#hivescum-class
1 messages · Page 136 of 1
It would be funny if you could jab your team
But your box still counts towards your dependency, right?
And those buffs all stack
yeah
yeah, its the perfect length to be able to sneak it into almost any fight but not free... i think they did good with it
i thought we'd be getting that when i first saw some of the class details 
Best we can do is 4 stimm supply crates.
I don't even know if those effects stack or get overriden
they do stack
if you drop multiple boxes in less than 15 seconds those also stack
i think if we actually nailed down scums theme it would be "stacking" because thats where all the power of the class is tbh
You'll have to find 3 other people with the same idea and stuff them into a room.
i love when the arms go into blurs except for the stop that happens during impacts
I kind of want to see how fast you can kill a boss with 4 max viscosity attack speed and damage buffs
has anyone seen 4 needle guns on a boss yet? most i've seen is 2 in qp
Would I get more toughness with the crate if I use the stim with the toughness regeneration node or the one that just instantly applies toughness
woudln't change
chem tox stack cap is 31
and stacks are shared
so you'd hit it instantly instead of very quickly
yeah
I love mortis XD
that makes sense
melee scum
What on earth is this archetype
mortis scum is so fun
And is it exclusive to a class
hmm interesting that boom bringer is still almost 20% of my damage somehow (as i dont think i have any other explosive damage), thats pretty funny
one mortis i got a bunch of dot damage powers on my posion build... it was so funny how fast health bars melted
from one tap
I tried mortis once and it kept giving me ranged blessings on my melee build
i guess rpg pretty gud
And then it made me fight 20 bulwarks with a side of 10 trappers
Random idea I had for a perk to help HS's survivability
Had a pretty good time
you can get an upgrade for the rocket launcher where if you kill a specialist you get back that shot
insanely fun
i had this in mortis it was 10/10
killing snipers with rpg for fun :d
I'd dare say its almost as fun as the biggest box of hurt
rpg is still on the lower end of the 3 but its being compared to all star blitz options so its still a top tier style of pick after the patch
Does anyone here run a right side build
the lawnchair is extremely good... for a different class
yea im mostly just surprised by the ridiculous total damage as i did not even used it that much this mission
Do you use chem grenades or blinkers with the “blitz now applies toxin” talent
like, put the lawnchair on vet, and it's easily the best blitz in the game
chemist?
Yea
blinders
but on scum, it's just sorta alright
Getting my penances done
its super pointless for chem nade
on blinders yes, if you're using the chem nade its really a wasted node since the chem nade is going to do that anyway and way more than you need
I just stack a metric fuckton of toxin
Giving any blitz to vet and their 1 billion talent buffs related to blitzes, including regen would make them OP
I mean like
i'd say move that point around to something else but also... you can keep it there if you want its nothing terrible
Do you run chem grenades or do you take the toxin blitz talent to use blinders
i don't even mean with regen talents
just the way vet plays plays into the rocket launcher, while the way scum plays very much does not
idk if it even works at all with chem nade ngl. like the initial explosion will apply it, but then chem nade is capped to 6 stacks of toxin on enemy, i dont think it goes up to 9 with the explode + the ground
The idea: you need to get 20 close range kills for this ability to activate. Once activated it acts like a little shield, on damage to your health is ignored/replenished (If you take 25 damage, you restore 25 health), you get 25 toughness and completely stagger the enemy who dealt the attack
This does not protect you from multiple hits, it's a 1 time "didn't count" move. And once it's used you need to get 20 close range kills to get it again
Thoughts?
don't give vets SHIT
I know. Hence why I first mentioned the talent-specific buffs related to vet blitzes
except psword nerf
I mean it's a dual purpose talent
Sample is always there for chemist
We have that.
It's called the Power Falchion.
the lawnchair is a predictive tool to delete a major threat as soon as they spawn, which is also largely how veteran plays, while scum is hyper reactive nutball who has to play counter to the rest of his kit to most effectively use the lawnchair
And the box 1. applies buffs and 2. once it detonates and we are surrounded, them stacks of toxin will keep chaff down
pfalc actually fun to use it just rolled into crushers with 2x the health
Which in turn reduces cooldown on stimm
that would make despacito scum literally unkillable
Emperors Chosen
which psword still 2taps
I'm sure we've all had our fair share of Crushers one shotting us and ruining the fun right?
Which means I get to use my crate again
it's a very interesting design decision making the launcher work the way it does, tbh. Didn't even think they'd do something like this, but it worked out great
falchion is just bad
True Grit Arby, Ogryn, VoC Vet and Zealot Until Death walk into the bar:
That's the thing. any damage to your health activates the ability. Then you need 20 close kills again, so 5 damage, 75, 39 doesn't matter it will activate
the moveset is pretty solid, but none of the stats on it are nearly good enough
That's what Hs needs, a fail safe
this would be way too strong, the scum is already very tanky and giving them a retooled version of the vt2 ironbreaker passive (which is a tank class) would be overkill. we can already survive alot more than a pysker can
very specifically should not have one
They should let us hipfire the launcher
that's like most of the point
No need to have a failsafe, if you kill everyone before it gets to that point, yes-yes
On everything
Ok, why got make it so you need 40 kills?
absolutely not; that would make the thing so stupidly broken
the class has like 5 built in tho
Until 1 crusher bonks you and its ruined
don't need one like this though
Should I take off 15% magazine size for hyper critical?
Kinda ruins the point of the class tho doesn't it?
yeah i agree it would be over kill
Just don't get crusher'd™
skissue ngl
i think giving HS failsafe like that would be giga broken
scum's whole design ethos is "just don't get hit"
on other hand, if they could just give something to fight through gas because i swear those maps
The whole point of HS is to be a glass cannon
We gotta balance it out 50% chance hivescum aims it the wrong way and gibs themselves
on scum are misery
the class very much does not need failsafe catches
and then looking at all those hp stims xd
you shouldn't feel bad for trying to come up with an idea, and the idea wasn't even terrible, i just don't think it meshes with the design of the rest of the class in a few different ways that just wouldn't let an idea like this work
Hive scum stepping up after psyker forgot the glass part of the glass cannon
I've had all my toughness go away in havoc from having the audacity to not try to dodge a single trash mob shooter's burst
If you can't survive as a HS that's a skill problem dawg
istg. Most of yall shut doen ideas way too fast
I make do
Any ideas people propose have been tested and abused by playtesters before release.
I.E. Infinite crates.
If he gets a failsafe he needs to get a tree wide damage nerf
Which then removes the whole point of the class.
what scum needs is for desperado's ranged immunity to get reworked completely (I'd make it give massive sprint dodge angle instead, myself), and then a little bit of an output boost for the middle and right trees. Not a lot, just a little
It'll be a give and take, but that takes away the whole thing theyre supposed to be

classes are allowed to have weaknesses
and then scum is exactly where it should be
The problem I find is 1 attack can ruin everything. I get the don't get hit strat but there needs to be some "hey you won't get 1 shotted by that Sniper or crusher every time"
Hive Scum is a glass cannon rogue-archetype crit-spamming class with zero defense. It being survivable would mean hardly any tradeoff compared to any other class.
That kinda comes with spacial awareness.
there are solutions
And the damage reduction talents.
should i stay hyper critical or switch it out for 15% magazine size?
you can actually tank 1 crusher hit if you are full with few things on hs tree
I used to believe a similar thing during the testing but the more I thought about it the more I was just stuck in the mindset of playing zealot on everything
but theres nothing i can do against gas pls fix
You run HS to be a filthy dodge/slide spammer and not occasionally "intentionally" facetank a crusher overhead like a true grit arby
was not expecting that
I want a unique class that plays exactly like the other classes.
might be a build problem if you want this problem taken care of, i don't run sniper resist or anything but i've never been one tapped by a sniper with my build complete... most overheads just take a chunk of hp off me, bursters take like 1/4 of my health if it was really close and my toughnes was full... you can build around one shots mostly. like the things that will still kill you past that will feel alot more like your fault
What gun is this for
duel autopistols
Funny how everyone wanted skitarii and groaned when they saw hs. Now everyone is saying they are fun asf lol
the community is braindead, news at 11
but why
I run chem dep, because you don't need vulture's mark
honestly the best thing about an admech is that they might get a cool halberd
true
and i DO want a halberd
COmmunity gas lit themselves into believing something the devs never promised then threw a pissy fit when the thing that was never promised never happened.
vulture's mark isnt needed and chem dep is great
I got a build that uses BO nades, rampage, and adrenaline frenzy
consumers often don't know what they want... from working in design for a short time to making custom furniture for rich people i've learned that most people have no idea what they actually will enjoy and often its the makers job to figure that out
well the whole right side area is still big ball of antisynergy with eachother
also this doesnt answer if i should use hyper critical or 15% magazine size
And with it I use A Combat Shotgun and crowbar
this is an entirely new subject you brought up
Chem dep is free crit chance and CD reduction
The numbers got insane 
arent those just completely different
hyper crit doesnt work on guns i believe
1 shot crow bar, my favorite melee with hs
it doesnt?
And a Combat Shotgun. Cus I really enjoy it
is it melee only?
it dont
its melee only
i need to use the crowbar more but i'm still stuck on the bonesaw having fun
melee
well thats sad
thank fatshark descriptions for that
both suck anyway 
i sounded good on paper with duel autopistols and chem dep
40% crit with autos would go crazy with hyper crit...
Bone saw is cool! I find the crowbar is like a Swiss army knife. It does crowd control and single targets good
yeah it doesn't feel good
i personally like it a lot
Which hive scum weapon uses heavy attack for hordes
which is infuriating because its one of two nodes you can use to get to Sweet Spot, neither of which do anything for ranged
swaping from them to the non specific weapons is insane in the difference
i think we need to examine your definition of good...
bonesaw is crazy good, people just hate slower weapons
(even before i hurt my hand i loved slower weapons tho)
the actual damage output is ok, but i don't think it's "crazy good"
i like branx pickaxe so the slowness is not the issue
Bonesaw isn't even that slow if you build properly
i mean show me a clip of the weapon being crazy good
My way of good. Is judged by how much fun I'm having, not what the meta says
yeah its the scums shovel tbh, the jack of all trades master of none weapon, and i normally love those weapons but yeah bonesaw was suprisingly fun
this suddenly makes a lot of sense
idk the crow bar felt like shit to me
its not, its like as fast as greathammer on slayer, which was like medium speed
if only there was another word for that sentiment
i mean a slow wep can be great if it hits hard
where dual axes is fast
maybe "fun"
I play for fun.
Was beating the absolute shit ot of captains and bosses with rampage crowbar
triple hammer bardin, the goat
two small hammers, one big one
Is there any critical strike chance baked into the dual auto pistols?
It's def good if you build your melee right
also is the chainsword worth using at all for scum or nah
i always ran greathammer and greataxe because big weapons fun 
the fun thing is that any melee weapon is good with adren rampage
even a weapon as shit as the crowbar
Think every weapon has like 5% by default.
Because it leads into this
Vultures mark already gives you 15% ranged crit (matches 3x chem dep for your main weapon without needing an extra node), and some extra dmg and movement speed
Vultures dodge basically gives you desperado but for melee too without needing desperado
Branching here also means you don't need a lot of right side nodes, so you have plenty of extra nodes to take there such as the clip size AND hyper crit (to compensate the lack of melee dmg)
No but they are one of the only, if not the only, full auto weapon without crit strings, which makes proccing Vulture's Dodge much easier
but i do love all the slayer weapons... except cog
idk crowbar feels nice then i flip it around and its guh
what are you running on it and how are you using it
I'll have to log in, and that requires getting out of bed.
Crowbar is your jack of all trades,
the special is so clunky and the damage isnt impressive
the special's prob the better part of it tbh
fr?
yeah the horde clear is ass
I don't wanna sound rude tho, but what level are you and what's the main difficulty you play on?
fair, I am willing/want to change my opinion on it, but idk just feels bad no matter how I spin it
Crowbar is worse chainaxe, there I said it
the horde clear is fine lo
😨 ?
its not a weapon that hits peaks its a jack of all trades weapon so expect everything it does to be "good enough"
Trying to get the penance where I get heavy attack kills while stimming what weapon should I use
I've heard people say something about bleed on scum.
No idea how good or viable it is tho.
Bleed is for shivs
once they fixed the crate giving you dependency stacks, it's not that bad. The right tree is the worst of the 3, design-wise (feels like FS struggled to decide what they wanted it to be and just kitchen sink'd it a bit), but it's got enough synergies and flow with the rest of the tree it's still in a pretty good spot
rashad is about 3x faster.
idk it literally being unable to hit more than a single target and being clunky in special should do good damage
Auric, level 30 with everyone but vet. Wanna play havoc but lack friends lol
Heavy sword 9 sounds great for that
bleed on shovel is really good so i could see it being good on crowbar easily
im gonna be fr i equip rashad then i stop wanting to use it in 5 minutes every time
i've tried it SOO many times
You're here, the perfect shithole to meet like minded folks...kinda
yeah i don't use it either

Is that the one in your build or is that 7

Hold on a damn second
some weps just don work for me ig lol
HS gets shovel?
Shovel attacks way faster inherently and has uncanny tbh
Also I dont think crowbar has a method of inflicting bleed
Something with sweeping horizontal heavies. Dclaw is good for that, chaxe 4 is good for that, heavy sword 9(I think) is good for that
no lol, but i compare the crowbar to the shovel
chem dependancy gives a great amount of cdr for ability cooldown up to 40% which is massive with 12% cdr, so you have 52% cdr which is about a ~23 cooldown for desperado, so you can constantly stay in desperado quite often
it also offers more crit chance and more toughness damage reduction (20% crit and 20% tdr)
It also lasts much longer than vulture's mark and doesnt require a specific enemy for it to even give those benefitd while chem dep is always up and constantly giving you these passive bonuses
i forget the shovels exist
blessings do be kinda ass on cbar
The crowbar can inflict brittleness I believ
Thought that was the saw
It isnt, im saying 9 cuz after the overhead h1 its only heavy sweeps so you just heavy spam into a crowd
The 7 alternates between h1 and either a light or special
Bet
crowbar get's can opener
I found out last night that the crowbar has built in thrust
which inflicts brittleness it doesn't do so be defualt afaik
What does 9 do for single target damage
Wipe a lil bit of purple windex on your saw, and suddenly crushers get weak
yeah crowbar is like a slightly shifted shovel, slower and more bonky over faster and more choppy... lol idk i just said it would be good i'm too caught up with bonesaw to know the other weapons blessings lol
why does the crowbar even have thrust can they just move that to TH instead
mini thrust
The saw can too, but the can opener mode can do brittleness with a mastery thingy
it's a much much less powerful boost then thrust afaik
woke
The stims be calling
special -> H1 loop, and it does pretty well, though it's a heavy sword and so struggles into carapace
play aurics
New havoc is easier right
bam, problem solved
yeah casual auric playing makes you rich in most resources
Splendid
I've convinced myself I'll reach 100 hive scum games with more than 75% of my matches being havoc
i'm sorry for your loss
The pain is self-inflicted.
havoc moment
That they do matey
@broken bear Hey stink ass
Wanna run a few matches?
My point with vultures dodge is that cooldown becomes irrelevant, you literally are considered dodging for ranged AND melee even when desperado is down, this also has no bearing on your stacks too
And its very point thrifty, allowing you to take more nodes to juice your damage, like dodge for 20% crit (meaning I reliably have as much if not more crit anyway), 25% dr on reload for the .5s youre not immune during a reload, sticky hands for a tighter spread, plus more general ranged nodes
The 20% loss of tdr from chem dep doesnt matter cuz you literally are immune to nearly every source of damage 95% of the time in combat with vultures dodge
What’s the public opinion on “Calling for a Time Out”?
the wuh
which one is that
tdr on reload
names are hard man
it's fine
Dope on a ranged build
No point on anything else
(Vulture's Dodge requires you to actively be shooting your gun since it only procs on ranged crits, and without desp, that means you'll eventually run out of ammo if you want to abuse the dodge)
nothing to write home about, but like cole says above, it gives you TDR in your very brief windows of vulnerability to anything
oh... yeah no point on melee build fine on range build i'd think
Pickpocket exists
And you can have desperado to pop in your back pocket to make ammo instantly if you manage to run out
hive scum gets more ammo gen in 3 minutes than a gunlugger in 3 matches probably
yeah this is true even on melee builds that take zero ammo buffs because the standard ammo economy is super generous on the weapons
I can and will hoard all the ammo drops even with pickpocket.
like i don't think i've ever used half my needle guns ammo and i've started shooting poxies and things for fun
Hey, that's what the funni UI elements and left aura are for
So long as your team doesn't go orange ammo for too long, all is well
Otherwise, all the ammo is mine.
@novel oracle Are you currently screenshot farming for ego atm or are you free?
Anyone else not really a fan of how shoe-horned the talent tree is for Scum
Vulture only makes sense to run with Desperado, Adrenaline only makes sense to run with Rampage
Box and Dependency are generalist but also it's far right instead of middle
Excluding Vodge, butterfly, slippery customer and time out (I already know the value of these) sell me on three points to invest somewhere.
Get the blitz toxin perk for memes
i think you could run hybrid builds if you wanted to tbh
i haven't gotten around to experimenting as much with them besides dependency tho
I’ve been looking at Coated Weaponry with the shivs for a while now.
Rate the fit
Im at work
Back alley London shanker/10
type shit
From gunlugger ogryns everywhere… Furk you stein.
Swift certainty is probably the biggest helper in covering your lack of melee damage
Calling for a time out is really nice on a magdump build
Jittery is up so often and youll always get value out of more effective dodges
Precision strikes despite being melee is always nice to have for those moments when youre forced into it
A lot of ppl actually
I got interrupted right here
Great now you can do all those havok 40 carries I promised people you'd do for them
Dude I have to sleep early I've got an exam at like 11 and my sleep schedule is fucked
Also dont wanna play darktide until the hitbox stuff is fixed cuz its nightmarish
Do you mean swift endurance and precision violence?
dog shit
Yes lmao
you just mad cause i said skill iss
I love it when im locked in place by 3 poxwalkers cuz my fat dumpy got shadowbuffed bigtime
this would be up constantly imo. Effectively immortality
they just need a bit of a cuddle, you monster
Wait so it's not gas lighting
got better drip tho
They're actually fucked?
it's the hit box bug doing that ant not just my being bad?
The solution to the bullshit poxburster heresy is to just shove the poxburster from a farther distance away from it than you’re used to.
Drip is nothing in the hive
Not while your being stabbed
it's drip or drown in the hive city
remember that
Do you need stoked rage at all on rampage builds? I feel like smiter gives you stacks so fast for adrenaline lol
No its real
Did the Swedes acknowledge it even being potentially fixed?
Stim Collector is the only thing that can reduce the cooldown on the Cartel Special, correct?
Yea
Is the ranged build you have in the pins Havoc 40 certified?
what's the best heavy strike melee for scum?
No Man's land in a nutshell
you probably already have a crowbar
its horde clear (outside of rampage) is light heavy, and its single target outside of alt mode is heavy light
but yeah besides that ig heavy sword is all heavy spam, but if you're broke then u dont gotta
i'm max
just wonder what would be best for the penance
have fun
why no nimble on your gun zealot? Is it just due to the gunner dodge issue?
sure
The humble vultures dodge.
Yes, very
He took slippery customer and jittery so I'm wondering how he valued each
sliding giving melee immune is just cracked to have tbh
its so nice for doin objectives were u carry something
You're mostly dodging for mobility most of the time
With the fact that youre rarely using stamina cuz it regens so fast and costs nothing during desperado Jittery refunds em so fast
ah so its sort of. Gotta lose a node somehere and its just the weakest
Havoc 40 is the highest rank in havoc
So you have to climb up there or join someone who's there
well yea havoc ig
I skip it on a lot of builds cuz the dodge speed and distance can sometimes mess you up more than it helps
if it was completely reliable (netcode issues make it jank) it'd be so perfect, the rare occasions you slide into a rager or crusher and take 0 damage feel so good
worth tbh
i play with a little "this would be really fun when it works"
tbh i go between the slidey talent and nimble depending on my melee
if its shivs or cknife i find nimble isn't that crazy high value, hell half the time it makes me dodge off cliffs
but shit like rashad, crowbar, bonesaw, chaxe really like it
Oh yeah I have been dodging off platforms more often
so if i go cknife which is my goto on desperado i go slide talent
idk i never go both too many good talents on the tree 
need more... damage...
meme gamemode
so stuck doing auric qp
Its gotten much harder since then
Well last season was harder but this season is still harder than the first one
Could, but it doesn't create very interesting gameplay or give you new mechanics
And it certainly won't synergize together well
Instead of being really good at one thing and not needing the other, I can only imagine you would just be mediocre at both
Hive Scum is designed kind of brutish imo
It's all number moving except for box, which is just numbers in an AoE
i don't think rampage synergizes much with vulture but desp could work well with rampage
desp has long downtime
so i think a hyrid build could actually be quite good there
How come mom lets you have TWO abilities??
I thought I remembered looking at Rampage with ranged in mind and the only thing applying to it being attack speed
box with dependency or vultures doesn't really make sense to me tho
lol desp with adren is what i was trying to say
Unless you just mean making melee better while desp is on cooldown
Watched a psyker say "Hive scammed" then push a poxburster towards me and it's like you're a psyker main dude
I think I'm more sadge about the abilities not doing anything interesting other than making refresh-brains really excited
because one comes in a stim 
I feel Havoc is more dead than usual because of the hitbox bug
Which, I get it honestly
I'm not playing havoc cause of the state of the game rn tbh
Yeah honestly it's not even the phantom overheads or the poxbursters bothering me that much anymore
It's getting stuck on so many things I know I shouldn't be.
Playing on Silo Cluster is a fucking nightmare rn
I play havoc cuz i need to prove people on the internet wrong
You dont understand
I have to do this
@high gull lets not talk abt that
That wasn't even really us
It was mostly that vet being dead weight
Shivs turns nimble into a movement speed node lol
i was shitting myself abt the snipers like
vet?? handle them???
i have two broken pipes and a needle gun???
Avg psyker main performance
I woulda shield tanked that sniper shot
I just saw the laser at the last second
Trying to rescue bro
Take the vets job. Shoot them.
We were literally being walled in by crushers and bulwarks
With gunners in the back line
That vet spent more time as a bench warmer than a actual teammate
That's my fault tho, I shoulda remembered
Altruism kills
Kill them all. 
@high gull wait how u get that emblem
Have fun big dog
What emblem?
the candle thin
It's from the event
o i got it then
I once experienced a wipe on one of the Carnival maps in a team with 2 other scum, and at the defeat screen one of them said ”3 scum is a failed mission straight away because no support”
Funny thing. I think crate actually promotes hybrid scum more than anything
found a way to buff the stub pistols
I myself am mostly just rashad melee scum when playing my crate build, but I might try something other than needler with it at some point (maybe VIAG?)
Breh
Ngl I view anymore than one psyker on a team as a loss
Double barrel is very good with it.
i run bone saw with bistol for consistenc
@neon fern
Having more than 1 psyker on a team as always resulted in a mission fail
Every
Single
Time
Also stub pistols
Sounds like a good reason to take a break and eat the food that just arrived.
yea i saw
I'd run DB if i trusted my team
the group i play with would sooner shoot a pox walker* 150 meters away than the dog on me
the dog just wants to be your friend
it sticks better to my coherency than my actual friends 
box with dependency is pretty good in hi-int and above because the density and Sample Collector allows you to just keep tossing the box down both for your stacks and for the team
and I'm talking 100% visc stimm
"This short is dedicated to yall gangers." - some guy with 700+ hours on only Veteran.
Credit to the OPs shown. #scum
i mean your melee will suffer a lot with a build like that
I only use gun on distant problematic targets or bosses
again, no?
stimm is up for 20s
you can prob get it back in 20-30 seconds
so that's a lot of downtime
uhh if my stimm isn't active it isn't crippling me or anything though?
auric game by the way
40-50% game uptime for a teamwide buff is pretty good idk
obviously not, but HIV melee is significantly weaker without taking at least adren??
also i'm not sure why you'd take box with dep
I really don't feel that. I run this setup either with Saw, or with Boxcutters. Tons of tox application with both, Saw because crit Saw, boxcutters because speedge
what's the synergy for that
i mean it's just a fact tbh
adren is super fucking strong
Wait what does the team have to do with this tho
it is, but crate+chem dep is more than good enough, just that your power is spread across the team instead of concentrated in you
the five snipers by team refuse to kill
crit, TDR
consistently up at all times
yeah idk, nto a build i'd run, but if you like it, go for it
it's just fun cracking out your team with strength and speed
here guys, have some adderall
You can snipe with it
Sticky reduces your spread like crazy
And you can get three shells per reload which matters a lot
huh. is that so...
yeah which you can also do with adren
which is how i run my drugs build
tapping in...
It's really, really strong actually.
what blessings and perks do you run wonderful woman in my phone
but permanently on
i think WS vet ruined running DB as a sidearm on any other class for me
I'll keep the shotgun build I think I might disregard the rest haha </3
If you needed evidence of results, this kinda does it
tbh i can see it
Not havoc tested. But I need to.
i mean
hm
adrenaline surge is kinda bad and it's really the only keystone choice viable here
wait maybe you're cooking
I wouldn't recommend a keystone with that build tbh
Idk why this is so controversial. There's a bunch of operative nodes that are good enough to forgo keystones honestly
honestly... yeah
everyone stapled me to a cross when i said adrenaline surge ain't alladat
saw's shit but adren's still a pretty significant improvement
I've been running it with the shivs lately tbh
finally i have the display names, this was painful
because keystones are fun and fun should be valued
you can't have fun without keystones this is known
Keystones on this class honestly are not that interesting to me
10% attack speed for 3 points take it or leave it
then you'd want adren even more then...
1 point, and we're just ignoring the 25% melee damage?
No. 
i wasn't speaking against you liking it but saying why its controversial... people find keystones fun because they tend to feel a bit like a second active ability and give more "things are happening" vibes while playing
Because honestly it doesn't actually help that much compared to losing out on some of those nodes.
1 point adrenaline surge on bone saw 
25% extra damage on bonesaw is like putting butter on charcoal and calling it toast
just kidding
1 point to make your shit weapon slightly less shit
And because I'm usually heavy spamming on shivs with that build, stacks just don't really stack as quickly.
you're playing mk3? 
the more i hear about this
the worse it gets
next you're going to tell me you're playing with mk3 haymaker
Do you see what ranged weapon that build is using???
the attack speed of adren makes your weapons improve by the same amount slayers did... its one of the biggest reasons why so many weapons good on slayer weren't on others... that attack speed is kind of great
Why the hell would i need horde clear?
cuz on higher difficulties having competent melee capabilities
on a non-desp build
is a good fucking idea??
the issue with 1 point bone saw is that shit won't even trigger until half way thru most encounters, works on shivs tho
like the bone saw is the same speed as the greathammer nearly so that 10% brings it up to where it goes full silly mode
not wrong tbh i always go adren and double +3 stam on bonesaw
i trigger it all the time on bonesaw....its the only weapon i've used alot so far
then it actually feels playable
It's competent enough for what I need it for!!!
because you're usually relying on rampage at the start of fights adren kicks in at a nice time, but i'm not saying that no keystone builds are bad at all
you be using bone saw with rampage? very brave
the amount of shit-talking Saw gets despite being an actually good weapon
? its overly tanky and wrecks things
and it feels like shit to play
the reason it has shit base cleave and shit base crit is because it turns into a monster if you give it either or both
no you don't get it light spamming the crowbar on rampage is so much better trust me /s
Saw is a decent weapon, I just do NOT like its atk speed even with buffs
which the scum can do in spades 
yeah it feels really bad
I guess people just don't like the hit-linger
I don't mind it at all
also I like using my brain on some weapons and their combos instead of spamming right trigger all game
convinced ppl that hate the bone saw just haven't heard of push attacks
honestly? i get why people wouldn't like it... its light attack pattern is very much like the greathammers in speed and how you use it so i'm just used to bonking every head but i get why people wouldn't want to learn the slower weapons
ironically, saw is best used light spamming 
yeah the saw pushstabs a good amount
maybe a PA here or there
light spam / push light light and when hordes arrive pa heavy heavy light
yes but you also weave in PAs often enough, and you start combat afresh with an h1 to get your Shock and Awe going
literally all I use
heavies are too slow
not with how much stamina I'm running
i use mostly lights, i use alot of pushstabs, and i mix in heavy 2's once in a while
Saw just doesn’t feel like it should be that slow though 
At least with hammer it’s actually feels like it deserves the weight
i've tried it
with 9 stam HIV
it's slow as fuck either way
9 stam doesn't save it
the cleave and extra reach on heavies is worth using on high density
Just try the damn build
my general routine with it is to use H1 right at the start to get the first kill for S&A, then start with PA->heavy or PA->light for the first few cleave buffs, then go into light spam
and occasionally throwing in PA-heavies when the horde gets a bit too dense
half of the people on this discord are performative you gotta understand this
it's very fun pretending to play the game while arguing about it
more or less me on auto when i hit w into a horde
yeah I mean it's a pretty easy pattern to remember
I don't even use purple goop 99% of the time because the tox is so silly
i'm good. i already have a HIV DB build
i get you, its def slower than i thought it was going to be but honestly i love the feel after using it for a while
yeah most of the time, if i don't have or am not using the needle gun on carapace, i'll just wack it a bunch with the tox
after testing it in the meat grinder i was just like "oh" and stopped trying to use purple lol
Idk what's so hard to believe about a keystoneless build working on this class
yeah definitely not speaking from a position of experience or anything
i just have the game open in the background 24/7 while i argue with people on discord
i don't know half of my frontal lobe turned to liquid after huffing hot glue
i never mentioned you
of course not
do you take me for a llm?
i feel like some people here aren't as subtle and clever as they they think they are 
i was born with water in my Brian
Every time I open this chat I swear
ch*tgpt ho w do i spel my nam e
whats the 3rd light in the horde combo for I always loop back to pa/bc after the second heavy
gais chatgpt said you should take keystoneson hive scum
chatgpt couldn't clear uprise tbh so we shouldn't listen to them
I don't need to listen to a robot. Thanks.
Abominable “intelligence”
you're gonna hurt their feelings 😢
I also get self conscious when I see posts like this lol
Bwomp
Man, I really want to like HS, but playing with anything outside bonesaw+toxic renewal feels awful for regenerating thoughness
skill issue i guess
precision violence is damn good at getting toughness back tbh
you're taking PV, tis but a scratch and burst of energy right?
Yeah, but after so long with that combo, anything else feels like droplets
It's borderline mandatory for the class to not die by a sneeze
now it takes a breeze
if you have a fast attacking weapon with pv
it's pretty hard to go down as long as there's shit to hit
Yes, taking keystones such as Martyrdom, Focus Target, and Survivalist on the Hive Scum class can be helpful for providing boosts to stats or survivability, or even synergizing with other talents, such as True Grit and Thrust.
we have AGI
Like many people pointed out already, main problem is that for regenerating any toughness, you're obligated to be engaged 24/7, and there have been plenty of times where i'm getting peppered across the map by gunners n such while there's no trash anywhere nearby
I'm no better
duck into cover and you'll get a bunch of toughness back
tis but a scratch is super strong
Oh do understand my situation is on the sheer opposite end of the spectrum compared to this LMAO
gg
It still kinda sucks, specially when you're queued with teammates that are allergic to shooting gunners
Must be nice to be able to play it that much 
kinda, not just straight out sucking. but it's just the problem from the class itself rn
I do have a full timer. I'm just hopelessly addicted to this game
minor amount compared to you lol
Fairly confident it's gonna be addressed next patch
I got 2k from Vermintide and 200 in Darktide, so, by translating skills, i'd have an average 1k for darktide lol
Honestly I can only admire consistently loving it for so long
It's ten percent toughness per second back which is some of the highest in the game. If you take with hive city brawler you become reasonable resilient
this was psykers previous problem
except theirs was worse cuz it basically all relied on kills
not just being engaged, you had to screenwipe
the moment they made it not that, psyker just became insanely more OP
Idk. This game diverges my neurons in a way I can't really find with anything else.
How I feel with TF2.
Except I regret sinking 10k+ hours in it
it really is peak
nothing like collecting skulls
for the golden throne!
Wonder if HS getting launcher buffs mean Ogryn will get their explosive blitzes buffed for powercreep compensation. Maybe the zealot flame nades, too.
Hot take. I don't think Chem nades are as overtuned as people make them out to be
i mean it's because all the HIV blitzes are so good
It's more that their counterpart being immolation grenades, they are strictly and exponentially better at doing the same thing.
let's not forget chem nades are literally immolation nades but better
I see them as better flame nades.
Flame nades that actually benefit from toxin-related talent nodes which acknowledge it exists.
they are so much better than immols tho
immols are ok
chem nades are just on a different level
So they look overtuned in comparison.
If anything, I'd rather they buff immolation grenades than nerf chem nades.
Flame nades are the red-headed orphans you lock away in the cellar and never see again
Genuinely nothing like it to the same extent
The launcher makes ogryn nades (and box of nades) cry
nah it's cool
the power creep will continue until morale improves
Every other horde shooter/slasher gets unsatisfying gameplay, numbers overtuned, poor skill expression, lackluster sound and animation design
Ogryn nuke no longer the best tool to screenclear when in a panic
Its the skill expression and payoff that does it for me.
Not buffed enough, the backblast isn’t strong enough
I don't mind rocket being super high dmg when hvs is overwhelmingly a dps oriented class
And you only get 1 nuke.
i kinda agree, but the power gap is pretty significant between the two blitzes
I've never played a game that rewards you getting better at it by pure feedback as much as this game does.
within hvs's own kit, I think the 3 are balanced together neatly
i still think zook should've gotten +1 (with some buffs) or the current buffs
but not both
current zook just feels way too forgiving
i can take 4 of them
so i need maybe one nade pickup a match?
and that gives me 8 get out of jail free cards
I'll be real. I think zooks fine because you can't just pull it out and immediately nuke everything around you like other blitzes.
the draw time isn't even that bad tho
i think they're fine atm, are they a bit over the top? yeah... but not in a way that ruins my fun if ones on the team... or even 2 or 3, besides it being loud its still fun
draw/charge even
It's not just the draw time. It's the fire time too.
its alot slower than most other blitzes... besides like head burst or something
It doesn't seem like a lot but under pressure, that time matters a lot more than you might think
you say that like the ogryn nuke doesnt take a year to pull out
You get exactly one though
rocket fun
this is why rock is the best, its fast AND funny
too bad you cant jump with it
rock is indeed funny
I've never felt as clunky with ogryn nade honestly but, that being said, having only one compared to potentially four rockets
Ya there's a discrepancy there for sure.
The rockets are multi-use panic tools while the ogryn nuke has to find the one and only scenario where no one else has something to immediately use because it's going to be uncertain when the next grenade pickup will be
now i am imagining ogryn tackle but they have the nuke in their arm like a football
TOUCHDOWN 💥
The Ogrynheimer™
replace rock blitz with a grab that targets teammates and throws them into the enemy
but the oggy also has like 2 other options on short or no cooldown to take care of any other problems that come around until that... because when an oggy actually NEEDS blitz... things are bad bad, normal classes have more needs for blitzes
thats what im saying
Ogryn has the wet chicken slap
throw the zealot into the void
The team watching as the ogryn throws the exploding psyker into the horde
never replace rock, there would be riots in the streets and nations would collapse
Hear me out….give the Psyker an Ogryn saddle.
We don't talk about that here.
yeah i mean it's what 2-2.5 seconds? pretty much a nonissue for how much boom you get
Forbidden
I'd argue ogryns use their blitz less largely because they have the smallest quantity of them by default, and except for a single-target anti-spec/elite rock, none of them regenerate
i've pulled it out at point blank range at times to save my ass
Less inclined to actually use a blitz if you aren't sure it'll be the last time you ever get to use it
i like the draw and fire time for the rocket
wtf
you deserve to suffer
whatd ogryns ever do to you...

I'd say don't bully ogryns- But I'm sure bothering one will be its own punishment
The ogrynheimer blowing up a congo line of poxbursters honing in on my position:
Despite me being perfectly ready to handle it
Shit like this is precisely why I play 5x more havoc than I do maelstroms
Some modifiers are just...
Pain
it was a mistake including the ogrynheimer build in the ogrynomicon
Oh you think this is a poxburster modifier?
HAH
Happened on a 3veg last night to me
Like four poxbursters coming my way and I got the angle to push safely and oh I'm dead now
I don't think I've had the pleasure of seeing more than 4 bursters in a line outside of a maelstrom before
You get some really fucked up seeds in maelstrom sometimes
Enhanced blitzes
1v1 me irl for the right to speak of the blessed one
honestly oggy's just have alot of tools that solve the same problem as blitzes which is why they have less except the one that does a different job like you said
Dodge sliding away from so many explosions that you've got the worst case of road burn in Tertium 🔥
I will lose.
It's okay, we can do a best of 3
Road burn? Very generous way of describing the remaining 30% of my meat crayon
Gee, that's so much more reassuring. Thanks! 
Honestly, Hive Scum is just V1 Ultrakill.
I did like ultrakill
Dodge and slides everywhere, has infinite ammo.
That is. Definitely a descriptive way of putting it.
Yes. 
Yep
That the term itself exists is worrying. Now you' know, too.
Just had my 20th bday
Thx
Happy birthday! 
Yo so. Pros and cons of knife vs shivs
both are pointy, thats a pro
Knife is better single target. Shivs are more generalist.
Shivs also have the throw special
Yeah. Which means a lot if you have coated as well
Honestly the knives are good in general really
Chem toxin op
The Enhanced Penance says to Replenish 2600% total Toughness with at least 50% Viscosity allocated in the Cartel Special. 🙂 Is this any kind of toughness replenishment?
English?
I don't understand what's being posted here.
You have to be under the effects of the toughness stim
What's the best infantry autogun mark?
Sorry, I wrote the exact words on the Penance 😅 I'm just wondering what kind of toughness replenishment will count towards the goal
And also actually replenish toughness
The two final nodes of the toughness stimm tree
Gotcha, thanks!
I think the talent that causes stims to recover toughness on the right side works for it too
And I assume this can be sped up by using Stimm Supply and replenishing teammates' toughness through it..? No?
The initial drop I'm pretty sure does work towards it
Thanks. Thinking about it, I just realized the progress did shoot up after I tried Stimm Supply for a game.. Oh well, no harm in asking anyway 
would you pick the instant toughness replenishment node or the one that boosts toughness regeneration
Instant toughness
rad alright
Was way easier to do the penance that way for me
does it only apply once or can you pop in and out of the radius
Pretty sure it only applies once
Yes.
damn
Meaning it's not very good.
damn
There's maybe an argument to be made about the damage resistance being nice
But as opposed to the other branches, I just don't think it holds up unfortunately
Damage resistance is pretty nice
Are player hitboxes still busted?
Ye
And immediately replenishing a decent chunk of your toughness is pretty good for emergencies
But compared to the other branches yeah its not as good
so busted
If toughness regen was toughness replenishment instead
I'd change my tune entirely.
Because that would be really damn strong
toughness regen is pretty ok for some situations but yeah its not like a high value thing
its best when things are like... not terrible and not good, its like a mid more stat lol
do yall know if the 'Quick and Deadly' talent is dmg when close or ranged dmg when close?
Have your average experience
Universal damage iirc
All when close
it says "Close Ranged Damage..." so i didn't know if it was close ranged dmg or close-ranged dmg
yeah its confusing wording, but it just means any damage you do within a short range of you, any type usually
its good
Oh. Why didn't I just look at Kuli's guide for this one
It's literally zealot's riposte but better lmao
the bonesaw wrecks the twins man, i just kind of lazily fight them for a while and they fall over 
like more than most bosses it feels like but maybe i'm just bad against the human like bosses
so i'm seeing a bigger difference, but it feels like the bonesaw chews through their shields extra fast
Do you have flak armor on your bonesaw?
nope
The heavy 1 does multiple hits
Like a chainsword almost
i'm using lights tho thats why i'm confused, i had the same thought
like its not crazy op insta killing them, but its doing it fast and easy... like super smooth
The shields on all captain bosses count as flak.
i didn't know that, thats actually neat to know, but yeah i don't have flak on it, lol i'm running crit and elite because i just threw random things on
actually looking at it, its probably relentless strikes
Yeah bonesaw eats flak for breakfast
you are right, after testing its why i put random things on because i noticed it could just handle maulers with chest shots
shields? they're voidshield
not flak
Nah I distinctly remember the shields being flak when twins dropped
either way, i'm not saying that bonesaw is like "the answer" to the human shaped bosses but it does way better than i thought
they're voidshield
They are a voidshield bro but they have a flak armor modifier
they're voidshield
voidshield is not the same as flak
it's a separate "armor"
might be a case where flak was affecting it because of how they put it in or something else tbh... or it is flak or not... either way we just swing away at them till they pop
Actually, it’s the twins specifically that have flak shields. The rest of any captain type boss is a voidshield.
So I was half wrong
no?
all shields are void shields
oh no...
This is wrong btw
as the 2nd person with the most twins experience
This is 100% false
the difference between captain and twins shields are that the twins shields do NOT have a damage cap per hit
thats it
captain has like a 10% damage cap? then twins is 50%
both are void shields
omg
reading the post
so it probably is the relentless strikes i'm seeing cause the shields to shred on my bonesaw
specifically on twin shields
because they just keep dying faster than i'm used to but i never run stuff like relentless strikes on things i was just testing stuff
did they change smth about stamina regen? feels half a sec slower now
Does crit on sneedle pistol increase the damage from the dot? Or just the impact of the needle? AKA worthless
increases amount of stacks applied
Oooo, so its good
Oh tysm
needle pistol is such a nice weapon for when you don't want to have to commit anything to it
Chain axe actually feels really good on melee scum
Heavy sword does not. What is the point of this weapon lmao
Is +10% melee damage or +5% crit aura better on Rampage build?
depends on the weapon prob
it's very good too, has great synergies with hyperviolence
using Shiv so im leaning toward +5% crit since faster swings more chance to proc
i'd prob do crit then yah
So the Needle pistol is an interesting little thing
Being able to melt stuff with it is pretty funny
"Im gonna play my other characters to get more melkcoin to gamble for curios on scum!"
Check Brunt shop after 1 mission on my Psyker
Whats people's take on Refined Lethality blessing?
are you telling me the twins can be killed by Tarkov leg meta? 👀
too bad you cant choose different looks for different loadouts
hive scum being gang-colour themed makes any sort of face paint or hair dye a must-change to your gang
idk where youre at kharne but
1 hitting bulwark rushes entirely with rocket is hilarious on h40
why would you take this
i have never once been wanting for ammo even while never whipping out melee
pickpocket is inf ammo and if you waste your three mags on a horde you can just desperado it back up again
10% is piddly..................
the ammo they get from you not picking up ammo is way more
over an enitre h40 its i think 40-60% of everyones reserves?
they can pick up ammo and stil lget share between them u dont need to pick
if youre person A then person B can pick up and A C D get 10%
is there a bug where the cooldown on the stim seems inaccurate? since i'm getting times where i'm throwing down my stim case when its only at 90% and its still applying the stim and dependancy





