#hivescum-class
1 messages · Page 108 of 1
was it super big or scaled down
It was massive 
that is what I use
sounds poggers
Vraks is actually really funny for Havoc
I was sniping all special, dumping on hordes, destroying bosses
It was crazy
Feels dirty
Rework pickpocket 💔
I might start running vraks now that Sticky is out of the way
I like how the new class's best weapons are actually just rashad and v5 iag
also is it ever actually worth putting points into more stuff besides CDR in your stim for a melee build 
Reminds me, I need to roll a Vigilant for Despy Scummer an see what thats like
Haven't tried rashad on this guy yet
Space AN-94 could be funny
But oh boy vraks was crazy
FATSHARK BRING BACK HAVING NO SHIRT
Ooo
They did with Scum 😄
Actually makes rashad look fun lol
Is there a havoc build with needle pistol spam to spread toxin under desperado or is it just a terrible idea ?
I still dont think Needle/Desp' is gonna be worth it, even with the fixes, but ymmv
it's just kinda pointless tbh; desperado doesn't do a lot for needle pistol
hmmm
High or low viscosity stimm?
if you're gonna do that, run stim crate
Thief harness real
wondering this myself
thinking of no chem toxin uzi desperado
Just for ammo I guess
I go low tbh but it depends on the build
i was running a pure cooldown stim and that was working well but i'm tempted to grab a tree too
the real dependency was the friends we made along the way
is sticky hands still worth taking with a desperado build? i noticed the top of my tree was kind of bloated and was wondering if there's any nodes i should trim off and place elsewhere.
I finished havoc 34 in 20 mins
ye i can see the build dependency
also welcome to da server new scummer
Pickpocket still exists, just use that honestly

scum and ogryn can
if you've got toxin going out it's especially useful
Right lol
Like this was my first H40 Game with scum using vraks and I died 3 times because I was ass (spent like 12 mins out of the game) and even then practically had top dmg 💔
greeting
I probably won't be here too long teehee
it got fixed to work with it, spamming np with desperado works pretty well
lets goooooooo never get full 76s
oh? server or hive scum channel ya mean? 👀
Do xbox players use kb+m in H40?
server, just passing through most likely
Probably not
I could NOT imagine doing that on a controller its actually impressive
fair
maybe i'll stick around but it doesn't seem like my vibe too much
Just as long as I'm playing darktide again 🙂↕️
So I'm looking at the new tree and am I wrong or does the talent changes seem like a buff overall?
They usually play ogryn lol
I don't remember any talent getting changed? Just moved around on the tree
honestly yeah, it saved me like
one talent point that was on a wasted talent before
(the plus one ranged dodge thingy)
Wth lvl 6000 zealot
Just the reddit launcher got buffed
boom bringer got stronger, fixed some bugged stuff
How hyper violence interacts with hyper critical now?
It's traaaauma I think
it's not about triggering desperado extension; it's that desperado as a buff just doesn't do anything for the needle pistol. It gives you more ammo, but you already have infinite ammo from pickpocket, so there's just no real benefit
yes, saves ~2 points
A streamer
then again desperado uzi gets ridiculous numbers of kills which CAN in theory recharge your stimm every activation if you're slaughtering hordes
early level hive got more survival i guess, but again only matters at low lvl
They'll never exist together. Hypercrit doesnt break the toughness talent anymore tho
I getcha 
||also I peeked your profile and I have art of my dunmer if you wanna see, it's not an altmer but still lol||
Yeah thats what I mean good talents got moved up and switch out stuff like +1 dodge with guns
What is default stim duration?
||oh huh i do still have that up||
||I am no longer fixated on skyrim but fire away sldjfsldkfjklsjdfsf||
Hive scum being buffed 😈
a minor buff. It basically took some previously mandatory nodes and made them optional, while moving the functionally-mandatory toughness nodes into their spots. In the end, this freed up 1-3 points depending on your specific build, to either go into the formerly-mandatory nodes if you wanted to keep them, or to go into other stuff if you didn't
fair tbh
Is your pfp a cathar btw?
yeppers
my build managed to trade jittery for hypercritical, which is nice
i was into swtor for a while and an artist on reddit was drawing cathar for free
I didn’t like the ranged dodge switch though
they drew my oc and i liked it enough to keep as pfp 
Haven't seen one of those in a long time, probably since Jorgen tbh
Low key I need to make my scoreboard look like this
unsurprising, kotor 1 and swtor are ancient games of not much popularity nowadays 
swtor on maintenance mode
okay it still gets updates but
I love kotor 1
it's basically maintenance mode
Makes it so ranged builds pick the first two nodes i guess
Doesnt change a lot
i liked kotor 1 a lot
Wrote fanfic and shit
Didn't finish it sadly because i lost my swtor hyperfixation
Well if you're already level 30 it doesn't matter cuz you can reach the stuff shuffled around easily
so it's probably never getting posted
Tbh I quit playing consistently once they stopped having properly voiced quests for the DLCs
No it fucked the pathing to vulture and is now a tax node. Old one was better
I was worried about how ranged builds would be effected by this
Kotor 2 is even greater
Good 
They'll still be super strong, but yeah, old tree layout was decent enough
Whats wrong with 1 extra dodge
Not by much but I have one wasted node now
which one?
I said it twice
Is it centre above Vultures then?
Left
''I didn’t like the ranged dodge switch though''
Ranged dodge
Huh? So where did the damage node that was there go?
mate I am not reading discord all the time
Up at top of that section
Weird
Unnecessary switch lol
Yeah.. lil bit
Was the talent trees for hive scum reset
so hypercrit is fixed now?
Nah
that part honestly wasn't a problem for me since i am a core rpg player, I just more
they had a lot of weak stories honestly? I didn't vibe with ||the Eternal Empire stuff because of how poorly it was executed||, and then ||mandalorian stuff wasn't too great either||
Thank fuck
Just shit moved Around
@calm aurora @flat mist just checked smth
I don't think hypercrit's instakills can actually allow BM to go through
it's a very good but very flawed game
Actually playing about it i liked kotor 1 more, writing the characters from it and stuff i liked 2 a fair bit
Looks like they figured how to not delete books every patch
considering it's stealing the kill...
Don’t jinx it
You're gonna wanna reset it anyway because a bunch of nodes have moved
How annoying
God the eternal empire stuff ||felt so fucking weird as a BH main, it was so not set up for any class but a force user ime.|| that's when I quit quit tbh.
If I plays without veterans or psyker ill try that rn they kill all the specials u_u
it's still an instakill I think it's good
Blame the community for complaining scum too hard to level
It is a little bit. Imo there wasnt anything wrong with the old tree, all they had to do was fix the bugs, but hey ho, at least the new Scummer experience is gonna be better
Is untouchable good or bad guys
Its very meh
Does long lasting affect fast acting stimms for your teammates?
Its like permastealth but idk if thats good for team
so basically you're instakilling and not procing bm instead of not instakilling and not procing bm
Its not even that, its just a reduction. It might let you move around a bit easier, but that can be done with good positioning anyway so its kind of a wasted node for Scum and a pain in the arse for the rest of the team
Whats bm
brutal momentum
Thanks
WTF happened to my cd
next match
Press f again
Penalty for spamming
Yea it's just a glitch
I had that glitch happen and I could still use my power
but also yeah it just shows it as empty
but you can use it
and it fixes it again typically
@low harbor I still don't know if it's worth to have those two...
yeppp, and like ||I could buy into it, I was vibing with it and playing as a Sith inquisitor, but then they just completely muck it up and abandon it halfway through because people didn't like it. Which is UNDERSTANDABLE but also like it means there's this giant chunk of story that's just incomplete and feels jank and weird and then retconned 😭 ||
What mod gives the cd number?
||Arcann and Vaylin are HORRIBLE villains, they aren't smart and they aren't menacing, I mean Senya almost beat Vaylin in their first fight how can i see any of them as threatening after that||
numeri ui I think
Bruh, how you people playing this game without Numeric UI
literally unplayable
Numeric ui haven’t got an update
it has
It did
Woooo
Do ppl use mods
yeah
Yes pc do
yuh
I completely agree tbh, games narrative is a fuckin mess nowadays. ||the best thing to come out of late swtor is Lana||. I reinstall it if someone asks and I kinda aimlessly help them out before uninstalling it again+with the whole "ea is now SAEA and wants to AI gen things" I'm not really willing to touch it or pay for a sub.
why you put it in spoilers bruh
also holy shit full chemical build is good
Talking about star wars the old republic mmo game
You can totally go 100% viscosity and 4 chem dep stacks
Cause some people might care about a 5 year or so old mmo story
500 toxin stacks
and still get it reset all the time
||TRUEEEEEEEEEEEEEEEE the Lana romance is peak, getting her flustered is just rahgrhghahrghrhgahrhghrgrhgr 10/10 we love our problematic yuri sith||
Nod nod that's very 💀 ah
Yeah
Understandable
hopefully it remains administered by broadsword and EA doesn't interfere
My favorite part of the eternal empire was playing as a fat body type trooper and every fight scene against force users I'm rolling around on the ground shooting a tiny pistol
we'll see where EA properties go i guess
because it's spoilers for the SWTOR expansions
its a problem for the people who buy Fifa yearly to worry about ¯_(ツ)_/¯
Ubisoft doomed
F
gaming doomed
It really should
They gotta fix that asap, have you seen chaos spawns staggering you back while they literally stand still, like wtf lmao
girls are playing videogames now
so jittery works with slippery now?
Women? In my video games? Has to be the woke agenda.
what is this reward?
Insignia
Question about the stimm supply. Does it apply the effects of my stimm even when the stimm is on cooldown?
Yk that dude felt hard posing for this goofy shit
what's next? gay furries?
Stim cooldown seems to be incorrect.
Stimm lab lists one cooldown, but the real cooldown is about 33% longer than it should be (regardless of stimm volume).
Always has been
no
Does lethal proximity effect the missile
Its made to for either fishing for backstabs on elites or for running into groups of gun enemies to fight them in melee while they focus on teammates, but you need teammates in range in order for the aggro draw to work and sometimes it just doesn’t work right
Aight thx
someone told me so
Kind of an interesting place in the scum’s kit, but it just doesn’t work enough to try going for it
Some games are obviously woke
Some are just idiots who think a woman in game means woke
and almost all of those fail thankfully
Ogryn power maul is funny
I feel like the threat reduction is making the poxbursters go insane
Vrzzzz boom!
I think yes
i'm the only one struggling with the fucking gas maps?
yea, skip it if you can
nope\
the gas seems like it's everywhere
Med stimm everywhere
now that its not annoying pathing point i will justneverclick it
i can manage to mantain an enouigh hp regen
for hive scum?
But is hive scum nightmare can’t stimm it
Oh ok I have the vulture dodge anyways
Oh right, I forgot a fair bit of skill got moved around
Unsurprising. Would've been really weird since hypercrits damage isn't a weakspot hit
hows the moved around tree?
Much better overall
The idea of untouchable is that it’s with the rest of the melee talents near the front so you’d be running it in a non desperado build to give you an option to go on the offensive against gunners, desperado doesn’t care since those builds get a lot of range/damage immunity
Probably more noticeable while leveling but it affords more flexibility. Also lethal proximity does effect missile and that feels AMAZING.
It didnt yesterday, I tested it lol
lethal prox + bazooka + tox on blitz
It could still get some use in a desperado build when it’s off cooldown but that’s a niche enough scenario and it just isn’t consistent
i wonder what's the result
the threat node is a wasted talent now, beacuse you can just use tis but a scratch to path down
there is no reason to take it
there wasn't a reason to take it before really
It definitely is in the psykanium
threat nodes are a trap anyway, enemies targeting you is safer than them not targeting you
Lethal proximity? I tested it yesterday and it very much did effect both blackout and rocket.
inconsistent threat nodes can make good situations turn into bad situations for your teammates
It worked on Blackout, but range was the same on launcher on my end
Scratch the toughness regen on taking ranged damage right? With that you can kinda treat it like the veteran talent where you get regen with no enemies in range of you to duel shooters from range
I'm honestly glad they changed the pathing to make the threat node specifically harder to warrant having in your builds in a lot of cases lol
why?
or cause them to turn away from you then turn back when you're not ready for them, you also can't herd enemies as well without aggro... knowing an enemy is on you is WAAAAY easier to keep track of when not looking then if they don't have aggro on you, becasue with aggro you know what they are going to do, without it who knows
Best case scenario for it is to treat it like a jank stripped down
Heavy sword feels pretty good on Scum.
Also, try ur double barrel set up with stimm supply.
yeah -threat nodes are super bad imo
It’s just too jank to do it that good
Blinders or chem grenade for full chem build?
hmmmm
Hey is Mobility a good dump stat for the Tac Axe?
That was actually what i tried on that game i posted, and i did not like it
Blinders. Much more utility
it makes enemy ai stupid
i kind of feel like all the scum weapons are pretty good to great, which is oggy levels of good weapons
i may be able to 1 tap with crowbar on a crusher
Or can I dump Damage like the knife?
This. They are so versatile.
That's good though
bros? what?
And they reduce grenade need
I loved it tbh
dumping anything other than mobility on tac axe would make you seem like a lunatic
all the stats boost damage substantially
Who dumps damage on the knife? You always dump mobility
on the tac axe
what the hell happened to my talents??
Was outdamaging desperado scum too
k thx
by stuipid i mean working against you
...can I save a point by doing that?
like enemies body blocking you because they try to walk through you
or poxbursters ignoring your pushing and detonating
Why you like it specifically with chem build?
It's literally always better to chem nade unless there's another scum with it in your team
math
Imo, its not
more like meth bruh
wait, i might get the 1 tap if i do a rending stimm instead of attack speed n crit
scum math then
On demand stagger and the ability to apply DoTs and regenning. Blinders are so absurdly high value
I take blackouts in always every build because it's more fun, but that doesn't make it better
blinders are slept on due to the absurdity of chem nades rn but that doesnt make them bad in the slightest
Wait...I accidentally used my stimm and then dropped my stimm supply while in the meat grinder...and it instantly gave me 2 stacks of chem dependency.
Im sorry, but area denial you might only get 6 uses of per game does not outvalue on demand CC and regen
Who said anything about bad
Lmao ok
I was running the reload speed stimm with three of the strength nodes. Used pickpocket. You were onto something with the dB build but it didn't feel like it was that much better to me with desperado but with stimm supply
Chem nades are easily the best nade in the game
if you are full chem build then do not go blinders
It's not remotely close
because your sustain on them will be garbage
I never said that
if by chem you mean also tox
Blackout is better
I said that blinders werent bad
My team tells me to use tox grenades bc we have trauma psyker who can shoot blinder every second
i would watch a breaking bad remake where its a math teacher who gets cancer instead and he recruits one of his students to follow him out into the desert so they can do abstract russian prison math 
It is so easy to put down your stimm supply, get the buff, eviscerate a bunch of trash and sample collector will just give you another stimm in no time because of how much trash you clear with the double barrel lol
Is the new rocket radius enough to kill demonhost ritual in one shot to middle
these? lmao yea they just put the worst nodes there
I hope this gets buffed. It is in a better spot on the tree now (mostly skippable to entirely skippable).
I think what they could do is add a secondary effect, such as whenever you're moving (dodging, sliding, walking, sprinting etc) you passively take 10% less damage, something like that would make it valuable and not a dead node.
I probably have to change the build I was using but at least in Auric, it was actually crazy strong.
Before the hotfix.
but you have 3 other people on your team that can do damage more than every second and WAAAAY more than 3 times a pickup 
I'm so glad they're totally skippable now
am i trippin or stimm supply really doesn't heal corruption? did they break it in today's patch?
nope. still heals corruption
you can't heal fully corrupted wounds
just like any other corruption heal in the game
Its for like emergencys whenever I use
strange. it doesn't in my games. literally no effect
It doesn't heal past wounds
Like boss horde and armor spam
Would be great if we could heal fully corrupted wounds that way.
Maaaaaaaaaan. The old tree was so much better ¬.¬
Blinder can be used for that but wont kill anything
it doesn't heal either way
???
it changed basically nothing for me
Any advice on which marks for braced and infantry autoguns are the best, and which fits better for a critmaxing desparado build?
Changed loads for me
does make early lvls for hive better though
Now forced into taking either dead nodes or stuff I dont care for to reach stuff I do
They took the bad nodes and shoved them into places where you can ignore them and put the good nodes in the middle at the top
im not sure what you're having to take
100%, i think not bringing them because "the pysker can do it" is super broken logic in game where the pysker will be fighting for their lives and what not. Its why i brought up everyone else will also be doing damage because its just a broken logic
The node remix is mostly better overall, there's probably only a couple problems with stuff that got moved.
Like what?
i can do it!!! if i swapped out crit chance for even 10% more dmg, id have it fully lmao https://medal.tv/games/warhammer-40000-darktide/clips/lFQDW2jiQhOUbFDQS?invite=cr-MSx1NU0sNDY1MzcwOTI2&v=7
Watch crowbar "one" shot on crusher by cottonxz and millions of other Warhammer 40,000: Darktide videos on Medal. #warhammer40000darktide
You make Gordon Freeman proud
weapon has +5% crit chance, i can change it for more dmg then itd be a full 1 shot
needle gun is making me lazy against crushers lol, just pull it out and tink tink tink and you can turn and start fighting other things lol
Needle Gun + Pickpocket has fully degraded my concept of strategy
Heehee poison all the things
i just use it as an addition to a melee toxin build and yeah, its strong as long as you're fine waiting a second for things to die after shooting
I tried using it to compliment my melee build and I ended up shooting hordes with blue needles instead of melee'ing them
No Sample Collector?
no need, stim is 63 sec cooldown
if u cant got 1 min without a stimm....u need help
the toxic dmg only is addd to prime targets for me
While true, I also have a Dependency that requires me to use one every 60 seconds so it's not entirely my fault
I don't think anyone can judge addiction in here
mines all about getting into the thick of it
honestly i've never needed sample collector, with rampage you can kind of cycle between the two active abilities and have good uptime
I can but why would I
more stimms means more damage
crowbar doesnt 1 shot
this is a good thing
means even pox wealkers can be primed with toxin for toughness regain
@low harbor what are you slapping on Vraks for perks and blessings?
I'm gravitating to it now that pathing into Sticky is worse for me
ur just anoither cog in the wheel. "dps is everything: i must have more dmg, or its bad!!
Personally I also find it difficult to go without Pickpocket; once I tasted the infinite ammo I just can't go back
What is the consensus on Regained Posture (+10% Stamina on Successful Dodge)?
no everything is about fucking damage
To be fair 50% of the stimm lab is not about damage either
yes, but the hive mind can only seen in terms of dps
Low-cooldown CDR stimm is quite nice for keeping up your ability
theyre incomptent and cant think past big number
Speed stimms help survivability quite significantly tbh
Is the hive mind in the discord channel with us
if i wanted more damage
https://medal.tv/games/warhammer-40000-darktide/clips/lFQDW2jiQhOUbFDQS?invite=cr-MSxMU3YsNDY1MzcwOTI2&v=7
id run this bulid i made
Watch crowbar "one" shot on crusher by cottonxz and millions of other Warhammer 40,000: Darktide videos on Medal. #warhammer40000darktide
Sample collector isn't all about having more damage.
the real big brain move is to have less damage so you can enjoy the fighting more 
if you're a fan of comfort over dps then why did you avoid taking hive city brawler in your build
not needed,and dint have a point
if you're an old vt2 player hive city brawler is a pure damage node 
well yes
That is. One of Scum's most important nodes tbh
so guys, do we know why tf the chem crate consumes the stim on use?
Sample collector + 45 second stim + chemical depedancy + 12% ability cooldown + desperado = FREE AMMO
Because it says it does?

unyielding, flak, dum dum, deathspitter/speedload
this will confuse ppl as well
Yeah, that makes sense to me, thanks.
can you point out where it says that? I might be dyslexic
yeah this is true, chain 5 pushes consecutively for max thp from stagger
So technically it doesn't say it consumes it, but it takes your stimm and applies it to everyone in the Area, which is why it uses your stimm up:
Bulwarks single handedly making this game a fucking chore to play
I just use it for 20% damage resistance witg my desperado build
you aren't wrong that people over value dps to the extent that they internally devalue other things. Mostly because the benefits of non damage things are more abstract and harder for people to get a firm grasp of the value
yeah ok it says nowhere here it will consume, it says it will copy it.
please for the love of god fatshark fucking add something to do to counter them other than playing a japanese turn based RPG in order to hit them
im begging
copy and consume are not the same in my opinion.
The humble RPG:
i push attack CONSTANTLY to the point where i regularly run out of stam on the arby
, so its just a damage boost for me on my melee build
Zooka is my best friend now
I don't understand how rot shields are so tolerable and then fucking bulwarks happened
Typical Fatshark wording
Cut their shields in half
well, most people dont like thinkig how i do. i see low dmg crowbar and thinl "i can apply all the tox debuffs and buffs on everyhting" idk, dps is important but doesnt matter if ur dead ya know?
Literally had to deal with 3 Plasma Captains + Lts
The concept art miguel made is so much more interresting for bulwarks
Fatshark kept the wording as the Stimm Crate mechanic was changed between the closed playtest and public release.
so what is a good way to break the chem crate and stimms so that their cooldowns line up making me effectively stimmed all the time?
I have a lot of muscle memory from playing Saltzpyre in VT2 and it does not do me favors in darktide lmao
it is true that swinging 2 or 3 times safetly is often more successful than 1 time risky when played out over the course of alot of games
Ignore ability cooldown, grab Sample Collector
With Fast Acting Stimms and a Minimum duration stimm you can just spam the box
exactly my idea, moderate dmg and high sustain. once evryone is down, ill keep fighting and try to help em
right, but what kind of stimm am i making?
like what branch / duration?
use sample collector to keep stimms active
You can choose whatever you want.
box should have a 20-ish second cooldown on average with it
around 30 seconds with a maxed out stimm
depends on enemy density
depends, what u doing woth it
Your stimm is a preference sorta deal. And also depends on what you wanna run.
You will always have unstimmed moments, its cooldown starts after it has finished being active
honestly even the toughness side of the stim is pretty good, i use it lol
so i am just never popping the stim, but instead just putting down the crate every time?
because it fits how much i face tank things
vermintide only spawned 3 or some bulwarks and then also you can still headshot them (and theyre easy to break open)
Although I guess putting the box down doesn't count? Maybe?
ssshhhh don't tell them it's a 100% toughness regen with Chem Fortified
if ur goal is to drop it every 30 seconds, id honesly take 1 node of toughness for the team, because why not
yes
new RPG is top tier
popping crate cuts 15 seconds of cooldown off your stim every time
basically better ver of og nuke
and i should be aiming for a 60s stim? I assume spec into strength line?
rpg is just ogryn big boom but 3 charges
Boom Bringer is finally worthy of its name.
up to you what kinda stimm you use
20-30s, probably
I just full send 75 second stimm for dodge distance and crit chance
I wouldn't go lower than 40 seconds tho
sample collector makes the cooldown short
But you can do whatever
ah right okay makes sense because the ability will make it insta refresh right
my crate i mean
what curio stats should i be using on my melee crowbar chem build?

VT2's cataclysm spawn intensity is almost half of DT auric's
bulwark is just too slow for this game
@low harbor even on an individual level I find rot shields more tolerable tbh, like spawn density is absolutely part of it but bulwarks solo are still fuck ass annoying without instant removal options present.
Yes though as you can tell some people like doing longer stimms and relying on Sample Collector to cut down the cooldown, though keep in mind it takes 50-100 kills to fully reset the cooldown. I personally struggled a bit to keep the cooldown low with a fully invested stimm, so try it out and see what works best for you.
i just take hp,tiughness, CDR
So point is you can use stim much more often now?
its also damage that staggers them
Do toxin kills in general regenerate blackout grenades now, or just toxin direct kills from the needle pistol?
Bulwarks would be fine if their shield hotboxes weren't so bad
and nothing can reset their stagger animatiosn
It's not great but I've found the angled heavy on the flipped crowbar can get around a bulwarks shield when they're standing if you aim it right
bulwarks are easy if people press w against them, if people press s then they become a headache
So is hyper critical good now?
Ye. Its very fun actually.
not a shotgunner shooting it in the back
or is it still meh
and also if they had absolutely zero stagger animations or attacks that kept their shield infront of them
they're not hard they're just annoying and take too much space
and they didn't have the stagger resistance mechanic
and then if their shield hitboxes weren't so bad
tbh i feel like having a more powerful stimm is more worth it than just have a 0 cooldown mini buff, like a 10 or 15 second downtime is okay right?
ig im bias, no issue here as a slug using vet
Tbh when you stagger a rotblood they actually open the fuck up too, it feels like staggering a Bulwark is not really promised to actually open the dude up, especially if its a full stagger where they hit ground and "oops shield in the way"
I've found it good with a Shiv build with Butterfly and Riposte, though YMMV
yeah thats what i meant as a headache, they tend not to be annoying if you press W and start circling them as a group or pair (or even solo), but when everyone press s it lets them keep taking room
The uptime on the reload speed stimm is really good actually with manstopper and scattershot just bursting through hordes
Thats how I feel about it, the cartel special is basically hive scums second ability to supplement downtime for their main ability for me
I havent played VT2 since DT came out, don't shielded Chaos Warriors open up eventually just from damaging their shield
I use the low cooldown to spam the box explosions but ultimately whatever you find works best for you is good
if i blast a bolter into a bullwark shield i fully expect them to open up
I believe so
yes, same for shield rats
bulwarks will actively become immune to stagger if you try the same thing
this is my default stim and I have it back pretty much every minute
im gonna say it...i didnt really enjoy VT2, i think its a good game...didnt like it
and does sample collector and chemtox explosion work together?
yeah obv
The trick is having a stimm strong enough to proc sample collector more on stimm supply
because youre shit out of luck to stagger them open, and, although rotshields are beefy, their heads were easier to hit
hey did you want to fight that mixed horde?
bulwarks need to never be immune to stagger no matter what
but they are weak to all the non normal attack staggers we have, and in DT we have... ALOT more options for instant cc on demand
oops you hit the shield now you have to wait 3 seconds again for it to either shield bash you or open up to attacl
What are you running
and any stagger animation that isn't them being knocked on their ass or their shield being shoved out of the way needs to be straight removed
Using blinders to open them feels so fuckin inconsistent sometimes
build wise?
Ye
This is why blackout is secretly better than chem grenade surely
there's not much u can do vs bulwarks besides waiting, if ur not using the few tools available to open them up on demand
Nothign out of ordinary. Eithe Despacito build with full CDR stim and IAG
they are ogryn tho
The top part of the tree feels waaaaay to loaded now
or DOT shivs supa-killa
Bulwarks can sometimes resist Binders because they hate you
There is also the same old VT2 problem that if someone does a heavy stagger that sends a heavy enemy to the ground, then someone plinks them with one stray bullet, the weak stagger overrides the strong one (or whatever happens mechanically) and they teleport back to standing and a short stagger animation
why are people aruging if chem or blackout...like they arent both goated
Good. Leveling this class was particularly ass.
Do you feel like blinders are inconsistent opening them? Like sometimes I throw one and they just do not give a fuck until about 10 seconds later.
blakout is good with pocket toxins
kinda
the few tools? every class has like 5 or 6 things each they can use to pop them open, most of these things are on cooldown and some ammo
likely because they got shot in the back by a dreg gunner 5 seconds ago
im aware lol
This is a joke right
the location of sticky hands is very awkward
no lol
its good by itself as well, if ur arent hive mind dps only
Oh I'm gonna use hateful language
ranged enemies can "stagger" bulwarks by shooting their shield
This. This right here. Is the worst thing about bulwaks.
Why that is still a thing is beyond me.
I did not know that interaction happened what the actual fuck fatshark
Kinda? It's weird that it's on the melee side at the top but melee builds can bypass it trivially and for ranged builds it's only 1 point away
counter point...whys the gunner still up....vet
what's been the consensus on the tree swaps? it feels like the biggest effect on my builds has been swapping the +1 ranged dodge node for the +15% close range damage on dodge
i'm scumming it
this varies a lot by class
i wouldnt take blackouts without pocket toxins
Because it was behind the bulwark
toxin if it came from the pistol
The new location of sticky hands is pissing me off
better for early game and more reasonable
use this to slide through fire and gunshots, hunt that gunner
You can now take other auras without having to invest in a (mostly) dead node
Yeah the toxins are pretty big especially with Sample Collector
tree swap is fuckin awesome
scumming it
but sticky hands being stuck on the melee side is fucking why
also float like a butterfly too?
Id say the tree swap is like 80 percent good
the few classes that don't have alot of tools can always just rotate around the bulwark and stab them in the back... if i do it with my full glass canon melee only pysker then anyone can do it... every class can surf through a horde untouched unless theres a number of crushers mixed in
attack speed node works for range weapons too or no?
done with hive scum penances
was jittery bad?
float was always there
Yeah the tree swap harmed my specific build but I can probably build around it for otherw
if it doesn't specify then it is both yes
Congrats, I'll be joining you in completion post lunch
@eager reef This is my Rampage DOT Shivs Murderhobo build. Works like a charm.
i should say "every class with every weapon can surf through hordes untouched with automatic movement practices"
It's not terrible but unless you are spamming dodge like a madman you shouldn't need that much dodge regen

i do spam it like a madman LMFAO
hmm, hypercrit is fixed
gunners feeling a little weird in this patch for anyone else? i'm getting insta downed by gunners reapers etc instantly in random intervals, maybe it's just the new class being squishy?
keeping it ig
Watch melee bulid go brrrrrr by cottonxz and millions of other Warhammer 40,000: Darktide videos on Medal. #warhammer40000darktide
ik, doesn't change that they're annoying to fight still
I really don't like the extra gun dodge talent being where it is now, the sticky hands move, and the new pathing into Vulture's, but I'm otherwise content I'd say.
neeeedle guuuun
Im using something similar with blackout
what r bleeeessiiiingz
... as a side note, if you want to spam dodge like a madman I guess go for it, but if you push as often as I do then the node doesn't do anything lmao
did they fix nimble ?
what are the new nodes before the auras now?
It seemed like it was mostly for desperado to have more melee survivability with its whole no stamina used on sprint
yeh but Hyperviolence + Hypercrit ara parasitic of each other as far as I know
funny shit about scum is that Nimble with shivs dodges so far that you can hit bulwarks before they turn to face you
Hot Shot and Stripped Down seem popular
lol yeah, its why i say people need to basically rush them as soon as its possible. Because when they back up its annoying
hey does anyone have the visualization for the perk change stuff I cannot find it?
Its so fun
correct, crit is better for shivs is my point 🙂
right node is now Jittery, left node is the -threat on sprint one
Jittery makes a pretty big difference in survivability tbh
Might be hot take, but i start to think that toughness branch of stim might be not that bad?
16% damage reduction and team wide 50% toughness restoration
I'll give it a try but honestly this one works smooth as buttah
super-killa
boss-melting
murderspree supreme
Because scum's dodges with nimble can very often be faster than sprinting.
i think the issue is the toughness it regens overtime is choerency?
hoenstly i think like the wind is the biggest game changer, but i melee 95% of my playtime so thats probably why
I push too often and never have enough stamina to actually trigger it
Crab walk hath returned
Toughness regen portion is coherency yea
my version of abusing OP needle with shivs
Its good with the stim ability. Things being dead is usually the best way to prevent dmg tho.
i did not say anything about touyghness regen
It specifically has 2 nodes that give straight +25% toughness
yeah make sense
the vet shout is nice
I don't use shooting almost at all on my builds
but not a must
that would be ok, if a node allowed that tpo stay on during combat while stimm is going
ew chem dependency
its good vs dogs at least
Are you saying that Exe stance is better than Shout then lmao?
Just have my Agri to snipe a special here and there.
#FreeStickyHands
im aware, but ignoring it doesnt make it not there
naw, like actually actually cc is usually the best way to prevent damage in a tide game because they usually balance it to work more instantly than damage can (outside of a few broken op things in the past lol)
I've gotten some crazy clutches abusing this classe's dodges in auric at least lol
At least swap it with fuckin reload toughness
I feel it should just be changed to lower % but a regen toughness per second while active
No im saying what i said
Yeah locking to the bottom of the melee side was…a choice
i think that is also valid
sometimes i'll just be dodging and moving without thinking on this class and i'll be like "how did i not get hit that whole time?" lol
reload toughness is goated with shotguns
could be like vets skill? 5% tougness on any kill?
its 25% TDR ojn demand
why not use all of the stim point? It isn't like super tight horde frames for 75 sec to have one ? (Tried on Auric) just asking new to the class
It's not locked to the bottom of melee you can pick it up regardless of how you navigate the top of the tree
What is your preferred melee weapon for desperado builds?
tfw leveled prepatch scum
It defo felt correct as a middle node to me cause it benefitted swapping
... melee? ||/s||
Shivs, personally.
yeah idk. The tree is nicer for low level people but it also feels insanely awkward now
(Shivs)
...double barrel
You said killnig is better than healing
Exe stance makes vet better at killing
Shout is healing
I fail to see how i am wrong in assessment of what you said
its smoother for rampage/toxin builds at least
poxgas games be like
shivs for ranged build, they look cool when i accidentally swap to them once a mission
I've had some actual huge brain randoms pick them up to use on wounded scum and it's like "holy fuck you guys think?"
every big chest has like 3 healing stims
I swear the number of stims a map feels so much larger
i keep pinging them so people pick them and heal me but noooo
we all just walk past it instead
Its confirmation bias, no one is picking them up now.
gg
Some people genuinely don't realize hive scum can be stimmed with regular stimms
single celled amoebe forms first thought
i do this but with vc and it works
Your comparison is apples and oranges. And stupid.
i always just use the healing stim on whoever is most hurt if we're away from a station... unless i'm carrying, then that is MY STIM 
I'm genuinely amazed every single time a random acts in a way that benefits the team
I stood next to a med stim for like a minute pinging it with one wound left until a guy ran over with a burster chasing him and didn't push it, which killed me in the AoE. He still didn't pick up the stim
I had to ask somebody and they straight up did not know they could do that.
i do it alot, stimm the scum especially with med stimm if needed
Someone used a healing stim on me yesterday. I was genuinely shocked.
Stimming a teammate that isnt the martyrdom zealot is simply unthinkable for the average pub gamer
i do get a number of people turn to look at me as if i called their mom a wombat before saying "thanks!" lol
last game i played a guy kept shoving speed stims up my ass
Yeah I'd say if you can, just ask. Some people seriously don't know.
Team Reload part 2
The Stimm Story
me when i put a healing kit down in the elevator and the zealot crawls into a corner like spiderman
Playing Martydrom Zealot is a sure-fire way to get a teammate to waste a medpack in an elevator right before a healing station. Every time.
How are you all doing on your penance grinding? I’m working on all of them. 55/66 so far! Getting the “kill things with heavy attacks while under cartel special” has been a pain in pub matches.
They usually get killed before I can swing. :/
performance is much better since this hotfix
I ran crowbar with every single cleave perk in the tree for that one fwiw
i ignore all penances, if i get them i get them i don't try to get any of them
But why are you putting it down in the elevator?
Only once so far but veteran had to choose between me and the other scum, and chose me

specifically to int the zealot
crowbar is best
I'm done every penance except missions and I have maybe 24 of those left iirc
simple as
...Proceed.
because thats the time everyone stops and looks at their stuff and goes "oh man i have healing/ammo" and throws it down lol
I’ve been using it to. The problem I’m having is people run in swinging or the bots shoot them while I’m winding up. >:C
The only mission ones I have left are just doing 50 in every location
And I think The Void is the only area I’m missing because well, Gloriana
What diff you on? I'd go to damns or aurics where the horde is fatter.
guys, how did you manage to complete the enhanced penance for the hive scum? being in coherency of my teammates with the regeneration while stemming counts or is it just the toughness you recover when you activate the stimm?
have i got a solution for you!!
I’ve been in malice mostly.
oh boy its time to go adjust my build to account for the rework on the talent tree!
Im really not sure the 4 stack chem dependancy node is worth it coz its gonna drop off so often with stuff like elevators and what not
I stood in fire and stimmed while using loose coherency lmfao
Take the flat toughness 25% + 25%
Run the Regain stimm for the immediate toughness regen
It's never been worth it.

bottom left stimm allows for this to happen https://medal.tv/games/warhammer-40000-darktide/clips/lFqygDecBQJsFTDQf?invite=cr-MSxUalksNDY1MzcwOTI2&v=31
Watch melee bulid go brrrrrr by cottonxz and millions of other Warhammer 40,000: Darktide videos on Medal. #warhammer40000darktide

Regrettably you'll always have low enemy density there so it's gonna suck
One stack of dependency for a skill point that also actually worsens the uptime is not a good trade ofd.
Nah, doesnt seem like it. Its a nice idea, but unless you have no viscosity in your stim upkeep is a nightmare
Also make sure you run the Chem Dependency node that gives you another 50% toughness regen, then just pop the stim whenever your toughness gets low
It's just that there are better options tbh
44s stimm with just both toughness +25 nodes in the lab did it for me
Idk if that 50% toughness from the talent counts for enhanced
Dependancy is easy to maintain, the keystone just isn't that great though
Put it on a crate and became the toughness station for a couple games
I mean it says "regen toughness", it doesn't have to be from the stim (I don't think)
Dispenser goin up
Ah you know what I did? Purely for grinding the penance and so I’m not griefing in higher difficulties. I only put one node in the stim to keep the cd at 15 seconds so I can spam it for nearly every enemy group.
which in tide games is like a "meh" reason tbh... eventually we all just end up picking whatever weirdness we have the most fun with because skill outpaces most numbers 
Like the most you're getting out of that with full investment is an extra 5% crit chance and 10% TDR
Thanks!
i see
And the cooldown which barely even matters
so like, ive seen people mention it but i cant actually tell
is nimble broken or not
It's working
To be clear, I’m only using the single pip purely for the penance grind in malice or uprising. I’d never actually do that heresy or damnation etc.
aye, thanks
did they fix stim crate and chem depend in the hotfix
It's working now.
Oh wait did scoreboard get an update to fix it?
try not to use nimble, it is still not working as intended, it's making your dodges worse even though you dodge farther
The kill with heavy attacks is the only ability penance I haven’t got done yet. I also think hive scum is the only class where you don’t need ability use in certain difficulties?
it will be fixed it is reported already
the og modder has quit the game so you have to like find the discord of the people who are currently trying to keep it up to date... i don't know the discord because i don't mod this game
Wait it wasn't fixed?
should be fixed next patch
how fast i gotta walk?
Hot fix specifically mentioned it.
Kuli confirmed it's working
find the discord of the people
Why tf is everything on random discord servers these days ffs
Took damage on purpose tbh.
because its cheaper than hosting a site
(but yeah things like that annoy me too)
.
yes
thx
Hogging the killfeed.
Mandated Edict: 10 Days in the ball slapper 
Just upload it to mega or something and share the link on reddit/the forums like normal people sigh
It's wild cause I thought I put in the least amount of effort
I was barely doing shit

just getting carpal tunnel
This is the arby brainrot they talked about in the newspapers
i think they probably can't contact the original author of the mod so they can't change their post to signpost people the right way or even have them post the patches they make
See dog run towards horde
crowbar feels so ass 
the code itself works but since it's an old piece of code it has side effects
My first game with PowerDI as Scum realizing I did like 1.2m over the match including a baby clutch
Tbf this is the arby build that does actually require effort
I dodge the dog as it pounces and I’m about 3-4 yards away.
Gets pounced anyway.
and it is not working as it should be
play no dog arby with the arby maul to have some fun at least lol
What's the issue then
I put 0 effort in tho
even though you dodge farther
This is like the weenie hut junior setup wym
Hey how nessecary is calling for a time out?
Wot
Not at all
Pick up a Tac axe, arbitrator
It gives you measles
i said it was fun not hard 
So they fixed it. But they didn't fix it?
I've learned to just say fuck it when dodging dogs, it's inconsistent at best during server lag. Better to just shove.
What are you afraid of, oppressor? Having a little fun?
dodging the dog pounce is weird and doesn’t always work, push is more reliable. i have like 1k hours i’m still unsure if that’s intended or not 
Same, I dodge a lot to proc my dodge talents and blessings but now I have less dodges :c
I'm somehow more consistent at dodging them if I'm not looking at them and just dodge when I hear them bark
TINKTINKTINKTINKTHUNK
I use to go dogless with the shield and shock mine
the talent itself works, but the keyword used for the talent is old, doesn't work properly, makes your dodges worse so it needs revisiting
I thought I was good at it. But apparently the hit box on them is being weird idk.
Because I’m 100% sure I’m dodging correctly.
where did people get the idea to dodge dogs? since launch its been "push dogs" but recently everyone is dodging them (and its not server lag that causes it lol, its jank with the jump itself, its why dogs push hitbox is like 30 times the size of the dog)
See I have this weird conspiracy theory that vet gets some weird dog negation if their back is facing a dog
the linger buff is working but the distance buff is causing your dodge states to be worse
I’m out here pushing dogs that weren’t even meant for me 
I don't think fire gets enough hate in this game
IMO this 7 stacks of chem is kinda buns in comparison to givng your team your stimms. On top of needler, bonesaw, and blinders with tox pox. I dont think ive ever had a hard time applying stacks
I've never been pounced by a dog as vet when my back is turned to them
My scum has the fucking palm of fury
u can just push its a really generous angle and distance
It was like that before the fix.
u can also dodge while doing it
I could never get the timing down so I just gave up.

I played since launch it was always dodge them.
I feel like it comes from instinctual habits.
The hit box on everything is being weird because FatShark funked up stuff. It's why explosions are suddenly dealing damage to players further away, players are getting stuck in hordes with clear openings, and why the auspex scanner is on the fritz
Like you're mid fight, probably dodging
Now idk if maybe the fix just didn't work.
That explains a lot actually.
it will be addressed next patch fully, the fix isn't properly fixing it
I thought the auspex change was intentional to make it more challenging or something.
they literally increased the hitbox of the dogs for shoving (you can shove them when they are like 3 feet behind you lol) JUST because dodging can't be made to work for it 
Or if that's actually the weird hurtbox is contributing to this issue.
since the keyword used for the fix is old and has issues with the buff its been given
always find it funny when dogs knock over other enemies
just wait till next patch before using nimble
but trapper nets can still shoot thru entire hordes
i have a theory this might be a settings or resolution thing because my hitboxes have been seeming to be exactly the same
I imagine the weird hitbox stuff is contributing as the Dog's grab is probably coded as an explosion, just putting you into an animation instead of dealing damage
like it still needs to be fixed but i've not seen any broken hitboxes
I don't think I will.
Same
Dodge distance is enough for me personally.
I mean I've noticed no issues at all
Is it still messed up?
With nimble
If you grab the Danger zone mod and test it against barrels you should quickly see the problem
wait till next patch in 60 days 
snipers insta gibbing their teammates when they try to shoot through them but a trapper shoots through a terminator worth of carapace to hit you with no collision

peak Darktide experience
what they reworked the skill tree or sum?
Nope nor me, feels better to play if anything
You can clearly be outside the red circle and still get hit
moved nodes, as the patch notes said
yeah that, why ugh
i gotta see that i was fine with my build
Mister E showed off some of the broken hitboxes in this video: https://www.youtube.com/watch?v=DogBkD0_APU
this is THE most frustrating set of bugs i have ever experienced
Join the channel for access to a download of ALL my mods+settings and early access to builds! - https://www.youtube.com/channel/UCy7DyzEEC9h81lmwg6H5rlw/join
W...
not really, there are some really annoying changes for ranged builds
Yeah like I'm wondering if it's more the extended hurtbox now than an actual issue with nimble.
@bronze glade I'm home; as promised have this 
https://cdn.steamusercontent.com/ugc/15494842534491693634/49E8565CE930EFB86A57E0432FBD3797CAAABC25/
skill issue
And this shows why you might be feeling like you get stuck in hordes more often now: https://www.reddit.com/r/DarkTide/comments/1pi9gmg/poxwalker_hitboxes_are_bugged_theyre_much_larger/
Our characters are just fat now
Yeah, being forced to lose skills because they didnt think through what people are gonna wanna path through is absolutely a skill issue 🙄
i tested things already, i've memorized alot of barrel hitzones using in game map markers because i like to melee barrels and stand on the edge of the explosion as things explode in my face..... and my fav spots its the same... but i play in 1600x900 in 30 fps so i'm wondering if its an fps or reso thing... because i can't do skip jumps in vt2 because 30fps literally changes the hitboxes
clearly
it makes them accurate in vt2 to play at 30fps
I asked which nodes you feel are dead that you're forced to take now and you never answered.
i lied this is the peak darktide experience actually
I'll try it out but I somehow really doubt this will beat out shiv light spam memes
dafuk
I think he says the extra dodge with guns is dead node
Maybe we arent actually meth-heads, but instead are popping magic shrooms. So really we are fat but think we skinny
i mean ofc it wont; i doubt it - if you would use taxe on this it would be better obv
i just made Dclaw great again

like if you play 30 fps in vt2 you can't clip out of the map in alot of areas because the hitboxes actually work right... so i'm wondering if people are having frame rate flucuations and thats causing things to go wrong or high fps is currently breaking the hitboxes
I didnt see it. But yeah you now have to path through this, to get to Vulture keystone, which means you're wasting a point, and it now costs you an extra point to pick up Unload, so you're effectively down two points.
hmm, do we know how hyper-critical interacts with cleave? Is it like bromentum where targets it procs on aren't counted? Or is it after the damage calculation?
bruh I switched off hive scum to go back to my vet and zealot and I keep dying nonstop on havoc
Why is there like dmg icons when hes standing next to the poxwalkers like in hud
withdrawl man

does dropping the crate proc the 50% toughness node under dependency now
You're down one point if you want to pick up Unload now, but up two points because you don't need to pick up Burst of Energy or Tis but a Scratch
overall, upgrade
No, you would be taking Tis But anyway, and I wasnt taking Burst before
So -2 points
p sure its a mod for deaf people, dun remember what its called, but gives direction for things that would normally have a sound cue, I think it probbaly extends to slightly more than that and alot of people use it when they don't have any issues
Scum with no special stimm jorking their disgusting regular stimm next to me in the elevator. Gross, get a cartel special today.
I didnt pick up unload before and I did grab gun dodges which I can't path through now
Meanwhile i pick up vet after playing scum and feel like i can play uaing my feet behind my back
🤔
ah yeah
Nice I didnt know deaf ppl played
game is game 
yeah the only reason I took Unload before is because it was required to get to Vulture's Mark
Unload is actually pretty good.
baby blaze away
Just hard to suss breakpoints out of it.
def an uphill battle without hearing tho, even with spidey sense they probably have to work harder than people who can hear well
temu blaze away
I’m one
It's not bad but I haven't noticed losing it. You tend to overkill things with dual autos anyways
Idk, it's not that it isn't good it's that I don't really like any top row pathing for VD now
I guess it matter for mag-dumping into a boss or something during your ability
Why is unload bad
Its not
It's not
It's ~12.5% damage during a magdump
Which is pretty good, but only while magdumping
I think burst of energy is one of best survival perks so idk why someone wouldnt take that
Because its superflous to a ranged focused build
idk either I can't find that many talents I'd want on a ranged build to necessitate losing it
50% toughness if your toughness breaks every 10s
Funny because I don't take it because my thought was "oh that'd never proc"
Burst of energy is great safety regardless of build
So far it has never proc'd beyond tox gas spam
Also its like instant toughness right not over time?
yeah it's instant
I simply do not enjoy where they shoved Sticky Hands
burst of energy is crazy good
It's an extra point for me now
I think calling for a time out is skip now
Its instant toughness, but on a ranged build you have Tis But a Scratch and Voice of Tertium. Its very hard to lose toughness with those unless you massively screw up
Never liked that one tbh
Skip time out for sticky hands
It was always an extra point, unless you're a madman who wasn't taking In Your Face
sometimes i see thes floating numbers ,any idea what this is lmao
I've never had it proc except during tox bomber spam waves in Auric
the 25?
... You've never gone down in Auric?
I just don’t take it’s but a scratch and take burst instead. Better value for a ranged build anyways
I defaulted to Sticky before IYF tbh
also first time checking desperado build with scoreboard, and holy shit i did not realise how stupid dumb it is
I changed my melee build to this now
7109, a bit to the left from center of the screen
Not a fan of the side talents in the middle of tree?
How are you getting toughness broken before you go down?
I mean IYF is 25% extra damage at most and 10% damage at worst with 100% uptime why wouldn't you take it on a Ranged build
That's more impressive to me
Shooting, normally
Neither of my ranged builds changed outside of having the +1 effective dodge and not having jittery
Ah so something that never happens to me. Hence why I never take it
I did not run unload or mag size increase originally
tbh you might not be noticing it proc if you're mid fight lol, but its better on melee builds than ranged builds if you ask me
I did because bypassing hyper critical
Damn… I’m not home yet but you just reminded me I need to redo my talent tree again. Ah well.
I still ran hypercrit even tho it broke stuff cause it still blendered human sized enemies ime
And i was simply willing to deal with that
Na getting toughness broken is VERY noticable
trees didnt get reset, nodes jsut moved
still look over your build tho
I almost never melee so hypercrit just isn't that valuable
hmm, maybe overall dmg you've done with the needle dot?
Honestly I always took hypercrit becuase it works on the Riposte Shivs to mulch hordes
And even my ranged build can't horde clear with the uzis 100% of the time
Sometimes its fun to get your hands dirty ime
not when it procs lol, thats why i said it, you actually don't get any sign your toughness broke
on the topic of melee build, do I carapace unarmored rashad a la vet? @low harbor
they don't matter much for axe
But my manicure
Thats fair, yeah.
That's the thing, I don't have it so I would notice when my toughness breaks
axe super strong and saves points
Hence why I know that talent gives no value to me
The best thing about burst of energy is the stun and supp immunity when your toughness gets broken. Allows me to continue mag dumping
DS tier for fun tho, I refuse it.
Heh, they made Branx skin for pistols more detailed this patch
u cud run tac axe for this
That's fair ig, I really like the shivs tho
if your toughness never gets broken and you use that as a metric for value instead of viewing it through the lense of when mistakes happen (because they happen even with the best players) then no node is worth it to you because you're a ghost walking among the heretics
u cud run shivs for this too lol
If that's your thought process then there's no point talking to you as you just have a black or white mindset
but yeah its mostly better for melee builds because they have enough DR to not go down before their toughness goes down
Anyone been having too much fun with dodges length increase talents to use on ledges to fly and accidentally falling off edges? 
yes
lol i was literally saying you were the black and white one friend, that was an example of your logic 
Ig i should stop ruining my muscle memory with melee tracking immunity
Technically ranged builds can have 100% uptime on the 20% DR node because you aren't using stamina while shooting.
I flew off ledge and died without ledge grabbing
So funny
Notice I kept saying "for me" and the original comment said "anyone"
No. It is a number that always appears at the start of the mission and sometimes randomly in them iddle of it. It also not static, it rapidly increases all the time
also wtf is that assumption, there is literally nothing on the screen
I just love myself be carried over the sheer movement of scum
yes and i was giving advice on how to plan things by highlighting the thought process you were having "for you" lol
And get myself killed o holding on edges
And +10% from gang tough +20% from chem fortified + 25% from calling for time out
Oh interesting, people on reddit talking about hit boxes being janky, causing you to get stuck on enemies more often
yeah the player's hitbox is funked this patch
Interesting
yeah, but they also will have different things on the rest of their kit and probably curios so they are more likely to be 1 shot by a mauler overhead
I never had any issue even be face to face with enemies?

Worrying about hypothetical instead of what actually happens in matches is flawed inherently though
Is patient hunter needed in havoc or is their enough elite and special
also what is the point of 500 aquilas reward if it is not enough to buy anything
Another reason why I don't take that talent actually
Doesn't mauler overhead not give a damn about your TDR anyways as it does damage straight to hp (if it manages to get through your toughness)
I felt like id been getting stuck on enemies more often when I try to dodge since HS, but figured its just cause im dodging so far
Save them lol
Or buy low cheap skins or trinkets

That combined with the 4K for $5 isn’t a bad amount.
You can buy shriveled hand
no it isnt lol, we're just accidently rehasing one of the older philosophical debates about preparedness and how hindsight effects it tbh
