#hivescum-class
1 messages · Page 167 of 1
if saw had better mobility would feel 3 times better ngl
i don't get why saw makes you so slow
yea its just tiny ass cleaver
becuz surgeons are slow and methodical
this shit isn't even a bonesaw, it's more like a cleaver
whats the dump stat for crowbar
light spam or push attack light spam irrc
but you need to take several blessings and talents to help the cleave
because it's ass at it
light spam + taking all the cleave def worked somewhat well for me
Just light spam yeah
I mean the damage isn’t bad at all against hordes
Idk about mixed hordes
Pa h h
The weapon just feels bad though
For horde
Shock and awe is the cleave blessing you need
Then add Decimator for +str
How does ChAxe do into crushers and the like on a desp build?
it's just combat axe
good but maybe you prob shouldn't have the slowest weapon in the game in a despacito build
Thats probably fair
I've wanted to use the thing since launch but it never feels like, good.
Chaxe has great cara dmg but probably not best on ranged build
i'm a big combat axe hater despite the fact it's objectively good
I mean chain axe
oh
Not combat axe
still kinda the same
Oh i was talking chombat axe
CAxe is DS tier boring imo
So i don't use it
chungus axe
ah I wasn't investing enough into cleave. Does it need AS support?
Feels really sluggish without it
yes its kinda unplayable without swift endurance
i was doing this for blessings when i was trying it
as most of your damage is toxin anyway so might as well grab even more cleave
So is the consensus you SHOULD use HC/HV together? (melee focused build, using shivs personally) - ive seen a lot of back and forth. Some insisting they are good together, others insisting you shouldn't and you're missing out on utilizing HV procs correctly
i wouldnt use HC+HV on shivs for sure
i don't see how they are good together
ive seen some swear they are good together
then others like the recent infamous tanner videos saying not to
and wasnt sure who to listen to
when i dropped it, i did miss the HC procs at times, but i did notice the big HV dmg on thicc bois and bosses when i used it right more without HC
In a realistic combat situationn, which is horde+elite, HC fucks HV over
i wouldn't spend two talent points on two skills that don't work well together
ya makes sense
Tbf the two do synergize in one direction but then antisynergize in another
its more than 2 even as unless you are running stam curio i wouldnt even take swift endurance on path to shivs unless you are pathing there also for pickpocket or something
Hyperviolence can feed into hypercrit by raising the flat damage enough to make the crit hit its breakpoint but it can't go the other direction.
Hyper critical kill small sized enemies, who are your best target for Hyper violence in order to then kill big targets
well the issue is that hypercrit is nice for squishier targets for one shotting and hyperviolence for tankier and this is the exact opposite right
I feel like hyperviolence is just more general overall. Works on any enemy.
Doesn’t HV need overkill to work
Just need some actual melee damage investment to really use it.
In my assessment it's about priority, playstyle, and the difficulty you play at. They work fine together. H-C shouldn't proc on trash. It will proc on elites, and H-V can enable it to work on elites better. H-C works always, and isn't stack dependent, so it's useful against isolated groups.
H-V can build to impressive levels in high density hordes, and enable big damage on crushers. A lot of players don't want to sacrifice that potential, and it's more valuable in high intensity situations and havoc where you're fighting so constantly that H-V won't drop naturally on a frequent basis.
yea i like hv in general a lot more
Yes, but thats the issue, HC kills whereas you want enemies to be as low as possible to boost HV
Whereas hypercrit's entire shtick is not needing melee investment at all.
and especially if you are rampage build you get so much value out of HV
compared to HC
But isn’t that the issue? I heard HC kills exactly their health so you get no overkill which doesn’t work with HV
Thats literally what I pointed out
Yes. That's how it works.
Instant kill effect.
Right
doesnt HC also prevent stuff like blinders etc
Yes.
They are both very interesting nodes, though, thats for sure
Never use HC if you're running blinders to be honest.
Because you very much notice how slowly you'll get your blinders back and that's one of the big selling points of them.
Yesnt. HC only procs on human sized elites (and specials, but they shouldnt take more than one hit anyway)
HC is essentially to get a cheap and effective melee build
So not only is it gamba-damage, its also only relevant vs a very limited number of targets, which you'd probably obliterate just as fast with HV
HV is to focus on your melee build
"cheap" is a bit of a misnomer as you have to funnel a bunch of nodes or give up your blessing slots for crit chance
You're still making sacrifices to have even a passable amount of relevant procs
HV is vastly better on any melee build imo
P attk h2 l1 h2 spam
HC is better on most builds, but HV is stronger
Imo HV is better on all builds tbh
hv is def better on every rampage build at leats by a mile
It just works out the tin, you don't need to rely on gambling to get it to work, you just bring a suitably strong weapon
HC seems useless to me on melee
i'm actually rethinking HC
how does hv interact with cleave
i think if you are desperado then HC makes sense for your melee that you never use anyway xd
i think it's actually just a bad talent
HC and HV are crutches, just click again smh
HC is when you want to do a ranged or toxin build but need something to help your melee prowess tbh
Yeah, its a bait talent unless you've fully specced crit and in which case, HV would probably still be better
It's not meant for melee builds honestly
Its good if you are on a ranged build and want a little bit of insurance for your melee weapon
that insurance is my gun tho
HC is when you want melee damage without melee investment.
So quick question what works with the stimm supply? Does long lasting and blessed stimm work with it? Or no?
blessed stim doesn't do anything for stimm supply
no
neither of those 2 work with stimm supply sadly
No, its not, because you're then forced to invest into crit chance or you're not going to be proccing it often enough for it to hold value
I'll give credit to fatshark, HC and HV are both very interesting
well blessed stimm technically works
Got it, sorry they just worded it weird
only in the circle
HC is just bad
or at least that is what they said in the hotfix but its useless so dont click
Imagine having no crit on HS
HC and HV are very cool talents that maybe shouldn't have been in the same class
Hypercrit is fine lol
HC, for shivs, on a ranged build, essentially gives you an half effective melee build for a single node. its good
yea i think it has value
Works particularly well with toxin scum with shivs
i think shivs alone are plenty effective enough the few times you bring out melee imo
ppl should just stop forcing HC on builds where it do not belongs and thats it
I barely melee if I’m on desperado 
Personally, unless you're over 60% crit for most of the mission, I dont think its worth it. And as I mentioned earlier, if you're critting that often, you're probably using a weapon that hits with shitloads of overkill, in which case, why not just take HV?
Because if you don't take nodes to increase your melee damage, you're not doing enough overkill for hyperviolence to get much mileage.
well if you are desperado you arent gonna stack hv much right you just want the melee as backup to pop something idealy
and yea also little overkill
Hypercrit is a low investment melee node.
HC is also VERY well placed
I still dont see why you would, if you're speccing for that much crit chance, you already probably have enough juice in the tank to make better use of HV, even without full stacking melee bonus'
less node investment. Like you're almost always going to grab HC if you're running gunscum. Or be close enough to grab it.
its basically like taking uuh
its right next to Pickpocket
the 25% damage zealot ranged node for flamer
it does seem like that people are trying to make data based claims about HC while hyper-violence is more based on psykhanium testing
what about like a shiv + crit + HC + haymaker build in havoc, and getting a bunch of free one shot on high hp havoc 40 human sized dudes
but instead you take HC on your desperado for your shiv or crowbar or whatever they use
I think HC is in a dogshit position tbh for desperado
well its right next to pickpocket right
I skip it
Data based? Not really, at the end of the day its mostly RNG damage
yes, which is even better
Of course it's rng
Eh. Haymaker requires heavies and that makes it kinda awkward even if you technically can hit two targets in one heavy with the stab
but hyper violence is even harder to track
I've tried it. Its not entirely reliable.
You might one shot that Mauler, you might also not, whereas you could have more reliable TTK on that enemy just by investing into HV, its just kinda no brainer
use the the other model shivs, or use a tax axe 7 with the heavy light combo instead, or a normal combat knife with the horizontal heavies
Not worth using HC on desperado tbh
im more wondering how it would feel fully investing into crit + 1 shot chances with hc and haymaker on a high crit weapon
Wait. When did tac axe have haymaker
Its just such a hard-sell to justify using a perk that relies on gamba damage unless you're doing pure crit, so hard to justify
there's no way hyper violence ttk is more reliable, it's even more rng
Is sweet spot worth it in a melee shivs build? Not sure if Swift Endurance + The Sweet Spot or Pocket Toxin + Forge's Bellow would be better. I tried in the psykanium and sometimes the extra headshot damage is there and sometimes it isnt?
it may on average be better
ya but in a crit build on this class you're easily 70%+
if not hgiher
That is exactly what more reliable means
it may be being the keyword here
no one knows
no one is even trying to track it
it's just a feeling
You can get over 100% crit, but then you'er probably making sacrifices elsewhere to do so
i was tracking the uptime for a bit at least, it def has pretty good one, but wasnt tracking the damage gain from it as that part is probs annoying to do
but HV and no HV on rampage mk3 shivs is like night and day difference
I don't make sacrifices I make DEAD PEOPLE
like its not even comparable
ya im just wondering how if you leaned into HC and haymaker stacked for 1 shot effects, if on the highest difficulties with super high hp enemies, would it end up being a lot of value or bad? lol
i may try it
I mean yeah, we're not worshipping chaos up in here 😄
if the uptime isn't very high I think it's very likely that the damage contribution is low
but also idk if ppl run the mk3 shivs i think they are great
because if you don't keep stacking it, it's not doing much
I use tac axe
my mod should eb able to track hv uptime now at least, but atm i mostly just play knife
so should be ez to check
It has at most one second of downtime, sure that also means 1s uptime, but you would expect that most of the time, its going to be stacking very consistently because if you're already one shotting most things, then that overkill from the skill is still being added for the next oneshot
idk if uptime mod tracks it maybe it does too
I don't think haymaker helps but hyper critical absolutely
I use mk3 shives
faster lights for spamming crits to apply tox/bleed xd
also bigger cleave big fun
mk3 still uses lights for hordes right?
surprised you dont take battering strikes there btw i found it having rly good uptime even on dot shiv/knife setups
best melee to pair with stimm supply and dual stub pistols?
yep
its just a bit lacking in damage as baseline but if you can carry its damage it feels 10/10
and well hive scum is all about carrying weapons with bad damage :d
whatever your heart desires
Seems like a weird combo, I use saw and needler for stim supply
crowbar?
why not
i want a build that uses stubs because i think they're cool
knife probs ngl
whats is the dump stat for crowbar ?
Yeah knives or shivs is what I’d go for personally
is taking nothing but a cooldown stimm with rampage still good/viable to pump rampage off cd asap?
kinda?
Crowbar ~~without rampage ~~ feels weird.
ftfy
if youre determined to take adrenaline, yea
otherwise dependency serves this purpose better and you can still do other things with your stim
take chem dependency. load up on str and crit or finesse. voila. temu rampage AND CDR
Thank you. You are a scholar and a gentleman
I’m curious if chainsword would work.
... god dammit game
Or just take STR stim and spec adrenaline and at most you have 15s downtime, but Adrenaline active, just make sure you take Sample Collector so stim is ready next time Rampage ends, cycle between the two
you can look at it like this, adrenaline is technically worse momentum from zealot with better uptime, chem dep is worse blazing piety with cdr and perma uptime
that's bait!
both are good, i like chem dep more tho
Yup 🙁 I still don't have a +3 stam curio on my Scum
and the crit consistency with chem dep feels very nice
Im ngl, i dont rate chem dep at all as a keystone
I struggle to see the value of frenzy. the return of investment for typically 3 points invested in a keystone is really bad for scum in general but the worst on frenzy
duality of man rite there
Always on 25% melee damage and 10% attack speed is the return on investment, the only node thats actually a requirement is the on-kill stacks, the others are just QoL
ok this took a while to find nice efficient method to track this, should've just checked thesource in first place as i just used smae method thats used for calculating hv overkill in the end xd
i guess technically buffs also have overkill damage but eeh
compared to being able to rampage more often, this does not provide a compelling argument. plus it loses out to the attached nodes of chem dep. 20% crit is MASSIVELY more damage than 25% base melee damage. and 20% TDR pretty much nearly offsets the downside of rampage.
I would prefer seeing frenzy buffed. both numerically and mechanically
How much more often though and even in h40 I feel like I often end up delaying rampage
they should swap adrenaline with momentum on zealot
would be so fun xd
also its arguably way more fitting
Iuhhh... no? Its most certainly not more damage lmao
on average? I would say easily 30% more often. that absolutely overshadows frenzy.
and there's no way 20% crit is massively more than 25% damage
Yeah.. thats just not a thing lol
guess we have to do the maths again. crit by itself does by default 25% more damage. more crits mean more exploding damage rolls.
if you approach 100%, that becomes negligible. and scum IS a class that can relialy build for crit
you are playing crit class, idk why would you devalue crit as damage scaler at all
to the point that if we start taking finesse damage options, we end up with more than 25% damage on average
20% crit is a lot of crit
It could see it being more of a factor if you were at 100% crit chance the whole mission, but you're not gonna be
^
it's in the wrong bucket to scale to the same
they are just separate scalers to damage, except scum also has bunch of on crit conditionals + synergy
Not really. Even with 40% crit and Adrenaline you're probably outdoing an average of 70% crit chance over the course of a mission, only because its much more consistent damage
if you run for whatever reason a low APM/low crit build, those 25% base damage increase in value
but that aint how scum is geared
I don't see the math for 20% crit being more damage than 25% damage, is all
Unfortunately hvs’ best melee is a low APM low crit weapon
scum doesn't even have a lot of additive damage modifiers either
so that pool is smaller than for some other classes, making it more valuable
well its still additive with bunch of them
- crit conditionals and HV overkills on big procs
the rng is just going to stop hv stacking sooner
I went and did a mission, and we are still arguing over HV and HC?
no, chem dep vs adrenaline this time
it doesn't. this is not how HV works. contrary to the HC vs HV debate, just regular crits are not an issue
yea i prefer chem dep as well
chem dep is better because its effective all the time, synergizes with every build, and has good nodes around it
adrelanine has weaker nodes, only works for melee, and isnt always active
if you first crit and then don't crit, your overkill damage is often going to be less than with the previous hit
Adrenaline is active all the time unless you're dead, in which case Chem Dep isnt doing anything for you either
this is ltierally just blazing piety vs inexorable discussion anyway lol
I mean, to be fair, I consider all keystones for the scum to be in need of rework. the 40% CDR for stimm supply is worthless.
guess which one i prefer on zealot too
but chem dep is the least bad with some seriously powerful value propositions
Or you know, its not active if you're playing like shit, chem dep will absolutely be more value if thats the case, though i would hope its not the case
chem dep is straight up good
Its very mid
I would take it on some hybrid setups, i wouldnt on either ranged or melee
It just doesnt have the output
30-40% CDR, crit chance, and thoughness dmg reduction+ 50% thoughness on stim
for 3 nodes
toughness
or 4, if you run a low timer stim
not thoughness
I thought about it, so its thoughness
I would claim you can even run max stimm and the 4 stack node.
you need to kill a lot to be able to do that or run crate but yea
I was more thinking stimm supply. and no, not because of the application bug. more because it has the most forgiving timing
seems like you came to the wrong conclusion 
Only the crit chance is of any value imo, cooldown is whatever, you can get that from stim if you need it that badly, and TDR and 50% toughness is just a waste when this class has supercharged mobility
guys, does long lasting stimms affect crate?
crate is separate
CDR is definitely useful for any ability, tough rampage a bit less, but even then, chem dep simply rewards you for doing one thing you were already doing: using your stim
It doesnt matter if you decide to shoot a lot, or to melee a lot. Chem dep will reward you
Dependency is CD rate, not CD reduction
i used it and still would use it with rampage too
The only reason you might not want it for rampage is because of its shorter CD
even rampage, regardless of it being the quickest
An even then, its not really worth the investment as if you'er playing Desp, you already have Pickpocket and most people will also have VD instead, so CDR is basically inconsequential as your ult is effectively always active due to those two nodes
the value of the cdr on rampage is there, but it's very small
idk, let's reevaluate VD once it actually works
Desperado can work without Chem dep, but definitely also works with it
the only ult i'd take with chem dep is desperado
I still wouldnt tbh
to lower time between ults
do you have rampage uptime data with and without chem dep
Its a 30s cooldown, its gonna have very little impact
unless you run like 20 matches of each or s omething, i don't think you can draw meaningful conclusions
Dependency basically shaves 2.5s off rampage CD, assuming u run the CD rate stim with melee path
for something like that
rampage itself lasts so long, even mathmetically it'snot going to be a big difference overall
yeah it has a quick cd with cd stimm, and a very long uptime
I’m not sure how that 2.5s matters much overall
and the downtime happens when rampage isn't worth activating
It’s mainly there for the crit chance benefit
yeh
well you can just not run CD rate stimm as well, i just ran chem dep with str path 45s stimm
and at that point i'd rather just run adren
for rampage
Its an uptime graph, what is this supposed to prove in the context of the discussion
Some mentioned uptime with chem dep, though they asked about rampage
And Rampage is an ult, not a keystone.
Yes, but i'm using desperado here, not rampage
It's still meaningless in the context
Not really, it gives you a slight idea of chem dep's utility
you build your stimm around it
and you'll be fine
I would rather just take something that provides me useful damage boosts
You can, but you'll be stuck to melee
for sure, but since you went middle tree into the keystone, you likely arent running a lot of stuff from left tree that would boost your ranged weapon. Thats not an issue, but it does mean you'll reap most benefits by sticking to melee
Having 25% damage in melee with an attack speed boost is gonna help you with the things Scum can struggle with, 20% crit chance on your gun isnt going to have the same value, ever
and if you are running stuff from left tree also, then right tree, where there are a lot of good nodes, might not be an option
As I see it, crit is useful regardless of melee or ranged, CDR is useful most of the time, and toughness reduction is useful to have
are those insane bonuses ? No, but they are all welcome, and easy to get
adrenaline can work with just 2 nodes spent on it, so its cheaper
you need 3 points to make it worthwhile. frenzy itself. one to stack quicker. one to increase uptime.
or even 0 node except adrenaline
nah
idk, I'm pretty sure you don't need those
have you tried playing more aggressively
adrenaline can work fine on its own but imo spend at least 2 on it for the toughness regen if nothing else
I would argue, the 20 seconds node is better
+5% toughness per second is nice, but you'll be regenerating toughness already with precision violence
you can play as aggressive as you want, those 30 stacks need to be maintained and you dont want it to fall off inbetween packs.
they fall one at a time and are very easy to get
if you play on high intensity or havoc, you'll always have enemies running towards you
I think the only value of 20s is for the toughness regen when you have to play defensively
if you are actually fighting you are easily proccing it even with 10s duration
dropping it between packs barely matters when it comes back up instantly
the toughness regen is actually kinda pointless. with precision violence, attack speed immediately translates to toughness regen. and in precisely that supposed mass horde scenario far outpaces those meagre 5 toughness/s
yeah, the toughness regen node is not needed
it's just for passive toughness when you can't generate in melee
not saying you should take it
if you are taking hits so much that precision violence cannot substain you while in melee, you are either not dodging properly, or positioning yourself badly
I thought that isnt an issue with the endless wave?
but 20s is otherwise meaningless
from experience, I dont want frenzy to fall off between packs, so the 20 sec add that buffer to maintain damage and attack speed.
the 20 seconds node is insurance. You may not need it, but, in a way, it guarrantes you a lot more uptime
and I really want a quick way to stack, so the node that gives 15 stacks per elite kill entirely takes off the mental load
going to need to play more with and without for some Uptime info
its worth pointing out, its sort of dependant on your melee weapon
melee weapons that hit fast reward you more
scum isnt lacking for cleave
idk, I do like taking battering strikes for bonesaw
that weapon wants ALL the cleave
I'd have a hard time justifying anything else except shivs, at this point
shivs are just so insanely good
they indeed are
its telling that, for a class to have the combat blade available, nobody uses it because shivs are somehow even better
I mean, I have seen combat blade builds
they are still fun and effective
but shivs just vibe
I have seen one, but its around mobility
those stats fuck
I'll be sad if they nuke the carapace damage on it
We test both builds at the same time he ran the second build meanwhile i ran the modified hypercrit build
Never trust meta builds and play around each abilities along with make your own play style and develop skills
You could also answer his question
in the end, the best build is always the one that clicks with you, true
so true I shall player smite psyker for 1000 hours more
but that does not mean there are no mechanically sound builds as a starting point
Thanks man! To be honest thats the best answer what i will ever get
A curse upon you and your family cow!
i take battering strikes for everyting that node is just rly good :d
with rly good uptime too
idk, battering strikes seems kinda overkill, when paired with pulverising strikes
its pretty impactful even on shivs when your rampage is down
when its up its unnecessary but yea
I did but usually its up to people to decide what kind of build they want to make or come up with something that is broken in their own unique way. Generally meta builds are trash. It works for some play styles but from my understanding of this game the devs wants players to find more ways to enjoy the game by trials and errors. Which it comes to my personal rule of f around and find out.
Collat dump on dual autos right?
Dual autos go brrrrrr
so i REALLY like melee shiv build, its a great dagger fantasy and seems even havoc viable.
but i struggle with the cleaver, any advice? whats the best havoc build for cleaver?
But not everyone has deep understanding of the game and its mechanics. Things like HV and HC are still being argued over. Hive scum is also particularly hard to build when compared to most classes
cleaver build is almost same as shivs pretty sure just worse :d
Its easy for us, because we, likely, each have over 1000 or 2000 hours on this game, but if you inspect builds on people on the Morning star, you'll see some people have no idea how to make a build
can also do crate with it but again just worse than shivs most likely
needler spam+crate no keystone is good
thanks. I never did that outside of havoc. now I have a new fear unlocked xD
But anways what kind of playstyle that you want to achieve first
It can be pretty interesting, but also sometimes kinda sad
you'd be surprised how many people run weapons that are not even remotely close to optimized
based
i don't like meta on principle, but i do like builds that annoy people
Do not look at random builds in Mourningstar, just don't do it
You'll get aggravated with both the player and yourself 
Better to live in ignorance
Lovin' hive scum class. Wonderin' though what the game means by "cartel special" in 1 of its pennances.
your special stimm
Stimm
And also by "at least 50%" viscosity, does it mean it has to be AT 50% to count?
Do you know what "at least" means?
Yes, i just wanna know if i should go higher than 50% or lower. By the language it seems higher, but i still have nothing toward enhanced.
yes, higher
Does it depend on tank or regain?
stuff like this
Trying to cook up something Stub Pistol + Despie related im just wondering if it wants crit or if it doesn't really matter
ranged build likes crit but obviously not as much as melee
pistols like crits, though
but , you can do without
Usual combo on it I assume is Crucian with something of your choice?
its worth pointing out, Hyper Critical does not work on ranged weapons
Pinning Fire might be an obvious choice actually thats just free
Oh yeah I know I mainly grab that to give horde clear with melee and thats about it
at least with the weapons that really like Hyper crit
aka Shivs or Both axes
I wouldnt use crits perks on the pistols themselves
you'll get crits anyway outside of it, with a few perks
Butterfly just being free 20%
float like a butterfly+ either vulture or chem is 35% already
pistols bring +5%, and I'm not sure if scum has 5 or 10 innate crit chance
10
Honestly doing vultures
Flakiac on Perks I assume?
I'd roll flak and maniac
speedload is quite useful on pistols
you'll reload very often
hit and run for a meme build, but pinning fire otherwise
if you want more crits, run desperado
I would always use speedload
if I'm being honest, pistols are a biiit underwhelming, to me
they arent bad, but its annoying to have to spam your mouse to keep shooting
Honestly seeing Speedload is a talent I picked that up and did RnG + Pinning and Im noticing how incredibly oppressive it is on Specials/Elites in the Psyk
obviously this is in a Vaccumm
but that spread decrease is no fucking joke
Okay. Maybe this is copium but I can see this pulling some weight on a stimm supply build because of the bug lmao
the two pictures are from the same build
Okay that's just depressing.
thats a 71 seconds cooldown on the stim, without any way to shorten it
Builds from randoms on the morningstar can be weird, but hive scum is a rather hard class to play and build
lots of stuff isnt explained properly
for exemple, toxin is never explained, but there are two different types
the normal type, and the type that make enemies explode on death
is anything ever in this game explained properly on tooltips
some, but in hard to reach spots
uuuh cleaave maybe?
like, the saw's alt move
saw either deals toxin, or brittleness, but to someone without mods, how much brittleness does it inflict ?
random generous sprinkles of description :d
none of it is explained
i dno same amount of toxin it inflicts ig
well, no, cause toxin are on stacks, but brittleness is a %
and there are different types of brittleness
some stacks, some dont
This game is a lot harder than it appears
Like, genuinely, you need hundred of hours to start to really understand how it works
but most of it is because none of it explained anywhere
so you either need to look it up online, or play a lot
idk if i would call inconsistency and lack of in game information difficulty
I mean kind of, I've seen people who have 500+ hours and are afraid to run auric just because other people have given them PTSD lmao
I ended last season at around rank 33, and found myself in 30 at reset
no it should go down to 20
Or if you have to be 31
you can have complicated systems that are also properly described and consistent in game (look at poe for example, different genre but its pinnacle of how game tooltips should look like in every game imo and no game comes close rly to consistency there)
uhh, no
no lol, that is the cache timer
we already got a reset when scum got released
Alright
reset is every few months
Tyx2
Oh
I was like
Hard pushing for 31 by tomorrow
I quit playing for 2 weeks and hit 20
3 stacks of 2.5%, +1 on crit
Max of 15 stacks for 37.5%
I know, but this isnt explained anywhere in the game
This is an issue that keeps getting worse and that Fatshark seems to have little need to change
It's probably because the average player doesn't look that deeply into it.
Jesus fuckin christ 
this was a crowbar build
poe for example has advanced tooltips for stuff like this, you hold alt and it shows more (especially has short description on keywords and stuff), win win, less mess by default, can hold alt to show full info
Poe has some issues with informations for minions, but aside from that, it's good at informing the player what a skill does
the wording in PoE is VERY specific
yea every keyword (except nearby :d) has defined meaning always
like, how is a darktide noob supposed to figure out what "close range" is
it NEVER tells you the range, aside from desperado highlighting it
coming here and asking 
it took this long to find out that close range is applied for both melee and ranged, i was told by this about 2 weeks ago
After my 1200 hours of playtime
really confused about how Pinning Fire works. It says +5% strength for every enemy you stagger, but in the psych I'm seeing it stack up on single targets, like mag dumping a Mauler
You see how massively of a problem is with FS wording
works on your zook rocket too
Yes, because staggers are different types
might as well go look at the source code for the abilities as thats the only thing that ctually has info :d
some staggers knock enemies on their asses, while some others just make them tremble a bit
but, in the end, stagger is stagger
for example today i learned that hyperviolence actually doesnt rly stack from itself because i saw someone checking it in modding discord
and thats like impossible to tell
really?
well, if it did, you could get some insane results
yea it substracts the old overkill value from itself
maybe difference between english as a first language dev team, or maybe they have some prior game design experience in something like board games or tcgs that generally require extremely precise wording in rules.
Or they're just better writers/communicators. I've written a lot of ability descriptions over the years, and some devs are excellent at accurately describing how an ability works. Some teams are excellent at releasing abilities that actually function how they say they function.
Others. . . are not. Or the loc team isn't good at communicating accurately with the dev team.
i mean its 1s duration might as well let ppl have some fun smh
but yea maybe not :d
i guess it might produce silly results otherwise
oh, and some teams don't want highly specific ability descriptions, which boggles my mind. Some teams think that extremely precise description are intimidating, and that some discoverability is good for the players, so they can feel that they're sleuthing things out, and game knowledge is more emphasized as an aspect of play.
so does that kill half of the argument against H-V + H-C?
Throne. That's heresy!
more useful than previously perceived
yea that
idk, I always assumed it didnt stack
it also makes the "anti-synergy" between HC and HV nowhere near as bad
like, why would it stack ? It would be insanely busted if it did
so yea the antsynergy isnt so bad
My experience suggested that it didn't stack to the levels that some were reporting, but I'm an auric player that's never stepped into Havoc. I presumed conditions there allowed massive stacking i'd never see
as you have to get more and more overkill daage for it to not go 0 and not disable itself
H-C is still only a nice to have. H-V + rampage is more than adequate to quickly put down elites
The argument against HC + HV is less about HC having a chance to reset HV and more that HC sets out to solve a problem that HV does not even have and all you do is just delay HV kicking in
Its very simple: HV relies on overkill, but HC makes you kill stuff early
when you kill something with HC, it otherwise would have been a good way to kill something at low health, gain the damage boost from HV, and deal lots of damage on your next strike
if HC would properly trigger on kill effects, it would be a worthwhile sidegrade to HV with you choosing between mixed horde clearspeed or humanoid oneshot potential
is the instakills not triggering on kill stuff actual balance choice btw or something that just happened and they never bothered fixing
The one good synergy between the two skills is that, a boosted hit that also crits will likely kill anything in the game that isnt a boss
subjectively, swarms of elites (ragers, usually) would die faster under my swings when I use them together. My current build doesn't have H-C anyway, but it was noticeable. It wasn't uncommon to swing at something that generally takes 2-3 light taxe hits to die and it would just pop immediately.
I suspect the latter because it's a different type of damage
but, how impactful that actually is? Debatable. That point going toward Sample Collector enables more Rampage, which kills things faster than not having Rampage
yeah, HC is definitely more noticeable than HV because of the oneshots. but HV basically makes you mow down stuff faster. it's just not readily visible
is it actually different type of damage? i was looking at tracking hypercritical the other day but it looked like it was just tagged as instakill but it actually dealt the remaining hp of damage and came as normal type. if i remember correctly, in some func im hooking for tracking damage
this is a great question and it kinda depends
at least, I think the instakills not being able to recover blinder/blackout is not intended
yeah. Instakill is it’s own effect iirc. And the triggers for on kill might not all listen for that.
If I had to guess, I think they borrowed some of the code/proc mechanics from Haymaker?
that blessing specifically says that certain other on hit effects won't trigger from instant kill
i thought that was fixed?
yeah, maybe all it borrows is the prohibition on on kill effects. It definitely does damage. Short term DPS spikes in casual testing were significantly higher overall with both H-V and H-C than without.
no idea. My current melee build doesn't have H-C. I'm kinda reluctant to trust Psychanium testing at this point
whats the 2nd best melee after shivs
taxe maybe? combat blade?
and for a melee centric build that still holds up?
I heard good things about the taxe.
what about chainaxe?
no idea. Last time I touched it was all the way back when I leveled zealot. and I was chastised for using a bad weapon. But I think it's solid now
I prefer taxe to shivs tbh. Shivs have better single target, but taxe spam is easy and satisfying, and much more effective horde clear, comparatively
mk7 anyway. mk4 seems to have near shiv single target, but is also more similar to shivs in horde clear. A little better horde clear, a little worse single target.
ime anyway
worlds best mid tier
nah
combat axe > chaxe imo
i mean the thing is nearly rashad level
of horde clear
obviously rashad still better
but that's just rashad
combat axe is actually excellent, and kills faster than the taxe if you don't mind the mobility loss
they're all good and very viable
it's largely down to feel and preferences, I don't think there's a best choice, per se
post buffs, it's a better weapon. Has a ponderous feel to me that I don't enjoy though
Need some advice. Im not sure how to properly do stimmed and alchemist penances. i got both to 144 out of 1000/2000. I have not been able to increase either of these. what am i doing wrong?
they are bugged and only track progress when you lose max stacks
so if you are at max stacks for an entire mission from the first time you hit it you don't get progress
you have to lose at least one stack for it to count
oooooooooooooooooooooooooooohhhh
oh also stimm supply makes it very easy to keep at max if that's a problem
okay, ill wait for them to be fixed then, tyvm for that update! i was going crazy trying to figure it out.
just let a stack drop on purpose
best stub pistol blessings?
I mean lettin g one stack drop on purpose is hardly a tall ask
Despacito and I been using run n gun because it has huge headshot multipliers and it is very noticeable at anything not very very close range
The guns suck so much that in h40 when I run speedload, I barely get beyond like 2 or 3 stacks per reload 😆
Can anyone help better explain the trait "Hyper -Violence"
Killing an enemy with any attack adds a flat damage bonus to subsequent melee attacks for 1s; does not proc on instakills caused by Hyper-Critical and the Haymaker weapon blessing. The flat amount of bonus damage carried over is 25% of the difference between the enemy's health when killed and the attack's damage dealt. The active duration can be refreshed only if the overkill damage amount that is supposed to be carried over to the next melee attack is greater than the overkill damage amount that was carried over on the previous proc.
Consult Kuli's guide for more talent explanations
thank you
So hyperviolence and hypercritical have antisynergy
kind of... more like just no synergy, either one happens or the other
so its the sort of thing you do if you have the points and want to
its antisynergy because the duration on hyperviolence is really short, so a lucky crit will actually end it
and once it ends, your crits get less powerful
yeah but the crit tends to do the same thing and if we're being super serious it ends on its own all the time
so either one is happening or the other... either way things are getting mulched
i wouldn't ever take both buf if someone wants to i won't get mad lol
well thats my point, don't take both
i think don't take hypercrit on melee builds personally, it has waaaaay more problems then messing with hv
hypercrit is good for ranged focused builds
like you trade multiple on kill effects firing for something you already do, which is kill things
so you trade stuff to get the same thing you already have
Hypercrit is melee only
but i might be wrong
yes
so hypercritical works on ranged attacks and hyperviolence doesnt
im glad it says that in the node descriptions
you take it to make your melee kill when are ranged focused and don't have alot of melee support
that might get confusing otherwise
If you are ranged focused you don't even need to use your melee
hypercrit is just a single node that fakes what alot of the rest of the tree already does if you're focusing melee... so if you are melee focus you go hv and take all the melee support
yeah i'm ignoring how broken VD is atm and just talking about actual design of the skill
hypercrit is for ranged builds, its meant as a node to give enough melee support in like 2 nodes (the attack speed node before it also) to not leave the scum high and dry if they go full ranged and have to use their melee
its why hypercrit has so many things that just don't work with the rest of the tree
because its meant to be taken if you are taking zero other melee support nodes
if you take it on a melee build then you are trading a bunch of procs all the time to gain... the ablity to kill things in melee
which you already do in spades
ben dealing with life and been away for a few days any change to the class?
everything should be the same besides maybe a couple of bug fixes
vultures dodge still op, melee scum is still fun
I use it on tox build since I don't have base damage anyways
I should try hyper violence tho to see if that's better
i use hyperviolence with my bonesaw
like keep the attack speed node near hypercrit, but even with bonesaw i prefer HV myself
cultures still out shines chem depend?
i think people have been using chem dep and having fun with it, but yeah vultures is like... overtuned atm so its outshining everything
but you see alot less of it now
because people got bored with it pretty quick for the most part so i see more melee scum running around
i haven't been looking at the havoc scene tho so maybe they are still more up there
vulture's dodge feels inconsistent some
vultures dodge is bugged atm so far as I know
😨 ? is that true
right as you proc it you can get hit still, so multiply that by the rapid crit fire from autos and you are in a strange spot sometimes
every reproc leaves you open very very briefly
but if you are sliding and dodging its hard to notice
the desperado build overall is very straight forward and easy to use comparatively when its fully talented
shoot gun, kill specials, win
how convenient that they have a 2nd source of ranged immunity lmao
Ive played all 3 scum ults but always go back to desperado simply because if want to melee or support id rather psyker, vet, zealot scum is when i want to just blaze it
melee psyker is wild yea
Melee scum is counter intuitive in its rampage use cases in my experience. You have to be very patient and wait for stuff to be up close as you are terrible at long distance chase
rampage on the defence is stronger than on offence
kinda sad neither arby nor hive got a melee as cool as the greatswords
but is what it is
chain pike would be cool
i googled that to find an img and uh
close enough
? i just hit f when need tough or am close enough to bonk bonk
i mostly use rampage exactly like ogryn taunt or like i use break the line on arby... at least as to when i use them
Hey, which brauto should I go for if I want to try that one on my Desp build?
(also whats the dump?)
i agree it works grate until suddenly it dont
Or should I take an infantry auto instead?
IAG's prob stronger
For Infantry autogun, what do people like to run with it?
but brauto is fun
Needle gun?
What blesses and perks would you say?
vraks unyielding + crit chance dumdum + fire frenzy
vracks mk V dumb dumb and frenzy
Unyielding and crit ? Not flak?
i have found better luck with Maniac damage and flak damage
I assume Flak and Maniac?
\yes
Its preference i was flak believer but swapped to unyielding after being convinced that genocide againsy bulwarks is more worth
Why Mk V?
And is there a place to find what all the different Mks do?
With the IAG the Things that eat the most bullets Crusher is not included are muties Metal Rangers and mallers
most bullets in mag and bace crit
flak is fine too
i just prefer unyielding because i hate bulwarks
Whats the diff between IAG and Brauto?
bulwarks are more an annoyance than a real problem
that's fine. i think crit chance is important on vraks due to crit strings tho
IAGs are just better basically lol
Mobility vs raw damage
brautos are high capacity with focus on raw damage, and cant' ADS
terrible dodges
IAGs are lower capacity, with super fast reloads, and focus on finesse damage
normal dodges
IAGs have way more damage potential overall
i run black out grenade almost exclusively for them toss one at there feat and thay expose there belly for you to rub with your bullets
that and the knockdown shout on rampage can help cull them yeah
iag is second image
they do essentially the same damage but infantry weakspots and crits are just better
hm yes mobility
time to hit hadron
does anyone have a gif of the hive scum in the intro cutscene using the rocket launcher on a single heretic
or we could leave it like this :3
Reject IAG, embrace Shredder 
i need it for reasons
this is braced tho
Oh I like the braced Graia better ngl
Shredder autopistol is nuts. I disliked it at first but now it feels like S tier
IAG supremacy on hive scum makes me feel like I'm not special anymore for playing IAG psyker
that's the plan, this is just what we just got out of the box
only thing shreder has going for it is the ability to do dmg at range
Dual Uzis still feel the best imo, but I gotta build a proper IAG and shredder before I can really decide
Bolt pistol is also a fun time for desperado
#givescumreconlas
THAT would be fun
Pretty sure fat shark purposely didnt cuz it doesnt fit the low tech asthetic
pretty sure las ammo would be hard to get for gangers
harder than slugs at least
I mean they can get a bolt pistol so 
Inb4 they give us recons but burn damage doesn't proc any of our talents
maxed out uzis vs maxed out vrax MK 5... Uzis have truble killing a muti mid charge Vrax dose not
in lore laz ammo packs could be refuled by throwing them in a camp fire for a few hours
lol bolt guns makes more sense, yeah alot harder to get when you're a ganger but you don't use it for every day stuff... thats when you need to open a really big can of worms... where as las weapons would be alot of trouble to source the ammo and maintain them AND they aren't better than your slug weapons
yeah i just don't think they're finding that many las weapons in the city
Oh wow, godsend, thank you!
this is true but we dont work for the BIG T any longer now that we on the ship
Uzis kill them pretty fast wdym
true, but at that point i think they'd just want to use what they're use to or would want to use
yeah but that also decreases their service life
the damage on vrax mk V is significant compared to uzis
you can do that in a pinch but you'd be destroying the economy of laser weaponry
shrug
where as slug weapons you just need a bullet press and the materials and you can crank out more in a shed
do you think a hive scum / ganger would care that much?
if they're buying them yes? that would be the paramount concern
if bullets are readily available but the lasgun has a handful of powerpacks that are all absolute lemons
hive scum buying things... dont be silly (im kidding)
i get the feeling they're being paid after from what some of them say... except the anarchist i'm not sure he's getting paid or if he's just doing it for fun 
i for one am glad the scum only has bullet whepions... leave the flashlights to the vets
Also yeah the cartels control literally everything in the underhive. Water, trains, foundries, getting some lasguns really wouldn’t be that hard 
I KNOW I KNOW PRESENTS FOR EVREYONE!
i feel like in all the hive city stuff in 40k i've seen i rarely see lasguns
i love when the anarchist laments that he kind of likes the enemies but he doesn't think they'll get along on account of them having to die
Also why no flamer
one thing about the rotters they sure do know how to organize... is one of my fave lines
fire is holy?
tox flamer would have been funny... and broken
ok i know i have been singing the prases of the vrax mk V but why do we hate the columnus again? is it the ammo capasity?
smaller dodge distance too
okay what the fuck is going on with the "enhanced" penance
my bar isnt going up
i have 50% allocation and i pop it when im low on toughness
ima have to look that one up
"replenish 2600 toughness with 50% viscocity" or something
while under the effect of that stimm
did you forget you need at least 50% viscosity in your cartel special?
Use ur stim while ur toughness is below 50% of max
And make your stim replenish both 25% of max toughness
game wacky
google has failed me and im not logged in to see if i have it unlocked
welp i tried that and i am now down because i stopped killin to let them hit me
played auric game, mid clutch
GUID: b70687cd-c61e-4180-a972-16e6b7a174ba
Log File:
Info Type:
[Script Error]: scripts/foundation/managers/package/package_manager.lua:502: Trying to unload resource #ID[63bb2c7a7376e6d0].#ID[a8193123526fad64] that's used elsewhere by the engine, refcount: 4

F
god damn it I just want a shirt, why is this so hard
no mods cuz update unenabled my mods
thats enough for today

GUID: 9568ab32-1695-45ce-bbe4-47a7cbd2c5ad Log File: Info Type: [Script Error]: scripts/foundation/managers/package/package_manager.lua:502: Trying to unload resource #ID[63bb2c7a7376e6d0].#ID[a8193123526fad64] that’s used elsewhere by the engine, refcount: 4 After last update game becomes just unplayeble. Eneless errors with servers and con...
time to verify game files I fuess
Uzi's feel way better to use for me :/
push dodge back and left or right, and press the stim while doing the dodge
Try the Shredder and see if that fits better. It’s pretty nice that all of the guns are pretty good on desperado scum 
mini vraks
Death Spitter or Ceaseless Barrage on Braced? Death spitter seems a little bit nicer especially vs nurgle blessed. 
Use the share stim ability
Other people getting toughness regen off it will count for you
what heavy sword mark do people like, or is it a choose your own adventure sort of thing
Ive fucked around with vraks and shredder and prefer the macs still tbh
I was REALLY hoping bolt pistol + desperado would work but reloading every 8 BULLETS ain't it
point click adventure
I like their inherent mobility
i usually use heavy sword IX
I just like the scum makes the shredder a top tier weapon
why not use +15% clip size so it's every nine bullets instead
might try it first, testing them in the meat grinder atm
wait, you're cooking 
the attack pattern on the VII hsword are crazy
That makes it 10
Rounds up
i like the other 2 marks tho
holy hell new meta
naw its great at default, i use them alot in other classes
I imagine it'd feel better
It’s one of the worst designed guns in the game
it would be better if they just gave it some friggin uptime
oh my god the magazine is extended
on the human side of the things the only guns i like are the heavy las pistol and the bolt pistol... and now the needlegun
aesthetically it's great... it feels punchy when you use it
but you spend half your time reloading
At least the reload anim is stylish
if only it was 50% faster
because its a really good sidearm, if you're a melee focused player its kind of the perfect gun and the reload time is whatever
because if you're using more than a mag in a fight you've messed up
I like it for mobility on arb tbh
I have a ranged vet build that uses the revolver as its main weapon. It oneshots everything and with all your reload talents you have insane uptime on it.
its also got a lot of good stopping points so if you can only do partial reloads its one of the easier weapons to do that on
Just sucks you can't do something like that for scumer
It’s horrible
It looks cool, spin the mag
but you give it a slap 
Throw it around a lil
All flair no substance
Just put the mag in my dude
Style>Substance
naw honestly i choose alot of ways i approach a fight based off of how cool i feel doing it, so i'd rather the flair, that reload is a great animation at the end of a fight
guns need aura or i just wont wanna use them
You gotta look good while you're doing something even if it's suboptimal
Otherwise there's no point
its why dual stubbers is by far the best ranged wep i nthis gam 🔥 🔥 hype and aura
You're goddamn right
the true end game of darktide is trying to look cool while doing things tbh
All that style point is lost when u hit a flamer for 1311 in the head with maniac perk
ogryn specials do things, ones even a flashlight 
drip or die
It’s genuinely one of the worst designed guns in the game
i really hate using the bolt gun tbh, it makes me look dumb because i'll try to quick draw it in melee combat and get hit in the face
Look
Maybe Nurgle has a point
Maybe worship isn't that bad if it lets you tank bolt rounds and plasma shots to the head
yk what the actual worst part abt this is
this is not even enough dmg to 1 headshot trapper in havoc
trapper gets 1350
Lmfao
just join the warband instead and a bistol shot to the head would do like 50 tgh dmg lmao
and they made mk VI as a way to improve upon abysmal dogshit
if it were not for lethal proximity I would never even think about the bolt pistol xd
to create (abysmal dogshit)^2
I still don't get the new bolt weapons outside fatshark appeasing the "why bolts no explode" people
I think new bolter is usable
less recoil while hipfiring and the explosion does just significant enough damage to outright kill fodder ranged enemies when clearing gunner/shotgunner packs
Tbh I am not a bolter guy, things way too clunky for me
Which is kinda a shame?
Its defo the best feeling bolter in a 40k game
I don't like HB either tbh
When I play vet it's normally IAG of some flavor or Combat Shotty
whelp time to try heavy sword after blindly slapping together a build 
hey it's not bad on desperado hiv
i cast explosion
bistol is just a stat stick by this point
Damn is hivescum class really that bad
not at all, it's actually quite strong.
Its pretty strong IMO, just not tanky like Arby is
Lol where did you hear it's bad
DAP Desperado is bonkers strong
vulturado can be extremely hard to kill, as long as your positioning is good and you're shooting
and you'll be pumping massive dps the whole time
I saw a YouTuber yapping about how bad hivescum damage output is
and you can kill entire groups of crushers with a single blitz
lol
that guy is a fucking idiot
yeah I guess what I mean is that you cant just mash left click in a horde and be invincible like arby.
and you should unsub and tell youtube to not recommend that channel
scum is competitive with the S tier classes in the game in terms of raw output
Oh is hivescum the best class now
so i've played alot of arby, and i let my penances come naturally... i just got untouchable face tanking in auric with a melee rampage scum... the class is still pretty tanky
broken shit like flame psyker
Yeah that guy must be on some fent himself
Insert always has been meme here
got it yesterday, i got hit plenty but never took health damage because of the toughness regen
Last time I was playing veteran was the best class in game
With plasma cannon and dueling sword
best? Psyker is probably the best class right now, but not because of its raw dps output, but because it offers massive dps output and tools that make success easier to obtain for the squad
oggy has been the best class since launch, no one is nearly as big
Vet hasn't been the best class since before talent tree reworks 
but scum is strong af if specced and played well. Certain talents are arguably brokenly good
on an individual basis
vulture dodge mostly but also the ammo one
there aren't many credible YTers
I'd argue pickpocket is stronger than VD
desperado will die a fast death if they nerf pickpocket too hard
prob the most overrated combo in the game tbh
it enabled VD to work well
VD only works if you can be shooting essentially all the time
half of scums unique weapons are also s tier
i wouldn't call that broken, thats just the dueling sword
dueling sword is just good in the hands of all classes because its the dueling sword
it's very easy to use massive single target damage
it takes a decent amount of skill to not be kind of useless in a horde with it
dsword isn't even that good on vet
oh that reminds me
it shines on psyker because psyker
its just that good lol
I've never used the devil's claw
There's no class i take DS on first choice tbh
I got a perfect one in the shop
it's good but not THE melee weapon like sloptubers make it out to be
psyker because scriers gaze builds are fun
FGS
I know riposte special is its whole thing. What kinda perks/blessings do people use on it?
force greatsword is incredible
just, ridiculous
not only does it kill like a relic blade, but it charges up an aoe killing blast? c'mon
I'm not playing the moonlight greatsword class and not using moonlight greatsword
bro i could fight nurgle himself with that sword, it is one of the most player skill rewarding weapons in the game to the point where i play classes i never touch just to have fun on it (psyker lol)
and a ranged push
its just like salty's rapier in vt2
its like a "how good are you at aiming in melee" the weapon
the real problem is that vet doesn't have a source of good, constant horde clear except for options in the melee slot
power sword feels like trash to play. I'll use it on vet, but I don't have to like it
you can't just rely on frags the entire game for horde clera lol
bro it does horde clear, just hit the heads
Feels worse than Saltz rapier
even outside of melee
I hate it when the things I attack die
shit weapon
let's be real the horde clear is pretty ass
It's an amazing weapon
