#hivescum-class
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it is an easy title to get if you pay someone tbh
either toughness regen during adrenaline or +15% damage vs elite/monstrosity
Pay someone? š¤£
Pickpocket?
thats.....a build
constructive no
THIS BUILD FUCKING 
Is that.... positive ?
XDD
melee crit
what is this build trying to do?
I just wanna run around like a maniac, tox things up and watch them explode
and meele my way through massive hordes
yeah but what melee weapon?
But i AM thinking of maybe replacing the saw with the shiv
yeah shivs are clearly the meta choice atm
Im running Saw and Needle atm
this is a horrible build for saw tbh
Saw isn't that good on rampage tbh
saw only cares about crit and cleave, nothing else
Also maybe node above hyperviolence everyone takes
maybe attack speed
It's solely a chemist build sorta weapon honestly
Because a lot of the damage tends to come from the DoTs and rampage will only affect melee damage.
saw is unforutanly in a weird spot atm because it absolutely is horrific into mixed hordes
if there is one mauler in the horde, you are fucked
It's honestly okay with deci and shock and awe tbh
But it just is not the best choice for Rampage on a fundamental level
Okay, then what should I try and change?
well what weapon are you using first off
Go heavy on Chem synergy then
I mean if you really want to stay with saw, then I would do a crate build
Probably don't even wanna use rampage at this point
Superiority opportunist
Crate's just better for it.

I tried bash and TaS but crowbar is just not a push atk single target weapon
and for my current build, what weapons would be your recommendation?
for saw I prob would so something like this:
is anyone else bothered by chem dep not being centered ?
Honestly. Rampage makes any melee weapon work. Saw is just a particular case because of the DoTs.
Shivs, combat knife, tac axe, combat axe are all pretty nice choices for that.
With superiority, adrenaline and rampage going, I do about 3.5k damage to a crusher on a head crit in normal mode on heavy 1, which can then be quickly looped back to if you just do one light attack follow up.
I thought I was the only one
ah that's what I'm running atm, thinking about trying can-opener
though I have noticed sometimes swapping modes on crowbar has the input get kinda eaten
I tried it but itās not as good as opportunist because most of the carapace damage is on beak heavy
Eh... shred don't feel that good for saw ime
It really likes having as much cleave as you can give it.
decimator unfortunately doesn't increase dot damage so its a pass for me
you might as well take wrath if you want more cleave
Decimator also actually gives it horde clear and raw damage as opposed to shred which just helps a bit with DoT stacking. Shred in theory should feel better than it is for this weapon but it just falls short for me.
actually wait, does wrath make the mixed horde killing bearable @low harbor ?
I run 3 stam curios on the saw
For the funni +26% attack speed using that talent node near the left keystone
but why do I care about raw damage on saw?
Just don't get hitā¢
So the thing you're hitting, dies.
Are dual autopistols viable to like
solely main
I love the dual stub but the dual autopistols feel GOOD
The weapon already does a lot of DoT damage. Why not make the actual thing also do more damage? And cleave. And stagger.
then why not take rampage?
oh wait that's right, all of saw's damage comes from the crit
No itās just ass period
Arguably the weapon of choice when running desp
No rager or mauler stagger
what about decimator?
Oh how peak
Also ass on mixed horde lol
can dec give you impact I am curious
Again no rager/mauler stagger
because if dec gives you impact to deal with ragers, I'll take it in a heart beat
It does
I run the saw. and it wrecks. run what you enjoy
wdym?
Both Shred and Deci work on Saw. It actually has pretty good crit damage so Shred is great for hit damage as well as tox
Dude I wrote out entire section on stagger
If saw didn't stick to the enemy like one of the ChAxe marks on lights, it would've been so good
U have direct access
might have to give that a shot again. I was never fully impressed by it
yes I am aware of how stagger works, but what is the breakpoint of bonesaw?
Idk why people feel this, it really doesn't to me. It just has a different impact feel. Only the h1 actually sticks.
The only atk that can stagger rager is heavy1, which is a sticky atk
The others are too far off
wait what if we just dont use saw šš»
I'll be real. It feels like it catches hard on lights without any help with cleave
No 
as much as I like the idea, I gotta stop coping eventually š
Saw good
The H1 sticking is like the Chword special, the L1s sticking is like the ChAxe L1s
I'm not saying it's bad. I actually like the saw but I am not going to ignore the lights feeling like pure ass for cleave
Wheres my neural whip bruh. Whyd they add a fucking crowbar and not a neural whip
The best thing you can really do with bone saw is try to use the blessings to make up for how much it gives up for that niche lol
Take the talent that applies toxin on crits and then just stay in Brittleness mode 
Itās kinda crazy how Shivs, Knife, Taxe do saws job better
Brittleness doesnāt even do much for chem toxin
Shit is horrible for horde clear
On a chemist build
I just want it to have a moveset comparable to the heavy sword, with the only sticky attacks being heavies
Brittleness toxin is so unbelievably niche
I find it funny how there's brittleness mode on the same weapon that has a DoT that is 90-100% ADM for every single armor type
high ADMs across the board for chem toxin
You can out-DoT a saw with critspam shivs
Notice toxin doesnt eventually bell curve
Oh right, more than 100%
Itās the only linear dot
You can literally just throw Chem knives too lmao
Itās just linear thatās it
Only reason I see for people to run the saw is for running without the tox-on-crit node
Which is fucking insane
You donāt even need the DoT on shives since you can just use its special to dot the enemy and immediately get a knife back when you stab said enemy to death 
They do so many stacks. It's dumb.
Best part is you get 1 refunded throwing knife per special/elite kill, so unless you're killing crushers, you'll always get a free throw on everything you stab into
90-250% on every armor type and it is linear and gets applied very easily by multiple things in the tree/weapons
Chem toxin is like someone's fucking anime OC but as a DoT
It shocks me how many people ignore those knives
Crushers refund 2 knives so you can slap them twice with the toxin
Blades of Faith WISH they could do what those knives can
They are so powerful lmao
BoF still have instant kills over Shiv knives on some enemies, at least
I just throw all 3
Not only that but those knives are also a very good enabler for hyperviolence
Still funny that they gave throwing knives to a weapon that's already strong enough to not need it 
2 plus a 2-3 heavies is plenty for a crusher iirc
Where is the love for dclaw?
Lmao thatās a perfect way to put it
Could've literally been exclusive for the saw ngl
right behind you
That and now dodging is insanely overpowered even ineffective
Remove the throwing tox knives from the shivs
You know the funny thing about the dodge bug
The better you are at the game, the less you actually notice that bug being there.
Why would anyone even use the brittleness mode on the saw
The only justifiable reason I see for it is bosses
When the DoT will kill even crushers in a similar, if not faster time frame
Human bosses only ever wear flak unless it's the twins and their helmets.
Everyone else is unyielding
Unyielding is still affected by brittleness
Start stacking toxin
It's more for team tbh
But honestly, even that being a reason
Isn't the strongest one
Brittleness mode has its moments but
Team brittleness on a boss seems... Niche as shit
You are not doing anything wrong if you don't use it
Esp since you'd expect most havoc viable builds to have a reliable way of killing bosses relatively quickly
Tbf, brittleness helps in havoc more than anything
Or rely on the local hobo with an hammer
Because the health pools are actually noticeably higher and unless someone has a full on boss killer burst build like thammer, it's noticeable enough for brittleness to matter.
I only noticed when Ainz brought it up to me LMAO
And I was like why did they do this?
Like this isnāt going to teach people how to effectively dodge
also enjoying Hsword scum, the anemic carapace damage hasn't bothered me much yet
Not enough bolters/pswords in the squad
This is without hyper-violence going.
a whip would be sick. imagine the janky physics they could give it
welcome back VT2 crowbill (wrong mode for the comparison to work but whatever)
Would just throw things around forever instead of killing them
All they had to do, was change Nimble. Maybe specifically have that talent make your dodge linger work against ranged but with the limitation of it falling off on ineffective dodges
Smite but make it a melee weapon
I wanted more badass warhammer shit like the fuckin neural whip or the insane shit they have on necromunda
Are they better than the dual stubs? because im currently running dual stubs on my desp build
But no. They just gave that to every fucking human class and forgot to do something about the linger state on ineffective dodges.
I just want a polearm maaaaan
Like how did they manage that?
The pain is self-inflicted.
what even is this dodge bug ? ive played a decent amount this week and havent noticed anything unusual
Dual stubs are weaker than dual autopistols for desperado
tbh they didn't have to do anything other than specify melee dodge duration in Nimble's talent xd
dodge linger applies to ranged enemies now
Noted. What dump am i looking for on the autopistols?
hot take but dual stubs would've been better if they were glocks
aka ranged enemies ain't SHIT
It seems like they really did want to adjust nimble itself
Which, that would have sufficed.
Collateral or Mobility, but on a Desp build you should dump Collateral because you'll be immune to ranged attacks most of the time anyway
Not, whatever the hell they managed to pull off here
And on some enemies (reaper especially), suppressing them makes it harder to kill them
It's so hilarious that they see Nimble inadvertently making dodges slightly worse into ranged enemies
And their solution to it is not to change Nimble itself
i think glocks would be considered sacred archaeotech by the mechanicum
But to make ranged dodge linger that has been dead code since the games inception functional all of a sudden
anyone figured out some quirked up despo builds with any of the combat shotguns or nah
ah ive mostly been on ogryn hence why i didnt notice
what abt vigilant autoguns
Assuming the plastic would last that long 
You know. I wonder if they just didn't realize why it was coded that way to begin with.

Equip desperado
Equip shotgun
Quite shrimple
you say that as if it was a tec9
Noted. Thanks
And when they did, they were like "oh. That's why linger doesn't work with ranged attacks"
ofc, but is it any good? i dont wanna invest 1400 diamantine for a reload all game simulator if its not even fun
Yeah like I kinda get the logic but BOY was that a bad decision
Oh well
Far worse things to be stuck with for the holiday season
Not sure about super optimal, but tbh I'm sure it'd be good
Like for the most part, I barely notice it because I'm pretty apt about not getting caught off guard by guns
double barrel desperado is goated
It will be reload simulator
tbh i figure youd be better off with a dbarrel
true. already run that time to time tho
I tried it and the first interaction I got into was a big wave of maulers
db prob better
But for people who are starting off? Oh God things are gonna get bad when this gets fixed.
I unloaded my desperado into them and got like one kill
thats all desperado builds thoughever
Left the match
i doubt vigilant is any good either. inf auto just better on this class for the same job
Probably because I wasn't running manstopper scattershot but god forbid a fellow wants the fun blessings instead of cleaveslop
brauto is fun, not as good as the dual autos but still
honestly been running man stopper with crit stacking from aura + dependency lol
Yeah, but like round by round reload simulator Might as well go back to the times where muskets are a thing š
so i could run both barrels
Double Barrel isnt so bad yer, still not amazing, but ok
honestly i found it situationally better, at least with graia brauto. if you pop despo at the end of your mag you get to double your mag and that feels really good when dumping into a quadrillion elites
dual autos are obv better overall but fuck im SO SICK OF THEM!
Play Stub Pistols 
The only thing I use brauto for is on the shit fast-firing mark so it can be a suppression stick on my rampage build xd
i do! they're honestly quite good on vulture despo builds
Iām kinda curious if vigilant would work on a stim pack vm build. You can use the stim pack like a land mine and use the knock back node on vultures mark so that you can just focus elites and specials.
i mean. stub pistols already kinda do that lowk better already which is the issue
The knock back node of Vulture's is bait AFAIK
knock back node needs bigger radius imo
The knock back node is a meme
Honestly, supply mine is a meme too
Isn't it just the equivalent to a push
Well damn
if the explosion triggered on drop or 1s after drop it'd be peak
Vultures Push is so bad that even Kuli shit talks it in their guide
AoE is pitiful for what it's trying to do lol
i tried it n figured it just didnt work
I pity the poor people who are trying to make vigilant work on scum
3m is really pitiful
Vulture's Push in shambles trying to exist in a world where Forge's Bellow, Lethal Proximity and Blinders exist 
im not gonna bother unless someone releases a vid labbing it out proving its goated. it just seems stub pistols are better for the same task at first glance
vigilant vet is fun tho
THREE meters
Vraks IAG is also a decent option iirc
T H R E E
it's probably pretty good numbers wise
just not particularly worth using with scum
I'm no vigilant expert, but i think it's carried by vet's talents
no not really
yeah vraks + caxe on rending stim dependency desperado is my "i felt like playing veteran today" build
I use it on arbites and zealot as a special killer
Vigilant has better range but I just wish fs would give us some better optics so you could take advantage of that range
Dies of cringe
columnus vigilant is very low investment for its damage output and ammo efficiency
it got reworked recentlyish and its quite ok on zealot and arbi yeah
It did get some ADM tweaks a while back, but its still probably quite clumsy to play
Look man they had the art and fumbled it
honestly all 3 mks of vigilants are really decent
it shines most on veteran because shocker they have the best ranged damage in the game
my fav is the 2 shot burst
so they do the best damage with any gun
Didnt they fix the ass backwards recoil on the Viggies too?
oh wait a minute ik what they based that off of now
I do all my sniping with shredder pistol
life is pain
nvm. similar vibe but not the same.
i'd love that weapon though FUCK
if scum gets a polearm before zealot there WILL be rioting
glaive with alt mode like crowbar
chainglaive for the chain weap renaissance/meta
I kinda like the stubs for sniping but I wish there was more weak spot damaged so you could get one shot kills on gunners and flamers
Hive Scum deserves the chain glaive solely because its in the art
We have mentioned my weapon
as long as we get an ogryn sized eviscerator im into it
Mediocreish melee, and then the most boring but overpowered melee made
i feel like polearm would be multiclass scum/zealot
like crusher is with arbi/zealot
They have been pushing for Vet's Melee identity being "Axes" seeing in the code Shovel's are actually considered an axe
Shovel has one of the best movesets in the game tho. OG Shovel + TacAxes are just miles ahead of most of the armoury in terms of being well designed and fun to play
Zealot crusher post needed buffs. Hands down one of the more immediately interesting and diverse weapons in the game. That and the inevitability of the relic blade and force greatsword.
Shovel meme propaganda doesn't work on me.
Do you know if it's affected by Lethal Proximity?
Its O'l reliable but a handful of other melee's if we ignore PS can do its job better hence I call it Mediocre/So-so
Wouldn't imagine so but maaaaybe
the best movese in the game is chained horizontal lights and chained vertical heavies
ever since dueling swords lost their instastagger special OG shovel has risen a lot in my mind
just some other melees do outclass it
whatever has this moveset is goated
sorry, Ogryn can only be trusted with a giant cinderblock flail
Unless its the folding shovels
I stilll canāt get over the patch fs did nothing but shovels for new weapons
if its the folding ones we know exactly how shit it is
Any melee weapon that's closer to halberd is automatically better than every wrapon.
crusher tbh
feels the closest to halberd vt2
pls i need a flail
Zealot Crusher is good, yeah, but its not the same degree of combo-centric movesets, it has very straightforward attack loops. Relic Blade is a bit more so in terms of combo-centric, but not like TacAxes are
Someone else gets it.
Anyways if Vet were to get a 2H melee if they're basing it "Vet is the Axe melee class" give em the Breacher Axe the Navy Breachers use LMAO
just please god more 2 handers in general
used to be able to do that with weapon customization mods, one of the options was to turn the head of the pickaxe into a giant-sized trinket so you could make a flail
remember when crusher meta was spamming light 1 block cancel. it was always halberd.
(they nerfed this)
Like of all the weapons in 40k fs could have gone completely adhd on, they picked shovels
except arbites because they deny themselves bladed weaponry
And then gave it a push attack that could one shot Crushers for ages 
i want this so fucking bad
Straightforward attack loops with a variety of routes within themselves in a way that doesn't cause it to fail. Relic blade has this as well but to a more narrow degree with the added sauce of free blocks/perfect blocks on heat activation.
PA was always very good on crusher tbf. its kind of a shame how good it is since the best single target dps combo on it is just PA-L spam XD
but uh
that is just halberd
halberd was just PA-L-L spam
sometimes PA-L-H
Reminder that they and Veteran can share a Light Stubber seeing both are shown to use them (LMG type Ranged weapon)
The more brain cells it takes to use a weapon the less I want it. Give me liberty, give me death, give me Rashad before my dying breath
Yeah, I mean they're both fun, but I struggle to put anything on the same level as Shovel/TacAxe because they're so fluid, you can cycle multiple combos in any given attack loop an change more or less on demand to suit the target you want dead next, most weapons just dont have that sadly :/
Give Zealot Short Spear & Board, Psyker a Force Glaive, Vet a Power Glaive and Hivescum a Glaive or Basic Spear.
I don't know if Ogryns or Arby use polearms, maybe arby could have a polehammer, that seems like something they'd use since it's blunt.
scum concept art also has them with one
so if they add heavy stubber it'd be scum, arbites, veteran
zealots want power sword and shield. And it would be sick
I want this so fucking bad
Ogryn having a polearm would be really difficult to balance due to range lol
ermmmm the heavy stubber is actually an ogryn weapon.... š¤
is this necessary?
Not really
let me dual wield crowbar + cleaver like sword & mace kruber fucing please
its alright
Solution: Its all thrusting attacks
Yeah, that's true. Although I would like to see Ogryn get more 2handers, even if they're not pole weapons.
Suppose so 
Reminder they have a 2H Hammer in the works
thanks, i replaced it with +15% damage against elites and monsters
Probably helps reduce swing counts on crushers with certain weapons. I haven't tested it though
Thats much better value
They do? Damn, I must of forgot about it.
im having a lot of fun with shivs
pretty good for: corkscrew shivs, stub pistols
situationally good for: caxe/taxe, boxcutters
im not sure how the mileage varies for the rest of the kit
thanks
so people don't like Quick & Deadly due to uptime concerns, but it affects everything according to Kudi's doc, including zook rockets. Does that change the calculus on it at all?
im going to assume coated weaponary isnt needed on a non-toxin build
or whatever his/her name is. The big detailed datamined talent breakdown on steam
Its not a bad thing to run if you have the point. Its not really something you factor in uptime with because if you're dodging something, the extra damage is active when you need it, its just not active when you don't need it
Needed? No. But there is one very specific build that is not toxin oriented that takes it anyway, and that is crit shivs with bleed
Is good on fast high crit weapons.
arghh i'll keep it, im running a shiv crit build
coated weaponry is mainly for a high crit build that isn't running hyper-critical, while it does add a lot of damage (especially on slaughterer chaxe, chsword, and obviously shivs) its main use is pumping sample collector
I mean its nice cause uh one moment
Ewww, Hypercrit
sample collector pumping + best DOT in the game
Baitiest bait node to ever bait
Shovel has more distinct expression of what's immediately wanted in the moment, which adds to its versatility.
Taxe can do this but not to the same level of distinction of moveset compared to crusher and relics. Granted, it's a whole ass finesse crit fiend light attack machine right out the box but it just doubles down on the finesse crit antics so well that everything else it can do flows well.
At least that's how I see it.
thanks
damn didnt know this
I still like it. H-V drops off plenty on its own without giving crusher value
Will say that I actually like whatever that mark for the taxe is that lets you just shove the axe in something's face.
All of them do
Mark 7?
Its the special
using combatstats I post WAY higher dps when using it
MK4, yeah, thats the one I prefer. Best heavies for single target and best special
you can stop a mutie charge with it. Absurd
Will stagger everything thats not a boss
same special on the mk7
hypercrit feels great on corkscrews with high crit but outside of that i dont notice it often
Just bash it in the face a few times
i finally got thief's harness
Idk when taxe was nutty but i enjoyed it a lot on my zealot originally when i played a lot with blazing piety crit builds.
Nah, is a different move, MKIV has a 3 hit chain special, dont think the 7 or whatever the fuck the other one is do
what's the chain on the 4? I'm willing to learn new tricks
but I've been annihilating shit with the 7
Feel like taxe is an example of a weapon that may have always been solid but ignored by the playerbase.
It's always been solid, but scum's ridiculous, highly consistent attack speed buffs send it to the moon
I got no proof though and already disregard a lot of popular sentiments shared between platforms
Multiple face bashes, can stagger Crushers an shit with it
it was popular with some vets and zealots always
Always always?
Yer, I've always run it on Zealot
I mean, what's the swing pattern? Or is it just heavy spam?
at least for months
Maybe i wasn't paying enough attention. The smol one hander was almost always combat blade way back.
it was more slept on back when Rashad combat axe was THE meta pick
but that was over a year ago now
Lights are diagonals, heavies is one uppercut, one downstroke, specials are holding the axe horizontally and smashing it forward in jabs
Tac axe was too hard to roll for people to try it
but when you can choose stuff like the relic blade, evisc, it's a hard sell for most players. The combat knife set would sometimes choose the taxe, but combat blade is kind of the default
It took off as soon as they fixed crafting
Oh god wait i forgot the old system for a second lmao.
unfortunately rashad is still too stupidly versatile to not be the meta pick </3
on a lot of builds*
Taxe is actually a bit better on most classes now
I'm fine with simple weapons existing in meta.
Idk, I'd put TacAxe and Rashad at much the same level
Rashad is easier to get the most out of it tho
haha I mean, what's the specific swing pattern you use to stagger crushers etc. Sorry, feel like I'm not expressing myself well.
Like, PA - L - H, or H H L, or whatever
yeah depends on the build. rashad often still does crusher ttk better
It clears faster, is much safer, is more mobile, and has blessed crit synergy
Rashad also melted crushers at the time, more so than tac axe
if that matters i take rashad, if not tax
Just the three jab chain on special
OOOh, okay
if you headshot yea
like Rashad doesn't 2 shot crushers these days but it did back in da day
I'll give it a shot. 7 staggers with a single application, I didn't think specials could chain
Staggers ragers out of combos
god yeah lmao it used to be absurd, its still quite competent tho
also rashad PA is so stupidly good
Its just a three hit chain, but you can chain in and out of it with any other move in the kit
rashad PA completely taking ragers as a concept out of the game š
yeah, you can weave the 7's special in easily as well. No real delay that i've noticed, it just kinda comes out
Yer, that fluidity of options is why TacAxes are so fun to play
I played a couple rashad maps last night and it takes away one of the things I like about scum, which is hyper mobility. Just a lot more slow and deliberate than taxe
No making specific cycles to reach the attacks you want, you just kinda have them on demand all the time
I honestly think taxe is secretly a just a touch OP for what it is, and it's flown under the radar
i played too much relic blade so im used to switching to ranged to dodge/sprint š but yeah it does make scum feel glacial at times
because it never really saw wide adoption
guys, what's the dump stat for the HS daggers?
Rashad is very strong but yeah, it's not very fun to play and doesnt lean into the classes strengths outside of "ahh big melee damage"
it's obviously an excellent weapon, just not to my taste. Maybe I'll run it more consistently as a change of pace in the future, but if I wanna murder shit with slow swings, relic blade zealot is right there
i actually just primarily run it on a few desperado builds that could use a "oh shit 12 ragers 2 inches from me" get out of jail card, with a tiny bit of crusher killing potential
P'much, personally I'd still rather play stuff like Falchion over Rashad even lol
You can safely dump mobility on just about any scum weapon. Exceptions are when defenses are an option. Some people dump damage on needler, I think, but honestly, mobility dump never hurts you that much
do the other caxes still suck because they dont get the stat rashad gets that gives it something like 20% attack speed
erm š¤ syringe pistol is damage drump
and collateral is a pretty good dump for a lot of guns
speedloader and blaze. Glacial reload without speedloader and the talent really hurts during desperado
They don't suck, but Rashad has the easiest to use moveset and generally performs better so thats the one people default to
yeah, it's a moveset thing. They all seem to hit hard
Needler dump is anything but ammo
id argue mobility on needle does something too
especially since its a good stripped down stick
is curio tough regen speed good for adrenaline unbound?
The curio perk only effects Coherency regen
no that only affects toughness regen from coherency (being close to allies)
useless then
not useless, just kinda bad lol
it was funny when Loner was an aura. not good. funny though
I miss that š
honestly Loner was still more useful than what replaced it š
difference between 60 and 80 is .8 vs .97 sprint speed. I can see it, but the difference is still negligible
Killing you on the spot
Loner did absolutely nothing
It was a much stronger solo clutch talent than it ever got credit for tbh
i'll have you know it was useful exactly one game
It minorly reduced your aggro versus dogs
like one mission
thats abt it
imho loner should've been an aura that gave passive coherency radius up
that'd be cute
Nah, it used to cover your ass vs ranged chip damage if the rest of the team folded an you had to progress on your own
Duely noted. And for perks?
-15% stamina cost š i wish it was +2 stamina instead
Loner was the best aura, because it gave me coherency when all my random pubs were dead in aurics, so it was up a lot
Wasnt particularly useful most of the time, but when it was it was good
trvth nuke
You know what also did that
Second Wind
Yeup, but there was no harm in using both to ensue situations, I get people dont like it because clowns used to abuse it, but it was more useful than a fair number of the auras we've had over time
Not Benediction
I put flak and unyielding on mine. Maybe others have better options. I don't want to be shooting carapace with them ordinarily
Which didn't require absolutely destroying your routing to take
Yeah. I use my shivs for that
tru tru
most ppl run flak unyielding, you could run flak elite, even flak cara isnt a rare sight since it shreds crushers on desperado + rending stim
Ehh, yesnt, if you wanted to do anything on Zealot other than that one build for ages you had to destroy your routing anyway, so I wouldnt factor that in much. But yes, Benediction is good
i guess flak crit chance if you're running vultures mark works too
Thats my desp stim
vulture uptime on daps is so good due to fire rate it's not really needed ime
might be worthwhile on IAG
tru
since it has like, half the fire rate
i only run vultures on my stub dualies and shredder build tbh
hard to give up maniac though
i try to avoid it so my brain doesnt rot
I wouldn't shallow dip into the DR and CDR trees like that
I'm open for adjustments ^^
yeah, what you gain vs the increased cooldown isn't worth it
Desperado builds on thier own will cause your brain to rot, you don't need Vultures adding to it 
Just full send into your attack speed end node of choice
shhh let people have fun. We know it's not gonna survive
true i only have 1 dual autopistol build and i use it once every 3 days atp
not in its current state
Not cooldown for Desp?
No, no fun allowed unless its melee

18.75% cdr is basically nothing
And it only works when desperado isn't active
What if I did this?
Scum having cooldown lockouts is like the only thing holding that back at all
I wouldn't recommend that either
I run combo cdr and rending for desperado. Could just as easily run CDR only
Because then half your stimm doesn't work when desperado is up
and the conditional CDR nodes at the end are way better than the static one
stims are down to preference but i usually prefer just going 1 branch of power into rending% for most of my builds, mainly because the more often i can use my stim the more likely i actually have it when i need it.
if its a vultures/adrenaline build its also just nice to do CDR only stim to get your ability back up
YMMV though since with high enough kill frequency Sample Collector can shit out any 75s stim, prob worth getting rid of that toughness branch though since its a bit ass
when you pop stim + desperado the cooldown won't help desperado
Yeah i run desperado vulture
Yep, Power line only best stim, I concurr
90% of my builds are either CDR only stims, power rend or power crit. the other 10% are full power rend + full atk speed with movement speed node
rend is rlly nice for despo uzis and inf auto
being able to pop a stim and dumpster crushers is fun
do stim effects applied by the supply count towards penances relating towards x while stimmed?
Yes
Might be coping but
Executor on shivs
When you get the moveset down
It is not half bad tbh
Actually works surprisingly well with chem build if you can keep the stacks up
uncanny or bleed on shivs?
Honestly, if ur running Chem crit, it's preference at that point
Only thing I really recommend is having Riposte
Okay yeah holy shit. Desperado with autos is VERY fun
I'm cracked out on ADHD meds - someone give me a melee rampage build for Hive Scum
I've also popped a coffee. So please. Everyone. Assist me brothers
Uncanny + Riposte and add toxin
isnt this someone here
or am i hallucinating
Anyone know if Quick and Deadly applies to toxin damage?
Saltzpyre n328912731
It does
The damage on dodge talent right?
yessir, ty
True Saltzpyre is a random Heretic Captain
Vermintide Character
Imperial Witch Hunter obsessed with rats
For how much I play Saltz I've never been into warrior priest tbh
Better drip tho
hey ya'll it's ya boi saltzpyre hit that like and subcribe button
Sorry to bother but do crits affect the stacks of chem toxins the needle pistol does?
Saltzpyre Book ability is more interactive than Zealot Book ability
...that isn't even a Book!
Alrighty thank u
+2 stack for either (depends)
ok that was my worst match in awhile
<@&735928989146939404> can we get this thing pinned pl0x
Thank you
All his weapons are fun though
And he is more mechanically interesting
Tbf it's hard to be less mechanically interesting than IB
I agree
lets go?????
Oh yeah that one just happens
I guess we can say Mk6 is single target and MK2 is horde clear
Dueling sword
so can someone confirm this for me... needle pistol perks... do the damage ones affect the dots while equipped? cause it doesn't seem to from what little psykanium testing I've done, but I keep hearing that it does....
with how buggy stuff has been with the scum, dunno what to believe
it does while the gun is out
holy greathammer is fun but flail and shield gets real boring real fast
oh tome and hammer is cool too yea
Flail and shield is in my loadout to bully ragers and do trash horde for THP
I've found it fun to railroad spike SV with tome and hammer
I think I need to go try slayer again
Because I love the other two melee exclusives
You ever think it's weird we have two stealth ults in this and neither work like bardins?
Vet should give Smoke to Scum to put in their Stimm ability
They could try to fix infil that way
slayer is fun, only thing you'll find bothersome is you have to jump to headshot chaos warriors lmao
it didn't in the psykanium... I have the straight to hadron mod, swapped the perk on-and-off... no diff
now thats a boss
YEEESSSSSS
never understood that hat
What's not to understand about it
You probably don't even wear the dead fish on zealot
facts
not much a fan of the free clothing options for zealot but the only thing id get off the store is the witch hunter fit
Rock'n'Stone!
Yeah you have to leave the psyk entirely for the perk to apply. Don't ask me why.
seems that defeats the purpose of the mod 
Kinda miss it, we could use more enemy types and bosses.
Better still, separate unique factions like how in VT2 there's Skaven, Chaos and Beastmen
yea the different factions that were actually distinct was nice
dt kinda tried to do that but did it poorly
Instead we have enemy reskins
yeah, retested and that screwed me over last time, apparently... didn't have to actually leave, just swapped to a different loadout with a different weapon for a few seconds, then swapped back, for the change to "take".... this game sometimes...
If reworked, I'd have the Scabs be a more long ranged, shooty faction with access to Ogryns and Dregs be close ranged, assault faction with access to controlled Poxwalkers
Dreg-only modifier when
Would make the game significantly easier given how the toughest enemies are scab
Lol I see. Yeah it's dumb.
It's like how you change your items in the ready section just for you to load in with your previous items
So turns out
In mortis
tehre is an ability that applies stagger to shots
and it counts for EVERY bullet from the autos
staggering bosses against the wall without them being able to do anything is VERY funny XD
for needle pistol, would +15% stam cost reduction for sprinting and +2 stam when active be alright if i'm running it with stripped down?
Hey just double checking, Pocket Toxin works with Blinder grenades right?
Ahem. Tox bombers.
only other thing i can figure to put on would be crit strike chance but it hardly seems necessary
Have fun with twice as many of those fuckers.

I think the Stam cost isn't really necessary. I'd personally do reload speed.
yeah i was thinking that too
thank you
Or if you wanna specialize it for bosses, unyielding does work
oooooooooo yeahhhhh
Don't see the problem- You wouldn't be zoned out by bulwarks, scab bombers and crushers
Just have to always have it out to benefit from it, which is why I tend not to do damage perks on needler
i'll do some testing to see how much more i can get out of it vs bosses
Without the scab faction, the dreg faction is practically all chaff
what does the blue mode on the needler do?
Mk6 causes aoe explosions on enemies that stagger.
Mk2 causes toxin explosions that spread dots to nearby targets
You can gather which one is very often the better choice from that.
unyielding damage vs bosses with the needle pistol doesn't seem to provide much of a damage boost unfortunately
i mean it does help but not a lot
I'd say just do reload speed for the extra volume of fire
weakspot hits though go kinda insane
More you can shoot, more dots to stack
They go crazy regardless since all weakspot hits give more stacks
check pins
cool
do crits increase the stacks per hit as well? 
nice
Do ranged weapons get the crit bonus from float?
yes
I wish I didn't have to pick a melee node to reach it
Wait do ranged weakspot hits proc precision violence?
Pinned?
yes
imagine a universe. where a class was so busted. that picking a melee node does nothing for them. to the point people are remorseful for having to path through one to get to their ranged nodes.
I just did a 17m damnation trench run where I literally just did not stop hipfiring twin stubs
i cant tell you how much i dont doubt that
Was my first ever clear, 2nd time ever doing it
I just feel baited. As long as float effects ranged I'm gonna use it on my ranged build.
float?
Crit chance on dodge perk

Other fun thing is that your immunity from ranged on desperado and vultures dodge count as dodges so all the on dodge stuff should be easy to keep triggered
i think some buffs have part of the buff always active so maybe
scum killing power is so cracked i played a mortis with 3 scums and we were killing things before the game could spawn more
Mortis is fun 
i havent loaded into a mortis yet
brother we had 15 PLAGUE OGRYNS
ON ROUND 3

then nothing for the rest
i was trying out shit builds
i tried solo fow but i suk like 5 yrs ago or whenever it was
hmm nah i see vultures mark only when its actually up
whuh
only thing i dont like about that mods uptime tracking is the lack of stack tracking
a lot of skills have good overall uptime but u need to know the stack count averages
veri important!
yea cant reproduce idk then
the clown car of ogryns
also hyperviolence works with ranged weapons? idk why i assumed it doesnt
ah so it procs on any damage but it only gives melee damage
odd
so technically you can double barrel and cleave bunch of shit then wep swap quickly and murder something :d
spamming 15s crate for support on h40 blight, needle pistol is some other shit xD
"are you afrai- bleh"
first ever h40 attempt and it was a w 
scum has easily launched itself into being my favorite class
Fatshark should give scum recon las
honestly yes but aesthetically it dont fit
Yep no las for scum
I'm okay with it
Kinda silly since they could easily get their hands on las weapons 
The only normal sounding name is likely an anime reference.
I love the playerbase.
logistics
yup sure is lol
Maybe after they fix the class
in its current state, no
It really wouldnāt change much for the class, itād be just another funny shooty option. 
last thing it needs is a laser gatling gun
or rather the last thing the rest of the community needs
Recon las never shouldāve gone to zealot
Plus it would give veterans something else to cry about if Scum got it imo
āOur identity is being John Lasgun and now everyone is better with them than us :(((ā
Heavy Sword vs Caxe on Scum?
Recon should stay on Vet and Duelling Sword should stay on Psyker
Heavy sword if your back up is a needle pistol for carapace 
It is, which is why I'm considering Caxe so my cara melee isn't so abyssmal
Either or, but I think axe fits the vibe more
Why, just grab pickpocket and then you just never have to worry about carapace. Unless youād prefer to melee 100% of the time. In which case, yea
Or embrace shivs and itās dumb shenanigans
shivs are the best ranged weapon that HIV gets šāāļø
Pickpocket refills the ammo from your reserves?
Oooo that's fun
literally infinite ammo
Exactly 
cuz why not
So your backup pistol will never run dry if youāre just using it for crushers
Why am I only just understanding this
You can use it for everything in a ranged build and never run out
Time to pickpocket before it gets nerfed(hopefully not)
Pure dopamine
Pickpocket really isnāt the broken part
More like pfft pfft pfft ............. pop pop pop
Vet and Psyker functionally have infinite ammo already (las and staff)
pickpocket is hard carrying the class. No way they nerf it.
I donāt see why itās suddenly a problem on scum
HIV is literally worthless without pickpocket!!!
Lmao I wonder why
Now give me recon las for scum 
ooooh, that would be good
It would be peak
(its not)
2h Maul for Ogyrn b4 recon for scum
Hold right click with a recon las all game? Kosher, acceptable.
Hold right click with a vraks all game? Go to hell bastard man
there might be a slight difference in dps between the two guns
which leads to one playstyle being very unhealthy for the game
and the other being merely unhealthy for the player
Snipe literally everything with Helbore? Good.
Gun down chaff while being shit into crushers? Pure evil.

barrel fodder*
Infinite flamethrower? Good and healthy tho 
i think anybody who knows shit about the game knows how broken psyker is
i mean desp HIV is literally just more gunker than gunker
which is DEFINITELY what the game needed more of
thank you SO MUCH fatshart
its strong. i dont think broken. at least its not shooting its flamethrower cross map while immune to all ranged damage 
Shooting in a 40k game is fun, more at 11 
it's immune to all damage yes
not just ranged damage

how is psyker just immune to all damage?
cuz every psyker i see damn near cant stay off the floor
someone should get the community that memo cuz nobody knows about it. myself included
You complain about everyone in every match on the floor bro
psykers are very survivable xd
was talking about desp
Just gut vultures dodge. Who cares 
oh crits count as dodging?
Yea, on a class that farts extra crit rate
vulture's side thing? crits immune to damage, and use crit on stimms?
jesus. i havent stooped to this level of depravity yet
haha
I just stick with chem dependency so I can desperado more
even without that it feels cracked.
you can desperado all you want. ill even give you a free bot to take my place so you dont gotta hear the complaining 
yeah, though not AOEs i guess
like crusher overheads
obviously they need to fix the class across the board. maybe even a full rework. but it would be nice to be able to feel comfortable building SOME ranged nodes without sacking the whole melee build so i could whip a gun out for more than just the odd sniper or some shit here and there
Read that like a punishment
to be clear, re: vulture's dodge, it doesn't make you immune to melee, it just means you count as "dodging", which means melee attacks won't track you
so you still gotta move to not take damage
So I just discovered that the special melee attack on the bolt pistol can crit and apply chem toxin. Donāt know if I was late to that but oh well.
i thought "dodging" was a state of immunity
yeah, bunch of ranged weapons have a melee attack for a special, and it's just a standard melee attack, with all that that entails
it is for ranged, technically, because ranged attacks can't hit you while you're dodging
obviously under ANY other normal circumstance this involves movement but id think that node would circumvent the need to move
but for melee, all it does is break the lock on the melee attack
You probably could with chem dependency rampage build
so the enemy doesn't velcro itself to your ass and lunge 500m halfway through the attack animation
nah if ur built into proper melee the gun just feels like shit
Disagree, you can just use the needler
its servicable but like, look at arbites. or any other class really. they can have a gun that feels decent while still being heavily specced into melee. doesnt feel that way for me on scum
in regards to?
Or bolt pistol
tbh, scum could just use some level of baseline power that's active 24/7 and not tied to cooldowns
true but he is a fiend, but also thats pretty much psyker vet and hivescum
It's not necessary per se, as the class already performs better than everything but psyker in the hands of a good player, but it would make the payoff for mid-tier players more rewarding
Doesnāt hive scum have less talents in the talent tree compared every other class?
yea i think this is part of it. ur always bouncing between ult and stim so theres really no time to bring out the gun
I understand your statement. I was just wondering why you had that opinion.
@novel oracle So after some testing I find the thing the mk4 chainaxe is best at doing is dealing overkill damage
and melee feels great but cant really bring out a gun in any form aside from a needler and feel good about it
So you think the skill treat itself needs a rework?
If desperado, melee kiills give cdr stimm. if rampage ranged kills give cdr stimm.
Not a complex loop
I agree with this unfortunately lol running a Malibu the newer is the only ranged weapon other than bazooka
nah if you melee spec you can get to pretty respectable gun output in one or two talents
meleee****
i think pickpocket needs gone but in general, moving some things around and maybe tweaking some other stuff to make the builds feel good but still versatile. right now its literally all or nothing, gun or melee. and thats not really in the spirit of the game
though i do agree that vet generally does a better job of hybrid
I think pickpocket needs a cooldown at the very least
yeah a cd would help
at the bare minimum
Well veteran has specific entire third of the tree dedicated to being being a weapon specialist lol
but if its only 10 secs that wont help anything
after they did the talent shuffle, the scum skill tree is in a pretty good spot. The one issue with it is too much of the power of the class is tied up in its cooldowns and like 3 very specific talents. Give it a little bit more juice in the tree so it doesn't feel quite as anemic with no buffs up and it immediately gets cooking
and if its 30 secs or something people will complain.
just axe that shit
its already got access to the aura for extra ammo
more than it needs
Iām only here to make the argument that hive scum isnāt all that entirely different than the other classes just a different angle if you ask me, obviously it needs attention and the dave spilled. Definitely do that. Theyāve already made it more feasible since dropping.
like, if you distill the hive tree down to the blitz, ability, keystone, and swift endurance + hyper-violence + coated weaponry, the class honestly wouldn't feel substantially different
Keep Pickpocket but axe the free dodges. Much simpler and better 
no other class can take a machine gun for 100% uptime like that
Recon las vet goes brrrrt
Vet can
it invalidates content and makes melee players miserable
desperado just needs to not be total immunity to ranged damage
I have psych with the bubble that is up the entire match, which makes them be to range somewhat and then you have the flaming staff, which is auto order to kill everything and you have the veteran that is relying solely on their shot ability that has a 80% of time, and if you knock any of those two classes abilities on a high to cool downboth classes are not which is similar to the hive Scam
Psyker and vet having infinite uptime didnāt kill the game before. Donāt see why scum will 
pickpocket is the most busted aspect. nonstop ammo. for nothing.
make it high sprint dodge angle instead and desperado is in the right ballpark. Probably still a little too strong, but it's close
Well, I donāt think that idea is that hive scum abilities are breaking the game or anything like that we are talking about necessity for rework so Iām simply comparing what we have with this class to what other classes have
ive never felt oppressed by a vet
But I guess there isnāt really any baseline of a class and itās functions other than kill lol
ranged HIV is pretty fucking busted rn
filthy
way past psyker
definitely not lol up until auric yeah
again, i dont even feel that hindered by a full on flamer psyker
Psykers still make melee miserable
Purge the purgatus kissers
if you haven't seen a psyker outperform what scum can do, you just haven't seen a good psyker
Yeah
idk about h40 and never will cuz i dont plan to do that shit
The only reason Iāve got arranged can compete with sector on a Intel domination is that it is so damn fast lol but as soon as you are in front of the glass, itās
but the main game, its way worse
agree with this 100% lol a good psycho can literally solo havoc 25
flamer psyker just walks around deleting entire rooms the second he walks in
its output is gated by density. it scales infinitely with more content
over and over again for the entire mission
oh yeah, I mean first on the topic of like the normal game and weāre most of the player bases. Yeah I think either of the other classes need to be scaled up a little bit or this on skill down but then so does the psycho because then you have the problem of
nah
the lower the density the less output it generates
yup spamming scriers gaze too
infinite
psyker needs to be beaten unconscious with the nerf bat
again, never felt oppressed
Just add more chaff hordes to lower difficulties 
Nerf purgatus
Psyker doesn't even need to enter a room to kill everything inside
Nope
ive seen some strong psykers. but the biggest pain in my ass is the warpfire miasma on my screen
i wish u could turn that shit off when ur not playing the class
when they recently did the rework for psy I was blown away when I picked up my ordinary flame staff build popped on gaze⦠literally went through entire mael missions damn near not dropping the gaze once
I've definitely felt unintentionally oppressed by vets and arbs hunting down their highlited targets
there's also venting shriek every couple seconds to drop like 10 stacks of fire on everything in sight while continuously casting fire and all that shit
it really is lol but try that in like
auric hi intense
It works on shit outside of sight
ya that goo
too
well only kinda because obviously it was all skill ofcofc
Yeah, I will say that Iāve come does take like a certain amount of skill in order to be ridiculous and silly lol
holding down left click and sprinting is big brain
i like ur style.

fat brain
If they got rid of scumās infinite ammo, Iād just play las vet and flame Psyker and still āoppressā the poor melee players. 
W I D E brain
I played it for exactly one game, realized about 40s in that it was among the most overpowered bullshit I've ever so much as looked at, and then spent the rest of the mission trying to figure out what kind of brain damage people had to play this and say that scum wasn't stupidly overpowered
lore accurate
Thatās true pretty much every class aribetes has some form of infinite ammo availability
I'd be surprised if there wasn't a mod for that
fACTS
i havent seen one. and trust ive looked lol
though not terribly hard
Gunlugger not having an infinite ammo option for the twin linked stubber is sad. Canāt shoot big gun all game š
just wait until you find the psykers that don't even need to be in the same dimension to kill everything in the room
its the only reason that build is not pissing people off
Can psyker be more lore accurate so they get random peril spikes and weaken the veil in the area to the point that a daemon just pops in and kills them
literally the point 
my bestie is one of those
Fire dot nerf:
āOops I accidentally summoned a Bloodthirster guysā¦ā 
God I wish
and honestly sucks that unless you are running the meadow, you canāt run higher difficulty stuff because I love the heavy stubb lol probably like the most fun Iāve had in the game playing all classes
scums tree is already a recolored copycat of everyone elses so it pains me to suggest yet another stolen ability but i think pickpocket should work like lucky bullet
Don't worry you'll see less psykers when their blowing up bug gets fixed
I've said for a while that they should nerf psyker by making it so whenever they blow themselves up, they turn into a daemonhost
blowing up bug?
Reaching max peril causing a demon to spawn would be awesome. Both as motivation to play well and trolling opportunities
