#hivescum-class
1 messages · Page 148 of 1
they can fit on a helmet?
they did 
the fun part is... all these changes that they're taking a week+ to fix are literally config changes. Stuff like that was literally a 1 liner in 1 file. So what were they doing for the rest of the week if not testing the consequence of what should've been 3 seconds of actual work to change that 1 line?
just dodge the barrel explosion
as a software engineer, pushing anything to live right before holidays is rough :d but also when you break stuff that usually means someones vacation is getting cut short
and not that you fix it after holidays are over
I only use that helmet for Ogryn
mind boggling fatshark work ethic strikes again
the swedes are built different
sweden has bonkers worker protections and a culture where people need (And get) vacations to recover from their legally mandated month long vacations
Time to become swedish
If they don't take all six weeks of mandatory paid Christmas holiday the Commissar of Vacations will write them a strongly worded letter
guys, I figured it out... there is no sweden: https://www.youtube.com/watch?v=OiaSA1KOvuQ
Shout out to all my beloved patrons! As always this is satirical content not meant to be taken seriously in any capacity.
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sweden is fake! doesn't exist! that explains so much!
rofl
the unlimited ammo perk ist stupid with killing special/elite makes reserves up to 20%
it needs a cooldown, yeah
itll be as instant as you can kill them
depends on how fast the guns kill
Bc some ppl tell me percent is base on time remaining and not max time of cd
this specific change was literally deleting like 15 characters from an if statement

yes, took a week, didn't have time to test
and whoever said shredder is good on this class buu to you
delete "is_melee and"
completely break ranged balance
what could possibly go wrong?
thats fine just increase the reaper spawn rate a couple thousand percent and call it even
and replace hordes with scab/dreg gunners
No
yes
i have two weapons i would never use by range db shotty and shredder auto pistol
U know who else has infinite ammo on ranged weapons
Why do you want to be sad and cold
Dont even try to say vet
PSYKER
psyker also needs nerfs yes
Yeets Psychic projectiles at you
and their options are limited in range
what do you want to nerf and how and why
i don't understand this argument. Are you trying to claim that psyker doesn't need to be cast down to hit every branch on the nerf tree, then beaten unconscious with the nerf bat, before getting curbstomped by the foot of god until all that's left are the broken pieces left specifically as a warning to all who come after?
make them instant head pop when they use any sort of magic, because it's heresy
a lot, because, and yes
infinite ammo you can't nerf
No ones going touch psykers infinite ammo
inferno i agree
Its part of their identity
their identity is breaking the game
and making it easier
nullifying certain aspects
Just like hive scum is just almost infinite bullets
i mean, psyker does have finite ammo, technically, it's just the class is stupidly broken and for some reason FS decided psykers should get a gate before exploding unlike in VT
didn't mean that kind of beta
btw the stubs are balanced by giving you carpal tunnel
auto fire mod feels rllllly nice with them
fascinating how ‘ScottZi115’ tells on themselves
sorry bud, you just dont know the game

never had issues with that with m&kb
i hate reddit
literally this is the first time ive heard of a 6x weakened boss spawn
ive never heard of that either
reddit is more of a cesspit than Mr. E´s comment section
ive heard the horror stories of multiple bosses and a captain, some weakened and some not
which is realistic if you dont progress properly
but 6 bosses is literally impossible
yeets you into tanner lindenbergs comment section
I´ve had Twins, Captain and a BoN at once
out of the starting area 
if theyre specifically weakened this time
I've definitely seen at least 4-5 boss healthbars up at one time, which is its own kind of nightmare, but that's stuff like a regular spawn, a captain, twins trigger, and 1-2 weakened spawns
they're all just shlobbing on his knob about how great the video is

What a fuckin reddit way to type that
hungry ogryns event could spawn I think 5 plogryns if you were really unlucky but they were all full HP

chaos
Kid called thammer
like thats how it was implemented in havoc 2.0 and iirc nothing about havoc spawns has changed since, just mutators
which wasnt even a havoc specific thing
4 bosses period?
or specifically weakened bosses
thats not what we're talking about
we're talking about 6 weakened bosses at a time
all of them weakened
Weakened bosses tend to spawn on a timer, if you can´t kill a weakened boss before another 3 spawn you may want to consider going back to uprising by that point
that guy must be on crack
thats the think
its a chance spawn
but if 2 exist at the same time, itll put a clamp on the chance to spawn for like 10ish minutes
Most "weakened" bosses I´ve had was on maelstrom with the Monstrous Specialists, never Havoc
So yeah that guy is full of shit lol
"This is actually so wrong it hurts" 
opion of what?
like
is it good
lol
CDR on crate build
nope
So what would you replace what with
taking anything on the top left stimm lab
nope
there is quite literally no better blessing for needler though
also why not click maxed out stimms literally no reason not to with crate
run n gun
the damage portion of it works as well for toxin
wtf, u think stirp down is good?
I can sorta understand ghost, but you only have 6 shots
cuz Pickpocket
dam bruh that 1 extra shot gonna come in clutch put me in couch
no its just to get Pickpocket
with all of the dot nodes u need to take, you dont have the luxury to take PP unfortunately
so how broken is hive scum now that you don't take ranged damage? 
so you're saying that it's a country whose policies benefit its workers? Crazy
I did
nope
then you are just playing a worse version of melee scum
Its a support hybrid
On a scale of 1 to 10, approximately 47,632
you had to skip some important stuff like toxin mania so ngl there was a lot of sacrifices made thre
no toxic mania, no hive city brawler, no swift enduance
u can support the team by killing everything 
so maybe workable
must be a poe player 
I already do
I pick off specials, clear hordes with saw
tbh the worst thing you missed in this tree is HCB
HCB regardless of the build is like top 5 nodes on the tree for scum
so is Swift endurance
because Bonesaw has shit cleave, u need the attack speed
Actually, I wonder how bad people's guides are for this game
technically on saw especially with bad crit
you can totally skip coated
so thats another +1 point ez
The best way to support teammates in this game is by helping delete everything as fast as possible. Get people out of nets, get dogs off, float people who are downed in fire until you can revive
actually yeah why do I have coated on saw
u also didn't take an extra stam curio, which is pretty important for SE
derop moving target booby trap coated, take brawler, maxed out stims, toxin mani
build fixed
though I agree, I think I think some support builds have high value for teams that want breathing room
tbh I think bonesaw is too cheeks to be good in havoc, it's soo atrocious into mixed hordes that I gave up on it
half of the guides i've seen say shit based on feels instead of actual stats so as poe player this hurts me very much
I think its pretty good
ok so what do you do when there is one mauler in the horde?
I dunno, cause i tried this out on havoc 29 (sue me its not havoc 40) and it worked well
needler or purple saw
Has anyone had a problem where when you change the appearance of your character at the barber it doesn't save? I was trying to save a new beard and hair color and it kept not saving the hair color.
and that horde has 20 crushers and ragers in it?
boom bringer
yeah not a fan, it feels really bad to use. it's ok against normal hordes at least
ah so probably guides for auric slop, but none of it actually feels good in havocs and maelstroms
you aren't hitting breakpoints with most guides
so in a 45 miute game, where these kinds of hordes spawn every minute, you think you will have enough ammo to to deal with them every single time?
for hive scum specifically what makes sense to me the least is the swift endurance jerking off in bunch of guides
thats what pickpocket and the needler is for, boom bringer is for big groups when were cornered otherwise just needle them to death or saw
being able to one shot ragers with shivs is actually so nice
like taht node isnt even that good for most weapons
Use a rocket launcher.
mathematically clicking it without clicking stimm curious makes no sense on shivs for example
and taking stimm curious makes no sense to me in general just for the node to not be shit
9 stam shivs are very funny tho
comfort node when using purple.
im just gonna drop this here then
exactly bruh
also the node only counts full stam so as long as you are not at 100% stam exatly its -1 there
hyper critical?
you tend to kill most poxwalkers with two slashes of shivs
so yall dump colat or mobility on daps?
I dunno, Ill take HCB but I feel like most other things are fine in this build, its worked so why fix it
What's the dump stat on dual stub pistols ? Mobility as usual ?
yes
Usual then. Spam brunt armory
you can dump mobility or collateral.
honestly you could make an argument that Loose Formation is better than Swift Endurance 
hyper critical allows you to reach breakpoints on maniac enemies
sometimes even with maulers
I see
if you don’t take HV, HC makes sense.
stab rager one time but it was a crit so he dies
but the last node has a lot of options, u can also instead take cleave
in havoc?
I suppose it could it one shots them in aurics on my tox build
on a melee build it would certainly one shot havoc 40 ragers
also it effects cleave damage too, it is just good in general for shivs
https://darktide.gameslantern.com/builds/a089693e-d041-4165-83a0-06d61f3db065/stimm-knifeshiv i use this for stimm support atm, even though its not very good
taking both isn't awful though either. Like yea they don't work well together, but it's kinda nice to have HC cover you sometimes before you ramp
insane fucking take
well with mk3 shivs the hyper violence actually does feel very good with mk1 not as much
but its still impactful
yea it is
what
been running them together experimentally and stuff blows up. H-C and H-V I mean
you know what, I might as well just make a melee shiv build at this point
y tf am I even using a tox build?
ngl i looked at the coherency auras uptimes few times and loose formation do not sounds that bad
Fair, I purposefully avoid it because the synergy only works one way
still wouldnt click it
tox build is cheeks because FATSHARK fucked up on Dependency
And Hyperviolence is better value
the fuck is the point of having 40% CDR if the crate doesn't care about CDR? 💀
Is there a way to track H-V stacks?
https://darktide.gameslantern.com/builds/a08d5fc2-56f8-401b-99a0-ee054340b580/100-crit-chance-poop-knife crit chance :)
visually I mean?
it doesnt?
nopee
Still works kinda well if you mess about with Chainsword as you can put Shred on that an just profit from crit stacks on Keystone
what do you know you're a goddamn fish
Not that I know of
one crusher:
its a buff so you can track uptime on it at least
ah yes let me crit 16 times one sec guys
Yeah I mean.. Rampage?
Coherency uptime is pretty nice for HS who is pretty squishy. Also just stuff like ammo from Vet and CDR from Psykers kinda give you nice uptime. Also, Swift Endurance is rarely ever used efficiently
oh wait hes dead
limited usefulness against what I intend to track, which is how high it stacks with and without H-V
Crushers are not really a barrier for any half decent Scum setup
it is actually 100%
so why do I need bleed then?
for things not crushers
takes less hits around a bulwarks shield for them to die to DoT
same for ragers
isn't actually up to like 115% 
cuz if the difference is negligible and I still get the bonus of elites blowing up due to H-C when I have no stacks of H-V, then that's the ideal state
I was also thinking if you had a coherent team the 15% toughness you get from vm could benefit from that talent
I think so?
yea but it will still give you good idea as hc prevents from you having the buff in first place, so if you check uptime without hc and then uptime with hc the % uptime difference should still be very telling i think
Who was posting gooning material
also means every enemy you hit with cleave from a crit is certainly dead in hordes
I forgot if the "Puncture" blessing of the Bolt Pistol affect any of the Scum weapons like how it affects the projectile from the Psyker's Force Greatsword. Maybe the Shiv's special attack ?
Why? You need some?
I imagine it would if you swapped weapons but shives one shot anyways what's the point
someone get the COPALLER
Nah seems like someone was and got youtube links restricted in here
Maybe links in general
entirely because the needle pistol is all DoT
and the damage benefit for DoTs comes from your equipped weapon
I mostly heard of something somewhere if there were more weird interactions like that, which I like
I am not holding an empty needle pistol in my hands just for +25% damage
well you are losing damage while firing it still right
no i mean on the dot while holding the gun in your hand
sir they need to get on the copentaltor!!!!!
😷
the ticks would still do instant damage, but you're firing until you get enough DoT for them to die, and then switching weapons anyways
Again, you're not gonna stand there holding it, you're gonna instantly swap to melee
sprint efficiency to abuse stripped down is better
Its just not worth putting damage perks on it
crit chance to get more stacks per shot more often is better
crit chance, stam etc, utility perks, not damage ones for Needler
It's genuinely not a bad talent. Its just very niche. I'd rarely suggest it to players who know what they're doing though, and at the same time, I'd only suggest it to players who know what they're doing 
Tbh, I can not wait to see what new outfits they'll bring to hive scum this week
i mean i have it in my hand plenty of time, when clearing on blue mode, when reloading, when theres multiple crushers
What cooldown do you guys run on your cartel special with a dependency/desperado build with sample collector? 75s?
so idk about not worth. but i can def see the value of maybe 1 utiliy one at least
It really isnt worth, Tox DoT's lowest ADM is 0.9, like it really is set it an forgetit
On melee Scum you probably have Unyeilding on your melee weapon anyway and afaik, that still buffs outgoing DoT damage
not to scoreboardpost but genuinely is this class going to get nerfed into the ground
i dont know if its me being good or not cause im kind of a shmuck
this was a maelstrom
Ranged Scum probably will, yes
yea ranged scum
Yeah, that probably is gonna see heavy nerfs
gosh i hope they find out a different way than nerfing pickpocket though
No it wont
what scoreboard mod is this?
maybe the reload times so people have to sacrifice damage for reload speed
arent ppl already prioritizing reload speed
no the guns reload so fast that its not that important
Only in aurics
Pickpocket is most likely to see an internal cooldown, I doubt they'll remove it entirely, but the ranged immunity and Vulture's Dodge I would bet on both getting their guts torn out
i think infinite ammo is cool as identity but it should nerf your damage at same time
No... Its just gamebreaking, period.
yea vultures dodge needs to just go
I dont think vulture dodge even work against melee
the ranged immunity is too core to desperado i think
idk what is this games stance on talents with negatives on it tho as they arent exactly common but scum already has plenty sow ahts 1 more :d
Sometimes im shooting boss and if I stop dodging a poxwalker can hit me
Being immune to 80% of the game all the way through a match is not balanced.
When I have 50% crit chanvr
getting nerfed for using an ability always feels bad
like lets say pickpocket will stay as is but it will also say you have 15-20% less damage
maybe the ranged immunity could be a huge suppression buff? idk
I dont get how people dont take pickpocket on some builds, that shit is busted
as if people are actually aiming while using desperado?
exactly
It does. Its "all attacks". Its not immunity like the ability is, but its permanent dodge-state if you crit enough, all you have to do is stay moving
or actually put pickpocket on desperado instead of ranged immune and add downside there :d
it doesnt dodge overheads
it doesn't dodge AoE attacks
i wonder if non-scum players know to touch chem crate aura
you can't dodge them at all, so that's that
a lot of people dont know that it cleanses corruption thats for sure 
i see people run to it pretty often now
Yeah, and overheads are considered AoE attacks, same for Plogryn stomp, but these instances are very few and far between
I KNOW I HAVE TO FUCKING CHASE MY TEAMMATES AROUND WITH THE CRATE IN HAND LIKE PLEASE LET ME CLEANSE YOU
i have to run atpeeople drop crate on their face to cleanse their corruption a bit with the green goo corruption lol
If I stim then drop crate what buffs will the crate have
what situations would corruption immunity come in handy? facetanking a tox grenade to revive someone i guess
using crate on green goo is really good cause ontop of cleansing it prevents all corruption gain until the 15 second period ends
yeah the horrible green goo in havoc
good at taking bursters too right
Makes everyone immune to bon
like worst case
Even when being eaten
also great against daemonhost
and burster corruption, or poxwalker melee corruption
standing still while a burster comes feels like a nightmare
well you just drop it when you see burster on your face randomly xd
not saying it works always but its better trhan taking the full blast
exactly
fair im imagining trying to run after my teammates and put a diaper medkit under them
while they're freaking out over shooting or shoving
TAKE YOUR MEDS
that particular part is rarely relevant
If you dont have a zealot in havoc
(or theyre running benediction)
wait, was there an update?
havoc's where corruption res really starts coming in handy
hm, I'm messing around in the psychanium and the hyper violence buff is never appearing on the bottom
the humble one tap overhead:
yea it doesnt haev icon
you need mod to track it
at least you can keep your wound
the crusher insurance wound
Whats best mod for tracking damage of perks
perks like what
this power di scoreboard thingy has a nice albeit hard to parse category
Like hyper violence and vulture mark stack toughness gain
https://www.nexusmods.com/warhammer40kdarktide/mods/661 i made this specficically to track my own damage stats and uptime for example
Or vulture mark damage
Might make your game run like shit tho
toughness gain can't be tracked
PowerDI is weird
Did I play with u in game
when
Yesterday
I don't know if I played with a cat
Is ur character named haze
no
Oh okk
It can do, also if you're getting crashes and stutters its probably that
I was getting out of memory from crit chance mod
not disagreeing.
Ok I try that I hope my pc isnt explode
i tried to make it have minimal impact so shouldnt be too bad
is there a way to track maximum damage bonus granted by a specific ability? I have NO idea what kind of levers you have to pull in terms of mod creation
Not really, you can make inferences based on uptime though
I stick to a 45s (~1 branch) stimm for low CD
i think getting the bonus_damage value here should be possible somehow maybe? maybe not, havent looked at that part really much oher than tracking if hyperviolence is up or not
assuming you are talking about hyperviolence
but yea uptime should be enough to tell you if taking hypercritical with it is better or not
What the acutal fuck
how these people are playing havoc 20
ogryn of exactly level 30
died in the first 30 seconds of the game
to the first enemy gunner
Everyone is lvl 30
first enemy*
modless? 🤮
well, my testing is ultra informal and unscientific, but while we've been chatting I've been in psychanium killing the elites next to the mauler (since there's no delay I can build H-V reliably, and they're hard targets), with H-V alone, H-C alone, and both. Both murders the shit out of them in noticeably fewer hits.
modless is wrong... sorta like being French... it's just wrong...
me enabling mods crashes my game on startup (I probably messed up when updating the mod framework), and the only mod I use nowadays is the ability to name weapons...
numeric ui is mandatory tbh
game is unplayable for me without it
Like why it is no t base game
i dont use numeric ui, but i use crosshair hud instead so dont rly need it
but its def something that should be base game tho
at least as config option if anything
well, I don't wanna become too reliant on stuff like it, since numeric ui seems to break with every decent-sized patch...
only thing I know a lot of people use that I don't is Spidey Sense. Not really a fan of that mod
That mod is like super cheating
it works based on sound clues so is it rly
yes
I don't use it anymore but it's the same as having good headphones or a sound setup
Its not sound cue its enemy
no its sound
I don't know about that one lol. I think the wall hack one is, but spidey sense is whatever. Fortnite had it in their base game lmao
it works based on the sound cues the game actually plays
On one hand I’d like them to do more with coherency but on the other I know trying to use those mechanics in a pug game is karked
if it doesn't play the sound event, it doesn't get tracked by the mod
spidey sense is too visually loud. same with health bars. I like to keep the look and feel of the game the same
except debuff indicator I suppose... that one's too nice not to have...
My friend has and can see poxburster through door when they dont make sound yet
that is the dangerous zones mod and not spidey sense pretty sure
that is not spidey sense
damn havoc players make me toxic
Also isnt crushers silent but it can see them
I use Health Bars. Its very nice to me, idk
yea i use healthbars as well, but mostly for same reason why you would use debuff indicators
to see if my toxin is stacked up
healthbars should be base game imo too
and it looks nicer than debuff indicators
and I only use it for elites
it makes game much easier
It was really funny watching a clip of someone using that mod and still eat an overhead from a mauler and almost die.
Giant orange text on screen saying "CLEAVE !!" and they still didn't even try to avoid it.
To a degree… but then why we can see hp bars in psykanium? Make it make sense (that was the reason i started using it; inconsistencies)
I don't really see how? Unless you're just saying that sometimes you kill an enemy instead of avoiding it like normal, or vice versa
if the psyk had no health bars it would be borderline useless
putting them into the live environment just creates a cluttered mess of mostly useless information
Training dummies is all you need
I really don't think healthbars in psykanium can be compared to ingame
Allows you to focus more damaged enemies so you thin the mass better & avoid being swarmed
lmao that checks out
up for 40% of the game btw
Its literally the same
nasty nasty talent
Yea that's fair. My gameplay is hardly affected when healthbars isn't working or something though
Can’t fix dogshit players

????????????????????????
so with the like 20% you spend walking around, you're looking at vultures dodge being up for a little over half of the time fighting
this take is so stupid i am speechless
yea that is an insane take
Is it better to take Kalma V or Klay in the cartel special for desperado uptime?
You can. You enthusiastically encourage them to play something else

Papa, with all due respect, there is like no nuance to the take you're spitting here
i dont use healthbars cause its too immersion breaking to my larp or w/e but i dont think its cheating
Go to psykanium & hit a boi; hp bar will pop
its just information that you're keeping track of in your head, but now you dont have to devote ur brainpower to counting shots in ragers
^
psyk is just there for fussing with breakpoints
Health bars are in psykanium to give you an idea of what your weapons and build are doing. Without that, you have absolutely no point of reference visually other than counting the amount of hits or smth ridiculous like that
also holy shit how peopel are so bad at havoc 20+
simply utilize your decade of tide games developed instinct
I literally have not seen people this bad in heresy
people get performance anxiety
EVERY match someone dies first 10 seconds to the first shooter enemy
It's not the same as health bars being in game to actively benefit your target acquistion.
what about damnation?
Works the same tho; just the mod enables it in-game outside psykanium - simple
Health bars are so distracting I hate when it updates and I forget to turn them off again
Yeah, it's there for testing purposes.
That's the whole point of the meat grinder, so you can test shit before taking it into combat.
is full auto cheating
Also i don’t spit; i am not an uncultured swine
More like a piglet

its technically frame perfect shooting but darktide has a ton of input buffer, i just dont like hurting my fingey
I'd call it an accessibility setting honestly

ive got an autoclicker on one of my mouse buttons because otherwise my hand explodes light spamming with the bully club
but like
using the full auto dual stubs vs manual clicking feels literally completely differently
I'd use it but I need another free mouse button for it (my wrists are crunchy from decades of gaming)
that's like saying we should have unlimited ammo, nades and stimms in real matches because the psykhanium gives them to you for easier testing
We're also untargetable and invincible in psykanium
is there a mod to track how much % playing knife zealot has contributed to my eventual arthritis
Welcome to the realization club my pointy hat wearing bearded mushroom weaving short boi gnome 

And now I carry on my legacy from knife zealot into shiv HS 
Taxe scum
I was wondering why my last match was a complete pain in the ass to play, and then I spectated a fellow scum using light attacks in crowbar's default mode to very, very slowly kill a crusher.
I use it for the immersion (no joke; that was the second reason)
Just simply kill the heretics they are failing to. It's that simple. 
Healthbars would be nice if you could set them to only appear within a certain range, that way I'm not getting info on enemy locations in power supply interruption or vent purge
more like blowbar
and here we are…
Witnessing… a wild pepega in action

Just the one crusher?
Granted I can just ping spam but it's unnecessary visual clutter
I've been liking crowbar recently honestly
why crowbar when shiv
Cause i like the bonk
idk why people like the crowbar. I use it on gun builds as a carapace tool with its secondary but that's it
I went through a Rolling Steel mission with a fellow desperado DAP scum, I managed to avoid almost all damage and never died while they died multiple times and said "ok gun build is bad" at the end
i love being told "the code is wrong, maybe try playing the game" on reddit then blocked
dying on rolling steel while desperado is a problem
whole map is a fatal funnel
I find myself acting very dumb when playing Gun Scum, like I just shoot into crowds and then get wacked on the side once or twice then die
Ah pepegas

why bonk when shank 
one of the mods still has me blocked on the subreddit lmao
In that particular instance it was one crusher, some maulers and trash mobs.
Cause i like to traumatize my enemies
Get it? Trauma dmg?
i dont even remember their name at this point because i cant see it and i have no idea what i even said

If he was trying to wack everything, that makes some sense. If not, yeaaaaaah maybe should've quickly switched to the other side for a quick second or two
No, specifically attacking the crusher with light attacks, not the enemies around it.
Very stupid
I get that like, if you have hyper violence you can get some trash kills and then deliver all that extra damage into a crusher's skull, but that wasn't what was happening.
even then you'd still heavy
I do have a crowbar build with rampage and hyper violence that can do like 4k damage to a crusher with a heavy attack crit on rampage...in crowbar's regular mode. That's without any bonus from hyper violence.
If I pop rampage and get a crit on a heavy attack in special mode, it just deletes a crusher.
you are just jealous of my girth
I literally ended up being temp banned on reddit for 3 days cause I called somebody out on the darktide sub and they apparently blocked me and reported me for harassment. I kid you not.
Not many smart ppl speak on reddit & steam forums
Great laughting stock tho; very tasty

anyone else switching back to other classes after getting even penance and going "wtf why is the attack speed so glacial"
why attack so slo
why me so slo
where's my fervor+nimble how tf am I supposed to move
Ok, it's closer to 3.3 - 3.4k in regular mode, but that's still a lot of damage.
it's perfectly normal for a skinny dude the size of an ogryn's third leg to hit harder than an ogryn....
why am I able to tank more than 1 millisecond of ranged oh wait it doesn't matter because they borked the iframes
"maybe play the game " is crazy
You heard it here folks, fatshark has created the first computer program where code doesn't equate to what actually happens
heh cute... except my anecdotal bullshit evidence says.. ummm no ;) maybe use less tactical axes liberal
ah yes the "code" doesn't equate to what actually happens
what tf does he think the game code does?
tbh even the game devs aren't sure
The power of drugs
fatshark changes 1 thing and breaks 3 others lmao
especially when i was there for the implementation of this
Most annoying smug response Ive seen in a bit
havoc_mutator_monster_specials_01 = {
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like idk
guh
this guy is spamming get him
max_monsters and max_monsters_duration is pretty self explanatory
never seen discord allow something like that to be pasted and just show up
not big enough to b a file prolly
I was working on a build where you stack, gang tough, hcb, chem fortified w/ 4 stacks, rampage dr and targeted toxin. Is that a dumb idea?
when theres 2 blocks with a cap of 1 and a duration of 7.5-10 minutes on that cap clearly visible and labeled
maybe they do something
idk
its in the game code
so the max possible theoretically is 5?
i dont rember ever seeing more than 2 weakened bosses
captain+twins+2 monstrosities
sounds like fairly normal rampage setup to me maybe minus the targeted toxin
It’s possible to get 6 full bosses
I switched to arbites for a couple missions and it was kinda horrible.
I couldn't really die, but man, everything was so slow. Slow sprint, slow stamina regain, just...eww.
But not 6 weakened ones
yeah and thats where im just like no this isnt possible
It's true that when the special pacing starts for the first time it ignores the caps
And maybe if it gets paused mid mission
max ive seen is 5
which is why stuff like gloriana start is fucked
gloriana start is awesome clip farming
but thats not whats being claimed
Yes
double normal boss spawn where one is the twins, and a double boss spawn where one is normal and another is weakened
Oh id just seen a lot of ramp chem dep builds skip the chem fortified node so i thought there might have been a reason.
also good old "trust me bro" response lmao
"You sir, are factually incorrect." 🤓 👆
and smyker filtering >:)
with enough attack speed precision violence alone keeps you afloat
Tbh dependency is not that impressive for rampage
The actual CD u cut is there but it’s not as good as taking adrenaline for better atk speed & damage
between that, the other emergency talents and rampage’s own DR, I suppose these builds don’t want ‘waste’ point on going overboard with TR
idk man. I can't bring myself to use it because despite attempting several different build combinations with it, it just didn't feel good to me to use but I see em every so often and they don't have any problem putting out damage
it’s the same with the adrenaline TR node. neat to have but not strictly necessary for survival
as in, they often up near the top of the charts if not #1
is there any reason to use combat knive over shivs, ever?
20% crit and damage reduction though
Is chem crate have stim buff if stim is on cd
thought it was 15
i def liked chem dep a lot with rampage
I guess 20 if you take that extra stack node but nobody I see does
what
I tend to use chem dep with rampage and adrenaline with supply
did you have a stroke while typing
Because crate charges instantly when getting stim back
WHAT
I see more people use the extra stack than the toughness regen/DR node.
and dr is multiplier for recovery anything so its not like if you have recovery dr is suddenly less useful
ok, and?
heyyy
most I see just use the crit and that's it
But if you use the stim then crate after will it have stim buff too
Or have to crate first?
is there a dump stat in the new dual knifes? I can't make a choice
it seems to have it
yes if you walk out and back in into the circle
but not if you dont
its a bug in one way or another
it should not but as others said there is a bug to get it
well the game description says it should always get it thats why i said its a bug in one way or another :d
So my team wont get amy buffs if I dont back in?
not sure 5% crit while also forcing you to down size your stim even more to keep up the stacks because of the time loss is worth the point
i think the have to walk out and back in themselves too
not worth it imo way better to play garfield kart
Oh nice
or if hey werent in the cricle in first place might work right away for them after walking into it after
even with the stacks node you have 120 seconds between uses. an application refreshes AND adds stack.
huh?
yea after you get to max you have plenty of time to refresh to 4 when needed
before getting to max its painful tho
I thought the one that gives you an extra stack reduces the time to 60 seconds
yeah. and you can go down a stack before stacking back up
you can drop all the way to 1 sec remaining on 3 stack when you are at max its fine
situational
e.g in between encounters
I'd rather have more time than 5% crit
you don’t need to do it every 60secs
but again I don't run it that's just what I see often from those that do in game
to maintain stacks you do, no?
I know they fall off one at a time but still
and it's 5% crit..
if you are in combat, you wanna use the stimms I suppose? and if not you have two full minutes before you would not be back to a full stack when you apply your next stimm
Wait
A perfect name for Scum for a player who dreamt of Skitarii
Adeptus Methanicus
🤔
like its pretty giga 1 pointer even though getting to max makes it a bit mroe annoying
What is the base crit on the daps?
5%
I mean, you don’t need to sweat it more than 3 stacks. you get each node’s full benefit and the stack node adds value
mobility, everything else will impact your dmg
not worth 4 point spec
you definitely feel chem dep very much as well
I never did when I tried it
scoreboard proves so insignificantly little abt how good a build is it kinda hurts lol
I notice chem dep more than adrenaline. but that’s likely a matter of build
like yea I may be hitting harder but I'm swinging so slow all the time
BUT 2M IS GOOD RIGHT
proves how much damage you're doing. all I really care about
there's the matter of "feel" but that's subjective
the only useful values are damage taken and downed, disabled, revived
scoreboard proves that i check my dmg way too often so i removed it to stop my scoreboard brainworms
now that I've tested it again, I remember why I don't run smiter wtih the chaxe. It doesn't proc at all on rip kills, meaning anything killed with the chaxe special or the mk4 lights/mk12 heavies
vermintidr flashbacks
anyone frequently farming for >1M is basically trolling pacing-wise
i noticed i was caring too much about the numbers i was doing so i had to remove it lmao
I know
that sounds like a bug.
I do agree with keeping track of going down, but idgaf about damage taken. means nothing
reflection of skill, that's all
it is a bug, but it's a bug that's been around for ages. Chain weapon rip damage doesn't count as melee
meaningless
not even
it's either that or it bypasses on-kill effects, one of the two i forget which
i care about my build performance (especially when testing new stuff) i dont rly care about comparing it with others so i stopped using scoreboard i just track my own stuff
if I take 5k damage and never go down I'm as effectively effective as the guy that took zero damage. means nothing
that is why you don't look at only dmg taken
well if you take a lot of dmg and living you might b helping ur teammates
this
also, unless your a zealot, you should not take that much dmg
people often mistake the damage race for good/bad builds/classes. it's how you end up with bad players overconfident in higher diffs
if I'm taking it upon myself to face ram dangerous shit, I may take some hits. damage taken without context is asinine
''true survivors''
yea dmg doesnt really show how much you control the horde
Even as a zealot how are you taking 5k damage they have like 200-250 hp
a zealot can't match a psyker for damage, zealot must be bad. then they get pushed by 15 ragers, folded like a taco, and have a revelation.
I gotcha, it’s kinda meme build but I figure I’ll play with it a bit to see how it does. I just wanted to make sure there was no jank aside from dr being calculated multiplicatively.
if u use smth like powerDI I'm pretty sure it tracks the dmg u take while ur downed
as a marty zealot you should take dmg 😄
Ahh okay that makes sense
my face is my shield!!
truth
Sure but that's 20x a zealot's full hp bar
face like that better be good at something
5k is a bit much
1k is reasonable if you use until death as a tool of aggression
I've taken 1-1.5k on a really rough match with martyr zealot but it's usually more like 300-600 assuming I'm staying low all game
that sentence had too many syllables. Apologize!
it is sorta "jank" in that the dependency CD rate only comes up for the downtime for rampage and u need to put quite a lot of points into right side when u could spec left/middle and run a pure melee build that does more overall
i only use chem dependancy on finesse melees
for one, there's not that much point in building chemtox with melee builds
everything else gets adrenaline treatment
you literally need 3 points to get down there. Potent Tox, Extra Pouches, Sample Collector. All value nodes.
u just kill everything before chemtox does anything notable
I mostly use scoreboard to see if my custom builds can meet/beat the YouTube copycat builds for damage as an indicator of effectiveness in that task. but sometimes the way the game plays out just requires me to deal with things differently
unless you wanna play melee toxins... then you should invest right
they're good but they're not as good as left/middle spec for melee
Holy takes in this discord LMFAO
I couldnt resist quoting this
like I may show zero boss damage because I held off piles of hordes to my zealot/vet could do their thing to the boss
dats more of a stim crate build usually tbh
I've played aurics with melee builds where my chemtox damage ended up more than my some of my teammates' total
and that's just needling bulwarks and bosses and the occasional special
biggest value in the toxin node is the node after and refreshing the needle stacks
and you have +1 blitz and stim on kill there as well
+1 blitz too good
so its not like points on right side are bad in any way
useless for blackouts
I don't use that shit 
yea and I've also played I-II-V-E-G with melee build and somehow 40% of my total dmg is from ranged, that doesn't quite prove anything
I have it on one build cuz I was trying to find a niche I could enjoy them for and I just can't bring myself to play it
well if you are blackout then theres other must have node for them instead :d
proves you're shooting to much. get in there champ!
I mostly run chems. bazooka for fun
I was literally meleeing the entire game lol
what if we shoved the chem grenade in the bazooka....
He can't help it he's a vet main 
I cannot justify taking blackout without the tox node, it's too damn good
can we use the bazooka as a t-shirt cannon to shoot chem nades?
I mean you can
technically
that node that applies tox to blitz explosions
pocket toxin?
yes
dirty bomb launcher
tox blinder
we can sadam some heretics!
tox blinders solve everything
last run I did, it did 1/4 of my total damage
yea so that kinda exists but if bazooka could leave a chem nade AOE afterwards my god that would be busted
like wtf?
what did?
Be me see crusher pack
Also be me have tox blackouts
Also also be me see dead crusher pack
pocket toxin?
It’s like throwing fireballs at them 😭
blackout tox + lethal prox
load up a Denny's grand slam in that thing, it'll leave aoe damage everywhere
I really dig the idea of spreading toxin like a plague doctor but I hate light spam and I hate the bonesaw.
Rocket + Pocket tox????
I mean pocket toxin boom bringer…. If it ain’t dead itd wish it was
did u see that clip I posted
nope blackouts, but bazooka + tox can kill h40 crushers with rotten armor iirc
Nope
The arrogant crusher as they prepare an overhead only to be hit by a fucking rpg coated in acid
Blackouts are so fun I swear
It was atonement auric, I did like 630k : 400k on the taxe (rampadrenaline) / 173k on toxins / the rest on bost pistol
ahh yeeah, but why the crate? did I miss something?
u get the crate back in <7s
that's nuts
to spam the buff again
btw, does "melee kill" on Point Blank blessing mean killing something with the garbage melee attack on something like the bistol or revolver? if so, then why does needler have Point Blank despite not having a melee attack...?
WHAT
look at my ability CD in the clip
OMFG I missed that
I mean the biggest gripe I have with them nades is just the lack of having em when I need em so I tend to bogart them
can you have multiple up?
all melee kills
there was a brief period i think just before or right after the talent trees got added where it actually was the case that point blank could only trigger off of melee attacks from the gun itself ......... really fucked my revolver up for a while
the issue I see with that though is that it's not a persistent effect. so can only really be used to apply to trash mobs, no?
and that much did not come from the tox on crits, clearly
wait, what you mean tox crits
ok... I didn't know it was all melee kills until now... (blessings usually work only if the weapon is active, right?)
oh the applies tox on crit node
yes
at one point this blessing was bugged to only activate from ranged weapon's melee kills
idk that shit puts in work for me
what an awful time it was
but now it works correctly and point blank is basically the best crit blessing in the game for every weapon that has access to it
usually about 20-25% of my damage
remember when crucian worked cross weapon
I've grinded out so much in updating guide
good old crucian knife
maybe release this year
I have used it on shivs with chem deps, it was not that much
did all these in 2 days
god I wish the fanfire revolver was good
why can this shit fail to one shot a poxwalker 💀
I prime a mixed horde with it as soon as I see one
I'll give it another go when I get home
I use 2
I know they Regen but that still seems so wasteful
and by the time I finish, I have at least one back
isn't like 1 min each?
Why does Hivescum have a +10% melee damage aura, when veteran has a +7.5% any damage aura?
it's 20 melee kills
oh yea it's on kills
with BM well, it's fast
yea I mean with tox they should pay for themselves damn near lol
the only problem is pacing, if your teamates aggro too fast the next horde you can overextend
and it's ANY kills right? not this stupid melee only stuff scum is known for
yea well that is what it is in general
ok so close range. which iirc by game definition is 30 m
what kind of question is that lol
the melee damage aura is a copy from ogryn, why aren't you questioning that one?
melee damage is just melee, base damage you already do
I mean there's really only 2 primary damage types in the game. melee and ranged lol
No
also this is currently bugged (?) where instakills can't contribute towards blackout recovery
there's only a couple genuinely good auras in the game, question that
yes
There's dot for example
There's explosion, dots
that's not primary
Dude it's any damage
even on scum, which is the most dot effective class in the game, it's not a primary damage type
and all of them are zealot's stam reduction
(i have already plugged my fingers into my ears)
obviously boosting "all" damage is ideal but I'd take melee/ranged over a strict dot boost
Well, this is written, not audio, so plug'em in your eyes. It works!
I don't think you understand, it wouldn't be worse lol, it would do the same for all damage
yea I asked kuli abt it and he said not sure if it's intended
what would?
chad
the all damage boost?
the dot from the needler counts but not from the blackouts? sus
It's like strength/power, but not really, it affects everything in how much damage it does, but it doesn't affect stagger, cleave, etc
thought power did affect stagger
it does
Wait, it works with needle dots?
Restores 1 grenade after killing a total of 20 enemies who are within 12.5m to Hive Scum with melee and ranged attacks, explosions, and Needle Pistol dart DoT; kills caused by the DoT from Needle Pistol Mk II toxin explosion, by the other DoTs (bleed, burn, electrocution), and by instakills from Hyper-Critical do not count
well
if blackout's tox could gain blackouts back u'd literally have a semi-perpetual machine
Huh, why didn't they make tox in general count at that point
well people can perma dodge shooters now
I definitely feel it with scum that you are really supposed to run one or the other where other classes get to be decent at both melee and ranged damage generally. it's much harder to hybrid scum
Except from the grenades themselves
SO YEAH I WANT INFINITOX
I'm like 90% certain these exceptions are bugs that will eventually be ironed out
Probably
Maybe
does it not work that way?

the needle pistol tox was a change, the rest would be some psycho infinite nade shit
so yeah, don't run bleed on your shivs if you wanna do that
the tooltip only says close kills
my hyper critical :(
no, blackouts cannot be recovered by tox kills (except if the tox came exclusively from needle pistol) or instakills
kills caused by the DoT from Needle Pistol Mk II toxin explosion, by the other DoTs (bleed, burn, electrocution), and by instakills from Hyper-Critical do not count
wait, the explosion is mk6 not 2 right?
Fatshark tooltips are sorta like puzzles, they're there to get you curious about what stuff actually does, so you go investing
I said it isn't strength/power but is similar, instead it also stacks additively with other damage buffs, unlike power/strength which stacks multiplicatively
unfortunately real
So it would stack high with adrenaline frenzy for example, which it already does, but it would on top of that also affect your toxin dots for example if it was any damage
I thought nothing affects tox
Which would also stack with +10% toxin strength
everything I see about it is that it's just flat damage
It's literally just bleed/ burn/soulblaze
But obviously neither work the same, but all have stacks that cause "dot" damage every x seconds per stack
🤔
honestly thought all dots were flat damage. which is why psykers dump damage on purg staves
btw
Nope
so what increases soul blaze tick damage?
when do they do that lol
Anything that affects all damage
general power from some blessings
Instead of specifically melee or ranged
dmg on weapons like purg or flamer don't affect dot dmg
it's the burn stat in those cases
Any damage, power/strength increase, but not a melee only damage increase
Can you link this?
not any power / strenght increase
so to confirm though, raw power increase still does NOT affect tox, right?
?
Yes
0.1 into void shields clearly needs rending
It affects dot damage too
Raw power affects toxin unless it's melee/ranged specific
they made that shit way too complicated
Your reading kulis guides, it says it most of the power related stuff
Some blessings are melee only
I heard that technically +% damage to carapace or whatever actually does increase it's damage ticks but only while holding the gun. I haven't tested yet though
Yes, only while holding that weapon with the perk
But
If you hold another weapon with the same perk it would still work the same
interesting
that's actually crucial
or can be
idk what it actually equates to and if it would be worth synergizing that way but maybe
In your face for example increases toxin from needles but only while in close range obviously and while holding a ranged weapon
blaze away / pinning fire affects dots, headtaker/all or nothing only melee dmg
cuz specifically ranged. but with tox it's weird cuz then you apply stacks with your melee weapon too
see I always thought that only controlled the direct damage
Oh, you meant specifically by weapon slot
You made it sound like power/strength in general didn't affect dots lol
Obviously
oh my bad
wait slaughterer doesn't?
hang on but I did testing when I ended up bringing up this exact thing to someone else
and slaughterer on my chainaxe was increasing chem tox damage
SORRY IT DOES
It's interesting though that lethal proximity affects book bringer though lol
It's always active
Not specifically when shot
No worries, just got confused
So does superiority/executor/energy leakage/unstable power
also, opportunist applies rending to dots
All or nothing description in game is so stupid lol
It's 8% per stack up to 5 per missing 20% stamina
It sounds like in game you get up to 8% strength from 100 to 0
The actual effect is much more interesting and stronger
Zealot has one of best auras corruption aura
Isn't it only from the current wound though?
uhhh
that aura sucks balls if you're not on specific havoc modifiers
the corruption aura is dog
but why use that when you can use..... damage aura 
if it ain't blight spreads and you're running that shit
or pox gas
you're just an idiot
Most ppl only have 2 wounds so its half health
honestly may be viable in one of those god forsaken tox gas missions
those have a lot of healing stimms
or maybe just have a support HS
No, it's not going to help you live more, it'll only remove corruption
it doesn't give you the health back you still are missing the health
whats our opinion on quickplaying into the twins fight map
you have more faith than I do 
as a hvs....
yeah but we are talking about zealot's aura
