#hivescum-class
1 messages · Page 131 of 1
is hypercritical good with hyper violence on a melee build or should it not be taken if i already have hyperviolence
they kind of infringe on one another as HC can steal rolling HV procs.
you can take either or, as your points allow. technically, they have both ideal scenarios to use but I would claim these are too specific to make a build around them deliberately
usually people take HC if they want pickpocket on a non-desperado build and HV otherwise
wild shot in the dark, anyone have any decent ideas for where to put that red number? It's a tracker for "number of kills toward your next blackout grenade generated"
Is there a consensus on the shivs mark 3?
Catmiral 739784395 the annoyed
Both marks are good
Corkscrews have better heavies for big single targets, boxcutters slice and dice faster but have a slightly clunkier single target combo

near your crosshair or at least close
so you don't have to glance super far away every time
Under the number
left doesn't overlap other UI is all, just open space towards center of the screen
and some people don't like things in the middle of the screen, visual clutter my behated
your cowardice disgusts me
obscure your vision like a true warrior
let hate and only hate guide you
settled on this for now, but now I need to figure out how to get it to work in actual games where the convenient buff to track it doesn't trigger

pipes are op
The enhanced penance isnt tracking progress for me
It's a dumb penance.
You get it by restoring toughness with the cartel stimm
Yea ive been doing that and it isnt tracking the progress
Yup. ill just do the other 2 for now and focus that one later i guess
the DAP experience
It wasn't tracking for me until I started using the instant toughness restore stimm. Prior to that I assumed it just meant I had to restore toughness while under the effects of the stimm
nope coherency toughness regen you get from it doesn't count
it does count for others tho
as in replendish toughness with stim dispenser counts
are people using auto activation mods for stims to keep chem dependency up?
I know now. Got the penance already. Just bad wording.
I count it down loud and from the top of my lungs. my neighbours know when I play scum.
stimms when broken
nah, but i have a modf that does a better job of displaying the timer and icon
Link?
I cracked it. I forgot I run the Reflex Stim for an additional 30% on top of Speedloader (talent) and Speedloader (blessing) so my perception of the average desperado reload is skewed
I have one that shows me the cooldown number and it does put up a small notification when it's off CD but it's not "loud" enough for me
i put this in the middle of my screen under my crosshair
about as obivous as I can make it without making it flash or some shit
this might actually be the ticket
thank you
yea that's what I need. something large and right in the middle
been seeing people using chem dep a lot more recently and this specific build I'm trying to squeeze as much crit out as I can so may as well try to make it work
i have it big and obvious
It's my favourite of the keystones and pretty insane in crit weapon builds
if only chem dep itself wasn’t a total waste on a supply build
Kinda wondering if I really need the 2 cleave talents on a crowbar build.
Not really sure where else I'd put those 2 points otherwise tho. I could go Hyper-crit and pickpocket...but with this build, especially during rampage, things just die even without crits, and I don't use my gun enough for pickpocket to really matter that much, I can just occasionally grab a small box here and there and be fine.
Best blessings for the shivs? I see some people with riposte uncanny but some people like the finesse on dodge instead of uncanny?
I only take one of the cleave nodes, and I don’t ever feel like I need more.
riposte is basically a locked in. apart from that it’s numerically still uncanny. I’ve seen people liking flesh tearer or precog too
ty, I prefer uncanny but* I was wondering if precog was a huge boost over it or not
even the nerfed version is superior on shivs
because realistically it was barely nerfed
It’s taking me 7 hits to kill a crusher with my shivs, I have 25% cara, is this typical?
This is without any activation blessings active* I can’t test dodge blessings, I’m on xbox in meat grinder
But isn’t 8% much less than…. what’s the normal version?
Yeah the value is
Have you made any more builds or are you over hive scum?
Ive slowed down on darktide for a bit
Like you have no idea how much I've scum I've played in the last few months
But just for a bit
You’ve had access to it for months? Jeez I can’t imagine how many iterations you’ve played of it
I have Superiority on my crowbar, and I just noticed that if I shoot an elite/special with my needle gun and then pull out my crowbar and have it in my hand when they die...it procs Superiority.
Sounds about right
Also if I'm at full superiority stacks and pull out my crowbar after poisoning an enemy, superiority gigabuffs the toxin damage, lol.
While it’s cool that it has so much variation, stuff like that is hard to control and I wish the dmg bonus just carried over from the weapon it was applied by.
How much damage did it do?
570 per tick on a crusher with no superiority, like 783 per tick with full superiority.
That's a pretty good increase, I'd say.
570 per tick? What other damage buffs do you have active?
Just +25% carapace on my weapon.
I shoot the full needle clip into a crusher's face and look at the damage.
Yeah I think like 560-570 ish is without any buffs
Guys, is it worth going with 3 +3 stam curios or is it stupid?
It's a meme, but try it
Is stupid
On a melee build? Very worth it.
And thats why its worth it
Melee, yeah
I saw a tac axe build do that and it absolutely deleted bosses. So don’t listen to people that say it’s stupid because he had over a million damage and made the rest of us feel like we were watching a movie
if i list my group for havoc, does it get auto named like this?
Will use crowbar and dunno if chemical or adrenaline
I’d adrenaline, I’m partial to the damage buff because it doesn’t feel like rampage is comparable to what desperado allows you to do dmg wise with infinite ammo
You can define a range, or a specific (your) Havoc assignment, which lists the map and mods the assignment has
Also don’t know if it’s worth it on crowbar. Crowbar gets a ton of stamina but not real “on hit” buffs that I can remember unlike taxe
I... I'm not particularly fond of the taxe due to its ability to fail against carapace
I don’t think that’s true after what I saw
But I don’t like the weapon purely because I just don’t like it. You can always try the stamina thing with crowbar. At the very least it’d be interesting
I checked mine and it’s about 520* without any buffs, I think the 25% perk is giving y’all that extra bit
Yeah which is why I don’t have cara on my needler, I don’t keep it out
Wait actually, what's your mag size?
6, but that wouldn’t matter because the max stacks are 30
And you can apply that in 5 shots
I want that number to be higher. To truly watch everything melt
hm ok didnt see any option like that but maybe i didnt click enough
ty
It goes like Pick an assignment > choose Havoc > list your own assignment IIRC
do you reckon the hive scum give their homies a kiss goodnight
Outlaw def does
Make 9 different scums
Your own private gang
ah ok ty
btw u think ill get a team at havoc 9?
or does nobody play that
Not really
You can try boosting yourself through completing Auric Maelstrom to Havoc 16 - if I recall that should put you at assignment rank 16
usually 16 and higher
i love the duel shivs so much
because of that ^
bri'ish
ooh sick didnt know, tyvm
thankfully not
depending where you're from I could run the auric mael with you now if you wanted
Everybody always says that tac axe sucks on carapace and I just don't see it
Crit headshots do a lot, and it crits so often
thx thats very nice, but i have some friends that i play with
it's not a duelling sword, but that's fine, because duelling swords are dumb.
Because excluding weapons that do effectively zero to carapace like dclaw they are one of the worst.
Tacaxe does okay into carapace
like, looking at the 7, if you do the actual dedicated ST combo, it kills crushers ok. Not good enough for a pack of 12 by yourself, but you don't get stopped by them like a bull butcher on ogryn can
Name some melee weapons that are worse into carapace.
I’m fairly sure Heavy sword is worse into Carapace than Taxe
Yea exactly
Ok, so I tried the taxe 3+stam curios with rampage (no tox on crit yet) and dmg is DISGUSTING. You are extremely weak but dmg is just something else
Yeah it is
Melk you karking slimewad give me MY TOUGHNESS CURIO
I hate melk so much
So, what, we have dclaw, bull butcher, and hsword that are worse? That is sucking at carapace.
I hope the turn him into a servitor
Let me spend 2 million ordos on a custom curio and make me wait 10 missions for him to "find" it
Idc
JUST PLEASE
Just spend 50k melk bucks like I did
That 2% toughness is clearly going to make such a large difference in my survival, obviously
It's essential you see
~4000 damage on a crit on a crusher with crowbar alternative mode...without rampage going.
With rampage I can do the same crit damage in regular mode.
I’d say all Ogryn cleavers are sad into Carapace at present; Mk4 has stabs, but with buffed Cara/Flak elites the weapon is just sadder still
Meanwhile, Mk6 💀
Taxe still sucks into cara
I only play mk4
Bull butcher at least has push attack follow-up for combo
Stabgryn remains undefeated
It’s not great, I will give if that
That's all people are saying. It's not that it's god awful.
I mean most melee weapons are pretty bad into carapace by your definition then
Outside of like ps ds
No lmao
We have garbage, God awful, dumpster tier
Then we have taxe
Then we have like half the weapons
Like what?
Then we have force swords, ds, ps
Not sure if you’re talking just scum or other classes
All classes
What other weapons are you referring to here
Beats riposting with DC into Crusher weakspot hits if you ask me 
Get crits bro
Anything that isn't mentioned. Crowbar. Shovels. Combat axes.
This is gaming. We have S tier, A tier, Sucks tier, and Garbage tier
Gotta comprehend the distribution.
Taxe is good into carapace
Not great
Not bad
Not terrible
Just good
That's the ok tier, otherwise known as sucks tier
If you consider the sucks tier something that kills crushers in 5 seconds instead of 3
Can anyone recommend a build with the stub pistols and crowbar? If of course such a thing is viable.
Taxe doesn't suck lol
That's literally the point. The distribution isn't rational.
It's more like 3 instead of 1
If your point is how people consider carapace damage then yeah
People care too much about cara ttks
That's how the conversation started
Rotten armor trauma
Rotten armor in havoc has always sucked tho
They just made it worse
I feel like so long as a weapon can reliably, safely handle cara, it’s fine
I think a weapon not letting you handle 10 ragers is a bigger problem
No you dont understand
I cannot dodge crushers or position properly
That crusher has to die immediately and so the only viable weapons are the ones that can do that
If I hit a crusher on the head and his limbs don't explode into four cardinal directions then the weapon is bad
My bar is eight cardinal directions
It's funny seeing people complaining that they die to crushers now because of the hitboxes
Just dodge bro
Tbf I did see that guy who got hit by one when he was just behind the crusher
To be fair I don’t really like chainsword for crushers, the shredder takes too long
taxe axe suck on hive scum is a take of all time lol
Fatshark wins the best ongoing game award
Aoe of death was always unfair
Can't stand any chain weapons that I need to rev for that reason
What
Yeah I used to really like the evis
they would feel way better if they didn't take away your mobility
Take that back
read
Taxe is broken good on psyker
Taxe go brrrrr, how could anyone think it sucks on scum
Anyone got a build that uses the right most ability, aura and keystone
Trying to get the penances done
I actually think its the best melee on scum
High attack speed high crit weapon and you think it doesn’t go well with the high attack speed high crit class
I haven't tried it since day 1 bc new melees
But that one game was brrr
I used knife and taxe more than shiv
Crusher crushed.
Yeah I find I end up interrupting a lot because of overheads
I think taxe sucks because I’m still hardwired to think they’re shit from 2023
or they could make all the tick deal the same fucking damage instead of it being back loaded
I do think it goes well... can you not read or was that a royal you?
Royal you?
LIKE THE FUCKING CHAIN AXE
I meant you as in whoever was talking down on tac axe
That was such a dumb fucking change
Well, decision
Just frontload it all. Forget the fucking armour ripping through realism logic.
i wouldn't be as mad if the chainaxe didn't already do this
That's what royal you means
nah that change was for the better since old chain weapon do the little tick on everything
Ah ok
now it fast on non armored but it still stupid
I meant the decision to not frontload it on armour like unyielding
Taxe was always good. In 3 years it received a fix for the mk7 and a slight change in values on all marks. Nothing groundbreaking. It was not psword lvl of insanity tho
what does regular knife have over shiv anyway? better uncanny values?
Yeah u have 3 crushers in a group and suddenly u can never finish a full shred
way better single target
It's also been fun as hell for three years
way better uncanny
Absolutely useless
are all versions of the tacaxe roughly on the same level? or is it a dueling sword case where one of them has much a higher single target combo
Yeah
the mk1 and mk7 are the best one
Same case
but shiv is better at horde shredding right?
U get to sit there spamming heavies each doing 2% of their hp
mk4 is ass
not really
but it got buffed so
Shivs are great
menawhile knife have cleaving h1-h2
They also have an actually useful alt fire
the knife punch ignore stagger reduction so you can do thing withbit
not that bad but it more useful on mk3 knife
which is way worse than mk6
shivs's alt is literally one of zealot's blitz built in for free
Not quite but close enough
kinda crazy
They’re lower range
I never use it tho
very similar
considering it regens on elite and specilkills
it feels much harder to aim than zealot blitz imo
U can emergency ping a crusher with all 3 and that’ll down it
Should change that
Etc
They have much more drop
but once u get used to it
Zealot knives are heat seeking
it's v useful
Well I use the needler with the shivs...
I mean blackout exist and it's just stunstorm + knives and better than both
Faster to throw a shiv at a gunner then swap and you can keep fighting
the shiv throwing knives is too slow for my liking tbf
It’s faster with a smaller area and shorter disruption
Same but it saves me ammo on needle (reloads more to the point)
it's still crazy to have that on a weapon
yeah except you forgot about 3 stack of toxin
cuz u may not be running blackouts
Which isn’t actually a part of the blitz but dure
and u get it for free on an already amazing weapon
regenerate 40s of stim cd just by throwing it in a horde
yes
no one really talk about blitz in a vacuum
They’d be a bit weak if they didn’t recharge at all, but you can get a LOT of them
On the shivs?
if we do then krak is still dogshit
Don’t raw kraks still oneshot crushers
pretty sure they don't in havoc
Pocket toxin
but i haven't take it in havoc for a while
They don’t in havoc yep
Or so I’ve heard at least
Ahhh blackout toxin?
Yeah
They're talking about blackout but shiv throw does stack shiploads of toxins
blackout stagger everything
I would not run blackout without pocket
Pack of ragers in a mixed horde? One toxin out, horde is no longer mixed and is now just ragers
they're p good but the chem nades are absurd
But well I run chemnades
I would, but they’re so much better with it
On Uprising you can throw 3 Shivs and kill a monster it feels like
chem nade is limited
Anyone got a right side build for the penances
Blackouts are simply too useful
Except monsters and mutants, that is 
Imo
uprising lmao
Hey we all have to do 2 games there to start lmao
They’ll stagger muties but not cancel a charge
limited nade is fine cuz u get grenade prio as scum anyvay
Hey hey people
charge isn't staggerable outside stuff like mk1 shovel stab since it ignore stagger reduction
Yeah lol
So, if they grab someone and you throw one, it should stun them/free the person?
(U get grenade prio because as the ogryn starts walking towards them, u whizz past him and finesse them from under him)
or taxe special
Oh actually, I’m not sure
I haven’t tried
yeah
but even in havoc ppl will just leave u the nades
cuz they know
ur blitzs are broken
They feed you
Scum having good blitzes feels fitting tbh
Mutants have stagger resist in thousands, and the blinders don't force stagger, so IDK what you meant by "they can stagger a mutie but don't stop their charge"
How does the pocket rocket handle crushers in havoc?
boom bringer casually kill all crushers in 6m radius with 2 use
and everything in the room
I’ve seen it in auric and it’s pretty impressive
another 10 million radius to boom bringer
If boom bringer doesn’t kill everything in the room on cast, is it really worth it?
the ragers take 1.7k when he is like way further out
I mean that’s pretty good I think
it can turn a hopeless situation into a win so 2 cast is well worth
A single cast is enough
And this is without any damage buffs at all right
Yeah u don’t need the double
depends
yeah on rampage build
Interesting. Superiority on crowbar applies to toxin, but headtaker on something like the chainaxe doesn't buff toxin.
no ranged talent
I mean unless ur getting hugely run down
Then that one rocket should be enough to let you clean up
h40
Allegedly
a single one already put all of them on the floor with like 2k hp left
basically ogryn nuke but way better
If u have a shit team in hav40 I think ur probably just cooked ngl
Oggy frag stores a single charge too right
Or like, 2?
single
Nah im just joking
also doesn't put crushers on their ass
Lmao
Single charge yeah
also does shit damage to armor
unless u clutching
I think they could give it a little buff then
also less range
Leas enage
By less range you mean that it doesnt go as far as the rocket can?
Oggy bomb always felt a bit awkward to me
completely, just cuz it does nothing to armor
kinda
it's just worse boom bringer
All the ogryn blitzes feel a bit awkward
doesn't mmatter it has insane aoe
damage also falloff more
Give ogryn rechargeable nuke.
so you're doing less damage over a big radius too
1 use, only clears chaff
Oh ok
Game has changed. Nuke has not.
ogryn now have a single good blitz and its just a slow knife
needs a buff
I genuinely think rock should be infinite without having to wait
it being slow to use is already bad enough
Solo h40 only rocks incoming then
Either that or make the refill on headshot hit base
meanwhile box of boom does zero fucking damage
yeah it does refill on headshot but that require a talent
and it has a cooldown
I mean making that node part of the blitz at base
I think literally infinite use is better
it won't be unbalanced because it take a decent amount of time to throw
only hit like 1.5 enemy
Also tbh if FS does buff the nuke i would prefer if they just cranked its killing power to the max and kept the single charge just to commit to the bit
yeah it should do like 30k damage to bosses and have insta kill override for everything but crusher
but at least put crusher on their ass
Rock should get a subnode that changes it to a bunch of pebbles thrown in a shotgun-like blast
Tbh i'd rather they kept blitz subnodes as just a psyker thing
And a subnode that changes it to one big boulder which is thrown like a bowling ball
Give it a central radius that instakills crushers and stuff
Then a second larger radius that instakills everything
That isn’t a crusher
tbf box of boom is just a stun nade
honestly it does the job better than zealots stun nade ever could too lmao
What
stun storm is better because it actually stun instead of lightly stagger everything lmao
the problem with stunstorm is extremely shit pathing before rework
and competing with knives and flame
doesn't box of hurt stagger monsters too tho
which kinda is the biggest pain in the ass when securing revives anyway
that rock and on weakspot iirc
Just always use thammer on zealot and oneshot them
the nade that really needs a buff is frag bomb imo because boom bringer does its job better and has 4x the shots
trvth..
I kinda feel blackout without pocket toxin is leaving a lot of potential untapped. I don’t know what talent I would move around tho.
I think all of them need buff
especially when pathfinding fucks up the explosion radius and it does 0 damage because you accidentally lodged it under a bench
That feeling of pure validation when someone responds to something you said with ‘trvth’
It’s crazy to me that I live in a world where people are saying ogryn (any part of it) needs buffs ngl
Given I’m straight out of the fucking Time Machine from 2023 where ogryn was the class
yeah i don't disagree tbh. any class without regenerating nades should have their non regen options be hefty and powerful, incendiaries get rolled in every way by scums poop barrel
I do sort of feel like stunstorm could use a buff too
To be fair
Given how blackouts have offensive power too
Direct offensive power
why cant my team do havoc? we have completed maelstrom
one of the guys doesnt have a lvl 30 on his acc tho, just lvl 24, is it that?
i wouldn't mind a slight rework
like maybe you only get to hold 2, but they stun shit for straight up 30 seconds
incens are also really ass right now
I wouldn't THat's just shock mine in different visual
I think 30 Seconds is pointless overkill
What the old blitzes need is a power spike but with unique personality.
I’d much rather see them be made more accessible than stun for longer
yeah true
For example Stun Nades on Zealot could make all affected enemies take 10% more dmg from all sources for 10s
or such
maybe magnify the damage but then provide a bigger backstab bonus
yeah like that
lean into buttstab zealot gimmick a bit idk
Basically they need a power spike
but into something unique and fun
make them have their own thing
We love back shots zealot
maybe even for monsters that arent affected by zealot stuns it could still provide the damage buff
For example what I would do to fire nades
is not make them bigger, more, better or so
but instead crank their infested/unarmored ADM to infinity
Could give them an immediate damage hit before the burn
Make any muties that step in just keel over immediately
yeah
that'd be cute
Like I wanna see them run in and just trip
You know what I mean 😄
I’m surprised Chen toxin even hurts nurglite cultists ngl
Given how much rancid shit they probably have in them
This is the advice I was giving to FS long ago
to make stuff more unique using imbalance in Armour Types
its some other shit scientists haven't figured out yet
For example I would love to see weapons more specialized like that.
Like people would care less if their Doinky Knife sucks ass against Maulers/Crushers
It’s wouldn’t care less
if it had absolutely cracked dmg vs maniacs/unarmored/infested
I suspect people would care a lot if their knife couldn’t kill crushers tbh
Same with matters
And I don't mean some piddly 1.1 Adm mod or such
Maulers
i think it'd be cute if weapons had varied cleave values on different enemy types too
Nah I don’t want rock paper scissors balancing tbh
Gave vultures another try, might go back to dependency simply because vultures dodge makes the game unfun. Or i guess could take the weakpoint damage node instead
is the weakpoint damage node even any good on any of the scums weapons, 25% is so small and i dont think any weapon besides maybe the dual stubs and vigilants has a high weakpoint% anyway
is it additive or multiplicative..
It only scales off the weak point bonus damage
Not really but not much option to go away from dodge
But it’s still like 10-15% extra damage from what I understand
Chem dependency should give movespd too
oh god please dont make it give anything more 😭
it should give +2 stamina per stack too
Vulture's mark in question:
It doesn’t give that much does it? Or am I just cooked
Not really
3 nodes is 30% cdr, 15% Crit and tdr?
Specially compared to vulture
Yeah vultures is cracked
you alway run 4 node because it is that easy to upkeep
Thats still an extra talent point
1 extra talent point for 10% cdr, 5% crit chance, 5% tdr, and the downside is you can't use your stim when you actually need it half the time
i dont rlly see the benefit
What
It’s not 1 talent point for all of that
It’s three
1 extras for the 4 stacks
Because the toughness and Crit are seperate nodes
Oh yeah
That’s 4 talent points for like
What vultures gives for 1
For q
It’s 4 for all of them
oh mein gott bruh
But yeah chem dependency still doesnt seem like that big of a deal when vulture exists
yeah it need buff
Burr
but it is funny on crit weapon like taxe
It should give some movespd because ur so suped up on your own supply
chem depen was put in the game for the simple fact of annoyance when doing penances
meanwhile adrenaline surge giving you straight ass out of the butt
i genuinely don’t see a reason to ever use chem depen
I like it with rampage
adrenaline surge is so ass i've swapped to vultures mark on some rampage builds
It not that bad considering its the only source of cdr outside stim
It would be neat but i'd like if they made chem dependency more distinct from vulture
Its also non-conditional and always on
adren bangs
and unless you're running crate you don't want your stim to be over 50% viscosity
Chem dependency is more of a cdr thing
adrenaline is non conditional and alway on
same for vulture mark
adrenaline+ 2 sub node is permanent 25% melee damage and attack speed boost
And realistically you have 120 seconds with 40 stacks and 180 seconds with just 3 to pop another stim because beint at 2 or 3 stacks during downtime doesnt matter
Vultures mark falls off if other people are blasting and you get unlucky and they grt the killing blows back to back
All 3 are good
chem isn't bad but it is kinda underwhelming comparing to the other 2
It is conditional but that conditional might as well be a if(true==true) statement
maybe when they make crate give stim effect regardless if it in cd
I wish vultures acted same way where stacks are lost one at a time
one can only wish....
Adren is so good ngl
it's broken
idk chems value is mostly from the fact you can run bigger chems that help you less with cdr and more with shit like rending on demand, i think its fine comparatively to adren its probably just vultures thats overtuned
Taking vulturs also makes it tempting to dake vultures dodge which just invalidates the game making it unfun and actively makes you a worse player
this is perhaps true however its use in the build is an "o shit" button... in this build its primary use is to reliably move aside a bulwork shield or stagger a maller / crusher out of an overhead. Its also grate at making space when you find yourself body blocked by a horde and need to reload also it regens without the need for pickups wich i personally find to be a huge benefit
Does chem give you stim cdr
What
blackout + pocket + sample is the fastest way to stim spam
Not directly but you naturally path to it
chem exist but it isn't infinite
it doesnt, its just right above the stim cdr node, and with chem dependencies natural cdr you can skip it on your stim and node towards more attack speed/power
whenever i dont run chem dependency i always prefer to node some cdr on my stim
Vulture dodge making you ignore 90% of the game mechanics, like any cheat mode its fun for a few rounds the gets boring and the gameplay style makes you disregard fundamentals
If your shooting with any rapid fire weapon its going to be up
Hey hey again
Unless you find a way to have negative crit
Can't sleep. Must scum
You must have a fast firing gun
You must have a high crit chance
You must be unloading your mag
For example, if you need to switch to your melee weapon to push something you dead
people still getting baited on chem dependancy on desperado builds..
Theoretically you could just jot Crit, but realistically it’s gonna be 100% uptime on dual auto pistols and stuff
People love to talk about talents but never play havoc 40 with them enabled
The intense difficulty of getting a fast firing Crit weapon on…hive scum
Wait a minute
yeah they literally have 3 of them
I don't think shredder is good but whatever
So you're tailoring your build to make a talent work... That's literally how it's supposed to be
As i said 90% of game 10% if the time gotta actually play to push bursters or reload etc it still invalidates latge portions of the game
Its good its just not fun
The class gets a fuckload of crit for free via stuff like vultures mark, which shockingly
Then don't play with it lol
Is a requirement for vultures dodge
desperado isn't that good compare to rampage
I dropped it for that reason unless imbplaying with my friends since i have to hard carry them, they die in heresy much less higher, im just saying its bad design
woot? did i come into the middle of something, or is this just a general statement? 😛
Desperado is easily the strongest. Now in terms of fun yes rampage 1000%
raw unfiltered opinion
Chem crate is the strongest lol
in no world where you can tell me getting to be a STRONGER marty zealot for 3 minutes without anyway downside isn't strong
haha. can't they all be good? they're completely different tools with different applications, afterall 🥹
Strongest for team play and high havoc but raw selfish numbers desperado
Nah rampage is ass in havoc 40
Right but if you could free a point up it could do all those things and give everything it hits 3 stacks of toxins.
chem crate currently bugged a little where people are saying that it apply stim effect while stim still in cd
Fun = rampage. Strongest damage = desperado. Strongest team benefits for high level = stim crate
so what point would you move around?
how come?
you have to prioritize cleave over ramage since weapons get stuck on 1 moebian 21st enemy
you dont need to stagger maulers or crushers out of overheads, thats why you have a dodge
The debuff kills you and it's frustrating to maintain uptime by hitting stuff, sometimes it's just gunners and nothing close to hit easily. Even with maxed cooldown stim you're still looking at a low rampage uptime
also ive come to the conclusion that then vultures build is stronger then the dependency build... dependency is too weak
I’m not a fan of stim duration because it won’t go on cooldown until the effect is over.
you're not running cdr stim with rampage
oh were talking the ability rampage
you run stamina
its one of hive scum's best abilities
also subnode doesn't have diminishing return
you are corect... the scum can dodge but then CC is helpful for the team not just you
so it last as long as there are elites (h40) or bosses (h40)
i can agree that maintaining the buff can be annoying at times, and the debuff can catch you offguard at times. yup yup
running stamina stim negate pretty much all downside when rampage end
eh, skipping pocket tox is SO much utility and power lost
ideally you want to use it just before it end
yeah not running pocket on blackout is insane
im sorry, but i didn't quite understand this? cleave over rampage?
what kind of build that doesn't allow a single point for pocket
i thought you meant the blessing
but rampage as an ability is really good
I run two similar builds and I keep them both for what mood im in. Vultures dodge is kinda broken so its hard to pass up
What?
there's so much stuff you could give up easily, pocket tox isnt just "make number bigger" it's actually new functionality
yeah you don't want to use cdr path with rampage
running stamina is much better
You claiming it negates the downside is just objectively false
during gameplay that's not easily doable in my experience. usually when you have rampage you're trying to sustain the duration by hitting something, and you're hoping you're going to keep it running instead of using a stimm and making rampage end
my stem is pure cool down.... 5 extra secs of 100% cool down means you can be in desperado more often then not... yes its much weaker each time you hit the button but it fells like you can hit the button ALOT more
i agree i wish i coud fit it in
the stim last like 15-20 seconds you don't have to time it perfectly but whatever
u 100% could
plus there audio cue for when rampage about to end
i guarantee it
the only thing that left is damage taken and it is ass
i aksed not so sly marbo what he would move so ill do the same what would you move around?
Assuming stim effects are additive, it's only 50% stamina cost reduction
Rampage is 75% cost increase, plus it drains 100% of your stamina when it procs, so you're immediately vulnerable
And it doesn't deal with damage taken at all
well, idk what ur build looks like, so it's a bit hard to say
but I guarantee there's a spot
Pretty much the only spec you dont run cdr stimm is crate because of that subnode
Isnt rampage -75% stamina regen?
huh?
when you exit rampage yes
it stack multiplicatively iirc
Yeah its reduced regen not increased cost
also regen not usage
Regardless if you're at 0 stam then stam reduction won't do anything anyway
I'd probably scrap long lasting or +25 toughness or float like a butterfly
If the stim granted you max stamina immediately then yeah it would help a lot
def not scrap 25 toughness
it doesn't look like much but it is a lot in reality
ranged scum can 100% handle it
and it's not like these nodes aren't good
I just think pocket tox is better
i tryed lousing float like a butterfly... without it vultures dodge MUCH less reliable
Stim crate ability has a subnode that makes its cooldown end when your stim leaves cooldown so cdr does pretty much nothing for it
I dont run it and have no issues with my autopistols
it is big enough to make let you push/block without getting your stamina broken
imagine kinetic deflection level of block
the 25 toughness is A HUGE amount of toughness tho since that is before all your curios
honistly what lvl havic are you doing with your autopistols?
going up in havoc isn't going to make me crit less
i have easy 100% uptime whilst firing on vultures
this dose not answer my question
your saying you dont have truble with your build and im intrested in the level of dificulty your runing your build
Well yeah I'm referring to vultures uptime
I don't have trouble maintaining vultures uptime
@exotic temple thanks for your time on this matter
I don't run it either, and I'm doing Havoc 40 
hmmmm food for thought then
float is just free 20% crit rate thats basicaly always on if your running vultures dodge, at least i think works same as close and deadly? where procs on vulture dodge dodges
if you like it, then use it :3
i'm not gonna call it bad!
Which Stimm combo should I drop for the team? Running cooldown & strength/crit atm...
No prob I’m trying to figure out how to word the stim duration thing. For shorter cd stims I don’t think it worth it
it costs 2-3 talent points to get there though 🙂
But individual mileage varies
the curent build ive ben having the most luck with.. since you are on havoc 40 may i ask your thoughts on what im doing?
Anything goes, but attack speed is very flexible from my observations
what hivescum weapon uses heavy attack the most
Especially since it’s both melee and ranged attack speed
Mk1 shivs if i had to guess?
thx
The shivs probably
The stabby ones
Shivs Mk3
ok
i don't think you're doing anything wrong! i may have some personal preferences, but that doesn't mean what i'm doing is better. to me your talents look cohesive. you just need to "do its thing", and you'll be fine :3
They dont
would you recomend removing float like a butterfly to pick up pocket toxin?
I mean yeah I think the build looks fine, I just can't fathom running blackouts without pocket tox
The only heavy attack the mk3 shivs really use is the heavy followup from push attack
pocket tox strong but blackouts on their own are very strong
I'd also potentially consider getting rid of the 5 sec stim time possibly? Seems like a reasonably easy drop, I'm not actually sure how much it'll impact uptime though
but i agree if already in the area find a way to grab it
right?
I assumed that the OP wanted to know which weapon would best fit doing the <kill dudes with heavy attacks while stimm is active> penance, which is very quantity based
Shared human weapons that use heavy attacks a plenty is another story
But you have a point, there may be better options.
Oh true
i dont have defacto numbers but its notisable
haha, i personally probably would, because that would also save me from having to take precision violence. but i cannot imagine you'd be much worse or better in either case. pocket toxin does give blackouts a secondary purpose of killing stuff in addition to staggering though, which is great
it gives them a LOT of extra utility, and just makes them even better at doing what they already do
it's extra functionality rather than just more numbers
that and the synergy with sample collector...
honestly with pickpocket+vultures dodge, more uptime on desperado isnt absolutely mandatory, its nice but you already have 90% of the buff just passively basically, just missing the movespeed, rending and 15% range damage
having base 15 second cdr stim is fine
yeah kinda true
Thing is sample collector wont start till the 5 seconds is done
yea, i think pocket toxin shines on blackouts :3
you could even argue going damage stim and using it as a second cd and just living with 45 second desperado
Eh not really
Also seems like you are missing out on some really good talents for sample collector
And the 5 seconds extra stim
i understand this and dont see how this is a bad thing? up time is up time and having CDR when not up is a good thing unless im missing something?
It is very good
But you are also missing slippery customer, and the attack speed per stamina node
you see, i'm not the best to even consider this synergy, because i'm blessed by playing with a person who loves using stimm supply on his hive scum, and he always runs the CDR stimm for us. so i kinda get desperado back so quickly anyway 
Christ forgive me
sample collector also really makes a difference more with a more powerful stim, can bring a 75 second stim down to like 48ish. a 45 second stim not getting quite as much out of it and if running it for cdr youll be able to pop it after every desperado anyways
Yeah it goes hard
It just doesn’t add much total uptime vs having the stim go on cooldown and getting it back faster. That being said that’s more true for builds that use more toxin. Idk if it would be true for your build
honestly, the debuff when rampage ends. Might just be worth it lol
This is what Im trying to say while typing on phone
ok so if i skip out on float like a butterfly then i dont see a need for precision violence... this would free up 2 points...
how this?
Yeah I’d have to test it but that’s what my gut is telling me
I.... wouldnt skip out on float like a butterfly
okay, the one thing i would change is Sample Collector, but this is just from my POV :hides:
i would prefer to have Untouchable (-threat when sprinting) just to lessen the chance some random melee enemies follow me when im dashing into gunner backlines with desperado, or the Bulwark facing me when I want to shoot it in the back.
if Sample Collector is more valuable to you, that's fine :3
It keeps your invul uptime better with the 20% crit chance
with the autopistols it's not a problem
Oh you’re building in to that? I wasn’t a fan of that final ability grinding penances.
Fair
float like a butterfly gives you too much crit to pass up
You’ll notice how little uptime it has unless you get a constant flow of specials to maintain the buff. Especially when there’s a crowd of bodies. :/
can you ever have enough crit?
Im also confused at nimble over slippery customer
I feel like maybe sticky hands would be a better drop? Idk giving up on +20% crit seems really good to pass up on
you must not be pushing havoc?
Not yet. No.
Yeah vulture uptime is fine in havocs
Ah.
is what i run when i take vultures, but i find it boringly easy. otherwise swap vultures dodge out for whatever and then add resistance to gunners in on curios instead of cdr when i want to actually play the game
Only one that teally has any upti.e issues is adrenaline
The bigger hordes makes the penance really easy though! :0
slippery is still bugged at the moment and the extra doge time synergyses with FLAB
why are you taking the 5% crit for the team though
Whats bugged about it?
granted yes there is already a node that gives you infinite ammo
o forgot to change that
but 5% crit vs your entire team getting extra ammo
Could be useful when combined with psyker
For 10%
Because 10% of 10 is dogshit in havoc
I’ve only gone as far as damnation with the hive scum since I’ve been focusing on getting all the penances done tbh. All I have left is the 100 games (currently 75/100) and the penance for doing all the other penances.
as opposed to 5% crit though?
Bro
I got the rocket launcher one left, been having too much dun with pocket fent
You’re giving the team like
20 ammo total across the whole team in h40 the entire mission 💀
If that was the case i feel like i wouldve seen a lot more people talking shit about it
Ammo pickups are rare in havocs and gives very little ammo
10% of that is literally nothing
wouldn't that make each ammo pickup more valuable though
Just run crit or melee
The blinders are crazy good.
Yeah
Especially when you can use them to poison groups of enemies.
Are…you not understanding….what I’m saying
Also been playing with brand new player so not many specials/elites rn
Also if recon las vet is on the team with a crit chance psyker you save more ammo
If team needs ammo in havocs, just run vet with survivalist and you contribute to the team as scum by not picking up any ammo because of pickpocket and have a more worthwhile aura 
I love the damage of the chem grenade but the blinders are just so damn versatile.
you can't just magically add a 5th person to the team though 😛 if you choose a veteran, you're giving up something else. the Gunslinger Improved aura makes a big impact on our teams' ammo supply in Havoc 40. it even works with ammo crates
(Play arbites)
Also crit chance gives vet something like 90% cc with a recon las build
Gunslinger is nothing.
So 2 people not using smmo
The dog is the 5th player better than randoms lmfao
the dog actually kills trappers unlike teammates
people don't generally run recon las vet in havoc
Doggo has bailed me out in plenty of situations that’s for sure.
I know but its still funny
it's very absurd to make good use of something in a game and desire it again, then come to this channel and have someone tell us "nope, it was nothing". we definitely do notice having gunslinger improved aura
I just play melee build so I don't need ammo
And would make it possible to actually run
I once got barreled off a ledge and the last teammate got dog pounced
I ordered my dog to kill that dog and the guy got to pull me up as a resulr
haha 😅 you got me!
I mean you said vet isn’t a good pick for havocs so that alone tells me your opinion is uhhh, to be taken with a grain of salt
when did i say vet isn't a good pick for havoc? 😛
Here.
especially when most of my havocs include a shout vet
Doggo is the goodest boi fr fr
I do not know if choosing vet gives anything up tbh
please copy/paste the text where i say "vet isn't a good pick for havoc" 😛
I dont see anywhere in the message implying vet isnt a good pick for havoc
are you stupid
That' doesn't say anything about vet being bad in havoc
"if you choose vet, you're giving up something else"
Chillllllllll
this is a room full of intelligence
^
Also yeah chill
anyone got a right side build I need to get my penances done
This is objectively true, but also a useless statement
that didn't say "vet isn't a good pick for havoc" 🥺
That just means that the person running vet isnt running a different class
There are 6 classes and 4 slots
it didn't, but you can at least see how it can be read as such lol
You can say the same thing about literally every single class
damn that means we can only have 4 hive scums at once
game might be unplayable
"if I choose vet, Im giving up something more worthwhile" which implies that it sucks compared to other classes
Vet’s a meta pick for havocs so that sentence was weird.
but now you're adding on the words "more worth while"
i can't see that, sorry. we don't always bring a veteran in our havoc 40 groups. sometimes we bring a gunslinger alongside another class like an arbites who's also going to shoot some. gunslinger improved aura helps
that's how its read lmao
Its not
no
Survivalist > gunslinger though.
ye
you don't have to always bring vet in havoc 40s, I'm just giving perspective lmao
4 hive scum
If you wanted your arbites to get more value for ammo, vet for survivalist. Not to mention ammo crate with field improv for grenade refills.
Is good for the team
Wouldn't ammo crates just be a good argument for gunslinger though
since with 4 pick ups you're getting an aditional 40% ammo from the crate
which applies more in havoc than in regular
Does gunslinger round up to one over survivalist(for my rumblin bois)?
Ammo pickups are rare. And that includes crates. Which makes vet pretty valuable because of field improv. Like I said, 10% of nothing is nothing. You get what I mean by nothing. So you’ll give your team more value with crit or melee aura over gunslinger
Gunslinger does round up
That’s why I’m saying
Trading vet in for HS because you think gunslinger is better is cope
yeah but you brought up crates and gunslinger would make crates more effective at havocs
God I love the new class chats
well yeah obviously having vet over HS better
"giving up something else" does imply "this pick is worse that other things you can take." I'm not trying to argue on this. I'm just saying how it can be read by others as this.
HS is more a pure damage class
This is all set in stone btw and if you don’t understand any of it YOU ARE STUPID AND COPING
vet's shout and krak spam is too strong
And I’m saying it’s not an aura worth taking even for crates. You get like 1-2 ammo crate a h40
but what we're saying isn't a direct comparison though
The only time I would even consider gunslinger is if there’s a vet on the team which goes back to steiner’s point
we're saying in a typical build gunslinger provides more for your team and sure if you're going into havoc 40 then sure a 5% crit might be more valuable
To help my thunderhammer homies get easier oneshot breakpoints
But in aurics or below
but also most of your teammates should be building for high crit if their crits matter
To me it implies that there is stuff that the class cant do as well as some other options, but it doesnt mean the class isnt valuable in other ways too
Ammo pickups are plenty. To the point it doesn’t matter
not even aurics, like havoc 20 and below
Like an ogryn and a vet bring value to the team in very different ways
people take ammo they don't need
That’s a them problem
they'll be missing 1 bullet and still take a whole bag
that "them" problem makes it a team problem
haha 😅
And that is also another way it can be read. I agree with you there. I'm just giving perspective on why it can be read that way lol
I believe so all stuff like that rounds up hehe
this is just semantics at this point
that being said, yea Vet is also the meta pick
thank you for taking my words for what they are instead of manipulating them into something else!
I've lost some low aurics when I was running bolter purely because of people taking ammo they don't need and contributing nothing to the team
That's not what I'm doing smh
I’ve never had issues with ammo in regular missions tbh even on classes like Arbites or whatnot. There’s a lot of pickups even if team picks up ammo greedily
yeah as long as you're smart with your ammo IE not dumping into infested ammo is typically not a problem
no, Desynch did. but instead of explaining to him that he's unreasonable you're trying to explain to me something that's very twisting 😛
but the point is, it's like survivalist but weaker
you dont' need to think about it and it grants free ammo for everyone
so what you are actually saying is that the scummier the scum, the more they should take pickpocket and leave britney ammo drops alone
zealots dumping an entire magazine into literally every enemy bigger than a shotgunner
you could say the same about survivalist in aurics etc. That you don't even have ammo issues to begin with
frequently not even killing them because of zealots garbage gun damage
so why run survivalist if it's not havoc 40
but realistically you run it because it's a nice free passive ammo gen
Psyker - doesn’t use ammo
Vet - usually always brings survivalist so that’s good already for any game mode
HS - doesn’t need ammo ever with pickpocket
Arbites - should be mostly melee
That’s 4 classes that shouldn’t really be picking up ammo much generally. You would think. But yes, bad players exist
if you're running havoc 40 yeah, coordinate with your team
probably don't run gunslinger, maybe don't even run HS
but as a generic build? why not take gun slinger
Because other auras are meh.
That's what my point is though. Its not twisting. It can absolutely be read the way Desynch read it. It was also the way I initially read it. The wording was just bad, but at the end of the day we're back at the beginning now
I heard there are indeed scum who don’t pick pockets and still don’t scum ammo.
mostly, sure, but arbites bringing a mk3 shotgun or smth should be absolutely slinging shells around
Aurics or below. People rarely stay together and Rambo (which I do too admittedly) so gunslinger aura is literally non functional there 
Does anyone have a good build for hive scum using a Devil Sword?
iIt FEELS like it could work but I haven't figured it out yet
functions for anyone near others
It only works in coherency
we could talk about players in auric being bad etc etc
there's a hive scum on the team. he's bringing either Gunslinger Improved or Anarchist. what's more valuable comes down to the group. this Desynch guy has a very limited approach to the game, as is apparent from his post above
players...bad!
but realistically is 5% crit going to make such a difference in those levels either?
You could have a guy going around roaming the map by himself picking up ammo out of coherency and it doesn’t contribute to GS aura lol
5% crit is for YOU. It’s a selfish pick
everybody but ogryn profits of 5% crit.
alright sure
10% melee is also good depending on havoc comp
no one every stays close and no one ever shares ammo
Problem I had tbh. But if folks are sticking together on a higher difficulty it’s probably better?
everyone not in havoc 40 is playing in different parts of the map and every little bit of extra buffs will make or break your run
Bruh. Do you have any idea how many times someone goes down in regular games and they’re all the way fucking over in narnia 
it's probably mostly true only in uncoordinated groups. a skilled and coordinated group can beat havoc 40 with a lot more options than what you find through Group Finder
That’s part of the reason why I don’t take gunslinger because of that.
My favorite time is when we’re waiting to extract and some dude is fighting all the random trash
And refusing to get in the damn plane.
anyone near you or near another allie gets more free ammo
So when they go down and we leave without them I always smile.
everyone else doesn't and they go down alone
Bottom line: playing the game how you want to play it is important, as long as your team agrees with it and you aren't making your team 3 v hoard. The other side of the coin is that there will always be Psyker and Vet who are the outliers in endgame content 
so no skin off your teeth
I’m just saying my personal experience is that I rarely see actual coherency in pub games unless you’re like defending an objective, they’re roaming most of the time. So that’s why I don’t see it as valuable enough to take
if im about to die, can i leave the game and it doesnt ruin?
Not anymore, no
So I go selfish and pick 5% crit
for this is exact reason it got changed lmao. Bc people just leave all the time
yep
makes sense
people did it a lot more at maelstrom
the worst
because they were bad
Play tanky class and tactically pic the easier aurics, don't pick maelstrom
it would always be the first fight too
kinda why zealots have a reputation for being the jackass who uses every movement speed increase to get overheaded by a crusher faster
I read this as "play hive scum on maelstroms and prove your worth to the discord"
Not dying isnt that hard part, getting 10 carefree runs is
I must be playing with fairies given how randoms stick together. Or. Maybe. I just stick to somebody.
Sometimes you just get pubs who cant walk and youre just forced to duo or solo
I mean, I got A.S.S with Hive, but I was playing out of my mind with a really strong team
realistically people sticking togehter is pretty common
I see what you did there
this is how I play psyker. I choose someone and they're my buddy the entire game
Getting ASS with these insane busters is an achievement bro
Tbh I play pub aurics as if I expect everyone to die. Then get pleasantly surprised when I get a good team
Can’t be disappointed that way
my experience with Havoc throgh Party Finder is that randoms do stick together there
Because havocs is a slower mode
Vet kissed me on the forehead and gave me golden health all game (Plus blessing resitance)
pub aurics is just solo play with bots, occassionally the bots actually have brain cells
havoc is still basically just auric maelstrom until 20
I get disappointed in auric pubs when I see True Survivor or Havoc Forged (yes I know they aren't an indication of skill) and they go down immediately
sometimes do the detriment of the team tbh
because nobody is willing to push to take gunner aggro
The titles are like an overshield you put on, sometimes it deflects a blow.
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I