#hivescum-class

1 messages · Page 167 of 1

manic wolf
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Its a cool concept, it just feels awful to play

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Mind you, same can be said about Crowbar

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Hope both weapons see some tweaks

lapis raft
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if saw had better mobility would feel 3 times better ngl

bronze glade
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saw or crowbar?

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shiv

livid raven
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i don't get why saw makes you so slow

lapis raft
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yea its just tiny ass cleaver

bronze glade
livid raven
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this shit isn't even a bonesaw, it's more like a cleaver

supple torrent
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whats even the horde clear option on bonesaw.

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everything kinda feels a bit off

whole grove
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whats the dump stat for crowbar

livid raven
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but you need to take several blessings and talents to help the cleave

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because it's ass at it

lapis raft
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light spam + taking all the cleave def worked somewhat well for me

bronze glade
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Just light spam yeah

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I mean the damage isn’t bad at all against hordes

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Idk about mixed hordes

toxic dagger
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Pa h h

bronze glade
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The weapon just feels bad though

toxic dagger
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For horde

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Shock and awe is the cleave blessing you need

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Then add Decimator for +str

livid raven
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yeah

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plus maybe the cleave on hit talent

limber cradle
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How does ChAxe do into crushers and the like on a desp build?

livid raven
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it's just combat axe

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good but maybe you prob shouldn't have the slowest weapon in the game in a despacito build

limber cradle
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Thats probably fair

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I've wanted to use the thing since launch but it never feels like, good.

trim wind
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Chaxe has great cara dmg but probably not best on ranged build

livid raven
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i'm a big combat axe hater despite the fact it's objectively good

limber cradle
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I mean chain axe

livid raven
#

oh

limber cradle
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Not combat axe

livid raven
#

still kinda the same

trim wind
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Oh i was talking chombat axe

limber cradle
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So i don't use it

livid raven
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chungus axe

supple torrent
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Feels really sluggish without it

lapis raft
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yes its kinda unplayable without swift endurance

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i was doing this for blessings when i was trying it

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as most of your damage is toxin anyway so might as well grab even more cleave

jaunty coral
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So is the consensus you SHOULD use HC/HV together? (melee focused build, using shivs personally) - ive seen a lot of back and forth. Some insisting they are good together, others insisting you shouldn't and you're missing out on utilizing HV procs correctly

lapis raft
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i wouldnt use HC+HV on shivs for sure

livid raven
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i don't see how they are good together

jaunty coral
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ive seen some swear they are good together

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then others like the recent infamous tanner videos saying not to

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and wasnt sure who to listen to

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when i dropped it, i did miss the HC procs at times, but i did notice the big HV dmg on thicc bois and bosses when i used it right more without HC

ornate fiber
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In a realistic combat situationn, which is horde+elite, HC fucks HV over

livid raven
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i wouldn't spend two talent points on two skills that don't work well together

jaunty coral
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ya makes sense

mighty belfry
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Tbf the two do synergize in one direction but then antisynergize in another

lapis raft
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its more than 2 even as unless you are running stam curio i wouldnt even take swift endurance on path to shivs unless you are pathing there also for pickpocket or something

mighty belfry
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Hyperviolence can feed into hypercrit by raising the flat damage enough to make the crit hit its breakpoint but it can't go the other direction.

ornate fiber
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Hyper critical kill small sized enemies, who are your best target for Hyper violence in order to then kill big targets

lapis raft
mighty belfry
obsidian crown
mighty belfry
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Just need some actual melee damage investment to really use it.

charred bronze
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In my assessment it's about priority, playstyle, and the difficulty you play at. They work fine together. H-C shouldn't proc on trash. It will proc on elites, and H-V can enable it to work on elites better. H-C works always, and isn't stack dependent, so it's useful against isolated groups.

H-V can build to impressive levels in high density hordes, and enable big damage on crushers. A lot of players don't want to sacrifice that potential, and it's more valuable in high intensity situations and havoc where you're fighting so constantly that H-V won't drop naturally on a frequent basis.

lapis raft
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yea i like hv in general a lot more

ornate fiber
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Yes, but thats the issue, HC kills whereas you want enemies to be as low as possible to boost HV

mighty belfry
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Whereas hypercrit's entire shtick is not needing melee investment at all.

lapis raft
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and especially if you are rampage build you get so much value out of HV

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compared to HC

obsidian crown
ornate fiber
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Thats literally what I pointed out

mighty belfry
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Instant kill effect.

obsidian crown
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Right

lapis raft
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doesnt HC also prevent stuff like blinders etc

mighty belfry
ornate fiber
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They are both very interesting nodes, though, thats for sure

mighty belfry
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Never use HC if you're running blinders to be honest.

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Because you very much notice how slowly you'll get your blinders back and that's one of the big selling points of them.

manic wolf
ornate fiber
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HC is essentially to get a cheap and effective melee build

manic wolf
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So not only is it gamba-damage, its also only relevant vs a very limited number of targets, which you'd probably obliterate just as fast with HV

ornate fiber
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HV is to focus on your melee build

manic wolf
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"cheap" is a bit of a misnomer as you have to funnel a bunch of nodes or give up your blessing slots for crit chance

ornate fiber
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If I had to decide, I'd say HV is better on most builds

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actually, no

manic wolf
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You're still making sacrifices to have even a passable amount of relevant procs

livid raven
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HV is vastly better on any melee build imo

exotic temple
ornate fiber
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HC is better on most builds, but HV is stronger

manic wolf
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Imo HV is better on all builds tbh

lapis raft
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hv is def better on every rampage build at leats by a mile

manic wolf
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It just works out the tin, you don't need to rely on gambling to get it to work, you just bring a suitably strong weapon

obsidian crown
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HC seems useless to me on melee

livid raven
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i'm actually rethinking HC

winged bay
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how does hv interact with cleave

lapis raft
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i think if you are desperado then HC makes sense for your melee that you never use anyway xd

livid raven
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i think it's actually just a bad talent

tender marten
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HC and HV are crutches, just click again smh

mighty belfry
manic wolf
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Yeah, its a bait talent unless you've fully specced crit and in which case, HV would probably still be better

mighty belfry
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It's not meant for melee builds honestly

ornate fiber
livid raven
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that insurance is my gun tho

supple torrent
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HC is when you want melee damage without melee investment.

merry vortex
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So quick question what works with the stimm supply? Does long lasting and blessed stimm work with it? Or no?

livid raven
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blessed stim doesn't do anything for stimm supply

lapis raft
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neither of those 2 work with stimm supply sadly

manic wolf
ornate fiber
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I'll give credit to fatshark, HC and HV are both very interesting

lapis raft
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well blessed stimm technically works

merry vortex
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Got it, sorry they just worded it weird

lapis raft
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only in the circle

manic wolf
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HC is just bad

lapis raft
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or at least that is what they said in the hotfix but its useless so dont click

supple torrent
livid raven
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HC and HV are very cool talents that maybe shouldn't have been in the same class

mighty belfry
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Hypercrit is fine lol

winged bay
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it's good

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on specific setups

ornate fiber
# manic wolf HC is just bad

HC, for shivs, on a ranged build, essentially gives you an half effective melee build for a single node. its good

lapis raft
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yea i think it has value

mighty belfry
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Works particularly well with toxin scum with shivs

livid raven
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i think shivs alone are plenty effective enough the few times you bring out melee imo

lapis raft
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ppl should just stop forcing HC on builds where it do not belongs and thats it

obsidian crown
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I barely melee if I’m on desperado KEKW_ogryn

manic wolf
# supple torrent Imagine having no crit on HS

Personally, unless you're over 60% crit for most of the mission, I dont think its worth it. And as I mentioned earlier, if you're critting that often, you're probably using a weapon that hits with shitloads of overkill, in which case, why not just take HV?

mighty belfry
lapis raft
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well if you are desperado you arent gonna stack hv much right you just want the melee as backup to pop something idealy

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and yea also little overkill

mighty belfry
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Hypercrit is a low investment melee node.

ornate fiber
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HC is also VERY well placed

manic wolf
supple torrent
lapis raft
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its basically like taking uuh

ornate fiber
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its right next to Pickpocket

lapis raft
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the 25% damage zealot ranged node for flamer

winged bay
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it does seem like that people are trying to make data based claims about HC while hyper-violence is more based on psykhanium testing

jaunty coral
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what about like a shiv + crit + HC + haymaker build in havoc, and getting a bunch of free one shot on high hp havoc 40 human sized dudes

lapis raft
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but instead you take HC on your desperado for your shiv or crowbar or whatever they use

obsidian crown
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I think HC is in a dogshit position tbh for desperado

lapis raft
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well its right next to pickpocket right

obsidian crown
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I skip it

manic wolf
ornate fiber
winged bay
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Of course it's rng

mighty belfry
winged bay
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but hyper violence is even harder to track

mighty belfry
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I've tried it. Its not entirely reliable.

manic wolf
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You might one shot that Mauler, you might also not, whereas you could have more reliable TTK on that enemy just by investing into HV, its just kinda no brainer

jaunty coral
obsidian crown
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Not worth using HC on desperado tbh

jaunty coral
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im more wondering how it would feel fully investing into crit + 1 shot chances with hc and haymaker on a high crit weapon

mighty belfry
jaunty coral
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oh true it doesnt LOL

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but you could use other model shiv or the combat blad VI

manic wolf
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Its just such a hard-sell to justify using a perk that relies on gamba damage unless you're doing pure crit, so hard to justify

winged bay
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there's no way hyper violence ttk is more reliable, it's even more rng

fresh brook
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Is sweet spot worth it in a melee shivs build? Not sure if Swift Endurance + The Sweet Spot or Pocket Toxin + Forge's Bellow would be better. I tried in the psykanium and sometimes the extra headshot damage is there and sometimes it isnt?

winged bay
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it may on average be better

jaunty coral
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if not hgiher

manic wolf
winged bay
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it may be being the keyword here

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no one knows

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no one is even trying to track it

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it's just a feeling

dim moth
manic wolf
lapis raft
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i was tracking the uptime for a bit at least, it def has pretty good one, but wasnt tracking the damage gain from it as that part is probs annoying to do

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but HV and no HV on rampage mk3 shivs is like night and day difference

dim moth
lapis raft
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like its not even comparable

jaunty coral
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ya im just wondering how if you leaned into HC and haymaker stacked for 1 shot effects, if on the highest difficulties with super high hp enemies, would it end up being a lot of value or bad? lol

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i may try it

manic wolf
winged bay
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if the uptime isn't very high I think it's very likely that the damage contribution is low

lapis raft
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but also idk if ppl run the mk3 shivs i think they are great

winged bay
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because if you don't keep stacking it, it's not doing much

hearty mango
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I use tac axe

lapis raft
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my mod should eb able to track hv uptime now at least, but atm i mostly just play knife

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so should be ez to check

manic wolf
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It has at most one second of downtime, sure that also means 1s uptime, but you would expect that most of the time, its going to be stacking very consistently because if you're already one shotting most things, then that overkill from the skill is still being added for the next oneshot

lapis raft
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idk if uptime mod tracks it maybe it does too

dim moth
dim moth
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faster lights for spamming crits to apply tox/bleed xd

lapis raft
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also bigger cleave big fun

livid raven
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mk3 still uses lights for hordes right?

lapis raft
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surprised you dont take battering strikes there btw i found it having rly good uptime even on dot shiv/knife setups

fallen void
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best melee to pair with stimm supply and dual stub pistols?

lapis raft
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its just a bit lacking in damage as baseline but if you can carry its damage it feels 10/10

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and well hive scum is all about carrying weapons with bad damage :d

hardy maple
exotic temple
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Seems like a weird combo, I use saw and needler for stim supply

fallen void
hardy maple
fallen void
exotic temple
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Gotcha

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Crowbar without rampage feels weird

lapis raft
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knife probs ngl

whole grove
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whats is the dump stat for crowbar ?

exotic temple
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Yeah knives or shivs is what I’d go for personally

jaunty coral
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is taking nothing but a cooldown stimm with rampage still good/viable to pump rampage off cd asap?

final temple
tender marten
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if youre determined to take adrenaline, yea

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otherwise dependency serves this purpose better and you can still do other things with your stim

final temple
exotic temple
exotic temple
torn ember
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... god dammit game

manic wolf
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Or just take STR stim and spec adrenaline and at most you have 15s downtime, but Adrenaline active, just make sure you take Sample Collector so stim is ready next time Rampage ends, cycle between the two

lapis raft
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you can look at it like this, adrenaline is technically worse momentum from zealot with better uptime, chem dep is worse blazing piety with cdr and perma uptime

final temple
lapis raft
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both are good, i like chem dep more tho

torn ember
lapis raft
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and the crit consistency with chem dep feels very nice

manic wolf
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Im ngl, i dont rate chem dep at all as a keystone

final temple
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I struggle to see the value of frenzy. the return of investment for typically 3 points invested in a keystone is really bad for scum in general but the worst on frenzy

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duality of man rite there

manic wolf
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Always on 25% melee damage and 10% attack speed is the return on investment, the only node thats actually a requirement is the on-kill stacks, the others are just QoL

lapis raft
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ok this took a while to find nice efficient method to track this, should've just checked thesource in first place as i just used smae method thats used for calculating hv overkill in the end xd

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i guess technically buffs also have overkill damage but eeh

final temple
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I would prefer seeing frenzy buffed. both numerically and mechanically

winged bay
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How much more often though and even in h40 I feel like I often end up delaying rampage

lapis raft
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they should swap adrenaline with momentum on zealot

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would be so fun xd

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also its arguably way more fitting

manic wolf
final temple
winged bay
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and there's no way 20% crit is massively more than 25% damage

manic wolf
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Yeah.. thats just not a thing lol

final temple
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guess we have to do the maths again. crit by itself does by default 25% more damage. more crits mean more exploding damage rolls.

manic wolf
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But crits are RNG

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RNG vs always on

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The numbers just dont support it

final temple
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if you approach 100%, that becomes negligible. and scum IS a class that can relialy build for crit

lapis raft
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you are playing crit class, idk why would you devalue crit as damage scaler at all

final temple
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to the point that if we start taking finesse damage options, we end up with more than 25% damage on average

lapis raft
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20% crit is a lot of crit

manic wolf
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It could see it being more of a factor if you were at 100% crit chance the whole mission, but you're not gonna be

winged bay
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Not devaluing, comparing two sources of damage

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25% damage also increases your crits

manic wolf
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^

final temple
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it's in the wrong bucket to scale to the same

lapis raft
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they are just separate scalers to damage, except scum also has bunch of on crit conditionals + synergy

manic wolf
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Not really. Even with 40% crit and Adrenaline you're probably outdoing an average of 70% crit chance over the course of a mission, only because its much more consistent damage

final temple
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if you run for whatever reason a low APM/low crit build, those 25% base damage increase in value

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but that aint how scum is geared

winged bay
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I don't see the math for 20% crit being more damage than 25% damage, is all

low harbor
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Unfortunately hvs’ best melee is a low APM low crit weapon

winged bay
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scum doesn't even have a lot of additive damage modifiers either

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so that pool is smaller than for some other classes, making it more valuable

lapis raft
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well its still additive with bunch of them

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  • crit conditionals and HV overkills on big procs
winged bay
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the rng is just going to stop hv stacking sooner

ornate fiber
#

I went and did a mission, and we are still arguing over HV and HC?

lapis raft
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no, chem dep vs adrenaline this time

ornate fiber
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Ok, chem dep every day of the week

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not even close

final temple
lapis raft
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yea i prefer chem dep as well

ornate fiber
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chem dep is better because its effective all the time, synergizes with every build, and has good nodes around it

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adrelanine has weaker nodes, only works for melee, and isnt always active

winged bay
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if you first crit and then don't crit, your overkill damage is often going to be less than with the previous hit

manic wolf
#

Adrenaline is active all the time unless you're dead, in which case Chem Dep isnt doing anything for you either

lapis raft
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this is ltierally just blazing piety vs inexorable discussion anyway lol

final temple
#

I mean, to be fair, I consider all keystones for the scum to be in need of rework. the 40% CDR for stimm supply is worthless.

lapis raft
#

guess which one i prefer on zealot too

final temple
#

but chem dep is the least bad with some seriously powerful value propositions

manic wolf
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Or you know, its not active if you're playing like shit, chem dep will absolutely be more value if thats the case, though i would hope its not the case

ornate fiber
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chem dep is straight up good

manic wolf
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Its very mid

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I would take it on some hybrid setups, i wouldnt on either ranged or melee

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It just doesnt have the output

ornate fiber
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30-40% CDR, crit chance, and thoughness dmg reduction+ 50% thoughness on stim

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for 3 nodes

bronze glade
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toughness

ornate fiber
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or 4, if you run a low timer stim

bronze glade
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not thoughness

ornate fiber
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I thought about it, so its thoughness

final temple
ornate fiber
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you can, with some specific builds

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like with blackout

lapis raft
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you need to kill a lot to be able to do that or run crate but yea

final temple
#

I was more thinking stimm supply. and no, not because of the application bug. more because it has the most forgiving timing

bronze glade
lapis raft
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i just ran 45s stimm its plenty

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good uptime ez stacking

manic wolf
clear isle
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guys, does long lasting stimms affect crate?

bronze glade
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crate is separate

clear isle
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thanks

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does the effect of the crate count for "cartel special" penances?

ornate fiber
#

CDR is definitely useful for any ability, tough rampage a bit less, but even then, chem dep simply rewards you for doing one thing you were already doing: using your stim

bronze glade
#

cdr is good for desperado

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that's it

ornate fiber
#

It doesnt matter if you decide to shoot a lot, or to melee a lot. Chem dep will reward you

low harbor
#

Dependency is CD rate, not CD reduction

ornate fiber
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True, my bad

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its still very effective for desperado and, i guess, stim supply

lapis raft
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i used it and still would use it with rampage too

ornate fiber
#

The only reason you might not want it for rampage is because of its shorter CD

final temple
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even rampage, regardless of it being the quickest

manic wolf
#

An even then, its not really worth the investment as if you'er playing Desp, you already have Pickpocket and most people will also have VD instead, so CDR is basically inconsequential as your ult is effectively always active due to those two nodes

bronze glade
#

the value of the cdr on rampage is there, but it's very small

final temple
#

idk, let's reevaluate VD once it actually works

ornate fiber
#

Desperado can work without Chem dep, but definitely also works with it

bronze glade
#

the only ult i'd take with chem dep is desperado

manic wolf
#

I still wouldnt tbh

bronze glade
#

to lower time between ults

winged bay
#

do you have rampage uptime data with and without chem dep

manic wolf
#

Its a 30s cooldown, its gonna have very little impact

bronze glade
low harbor
#

Dependency basically shaves 2.5s off rampage CD, assuming u run the CD rate stim with melee path

bronze glade
#

for something like that

winged bay
#

rampage itself lasts so long, even mathmetically it'snot going to be a big difference overall

bronze glade
#

yeah it has a quick cd with cd stimm, and a very long uptime

low harbor
bronze glade
#

and the downtime happens when rampage isn't worth activating

low harbor
#

It’s mainly there for the crit chance benefit

bronze glade
#

yeh

lapis raft
#

well you can just not run CD rate stimm as well, i just ran chem dep with str path 45s stimm

ornate fiber
bronze glade
#

and at that point i'd rather just run adren

lapis raft
#

for rampage

ornate fiber
#

those are my stats, with and without chem dep

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for desperado

manic wolf
#

Its an uptime graph, what is this supposed to prove in the context of the discussion

ornate fiber
#

Some mentioned uptime with chem dep, though they asked about rampage

manic wolf
ornate fiber
#

Yes, but i'm using desperado here, not rampage

manic wolf
#

It's still meaningless in the context

bronze glade
#

i think chem is fine with desp

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i take it sometimes

ornate fiber
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Not really, it gives you a slight idea of chem dep's utility

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you build your stimm around it

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and you'll be fine

manic wolf
#

I would rather just take something that provides me useful damage boosts

ornate fiber
#

You can, but you'll be stuck to melee

manic wolf
#

Yeah.. noo

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There are plenty of firearms that work just fine without 20% crit chance

ornate fiber
#

for sure, but since you went middle tree into the keystone, you likely arent running a lot of stuff from left tree that would boost your ranged weapon. Thats not an issue, but it does mean you'll reap most benefits by sticking to melee

manic wolf
#

Having 25% damage in melee with an attack speed boost is gonna help you with the things Scum can struggle with, 20% crit chance on your gun isnt going to have the same value, ever

ornate fiber
#

and if you are running stuff from left tree also, then right tree, where there are a lot of good nodes, might not be an option

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As I see it, crit is useful regardless of melee or ranged, CDR is useful most of the time, and toughness reduction is useful to have

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are those insane bonuses ? No, but they are all welcome, and easy to get

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adrenaline can work with just 2 nodes spent on it, so its cheaper

final temple
#

you need 3 points to make it worthwhile. frenzy itself. one to stack quicker. one to increase uptime.

ornate fiber
#

or even 0 node except adrenaline

ornate fiber
#

idk, I'm pretty sure you don't need those

dim moth
#

have you tried playing more aggressively

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adrenaline can work fine on its own but imo spend at least 2 on it for the toughness regen if nothing else

ornate fiber
#

I would argue, the 20 seconds node is better

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+5% toughness per second is nice, but you'll be regenerating toughness already with precision violence

final temple
ornate fiber
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they fall one at a time and are very easy to get

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if you play on high intensity or havoc, you'll always have enemies running towards you

winged bay
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I think the only value of 20s is for the toughness regen when you have to play defensively

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if you are actually fighting you are easily proccing it even with 10s duration

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dropping it between packs barely matters when it comes back up instantly

final temple
#

the toughness regen is actually kinda pointless. with precision violence, attack speed immediately translates to toughness regen. and in precisely that supposed mass horde scenario far outpaces those meagre 5 toughness/s

ornate fiber
#

yeah, the toughness regen node is not needed

winged bay
#

it's just for passive toughness when you can't generate in melee

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not saying you should take it

ornate fiber
#

if you are taking hits so much that precision violence cannot substain you while in melee, you are either not dodging properly, or positioning yourself badly

final temple
#

I thought that isnt an issue with the endless wave?

winged bay
#

but 20s is otherwise meaningless

final temple
#

from experience, I dont want frenzy to fall off between packs, so the 20 sec add that buffer to maintain damage and attack speed.

ornate fiber
#

the 20 seconds node is insurance. You may not need it, but, in a way, it guarrantes you a lot more uptime

final temple
#

and I really want a quick way to stack, so the node that gives 15 stacks per elite kill entirely takes off the mental load

winged bay
#

going to need to play more with and without for some Uptime info

ornate fiber
#

its worth pointing out, its sort of dependant on your melee weapon

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melee weapons that hit fast reward you more

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scum isnt lacking for cleave

final temple
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idk, I do like taking battering strikes for bonesaw

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that weapon wants ALL the cleave

ornate fiber
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I'd have a hard time justifying anything else except shivs, at this point

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shivs are just so insanely good

final temple
#

they indeed are

ornate fiber
#

its telling that, for a class to have the combat blade available, nobody uses it because shivs are somehow even better

final temple
#

I mean, I have seen combat blade builds

#

they are still fun and effective

#

but shivs just vibe

ornate fiber
#

I have seen one, but its around mobility

#

those stats fuck

#

I'll be sad if they nuke the carapace damage on it

sweet chasm
#

We test both builds at the same time he ran the second build meanwhile i ran the modified hypercrit build

#

Never trust meta builds and play around each abilities along with make your own play style and develop skills

ornate fiber
#

You could also answer his question

final temple
#

in the end, the best build is always the one that clicks with you, true

dim moth
final temple
#

but that does not mean there are no mechanically sound builds as a starting point

rocky socket
final temple
lapis raft
#

with rly good uptime too

final temple
#

I dont feel like I need it with shivs

#

but yeah. good node

ornate fiber
#

idk, battering strikes seems kinda overkill, when paired with pulverising strikes

lapis raft
#

its pretty impactful even on shivs when your rampage is down

#

when its up its unnecessary but yea

sweet chasm
# ornate fiber You could also answer his question

I did but usually its up to people to decide what kind of build they want to make or come up with something that is broken in their own unique way. Generally meta builds are trash. It works for some play styles but from my understanding of this game the devs wants players to find more ways to enjoy the game by trials and errors. Which it comes to my personal rule of f around and find out.

radiant swift
#

Collat dump on dual autos right?

sweet chasm
jaunty coral
#

so i REALLY like melee shiv build, its a great dagger fantasy and seems even havoc viable.

but i struggle with the cleaver, any advice? whats the best havoc build for cleaver?

ornate fiber
lapis raft
#

cleaver build is almost same as shivs pretty sure just worse :d

ornate fiber
#

Its easy for us, because we, likely, each have over 1000 or 2000 hours on this game, but if you inspect builds on people on the Morning star, you'll see some people have no idea how to make a build

lapis raft
#

can also do crate with it but again just worse than shivs most likely

winged bay
#

needler spam+crate no keystone is good

final temple
sweet chasm
ornate fiber
#

you'd be surprised how many people run weapons that are not even remotely close to optimized

hazy vector
#

i don't like meta on principle, but i do like builds that annoy people

manic wolf
#

You'll get aggravated with both the player and yourself KEKW_ogryn

#

Better to live in ignorance

dreamy portal
#

Lovin' hive scum class. Wonderin' though what the game means by "cartel special" in 1 of its pennances.

bronze glade
#

your special stimm

trim wind
#

Stimm

dreamy portal
#

And also by "at least 50%" viscosity, does it mean it has to be AT 50% to count?

hazy vector
#

Do you know what "at least" means?

dreamy portal
#

Yes, i just wanna know if i should go higher than 50% or lower. By the language it seems higher, but i still have nothing toward enhanced.

hazy vector
#

yes, higher

dreamy portal
#

Does it depend on tank or regain?

azure mist
#

Trying to cook up something Stub Pistol + Despie related im just wondering if it wants crit or if it doesn't really matter

ornate fiber
#

ranged build likes crit but obviously not as much as melee

#

pistols like crits, though

#

but , you can do without

azure mist
#

Usual combo on it I assume is Crucian with something of your choice?

ornate fiber
#

its worth pointing out, Hyper Critical does not work on ranged weapons

azure mist
#

Pinning Fire might be an obvious choice actually thats just free

azure mist
#

at least with the weapons that really like Hyper crit

#

aka Shivs or Both axes

ornate fiber
#

I wouldnt use crits perks on the pistols themselves

#

you'll get crits anyway outside of it, with a few perks

azure mist
#

Butterfly just being free 20%

ornate fiber
#

float like a butterfly+ either vulture or chem is 35% already

#

pistols bring +5%, and I'm not sure if scum has 5 or 10 innate crit chance

radiant swift
#

10

azure mist
#

Honestly doing vultures

ornate fiber
#

ok, 10

#

thats 50% crit chance, with just 2 popular skills

azure mist
#

Flakiac on Perks I assume?

ornate fiber
#

I'd roll flak and maniac

azure mist
#

Yeah assumed such

#

O'l reliable

ornate fiber
#

speedload is quite useful on pistols

#

you'll reload very often

#

hit and run for a meme build, but pinning fire otherwise

#

if you want more crits, run desperado

#

I would always use speedload

#

if I'm being honest, pistols are a biiit underwhelming, to me

#

they arent bad, but its annoying to have to spam your mouse to keep shooting

azure mist
#

obviously this is in a Vaccumm

#

but that spread decrease is no fucking joke

mighty belfry
# ornate fiber

Okay. Maybe this is copium but I can see this pulling some weight on a stimm supply build because of the bug lmao

ornate fiber
#

the two pictures are from the same build

mighty belfry
#

Okay that's just depressing.

ornate fiber
#

thats a 71 seconds cooldown on the stim, without any way to shorten it

#

Builds from randoms on the morningstar can be weird, but hive scum is a rather hard class to play and build

#

lots of stuff isnt explained properly

#

for exemple, toxin is never explained, but there are two different types

#

the normal type, and the type that make enemies explode on death

lapis raft
#

is anything ever in this game explained properly on tooltips

ornate fiber
#

some, but in hard to reach spots

dim moth
#

uuuh cleaave maybe?

ornate fiber
#

like, the saw's alt move

#

saw either deals toxin, or brittleness, but to someone without mods, how much brittleness does it inflict ?

lapis raft
#

random generous sprinkles of description :d

ornate fiber
#

none of it is explained

dim moth
ornate fiber
#

well, no, cause toxin are on stacks, but brittleness is a %

#

and there are different types of brittleness

#

some stacks, some dont

#

This game is a lot harder than it appears

#

Like, genuinely, you need hundred of hours to start to really understand how it works

#

but most of it is because none of it explained anywhere

#

so you either need to look it up online, or play a lot

lapis raft
#

idk if i would call inconsistency and lack of in game information difficulty

vivid wedge
#

I mean kind of, I've seen people who have 500+ hours and are afraid to run auric just because other people have given them PTSD lmao

limber cradle
#

Is havoc reset 30>20 or 30>30?

#

Like if you're 30 do you stay 30 or is it 31

ornate fiber
limber cradle
#

Yeah

#

It does it by 10s

#

Im asking if you're 30 does it stay 30

vivid wedge
#

no it should go down to 20

limber cradle
#

Or if you have to be 31

lapis raft
#

you can have complicated systems that are also properly described and consistent in game (look at poe for example, different genre but its pinnacle of how game tooltips should look like in every game imo and no game comes close rly to consistency there)

limber cradle
#

And reset is sunday?

#

Right?

ornate fiber
#

uhh, no

vivid wedge
#

no lol, that is the cache timer

ornate fiber
#

we already got a reset when scum got released

limber cradle
#

Alright

ornate fiber
#

reset is every few months

limber cradle
#

Tyx2

#

Oh

#

I was like

#

Hard pushing for 31 by tomorrow

#

I quit playing for 2 weeks and hit 20

ornate fiber
#

I believe this is like, our third or fourth season of havoc

#

fourth, I think

novel oracle
ornate fiber
#

I know, but this isnt explained anywhere in the game

#

This is an issue that keeps getting worse and that Fatshark seems to have little need to change

vivid wedge
#

It's probably because the average player doesn't look that deeply into it.

manic wolf
ornate fiber
lapis raft
ornate fiber
#

Poe has some issues with informations for minions, but aside from that, it's good at informing the player what a skill does

#

the wording in PoE is VERY specific

lapis raft
#

yea every keyword (except nearby :d) has defined meaning always

ornate fiber
#

like, how is a darktide noob supposed to figure out what "close range" is

#

it NEVER tells you the range, aside from desperado highlighting it

bronze glade
#

coming here and asking KEKW_ogryn

zenith fern
#

After my 1200 hours of playtime

charred bronze
#

really confused about how Pinning Fire works. It says +5% strength for every enemy you stagger, but in the psych I'm seeing it stack up on single targets, like mag dumping a Mauler

zenith fern
#

You see how massively of a problem is with FS wording

charred bronze
ornate fiber
lapis raft
#

might as well go look at the source code for the abilities as thats the only thing that ctually has info :d

ornate fiber
#

some staggers knock enemies on their asses, while some others just make them tremble a bit

#

but, in the end, stagger is stagger

lapis raft
#

for example today i learned that hyperviolence actually doesnt rly stack from itself because i saw someone checking it in modding discord

#

and thats like impossible to tell

ornate fiber
#

well, if it did, you could get some insane results

lapis raft
charred bronze
# ornate fiber the wording in PoE is **VERY** specific

maybe difference between english as a first language dev team, or maybe they have some prior game design experience in something like board games or tcgs that generally require extremely precise wording in rules.

Or they're just better writers/communicators. I've written a lot of ability descriptions over the years, and some devs are excellent at accurately describing how an ability works. Some teams are excellent at releasing abilities that actually function how they say they function.

Others. . . are not. Or the loc team isn't good at communicating accurately with the dev team.

lapis raft
#

but yea maybe not :d

bronze glade
charred bronze
#

oh, and some teams don't want highly specific ability descriptions, which boggles my mind. Some teams think that extremely precise description are intimidating, and that some discoverability is good for the players, so they can feel that they're sleuthing things out, and game knowledge is more emphasized as an aspect of play.

bronze glade
#

swing through four poxers, do 20k damage against the boss

#

imagine that

charred bronze
lapis raft
#

def makes HC better in comparison imo yea

#

well not better

final temple
charred bronze
#

more useful than previously perceived

lapis raft
#

yea that

ornate fiber
#

idk, I always assumed it didnt stack

bronze glade
#

it also makes the "anti-synergy" between HC and HV nowhere near as bad

lapis raft
#

well yea because hyperviolence will actually reset itself

#

with that substraction

ornate fiber
#

like, why would it stack ? It would be insanely busted if it did

lapis raft
#

so yea the antsynergy isnt so bad

charred bronze
#

My experience suggested that it didn't stack to the levels that some were reporting, but I'm an auric player that's never stepped into Havoc. I presumed conditions there allowed massive stacking i'd never see

lapis raft
#

as you have to get more and more overkill daage for it to not go 0 and not disable itself

charred bronze
#

H-C is still only a nice to have. H-V + rampage is more than adequate to quickly put down elites

final temple
#

The argument against HC + HV is less about HC having a chance to reset HV and more that HC sets out to solve a problem that HV does not even have and all you do is just delay HV kicking in

ornate fiber
#

Its very simple: HV relies on overkill, but HC makes you kill stuff early

#

when you kill something with HC, it otherwise would have been a good way to kill something at low health, gain the damage boost from HV, and deal lots of damage on your next strike

final temple
#

if HC would properly trigger on kill effects, it would be a worthwhile sidegrade to HV with you choosing between mixed horde clearspeed or humanoid oneshot potential

lapis raft
#

is the instakills not triggering on kill stuff actual balance choice btw or something that just happened and they never bothered fixing

ornate fiber
#

The one good synergy between the two skills is that, a boosted hit that also crits will likely kill anything in the game that isnt a boss

charred bronze
final temple
charred bronze
#

but, how impactful that actually is? Debatable. That point going toward Sample Collector enables more Rampage, which kills things faster than not having Rampage

final temple
lapis raft
#

is it actually different type of damage? i was looking at tracking hypercritical the other day but it looked like it was just tagged as instakill but it actually dealt the remaining hp of damage and came as normal type. if i remember correctly, in some func im hooking for tracking damage

low harbor
#

at least, I think the instakills not being able to recover blinder/blackout is not intended

final temple
charred bronze
#

If I had to guess, I think they borrowed some of the code/proc mechanics from Haymaker?

#

that blessing specifically says that certain other on hit effects won't trigger from instant kill

charred bronze
charred bronze
fallen void
#

whats the 2nd best melee after shivs

final temple
#

taxe maybe? combat blade?

fallen void
#

and for a melee centric build that still holds up?

final temple
#

I heard good things about the taxe.

fallen void
#

hm

#

i'll consider

fallen void
bronze glade
#

chaxe is pretty high up there

#

though rashad is king

#

followed by shivs

#

then idk

final temple
#

no idea. Last time I touched it was all the way back when I leveled zealot. and I was chastised for using a bad weapon. But I think it's solid now

bronze glade
#

it's very good now

#

was buffed quite a bit

fallen void
#

hm

charred bronze
bronze glade
#

i really like shivs

#

very simple, effective

charred bronze
#

mk7 anyway. mk4 seems to have near shiv single target, but is also more similar to shivs in horde clear. A little better horde clear, a little worse single target.

ime anyway

dim moth
fallen void
#

chaxe taxe shivs

#

ok

#

thanks

bronze glade
charred bronze
#

combat axe > chaxe imo

bronze glade
#

i mean the thing is nearly rashad level

#

of horde clear

#

obviously rashad still better

#

but that's just rashad

charred bronze
#

combat axe is actually excellent, and kills faster than the taxe if you don't mind the mobility loss

fallen void
#

so i need

#

ok

#

i got it

#

thanks for the input

charred bronze
#

they're all good and very viable

#

it's largely down to feel and preferences, I don't think there's a best choice, per se

charred bronze
chrome cloud
#

Need some advice. Im not sure how to properly do stimmed and alchemist penances. i got both to 144 out of 1000/2000. I have not been able to increase either of these. what am i doing wrong?

dim moth
#

so if you are at max stacks for an entire mission from the first time you hit it you don't get progress

#

you have to lose at least one stack for it to count

chrome cloud
#

oooooooooooooooooooooooooooohhhh

dim moth
#

oh also stimm supply makes it very easy to keep at max if that's a problem

chrome cloud
#

okay, ill wait for them to be fixed then, tyvm for that update! i was going crazy trying to figure it out.

trim wind
#

just let a stack drop on purpose

fallen void
#

best stub pistol blessings?

dim moth
plucky nymph
# fallen void best stub pistol blessings?

Despacito and I been using run n gun because it has huge headshot multipliers and it is very noticeable at anything not very very close range

The guns suck so much that in h40 when I run speedload, I barely get beyond like 2 or 3 stacks per reload 😆

slow agate
#

Can anyone help better explain the trait "Hyper -Violence"

fast surge
#

Killing an enemy with any attack adds a flat damage bonus to subsequent melee attacks for 1s; does not proc on instakills caused by Hyper-Critical and the Haymaker weapon blessing. The flat amount of bonus damage carried over is 25% of the difference between the enemy's health when killed and the attack's damage dealt. The active duration can be refreshed only if the overkill damage amount that is supposed to be carried over to the next melee attack is greater than the overkill damage amount that was carried over on the previous proc.

#

Consult Kuli's guide for more talent explanations

slow agate
#

thank you

glacial gyro
tropic crag
#

kind of... more like just no synergy, either one happens or the other

#

so its the sort of thing you do if you have the points and want to

glacial gyro
#

its antisynergy because the duration on hyperviolence is really short, so a lucky crit will actually end it

#

and once it ends, your crits get less powerful

tropic crag
#

yeah but the crit tends to do the same thing and if we're being super serious it ends on its own all the time

#

so either one is happening or the other... either way things are getting mulched

#

i wouldn't ever take both buf if someone wants to i won't get mad lol

glacial gyro
#

well thats my point, don't take both

tropic crag
#

i think don't take hypercrit on melee builds personally, it has waaaaay more problems then messing with hv

#

hypercrit is good for ranged focused builds

#

like you trade multiple on kill effects firing for something you already do, which is kill things

#

so you trade stuff to get the same thing you already have

fast surge
#

Hypercrit is melee only

tropic crag
#

but i might be wrong

tropic crag
glacial gyro
#

so hypercritical works on ranged attacks and hyperviolence doesnt

#

im glad it says that in the node descriptions

tropic crag
#

you take it to make your melee kill when are ranged focused and don't have alot of melee support

glacial gyro
#

that might get confusing otherwise

fast surge
#

If you are ranged focused you don't even need to use your melee

tropic crag
#

hypercrit is just a single node that fakes what alot of the rest of the tree already does if you're focusing melee... so if you are melee focus you go hv and take all the melee support

tropic crag
#

hypercrit is for ranged builds, its meant as a node to give enough melee support in like 2 nodes (the attack speed node before it also) to not leave the scum high and dry if they go full ranged and have to use their melee

#

its why hypercrit has so many things that just don't work with the rest of the tree

#

because its meant to be taken if you are taking zero other melee support nodes

#

if you take it on a melee build then you are trading a bunch of procs all the time to gain... the ablity to kill things in melee

#

which you already do in spades

brave beacon
#

ben dealing with life and been away for a few days any change to the class?

tropic crag
#

everything should be the same besides maybe a couple of bug fixes

#

vultures dodge still op, melee scum is still fun

dim moth
#

I should try hyper violence tho to see if that's better

tropic crag
#

i use hyperviolence with my bonesaw

#

like keep the attack speed node near hypercrit, but even with bonesaw i prefer HV myself

brave beacon
tropic crag
#

i think people have been using chem dep and having fun with it, but yeah vultures is like... overtuned atm so its outshining everything

#

but you see alot less of it now

#

because people got bored with it pretty quick for the most part so i see more melee scum running around

#

i haven't been looking at the havoc scene tho so maybe they are still more up there

tranquil fjord
#

vulture's dodge feels inconsistent some

ancient basin
#

vultures dodge is bugged atm so far as I know

zealous ravine
ancient basin
#

right as you proc it you can get hit still, so multiply that by the rapid crit fire from autos and you are in a strange spot sometimes

#

every reproc leaves you open very very briefly

#

but if you are sliding and dodging its hard to notice

#

the desperado build overall is very straight forward and easy to use comparatively when its fully talented

#

shoot gun, kill specials, win

zealous ravine
#

how convenient that they have a 2nd source of ranged immunity lmao

winter galleon
#

Ive played all 3 scum ults but always go back to desperado simply because if want to melee or support id rather psyker, vet, zealot scum is when i want to just blaze it

zealous ravine
#

melee psyker is wild yea

ancient basin
#

Melee scum is counter intuitive in its rampage use cases in my experience. You have to be very patient and wait for stuff to be up close as you are terrible at long distance chase

#

rampage on the defence is stronger than on offence

zealous ravine
#

kinda sad neither arby nor hive got a melee as cool as the greatswords

#

but is what it is

ancient basin
#

chain pike would be cool

zealous ravine
#

close enough

tropic crag
#

i mostly use rampage exactly like ogryn taunt or like i use break the line on arby... at least as to when i use them

astral sundial
#

Hey, which brauto should I go for if I want to try that one on my Desp build?

#

(also whats the dump?)

bronze glade
#

Agri

#

Mob dump

brave beacon
astral sundial
#

Or should I take an infantry auto instead?

bronze glade
#

IAG's prob stronger

little laurel
#

For Infantry autogun, what do people like to run with it?

bronze glade
#

but brauto is fun

astral sundial
bronze glade
brave beacon
astral sundial
brave beacon
little laurel
brave beacon
winter galleon
#

Its preference i was flak believer but swapped to unyielding after being convinced that genocide againsy bulwarks is more worth

little laurel
#

And is there a place to find what all the different Mks do?

brave beacon
#

With the IAG the Things that eat the most bullets Crusher is not included are muties Metal Rangers and mallers

brave beacon
brave beacon
bronze glade
#

i just prefer unyielding because i hate bulwarks

astral sundial
#

Whats the diff between IAG and Brauto?

tropic crag
#

bulwarks are more an annoyance than a real problem

bronze glade
bronze glade
winter galleon
#

Mobility vs raw damage

bronze glade
#

brautos are high capacity with focus on raw damage, and cant' ADS

#

terrible dodges

#

IAGs are lower capacity, with super fast reloads, and focus on finesse damage

#

normal dodges

#

IAGs have way more damage potential overall

winter galleon
#

Also like being able to aim

#

Even if iron sights are atrocious

brave beacon
cyan siren
tropic crag
cyan siren
#

iag is second image

#

they do essentially the same damage but infantry weakspots and crits are just better

stone crater
#

hm yes mobility

brave beacon
#

time to hit hadron

astral canyon
#

does anyone have a gif of the hive scum in the intro cutscene using the rocket launcher on a single heretic

stone crater
icy scaffold
#

Reject IAG, embrace Shredder KEKW_ogryn

astral canyon
#

i need it for reasons

stone crater
icy scaffold
#

Oh I like the braced Graia better ngl

fiery palm
fierce python
#

IAG supremacy on hive scum makes me feel like I'm not special anymore for playing IAG psyker

stone crater
brave beacon
#

only thing shreder has going for it is the ability to do dmg at range

icy scaffold
#

Dual Uzis still feel the best imo, but I gotta build a proper IAG and shredder before I can really decide

#

Bolt pistol is also a fun time for desperado

astral sundial
#

IAG desperado is definetly fun

#

feels weird compared to uzis though lol

icy scaffold
#

#givescumreconlas

astral sundial
#

THAT would be fun

dawn portal
#

Pretty sure fat shark purposely didnt cuz it doesnt fit the low tech asthetic

tropic crag
#

harder than slugs at least

icy scaffold
#

I mean they can get a bolt pistol so KEKW_ogryn

flat mist
brave beacon
brave beacon
tropic crag
tropic crag
little laurel
brave beacon
icy scaffold
tropic crag
fiery palm
brave beacon
#

the damage on vrax mk V is significant compared to uzis

fiery palm
#

you can do that in a pinch but you'd be destroying the economy of laser weaponry

tropic crag
#

where as slug weapons you just need a bullet press and the materials and you can crank out more in a shed

brave beacon
fiery palm
#

if bullets are readily available but the lasgun has a handful of powerpacks that are all absolute lemons

brave beacon
tropic crag
brave beacon
#

i for one am glad the scum only has bullet whepions... leave the flashlights to the vets

icy scaffold
#

Also yeah the cartels control literally everything in the underhive. Water, trains, foundries, getting some lasguns really wouldn’t be that hard KEKW_ogryn

brave beacon
tropic crag
#

i feel like in all the hive city stuff in 40k i've seen i rarely see lasguns

#

i love when the anarchist laments that he kind of likes the enemies but he doesn't think they'll get along on account of them having to die

icy scaffold
#

Also why no flamer

brave beacon
#

one thing about the rotters they sure do know how to organize... is one of my fave lines

#

fire is holy?

tropic crag
#

tox flamer would have been funny... and broken

brave beacon
#

ok i know i have been singing the prases of the vrax mk V but why do we hate the columnus again? is it the ammo capasity?

#

smaller dodge distance too

wise sorrel
#

okay what the fuck is going on with the "enhanced" penance
my bar isnt going up

#

i have 50% allocation and i pop it when im low on toughness

brave beacon
#

ima have to look that one up

wise sorrel
#

"replenish 2600 toughness with 50% viscocity" or something

#

while under the effect of that stimm

brave beacon
#

did you forget you need at least 50% viscosity in your cartel special?

wise sorrel
#

thats what i have

#

the 50% viscocity with a maxed out toughness tree

low harbor
#

And make your stim replenish both 25% of max toughness

spark gyro
#

game wacky

brave beacon
# wise sorrel

google has failed me and im not logged in to see if i have it unlocked

wise sorrel
tender forge
#

played auric game, mid clutch

#

GUID: b70687cd-c61e-4180-a972-16e6b7a174ba
Log File:
Info Type:

[Script Error]: scripts/foundation/managers/package/package_manager.lua:502: Trying to unload resource #ID[63bb2c7a7376e6d0].#ID[a8193123526fad64] that's used elsewhere by the engine, refcount: 4

bronze glade
#

F

wise sorrel
#

god damn it I just want a shirt, why is this so hard

tender forge
#

no mods cuz update unenabled my mods

winter galleon
#

game trying its best

tender forge
#

thats enough for today

#
#

time to verify game files I fuess

astral sundial
#

Uzi's feel way better to use for me :/

tropic crag
icy scaffold
bronze glade
#

mini vraks

spark bough
#

Death Spitter or Ceaseless Barrage on Braced? Death spitter seems a little bit nicer especially vs nurgle blessed. MonkaHmm

placid prairie
#

Other people getting toughness regen off it will count for you

tropic crag
#

what heavy sword mark do people like, or is it a choose your own adventure sort of thing

limber cradle
haughty slate
#

I was REALLY hoping bolt pistol + desperado would work but reloading every 8 BULLETS ain't it

zealous ravine
#

point click adventure

limber cradle
#

I like their inherent mobility

zealous ravine
#

i usually use heavy sword IX

haughty slate
#

I just like the scum makes the shredder a top tier weapon

dim moth
tropic crag
haughty slate
tropic crag
#

the attack pattern on the VII hsword are crazy

low harbor
#

Rounds up

tropic crag
#

i like the other 2 marks tho

limber cradle
#

Holy shit

#

10 round bolt pistol?

zealous ravine
#

holy hell new meta

low harbor
#

I honestly think boltpistol should be 10r default

#

But maybe just me

tropic crag
#

naw its great at default, i use them alot in other classes

limber cradle
#

I imagine it'd feel better

low harbor
#

It’s one of the worst designed guns in the game

limber cradle
#

I like the

#

How do I put this

#

The sound and feeling of it

haughty slate
#

it would be better if they just gave it some friggin uptime

dim moth
tropic crag
#

on the human side of the things the only guns i like are the heavy las pistol and the bolt pistol... and now the needlegun

haughty slate
#

aesthetically it's great... it feels punchy when you use it

#

but you spend half your time reloading

limber cradle
#

At least the reload anim is stylish

haughty slate
#

if only it was 50% faster

tropic crag
#

because if you're using more than a mag in a fight you've messed up

limber cradle
#

I like it for mobility on arb tbh

haughty slate
#

I have a ranged vet build that uses the revolver as its main weapon. It oneshots everything and with all your reload talents you have insane uptime on it.

tropic crag
haughty slate
#

Just sucks you can't do something like that for scumer

low harbor
limber cradle
#

It looks cool, spin the mag

tropic crag
limber cradle
#

Throw it around a lil

low harbor
#

All flair no substance

limber cradle
#

I'm a sucker for style points

#

Hey man

low harbor
#

Just put the mag in my dude

limber cradle
#

Style>Substance

tropic crag
# low harbor Just put the mag in my dude

naw honestly i choose alot of ways i approach a fight based off of how cool i feel doing it, so i'd rather the flair, that reload is a great animation at the end of a fight

zealous ravine
#

guns need aura or i just wont wanna use them

limber cradle
#

You gotta look good while you're doing something even if it's suboptimal

#

Otherwise there's no point

zealous ravine
#

its why dual stubbers is by far the best ranged wep i nthis gam 🔥 🔥 hype and aura

limber cradle
#

You're goddamn right

tropic crag
#

the true end game of darktide is trying to look cool while doing things tbh

zealous ravine
#

it also has a special that does something

#

which is rare for guns

low harbor
tropic crag
#

ogryn specials do things, ones even a flashlight KEKW_ogryn

bronze glade
low harbor
#

It’s genuinely one of the worst designed guns in the game

tropic crag
#

i really hate using the bolt gun tbh, it makes me look dumb because i'll try to quick draw it in melee combat and get hit in the face

limber cradle
#

Maybe Nurgle has a point

#

Maybe worship isn't that bad if it lets you tank bolt rounds and plasma shots to the head

low harbor
#

this is not even enough dmg to 1 headshot trapper in havoc

#

trapper gets 1350

limber cradle
#

Lmfao

low harbor
#

literally worst designed gun in the game

#

bar none

#

abysmal dogshit

zealous ravine
low harbor
#

and they made mk VI as a way to improve upon abysmal dogshit

dim moth
#

if it were not for lethal proximity I would never even think about the bolt pistol xd

low harbor
#

to create (abysmal dogshit)^2

limber cradle
#

I still don't get the new bolt weapons outside fatshark appeasing the "why bolts no explode" people

dim moth
#

I think new bolter is usable

#

less recoil while hipfiring and the explosion does just significant enough damage to outright kill fodder ranged enemies when clearing gunner/shotgunner packs

limber cradle
#

Tbh I am not a bolter guy, things way too clunky for me

#

Which is kinda a shame?

#

Its defo the best feeling bolter in a 40k game

dim moth
#

I like the bolter but I prefer helbore in the same role so

#

rip bozo

limber cradle
#

I don't like HB either tbh

#

When I play vet it's normally IAG of some flavor or Combat Shotty

tropic crag
#

whelp time to try heavy sword after blindly slapping together a build KEKW_ogryn

bronze glade
#

i cast explosion

zealous ravine
#

bistol is just a stat stick by this point

knotty gyro
#

Damn is hivescum class really that bad

charred bronze
dawn portal
#

Its pretty strong IMO, just not tanky like Arby is

fast surge
#

DAP Desperado is bonkers strong

charred bronze
#

and you'll be pumping massive dps the whole time

knotty gyro
charred bronze
#

and you can kill entire groups of crushers with a single blitz

#

lol

#

that guy is a fucking idiot

dawn portal
#

yeah I guess what I mean is that you cant just mash left click in a horde and be invincible like arby.

charred bronze
#

and you should unsub and tell youtube to not recommend that channel

#

scum is competitive with the S tier classes in the game in terms of raw output

knotty gyro
#

Oh is hivescum the best class now

tropic crag
charred bronze
#

broken shit like flame psyker

fast surge
fast surge
tropic crag
#

got it yesterday, i got hit plenty but never took health damage because of the toughness regen

knotty gyro
#

Last time I was playing veteran was the best class in game

#

With plasma cannon and dueling sword

charred bronze
#

best? Psyker is probably the best class right now, but not because of its raw dps output, but because it offers massive dps output and tools that make success easier to obtain for the squad

tropic crag
fast surge
#

Vet hasn't been the best class since before talent tree reworks staregryn

charred bronze
#

but scum is strong af if specced and played well. Certain talents are arguably brokenly good

#

on an individual basis

tropic crag
#

vulture dodge mostly but also the ammo one

bronze glade
fast surge
#

I'd argue pickpocket is stronger than VD

charred bronze
#

desperado will die a fast death if they nerf pickpocket too hard

bronze glade
charred bronze
#

it enabled VD to work well

#

VD only works if you can be shooting essentially all the time

#

half of scums unique weapons are also s tier

tropic crag
charred bronze
#

daps and shivs are extremely good

#

needler is s tier

tropic crag
#

dueling sword is just good in the hands of all classes because its the dueling sword

charred bronze
#

it's very easy to use massive single target damage

#

it takes a decent amount of skill to not be kind of useless in a horde with it

bronze glade
#

dsword isn't even that good on vet

charred bronze
#

oh that reminds me

bronze glade
#

it shines on psyker because psyker

tropic crag
charred bronze
#

I've never used the devil's claw

limber cradle
#

There's no class i take DS on first choice tbh

charred bronze
#

I got a perfect one in the shop

grand jewel
#

Psword exists on vet so I'd just never take DS

bronze glade
tropic crag
limber cradle
charred bronze
#

I know riposte special is its whole thing. What kinda perks/blessings do people use on it?

#

force greatsword is incredible

#

just, ridiculous

#

not only does it kill like a relic blade, but it charges up an aoe killing blast? c'mon

limber cradle
#

I'm not playing the moonlight greatsword class and not using moonlight greatsword

tropic crag
charred bronze
#

and a ranged push

tropic crag
#

its just like salty's rapier in vt2

#

its like a "how good are you at aiming in melee" the weapon

bronze glade
charred bronze
bronze glade
#

you can't just rely on frags the entire game for horde clera lol

tropic crag
bronze glade
#

psyker on the other hand

#

has a lot of horde clear

limber cradle
bronze glade
#

even outside of melee

grand jewel
#

shit weapon

bronze glade
charred bronze
#

It's an amazing weapon