#hivescum-class
1 messages Ā· Page 157 of 1
disrupt destiny with just the base version at max stacks is 15% damage 30% crit damage, and 45% weakspot damage
all rolled into one
plus a ton of toughness and movement speed from just 1 kill
Psyker getting infinite free stats for existing
i am not doing that
melee build 101
hm yeah lets drop the only attack speed buff i can possibly get
on a melee build
you can drop maleficum momentum and grab a staff instead
You really dont need the attack speed buff
This shit+FGS is some of the most free darktide I've ever experienced
fgs without attack speed is painful bro
stop using your puny laser handcannon and get in the melee fray
dude 10% attack speed is night and day
I make it work
i mean i can make it work
but why would i
youre asking me to make the build worse
I'll drop anticipation instead
anticipation kinda fucks super hard on the fgs
i found the normal dodge distance to be pretty ok with fgs
it's making a bad mobility weapon into a mediocre one
also imagine dogging on the laspistol on DD Scriers Gaze Psyker 
actually wait, it increases the duration, not distance
its not about the mobility
its the dodge linger
Hey Hey people, dumbass here
i'm sorry but if you use the laspistol on a melee build you are a coward
you have to smash people with the sword
I know but with kd you can also block
you're not a sitting duck
which could end scriers sooner
also it does greatly help with overheads
if i had 31 talent points, i would always take anticipation
its like obnoxiously strong against daemonhosts too
if its cowardice to dump mags into a plague ogryns face and watch its healthbar vanish like a magic trick then call me a coward boss
thats where you really see just how much its doing for you
Just go range build
Dummy
Silly goose
why when you can do both
ok, so drop EE and take a shotgun instead š
Farty McButtface
Would be neat if zealot could take two melee weapons and have a built in passive that boosts melee attack speed and damage for taking two melee weapons.
true, it's strange we still don't have a melee only class
thats too much kruber for darktide
also with this build, you don't use the laspistol for boss busting do you
even getting close to that much sir kruber goodness in the arbites tree led to them making the most busted thing ever for a while
like, the fgs has insane damage against bosses
its more whether the situation calls for it surely
It is funny that psyker melee builds gravitate towards the same setup with minor differences
it only makes it faster
just spray into their face as you close in, and now you have 12 burn stacks on them too
its also really good against bulwarks and reapers
cuz its unyielding damage
and its crit rate basically means you can just go immune to ranged damage whenever you need to
fgs has superiority or is it only on fs?
it doesn't
sadge
i don't think you would pick it either
i would pick it instead of unstable
if youre on a melee build i can see it being better
Also psyker having giga DR fits with biomancy
its 37.5% strength instead of 20%
and it decays 1 at a time so it lasts way longer than youd expect
the uptime of superiority is kinda bonkers when you look at it
Making a Hive Scum Playlist, any recommendations?
unstable would be better for a backup melee for a staff build where you swap when you dont have time to quell and need to melee
superiority is when youre slaying the fuck out
Unstable finesse
just noticed, cole you prefer flak over carapace on FGS?
oh did i not change that
that was old
the prodigy, health (the band), nine inch nails
You have warp ghost to hold unstable for a good while
that build was mostly made before carapace increases
maybe the OST of Trainspotting
yeah its still up on that guide
Love one and three, never heard the second band
was gonna say ive never felt like i wanted flak on that thing
What is a good song to listen to?
FOOTAGE FROM CYBERPUNK: EDGERUNNERS (2022)
AMV BY HOLIDAY KIRK
https://www.instagram.com/holidaykirk/
You don't want to hurt me
But you want me to know
That you loved me
And now you don't anymore
Is there no way out?
Is there no way out?
Is there no way out now?
And it's hard to know
Is there no way out?
Life's short
Why does it take so long?
...
HEALTH x NINE INCH NAILS :: ISN'T EVERYONE :: https://found.ee/ISNTEVERYONE
FROM DISCO4 :: PART II :: PRE-ORDER HERE :: https://found.ee/HEALTH_DISCO4PTII
MIXED BY ATTICUS ROSS
VISUAL BY HEALTH
Subscribe to HEALTH https://found.ee/HEALTH_YTSubscribe
NINE INCH NAILS: https://www.nin.com/
HEALTH: http://youwillloveeachother.com/
YOU WILL LOV...
look up the max payne 3 soundtrack tbh
i mean youve seen what my stuff is
fuck yeah you are right
Need more angry
Goated soundtrack
whole game is built around a drugged out drunk pos trying to get his life together the soundtrack matches perfectly
pretty sure it led to hleath getting their big break
Just found out Health did the ost for Max Payne 3. I have ascended
they also participated to CP77
Oh type shit? Never played CP77
I also recommend Carpenter Brut
And Gesaffelstein https://youtu.be/oRSijEW_cDM?si=_MpbT8M7QExbtNdx
Watch the blurred version: http://youtu.be/yB8Ci7X5HUU
Get ALEPH: http://smarturl.it/Aleph
http://www.gesaffelstein.com/
https://www.facebook.com/gesaffelsteinmusic
Directed by Fleur & Manu
Produced by Division w/ Caviar
#Gesaffelstein #Pursuit #ElectronicMusic
thats a tune
good ole Atari Teenare Riot too https://youtu.be/i8JBUktSxvQ?si=kHaQq3EzPYfHovWj
Atari Teenage Riot - "Revolution Action"
(directed by Andrea Giaccobe)
Such a banger
As soon as I heard that in Hacknet, I fell in love
Le Perv and Killer Turbo are also great
I've played the UFE Raid theme over Torrent missions cuz the aesthetic of them always came across to me as a sorta grimdark favela.
Kez is stuff
Good anime 
Didn't see this. Now I'm feeling Sandevestated
I asked for music, not depression
bros, braced autogun, do I dump collateral or mobility
I got both already and was choosing one to get rid of
thinking of slapping it on desperado for the funny
I found braces autoguns to be very meh with Desparado,
been a long time since i looked but doesnt collateral only effect one of the braced marks meaningfully?
please dont quote me on this this very much could be misremembered
braced autogun in general is meh compared to the other weapons, but it sounds funny to whip out an 85ish bullet mag
I think its about the same level as the dual autopistols?
60, no?
DAPs have 59 or 60 by default, yeah
Watch I love the DClaw and Hivescum sm by cicatrices_43984 and millions of other Warhammer 40,000: Darktide videos on Medal. #warhammer40000darktide
I LOVE DCLAW
gg
69 if ur cool
also i vote we stop calling it dap
shh i was typing in game chat and it somehow ended up here
what difficulty was this?

That was a short mission
very
man dclaw still feel ass on scum lol
Okay everyone hands in the air. I have a serious question
What weapon should I bring with the support hive scum?
Like melee weapon
Shivs are always a solid pick for anything really
But if you're talking full on chemist scum, bonesaw ain't a bad choice either
Hmmm okay thank you.
Tac axe is also really good
I think im becoming a vraks convert ill miss run and gun to chase doen snipers and gunner packs but the damage is so much more and can just shoot them from further away
FUCK YESSS
Already took it all
puke it up or ill schlorp it out of your bone marrow
Don't threaten me with a good time

Anyways gonna hop on to some Darktide and hopefully not connect to the middle east region
Interesting. Devil claw damage holding up in Havoc then. Let me know how it does as you go higher
gross im goin to bed
i always go with the wide swing shivs š
Define support
You playing Crate?
And what keystone?
I want to say that itās a ātankā mentality washing over Darktide at present, but thatās not exactly a fair take for these peopleās credit about having a different definition of fun
Itās just āunfortunateā that that playstyle just has no feasible justification in the game over other builds š
found sum more
can someone send there hive scum build
mfs are legit liability because they deal zero damage
Weakpoint talent node seems underwhelming even on vraks, thought people were saying on vraks it was good. But in meat grinder testing it only changes number of bullets needed for a boss by 3-5 bullets roughly am i missing something?
i just want to get back to 40
Shield can deal damage - thatās not the problem. Itās the mentality thatās not working on the plane of performance/people probably being oblivious as to how much they can contribute as a ātankā.
yeah i fucking know because i main shield if on ogryn lol
my problem is pushgryn
So⦠how does that differ from regular Slab shield Ogryn? Do they take the brittleness on push skill and taunt, and middle keystone, and thatās their entire game plan?
Check the pinned messages
hey, witch one of you scummers is tryna sell stims to the ogryns?
Depends what build im feeling day to day. Sometimes its fun to be a dealer
what is a pushgryn?
i never saw it, lucky ig
They just walk around and push stuff.
Sometimes they bunker up with their shield.
So most of the time they are.. not really helpful.
I don't think i've seen anything like hat happen since they buffed the shield and ogryn
I've seen those types a few times.
So bizarre people.
Standing in a corner and holding block is their entire gameplan
was particularly bad when the shield was absymal dogshit
cuase even if they where trying to be useful the thing did such shit damage they couldn't
yeah cuz its damnation lol
do stimm supply effects stack
they do
so if me and a friend both take cdr we get double the effect?
He said it was havoc 25
i think so, but i don't know how they stack
It should
I know your own crate can stack
which is damnation scaling
In the early days of Darktide where you'd periodically see Ogryns sit in the middle of a horde with a planted shield and get trapperd a couple seconds later š
Are you saying the enemies on damnation and havoc 25 have the same hp?
yea
H25 is gonna be a bit more
That's not correct
Auric Maelstrom puts your Havoc Deployment Rank at 16.
which is heresy scaling whats your point lol
Its scaling off of damnation stats, so the modifiers bring it higher than damnation
16 isnt Heresy scaling, there is no way
It is
Just for enemy HP? Cos there is barely any enemies in it at that level
1-10 is malice
11-20 is heresy
21+ is damnation
For everything
The modifiers scale off of everything in that difficulty
Lmao, it didnt feel like that at all if I'm remembering rightly
Its why 21 is such a big jump in difficulty
Icr what 21 was like tbh
I just remember the early levels being like piss easy
That being said, I suppose you dont have the added difficulty modifier of mission board pugs 
on fucking god how did these mfs got true survivor
What kind of mission was that?
h40
what perks on vraks? crit/carapace? without crit in psychanium i notice vultures falls off occassionally even at point blank range hitting every bullet
is there any fix to pinging location not working at times? (double tap, not wheel)
Was this.. successful?
no
Thought as much.
That would have made me question as to how.
i cant carry literal lobotomites
No, it just has to go away or you reboot
there like 3 situation where i had to clutch and mfs keep dying over again
+1 bug to the bug pile
I've heard that some people play this game while drunk/stoned or .. otherwise pre-occupied
This has been a bug for months
But who knows, maybe they rely on mods and can't actually play the game.
it's me I do, but I also don't/wouldn't play h40 like that
It also prevents the use of tab
Or changing spectators if your dead
Maybe they all got carried somehow. Cheesed the penance that is supposed to be a challenge for YOU and not something to just tick off.
ah yea noticed that spectator thing too
Exploits
Occasionaly it can be fixed on alt tabbing and then pinging a material
So far I've had a 100% success rate on it when it happens
That or the game crashes
š«”
lol
60% of the time it works every time
this game is so good, why are fatshark throwing? fix the bugs
ah didnt play that game
yeah we make people invulnerable to ranged attack but that won't get fixed until February
could be worse
I'd rather have bigger poxburster explosions 
If I lose the drip because of you vocal treadies who can't accept the alliance cosmetics I swear to Big E
The evidence for my theory is the premium cosmetic having pieces of both Cartel and Treadie to indicate solidarity in conscription 
and my pub teammates still get bent over 
Holy shit fuck this dodge change
Written into the mental bank, you absolute legend
it's stupid
I would've fucking die right there if the dodge work as intended
maybe I would've kill myself faster though because these mfs make my brain hurt
yeah same
Spaghetti Code
can still qp though
Holy truth nuke
F
MR PRESIDENT GET DOWN
I vote for the candidate that elects to kill all bulwarks
which message resonates most with the voters
"lets talk better milage"
"kill em all"

https://youtu.be/J9VE2lFJYpc?si=mOoOvyH743_w6TTw tried to make a video what do you guys think
what do you call a sack with a Hivescum player inside?
a scumbag.
Oh thats me

look what the scum needs to mimic a fraction of veteran's power
What was the dodge change
can't you normally only dodge bullets with the normal dodge i-frames?
Linger?
a small window that happens after you are finished with the physical dodge movement
it's like .2 seconds and all classes execpt ogryn have it
talents like Nimble increase the linger duration, right?
that's angle sprinting
idk if it does
but they changed the mechanic to make it work so
seems to work by pinging a material
It's odd sometimes yes
the great dodge bug of winter 25'
all damage
guh
wonder if they'll fix that eventually or if its gonna stay fatshark description moment
the description is rather ambiguous, yeah
i think ranged just refers to the distance ("close ranged") rather than the fact that the damage is dealt by a ranged weapon
the description is ass, but not strictly wrong
it is wrong
because Close Damage is what is used to refer to all damage within 12.5 meters everywhere else
Close Ranged Damage is present on Ogryn's Point Blank Barrage which...only boosts ranged damage at close range
then it is wrong lol
very possible
just like how this tree uses the t erm power instead of str
I see, I always thought it was a skill issue on my end whenever I got shredded by gunners while dodging
I mean, it was but like
Yk
it used to just apply to melee
now it applies to ranged even while out of dodges
š
christmas miracle
Me dodging bullets
the true survivor generation
REJECTS we have struggled for too long i, rannick, have found our strongest reinforcements yet
more fun certainly
rashad is slow
if anything tac axe defo fits hive scum more
tac axe is peak crackhead feel
mk4 is the carpal tunnel + edition the other taxe's are just regular carpal tunnel
i wanted to get a taxe but apparently i am poor
yeah that didnt work out
well back to being a psykhanium goblin
is needle pistol affected by ranged damage and ranged toughness kills?
not if the enemies die to toxin
yes, but it is funno
these two images bring me so much pain, i can understand them completely
im never running out of plasteel or diamantine but am so poor in dockets lmao
I have ~1m dockets and like 50k plasteel and 30k Diamantine
my dockets fly to 0 occasionally
im a professional docket waster
wonder if i should go to the casino with my last 8120
whoa wtf are you spending your gold on?
I always spend all my dockets when I decide to play a new build because I have to roll the two perfect weapons and then level them to 20 the expensive way
I've got millions and nowhere I can think of to spend it
level them to 20 the expensive way?
oh NVM
instead of actually leveling them in game, I sacrifice
yea I've done that plenty and I've still got millions 
i mean its nice that i still have something to grind for i guess?
its gonna start piling up again now that im done with hive weps
of the 10 - 12 weapons I've built up on scum I think I've only mastered 2-3 weapons by way of sacrifice
they need an exchange rate system
I always have around 50k plasteel but never even 1k diamantine...
low key they could create more sinks
hive scum experiencing rogue trader ship tap water for the first time
More weapon shaders 
like to run Havoc 40, you need to give 40k dockets to attempt or something
Or reissue some
i mean
if i can skip the rank grind through dockets
i'd do that cause its awful
Day 1 docket exploit moment
they really do need more in game cosmetics that you can purchase with in game currency
I spent like millions of plasteel before they updated crafting
that is not what I'm saying
bro as few people that already run havoc, they'd eventually just run out of money to do it 
yeah but what u said was scary

My point is that there are a ton of shaders for the og wespons that just arent being used atm
it would keep bad players from attempting 
havoc needs to be more accessible not less
They stopped making them for a while because originally every skin used to have its own model
like you think any skill level should be able to complete havoc 40?
So 1 skin = 12 weapons
no they should have to climb it to 40 first
then they should b able to run h40 anytime forever
any further development on cosmetics WILL be monetized with real world money. I see no universe they throw dev time into free shit
despite needing it pretty badly. 2 classes have none, and the 4 that do.. most their cosmetics are just recolors or reskins with minor changes
I think having resets is fine
this is true
resets just fully ruin the gamemode for me
it'd fix if they just added a difficult gamemode without any of these rank elements
people who don't like that can just play quickplay or mortis and that doesn't change the game for them
resets are the main contributor to havoc being annoying to play
or just made havoc not miserable
but imagine the hatred when your team wiped and cost you the run
there's already animosity over that sort of thing
everybody who plays havoc in its current state plays like a scared little bitch
because they don't want to lose ranks
and that translates to party finder as well
we'd need a diff 6 or higher to really make it work out
they're scare dlittle bitches so they don't want to accept anybody they think won't pull their weight
I think they could create a separate system for non ranked for sure, but I also think the people that like Havocs deserve the competitive system
resets and rank loss Need to be removed if havoc is going go to be even playable for people who don't have a group to just force their way into h40
havoc is just entirely miserable to get into nowadays
also yea, I feel like matchmaking should exist for this ngl
the first climb was alright i guess
I mean I don't blame them, really
i mean if i was to climb to 40 i'd just play ogryn or arbys
just to get through it as fast as possible
so i can actually enjoy h40 cause it has no derank slop
then i can try hive scum as much as i want
you're already forced to go through the hassle of PF to even play the content, and you're given the ability to deny or kick players from the party. why not take advantage of that?
I think h40 level content should be available for pubs, but I also think think that the ranking system should exist for the people who want it
that might be the best fix
the real issue is that i want difficult content without multiple hours of miserable grind that repeats itself every time i wanna play the game again
Last time I hosted a havoc lobby (at 30) the first person I accepted took it upon themselves to accept the next two people that applied, both of whom had no havoc ranking at all
the b est fix i've found is just trying solo h40 runs through the mod lmao
and instead of being able to be thrown into a higher one, just make its a grind like its kinda designed for. Everyone has to climb by joining a queue
I don't think anybody wants the ranking system really
I mean I do
Sorry nobody has a reason to want the ranking system would be a better thing to say
I think its interesting, but could use some tweaks to be implemented better
It's an objectively bad system that there is no reason to keep around other than vibes
I also agree with this
miserable grind? that's the game bruh 
I don't think having a ranked system is bad, but I do think its implemented poorly
miserable grind is havoc up to rank 39
h40 is fun
until they reset it that is then its miserable again
I'd hardly call havoc a ranked system. it's just difficulty levels gated by prior success
having to handpick your team really sucks the ranked right out of it. People just want to be carried
Anyone defending the havoc system in its current state is delulu
I don't think anyone is
okay so youjust have two conflicting beliefs and enough cognitive dissonance to maintain both
weird
I don't?
ranked would actually be a long term assessment that took time to increase and was persistent and indicative of actual skill
I think people deserve hard content without a grind. I also think people deserve a ranked system if they want to play it that way
I don't see how you can agree that we shouldn't have a multiple hour grind just to play havoc, but also still want havoc to have a ranked system
a ranked system that will always necessitate a grind
just add difficulty 6 and maybe higher to get done with it lol
no need to rework havoc so its way easier
I don't agree we shouldn't have that. I agree that the majority of the playerbase shouldn't have to do that grind if they don't want to
sedition wasnt real we made it up
mfw they also power crept the fuck out of the game
yea the mission board difficulties just dont go high enough
sedition was so bad they removed it from existence
okay but for the most part it was fun power creep
And for the ranked system, you shouldn't be able to party find and get carried. You should matchmake
yeah, we are just more powerful in general now though
idk who played in sedition and enjoyed it
my only qualm with havoc is the party system
when does dt finally just allow me to play the videogame already
wheres modded realm to skip havoc grind lmao
being able to handpick your team in a ranked mode is pretty ridiculous unless you're all in the same category like other ranked games
but I do want a havoc 40 level game mode for when I don't want to do the grind
Handpicking does nothing when everyone is noob 
tbh i think its fine to handpick if youre forced to play at the highest rank of your team
but youre not
havoc isn't a ranked game mode 
but it is, its just very poorly implemented
there's no mmr, no elo, and no leaderboard
Though I will say seeing the Helldivers 2 "no nerf only buff" players spreading like a cancer to other coop games
it's literally just a difficulty ladder
I do think Havoc needs some kind of feature to gatekeep bad players
Then it woudnāt be called endgame now would it?
Its contradicting; the only choice is to either partake in it or donāt; there is no inbetween
its disheartening
like the pit in Diablo
Beyond just seeing the defeat screen every time you load into it and see 3 dueling swords
Like there should be some requirement to unlock high havocs that a bad player just can't reasonably accomplish
my "in between" is to simply do my weeklies for my free shit when I remember to do em 
Agreed; havoc has already dogshit gatekeep to begin with
Oh youāre lv 30 already? Havoc is available get in there!
i think its hilarous that its more fun to complain about havoc than actually try to get into it
I genuinely donāt understand. Most players play in heresy anyway. I donāt know what point youāre trying to make
level 30 baby doing their first maelstrom then they breeze through havoc 16-25
no wonder there are soo many dogwater players in havoc
Its fun when you have tasks
especially if the maelstrom they did is one of the easy ones like the uuuh one that's just monstrous specialists+wves of specialists
or any of the nurgle blessed ones
remember when ogryn bomb was considered an extremely powerful explosion
It still is?
and thats why you only got 1
They play heresy; they donāt play endgame either cause no time or not willing to
Simple
šÆ
Especially with DH rituals around in havoc
This is objective. How does this counter what I was saying?
Meanwhile humble 4 capacity rocket launcher

I think losing access to achieved difficulty tiers shouldn't be a thing. they force people to curate their own groups because it's a team game and you're only 25% responsible for what happens. just make it QP match made by brackets and unlock brackets as you complete their highest levels
That was indeed what I was talking about
Do u think there might be other factors at play as to why scum gets 4 rockets and ogryn gets 1 nuke
no
It does not; it states how it is - you either partake in endgame or donāt; simple
The choice is of the player
Is there a reason that scum's chem grenades are just a direct upgrade to zealot immolators?
no
Ogryn dumb & risky to carry more
cuz they needed it as busted as possible to generate positive feedback to drive sales
after January when all the sales have been acquired it will be getting nerfed.
is there also a reason why blinders with pocket toxin are one of the best crowd control and CC tools in the game
or is it just divine coincidence that the class designed around be squishy have good damage, happens to have better damage tools than other classes
it's basically arbites nade with poison
Yeah about those
tooltip states it staggers enemies
does not stagger at all (from kulis guide)

I still prefer chem nade
huh?
Inferno nades
anyone tried combat shotguns on hs?
What are we talking about here?
lying ass game
damn
you spend so much time fucking reloading
it is NOT worth it
Imagine how more useful it would be to stagger in its radius
probably did stagger at one point but they realized that was busted and nerfed it but said "I can't be fucked to change 2 lines of text" afterwards
the only thing that really bothers me is chem nades specifically being basically just exactly the same thing but better, if they where more mechanically different it wouldn't bother me as much
Oh btw; dmg is RANDOM with RANDOM interwals invetween the dmg ticks
don't have to use it with desperado
It's also less likely to cause your team to flee because they think it's a heretic bomber fire lol
yeah immolators suck
kinda same thing about stun grenades
always used stuns myself
knife is best zealot grenade
amazing grenade. before chem nades they were probably the most busted damage nade option in the game
I always forget to use my knives š
uh...huh
do immos even apply burn stacks
never liked shredders
using your grenade slot to CC for your team? Secure rezzes? Lock down minigames? Why do any of that when I can throw four knives at a gunner, miss every one, and silently hope my team didn't notice
yeah basically what I use stuns for
I never remember to use the damn knives, but stuns I can keep in my backpocket to have all the stun utility of Chorus without having to gimp my build by equipping it
Time for some education time my friend
Burn (in fire patch): stacks once; has a tick interval between 0.5s and 1.25s (randomly chosen); does not stagger; deals randomly varying damage: between 43.75 and 131.25 base damage per tick (Damnation/Auric); has very high armor damage modifier against Unyielding, high against Unarmoured, Infested, Maniac, and very low against Carapace; ignores Bulwark shield and Captains/Twins void shield

and shredders still only apply to one mob. immolation is the gift that keeps on giving
Immo grenade is great when you want to tickle a few enemies after they've downed you
hitting long ranged knife throws very satisfying
Ignoring void shields is actually kinda nice
that may be, but I've always felt they had value and did a lot of damage
why is it random š
... assuming it's damaging the health bar beneath and not just getting absorbed
Comparing shredders to immolations is like comparing chocolate to chocolate substitute
vet gets a lot of shreddes
and yet I don't like shredders
while zealot doesn't have any nade regen
I take ya down with me⦠slowly
Type shit
always felt they did no damage even to the targets they do hit and the bleed stacks just wear off
i like shredders mainly because i use shovel with uncanny so bleed deals quite a bit of dmg

20% chance to throw 2 so I can just throw one shredder it duplicates and everything is dead
You throw 2
so I gotta throw 2 nades to kill a horde in can normally kill with 1 immolator?
we already knew you were a weirdo
Yes, and you'll have them both back in like 60 seconds
y'all saying they do no damage or whatever but I've never been in a situation where they didn't kill hordes
faster than that
that's the main kicker
you get nades back just by doing your job (killing elites/specials)
the 60s regen is just a fallback
in case rng is unlucky
Regen is Regen. zealot don't have that so it is what it is
Tell that to the lasgun vets in my game spraying poxwalkers
I don't think I've ever thrown an immo and not had a teammate wipe the intended targets before it detonates. Either that or we gotta fall back and enemies are no longer standing in it
but that's also like taking chem nades off the table cuz they can't regen
it is what it is lol
Easy way to buff them (been preaching about it for months);
Make them apply burn DoT + brittle/stagger/single instance of stun perhaps now that we have chem nades for comparison
But ye; burn DoT instead of a flat dmg number and its gonna be peak if not second best nade to use on zealot
i'd love for some more burn synergy in the zealot tree too
I've stated before that they should have a slow effect
DoT + brittle would be goated
the enemy fire bombs do
Its basically a blessed promethum - its suppose to melt all corruption
Make it give a lil gold toughness or corruption clearing 
you could just make riposte 3s if you wanted to nerf it instead of making riposte completely useless :d
And make elites almost if not dead already too faster; immolations tickle flak evenā¦
2 slow
immolater should block and remove all floor effects of anything its covering tbh
burn away nurgles yucky goop
im talking about riposte from zealots talent tree
Corruption clearing would be nice; holy fire & all
This would be really cool
saw a dude last night with riposte and uncanny on the same weapon with chem dep fully invested and full crit on his stimms. just seems like too much crit
ah, why nerf it tho not like zealot is op
Smokes should too
oh and crit on the weapon 
At least the pox gas for sure
ah alright ;d
while psyker stays winning
ngl the grenades on zealot just being choose the least terrible option and then feel bad about it certainly is not great at least
yea they aren't good for armor but fire generally isn't
even Chem nades aren't amazing at armor
Its basically either stunstorms all the time or knifes when you use boltguns or flamer
fire DoT should ramp up the longer its been applied to an armored target fr fr
roast them alive
Yeah it says a lot that zealot has zero ranged support and lackluster blitzes imo
Sure your melee is great but that's all you have really
we're not in the era where you have to take tax nodes to get stunstorms over knives
may aswell take them
Using tknives for a year has me too accustomed to stop lol
I will press g and stare a trapper down with a stun nade in my hand while I get netted
stuns on zealot having 300 year delay for no reason when blinders and shredders exist too :d
make the immo nade apply up to 30 stacks of burn lmao
the issue is that the game used to be heavily centered on melee and that's where zealot shined but now other classes do melee about as well in general use case, and with gun scum on the table melee is in the back seat
Best zealot nade
Also kulis guide on its radius is wrong; its 10m radius
13m if you use LP on bruhpistol
It saved soo many games its ridiculous
Yeah ammo economy was the reason melee was good, but on a team with a psyker, desperado scum, and a survivalist vet all your targets are gunned down before they even get to melee
Unless I'm like a mile ahead of the team, which makes me the hated zealot meme
Its mostly the ready & toss speed
yea. already missing Vermintide. I'm waiting on the next patch. if they don't do something extreme on scum I'm putting dt away for a while
True which is similar to other grenades that need to be drawn first
intense competition of the immolation grenade and knives
immolation grenade provides a warm breeze on a beach
Knifes better cause actualy can make an impact
Inferno is⦠like cold fires on new years eve; useless

knives are fine
After seeing the glory of one shotting 8 crushers at once, I cannot go back to anything but boomstick.
At least I can kill a disabler in a timely fashion with the tknives
nothing about them changed, but ppl only used knives 100% of the time because of the tree layout
now its either stunstorms or knives
From worst to best HS nade what a life

itās the drugs, mate. new mixture made all the difference.
It's also a must have for flamer and still picked often with boltgun just for draw cancel. The ammo economy with it is a big reason I run it
yeah, good reasons to run either stun or knife
I prefer immo on zealot. but I am also a big proponent of playing to your own strengths than trying to be numerically superior but failing at realizing it.
what is the immolation grenade good at
that said, I run relic/bistolā¦
giving me inner peace while rezzing or doing a puzzle. thatās it.
emotional support is pretty meta
anything that keeps me from malding is S tier
killing piles of hordes
it kills anything short of crushers tbf
it's just that chem nades also does the same thing but better
I still think it would be neat if we could get a node that allows immo to regen corruption
I've never found them lacking outside of armor but armor is generally supposed to outlast shit like that
yea chem nades are better for sure.
Given a dense enough horde it would do a lot of damage if they stood in it
scum needs a rework. really all there is to it 
it's too much
best of everything with hardly a drawback anywhere
we don't make class decisions based on idiots 
so crit + flak on iag? i find sometimes fail to get crit without it for cheat mode er i mean vultures dodge
we should make class decisions on average performance, otherwise every class has a high skill floor.
flak is fine, i prefer unyielding tho
arbites
arbites is fun. besides it's tankiness it's really not that op either
+15% damage reduction & +15% damage on days that end in Y
arbites is boring to me
i was torn between those two, in psyhkanium testing it was about 4 bullet difference with or without flak and 16 bullet difference with or without unyielding on mauler/beast comparatively, just went flak cuz face more on average then bosses over course of a map feel like
you make things work so that the most skilled players at the highest difficulty struggle but have balanced options between all classes and weapons, and let difficulty tiers be the thing that gates people
not everyone needs to be playing at auric level. or havoc
i mostly take unyielding because i'm racist against bulwarks
true fair point
Bulwark genocide best day of my life
yeah bulwarks are the most threatening elite in the game
no. you adjust that window with the concentration of players to make sure that onboarding isnāt punishing. THEN you squish the differences by tuning difficulty and class capability as you see your playerbase adjust.
whaaa???
people naturally will get filtered out of higher difficulties based on basic aptitude more so than any particular class. otherwise you end up with āopā and ātrashā
I disagree. the game should be balanced around the highest skill ceiling and difficulty level can easily be tuned by the user by simply staying at lower difficulties
if malice is where you need to be on scum, be there
i forgot gunners are considered elites in my statement and was just thinking that they're the most threatening elite compared to crushers
thatās why we see FS time and time again seemingly missing the window. itās hard to match this window while providing meaningful adjustments

I still think crushers worse
bulwarks do literally nothing
i feel like balancing around auric is fine, its a good baseline place, and high havoc is fine to be shoehorned into specific builds for most part as only the most dedicated player is chasing it anyways but thats just my opinion, dont crucify me
and linger longer afterwards
Bulwarks fuck runs is what bulwarks do
I'm sure I've died to a bulwark at some point but I can't recall when that happened
you wont die to the bulwark
they're annoying
you rarely die to bulwark directly but rather to the shit they protect
bulwarks only a problem if you don't hav e means to stun them
you'll die in the effect they have
Bulwarks aren't killing you but they are a force multiplier
yea ok fair
yeah my thing with them is that they're really fucking annoying to fight
they are annoying and prevent you from doing things
esp when 3 or more show up
bulwarks shove is hella annoying when theres something else next to them
to me the most threatening thing in the game is the trapper
like yesterday had like 5 bulwarks coming through door at same time as 2 trappers and a burster
the most threatening thing is other players.
like anything it's only a threat in a chaotic environment but if you get overwhelmed and can't dodge or don't hear it in time it's gg
yea but that's a constant
honestly sound is the most threatening shit, enemies not playing sound effects is killing
I played dt on my lunch yesterday and no joke, 6 games in a row the entire team 3 man wiped on me in the first fight zone
it was like "baby's first maelstrom" except it happened 6 fucking times in a row
i tried taking my 3 friends who never played past damnation straight to maelstrom yesterday
that was a mistake
This sounds like my recent week of playing with randoms lol
Why is mauler 1 shot me in havoc
trial by fire, except they died before they reached the fire
They've really been ass lately, especially on the event missions
There was bulwark and then mauler club swings out of shield and kills me and he wasnt there before
bulwarks simply manifest heretics behind their shield its a completely natural lifecycle for them
Bulwark experience
And they say tzeentch isn't here on Atoma
Because you have reduced hp and toughness and (some?) enemy melee attacks also deal corruption damage in Havoc. Mauler and crusher overheads will therefore kill most classes outright
Tbh
Maulers and crushers cannot possibly telegraph harder
So I am okay with it
Ig it does suck when it comes from behind the iron curtain tho
I was like 90 health havoc so almost full my full is 98
me looking up at the crusher overhead after accidentally wasting my dodges
And it 1 shot me not even downed
Queue 1 mauler spawning behind you and winding up an overhead with zero audio prompt
A crusher did this shit last night to 3 of us
It deals a lot of damage and also fully corrupts your hp bar in the same attack
So it kills you instantly
Not downed, killed
Silent crushers are funny
Oh who survives it
tbf
Arbiter or orgryn?
I'm more worried about the crusher overhead they conceal behind them that somehow phases through them like they weren't there
i'd die too if a pice of concrete hit me that hard
Maybe some Ogryn builds yeah
The player that dodges
Golden toughness helps immensely because it prevents hp dmg (iirc)
Zealot when until death is up, too
getting hit by an overhead or sniper while you have piss toughness doesn't leak any damage into your hp
just deplete your toughness bar
unless it changes in havoc 40
I think it doesn't which is why the havoc meta revolved around shout and chorus for so long
I havent played with shout or chorus in so long
But don't quote me on that, I'm not an expert on havoc mechanics
I know havoc removes toughness break grace period but idk if gold brings it back
All the vets I play with use exe stance now
Tbh I still see VoC vets more
2300 years
Screaming a dh off the map 
I think desperado hive scum better support then rampage bc they give toughness to whole team
it also just gets me going, at least when the shout out is cool sounding
same when I get a "BLOOD FOR THE GOD EMPEROR, SKULLS FOR THE GOLDEN THRONE" on zealot
Zealot is like support class now at least in havoc
the main reason havoc meta solidified as this was because of early havoc ranged enemies though
these days shout is still good, but I see chorus as a self-fulfilling prophecy
you're only in the dire situations that chorus is useful in because your zealot is gimping their build by having chorus equipped
500 buffs to psyker instead
and isn't contributing to the teams damage so less enemies die and you get overwhelmed more often
true
chorus mentioned
be me, zealot
big E's strongest boy
get artifact that they say will disable every heretic that comes near
use it
it disables every heretic that comes near
it also disables me
mfw
and real
I think chorus still better then zealot other abilities
fury and shroudfield are different flavors of "one shot that one guy and get a passive damage boost after the fact"
So if we need zealot for corruption then chorus is still best to pick
fury gives a better passive damage boost, and has 2 charges
shroudfield one shots that one guy even harder, and has a shorter cooldown for that one use
Yeah because chorus giving your whole ass team 30% more damage and gold toughness AND crowd control is just totally gimping the team.
additive
its only actually a 30% increase if nobody on the team has any +damage on their build already
it's usually a hell of a lot less
and certainly less than you could personally contribute by using a real ability instead of chorus
you could give 100% more damage by running fury
yeah and of course that's the thing to consider as well
chorus is +30% to your 3 teammates
130% x3 vs 100% x4
I thought you had a doctorate in damage
but it costs you 100% of your damage dealt to enable that
and then some because even when you're not using chorus you are actively gimping your damage and ability to do zealot things at all times by not having shroudfield or fury
Zealot even has to spend a tax point to bring the damage back up almost to baseline
you can't deal with bosses in the same way fury and shroudfield can, you can't force your way through a dense horde like fury can, you can't deal with crushers or bulwarks like both can
If zealot knows what theyre doing then maybe shroud and fury is better
The way I see it chorus exists to help span the time your relic blade is waiting to cool down lol
chorus is not a useful ability it is what you pick when you know that you are not a useful player
because you want to get carried
Chorus is rlly good with dealing with bosses
killing the boss instantly is an option too
pales in comparison to fury/shroudfield which will both damn near instantly kill (or outright instantly) kill that boss
this is the thing that chorus is bad at
not a selling point
Cool story bro
Chorus is what you take when you have zero confidence your allies will be able to defend themselves. It's never something you take for yourself
If I had zero confidence my teammates would be able to defend themselves I wouldn't play zealot I'd play the good support classes
taunt ogryn, bubble psyker, shout veteran
who
For anti corruption is zealot with corruption aura or hive scum with box better
grendel
scum box is better since it both cleanses and gives outright immunity for 15 seconds
a good scum will have that box up for the majority of the match
Will they be better dps then the zealot
yeah
considering they buff the whole team ontop of that corruption resist yea
š
especially considering that corruption resist comes with +20% strength and 15% crit, as well as potentially attack speed or cooldown reduction
I need a box build..
and unlike zealot's pathetic +30% damage
Do they use the 3rd keystone or 2nd keystone
that +20% strength is multiplicative with your teams damage boosts
it is additive with your team's strength boosts tho
And they get to play the game alongside using it!
I thought additive was better then multiplicative for percents
yeah
but strength is rarer than damage
Cant zealots not go the book with corruption aura just use fury and corruption aura
Yeah you can as of the latest rework
Ive seen some other zealots using fury and corruption aura
And I will not hesitate to leap at an opportunity to call that particular kettle black
Hence seeing far fewer chorus support zealots in havoc
Like as main build not even switching for havoc
oh yeah that's dmb
ngl ive been seeing alot of corruption aura zealots even in pubs the last week
corruption aura is literally only good in havoc blight spreads
zealot probably the most invalidated class in the game currently.
which is unfortunate
but so much fun
used to be my main
still mine
i love fotf or shroudfield into just deleting an elite
I play desperado hive scum and I think we would lose if I went box š¢
or even a boss
Depends who you ask but for the average player playing with a team of randoms, absolutely
Nah zealot is still great
zealot can definitely make themselves irreplaceable with boss killing for havocs
shroudfield on zealot is at least still fun
not saying it's got nothing, but of all the other classes, scum has overshadowed zealot the most
that is the one thing zealot does that nobody else can even come close to doing
both shroud and fotf are the most satisfying single button presses for me
2nd best boss damage in the game is still miles behind zealot boss damage
yeah but zealot just outright one shots literally everything but twins
Every class deletes bosses now lmao
and only can't do the same to twins because damage cap
eh scum with cd + stim only matches what vet can do with 0 buffs
yea one shot boss builds and chorus
I dont think psyker can
instructions unclear, buff PS again
And vet cant really without kraks up
chorus is very replaceable by VoC veteran
500 BUFFS TO PSYKER
How tho
what you mean how?
Needle pistol adds 30 stacks in like 5 shots
it's the same dot but unlike needler, saw actually does damage besides the dot 
M1 spam surge, melee psyker, proper brain burst spam psyker all do well
ps animation cancel thrust combo goes brr as well
Deimos stay hitting like a truck
Thats with 9 stamina curio and crit talent with stamina
Also full stacked marksman
yeah to simulate having reciprocity stacked which you would in-game
scum is great but lets not pretend it matches other classes in terms of burst boss damage, its broken in its own way but it needs every buff to compare to what other classes do without any buffs
deadshot and reciprocity are both +25% stamina
Oh yeah what is the stack cap for toxin anyways?
real thing is everything needs tuned down but taht will never happen
cba to proc reciprocity with creature spawner just for a clip
30 I think
I know it's pretty high but I'm not certain
Oh that's pretty good god damn. Thanks for the info c:
Granted I was helping a friend through heresy, but playing orthus offensive on scum, several times I managed to outright kill one of the karnak twins when they both spawn before they could pop shield and disappear leading up to the actual final fight with them, and I still consider that the funniest shit
It doesn't have burst but boy toxin sure is easy and safe
So every time a boss fights I shoot it 5 times for max stacks
Then use melee to keep stacks up since they drop so fast
Oh I didn't see there was a guide. I'll check pins thanks c:
the karnak extended family
I dont think its in pins
"2x damage for maniac" holy shit
it's lovey for special sniping
it's boss and armor options aren't generally the greatest outside of specific situations but it's still plenty threatening in those situations. just not the "best"
I think I found it https://steamcommunity.com/sharedfiles/filedetails/?id=3586590987
Yes
If not, I can always just check Steam
I mean, itās 40k, clones arenāt out of the question
Ah ok thanks again c:
We never see them without helms. It could just be a VERY convincing double UwU
š
Oh I've used dclaw in a havoc 40 actually
It was like...okay?
I was playing veteran with it and being able to just helbore/krak crushers with it meant I never had to interact with its downside
has very good and easy horde clear
also funny parry
It can still kill havoc 40 crushers when pressed if there's only a few of them
funny parry do numbers
Will the parry still work on crusher if something hits you before crusher hammer lands
was built like this
no :)
Only protects vs 1 hit :c
How are people using it to defend against 40 ragers
press parry button AGAIN
Mash the button lol
I am bad at the game and I hate the variability in crusher attacks. The really long wind up overhead that they can retarget while winding up gets me more more often than I'd like. Dodge too early, oh nope, dodge again, why's he still turning toward me? oh shit. Bonk
it's actually that easy to kill rager swarms provided you have the stamina
There's a surprisingly low delay before you can parry again
Of course
Animations don't restrict how fast you can do things except when they do
It's just crushers are bastards like that
Taxe special has been revelation for rager/mauler swarms
p sure taxe heavy attacks and push attack stagger them too
Considering how bad I am at space marine 2 I probably should not try dclaw
Same lol
I do it fine in valheim for some reason
is the optimal curio setup triple toughness due to scum's squishiness
I think the red bait antiparry indicator is what gets me for sm2
You can go more glass with stamina
for melee I go 2 toughness 1 stam
Parrying in darktide shouldn't be seen the same way tbh. They aren't exactly operating on the same execution nor application.
triple stamina for attack speed
A shame the crowbar sucks
no need to do more stam
You can get like 15 stacks of attack speed with it
no
+18% attack speed 
I tested this and my attack speed was the same with 3 Stam curios vs 1
I guess I just suck at parry games in general. Always doing it too early, or doing it too late because I was trying really hard not to do it too early, or standing around doing nothing because I'm waiting for the enemy to swing
no DPS change
ATTACK SPEED
Hit FAST
I definitely feel faster on my Rashad with that talent
I wonder if it caps at a certain point
you want the talent. just more curios with stam doesn't affect it


