#hivescum-class
1 messages · Page 134 of 1
Sm2's Las Fusil is as long as a guardsman is tall lmao
surely I can at least get a 35 let me in as a 29 clear
then I can try to get in a 40 with a 35 clear
well old, older, i updated the mod like 5 times in like 2 days xd
Yep seems about right
Hmm any good melee build for hive scum ? need to do them sweet penance
“Hey something seems to be stuck in my gun, can you stick your head up it and tell me what you see?”
Thats very close to an overly brave pickup line 
LMFAO
I think my stupid ass country is blocking whatever servers Darktide uses or smth, cause I activated my VPN for the game and it loaded me into the Mourningstar, then I went back to character select, disabled VPN and now I can't connect again.
Bruh.
I was doing 1000 heavy kills during stims with shiv
I still don't have that done
I had stim box build with 15s stims :v
So stims every second
Im like 900 out of 1000
+Toughness on stimm is my last one. Kinda feel like I have to intentionally take damage if I want to make good progress with it
just use mk1 dclaw with a short cd stim
I think I'm at like 600 maybe
I still need that
yea but that requires me not playing shiv 
Its one that will just complete itself over time, I dont think its one you need to actively work towards. Its not got any ultra specific conditions, its kinda just play the class
At least the Toughness stimm line is a lot better than I thought it'd be. It's still probably my least favorite, but I really do feel tankier with it.
The heavy strike down has some cleave on it with shiv
should have bunch of new features too now :d
Just use the other mk for hordes if u want that
If you wanna speedrun it walk into bomber fire patches then pop stim
Oh, I didn't look carefully. Are you saying I could run a non-toughness stimm and still get credit towards that penance?
now only if i can find some nice icon for "uknown" icon for buff
super helpful, thanks! i don't need to manually time trial clear times anymore on my phone lmao
Kay I need to check which one I have ive never switched marks for antyhing yet
Yeah, its just restore toughness when under the effect of the stim, it doesnt have to be with the toughness stim
Gaunts and Humans have the same toughness and wounds. There is no difference shooting them.
Awesome, thanks for the info!
do you guys prefer rpg or chem nade in harder content?
Keep in mind you still gotta take dmg for the toughness restore to count
does this mod show party members dps 
Gaunts die in one shot. It’s the warriors that take a fucking age to shoot
I only run Auric Mael (so arguably not "harder") but I find both are great. Honestly blinders are still pretty solid too (esp on desperado builds)
Chem is honestly better but RPG is more fun
and it would be the same for human or astartes sized bolter. the tt is weird in that regard
nah only yours
This is why I found myself only ever really running the Bolt Sniper or the Stalker when I played SM2
One/Two headshot kills on warriors, easy game
The las fusil was better for it
I wanted to roast my friend I always play with (he's better than me)
its mostly just for tracking own build did not rly wanted to make scoreboard v2
I miss the lascannon being the sniper in sm1
True, though I hated the chargeup on it lol
before the patch clearly chem. Now it depends. RPG takes out everything below boss at range instantly. chem grenade is ideal to hold positions.
all the blitzes are really fucking good
They all fill different roles too
yea fair. You find the best dps for scum yet?
Chem nade is better for most situation but rocket is better for surprise armor pack in tight area
Blackouts sweep, always
Imo its Blackouts > Zook > Fish tin
blackouts threw me off because they were instant
They’re so good
I still run the Zook tho because instantly being able to evaporate armour is huge value
My only problem with chem nades is it dogs on zealot flame nades in doing the same job
Yeah flames need a buff
Zealot flame nades need a buff
zealot nades should have innate team healing 
keep the damage but give healing
how about zealot’s flames get corruption cleanse?
that would be broken
Chem nades kill my fps and people keep throwing them down in situations where they know bursters are coming lmao
Zealot already has an aura for that
but im all for this too
Corruption cleanse isn’t suuper high value imo
(A really bad aura that has no reason to exist now)
It would be an interesting effect and would make the anti-corruption aura much more of a competative choice
its only real value is high havoc blight spread
It used to be capable of healing you past wounds sometimes!
Running supply, I prefer the boomstick, btw
I need to try double barrel scum
Beacon is good bc its aura and not ability tho
Its not good
Zel has better auras though
Its only useful for 1 modifier
It kinda does nothing often
no only bad ones :d
I dont think its obsolete, no. Its just corruption cleanse is almost always middling in value outside of on puddles modifier in Havoc, the problem is its not strong enough
On the havoc mode having stim box hive scum is alot less dps then the other 2 hive scum
You'd think.
Stimm supply makes it more or less useless imo
1 hive scum with stimm supply can heal corruption and give the entire team extra bonuses from the stimm.
Stimm supply can be really high dps actually lol
Eh noob question what's bonesaw horde clear and single target combo i should be using ?
want to see hyperviolence uptime now in actual mission to see how much damage it gives. would also like to track hypercritial damage i think that one is tracked as instakill damage but dont have section for it yet
Pickpocket enables some really stupid setups with supply.
Okay, question: Does Float like a Butterfly apply to ranged attacks? Because the talent reads critical strike chance, which is usually melee-only
I even heard there are ways to… triple stack your buff
Akshually
I normally just use both anyway. When hypercritical doesn't come into play, violence is pretty nice
Stim Supply is for a period of time, the aura is always on. The issue with it is that its unable to be compounded by the Zealot themselves, so the other auras always end up being better, because they do compound other elements of the team
Yeas
firstborn
I fucking hate Fatshark's wording of things.
Thanks
primaris are close to thunder warrior size
From guide: "Grants 20% additional crit chance to melee and ranged attacks for 3s; stacks additively with other sources of crit chance. Can be refreshed during active duration."
Aren’t the primaris taller than the
see this is also something thts interesting to track, when you have hypercritical how much worse is hyperviolence uptime on average
So twice the size of a human got it
This.
which should be at least possible now that i can at least track hyuperviolenc
SO
Twice?
Does the healing stim crate heal over time, or just once after entering the circle?
I havent seen box scum out dps desperado
Does the human average is 1.5m?
more like 1.5 human size. I think what gets lost in that comparison is mass. astartes regardless the size are fucking big
something I feel but haven't confirmed with both hyper-violence and hyper-critical on an adrenaline build is that elites seem to drop much faster. They die quick anyway, though, so. . . I can't be sure I'm getting hyper-violence enhanced criticals to instant kill them
Guys, warfare isn't about making the Tallest Dudes Possible. I think maybe we should invest in tanks instead.
Ah yeah ok if take into account the mass yeh
I have no idea how I'd test that effectively tbh
yea actually that's a good point. I wonder what the uptime is
HC infringes on HV. you might not see the latter to full potential.
Yeah I don’t just mean they’re two men stacked on top of each other
Well naturally. But that doesn't mean stimm supply isn't capable of high damage either.
I have run with one and both, and mixed horde clear seems better with both. But again, thems feelings, not facts
also, I know hyper critical doesn't apply to hyper violence, but does hyper violence apply to hyper critical?? I
Boomstick on supply builds can go crazy.
it sure seems to
yea it definitely should as it's read
for damage calculation? I suppose. If I am not mistaken, HV is added in a way that HC uses to calculate the kill value
Needler can go crazy too but you need to propagate the toxins.
It’ll do decent damage but it’s gonna be vastly less than the other setups
It seems like most ppl just choose needle gun and shiv with supply/rampage build its so boring
but it's hard to tell because both taxe and shiv can one shot maulers on a crit when you have all your shit going
Hyper Violence increases all your melee damage so yeah it'll apply, but it doesn't matter as much unless that little bit of extra damage gets you into range for Hyper Critical
And desperado is like uzi and shiv
yea so this combo isn't as bad as some people claim. I get not having violence uptime being bad, but when you have it it makes hyper crit better
FLaB is global crit chance
Fatshark moment
I bet it definitely can
but again, I have no idea how to test effectiveness empirically. Maybe do a bunch of runs with both and look at enhanced scoreboard or something?
effectiveness of what
here is the thing: what makes HV good is rolling overkill where your previous kills stack up in value. every HC proc resets that. this is an anti synergy.
scoreboard is not an accurate parameter of effectiveness
hyper-violence alone vs hyper-violence + hyper-critical
this usually depends on the weapon
yea this is where testing comes into play
it still could have potential more value
there isn’t much to test. HC resets HV.
yea but doesnt value reset after 1s anyway?
they're usually not for the same enemies
only if you don't get another kill
so taking both is usually not that bad of an idea
Yeah the real strength of hyperviolence is being able to kill a bunch of poxwalkers and then donk a crusher with all the force of a zealot with a thunder hammer
If Hyper-Critical doesn't proc, then Hyper-Violence probably will. Sure, they don't work together in a sense, but they're not bad to have together.
if you keep killing and the overkill value increases you basically ‘carry on’ that buff. it’s extremely noticable in mixed hordes.
the most common enemies u build hyperV off of, are not the same enemies that you need hypercrit to 1 tap
HV also makes HC more likely to work against maulers and such
They aren’t good together because hypercrit actively devalues hyperviolence
exactly
Because it continually deletes the damage stockpile on every hypercrit proc
People keep saying this, but it's a narrow view of the talents.
unless H-C gets you mauler/rager kills you wouldn't have gotten from HV alone
no, read what I said above
they're just not for the same enemies
I'd rather get the kill now than build to some hypothetical peak
It’s more investment and you lose functionality
this usually does happen
that was my experience
but violence increases hypercrits value. So my question is does violences value loss matter more over a period of a game?
That being said, I think it does specifically for bonking bosses
it's not a mandatory coupling, but I really don't think they're bad together
losing violence stacks for the boss kinda sucks
I would think the hypercrit loses a LOT of hyperviolence value
Because it makes building it up very hard
sure but good luck keeping your H-V buff on your boss swing unless you're both surrounded by chaff. Maybe that's H40 shit
but they are for the same targets. you don’t build up HV on any ogryn.
because hypercrit only matters against enemies u do >50% dmg in 1 crit
HC doesn't work on Ogryn enemies.
I mean if you have good damage stacked up, its mainly about the initial hit on the boss. You're definitely gonna lose stacks if nothing else is around
just seems like a nonsense use case to plan around
both talents primary utility is murdering mixed hordes
I mean I'm currently running both
not boss bonking
that’s the point. neither is for non-human sized targets. you have to build up HV on stuff that HC can reset you on.
yea, u build hyperV from horde unit kills, which u never needed hypercrit for in the first place
and hypercrit matters most for mauler/rager/mutant
you don’t get to choose if that HC proc happens on a horde unit.
But with hypercrit u don’t build hyperviolence thats what we’re saying
Because you’ll proc hypercrit and reset it
Makes it impossible to properly utilise
At that point you’re just praying you get lucky
u do realize that hypercrit is not active if ur crit just 1 shots outright
you are best served to choose one or the other, otherwise you devalue your HV.
hyperv gives me greater one shot chance for a time if I hyper crit and I find value in that. Where as bosses I pop out the needler
Pray you don’t Crit the chaff, pray you build up, pray you then Crit the rager
have you tested it in practice though? That sounds like an assumption. HV resets all the time in actual combat
Yeah this
again, outside some H40 situation where you're a pool of squad in a sea of enemies. Maybe it's different there
If you crit chaff, it's dying to the base crit anyway. Or you're killing something that would have reset HV anyway because you were too slow to kill it.
I don't know, never done havoc
my rule of thumb is use hv if you have brumentum on your melee and use hc everywhere else
lets say rashad / tac axe
u already 1 tap every horde unit regardless of crit, so hypercrit never actually comes into play for hyperV's buildup from horde kills
this is not complicated
I think people are presuming that hyper-critical can be wasted on an enemy that doesn't require it. I don't know whether that's the case or not
Hypercritical only happens if an enemy does not die when it is crit
if ur atk already could crit 1 tap, hypercrit does NOTHING to modify that
u still get overkill as per usual
are you sure it doesn’t proc? cause as far as I am aware this is entirely dependent on the crit dmg value. so regardless if you overkill by one or hpvvalue*2+1 it will proc on the chaff.
so it does NOT reset HV on chaff
that matches up with my experience of murdering elites faster fwiw
yea rashad already 1 taps every horde unit regardless of crit
but again, feels are feels
How do you know though. From kuli's description, the hypercritical calculation takes place before you even hit. So as long as you're about to crit, the calculations will happen and HC should proc, right?
and crits are still 1 taps, where hypercrit doesn't come in, so overkill is built up as per usual
hypercrit's application is distinctly visible as white number in addition to crit orange number
I didn't know that
I literally sent clips above
I see. Let me check your vids
wasn't sure what they were for
see this.
so verified that h-v + h-c can be quite good then
In my experience HC is kinda just not valuable if you have HV, in theory you proc it with bigger crits because of HV, but after a point, you have enough stored damage to just delete the enemy anyway
hypercrit is better described as:
should your melee crit atk deal sufficient damage >50% enemy HP but <100% enemy HP, this atk also deals all remaining dmg needed to 1 hit kill the enemy as melee non-weakspot damage
if it doesn't fall off, which happens quite easily outside of a dense horde
if ur melee crit atk dmg already >100% enemy HP, hypercrit never comes into play
I think the major enemy that HC is gonna proc on is Maulers, beyond that I dont think it makes much odds
mauler, rager, mutant
are the main ones
maulers and armored rager weak spot hits
Ragers just melt to HV anyway
that gives me food for thought
rpg in mortis trial has restore 1 charge on special kill, thats so fun xd
means you don't need to aim for the legs or whatever
Like Ive chopped my way through 20 flak ragers with Chainsword like they were poxies becuase of HV
there is so much shit in mortis trials i don't think it's even that good with its slow draw and charge speed
Anyone think hypercrit will be changed to work with ranged weapons sometime?
lol no
while ur at it, also keep in mind that some weapons just inherently build more overkill
like axes
basically all BM weapons
Unlikely
I dont think many weapons would even benifit from HC being on ranged weapons tbh
What axe blessing and perks do you sue with hive scum
hyper-critical already works with ranged I believe? Hyper-violence is melee only
it doesn't
brumentum and headtaker
No it doesn’t
like 3 would get major benefit
The Stub pistols and combat shotguns would, but everything else im not sure it'd make a huge amount of differnce
And what axe to use
well... that's nonsense
dual 1911s, vraks 5 IAG, all vig autos
brumentul + HT
rashad or taxe mkvii
Brutal momentum is what makes axes stupid
I think some of the higher firerate stuff might like it enough
Hmm, yeah Viggies maybe
combat axe is more dps, tac axe is more agile
rashad for combat axe choice, taxe is preference
I feel like without it they’d be kinda bad too though. With it, it swings them to really good
without it they suck yeah, the weapon class needs a ground up redesign
it depends on the weapon but axes 100% (except chainaxe)
I would happily trade HC working on guns for the removal of immunity to ranged and axing VD tho 
Lmao
i wouldnt really care if vultures dodge became emphatic evasion clone and desperado lost ranged immunity
Ok ty I needed a crusher killing weapon with gun build and mixed horde build for melee so ill use combat axe
use shiv
combat axe wants a full melee spec build
if ur not going full melee, no point
combat axe into crushers on a desperado build is kinda anemic
Kay ill use shivs still
Is a fair trade innit. Gun builds get a wider viability on thier weapon choices, but now they have to actually play the game. Win win imo 
side question: how many chem toxin stacks does a thrown shiv apply?
Nooooooooo
3
Thats like double nerf
I don’t think it’d change much
- 2 on weakspot hit
I mean from what I hear people want emp nerfed tooo
For the very good players, no, but you would see a lot less of "Oh I can just M1 and ignore half the game" bullshit flying around 😄
I mean hypercrit not vultures
Oh, yeah maybe not a huge one, but stuff that isnt as good would become better because most guns will do at least half of an enemy's HP bar on weakspot crit
Hive scum is supposed to shoot horde to death and focus on shooters
And elite and specials
all classes should focus on specials
So it’s supposed to do everything?
Not boss and crusher with desperado
Hive scum should do a lot of damage and be squishy. It shouldn’t have vultures making them immune to damage
Yeah... I mean the core gameplay loop is the horde getting in the way of you killing the actual run-ending stuff, which is highly reductive, but thats the core design of a horde game
The boss damage is still pretty good. It’s no thammer zealot or vet or whatever, but regardless
this is the true threat of bulwark and armor walls, the inability to shoot specials through them
Yeah
Yeup, mobile area denial
I mean crushers are decently dangerous too
Could someone please recommend me a good build with Stimm Supply?
armor walls*
They're dangerous in large numbers, one Crusher in a vacuum, not so much
Crushers are pretty pathetic if you have the needle gun now
Overall I'm impressed by how versatile a shiv + needle meele build is
Nothing is dangerous alone
They're not dangerous compared to the truly gargantuan amount of problems a trapper you cant see or a Bulwark blocking a group of flamers are tho
still get in the way of specials though, which is kinda the danger of most things
Crushers when I simply gun them down with like 25 percent rending and a high rof gun
Trappers are 😄
Because they cheat
And shoot through chainlink fences and one atom wide gaps in geometry 😄
Shiv needle gun is more op then desperado build bc it has no weaknesses
Ya I'm expecting a nerf
Yea if Arbite and Psyker hasn’t been nerfed….
Melee builds struggle more with ranged damage because they don’t have as reliable close.
If Desperado doesnt get sledgehammered then FS are gonna have another Psyker problem, an that needs whacking too
Desperado allowing you to sprint is insane should have same penalty from Castigator Stance unable to sprint
I kinda don't expect heavy nerfs for a lot of reasons, Arb and Psyker being one, OG Power Sword nerf being another.
Nah, not even
Scum is a fast class
Arby is not
Dodge slide
Okay what if I have run and gun anyway
And?
You get quite a distance
Is desperado really that good?
The damage boosts aren’t really anything special, but total immunity to ranged damage is significant
The best part of it is either infinite ammo or ranged immunity
competing with flame staff psyker in damage on h40s and getting more damage in some cases is strong by definition
I should try the big mean Mk VIII braced auto with stimm supply and pickpocket.
But pickpocket and Vultures also give you infinite ammo and immunity
Pickpocket gives the infinite ammo so I kinda ignore that. How can desperado compete with flame staff though
Are you sure that isn’t just pickpocket
Infinite ammo when active, kills restore the active ability to lets you keep using it as much you can
Desp makes it so you don't pull from reserve on reload
I like how a minor node giving infinite ammo is what makes the ability doing it ok LOL
Desperado is true "infinite ammo" cause you can have no ammo and get a reload
Yeah but I’ve seen builds In games that don’t use desperado at all and still don’t run out of ammo despite spraying a ton
Pickpocket works off kills
hmm expected tad more but also half the trials i spent fucking around with infinite rpg charges, it was around 33% at start which is closer to what i would expect i guess
Kills extending abilities is pretty bog standard for buffs now tbh.
Vraks desperado is more fun than uzis
Desperado also gives you a full reload even if you have zero ammo on you, and then you can keep reloading while it's active.
also restore toughness when activating?
it does
I forgot but rampage does
Vraks IAG desperado way less fun than Macs for me tbh
i kinda hate the vraks on scum
If I wanted to shoot things without mobility I'd play vet
Macs slap so hard
also big rpg damage :d
so base uptime without hypercrit is probably around 33%?
They’re just fun
i should try a braced autogun one of these days
Personally I think it would be cool if we kept pickpocket but changed desperado infinite ammo to a reload buff or something
and have the ranged invulnerability require you to have dodged recently rather than just always. I don’t feel strongly about this though just some noob thoughts
Pickpocket should replace Vulture's Dodge as a subnode and should only be active during the ult and be locked out from non-desperado builds
They're stylish and fun ime, way moreso than Vraks
Desperado having infinite ammo is infinitely more ok than pickpocket im ngl
it fun but I think the slower fire rate and mag makes you have less time to kill with ability on
well its probably better on stuff that overkills more consistently i guess
Pickpocket is perma infinite ammo, desperado at least had downtime
I want my 15 percent stacking movement speed
instead of shivs
oh fair
Pickpocket does require you to kill things
Very hard sure
Ik thats a very low bar but
Look I've seen people complain about their pickpocket kills getting stolen so for some people apparently it is lmfao
As desperado is now I feel like it actually seems worse than pickpocket unless you really need that rending, so if pickpocket got removed I’d be like. Ehhh. Idk. Maybe Im wrong
Desperado feels kinda redundant with Pickpocket/VD
Whoever bitches about that should just delete their scum and never play it again
15% rending and 15% ranged damage is good if thats all ur gonna be doing
If ganger had something like the rumbler as a ranged weapon i could see the issue with pickpocket/desperado
But like
I genuinely don't get why people don't rally this hard against psyker but scum seems to have fucked their wives and dogs
It does make quick work against armor affected by rending and quite funny boss damage
Shredding through an entire rager pack
I wish Ogryn had a similar ability to pickpocket so you could just shoot all game without stealing all the ammo
Im convinced at this point that people who think Desperado/VD/Pickpocket are OK to have in their current state have formed an emotional attachment to it 
Yep pickpocket threshold with the dual autos is like 2 mags or so, which is more than enough.
Idk about others, but even the best purg psyker I've seen doesn't invalidate the game as hard as a half decent despacito scum
after complaining for so long ppl gave up
Man why you salty about the tissue paper class having powerful abilities
Then you haven't met a good one man, cause I've been in havoc games where I do nothing cause of Purge Psykers
It’s new. Also dogs find it very attractive and they don’t like psykers.
Executioners stance is 25% ranged damage 25% weakspot 10% toughness regen plus spread and recoil reduction with an easy 100% uptime. Desperado needs to allow cooldown timer to start when you pop it. Even with that it is still weaker
I don’t think scum is that good. Very powerful, ammo is very strong. It’s not soloing everything like that
ok yea i think hypercritical has 'instakill' damage type so i will try to add tracking for it
Tissue paper class is a pretty big self-report there bud 😄
It is incredibly funny to see someone comparing infinite ammo never stop shooting scum to the most ammo-whore playstyle in the game
I just don't give a fuck about it when psyker exists

We have established that the dev priorities are fun now and not balance for balance sake
"Oh no, a second class playstyle with no resource management and w+m1 gameplay"
Lack of balance results in lack of fun however
Yeah i mean it's whatever, we'll have our "fun" for a couple months
The first one is ok because checks notes they have to stop shooting sometimes to quell peril
They do seem to try to keep things from being too insane. Like how hive scum abilities and stimms can’t be affected by cdr stuff while active. Which while annoying when you look at the cdr stimm is probably for the best probably
Call it reloading then idfk
I mean that if hive scum had a weapon as problematic as the rumbler to give infinite ammo to, i would have an issue with pickpocket/desperado's existence
Exactly
I wouldnt mind them being adjusted
It’s a more mobile recon las vet except it has more problems against armor and less teamplay since it doesn’t get something like Vet’s shout. 
This was literally my 2nd ever Auric on desperado scum. I really don't know what to tell you beyond this lol.
In the grand scheme of things I don't mind it getting adjusted but it's so wildly funny to me that psyker has been doing this shit for years and now it's a massive issue.
Ok but vet is gonna run exe anyway
if by 'quell peril' you mean' explode like an atom bomb and then resume blasting' then yes
I need to get the mod that stops exe assblasting my fov
vulturado is godlike
Dude if you have even a basic comprehension of psyker or building them you're not gonna explode
sorry they removed psyker perils in last update
ironically, for the skill based class, it's just about as skill free as any arbites build I've ever played. Adrenaline is much more challenging, and way less effective
Not saying you’re wrong or right but was it with randoms? Like I’d prefer to see multiple scoreboards than just one.
Ok but desperado scum doesn’t exactly bring unique mechanics to the table and its not like darktide players are known as being reliable and unlikely to sandbag
No no, I mean venting shriek explode on purpose. Hence the 'resume blasting' part
Sorry, my bad then.
Yeah I only quickplay. I have I think 1 more scoreboard screenshot with Desperado because I just try to not play it if I can avoid it
idk man i see it all the time. theres a very loud group that wont be satisfied until we go back to day 1 skill trees and every weapon is as weak as dclaw and ilas
Not at the moment. Peril is bugged. Can't blow up with anything but Inferno or EK's zap.
Nuance is hard I know 
desperado and vultures dodge is just as brainrot as arbites
All I see is people bitching and moaning about desp in here but the psykers get to live in peace.
i guess theyve all migrated
I'm not bitching. I like it
But ive been saying I actually want desperado buffed 
I just think it's ironic that vulturado is skill testing as hell until you, y'know, enable vulturado, then you're a demigod
My golden era would be a desperado buffed and pickpocket reworked
Tbf, a more moderate power level with appropriately balanced enemies and difficulties would be ideal. But yeah 
but its true
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WHA
My dark ages sad times is desperado left the way it is and pickpocket reworked
you can't just nerf daps to fix vulturado though. Vraks is just as good.
Sadly, I am expecting a nerf. Probably to vulture's dodge itself to some damage reduction number instead
most people who talk about the class needing nerfs are being really reasonable about it, same discourse happens in ogyrn chats and the same thing happened on release arby
Hive scum takes so much skills to do good with desperado
Lule
I mean vultures dodge needs a gutting
LMAO
It just takes game knowledge to know what weapon to abuse
And how to play fundies
Thats about it I think
Nah not even. U can use basically anything
Should have been 2 rockets still
Scum is a very strong class that requires more skill than some others to perform well. I don't think it needs a nerf. I think other classes should probably be brought to the same level and better optimized for their niches. Psyker obviously needs 4 more Scrier's Gaze buffs.
desp you don't even need to know the fundamentals, and for the first point they don't need to know that either, they just need to know how to look up one of the videos or guides that tells them which one
do you guys think desperado&vultures dodge scum teaches the worst habits among all the classes in the game
because i do
True on first 3 sentences
I mean Thats some gsme knowledge, looking up a guide. Doesn’t mean it’s hard. Was trying to imply it’s easy
Arbi is a bit worse imo
castigators stance is up there
i get you, i was implying its even easier than that 
i think its close between those two in terms of teaching bad habits
Yeah.. Desperado is like the single lowest skill ceiling I think we've ever had in Darktide and that includes stuff like Ogryn being utterly unkillable, Psyker having infinite cleave and old Vet being able to drop all aggro just by standing still
what blessings are you guys running with autopistols?
No psyker has smite and fire
Like Desperado allows you to just not interact with nearly all of the game systems. You shoot gun and win, there is no nuance, no decision making, you just hold down the trigger, ignore basically all incoming damage and win the game
Nah, SG needs to give 50% attack speed, 8 stacks of Soulblaze on hit, 100% increased cleave, and 25% rending. It needs at least two more paragraphs of description.
Vultures dodge and ranged immunity need to be changed
I don’t think I agree here. It’s pretty dumb, it’s not that bad
Psyker is like only class that can ignore 50 crushers and maulers and ragers coming at them
Scum has the slowest ttk on bosses and mixed hordes. And without abusing vultures dodge it takes the fewest hits to kill. The class is overly strong because of a few select talents (vultures dodge and pickpocket) tbh it needs a proper rework and shouldn’t have released half baked
What.
Ofc it is a druggie class so maybe half baked was the intention
Wait, lowest or slowest?
It is that dumb. Even for how busted Psyker and Ogryn are at the moment isnt a patch on being able to run through a mission and be effectively immune to anything that might pose a threat. Its really egregious
Slowest i meant

Can we pin this
The difference is scum does this with gunners and shotgunners
8/8 gr8 b8 m8
you better watch out people will say your stupid and coping
not even a rework, just some number changes and and maybe modifiers to things like vultures dodge and it'll stay strong but fall down into the "still fun" range which is all thats required for balancing in this game
Psyker can do with bubble shield
If psykers weakness should be shooters and gunners just make bubble have less health
Don't need bubble. Just need Empathic Evasion.
You’re saying this, but psyker needs to be hit too
Whats that
Like ur not deflecting here
I am a Psyker main. I walk menacingly at H40 gunners and take no damage.
Ranged immunity on crit.
Just pointing out other things that need their kneecaps broken
Hive scum competes same as good vet and psyker and ogryn
tbh all the classes are crazy strong, which is why i don't think scum needs alot of work, just a bit to bring it down to crazy strong instead of "ignoring the game its so good"
Honestly all classes need kneedcapped as well as enemy types just to bring power creep down so can properly balance
And arbiter
Yep this
armor hp buffs made things that were behind fall more behind
If you ever play with good ppl on those classes hive scum does almost same as them
This is not the argument you think it is
And it ignores the issues
Scum dealing damage is fine
naw we're in a pretty fun zone atm for most classes, theres a couple of things that should be looked at but the balance is in a fun area as a whole for the game compared to other points
I am of the opinion that Scum is largely fine. Toxin might need some rebalancing, but otherwise I am not concerned.
Using Psyker as a scapegoat to justify gamebreaking mechanics is exactly a scapegoat. We all know Psyker needs a sledgehammer, them not getting one yet isnt reason to justify FS adding in further gamebreaking stuff. If there is no pushback against these sorts of things, then stuff like this will keep being added and the game will cease to be fun and lose a lot of its skill ceiling potential, which is a good portion of why so many people come back to 'tide games.
vultures dodge should have some limiter put on it, the other infinite dodge the class has also comes with a downside if you keep using it (zero stam)
trauma could have less stagger too
Vet generates 10% toughness per second while exe stance is up which makes them immune to melee and ranged basically so its similar
I disagree. It's fine for a class to have fun cooldowns. It just needs a little tweaking
I have only been playing melee scum, so my knowledge of the ranged stuff is limited.
Pretty crazy they took the "vent your peril" unique mechanic from shriek and just handed it to scriers which was already giving bonuses, while also having the vent on shriek
Desperado ranged immunity specifically. The ability itself is fine. Vultures dodge specifically, vultures js fine
Play one game with ranged Scum, come back here and tell me it doesnt break the game.
10% toughness per second is basically nothing on higher difficulties. It will not save you from anything.
vulturado is substantially stronger. It puts out numbers like flamestaff psyker played well
Not to mention the whole "stay at full peril (with massive bonuses) for ages" using scriers
The lone standard shooter:
I mean, I was outdamaging inferno psykers as melee scum.
its biggest weakness is substandard crusher killing tbh
Tbh though desperado on its own is a bit underwhelming as a damage cd and is so strong because infinite ammo and dodge and vultures just stacks onto that. Could prob merge it all into one ability to make it a true cannon and do something else instead so that doesnt have perma uptime on being invincible
🗣️
They need to give desperado more rending
Melee scum pulls insane numbers if you have a melee to facilitate fighting a variety of enemies and keeping you in fights
I believe that, but like others have said. Try a semi-decent desperado + vulture's dodge build, run through the map shooting everything. You will witness the emperor's light
Even higher highs but give it lower lows in line with druggie class
i basically only play melee scum to, but yeah with vultures dodge they can be immune to most things without even trying, its kind of over the top and should have some limiter... it doesn't have to be huge just some limiter
if they nerf the spec, that's the only reasonable buff
if they buff anything at all
I should not be able to clear crushers using dual auto pistols just because rending is already so strong imo
I was thinking exe stance should have like 100% rending on headshot hits tho
Stimms get ya stimms here
I have tried it. I did fine, but I wasn't very engaged. It wasn't fun for me. Melee scum, I become a blender. Only real concern is running too far away from my team looking for more things to stab.
So you can use sniper weapons
you're supposed to take out your melee weapon for that
This was an event mission. Not even a Maelstrom and this was a hybrid build. Pure ranged Scum can put out more than this, substantially more, with a lot less risk to them and with infinite ammo. This was for all intents and purposes a melee build with Desperado and no supporting nodes for Desperado.
real
Or the boom bringer
Or any source of chem stacks
sure, but we're not talking engagement here, we're talking raw power. Vulturado is substantially more powerful in terms of its ability to clear threats
If psyker dont need to take out melee weapon why should hive scum
except maybe crusher packs
yeah, you're meant to use the rest of your kit basically lol
all I witnessed is the vanishing of my nasal cartilage and the staining of my breeches after huffing all that stimm.
and safer
you already have a rending node and rending stim you will take your 30% carapace dmg and like it
They both should 
100% rending after 40 seconds
they should also be taking out their melee weapons, the ones who don't are the bad players don't less work 
This has to be bait at this point
If a Psyker doesn't take out their melee weapon for a crusher in their face, they die.
Darcy 2.0 over here
I play with trauma psyker
Complete with vet bias
They never take out melee really
why is your psyker low damage 
Can we petition for Darcy unban
Is that the lightning staff? It's been a hot minute since I played psyker.
truama is floor explosion
It makes grenade explosion on floor
because scum does the same thing they do, faster
EK is lightning staff
kill first, get all the green circles
Crushers get, I believe, 6 seconds of stagger immunity after being knocked down. H40 crushers have like 10k HP, and Trauma does maybe 1200 damage. Stay on your staff and you will get splattered.
Ever since someone referred to it as the "big shoe" I can only see it as that
Dang I love the "BOOM" moments.
That's what I use, and I do it in a crit build iirc
All I know is they keep exploding their feet and never rlly get hit on havoc
big shoe
lmfao
Because Desperado is broken on high RoF weapons and everything was dead before they could apply stacks of burn to things
yea only shitty psykers stay hard locked on their staff the entire time, real pros know that once you knock them down the first time you gotta swap to your blitz so that you can use your empty hands to tie their shoelaces together
Lmfao
tie the big shoe shoelaces
fuck what do i do this crusher uses velcro
Possibly. But less fun. I also haven't seen any Desperado Scum do well on H40, which is maybe just because they're bad. The good scum I have seen have all been rampage or stimm supply.
youre dead, sorry
What blitz do endgame psykers run now? Is it just all smite or is there some brain burst in there too
Trauma staff is more broken then purg
Heretics don’t use Velcro because that’s what adherents to the god emperor use
the best psyker blitz is forgetting you have a blitz
He’s clearly an undercover ogryn
But needs more input
I don't play havoc, so I have no idea. Maybe the constant crushers diminish them? I dunno
I had an Inferno H40 game where I did more ranged damage than Soulblaze. It was gross. Everything was dead before I could spread cleansing flame.
Purg psykers on their way to m1 spam for 30 minutes and get top damage
not that the game should be balanced around h40, ever
Frenzy Chaxe with attack speed stimm is basically loyalist Rager.
discount rager
Whats inferno mean
purg "gameplay" is just the gif of that one dude getting flashbanged over and over again
The fire staff.
I hate when powerlevel gets so stupid that you end up being unabale to balance properly lmao
Lmao
Oh lol
I honestly hate playing alongside purgatus or flamer. Can't see a fucking thing. Might as well be a lights out mission
I wanna be able to turn the opacity down on that shit
turn your brightness down
At least u can see the luminescence on enemies in lights out
the brightness isn't the problem. it's the opacity
uhhh kill kill your psyker kill them
i kinda want friendly fire
veterans with exe stance on their way to mimic BH from vermintide 2
I do not
not gonna pretend i dont
one shotting teammates
it'd be a miserable experience
and the toxicity. Toxicity for miles and miles
as far as the eye can see
Scum pretending they’re OE spamming bullets directly into ur back perma the second you try and melee
cant wait for a hivescum to rocket the back of my head while im soloing a monstrosity
Desperado and Pickpocket rework idea from a noob
Desperado - provides a ramping damage amp while sprinting, dodging and sliding, all stacks lost if reloading when not sliding. Reloading at 25% or less while sliding increases reload speed by 30%, keeps damage amp stacks. Ranged immunity replaced with a 15 sprint dodge angle (stackable with the node).
Pickpocket - ranged kills act like sample collector, weak spot ranged kills 2%. Note: 2% would be the max stimm cd reduction on any kill.
I love desperado fucking up my shots cuz I can’t distinguish a burster in a horde
tbh i dont think we need 2 sample collectors
No
me hearing a wave of bursters but im already in the middle of my desperado and magdumping: good luck everybody else
Not a fan of that desperado shit, the ability is already not an issue outside of the ranged stuff
Reloading when not sliding*
I don’t want to have to cosplay a chimp suped up on adderall to use my ability thanks
That’s worse
I wish the purple brittle juice visual lasted as long as the actual debuff
All desperado needs is "Reduced ranged damage by x%" instead of a full immunity. Give it faster reload speed to compensate.
That’s a fair way
Despacito Scum are probably not op in high havoc because their carapace damage isn't the best and more importantly, Crusher overheads ignore Vulture's Dodge
reduce ranged dmg by 50% up to 75% in close range
already incentivizes being close range with the extension
Yeah I like the incentivised short range
yall are too myopic, what desperado really needs is to spawn a tumbleweed if you ult with a revolver as your equipped range
what time is it though...
- there ARE other enemies in the game besides Crushers, that are also threatening in a lot of situations
- A lot of high level players have actually confirmed it is fucking busted in Havoc
also the tumbleweed increases your crit headshot damage by eight thousand percent. obviously
cant really tell in these hive cities
people are going to be glib. I think this is a decently thought out design, but it's a radical departure from what's there. I think people would rather see that design tweaked than scrapped and replaced
And it only works with revolver, if you try with any other weapons you die.
I mean right now you don’t get anything but ranged immunity, great sprint buffs and infinite ammo with desperado, I didn’t touch the other two nodes which remain the same. Just figured giving scum more skill expression was a good idea. Sad to hear the whole idea sucks though, oh well
What I meant is more that high Havoc has enough Crusher/Mauler density that the dodge class can't reliably just avoid them like in Auric
Nobody wants to see desperado require jumping through a fuckload of hoops to utilise the ability
"It's Hiiiive Noon!"
Desperado gives damage boosts and rending. It also has an extension
It’s fine as an ability
requiring slide reloads is a bridge too far, I agree
It would do that in addition to that node
Like the current ways desperado and rampage work is “hit things or shoot things”
I don’t know a single ability requiring movement techs to maintain
I didn’t touch the two nodes that you can pick with desperado
cant wait for me to start my reload .0001 second too early into my slide and oops, there goes all my stacks!
That’s a keystone thing
Yeah this
Like keystones requiring movement? Sure go for it
That’s inexorable judgement
Ezpz cool
And definitely not requiring sliding
Abilities? No way Jose
Abilities with a duration requiring movement
i want a keystone called conditioning where every time you vault/climb your next jump is increased by 10% stacking infinitely
What’s the play pattern?
be p cool tho
There is one that requires standing still tech.
Activate ability > run in a circle to generate damage buff > start shooting?
This cracked me up
Yeah I did wonder about that. Maybe vulture could use that? I kinda just want sliding and dodging to play a more important part than just normal fundamentals to scum personally. Feels thematic. I like the infinite sprint and dodging melee on sprint sliding so far
I am much more interesting in Rampage/Adrenaline rework
*This text is repeated twice. Incidentally, it is the same text as that found on all Morag Tong writs of execution. Evidently just chosen so as to have a large block of Daedric text appear on the scroll.
they're so mid
if ur talking about marksman focus i dont think it does anymore
stab dodge stab stab
dodge x5 stab x10 dodge repeat
I’m sorry but sliding would be the worst one 😭 maybeee sprinting but i feel like that’s pushing it
it already does, man. Slippery Character is fucking incredible
It’s a ranged ability
Me after vaulting a fence 40 times: https://imgur.com/gallery/when-you-read-scroll-of-icarian-flight-out-loud-2C3f5mB
hello fellow old
Yeah i said i like those nodes
I want more
I mean it’s already ingrained
regardless, the design is too close to zealot momentum the way you presented it
We have the melee immune in slide
And dodging is well… needed cuz scum will get 3 tapped
I tried 2 different builds with braced autogun and I just...I feel like I'm not killing enough things fast enough. Idk, I can't tell if I lack damage or if I lack the means to spread that damage out fast enough.
Then again maybe I also just got not very good teammates, we had 3 scum and 1 zealot, zealot rushed ahead of everyone, died and disconnected, and the other 2 scum also died and DCed, and I got replacement bot, arbites and veteran, and I can't really tell if vet and arbites were good or not. But I was in the thick of it with all of them yet I was the last man standing. I tried to get to them but I was already so low on health that a dog pounce straight up killed me.
does the current high diff meta use the dual autos with despacito or does another gun work better
That might be the one, and I know weakspot kills give you movement time without losing stacks but idk if that is what you mean.
Spitting facts
I fw the dual autos
MMF no longer requires crab walking
the keystone was reworked to not have movement cuck you
the vet rework removed that
yeah, if you're not sprinting, dodging, and sliding as scum, you're literally playing the class wrong. It doesn't require more incentive than 'this is how you get to live'
esp with melee immunity on slide
Dual autos seem good for ranged builds
which is so so so good
Dual autos fuck
Maybe not the best but it’s gotta be up there
They are a carnal desire on scum
daps and vraks iag fuck for desperado.
For shivs, what are good all-round traits to pick?
Pretty sure that's considered "meta" right now. I've been fooling around with a shredder autopistol build that actually fucks. It's really stupid.
I haven't played vet in a while, so I'm not up to date on the rework.
Carapace/Unyielding/Flak
dump stat mobility
Uncanny
Riposte/precog
There’s ur shiv guide
I want to make a bolt pistol scum it sounds funny
rework basically transfered "The Build™" from zealot to vet
unyielding + carapace, uncanny + riposte
vet is entirely stacked with dmg nodes above his right keystone
Thx @broken bear 
Max reload and attack speed bolt scummer
Appreciate it
Hip fire the pistol 
love my slashies
it's been tried. It'd be an okay sidearm for adrenaline, but the existence of the needler makes other sidearms a poor choice
and it's not a suitable main weapon for despo
lethal prox bistol + rocket
if only the reload didn't cuck you out of half your despacito duration
go for it then! I find it too slow to be fun on scum
and the recoil impulse is the worst
I might end up just using pickpocket and stimm supply for that reason
I tried bolt pistol scum and was disappointed
I was never a VoC vet. I used stealth and went for helbore crits for that ammo economy.
Still pick all the ranged nodes
I think bolt pistol scum is good to utilize rampage and boom rocket
Yeah the aoe blessing works with rocket
Bolt pistol just doesn't vibe with the scum play style
the zook has such a huge radius it's kind of redundant tbh
It probably is. Main issue is that Needle Pistol seems to perform the Bolt Pistol's use cases in that build much better.
Perhaps if they make a mark that has super quick reload it would work
I mean, it'll kill more stuff, but it's not worth bringing the bistol for
A larger blackout aoe with pocket toxin would be really funny
Boltpistol is a Zealot or Vet weapon imo
one of the things that is incredible about scum specific weapons are the very fast swap/ready animations. bistol is slooooow
Blaze away, speed reload
Wait really?! That would be the entire point
Unless the most recent patch changed it, really
Isn’t that a bug anyway
It’s possible it changed though
I really hope so 
Bpistol blackout for maximizing the poprock fun
so hyper-critical not working with ranged. Do we know whether that's a bug or not?
It worked before the hotfix. We had a video confirming it
Feature
i.e. is it an acknowledged bug?
Intended
lame
Strike is a melee hit in darktide parlance
Bpistol aoe blessing snd blackout? Hmm
One of these days my shredder autopistol build is going to be havoc 40 meta and I am going to shit on everyone who doubted my glorious peashooter
Intended
Isn’t shredder pretty ok with scummer
but butterfly uses the word 'strike' and works with both
Shredder do be absurdly strong on Scum
If there was armor modifier havoc desperado hive scum will die
it's actually friggin amazing
It’s still modern shredder so it holds it back a bit i think
But I imagine scummer uses it best
Smile. Welcome to fartshart
You have infinite ammo and 80% uptime on Vulture's Dodge
basically playing god-mode
If they add another dual weapon it should be armor focus
it's really degenerate
It’s 100% uptime whilst shooting let’s be real

Yeah while shooting 100% 
Shredder exec vet is fun as hell too
I honestly think once people catch on it might really be "meta"
Vulture's Dodge is a wasted point, put it elsewhere and play the game and have more damage
😄
the other reasons bistol desperado would be balls. Not enough uptime on vodge
yeah but sometimes I need to watch youtube on my other monitor
can't do that if I'm not invincible
sorry but bistol desperado goes fucking hard
I'm skeptical
For all of six weeks till Fatshark get back from holiday and stomp it into the dirt, anyway
Playing Darktide with subway surfers background and AI voice reading a reddit story
it will likely be sleeper meta like taxe. really good but people just don’t like running it all the time.
I will piss and shid and cry but until then I party
Vultures is really not that required tbh. Desperado perma immunity to range kinda covers that
Thats so cap
explodey version. very good crowd control and clear
Yeah... Im just gonna hit you wit the "skill issue" and leave it at that
Probably a joke but do you think having these kinds of nodes Thats are helpful for players who ‘need’ it but can drop it for more impact without crutching on it is good or bad? Just idle thoughts
Is the taxe sleeper meta? I've never actually used it
it's meta
is it actually better than dap/vraks though?
not a sleeper meta
TaxAxe is better than any of Scum's unique melee weapons tbh
Shouldn’t exist. Period.
those guns are going to be better at single target
Hell, its better than most weapons in the game at this point
bistols better at horde
‘Players that need it’ will simply not learn and continue to need crutches
Damn. Wild. I'm out here trying to maket he bonesaw work against anything with armor.
Ime TAxe has been meta literally forever
Hello Varlets! Today we're going to take a DEEP DIVE into just how strong the buffed up rocket launcher is for the Hive Scum and do some comparing against some of the frequently mentioned alternatives to it!
Intro:
0:00 Montage
0:19 Intro
0:51 Buffs
1:54 Base Rocket Numbers
2:30 Rocket vs Krak
3:58 MAXIMUM Buffs
6:31 Krak Nade Clearing
7:21 Rot...
With enough bullets anything will work
Its just that most people don't use it

well like a year ago it was pretty trash
fewer bullets needed if said bullets explode
Vulturado isn't exactly struggling with horde clear though. At least not at auric/maelstron. Maybe in havocs I can see some fall off
I know at least one long term playtester absolutely desipses ranged Scum an if they're telling Fatshark there is a problem, well.. More chance it gets stomped
Fair, was just curious on thoughts, Im really ambivalent to it
and that’s why I call it sleeper. those who know, know. those who don’t know are not exposed enough to it to wisen up
Damn, I've been out of the meta. I can't get that thing to kill through armor for shit.
Who and can they change anything
I'll believe you but I remember it being good for a long time prior to a year ago
Nunya, and I guess we're gonna find out
not true. even in an ideal situation like this, DAP's horde clear is quite slow.
I feel the bigger explosive bolt weapon marks are custom built for the arbites as it just goes hand in hand with their stagger builds
Are the new bolt weapons good or no?
not really
Ive not even looked at them thus far
but i like the explodey bistol for desperado scum
Just let ppl enjoy dlc class 😭
About what I expected then
i will say that the newer bolter is easier to use on vet for example
than old bolter
if not getting hit is the goal why the toughness cuiros?
Bigger boom, less damage and more cc thanks to high stagger
but if you can handle janky recoil, old bother is pretty much strictly better
it's not as fast as the best horde clear, but I still wouldn't call it a struggle.
Shooting people is just stabbing from long range
I can see a niche use for spreading Puncture procs with them, but beyond that mightaswell just use old one
yeah well this isn't even a mixed horde and look at how long it took with ideal blessings / talents lol
Arbites can mitigate the damage loss thanks to them getting crazy stagger builds
Yeah, I mean on Vet I wouldnt even look at new Bolter given I've played with the old one for years at this point
As a Brit, and therefore an expert in the art of shivving people (often to steal their shoelaces), I disagree
is double pistols+crowbar a good combo
Being able to one shot nearly everything with old Boltgun is a hard thing to beat out
For a melee setup sure
"Gimmie yo shoes!"
Crowbar is a melee only kinda weap
Just the laces. They’re the valuable bit.
Iirc doesn’t scum have some stagger damage nodes? That always confused me, unless I’m hallucinating
Not like arbites at all just felt it was weird they have any at all
I shoot down mixed hordes all the time in practice? It's not hard and the daps/vraks chew through flak quick. Most things stutter on muties
Yeah, to hang myself when our next election rolls round 
fucking true
Actually holy shit
scum has a +15% damage on fully staggered enemy node that's basically a node that does nothing
Every single choice sucks
doesn't it work to buff crowbar?
Been like that as long as I can remember other than that one time.. 🤔
Yeah that must be the one Im remembering. Thats so weird that it exists
Yeah fully staggered is fucking worthless
yeah given adequate time you can do anything with anything, which says nothing about the efficiency or effectiveness of the setup lmao
i want a ranged setup, dual pistols are for that right
Fully staggered means on the floor
what was the difference between the bpistol marks again?
if you manage to fully stagger an enemy before it dies on crowbar i have to congratulate you
Double pistols are fun and good for getting weak spots so if you are wanting a healthy mix of accurate shots and wide swings it is a good combo
Crowbar sucks on ranged setups. Pistols are better on melee setups.
Crow bar special counts as fully stagger
I'm saying it's quite fast and safe. Otherwise you wouldn't be seeing the results from scum that you do on scoreboards
they're fully staggered during bonesaw/crowbar/chain attacks
It works on Crusher, but only on beaky mode heavies, which is just too niche to bother with
this is not a class spec that struggles with mixed hordes in the least
crushers are the only sticking point ime
i top the scoreboard regardless, but it's not exactly efficient in many situations
you've simply wasted a talent for a super conditional damage 15% extra damage when you can get 15% extra damage against everything on another talent
"ah yes, let's horde clear with a gun that has literally no cleave"
Presumably ammo, fire rates and damage
never picking up an ammo refill is pretty efficient. Everything dies
Does the aoe bistol kill crushers particularly well?
I don't think it struggles with Crushers much tbh, and if your build does, might I suggest our lord and savior the bazooka? 😄
I use it
Anyone tried combat shotgun ranged build?
20% should be about 2 clips on shotguns I think.
Wonder how well it sustains
talking about ttk, ammo efficiency literally does not matter on desperado anyway
Literally just did the All Melee Crusherfiesta Maelstrom on Melee Scum with Shivs
Poorly because Combat Shotguns has reload cycles measured in years
and it was a breeze
Shotguns should have no issues
Sounds about right, yeah
What's the best dumpstat for dual autopistols? Collateral or Mobility?
Is ranged build work there
new version has no cleave, less ammo, smaller mag, does less damage, but causes an explosion on impact
yes
because Pickpocket XD
👍
mobility
but what was hilarious
Pickpocket all day long
Well that went dark pretty quick.
I killed like 300 elites that game
So has our political climate 
Bazooka is most fun blitz in game
hard to imagine the bistol aoe clearing hordes that much faster than sweeping heads with the vraks outside of ideal very clumped conditions
U know what would be more fun bazooka regen on kills
That sounds fair and balanced
i mean the point is also that it's much safer
I see no issue with tha
you saw how much i had to move in that clip
It’s a bit stronger than the blackouts
when the horde tried to surround me
So let’s say 30 kills per charge?
Do you need any of the cleave talents for the Shivs?
because i have no crowd control while using low damage pewpew weapons
🙂↕️
50, and the blast radius gets reverted to pre-buff 
nope
i had to retreat down half the hallway to avoid being surrounded
i'd say pick up the top one
you're prob going to be pathing through the neighborhood anyway
Just blink twice if you need help so you don’t get put in internet jail
40 and we double the blast radius
gotta ads for an even halfway decent fire rate, so while the stagger is cool, especially with the reduced vulture uptime, I'm skeptical of that too.
I'm sure it's useable and I'm glad it's kicking ass for you, but it doesn't really seem to do the actual job better, even if it's quite good
Trvth
The battering strikes one?
i have one extra point lol
feel free to be skeptical all you want, or actually try it yourself
it was not, Taxe had just a minor glow up this year.
i didn't give exact dates for a reason
Is brace on dual autopistol give more stagger
I always do, just to make sure my head isn't all the way up my own ass lol
yeah
I dont rlly see any changes when bracing and hipfire
the problem was neckbeards telling everyone the meta should be oneshotting a dh or a crusher
fast crusher kills became meta when they became the only thing that doesn't die instantly =/
Plus high difficulties sending trains of them at you
yup. If you can't deal with crusher/bulwark trains fast, you just die.
I think instead of upping number of crushers or armor or bosses make the shooters more dangerous

Then you just make bubble Psyker a requirement
there was a period when shooters were more dangerous and it was even more miserable
BS is solid. doesn’t hurt to have on shivs.
Alot of the shooters have been nerfed hard like shotgunner and plasma gun
just would be nice if they nerfed carapace/crushers back a bit, and then introduced beefy threats of other armor types
this shit is why i don't particularly enjoy vraks/DAP desperado, even if i know it's very strong
deservedly and they are where they need to be rn
ultimately, Darktide as a tide game still has a focus on melee. disrupting that flow with too many shooters makes the game not enjoyable.
bring back 2023 unnerfed shotgunners
ADD ANOTHER DISABLEE
Still experimenting with scum.
Tried with 20% Dr / DMG stam dependent, and 20% crit / Dr chem purple node.
Unsurprisingly felt alot tankier.
Just can't decide Dr, CDs or AS as team stim.
where they ignored the toughness grace period and could actually just insta you if enough shot at once
ADD THE PACKMASTER
bistol's both faster and safer at horde clear, especially when mixed hordes show up
strength / rending for team.
clip broken for me 🙁
Remove slide spamming because it offends me aesthetically. Shooters now much more dangerous
I tried explodey bistol on supply build yesterday
REAL
should load eventually
Ya know what. It is not half bad at all
goofiest movement "tech"
I remember playing the tutorial and was like this is it? the only way to avoid bullets is sliding?
Nah that's blue potion + macro in vtide still xD
I take comfort in the fact that I know Fatshark will never ever do this thank god
yeah it's better than having to constantly slide and dodge all over the place because you're using a gun with 0 horde control
obviously you lose single target dps tho
but that's what shivs are for
i mean u dont want more dangerous shooters
did we forget havoc 1 shooters? 