Same thing went into Mortis and just babysat people
Stim comes back before crate and actually takes crate off CD with one node
It was noice
I just finished getting all of scum's weapon masteries to 20. I need something to occupy me
I still gotta just mass buy saws
I went all in on the toughness branch with stimm supply and it didn't take long to get the penance.
I do not like the saw :(((
I like the saw.
its also super funny to use the exploding medcrate and just drop it off rip on anything breathing
appreciate the advice all

I haven't seen any chatter about anti-corruption
I assume ranged stim crate with the talent to remove corruption while stimmed. 
Who knows how good that actually is tho
i kno the pack does it rlly well but id love to know if melee or ranged is better
i norm run melee but i kinda suck
blessed stimms and stimm supply seems like it would do a lot. Desperado murders everything and with vulture's mark, also provides toughness to your team though. Might be more effective to do vulturado with a cooldown stimm at 50% viscosity and just run that build otherwise?
I just ran into a heresy simple mission to farm my hive scum. Suddenly, three crushers, a spawn of chaos, and soon after a beast of nurgle
It's not even a fucking Maelstrom
RNG sometimes..
probably a little slower, but you'll kill more effectively in all likelihood
If running stim supply then you want chem dependency and maxed out stims
Extra crates go brrrrt
yeah, I'm guessing about what'll work tbh. Never was a priority for me
Might try it out with needle pistol ngl
Just to note, cdr does not apply to your cartel stim
the box comes back more, but your stim does not
this counts for melee right
Yea, box applies stim even if it’s on cooldown atm
Does it?
Unless I’m misunderstanding things
You can double stack the stim with stim supply
You just have to leave the radius and reenter
No. The box consumes your stimm.
If your stimm is ready and you drop the box, it puts the stim in the box.
If it is not ready for whatever reason, including you just used it, you drop the base box, which just eases a little corruption
counts for literally EVERYTHING including DoTs, +15% for anything within 12.5m, falls off linearly to 0% at 30m
You use your stimm before dropping the box
it's more like a hybrid but it works fine on db + tax build which is one of my favs
which causes your stimm to go on cooldown, and then the box is just the base form
It's bugged.
Been since the last hot fix.
OK, I can't account for fatshark fucking up their own game
that's how its supposed to work

You can move out and in the radius to gain the buff if the stimm is on cooldown.
Personally.
I think it should just give the buff but not be able to be stacked.
🤷♀️
I hate auto correct.
it's so funny that you can technically run stim crate without the 15s talent
hmmmmm what if we got 4 hive scums together with max attack speed and power stimms and all four dropped the box in the same place and just bodied the karnak twins
Yea, so you run chem dependency to get an extra crate in between every stim cooldown
More crates, more drugs, more funny shenanigans
Or you can be spicy and do a hybrid stimm with damage, speed and CDR
it works and its honestly quite good. weirdly on havoc with corruption modifiers we ran that as a meme a couple times and it was very easy
I will die on this hill
Yea, as long as the stim is maxed 
Having a hive scum with stimm supply is more valuable than having golden toughness in corruption heavy modifiers
that's unfortunate
absolutely
The power of friendship (And these drugs we found)
like without a doubt it is a huge boon
Plus you don’t really need desperado at high difficulties since you’re drowning in specialists/elites anyways
Especially if the scum knows what they're doing and they're maxxing out sample collector's efficiency?
"Increases any damage by 15% against enemies within a 12.5m radius for 3s"
people forget scum is an infinite ammo DOT stacker with the best blitz in the game
they bring a lot to the table
Yea
i too love rocket launcher
honestly on havoc i prefer it
"see that over there? i dont want to"
using it on monsters is a waste
it's all about armor hordes
yeah thats why I want it to be NOT shit vs monstros
so it can be just as much of a waste into them as now, but like more damage
I've been coming around to it. For a long time I was the patron saint of blackouts because of how versatile they are as a get out of jail free card but bulwark walls are jsut the bane of my existence and boom bringer effectively solves them
it's better that it's bad into monstrosities
deleteing 3-5 crushers is pretty neato too
so that dumbasses don't hog grenades just to waste them
It'd still be a monster. I literally find fighting a single chaos spawn less stressful than 2 Crushers with 2 Maulers living inside their hitbox
you think that's going to stop them?
do you know what game you're playing?
since i QP endlessly having the option to remove a wall of crap is handy
single boss that isnt BoN be so chill
the secret best use case is actually removing bulwark walls
all 3 blitz are great. poop nade is a bit overtuned but that's not news
also, it's debatable between boom or chem nades even though i like blackouts the best
chem nades can just completely lock down a chokepoint and especially in havoc, there's a ton of value there
if i don't desperately need insta stagger and my build eats armor i run chem nades, that's my process of elimination
Don’t chem nades eat armor too
ehhh I find that the thing chem nades are best at removing, poxwalker hordes, are actually a vital food source for a lot of builds, while the things you really want gone, like crushers or maulers or ragers, just kind of walk through it fine
yeah but the thing with the insta stagger is that you never know when you will desperately need insta stagger
and not having it when you need it usually means you just die
they do but it won't instantly kill things like bulwarks or crushers
but they will be very weak
it's like 3 stacks of tox so more like nibbles armor on havoc
but it's still decent
sample collector builds love chem nades
Dont chem kills not count for sample collector or did they fix that
they count
and they count more than without chem
well yeah obviously, they do 2% instead of 1
a horde running into a chem nade can pretty much instantly replenish your stimm
