#hivescum-class
1 messages · Page 137 of 1
it's not that much given that team comps with hvs prob look like psyker + vet (survivalist) + hvs + frontliner, in which case 2 people won't care abt ammo, the 1 vet won't need much if they're competent (unless they run smth like boltgun)
most of my h40s ppl just run random shiyte so it just depends on team, i agree, if ppl need
when someone picks up ammo
10% of that ammos value is given to everyone in coherency
meaning that you can each ammo pickup has the potential to be 140% of its value when picked up
in havoc specifically, an ammo crate only fills half of your reserves
if everyone takes a hit of it while standing next to it, everyone gets 50% + 4(5%) ammo
resulting in that crate giving everyone 70% ammo
I feel like Gunslinger being useful is quite dependent on the team setup
thats SIGNIFICANTLY better in an environment where ammo is more of a concern
i think the 5% crit bonus would save more ammo, if they're starving for shots they can take their own talents
crits don't really do much to most weapons
5% crit is pretty mid for most weapons
like only 2 weapons in the entire game would ever consider a 5% crit chance perk for example
one crit for hive scum shoots through like 10 poxwalkers and a trapper, i find myself clearing my horde and the zealot's horde just by spamming crit stubs
also youll probably be much happier taking gunslinger when pickpocket is inevitably nerfed
saving ammo in the long run
idk hard to quantify, i just dont feel like i get a lotta value out of it
😭 sorry im trying to optimize desperado its so fun
yeah its kinda whatever on a ranged scum build cuz pickpocket just
exists
but your only option is 5% crit that will buff that so like
at a certain point you might as well just give whatever your team might need
Any good stimm pack builds yet?
Yeah I 100% cannot imagine pickpocket staying the same
wait uhhh do crits contribute to armor pentration
they do
Yes.
significantly more for crit weapons or weapons bad at armor
youll see less of an effect on flak
cuz flak already kinda takes okay or better damage from everything
Mr Cole I have used 3 of your builds but I wish to procure a stimmpack build pls thank you for your attention to this matter
the stubs are so farking good they shred everything but crushers
i spit at the stim pack
stubs are kinda shit
oh god
ADM-wise, no (unless hand cannon)
but crits are usually coded to be better into armor
the dual 1911s?
i dont really have a good build for chem crate
i could make one but it wouldnt be really tested, ive not used chem crate since they fixed chem dep
i think being able to penetrate poxwalkers really makes them shine ive never had to use a melee to clear crowds, and can jump to shoot snipers even through a few zombos
yeah
dual 1911s are kinda specifically made for havoc's health pool
for auric their breakpoints are ass lol
half a mag for one flamer?
no
Sir, this is an Executive Order from the President of the United States of America. We can't let China create a chem crate build before we do. It is vital to our National Security. THANK YOU for your attention in this matter.
u 2~3 tap
WAT
in a game mode where guns that normally 1 tap need 2
HOW ARE YOU TAKING HALF A MAG
it's due to something called ||hyperbole||
Really though like if there is one thing I like a lot about the stubs, it's the fact that they're surprisingly good at specialist killing
that being said
Maybe some extra cleave and yeah the spin shots just kinda suck
the real agonizing choice is desperado vs speedload
stubs really do not need speedload
The reload is really fast as is.
the main advantage they have over boltpistol is that
unlike boltpistol, they shoot relatively straight with minimal recoil
and they can cleave some horde units
counterpoint reloading feels like hot ass and kills my buzz
run&gun + sustained fire imo
Honestly if you need that help, might as well just take the node on the tree instead
only 4 shots tho then u gotta wait for it to reset
The reset barely matters if I'll be real
yea but u usually fire 4 shot bursts at specials with it anyway
true i think im just scared of more micromanaging
Just stop clicking at the fourth shot, and even the slightest delay resets it
smth has gone horribly wrong
also spin shots are insane gambling
when it works u nail a sniper 50m away randomly
when it doesn't work u hit a scab gunner in the head for 1608
Personally.
The shots should be honing
Just straight up go full Wanted with the stubs
I like the concept of the spin shots but they need help
I know this won't happen but I can dream.
the dmg is not there for how slow it is to shoot
and how long the pre-fire spin delay is
It's also kinda awkward to even shoot at all sometimes.
I have gone the way of full stamina
probably something like this
maybe needlepistol and saw or something to for toxin everywhere to get your stim back faster
could do a long strong stim and rely heavily on sample collecter or a weak stim to use crates way more without relying on stims
chem dep is mostly there just for raw stats for free cuz the core part is fuckin whatever
- 15% toughness, 12% ability regen, and 45% sprint efficiency though that will probably be bomber resistance
if you want to put those points elsewhere or in adrenaline then whatever
I would strongly suggest gunner resistance
hp + tgh + stam, perks u decide
just like vet tbh
sprint efficiency??
i just took off gunner res
why
Specifically because gunners are technically a means of gaining toughness
So you want the resistance to offset the damage to get as much uptime on Tis But a Scratch as possible
Really gunner resistance is kind of a given on most classes in general but Hive Scum particularly has a reason for it.
and also cuz gunners can fuck you up if your not careful especially on scum
Gunners are bitches
yeah i run at least one gunner resist on scum
as long as u don't run desperado/vulture's dodge, gunner resist for hvs is kinda invaluable
stretches out tis but a scratch's value way more
The .45s are carried entirely by the fact theyre the coolest option
they may be the worst, but they feel the best.
They are objectively the shit
Fixing crit bonus gave them spin shot 1 taps on so many things with desperado build
They did what now
They one tap gunners to the head in what diff?
Shortish range but still sexy
Auric
I tried to like the pistols but I failed
With/without the headshot perk?
Idk
very cool, feel terrible
They're my favorite ranged weapon in the game
Because they're cool
I'm not asking for your build
I'm asking if they require the headshot perk for it
I don't know
Go psyk test it if you're doubtful
Does it need to crit
I just distinctly remember them not doing that irregardless of how much I tried to make them do it
they should have blessings that activate on special action
How many do you have
EIGHT
Haymaker but its for gun spins and it works on ogryn
Buddy you could sell 5 of those
I like to collect them like snowglobes
Good to have passions
Like this steaming pile of garbage
I have 2 17% toughness but no +3 stam
I just want stam
Add player trading pls
real
I can be Santa Claus for newbies
I'm not newbie but curio fishing has to be the least enjoyable thing in this game
or make the spin like the heavy sword, increasing attack speed after it is used for the next 4 shots
One does more stacks on headshot
And there is no mk3
mk6 causes an explosion on alt fire kill, only staggers, mk2 causes alt fire to spread 1 toxin stack to adjacent targets on kill
cool
my dyslexic ass counted too many I's
mk2 is the standard most go for, it has more use cases as the mk6 stagger on kill into hordes is niche at best
makes sense
i use mk6
lot more tox related talents than stagger ones
mk6 is better for sniping
don't need the alt fire
the primary fire is fantastic on both, so you can use whatever
mk6 has better primary fire
more stacks per shot?
on headshot and crit
ive decided to be a lil silly and use the "cleave" on headshot blessing
More stacks on weakspot and/or crit
fair enough
with pick pocket I just mag dump a boss or crusher and still get the kill
no aim, just hip fire vibes
it is amazing for bosses because its set and forget
mag dump, do whatever, mag dump again boss usually dies by that point
shits peak ngl
could take unload instead of burst of energy, will have to check if it works the way I think it does
just had a guy call me an 'entitled child' because i was doing the shrines during the event, of which i queued for to finish it and he goes "sigh i hate events" and complains
stupid mother fucker, then dont queue the event? "its quickplay" he says .... ya man thats a choice. don't quick play during an event?
"you entitled child telling people not to use game features, sign of weak character" or something he said
cant believe it
sounds like a block to me
for a full right tree build, whats yalls stimm lab layout?
he thinks he's entitled to make us skip the event shrines in the event match, which he got in because the dumb mother fucker used quick play during an event... then calls ME an entitled child, its ridiculous lol
absolutely insane
ya i blocked him
Thats quick peak for you lol
I go attack speed and either toughness or power mostly
Nah, not a block case, just barrel them at every avaliable opportunity and send thier bloodpressure through the roof, the more pissed off they get, the more mistakes they'll make, the more likely they die, the madder they get, the more you can take the piss 😄
youd probably want to drop hyper crit
burst of energy is dope as fuck
whats better, more or less viscosity?
hyper crit is melee only
i literally called him a stupid mother fucker and i never fucking rage at people in game
like does viscosity matter if you're always using the stimm with the pack
it allows you to cycle the pack faster for more buffs
yes
thats how fast you get your stim back
I never go into more than one tree on any build tbh
The increased cooldown never seems worth it
amazing lol im not this evil tho, block and move on
should it line up with the stimmpack cooldown or be faster than it (for the pack augment)
thats up to you
do you want a faster crate with weaker effects or a stronger crate that comes around less often
keeping in mind dependency
Mmmm I'm so full of 4% strength
The enlightened addict, using sample collector
Attain a stronger crate faster from blendering your foes
keeping in mind dependency, the stim is still the bottleneck
So full of 4% strength mmmm
I love strength and movement speed
I dont run extra duration stims, and you have a choice between popping stim first then dropping crate to double stim yourself, or just dropping crate to have permanent up time of crate and stims
Just got Hive Scum a couple of days ago. Any tips before I subject myself more into this goofy ahh londoner?
It's worth if you're playing a tox build
Because 2x effect of Sample Collector
dont get hit
Easy to spam boxes even with 100% visc
Obviously
Crate requires an off cooldown stimm to disperse it
so yknow how you dont wanna get hit with other characters
If you can dodge a wrench, you can dodge a ball
you REALLY dont want to be hit on scum
You can't double pop with it
Is desperado bolt pistol the worst idea or the best idea
If you can dodge a sniper, you can dodge a shotgun
Yeah, now keep dodging everything else too
multiply that by 10x
use your stim to cover your down times after rampage, toughness stim nodes are better than you think, tap fire dual autos at long ranged, needle gun is OP
it works
Dodge sensation
You simply must dodgemax
I know that much (considering this is a glass canon class.)
you have very limited sources of passive toughness regen, to stay in coherency as much as you can
Toughness stimm path is worse than you think its 16% dr and a 50% restore
old psyker or new psyker
or bludgeoned
The 50% restore can be achieved via tree
new psyker is pretty fuckin tanky
New psyker
Fair fair
New psyker is one of the tankiest in the game rn
psyker is a cannon made of cannons
that shoots cannons made of cannons that are also shooting
not for a full stim load, but a couple nodes improves your resilience while exhausted
Its a glass cannon in the way that if you drop something on your foot it hurts
Don't drop the thing
which build type were you looking to experiment with first though
desperado, rampage, or chem lab
they all work
the thing that would cause a psyker to say "ow, that kinda hurt" completely removes scum and their extended kin from history
I think I'm actually gonna try to make desperado bolt pistol work
horde clear for sure, but the reloads are going to be pain
"Oof oowie ouchie"
Vs
Red stain
"Ow that hurts"
"Kill them my beloved" the psyker says as everyone in the room dies except him and those he considers midly interesting
I enjoy SG psyker more than rampage hive scum for the sole reason of psyker moves much faster so I can get out ahead of my team kill stealing my melee engages
or just to cover flanks better
Doesn't matter how much movespeed you have if you can just fight faster
well also bfg is super cool and satisfying to use
hive scum is surprisingly sluggish in its repositioning capability comparatively (my brain works on max speed psyker main)
soda pop
ngl
Nuclear shadow
i automatically have less respect for someone if they main desperado
might as well be playing psyker
I play it to run through an entire mission with my gun then go back to rampage
i will bring desperado into a 40 again just to spite you
what if its desperado no vulture
I have played precisely 3 games of Desperado since I hit Auric and I ONLY run it if I genuinely think the whole team sucks for ranged combat
haven't thought that far
melee scum is like, 10x more engaging
bold of you to assume you will be able to see the team before loading in
I shrimply do not queue up as Desperado
only swap to it if I have to
I like desperado without vulture. You have downtime.
i never notice when i have or dont have vulture stacks
whereas i can notice adrenaline
Thats because I think they're bugged
Not even my mod can force them to show up
The buff works but it won't display right
Doesnt the stim have a cooldown lockout?
Pretty sure it does
A 100% visc stimm is available for use in as little as ~20-30sec
Right, but how are you 2xing the effect of Sample Collector?
Tox effected enemies give 2% CDR
Ah, right, I misunderstood, I thought you meant you were getting extra CDR from the stim itself
oh right the cd reduction talent
The only real stimm talent in the whole tree
do yall get much mileage out of the anti-corruption-stim talent or nah
ive just been running the toughness perk
i only use it in havoc, and only sometimes
not a ton of time i get corruption that isnt just me getting downed
i think itll lose even more value in normal games when hitboxes are fixed
that reminds me
my brother was telling me that the explosion hitboxes got bigger
thats not true
and then in the very same mission i get launched at mach 4 across the room and into a chasm
its the other way around
theyre more forgiving?
its the players
oh the player hitbox for explosions
hitbox period
have you felt like youve gotten blocked a lot more by normal enemies recently
perhaps
there was one time when a bulwark blocked my dodge and i died to a poxburster
isnt that bounding boxes tho
now I know what ogryns feel like
ogryn but before the rework to dodge through trash and stagger them
Really its just that explosions feel bigger
Thats the majorly obvious one
Getting stuck on stuff has always been a problem in DT
That being said, I did notice that I wasnt able to use the special attacks on TacAxe in the Psyk vs Plogryn because your hitbox prevents you getting close enough
Our hitbox is bigger now
People seem to suggest using the SMG's but I find myself to be more effective with the dualies
the stubs just don’t pump the shots for a crit focussed weapon. they are outclassed by smg and shredder.
that said, they are fine as a sidearm if you really don’t want needler
but then again the bpistol brings more to the table
I like the dualies for being a primarily sniping weapon that CAN spray into a crowd if I need it to
that’s pretty much their use case outclassed or not.
I know.
But I hadnt noticed it being the hitbox till messing about in Psyk
Also, Ranged Scum needs to fuck off an die already
The single most aids build to be in a group with during this event modifier
i played the event during the media build for a bit then realized cranial was there
my heart sank
i knew it was gonna fuckin suck
Yeup
Not only is it possibly the most braindead build to ever grace the game, its implemented with a modifer that makes melee players despise it even more than they otherwise would
its actually so peak. i get to send my psyker flying all over the place
You also send everyone else flying all over the place and dramatically slow down clear speed as a result
Not to mention force people out of positions, which can very easily cause deaths, slowing clear speed even further and increasing the chance of full wipe
making hordes blow up does not reduce horde clearing speed lmao
It does, because your teammates are now forced away from them, resulting in less outgoing DPS
Depends heavily, cc increases mixes horde clear speed
Since no one has to worry baout a crusher, a rager or a mauler smashing them
Cc is only good when its not actively detrimental, see; smite
You're losing a whole player's worth of DPS for CC
Not a good trade
I was thinking more of clob or ogryn/arbi charge, smykers stinkt
look the psyker can swing their silly sword around and kill like 1-2 of em at a time or i can blast the netter n in the horde with my kickback and kill like 30 of em
Or you could let your heavy sword Scum do it where he kills like 15 each swing
ew
Instructions unclear scum ate a mauler basic attack and now has half hp 
Unironically, that happend last game.. Twice because the Desperado moron insisted mag dumping everything in sight
Not an overhead, just your basic
scum has enough dr to not die to overheads but that doesnt mean you should be taking them
such a swingy class, roll a coin toss on how good your melee scum player is going to be
take 20 dmg throughout the game or 1000 dmg
When it says "when weapon is active" for the extra stamina on ranged weapon, does that mean when I'm using the ADS?
Scummer benefits greatly from having on demand cc around, Ogryn taunt/charge+rampage is awesome
I ask cause on melee weapon it just says "+2 stamina"
Makes them more consistent
Or is it just pointless fluff text cause FS has a lil bit of a problem with that
They can take Blinders for that an have it themselves
Yes but 90% of scummers in pubs are taking chems or rocket
Or you know, RPG and just remove a shidd situation in a single click

I do laugh when someone says the fish tin grenade is best (its the worst at this point)
rocket's the best at deleting bulwark walls from any equation which is a big deal
Yeah, and or any armoured blob you dont want to/dont have time to deal with
Also for clearing the area around a boss
Got a feeling rocket may see a nerf once the whiners have ran off again
That or frag bomb buffs, but FS would never buff Ogryn intentionally
i doubt rocket will get a nerf
Yeah, I'd be surprised tbh
Stopping hex rituals from any distance too, perfect for diving
frag bomb still needs to be buffed to compensate for armor buffs
I've not played the current havoc modifiers yet and if thats back, Im not sure I want to
I still have PTSD from when they would randomly activate three fucking rooms away, or in inaccessible places
Yep it's pretty bad in throneside mid event
trigger is so far away and overlaps with a boss/cap trigger
I'll be honest, I find havoc more of a chore than a fun experience most of the time
I didnt enjoy testing it, and I dont enjoy playing it now
its unconventional
but light spamming has a special pattern that has faster ttks than heavy attacks on carapace and you can stagger crushers super easily
He has seen the light
Given the moveset, I think I would still pick HS IX over it
Its got a chain with special > Heavy which dumpsters most things absurdly quickly with Rampage active, an H1 > H2 is very good mixed horde clear with no fuss
Its pretty gnarly man
Can kinda just chop your way through everything short of a Crusher, an even they're not a huge issue if Rampage is up, if it isnt, RPG them or bring Bpistol as secondary
Or you know, Needler
i think crusher performance on HS with most melees is acceptable, its not great but its not that slow even with dclaw since you have so much power and access to rending stim
u can also just use needle gun yeah
i wonder if rpg will be the best hive scum blitz for h40 since it still one shots bulwarks there and does 65% of crusher hp
I just run a test an yeah, HS is more than x2 faster on Crusher kill with special >H1 chain than Dclaw MKI is on lights
I expect it to tbh
Being able to just remove armour like that gets increasingly valuable further up the chain you go innit
you dont usually have that much competing with you for grenade boxes anyway
I dont think anyone is gonna take them from you if you have that level of bullshit removal either
if u have a vet, an arbites and a psyker none of them (assuming lone wolf) need boxes
Scummer with RPG has kinda just nicked Ogryn's grenade priviledges lol
ogryn gets 1 nuke and hive scum gets 4 on most builds
Yeah, there is just so much more value in letting Scum take the boxes
Which tbh, in the long run might be a good thing
Because although Ogryn nuke is a screen clearer, its not particularly utilitarian like the box or rocks are
An the box especially, can be utterly clutch
ogryn nuke has 16 meters of emergency clear
very good of course
same with box basically staggering everything
Nuke is a very binary type of ability. It has 1 charge and needs to hit all of the oneshot breakpoints that it did when it was added to the game to function as intended
So it needs more damage now
yeah it needs dmg buff to compensate for armor buff for sure
But pretty simple fix
I still don't think its gonna have as much value as it used to though
Even with buffs
Its very hard to argue with instant armour removal 4 times before needing to refill the blitz over just one charge before needing a refill
I would have given it 4 base charges, 5 with perk, and kept the radius as what it was tbh
That way its much more targeted, but with good use amounts
it couldve had an unique way to regen charges and had its old stats
Hell, even 2 charges base, and 3 with perk, but a means to regen them
I didn't see that change in a playtest btw. Seems to me like a bit of a panicky response to the heavy scum criticism
like imagine you're picking up a rocket from a dead bomber
I would imagine, though that panic was unwarranted for the most part
sounda gimmicky but kinda funny
Its just this class came off the back of Arb, which unfortunately, is so hard to kill that people got used to that
Every 3/5 bomber kills nets you a rocket would be cool actually
if you're not playing h40 and ur clicking auric quickplays or auric maelstorm the breakpoints allow rocket to one shot everything that isnt a monstrosity
that amount of value doesnt exist anywhere else in a blitz
best loadout for a ranged build?
and in h40s the only thing that survivd is a crusher
Play a melee build
hive scum is more fun as a melee build but i ran desperado double barrel for a while
Should you ever heavy with shivs?
Ranged Scum was fun for like 2 days, then you realise it trivialises the game entirely and you just dont play it anymore
honestly i didnt even need to use desperado on the double barrel build
@dense hollownice sona btw
cheers
may I see more? :D
generally best guns for desperado are guns with high uptime, without long reloads so use your choice of shredder autopistol, dual autopistols, or some of the autoguns
someone will be able to say which autoguns are good im sure, i have barely used the autoguns and i should get myself acquainted with them
The stranglehold the whiners have on Fatshark
the rocket wasnt good but this is totally overkill
what blessings are y'all running on shredder autopistol desperado
my current thought is blaze away + speedload
that or blaze away and pinning fire
Speedload is near mandatory imo
📝 this is fair
yes. single target is Heavy chain
Ty
Had a lovely clutch on No Man's Land and a rarest of all pokemon - Toxic Ogryn.
Damn even as an Ogryn Main I must say, that when Ogryns are toxic, which is super rare, they are Toxic AF 😄
catching a toxic ogryn is truly a shiny pokemon
i click on ogryn when i don't have a care in the world and just run around having fun with a pickaxe
yeah I mean, yeah
OGG is OGG. You can brute force any mission by just pushing forward. Tank anything. Not exactly a good outlet for toxicity but this guy managed 
naive question: how to toxic as ogryn?
Run the carpet bomber build, hoard all the ammo, detonate all the barrels and pretend you have exactly 1 HP
Well he kept pushing or lagging behind solo and did not have the skillset to stay alive (wild btw, on Ogryn lmao), so after 3-4 time he get downed he tossed in the chat about how we all SUCK, how we likely all have a talent to reduce Threat since he is the only one attacking, then got uppity and upset and stopped fighting. Didn't want to extract either or share a crate or fight final boss.
is there no votekick
There is
What you just described isn't value
When he began to lag on extraction I vote kicked.
okay. that is a level of skill I shan’t aspire to xD
Then he got into the Valky.
wow
Fortunately I was on a Melee Scum so I soloed the Chaos Spawn and clutched solo for 1/3 of the mission 
removing bulwarks from the equation isn't value?
If you're running the speedload talent, you could try Blaze Away + Cavalcade for lots of crit fun
Being able to oneshot things isn't a good measure of value. It doesn't tell you anything about what value actually means.
turning a room full of bad guys into red mist is immense value
especially when those bad guys are crushers
Yeah I am a little confused by this exchange 
Yeah.. theres not really any debate regarding the value the Zook brings
"This kills 10+ big nasty big guys"
"Yeah but where's the value in that?"
"???"
Its Ogryn grenade that has 4 charges and instantly deletes run ending threats
the only reason the rocking lawnchair isn't the best blitz in the game is because it's on scum
literally that's it
and it's still really goddamn close
Tbh I don’t mind hvs having bonkers blitz picks given the class is overwhelmingly dps oriented
even if it doesn't one shot crushers in havoc 40 you kill all the other armor in a pack if theres maulers or bulwarks
and you do 65% of a crusher hp in h40
But I do think zealot and Og’s blitz picks could get better given their similar use cases
ogryn just needs the frag bomb buffed, not sure if it needs 2 charges or a larger radius, but either would put it at the right spot, I think
Someone mentioned giving Zealot fire grenades corruption cleanse if the team is stood on it an like, that sounds actually really interesting
😏
There might be something cookin'.
Ye, Ogryn blitz are pretty gud
one turns off the room for ~10s and the other deletes any one enemy
Taunt needs to be remade into a giant fart with reverb that stacks 3 tox on enemies every wave.
as hilarious as that would be, plzno
Lule
Nah tox needs to be kept a hvs exclusive thing
unironically, taunt should just lose the pulses on it
Just like soulblaze
PBB needs Despacito ammo thing
I wouldn’t mind taunt occasionally causing a voice line disparaging other classes for the shits
i think executioner's stance is in a good spot but point blank barrage is like an anemic ranged ability
PBB needs a rework
PBB needs something, not entirely sure what though
a ground-up rework into an entirely new ability is probably called for
I think if you slap Desperado's free ammo on it but without the duration extension mechanic it wouldn't be unhinged. You could just use the ability off its actual cooldown instead of its cooldown + the limits forced on you by ammo scarcity
the twinks also need a big buff as well
my issue with the free ammo for ogryn is that the ammo limitations are kinda the point
part of why I think lucky bullet needs to go as well, tbh
PBB has a really long cooldown though so it doesn't sound that bad to give him free ammo without extensions
ogryn shouldn't have any kind of ammo gen or sustain other than what other classes can give it, and his guns should be balanced accordingly
Havoc proves that if ranged builds are actually ammo limited, they are unplayable, and all the viable ranged builds have ways to mitigate ammo consumption (psyker, vet shocktrooper, desperado)
Shiiiit, you can get knife to two shot Crushers on Scum
maybe instead give it ignore ranged damage for the duration?
this is true, but also one of my gripes with havoc balance
Yeah, really weird that twin 50cals don't demolish everything really quick. They feel more like a fat assault rifle with a big mag attached.
It needs to be removed entirely.
Its dumb on Scummer and it would be dumb on Ogryn
I keep saying, desperado's ranged immunity should 100% be replaced with massive sprint dodge angles
Same but it's also a proof of concept. Actual strict ammo limitations just kill builds. I would like to see havoc with regular ammo pickups though and see how that affects things.
I mean, isn’t the power fantasy of PBB an ogryn just unloading into whatever stands in their way? I think letting them ignore what could keep them from doing so seems more appropriate on PBB than desperado
you can dodge while shooting
If havoc had no ammo gain penalty, ballistic weapons would def be more viable overall
I wasn’t aware that power fantasy includes the ogryn dancing to swan lake. I shall adjust my expectations.
Late because I'm searching every comment related to the hurtbox and hitbox bugs
But yeah Havoc is even slower than normal
i understand the fantasy, but i'd prefer playing around the mechanics instead of turning them off
i mean yeah, when something is resource-limited and about as effective as something that is unlimited, then, naturally, constraining the resource even further just means the unlimited options are always superior
(Lots of people with clearance 20 trying to get into H40 games, as well, but that's a different story)
The best thing about this is that Boombringer + toxin blitzes does what the frag bomb does to rituals
but better
give cooldown and adjust damage bonus respectively and you have players engage on a tactical layer where they have to make a value judgement for the opportunity cost of using their ability at this point.
from a design ethos standpoint, ranged ogryn should be "okay, I have ammo. I obliterate everything on the scree- and I'm out of ammo"
That's lore-accurate, too
Basically the hvs rocket balance
What if PBB got a stacking ammo efficiency bonus the longer you fire
reapers magically conjure ammo by smacking their guns
so what if you could do the same
Idk I think it’s more that gunlugger builds have atrocious melee, and og guns are generally 1 tier below their human counterparts
Reapers are channelling their inner Ork and summoning bullets through sheer belief 😄
Og bottom right branch needs a lot of help
kinda, yeah. The rocket specifically is more about rewarding predictive play with massive and effective damage, but there's definitely similarities
Whatever the case, ranged ogryn should have some kind of incentive to hold that fire button down because that's just how ogryns work
I think PBB should instantly refill 20% of your max ammo on use and also have you not consume ammo while PBB is active. That would solve the problem of luggers eating 30+ ammo bags every mission.
Mechanics that make players behave like lore accurate ogryns are always fun
rework both PBB and lucky bullet and now we're talking
I'm also like
This is not that bad of an idea if the ability’s CD is atrociously long even with full CD rate coverage
one of three ogryns playing H40 on NA
it's so sad
lonely out here...
I also hardly see ogryns in regular QP, at all difficulty levels
Poor Ogryn only gets play if it's the best class in the game
i like playing ogryn but i don't have that many flavours on ogryn
Like, straight triple digit base CD
tbh I just need more weapons that feel good to play
Ogryn is indeed very strong
Players will mostly default to whatever gets them the easiest win, thats just how people work
I like paul and I like the mk3 shovel, and that's about it
But the lack of weapon variety turns people off
plus all of the complaints about it feeling clunky, etc.
gimme more and more interesting weapons and I'm down with more ogryn time
Idk if I agree with this
The hurtbox bugs also means Ogryn gets hit by even more stray bullets than usual
Og guns need a lot of help and some distinct ranged weapon archetypes are missing from their arsenal
i don't even feel that ogryn is that clunky
PBB already has a fairly long cooldown (longest ult cooldown in the game), so it probably would be ok.
theres just not a lot of different avenues i can build ogryn into
You spec your whole tree into ranged buffs and then you can't shoot half the time? Not fun
If it gave infinite ammo within mag during its use it needs to be longer than what it currently is
Morb's suggestion is kinda exactly what Agayek has outlined though
morb is saying the exact opposite of what I'm saying
Yes, but Ogryn DOES boost your chances of winning
I'm saying ogryn shouldn't get any ammo gen at all ever
And other classes have decent representation right now (from my anecdotal evidence on NA servers)
ogryn should be able to walk up to a large ammo bag and become God for 10-20s
and then have to go melee until the next ammo bag
So don’t make that right side branch “ranged build”
Make that branch “ogryn who can do melee decently well and have a ranged delete option”
People just don't play ogryn unless it's busted because they don't like the feel, the lack of weapons, etc.
And thats how we get old PBB Ogryn that eats every ammo pickup on the map.
and there's nothing wrong with that
It's just Taunt or bust in havoc
ammo goblin is a perfectly valid design choice
I mean the hivescum already gets infinite ammo and their ability has like half the cooldown 
Og is just very fundamentally a melee class imo, any kind of ranged approach u add to them must not come at significant detriment to their melee capacity
that's literally why all the other ranged classes have ammo gen capability
maybe the reason why ogyrn isn't getting so much ammo from ammo drops is because they taste test half of the entire box
There is, because that strips resources away from all other classes and allows the class thats arguably second best in melee, to also be one of the best in range
Gunlugger would need to change into a full hybrid that gets long melee buffs after shooting and running out of ammo for that feast or famine design to work and even then it'd be annoying to play with and possibly even as. Lol
Their ability doesn’t give bonkers damage and they still reload
Inf ammo within mag size specifically, means 10 full seconds of nonstop shooting without reloading
And given blaze away that’s kinda insane
Wait. Ammo count martyrdom
?
see, now we're thinking like an ogryn 😛
"ranged damage goes up as your ammo reserves go down"
The less % of max reserve ammo u have, the more melee buffs u get?
make it a keystone
that's a great way to replace lucky bullet
So what’s it gonna be
Better with melee than ranged because if it were ranged damage increases then that further encourages ammo goblining
Massive issue with lugger is you generally have poor melee capabilities and also no range once you have no/limited ammo, so it's kind of a bad class to play like that.
yeah, that's why you rework the keystone into something that addresses that
Last resort bardin in darktide?
How though? Maybe keystone that gives you a stacking damage buff for holding down the trigger (or reloading if using the tube guns).
It could be very hard to balance ammo based martyrdom tho
Because there would be nothing stopping you speccing a full melee build and just taking that to boost it to stupid levels
the obvious thing is you have the core node that just gives, say, 5% melee strength, or maybe universal strength, per 10% ammo missing from reserves, and then subnodes for attack speed, fire rate, and a proc to give Close Ranged damage to you and allies in coherency on kill
give it a timer so you can't hover at low ammo for free buffs forever
re: Bull Rush, its problem is that Taunt is better both as CC and as a toughness regen tool. What I'd do to start would be to make Stomping Boots give you a stacking buff that restores 10% toughness over x seconds per target hit (with a cap, of course)
Long timer tho
Enough to be powerful for a bit and scrounge new ammo
Taunt would still offer more utility, but at least Bull Rush would give you comparable or superior toughness regen compared to taunt
I like that
make it so spending, say, 10% of your ammo reserve gives one stack of the buff and it lasts for 1 minute, stacking up to 5 times
and it decays one stack at a time
I prefer ogryn over arbites if I just wanna smash things for a relaxed evening of beers and bashing heretics
I swap between the two, but have far far far more playtime in oggy
and I end up filling the Ogryn slot in Havoc anyway (because hardly anyone else wants to play it)
A) Gluggers should be incentivised to never stop firing during PBB, and B) Gluggers are punished for non-stop firing by running out of ammo, ergo C) Continous firing under PBB should use less ammo, somehow. I guess those are my overall thoughts.
What if PBB gave a chance for dead ranged enemies to drop a small ammo pickup when they're killed by the Ogryns gun?
but yeah, with this change to the right keystone, I'd also gently rework PBB by removing the base close range damage and replacing it with a cleave increase and have it generate toughness on ranged kill.
Then the first subnode would be a stacking ranged strength buff that stacks up with every enemy hit by a ranged attack up to like 40 or 50 stacks, but decays one stack at a time very rapidly (something like 0.5s duration per stack, would have to test it to say for sure).
And from there it branches into a choice between burn or brittleness on hit
the idea being that you're incentivized to just tape down M1 while PBB is going and there's enemies in the area, spending ammo like crazy, which generates stacks for the keystone as well
and then finally I'd finish it off with a balance pass on ogryn guns, mostly to get them a few key h40 breakpoints they should probably have to justify the ammo consumption
Details TBD ofc but I've proposed the concept to a dev. I think the design has potential for sure
we'll see what comes of it, if anything
It's unique, leans into Ogryn identity, resolves ammo consumption being a problem by making it a key part of Keystone buff generation
yeah, twas a great idea on your part
🫡
A pbb and nade rework is one thing but a rescaling of oggys weapons, both melee and ranged are also needed if we are talking about Havoc.
Playing scum with desperado and pickpocket really does show what gunlugger could be if it had the potential.
Not including the ammo aura in the equation because it is invalidated by the existence of pickpocket.
If one of Tertiums gangs makes a home in Gotham, which of Batmans villains goes first?
i did a morty with guns earlier n solod 4 pawgryns while everyone else was busy being dead
was pretty fun would recommend
rly feels like what gungryn wishes it was
You have truly made Chem Crate Great (again)
Lol great minds. I also had a word 😉
ever since I got used to scum the progress on this penance has slowed to a crawl
Anyway to cheese this
mortis trials. just choose the upper left stimm path. don’t skill any toughness regen talents. take sample collector to speed up stimm cd.
so mortis and squishy build
The Show = Joker
Iron Riders = Bane
Water Cartel = Penguin
Tread Lightlies = Two Face
I would do Stimm Supply tox bomb build at any difficulty with the upper left stimm path. Bad play from teammates will do the work for you.
Wished we had the option of the big mohawk. Reminds me of the rocker boy in the Hardcore Henry movie.
the advice i got was wait for a bomber, stand in his fire for a little bit then pop it when you step out
that and i would just leave 1 or 2 trash mobs to hit me a bit so i got the full regen from the stimm
I think I am gonna use mortis and just farm the first rounds fire barrels as African servers are basically solo in mortis
fire barrels dont hit toughness, only health
that was my first thought too
This only counts for initial toughness gain
Just wait for a horde to wittle your toughness down, pop it, see results
It'll accumulate overtime.
Use all the toughness perks in the Stimm tree
NGL guys
I am doing Havoc 1
and it is tough
Guess Hive Scum is glass cannon without the cannon
Had the Shiv/Rampage/Dependency build out damaging a purgatus psyker in havoc
Felt good, if not a little terrifying to play
Rocket launcher redemption arc was very short but very satisfying.
Started as the weakest blitz in the game, turned into one of the strongest in the game just one hotfix later.
😏
hive scum is a 0/10 class period, they should make the mastery shivs look like candy kanes
everything else is fine
This is what happens when you take all of the knobs at once and crank them up to 13

i'm soo fucking tired of gas levels of this game so fucking tedious
I like how the cosmetics clip through all the new hivescum hair
Rocket launcher gets a hell yeag
five big booms for the boom bringer
is rampage wasted on bone saw
I don’t think so but I am biased
this is fair
i cant tell if i like hyperviolence
attack speed does mean more tox stacks
Once you get bonesaw attack speed and cleave going I think it’s fine
hmmm
reasonable
The interaction is a little weird and the 1 sec threshold seems limiting to me. I notice when it’s running but it’s hard for me to get value on anything other than tax axe and shivs knives etc
I have a build thats makes this much easier to get
this is what i used to get that penance
even using stimm supply that shit still only gives me like 20 progress a mission
I'm like 90% convinced that it's broken and only counts coherency regen, and not the instant toughness regen
also the dependency node that restores your toughness when you get stimmed doesn't count towards the penance either
starting to think desperado is both acting as a huge crutch for bad players nd also teaching them awful habits
damn next thing you'll say is that psyker is overpowered
honestly no sarcasm, i didnt think people would feel the same
im guilty of this
i do get it, its probably the most fun ability scum has imo
too many times have i gone gung-ho with Hive Scum and ran head-on into waves of heretics because i felt invincible
but damn do newer players jumping on hive scum have literally 0 fundamentals when it comes to melee
this is why i use stimm supply
forces me to stick with the team
also i like providing support
stimm supply sucks, therefore its the most honest ability, therefore stimm supply users are the biggest chads
fresh off arbites
sometimes i just stop and watch players on desperado when their ability runs out and theres still a big crowd of random chaff and they just look so overwhelmed
like brother use the push, block a little, you can do it i believe in you
and then they hit the floor :<
Whats a melee?
pretty sure they are?
YouTube told me i can shoot
thank
thank
yeah
yes
elites are just the enemies that are fat versions of normal ones
they dont have special moves, they just hit you or shoot you
the specialists are the ones that have unique attacks/effects
and they tend to have sound cues
I think rampage shouldn't have increased damage after finishing, apart from that hivescum is a strong class
the rampage withdrawal is so weird
i dont even notice it at all lol
i'd rather chem dependency have side effects cause i mean drugs
Iirc the media build had more buffs on rampage which justified the exhaustion
as far as i can tell it counts only instant regen
when you activate stim
could b
cuz that how i got it pretty quick
I got this particular penance by going into Damnation Mortis and hovering around teammates before throwing Stimm Supply.
Mortis means more charges for Stimm Supply or faster regen and since you're always fighting it makes Enhanced a breeze. Roughly 200ish progress per run if your team isn't absolutely cracked and just don't take damage.
But when they nerfed the ability they should have taken the dmg + on exhaustion off
They nerfed rampage?
From media build to launch
Ahhh
exhaust should b something more noticeable like less movement speed
then you get movement speed bonus for rampage too
Otherwise hive scum penances pretty easy
Honestly Mortis makes most of the penances a breeze. Fail or not the amount of enemies it tosses means you're always making solid progress on most of them.
Pretty much all of Scum's are just "Play the Class with this ability/blitz/keystone" or "Use this stimm configuration".
Same as Arbiters
Arbite has one key difference!
Can't pet dog in Mortis-
But yeah, I imagine all DLC classes will probably have more simplified penances overall.
The main classes having some of the more frustrating/build dependant penances seems to be something they've pushed away from.
Kill 1000 enemies with Heavy Attack while Stimmed:
i think chem dep should have stimm cdr, maybe instead of the ability cdr even, then the right side section would make alot more sense
do blinders have anything in mortis trials
most of the Hive Scum penances i completed totally on accident
Does CDR not affect the Stimms?
Fatshark should add a "Kill one of every Elite during a single stimm use on a thursday" penance
no
chance to throw extra nades is one i've seen
boooring
rpg has best one
yea its mostly just fun :d
That is the exception but even then I just tossed a Heavy Sword on a rampage build for that one and popped Stimm between rampages.
Which also I will say looking back that Penance in particular feels like an odd filler of sorts.
i would do crowbar
"Hit Weakspots while stimmed" okay that makes sense, class is focused on weakspots but iirc there's only like...two or so nodes that make heavy attack better and one is locked behind full charged rampage heavies yeah?
One rocket into the horde and we done
Yuuuup.
i wouldn't say the class is focused on weakpoints
Bonesaw has a blessing for +60% weak spot dmg
it's ass
yeah i'd say its more crit focused
Melee toughness regen has those caveats but in general you should be hitting weakspots anyway.
And iirc the finesse isn’t terrible
both weakpoints and heavies are more weapon specific than class specific
Hmm, fair point.
Regardless, I'm gonna go make breakfast and then curse whoever left the fridge on outside and made it so cold I had to make a fire.
I'm gonna write a strongly worded letter to whoever this "Nature" person is.
since the blackout blitz is an augmented version of the blinder does it still count for penances that require using the blinder
Yes unless its bugged otherwise you would have to run no talents since cant skip the blitz
fair point
yeah it does
It does
Is there any perk talent or blessing to avoid faral damage once or something like that? I feel really glass canon and as soon as some corruption goes in a bomb guy kills me even if they blow away faar from me
nope
you gotta learn how to play the game and not make fatal mistakes on this guy
Lmao
Dont make the mistake of having a fat hitbox
I feel a lot of the “squishiness” will go away when thats fixed
yep, this is the glass canon class
sidenote, is the chainaxe worth building crit on
or should i try to go for raw damage
stimm supply is good at tanking bursters kinda :d not that i recommend it but its an option
Yo fellow scummies. Is the bonesaw worth using ? Been thinking of making a meele build.
Devs started vacation last week after dropping the hotfix right? So we stuck being fatties for another month or so?
no, the usually close near christmas
if it's not next week, then yeah, see you in february
So your saying a chance we get ozempic tuesday maybe if they can figure it out
what
They are European, they get healthy vacations so ya once they go its going to be a while
as a European, i can attest that we all get healthy vacations
Love it in a rampage/dependency build
`Thats what I've been thinking of running. So far I've only played pistol scum
Push attack/heavy/light and repeat for hordes, first heavy then block cancel with the brittle thing for crushers
On rampage I will say you'll probably want the needle pistol
that or the boom, both are good at killing crushers, just one is better for 7 crushers at once and the other is better for individual ones
Light crit weapons with hyper crit feel so much better than the slower ones
btw, if you were to run mk13 chainsword on scum, which stat would you dump: mobiliity or shredder?
I myself have dumped mobility, but I am trying to upgrade a second chainsword with dumped shredder just cuz I can then dodge better (the revving is not all that important on the mk13 for carapace damage compared to just spamming crit heavies from what I can tell).
I'd probably take the needlepistol to try it out. But I also planned to take the rocketlauncher on that build
so who knows.
Having both is nice, pistols also are decent on a melee build
yes. but be aware it’s more of a versatility choice than for pure damage. and you need cleave.
I like it some people say it’s mid but with the right perks and build I enjoy using it
Rampage/dependency is my favorite way to run saw too. All the nodes by dependency give decent buffs and toughness regen when around enemies with toxin on them and you can run a longer cs stim and have it available when rampage goes on cooldown to counteract the exhaustion debuff
Really i just played with saw for a bit to level its masteries and it didn’t feel bad at all, sure theres other things that are clearly better but it was fine, didnt know it was trashed on
Needle pistol is a given. I think it is your best sidearm and with stripped down you can into shooters without taking much damage as long as your stamina is over 50%
I think the stim tree needs to be buffed rather than giving a direct buff to the class
that’s pretty much it. you have to build for it. other weapons are better and get even better by your talent choices. bone saw is ‘just’ very solid.
The attack patterns are a little janky and the heavies sticking like a chain weapon put some people off
Remove downside of rampage it feels strange, rework desperado make it feel more like a damage buff then it is currently but compensate by fixing the invulnerability, stim supply has some jank interactions still but overall i think its fine
Yeah it’s a little hard to raw dog like some other weapons.
why the toughness on the curios? feel like not getting hit is the goal 
Yeah I feel like desperado should just increase suppression hugely and also give suppression immunity, rather than just ranged immunity
If you're using an auto pistol or gun then with like +100% suppression then nothing will be able to shoot you anyway, but it requires more skill than just immunity
why more skill you dont need to hit enemies for suppression
I like it because tis but a scratch shuts off if your toughness breaks. I’m moving to all stamina though I need some more git Gud to completely get off of toughness curios
More skill than just standing there
Also those guns have a lot of spread so shots will miss regardless
it is but you will get hit at some point, nobody is perfect and the more leeway you get there the better
Toughness maxing is required for every class on every difficulty
also what else are you going to pick, stamina? you also have unlimited stamina while in your special
a combination of the stam and toughness is perfectly fine though
2 toughness, 1 stamina seems to be the sweet spot yeah
Only if you're running the attack speed talent
The more toughness you have the less the less punishing taking those hits are
Does the desperado talent to 'restore cooldown' extend the duration or reduce the cooldown between ability uses?
eh. fair.
Between uses
I think you are on to something but fat shark would have to do a better job explaining how suppression works.
fatshark explaining things is rare lmao
It literally already does habr better uptime
I think it works like stagger, where you have to reach a certain amount to hit the suppression state
Its 30s instead of 45s for its cooldown
And can easily last much longer
adding what power rending and brittleness do to descriptions would already be great
I don’t even think it is in the basic training you have to do the advanced training to get to the tutorial on suppression
I know how it works, but I imagine 90% of the population who doesn’t look at outside resources would look at the talent and go wtf is suppression and skip the left side of the tree
What blessings do people like taking on the crowbar?
Im using Can Opener and Superiority atm
i use that
That’s what I use
most of the time it doesn't tbh
Oh okay okay
vast majority of enemies are immune to suppression
and of the enemies that aren't only regular gunners and scab shooters can be practically suppressed
stalkers are borderline immune to suppression
Everyday I wake up hoping VD gets deleted.
Vd?
suppression is a mechanic that was made for the version of the game that doesn't exist anymore
like how vet can shoot over cover
it sucked balls even in that version of the game tho
Vultures dodge.
because stalkers and reapers weren't just borderline immune to suppression they were immune to it
(because of a bug admittedly)
suppression has always been a shitty mechanic that barely exists
I want to primarily use the dual autpistols but I am not smart and dont know how to make any of it work🙃
Desperado
Pickpocket
Vulture
Cdr spec cartel stimm
attack speed stimm!!!! 🔥
I’ve abused suppression a little bit but yeah it’s lackluster. I feel they could do more with it by getting rid of immunity and just have mobs that are resistant to it
Thats what I do!!!! With the reload and recoil bit
I also like speed loader run and gun and sticky hands
immediate problem with that that hivescum is actually relevant for
because there is ONE source of useful suppression in this game
Hm
Funny words magic man
I understand those nodes
Now my other problem comes from the actual gameplay, like what melee should accompany this to help with chonky armor bois because my bb guns don't do nuffin
braced autogun
Shivs
2.5% of magazine means it gets that bonus every bullet fired btw
shit can fully suppress a reaper in 5 shots
it'd also be a comically large buff to what is by and large already an okay aura on ogryn
+25% damage to suppressed targets
Assuming corkscrew model?
Arbites has the same thing but only for themselves as a talent
And it's still pretty alright on them because they account for any amount of suppression
Effectively just being +25% damage on targets that can be suppressed after the first shot
Either works but corkscrew has easier access to the strikedown heavies
And the horde clear is still good enough
I just say that because my melee has to try and carry the burden of killing carapace because my Mac 10s aint doin it
The corkscrew shivs or the tactical axes blue or brown one both have their upsides
Exactly if fs would make suppression a meaningful mechanic it could solve several problems
Hm
I never really use the axes so id be down to spruce things up
it'd create several more that's for sure
Welp, time to go finish leveling things and come back later to show everyone my setup and cry when Im called an idiot
What problems do you think it would cause?
With Desperado active they can put a decent hurt on crushers BTW. Not like super effective but if the situation calls for it you can spray one down with the autopistols
Itd like encourage shooting close range into hordes rather than using melee for the most part
So full auto weapons would be used more like braced auto gun
Certain enemies like poxwalkers should absolutely be resistant if not outright immune to it
Oh yeah them and ragers for sure
Melee elites should be immune I think yeah
Certain guns should have that effect though, like twin linked stubbed or braced auto guns
Like who in their right mind is going to charge into a squad automatic weapon firing full auto at you
Certain madmen
And you could add a evil commissar that shoots people and clears all suppression
I cant see it going well if you can suppress everything immediately, because that sounds very uninteractable for everyone else that isn't doing the suppressing
We're fighting chaos cultists
ragers who know that gun doesn't do good damage >:)
Outright immune might be better, but also I dont think traitor commissars do that
evil commissar that shoots the enemies more than their own teammates
The scabs are imperial guard turned traitor
Thinking on it now, how often do traitor commissars happen?
I'm pretty sure the traitor moebians shot their commissar.
They did
I actually don’t know how often that happens
Who of course have a well reasoned list of grievances and are in their right mind?
They're definitely not the first to fall thats for sure
It's supposed to be really rare. Since their less likely to be corrupted and a corrupted regiment will shoot their commissar first.
I’m just saying idk if they are straight up cultists like the dregs.
i mean in war shitty officers have been "taken out by the enemy" im sure
yknow when I think someone hand painted these, it becomes a lot cooler to really look at the details
But I just feel suppression is a system the could get to work better
commisars you get like 1 a regiment and some regiments go without them
Dude I’m so jealous of people who can do that well, my orks look like a kindergarten project
In other words, its likely the only one in the Moebian 6th is dead
So no chaos commissar enemy
likely that wolfer got them if they had one
Yeah I think he offed the commissar in a story or something
He did.
40k is very screwy with numbers anyway, a single regiment at the scale of combat that is supposedly going on would be a rounding error
Now I have a sadge
Yeah for some reason I was thinking you could have multiples in a regiment
stem lab question... for a gun scum not worried about rending voltopreme (crit chance) vs wildfire (Finesse damage) i know some of yall love crunching numbers
could be still alive but I doubt it
wait no later in the scene wolfer shoots him



