#hivescum-class
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Man imagine if the tooltip is right. But the devs put the wrong modifier
how important is maxed out chems for chem builds
almost irrelevant
just get the crit chance bonus
nice nice
Not important
how do yall feel about long lasting?
it'd be good if it worked on stim crate's effect for yourself
They need to make stimm cooldown start when you use the stimm
You can see here that the fourth stack of chem dep isn't doing much the more you stack cdr
I can understand them cooldown pausing with rampage and desperado but it makes 0 sense on Stimm
Ability cooldowns doesn't start when you use an ability
ya. im using it on my rampage build
Any ability
but i dont like not having jittery
10% more CD reduction (which equals a whole 2 seconds difference)
5% more Crit Chance
5% more Damage Reduction.
Marginal buffs.
Depends on the ability.
not always the case, this is specific to each ability
And there is 0 rhyme or reason for it. Looking at you veteran's looping exec stance
chem fortified bad? it seems okay but i think the biggest defense to scum is just ... not getting hit i guess lol
it's ok
15% TDR for free is decent
Depends on what your alternatives are
The instant toughness can save you in a pinch if you're in danger of getting shot at low toughness and burst and despo/rampage are on cd
are links allowed here?
Did they fix the box giving dependancy stacks yet or no?
btw this is always worth the point if ur playing the keystone already, it stacks well with everything
it gives stacks
Perfect
just unsure what to drop for it in my build
doesnt box giving stacks even if you aren't using stimm now
combat knife
oh u have hypercritical and hyperviolence
considering its not shivs probably drop hyperviolence
okie dokie
combat knife based
hypercrit and vio kinda cancel each other out
and violence is really only worth the point on shivs i always feel like
bcs of their double hit dual wield shenanigans
ill try this out and see if i notice the difference! thanks skinwalking
ah well they can fix it next year
no worries, which mark of knife are ya on btw?
mk6 because i like the cleave heavy
yee i gotcha
with uncanny and riposite, carapace + flak
go precog instead of riposte, trusttt
btw youre on what diff? i played my shiv build just swapped out for combat knife and it felt so bad but i used to love it, maybe skill issue
auric. sometimes auric maelstorm.
i dont play havoc.
yeah i felt so weak on auric, respect
HV works on anything, but works better on things with big hits. You hit a plateau where you are maintaining a certain amount of HV just above the 1 shot mark of most trash usually, but if its a hyper dense mixed horde it really shines as that damage racks up quick and lets you light spam into ragers and maulers for decent returns.
great on devils claw swords on horde clear
hv doesnt rly stack that hard btw
as it do not stacks from itself
but yea its not gonna feel great with knife for sure
honestly @last marsh should try hypervio and crit on his setup to see what feels better, i honestly dont know bcs violence felt really bad on any melee other than shivs
could be shivs being op
Shivs work with both HC and HV, they are strong for sure. Violence puts in more light spam work with tac axe, combat axe, and devil claw from what I played, with shivs getting a more gradual damage ramp up time comparatively. What I mean is, shivs take a bit longer to hit the 1 shot break point on trash compared to the other 3 I listed.
you dont mean both at once right?
and our experiences seem to differ i find the shivs being able to drop the first heavy on two chaff heads and spam lights with that big dmg snowball it just oneshots everything it touches right away
Itās fine, I know a few people who prefer it over vm. I think dmg is comparable but you get more uptime on desperado with dependency
one or the other, not both at once
HC meesses with HV stacking but HV technically feeds HC
tf i cant react here
technically š
shi mby i need some roles to react mb ive been lurkin for a while
if you use both you hit that plateau much faster, but cant go over it because of the anti synergy
Thatās a weird build passing on 20 crit and 20 tdr is a play. You donāt always have to take prepared deployment so cdr can have an effect since you can double dip in stim and crate until they fix it
fix it? is the double stim effect u can get on that build not intended?
I think Itās a bug since you have to leave the circle and reenter
oh this, i misunderstood
also blind nade regen procs
thought we wont be able to stack two or three stims on ourselves w the box
Yeah I donāt think thatās intended itās kinds like fs Christmas present for stim crate enjoyers
well the crate description says it should work like that all the time :d
if thats unintended ill be soooo sad wtff
builds are so fkin cool when u can build around a massive amount of X stat xd
i hope they keep it and fix the bug where you have to walk out to atually get the buff in first place
and the bug where u throw crate but you dont and its stuck in your hand
sticky crate bug...
2 patches they said they fixed that
ive died more to that today than to anything the actual game threw at me...
startring to develop muscle memory to animation cancel it this is fkd
Itās not a tide game if you donāt have to cope with some jank
aint that the truth...
well they certainly tried at least xd
but yea still annoying as before, a bit less so maybe but def not fully fixed
Never heard of that
Oh Iām sure I just donāt understand enough about coding to wrap my head around there being 3 potential causes of one bug.
was a joke name because the crate sticks to your hands..
whole squad gigglin bru
Maybe your character is just fiending and doesnāt want to share
I just saw a martyrdom zealot take a medicae at no corruption. And then immediately run into fire. To go back to 1 wound
he was flexin
jerb
gerbil posting hours
jerboa
Is 150% cleave worth it? Is there a hard limit on how many enemies you can cleave through?
yes
This build was from before chem dep was fixed with supply
lol rotten so ez with needle gun
it's just so reliable
1 attempt on vigil with rot dh h40
with a havoc rank 1 new ogryn, and a silly crowbar scum and silly needle pistol scum and silly inferno and us 3 had like same output xD
I recently started using hyper-critical with shivs. I never knew it was so good.
hyper critical lets you shred trash for a single point investment with a fast attacking weapon
the darktide youtubers seem uniquely stupid
its good value on ranged builds because you don't have to take anything else to make it so your melee can shred, i think hv is better when you have a bunch of other melee nodes tho
its not bad on melee builds tho
a decent pick when you are going for pick pocket
yeah it fits into alot, i could also see it being better for stim box builds if they take certain paths tbh
i would consider grabbing it on my crate build if it did not actively screwed me over
with on kill effects xd
yeah it tends to devalue some nodes because of that
which is why i think its so good on ranged but loses its value in melee builds
but honestly... its still good enough so like... if people like taking it on melee builds they can 
My desperado build just is left side of the tree, +1 nade and sample collector.
Hc sweet spot and swift endurance does everything I need in melee
I also said that I didn't think Scum needed to take the ammo regen aura, got called a moron by all of his fanboys, he says it's objectively the best aura, and then he comes out with two "meta" hive scum builds that don't use it

buffoonery
people just love being contrarian
turns out with 1 of your ranged characters having infinite ammo, there's already a TON of ammo for everyone else
just like I said 
This was known before
I can see use cases like a ogrynheimer build
Psyker exists you know
Yeah I thought it would be pretty obvious
but apparently "other classes can never have enough ammo"
so by taking other auras I was being a bad selfish player

ogrynheimer ogryns deserve to be barreled anyway
by never needing to take ammo you're leaving plenty of ammo for the rest of the squad. It's so unnecessary
obv
someone said it was useful on havoc though
which I can't speak to
honestly
i don't feel it
"NOPE! You're wrong! Bad player. BRUH." - All of Tanner's fanboys
Because in havoc, in most comps, there tends to be a psyker and that means that's two people that don't need ammo
Most classes would rather have the 5% Crit than 10% ammo pick up
I find it gravitate to crit chance, sometimes melee damage.
The most important rule for scum is to look cool while fighting
5% crit or 10% melee damage jsut ends up giving more value because pickpocket exists.
So true

The only saving grace is that gunslinger works with ammo crates
I just sit on crit because it's universally helpful
well, pickpocket's most likely catching a nerf so I'm sure gunslinger will see some use real soon.
maybe if I was in an organized group with another hivescum, I'd swap to melee damage so there's no duplication
Dumb question, does Quick and Deadly affect melee damage? As in, is it close range damage, or ranged damae that is close
yeah, it's a little sad. That ain't happening to january at the earliest, so happy holidays to all the little desperados out there
according to Kuli's doc on steam, it affects literally everything
zook rockets included
and DoTs
uh, well, sounds autopick
yeah it's everything
^
you should be dodging literally all the time
only 3s and it has to be a successful dodge
if it was 6s it would be really good
idk why some ppl shit on the crit auras they are so good? like even other classes have a lot of conditonal crit stuff
like, 'woosh sound', then dodge, then get buff. No woosh, no dodge of that woosh, no buff, right?
tbh it's really good even with that in mind
i was always happy even before scum when someone had crit aura and i was playing zealot for example
so good
prob cuz boring, and psyker already got crit aura
i think people wanted something more unique
Woosh is only for attacks from behind
i mean all the auras are pretty boring on all classes
so why would ppl expect somethign unique
vet gets close and kill 
just nice bonus stats
but true
I think it's better than people give it credit for. My struggle is finding a point for it
The other fun thing is that all the immune effects count as dodges. So as long as you are in desperado or vd it should be free dmg
lol i tried it with desperado
and my uptime with it barely changed
idk, it's weird
dodge proc talents are ugh
yeah, I think it's a no brainer in desperado
the procs from the immune stuff is so inconsistent somehow
I think there is a range on it I notice it more when Iām closer but idk
like i aws testing the stam restore talent
yeah but you should test it yourself
cuz i only played like one or two matches with it
got it
not a great sample size lol
it's baked into my current vulturado build, I'll grab the uptime tracking mod at some point and check it out
i think combat stats also tracks uptime
ooooh it does
I have saved history off so I'll have to see what it does in the next few matches I play
yeah i'd like to try it with combat stats and uptime
and see how they differ
because my uptime stats were like 20-35% for butterfly lol
so a second opinion might be helpful
the history saving has basically no overhead btw so enabling it is mostly fine
noice
okay cool, I'll enable it then
butterfly at range is probably a much lower up time
less attacks inbound when there are not shooters
high kills, range, and suppression
alright which taxe is the good one
every time i pick one they both just kind of work, but i only play taxe like once a year
theres 3
that shows how little i play them 
tac axe based
i think 7? thats what most ppl use looks like
the 7 has weird attacks
Today I learned dodge counts are not whole number only, and also can round up to another dodge, even if ui says otherwise
What do we think of haymaker on shivs
Is actually quite good, especially when stacked with hyper crit which functions somewhat similar. Demolishes hordes of human elites no problem.
you can feel it when it works
and when it doesn't work...
you can def feel it too

Yeah, RNG gonna RNG, but hivescum seems somewhat built around that.
how so?>
well almost every hivescum build has crits focused for example.
There's also RNG in some of ze bugs, like if vultures dodge actually decides to work properly lol
Morning fellow scummies!
I must say I feel MUCH more comfortable with the uzis over both the brauto and the IAG
They just feel like the perfect mix of sustained damage and agility.
Shredder auto pistol 
tbf you can also make it that getting crits is straight up no longer gambling
isn't always gonna have the best uptime but it's possible lol
How does one perform half a dodge
with half an A press
You need a hall effect controller for this move
i can't decide, for auric builds, if i prefer no cleave nodes with the bonesaw just so i can use the nodes elsewhere... or the cleave nodes and lose some other nodes
like i keep running different setup and can't decide... for aurics at least, havoc i think cleave is alot more important
dont think you rly need both cleave nodes right
i was just running battering strikes with it
if you run rampage and you have cleave blessing then you probs dont even need battering either i think
yeah only one tbh
can hive scum use the mk12 chain axe or is it mk4 only?
if a class gets a weapon, they can use any marks
you just gotta unlock through mastery
so hiv gets both mk4 and 12
The dodge 3s talents r giga overrated imo, ill have 10 h40 games with like 20% uptime on those talents and ill take zero dmg in close quarters
Obviously dodging but not ādodgingā moreso āmoving out the wayā
the uptime has not been great in my experience either
yea 3s is very short time, before the dodge "buffs" i had like 30%-ish uptime on float like a butterfly most of the time in combat
after the "buffs" its a lot better but yea
and precognition is even worse idk why ppl like that blessing even, sure its a lot of damage but actually having it up meaningful amount of time sounds nuts
which is obviously done for balancing reasons i assume but ppl tend to ignore that part completely i think :d
am
The enemies that you need that damage for (maulers crushers bosses)
Have large easy to dodge attacks (overheads)
hold on, really?
I was doing some reading in Kuli guide
i genuinely did not know that
And most on dodge talents and blessings won't be triggered by it
Same as sniper/trapper/mutant
Maybe it varies per talent and blessing.
But most won't be triggered by mutants
yea but like am i gonna stand there and wait for overhead to get my damage, most of the time this is not the case from my experience and so the very short talents end up having pretty mid uptime
Then you don't utilize it, all good. Doesn't give it less value as a blessing though
OUT OF MEMORY AS I AM 30 FEET FROM THE VALKYRIE
F
This is UN FUCKING ACCEPTABLE
HAHA YEP MISSION OVER
NO OPPORTUNITY TO RECONNECT
HAHAHA
lmao had somethign similar happen to me yesterday almost f4d the game xd
on-dodge effects have surprisingly high uptime, tbh. Pair that with the way they're pretty much always up when you actually need them to be up, and the short duration doesn't really matter.
Like, what's the last time you were actively engaged in a melee fight against a bunch of dudes and maybe with some ranged enemies scattered around and you went a whole 3 seconds without dodging?
not that but mutant throwing me at burster
plenty of times because there are 3 other people with me in a team, like i said i had 30%-ish uptime on float like butterfly when i was tracking purely me doing damage as combat time by accident
uh when I was dead because I failed to dodge something?
obviously?
Do you reckon we'll EVER get any new cosmetics for the DLC classes btw?
Like, its been MONTHS since the Arbites and nothing, lol
isnt the problem with arbites them not having much freedom with mtx for it? at least thats what i've seen ppl say, i assume its a bit less of a problem with scum hopefully
yes, it's been explicitly said there's cosmetics for scum coming
Iām looking for an amazing dual stub pistol build for hive scum. Anyone have anything op?
arbites doesn't get any cuz GW said "fuck you, that ain't happening"
still think very least they could add a helmet with a rebreather.
i rly like the coat tho so im good with what we have for scum :d
coat and mask that comes with it do look pretty good.
love the death's head rebreather.
sweat and simple, and i also kinda feel i look loosely like a krieg scum
i just rock this for the borderlands cosplay
tread lightlies ey? not iron riders so you could try and make him look like the flaming psycho?
i know you can make an ogryn look like a basic psycho.
nothing beats the hazard stripes
though LORD MAGLEVIATHAN is certainly a good argument in favor of the iron riders
eh, hazard stripes do look great.
hazard stripes are very cool indeed

We posting drip?
one thing i found super lacking tho is the choices for backpacks in general, surely thats something that should be very ez to expand
Just gotta make sure to keep it gang specific.
Nothin weirder than seein a mucka running around in gear from different gangs.
Oh I wouldnt worry about that
Naah I wear a different colour for every hive ganger i kill with a barrel
i dont need barrel to jump off from a ledge i have nimble already thank you very much
I really hope we get full armoured chest with that type of armour they have on the arms
take my aquilas

will say, iron riders is the gang i chose from the start with my scum. thinkin' i might start wearin' some iron riders' pants with the thief's harness, and death's head at some point again just for laughs, and if not, blades man's garb.
I chose water cartel cus selling water sounded cool. But Im a sucker for yellow and black.
be nice if they added a version of those special armor pieces you can get from hestia for finishing enough penances.
I joined the show, cause everyone needs a little entertainment, right ? 
We'll take back the Carnival eventually and then get ABSOLUTELY SHITFACED
i chose iron riders cause red's my favorite color, plus they're near the trains
Last words of ganger before injecting nurgle pox straight into their arm
i went water carterl as it reminded me of expanse
will say though, would be nice if you could possibly change the color of certain items, like the bounty hunter's jacket.
LORD MAGLEVIATHAN APPROVES
By the way, something i've kinda been thinkin' about.
You reckon hive scum are sorta like 40k norscans?
not at all
Well, i was kinda thinkin' cause don't some hive gangs have their own gods that sound dangerously similar to the big 4 like the god of skin and sinew?
that would be about the only similarity, though even hive gangs still worship the god emperor above all. Its kind of a prerequisite to staying alive in the Imperium.
just finished act 1
|| I GOT SO ATTACHED TO GUSTAVE TOO BRO ||
here's my scum by the way in iron riders studded combat trews, and the thief's harness, by the way.
also i kinda just mean though like Norsca's not entirely a buncha' chaos worshippers arn't they? or if they do worship chaos most of 'em don't know they do?
What's up my hiva?
hmmm if im running max crit chance on shivs with flesh tearer as a baseline, do you think i get more value from uncanny or mercy killer as the second blessing
Apparently i've made the iron riders proud as i now have their cartel proud chest piece.
Playing arbites again first time in months and dude I legit forgot how you require no brain to play as him
In contrast to scum
You require thought to play scum? I just dart around like a looney and chuck bangers around
now you have to get the iron riders frame
Nothing much, my Scumma
If i don't have it already.
And i don't think i do.
I didn't know there was now a different mark for the bolt pistol.
Also you know what i find a little funny between the dual and shredder auto pistols?
Fact that they have similar mag size, oddly enough.
Like 2 auto pistols together hold just about as much as a single auto pistol alone.
I mean technically it holds more ammo in its mag than 1 of the dual auto pistols solo.
actually you are right, they should nerf it again
honestly i'm not sure, uncanny honestly isn't that needed on shivs
it already has a decent adm against the things you'd want it to
so mercy killer could work
but then again, it's still clunky because you still have to proc the bleed first before it actually gets any use
What's adm?
Armor Damage Modifier
Every weapon has particular ADM that dictates how much damage that weapon is gonna do against a specific armor type.
For example, reason why devil's claw innately is so bad against carapace is because its ADM is really bad for it.
How's the crowbar's?
But another weapon like, shivs, is pretty good against carapace because they have a good ADM so the armor doesn't take as much damage off.
Terrible in blunt end, okay in prong end
Kinda figured.
I feel Crowbar is mainly good for the Stagger
I just love the crowbar for the fact it's just straight up a crowbar.
actually i should ask, what kinda build is this on
Wish there was another mark for Crowbar
Like a version of it with the ol' cane head shape? Like from half life?
You know what i kinda wish scum and maybe veteran had access too?
Pipe wrench.
Do 1 of those have like a hammer head?
mostly down the middle with rampage/adrenaline, doing a sillier crit dot thing with flesh tearer/coated weaponry
honestly you could really go either way
I like the look of that alignment bar by the way, could see scum carryin' some of those into battle as throwables.
personally, i'd think uncanny would just be the more consistent choice but at the same time, uncanny also doesn't really do much for the bleed in this case since it's nerfed uncanny
Does anyone have a chainsword blessing/mark/unusual talents setup I can copy for my first test run?
mercy killer could give you more burst damage on weakspots but there's always that contingency of needing to proc bleed first
yeah if it was on vet, serrated blade makes it a obvious pick but i dont have that guarenteed proc luxury and post nerf uncanny isnt the obvious top pick anymore either
it's funny because 40% rending in theory is still really strong
oh yeah its still a really good option, just not straight busted S++ anymore
the nerfed version just happens to also be on a weapon that already has decent enough damage against armored targets
Rev it up adds more movement speed as you rev the chain sword.
tee hee
Yeah, cause throwing it does add tox damage.
how fatshark managed to power creep zealot's throwing knives not in the form of a blitz but as an actual primary weapon is truly beyond me
i'm impressed almost.
Yeah just realized zealout's no longer the only class huckin' knives at "people"
shred gives crit chance on hit
sky is blue
etc
Check bloodthirsty for crit chance, does seem interesting.
easier to justify on a paid class probably
Speakin' of chainsword i'd be surprised if there isn't a skin for it or eviscerator that adds blood spatter too 'em
Just went through no man's land shredding everything with a catachan mk 4
I would love some feedback on this build I've been playing. Some friends and I cleared 7 or 8 40s last night and I never died, I only went down twice. https://darktide.gameslantern.com/builds/a0a71c19-bc3f-4c18-8dd1-99bfd7b5e359/here-comes-the-boom-h40-tested
The weakspot damage node and the booby trap node are extremely weak in terms of value. 15% damage to elites and hive city brawler would get tons more mileage.
or float like a butterfly
I will have to try that here, I use those on all of my other builds. Didn't have an issue with toughness being broken though
the build is using a short cooldown stim
basically, the stimm is used only as a bomb
to be used like that you unfortunately need all 3 nodes
i don't like it personally, but that's the intent
Hive city brawler is also 20% more damage at 0 stamina. So on targets you just sprinted to, or if you block shove attack in hordes your stamina will deplete and give you more damage. Or just be additional tdr any other time.
Booby trap applies 7 stacks of toxin. 1 needle pistol body shot applies 6 stacks of toxin. I started running needle pistol instead of the booby trap. Fuck the trap.
I use the stimm supply mainly for the corruption immunity. The bomb is a bonus because I have a rough time with armor. The needler could work for armor but then I am sacrificing stopping power against disablers
This is a mid/backline build so I am constantly dealing with them
You know, i wonder. Which class y'all reckon is more brainless to play? Arbites or zealout?
hive scum
Why hive scum?
M1?
Right.
Kinda feel some thought actually has to go into playing hive scum though, or at least a jittery hands that hit space often as you cut down the masses.
that's me
i'm the jittery hands
in my experience, i usually receive the least damage when playing hivescum
either melee or ranged builds
Meanwhile hand zealout a relic blade and he can take anything down in second while also still tanking a few hits. The arby has his dog. But even without it, he's just pure tank and not even an ogryn, and even ogryn i think takes some thought.
Could just be me though, both classes i remember playing a lot easier than scum does. Not that that's a bad thing for any classes mentioned.
arbites
definitely Arbites
Arbites.
holy shit is that you
the real linderblong?
It's the fact they're the most well armored, carry shields and even have a cybernetic animal companion ain't it?
Tanner Linderblong
They have many tools to just let them swing away at things without too much worry for personal safety
the weapon doesn't really matter, just m1 and turn off your brain
Like Break the Line, or any of their blitzes but especially shock mine and grenades; also thereās a lot of impact embedded into their skills āfor freeā
On-demand toughness replenishment and lots of it
Meanwhile zealout gets stun grenades, friendly fire and throwing knives if you feel like a challenge.
And i forget 1 of their abilities that isn't either charging into the enemy or the buffer charm that also knocks enemies around.
The throwing knives are affected by some weapon blessings, so they're not that bad. Stack enough cleave and they can take out a row of enemies
a replenishing special/elite sniper you dont even have to swap to your gun for
on the class that would use that exact thing for
so their gun can be dedicated for covering up any severe weakness of their melee
Ogryn can always throw a rock at the sniper, i know.
Still fun and hilarious.
Have a hard time not hittin' my marks with the rock most times.
I don't know how far back your info on that is, but rock draw time was improved quite significantly at some point in time
Draw into RMB throw can be done in like... 0.5s?
it's still not really that fast
It's fast enough it lets you flick some specials or elites
i don't think it's really fast enough to handle a horde and throw a rock for the occasional disabler/special coming at you (and then resume with the horde), i wish it would be
the rock should get 50 cleave like plasma
/s
Oh no, rock's great for rugby with mutants, or playin' fetch with dogs.
i tried to get the rock to have some cleave, maybe like 5 or something, during the ogryn rework
but never happened
Reckon best blitz for scum is probably the rock, right?
best option for every class
so true
Think best for vet's probably krakk, zealout i'm partial to the friendly fire grenade in that regard but stunner's good for ressin' allies, ogryn it's either rock or box, psyker i'm between brain blast and soul seekers, arby shock mine's a useful door blocker, and hive scum it's always handy to take a chunk off a monstrosity's health at range with a high power explosive.
The rock is so big it should scripted-1-tap every humanoid enemy, like it does muties, and continue down its path uninterrupted, doing that to everyone in its trajectory. Also cut its regen cooldown to 30s and then maybe it's decent
Till then, it's just flavor
Good flavor, but still
Maybe penetration but slow down the more heretics it slams.
Treat ogryn's arm like a trebuchet or something.
It got faster than before but still isnāt that fast
Slow down? You mean oggy didn't throw it hard enough? Nah
It also needs the scripted 1 taps, cause a trapper getting up from taking one in the chest is just not right
I mean if a crowd's dense enough eventually a bullet's gonna stop somewhere
If a boulder the size of a couch comes at you at speed, you're out.
Conservation of momentum says: plow through
Also yeah, they only take few bullets to kill even on damnation, and really shouldn't be able to get back up from taking the full force of a rock to the face. Least not immediately and not with all their teeth still in their head.
It needs to feel like an ogryn threw half a building at ya, not like the neighbors' kid threw a pebble
I mean it is a brick basically thrown by a guy with the mind of something like an 8-year-old that's technically stronger than a space marine.
I also have to insist that it 1 taps on contact for all the reasons mentioned so far plus the fact that it really shouldn't be a precision weapon at all. Shouldn't have to headshot a trapper for it to stay down if you're throwing a rock-et ship at her
It's weird that you have to headshot with it to guarantee special kills
Even in auric
Since it's bigger than the head of the thing you're throwing it at
How does the damage on shivs work? It feels like I get a shit ton of damage on it out of nothing
Yeah, i mean i get nurgle can make a normal human follower outlive having his organs completely removed, or even being filled with maggots, but i still feel like getting slammed in the chest should kill the guy.
Overtuned dlc weapon with stupidly high crit/weakspot scaling
But it's "balanced", the excuse goes, cause they kinda suck on non crit body shots... On a class that can sit at 80% crit chance and peak 100 easy...
So enjoy the ride!
Lessgo!!
And if not kill, least mangle him far enough to be unable to fight back in any other way than rottin' further and stinkin' up the place.
If a veteran can swing a shovel and 1 tap it, an ogryn full yeeting a rock the size of the veteran should also 1 shot it... Whatever it is
I use it for this all the time
congrats
Thanks
it feels like if you dodge just after hitting the blitz button to pull it out, you have just enough time to safely throw it and swap to your melee before getting hit by poxwalkers
rock should shrapnel after hitting something in a horde, splattering a cone behind it
#buffrock
Anybody been doing desperado bolt pistol build? If so while mark/perk/blessings have you been using
what the
sounds like the worst shit not gonna lie
Bait & cope
cool story
If your w good player you can make anything work. Doing havoc40 doesnt make it good
Just think about how desperado works and how bolt pistol works and see they arent synergistic
In that specific case yes
thanks guys, great help
Cause you canāt really help the weapon moreā¦
you are welcome
I did find it pretty silly that chem toxin is not at all affected by Rotte Armor, tested it out at the start of the patch...
wonder if it's an oversight, most likely is
either way, Havoc Rotten Armor is COOKED right now...I feel like you have to play Hive Scums more or less when that hits
I think i am done with darktide for this year.
I am having one 2004/2014 Error after the other and ive seen hammer and bolter episodes that were smoother than the absolute stroke on my screen. I am done. I cant enjoy this.
i don't think rotten armor decreases dot damage
bros be like
i'm done with darktide this year
bro there are like 8 days left
If you inspect the weapon you can look at the damage profiles for each attacks. The strike downs especially have nutty critical weak spot dmg.
shiv dumpstat is mobility right
are you using hyperviolence
Nah; before it was fine
Just have CC
havoc 40 solo no speedrunning
Nah man, is it good?
I gotta check it out
But I feel like I do enough damage already, I need to survive more
One mistake and you're dead
It's always the stupidest shit that kills me
The last game I was the only one left and the fire grenade blew up at my feet and it slowed me down and I couldn't get away from the mauler and got clocked
Maybe worth investing into the slowdown res stimm
Use more toughness, use Hive City Brawler and Burst of Energy, also Chemical Dependency has a modifier that increases toughness damage resistance.
I use all of this, I think it's just skill issue
proof?
Simply don't make mistakes, dummy.
That is probably not a bad idea. Nimble and slippery customer also give a lot of oh shit potential
I feel like I don't use slippery customer enough, except when I'm carrying a battery and become almost impossible to hit.
I take it for desperado because the only thing that can hurt you is melee while in ca
I feel like the wind was easier to take before the talent tree shakeup
seems like an almost strictly worse choice than dual smg
Thatās what I was thinking but I didnāt want to knock it before trying it
mind you i think it's still very good
better sound than dual smg
and you can shoot dogs without any fears as it staggers them
but the damage is pretty worse and it takes a lot of time to down maulers
My hang up with the dap is killing stuff at more than close range sap seems to do better at that
true, shredder is better at that
Psh
Shredder, DAP
such pathetic guns
pale in comparison to Vraks IAG superiority
i would pick that if i wanted a peashooter
I feel like a bargain bin veteran with vrak
Gun scum should be able to do slidey shooty bullshit and somehow not die
QWEOPIGFHNWQIOGJWQOI[PGHJQWGEIOPWQHJGEWQE
Tru
Also tru
Crowbar is insane, it's even better than the billhook since you don't even need to commit to your attack to stagger an enemy, you can stagger a crusher out of an overhead no matter how late the animation is, just like the crusher melee, heavy 2, just by hitting the crusher with a heavy attack, you can immediately dodge and it works the same
And against a crusher while attacking the head, just spamming heavy combo is best at dps
Or(forgot the reason) using heavy, light, heavy, light, is more dps, even though the overhead heavy does more damage
I do love those games when its all smooth sailing because I soloed Twins but the second I get netted the deam dies in 0.2s and we fail the mission 
I hate those the worst. I feel bad because I get netted but then Iām like if Iām carrying least someone could do is get me out of a net.
Mobility is better in my opinion, especially since every small amount of extra dodge distance is big with nimble
Better than what though
Everything else is dmg ramp
Damage, I mean it barely does anything, it's main damage is from crits/finesse, or in this classes case, toxins
Yeeeah no, gonna keep Mobility as the Dumpo. Don't need that 20cm more dodge distance š
You can light attack crushers, that 20% extra damage isn't doing anything
Iām a crowbar apologist but it gets a lot of hate for some reason. Taxe and caxe getting similar ttk without sticky attacks I think puts a lot of people off
on the other hand, nimble already trivializes disengage. that bit more dodge distance fucks you over on ledges more than it saves your ass.
crowbar get hate because it kinda ass
shoulda been a giant wrench instead
also the alternative moveset leave you hella open and for some reason have shit for unyielding damage
crits/finesse scale off damage lol
Light attacking crushers seems like a waste. The way the crit modifiers work losing 20% dmg eats your dps. If you want to build dot stacks I guess that works but being able to 2-4 tap crushers seems more efficient
crowbar might have good stagger against crushers but it doesn't kill them fast enough in havoc
or really auric
cb is probably the worst scum melee atm
malice gamers, rise 
don't all other damage boosts work off multiplying base damage too
yes
replace havoc ranks with 40 malice difficulties
yeah
I just logged in
why am I seeing this first thing in the morning

we love malice
I'm sure there are malice only gamers out there that don't even know bosses exist in the game
they should readd sedition
I didnāt know you could say this many slurs in darktide
Censored out the n and f gay word
You can report them for them to get a nice ban
so this is what Glep does on his ipad
I had the Cole and the Ronald Reagan chili last night
I mean it kills them pretty fast in damnation, can opener and limb splitter make it really strong, and the non alternative mode is also pretty strong, dps wise
limbsplitter
š
crowbar just doesn't do anything well outside stagger
no cleave, no damage
when it feels just ok on a full rampage build something is off on the weapon
vs everything else which shreds just about anything
even rampage make devil claw doesn't feel like dogshit
And yet I soloed H41 with it smh my head
this mf only at H41
yeah
teach me your ways, master
To achieve such power you just need to watch entire SuperJail without pausing. One big binge.
How'd you even stay awake for that?! Impressive
Before wasnt that bad cuz you still had melee dmg, but it was still a very limiting modifier in general and was generally not very healthy. But right now, itās even more so, and even more cooked. Would be ok as a garden-adjacent mode tho if only they didnāt spam them like groaners still lol
of course I play without a screen
"If you finished Elden Ring with your screen turned on, you didn't really finished Elden Ring."
No im really ngl
It
Confuses me
Itās not bad at all
I just like
Donāt understand it
Especially the secondary mode
Like
Ah the True Scaling of Dedicated PVE Gamer - Every option is either S-Tier or utter dogshit 
it's bad
Iām such a fat fucking reject
Imagine not winning every mission smh mh
Iām sitting on Morrows couch eating Mac and corpse starch bruh
fortunately i don't fuck around at the start or i would fly off the stars in that certain map several times
JFUCJJJJJ
Yeah, I've seen this happen before
I know better
yall saw nothing bruh I need a new phone
or they run forwards and get ledged
Imagine basing your entire personality off being high and mighty because you don't like how people enjoy any resemblance of difficulty fr
also yeah this is funny
my main problem with the funny crowbar is like
all other weapon can be shit in havoc but perform fine otherwise
but the crowbar just feel like shit even in auric
because it need negative cleave
Crowbar is fine.
With rampage you can light attack spam hordes, and if you crit on a heavy in normal mode, you do a lot of damage to crushers with rampage going.
Also Superiority blessing buffs toxin damage, you can shoot enemies with needle gun and then switch to crowbar, almost 40% extra damage from toxin is very noticeable. Also pretty sure any elite or special killed by toxin while you're holding the bar will add/refresh stacks of Superiority.
it also slow ass fuck
if you need rampage just so the weapon doesn't feel like shit there a problem
?
I think you'll have less effort just going shiv
Iāll dm you
You would
my DMs are closed
Owned
if it's a mod inquiry, send a modmail
Crowbar is jack of all done wrong
Itās less of a like an actual issue itās more I like
Lwokey posted smth kind of doxy and was asking if you could delete it from the mod chat if itās there too
knife > shiv tbh
knife don't turn you into a blender
I find the shiv more enjoyable and it even has a special
i can't delete logs like that, sorry. i'll try to escalate
It does
also being way better at single target/armor
I average twice a game
I should try it on scum
On the desperado build
I use melee only for crushers anyway
What's the best mark for single target
The crowbar is missing some critical blessing to make it work
it also missing actual cleave and damage on the light so they doesn't feel like filler to horde clear/st combo
same problem with bonesaw but like bonesaw have toxin
Yeah, for a weapon that does quite a bit of staggering, it is missing things like skullcrusher
so it a little less stupid there
but then bonesaw have zero flak adm and toxin doesn't proc shock and awe

which shivs mark is the good one
Mk1
they are pretty even, but i prefer the mk1 for easier access to the single target heavies
(the mk3 you have to push attack first to get good single target heavies)
the mk3 has slightly faster lights or something iirc as well
it's unique. and performs well. what more you want?
we have better options
2 crowbars
of course we have better options. there's always a "better option". most of it is subjective but even when something is objectively better it's not typically by too much. my crowbar build wrecks š¤·
it's just a bit clunky without a lot of AS
crowbar be doing decent then i switch to special mode and instantly have less safety than any 2h weapon
but it's a crowbar... they're pretty heavy
realism in MY video game?
on the class meant to be mobile too
I mean crowbar being straight up ass isn't subjective but ok
yes. like the gravity keeping your feet on the ground. "realism" 
it's not ass though. it's just not "the best"
I'm guessing y'all mainly use the shivs
doesn't get any simpler than that
I'm not even a shivs enjoyer but whatever
i don like the shivs that much but they do feel the strongest
depending on what you're doing I think the saw is the strongest
the bonesaw have it own problem lol
definitely the strongest vs single target. comparable vs hordes
but it is better than crowbar
saw feels so weird
Nah itās good then dw about it
I put them at the same level.
crowbar issue is the same issue as chain weapons
latching into things sucks
this game is too fast paced for that
Strongest hive scum melee is Rashad
they both have a specific build required to make them good and they both have specific PlayStyles
Second strongest either tac axe or shiv mk1
chain weapon at least have good moveset
latch making you have single target stagger and alright ish damage is so guh
and blessing
whereas shivs is just roll your face on the keyboard while spamming lmb and you just win
taxe > caxe tbh
Nah, combat axe mogs in dps still
i love the sawing animation cause it feels
but objectively getting animation locked sucks ass
caxe is better on non rampage build though
haven't tried tac axe on scum yet
mohg
Combat axe just better
he beat the allegations
Chain weapon not quite same issue as crowbar
or right its mohg the mohglested now
Crowbarās single target is too dependent on beak heavy which drops safety massively
Chainaxe u can run XII and push atk ragers etc just fine
Crowbarās rager stagger is also only weakspot hit with heavy atk (blunt)
And blunt modeās first target profiles arenāt that high
i love that u can perma bully ragers with tac 7 push attack
If beak heavyās 2nd damage tick came out faster itād be nicer
Or if the damage tick came out faster scaling with atk speed
I run the chaxe with the sweeping push attack
i find that one pretty stinky
yeah because fatshark decided to not remove the cleave cap on it for some reason
mk4?
i tried chaxe in psykhanium felt decent went into a match and it was pure copium lmao
the one with cleave heavies
chaxe slaps u just gotta get used to it
my fun desperado bolt pistol crowbar build isn't cutting it for even mid level havocs anymore
desparado bolt pistol sounds like the most anti synergy shit ever
too late already asked
it's good in auric at least
But itās not great
mine shreds 𤷠no issues. but it also does crazy single target damage which is the big bonus
I can still run it in damnation or aurica or low havocs, but
bro basically went into the police station to turn himself in for a crime nobody knew he committed
it's hard to deny how night and day melee shiv needle pistol feels
I was playing with a bolt pistol desperado scum and i don't think it that bad
especially with this week's havoc modifiers
granted the other teammate was fucking dogshit so
yup idk if it'll scale well into high havoc, but it's good in auric/AM
and we failed
it was h40 and he was second in damage when i was inferno psyker so uh
I'd never run bolt pistol desperado
gunker 2.0 moment
I love the bolt pistol but it's a sidearm
i like bolters on a thematic level but I hate how the regular bolter handles in this game
hiv
love how the bolt pistol feels, though
and in anything shy of havocs being able to instantly erase specials and elites is nice too
Other way around for me
Bistol barely reaching BPs even on the optimal setup is just sad 
slow rof, low damage compared to bolter, low mag count and fairly slow reload
you can use any gun as a primary I just don't think that one lends itself to that task very well
bistol is super sidearm-coded
love my bistol
the hive scum dodging gotten me into holes in the map i never knew existed
my favourite class to use bolter on is zealot just because it has tknives
optimal shiv blessings?
so you dont have to deal with the bolter being clunky in situations where that would be annoying
just throw knife
and then whip out the bolter for big game hunting
there is straight up a hole in the fucking map geometry only a hivescum on crack can dodge into
I guess you have a point beacause I use Bistol with shivs
see Hank gets it
Uncanny & Riposte is one combination
it literally have same damage as the bolter but ok
other thing yeah
my least favorite thing about the bistol is how the rof is way higher when you ads
fs pls
suffer from many of the same problem
Just give the hipfire the faster rof too
bolter is full auto
Wristwrecker 2000 
precognition and riposte sounds deadly i think im gonna grab those
What's a good melee to pair with Twinautos?
Having issues dealing with Crusher groups when boombringer is out
also lower ammo pool than bolter for some reason
so even if each round had the exact same damage, which I'm not convinced of, having full auto and more rounds in the magazine is something to consider
reading comprehension is dead
I also really like shrimpact puncture bolter. idc if it isn't optimal, I am magdumping that boss and stacking it to the tits with bleed and brittle and you CANT stop me.
if you're after dealing with crushers consider the crowbar
My man
Chainaxe, combat blade, combat axe, shivs, in no particular order; just pick your poison.
@edit
Crowbar is also OK.
All my Bolbguns are Shrimpact+Puncture
taxe erasure
because I am based like that
just in case there's a teammate with a bad unyielding adm
i'm nice like that
unyielding is an armor type, afaik, and brittle should affect all armor. someone please correct this with facts if incorrect
It affect everything but Unarmored and Infected
Thatās really the only issue is that they give random weapons stupid high armor penetration. Crowbar should be the can opener of can openers but the downside is itās a bit awkward. But itās not competitive with the taxe with rampage because you can still 3-4 tap crushers with no real downsides.
fatshark let me steal the twin's plasma pistol
yeah except there isnt many case where weapon have low enough unyielding adm for it to matter
I want it so bad...
it does work, it's just not super relevant for most popular weapon options because they have a high unyielding adm anyway. bleed also has a great unyielding adm
which is what I figured
just because it work doesn't mean it good
More dmg is more dmg
this is something I'm not familiar with. I don't dig into the specific numbers like that
I just wanna do it anyway. im not gonna go surgical headhunting with bolter on zealot, i am emptying the mag into le big enemy blob
if you haven't used it with IJ yet it's really fun
but I run bolter with the intent of dealing with everything including crushers if needed so brittle would still be nice. though I don't think I run that on blessings
"but hank you could do cavalcade and pinning fire--" shut the FUCK up
holy ammo economy
the attack speed boost applies to ranged
pinning + bleed tbh
yea fuck pinning fire.
literally like 5% less damage against boss and bolter get to sometimes hit bps on elites
not nearly enough ammo in that mag to be stressing off suppression
pinning fire + bleed is like best of both world
stray to either direction and it just middling at the other one
what is the relevance here?
I am high and mighty because I am 5'1" and can crash a can of cola in both hands
š
I take my middling one then, thanks!
I mean i think you can figure it out lol
I think the word whoever wrote this was looking for was "semblance"
i agree it's not the intended use of the weapon, but with the right build, you can make it hyper ammo efficient on vet
Next you gonna tell me to not use Mk1 Devil Claw with Double Impact Blessings.
SMH.
and then HIV obviously just doesn't care
as for game difficulty I love challenge but there's a limit and I think people just throwing the kitchen sink on the screen and calling it "difficult" is weird. at some point it just becomes tedious and not fun
Shivs with precog and uncanny are pretty gross. Hit them with a special heavy spam get special back rinse and repeat
like having 40 mutants rushing you. just annoying as shit
no you tell me
I feel it
I love my tacaxe scum.
Right now I am in middle of my Vet Story Arc
I don't shit on people for playing low diff but like some of them just act like anyone that enjoy higher difficulty is a no life lol
Discovering having fun with all weapons
agreed. I think it is a fundamental design mistake that fast and mobile weapons are given high carapace adm or rending blessings.
imo knife, dsword, taxe, etc. shouldnt be effective into armor, and people bringing bigger and slower weapons are rewarded for having the power to punch thru carapace.
Itās fun but in no world should a hatchet do more damage to armor than a two handed crowbar
carapace is the bane of melee weapon balancing
Shouldn't the crowbar get staggering type blessings though?
havoc is a side piece game mode with a very small audience. I think people calling auric "low difficulty" is wild af
It's a rule of internet - the ancient Golden Rule:
**I, a luminous Gamer, one true and honored one, thy speaketh - thus, who are worse than me, are noobs and trash and should git gud. And thus, who are better than me, are sweaty no-life basement dwellers. **
I mean after bound by duty auric got more difficult
i find it more enjoyable since rotten stim exist
mobile weapons with good dodges are good purely for that reason, before you've even attacked anything
it is incomprehensible to me that dsword was ever given strong singletarget heavies into carapace
uhm⦠we have plenty of historical melee weaponry that was specifically made to pierce plate armor.
ogryn is like the only class that doesnt have this problem
because the cleavers suck into carapace. LIKE THEY SHOULD.
ogryn is unique
cleavers?
they're uniquely doesn't benefit from the broken dodge
And none of them were hatchets
š
mk4 cleaver does ok
but if you want real anti-armor you bring a pickaxe like god intended.
actually, there were plenty of hatchets with a spike on the other side specifically to pierce for example a helmet
karsolas is fast as hell but uh
Those were war axes
issue with pickaxe is that it takes 7 business days to complete a swing
for some reason it need higher than average mobility ig
it is so dumb that a small zealot zooming around at the speed of sound can also do thousands of cara dmg with a single elegant poke
literally tool hatches repurposed for mercenary use in the 30 year war
that is good design
my combat knife zealot is wild as shit 
And then they gave them the dueling sword...

only apply to the branx
borovian and karsolas doesn't suffer from this issue
Branx also know as best Pickaxe.
I kinda agree, except that there are so many fast options in the game that do good cara
yes because that is all the bad design
pickaxe is a shining beacon of good design
but the rest of the game doesnt play ball
like to fix that and make everything "correct" they'd have to redesign melee across the board
yeah like remove carapace

Make everything carapace
turn armor into smt like vt2 armor
Carapace Trapper
Gonna be honest, I haven't tried knife scum yet
bro you're talking heresy right now. people are actively sharpening pitch forks 
both of you are 
single crit basically delete everything that is below mauler
uncanny + flesh tearer
also way higher single target than shiv
Emprah Chosen Men
Didnāt the enemy hp buffs nerf pickaxe pretty hard 
