#hivescum-class
1 messages · Page 156 of 1
I took one of the toughness nodes
on a melee build
I also really like the old position of sticky hands
i dont think it matters
having it at the top meant every build could take it
but its now also directly next to where your forced to go for blitzes
so its like whatever
its a 0 pathing investment talent for any build
Honestly. I've grown to really like tox nades on toxin builds
I think I'm dropping HCB and Elite damage tbh
I'm sure I'll notice HCB at some point
I don't think I'll notice Elites
I do know everytime I don't have tox blinders I go "damn I wish I had tox blinders"
see i have a bit of weird logic with it
most of my builds dont have tox blitz, but still have blinders
love me blinders
cuz blinders are dope
most of what tox blinders do is just an aoe clear of trash
Tbh
Yk what I like tox blinders for?
Is when you throw a fucking blinder at a bulwark and that fat bastard doesn't open up
you could spend a lot to kill non ogryn elites but itd take a hot minute to get em all back
but i am goblin brained
the main situation it solves is something i dont want to be solved as a melee scum
Blinders are really inconsistent against bulwarks :(
Tbh I don't mind just chucking the things, I'll be killing shit at close range anyway
random trash fucking spike your damage cuz of hyper violence
oh no a poxwalker got in front of my swing and made that swing deal like 40% more damage cuz of the overkill! oh no!
I'll agree that I like them less on melee builds
But I love tox blinders on desp builds
im never even branching over there on desp lmao
You run things i do not run on desp tbh
Like i simply do not care for TDR on reload
I can absolutely find the points to get over there personally
the tdr on reload is so funny cuz it literally is a stopgap for the moment you need to stop shooting for vultures dodge
and with speedload its over before you could get hurt too bad if you did get hit
Nah I can defo see the logic
I like it on DB but that's about it lol
Tdr on reload is stupid on double barrel tbh
when you unload tho, youll empty the mag so fast the tdr was up for almost the full duration too
so its basically just an additional 25% tdr
making any time you miraculously do get hit
do jack shit to you
Swift endurance is peak tho
I am shooting everything
Good when you need to melee
14% attack speed on shivs during the times i am forced into melee
the single best talent for compensating your lack of melee prowess
It's a light investment and great value
im still often meleeing crushers and bosses aggroed into me
What curios do you run again?
+3 stam and 2x toughness
Hm
Idk, tbh I normally just let chem side dip deal with it
It's peak
Though idk if it's worth outside of shivs
Is 14 percent AS really noticeable?
Ive definitely run into survivability issues with 3 stam on melee weapons other than shivs and taxe
Yeah I mean 10 percent on vet makes Rashad usable
thats almost 75% of fury of the faithful/rampages attack speed buff
14 percent is pretty big
thats MORE than adrenalines buff
I guess
14% is pretty good
Ill try it, see how i feel about it
if you use another weapon with a better stamina profile, itll be 20%
It's also really tricky to run in Havoc from my experience
Its 40% more than TFD, Faithful Frenzy, and Lightning Speed
Tbf I do not play zealot
crowbar saw and heavy sword all have 4 stamina base iirc instead of 1 like shiv and taxe
Attack speed my beloved
Crowbar, Saw, and HSword all kinda feel bad as back up melees ime
You'd be surprised how much you notice having that little bit less toughness
theres some argument for crowbar with can opener
yeah thats kinda my thoughts
at least in a havoc perspective
youre either all or nothing anyway
Swift Endurance is also more fun than generic attack speed
Feels like it anyway
Thats why I don't like it
My brain doesn't like conditionals like that
they tried something different than a 10% node on ogryn
It gives the rampage cooldown more weight
and the result was just the same thing but outright better
Lets you feel yourself slow down
The conditional often guarantees more attack speed than any other node usually tho
the more i play the more i am very much reconsidering my opinion of the stamina dodge talent
My brain just hates conditionals tbh
Yeah it's definitely dangerous. I end up taking the Stam on dodge node to make up for it
I only like dodge cause of how often you'll crit with some weapons on this class
Yeah regained posture is pretty sweet
Lets you push spam more without locking out on a trash swing and keep SE up more
tbh it's not even that conditional, you're often on max or close to max stam
heavily mitigates the downside of rampage ending, and also keeps you topped up for attack speed on weapons like taxe
because HIV stam econ is so damn good
Yeah like, gunners are fine since you have resistance to them so they don't do as much to hurt it.
I will agree with that
yo Ma Ma .
yeah love it
We cannot use that acronym please
However. Fodder guns?
you're going to love my HIV character name...
What is it
Good God they will 100% punish you for daring to not run toughness curios lmao
Idk how people do 9 stamina tbh
just fucking say scum
By being absolutely locked the fuck in
it is literally
in their name
killing everything
before it kills you
Love me 20% critical chance at all times sah
though admittedly quite challenging with some weapons lol
also if i end up actually going 3x 3 stam curios
regained posture is % based
so
lol
Understand that that extra stamina also means more toughness regen
what
Okay trying this now
Because more stamina means more attack speed. More attack speed means more Precision Violence proccing
I guess man, I like having 187 toughness tho
the grandfather protects!
I'mma be real though, Adrenaline is a mid keystone
So there's genuine reason to going full stamina but you have to be engaged at all times in close range.
it isnt
I legit thought u went through the same mental gymnastics that prompted Mr E to say having less toughness is better because this makes coherency TGH regen have more value in getting full toughness back faster
chem dep is
When you could take the Chemical Dependency and have 20% crit chance at all times
And nerf your stim to do it
Anyone have a build for the crowbar ?
Chem Dep is not my jam I don't even think it's reasonable for me to have an opinion on it
Path, I can make some gaslight tier takes but I ain't that bad
I don't need a good stim when a single knife swipe crits and kills everything in one hit
25% damage is significantly more impactful when you consider its multiplicitive with strength which rampage gives a fuck ton of
Frenzy is damage that stacks multiplicatively with Rampage's strength and attack speed, which is the final multiplicative DPS buff
Trying to do its mastery but I find it lacklustre
25% of a one shot is still a one shot
chem dihpendency
and you can use hyper violence to do what hyper crit does without critting
I like hypercrit specifically on shivs and almost nothing else tbh
it only works on human enemies though
hyper violence works on anything, and doesnt need a crit
That crit will kill something anyway
And hyper violence weapons are more fun
Except heavy sword
I hate the heavy sword movesets
Speaking of gaslight tier takes, I wanna try and make a stimm supply build that works with hv, and without pickpocket
Temu rampage scum
The heavy sword wouldn't suck so much ass if it didn't gimp your movement speed
thats a new take ive never heard before
You need a special or cancel loop on every mk
Have you not noticed that the heavy sword slows you down while attacking with it?
90% of weapons do that
Did they make mortis harder?
yeah just like
most weapons
in the game
Whoa dude leave some of the sarcasm for the rest of us
Having a hard time deciding what to use on my chem build, should I use chem nades with this skill and all its augments
OR
Should I go black out nades with 3 chem attacks on blitz? by using this combo I'm not able to use the 7 chem stacks on the box
Heavy sword feels especially ass though
they have movement speed curves
I would strongly suggest not using the trap. Because the aoe is just pitiful for what it's intended to do
knives/shivs
tac axe
devils claw
im not entirely sure but maybe force swords?
It seriously needs a range buff
Ohhh nice, then blackout it is
I disagree that dependency is a “mid” keystone. 20% crit chance is equivalent to 4 auras by itself. Plus 20% tdr with 50% toughness replenishment on stim is like…fucking awesome. AND then 40% cdr. Totally not mid
I think it's not horrible
Tbh
and even then knives/shivs are the ones that have increase sprint speed during it
the others just allow you to sprint while holding the heavy, you still wont be going full speed
Stacked its 20% crit chance, 20% toughness reduction, and 20% CDR, with a toughness regen on any stim you use. Its like having a perma stim.
Bro I am aware that all weapons have a slowdown associated with it. The heavy sword just feels especially ass
It's strong if you can actually hit something. But it's tied to having your supply up very often, meaning you have to gimp your stimm to do that and if you don't do that, it's just weirdly tricky to make it work because the radius just isn't there for it
20% crit chance is not bad but it’s not worth 3 points when the other 2 points don’t rly do much
you can use nimble to get around that
use dodges for movement
and all the points it takes to get there you may not even care about
There's just other options that will do you better on the tree in a vast majority of cases
40% cdr, which despite being decent, doesn't matter much for 2/3 abilities
I think dependency is only worth for 2 points
1 point keystone
1 point crit chance
4 stack upgrade not worth
the cdr is okay for a melee build but like
its only working during your downtime
yknow what else also works during down time
a cdr stim
that you can have between each ability
4 stack feels like a downgrade to me
and also a keystone that does more for you in and out of your ability at the same time
I mean a single talent point for 5% extra crit and CDR is arguably worth
And dependency, being cooldown rate, doesn’t matter that much for both desperado/rampage where u can usually cover their downtime with just a CD rate spec stim (15 points, 44s recharge)
you omega gimp your stim to do it though
Not enough CDR to matter
I mean if it’s 100% dedicated melee build, of course go adrenaline. But dependency is so far from “mid” it’s unreal.
You have to consider the time change to do that
Nah you’re spending 1 whole talent point for a single weapon perk’s value, that’s called gaslighting yourself
60s is actually not that forgiving if you're not constantly engaged
Bro please stop using gaslighting wrong
Why are you gaslighting him
"Bro likes pumpkin he's gaslighting himself" its called a preference you SCUM
at that point youre throwing away a useful stim for a crumb of stats
How’re you reaching the conclusion that 1 talent point for 5% crit chance and 10% cooldown regen (for 2 abilities that can easily have CD mitigate via stim) is worth it
you already have a lot of crit chance
baseline
Maybe I don't care about my stim and just want the full stat uptime
10% base
5% from stat node above swift
20% from dodge
Because more crit = more fun
you have 30% reliably already
B-b-but why.
not even taking into account weapons inherent crit like shivs at 12.5%
or dual autos at 5%
or taxe at 12%
Tbf in this case it's probably yasslighting
1 point for 5% crit, 5% tdr and 10% cdr is pretty good, not gonna pretend it isnt
I want 100%
100% isnt possible without a stim
I’m not online enough to know what that means and I’m not sure if I want to
You can just take the vultrapene stimm and ur fine
Fuck you I'm crackasaurus sex and you can't stop me
My body is overloaded with so much shit-tier stim that I can't feel pain
Portmanteau of yasss queen + gaslighting
Btw I’ve grinded out vet guide so much over the past week that I’m onto basically final steps now
chem dep at 4 stacks means if your stim is 45s then you wont be able to stack it without slaying TF out all of the time
its just not realistic, or worth it, to stack that much crit
So don't have a 45 second stim, dumbaaaaaass
how else are you gonna get the crit from the stim
This doesn’t give u crit chance tho
Omg it's happening
No it gives me track marks
are saying it’s hard to stack dependency with a 45s stim? Did I read that right???
Microdosing
you can full stack chem dep with 45s stimm just fine
yeah that really is just making your stim useless
without killing anything at all
The stim itself isn’t giving u crit chance while it’s running
Sacrificing your stimm to get that sweet sweet five percent more crit

"b-b-b-buh my s-s-s-stim"
You're pathetic tbh true crack fiends buy the cheapest shit they can find and freebase it in hotel bathrooms
there's an interesting build which uses that 15s cd to have your stimm supply up constantly with booby trap
Bro I have ZERO issues stacking dependency with a fucking 75s cooldown stim. What the actual fuck do you mean?
I have grinded out
all intro sections (with updated videos for illustration)
all vet talent sections (updated to new format)
all vet melee weapons (updated to new format)
all vet ranged weapons (updated to new format)
all curios (updated to new format)
you have 120s to reset the stacks at full
Sir. A smidgen of crit chance. My wife and kids left me and I have nothing to my name. Please help.
if you have the 4 stack version you NEED sample collector
the stim doesnt recharge during the 15s its active, so the time between using a 45s cooldown stim is 60s
We aren't run of the mill dollar store parking lot crack fiends
We're the real shit
Gang fixers who can afford the good shit
"Bro you NEED the talent you're already taking to access the keystone bro!"
inject more drugs!
you need to be slaying out during that 45s window (not when your stim is active) to create a wide enough window to use another stim in a realistic situation
I might actually take shivs on my meele build
they feel MUCH smoother than the saw
If you don't think every crackhead build looks like this you are on more drugs than my character
This is insane
Ough
I don’t even have proper vocabulary to describe how peak this is
And sample collector is an immensely powerful talent that SHOULD be in just about every scum build imaginable.
i dont use it in any of mine because it costs too many points better spent elsewhere in those builds
Buddy a crackhead isn't getting a hotel room for that
Debatable.
so i just tweak my stim accordingly
You kick down the door with your drug-fueled powers, dumbass
Yeah I bet you tweak
unhinged
Melee scum don't need it since all you really wanna do with your stimm is leave it for Rampage cooldown for the CDR.
But not as hard as I do
Well, right now I think a lot of people spend talent points in shit that really is not that necessary so that doesn’t surprise me.
and I will not be taking Loose Formation
Man, do you think there's any logic to running a non CD stimm with desp?
To be fair its just nice to have a class where all the options are pretty good
with vultures mark yeah
Fine does this make you happier
That being said, running Chem build like that without sample collector
That makes me cry.
with pure cdr youll have your stim between each ability use of desperado or rampage, so you always get full value out of your stim every time you use it, and itll always be ready when you need it, so you can get back into your big damage mode faster every time
You better be using the blind grenades with that
no sample collector required
I find CD stimm wildly boring and want my top right bottom left movement stimm
Bro what the FUCK is that
it is boring
maybe they shoulda made sample collector and chem dep and most of the bottom right tree also not boring too
What the fuck is this
UNHINGED
Why are you taking 3 chem applications on ROCKET LAUNCHER
D20 ah top of the tree build
ARE YOU ACTUALLY HIGH FR
Not required but made even better with sample collector 
YES
Tbh a metric fuckton of the bottom right tree is arb tier "just works" talents
"Bro I made my nuclear bomb inflict a tickle debuff"
not really
sample collector does nothing when its active, and you dont need a cdr stim when your ability is ready/in use
I have never been in a situation where I don't have cdr stimm after rampage
the position and structure also fucking sucks
its brilliant, anything that lives will be finished off by the toxin, this is 200,000 IQ shit you wouldn't understand
That just doesn't happen with how long rampage goes for lol
Unless you want to live in desperado like I do (when I play ranged)
Please tell them to stop making coherency talents malice playtester man
i do that without any stims either
its called vultures mark
people were giving me shit yesterday for saying iron will is mandatory 
Honestly. I can see this cooking with sample collector
we told them what if it was a coherency radius + some of vets born leader
their response?
50% -> 75%
is there any resource compiled yet on what the needle pistol actually interacts with yet?
Press rocket button, recieve stimm, its 100% brilliant
Please bring a lead pipe to the negotiating table next time
Is this better
Lamp with no shade ah build
Well I don’t run vultures on mine so…and I get 4 rockets on the way, and 20% tdr that’s up all the time. And 20% crit chance instead of 15% for 1 point. Sooo unless vultures dodge is what you’re after thennnn I understand. Buuutttt if you don’t there’s benefit there to.
like I know its ragebait
but its working
Pretend this is upside down, its a candelabra
vultures dodge is what im referring to
ranged and melee immunity regardless of ability is kinda fuckin dumb
also true
Saw that thing
Multi hundred foot line
Kept walking
Pop culture museum was cool
Well, since it keys off of a ranged crit, its only really useful with desperado
you could take it with crate, but why would you tbh
For the occasions where you want to play chemist scum but not with a needle pistol
Which
desperado with vultures mark then acts as an instant reload (perfect for blaze away), free rezzes while being shot at, instant full toughness, massive speed boost, generating ammo from thin air if you somehow didnt proc pickpocket
Isn't ideal but I can see that being fun
rather than the infinite ammo/immune to ranged it typically is used for
oh and the rending/damage subnode
also
i want sample collector really easy to grab, and have it changed be 50% stim cdr for 3s on elite kill
then chem dep changed to be quite a high amount of stim cdr per stack instead of ability cooldown reduction, with the subnodes changed to give a buff and a nerf to the player with each stack, with the balance between the two making the buff worthwhile but the nerf noticable and impactful
jittery is fun
Wdym not ideal the blackouts are insane with lethal prox + tox
Chemical Dependency
Look inside
No widthdrawl symptoms
Sample collector works in any scum build as long as you release your grasp on crutch nodes….as hard to hear as that may be. It is true.
That specific case, probably wouldn't apply since it can't run vultures dodge all that effectively
That being said
Crutch nodes such as
Damage
More damage
Strength and cleave
Damage
Cleave
The pistol with the full auto mod is goated
I said what I said. It’s up to you to decide what your own crutches are.
whoever left our havoc 40 in the first 1 minute, we beat it (pox gas blight final toll carapce seed)
😠
Sorry that was me
This is so peak wtf
wat u roll on that dub barrel
reload and deathspiutter
same fsho
Genuinely ive seen so many smykers lately that shit is catharsis
+50% blast radius
+100% knockback
We dump defenses on crowbar right
i just ran dclaw in that trio i love that SHYTE
Making scrier's gaze feed into smite was the worst fucking thing Fatshark has done yet honestly
red sword captain begone
Why doesn't Orgyn have a blitz where they just throw an explosive barrel at every Smyker?
Yea
Thank god, appreciate it
Honestly? Yeah.
Actually, does CBar secondary proc Opportunist with Can Opener?
I might try this thing as a dedicated crusher remover
u can smite super hard without it idk why more ppl dont, its still like hella long smite plus u get bubble. if i had to turn my brain off more id just do that. barrel me plz
All enemies (except mutants and bosses) are considered heavy staggered if struck by crowbar beak heavy atk
Fuckin muties
Thank you
This also enables cheap shots
For 15% more damage
Im kinda just looking at it as a secondary for desp rn tbh
Idk if running cheap shots would be beneficial
Unironically one of my least favorite things in this entire game is the dumb holders we have to have on weapons for the little cosmetic baubles
You guys have a build for crowbar?
Trying it, even though I can’t see my damage pretty sure it’s shit
Actually
Insane thought
Crowbar secondary for PF Macs with Cheap Shots
what's "PF macs"
When you put 50% cleave on the crowbar, what is that actually doing for its cleave? In terms of how many targets can take damage from the swing.
meh not worth
macs is short for mac-10, a RL gun that looks very similar to the dual autopistols
I like pathing into HCB anyway
I don't really love blaze away tbh
whats your roll on this
Does can opener on the crowbar apply twice on special cause its two seperate instance of hit?
well
Not wrong
chainaxe' saw rip atks
have multiple ticks of dmg too
guess how many stacks get applied with thunderous
I imagine with the way you're framing that, one
up to 4, cuz it's 1 atk instance (thunderous IV is 4 stacks per atk/push)
How would I even test this
You would think there’d be a mod to show debuffs
max fire rate, but the dump stat is damage, unfortunately
Idk man
There is
attack a crusher with the same light attack 5 times
then do a rev attack and then do that same light attack
making sure to have no conditional damage talents/blessings
you should be able to see how much brittleness its applying by comparing it to the control of just the same attack each time
Fwiw
I mean testing to see if the beak attack on Crowbar applies 2 stacks of can opener because its 2 instances of damage
But i imagine its the same concept
ok i have put it off for long enough
im making chainaxe scum
maybe only 1 game then back to grinding the warframe update
Game stuttered once time to restart
you misspelled "best scum"

Its ammo efficiency is good enough
I rarely bother to get pickpocket on it
i swear to god
Pickpocket is too much point tax for melee builds and not really necessary with needle pistol
the stimm supply bug is to this game what the worm bug is to helldivers 2
keep saying it's fixed
AND IT'S A LIE
sometimes, the game just will not let you put down your stimm supply
and it'll just keep the box there in your hands until you press it again to put it down but ofc
wtf lol
that split moment of being defenseless in this game can very much get you killed
and it just did
that bug has caused me to swear off stimm supply
allegedly fixed
i really like stimm supply but holy shit
Not fixed
guys hive scum might be a little too OP
oh my god
Scummed relic
yoinked
scum with relic blade would actually be busted
that'd be crazy lol
So uh, I just booted up the game for a pre bed run and why do I have near 0 stim crate cooldown
I feel like it happens when the spot you'd put it down is overlapping with someone else's enemy melee slot
Or your own
Because you move a little bit and its business as usual
of what
e33?
had no idea what was about to happen to that chick
yeah that shit comes swinging like a sledgehammer
are you invested in the plot yet or what
oh oh oh
fought a boss, bunch of smaller enemies
yeah now i know who youre talking about
boss hit like a truck. took a few tries but i got a perfect victory on it.
had no idea the game would be as dark and depressing as it is
not in a bad way i just thought it would be more lively. comical
frankly why i avoided it lol
i mean it does have moments like that
God, the single largest selling point of Vraks IAG is saving a talent point on sticky hands
what is e33
Expedition 33
I only know about it because rightoids were crying it was woke until it won an award and suddenly it wasn't woke any more
No I know that, I mean like... What kind of game is it
I know nothing about it except what people have told me in the last 3 days trying to convince me its actually good
its a narrative driven turn based rpg with real-time elements
Turn based rpg with the paper Mario mechanics so you can parry attacks and whatnot. Pretty good story and great characters, you can make some really broken builds too.
and all my interest just bled away, good to know
did you ever play sekiro?
yes
so is it turn based or is it sekiro
yes
Cole you aren't convincing a turn based disliker
Turn based, play on expert so you have to dodge/parry every enemy attack so you don’t die 

enemy attacks during their turn will physically swing at your character
you can dodge them or parry them
parrying all hits in an attack will do a high damage riposte
so its super mario rpg
Yes
I will watch a playthrough maybe
what in the final fantasy
well i wouldnt have posted that boss as its a massive spoiler
but yeah
and no not probably
you are dead
It’s not really a spoiler since it’s missing all the context
he will set your hp to 1 without consuming a turn if it isnt at 1
so its literally
dont get hit ever
that boss is harder than isshin 100%
especially since the parry windows are significantly tighter
Have you tried the new version of him yet?
i havent yet
It’s peak bullshit 
Very nice.
Let's see Paul Allen's ||Simon, The Divergent Star||
i think the dualliste fight is the best example of what its like without going too crazy into the endgame, or just not showing enough by showing minor enemies
Alright, this was such an old school fight. Favorite fight so far.
Game - Clair Obscur: Expedition 33 PC
Boss - DUALLISTE
Difficulty - Expert
Hitless run | No Damage run | Parry Focused
Mouse and Keyboard Gameplay
Challenge:
1.Beat DUALLISTE without Getting hit/taking damage
2.Only Parries, No Dodges
Timestamps:
00:00 Intro
02:56 1st Phase...
what blessings does dualliste have on his long dual shivs
precog and riposte
I don't see his ass dodging
he is stupid 
3 wounds build
I don't know how to say this without being hurtful but I just don't like turn based combat, no amount of quicktime events sprinkled on top will do it. I'm sorry.
Thats fine, it was worth a shot 
i guess
you could just play 100% sekiro mode and build entirely into parries and parry damage and just skip every turn
i found a boss fight of that sooner than a normal one
thats a legit way to play
hell thats how i beat this boss
i just banked 100% into parries and just played sekiro
I just... I think its very telling that over the years turn based combat has done its best to incorporate stuff that makes it less like turn based combat.
theres more innovations in the actual turn based part than just the real time stuff
baldurs gate combat is entirely turn based 
still fantastic game
There’s not a whole lot to innovate with turn based, some games try different things whether it be the parries or other mechanics. It’s just a good system that does good work.
the fact that its been around this long says a lot
OK I will say, I'm not entirely opposed to turn based stuff. Tactical turn based combat, where you have a map and you position things, that is engaging to me because there are strategic elements.
metaphor last year nearly won GOTY and its much more of a traditional rpg
I like turn based stuff but not turn based stuff in the style of E33 tbh
Like i love xcom
One of my favorites is still probably Chained Echoes, they did away with conserving resources so you can go ham in every battle (you recover fully after every fight)
Also it has turn based mecha combat
each character has their own mechanic that you literally buildcraft around, and these extra effects you can add to characters
like one of the bosses in the free update i beat i used a build that worked by building his mechanic up to max, avoided losing it by not fucking up, then doing attacks specifically with high amounts of hits with various effects that increases damage the more hits a single skill did, along with various other buffs that only happened by sacrificing other things (literally spending the entire fight at 1 hp with only 1 party member did a lot for me)
Now I am obviously biased but I feel like turn based combat still exists pretty much as tradition more than anything. Its where JRPGs started, and it has a long and storied history, but lets be honest, when people talk about games like Chrono Trigger they aren't gushing over the combat system, they praise the characters, story, world design, etc. Which is all very valid. The combat system is there to fill a function.
i mean i fell out of rpgs when i grew up
id played pokemon, chrono trigger, earthbound, etc when i was younger
then i stopped cuz i didnt find them as fun anymore
but then i picked up more modern ones like persona, metaphor, and e33 and suddenly theyre fun again
cuz theyre more involved than just 2 groups taking turns slapping each other till one drops
Age of Wonders 4
is this build in the pins for bonesaw still valid/good? looking to climb havoc with it https://darktide.gameslantern.com/builds/a07e029c-5091-43b6-8b6e-8094459436b0/shock-and-awe-is-bis-now-btw?utm_medium=website&utm_source=gameslantern&utm_campaign=share_button
its from a couple weeks ago unsure if it considers the new changes
I recommend Chained Echoes, it’s a good love letter to old school JRPG’s and has a pretty decent story
I want to amke it very clear I am not here to yuck anyone's yums. These are just not my yums. Watching this made it very clear it is not for me. If you enjoy this, good! There needs to be something for everyone. But there was just nothing about this that called to me.
I do like AoW4. And that is turn based. But its the tactical positioning stuff I talked about.
i guess
if you were to try something in the field tho, that would be the first one to pick
Have you tried Final Fantasy Tactics? Grid based turn based 
expedition 33 is a classic turn based game as far as the combat goes
Its alright
going back to final fantasy and whatnot
I enjoyed FF12’s programming based combat system ngl 
better than trying a game with a press turn system and getting absolutely pancaked cuz you had the audacity use 1 single demon/archetype in your party that an enemy is strong against
oops you made one critical planning mistake
die
owned + deserved
does this guy run 3 stam curios
the enemy now doubles their turn count cuz of your poor planning
shoulda learned how the game worked bozo
If that was a reference you understood, we are officially friends
SMT in a nutshell
heard this song once playing over a flash game.
never heard it again until now
Im glad metaphor exists cuz I just dont fuck with the stories that smt typically has
Very loose, symbolic stories in relation to theological ideas n shit
If im handed slmething like that I need a solid comprehensible story on top to understand first
My issue with SMT stories is, from what I know which is a bit reductive, is that they basically have the same structure of "Will you fight God, Satan, or both?"
It also lies to you about the setting
Otherwise im looking at an indecypherable puddle
Which I loved
Dont spoil too much of Metaphor
I know of one thing about its setting
But Im not that far into it
Yeh I think I know
Metaphor wants you to believe that it's a medival fantasy setting
But in reality
It is a video game you are playing
Holy shit....
E33 is also the closest game that got to this btw
Still wanna go through E33 at some point in my life
But first Metaphor and Chrono Trigger
Metaphor is so good
Oh dude I love it thus far
Its like persona 5 if it was good
And not baby easy
I enjoyed P5 for the most part, but it didnt hit as hard as watching a playthrough of P4 back in my day
Persona 5 wasn't easy its balance just fucking sucked
Psi and nuke was a mistake
Physical was a joke
I love Haru and Triple Shot
Idk I never struggled with anything
Yeah me neither
It was my first Persona game, so I struggled a bit
I'm saying the reason its easy is the balance was ass
They just gave you too much that benefitted the player so you just steamrolled all the time
My issue with P5 is a bit similar with Metaphor: MP items are stupidly rare for some reason in the early game
3 physicals instead of 2 physicals and 2 extra elements is so much better
I like the low economy stuff
Makes you think
And actually use weapon attacks
Fair fair
The solution to that is to keep those crystals that spawn enemies alive up and farm them with mage for a bit if you get low
True
Ive done it where I just run around with mage killing things before proceeding further
I did that in the King's Castle dungeon against that necromancer
It works but its tedious
I ran cleric for dungeon one so I just ran with it
I also over leveled and took him out easily
That first boss made me want to kill myself
It was fun in retrospect
On hard those zombies fucking annihilate your health
Yeah the Scottish twink
Ahh yeah
Yarp
Its great
Play "Spot the Darktide voice actor"
OH YEAH
You've seen 2-3 already
YEAH THE GENERAL GUY EARLY IN THE GAME IS JUST BRAWLER
I dunno if I recognize anyone else immediately
Outlaw is the Scottish twin--OHHH NOW I HEAR IT
Not the twink
Female agitator is in everything I swear
Grius
Oh yeah sorry, thats who I meant
And male agitator plays a candidate
I got corrected midway through my sentence
Ohhhh interesting
I thiiiink I might've heard them once
spamming left click double barrel with speedloader and dethspitter is like, unnecessarily fun wth
Is it the fox/dog guy that you can debate on the podiums?
i know its annoying, ESPECIALLY when you triple then into desperado for 6 shots and ur reticle is like, on the floor lmfao
No he's one of the horn people
Ah
I'll have to start playing again and see if I already met him
i tried single shot then into double, but idk why the reload gets like stuck so id rather just spam l click
Have you done all debates in the second town, the one out in the country
I did one thus far
He's there eventually
Then I decided to go out and finish one of the two dungeons
While raining because I forgot to plan properly
Lack of planning L
I gotta learn sometime
Luckily Metaphor can be true endinged without a guide and with like 2 weeks to spare
Which is a lot harder in the persona games
Yeah Im still doing the strat of attempting to finish the dungeons in a day to conserve the amount of days left
Yeah thats intended
You just wait till last day and then run it
OH ITS AGITATOR LMAO
Yeah
I know we were just talking about him but yeah it really is just Agitator
Thinking about his voice, yeah I can hear it
Grius is one of my favorite characters.
Game: Metaphor: ReFantazio
Arvid Grius. A veteran rhoag warrior and resistance member alongside October and Gallica. He infiltrated the ranks of the army and has been working as a covert operative. Gallica was entrusted with delivering secret orders to him.
His real name is Arvid Alces, but he goes by G...
Because I soul-read grius ||dying immediately as soon as i saw his stat block||
I do wish Male Outlaw had a bit more of a gravelier voice like Grius'
Just so we could play as 40k'd Grius
btw i just saw this right now
the male judge voice is a side character in cathrinas follower storyline
Darktide is canon in Metaphor....
thank you youtube for copying that link
#shacknews #thegameawards #shorts
CONNECT WITH US!
DISCORD: https://discord.gg/g9NkuKgEyv
FACEBOOK: https://www.facebook.com/shacknews
TWITTER: https://twitter.com/shacknews
INSTAGRAM: http://instagram.com/shacknewsmedia
TIKTOK: https://www.tiktok.com/@shacknews
Watch us live at http://www.twitch.tv/shacknews
To support the team, visit the ...
after all
ben starr will do anything for money
I loved the blank double thumbs up
Subscribe if you would like to see more content like this!
Server - NA-west or HK
Take back the city of Tertium from hordes of bloodthirsty foes in this intense and brutal action shooter. Warhammer 40,000: Darktide is the new co-op focused experience from the award-winning team behind the Vermintide series. As Tertium falls, Rejects Will Rise...
Hmm
thatll be fixed in january
Looks like when they tried to fix nimble, they made it so that any human class can dodge ranged fire infinitely as long as you spam dodge
Also, did they fix nimble?
"Changed dodge stats from the talent trees to also impact incoming ranged damage, instead of just melee damage*."
it was intended
when they fixed nimble
@novel oracle Do you have that clip where you one shot the crusher with HS because of Hyper Vio
No i meant like, the invincibility frames
it was a 2 shot but yes
Oh right bc that bromentum cleave
Its the whole dodge now right?
Maybe
yes
they changed the dodge linger state to also apply to ranged, whereas it didnt before
because thats fucking stupid
it's very bad
for heretic skulls
turns out when you have a million people reporting that nimble is bugged when in reality it does exactly what it should be doing and people are just discovering that dodge linger is a melee only mechanic
and you try to rush to do something about it before the break so you change how dodges work
you completely break the entire balance of the entire game
turns out the devs also didn't know how dodge linger worked
I mean, I wasn't complaining about ranged. I was complaining about getting downed by an overhead while dodging.
Is this dclaw? I cant see it very well
that wasnt a nimble thing
thats cuz hitboxes were fucked up and larger than normal
heavy sword
Man
ah
That sucks
thats 5 gunners killed in 1 light attack cuz of hyper violence
thats fixed now
Thats cool
Mauler and crusher overheads, if I recall, ignore dodges and blocks since they are AOEs
@novel oracle Tell me if I have this one wrong
they are aoe
its why you can get hit by them when theyre not aimed at you
normal melee attacks can only hit who theyre targeted at
The slot system is fascinating
appropriate response
we're doing it
3x stamina curios
mk4 chaxe
When you put +50% cleave on the Crowbar, what does that effectively do for the number of targets you deal damage to in a single swing. The swing in question is the push attack.
You hit 50% more things
why the mk4????
This is not the detailed answer I’m looking for.
How much detail do you want
m4 
It increases cleave by 50%
Which means you can hit 50% more of a given enemy, probably
Cleave is probably one of the most simple hidden calculations in the game
Consider your cleave like a budget that determines how much stuff your attack can go through. Each enemy has a hit mass, which subtracts from the cleave of your attack as it goes through. If you have a hundred cleave, and each enemy has 20 hitmass, it can go through 5 enemies. If you have something that gives you 60% more cleave, that takes your cleave to 160, so you can go through 8
If you have 8 cleave and add 50% you go from hitting 6 poxwalkers to 9 poxwalkers
If youre havoc 30 do you stay 30 on reset or do you need to be 31
I stopped playing for 2 weeks and I have to get back to the 30s
How many targets can the crowbar cleave through with the push attack at base. And how many targets does that become with +50% cleave. The crowbar doesn’t have a cleave targets stat in the inspect screen so here I am.
THat is going to depend on what you hit. Different enemies have different hit mass values.
Or test it yourself
But, ggenerally speaking, +50% cleave means you can go through 50% more enemies before the attack stops
Listen, its just good to keep in mind that cleave is good to have, and if you can get your weapon to pass through a scab rager, you've won
light spam for single target
Is mk12 heavy spam for single target not better?
do you really want to heavy spam with a long latch attack on scum?
The heavy isn't THAT long, unless you're revving
i just one shot a reaper with 1 light attack during rampage
Is the slower heavies for horde clear worth it
I feel like fewer attacks > shorter rampage
when theres enough enemies up for you to even be using heavies on, rampage uptime isnt a problem
lightspam into bosses and crushers and stuff also takes it way further than heavy spam, which would be the times where it starts to fall off
hmm, fair enough I suppose. I'll have to test it out, even though to me the mk4s moveset feels very unintuitive
I might just be me but I don't like relying on slower attacks in general, its why I could never get a handle on the branx. It feels like in the time it takes me to mail them the attack, I've been hit six times
with the attack speed you have, the heavies are quite fast
I'll give it a try and see how I like it
There's a joke in here somewhere about slow heavy attacks and looping that back around to turn based gameplay but I'm too tired to assemble it properly
oh im most definitely a fast weapon person
this is the first time in a long time ive used chainaxe
either one
Question
im a tac axe person
Vraks infantry. As much as I stan the graia brauto it lacks the traits necessary to carry value in higher difficulties
no cleave, low crit modifier
vraks is just kind of better
Oh, that's what it was.
I was wondering why Infantry Autogun was out performing my Braced Autogun.
Thought I was tripping.
Ty y'all
No, it has better crits and can go through some targets
Iag vs brauto is hydrogen bomb coughing baby comparison
Brauto has huge amounts of suppression, which sounds great until you find out how few enemies in the game can be suppressed
and also dedicating yourself to suppression is a massive waste of HS's kit
I'm starting to wonder if smiter is actually worth it
stoked rage instead feels like it would help keep it maintained longer but doesn't cost you adrenaline against bosses
@novel oracle This look correct to you?
Or would you take cara/unyielding
i personally went cara unyielding yea
closest you can get to being both good and also having as little latch as possible cuz i hate revs
Its so nice having so many experienced players I can bother with my insipid questions
On that subject:
Nodes I've Had Deep Thoughts About (I thought they were mandatory but I am no longer so sure)
-Adrenaline Smiter: I feel like this actually works against you, especially against bosses. Stoked Rage keeps it up longer, and even if without smiter it takes a little longer to come online, you can maintain it against bosses.
-Forge's Bellow: The knockback I feel like actually works against me, especially if I run blackouts and can lob one if I need a quick knockback for an escape. The 50% delay between attacks is only good if it works on bosses, which is hard for me to test. Everything else dies on touch or I knock it down with a blackout first
@novel oracle THoughts on these two?
adren smiter is really good
For the chaxe in particular its really bad because if the rip kills the target, you get no stacks
forges bellow is basically a voc stagger at the start of your ability, and end (this can get dogs off of you), and yes it does in fact trivialize bosses, the start of the ability is also pretty useful cuz its an absolutely insane amount of stagger, which could be what you need to get out of a bad position
SO forge's bellow plus targeted toxin really makes bosses trivial doesn't it
I don't think I've ever felt bad for a daemonhost before
i mean
i kill dh for fun on any build
that was just the time i realized holy fuck this just makes them a non issue
you still have to at least FIGHT them with most builds
So all in all on the subject of the chaxe, do you feel like the 4 is just better than the 12 in general
We also had a pretty intense convo about the revolver earlier, what do you think of it on scum as a sidearm for melee
the agri's braced mode is really accurate with the sticky hands node
i think it works perfectly fine for sniping human ranged elites and specials, it has the cleave needlepistol doesnt so its better outright for specialists
also is much more generous with its hitbox
needlepistol just has the advantage of significantly higher total damage
Is that the actual weapon name? Thsts bad ass
but over time
yeah I'm starting to become disillusioned with the needle pistol, which felt like godmode at first but you start noticing its weaknesses fast
not to say its bad, its just not the end all be all
mods
thats what me and reginald were saying
theres plenty of times where youre like ok this is fucking busted
then other times youre like man why do i use this piece of shit
yeah trying to thread the poxwalker needle to hit some trapper with plans for my asshole shimmying through the crowd is basically impossible
I have also been shot more than once by a sniper that was one tick away from dying to toxin
that said it trivializes crushers and that is always a useful tool to have
i will literally use a blinder to pause that situation 
just cuz i cant hit the trapper right now
The saw feels very strong but there's something about it that feels off to me
like I feel like I'm doing less damage than I am
saw build working as intended 
i think this may be the only build i actually want to run blinders on
whoa how does your scoreboard have so much detail
is there anything different about building the db shotgun for desperado or is it still flechette manstopper flakiac?
I just have the base
I would take speedloader in there, less time reloading is more time turning heretics into red particle effects
over flechette i assume?
Probably
coolio 👍
Can anyone explain the stim cooldown change? I definitely felt it coming off cd way more often
stim cooldowns werent changed?
do you have sample collector
yea he prob tried a new youtube build but didnt see sample collector was on it
Yeah, i dunno maybe I missed a relevant maelstrom modifier? But the same ass build I was running before the latest patch somehow was refreshing stim every few seconds
There is no modifier to decrease cooldown
I've never youtubed a build in my life
did you change to a toxin focused build
Naw, it was the same ass build, like 27/30 or whatever viscosity with sample collector I've been running for a bit, for some reason I was able to drop crate maybe every 10 or so seconds?
I was regularly dropping it before the buff wore off when I never did that before, I was assuming something changed
one thing to consider is that with med pack, ur stim goes on cd immediately
so with sample collector you will be popping it a lot
It gives you stronger blitz and CD reduction sometimes
ive never seen a positive maelstrom modifier
It's fairly common
whole point is to add challenge. why would it give you a boon?
ive seen DECREASED cooldowns
I mean it's pretty common
like ur CDs take longer
how does Columnus vs Vraks perform on desperado
Uhhh no
Enhanced blitz is up on like what 20% of maelstrom? I see it all the time
Columnus looks like it's same mag size and only slightly lower dps? So in theory more effecient?
Decreased cooldowns literally means smaller cooldowns
Sigh I guess nobody knows what I'm talking about, this is gonna be a pita to test what's happening
Yeah idk what happened to you
I guess I just got subconsciously very good at drugs
yeah nobody knows what youre talking about cuz the only 2 things that affect stim cooldown is viscosity and sample collector
Yeah, why I was very confused when I did a couple runs before bed tonight and I was just pooping out crates like 3x as frequently as before
the only thing i can think of is your build having tons of toxin in it
vs not having much at all before
I certainly didn't feel like I was killing anything close to 50 baddies in the few seconds after my crate blew up, but whatever I'm too tired to figure out why my runs were so cranked, I'll mess around in the morning
Naw
This doesnt work on team im assuming as well
xD
boba tea
OHHH
Amazing, my Infantry Autogun is killing everything.
why would it
Daka has prevailed.
yeah it says use so it wouldnt work on the box
the dot for scum cleaver is how many stacks? 2?
and stacks to 16 im assuming
cant tell cuz healthbars dont show it 😭
Chem Toxin stacks up to 30, I think
1 on hit, 2 on crit, 2 on weakspot hit, 3 on critical weakspot hit i think
What build and blessings pl0x
xenogears my beloved
I only remember "not enough to out-tox shivs with the crit toxin node"
Imperium's weakest psyker vs nurgle's strongest demon or whatever
(power scaling in darktide may or may not be wacky)
Really did the saw dirty by making its regular swing speed like that ChAxe mark that chews on your enemy on each hit
Wish it only gets stuck on heavies
saw is amazing
why is that dude throwing sausages
hes the sausage wizard
Oh, it's disrupt destiny 
no shit lmao
thats just what you run on a non warp build
Haven't really used DD for anything other than maxing the psyker penances
No immaterial focus?
disrupt destiny is a fucking stupid amount of damage
assail + scriers + dd
Me slapping SG and DD on psyker without fully understanding them and murdering everything for minimal effort






