#hivescum-class
1 messages · Page 155 of 1
naw i get you, some rounds i can't regen them to save my life and some rounds i can't keep the number under 5
this is ignorant of the very intent of the artist of the performative aspect of the experience. suspension as a concept works entirely on the conscious deprivation of narrative overview.
Ah yes, ranged damage on a toxin-based weapon
Jesus, that is bad
video games live off suspense.
Toxin good for sustained dps on higher hp targets and let's sample collector proc more
these both do work though
they work for all damage when the weapon is held in your hand
that's way too low to justify all of the nodes you need to take with it
at the very least take dependency to get the crit rate
also, dot kills don't count towards smiter
It makes sense to have it especially on tac axe
why do you care about stimm CDR if you are just using it anyways to get CDR back to rampage?
I remember testing that a year or two ago and it didn't work with melee dmg vs elites and bleed on a knife. Maybe it's been changed though, I could be wrong
naw the real joke is that we're getting into two schools of thought and neither of them is actually wrong. Because the answer is never as simple as one being more correct than the other and it doesn't just vary person to person, it can vary from story to story with 1 person. its why i said bad art is great, because all art is bad art to someone 
I'm more of a Hegelist myself 
getting a crit basically every other swing is not too low to justify it what lmao, esp on a weapon this fast
it also gives you base damage in the node below it which is multiplicative with strength and damage, on bosses you can also stack it super fast or dump needlepistol then maintain it with by just critting
so to get 7 dots, I need to hit the enemy 14 times?
Cole
The build is focused around ability regen
you have upwards of 40% attack speed with one of the fastest weapons in the game
Doesnt pick cdr stim or sample collector
I can get even faster dot spikes with shivs, oh wait now I'm going crit shivs with crate 😛
clicking that fast for that long hurts my hand man 
there is also no hypercrit in this build which is very strange
I set my side mouse button to auto click against single targets lol
cuz its a melee build
you take hyper violence
expecially with taxe, a bm weapon
thats what i've fallen into, just HV on all my melee builds
you still one shot, just in a different way
hyper violence allows this without the need for crits and it also works into non human sized enemies
that’s just a cop out. Fact is, media literacy has nothing to do with this. it’s entirely about the emotional impact of experience. media literacy comes only into play after where you put this into an interpretative context. but there is a massive lack if you don’t experience the work as intended versus a deliberate distortion for the sake of metacriticism. the latter isn’t invalid, but it is also not what we were talking about when people pointed out that the story does make use of suspense for dramaturgical reasons and is thus best experienced blind the first time.
and crits scales it higher
why not both and stop worrying about the dots?
Hyperviolence is all you really need with rampage. Hypercrit is more for builds that don't invest heavy into melee, especially since I'm pretty sure hypercrit interferes with some on kill effects and also doesn't work on ogryn enemies
because hyper crit puts roadblocks and can cut the scaling of hyper violence short
you can take sweatspot too
yeah my comment was saying that i don't understand people who can't revisit said emotional impacts.... i read the last page of books first and normally don't mind endings spoiled, i understand others do but i don't understand what they lose from it because i can get the same impacts every time as long as its done correct... hence the whole schools of thought and media literacy thing
thats less than a 10% damage buff
no pickpocket either yeesh
like i can revisit stories that i experienced 25 years ago and gone through hundreds of times and they still hit me the same... i kind of feel sad others don't do that
but how you are killing enemy without bullet?
I haven't found the need for pickpocket personally
I re-experience old stories, but there's nothing quite like going into a great story or twist blind.
I'll reference KOTOR for that
if youre shooting THAT MUCH on a melee build why are you running a melee build
just pick up the 1 or 2 ammo tins you need for the entire mission and save yourself the points
i mean unlimited ammo is extremly powerful in havoc, buture if this is just a regular auric it works
my statement still applies in havoc
needle pistol is also no the most ammo efficient
stop the 🧢
I get you. But claire obscure banks so heavily on it that the very first experience is formative for the reception. It’s the same with L’Horde du Contrevent. The whole story changes in how you understand it if you know the twist.
theres 2 auras that greatly stretch your ammo further
i've played through kotor around 100ish times (used to beat in it a few times a week for a stint), I would go through the game named "Naver Drol Krad" as a joke about the ending. The ending still hits the same to me today as it did back then... same with jade empire because i simply travel that road again
Ah, the pickpocket brainrot
needle pistol is pretty ammo efficient with coated weaponry at least
It's begun. It's over.
and most people are already opting for infinite ammo stuff like psyker anyway
you have the literal best practical mobility in the game
sounds like clair obscur doesn't have a whole lot of replay value
if you dont have coated weaponry on melee build with needle pistol then i think thats just mistake
and on a personal level i don't like art that does this which is why i argue that it would make a bad story... when talking about art there is no objective so i should clarify i really do mean bad stories to me
Anyways Cole do you think my build modification of yours looks ok, lol
i mean it does in the same way a dark souls game has replay value, fight the same bosses with different builds
Just moved some stuff around
didnt they also added like hard mode or something in the goty update
to e33
for replayability
yeah i think thats fine
it does sacrifice some damage for chems and better stim uptime but thats just personal preference
replayability is stupid anyways
and I disagree. It doesn’t make the story bad. but it literally takes away from the wealth of possible interpretations once you have the key to understand it. the interpretation switches from parsing inter social cues to something entirely else.
I'm here for an unforgettable experience not a replayable one when it comes to RPGs
interesting example. typically I don't find myself replaying soulsbornes unless I have an interest in trying multiple builds for PVP.
If I wanted a replayable RPG I'd play an MMO or like Path of Exile
yeah there are some games where replayability shouldnt be considered as a selling point
sometimes very over rated yeah... sometimes its a great thing to have
I really enjoy the one you built, I'm just bad with the blackouts lol
i def like replayability in games where you have actual build making as thats always fun
speaking of games with great stories almost nothing beats the like a dragon series
from 0 to 8 and most of the spinoffs are great
i mean im not even joking
last night i spent a while literally learning one of the goty update bosses movesets so i could parry it
you really can just play the game as if it had souls bosses
"yeah man you gotta try it it's so replayable"
looks inside
game is boring even on first playthrough
Happens more often than I'd like
id consider this heavy spoilers cuz this area is literally at the end of the game
Dink dink dink dink
depends on the game. something long, epic, with tons of things to keep you interested for a long time before actually completing, like Skyrim or something, yea replayability isn't really important. but for a short game it may matter.
subjective stuff
most good rpgs are replayable by defualt
branching choices and stuff
mmos and path of exiles wont offer u the same things SP games offer
i personally loved the story... the overall story was whatever but the characters journies through each were great... maybe i just have a soft spot for ichiban since that moment in 7 where he's at the crossroad of great loss and looking over at his new friends near the end is just, it was one of the most relatable feelings i've ever seen in a video game
so seeing him go through the journy he did in 8 was a thing i think that was needed for the story
tbh tho those are typcally so long that im satisfied with the first run
I just think too many characters died for no reason
Its a real damn shame gaiden was made after infinite wealth
i mean sure, but sometimes its just better to use range, I'm just saying the value of unlimited ammo is better than taking 4 nodes for on average 2 toxic dots before the target dies
yeah ends up the same with me but i replayed bunch few times anyway
usually other runs end way faster
cause u just rush main quest
i think that was part of the point tbh, i'm not saying you should like it, but i think they were crafting a story thats more about when you reach the age they've reached and your world keep changing because all these mainstays are vanishing and things just feel... shorter
I personally can ‘t wait for the third part of FFVII to come out. I want to play all three back to back and not touching them is hard
I do agree wiht one thing tho, people are sleeping on tac for melee scum, it is very potent
taxe is like... just obviously good yeah
The ending of gaiden alone puts it at the best yakuza game for me
sometimes thats not even whats needed... just interesting enough systems to engage with can be enough for some games
i can't hate you for that, because i'd be hard pressed to really argue against it being amazing... hell i even liked pirate yakuzas story
as bare as it is lol
gaidne final chapter is peak but best yakoz is still 0 and 7
still not keen on HC and HV together. I get it, it’s for pathing. but eh.
I played all yakuza games before gaiden so at the ending i cried so hard
do they have negative synergy?
effectively yes. it’s not always visible but HC literally makes HV worse
if you kill something with hypercrit, the overkill is 0
if you liked the story of yakuza 7, its mostly based off a jdrama called "Priceless"... its almost the same story but about a business and not yakuza... its actually an amazing show and i have zero doubt the makers of 7 were taking huge parts of the story (they even had some of the shows actors in the game)... yakuza has basically retold stories like this before but yeah... priceless is a great show
which can stop hyperviolence in its tracks
Haymaker + Hypercrit gang
ok then just do this then
Because instakill effects dont generate overkill damage
Or blackouts
ill add it to my list of 100000000 shows that i wanna watch within 10 business years
lol yakuza 7 is an example of me knowing the ending before the ending... because i had watched priceless and halfway through playing i was like "oh wait... wait this is priceless" and everything was "spoiled" for me but i still cried ugly tears through the whole ending every time
i also dont see why youd need cleave on taxe
is the +25% weakpoint damage really worth it
no
hopefully fatshark fixes it because hypercrit has a lot of negative synergies with a lot of things it shouldn't have
yeah that's what i thought
defo makes more sense. personally I would switch up the 6 o clock adrenaline node for the 7 o clock one. and move battering strikes somewhere else.
for example, hypercrit doesn't work with stun nades
i think its fine how it is, its basically a "you don't want to invest in alot of nodes for melee because its not the main focus so take this one instead of those 6"
i think its okay for things like hv and hc to not synergize
what do you meaaaaaan
what i dont think is okay is the position of hyper crit
hyper crit instakill doesnt count as a kill for generating blinders
I find it odd that hyper crit is positioned in the ranged branch
i think they should at least not kill each other. Hyper violence could just the strike's damage into consideration
if u hypercrit something it does not give you a stack for the nades to replenish
Whilst it only works on melee
that is the one thing i think should be different tbh
Hypercrit is just a bait node tbh
it's very good for making up for low melee damage on tox/gun builds
(fs subtly trying to tell its players to not use only ranged baffling its playerbase)
hyper crit is basically just melee damage compensation on ranged builds
The only weapons I can see it holding value for are shivs and combat knife
Everything else, even with little investment is still probably gonna be better with HV
finna try this out
naw even bonesaw with 5% crit on it pops enough for it to happen
Tac axe is also amazing with hyper critical
no dont this is actually bad
i don't know why you would use bonsaw on a ranged build
i love hyper violence and hyper crits on shivs
I still have one node left, but not sure where to put it
maybe cheap shot?
Thats something that benifits more from Hyperviolence because it can hit hard as fuck
bonesaw more often than not just kills with toxin stacks. that’s it’s own can of worms.
the amount of times i've one tapped maulers is very dopamine producing
I just take both
i have one node left
You could have 4 nodes left tbh
its a great weapon you just need to build a build thats just your "bonesaw build"... my build is like... 6 nodes difference from coles pinned tox build
but i think both builds work fine
Weakspot is kinda mid, and Pickpocked/AmmoJack are kinda superflous to a melee build
That gives you room for 20s duration on Adrenaline, the rending node on rampage and either an extra blitz charge or Coated
tbh sometimes I wonder if I should just go rashad then 💀
yeah i would never take so much on the left like that with a melee build... like one node dip in for the attack speed on stam one sometimes
I would take adrenaline unbound, or whatever the one is that extends the duration of adrenaline frenzy. I also would just do away with the top right node for adrenaline, I feel like you gain stacks quickly enough without it
i take that adren node on most weapons, except bonesaw i put the bottom 3 nodes in
gave me more up time overall
Nah, the top right node on Adrenaline is excellent value
Its like two elite kills for proccing Frenzy
i dont think I ever have problems keeping adren up as long as I have smiter
Very good node
I keep telling myself that but once you fight one boss adrenaline frenzy is all gone
Yer, Smiter is kinda the best node on the keystone
cheapshot can be decent but I feel like that is a node better for rashad
Thats why most people also take the 20s duration node
What is the use case for the dual stubs' special action? Is it for sniping?
Yes
Aura farming
when i've seen people using it well its for like longer mid range popping of specials
Its kinda another one of those rather inconsequential nodes, the only thing you can proc it on with any sort of consistency is the Crowbar's beak mode
this is what I use for rashad
How valuable is cleave on crowbar?
More valuable than it is on things like Heavy Sword or T/C axes
But Crowbar is kinda sucky
i would still lose the nodes on the left except the attack speed one... but if they are your comfort nodes then you can keep them
, i have nodes like that
crow bar is very safe if nothing else, just kind of a reliable option that stays reliable even in really scuffed situations
I mean, crowbar and shivs are the only scum melees I like so.
Just like in Half-Life, lol
Yeah, its safe, but half its moveset being actively detrimental to that safety does not help it
Beaky mode tends to grab everything around the target you actually want it to bite into an thats sort of problematic
if the gman brought gordon to fight with us we'd already have won 
It needs some target priority tweaks
yeah i wouldn't arguing with some hitbox tweaks on the crowbars pointy end
the blunt end tends to be the better end to use for most things
yeah crowbars kinda shit
Yer, like in theory Crowbar is a super flexible weapon, but it grabbing every poxwalker around the Mauler or Crusher you actually want to delete kinda ruins that, which is sad. You're already taking a bit of a damage L vs stuff like TacAxe, Rashad and Heavy Sword for the theorised flexibility, there is no reason it should just randomly cuck you
and crowbar dodge profile is like a power sword, flaccid
Not enough payoff for something that locks you in
Yeah, except power sword actually does damage
crowbar does decent damage, itd just be infinitely better if it didnt lock you in
It doesn’t make sense on paper and it can’t reach 100% crit but so far I prefer the crowbar on crit tox builds. The Bash blessing on it is fucking awesome for applying tox to everything in front of you.
Yeah, its just the sticking problem for Crowbar for the most part, if that was adressed, it would probably be quite good
Sure its not super mobile and its not the highest damage option, but being able to deal with every target is a pretty big thing on its own
my only issue with crow bar is the dodge profile, otherwise its workable for sure
everything else is kinda fine imo, but that lock in is shit in a tight senario
just died in a spot that shivs wouldve obliterated because of lock in
its dodge is earnestly fine
you can work around it, but it is very jarring for me is all so I dont prefer it
i second this
Every weapon is jarring compared to TacAxe on Scum 
Tac axe, shivs, and combat knife all have fantastic mobility and flexibility in move set, dodge profile, and anti armor options. With scum melee buffs they do very very well in any build.
I have been partial to devil claw recently, as the parry covers my dodge problems with a massive hyperviolence starter burst that doubles for solo tanking monstrosities. Spam left click to clear hordes by walking forward, pushing into a spawn wave if needed to rejoin your team.
Question
What is a good gun on a non-desperado build?
Needler is amazing all around. Revolver can punch through carapace too, but takes some investment. the rest are either for horde clear or special sniping, but cannot deal with carapace in any way.
Bolt pistol has been my go to if not the needle pistol.
bolt pistol increases the blast radius of your blinders for chem nades iirc
with that one perk it has
still amazing for crowd clearing or saving team mates
my yeehaw hipfire revolver mostly gets rid of crushers, its a bit tempermental though as it relies on crits to get a 1 mag
rpg might be harder to do unless its a long shot, as you would have to proc the perk, shoot the rocket, and then swap back to the gun before the rocket hit
which it has some serious ready and stow animation tax
I am curious about this, how's the ammo economy?
anyone got a h40 bonesaw melee build i could try out
been using a shit ton of gun builds
i need it like the scum needs needles

If you do the special attack with the bolt pistol (with lethal proximity) and immediately follow that with a shot it’s like a mini Blastoom grenade gauntlet special attack.
with pick pocket you never run out of ammo, you have 3 full mags worth of bullets after each refill so you can mince anything short of a monstrosity with it
snipers can be a chore too
I dropped some of the more melee amping talents to get some more ranged talents on my rampage build and it is fairly well rounded for auric, as I dont have a squad for havoc to test it. Assuming it would do fine though, just have to have better melee fundamentals to cover for when you need to reload after getting blitzed by 7+ specials.
why do you need ranged talents tho
the only "well rounded" gameplay melee scum should have is the arcing trajectory you take going and massacring the ranged enemies before coming back to the team
just saw a dude running heavy sword/double barrel shotgun and supply pack
he is currently being followed by 20 crushers
just to make the 1 mag crushers a bit more consistent, personal preference really. And even without the few talents I dropped I can still go supernova on anything in melee
aside from crushers and maulers I guess, but I got my revolver and blinders for that
me when I see crushers or maulers approaching in a mixed horde
just dont be one of those that just shoot bursters no matter where they are
just had a lobby where the dumbass just shoot them even when a teammate is getting ready to push it away
then i was cussing slurs at him the whole game
b4 the scum update i nvr have problems like this everyone knew how easy to handle burster
the free weekend was hell especially in shock trooper gauntlet
what stim yall run with melee scum?
that is probably from FS destroying the burster AI, spawn rate, and explosion radius teaching them to shoot first and push second to avoid buggy horse shit
you using your stim during rampage or after?
right now running damage+attack speed and popping it as much as can alongside, but was debating a cdr and popping after
i run full dmg into crit then 2 nodes on atk spd stim for rampage
checking
1 afternoon 7/10 wipes in my games , i kept either throw to the side from the back , or when i get ready to push some turd just shoot from behind me , this was during the free weekend , just 1 day and i had enough , 3 wipes in i was cussing like a sailor on a bad divorce
3/5/2 toughness, attack speed + movement, CDR is what I run, using it only after the rampage ends
didnt touch the game again until the free weekend was over
free weekend was a massive mistake
I feel that, it was spicy for sure including barrel pvp and parasite heads on the shrine event too
jobers shooting into hordes and pinballing me all over as I go for melee kills
u see them not using the dodge at all and just shoot everything that moves , rampant hogging any resources they come across , what a shitshow
this compounding on how paper scum was , i couldnt take it anymore
nice
that 1 day in the free weekend gave me enough animosity to want to break that 1 FS staff kneecaps that proposed the free weekend
it was when scum is fresh off the oven too
partly my fault for jumping the gun and buy the class without sitting back and watch it pan out , was too confident during the arbites class release
all the new players just ambling around with broken ankles and sticky fingers
arbites was very smooth as it is a very forgiving class comparatively
I dont think so, had what amounted to a true duo yesterday with a level 28 Zealot. They didnt play perfectly because they were obviously new, simple getup, simple frame etc, but having new players who are willing to stick it out when things get rough is a good thing
it was easy to tell as well , because they wont dodge AT ALL , not even once and u can watch em go down as the crowd just wails at em for free
no hate for the new players from me, just reasonable frustration is all
not for me especially when it was a new class i am trying to lvl and 7/10 wipes in 1 afternoon , my patience ran out on the 3rd wipe, when i came back after the free weekend smooth lvling to max and at least fully gear on 1 of my scum build
now i am getting my 2nd build geared
Jesus, thats rough. I was levelling through the same period an I think I had 3 wipes total on the way to 30?
RNG pug matches are RNG
after the 3rd wipe i am still giving them chances , it was very obvious at the mission lobby screen as well cuz they got the basic bitch cosmetic
but after 4 more wipes i was too angry to go on and i dont wanna smash anything , went to take a shower and play something else
Is rending only useful against carapace?
honestly I had worse experiences with the returning plasma vets
got to the point where I just started queue dodging them

I believe it effects more or less every armour type other than Infested and Unarmoured, but in most cases you wont see a huge increase outside of Flak/Carapace. Maybe Unyeilding too on some weapons
hoo, didnt bother to check their gear and talents isnt it ? i know that feeling
at least they still got the basics
Yeah that was about the cutoff
1 weekend isn't enough for a new player to break out of heresy
An being able to solo clutch a heresy if you need to wasnt a huge drama
heresy just filters them , because thats where u get ogryn squads
So if my source of rending is the opportunist blessing on my melee weapon, would opportunist give tox ticks rending as well if the target is staggered?
and they are SHIT up the creek against ogryn squads
If anything you'd expect new Ogryns and Arbs to have the easiest time in Heresy 
Not really no, because Tox's lowest ADM is like 0.9
Ie; 90% of full damage
Arbs and Ogryns just swan lake past Heresy , i can waddle my way past Heresy as Arbs even when drowsy
i have to pay a bit more attention as Ogryn cuz shooters and snipers
anything else i dont care
i can even walk into a daemonhost and slap its shit back into the warp
the way rending works is, it is additive to your ADM. If you have 10% rending and tox has 0.9 ADM baseline, you will have 1.0 ADM with the rending. However, any extra rending you have beyond this point will be applied as damage at 25% effect. So if you had say 25% rending, you'd get 1.0 ADM and then you'd get 15%*(1/4) = 3.75% damage
and obv this applies individually to each target armor type (flak/maniac/carapace/unyielding) and each attack profile
tl;dr don't overinvest, not efficient
So in simple terms rending isn’t doing much of anything for tox ticks 
Almost nothing
yeah tox baseline ADM is too good
does a lot for bleed tho
or even burn I think? not sure
Tox probably needs some adjustment 
what i understand for that bonesaw is , if u got teammates around use the rending slather if not stick with tox coating the whole time
Bath has a graph that shows Tox as scaling linearly, which is just wild
i dont agree , aside from the rpg the tox is the other strong component in the scum arsenal and its already small enough as it is already
not even Arb weapons is as powerful as anything the scum has that applies tox
Its the strongest DoT at any amount of stacks lol
is the Blinder's natural recovery borked right now? it says every 20 kills in close range, but it feels like 100 
and is great
Feels good to not need rending for DOT 
iirc it doesnt count if they die from tox
If you're running Pocket Toxin, kills from that don't count towards regen
has to be melee kill
yeah but without that too
ah
is actually awesome for a rampager build
But thats the tradeoff; you get mini-fish tins, but you pay for that with regen
u keep tossing out tox nade with the tox blitz node then murderize to regen more
Yeah.. you'd be able to probably clear with just blinders, which would be very silly
Mortis indulgence that gives void shield on grenade is hilarious with blackouts
Not as funny as healing box of hurt but still silly
But it can't be finished off by a DoT.
No idea what modifiers Scum gets in Mortis, i heard there is an RPG one tho so I gottsa do it at somepoint
i heard it turns the rpg into a nuke
there was a major crit one that worked great
had two major blessings that gave nade barriers and nade heals allies on blinders
at least FS was smart to buff the rpg asap
I love the boom bringer but when there's multiple people using it in one party

Especially when you get the knucklehead that feels the need to use it against a single crusher
For every single rocket they havr.
And then take every grenade pick up.
But when there's a crusher pack, my god
Sorry, thats me 😄
Don't give me the morrow face, I'll shoot snipers with it too if I get the chance 
refunds RPG use on elite kill (or special but it doesnt say that) so RPG becomes your primary 
i will debate that snipers do deserve it
LMAO
The ranged scum has insecurities about crushers 
Thats fuckin busted 
it's so great
Oh no, I play melee Scum, i just like exploding stuff lule
disrespect the sniper in any way u can , thats why i mainly run brick on ogryn
Whats funniest about it is if you hit them directly it just goes straight through them 
The ultimate in "get-fucked" technology
u got killed by a well aim brick even when u got that soup up las rifle , thats gotta stink sniper
idc how far they are i will same day delivery them to Emporer with a brick
I play all Scum. I kinda hate some of the anti-synergies scattered all around the tree, and Desperado/Rampage feel like duplicates of each other, just with melee or ranged buffs. otherwise, love Scum 
I must admit I think ranged Scum needs to get sledgehammered into the ground lol
I personally think that playing pseudo rampage with stimm supply is my favorite setup
Not the most high damage but giving that damage to my teammates helps a lot.
using autogun for 99% of the match with complete disregard for my ammo economy is maybe a tad too much 
And you know... immunity to ranged and immunity to 80% of the rest of the game basically all the time yadayada
that's like, the only good part of Desperado 
I wish I could share this sentiment
u impress me , that optimistic look that pubs can shoot or land their hits
Me using Vraks to wave clear, kill specialists, and nuke bosses:
if my teammates spent more time vertical I'd have more faith
not even myself give pubs that much credit
Me usually doing the highest damage regardless of having a dumb box for stimms
Desperado giving you free reloads is strong enough. It doesnt need to make you immune to a huge portion of the threats in the game because it lowers the skill ceiling to nothing
I'm completely okay with desperado doing what it does. delete pickpocket
and maybe give desperado a longer cd
well, the free reloads are great when you dont have infinite ammo from pickpocket, but pickpocket is right there 
needs removed. I see no way to make that talent relevant without being ridiculous
45s is long enough considering it only starts once the ability is over imo
Indeed
I like pickpocket because I like infinite ammo (I'm a Waystalker main
) but it really does need to be more conditional 
Don’t delete pickpocket smh
but is it REALLY 45 seconds, being that cdr stims are what they are?
I would make it 90s tbh
I’d probably just drop Hive Scum and declare SM2 the better 40k game at that point 
the ones I know of are: Stimm Supply shocks nearby enemies every 4 seconds, Blinders cause enemies to take 200% increased damage from all sources for 30 seconds, and rocket is refunded when killing any elite/special enemy
Pickpocket is not the source of gun scum being too strong
Ahh yes, QTE; the game
veteran can shoot all game with a recon lasgun or helbore and nobody gives a shit
gun scum comes out and can shoot all game with worse damage and suddenly it's a problem?
nah
yes. CDR stimms dont line up with the cooldown of Desperado so you only have it for every other use. maybe in time with sample collector, but you gotta be clearing so much shit you dont need Desperado afterward anyway
There’s a really funny modifier that gives you 1 free rocket whenever you kill at least 1 elite with a charge. Basically infinite rockets in Mortis for Scum if you just hit Elites/Specialists lmfao
Yer someone mentioned 
Sounds very funny
Not to mention flamethrower Psyker 
That shit is so busted
Psyker is infact not to mention because they are known to be overpowered
Scum does not have worse damage than Vet...
For guns yes they do
Because guess what? Scum can shoot everything, all the time
on lasguns?
Moreover, Vet still has to be at least a bit considerate of his positioning, Scum just, well doesnt.
so can veteran
On paper, yes, Vet has higher DPS, but in practice, Scum will do better
why does that scum have zero ranged and melee damage 
oh that guy ragequit
there's the other scum that stuck for the whole mission
he was desperado+dual autopistols
Power DI hasn't been updated
scums unique weapons are all classified as "nil"
PowerDI is not hugely accurate at the moment
ah
since it hasn't updated to track them yet
but yeah that also helps put into perspective gun vets higher damage compared to gun scum
what weapon was this with
is that with lasguns? cause that's the only category of ranged weapons Vet can get the same ranged uptime with
Mk XIV recon lasgun
brrrrrrrrt
executioner's stance and MMF (for the stamina)
Not to mention Vet having better team utility, can handle crushers better and all that. 
yeah gun scum is kind of lacking in options to realistically kill large numbers of armored enemies
veteran the humble krak grenade
gun veteran is also far less purely invested into gun than a gun scum is
The RPG literally eliminates huge groups of Crushers and a good portion of Scum's melee does too
yeah but scum's melees don't do that on a gun build
yea so with sample collector and full CD it's sub 30 seconds. add CDR to your curios and who knows
and RPGs are ultimtely a limited non-regenerating resource
Debatable. You can run Desperado and Adrenaline, an tbh, its pretty fuckin good
they idea here is that nothing should have anywhere near 100% ranged uptime
Why is not a problem for veteran to do it when they've been doing it far longer but it is for scum?
Shit veteran does it with a gun that one shots crushers
And somehow shock trooper is never talked about as a problem talent but pickpocket is???
I've never seen a vet with 100% ranged uptime
Yeah because vet's tree heavily encourages playing hybrid playstyles
but vet also s doesn't have daps
Technically, with shivs you can double throwing knife into a heavy on a crushers head to kill it and get your 2 knives back, but that’s one crusher at a time when drowning in crushers and all that 
and scum does not
So even on a gun vet build I'm still using my melee because I still have points invested into it and am strong in it
they should fix that
But like I can infact just shoot forever
I get that people are emotionally attached to GunScum, but lying to yourself about it being fine for balance is uhh.. not it
If I wanted to
I don't think gun scum is fine for balance
I think saying that pickpocket is part of the reason why is stupid
Part of it, yes
Vultures' Dodge and Desperado auto dodge are the big offenders
it's the single handed largest issue with scum
As is the immunity to ranged and Vulture's Dodge
No it isn't
it is
If it's the largest issue on scum then veteran has had that "issue" for far longer and it has never raised a fuss
The freeload element of Desperado, and the timer extension are literally the only bits of Gunscum I would keep if I had a say tbh
infinite ammo for absolutely nothing is a huge issue.
like really
Vet only does it for lasguns and has to invest heavily into it. non-las weapons still have low enough uptime to limit their use cases to target prioritization, increasingly so with the burst power of the weapon (ie. autoguns have better uptime than the boltgun). Scum does it for free with any weapon by grabbing a single node, and for no effort on the players part
even if all you had was shit guns it would be an issue
Scum's pickpocket is less "for nothing" than shock trooper is lmao
VD, Pickpocket, and immunity to ranged all need to be removed
Shock trooper just asks that you get a crit
Yeah shock trooper is kind of stuck at the bottom of a kind of dead side of their tree...oh wait pickpocket is too
weird that
you have to invest heavily into crit
It doesnt proc on every crit though, just the one at the start of crit chains, so you are still spending ammo most of the time, it is worth pointing that out
it's a simple line, but the costs are actually big
you're proccing if by simply doing what you would always be doing. you'd have to intentionally try NOT to kill elites to run out of ammo
Real rampage fans don't hate on the desperado
luckily for veteran that they're one of the 10% base crit classes then huh?
And has effectively free access to almost permanent 25% from reciprocity
An like it may not be a lot of ammo, but its still expenditure. Scum is ammo neutral the whole run
Or have a gun veteran on your team who starves you out of them by killing them all
Which I did infact do by accident to that gun scum in that match I posted the stats for multiple times
I've never, ever felt oppressed as a melee player before scum release
Haven't seen many rumbler build ogryns or actually competent psykers then have you?
arent they 5%? nonetheless, 10% isnt nearly enough, and neither is 35% when adding reciprocity. you HAVE to take the stamina consuming one for essentially infinite ammo, and the stamina cost on that is huge
the stamina cost on deadshot is nothing for every las weapon except the recon lasguns
they are the only ones that suffer from it, and you can still work around it
like yea vet and ogryn can be annoying but it's never been oppressive to me. even flamer psyker is more an annoyance because of what 400 soul blazed enemies do to my screen more than negating my ability to play the game.
I have a rumblegryn
rumbler isnt spammable without losing all your ammo in a minute, and psyker moves slow enough to not be everywhere at once shooting everything for free
and it's not nearly what scum is. I do still run out of ammo and as such need to be mindful 
Its not essentially unlimited ammo. Its a lot of free ammo, but not unlimited. As I mentioned a minute or so back, it only procs on the first crit in a crit chain, so there is still ammo expenditure present. There just kinda isnt with Pickpocket
scum gets to Faceroll it permanently
I was shooting the entire time
my melee is seven percent of my damage
Yes, and on Scum, you can do literally zero melee damage through a run
not if you want to kill crushers you can't
Well you can, it just might take you longer
even vraks infantry autogun with 30% rending still takes a long time and a lot of accuracy to kill them
that's still 136k more melee damage than a pickpocket scumbag ever has to think about 
Yeah
alone it's not, I know, but with survivalist included, it's practically infinite. you wont need to shoot less unless you literally never use your melee, which is unlikely considering lasguns dont have usable anti-armor
Do you know what almost all of that melee damage is?
Old Survivalist it would be, not the heavily nerfed version
It was a mutant waves mission
and I melee'd them because they take higher melee damage
I would do the same even on gun scum
But there is still the issue of damage application with Scum vs Vet
it can melt them all it likes it's still slower than one shotting them with melee
Scum can just stand in front of an infinite number of incoming shots and never take damage, Vet is tough in Exe, but not immune to incoming fire, erefore, Scum has a much easier time applying their DPS, throw Vulture's Dodge in on top and you can effectively ignore 80% of the game in place of just holding down the trigger
no the nerfed version too. I've done the recon lasgun build. I'm a waystalker main, that was the first thing I did 
yea this too
Nah vet is definitely immune to incoming fire if they've killed like...even 1 or 2 elites/specials in the lkast 10 seconds
whole thing is borked really
Or well effectively immune it takes a LOT to die
Scum being actually invincible is a step up in the sense that they don't have to think about it at all
naaaaah gunners melt toughness in high difficulties period
Ok, so the perk Untouchable.
By it reducing Threat, that means the higher the stacks, the more likely that enemies are going to focus on someone else?
Gun Veteran you need to kill a few enemies to get that invincibility
yeah 
I think 1 gun scum, 2 arbites and 1 bubble psyker would probably invalidate h40
Ok.
Is it really that useful then?
I don't think you understand that gun veteran can easily and practically be regenerating more than 100% toughness a second
Just from shooting gunners
They're tough yeah, but examples like Snipers and what not can still cause you to get fucked over due to knockback, a critical mass of Gunners can kill you, etc etc, none of these things apply to Gunscum, they can just stand there pressing W + LMB
yeah which is the actual balancing pain point of gun scum
being able to ignore mechanics
debatable, but imo yes. it only really works when near your teammates though, otherwise you take the aggro anyway
I would say its in equal parts tbh
Ok so distinctly situational.
If Pickpocket is to remain in the game, it needs like a 30s ICD and only be procced on melee, but yes, the damage immunity/perma-dodge state both need to get flushed
Again Shock Trooper gives veteran who has higher gun damage access to literally the same level of infinite ammo
not really. in theory yes, but in practice no. even getting that many stacks and most of the elite gunners will already be dead (before the next wave of them of course)
And that's not a problem for them
Shock trooper just gives you free shots. Not refunding your reserves
They are fundamentally different mechanics
Oh no I'm not running out of ammo in a mildly different way
Cool
And vets would be better by that argument because shock trooper means they don't have to reload as often
That’s such a minor technicality ngl 
Switching back to Bone Saw so I'm putting the point from Coated Weaponry into something else, if I don't need Untouchable I'm taking the better dodge regen perk along with the 10% stamina on dodge perks.
Not really, DAP's are a thing, but ya know, I get people enjoy how braindead Ranged Scum is and dont want it to be nerfed, but it damn well needs to be
Actually- does the perk Punching Above One's Weight also include chem toxin damage?
does hyperviolence also take into consideration crit damage?
untouchable is still good it's just playstyle preference. gives you more opportunity to use your ranged in melee combat 
I use coated weaponry on mine
I think it's crucial
Now this may surprise you
all damage
whole point of the saw is to build stacks quickly
🤯
So I play what scum does differently instead
Its a flat damage boost, 25% of overkill is added to the stack, so it also gets added to crits
(Dont fall into the Hypercritical trap though)
And I do agree that ranged scum is too strong
I just am telling you that pickpocket is not the reason why
I didnt say its the sole reason, its a cumalitave effect
not sure anyone is saying pickpocket is particularly op, mostly that it's braindead
There are just too many things adding to its current power level
I really do not think pickpocket is a serious consideration in gun scum being too strong
pickpocket worth on melee scum? feels bad giving up hyperviolence to take hypercritical to path to it
If it had an ICD, then it wouldnt be, but it doesnt
The automatic dodging is by far the biggest offender to their strength since it lets them be mindlessly aggressive in ways nobody else can
Do not take Pickpocket or Hypercritical on a melee build, thats superflous point expenditure
Do you shoot your gun enough to have to take pickpocket on a melee build?
Especially dont give up Hyperviolence for them
pickpocket makes you ranged. I wouldnt take it. take the ammo aura or desperado if you want more ranged uptime with a melee focused build
Especially when combined with all the mobility you get
Is there any reason to run opportunist on the crowbar instead of superiority?
superiority did really well for me so prolly not
Riposte precog for shivs?
what are some of the better weapons for desperado beyond the dual uzis/dual pistols? braced autogun works?
graia brauto, vraks iag
Explosive bolt pistol
bolt pistol, shredder
Honestly, anything can work with desperado
its just that good
you can run the double barrel with it easy
running the same stimms, same tree with a couple changes that benefit the saw over the shivs, dropping into meat grinder with no buffs and just immediately popping everything and hitting it. cleaver is doing way more single target dps than shivs. and ive repeated it several times to confirm
just spamming lights
You mean saw?
no i meant cleaver. cuz its the same thing and you know what i meant
also yeah saw ramps up damage on bigger targets due to toxin damage
at any rate even with heavy spam the shivs doin about the same
but i do have a high crit shiv build with toxin on crit
its aggravating because I kind of hate the shivs but they're literally one of the best weapons in the game
i think they demo hordes a fair bit better. but if you invest in cleave for the saw it deals with hordes pretty damn well
decimator shock and awe, it eats hordes easily
yea
or just go double cleave
im not sure if decimator is actually affecting toxin damage
Viag is best imo
doesn't
decimator strength only affects the weapon damage
Huh?
in which case double cleave better
what
but ill have to test and confirm how much loss to raw hit
just tried brauto after like 25 straight games of nothing but uzi, man does this feel comically janky
I'm spoiled
im no expert on the matter, but that little bit of loss certainly doesnt reflect the kind of dip id epect from losing 50% of my tox damage
It's specifically coded as melee strength
It's dumb I know.
I thought it worked like that with my shovel dB build
Are there any other blessings that do that? Or just decimator?
Thats basically the same as what i use on it
Ik some people have vouched for the uhhh
yea i been rockin this since launch
95 attack damage doesnt seem like its worth investing into
But cleave is the only thing keeping this weapon from being on wellfare
On rampage builds or just in general?
Shock and Awe + Battering Strikes is enough
you don't need Rampage to do great damage with the saw
finally, one more person not falling for anti-saw propaganda
im using rampage. i dont think this is a good sidearm for a gun build unless u just want to use it for the brittle
always been a saw fan
it's pretty good on a crate build too, just need crit and cleave
Oh nah i havent used it as a sidearm on gun builds, mainly been using it on right side of the tree builds tbh
Middle capstone or right capstone
Havent used it with rampage yet though
Saw + Adrenaline is pretty cracked
I wouldn't use Rampage with it personally because IMO there's better weapons to Rampage with, but crate + adrenaline Saw goes hard
Mostly since it just doesnt feel good to use, very clunky animations/handling, doesnt really do all too much against most enemies
Is revive speed worth it on curios
yeah
Have used that, just didnt feel good at all
applies to revive as well as assisting teammates off ledges / out of nets
Idk maybe im not comboing correctly or something
it really doesnt feel like its making things faster
My go to curio spread is usually just like
Toughness x3, gunner res x2, sniper res x1, and whatever revive speed or sprint bs i feel like
Dont think scum is in dire need of action skill cooldown on curios
The revive speed stacker literally pulling the net off in the amount of time it takes the camera to zoom out
Since you can just bring cooldown stim
It’s so based
we run triple revive speed in this house
yeah it's really helpful in fubar situations
Revive speed is super nice though
i like x3 combat ability regen on desperado because every millisecond i'm not in desperado is a millisecond where i am sad
Since scum kinda has issues standing in a single place for more than 1.2 seconds 
Paper thin

your stim can do that job with 50x effectiveness
Okay but
Attack speed

the attack speed branch isnt even that good ngl
Attack speed feela hilarious on desperado builds
is 400 fake 3 stam?
idk Desperado + stimm is complete overkill IMO. Using them in rotation so that one cools down the other is far more efficient.
obviously i am also running cdr stim
i will have my cake and eat it too
and wtf else do i need? i am immune to ranged fire
yes sadly
i think it performs better with adrenaline
410 is the breakpoint
attack speed and cleave are what it needs. i tried chem dep with it and it just dont work so good
Whats the most efficient way to farm plasteel and diamantine?
After upgrading a bunch i now am broke
XDD
probably grinding regular aurics
If you havent already, do the event
Idk if the event is still here though
Thats already done sadly XD
I find in aurics people tend to just rush from point A to B
People run out of dia?
Oh yeah i havnt dared to go into havocs yet lol. From what I see on both reddit and in the chats here sometimes people seem rather.... elitist. And I dont quite like to bother with that kind of player.
Im just saying I got like 200 dia for running a mortis trial on auric
Just list your own assignment
Bolt Pistol is pretty fun too. Lethal Proximity and then just watch the hordes of enemies disappear 
Havoc 1-10 is piss easy and enough to get you crates
10-20 ain't too bad either
and crit
don't forget crit
Does lethal proximity only work if the gun is in your hand? Or does it work in the background?
If you’re desperate Damnation/Twins + 1 Weekly Havoc reward
Practical method is Damnation/Auric matches. Mortis gives less rewards and IIRC Auric is just Damnation with perma high intensity
🗣️ Greetings fellow Scum.
Twins (without skip) has no pickups the entire mission, then everything in crates so you know you aren’t missing anything
You just have to be fine with potentially carrying the fight lmao
@main wagon
THERE’S NO FLAYVAH, WIVVOUT SPORT
Slide dodge in middle right and uh attack speed bottom left
Why attack speed?
Stam curio boosts it by even more
I get anxiety from a single push attack taking over half my stam so I crutch the +3
It works on your blitzes. So extra big blinders and rockets. (It doesn’t effect the chem nade pool)
like the wind and slippery customer would help shore up survivability a lot
i guess you could argue like the wind isnt necessary for desperado but its just so nice
Remind me what like the wind is?
I also personally prefer Ruffian over Anarch just because in my goblin brain a consistent 10% melee damage is more favorable to a 5% chance for something to happen
Thanks
Yeah, but does it work when I have my melee out and not the gun the blessing is on.
Tbh I find I'm not actually sliding a lot
I forget what’s the second desperado node do?
5 seconds off CD for murder
Oh good question 
Yes
Tbh I could try like the wind instead of extra gun dodge
15% magazine size if you run vraks or dual autos.
Does hivescum have a node that gives teammates ammo?
Extra stam in dodge feels like QoL
Aura, left side
My logic is the build is so crit heavy I like the extra 5 percent chance
Personally don’t recommend this
Sweet, I’ve been noticing sometimes I have more ammo than when I last checked lol
I don't find it truly helps tbh
It’s 9 rounds and your reload speed is already insane
Thats my experience
60 rounds to 69 (nice)
Its an extra 9 rounds and I run speedloader+reload speed talent
Shoot it twice 😈
+technically it stacks unload slower
And blaze away
Bigger mag which means you don't stack damage and strength every 6 rounds iirc
I think imma do LtW and Slippery first
Ik i already like slippery
Tdr on reload or an extra dodge with ranged weapon would be my 2 picks then if you don’t want the mag size
Chem fortified is better than tdr on reload but you went with vultures mark so tdr on reload is not a bad pick.
I feel Like the Wind is more for melee builds tbh
In my experience, I stopped using the extra dodge and just take jittery now. The dodge recovery is more powerful than the extra dodge if you have to pick one or the other but both is very good.
Lots of options for those two points if your baseline is comfortable.
Thats what I'm saying
My only other option i want to do is to rip out like 3 extra points
Hit up chem nades and stimm regen
I run my ranged build way more stripped down than yours and go dependency instead of vultures though. Have you tried it that way yet?
I hate dep tbh
It’s actually a really powerful keystone.
Second one today. Infuriating.
dude manstopper flechette double barrel goes absolutely crazy
Yes it do
Weirdly I found Deathspitter more reliable than flechette for scum
Okay, I found something I loathe about the needler. Getting trapped in the reload animation is the fucking worst
i like the bleed for the horde clear.. haven't tested higher than h18 yet tho so i may enjoy the upfront damage better later on
honestly the bleed is just cherry on top. being able to shoot it willy nilly is definitely quite good in itself 
man I don't get it, why do space marines bother with bolters when they could use two mac-10s
im honestly pretty sad that revolver seems to not.. really.. be much better on hive than it is on veteran
its a sidearm for popping specials
on a melee build
maybe but i want to play it as a handcannon 1st option 😞
I think anything without speedload or a just naturally fast reload isn't as good
the year is 40,000. and we no longer have revolver speed loaders.
I mean, in the year 40k we have lost a LOT of shit
we do tho
we have plasma guns and explosive bolters. but no speed loaders
We do though
Have you never used agrivolver
so why the fuck doesnt the stub revolver have a speed loader
It does
also I wouldn't be surprised of some techpriest has declared speedloaders heretical to the omnissiah because you must praise each bullet as it is loaded and a speedloader skips the proper reverence
gameplay balance
Just not zarona
k so the only one that was worth the development time doesnt have one, and its the one that needs one
seriously i get balance but i do think its a bit much
The zarona reload is fine
been trying to like it myself. but yea, reloads are painful
the fan the hammer cowboy revolver is actually not bad on scum
zarona reload is the only thing that balances it
Is vultures push fixed btw?
it's a delete button
and its 5 rounds before needing a reload. but it could lose some of that speed and still be fine
If you have trouble with the zarona reload
Aim better
Reload single rounds more often
Just leave action to reload
5 rounds is 5 specials
Or 10
Depends on how fucked you are
thats the thing though. im a melee build and i feel like between lining up shots and then reloading a couple rounds it takes ages to get back to melee
5 specials is kind of a joke even in auric
ijs
its not like im "clearing the field" by wiping it of 5 people 
Then use needler
Here, try the agrivolver with this
Or use agrivovler
the aim counts as bracing so its actually quite accurate
on hive yeah i dont think revolver is that good. it's serviceable but you're playing melee hive
tbh revolver is basically tailor made for veteran so it makes sense that its better there than on scum
oh that's true hmm
Manstopper scattershot
its high newn
perhaps.
like you cant ask for better synergy with a gun than on veteran with revolver
Double barrel
i dont know vet all that well. not sure why that would do well on him
Weapon spec
Shovel double barrel is the real vet meta
And ranged juicing
yea weapon specialist never reload ez crit ez damage
stance arb with double barrel
guaranteed ranged crit every 3 melee kills
Dueling sword plasma gun? 😴
He who posts the skull emoji, does not understand the truth.
Shovel dbarrel on its way to give fucking purg psyker a run for its money
DB on vet is basically
u beat psyker's "infinite cleave" by playing infinite cleave
The Canadian Trench Raider
Still waiting for a knuckleduster knife skin
yea double barrel sounds pretty fun with specialist too ngl
It's not as fun.
knife is best with it
knife is always fun
WS guarantees crits after ~3 melee kills, on crit you have infinite cleave with Manstopper and you drop 6 stacks of bleed kn anything downrange with Flechette
It is the one thing it has to have any kind of relevancy. Leave it alone!
maybe falchion will be gud after 3 consecutive buffs in 2026 that all miss the point
we cope
I wish it didn't have to ride or die on uncanny so hard
Tac axe my beloved
In hyper dense spawns, going "fuck this area and anything in it" scales wonderfully
Revolver gets speedload doesn't it? That automatically makes it desperado material
no, kill uncanny strike
uncanny strike should be 20% at 5 stacks maximum
and also melee_rending
Yeah having it affect bleed is what
weapons should have better baseline ADMs
It does get Speedload, but its still a round by round reload, not good with Desperado, unless you mean the Cowboy revolver, but then you're playing reload simulator
Now I'm curious how fast I can make it go.
Not enough to warrant it im afraid
Shiv can go without Uncanny IME
The base Cara ADM is high enough to be workable
Notably, both Precog and Uncanny are nerfed on it
Uncanny even at 40% is dumb strong
What is "Cartel special"?
Its when you use a stimm
scum stims
So if a penance says cartel special it means "under the effect of your stimm"
fatshark making penance descriptions as ambiguous as possible

You're nuts, this thing fucks
It is, and they could get away with making it 40% because of the base ADM
Ill have to try it out in a real game but god damn
Uzi blessings?
Riposte + Flesh Tearer and Riposte + Precog both valid shiv tech
Speedloader+Blaze Away or Pinning Fire ime
Also, I see for chemical dependency you get a stack when you use a stim, so how are you supposed to get max stacks?
Keep using stimms
speedload blaze
Either via sample collector or low viscosity

tried saw a bit with stimm supply and chem dep did not felt as horrible as i remember when i first tried it
Chem dependency is peak
I was wondering about that
i also personally enjoy the added safety of Inspiring Barrage on the Uzis
Well, now you know
Melee scum feels survivable ironically enough in the same way arb does
If I keep swinging my melee my toughness stays at 100 percent
Helps that you swing a morbillion times per second 
Yeah exactly
Dynamite isn't a martial art
Grid square deletion is a martial art 😒
Almost as though.
They're testing something...
Poor mr satan, imagine reaching the peak of human capability only to find out there is this squad of demigods who could kill you with harsh language
Big visible number feel gooderer though
Exactly, must suck being around beings so weak compared to him
Not many people I know go into the weapon damage profile, let alone figure out Finesse mods
Really though, maybe huffing severe copium in my stimms here but it would be nice to see a weapon balance overhaul where weapons generally have more forgiving ADMs in exchange for rending values being nerfed across the board
Also, if it's a weapon that can fire most of the game, maybe it shouldn't get access to rending in the tree or the blessings
Tbh a raw rending node like vets would go fuckin insane with the macs
Yep
+5% rending minor node
Even that would be enough tbh
HS also has remarkably little tax nodes
Hive scum only feels stretched for talent points if I wanna try to force a bunch of the right side talents into builds
I dont think I've ever sat on a class and gone "yeah I genuinely don't even know what to spend my last 2 points on"
If you say so, I found Revo to just be reload simulator
i kinda disagree
Idk man, compared to what I'm used to(vet) it does
Are stacks for bleed and chem toxin not applying correctly on knives at the moment?
They work for me bleed just doesn't appear visually
Working as far as I'm aware
hipfire revolver with crucian roulette, hand cannon, and the 30% reload talent works decent on non desperado builds. On desperado its tricky to utilize into hordes due to a lack of overpenetration and longer reloads compared to the other high fire rate options (vraks autogun, autopistol, and dual autopistols)
Ah okay thanks dood
like these two spots are the biggest pain points depending on your build
Tbh
I default to unload
I think VD has a lot of weird nodes in it but they're not exactly tax to me
like say you want pickpocket on a melee build (aka i hate you)
your 2 options are clip size, which is almost completely pointless for you cuz youre still heavily leaning into melee and that point coulda been spent on something melee related
or hyper crit which now fucks over your hyper violence
I don't run pp on a melee build personally so I don't consider it tax ig
if you want sample collector and arent leaning into tox stuff, you have to take coherency or +1 blitz, which if youre taking blinders neither is even a good option
I'm not spending like 5 points to get to infinite ammo on a build I'm swinging a melee around with
if you ARE leaning into tox stuff, and arent running a crit weapon, you run into a similar situation with crit toxin
This i do agree with
I want like 5 points of shit out of the chem side
On everything
if you are going crit toxin + base toxin and oyu dont have blinders, you still have to take +1 blitz which isnt the worst thing in the world but maybe youre not someone who uses blitzes often enough to even justify it
Tbh
also if you want hive city brawler after the tree change, you have to take niche talents or elite damage which (at least in my opinion) is a luxury when your build is complete and have points left over
My logic on +1 blitz is I've never thought "damn I wish I didn't have another nade" and I have commonly thought "damn I wish I had another grenade"
Desperado rending node + rending stim gives your DAPs 7.62 rounds for a short time
my logic is "damn i wish i had that last point somewhere else"
Pretty fun
15 percent elite damage feels weird to me cause like, Macs aren't exactly gleaning a lot from it ime?
stuff like that is why its more a luxury
we're not vet
our weapons arent hinging nearly as much on breakpoints
Idk, when I have tox blinders I'm a little throw happy so I like the extra nades
Yeah, weight of fire>quality of fire
Although talking about this is making me think of something
So ty
if you have the option between more damage and some QoL that bolsters your how your build works, you should typically choose the 2nd
losing a tiny bit of damage in echange for everything just working better is very worth it
Tbh
I think I'm dropping HCB and Elite damage to take Tox Nades and maybe Samp Collector
though ig it doesnt really matter cuz its not something we'd even be thinking about, elite damage to hcb, if we didnt have the previous version of the tree to begin with
theres some things i liked more, like the trinity down at the bottom
Thats how I feel about it too
if one of those two nodes stayed there id have really liked that

