#hivescum-class
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i remember someone saying it caps out at 60
dont remember if it was 60 stacks or 60% attack speed but its one of the two
it's based on your stam level, not max pool
It takes time and repetition mostly. Eventually, it'll click in terms of timing and judgement.
Ran this for a few games last night, and it's excellent. I really don't notice the difference in survivability since scum without tox nodes are so fragile in the first place. If anything I was doing better on that front
I'll have to mess with it more. Currently it seems worth the talent
Shotgunner looked at me funny :c
I need to get the mod that lets you spawn hostile monsters in the psychanium and practice killing crusher packs honestly
but I think the most important stat with it on curios is Stam recovery
Indeed, I wish it made the Mk1 shivs better. They still feel so slow š
bro what
Agreed, I run the "+40% dodge recovery" talent too
The heavy attack cleaving shivs
yea Stam recovery on Dodge is good
Not the single target shivs
Not a bad idea. It's a good way to give yourself a bit of training against certain things.
I wish mortis trials would do something similar where you could choose specific enemy groups to fight
"Oops all plasma gunners"
I know there's a couple unique, niche situations to use heavies but DPS wise it's the same thing. tested that too
those are the mk3
What's that mod called anyway?
lights just better, generally
Killing crusher packs is more about positioning and making sure to not get cornered than it is about fast reactions
yea "not dying" is the issue
Ah rip :c
Oof lol thanks for correcting me c:
just send a rocket, they're all dead lol
but chem nades
crushers by themselves are a nothing burger even if facing 50 of them, its dealing with them among the rest of the chaos
I've been using chem nades for crushers
The rocket can get interrupted and has a fire delay
Not liking that :c
Also just looking for any crusher in the pack that is lifting his arms above his head cuz u will be turned into the hydrogen bomb vs coughing baby meme in a second
yea they feel like they too long to pop
Indeed, I've missed a few rockets being aim punched because a funny poxwalker got behind me
also if they got bulwarks in the mix it's less value
Worse now that a stray pox walker in the wrong place can stop a dodge dead in your tracks
One thing I do like about the rocket is the instant deletion though. Can actually save partyembers that are getting overwhelmed and keep them up
give me ghosted dodging
š
True I kinda forgot I still use blackout nades while dodging in a bad situation just in case of something like that
best part of rocket is playing mortussy and getting rocket return on special kill perk
other than that prefer chems
Why ogryns of 600+ ranks always dogshit?
When you play ogryn enough you start to become one
I'd be happy with the smaller player hitboxes again tbh
I was firing a rocket at boss and poxburster jumped in front of way
And exploded me
getting body blocked is so horrible
honestly give all classes the ability to bash a singular pox walker in their dodge
i am sure every ogryn player is ogryn irl
we should 100% be able to body a single diseased corpse
becasue i can't see who esle can enjoy such dogshit gameplay
at least the ogryns should lol
It's a forgiving class, same as Arb
ogryn is fun. if you like blowing everything to hell that's your class
I've had good luck with high rank/decorated ogryn players tbh
Mr E's ogrynheimer is pretty fun and good
They're usually the ones that play 'save the little uns' ogryn best
I do too, but he does have some fun builds
I enjoy shield ogryn the most. Really good in havoc too imo especially against twins or other bosses when you can just take aggro and sit in a corner with your shield special
i do like it
ogryn's melee, however, is awful
too slow
So many ogryns I see is high lvl
I just perceive the building process as no less than half the games content. I try to engage with it as much as possible
unless I am trying to like the class and don't give a shit and just want something that performs. like vet 
Vet feels like they have a "the build" post treework
yea but it hits like an overweight freight train 
yea they hella stacked bottom right
I think the class I like the least just from playing is zealot, not that it's weak or anything, I just find them kind of boring
exactly
i hate big people
I'm usually pretty good st creating effective builds on my own, but I always dig around because some talents don't perform as advertised on the tin
need that
I lurk here or other places looking for inspiration. like sometimes a node just doesn't look that good to me like it would probably not actually perform but then people rave about it so I'll try it. sometimes it's great. sometimes not so much 
but generally I don't carbon copy builds
I have a lot of fun playing fury of the faithful relic blade. I miss that charge playing scum
his combat knife actually feels pretty good
Ill carbon copy certain peoples builds just to see what their mentality is sometimes
fairly quick. for an ogryn weapon
people saying that skirmisher is goated but i just cant make use of it tbh
how are hive scum's dodge nodes? I haven't been using them much
dogsplosion
like the +stam and angle and such
people keep raving about it so I made a build with it to try and like it and it's not going well 
I fuckin love em, personally
Nimble+Jittery my goats
I like dogsplosion because I play MAXIMUM DOG arbites
I use the one that gives Stam Regen on dodge.
with every dog related talent
that's the build I made
for melee builds, I'm assuming?
I like dogsplosion cause micromanaging dog feels like the skill cap of arb
lol I have one of those
every dog talent. with EO and nuncio
it's fun af, I just sit back and let the dog do everything
I'll also carbon copy builds I don't have a clear understanding of. Psyker is a good example. Less intuitive to me what's good and what's not
exactly you get it
the rest of the build is fine and my pooch does good damage I just don't like remote det
noo need executor for extra doggy power
executor?
I CC'd this from Ainz and it feels like the game is playing itself on psyker
durr the left one execution's stance or something?
Thats EO
I'm bad with names
thats literally what he said he was running
lol
castigators
Execution Order iirc
oh yea that one
oh yea when did they even give arbys BTL dmg buffs on use and such
i dont remember it existing on launch
always been there
yea I'm not stressing off casti or more dog damage really. this build is just giving me a bunch of things I don't normally use so I can try to find a niche for them. I don't like nuncio so I'm forcing myself to run it to see if I can find value for it. I still don't like nuncio 
ok so
you like mili too! nice
ok netzach
nuncio is more utility, like a defensive thing, in general in this game I feel like the offensive ones have more effect in controlling the field
so it feels kind of lacking
nuncio is cool i just wish it moved with you
yeaaa
even if it's slow, at least if it moved it would be better
or at least being able to reposition it while it's deployed or something
My problen with Nuncio is that castigator's exists and it's fun
yes but it's the same thing as med pack for me. I need it to also give me a lot that I don't otherwise get. I'm not trying to sac my ult to empower teammates that may or may not be worth that investment
like btl gives me no damage but it serves me and my team very well in ways I can quantify
yeee
castigator is cool i just dont like it
I have trouble "feeling" what nuncio is doing
casti is just the best ult for a ranged focused build
Man, it's the most abritrator of arbites talents. Cosplay talent. I love it
up to 50% extra ranged damage, basically immortal
you can definitely get value out of casti as a melee build but at that point all you're getting is resists
quck, whats the crowbar dumpstat
Mobility
defence or mobility
do i snag this
Poor crowbar. We ask for interesting weapons and get one and most don't like it
I dumped defense
i feel like you'd only use casti on melee builds for the anti slowdown more
move sets and cleave be like that
I just don't use it on a melee build
strictly my EO build that generally runs a bolter
It's great on both tbh
it's very, very heavily weighed towards ranged damage use
Good cause at +75% mobility you get an extra dodge; UI does not show it but you can dodge 1 more time before jumping due to lack of momentum
Its not the only weapon that has such a feature too btw 
you get +50% ranged damage.
didn't even know that. I just dump defense on anything that has it 
i dont thing the casti's node specifies just ranged damage
i think it affects melee too
it's just that break the line is better if you're using melee
Its any dmg
So affects grenades too
crowbar feels awkward imo
time to give some heretics the freeman
It auto staggers tho; very safe
attention, block fodder. If you donāt use the nuncio aquila, you are a great disappointment for the emperor and me. But the emperor is merciful.
What I donāt get is why it punishes you for unsticking
autostaggers the PRIMARY target
if there's 3 crushers, it's gonna stagger one
and get stuck
The stamina drain dodging out of it
Observe the enemy & dodge accordingly
Donāt die; donāt be a pepega 
ah yeah
if you dodge out do you not miss a portion of the damage
from the unstick though
Yup
Try using mk7 shovel for vet then talk about being stuck 
at which point
yea you right. but it's based on elites killed during the effect and it's a lot easier to kill a pile of elites with a bolter 
It's like a mini rev in most respects
Specials too
That you can't choose not to use
Does the Speedload blessing trigger on melee kills?
same same. you have limited time. you and reach out and touch shit
Yup; my Captain Blast build did just that; redeemed the weapon, the ability & the archetype in 1 build 
break the line mogs.
Anyone know the name of the mod that allows you to spawn hostile opponents into the psychanium?
Creature spawner
Thanks!
should be a feature of the psyk by default tbh
lots of things should
like the fuckin ability to permanently lock my stacks at max
speaking of, is there a mod for that?
can't tell you what a righteous pain in the ass it is to test chemical dependency builds
honestly didn't think it worked that way
why wouldnt it work with map stims
helpful in that situation but I still want to be able to just lock all my stacks at max
https://www.nexusmods.com/warhammer40kdarktide/mods/655
this maybe? I'm not if it fits your needs?
cuz I thought scum just had their stim and that was it
if you dont build the stim you dont have a cartel stimm at all
and you can grab map stims
nah that mod just auto stims which I don't want
ok
ah ok.
I've never tried to run without it lol
also am i wrong or does a female hivescum voice have a stock scream effect when using rampage
what you mean stock?
a stock sound effect
do you have a clip of said sound effect
mine is pretty.. unique
no unfortunately
can sometimes be annoying how loud that bitch is lol
the one that sounds like she's getting zapped?
Probably not? They have the VA do a variety of screams and grunts for their characters. They're already paying them, why use an off the shelf sound they'd have to pay extra for?
a lot of the hive scum acting reminds me of payday 2
speciffically
male anarchist
1:1 jimmy from that game
maybe
mine usually screams at the top of her lungs and says "we're gonna have some fun" or some shit
I KNOW I KNOW I KNOW OPEN FIRE
yea that one's cringe
but I'm not giving up her personality over it. the rest of it is peak
mostly
"violently australian" is my favorite kind of hive scum
I like the psychotic sounding voices
should i continue leveling hive scum or unlock havoc on zealot
whatever you'd have more fun doing
that's like asking what you should have for lunch
What should I have for lunch?
the nearest psyker
what i do to desperado scum
assuming the scum didnt already shoot the barrel and everything else
Me, playing desperado scum, launching myself to my death because I shot one poxwalker in the tentacle head with a bistol in melee range
Or because I dodged with only 5 feet clearance between me and the edge of the bridge
Lmao just hosted a h40, I went book support zealot, I was on frontline and backed up with my teammates, I then held book and was moving with them and then one of them decided to blow the barrel right in front of me
I asked why and he said why did you stand there
This is why I play solo
Yikes lol
the beauty of internet communications. you get to say whatever you want to people cuz theyre not standing right in front of you.
it's so fucking cooked for me.
uhhhh
yooo the triple wound hive scum
hidden 4th keystone-- marty HIV
I was playing havoc 40 solo queue and we died
those extra wounds wont do much if I shoot the barrel close to him
dependency should have a downside called tolerance that makes ur stims shittier and shittier with each dose so we can encourage speed running
The "make your randoms hate you" passive
can cartel stimms have downsides that I can put on them to reduce their cooldown
so I can run an all negatives stimm to fuck over my team with using stimm supply
that's the passive of running 3 wound curios
Optional stimm node that removes the cooldown but gives you corruption with each use (each use scales up the corruption gained)
Uh that would be overpowered, considering stim supply ability talent that gives ult when stim is available
The Stimm That Just Fucks You Up Bad
I am going to put -80% toughness replenishment on my stimm
and spamm stimm supply so my team DIES
on the cdr stims, is it always best to take the ones that give cooldown on melee/ranged kills over the flat 25% bonus?
depends
flat 25% is better for toxin/dot focused builds
as they are neither melee nor ranged kills
Unless you're just spamming tox blinders I'd expect melee kills to still outpace tox ones in most situations tbh
Well? Why did you
bout even in my experience. slight lean towards more tox
"I stood there cuz I felt like it and would have been fine if not for my dickbag teammate failing to control his weapon spray"
The Scoomer
Unhinged Detective Arrives at the Scene
something about that fit screams "psyker"
its the collar
yes
and the tubes on the back
and the mutton chops kinda give me that vibe. idk why 
He's got the sample thingy I got
multi classing would be interesting in this game, come to think of it
Bagerait
"Scum is a Glass Cannon"
Me who lost 10HP entire Maelstrom: "But without the Glass"
it's pretty glassy. it just has a lot of tools to deal with incoming damage that others don't. like absurd dodge distance.
highly mobile tempered glass 
as an arbites main it can be painful going back to arbites with it's 6" dodge distance
Hey man, 6" is all you need!
Arbites doesn't even need to dodge. Just hold W and left click. Is it even possible for an Arbite to die?
like any class, death is a byproduct of mistakes. so yes, it can certainly die.
just takes fewer mistakes on scum
as for dodge distance it's nice to be able to reposition as easily as scum. or dodge multiple mutants in a single Dodge.
ass cannon
After playing the hivescum I went back to the Veteran and it feels like playing on easy mode. Before the Arbite felt like playing an invincible wrecking ball compared to the Vet.
gl, ass cannon*
arbites is definitely a very tanky class. it can survive things that would put down a scumbag without even taking health damage. but, it kinda has to. because it damn sure can't outmanoeuvre anything 
What is 6 7?
what ever happened to TMI, i like my statistics lookling like my vermintide-NOT a vietnam war memorial
Break the line lets you outmaneuver a lot of stuff xD
But most importantly
its easy to out move enemies on arby
It lets you counter-head-butt muties
you have the dodge talent
Boop the snoot on the mutie

i think the most useful aid of BTL is that if you get boxed in by poxers you can make space to side dodge
maybe not as useful as being an ondemand bulwark breaker, but still important for 90% of death conditions
I'm happy to classify whatever the fuck that is as "stupid zoomer shit" and remain ignorant of it
And khorne is 8... So then tzeench's number is probably pi squared divided by Friday
9
I mean
It is 9
Alphabet Soup(can't remember his real name) costs 999 points cause of it
Aetaos'rau'keres
gesundheit
Thank you

That's exactly what they want you to think
The one thing I know for sure about tzeench is that whatever i know about tzeench is wrong
god of hope
you cant always be wrong about tzeentch, thats too predictable for tzeentch, too consistent, it makes too much sense
true, but by being right about tzeench, that thing becomes wrong.
this also makes no sense of course, but it's not supposed to
correct ||or is it||
lets you face roll into it. sure. i mean if youre using BTL to dodge away from the conflict, idk what to tell you 
I have sweat toxin
What mod can show the weapons used
at the end of the day if you need room to side dodge a crusher, mauler, burster, or netter, "room to maneuver" is not dodging away from conflict
I think it his loadout monitor
Ok ty
- ovenproof of course
Is loadout monitor work with normal scoreboard
Hmm I think so, but not sure
After experimenting between the dual stubs, the bistol and the revolver, I think I'll stick with the revolver for this class
you can remove them I think
I tried to but melee and ranged is stuck with them
yeah something off about the bistol
feels anemic
What mods do people use to get the timer on stim ?
that and having the added spread-reduction with the spread reduction blessing feels good asf on both marks of the revolver
stimmcountdown
The dual stubs take too long to kill targets at a distance and require investment to be accurate
spin shot
i was more concerned about the poor carapace performance
extra points for style kills, spin shot while dodging out of cover into a sniper 80m out
meanwhile if you stack enough damage output on the revolver you can hipfire the normal single-loading one and still 1shot maulers
Like I said- Too long, and awkward since it requires me to claw my hand to click M5 on my mouse and then aim with it for a specific time
if you have BTL up you should be charging into said crushers and maulers. bursters get shoved and trappers get sidestep dodged. theres no universe im using btl to dodge a net. closest thing i come to "wasting" btl is if i end up with a firebomb thrown at me and i need to evac the area quickly through fire that otherwise slows you.
Whereas with the revolver, you switch to it, ADS and hit whatever you're pointing at with zero fuss and accuracy
aint a kill if aint a style kill
you could argue its an extra point investment, but i feel like anything within "close" (see:marked by desperado) doesnt need the sp action of the stubpistols
more like anything past 2x that range suddenly needs it, and thats so far enough already
Well, yeah. Thing is, scum doesn't exactly need more help with close damage
Its greatest weakness are ranged specs at a distance if you're not running desp and/or vulture
well all im saying is if your only gripe is anything at >2X close range takes too long to kill
thats already a strong ask for alot of weapons
it has cleave too, cant ssay the same about the twin ghetto blasters
Just need a reliable anti ranged elite gun with minimal investment and reliable performance
i dont think thats on the cards for hive scum unless you go desperado/vultures mark
Because unless you're running a ranged build, you're going to eat shit the moment the gunners larp being machinegunners in the trenches of Verdun
rampage and stimm deploy require smarts
theres plenty of cover, i used to rarely go down in that part
now i just dont because i stopped trying to pick up the dingus who crested the hill and DIDNT take the path behind the cover/obstacles OR the crater
like how do you avoid both i ask myself time and time again and they manage to do it and die in the high elevation of no man's labd
land, or they linger
I unga therefore I bunga
inb4 boss spawn, yeah just run back into the trench lol
the fact that poeple like to fight in no man's land and not in cover is insane
give it 6-7 hours and we ball
rampage is good though
Sometimes, you don't have a choice once your team pulls aggro on some random patrol off into the distance
lol good luck for them
im running back, dying on account of their stupidity is probably like 30% of hive scums go down
That's a problem for every class.
People rushing like crazy to die stupidly, the OG zealot mantras
so much so that its clear its no class problem. but a player problem
"lets fight a horde somewhere god emperor knows where while three of my teammates are bleeding out"
No no, clearly, we need to give hs access to plasma guns and helbores
type shi
ill settle for a recon gun
just put twin bolt pistols in the bag
or a bolter
The recon las would be cracked, too.
nope. because then veteran would whinge about having less to make it unique
to be pedantic, isnt SoB the only case of anyone using twin boltpistols
as it should
This is where I shamelessly advocate for giving them proper hellguns
hive needs psyker staves
nah we need a new stormtrooper class
Hive scum needs ogryn cleaver
I mean it's more of a sword than a damned knife for them
helguns, meltaguns, plasma/inferno/hel pistol (saltzpyre ability)
assault marines sometimes, SoB every now and then, some random ass inquisitors, its mostly those who can make good example for rule of the cool
Please FS I beg
The veterans would DIE if we remove the power sword from their gear, even if it's the most op sh!7 in the game saying "I have no melee options" knowing well that the Password is the reason why
Scum needs intercontinental ballistic missile
I'll gladly even use rampage if it means I get access to vet shovels
twin heavy stubbers
Replace crowbar with shovel
Once you go +50% attack speed you never go back
And with crit spam, that's 1 billion toxin stacks
ultimate idea, give us rinda's power sword
hadron get to work
Assuming they survive long enough to die from crits with either hyper v or hyper c
make my helgun, make it green
Scum needs ogryns weapons
I don't think we even have a proper machinegun that isn't an ogryn lugging around dual stubbers
give scum cyber mastiff
clearly FS is content with the braced autoguns and the reconlasguns
yep, there aint no lmgs
Is this a chem helgun? Where must I sign to make Hadron start to work?
I wonder what my level is on the score board thing, I dont have the mod because I am to lazy to figure out how to install it
in rogue trader one of hte last weapons you find is an admech-modified hotshot lasgun integrating necrontech
least techno heretical shi in imperium btw
because its found amongst an inquisitiorial retinue (or whats left of it) and because an inquisitor is working on it, theyve got free reign to "dabble"
Bleh
If innovation gave me cool shit I would approve ALL tech heresy
more importantly its a hotshotgun, but spicier
which is impressive given the (iirc 40%) armor ignore of the base hotshot gun
Important question for Rogue Trader (Videogame)
Do their lasguns
Fire beams
Or bolts like with the new 40k games
They might be content, but no one else is 
beams yes
Good
yeah pretty consistent with the depiction of the lasgun in the intro of darktide actually
just a crackle accompanied by a long red beam
The 40k RTS games coming out will fire bolts like off-brand star wars blasters
nopls
I recall lasgun fire being described as a 'snap' in various places
hell even OG dawn of war got it right
yeah the sound design sounds on point in darktide... just not the atrocious recoil pattern
I mean yeah it was influenced by star wars since it was kinda the primogenitor of scifi and was made a decade before
but calling it the same thing is like calling 2 different kinda of vegetable the same.
yeah its visually distinct from plasgmaguns so they should just keep it that way
The funny thing is
Plasma will just be the same bolt sfx, but blue
Instead of orange-y
admech class will probably have a radiation damage tree, will be cool
dont worry, on gladius, they treat lasguns like they treat melta
meanwhile the boltgun has sounded and looked damn near the same across everything since... rogue trader?
Melta has got to be the single least consistent weapon across every single 40k out there
in wh 40k gladius melta is essentially lasgun with double the pen close up
"admech class" keep dreaming bub
all they have to do is the dawn of war 2 depiction, but when they do the jurgen depiction they always forget its a melta gun, and not a freaking beanbag gun ||SPACE MARINE 2 WHAT THE FUCK IT DOES NO DAMAGE||
Does it fire a beam?
Does it fire a big "wave" of heat?
Does it fire a "blast"
WHO KNOWS
yeah which is why I do not get the obsession with it
"fatshark gonna announce admech on the game awards!"
Meltas are all over the place
they're everywhere and nobody can decide what the fuck they are
Games Workshop included
But lasguns have had a consistent identity- Them firing beams over the past 2 decades of games featuring them-
Until now

always interpreted the meltagun as like a weaponized blowtorch
I'll take 20
Since there is no description of them anywhere in official 40K media
for me melta is just accelerator of nano smurfs who are found in brains of roblox players of grow a garden
Calling star wars the primogenitur of sci fi is a big stretch (lucas was heavily influenced by buck rogers, for example), but it was hugely influential in sci fi visual and sound design. Nobody blinks at 'blaster bolts' or laser swords these days.
Still, lasers, phasers, ray guns, etc. have been fixtures in science fiction weaponry for a long, long time. The first appearance of a heat ray was in the late 1800s in war of the worlds, though they became fixtures of the genre in various ways in the 40s.
I'd argue the Fire Warrior game is the most accurate bolt-gun.
They're supposed to be gyrojet projectiles
where it just ejaculates "blowtorch material" at high speed and force to melt and slag anything
and if anyone here has ever been hit by the purple super soaker
holy shsit that bitch HURTS
Space Marine made bolters into generic-ass videogame guns that just happen to explode when they hit something
I was already sold, you don't need to convince me more
thanks sabre
ah yes, the fire warrior, the most cursed, yet somehow surprisingly good in terms of some lore tibids
bolter...
Darktide has genuinely the best bolter I've seen in a 40k game
DoW made bolters fire literal chunks of metal at people
The feeling on that thing is immaculate
I finally played Hive Scum long enough to say...
Fun class, 9/10
and it's also really good which is great!
my favorite lore: "best gun is a... stub machinegun"
God if the bolter was bad that would be so sad
Darktide bolters just feel like a generic videogame "heavy gun" with none of the gyrojet shenanigans
Finally, a Grey name with some taste
I don't think the GW lore writers knew what they were writing about tbh. They were like 'it goes BANG, AND fires explosive rocket bullets that make things blow up in chunks!'
it was pretty meh for a long time tbh
40k was written almost half a century ago where sci fi was had minimal basis in reality, and "cool ideas" back up with zero knowledge reign supreme
Whats the term for 40k
A space opera?
Like star wars
Its not hardline sci fi, it's vibes
that's still often the case. Anime is full of bullshit nonsensical weapons of all kinds
power fantasy soap opera trying to act like its a satire of sci fi genres
Depends a bit on what era you're looking at, but I'd probably say 40k is science fantasy
In spite of being space-faring race, you have an empire that literally uses swarm tactics on the ground, ww1 artillery batteries, and the only thing flying in the skies are valkyries- Maybe
If the writers even remember Valkyries even exist
yeah, cuz it's familiar and makes sense for table top
they barely do
lucas was inspired by WWII dog fighting movies for star wars space battles too
utterly nonsensical in the vastness of space, but damn does it look cool
Our modern conception for how wars are fought is aerial superiority gives you free reign to do whatever the hell you want to do to the enemy with impunity from the sky
yeah, space opera, or sci fantasy
But 40k was written waaaaay before that
On some level I think they wanted a gun that would work in space I think, without realizing in theory guns should work just fine in space
I can't conceive of another reason to do that
Battlefleets exist solely as stationary bases and not orbital bombardment platforms
40k was written in the early 80s. They knew that what they were writing did not accurately reflect modern tactical doctrines
inasmuch as they gave a shit
Reconnaisance is always done in force, because cameras are apparently rare
In 40k tech is definitely more expensive than human life
"What's in that hole, sarge?"
"We're about to find out"
cuz it's cool and sounds bad ass. They're not just guns, they're heavy space rocket guns that a normal man can't wield! METAL!
Like shit, my absolute worst gripe with the setting is
In spite of how easily lives are spent
Meanwhile weak AF and pointless in space marine 2
life uhhh finds a way
Brainwashing and propaganda
they're a base weapon in table top too. Cuz all the other weapons are EVEN MORE BADASS!!!! METAL!!!!
You'd think living in a factory for 20 hours a day, eating corpse starch and doing nothing but praying during your free time means you don't have the literal time to WOOHOO
people had lots of babies in russia under various regimes. Makes sense to me
Let alone raise a family
(Normal people wield them all the time)
Fast finish is clearly a skill in the grim darkness
shit, it's one of the most believable parts of the setting. People don't stop fucking just because conditions are horrific
at least, they didn't historically
that's less true in the modern age, but that's quite recent
But enough to sustain regular population tithes?
and very much a rich, capitalist nation thing
"yes"
Does the empire even have birth control?
In the same worlds with apparently too little resources
Absolute dogshit working conditions
I think the comically vast scale of hive cities enables this
that's why dead bodies get recycled into corpse starch!
You'd think that, but, people are gonna find a way
shit, sex and having whatever passes for a family is probably one of the few 'joys' the setting has to offer ordinary people
No no. The food has to come somewhere and as funni as corpse starch is, a slaughtered cow can only feed the same family for how many days. Translate that to a death human who, before that point, was also subsisting on the same stuff
There are literally agriworlds in the setting
just farmers making food to feed the rest of the imperium
Yeah corpse starch is not a primary food source
Its emergency rations more or less
I was kidding about the corpse starch tbh
Usually people are uniquely adapted to their worlds iirc as well
I'd argue raising a kid is more "ah, a new 'orphan' for the schola progenum I see"
Like how catachans are all 7ft tall gigachads
Only hive nobles seem to be able to afford to have a family
Hive Nobles can afford to not have a family
Everyone else will probably just have their kids whisked away somewhere. Either as literal child laborers like some of the backstories, or "adopted" by the schola
they exist in extravagant luxury
To be fair: you gotta be a gigachad to live on catachan
and have greatly lengthened life spans I think?
That's the thing with lifespans, too.
Yeah even feudal worlds have unusual ways to do this if the lex dlc for RT is anything to go by
40k is basically an indictment of the early 20th century leading into WWI
Poorer countries have more birthrates then wealthier countries
all the social structures and attitudes are similar
cross the british empire with imperial russia
untouchable wealthy aristocracy and business giants, virtually no middle class, as such. Bathed in propaganda
In that regard, how would hive scum even make a living
This isn't unique to the early 1900s
coal choked, tenement-ridden industrial revolution cities in the UK. Vast population of peasants in imperial russia
ofc not, but I think that was the direct inspiration
Somehow, in spite of everything being a shithole, people could afford to raise, arm and train literal mercenaries for hire
Enough to control factories
Children are impressionable
And influential enough to be "permitted" to exist
with sufficient information control, and a universal religious ferver, populations are surprisingly easy to control.
And realistically, the imperium is absolutely riddled with rebellion
but in this setting, the people that reject the system get suckered in by chaos--which promises them all those egalitarian freedoms and equality, and then fucks them. Might even be a bit of cold war anti-communism in that part of the lore
Its originally based on Thatcher era politics iirc
i do recall something about them hating thatcher, along with anyone else with two braincells to rub together in that era
I'd argue that the common populace is too tired to actually be involved with chaos unless a noble is involved and starts doing more depraved shit than usual
there are little cults popping up all the time
Chaos cults pop up out of nowhere all the time
that's what inquisitorial acolytes are for
shit, that's the entire premise of the Dark Heresy ttrpg
The conditions of the imperium are perhaps the greatest motivator
The common populace doesn't even know chaos is a thing
Can't imagine cults getting large enough to arm its members without support from the top
they don't usually think they're worshipping chaos entities
That's also the thing.
Chuds thinking they will be an ultramarine:
To quote the veteran "next you'll be telling me the grey knights are real"
Most people work in factories or around tools that can absolutely kill people
And they can always steal weapons
yeah, if hive gangers can get their hands on advanced weaponry, the cults can too
The scale of production is such that entire days of production are lost to bueracracy
Nobody will miss a few lasguns
Only thing the ultrasmurfs got is that their imperial worlds are (mostly) stable and better off compared to... Literally everyone else's.
Probably the best hive worlds to live in
They don't need to
that's the thing. The great irony of the imperium is that everything that they do to prevent chaos from gaining influence, feeds all the misery that directly powers those entities in the warp
Cut the salamanders some slack, they settled a volcano
First off, literally why
cuz it's metal
Because uuuuuuuuh
I like the Salamanders but-
they wouldn't have used that phrase, but most design decisions in 40k boil down to 'is it metal enough?'
I do not want to do anything with whatever rituals they do
Veteran Hellgun should work like Engineer Bardin's minigun
Like, shit, a funeral where you lower the body of the fallen down into literal molten lava with chains, using your bare hands?
Literally why
So much ritual scarification going around on nearly every chapter that if it's not self-mutilation, it's the creation of a weird device thats entire purpose is to inflict pain upon you without all the scars
fun fact: actual humans did a helluva lot of that throughout history
why? cause humans....
I daresay it's quite hot
The magic pain glove that is less a glove and more a suit, which has an operator
It's unironically like doing S&M play
The Imperial Fists be kinky as shit
i have zero idea of what the vermintide weapons are, enlighten me.
the imperial fists also had a shit eating ritual once upon a time if I remember correctly
not canon anymore thoughš
That was written by an actual fetish writer
true
The ultrasmurfs are probably the only chapter they could find that is actually PG13 enough to become poster boy for the imperium
The gun in question is tied to the class ability
Every other space marine chapter has some weird dogma that just makes them strange as shit
The blood ravens being literal magpies that steal everyone's relics though- Absolute classic
And makes sense in-game
That said since helgun packs and power weapons for stormtroopers are powered directly from a backpack power source I can see the stormtrooper active ability granting infinite/free ammo or just powering the power sword for the duration
Basically the minigun is his class ability, a separate ranged weapon on top of his normal one that regenerates ammo
you are saying your prayers to the Big E as you take the big D
Just make the storm trooper all powered melee weapons
Sure. Just have that replace the infiltrate ability for vet, and no one will miss it.
What powered weapons do humans use. Fist, claw, sword, falchion?
Iām glad the Space Wolves are just space Vikings who turn into furries if they lose control too much 
that is one thing vermintide has that darktide still doesn't
abilities that are like actual attacks
or weapons
all of our abilities are like charges, shouts, or large passive buffs
we have blitzes for that
I guess
They added blitzes to do that
Right, watch them implement the inferno/plasma/helpistol ala BH
I'm sure people would lose their minds over the things named "wolf"
Worst part is that the wolf naming scheme is canon
Everything is named after wolf
Always annoys me when you see space wolf armor in a game and it simply has āspace wolvesā written on it 
The corollary is the ultramarines are so generic you need to see ultramarines to know it's ultramarine wargear
BTL knocking everything down is outmaneuvering you donāt need to use it to 180 go the other way (rarely useful except maybe a burster being thrown at you)
40k is made up almost entirely out of puns
Any implement with a distruptor field
tfw Wolfcaptain Wolfenstein and his Wolfsquad of Wolfbrothers armed with Wolfbolters and Wolfswords land in their Wolfplane (which is shaped like a giant wolf) and walk up to you with armor that says "Space Wolves" on it
Fenris hjoda!
"why are they named Ultramarines? Is it because they're blue?"
"No they're from Ultramar. The marines from Ultramar. The Ultramarines. Get it"
"Oh my god"
Yea, but at least the Ultramarines call themselves that. Space wolves donāt even call themselves space wolves 
Aka poggers in wolf noises
But they are ultramarine ultra Marines, in addition to being from Ultramar
The storm wolf being a wolf head is so dumb and funny ngl
Ultra deez
And let's not forget the iron hands of the iron hands of the iron hands of the iron hands of the
Reminds me of when I learned that Space Marines in rogue trader were literally just the po po
"okay and what's their thing?"
"Oh you know they're Roman themed. Cato, Scipio, Titus, cool horsehair crests the works."
"And their leader?"
"Nah let's give their primarch the most out of pocket and unpronounceable French name. As a joke."
Whole thing makes no sense, top to bottom
It literally had a drawing of space marines searching what appears to be a hive ganger with his hands on the wall so they could conduct a search
Thereās also an inquisitor named after Obiwan Kenobi
Good ol' Rowboat Girlyman
Even funnier, the ganger is taller than the space marines
I can genuinely only read the graffiti as "marines lol"
Iirc obiwan sherlock
Old 40k is a vibe
Obiwan Sherlock Clousseau
outmaneuvering is avoiding. "evading"
i.e. dodging
Remember what they took from you.....š
https://youtu.be/s8ryY13BfU4?si=NQcAEh3VOdOuFSxp
for me I think you can outmaneuver without necessarily just dodging, Iām getting out of a bad spot just cuz of BTL xD
If someone bashes your face in and knocks you on your ass, then walks past your crumpled ass, you can't really argue semantics
Hey, technically i wasn't outmaneuvered... No... But you're on the ground bleeding so it mostly doesn't matter
That's technically evading. Just not in a traditional sense lol
this was "escaping a poor positioning situation"
and I'd still call that an unfortunate use of the ability but sometimes you gotta do what you gotta do. but that shouldn't be the goal of using btl. if you have proper synergy with your build, you can spend forceful stacks to get a damage boost after using it to help you kill mobs of crushers or whatever else. should always be trying to hold it for offensive situations when possible.
yea this is called "brute forcing your way through a problem"
chem+bleed best boss killer for scum?
In darktide defense and offense are rarely mutually exclusive
Imo rampage shivs is best for captains (aka man sized dudes with force shields)
And needle gun is best at anything else
Technically, or rocket spam, but you don't really need the bleed if you keep the fucker at 30 stacks of chem
BTL you can use off cd
Why save a null cooldown ability, esp with left keystone
Yeah. That is pretty much what the class is good at
I'd argue they're often mutually exclusive. like there's not much use for scriers gaze defensively and not much use for shield bubble offensively. most abilities are pretty locked in as one or the other, despite having some additional benefits that support damage/defense respectively
agreed
Scriers 20% mvspeed is very defensive though
this debate (if you can even call it that) started over my acknowledgement that arbites doesn't have the Dodge game that hive scum does to outmaneuver enemies, but instead relies on tank to stand his ground
except for bubble+smite, theresno practical case in darktide where defense and offense are mutually exclusive
if you're using scriers to run away you're doing it wrong 
chorus
nah you can push the issue, you can advance, youre not stuck in place
having perks associated with defense does not make an offensive ability a viable defense option in most cases.
oh you mean like that not
more importantly thats 4 people playing stupidly now since yellow TGH
chorus is 100% defensive
im more confused at this argument of things being defensive
bruv if theres a hallway that needs pushing, being invincible and moving through it is by definition not defensive
its advancing
nah thye mean offensive in the sense that the ability can help you make a push
Thematically yes but arb does have a very good dodge talent and a lot of move speed easy access nodes too
chorus being one of the absolute weakest abilities for it does not mean that it cannot do it
if you're not doing damage, it's defensive
thats such a wrong definition
Since it forces you to stay in its AoE to benefit
https://youtu.be/T5NAn5-c-G8?si=871u4a_CwtqXI2YW
this is move speed scriers being defensive in terms of ārunning awayā, can skip to 3-4 min in if you want
by your logic I'm sure you believe that
nah I agree with them
at the end of the day there are objectives that need doing
abilities don't need to directly assist your damage to help with aggression
and if you can use those to complete them, especially the mobile ones
defensive options protect you. offensive options either do damage or put you into a position to do damage
they simply arent
like Voice of Command, Psyker Dome, Ogryn go again taunt
also i think youre underestimating the confidence boost that is 4 people with gold TGH
Ogryn's cooldown reduction taunt is insanely good for facilitating aggression
I just see it as a free revive speed and some toughness regen
This guy isn't big on definitions
yeah no kidding
Even though it doesn't really stagger, or help with damage in any significant way
"its my way because i convinced myself it is!"
this is you
Nuncio feels like a worse bubble shield
which i mean great, but not interesting for conversation other than
"everyones playing everything wrong because i said so"
you think proper use case of btl is running away 
said who?
me
says you
making space to dodge sideways isnt running away
I've used BTL to run away sometimes :/
if they built in the 2 skill nodes into Nuncio, I might consider taking it lol
we all have. but that's not it's intended function
Its intended function is to move you a short distance and stagger anything in your way
Regardless of what direction you're moving
The movement+stagger is the point
i think nuncio is good, but its almost exclusively tied to EO for me since awful downtime, and even then its for picking people up
Scriers move speed can absolutely be used to run away (and to) things xD I absolutely use as defensive and offensive
yes and if you turn tail and dash out of combat and hit nothing that's not a good use of the ability. whether it was helpful in that moment or not
Still more serviceable than vet infiltrate
right its like people forget to run up to and smack things, you first have to run into melee range
yea with a 3 fully stacked revive speed curios it does it real fast
If it was helpful in the moment and means you are not dead that is a good use of the ability
you used it as a crutch to get yourself out of a shitty situation you likely put yourself in
bruh i think if youre going nuncio, 3X revive speed is a bit excessive
Do you think it's a bad use of Zealot's Fury of The Faithful to use it to iframe a poxburster when you're stuck in a corner?
yea I barely play either zealot or vet invis, I just find it okay
yes. a necessary one but it still feels bad.
vet infiltrate is good if youre quickplaying
I tend to get really bad RNG with teammates so I find revive speed very useful haha
people just DO NOT want to cover you OR do the interrogator minigame
if you never got yourself cornered you wouldn't have had to waste the ability on an escape
the corollary is its not my problem to pick you up, ill get you when i can (nets are non negotiable ill certainly try)
I'd rather not make unreliable pubs even more unreliable by sending more enemies their way.
at least this is super relevant with hive scum
ive done enough capsule carrying to tell you theyre going down anyways, the least i can do is push the objective
I'd rather, you know, kill everyone close by so that people can actually do the objective
some people just dont do the objective
Na then they'll leave and you get bots which are a strict upgrade 
i rather put the points into my own performance, let them die, clutch it out and go revive them in peace later
pubs are fun, you never know what kind of teammates you get, sometimes it's frustrating, but sometimes you find a really good one and it's fun and easy
literally not poissible in pubs some times on HISTG
The fucking TREE
I get lazy, whenever I'm the last one alive I kind of just go "eh, do I really want to tryhard and save this game" lol
a down every 10 seconds for sure
If only the bots didn't willingly walk into the line of fire of an execution line's worth of gunner packs and get deleted instantly
that is the other option
how do people drop like flies on the tree every time
if my squad team wipes in the first fight I just leave
lot of shooters spawn + poor target priority
You mean the phage tree?
Somehow still comparable to randoms
if we've been going a while and shit just happened I'll try to clutch it
thats kinda cringe
clutching is fun
Yup lol
It doesn't spawn "lots of shooters" it spawns like 4
Probably sat on the yellow piss too long
ok but the bombers can get out of hand
"why am I getting corruption damage"
dont get me started on fog or darkness modifiers
It depends imo, sometimes they don't deserve to be carried
yeah but ill look like a god
if even for a moment
I sometimes leave while alive because my team should NOT be at this difficulty
if we stall on the final objective im leaving obv
yea I'm not trying to clutch 10x a match only to result in failure and a waste of my time because my teammates are so inept they are just a backpack I have to carry around for 45 minutes
pull your weight.
i mean unless an event is on i dont really care
i just play to play and maybe get my melkbux
I've got like 100k melkbux, what should I do with em?
I'm currently trying to farm currency so completion is pretty important
new character comes out and i burn like 20K easy trying to get 410+ curios
when I'm sitting on builds and dgaf about the currency it's whatever. but if they all wipe first fight man.. that's not a good omen
had that happen 6 times in a row what, yesterday? day before? icr
from the random? I see thanks, yea it's hard to find 17 toughness a lot of times
right, no point in finding it natty
Woe. Clandestium Gloriana team wipe before 1st medicae upon ye.
on the grounds that throneside missions are relatively uncomplicated, i dont mind it
bro I love Gloriana as a map but I can't stand it at the same time cuz I know that first section is going to dictate everything
It's a test.
facts
Friendly rock c:
You clear the 1st part and ride the shuttle, it's a guaranteed win.
if im playing with absolute twats on the cold mission and the phage tree, "im good dog"
I get barreled from friendly fire im gone
Best rock
at this point I sit in the sewer and snipe barrels before I even drop
You get barreled off the map, or the team wipes from the horde that spawns with the synchronisters, the team isn't fated to win
facts
But the moment you ride in the shuttle, you know you'll win.
yea if you can make it to the shuttle you're good
but those first few fights are monsters
the fuckin power relay
or whatever it is
that keeps resetting cuz nobody can get to it in the 10 seconds they give you
Power relay is only a pain if the ranged elites are permitted to live
Otherwise, I'd gladly run circles around it over and over again
Power Relay is a bastard that spams gunners
I have a shield build ogryn for that map actually lmao
there's a lot of everything but it's the ragers and bombers that make it frustrating for me
The fact they come from effectively every angle is annoying too
seriously if the team is on point and sticks together and knows what to do it's easy but I'll find people all over the place
There's plenty of space to maneuver with on that map that I get more trouble from the ranged elites than the actual horde
The horde, you can kite to death
like I try to camp out among the stacks so I can get to the reset easier but I'm usually alone
The ranged elites, if your team has no vet, you have to awkwardly dodge sprint/slide as you kite the horde
dude
idk who it was. it was too chaotic to be paying attention to the feed. but I had one the other night that was loaded with snipers. I don't think it was sniper gauntlet but it was histg and they were dense af. and someone kept whoring ammo. I had none. but in spite of that they never took out the snipers. I had to find ways to maneuver myself into position to go kill them with melee or just run out the area.
When moving to certain sections of the map, the snipers can all end up in exactly the same spot.
This was the effect of a single double barrel shot
The area before, it was a literal disco's worth of lasers
Move past them
This was in the uh
whole run was full of snipers
Hey what are the two top perks and blessings for the shives for auric?
icr which this was. the one with the fountain followed by steep stairs leading to the next area
If you run past all the snipers right before the final area, the moment you drop down to where the last medicae of the map is, they were all literally right there
i had a mission like that. there was a moment where we were legitimately stuck in a room together because there was like 50 snipers outside who'd instakill you the moment you left the room
I remember that vividly cuz that specific area was particularly ripe with those things
Auric? Literally anything ngl
whatever im playin arc raiders rn
not if you want to do damage
Flak, carapace
Uncanny, riposte
Uncanny and Riposte IIRC
Uncanny and the crit rate on dodge is pretty reliable
Though I personally run haymaker
Don't need uncanny when I have 80% crit rate and tox on hit)))))
I wish ppl would stop giving that advice. it's likely why I get so many people in my lobbies with 1/5th anyone else's damage and can't kill hordes well enough to stay alive 
I feel like human-sized enemies all die quickly enough for shivs to not really get value out of Haymaker
How would i get the Speedster and Enhanced penances?
Haymaker is really strong for it too
Pack of ragers/maulers say hi
If they're Stimm penances, play lots of Dependency
Have you tried uncanny precog? 
idk if haymaker is working but I definitely kill things quicker when it's on. placebo or not, it shreds
Best part is, since haymaker's chance is per hit, and shivs have 2 hitboxes, you get 2 stacks of haymaker each heavy with the shivs
Quite quick to reach the max stacks, and hyper violence helps with the bleedover
That changes things if true
My big thing was that in the time to stack haymaker, you can already have killed the enemy xd
yea it is, you can hit 2 targets/get 2 stacks if they're positioned right
running Yaymaker and spreading joy through tertium
I think I'm becoming a crowbar fan fellas, what are y'all running on it?
it's only on the overhead afaik. lights you hit so fast you get more "hits" in anyways
I think most will simply tell you to run shivs cuz it's the ultra god mode pick and people do love playing meta. but if you're getting good damage out of it and like the move set, rock it. it's just not "the best melee in the game"
only if you actually hit 2 enemies at once, doesnt work against single enemy
just had someone in a game where I was level 18 (still performed better than them) and they go "so much for being havoc forged, huh?" and insta left 
they were level 30
Crit chance on push blessing (Bash?) and Superiority, 25% dmg to carapace and...I don't remember the other perk. Probably 25% unyielding.
Feels awful ngl
pretty sure you don't run crit on the crowbar
my understanding is it's crit stats aren't very good. that, and it's kinda slow
Heavy 1 does stupid damage on a crit headshot.
the grabby grabby infinite stun is great too
on beak mode?
š
Crowbar is fun until you swap to shivs
Im sad
the issue with that is it only hits one target and locks you in for it. not how you want to be running through a map
Then it feels a little anemic in comparison but still useful
i miss the free weekend
I must have lost my shivs mid mission
now all i have are the pieces of fabric i used to hold them
naw bro mashed lmb so hard his shivs turned to dust 
I'm dying
that's actually funny. I've never seen that
What is havoc forged title I cant find anywhere in google
Same XD I was VERY surprised when I checked my loadout.
Given your record of not getting twinned blast even once across 24 grenade throws (0.47% chance) Iād say that tracks pretty well
Does the stimlab also change with my builds btw?
IIRC havoc forged is the āreach hav 40ā one
Havoc exemplar is ādo 100 havoc missionsā
Yea if you set anything in there itāll be for that build only
complete a havoc 40
Ok ty
dont know where to put last point 

