#hivescum-class
1 messages · Page 123 of 1
unless it drops in the open and ur aggro'd by shooters
then u just slide
i loooove rampage
i wish this was on zeal ,,
instead of shroudfield ,,
tee bee aych ,,
I thought before hvs release that rampage was gonna set dodge to negative 1 million
But srsly the current downsides of rampage are really tame lol
Oh yeah like I've not never really noticed them
I also think post tree shuffle the dual 1911s are quite a bit better than before since u can afford extra 2 points which really helps in its damage and accuracy
It also has crit bonuses now
Well it’s actually always worked
It just wasn’t written iirc
5% for reg shots, 20% for spin shots
I'll never use the dual stubbers because clawing at my mouse just to proc the special attack animation is awkward to aim with.
U don’t actually have to use it
With run&gun + sticky fingers it’s accurate enough for almost all engagements you’ll need a gun for
But it'll be like using shotguns without loading a single special round
The spin shots also aren’t that great
Massive reduction in fire rate for ass breakpoints
It only gets gud 1 taps on crit headshot lol
I heard otherwise good to know
one could imagine dual laspistols, imagine that
Eeeeeh, back to the ole' reliable stub revolver
Or just the needle pistol.
Needle pistol seems like a safer ranged backup
I see it. It's just not a worthwhile crit chance bonus compared to riposte and float like a butterfly but it's worth switching to if you're in lobby with scummers that have the other 2 auras equipped
needle pistol my beloved, turning crushers and hordes (on right mark) into stim pack recharge
Rue the day scum gets access to recon lasguns
nah, dual laspistols sounds more fitting
As long as it's in full auto, all is well
That way we might have not only explicator zonkla, but also a ganger zonkla
Because I'm not fond of spamming left click on anything other than melee
I think it’s alr
If anything I think gunslinger least useful cuz pickpocket just so op
Thematically, do gangers even use las weapons, or is the administratum so logistically fixated on counting every lasgun to send to the billions of guardsmen that not a single random one can be found in the hands of anyone else in the imperium
Because you'd think that a gun with hypothetically infinite ammo would change hands so often in the underworld rather than having to separately manufacture firearms and the bullets to shoot with
The probably would, but only most concealable, like laspistols
Supply chains do break here and there, alongside one of cartels taking hold of rail network it is bound to happen
This would mostly mean that lasguns do exist in ganger arsenal, but only given to trusted members or going for very high prices
and even then only plain lasguns and laspistols
lasguns aren't that rare, it's just that the use case for the guard is way more compelling
Yeah, true. It's just been impossible for me to fully run out of ammo on auric, even without pickpocket
ruffian is my go-to aura
imagine shipping twelve variations of autogun cartridge to a given battlefront
and making sure each bloody regiment got the correct kind, at the right time
I think it's weird that they don't have access to the las pistol at least. I guess it's kind of a "no las weapons for scum" policy.
STANAG existed because it made sense, we know the Imperium does not 
if the imperium made sense then it wouldn't really be the cruelest, bloodiest regime imaginable
meanwhile with lasguns everyone can have their special boutique versions as long as it's compatible with the standard connectors
and on a hive world or the heart of the Imperium, these supply chain issues are less relevant, because you're that much closer to the factory making that stuff
and a few cases might be "rejected for not meeting quality standards" every now and then by the Tread Lightlies
And with shout the downside is virtually non existent
the imperium is issuing quad stack magazines in its autoguns, by definition it hates you
Well unless someone is now trying to actively fuck those up
anyone who's ever had to load a 30 round magazine already knows the pain of getting the last couple rounds in when the springs are stiff
local stockpiles though
plasma gunners got their shit somewhere
yeah raiding the Moebians
We've had a whole event about plasma guns being smuggled in for use by Scabs yeah
that's the premise of the Chasm Logistratum mission, no?
less guns more ammunition
mostly ammunition
yeah an essential component of making gun hurt heretics
(don't tell the ogryns)
(they don't get the delicate stuff because they break it on heretic skulls too often)
Yeah chasm logistratum is about stealing nonstandard ammunition types from the scabs, being the only mission that's not a part of either of the campaigns also expressly implies that this is something rejects do round the clock imo
going shopping from the enemy's cache is such a mog honestly
"Provost's gone! Looting season is open again!"
Meanwhile the Arby: "Do plasma flasks help the Imperial Tithe? I will keep asking until I get the correct answer."
Plus beggars can't be choosers, Atoma Prime and the whole of Moebian Domain are stuck in imperium nihilus
They're IRS plus NKVD style internal security/counterinsurgency troops, rather than proper feds, to my understanding. Paramilitary like gendarmes
Segmentum Solar isn't in Imperium Nihilus
The Domain is located in the galactic northwest part of the segmentum solar, just cut off from the rest of the imperium by warp storms
Oh damn I thought it was in segmentum obscurus
I have been a victim of misinformation
we all are
we are still yet to see solo mode and hotshot
🥹
There's a chatgpt AI slop lore video going about which is claiming it's set in the segmentum obscurus, but that's about it
You say that like I'd remember the exact time and place I heard that from
the moment I hear vashtorGPT speak I immediately assume person behind it is incapable of doing simple checks
warp storms are such a narrative convenience honestly
Anyways doesn't matter, appreciate the correction
Always have been 
"how do I make heroes do their thing in the slowest way possible... Oh I know! Make warp boil for a bit."
remember DOW Soulstorm's funny warp storm that allowed travel between the four kauravan planets but nowhere else
why cant the warp just calm down for a bit, is that so much to ask
slaanesh didn't finish that feast in the celebration of medrengard bullshittery
(those who know)
it's like carnival but everyone is geeked on bath salts and is wielding a knife
which sounds like Birmingham
So I reinstalled Mirror's Edge 1 today and lemme tell ya, Darktide Scum muscle memory is doing work
Sliding wont save you from bullets but you can punch cops in the nuts at the end of it
you can left/right side dash and it gives you a speed boost
and reloading is a foreign concept 
Hm
Kino's Edge
Let's call warp Birmingham
Isn’t there a (probably retconned out by now) planet with no sunlight literally named Birmingham mentioned in some bit of 40k text…?
I feel the Birmingham energy flow through me
The black planet, yes
Planet so backwards they use flintlock muskets and pistols
Area so shitty no void trader passes by
Lore wise it heavily depends on the planet/system.
If a system has a Forge World that makes Lasguns, the lasguns might be more common and easier to get outside of the Militarum
But usually non-military people do rely on good ol slug-throwers.
Ever some regiments or militarum tactics make sure the Guards have autoguns when facing enemies particularly designed to counter las fire.
we need to stick a bayonet on uzis
It's implied that at least one of the gangs has access to aircraft, lasguns are probably not that problematic to get
Just gameplay stuff I suppose
It's also Atoman unique situation
We see in the cutscenes that even inquisition forces are scanvenging every weapon
Atoma is so cut off and besieged that there is a big lack of armaments
No wonder autoguns and simple trash stuff is in vogue 😄
Hmmmm
Let's weld tox grenade pack to one of cyber mastiffs
And make it run across entire map
tox hound...
dog bomb but its a chem grenade
why are we here
are we criminals given a second chance like the main four or are hive scum just guys pulled from the streets and given temporary free reign
whats the dump for the needle pistol?
The pants from HS's set in the Commodore's mention that they've likely been pilfered from an Adeptus Munitorum supply depot. It's definitely not unreasonable for gangers to have lasguns, but if you have to pilfer the ammo for your pilfered gun as well, you probably won't be shooting it all the time
damage, if you can believe it
yeah i can see that, i was thinking it but wasn't 100%
anyone got a build for chem dep / autopistols
how bait is this build? no keystone scares me
Question, in case anyone knows.
As a hive scum, if I make my own stimm, is it my stimm that gets supplied to me by a fellow hive scum's stimm pack ability or is it theirs? Asking because you arent allowed to use your own stimm while under the effects of the pack.
it's ok, but definitely not optimal... crit actually does a lot for the needle pistol
That looks like a meme solely due to the fact that theyre taking both chem grenade and pocket toxin.
Wait no I mixed them up, theyre not doing that.
I thought pocket toxin was above the +1 charge.
WAIT NO! They're missing pickpocket. This is actually trash for a needle pistol build.
got an optimal one for shivs needle pistols?
You begin overdosing and enter new realm of Warhammer 40k Rogue Trader edition
though I'm sure it would work it them
Theirs, and you can actually use your stimm during the pack duration (or at least, if the pack ult has the lasting effects node…)
theirs
Well that sucks.
Not having my melee kill cdr when I want it to desperado-maxx is kinda cringe.
idk if both hypertalents is good for shivs
quick and deadly is ranged damage only
Thanks, Hank. 👍
I have used my custom stimm during a teammate’s stimmbox ult effect before. It should be possible ime…
you can get situations like hypercrit procs interrupting your hyperviolence streak while oneshotting a series of lesser elites with the heavy stabs
but yea maybe it works out. i havent played with both
There you go!
Could be better
Boi does not know that hotshot was patched long ago 
Also bois builds are not well optimized (as seen on vet builds)
The only caveats with this build are, you don't get anything from voice of tertium... it does not work with the dot, but you need it to reach burst of energy and speedloader doesn't work either... if you want, you could go for quick and deadly + precision violence and path that way but I like to focus on the pistol
Vet build
Looks inside
No field Improv
Pathetic.
and also loose formation isn't great but it's the best option for full ranged... again you can totally swap for coated weaponry for your blades if you want to melee more
hmm, bunch of people here were saying its ranged damage only the other day so i guess i should've checked
so your hybrid version works totally fine if you make those changes
Well the tooltip says ranged so the mistake is normal
What is the red star number? Is it a modded symbol for havoc level?
Probably. You can choose symbols with true lvl
hyper violence no
hyper crit help a little with horde clear
Hypercrit yes if running at least riposte, hyperviolence idk
actually I haven't used hyperviolence at all so far
hyper violence is quite good with them
they are both fast enough to take advantage of the 1s duration and can have enough overkill to snowball it
Nah that's prestige
I don't think hyper crit have any overkill damage
Basically how many times someone did 30 levels
yeah which is why they dont want to be mixed
i think hyper crit is good to compensate for the lack of melee stuff on ranged builds
and hyper violence is a must pick for most melee builds
and mixing them gets muddy
i think its a war crime to bring this build into auric
vultures/desperado/dual autos
yea
random question, do people still think toxin dot isnt affected by damage increase perks on weapons? or has that finally been put to rest enough
i just wanna know how long i keep this clip
So for needle should I go cara + unyielding
depends what your melee has, imo
Chad name.
i ended up with cara and unyielding on my shivs, simply because i'm either meleeing things around the monster, or im meleeing the monster, or the crushers, etc, tho that might change depending on how utility it proves being for me
i put flak + maniac on my needler because my needler has stripped down, so i can run around through gunner packs and such
huh
(maniac for things like trappers mostly)
Not drugmaxxing? Cringe.
(get the netty gals dead asap)
i was told it was a typo, and is both
close RANGE damage not supposed to be rangeD
When you put toxin on an enemy, the toxin applies damage bonuses from the weapon you currently have in your hands. So if you only use the needle to put toxin on an enemy and then switch to melee, whatever bonuses you have on your gun won't apply.
That said, on a melee build I went with carapace and extra reload speed so I can better soften up the big boys from range and reload the gun a little faster.
yeah its damage type is "damage_near"
well, the damage buff type
kuli's note on the talent doesn't say anything about it affecting melee or not, perhaps the proper guide will have proper descriptions for close damage
uno momento por favor
What blessings for Despacito Double Barrel?
better yet, Ill just go test it in psyk
I'm guessing what will work, but Deathspitter or Manstopper, and likely Speedload
Both Barrels may also work, but Speedload is a bit more versatile
thanks!
does seem to be working
I wish I could put Stripped Down on like the dual stubs or smth, to use them as a sidearm for a melee build.
I have needle gun with stripped down and it's super helpful when I need to charge towards gunners, especially when I have a heavy weapon like the crowbar that doesn't let me run very fast.
rate my chemhead shiv build
No sample collector?
Do you just use the stimm supply as a bomb? I mean, even then you'd want sample collector anyway.
why would i use chem dep for more desperado when i can have desperado but better and all the time?
checkmate
Ideal ranged for Desperado is dual autopistols right? Tried a few others like brag and iag and they felt good but not as good as the dual SMG
cuz of the fact that it has run n gun baked in
Ah
and thats kinda the point
For the principle of drug abuse.
But you can drug abuse with no Dependency, so what gives
maybe they should make the drug not poop then
honestly, i just toss the funny box next to the party whenever i see clusters of elites. the booby trap doesn't get much use. gonna pop that into sample collector
If you want to use the supply a lot, you need sample collector and the "get supply when stimm is ready", you'll get that thing back like every 30 seconds, especially if enemies die while poisoned with toxin.
Sample Collector and Practiced Deployment.
Man, blackouts are so nice.
Wall of ragers? Stunned.
Wall of bulwarks? Stunned.
Wall of crushers? Stunned.
Any special that tries to fuck up your day? Stunned.
And then you kill all that shit and get the nades back.
If only bulwark stun bug was fixed.
I throw blackouts directly at bulwarks and they just say "nope! nuh uh, not gonna stun :)"
I have noticed that if they get hit on the shield before you throw a blackout they don't always get stunned.
Yeah, its the stun bug thats been in the game forever.
Muh infinite stagger resistance.
I impact-maxxed on my arbites with shield maul and I can straight up just break their guard.
This, but its a direct impact on a bulwark's shield.
They just tell you to fuck off half the time when you throw a blackout at them.
this was the end of a near 4 minute clutch btw
outplayed
that was the first bit of damage i had taken during it
which involved the entire previous room with a horde plus the last open area with a trial where i had to solo rodin and a captain and the extra spawns that came with it
then i get fucking metal_pipe_drop_sfx.ogg-ed right at the last second
Get bonked, idiot. - Mauler, 2025.
See thatd just make me want to fold my keyboard in half and eat it like a sandwich.
i didnt die to it so the clutch was fine
but if i did
holyyyy
id be swinging from my ceiling fan
I use Chem Dependancy for the cdr is there another way to get Desperado more efficiently? Or do you skip it entirely because pickpocket is good enough?
i think chem dep is peepeepoopoo
Just throw 2 
it has no effect during the active uptime of 2/3 of the abilities and is pointless for the last one
Ull get em back immediatly
i shouldnt have to
You get em back so fast tho
as for desperado specifically, vultures mark is fucking busted and idk how people arent realizing it
But yeah the aoe could be a bit bigger
this matches the crit chance of 3 stacks of chem dep, and also gives some bonus damage and 15% movement speed (thats a fuck ton)
I’m gonna say sth contentious. I don’t think Pickpocket is strictly necessary for a needle pistol if you are melee HS.
and with the faster firing weapons, this basically enables desperado outside of desperado
i dont think pickpocket is necessary if youre a melee scum period
but this works with ranged and melee hits and counts you as dodging for all standard attacks of them while its up
its so fucking stupid
like holy you can pretend youre in desperado while youre not in it
and also just not have to care about melee positioning
I better not even try it that shit sounds a bit broken 
ok so im gonna paint you a picture
havoc 40
magistrati
you just finished the tunnel and are heading up to the 2 story part where the 2nd story is the mid event
It was same with the chem nades i was like oh it cant be that bad and then i tried em

but its a gunner seed
and theres so many gunners and shooters and reapers
its hell
oh and cant forget the 2 rituals smack dab in the center of all of them
oh man i love my inconsistent blackouts
but none of that matters
you have vultures mark
you can literally solo that entire thing
you just have to keep
shooting
the
entire
time
that exact thing has happened before
hell half the time i dont even use desperado for the main effects
i use it for the movement speed, the damage/rending node, and to instantly reload my gun at the end of a fully spent mag so i can shoot an entire second clip with blaze away stacked to max
thats what i do here
Yeah i do a similar thing with the stubs
Im thinking about getting extra mag size fir the stubs
I think it might be very nice with despacito.
thats a chaos spawn
Does Hyper critical work on ranged?
no
Dang
here, ranged only and deliberately not using desperado
(the crusher takes long to kill cuz no +15% rending cuz no desperado but the point is still how little damage im taking to my toughness)
remember that vutures mark at max stacks restores 15% toughness to you AND people in coherency when you kill an elite/special
with the top ranged toughness node, that means you personally restore 30%
with your TTK on nearly every one of those, youll get your toughness capped out from any damage you may have taken during reloading
then theres the extra 30% from being shot if that happened lol
you can also just backslide if you really want to avoid any damage, you can just kill whole ranged hordes like that
it's nice
it's so nice that i wonder if it's really worth to have a cdr only stim
it's only slightly absurdly fast
this class is giving me really bad habits i can already feel it
I have cdr and dmg i dont mind the long stim cooldown.
Rending i imagine
It actually only gives u good habits imo
sitting there with guns out and never putting them away because the class has infinite ammo and can basically entirely forgo melee combat
i became so used to FGS and other such slow weapons i forgot how it was being actually fast for once
Only despacito gives u kinda bad habits.
i will play some zealot today i think, so i can actually not forget what it's like to use a melee weapon
Scum melee is actually a lot better imo
I disagree
melee scum being better than ranged scum?
And i think thats also the general consensus
Yeah
no way a melee scum outdps a flamer psyker
Thats not the question lol
I think so
Rampage is absolutely insane
And i played both too
yeah i think ranged scum kinda wins out here
Big money baby big profits
and that build im referring to can blow purg psykers out of the water
i don't think a melee scum does anything that much better than just a zealot
they call me the big cheese aye
i know i already doubled the damage of a trauma psyker in h40 with it and theyre only 1 step down in terms of how much damage they pump out
There is one thing they do much better than a zealot could do
Drugs😎
i can guarantee you needle pistol alone outdamages a normal pub
melee scum with rampage up is pretty powerful
but it doesn't compete with a ranged setup
hmm not sure if damage by enemy type is useful stat to see, maybe?
You make a very good argument for it actually. What do you use for your ability, Rampage or stim crate?
depends right. Pickpocket/Needle Pistol/Chem Dep is pretty damn OP
Was chem toxin dmg nerfed?
dont think so
I would personally always take PP with Needle. Takes needing ammo off the table is great for the team and really strong for oneself
nope
gunslinger was enough for me most of the time ngl
with needle
specifically in melee builds
I don’t think you need either for a melee build.
Gun scum makes me play like a genuine lobotomite I’m just hold w m1 and hoping I can get a crit before I get hit
gum
hive gum
hive gun
rampge also plays like this tbf but you're just a tiny bit more vulnerable
If I use my stim that has CDR during Rampage, will it lower the CD when rampage ends, or is the CDR only activated AFTER rampage is ended?
you still risk getting clubbered with an overhead in a mixed horde
That one ability that no one invited
latter
ur wasting it because you're not on cooldown when rampage is up
u need to pop the stim after you're out of rampge
Ahh gotcha. Is CDR the better stim if playing rampage, then?
yeah
cdr is just better on both desperado and rampage
cuz u wanna be in the ability most of the game
Do you usually go CDR and strength, or just CDR so the stim has lower cool down?
i usually just have my stimm maxed out into attack speed when running rampage
I go full cdr and 2 in strength. Yeah similar
btw what does this part mean
Why the 2 points?
Had no impact on my cdr / upkeep of rampage
it's as much as i can put while keeping the stim's cooldown relatively low
for dependency
better animation for when you throw away the rocket launcher
Liked feeling like my stimm "improved something" for when my abilities offline
Oh gotcha. The 4 stack dependency
i run 3 but yeag
Only on 3 stack, but just found it barely noticeable / felt like s sweet spot
still desperado because if you ever manage to run out of ammo cuz you never landed the elite final blow, you can just will more ammo into existence, as well as force an instant reload which can keep blaze away stacks up for a full mag, you can use it to rez in any amount of gunfire, the movement speed, the ranged damage and rending node, etc
the other two wouldnt be doing as much for you still
When i run dependency i run full stim and it easily off cd before lose a stack
how did it change?
Which last point of CDR is generally better to use for a rampage user? I was thinking about using the 25% CDR node
rezing someone while facetanking 26 gunners is p epic
I assumed on melee kill, been working great.
idk why you'd use 25% CDR on rampage/melee build if you have a 75% CDR node on melee kill
maybe if you have literarily nothing else to kill but a monstrosity but this just doesn't happen
you don't have a 75% cdr node on melee kill
the flat cdr with no condition
If have base 15 second stim need 5 seconds of the increased rate to equal the 25% base
do you
you still gotta consider it in terms of the final effect
its 50% cdr vs 100% cdr with a condition
the actual difference between these isnt really that much
So if you are getting 5+ kills its better then the base. But idk if it just refreshes or extended if get multiple kills back to back
So ya wont be a big difference
Yeah I prefer the other two for some unfounded reason, but cannot argue with this. Its amazing just straight up ignoring bullets
that's true
you saved 5s from doubling the cdr
while not possible, youd need to double it again to save 5 MORE seconds
in most situations, theyre gonna kind even out tbh
i prefer the no condition one cuz when ur out of rampge i usually take a steb back
I like the base one simply because means if happen to have downtime it wont matter
Rare but happens
and with chem dep + the stimm it's already p high
-# crazy how ppl are saying this when i was saying martyrs purpose is the best cdr option if youre taking martyrdom, over the other two options, for this exact reason
-# and people didnt believe me
wasn't martyrs purpose the talent that gave a bit of cdr every time you took hp damage
got buffed?
it's better now
useable now?
it just gives you cdr based on missing hp
with the cap being at 25% hp remaining
it's p good now
oh rad
assuming martyrdom
yeah
My zealot doesnt know what life without open chest wounds is like
was a big fan of using martyrdom with crusher and relic blade
I like the heavy evis myself
But relic fun too
Fotf Revving into a crusher feels good
may wanna give it another pass
enemies within and enemies without got my rework idea on it and it fucks so hard with martyrdom
what does it do now
especially with the toughness replenishment node that marty has
I like that get one crusher kill can just chain one shots on entire pack of them with evis
2.5% toughness per second when near an enemy, +1/s for every additional enemies
bosses count as 5 enemies
u can do that without marty tho
7.5% cap
gg
but do you chainsaw them in half? No, point made
the subnode gives 5% toughness replenishment per stack of marty
so 25% at max
which results in ewew alone giving 9.375%/s
with the dr you get thats such a massive stopgap for any hits you take
when the rework came out and ppl said ewew was still bad i almost lost it
its one of the best toughness talents in the game
i might be partially biased tho
but i literally thought 7.5% would be too much
and wanted it initially at 5% max
which was already DOUBLE what it was before
it's how i play zealot most of the time now
i hated marty before so much
but its now my most used keystone
You gotta understand
Your average player is fucking stupid
Yoy have to be clinically insane to call ewew bad
most ppl did in the first hours
Free toughness regen inside a horde yum yim
i was there, i am witness
has multiple now but u can notice a pattern in most "meta" builds
very similar pathing
dorkshite players will simply minmax everything cant stop it
Some of these booms were before the buffs. Can you tell which?
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mr unc my beloved
Most meta builds also arent good
now fix the visual glitch please
Theyre based on vibes
Not actual testing
rpg with underbarrel rocket
this thing is literally a carl gustav
waltuh we gotta sell cocainer waltuh
the projectile is very similar
its more rocket, per rocket.
what's the difference between the chem colours
like on the needle pistol and the bone saw
I know the blue one makes people explode
One needle pistol mark has an explosive tox strain as its alternate shot, the other has an AOE spread strain
and for needler it depends on the mark
I've only got one mark so far
the needler mark with the stagger explosion does more dot mind u
for sneedler, blue is the special, applies a minor amount of toxin and either makes the enemy explode on death or makes them propagate toxin on death, depending on the mark
first mark is stagger on alt fire

the second mark spreads it upon target death
but at the cost of dealing less dot with the primary fire
yellow applies toxin on a single enemy (excluding the small amount of cleave the projectile has) in major amounts
thats exactly why i wrote my mod because people just say stuff with nothing backing it
well the minor and major amounts on needler only matter for crit and weakspots, the baseline on both is same right
also it rly just saves ammo anyway
it's slightly more dot on first mark but not enough to warrant not using the spreading mark
which is v good at horde clear or destroying shooter chaff clumps
you get like 25% extra ammo if you are hitting both crits and weakspots
and still deals insane single target dot
Does the dodge into wall that makes you fly upwards happens only with nimble?
It's hte only time I've noticed it.
Waiting on that Nimble tech where someone finds a hilarious dodge-slide-airtime skip, haha
oh is that what was it i was confused when i was in air and did not pressed jump :d
i also managed to clip wall with dodge so dont even need airtime just go straight through walls ez
can happen with any character with sufficient dodge distance
most of time its really bad, you're pushing into gunners into an air dodge and get sprayed, so freaking annoying its crazy
oh thats unfort, its been forever i played knife before shivs
some places on maps are particularly bad about it
Its actually crazy how often it happens with scum
Me playing Psyker and zealot. 300k or 400k damage on a good run. Me trying hive scum with a 350 random unoptimzed gear and vraks : 500k
I think most melee keeps normal Dodge Speed.
It's ranged weapons that weirdly increase Dodge Speed by the most I think. (While decreasing Dodge Dist, typically.)
it's something you have to practice to avoid xd
no
Knife, Tactical Axe, and Dueling Sword
So in other words MOST melee keeps normal Dodge Speed, like I said?
yeah
and most ranged weapons do not increase dodge speed at all
I don't think even the laspistol does
Heavy Laspist, +12.5%
Infantry Lasgun +13.15%
Recon Lasgun: +13%
etc etc etc
thats def not how it works lmao
yeah just the mobiliy stat on a weapon isn't enough to cause you to go flying off shit
It's really the majority of ranged weapons that increase Dodge Speed, but typically have less than 0% Dodge Distance (I think in all cases, even the dodgiest)
Knife, Tactical Axe, and Dueling Sword specifically override your character's default dodge profile with a different way better one
Which is why you see people who rely on Dueling Sword eat shit and die on any other weapon
Because those weapons specifically give you a completely different dodge with better distance, speed, and linger I think?
Don't remember all that it does other than that it's comically overpowered
I always assumed it was just based on the crazy dodge distance of each of them, tbh, and not some other under-the-hood effect.
Before before it was even better.
Yeah it really does seem to just b driven by Dodge Distance, and nothing fancier.
yeah because distance not dodge duration
ergo further dodge is shorter dodge
which is why people think Nimble is bugged
are the dual stub pistols wroth building around? myy most sucess was with a desperado build i die too quickly in melee dodging everything consistently isnt really feasible for me
Can you explain this slower for the special students
No, I was testing on Zealot. So the dodges of Dueling Sword being good is just that it actually has good +dist (and the good 4-dodge-count).
bone saw
I assume you get into negativei dodges. Melee is like a dance, there's a rhythm to it. You need to dodge, block, push, attack.
And learn how to position yourself
Frankly only Dual Autopistols seem worth it righ tnow. I mean you can make other things work, but they're so far behind.
melee is a quick time event. spam attacks until you hear the "you're about to get hit" noise, then dodge
My best advice to really master your slay in DARKTIDE
#darktide #vermintide2 #warhammer40k #tipsandtricks
Thank you for watching my Darktide Tips and Tricks series! I have been an avid player of the Coop Survival Shooter genre since the original L4D and put extensive time into almost every title since. Tide games are especially near to my he...
All the 5 videos are really good
Not a good strategy on high difficulties
Just like vermintide 2, it gets inaccurate(though darktide is way more accurate compared usually)
You should push before
the infantry autogun and double barrel are also competition
infantry autogun is literally just the dual autos with better crit damage and accuracy
also doesn't need reload speed
the double barrel is something i want to try tbh
so it gets to run 2 damage blessings
And enables combos too
DPS
- 3075 Dual Autopistols (!!!)
- 1679 Dual Stub Pistols (yeah, second place falls off insane from first)
- 1467 to 1322 Brauto Vraks (best) to Brauto Graia (worst)
- 1069 to 990 IAG Agripinaa (best) to IAG Columnus (worst)
- 1053 Shredder Autopistol
Sustained DPS (DPS over time including reload, which is very relevant to this build due to infinite ammo)
- 1354 Dual Autopistols (!!!)
- 991 to 870 Brauto Vraks (best) to Agrip (worst)
- 896 Dual Stub Pistols
- 697 Shredder Autopistol
- 680 to 640 IAG Agrip (best) to Vraks (worst)
Basically these stats were my argument that
- **Desperado's **base damage/reload should be substantially buffed, so that other ranged weapons can perform where Dual Autopistols currently perform (since it seems roughly fine?)
- Then, because Desperado was buffed, balance Dual Autopistols to be more reasonable (they'll probably still have a slight DPS advantage due to being shorter-ranged weapons, but it shouldn't be literally ~2x the second place)
i guess i read wrong when i heard LP doesnt work with rawket lawnchair
I can instantly tell that your testing is wrong because you somehow got the Agripinaa IAG as the best one??
And not the vraks which does the same damage with triple the fire rate
but now i have what gun im going to use for my rampage rpg build :)
Wait is this testing implying you are incapable of aiming and cannot land a single headshot the entire time?
I hope not
It's just the listed damage with the listed ROF. So it doesn't delve into any of hte specific armor-type interactions.
Okay yeah
...
That's why your testing is incorrect
Try doing that test for the helbores compared to an infantry lasgun
Because the helbores paper damage stat are hilariously wrong
Only you're claiming it was "testing" and not a report of the in-game stats haha
For what are literally the highest damage guns in the game
If only we could get mk2 laspistol on hscum 🙁
I assumed it was testing and not just looking at stats xd
Does this account for the IAG's higher crit and also the ease of running 2x damage blessings?
No, it's just listed Damage and listed ROF.
So
Man it doesn't even consider the ADMs the IAG has into various health types
Pointless list of stats. Got it
it accounts for actual nothing
The listed damage is just the base damage before ADMs
yeah totally worthless
So not the damage you are seeing in game into anything p sure
Stop with the toxic elitism
that's not elitism
Is there an easy way to find ADMs for weapons BTW?
what
Exec cs is better 
IF the weapon has a "penetration" stat in game you can see its ADMs for flak/carapace iirc
For Vraks IAG, which 2 dmg blessings work best?
Dum-Dum, Deathspitter
You're free to present a superior set of stats making an argument that the Dual Autopistols somehow aren't way ahead of the other options -- but I feel like anyone decent at the game already knows they are in fact the best choice for Desperado builds.
I've been running with Speedload and Dumdum
\thank you
In general if a gun had dumdum available, take it
sure they might be the best, but the list you're showing has them disproportionately powerful compared to other options, which is simply not true
That's partly a joke. But you can rebuke him a bit more nicely. He may not know everything about the mechanics
you gotta be a dumbdumb to not take dumdum.
I don't think they're even the best because vraks IAG has so much better damage
for the chemical dependency penance does it have to be full stacks or does 1 also count
Just from having a real crit modifier
Which weapons even come close then?
at which point we probably shouldn't be making such definitive statements about balance
Just for arguments sake, this isn't how it works in reality but just for example, say the dual autopistols have .1 into most armor types while the iag has .7 that would change the numbers considerably. That's why it's important
as already said, dual shotties and IAGs
db shotties*
and as Tox said, helbore lasgun vs infantry lasgun shows the helbore being disproportionately weaker when in reality it's not the case
I mean there's a difference between "that's not actually how it works, you should consider Xyz factors" VS "lmfao worthless stats"
i have sensory perception that is like microphone without filters so i lose focus when the overstimuli gets too high thats why my dodges in melee arent consistent
dual auto pistols only consistently do better damage than vraks IAG on non-crit bodyshots (before accounting for damage boosts)
worth also considering the DAP's are also much less accurate
so even if you're 100% on target all the time
you're still going to have misses
(on smaller targets, at longer ranges, etc)
Hmm? Are you looking at just damage and not the fact that Duals have like 2x the fire rate?
we do that and ur dps goes down
and suddenly the iag is winning again
Longer range - burst fire.
sure, you're then giving up a huge amount of DPS, so the IAG still wins out
Wow that disparity is huge. Do you know how much faster the IAG reloads? I know it's faster but I can't recall the magnitude and I'm away from my desktop
it's in the screenshot.
The only time you would be long ranging something usually are snipers and it just takes 2 bullets across the map to kill them. I don’t miss.
bro's him
u shouldn't be missing with the duals tbh
If I wasn’t getting ready to go to work, I could show you
But burst fire snipers across map, don’t full auto
yeah but we're not talking about that specifically
yes this is not new information
And aim down sights
the point is
I generally don't trust the shown numbers for stuff like that cause like, y'know, Fatshark lol
Don’t hip fire
the dual autopistols will still end up with misses in most standard firefights because of the bloom
not many, sure, but they do happen
First 3 bullets don’t bloom
the dual stubs on the other hand fuck
because it doesn't need to be a cross map shot
Are you being disingenuous
How many times do I have to say
ur only thinking super long range shots
“This is for snipers across the map”
im not talking about that
even in mid range engagements
the dual autopistols will still see misses
because of the bloom
Mid range is fine just mag dump with desperado 😌
yeah but the first few bullets are really accurate
You can mag dump with mid range though

can always burst fire if needed
2-3 bullets is enough to kill a sniper
but usually can just dump
There’s practically no recoil
yes and u will still see some misses
because of the bloom
Suppressing fire*
But are you ADS’ing
Which as I've said effects the dps
Because there’s more misses when you hipfire
are you being deliberately obtuse?
I’m genuinely asking because I don’t have the issues you have
but
im not complaining
or saying it's an issue?
do you actually have context for whats being talked about?
But you don’t miss midrange if you ads, I’ve even tracked running muties sideways without a miss
The point of contention is that in a DPS horse race the more accurate gun has an inherent advantage because it's not taking any breaks to burst fire
And yes, I’m fully familiar with bloom. I do play fps competitive shooters 
that is recoil control and sticky hands
if I wasn't controlling recoil it would be missing entirely xd
that control was fine what
Because that was janky at start 
okay since you want to cope instead of facing reality here you go
didn't touch my mouse
just held LMB
Do you not understand what I mean by better recoil control irl
it wasnt terrible
dog recoil control doesn't reduce spread
So what?
its not counterstrike
what
Nope
I think ur just trying to pad ur own ego bro
^
also I'll tell you the same thing I tell other "recoil control" dipshits
fr
You're the one being obnoxious rn
vertical recoil is a skill issue
horizontal is the gun being inaccurate
fr
no, my recoil control is better then what he showed but its not terrible, not everyone has years of competitive shooting practice
We didn't say anything
its just obnoxious to call it out
That’s what I’m saying but guess they don’t wanna hear it
How come every time I see you in this chat you're arguing in circles and casting ad hominems?
ok but that recoil was fine
you cannot account for horizontal recoil 100% of the time unless it is a fixed pattern and...it's not in this game outside of executioner veteran
I’m only pointing it out because there are people that don’t miss midrange
...
i can
It’s not unheard of
i predict the future actually
because horizontal recoil is not always going in the same direction
the gun has enough bloom it's an inevitability
fun fact about that
you are talking about bloom
left and right are two seperate directions
wait, really?
and I cannot adjust for both at the same time
the most important difference between dap and iag is that daps can shoot while sprinting.
vroom vroom
if you can shoot someone 2 meters in front of you in battlefield 6
It's fun talking recoil in a game where las weapons have recoil because of vibes and the bolter recoil is partially fixed with a mod merging frames. Like lol bro
not running Run and gun on daps
the IAG is easy peasy
blaze away + spdloader
You have run and gun baked into it iirc
I'm one of those people and I'm telling you right now you're a fucking moron
No?
no
lol
That knows jack shit about recoil control
run and gun gives extra bloom reduction
Desperado gives run n gun
Sure. Whatever helps you sleep at night.
the dual autoguns have run and gun incorporated
It’s a talent on the scum tree.
@dim moth @obsidian crown halt. you violated the law
You cannot consistently account for horizontal recoil no matter how good you think you are in games that do not have fixed recoil patterns
no, that's sticky hands
Because horizontal recoil is randomly left or right
also yes what i meant is that the daps have the 'shoot while sprinting' baked in, like shredder autopistol
so you can sprint and brrrrt even with BA/speedloader
Vertical is always up so it's super easy to account for
…? 💀
you are talking about bloom
yes its part of what makes them feel good
bloom is just random bullshit recoil
bloom isnt recoil
bloom is bullet deviation
no bloom is the crosshair getting wider while firing it "blooms" out
some of yall were dropped as babies and it’s really obvious
yeah and it's part of the advantage over iag. everyone talking about recoil control in darktide while ignoring that it is both more fun and more optimal
to simply run everything down while running around at the speed of sound
u should also be in the face of everything u shoot with dap anyway
Who gives a fuck about recoil when you are firing into a wall of enemies
Something is gonna get hit
so u will not hve to control anything
also if you cannot be civil while discussing recoil control then you can't have this topic. it's too serious apparently.
Recoil is a feature. Spray and pray.
yeah real kind of you to say that the second I throw an insult back fucking prefect
Love when people spray and pray and set off every barrel in pub lobbies 
is it spray n pray if its deleting a horde 
it's not spray and pray if ur hitting something at all time
bloom is pattern spread increase, and yes horizontal recoil being random makes it harder to control but with lots of playtime in shooters it can be reduced as learn to adapt subconsciouly faster to it. but thats besides the point when the clip was perfectly fine, better then a lot of peoples. was obnoxious to call it trash
it's just spaying yea
it's spray n pray because in the immortal words of the cutthroat every bullet is a prayer of vengeance
not to mention, completely irrelevant to the game 99% of the time
your spraying into the side of the barn usually
crosshair perfectly on target. still potentially capable of missing
Based and lore pulled
yeah
cuz u should be closer
then get closer
put ur barrels up his ass
yes but that's the point
that's where the IAG has the advantage
the iag doesnt need to get closer
if you're always sprinting then the melee enemies cant get u
why wouldn't u be cqb tho
Why are we evening debating that an assault rifle will have better accuracy at range than a fuckin crackheads uzi 😭😭😭
the IAG also steadily gets a bigger and bigger advantage the higher your crit chance is
because sometimes you need to shoot at something that's slightly further away?
u cant always been in optimal engagement range
Was never the debate
i'm running there at mach 10
cant run THROUGH enemies though
that is true
you can if you kill them
i'll just gun them down first
ez
this is why every team needs an ogryn
and then i run
Ogryn.
Fools. You're supposed to pray BEFORE the spray.
OGG OGG
ORG SEE ENEMY ORG POUND ENEMY
Send a naked ogryn at the enemy
anyone got a little fent
It’s like an albino gorilla with no hair
shield is for babies. real men taunt with branx pickaxe. no blocks, no dodges, only chesthair
I got Molly water that’s it
im a certified branx pickaxe enjoyer
I have some Rending Fent and some Critical Fent
exactly, vet just needs to shout harder
its joever
let me smash
ogryn shield still needs a new mk or a rework tbh
I kill nurgle cultists by overdosing them on molly, true hive scum gaming
yea
not sure how you rework the shield to be fun, its boring by nature feels like
anything that actually uses more than a single attack lmao
i need it
Why would one ever use the blue needle mode
look at arby shield. it has a real moveset and a unique special that isnt about blocking.
fatshark can evidently do it
now they just need to do it to ogryn shield
yea arby shield had a cool light combo
ogryn special with the shield should just be him 2 handing the shield like a chair in wrestling and hitting peole with it
based
yeah
And the mks are whether the shield is being swung perpendicular or parallel to the floor
give him a shield that can split in half and dual wield smash
the maul does nothing
get rid of the maul part
yeah
just shield
need that too
Just give ogryn fucking knuckle dusters
i been asking for ogryn bare hands since beta
ok yeah ogryn should jsut get a fist wep before anything else
special 1 is a grab, special 2 hurls a poxwalker at an enemy like the rock blitz
will trade arb special for skullcrusher on arb shield
alas fatshark is too busy making genestealer faction and the new lion el'johnson dow4 tie-in class
very true
i cant wait for the "lore accurate astartes" dlc class drop
where u just get to play as an ultramarine
next class is admech related trust
a skitarii would be cool
skitarii won't happen but it would be cool
yeah
it's gonna be something less than skit
idk what could be next, give me a sororitas I BEG
Arbites went down once and instantly left the game when I was about to pick them up.
i wouldnt expect any other faith classes
i'd rather zealot get more stuff like prayers tab or smth
just play fem zealot
dont care, sororitas, now.
It’s going to be one of those floating babies as next class
nuh uh
a cherub?
they're just servitors
Ya those
i think the biggest problem with the infantry autogun is that it has no aura
true
which IAG do you use for desperado
vraks obv
wonder what they could even do with braced auto
close range death laser
kinda shocked to see that the dual autos with maniac have worse maniac damage than vraks IAG without tbh
I expected them to be higher
Depends on the writer and who has the hand on the exterminatus button. For dt I think they are tailor made for the setting.
I think tech-adept or low-ranking tech-priest or maybe VERY basic skitarii are all potential candidates
but skitarii range from "not that interesting" to "walking radiation nightmares"
i mean they got a cool polearm
vt2 polearm moveset finally getting ported?
i dont think skitarii would make good characters
theyd likely have good mechanics
but as an actual character, i dont think theyd fit well
im just saying reclaimator looks perfect for a new class
It's just a terrible design for a gun in a game where everything is Finesse modifier based
give me a tzeench cultist who's snuck onto the ship
yeah its joever with that wep
Maybe it needs more cleave
I have no idea what skitarii is
I still havnt taken braced auto to 20
agri brauto used to be good
HALBERD BOYS WE'RE BACK???
low ranking tech priest cuz they're a class in dark heresy
probably has a gun bash too to really make it lame
tech adept too i think
tech priest footsoldier
IAG only good in a Finesse build too imo
maybe give it not the worst finesse modifiers in the game, no more negative crit chance, and not have the worst mobility of any gun in the game?
nvm why u gotta bait me like this Hank
Maybe braceds should fire AP rounds
funny coincidence that almost all builds are this
i mean yeah but that wouldnt really make it unique
I mean like something on the level of gunker
idek the point of bracing it
Ah
is that meant to be more mobile or something? lol
I have a hard time seeing how they would make skitarii different enough from veteran to be interesting. Then everything you can do to differentiate skitarri you could just add it to tech priest
One of the marks gets a ROF boost from it
more accurate when braced
it wouldnt really make a ton of sense for a tech priest to be fighting alongside the rejects
Another Vraks IAG question - which perks? I've been running crit chance and Flak
except it's not really
I have flak unyielding on mine
i feel like they used to be
crit chance is good tho
Is it lore accurate for arby to?
it makes more sense than tech priests
arby are just tithe creatures
Usually flak uy for IAGs imo
Not being rude btw
yeah tithe rats
I genuinely don’t know anything about 40k
there are a lot of ranks of tech-priests, and it makes no sense for the magos like hadron and kharib to fight boots on the ground. but there are lesser ranks where it would be possible. skitarii are used as soldiers for a reason though so as far as combat goes, they make the most sense yea
appreciate the quick response ty


