#hivescum-class
1 messages · Page 146 of 1
Today's a happy day
I am going to my LHGS to pick up my big box of Warhammer Quest
have fun
hm
executor raises overall power not melee power
wondering if its worth it to slot that into my shivs over riposte to magnify dot damage
probably not
Nope, i have plenty of discord servers and not a single one discussed it, even rpg ones
I wonder if that can do something funny with Zook
i mean i have a similar thing with chaxe
Got it only for the amazing new nurgle models
slaughterer is general power up to 40%
chaxe my beloved
there's a reason i run slaughterer + headtaker on it
yeah unfortunately headtaker is melee power
so doesnt up the DOT
yeah, that just boosts the rip and tear capacity
yes getting these spikes of lag off and on
vro my yt fyp is fried
I got ts recommended
average balatro shitpost
the school got us GEEKED in ISS
thumbnail: https://pt.bloat.cat/pin/237705686577458362/
video in the beginning: https://www.youtube.com/watch?v=V64wro1M76s
@Central596 @hawktuahcoin672142
https://guns.lol/ao3
yeah prob still bis
was thinking of thrust but eh
usually thrust is paired with headtaker anyway and i cannot afford taking off slaughterer
still considering executor but probably wont
thrust is alright on the mk12 chaxe, but I wouldn't take it on scum regardless
yeah idgaf about crusher one shots, frankly they fall to the mk12 fast enough on scum thru just a few PAs and regular H1s
I could see Thrust for the purpose of getting a headstart on the Hyper-Violence stacking
i just run the mk4 and light attack armored units to death tbh
Which mark?
4
Oh nevermind
I should try chaxe scum. Sounds fun
it's very fun
Which rampage nodes do you take with it?
https://darktide.gameslantern.com/builds/a086ba12-2d12-456f-82c0-231dee223a07/ride-the-meat-bicycle this is the whole build I run
i've been debating swapping out one of the toughness curios for another stamina one, but haven't actually tried it yet
cute
Thanks
zealots are not beating allegations
Might try this one myself I have only been running crowbar mainly for melee and while it's fun it's been a while since I tried something else
I myself would prefer Adrenaline Smiter and Battering Strikes over the chem stuff, but overall this build is very similar to mine.
I might try chaxe again on scum but yeah im dropping the chem stuff like most of my builds do lol
i've been using the combat knife and bolt pistol
the only chem talent I use is pocket tox, and that's just because I like blinders...
I use that branching on crit weapons only
And even then I stop before the stim part
In that build there i might take some cleave and dodge talents
How often do you even do rev attacks
Or are the lights just that fast in rampage
Honestly even with high viscosity in high cooldown if you play your cards right you won't really need your Stimms much
I just take cdr stims for between each ability cuz all the juice in the class esp for melee is there
Yeah true CDR on demand is f****** funny
With no extra effects i have it up between each use basically every time
Consider adding Adrenaline smiter for frenzy uptime instead of the toughness regen
that build includes the toughness regen on adrenaline though?
that is how it looks for me. take 6 o clock node, put in 3 o clock node.
And I said smiter instead of unbound. uptime instead of toughness.
oh that's what you meant, yeah that's an option
i just prefer stack on hit, more than anything else
do you kill unarmored in 5 hits or more with the axe?
Aaaand failing ANOTHER maelstrom surviving streak because of idiotic team
holy shit i am malding
You are, after all, a SaltyDwarf /j
The wise scum malds not when in maelstrom quickplay 🙏
not at all, on-kill is faster stacks, unquestionably, but it means they drain while dealing with monsters and other similar scenarios, and adrenaline can't activate unless you turn around and kill something else in the middle of all that
then alternatively consider 7 o clock for 3 o clock as you should end up with more uptime either way
if i was gonna drop either of the subnodes, it'd be the toughness gen
and yeah. I get the issue with fighting bosses. but how often are you ONLY fighting them?
it's just a question of whether or not I want the weakspot or kill stack gen over on hit, and in my admittedly limited testing I prefer the on-hit over the other two. It's worth revisiting though, since it's been a while
oh hey hotfix
i was zealot this time
bursters are fixed bby
after HS came i realised that i always did something similar to HS on other classes
And now i better understand their actual identity
does anyone know offhand what this is referring to? I assume it's a scum talent that was bugged, but I'm drawing a blank on known issues it could cover
Zealot has damage reduction after dodge
it could maybe (but this is very unlikely) be related to nimble reducing dodge window for ranged attacks among other talents...?
"Fixed an issue where Stim Supply will lock you in the animation where you can’t swap to melee or range."
We are so back.
i was about to ask, did they make the melee dodge linger time apply to ranged now?
the "time considered dodging is increased by 50%" part is the most misleading...
yeah
Does this fix his dodge window perk?
nothing was bugged about it
but they might have buffed it to be op if it does apply to ranged now
Hey, is Nimble fixed?
the way nimble works is that it increases the "dodge distance" (meaning your dodge goes farther, and therefore faster, which means there's less time spent in the dodge state), and it increases the "dodge linger time" (meaning there's a longer window after dodging in which melee attacks won't track you)
nothing was bugged with it
so there's never been a bug to it
What?
Fixed an issue with dodge stats from the talent trees not impacting incoming ranged damage.
nimble worked just fine
wasnt bugged
ive been using it this whole time, its a great talent
I would be shocked if this is the case. It's not impossible, but that's a deep systems change that would have ripple effects across the entire game. I don't think they'd do it in a hotfix with a nothingburger line in the patch notes
we hope
... Well, looks like ogryn mind impaced everyone...
Wasn't it reducing i-frames by 50% instead of increasing?
no
kinda sorta not really
it made you dodge faster
so you started getting shot faster
cause the dodge ended sooner
dodge_linger now affects ranged attacks too, that's not scum specific
dodge_linger applying to ranged attacks would be fucking wild
and change the game significantly
Psykers and HS surely won’t be complaining
lmao
time for ogryn to have a 3 second linger time 
no nimble changes
Maybe there will be another hotfix this year
ogryn: "What's dodge linger? Can I eat it?"
[Script Error]: scripts/foundation/managers/package/package_manager.lua:108: Package reference 'packages/ui/hud/interaction_hud/interaction_hud' does not exist in resource manager.
something broke
No.
(the joke is that ogryn has 0 linger on the dodge)
is this good or bad?
Yesn't
if that's actually what's going on, it's a huge change
basically doubles the amount of time you're immune to range damage after dodging on every class
it gives your dodge 0.2s-0.3s or so extra ranged immunity
basically
This is like the rez immunity thing they added
Did anyone actually notice its inclusion
bring back og scab stalker
Does this mean nimble doesnt reduce range dodge time now?
no
Time to reviewbomb again i guess 
but that's not an issue, just dodge again
This makes it easier reverse review bomb
on an infinite dodge class
it means nimble is unchanged, but now the linger time that nimble extends applies to ranged attacks
so you technically do gain ranged iframes with nimble now
just all from the linger window
?
i'm not sure how the gain from the linger compares to the loss from the faster dodge
i see
Question; can boom bringer crit?
but yes, compared to before this hotfix with nimble, you'll gain a fraction of a second of immunity to ranged damage
I believe no
the explosion can't, I'm pretty sure. Not 100% sure on the rocket projectile itself though
Ladies and gentlemen, it is with great pleasure that I announce you:
NIMBLE FIXED.
If you are not picking it on your talent tree rn IDK what you doing
this was how it was supposed to be, this should've been one of the main ways for scum to survive
now that it properly works shooters should feel much less unfair
my builds are in shambles now
I guess i move the slide talent to it, requesting bonus talent point to have both without giving up anything else, who do i bribe at fs?
They didn't just change nimble, technically you may still get more ranged dodge iframes without it
not sure how it maths out
but nimble is good anyway
Does anyone know if they touched hitbox issues? You can clearly see it was changed/bugged when fighting chaos spawns (he staggers you while standing still)
You would it should still interact same but probably unnecessary to have even longer
They said they fixed the explosion issue
Have to wait and see if people test or if it at least feels fixed they just said explosions but we know that was caused by hitbox issues
I will test it once I login, HOPEFULLY they fixed it
they also mightve just said explosions because thats what most people think it is
Thats what was saying
takes more skilled players to know something else is off
I hear tell that all dodge lingers now apply to ranged
yup
apparently
We know they were caused by hitbox issue and they said they fixed it so its possible they fixed hitboxes
And ya that is their bandaid fix for nimble, just buff all dodges across board
so now every class but ogryn has some ranged immunity after dodge
Now i can enjoy the pleasure of nimble dodging off a ledge that before wouldnt have
desperado so overtuned
Maybe one day people will stop shooting bursters right as I'm about to shove them.
Today is not that day, however.
no, never
i think desperado should have cooldown of 60 seconds
and pickpocket should have cooldown of anything between 20 and 60 seconds
then it would be way more balanced
i actually thought pickpocket had a cooldown...
weird that it does not
pickpocket should absolutely have a cooldown
not sure what's appropriate, my gut says 20 or 30s, but would need to test it to say for sure
desperado just needs the ranged immunity removed
then it's trash
IMO, replace it with massively increased sprint dodge angle
i 100% agree with all of agayeks takes
desperado wouldnt be trash with ranged immunity being gutted 😭
well with the pickpocket change it will still do something but it needs another buff if it doesnt have the immunity
it really doesn't
^
dont touch my infinite ammo ):<
you suppress so much with almost every desperado build you're effectively not even getting shot at anyway
Good morning scum chat, another desperado pickpocket debate today?
im a little suprised it was even added to the game
infinite ammo strongest DoT yet
yeah thats fair
desperado is infinite ammo, removal of stamina costs, and highlighted enemies that sustains itself for ages
OR WHAT
i think pickpocket doesnt rlly need a cooldown, the biggest stinker for it imo is that its any range on the Closed Range class
plus rending and stacking ranged damage on kill with 1 extra talent point
People asking for nerfs as always while psyker, vet, arbi continue to exist
i will get sad ):
maybe make it count close ranged kills only, makes no sense to "pickpocket" a sniper 120 meters away
GOOD
again habibis they aint nerfing jack and shit
half of the playerbase thinks this class is too weak and too much effort to play
oh for sure
true
they should though
i mean they just buffed every classes dodge
cept ogryn
now ogryn needs his 3 second dodge linger time
ogryn can just turn off shooters with tanut or run them over with bullrush 
Its not weak like they think but it is 10x the effort for same results in higher level play
or slide dodge with gun out if you're funny
replace the ranged immunity with huge sprint dodge angle and add a cooldown to pickpocket, then give scum a little bit (not a lot, but a little bit) more power in blue nodes that are active outside of ability windows and keystones, and scum's in a great spot
I do not give a fuck about hive scum infinite ammo while psyker is allowed to exist as it does, my unironic stance rn.
Aye.
even before the tree rework it was stupid overpowered
though haven't tried doing this in a while
and the rework just made it insane
Yes so the prio should be nerfing scum obviously
make autopistols single action 
I think you guys just hate it when someone shoots all the things you had your hands in the air to stab.
Exactly
Braindead playstyle
Might aswell leave the lobby
Its a dlc class that the vast majority of playerbase feels is weak even if it isnt if played right
nah, desperado just does too much damage to also be immune to damage
Besides if the teammates leave watch that guy go down within a minute
Cause they cant stay in melee for 5 secs without dying
Doesnt it have the lowest damage output in game actually and just made up for by raw uptime since can ignore a lot? Pretty sure people tested that
I sure as shit can lol
I see that hit a nerve lol
Whats the steam guide with all the enemies damage types layout again?
Need to do some pistol testing later
If theyre bad sure, otherwise no lol
this feels like contradictory statement with itself 😄
Lets face it they usually are
But how is that a class issue then
Its not really
Make pickpocket only trigger on ranged kills
Easy peasy
I mean what do you wanna hear?
The class itself isnt broken the ability is
And endless ammo is
Nerf the unpopular class. It definitely needs a change but any meaningful nerf is going to mean just play other classes
It needs a rework not a nerf
Even if they did the shit you guys are suggesting, it would solve nothing. People would still throw chem bombs and shoot rockets and delete the stuff you want to kill.
And if do that why play the class? Melee is fun but if actually want to top perform other classes are simply better. Range is carries by those abilities and without them really falls off
It would
Stimm crate is probably the strongest in team play
Oh yeah nerf chembomb too
Tbh I think if desp gets bad touched too hard you'll just see MKII needlers everywhere
I dobt care
I'm just throwing it out there
You guys are right let's nerf zealot
As long as its not as stupidly broken i dont care
when im in a wasting time compettion and my opponnent is hive scum chat recycling the same topic
True
Finally, a logical solution.
ikr?
We love desp and pickpocket
Problem is theres no way to meaningfully nerf it without making it shit
So basically nerf everything that makes the glass cannon class a glass cannon 
We will only talk about desp and pickpocket
Bollocks
Its so overpowered
It will still be good aftwr just not broken af
Desperado is really weird in that it is super strong and super bad at same time. It doesmt bring meaningful damage buff just immunity and so insane uptime
The only good parts of desp imho are the infinite ammo and the ranged immunity
But they're also broken
Oh yeah those small little buffs lol
If remove them it needs a significant damage amp
small things in a tide game, miniscule
Alright jackass
Sry i was being sarcastic
Right now on a havoc40 chaos spawn for example popping desperado does not change number of magazines needed to kill it increases damage that little
desparado aint even the most broken thing in the game
infinite ammo is a problem only with some weapons
Nope
and I joined in on the fun lol
not like ammo is generally a problem
Specifically the Vraks and the DAPs ime
I agree
Its inly the full auto guns
So its basically a no dps gain ultimate made strong because infinite ammo and invulnerability. So remove those and whats left. We can agree its poor design but disagree on how to fix
being able to recon vet and not run out of ammo is stupid, tho, just saying
We dont have to remove boths
I think removing ranged immunity is enough
I think if you keep one thing its the infinite ammo, yeah
Because the vulture thing gives that on crit allready
i get the desperado is supposed to be a short range skirmisher that uses their speed and ability to ignore ranged hits to get close and mag dump the enemy with their high mobility, but even I will say it is quite silly
Or keep it and remove vultures dodge
Nah
Youd have to replace VD with something tho, which becomes more work
I think vultures dodge is more balanced
Make desperado activation do what its meant to do and thats to rush out clear gunners and return to team
Cause it requires u to crit
Vultures conveniently is busted on the same guns
Like psyker
Vraks IAG and DAPs
Tbh I personally take it anyway
If they remove ranged immunity i would have to
If I run one singular thing outta vultures its that
I think it would be a good trade.
Lets be real it isnt going to get changed because fs isnt in the habit of nerfing anymore. But if they did it needs a rework not just nerfs. Its just poorly designed where cant really fix it by merely tweaking things
I enjoy playing ranged scum and making other players feel useless. Just saying.
Is that who i think it is
warudo
Imagine genuinely thinking that
The one we both know
Stimm supply strong but boring, melee fun but end of day im left thinking i could just be on martyr zealot or vet. Ranged is carried by those abilities and if removed just play vet
It's still a 10/10 gif
stupidest take i've seen here
Its a dlc class thats already seen as weak by most nerfing it isnt going to help with that
Oh it becomes an 11/10 if it's someone I know
And they want people to buy it for money

I do realistically expect slap on the wrist tier nerfs ngl
public reception is not reflective of public intelligence tho. show people how strong the class can be
Yeah, I don't expect any nerfs that are too extreme any time soon on this class
Like irregardless of what should be done i don't think it's gonna get gutted.
Im down with some nerfs i just dont think will be meaningful for reasons already stated
I think we got till FS comes back from break at least
Iirc they do that soon
Or, they go on break soon, rather
Got a feeling they are going to add a cooldown to pickpocket
An ICD would be fine, I don't expect it to be enough of one to matter tho?
remember when they fucked up execution order on arby right before their big break?
yeah. this week’s hotfix last one for approx 4-5 weeks
Yeah wont matter unless its like 60 seconds
Icd or make it on melee backstab kills
I'd take no ICD and just make it work off melee kills like VT2 tbh
To you know, fit the name
Backstab melee kills is insane
That aint enough and wont do much unless its like 1 min cooldown
Just make it melee based
Baffles me that the same fatshark can release weapons like the DAPs, Shivs, needle pistol and the entire arbites unique weapon list
And also release the power falchion
I just said that

hive scum
weak
Ah well
anything to not give veteran hotshot
I agree then

suppose different designers and a general ‘fuck it. we fix the rest live’ mentality.
The arb shotguns are actively worse than combat shotguns ime
The DAPs are worse than the Vraks if you only care about dps
Arby shotguns are also busted
Pickpocket melee based, imo backstab based. And vultures dodge reworked to something else and maybe shorten the extension on desperado
Ikr
i think making pickpocket only backstab will nerf it too hard
Its a drug class make the high stay high but the lows lower
it is a very good amount of cleave though
They practically do the same damage ime, CS just has approx 1.5x more ammo
And the CS has manstopper anyway
I digress tho
cs also have better spread since it can ads
aka more fullbore uptime
so pretty much alway assume its up
But they're still good weapons
I was thinking maybe buff its return maybe a smaller amount each time but not restricted in exchange for backstsb proc. But probably getting too complex at that point for how much work theyd be willing to put
Idk, even if you remove ranged immunity off desp you still have vultures and the weapons that can utilize vultures well generally have an almost permanent uptime for it ime
If backstabs werent so glitchy for me I would agree
Close range kills

Melee kills tbh
Simply make it melee
Also gives you a reason to use hypercrit ig
nope
Counts as an execute
Its weird
I think its a melee non weakspot kill?
Hypercrit is khorne stealing that shi
Why is hypercrit so fucking weird
I should try vraks desperado I just think the DAPs are so much fun
For 99% no but in weird situations it does count
Vraks is very boring but very effective imo
I love me vraks
20 bullets per crusher whencin peak mode
On Auric
The DAPs mobility is what makes them fun
yeah nimble is a must take now XD i mean it already was outside of a few caveats, now those caveats pretty much dont exist
why backstab is 120° is a mystery to me
Tbh yeah
Vet would kill to be vraks desping
to fuck with us long time players, obviously
they fixed the dodge linger?
I haven't read patch note
all dodge lingers apperantly
Im fairly new and thought backstabs were easy and id anything too forgiving what were they before that makes people say they are hard?
They incentivize a whack ass playstyle ime
Although in theory
Youd desp through a crowd
Backstab one elite
And keep desping
tbh patchnote barely talks about it and makes it sound like its a talent only bug
we're still not sure if the linger being "fixed" across the board is actually intentional
probably is
gunners have been a bit overly lethal lately tbf
there only specific angle where attack count as "backstab"
In darktide its 120° behind the enemy
Ig it's to keep side stabs from happening?
We are sure since I posted the code change
was that you in the comments of the patch notes syllo?
No
I played with the backstab rending blessing on shivs once and wiped out like 8 crushers super fast in an auric qp. I went back to uncanny because usually i just let team handle crushers mostly unless have to but really didn’t feel hard to do
someone copy pasted my screenshot
can't have shit in detroit
Most games im used to having backstabs work only directly squarely behind enemy and even a slight angle doesnt count
kitty
on the fatshark forums?
Reddit can't read anyway
They can't.
I don't think they can do anything
friendship ended with slippery. Nimble now best friend.
now we need to test if jittery still doesn’t work on dodge-slide
Be hard stuck malicd they're good at that
There was a guy who said he did havoc 16 and one of the comments was like "You're probably better than 95% of the player base"
For doing 1 auric maelstrom
possibly not wrong
true
These peoples opinions shouldn't be worth as much as mine
this discord is skewed towards people who care about the game more and tend to be better
ish
at least a little bit
Thank god
oh. no. I am bad as swamp ass.
I'd try havoc if I didn't have to look for a team to play it.
I just open the map on Auric and press "quickplay".
meanwhile tf2 backstab angle so wide it hits from the front too 😭
at being said, if I have another reaper fucking 180 his torso around at me
I am gonna have an anyuerism
Isn’t that the most bullshit thing you ever seen
Considering the average random in damnation doesn't know how to use a medicae when they're on their last wound with 1 hp left, I think they might be right 💀
watching the lasgun vet spam "I need ammo!" while having walked past 5 large ammo in the last 30 seconds
Auric players dont even know fundamentals half the time lol
thats me on martyr zealot, too greedy to even temporarily heal up, must suffer for the emperor
that's a bit different tbf
ok so this is gonna make you laugh like crazy, but this was on a veteran running ALL WOUND CURIOS
Im sure he was a vet bcz plasma gun, but Im just boggled
woundvet doesn't hit the same as woundgryn
wounderan?
how tf did this dude even reach damnation??
because damnation is damned easy
getting hard carried
play enough of them bound to unlock auric eventually
I had a martyrdom ogryn the other week in maelstrom lol
now usually, that would also make one develop some amount of skill
+3 wound curios
woundgryn
Martyrdom ogryn
woundgryns have been a thing since 2022
Wounds are important sah, it means I get to go down and be a bigger burden for mah team, sah!
I am become Deluxe.
floor tankgryn
I've seen martyrdom veterans and psykers, tho it's been a while.
Martyrgryn is the most legendary
damage, stagger and cleave(punch through)
ok
why does fatshark have to come up with these weird stat names and not explain them
vermintide had the same thing
There's also power. I think it's just strength but with a different name, I don't know if there's a difference.
they are the same thing yeah
at some point they renamed power to strength in most instance iirc
it did. they literally changed it.
it was working as the coding intended but not the design (probably)
this.
it worked off dodge linger, which didn't apply to ranged before, it does now for all classes
now we gotta see if jittery still only applies to dodge, not dodge-slide
how does that work? (ior not work)
gives faster dodge recovery when over 75% stamina. but not when dodge-sliding. which counts as dodge too.
other classes should be bowing down to scum for causing them to get buffed as collateral
so dodge sliding takes a dodge charge and not restore it in the faster time
yep
Ngl I never dodge slide
huh
which is inconsistent with how dodge-slide is handled. putting a tinfoil penitent cap on I wonder if that is intentional cause they wanna move away from dodge-slide now that dodge lingers for ranged too
you can do some shenanigans with high mobility weapons, nimble and dodge-slide. yeeting yourself straight outta tertium.
Like the floor is freshly buttered
More like dodging off a ramp, which launches you
I have seen scum so high, they did indeed fly
I feel this dodge linger change to the base code was a mistake
Also normal dodge recov on dslide doesnt really matter when you cover atleast twice the distance and avoid hits by just getting out of range
I mean. now it sure does not matter coz everybody can just dodge bullets
Imagine if there was a 0.001% chance your character forgets to grab the little cloth when blocking with the bone saw and you instantly die to your own toxin.
like. I don’t get who thought it was a good idea to give everybody ranged linger. xD
This is a severe error hahaha
As I said they say this should be the last hotfix of the year but I'm not thinking it is
that would be extremely funny in havoc
I expect this to be pulled in the next few days at the latest
Or it stays till Jan
Can't wait for merry Fixmas.
well. you are the chosen one then, Reject #N30-C05914Y
Hot Fixes in the area near you.
uses cloth to touch toxin. uses cloth to wipe sweat off their brow by accent.
"oh--"
lol yes, agreed 100%
classic
yesterday i did my most chaotic auric maelstrom ever, it was bugged and threw everything at us constantly, and multiple bosses at us at all times (and yes that shouldnt be too bad, buuuut... all the bosses was real ones not weakened ones..)
Thank you my friend; only 1 way to check it out… creature spawner 
do you still want BM on taxe or should i swap it for something (other blessing is shred)
Brutal momentum and headtaker are still standard
well wait for the actual testers to say so but it certainly feels like hitboxes were fixed not just explosoins
not getting grabbed by dogs and trappers when clearly dodged anymore
Trynna clutch for my fuckass team in h40 and multiple bosses and twins spawn
No honour among heretics
nah, that was explicit design intent as well. The original design was to have different parameters for linger for ranged vs melee (this is why the code until today's hotfix had variables for melee and ranged linger modifiers), but they couldn't get it to a place they were happy with, and ended up settling on linger only for melee
not sure why they walked that decision back all of a sudden, cuz it's a pretty significant nerf to incoming ranged damage
Maybe they should change the meta by making slides have a cooldown
i doubt they will, but we'll see
So dodges is needed for ranged
nah, putting a cooldown on slides would kill survivability in high difficulty runs entirely
Also I'm not unlearning my muscle memory
The takes I read on this discord are something else lmao
Ik but sliding all over the place looks so silly
Oh shit it's the karnak quadruplets
Guys, remember to read Reddit and watch YouTube videos that say melee Hivescum is useless in Havoc 40 (this one was Vigil — DH/Gas/Blight)
edit: this is 200 ms gaming btw
bazooka
Let me know what you think?
and it's only useless if there's a desperado scumbag on the team
it's bad, so bad, we need more buffs
It's a Glass Cannon with no Cannon
Furthermore, it has low ceiling and can't do more damage than other classes without a lot of work.
SMH.
To get that much dmg your whole team has to be dead for while
Your silly numbers have no power over here!
which is just facts. you won't be logging those kind of numbers with any measure of competent DAP scum on the team. if there's 2 you may just fall asleep
How does an ogryn go down 3 times in a row right at the start of a mission? Man.
Ergo QED Therefore Pecunia non olet - Scum is bad.
pops rampage
all the chaff dies
minimum duration
Does hivescum toughness regen stim work on toughness regen talents
Big Youtube said it was weak
even better if its blighted stimms so there's a wall of green goo separating you from the gunners you desperately need to kill
Or is it passive toughness regen
there's not a whole lot of skill to operating scum outside of simply surviving anyways and once you figure out how it works even that's not terribly difficult to work around. matyr zealots are more risky.
the stimm is for coherency regen
Toughness regen from stimm only applies to coherency toughness regen. Which is disabled when you're fighting in melee.
the talents are toughness replenishment
So its practically useless in high havox
Yes
Ty
holds left trigger for 2 seconds, all the chaff dies before you even get to them. refills ammo after popping one specialist
yeah thats what I mean
I'm talking about desperado lol
desperado build really needs something done to it, its completely braindead
despacito scum is probaly more obnoxious than plasma vet
I think melee does insane damage but it's still limited by range which is hard to get your blade into things that vaporize while you're trying to get to them
And I'm talking about how being a rampage build is really hard when theres some fucker hosing down all the things you need to kill to maintain it
oh ok
it's like qq psyker before it was nerfed
yea yea now I see mb
Desperado is fun and good
idk about fun but it's definitely strong
what is the downside?
It mostly just needs to not be functionally invulnerable at no cost
Its weaker then melee scum so
I see dmg taken
No wonder you had such a hard carry; the rest were dogwater & busy dying

I think it's fun for a while but holding lmb for 45 mins gets boring
So why isnt ppl asking melee to get nerfed
I would definitely argue much of the problem is the attack immunity. Being able to just stand completely still and roleplay a turret while fifty gunners blast away at you might be a little strong
"Hive scum melee is TOO HARD!!!"
idk where u get the idea that melee scum is better than desperado scum
its an interesting take
Cause despi takes the spotlight
who is asking that?
Change the ranged invuln in desperado to making the sprint dodge angle like 140 degrees or some shit
Then it'd be about right
Desperado scum cant carry against multiple bosses
This was my takeaway as well. For fun I tried to push it as dumb as it would go and there were games where I never once used a melee weapon and the only time I dodged was to get out of pox bomber or fire radius, and I did just fine.
where is the desperado scum in this picture
They cant do same dmg
oh boy...
I would not take this as a comparrison; teammates were dogshit with that dmg taken (most likely dead alot of the time = no extra stats)
desperado scum has the highest damage in the game at h40 right now
while also being extremely safe
all cannon no glass
I assure you DAP scum is in no danger of being weak
They cant even kill bosses well solo
and?
bro what are you talking about
Can confirm; it can reach psyker tier dmg no problem
So theyll die if they have to fight boss alone
bro went off the deep end
Is the weird support scum not the main used build people were talking about before?
Melee hive scum can solo 2 bosses at once
ok we're being trolled
ragebait is set
don't matter. it's about percentage
hook and line cast
give me more mobs I do more
Go to havoc 
can we buff desperado and pickpocket please
Also desperado cant kill armor like melee
i agree
Its a manly sport; fishing & baiting
i think desperado should give 50% rending

"Nerf zealot"? Well, ok, if you say so
My first despacito in auric I did like 800k, the double of my teamates... that was boring for me, because there's no adrenaline rush lasting that long and that must have been worse for my teamates
showing me a game where you have the most dmg because ur team is dogshit is not a compelling case
In real game you only have 20% ammo and not always stim
Needs to be competent team; hol up
Hey! You put those goalposts down!
yeah you ALWAYS have 20% ammo. and If u aren't using a raw CD stim with sample collector that's on you
bro went sample collector with desperado
Was that a cd stim
Why stim if its only a cd stim
to keep desperado up
so you keep desperado up 
In the video
cd only stim is the best one imo
He stims before shooting boss
I've got a few points into damage on mine
This was H40, HS was despacito
Arby
Zealot
Psyker with purg
I use att spd & str with rending; i don’t have issues with cdr or ammo maintain/dps maintain
A game going so terrible I decided to leave it after the 2 alive teammates went to the next area instead of reviving me and the bot (we had an ogryn who died at the start somehow and instantly left), and then quickplay put me back into the same fucking mission, still captured.
it's not necessary but I feel like there's no reason not to be boosting the ult
if you keep that up you're getting free stats anyway
plus also ranged immunity and no ammo consumption
no you see uhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh your team was bad and thats why you had so many numbers
zealot buffs when?
Cus team was letting them get kills
LOL
ok this is definitely ragebait
And 1 hr game my havocs is like 25 min
fixes for Scum that just make sense:
let us use the stimms just lying around, even if we have the cartel custom. just make it so that you use it upon hitting E or something. makes thematic sense for chemical dependency and you waste fewer medstimms that way instead of begging your clueless teammates to hit you with one if you need it.
UI Fix for the Custom Stimm Lab that tells you the total effects of your custom stimm. would leave a lotta guesswork out for newer players.
I wanna see you compete with gunzerker as purg psyker
Or better; as arby or zel; see how you do it 
yea the gun does struggle vs armor but it's not like they're prohibited from bringing a melee weapon to deal with armor but then again why would they need to? they just kill everything unarmored on screen for free and task you lowly peasants standing around with nothing to do with taking out the crusher pack 
you need to stop feeding the troll
I dont have arb dlc
a missile launcher can easily two-tap any monstrosity and sniping Daemonhosts is literally done for fun even on difficulty 4 and 5. what are you on about.
I feed him so he gets an indigestion

Its more fun this way
They only have 4 rocket and no way get back it
Literally just need the ability to pick up any stim while on cooldown to refresh our stim cooldown.
oh god......
REMEMBER
it would fit so well for the dependency keystone
or just as default for the class really
Cat has some of the most zero IQ takes I've ever read on this server so you'll be feeding them a long time
Mister E says hive scum is bad and so it must be true
bro scum does not need more stim 
Finally a use for celerity stims that the whole squad always ignores
Yeah about that… we had a game of havoc where will all debuffs rocket hit for like 50k dmg… a boss
i always pick them up
more views than DT players
No melee weapon is dealing with crusher packs if desperado
and not use them until i'm at the end of the mission, in the ship
My favourite type of a pepega then 
I think separating the inherent stim while allowing people to pick up in game stims might be an option but we do not need scum refreshing their own stims
we do actually
As far as I can tell they only exist to fatten the stim pool and make the ones people want drop less
I mean that'd be nice too. but not having access to med stimms just makes no sense and is actually pretty crippling if you're stuck on a team full of dinguses
bone saw and crowbar come to mind. shivs ain't bad at it either
Try str rending stimm with despi 15% rending; its an acceptable dmg
Also toxins/rockets exist
dayum
It was recorded btw
shivs with bleed and toxin go brrrrrrr
Can desperado fit shiv with toxin
thank god they buffed the rocket, for a moment i thought hivescum was a weak class
You can just throw the daggers that come with shivs.
Ofc 
tox on crit?
3 dagger
I kind of want to try a hybrid that fires off desperado, then melees while stimmed to get cooldown back
you can, but you sacrifice a lot
You get 2 back per dead crusher.
No, its 4
chucking a few knives does way more than people give it credit for. practice that aim and Specials get deleted, even Crushers and other major targets.
Ok ig I didnt use that before
Its 5
it's like one shot of the sneedler
either way, Rockets and Toxin Bombs do serious work.
It's crazy the amount of excuses you're able to pull out rather than admit you suck at gun scum
Actually impressive
Bc I dont suck
Bad aim
Mk3 has 5?
was Mr e saying scum was bad?
no shot
No, the secret third mark
Can't hit stub special to save my life even tho they're my fave
"glass cannon without the cannon" everyone repeats comes from him
Dunno, i ain't the one bitching about how gun scum can't handle carapace or bosses
you have to take Hadron on a date and emerge unservitorized to unlock it
I thought that initially myself but that was while leveling
i mean, it doesn't handle carapace well
It cant rlly
handles bosses pretty good tho
cuz early on it really was painful to survive and didn't do much damage
at least, big bosses
but at some point it just becomes God 
i wouldn't shoot into a captain
Pretty sure the majority of this discord does not like Mr. E
For scab captain and twins have to melee them
Just shiv or rocket them it's dat shrimple
yeah but shiv have still a pretty good dps even with 0 investement
If run out of ammo bc 20% max ammo on other boss have to melee them
captains range scum really is relegated to crowd control tbh
you have to get the rending nodes, they're hidden to the right
go kill an elite or something
shivs just slay. and the move set is the most braindead in the game
Or take rending on your stim + desperado rending will let you kill one or two even with the dap
he can have bad takes, but he has not actually posted toxic shit like Tranner
to the point I wish the other melee would get buffed so I don't feel like I'm trolling by bringing anything other than shivs as melee scum
Or let the vet kill them since that's the only kills they'll be getting this match 
I believe that honor goes to the mk3b bully club sir
nah bro
Good vets can do as much dmg as desperado hive scum
m1 spam
Rashad would like a word
Now that they fix plasma
30% rending + str
Also toxins/rockets/melee weapons exists
Billy at least has some good reasons to heavy 

I wish
What talent its it named?
What'd i tell you
Crusher Crusher
rampage melee scum does more dmg than desperado ranged scum bros..
Im friends with them good vet and psyker and they do around same dmg
+100% rending against Crushers
Oh I didnt see that
That explains it
Not beating the you sucking at gun scum allegations, js
I just have good friends
be hard to test though. seeing as how anything you want to hit is just dead before you get to it 
I mean it's not that out of the question that the numbers can be about the same, one is just much safer and does so from rnage
I honestly think they do about the same damage, melee may have more potential but hard to realize that potential in the face of long range infinite ammo nuker smgs
that
i play melee hs over desperado hs and i can see the power obviously
it's a skill issue. if the desperado player is just shit or has a bad build they're going to get out damaged by melee easily
i dont play desperado because it's super unfun to me
turning off mechanics is terrible for engagement
The most important part of the game is Number on a Scoreboard that is a MOD you need to install, after all, we all know it
Yes it does
Magdumping 10 matches straight does get rather stale quickly
I heard some people play to have fun but we all know they are posers 
I bet they didn't even Solo H41 on grey weapons without talents.
Noobs.
I get the people with carpal tunnel now after playing desperado with the stubs
I never spammed m1 so much
Still does not fix the main issue
Need both competent ones in the team & play the game as if there was no competition
That is why I have Papa Willy and Blorko
so I can carry them

The fact that I might be dead half the mission is just my way of saying "I trust you guys, you can do this" which is an advanced motivational technique.
Chaos spawn has weak health
That was havoc +30
Advanced teambuilding tactics👆
That is why I earn the big bucks.
A mid-level Darktide Manager.
I mean krak grenade can do same
has anyone tested blackout tox extensively? Because I did a run and it was like 1/4 of my total dmg
"If a woman can deliver a baby in 9 months, 9 women will deliver a baby in one month!"

Ogryn had skullcrusher iirc, so probably a big crit with everything up on a boss
I wasnt using bazooka there
I think out of all bosses i hate chaos spawn most cause i just cant learn its damn attack pattern.
ogryn carrying again
What melee build to use
Drukhari: "We tried this already, it only kind of worked""
Whaaaaat
Rotbag is the best boss!
like 90% of my games are something similar, to be fair you can do this gap with every class as long you just know what you're doing
I like me a strong man who likes beans to carry me 
Burgle is shit boss.
Yeah unless im ogryn then it doesnt really matter
I fucking hate burgle
Id rather have a slug when im alone then a spawn
Burgle is easyest
Spawn any day, its annoying but burgle is like "oh you got grazed by vom, time to run away for 30 seconds"
But i like krumping it
tbh everysingle desperado hs I played with sucked, choosing to mag dump hordes and melee enemies instead of pushing gunners (you are literally immune brother, CMON)
Id personally choose a good melee over a ranged one 100%
😄
Burgle is no boss, just terrain hazard with HP bar
I barely have any team die in havoc bc desperado protects team and keep team alive with vulture mark. So I dont get that big of gap unless I let my team die
I mean I agree and have similar complaints but those big damage numbers we brag about come from somewhere and it's not coming from sniping specials 
Plogryn is mist fun
Is melee maybe stronger then for solo carry
Nah. I mean yes, Burgle is easy af
but Plogryn is the easier
Plogryn is hardly a boss
I actually meant plogryn yeah
3 Crushers is more threat than Plogryn
Mb
All depends tbh; despacito is weak vs melee so if there is a massive horde in between the gunners and him it can be rough to first chew through melee so you don’t get molested
pogryn is what you hope spawns because it dies fast and doesn't do damage, its mostly there to toss people around
I just like soloing the plogryn its fun
Tbh tho not many ppl are confident/aggressive enough with despi to use it fully too
3 crushers is more of a threat than most things in the game
True
The only thing more threatening than 3 crushers is more than 3 crushers
I like to call them
Plowgryns
what about 30 crushers

Okay okay
I personally think crushers are the most dangerous thing in the game
Along with bullwark
What is worse
this is when you log out
12 Bulwarks
bulwarks
oh sorry, i am lagging ooppps
hmmmm
I think bullwarks yeah
Bulwarks
crushers can actually kill you, bulwarks are mostly just annoying
12 bulwarks is diabolical
yea bulwarks are a distraction
See this is how you see that Discord has Real OG's
or 12 bursters
On average bulwarks cause they block you; crushers tank you
Atleast crushers let u hit
and they protect the real threats from getting cleave shot. like trappers and shit
thankfully hs has a good rocket now that'll kill those 12 bulwarks for 1 rocket
unless you have something to consistently stagger bulwarks, (blackouts, trauma, VoC, rumbler), bulwarks will always be so much worse
OK follow up question. Is there anything else in the fight except the bulwarks or crushers or is it JUST those
Big pack of bulwarks is how 99,999999(9)% of players get netted and die
woe trapper behind 6 bulwarks upon ye
It's facts.
my team staring at me as i desperately try to get an attack past the bulwark shield (they are too busy stealing ammo to help)
Ogryns will allways be only real threat of atoma
Because if its JUST those its crushers, but the moment you add in any special or elite it becomes the bulwarks
we need a new boss
If you want I can show more scoreboards, Id say 99% of my hs games are something like that with a smaller gap
Bullwarks are real dicks
idk man there's a pretty strong case for pox bursters and tox bombers 
I literally had 51% of all specials kills
cspawn was introduced 2 years ago at least
Do u have link to build I wanna try
Sadly corruption only made Pogryn lame, ogryn are the superior race and they made it the weakest boss
new boss is the triplets
**Darktide Most Embarrassing Universal Death No.33:
Running at a Reaper gunning you down and your melee attack doesn't stagger him so you die full of holes.**
new monstro I mean
and like 80% of all trash kills 
I want a daemon engine as a monstrosity
It needs more aoe attacks and a grab
I never realized how much of a problem reapers were until I played something other than zealot/ogryn
20 bulwarks with 20 trappers spawn go
Must fart with every step
And to be completely honest, since you dont play havoc, this discussion is wont take us anywhere
my point is that big numbers don't come from special sniping
The hell ever happened to that ranged plogryn that people data mined fucking ages ago
Real
yeah, I wonder...
cuz havoc is shit
I sometimes still do that error when I play melee vet or melee scummy
are you dense wtf, have you seen the elite kills?
and I run at Reaper/Reapers
probably auric player ragebait
Just add the stormfiend ogryn thats been in the game since release
stay mad
Hear me out reaper boss with carapace armor….
Wait, ruh roh is what scooby says, is he talking to himself?
Reaper boss with carapace and captain shield
yes
