#hivescum-class
1 messages · Page 141 of 1
why wouldnt someone take like the best node on scum tree (on ranged scum) :d
They prob take it but are wasting ammo or playing below aurics
I have never picked it on any build tbh
So not enough specials to proc it
Even more turbo ass given the event modifier 
Desperado is just supremely un-fun outside of a hybrid build where you're not crutching on it the whole time
lol instant cc that fires a second time when you get put on no stam is just, the best value node for rampage tbh
its also 10/10 for revives with the as slow
oh yeah the attack speed slow for enemies is really really good
Im not sayin its not good, im just sayin its not something i really feel i ever need
Im sorry to be that one guy whos a bad teammate, but Im not gonna dedicate a point in an already point-strapped tree to pick up blueberries in shite situations 😄
Im just not gunna do it
lol if i don't take it i'll walk up to something and press F and get killed because i expecet them to be on the ground due to muscle memory 
plus i ran so much crunch slayer i like when press f and things fall down
can also just shout away launching bursters if rly needed :d i shouted away so many, very fun
lol it is good for that tbh, even more so on the current patch
no it really isnt
the only weapon with uncanny strike that youd see a difference with it on is shivs
and when uncanny is at max, that difference youd see would be
6.25% more damage
if its old combat knife, uncanny already hits the hard rending effect cap of 100%
so itd literally be doing nothing at all
rending nod ereally just isn't worth the point, given how much scum is squeezed for talents
I only take it for Chaxe
Really? Its that little?
Well cool, saved me a point
yeah
with uncanny at max on shivs the adm would be over 1 just barely with 40% rending
for heavy attacks, which is what youre using on them
Yer
Good lookin out
Ye no im not running around trying to light crushers to death lmao
crit fishing can be fun if you've got time to kill 
Hmm... wonder if there is any merit in doing that
ok, basically done making a chainsword and build for it, time to finally learn how to use this weapon man... if i'm gonna do it on any class i'm gonna have the most fun learning on scum
is there a melee power cap
Icr what the blessing pool is offhand, I would need to look, but i'll mess about with that later
also this build fucks (we didnt win thats why low damage)
riposte precog
3 in one for rending crit and finesse
Riposte + the crit on dodge
Yeah suppose thats an option
riposte is crit on dodge
youre thinking precog
oh true
i just forget da name
saturdays remind me why I enjoy single player games
Chainsword decent on Scum?
10% base crit
5% stat node
20% float
20% precog
12.5% shiv base crit
67.5% crit
and thats before you decide to go chem dep or not
aura
or is that ur stat node
butterfly 🤮
true that as well
but you could also take melee dmg too just cuz
the 5% crit stat node is the top of bottom left
which youre taking for swift endurance
what are the good blessings for vraks on desperado build?
battering strikes instead of pulverizing lets see
vraks infantry?
braced mb
i was thinking that cuz i wasnt sure how worth speedload would be
but why vraks brauto specifically instead of an agrip brauto
that works too
id swap fire frenzy for that
forgot it had that
mustve been thinking about run n gun that it didnt have
i like the mag size and fire rate better
is anyone elses game ultra fucked? randomly inbetween h40s i cannot change abilities. no matter waht my loadouts are, it puts on desperado plus the talents of the build i want ot run
in psyk i cannot get off desperado, i restart game too
im running vultures mark with the dodge so the fire rate helps proc it more
there's almost too few nodes for a melee scum build
the core of it is the same, you just decide how much extra sauce you want where, and the sauce fundamentally doesn't matter too much
So far this class is lowest tier right? Even if you play it right
nah
the peaks are pretty fucking high, Desperado is up there with Psyker
and there's a lot of super high value nodes, the issue is that people got too used to just walking through shit with toughness generation
whoever told you that honestly lied to you... or they are very bad at the game
can make an argument for lowest tier in survivability sure but in damage hell no
it is very unforgiving though
and if you play it right with certain builds you are practically invincible
it has tanky setups you can run and still pump out damage, so its like the psyker, sure it can be glass canon, but can also be a canon
also you can do filthy things, idk who it was that made the observation that Scum uses the common weapon groups the best of all the human classes
but they were definitely cooking something
Im quite new,like the idea but wow it dies fast
Only have a lvl 28 zaelot and a 12 scum
And planning what to do? Wich one to play
zealot first fs
Zealot first definitely, because floor inspection sucks
they are alot like slayer from vt2 in the fact that you make some tradeoffs in exchange for every weapon just being better in your hands
uptime is practice time
like it's not worth trying to learn to drive on a twitchy little hotrod if every time you touch the gas, you crash
honeslty if you're that new to the game it makes sense as to why you'd be struggling (not to mention scum is just alot harder at low level without all the talent nodes). I would say practice on other classes then come back to scum when you have more foundational skills under your belt
you don't need a ton of skill to make scum work, but you need at least a little understanding fo the game
not so much a high skill floor as discipline, if you will
basically yeah... just the basics
you can never disregard any threat, there's super little mitigation
arbites can just ignore whole categories of shit
so can the other classes in their own ways, in their niches
scum rawdogs
they have some things still, but yeah their things are less fool proof usually
tho vultures dodge could use like... a cooldown or something
lol
minus boltgun to be sure, but am I wrong? 
at the very least it attracts the same type of players 
and it works
annoyingly
like, the barest concession to anti-cara and it's an all around build
yeah, luckily i'm too bonk brain do to anything besides full melee
ok this melee scum is only rlly beat by psyker stuff

assail taking the kills i needed </3
does assail trigger the tentacle head explosions?
Thank you!! Will do then
And come back a biz later
I mean it's not the same thing, and most classes regen 1 stamina, if they regen 1.5 or 2 in hive scums case, it makes more sense, other wise it's just 1.36 stamina per second
For desperado build what weapon is the best?
hitting a pick axe ogryn with rocket fuel might be the funnies tthing ive seen
the animations break
vraks infantry autogun, autopistols (the uzis)
dual autopistols imo
The rocket launcher is great but it needs to be instantly dropped, you get stuck in dropping the launcher or the case for a few seconds and aren't able to do anything
it's fine for how busted strong it is
not like there's going to be anything to hit you after you fire
Muscle Wizard
Nah, top 3 class
But the levelling process is indeed horrible
ive heard that a lot but i didn't even find as bad as arbitrator
i basically clutched every game
Is hyper critical and hyper violence the way to go on shivs?
still not that bad lol
thats average auric games
only one or the other, they're not good to run together
personally i think picking one over the other is comfier because you can put that node into something else but you can stack them if you want
hyperviolence def feels very good on shivs at least
taking hypercritical with it sounds pretty meh
thats the recommended one for shivs
yeah i pretty much always pick hyperviolence over hc on the builds i've been making after trying them out
so uh
I can fit hc in but I’m just not sure if it is worth or not.
did anyone notice that stimm supply is a little bugged with how it works with cartel special
to your benefit, mind you
you're probably better off taking hv then using the other point for something else
did not rly noticed any bugs with it, unless you mean the stimm cd starting right after crate is used which isnt rly a bug i dont think
if you use the stimm supply while stimm is on cooldown, the stimm effect won't be applied... until you move out and back inside the radius again
i am
100% certain this is not intended behavior
because that means getting maxxed out stimm benefits has way more uptime
double barrel
as a matter of fact, it's actually worth not picking practiced deployment even since that will guarantee that you'll get the ability back normally before the stimm, which makes them easier to overlap
and with sample, it won't mess up the cooldown for the actual ability either
abuse it or lose it
even with that, stimm supply is still the harder ability to use as opposed to rampage and desperado so
🤷
lol wtf
it seems like the stimm supply's effects reset whenever you leave and re-enter the radius, and that seems to be reapplying the buffs
i did notice that, but never tested it when the stimm wasn't up
i noticed it just a game ago
but i'm pretty sure it's probably been happening the whole time
but with practiced deployment, it's harder to actually notice it happening since supply's cooldown is also tied to the actual stimm
essentially, run sample collector and not practiced deployment and you'll get the most uptime on your buffs but you actually have to stimm yourself sometimes
also, i'd imagine this could also be happening to your teammates?
Thats very weird
be light on your feet, herd the hordes like sheepdog
What build do you suggest to use?
check the builds in the pins in this chat
the ones made by cole
those are good foundations of builds
Personally I use Chem Tox nade, rampage with the chem dependency stim with the stim modifier utilizing the attack speed buffs. Not to mention im using shivs that have bleed stack blessing and crit chance blessing. but play around with it
aight im finally going to use the shredder autopistol, how do i build this thing
better off usin auto pistols in my opinion
SAP desp is pretty stupid
well, mostly just finishing off the mastery to get the penance
ah
im at like 17/20 so if i hate it im not locked in for long
first game with SAP desperado
clearly desperado is a well-balanced and fair ability
but ive literally never used the gun before on any class in my 600+ hours
that is not at all detrimental to the health of the game
no idea what it needs for perks and blessings
I mean i hadnt used Shredder since early DT
i like the stim crate
Hmm
Trying out the splash damage radius Boltpistol an uhh
Kinda feel like its a bit of a sleeper pick
At least on Scum
it's a tad silly
yeah it's good for sure
Its so safe man
I wish it wasnt it own perk to have the lingering effects
Its like anti-bullshit in gun form
i think the only thing it can't control well is ogryns
Thats not a huge issue, got the rocket for those
but it otherwise handles mixed hordes quite well
i stopped trying to make it a bomb with low cd stims and instantly liked it way more
Its more that it can fill mostly the role of Blinders, only the economy is exceptional
Which is big on melee build
taking a giga-stim, the node that gives cd off stim on kills, and just letting it be like a 20-30 second party buff felt really solid
Which kinda removes the main downside of bringing rocket in the first place
I just crit status effect until its gone with heavys
not to mention is has boss damage by switching back to single
swapping the modes
swap back to yellow, max stack a boss and shitft into melee again
oh interesting. some people were saying that you can get the stimm bomnus while its on cd but i was just testing standing in it and not walking out and back in
yea that def sounds unintended :d
Im was talking about splash damage Boltpistol lul
im here to kill not read
welp, stimm crate is now unintentionally better
i've been wondering if bolt pistol despo was a thing but i was afraid to speak it into existence as something actually good 
I dunno that i'd bother on Desperado, but for a melee build sidearm its pretty viable
the wording still says copy so maybe lets pretend it not applying in first place is a bug and not this, ez
wallahi

What is the best ranged option for desperado build? Online there is a lot of debate about it
autopistol, shredder
i rly like splash bolt pistol on vet and zealot my fav wep
idk if i would take it on scum tho but its very fun wep
Use what’s best for you.
If you drop stimm supply without your stimm available, all you have to do is exit and re-enter the area affected by stimm supply and you get the stimm effect

also the 3rd person mod on scum kinda goes hard ngl
best on despo doesn't really matter tbh, its like arguing over toppings on a pizza, you're still getting a pizza
in desps case you're still getting the op nodes
get dynamic crosshair to fix the 3rd person aim
yea i have it
having to relearn the melee in 3rd person i think would kill me, would be cool if 3rd person was like baked into the game tho just to look at yourself mid mission
also, after a couple of games with chainsword i think i'm finally starting to see the vision
3rd person melee isn't that different imo
Only weapons that have an issue are small ones you cant see well to do headshots and whatnot, like knives
you just need to remember the moveset of a weapon
its pretty hard to judge distance on knives yea
Tac axe is ezpz 3rd person
taxe is just kind of easy tbh, not in a bad way its just a simple honest sort of weapon lol
it smack, then it smacks again
mfw click head
Depends which one you use and how you use it
I use the 2 and do combos with the special attack a lot
HALF SWORD MENTIONED
hyper crit taxe 
No skin off my- wait
Dual autos or infantry autogun are pretty fun. Explosive bolt pistol is also a good choice, and you can also do some funny stuff with the revolver 
does anyone else find themselves shooting the rpg at their feet a bit often?
which one are you using
or is the oggy player in me coming out lol
Powderburn worthwhile on Shredder? I can't decide if I like it or not
Im a big fan of the Mk7
shredder takes PF + blaze away
powderburn doesn't work on half the enemies in the game
yeah it was neat making reapers cower for a sec but it didn't really feel too worthwhile, thanks for the push gonna discard it
what are you running on it, entertaining some stupidity with crit and toxin application atm
does headtaker work on toxin damage from tacaxe?
I run Rampage and adrenaline frenzy on it
i meant on the axe itself
headtaker and brutal momentum
flak and unarmored because I want more headshot damage on dregs
no that's fair
Its blinders in gun form, very based on Scum
ngl after one mission im kind of a shredder believer
Pocket CC and not at all bad damage
Why’s like literally everyone on YouTube talm bout some “hive scum is weak”
Bro
Are we talking about the same class
I just wanted to get that out there
Probably initial impression shock
also before the tree got tweaked a little early game scum was rough, all the good survival tools were in the bottom 3rd of the tree
if you didnt play psyker pre patch
About the only things Scum is really weak too are the same bullshit of epic proportion stuff that would kill other classes in most cases
you probably thought scum was weak
*If you didnt play launch Psyker 
EXACTLY!
Sloptube is gonna sloptube
Idk man, all the ppl I run with don’t like him and its so weird to me
scum can be kinda rough into carapace walls if you dont have bazooka
Scum is deadass my new main bro zealot can go rot
but then i question why you aren't taking the big fun bazooka anyway
Ok not really but still
scum can kill carapace just fine
Whats funniest is that a lot of these content creators are using Scum being weak as a coverup for their skill issues, which is just a hilarious self-report
Mystery E and he who shall not be named
Almost peak performance, I ran out of Plasteel 
heavy sword zealot is peak
This is on Scum lol
Reactionary takes from content creators capitalising on scum having a higher skill floor to maximize their viewcount 
Is HS on scum good??? Have yet to try it
Absurdly so
Not but fr
its awesome apparently
I’ve been addicted to the horde clear shivs, might have to give it a try
You can melt your way through pretty much everything with it
havent had a chance to use it yet but looking forward to it once the saw and crowbar pull their hooks out of my brain
It is cracked
its better than both of those
It has enough attack speed steroids and synergizing talents like hyperviolence to turn the thing into a bankai katana or someshit. I've seen some Cole clips, looks dank. Not played it yet
do you just light attack spam hordes with it or is it like one heavy attack kills 20 guys
The latter
I use the mk7 and I just loop special > H1 repeatedly
shit alright ill give it a whirl
or I just do a push attack > heavy
Is it good with chem toxin tho? I struggled to get HS to Crit on zealot ngl
its deathblow headtaker right?
Once you have Hyperviolence up you chop through mixed horde like they were all Groaners
ye
Mind sending me your skill tree for it?
Its not a tox-proc type weapon, no
you like it with adrenaline or is this a rampage chem dependacy dea where youre just rampaging 24/7
That’s so fun on on shivs
Desperado is fun on occasion but melee scum makes me scum
Love melee scum
Adrenaline as a keystone tho unironically pains me tho
H8 ts
desperado is like a delicious choclate eclair- its fun and sweet but too much isnt good for you
You could probably drop the cleave node in Rampage for something else if you wanted it, but I keep it for the melee strength increase
Yeah defo way different that how I usually run melee scum but I guess not being able to reliably apply chem toxin defo shakes it up
Might tweak it a just a tad to how I like to play but I appreciate it 🙏
oh you don't need the cleave stuff at all? is it overkill?
Yes
heavy sword already has a ton of cleave
taxe is fun, i think i like heavy sword mroe
And you get like a bazillion strength AND have deathblow
This one's mine
bouncing between Scum and Ogryn is like playing two separate games lol
I love how every single hive scum melee build has the same top of the skill tree
Orgyn, sadly, is just not as fun as he once was
It’s zealot all over again 😭🙏

does the close range damage node at the top apply to needle pistol? cus if not i might just drop it to get a point somewhere else
cuz you wont gain any toughness otherwise
Hey its just my opinion man, he's too cumbersome and despite being giga-fucking strong, doesnt really do it for me anymore
Only when you hold the gun
The on dodge talent applies to all damage
it works on the dot? didnt realise
Oh the on dodge one
Yeah that one is all damage within 12.5m
I didn't think the one that scales with distance worked with dots at all but could be wrong
It's polar opposite to scum that's for sure
it says ranged, is this a fatshark thing where its just lying?
But I just out damaged a purg psyker last game
And to a certain degree Zealot
Nah nah ik was just making an observation
On a Branx tauntgryn
Thats good going, respect
So.. lol
close ranged doesnt mean ranged
Its also all damage, but only works when your gun is in your hand
"Close range damage" it's weird
Will probably run something like this for HS. Any glaring issues?
just saying that im looking at it in client right now and it definitely says Close Ranged Damage
Either a typo or just poor wording, could be either
It works, have tested it
Weakspot damage is kinda super whatever
You have no investment into adrenaline
If weakspot damage isn’t needed on hs than I’ll definitely drop those three nodes and dump em into adrenaline.
I personally also just dont invest into stim nodes in the tree most of the time
I’m not gonna lie to you tho, I cannot stand adrenaline as a keystone
3 nodes? You'd wanna keep swift endurance tho
Why?
It’s cool in theory but I feel like by the time it procs you’ve already dealt with what you needed to kill
Adrenaline is like... hella strong. Almost an always-on second Ult level of input
With no stamina increases,heavy sword sits at 14 extra attack speed
Thats why you take this
Take the on kill node and it procs in, like, 1 swing of your HS lmao
You can proc it in two swings and then keep chopping for 10/20s
It stacks SO quickly
Uh oh
Thats why you invest into it
The kill node gives you a total of 15 on an elite kill, and you can extend the duration to 20s

I started smthing 😭🙏
Alrighty fellas my b
In my defense I’ve only used it on shivs ;-;
Yeah its kinda poo without investment
whts the perks on hsword again? is it flakiac or are people on unyielding now?
Still good on shivs
I prefer stim dependency on shivs bc of how much chem toxin u can apply
Chem toxin and stim dependency is like free dopamine
Chem dependancy doesn't scale with toxins at all
Ik but there close on the tree
On scum i am literally using carapace and unyielding cuz everything else dies too fast for perks to matter
Im not even joking
Hot damn
I’m guessing with the rampage rending node armor isn’t that much of an issue?
damn alright last time i saw a message ike that was for psyker greatsword builds
guessing this shit is actaully crazy then
i'm honestly more or less doing the same, sometimes +crit if i'm not maxing that out elsewhere
Its a big help
Mk3 shiv experience vs crusher
And then the Crusher just falls over because you've stacked up a gazzilion tox and bleed DoTs 
Wah wah wooh wah,it’s absolutely imperative you reread that in a borat voice if u didn’t already
That’s kinda hot
Gonna have to give it a try
PA > heavy
Aim for the neck after building up HyperV stacks from nearby mobs

MK3 is the boxcutter shiv ye?
Status build go crazy
Mk 3 shiv my beloved 🤤
Still not used Boxcutter ones yet, I just uhh... struggle to see why they exist
Fellas idk if this is a dumb question but assassin attacks don’t have cleave, right?
If this game had a endless horde mode, mk3 shiv would unironically be top tier because status effect
I need my uncanny stacks for this horde you see
Uncanny riposte with the chem toxin on crit thingy on the box cutter shivs 🤤🤤🤤
you should try it
Wait fellas
The shape of the hive scum skill tree is a big ol stim
Or a virus
Woah
I never truly realized how useful Enhanced Desperado is until i started using it to Revive downed squadmates.
"Oh... 4 reapers, thats a problem for later me."
More that the pointy ones clear horde well enough, but I'd rather have the ability to kill armoured targets easily when they're about
"A problem for me later and you now"
i'm still not sure if i'll like the chainsword ever but i've decided to keep giving it a chance after i press F and cleaved like 30 maulers and ragers in half in no time at all, so at least its got that neat trick on rampage scum
yes... but almost dead squadmate needs a pick up. 
Chainsword is pretty exceptional on Scum. Good damage, good cleave, fast and doesnt have a hitmass related blessing so you can take Shred and Coated and shit out a bunch of DoTs too
i was trying without the bleed dots first but might put them on, haven't decided tbh
but yeah i finally at least don't hate using the chainsword and it took the scum for that to happen
i'll need to try other weapons i've disliked to see if i like them on the scum
What dump stats for weapons?
often moblity or defense... sometimes other things
If I use Kalma while I'm on desperado, does it cool down my des while it's active or nah?
How far do you guys take your cooldowns on your cartel special with sample collector? So your stim is always there for the stim supply and 60 second dependency.
No
Just checking, thanks
Both the stim and ults have cooldown lockouts for future reference 🙂
So I can get both deffence and mobilty as dump stat on 2 weapons of same type and I be fine?
so running blackout nades + chainaxe with toxin on crit, toxin on grenade, and sample collector, this stim is up guaranteed after every second rampage, and comes up after every rampage when I'm locked in and getting the kills I should be
that's a 57s cooldown base
Yeah that’s about where I’ve been keeping mine
have people ironed out their stims yet? curious to see what other people prefer
I run full strength on my rampage build
i keep bouncing between just cooldown reduction and a short cd stim and making a giga-stim
guy who configures it to only post if he gets most damage
he has it setup automatically from what I can tell
is dev a known entity
I play with em sometimes
oo
i guess a lot of auric players are known entities
how many people have seen me and thought ughhh sumpsniffer
sump?
It isnt. Its players who are toxic
oh I disagree very much on that
i like scoreboard it makes me feel like i was useful
Ive it uninstalled for a longtime now
I just use it as a yardstick for builds unless someone does truly spectacularly badly, then I'll laugh at it (not give them grief about it tho)
bro thinks he is a dev
Did have someone get 21 kills over the course of an Auric match the other day tho. That was sort of tilting, and no, he was there the whole game, not a late joiner
run n gun & puncture
What buff from the stim supply would yall expect or be grateful for the most?
The strength/crit line is non negotiable, but for 3 more nodes would you want cdr, attk spd or toughness?
puncture doesnt apply bleed to people hit by the explosion 
cdrs always a safe bet everyone likes cooldowns
I dont like that variant
surgical, run and gun and puncture
free bleed on hit
misjudged
puncture gets kills that you dont get on shot occasionally
the hits should kill them before i have to wait for bleed
i want them dead NOW!!!! NOW NOW NOW!!!!!
hmmm which mark? single target or aoe?
aoe feels kinda like hot ass
and interrupts your carefully managed horde a lot
just kill em
I really like AoE Boltpistol on Scum. Works as a Blackout grenade with 80 rounds. Doesnt do much to Ogryns tho
But thats what the RPG is for 😄
my favorite panic button
it instantly stops reapers in their tracks, at least
it's really useful for just turning off ranged damage
Has anyone tested if Quick and Deadly works for melee?
curious question but does the damage increase its poison damage overall? or is poison stable damage?
quick and deadly works on all damage, including dot and melee
So it's perfect for my chemist saw and needle build, alright.
damage stat on the needle gun is only the direct impact damage on the needle
the difference between 60% and 80% is negligible, maybe even 0 outright. 'swhy damage is the dump stat on it
Only direct hit as far i know
ah thanks i had a feeling about this since most games weird with this stuff
As I live and breath!
ITS THE GRAND CHAMPION
just encountered a Speed Zealot. I thought that was an exctinct breed.
STANDING NEXT TO ME...
what perks/blessing do you run on it?
Did they rush past enemies or actually fight?
Rush past everything
Looks like we got a clock watcher on our hands
Nature is healing......
At the moment Puncture + Lethal prox because thats what i had for the original MK, but im gonna mess with other blessings later on
does mercy killer work with toxin too?
It was event mission too
with altars
he rushed past 1 altar, we stood there, summoned the fight
he died alone 200m away
we revive him and theres a second altar NEXT to revive spot
he runs away 
A Bona Fide Zealot Classic
Brought a tear to my eye ||of anger||
What is this, 2023?
Mercy killer works on bleed.
yesterday, or was it Friday, I also encountered the rarest gems of all
Toxic Ogryn
what has he done to be one called toxic ogryn
Don't we call those Plogryns?
Oh a classic set - bitched and whines that people are not playing the game right; Not killing what he can't kill, not being in positions, pushing too fast AND lagging behind. He also went to every open space to go down and then whined and cried about how everyone else sucks because he keeps going down 😄
you know what level they were? lmao
pretty high, like 800-900
Oof; I always get that feeling of "hey guy, you should know better by now" when I see them that high a level. But I know that would mean gating content (which opens up a whole nother can of worms)
What do we think is the strongest h40 build of hive scum?
dual autopistols desperado
Desperado, it's not even a question
You're functionally immortal with infinite ammo and ridiculous damage
Solid. Dual auto pistols all the way then
Since Scum is only class that doesn't use ammo for shooting it's only only class in H40 that can go full Ranged with zero dependencies or issues
The most fun hive scum build, however, is when you hop on that meat bicycle and become the conductor of the poop train
desperado is the strongest but also the most boring to me
I love Rampaggio Scummo
so i only use rampage and stim supply
Rampaggio Scummo feels more high risk high reward
It is
i have a single build slot that's desperado and everything else is rampage and stim supply
need to be in the THICC of it
Also DAP is poo poo kaka dookie boo boo
IAG Vraks is the real deal
DB gives you style points
https://darktide.gameslantern.com/builds/a086ba12-2d12-456f-82c0-231dee223a07/ride-the-meat-bicycle i just run this forever
Sometimes swap out the chaxe for the heavy sword when i wanna be classy
nice XD
How does Brauto compare to IAG for Scum?
Dual pistols can never be boring to me. I love that archetype 
I just wish the dual pistols had some actual crit chance
not the measly 5
like the autopistols get innately
Innate Weapons Crit Chance:
Shivs: +12.5%
Bone Saw: +5%
DAP: +5%
Stubs: +5%
brautos are great btw
sometimes I feel mentally challenged. where is that stat visible again?
agrip has good stagger, similar to the normal autopistol, and graia has the fast fire mode with still good accuracy
Visible? In FS game!?
In the game files
It's a secret stat you need a mod to see 
Not in the UI
as I said. Mentally challenged.
It should be somewhere in the weapon templates if you go check the git repo with the source code iirc
Other than that, you've just gotta guess
That's ofc how every game tells players important info on gear

It's true
I should find the crit stat in the template and add it to my mod though
Now that I'm thinking about it
question, what does Strength do for HS? is it damage, a boost to their ability? idk what it is
Damage cleave and stagger
Strength is a stat that increases DMG, Cleave and Impact
thank ya guys So much ❤️
also Legends of Avantris pfp. niceeee
Strength is also multiplicative with buffs to any of those individual other stats as well
E.g., if you have a 20% and 30% strength buff for 50% total strength and and 15% and 35% damage buff for 50% total damage, you end up doing 1.5 x 1.5 = 2.25x damage in the end
how's this look for my HS Build?
toughness regeneration on curios is a noob trap

that only affects your coherency regen, which deactivates when you're in combat making it a dead stat when you actually need it
the perks on the weapons are really weird, it's much better to just have damage vs x armor type in 98% of the cases
does "attack speed" on your custom stim affect ranged as well as melee?
it can help reload speed but i think that's it
neat, thanks :D
bare in mind. i don't go for meta build. Just fun builds that i enjoy. this build is all about Melee, with a bit of gun play
Всем привет помогите ошибка 2014 пс5
POV your a rotter i found on the street
Feels fun to be complimented (I am Hobbie) 
I was just trying bonesaw stim supply build and got queued to train
i am now officially #TeamScum :D
♥️
Not toxins though?
this is about what i have landed on after playing around with ranged scum. any feedback like bugged nodes or something powerful i have missed?
https://darktide.gameslantern.com/build-editor?id=a0972e62-6d44-4f42-9e9e-9559cdb95774
that is your setup for ranged?
yes, i just dont shoot crushers and use knife there
and you skip the infinite ammo ability?
no, i have pickpocket
i started out with desperado, but honestly if i just dont spray random hordes you have infinite ammo anyway. at that point all it does it give you rending and a bit of damage, which was only useful to be moderately good at crushers combined with stim?
or am i missing something here?
stimm supply seems to be much better value
what makes it better value?
i can use a maxed stim instead of just one tree. and have much higher stim uptime, and easier to stack chem dependency for more consistent buffs. which lets me take out crushers easier or be better at melee if i need / want to use it.
Gets you closer to vultures and gives you fuckloads of move speed too. Also makes you auto dodge ranged attacks so u can just totally ignore half the enemies in the map
unless it was changed very recently, stim supply doesn't give chem dependancy stacks
it was
supposedly it was fixed
but even then
and if you stim first, then use the ability, you get 2
you're just doing a buff setup and calling it ranged
you do you but
ill stick with infinite ammo squared and funny vultures
Pretty sure that then means ur supply doesn’t actually give ur stim buffs though.
Which is fine if ur playing selfish wit it, but then despacito is right there
what do you mean? why would it not?
honestly, supply and chem dep still have no worthwhile synergy.
because if you use your stim, you don't have it for the supply to use
in order for the supply to give the stimm buff, your stimm must be off cd. which it isn’t if you use it ahead of deploying supply.
yea
you get your supply back from having CDR and then
nothing
woe is no stim
apparently chem dep was SUPPOSED to be stim cooldown related not ability CD, but some idiot thought ability CDR in the keystone below "when stim available, give ability immediately" ability node was a good idea
and the keystone doesn’t even work on the stim so it doesn’t work the other way around so even if u had the Cdr you wouldn’t have the stim to make the ability worth dropping 
chem dep needs to reduce stim cd. only then it would make sense.
you could even nerf it to like 5% per stack in order to avoid it being too strong with sample collector
ah right, yea it is more that you have the option to do it early on to get the stacks up. but good point.
THEN you could use it to reduce supply cd and run CDR on the stim itself if you want to use it for desp/rampage
5 less Crit but it also gives damage and movespd and has vultures dodge
Pretty easy choice imo
depends if you're running 4 stacks on chem dep too
but they also fall off, vs being 100% uptime
It needs less nodes too
I think this is the right clip?
What difficulty are you playing that ur stacks aren’t like 90% uptime
Lmao
Yeah it is. @obtuse pagoda this is why you take desperado
They drop and u get them back almost instantly
Ngl I was waiting for you to dodge off that bridge
thats not hank
ratatata
Oh fair enough
Stimm supply always gives stimm buffs if you just exit and re-enter the aoe (as in even if your stimm is on cd)
i watched two different scum fall off that bridge in the exact same spot, 30s apart
lol?
Not joking, try it
Not mine, 📸 @novel oracle
wanna know another goofy thing about supply?
with scum i only play auric so far
I noticed I had a stimm ability at all times...what does it do?
from the abyss they came, and to the abyss they shall return
That do what?
Gives you stat boosts, you pick which
whatever you make them do
It does what you decide it does in the Stimm Lab
You should have no issue keeping vultures stacked then
go to stimm lab in mourningstar and pick the nodes
Ohhhh
does what you decide it does
That's pretty cool
can it just be refreshing and hydrate you
Hydrate you with meth?
probably
If vets have a krak nade, can scum have a crack nade?
You can't use it on your teammates can you?
highly viscose meth '
can you share the needle and use it on teammates?
no
with stim supply you can
with stim suppl
fuck
Ahh

best melee to pair with dual autos on enhanced desperado gun build?
its not an issue, just another thing you dont need to think about otherwise. what stim would you use with a desperado + vulture build?
shivs. need the least investment to be solid by themselves. alternatively combat knife for the same reason.
viable? yes. most efficient? no. autos and shredder overtake them easily.
short term goofyness to fix the fact that the keystone is silly
More scum jank 
so are they better with the chem nade
I've been using braced autogun just for the feel of it
no. nothing you do will make them better than autos or shredder on scum.
unless you deliberately misbuild your weapons
shame
next tuesday should be some minor corrections and fixes, I suppose. After that FS goes into hibernation for a while
adrenaline frenzy is prob my least liked keystone
how come?
for me its because i could grab swift endurance and the sweet spot for effectively the same thing
and grab another keystone
weak spot damage doesn't boost most weapons by 25% melee dmg
only the tac axe really
maybe the combat knife
yeah. weakspot only adds to the ‘additional damage’ part. not overall damage.
yeah ig I've just been really sold on tac axe rampage lately
I guess that one loves chem dep
and chem dependency is my preferred for that
more crit, faster cooldowns. makes sense.
I did like it with crowbar when I was leveling that
I’m not much of a fan of vultures, simply cause I don’t enjoy most ranged play outside of vet and rumbler
I have it on a stimm supply stub pistol build which I enjoy
Am I weird for not really liking the higher rarity armor cosmetics on scum?
I like the high tier pants, but for chest piece I prefer the more basic ones. They kinda just show off more of the full body tattoos the scum gets, especially on boy scum, and the high tier ones are kinda too much armor for someone who dies in 1.5 hits anyway.
disagree that its 'too much armor'
your vitals are still very very much exposed lol
who needs vitals when you got style?
-dead guardsman
That's how you know who the main character is... exposed vitals/head
full kevlar suit? 1st one to die...
exposed chest and face? kills everyone
Most people I have seen either go full armor or nekid.
Do I need any armor at all if I have the Emperor himself protecting my vitals?
I don't have the Hive Scum myself but, i have been wondering about something, now in most cases you want to have your special Cartel Stim as they're superior but.
How does Stim Supply work a regular w/ Healing Stims? does "dancing" in and out of the AoE re-apply the healing stim allowing you to heal to full?
I hope they break something fundamental to the class before they leave
It would not be surprising. At all.
no
and the healing effect only applies when the crate is first placed
does not apply afterwards
Fair enough, sad.
Hey there, any good melee build to advise? Double knife and/or crowbar
check the pins for basic recommendations.
Heartwarrming: this mafia scum worships God just like the good old days
meta is still forming so that’s of course still TBD
i reccomend dual shivs over crobar
crobar is cool, but rn it cannot compete with the shivs at all. in a way, the crobar is kind of antithetical to the class unfortunately
the class is all about speed, crits, dodging, movement
crobar is slower, less crit based, and forces you to stand still to get big damage
whereas shivs just have big damage and unimpeded movement
Going to check the pinned build
you could of course just use the bonesaw. hefty like the crowbar and gets mulching pretty quickly..,
it do be big damage tho
I've been running sort of this, ive changed some points but I cbf launching to see which, I just know I got pickpocket at some point, running needle pistol mkII and Mk1 shivs, shivs have riposte and uncanny
and of course rare source of stagger on stagger starved class
this is my chem/bleed melee shiv build
but that setup does unnatural things to everything short of a monstrosity and it still good at duelling them because of how mobile scum is
are the adjacent adrenaline nodes even worth it? attack speed directly translates to toughness with precision and the 20s duration is interesting but I just dunno.
you need 20s duration if you don't take adrenaline smiter
tax node but you need it for 100% uptime
20s duration is just freedom, toughness is just extra on top
gotcha
I can send you a clip if you want to see that build in action
Im going to try it 😉
yeah that’s the thing. I felt like I rather take uncontrolled aggression for easier staking
with how much crit it already has I have no problems stacking adrenaline
no point taking other nodes
and they make you worse against single target
hm. fair.
This clip is from July or some shit
Oop
Bursters but wrong one
Perfectly functional

The fucked hit boxes are recent, but it definitely feels like their pathing has been whack for a while
The real pox burster was inside you all along
do levels get progressively harder to attain?
pure cdr
Yes
it's gonna take me a couple days to unlock bolt pistol so :(
But as you level you unlock higher diffs that give more xp so it cancels out in terms of time
oh ok :o
you can honestly get to 30 in one day even if you avoid xp exploits haha
if you wanna do it the legit way once you get to good enough level to handle heresy just fine to a bunch of heresy maelstroms, they give about as much xp as aurics but are easier
i see 🤔
what's the best way to get diamantine?
Wow
Just wow.
I just played with a fellow hiver that called me the r word because i didnt drop the ammo crate exactly when he wanted ....
His ammo counter was yellow (so half full) when he wanted it. Also, what hiver doesnt take pickpocket? Especially when running needle pistol
Can hyper violence still 1 shot bosses?
First time in a while i had to report someone.
When did it?
Cole showed it a while back
I can't afford pickpocket with needler as a melee build, but needler has so much ammo reserve compared to zarona revolver that I don't really need pickpocket on the mk6 needler...
Learn all the maps and all the possible loot spawns. Check them quickly and collect the diamantine and plasteel every game.
Hive Scum is fast so it's easier than with Ogryn or something.
thx
also dont forget to sell any unused yellows/purples
i didnt know that
where do i sell?
It's the Discard Items option in your inventory
Anything you discard gets you money and possibly materials if it's of a high enough rarity
Also, higher difficulties will have more diamantine in them
the blessing Hot-Shot in the Needle Pistol that increases cleave, what does cleave do exactly
how does this hitmass thing works
Enemies have hitmass, each of your attacks have a cleave budget. Hitting an enemy subtracts its hitmass from your cleave budget, if it hits 0 the attack stops.
the attack stops like it stuns them?
Meaning you're doing dmg to several targets until it's 0
The attack doesn't hit anymore enemies after the cleave budget hits 0
ah so its like the bullet passes through the enemy?
Yes
Basically, more cleave = more enemies hit.
I think staggered enemies also get reduced hitmass while they're staggered, but I forgot where I read that
Im trying to make a build for the pistol I was playing with someone earlier and they had a cool build that demolished hordes
Wait, that's just a secondary effect of tox dot?
I forgot to ask the build
yerp
Fancy (thanks!)
You remember the class and the pistol?
does blessed stimms talent effect stimm supply???
Oh ok so that's not a blessing. That's the special on mk6
not with the linger at least
It makes people explode. Mk2 is contagion.
Dont bite my head off but for me pickpocket is almost mandatory on any hiver build
Ah sorry, correction, don't want you leavin' without proper info: it's not the toxin dot itself but the TOX nade area that does hitmass reduction
made me giggle
Ah, okay that does change htings a lot haha
independence from ammo pickups is nice, for sure. But it is a comfort point for melee scum. not mandatory.
Yeah it’s not worth it on melee often I don’t think
that said, as I usually take HC anyways, that one tiny bit of comfort is snuck in easier than a load of stimm in my prison wallet.
below havoc there is also so much ammo lying around, you can probably just sustain from ammo drops as long as you aren't using needler 24/7
is Health or Toughness preferred with HS or a combination of the 2?
doesnt seem worth it going full into toughness.
ye, i use 3 stam on my Melee build, ive been using 3 toughness on my Gunner HS though since ive not really had an issue with keeping toughness but it doesnt seem worth it going over 125 since all it takes is one hit even when im at 163 toughness and it'll be under 100 anyways.
oh my god me
Chads in the house 
friendship ended with gun psyker, now tox scum is your best friend?
I'm too used to playing tanky stuff so I stick to 2x toughness 1x stam
4x stam hive scum 🔥 🔥
In my defense, i am drunk 😂
wdym I was gun veteran before
same here, actually. Except that I used HP curios instead of toughness ones when levelling up (I didn't find any toughness curios before level 30 for some reason...?)
Fair enough. I usually use bolt pistol anyway as melee scum and i can pretty much go with my Initial ammo reserve all game since all that i shoot are trappers and bombers and the rest catches THESE HANDS™️
very similar experience with the needle gun a lot of the time
pretty much. in havoc that changes drastically tho
I love myself. I dont play havoc

I sometimes shoot monsters with needler as melee scum, if its too risky for me to spam heavies at it...
i forgot about the heads exploding on some enemies in the Event missions, i was stuck in a small room with the rest of the squad and was thrown around like a ping pong ball.

ts so ass
Fair enough. Toxin carries
I love pickpocket. Probably ny favorite talent tree node. Youre more or less never without ammo, especially on higher diffs
Tox nade is just
So pretty
I lure a whole hive layer into a room
And just
The killfeed go brrrr
Tox nade is everything the zealots flame grenade wishes to be 😂
For real
Not to mention the infinite ammo
Hoard clear on hoard clear
Crushers are my only problem these days
Same as arby tho
i remember when flame nades got buffed and became good
Tox grenade is the guy flame grenade is told by their wife not to worry about 
2 yhears ago 
2 years ago
no tox grenade is actively cucking flames and flames know it
Zealot as a whole got kinda cucked with this class tho
Aside from the funny hammer. And support zel. I see almost no reason for him no more
#deletezealot. Spread the good word
so what are the combos for bonesaw?
i > melee weapon > unequip

does bonesaw get brutal?
so funny i forgot to laugh
Real pros only play with Chain axe

i can play chainaxe on 3 other classes.
gets shock and awe which is half brutal
four even
reasonable takes? in this economy?!
Do you?
Grab'em while they are hot 
yeah?
8 build slots before mods
at least one of them has a chainaxe
i'd use one on the big man if i had one him sized
Horde clear: PA->heavy followed by light spam or just PA into lights
Single target: H1 for the rip, light, heavy, repeat
what's yor opinion overall of the bandit hive scum on the end game matchs?
is it worth swapping to purple poison
bandit?
for the heavies
Honestly I don't feel so
light > heavy for hordes, heavy > light for carapace. or just light spam.
What's a bandit?
i mean the gun specific tree, it's called bandit on my lenguage
Wait we have subclasses in this game?????
The purple gives rending but you're already stacking so much tox on Saw that carapace falls over pretty quick
technically for carapace and bosses but tox just works fine.
i mean technically each tree generally leans towards a different setup and they probably do have names
so what's the blessings then? Shock and Awe seems like a no brainer, but the second is tough...
uh yeah why do you think each talent tree has 3 distinct paths
shred for crit?
Shred or Deci
valid
Shred for more tox, Deci for more hit
and then cara/unyield?
I use flak/carapace
fair
Shred
The majority of damage is from the dot
Because for some reason Saw has terrible flak ADM
i'll probably pair it with a needle pistol for cara's
decimator for general damage, shred if you want crit procs. wrath if you want more cleave, altho at that point rather take BS or BM and go for the previous too
can someone share a decent build for "RANGED" hive scum
chem toxin doesn't :)
I know but sometimes I need the Saw to kill a flak target in one hit
im not surprised the dot application weapon doesn't do that well if im being honest
with chem toxin
‘that well’? in comparison to the all time favourites and shivs, yeah. it’s still very solid.
wow! i though bandit meta would be dual, that's interesting, thanks
doesn't do that well (oneshot things)
Dual what?
do that well as in do a specific thing well
dual guns? i mean i'm talking about ranged hs
idk. I oneshot everything below mauler with my bone doctor build, without stimm but with the usual ramp up of stacks.
and mauler are reliable two shot
The saw h1 is actually incredibly strong
Dual pistols are dog
Dual Uzis are ok, but they lose damage after 15 meters

