#hivescum-class
1 messages · Page 112 of 1
The lowest adm toxin has is 0.9 on carapace
I think those people need help.
alt fire on the needle pistol is incredibly generous on its proc condition
I don't think ticks benefit from ranged damage, only flat +damage % like the ones provided by perks. Haven't tested though
So it does do something
Barely anything, but something
So effectively not then
Stim supply is bugged. If you get hit, you are stuck with the supply in your hand unable to drop it...
last i checked your target will still explode from the poison even up to six seconds after the dot itself has expired
still? Thought they hotfixed that?
Reuse the ability, it'll drop
It's just a little annoying
Hopefully they fix it
Couldn't. Had to drop off a cliff to reset it.
They hotfixed it not dropping when you're not looking at the ground like a medkit
steaming of stim box, gonna finally try that spec. Any suggested builds to start with?
lol
Its drops it to your feet as a fallback then
But this case its different cuz the action was interrupted
To make sure I know what you mean, do you mean that it goes from what, 0.9 to 1.0? I'm asking because I'm stupid and want to learn.
The timer went grey into the -1000
i've had that but it always let me just re-use to put it down
Game said no to me as I was getting slapped by maulers
Ngl guys... I feel like melee/ranged hybrid Scummer with Desp/Dependancy might be one of the most cracked builds
I'm still trying to find one that works...
What skills do you grab for melee?
"Alright V, remember, this is a covert mission. You'll have to get inside unseen and retrieve the video evidence."
My V with 20 body, 20 tech, zero grace, and gorilla arms, who has never so much as crouch walked in his life: "Yeah man totally."
-PUNCHES EVERYTHING-
-Mr. Hands looking at my V armed with an rpg arm
Using Intimidation in lieu of Sneak
maybe you should just admit you hired the wrong person peralez
also i wont be voting for u, goodbye
-jumps off balcony using ground slam, killing dozens-
Im doin this atm
How do I make a build with dual knives thats good at horde clear in melee?
Why didn't any of the other thugs ever try this?
Clip from Batman: Mystery of the Batwoman
Ah it doesn't matter anyway I think the rending only applies to ranged attacks and specifically doesn't apply to the toxin 
That's really goofy.
Like Crit stacking and TaxAxe with chem dot on crit and BM/HV is just nutty in melee
this weapon loadout
Ignore stat bars, I dumped mob' on both
Sorry I tried searching it here but dual stub dump brings up nothing. what's the dual stub dump?
Mobility
TY
o7 yw
https://youtu.be/sMk-HPBF6Mw @high gull
SHOCKEEEERRR!!!!!
YOU CAN'T ESCAPE ME!!!!
I'LL CHASE YOU TO THE ENDS OF THE EEEEEEEEARTH!!!!!!!!!
this is not overacting
this is peak acting
pocket toxin launcher? Why no sample collector?
coz im using a 45s CD stim, its not required
whould dependency or adrenaline frenzy be better
An yeah, the toxin for launcher essentially works as an AoE increase
Sample collector pisses me off
How so Cole?
Does it kill armored enemies at the edge?
Idk how much 3 chem does to carapace.
Costly to reach
Unreliable in effect
Literally the only way to play into the actual effect of the stim
If not kill them, puts them in one tap range. An according to Cole, 0.9 ADM on Carapace for Tox
i kind of want a node on the ranged side that is sample collector but procs on weakspot ranged kills
how does stim gun work, i almost sacrifice them to lv 19
hmm neat
Yeha thats fair, it do be kinda goofy
Chem dep needs to be a lot of stim cdr instead of ability
^^^
It'll also remove a great deal of trash if they dont immediately die form the impact, like its very good value
that would be cool too ya
Stackem up and launcher them for instant screenwipe
Almost like thats where the name came from
We have ability CDR in chem but only have sample collector to work with
It was literally the original idea
its kind of funny
Which doesnt matter at all for 1 ability and matters much less for the other two
PLease say it aint so
It would make sense tbh
Ugh chem scum feels so much better now
It would matter more if we could stim more i think, specifcially for desperado
less so for rampage but hive scum seems sort of hyper reliant on their ability to be doing stuff
Yeah like why would I run dependency for Desp and Rampage when I can just run a CDR stim and have a keystone that'll benefit me both in and out of combat
@supple torrent I shot the Bulwark, so yeah, Crusher is an easy kill, maybe I overexaggerated a bit with onetap, but you get the idea. Its decent
You have subnodes with a give and take per stack
A buff from the chem enhancement, and a debuff from the dependency on them
Like maybe +crit chance and +crit damage, but -stam regen per stack
Crate scum loses a lot of personal damage but giving the entire rest of the party like 50%+ more damage each might actually make up for it
And thats the more reasonable case too
With vultures mark the keystone is so busted that you dont even need cdr, you can just basically have the ability effect while not in the ability
Tbh just having it effect stim cooldown would be banging, I'd be agnostic towards any other effects, but the main one is stim cdr getting put on there
have pickpocket
have vulture's mark
this is functionally desperado without desperado active
WOW
It gives it more flavor and actual decisions beyond "pick your extra buffs
"
Vultures Dodge is dumb an needs to be reworked into something else
i love adrenaline having 4 uptime nodes
Its taken people too long to realize this
True, could also remove its base effects and have nothing there other than CDR an your buff would be the stim. No TDR, no nothing, just CDR an it'd still be mad strong because your stim would be up all the time
uhh acshooly vulture's mark is not good
where's vulture's mark rending
doesnt adrenaline often give movement speed in games too
(op)
Unfortunately I realised it as soon as I looked at the tree and went "nope, that'll be nerfed, not touching that" 
ermmm youtube video told me ranged build needs buffs
can we make it so instead of immunity taking ranged dmg heals
Thank god this channel finally steered into having a population of reasonable people
Adrenaline needs the subnodes related to stack gain dropped by 20%ish in effect but have the inability to get stacks from other stack sources removed
As soon as this channel dropped I said Pickpocket concerned me
They were like "ermm how could infinite ammo possibly be op"
Pickpocket is honestly way less egregious than Vulture's Dodge imo
i really would rather only have like 2 subnodes relating to getting stacks or uptime
I think both are ridiculous tbh
Like they wanted a character that can do ranged all the time, an thats a nice unique playstyle, but being immune to everything because you can crit all the time on a full auto gun? Fuck no
both are silly, it's pretty hard to stop firing
vulture node vs chem dependcy for shootyscum ?
They just gotta replace it with DR
vulture
Yeah.. an maybe give Pickpocket a small ICD, like 5s or summat, but Vulture's Dodge is just utterly fucked
u can with vet las pistol, with right build u won't even need to pick ammo
Yeah I dont get this. If I get caught in melee as they ranged spammer I deserve to get hit.
How does flesh tearer and rending sound on dual knives meant for horde clear?
I originally called for like a 1m cooldown on pickpocket but I think now it should be like 15s
Yeah, exactly. If your mobility isnt on point, you should pay for it, not have an always on get out of jail free card. You want that, take Blackouts
Idk you should HAVE to play the game in melee some of the time
Melee is a core mechanic to this game so I don't think any playstyle ever should be 0% melee
is that why there's those pointy things in my hands at the start of a match?
I don't really want to use vulture's cus I'm supposed to avoid damage. Its feels so wrong
You do, even with that much emphasis on ranged damage, there are always situations you need to melee stuff
instructions unclear, shoot
Im not gonna spend 30s shooting at three Crusher with Stubbers when I can kill them much easier in melee
Its the difference between desperado outside of desperado with extra buffs
Or cdr for desperado more
30s for 3 crushers? thats some good ttk for gun scum
Thats with Desperado and the rending node active
new tech. should submit it as a speedrun
Cole has a clip of him melting an auric crusher in like 3s with dual autos IIRC
Im on my phone rn lol
Still not worth it when they can just be stabbed in the head a few times with shivs or bash them in the dome with TAxe
To be fair, 3s is still pretty long
the only time i melee is when there's crushers close but even then it's not a guarantee
3s for a crusher??? With weapons not good at them?
Meanwhile on psyker we’ve had ranged immunity and infinite ammo knives for years
nothing a little can opener cant solve.
3s on a crusher is a normal kill time for most weapons that are considered good at armor
This is the real solution to Crushers at this point anyway
Heck for a while we had a funny left click machine gun quell cancel staff build
We dont talk about psykers.
I love seeing shotgun mobs when running ep assail with empathic evasion, it’s so funny
Shit billions of knives and you’re immune to anything they can do while you’re at it
I see the vision now. Fatshark spammed us with bulwarks so launcher scum could shine
It uhhh.. it kinda do be like that...
No, just for weapons that are good at them (that are also generally pretty good at everything else too)
Any large and troublesome elite blob tbh
TIL you dodge bullets from the sides when sprinting
And now it’s decent performance!
I broke the killfeed several times with launcher in the last game i played
Heretics don’t lead
dancing around bulwarks and getting them to drop shield feels way easier now
It actually the goat now
no kidding lol
it would be nice if we got blitz regen by kill or cd
And we're talking about the dual autos
glad you gave it a shot!
guys, I am cooking up what is potentially one of the funniest scumer builders thus far
I remember early on when the heretic guns worked and there were just dead zealots everywhere
Ime, the team will feed you grenade pickups all match if you have the launcher
community collectively figured out buttscooting
big man take all lol
So regen would be nice to take the pressure off other classes, but its not a requirement as people actively want armour walls removed
blitz regen on the launcher or chem nade would be utterly broken, should stay as is
early on there were takes that Ogryn needed shield to be Damnation viable
Dogs know this one weird trick to dodge all gunfire! Heretics hate them!
Hi all, does Chem Fortified proc for Enchaned penance(replenish 2600% toughness)?
so
Yeah 4 grenade slots feels fine for now. Although, I had run today with a vet who didnt bring upgraded crates
rpg best now for armor?
Yeup
rpg best for any problem tbh
Dog isn’t scooting because dirty ass, it’s scooting to dodge the bullets
It went from "eh, its ok" to "this shit fucking bangs"
any talents that make it better
Pocket Toxin, as you would expect
cuz i may just run it on desperado scum
can rpg make beast spit teammate
uhhh, does it do weak spot damage?
Could try bistol lethal prox
doesn't really need anything
It does
idek what pocket toxin is imma be real
potentially the dodge for +15% close damage talent
Tox dots (3 stacks) on blitz damage
node that makes all blitzes apply 3 toxin
lethal prox makes the AoE hilarious
LMAO WTF
it sounds like its to mostly make blackout do chem
Essentially it works as an AoE boost on the launcher
unles i'm wrong
yea i dunno if it's worth it on that
Mostly
yeah it's not useful on rpg but very good to make your pocket sand poison sand
Which is sad because it breaks crack rock regen
guys can we make a petition to make box detonate on ability press again
Using the 3 stacks chem from explosions on RPG is worthless now due the massive buff
On blinders is very good
10/10 grammar
crack rock regen?
Nah, it still works the same as it did, its an AoE increase by effect
Hi, does Chem fortified(50% toughness on chem use) progress the penance Enhanced (2600 toughness with stims while above 50% viscosity)? thank you
i think thats fine, otherwise it's just infinite blackouts all the time
Crowbar is fun mane
Need
Muh
Skooma
Idk whatever the stun nade is called
Just thwacked the shit out of a captain solo
great farming tool for sample collector too
And nearly solo'd a LT.
i like shivs too much, reminds me of high school
nah it's just an archaic, high register form
But a fucking bitch made ass mutant tossed me into a pack of shooters
not casual modern register
kldsjfafl;kjdasl;kffjasl;kdffja;sldj
Was beating the brakes off that mf
Yeah I feel like blackout needs that leash.
almost hhad a 0 dmg takken game again
forgot a there
dear fatshark, stop cucking me with hypercrit. thanks
still perfectly correct
Hyperviolence >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Hypercritical
if you're going to be a wiseass at least be correct lmao
Hyperviolence is basically always better value
Well I still think pocket toxin with blackout can be nice if you need it to proc toxin buffs + is impact due to whatever build you're doing
in practice, both are good
rocket is super good now though
the debate is largely pointless
Yeah.. RPG fucks now
favorite is blackout still though
wrong
but rocket a good meme auric build
also you can just take both..
Blackout is still the most well-rounded and practical, but RPG removes all that shit over there with no issue
its in the adrenaline frenzy group..
And cuck yourself out of HV procs all the time? Hell noo
it clutched the phage tree part b/c we only had 2 ppl, myself included, the other 2 HS rage quit b/c they kkept dyiing
hyper crit works now yea
IIrc hypercrit doesnt feed hypervolence. And if you're melee you're running adrenaline you don't need hypercrit to oneshot human enemies
one of the HS died 30 seconds rushiing ahead in the mission
I mean its still proc on ogryn enemies
Yeah I can see it being good in event situations, I played on Coms ples with it not long back an it did well there too
I typed "stupid" and they left 
was this reconfrimed to be the case?
Hypercrit doesnt work on Ogryns?
hyper violence Im referring
Oh, Well depends
If you killed an enemy with HC before hitting it, then your overflow is effectively zero
But if yuo hypercrit a mauler you lose hyperviolence into the Ogryn
Which means no impact from HV
The bug was definitely happening prior to last nights hotfix. I haven't tested it yet but presumably they did actually fix it?
idk
No tis just a scratch?
I havent played yet
And you can just heavy the Mauler and delete him without hypercrit
Same, been sleeping and at work
Didnt feel like I needed it an I wanted other stuff
Hypercrit just feels like easy melee damage for gun scum.
Has anyone actually tested if hypercrit and precision violence work together?
Thats kinda what it is, and depending on your weapon, you might still get more value out of HV
Gamble with my 40+crit and delete the mauler.
i think im finally gettting the hang of hs, but damn i still suck at melee hs
that debuff at the end of rampage always gets me
Been running both on shivs
Uh orange damage numbers
Run the stam on dodge talent if you're really struggling post rampage. Invalidates half the issue
PV seems to be working OK then?
That's very clear
yeah ill probably start running that, i need to fix my trees after the hotfix tho
i genuinely feel like this class is way stronger than arbites at release, but that's just me
Im sure there's a bit of counter synergy between the two but it seems like it's a net benefit overall
And they can also help with different enemies
Precision violence is the toughness talent
@broken bear Aye when you gonna start carrying me through these aurics
I think you're thinking of hyper violence
bruh
Oh yeah that's working with crit now
rocket radius 
I'm about to go into no man's land does anyone have a good chem build for hive scum on damnation mode?🧐
Damage output wise, potentially, yeah, but Arb being Arb and being nigh unkillable without a truly gargantuan amount of bullshit occuring I would say made them overall more capable
kind of but not really?
i literally almost went an entire game with 0 dmg taken
oh my god the rocket is satisfying
that's player skill, definitely not the class... Arb was busted in the hands of a new player
now put on the bistol with Lethal Proximity for more radius. 
Yeah, but you can do that on any class, the point is that no matter which way you cut it, Scummer is not tanky like Arb. Being a good player doesnt factor into comparing the strengths of both characters
hyper crit with riposte is cracked yea
Arb has good, but not crazy damage, but is borderline immune to a lot of the game's shennanigans, Scum just isnt. You play well until the game decides to fuck you, then, you probably die
maybe mixed horde clear solo shouldnt be such a cakewalk
riposte plus float like a butterfly for 40% crit post dodge
fuckin hell...
Me with 100% crit:
I agree with the caveat most people don't seem to be able to utilize it
tbf 100% crit isn't necessary for ranged because of how crits string
and on melee it's nice but kind of a pain to go out of your way to get
mmm i think desperado outdmgs arby easy, but anything else would be similar most likely
HIV melee shits on arbi too
Melee Scum outdamages Arby, by a good margin too, but its not gonna be able to sustain the amount of bullshit Arb can
Its not like Arb's damage is bad tho, because it aint
Is desparado with double barrel any good? I've been trying it out and it seems so awesome in theory but I don't know if I'm feeling it. How do you guys build the DB?
Desperado this Desperado that
Why don't you start getting desperate at finding a gf 😈
all that crit without vulture invuln makes me feel bad
but the cdr would be scrumptious
Good question, because I'm fucking sick of the bullshit I've had pulled over the years 
This is actually a valid rebuttal
desperado doesn't really increase your damage output since only 1 parts of it actually buffs it, it just stupidly raises the damage floor because ammo stops being a limiting factor
because I'm already in a toxic relationship with grad school
only one situationship at a time please
Yeah I’m actually excited to try it in h40. Just hoping they don’t change anything before my friend is done with exams. I usually duo with him
volley fire has bigger potential with the range damage and weakspot bonus, but even at their best veteran still has to worry about ammo so can't go all out
Eh not entirely true
Helbore
Tbh you really only need pickpocket for that last point
I've slapped pickpocket on melee builds because I'm lurking in that cluster anyway, might as well
yeah pick pocket is the main thing that enables gun use but desperado will absolutely generate more free ammo than veteran could ever hope of doing
Straight up. That single node nullifies any real need for ammo conservation if you pick your targets remotely well enough.
P'much
and with 2 mags it's hard not to clap at least one elite
And enables some really stupid ranged setups even without desperado.
you can afford to dump that last 20% of ammo but just make sure to leave a little bit left over for an elite/special since sometimes the game doesn't throw one for a hot second, you can burn through the 2 mags worth of akimbo smg ammo super fast and i'd much rather use that for killing them than my melee
It's just crazy you can do it with melee at all.
i've had a few games like that, things started going bad for other reasons
Or anything really.
Tbh it should be only on melee
tbf pickpocket is a lot less oppressive on melee because you're trying to do melee things more
it'd be way more fair if only triggered with melee instead of ranged kills, it'd fit the theming more and reduce ammo uptime just slightly
I actually disagree. I think it should only be on ranged.
as in, the regen of ammunition happens on melee kill
Because then you actually have to consider conserving a bit for an elite or specialist.
it being ranged only does mean you'd have to make sure you conserve enough ammo to make sure you can secure a kill to keep the loop going
Hmm.. True.. and if you run out, you're out till you find a pickup
@high gull dude fuck bursters
Melee is dumbest suggestion ever
That shit was so dog ass bro
mostly I like the idea of the refresh being keyed to melee because it gets you a nice cycle back and forth where you actually have to use both weapons
Ranged kill only but icd is how I would nerf is. How long though? Idk
my wife would be mad, probably
15-20 icd maybe
once I slapped pickpocket in I just completely ignore using my melee as much as possible and turn my brain off, either option would require a bit more thought in playing
we got diddled
basically make it weapon specialist again
I was about to clutch bruh
There is risk of that
Pickpocket is the needler's best friend.
WAS SO CLOSE
Ok easy question to figure out if y'all know how to play scum
What is the best range weapon? 🍿
i need to check if hyper crit fucks the melee regen still
It's also the double barrels best friend.
RPG
pick pocket is everyone's best friend
scum
Double barrel is so good with pickpocket. It's dumb.
dual auto imo, its fun
It's fixed
good
Well we all have our opinions IG 😞
Vraks or needler tbh
Are they going to make Hyper-Critical work with ranged damage? Because if so I have a build that will break the game
Probably not
That's for the best
The all or Nothing blessing is that Per lost Stamina?
I feel like dual pistols are the most well rounded of the gun options no matter the build so you cna kinda just slot it in
Ghad damn, this is clean
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Like ...
Cuss All or Nothing sounds amazing with Rampage xD
Pls buff chem nades, can't kill maulers and crushers apparently
all the guns fit a nice place so it kinda just depends on what you want to have/what you need to cover
you are crazy in rampage and then rampage drops you are still crazy
It'd be a niche use, but yeah you could probably do it
yeah does it work per stamina bar?
I believe so
per 20% IIRC
Is desperado and twin uzis the best? I'm struggling to swap off of it
each chunk gives you some power
like its not if you have 10 stamina bars you gain 80% xD
cuss 80% strenght sound bonkers
cardio makes you stronk, 40k logic
I have to play around on it more but I feel like anything but the shotguns just feel great in desperado, maybe the original revolver might have problems
What does everyone think of the talent changes, love em, hate em? I personally think they are kind of eh
I think the swaps are amazing
I prefer old tree
if you tighten the choke with blessing and talent it can snipe
I personally love the stub pistols with Desperado
Based
really all you need for the uzis to handle fine enough is the talent
im past the point where this wouldve improved my leveling, but i think the changes are good
It’s fine mostly . Just don’t understand the logic of swapping unload with the ranged dodge perk
Stub Pistols are so fun
except sticky hands is in a weird spot now
i have to go out of my way to make my hands sticky
That cost me two points and I will never not resent that
🤷♂️
me ogryn picks me up and throws me
i think the node placements are better for the good ones and makes the more meh one feel worth taking even less
Havoc 40 player right here everyone 
finally
Its fatshark, you got time. I'm amazed they did the fixes as quick as they did.
So now that hyper-critical is supposedly fixed (haven't gotten to test yet myself) is it a must take perk for most builds?
hyper critical still doesnt work on ranged tho?
Nope
He won’t be done until end of the month. I mainly just want to test pre nerf vs post nerf so yeah hoping timing works out fine
Its for "i need more melee capability on ranged scum"
What is sainted tier weaponry? Guessing that's from a mod?
Red weapons at home, yeah
i beleive it counts for maxed out weapons and maxed out 400+ power Curios
My main HS build is a melee crowbar attack speed spam build with rampage, so I'm wondering if it might be worth it for that. The buff only being 1 second makes me think it'll only matter for hordes which I already clear well so I think it'll wind up being pointless overkill damage.
I didn't know it didn't work on ranged? Was that confirmed?
I run a stagger crowbar rampage build and it goes so ham its crazy
Ahh wait I'm confusing hyper-violence and hyper-critical again, my bad
hyper critical might actually be worth it for crowbar spam as that would make horde clear likely much faster than it already is
If you're using Hyperviolence, its not worth taking
Killing an enemy with HC results in 0 overflow damage for HV
per kuli is is, but hotfix may have changed it
huh, I forgot the devil claws got impact blessings, I don't know the exact numbers but I'm sure its probably the best option for raw stagger
Its cracked
One of Scummer's strongest talents
It kinda feels like all new weapons work well with scum. Personally I either run duel auto-pistols + crowbar or more often shivs + needle gun. One option for hordes, one option for heavies
Currently using neither hyperviolence or hypercritical, but after the patch remapping the talent tree I have a couple points to spare I didn't before
I just used 'em together with a taxe adrenaline build and it was great fun. Hyper-violence boost seemed to enable more Hyper-critical procs
@sand tendon do u hav scoreboard for last 2 games
Really?!? why? 25% of the overkill damage right?
hyper vilolence can add up to tons of free bonus damage, probably enough to enable 1 shots in hordes no matter the weapon and probably helping alot with mixed hordes
or am i misreading it
sure let me relog
do u want them just pasted here or dm'd
Howso? I'm trying to understand the argument for it but its a buff that only lasts 1 second, so won't it only really ever matter in hordes, which you can already handle easily anyway?
Which stacks per enemy hit, so for example, if you have an axe with Brutal momentum and one shot four guys, 25% of that overkill, for each dude, is added DURING that swing
Oooohy
it stacks
and for 1 second afterwards which means your next swing or two depending on the weapon
Yeah... so you can mulch the fuck out out of elite mobs and bosses really easily
helps with quick elite kills in mixed hordes
All or Nothing is crazy with Rampage
the heavy sword with the nice light-heavy combo can probably get even better use out of it
what would it take for people to stop shooting hordes in the event....
Like with Chainsword I can just mash left click into a group of stacked up ragers and they wilt like flowers that have been pissed on by cyanide, its glorious
Ohhhhh okay I think I'm getting it now, its not just 25% of a single overkill, but then that buffed swing hits another enemy and kills them with even more damage, which further buffs the next hit... am I understanding this correctly because if I am, as long as there's more chaff to whack within a second you can keep stacking this infinitely?
doing light heavy chains has really made me appreciate the cleaver even more, it just shreds through hordes which actually does alot for refreshing my stim through sample collector, even with all points invested into it
Anyone have any good havoc 40 builds
@high gull outperformed by a lvl 27 </3
Pretty much yeah, but Hypercritical (becuase it insta-kills the enemy) results in zero overkill damage being added to your HV proc, which makes it a bit sub-par for getting the most out of HV
An with a slower weapon, that 0 damage overflow, can outright kill your HV proc
Run it back goofball
run it
i outperform level 30s on a regular bases even tho i havent hit it yet. dw about.
wtf this was story???
Is the Booby Trap build any good or is it more of just a meme?
Thanks for the heads up! Hate when perks are anti-synergistic, so I guess I can just go with violence and pass on critical then. Now to find something for my last point
Yeah that caught me off guard aswell
im making fun of argus
D:
does cooldown reduction stim work on the stim box? so I can drop it and the cooldown reduction will affect when I can drop it again?
cuz i did better lol
Anyone think targeted toxin is worth taking? (Enemies infected with chem toxin deal -15% damage, -30% if its a monstronsity)
Honestly the cooldown reduction tree is horrible. It doesn't lower its own cooldown. Just the ability.
@high gull lemme fix a gun up rq
yes but will it reduce the cooldown of the stim box
worth it in higher levels with a lot of monstronsities if you're dealing chem damage
?
now that stims with the box works properly, I think the booby trap set up on the box is needed a bit less to get value from it but I think the set up is still reallygood for allowing you and your team to be more mobile rather than having to stand in the box, and for giving more of a reason to spam out the box
yes, only the stim box... but the stim box by itself is trash
i dont think its worth the point
Probably very good in Havoc and with the event modifier, but probbaly not worth it if you're not doing exclusively those things
ah does it not give cdr stim if the stim itself is still on cooldown?
nope, it only affects the crate... which is why it sucks 🙁
yea that does suck
CDR is decent for the other 2 builds but i feel like its kinda mediocre
with sample collector and the node to instantly refresh the box once ther stim is off cooldown, the cooldown reduction from dependancy is kinda pointless so you're mostly investing into the other nodes, but in the case that the case goes off cooldown before the stim, it ends up being nice to throw an extra one down just for the poison
I prefer Wildfire and Spur
Wait a sec, did they change this? Wasn't it stim cooldown before? If this is your ability cooldown then I have to take this, with this I could stay in rampage almost permanently
always been like that
Oh, thats confusing. Stim is stim
Cartel special = Stim
ARGUS I GOT A GOD ROLL @high gull LMAO
On jah?
Any Booby Trap build testers know if it's any good or if it's just a meme?
i don't think the booby trap is bad, but despite all the bonuses your get from the chem and poison stuff Ithink you still feel being more of a support build t han a full offensive one
hold up imma roll my shiv too
Ain't that some shit
I like your way of language there UwU
The problem with it is that if you're infecting things with toxin, they're most likely already going to die soon
dont be weird fuckwit
So it's very conditional -15% damage on the enemies that are least likely to damage you
LOL ARGUS I GOT ROLLED MY SHIVS TOO
the reduce damage from toxin mostly comes up with ogryns and bosses, maybe maulers if you don't have a good weapon to rend their helmets, its nice to have but I understand if someone does skip on it
quick go buy a relic, 17% toughness in the store right now for hive scum
Not how that works
Everyones' shops are personalized pretty sure
fucking SEX
my curio rolls have been so shit for so long 
Except for CV ofc
scum doesn't get the most amount of reduction so any source is appreciated, reducing damage in general means it reduces damage toboth health and not just toughness, and you can combine it with the potential 15/20% toughness resistance from dependancy and brawler to get a fair amount of bulk
15/30% resistance on its only is only alright but you're not just running it on its own
well that sucks if its true, just tried to help =/ - at least I got two 17% tough relics and one with 3 stam now
On a toxin spam build only, I would recommend it
Outside of that, a build with just some toxin here and there I wouldn't recommend
It’s not a good node, man. Does it even save you from crusher overheads? What about maulers at one wound? Most of the time it’s ranged enemies, specials or a random horde enemy getting a lucky hit in that kills you. It’s so rarely going to do anything, it’s not worth it.
Take an extra node above your auras or something
i don't think the 20% damage resistance from hive city brawler is enough to let you survive all of that either on its own, but again you can combine lots of these talents together and probably be able to tank those hits
I don't think it's productive to see things in black and white
Enduring Faith and Stalwart from Zealot tree don't save you from crusher overheads but they are easily among the most cracked resistance sources in the game
if you want reduction you'd need to get it in the talents above rampage and with precision violence
what mod you using to get the better explanations on the discriptions
your stim also has toughness reduc option
I woudl love that one
hmm, so I noticed something. I do believe chain weapon rip kills aren't counting for blackout grenade regen as well as adrenaline stacks
Twenty percent damage resistance is a lot
but only in live games, not the psykhanium
ranged enemies are buffed since patch tho so don't expect to be invulnerable
this is just the game hating you, chain weapon rip kills havent triggered kill effects on other classes either for the longest time
What is everyone's most favourite build ATM?
I gave more than one angle on why it’s not good. That’s not black and white thinking.
Crowbar Strength Stagger Rampage build
Or Heavy Crit Poison build on a DevilClaw
toughness reduction above rampage with chem dependency
Also black and white thinking means, for eg, thinking everything falls into Good or Bad and that there’s no in-between.
and any ability is good with that
I like each of the main 3 builds alot, desperado probably the most for fun faction and fair easiness to pilot
not seeing scums stim is a problem
I just figured out hive city brawler at least on desperado is the difference between instantly dying to pox bomber on havoc 30+ or it just hurting you like other characters lmao
yeah, I understand why, it's just weird
oh well, not gonna get fixed anytime soon I suppose
with this patch i'd even get corruption resist + poxburster resist
cuz there's too many poxburst sandwich moments pinballing around
I'm not saying targeted toxin is an S tier must take talent, but it has a fair use case
15% resistance in day to day combat is nothing to scoff at and there's plenty of other things you can add onto it to make stand out more
After playing today really like the new rocket but it still pales compared to chem
idk the name
inventory stats?
Run that scoreboard
Rocket is better than chem for me if you know how to aim it for maximum efficiency
Rocket spamming ass bum
Were did you even find all them damn grenade recharges
with the amount of times i've been finding myself screwed by crusher hordes, I can see a pivot to the rocket being nice
I play with friends and told them to just point out every grenade
regulus
most dmg
rocket gud
i hate the delay
I take the extra blitz node 
WHAT
I love how I can just fucking low effort arby and still mog dmg
Truly a balanced class
classic leux
@spiral horizon 1984 turkish man
low key it has massive cleave even with the choked version
Bro run the uptime mod and have a look at how low the uptime on toxin mania is. If that node isn’t very effective imagine how bad targeted toxin is
That's why I fucking love it so much
Oh hey
A pack of ragers
Yeah fuck them

argus run the fuckin mission
like im watching things just drop dead around it from its aura
I crashed
One sec
That shit is funny tho
If I really wanna just be a scoreboard snob
i experienced a bug with hivescum where I was forced to hold the stim crate and couldn't unequip it
Just swap to arby
chat I caved
Instant win
yeah i got murdered earlier with that same bug
do you have mods
I bought the Ogryn Krieger..
I think i found it already on my own but thanks its Enhanced Descriptions atleast from what i can see
yes
Ah I forgot to check slop shop when I got on. Oh well
gurenteed ability use?
no
or any of the guaranteed mods
no
nevermind then
iyea i dont even know whats in my modlist lowk
Nah its a bug they fixed in the last patch i remember reading it. I had the same issue.
i just fix it whenver theres an update
Do you have the guaranteed win mod?
the one that bugs the game out and makes you unkillable? yes
Tho i did have Garantee Ability use so i asumed it was also caused by that but the update fixes it xD even with Guarantee
despite what they said I still ran into that bug anyway
No. It just skips you to end of mission screen when you spawn in. Guaranteed win.
lmao
🇹🇷 🐺
actual pic of young incan
I could never gain that much weight
why is bro jiggy widit
I'm eating like 4 meals a day and 2 smaller meals just to stay steady at not-underweight 
Bruh I stg... I get in a lobby and before the third room I have like 200K damage and the rest of the team has killed like 6 dudes. What is going on in Auric today?
Up to a point, but back to back to back, not so much
man psyker truly is busted

also i am like, 50hrs into a 120+hr battle of stalingrad exhaustive documentary. did you guys know the battle of stalingrad ....... fucking sucked?
I cant say that I have
maximum suckage, even
I dunno I always thought it looked like a good time, bit of a vacation
the rebar shivs are the best ones
i would love to write a poignant story of a german soldier marching through the russian plains straight into their own coffin but i dunno how i would do that without quietly making their deaths a martyrdom, cause fuck nazis
Where baklava
better ST damage
RUN ONE MORE
for mk1 at least
I NEED TO WIN
YOU LEFT THE TEAM
I love how that guy pretended he wasn't roided as fuck
got lokum atm instead
What
turkish delight
Spamming heavy on bosses better? was just spamming lights on mk3 and it was melting
Is it like taffy
oh I like the mk3 too more
they all say this until they die of natural causes at 42
I just spam push attack > heavies for ST damage
nah it's not chewy, it's more melt in the mouth
and it's fragrant
Got a question Folks. I am having a hard time figuring out how to get to max Chemical Dependency stacks fot the penance. I do not know what I am doing wrong. Any ideas how to best this one?
can just make a stim recipe with really low cooldown and spam it
Each stack of chem dependency lasts 90 seconds iirc. So you need to keep up your stimm intake.
if you use less points in the stimm tree you get a faster cooldown on the stimm
the cooldown in the stim does not affect the stim itself
Ok so just use the Kalma tree?
just use a single tree of your choice and use it whenever it's off cooldown
I like how two very separate cultures produced mochi-esque foods from different directions
Alright I will give it a try
Damn, what did Kalma and Wildfire do to warrant legal action?
or I am just old and slow......which is probable
It's okay. I'm turning into a fine dust too, bud.
TRUE
god I love mochi too
6 7 🤪
is this crazy? Wasting a talent node to get an extra Boom Bringer rocket?
Game is rally starting to piss me off
would be giving up Precision Violence and Float Like a Butterfly in a despacito build
Doesn't sound like a waste to me
3 silent snipers in the last game. Crashed after dying to the third one, crashed again second I rejoin lobby ¬.¬
I rarely melee with that build, but I might miss the crit
With the buff do we think boom bringer beats chem nades now for a ranged autopistol build?
I would take it over Chem Nade yeah
crushers are scums worst target. I think having the ability to instantly delete a pack is extremely compelling.
Rocket seems a bit too good now tbh lol
they probably won't retune it soon though, so might as well eat while the feast is on
at least, at top difficulties. The area control from the chem nade is probably more valuable at lower difficulties (where big crusher packs are rare), and situationally better
rocket and chem do very different things, both are legit now
@high gull im gonna cry myself to sleep now
chem bails you out of hyperconcentration and ragers
rocket go boom
boombringer bails you out of crusher/bulwark

That was such a shit show
woulda saved a run I was just in as a matter of fact.
how they struggle when I'm not there to carry them 🚬
Somebody kick him in the left ankle
got pincered by crusher/bulwark packs early in the mission and nobody had tools to take them down quick
chem nade was too slow
a rocket or two woulda cleaned up
both situations are lethal to any build
you can argue that an autopistol build can generally shoot its way out of a trash+ragers pack but that's really not often the case if you walk into a bad spawn
or if you're trying to save a teammate after he gets nettted and downed into the middle of it
chem nade is definitely better there
yeah, you need to use a blitz in that situation period
boombringer blows up everything, but only once, so it won't kill any followups and continue to provide protection
while chem grenade doesn't do appreciable short-term damage to ogyrns
Alright, just finished a train run. The Stimmed penance didn't get a single second progression due to not being able to get to max stacks. For the life of me I cannot figure this crap out! Is it just bugged? Does anyone here have it finished?
not being able to get max stacks
build a 1-node stim, 15 second CD
Not me. Im just that good. I have yet to die ever in darktide
Or take damage
foolproof
Yeah all i have is just Kalma
Did you fill the tree, or literally just take 1 node?
filled
Just use one, comrade. It’ll make your life easier.
will do
tox build eludes me. I was messing around with it, but I don't grok it yet. Crate has a way shorter cooldown than stimm, so the best use case I could figure out was stack cooldown and strength, and just toss out 5 sec/15 sec buffs with the crate way more often than you'd be able to use the stimm
you -can- get greedy and build a longer CD stim and rely on Sample Collector kills to bring it down, but if you're just achievement hunting, don't bother
at higher difficulties even a 75 second stim should be getting a CD More like 25-35 seconds due to Sample collector
you should be killing a gorillion enemies and that should be bringing your stim CD down
I was just screwing around in psychanium so I wasn't getting the full effect. I try to understand what I'm doing as much as possible before getting into a run.
That's good to know though
I tried using Shredder Pistol and it just felt worse than uzis
swapped to uzis and did this
uzis are way better than the shredder imo
never liked it, even waaaay back in the day near release when it was meta
i think fully invested stimm would be best on the stimm box, might aswell compensate the fact you didn't take your dps oriented abilities by letting yourself and your team supernova in key moments
if theres blight gas you should run smaller probably
it has less burst dps on trash but it kills maniacs insanely well (muties mostly) and reloads more quickly and less often
which is important for maintaining vulture's dodge
How does brauto do on a desperado build?
on top of it having ramping crit as a blessing (DAPs don't) meaning vulture's dodge becomes even more consistent
the clip size is the same as the uzis though...
agri brauto has high stagger and doesn't force you to swap to melee to push bursters and such, but much worse accuracy and overall dps
oh you were using Cavalcade? I was using Blaze + Pinning
ROF is slower on the shredder which is actually a good thing in many situations as it means you don't 'overshoot' trash
like there's a sweetspot I feel on ROF where you go from 'higher = more damage = better' to 'okay that's just making me waste ammo unless I dedicate more mental resources to tap firing individual poxwalkers'
lower ROF, faster reloads = more time spent "shooting" which maintains vulture's dodge
worse paper dps is your tradeoff
What perks are people running on dual pistols/autos?
Blaze Away + Speedload
and you'll feel it when dumping into reapers or bosses
so whats the best weapons for scum? im kind of leaning toward Dual Revolvers and either CB or Crowbar
Those are blessings

Ogryn main moment
but, when clearing hordes of shooters/gunners, you maintain vulture's dodge hilarious consistently
and you can deliberately play around your reload more easily as opposed to having to constnatly drop vulture's because DAPs blew through your magazine in like 1.5 seconds
oh, the crit blessing also gives you better carapace damage unbuffed... although this is generally not something you want to be doing
I'm feeling like Flak/Elites for the pistols and flak/maniac for the autos but I'm not sure
I have flak and unyielding. I use other stuff for carapace
because crits are how you get the majority of your damage into carapace
(it's not GOOD but if you run healthbars mod and you see a reaper on its last legs you can actually kill it with shredder, DAPs meanwhile bounce off for like no damage)
Is it worth it to use the stubs on desperado? Or focus on high fire rate weapons?
That sounds good, thanks
do not use stub pistols with desperado, they're a middle-ground weapon kinda that way
I guess there's an argument for crit over flak?
do not skip flak on any weapon ever
lol
plasma gunners, elite gunners, maulers, flak rager limbs/head
Needle Pistol:
lol

Good old needle pistol
every time I think to myself "huh maybe that special/gunner living for a few seconds after I shoot it makes this weapon not that great"
THen I clear 4 crushers while yawning
I skip flak on a lot of weapons that don't need it tbh. relic blade, taxe, shivs
Ye im done with DT for this evening. Too many silent specials and too much lag to be enjoyable
Shivs I feel like can get away with Unyielding/Carapace, yeah
the bleed and hyper critical kill most flak stuff fast enough
This game is so chill when you play with 2-3 other good people
though usually when I drop flak I end up taking +elites
At least when it works properly it is
Think I've only ever taken that on Boltgun tbh
oh, actually I'm dumb. I have flak on my rb
'Reginald & play testers
Why are these guys so turbo toxic?
How are they still in their position despite ♥♥♥♥♥♥♥♥♥♥♥ the community?'
Tanner alt?
steam discussion has been hit by the first wave

Nah just more folk thst only consume content from one source
I watch zero DT streamers/ytubers. What's all the drama lately?
Anyone tried out vigilant autogun with hivescum?
Yeah, ok there bud. The playtesters are in here pretty frequently and you'd be hard pressed to call them toxic. And Reginald of all people? Like you fr? 
it's not "lately" it keeps happening with every patch. Just that this patch somebody actually responded to the toxic whiner with a shutdown
and obviously he lost it

Vigilant auto is like the most "boring" gun ever
It shoots enemy rifles and specials, has good ammo economy for it, it does its job as a rifle should lol
Its just a dmr
Got a build?
You can use it on a melee build and it'll do just fine
Desperado needs more raw DPS, don't take it there
Alright, Friends! Thanks for the help with the Stimmed penance. Worked great! You guys are a little bit of alright! Peace!
you don't really build around the vigilant lol
The biggest thing is if you're going to play melee scum, take the goddamn needle pistol
It'd be a good sniper alternative if it scum didn't have Needler
Lol
it's new, it's shiny, and it's also stupid powerful
Good to hear, friend. Go on now, you are free of this penance.
I need to grind needle pistol for the mastery
it works out of the box, don't even need power/damage on it
So am happy now
Getting there!
find a grey with a halfway decent ammo roll for at least 5 needles in mag? not sure if it can tank to 3-4
works with no perks and blessings
IT'S HEADHUNTER IT'S HEADHUNTER IT'S HEADHUNTER
It's pretty stupid
Needler is the most unique gun we've had for a while
Though tbh, so are the dualies, both of em
It's official Cole, you and every single tester is evil and toxic
cOLE, I need you to buff the bonesaw's attack speed
I concurr, Bonesaw too slow
Shh, I'll do it tommorow
its just obvious bait
No, I have no beer in the fridge
fuck you mean mfin "sources" do I look like Google Scholar
DoorDash it tf
I live in the middle of buttfuck nowhere's arsehole 
Swift Endurance
Rampage
Adrenaline Surge

Where
Those don't look academic
Far enough away noone is gonna drop me beer 
YOU don't look academic
You never know racoons can be trained
how we feeling about the talent location changes?
I dont have racoons in my country, unfortunately 
new bug i just encountered during my first scum mission of the night

i just met a rapid fire trapper
It made scum even better which was not needed
Good, it freed up a few points that I was forced to spend on things I didn't really want
I dont like the new tree, but most people do so 🤷♂️
I want the uhhh all the good talents at the top so I can just beeline down once I get everything
Steam claims that testers are clueless and scammed the scum sale by promoting it as something it isn't, it's a bad selfish class that only steals, has no ammo economy, dies instantly and doesn't deal damage
According to steam reviews and discussions
Shockingly it actually gave me 1 more extra talent point to put where i please with the new layout for my rampage build
Elitists in shambles!
They're great.
So i picked up the lasting stims so +5 more seconds on stims with my melee build
Steam forum users when they realize that they can't use two talents and W+M1 the entire map with a stagger weapon
Lexrot
To be fair this is the way the vast majority of hive scum players, at least in pubs, are playing. I too hated the class until I grasped how to build it and play it. It's less about skill imo and more about knowing exactly what perks are good vs bad, the ones that are neccesary to keep the class from being a glass cannon that dies if it gets so much as sneezed on.
Im loving the new rockets
I still gotta try buffed rockets, if they're the answer to carapace now I'll love them as you can easily mow down everything else
Yeah I just played a game with someone running them
The rocket launcher feels really good to use now, great for deleting those sudden elite swarms you simply don't want to deal with.
They got to steal every grenade on the map and nuke whatever they wanted
not just carapace, bulwarks
however their damage is calculated it just doesn't care about bulwark shields
Steam discussions is where sane thoughts go to die 
Watch Bulwark x5 by balistafreak and millions of other Warhammer 40,000: Darktide videos on Medal. #warhammer40000darktide
0 sec duration clip lol, think something went wrong
Barrel incident coming up
Wait for it to load
Ahh my bad. And damn rocket fucks now huh, its the ogryn nuke but you can aim it and shoot it exactly where you want it
the blast radius on rocket is HUGE now
@spiral horizon https://www.youtube.com/watch?v=MgswDy8PMAA
Our Place is having their biggest sale of the year - use my link to shop their Titanium Pro Cookware Set at the lowest price I’ve ever seen: https://fromourplace.com/products/titanium-pro-cookware-set?utm_source=influencer&utm_medium=affiliate&utm_campaign=maxmiller&utm_term=december25&utm_content=youtube
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Get out of my youtube feed
"I simply do not want to deal with these 4+ bulwarks" button
It got the Helldivers 2 500KG treatment. Started somewhat underwhelming but full of potential, and then was promptly buffed to being very fun and strong.
Now actually kills all the bulwarks in a group, it’s peak
I think Ogryn frag might need a buff now tbh. Let him carry 2 frags.
Just tip more
No.
Ogryn players are already taking one for us by just playing slab. I say give them another boomba
you should watch his Halva video as well
Massive meaty bullet shield
and his Pilaf video
What perks for dual autopistols?
See I might get flak for this
But I can't see the appeal of pilaf
Like who willingly eats rice with raisins in it
What am I missing here
Same. He is just a small blue dude with big ego.
it's legit good
fruit and rice goes together pretty fuckin well
it SHOULDN'T be the same kind of rice as the kind served with savory dishes, staple-dish style
Rice pudding w cherries is fire
How are you younger than me but have the taste buds of a 60 yr old grandma
Rice pudding
Oh my lort
I can't believe I'm in enemy territory
When I lived in New York, I'd usually get a halal chicken over rice from the deli near me. I had the odd request of asking for blueberries and raisins on the grill with the chicken when they made it.
Bitch I’ve ate more food than you 😭
I like sweets
And cherries and rice pudding is sweet
They ended up literally making that an item on their menu
bro is channeling his inner british rn oml
Savory sweet is a taste signature of a refined pallete 🙂↕️
I was told that there was a bug that made it so that reload speed doesn't affect dual autopistols. Is that still in the game?
The disrespect
Variety of food you barrel chested bitch
Apples on things
also
https://gyazo.com/58139107332fa823f6dded2ec2a6874a
B-BUT GUYS, HIVE SCUM IS SO MUCH EFFORT FOR SO LITTLE RETURN
GUYS
HIVE SCUM IS BAD GUYS
You think I'm built like Elon?
On god ?
Yes
look ik americans are tastebud-rotted on methyl cellulose, guar gum and carrageenan but you gotta understand real food is pretty good
Unseasoned food upon all of you
mango curry goes fucking hard
OH HELL YA
Mango curry is the bomb dude
Yes
me when I'm blowing up a giant balloon and it drains back into me
Lamb Rogan Josh and Karahi my beloved
is nimble talent still bugged to REDUCE dodge time
Someone was saying it was
I really love playing support scum
I honestly don't feel it
That scoreboard I posted earlier
I'm stankminge


