#hivescum-class
1 messages · Page 107 of 1
Probably my plan
or arbites, kills plenty fast
Zealot melts shield easier
they take 2x melee damage, you'd see Thammer zealots 1 tapping them all the time but they don't, because they can't
what if this node also allowed coherency toughness to regenerate during combat? Then all those previous nodes actually mean something. Thoughts? Maybe make it so only the hive scum gets that benefit so that it doesn’t overbuff the entire squad when using stimm supply

wait can a toxin enemy not get bleed?
Yeah would be interesting at least
its so funny to yeet yourself into an enemy horde with an exploding barrel
the damage seems to correlate to the visual though
i should do that more often
Rocket launcher should burn allies with backblast UwU
Friendly Fire enabled with Rocket Launcher
Deapite hive scum’s design shortcomings (mainly the keystones) Ive still been enjoying the class
only chem dependancy is on the weakside, i think
what Cartel Special setup do people run with crit shiv 4 stacks of dependency stim box build
I think using most of your stim's viscosity on that ability for that should let the whole squad get coherency regen
I meant from a fun standpoint
i sitll don't know why you'd take dependency with stimm supply lol
even with the "fix"
I mean, bubble does toughness regen AND much more with projectile block
Might work for the stimm mine spam build
My friend wants me to be a buff bot for him 😭
even then your stimm will regen faster
so there's ltierally no reason to use dependency there
"Take needle pistol and stimm box you're my pocket buffer"
yea the problem is that sample collector still way outpaces ability cdr
yup
I wonder if it applies a stack of dependancy to people who aren't running stim crate, but step into it and get the stimm effect
Brooooo chem dep with stimm crate is SO GOOOOOD
at least in high diff, i imagine there's a lower difficulty where that flips
perhaps it does, but i don't care about that effect lol
y'all should try desperado with needle gun
That's my next test
need to figure out the build
why
Waiting until I got max mastery with bonesaw before I make it though
I LOVE POISON
For the crit in my case
it work REALLY well
Playing a crit bleed/tox setup on it
Hmm if you think it’s not too op to have the whole squad for it Im up for it. You like the idea too?
Mainly just trying to spread the seed of the idea hoping it makes it into the gsme
like it's good that they made dependancy and crate play nice, but the buffs from dependancy just aren't that great

Brb making dependecy give +40% strength instead
I think it’s better than using adrenaline rush for the mine build though. I think? Unless theres yet more anti synergy that Im not aware of
Why just crit shiv when you can go crit cleaver
Would give different class' coherency talents a reason to exist
Barely, but still
Sorry bonesaw
Yeah I wish auras were a bit more impressive
is boom bringer good now chat
shiv attack many fast
cleaver very slow
I almost want to go the anarchist just because they go ‘stimms here only the highest quality’
Thats such a good meme
I get they're team buffs but I can spend a point on like Vet's Focus Target for a way better team buff
BS is soooooo slow
I feel like the only reason Anarchist would ever say this is if they laced it
Too friendly, too little chaos
auras in general?
focus target is only on one guy
are you comparing aura to a keystone?
and also locks you out of the 2 keystones that are vastly better for personal damage output

The Redirect Fire and the toughness/stam regen buffs
Or they’re an artisan chef who takes their trade that seriously. The fun happens after their science
Yeah
fair enough but i think at that point you're still better off taking adren for more opportunities to proc crit
Everyone needs their zen space
Like there's stand out ones but they're more an exception
i mean you'd have to go to some to lengths for the cdr to matter, with sample collector your stimm is always ready first
ok now show us the uptime on butterfly

I love sample collector c:
Im thinking not even taking the cdr node doesn’t it also give some other good nodes? I’d play with the cdr node but I doubt you’d take it
Like the node that shortens duration of dependency but ups the buffs you get and isn’t there a damage reduction node too iirc
Chem dependency and some AS buffs help a lot
As you can tell I haven’t gotten to scum 30 yet just been paper theorizing when I looked at the end
Idk I just personally like it a lot
chem dep has cdr base, but it doesn't matter cause sample collector kicks it's ass completely
since there's the node that makes crate available on stimm cd
yeah i only take dep with desperado
because it actually helps quite a bit on the 45s cd
but on the other ults?
not worth
Nah; crit melee is very nice with dependency
my 100% crit chance tho
your 100% crit chance 20% of the game lol
Op
that would be broken
actually more like 60%
yes but adren is even nicer
Apply half the cdr then
I have 67% average crit chance according to power DI
given how pathetic the uptime is on butterfly... i really doubt it
Someone does not kill enough to get cdr for his stimm ig

with 100% crit knife
my man. the entire reason why i rate dependency lowly is because i have sample collector
sample collector can take a max visc stimm down to 20ish seconds
I don’t think stimm cd is like bad necessarily Im just trying to think of synergy ideas
Sample Collector goated if you can fit it in ime
Debatable; if your weapon has crit synergy its better to go for crits; bonesaw excluding
Like if you have the points for it I'd just take it
Adrenaline is conditional, chem dep is not
At least, not after the first 3 minutes or so
Also if the dependency cdr idea makes it op but sample collector makes it unnecessary, wouldn’t it not be op then
Does not make sense
Always can 
You're only considering the CDR in this case. Look at the free toughness regen and crit. Most of scum's weapons benefit greatly from crit.
question if anyone knows yet, does stimm supply + chemical dependency + chem fortified work to give you 50% toughness when you place your stimm supply
Also tdr AND you restore 50% toughness on use of your stimm which basically gives you the toughness restore tree on cartel special for free
new patch looks pretty good for scum
i dont feel like toughness restore on stim is very good ngl
Im liking stimm crate and chem dependency now
Yeah that’s what I was saying chem depend has more than cdr node
Does melee count for this?
Profit
Plus with crate you get to have your teammates do drugs every minute or so
Its alright
For full stacks of chemical dependence, am I able to take 2 trees in the stimm lab? Or should I stick to 1?
Huge multiplier
Yes
Prior to tree tweaks I simply couldnt find the space in Desp builds tbh, at least not how I liked to run them
ye
yes, it's all damage, including chem toxin if you're so inclined
i like chemical dependency for melee weapons with good crit profiles but i avoid it on desperado builds because i need to spend more points and i already get enough desperado
no, close range damage is ranged only
Mah man… read the talent
Do shivs want cleave? 🤔
Kuli guide disagrees
Ya
No seriously
no way it actually works unlike every other source of close ranged damage
Darktide has a long history of talents being worded one way but working a different way
Oh thank god they buffed boom bringer time to grind the penance
No reason to call them out
Why do you think I'm joking
???????
lol, lmao
Because this is Darktide
Shivs actually do want cleave
that doesnt actually say it buffs melee damage
Yeah cleave with shiv sounds nice
Greatly improves their horde clear, which is technically their weak point
it buffs ANY damage
stat buff: damage_near
oh I see
Shiv seems like a pretty versatile melee
I don't know what to drop for them
Omg desperado also works lol
darktide using weird inconsistent wording, unpossible
UNLESS its close range then ye it should
I really like the talent tree rework
Wording
Talent reshuffle is allowing me to play an actually incredibly tanky scummer
I love it
But blackouts say "kills at close range generate grenades" and it works for both melee and guns.
I could drop either renewal or welcome
in turn can someone tell me if the stimm supply gives you 50% toughness from chem fortified? it doesn't sound like it but i wanna hear from an eyewitness
Yes.
No weakspot dmg yikes
splendid
I could grab that, but the issue is how thin the talents are
This was originally a clever build before the patch
I could still cope with cleaver tbh
bruh
But shivs are too strong atm
I would unironically drop close range dmg on dodge for that
Claw sword build recommendations?
Close range damage increases toxin damage
mmm hive scum does insane dmg, especially desperado
It being multiplicative makes the node 10x worse
launcher blast radius is gigahuge now wtf
Maybe I don't need the extra dependency stack
what
Put it into garbage bin
Yeah, 14.26% DR instead of 15% is unacceptable

otherwise wraith and shred
Idk maybe I'll try it on a rampage build
imma still commit to the bit
Ok fair; toxin renewal then
Actually i want to try it too
hyper critical working makes me wanna demo claw sword
I still can't test this, but does renewal proc with other people meleeing or only your melee?
4.5 base stamina on claw makes the attack speed talent seem fun
Its fatshark wording; i though they meant ‚close ranged damage’ not ‚close range’
I don't think claw would be that great since one of the biggest incomes of crit on Scum is from dodging
And rampage wants you to spam attacks instead of waiting to get hit
Should just be you
I think
why on the ever living shitis the DR mutliplicative?!
The issue with dropping it, is you no longer have the consistent toughness Regen anymore 😔
Now I want hive scum to have fist claw weapons
They're both conditional and extremely easy to maintain
ok, i need more testing, but the needle gun doing DUMB numbers
Wolverine scum
What doesn't
I won't lie I might cope again with cleave
Needle gun seems great overall as a utility ranged if you’re melee, for a ranged build I bet it’s still good
Does back stab power(strength)talent work?
Yes but Adrenaline is combat conditional. Chem dep you'd have up even when engaging fresh between zone transitions or hordes
Cleave is soo horrific into mixed hordes tho
adrenaline stacks so fast i dont think it really matters
Despite having crit modifier its not really a crit weapon per say
Stats are… minisqule
I think more important part is 25% rending on rampage
The critting makes sense because the majority of damage comes from the toxin
15% rending from the stim seems solid as well
You won't guess what happens when attack speed goes up
Makes your rampage not last long
When are you not in combat?
See I like Adrenaline, I just find Chem Dep very cool and dependable and thematic
When you crit you get 2 stacks of toxin, and another from coated
Making it 3 total Every time you crit

I don’t use it on dclaw and its funny to deal up to +1k dmg on a crusher

So I know that shred cleaver is strong, the question is if it is consistent enough with the crit stacks to actually kill everything faster than a shiv
we're so back baby
Oh snap I just realized
Any updated ranged builds? The reordering is weird lol
Hey at least dclaw has pog deflect
hyper critical good on shivs?
It will be now
Does rendmaxing make dclaw even approach ds power, to anyone whose used it
I think the issue is that weapons that want crit also don't want the toxin buffs except cleaver
From which ocean did you gather this pearl of wisdom?
I am using tox/bleed shivs on one build
What about hgyper vilence?
Stop
Always
Extremely so
Hyper crit and precision violence aren't incompatible now, correct?
I'm gonna post my score next match
Oh yeah, is TacAxe good for a backup melee weapon for a Desperado build?
Depends on your ranged choice I bet. Probably?
Practice; you take that talent only to deal with crushers and if you heavy att them all the time your timer lowers cause its not spammy enough
Not to mention it stops working below 5s timer which is dogshit
Dclaw will always be way better at horde clear at the expense of single target
my reasoninng is that shivs don't have that high damage in every swing
Damn, I kinda am not in love with the tree changes tbh.
I swear, it feels like sometimes the toxin nade just kinda vanishes.
I had it happen a couple of times on the train map, Rolling Steel or whatever.
Try mk1 light att spam
Whats a good setup for tact axe?
On rampage
Yeah I just asked since ds is still ok at horde, but maxing rending for dclaw might make it really narrow the difference
Hive City Brawler seems like a weird one to pick up now with where it is
Ignoring bossing probably
Dclaw? That sounds terrible gonna be real
goddamit, i really can't decide how to better do this part of the tree, i really need everything
The lights are so weak
these 2 conditionals make it not worth the point like on any weapon choice
I think he meant try ds light spam vs horde
It felt more convenient to path into before, and I unironically liked pathing with the +1 dodge for guns. I hate that I have to go out of my way to get sticky hands now.
Its not terrible i tell you that
Silly more so; you light soam while rampaging a crusher & you win
Exactly, having the same issue here.
Oh Im wrong
I don't think there's a mk1 dsword
Used to be able to just nab the 2 toughness/survivability things on the middle tree now I have to grab weird ones
And I missed mk1 
No: mk1 dclaw light spam vs singles
One crusher: 😈
Try it
The only thing I'm willing to grab for it is elite damage which I tbh did not originally run

I’ll try it sometime
Doesn't dclaw have like ten percent flak adm on sweeping lights
There is mk1, 4 & 7
You spam lights only
Yeah that's a good one, I'll nab that to path to Brawler
I'll look into it but I can't see it topping seven
With all the crits & power/str you melt stuff
I don't like any node pathing into Vultures tbh, I liked having QnD to path through
Idk
Rampage is just silly tbh
Maaan I wish hypercrit worked on ogryns.
Overall I do not think I'm a fan of the tree changes
I hope the link works… (before this patch btw; its more refined now)
Sticky hands was legit preem QoL for me, was my favorite first node
Do you need Jittery?
shredder autopistol blessings? blaze away + cavalade/pinning fire or speedloader?
So am i getting this right using the Bonesaw the Chem Toxin from it cancels Toxic Renewal thoughness and Blackout restock but they fixed it on the needle gun ?
what was it
it is very good
it's however not "tis but a scratch" tier good
I'm running Blaze Away + Pinning Fire, although you could try Calvacade for proccing being invunlerable lol
Is this good for tact axe?
alright uff, done with the penances, now just the mission ones left and its a wrap
mkay any perks or the usual flakaniac
40 percent swap speed, 10 percent less recoil 30 percent less spread firing from the hip or bracing
headtaker better than relentless strikes imo
Flakaniac so far
Hmm link is busted for me
Congrats man
Oh yeah is Rashad any good on a shooter build, or still best on the Rampage builds?
Good if you take adren
Yeah i noticed 
Once i return home i make a new clip 
rampage
Is there any benefits of running shedder autos vs dual sutos?
I lost a point tbh
I didn't use any pathing node that's at the top of vultures now, I have to go out of my way to pick up moving target and sticky hands
nope
yeah I miss moving target and sticky hands
the inital reaction is that these node swaps are booty?
I have no idea what these builds look like where you have less points
All of my builds got 2 extra
No the swaps were 10/10 imo
the phrasing wasn't clear enough: if you activate the ability with the correct timing (instead of actually dodging), the dodge effect also procs those talents/blessing. I've rephrased that bit now
Faster reload probably better boss dps
Ye
Another pixicrazy idea
Swap chem dep cdr with crit chance node. That way a stimm supply build that doesn’t need cdr can just ignore the cdr node. Thoughts on that?
So like, the only way you could have less points is if Ur build was bad
it let me shift some points around to get different talents. I'm not sure if it's 'better' yet, but the nodes I was able to pick up are quite nice
ah makes sense
Okay, but i also take sticky hands and nimble which are both now something I don't get pathing, I got both of those pathing into Hive City Brawler too
what is your rashad builderoo?
I still think dependency needs work tho
depends what youre using your stimm supply for
Whole tree does
I have a hit list
I have to spend extra points on sticky hands and nimble now, along with a pathing node through elite damage
like, my build basically traded jittery for hyper-critical, which is yuge
I just skipped taking Nimble on my ranged build lol
rashad + needle VI
I like dodgemaxxing
Atleast for now i can provide this; this was just an auric mael with that build & mk1 dclaw spam - @pulsar aspen can confirm the sillyness of it cause he tried it too
Isn't nimble in the same place?
Me too 😢
Nah, nimble was where burst is now
why hypercritical and hyperviolence? @low harbor it's not supposed to work together
no?
I was there too it was pretty wild
Unload was where nimble is
nimble is same place
Ah might be mixing up
wow i cant take nimble into jittery LAME
The biggest complaint seems to be that sample collector is good enough that stimm supply makes cdr unnecessary. And I don’t think the chem dependency cdr is good enough to be able to be better than sample collector.
I wonder if sample collector will get nerfed 
Please look at the old tree
guy's talking out his ass. nimble remains the middle node 2 rows below grenades
yeah its moving target with teh dodge that moved lol
I have to go out of my way to pick up moving target and sticky hands now
this class makes me despise pox bursters even more
build is before the hotfix
is heavy sword legit on scum?
the reshuffling of talents means gameslantern builds are funky
ahhh ok
Yeah, can one tap crushers with forced rending iirc
yes, heavy sword is fantastic
hypercrit = crit 1 tap mauler & scab rager
hyperviolence = rashad inherently builds a lot of overkill
they're not for the same targets
if u ever find them "conflicting" just ask urself how much u crit compared to how much u overkill, then ask urself this:
would u prefer taking 2 hits to kill (and getting overkill for next atks)
or 1 with hypercrit (and not building overkill) to then BM through and hit more stuff
anyone got a build for shivs?
for all melee weapons, really
this highkey (not even lowkey) ass wtf
No cleave?

25% rending is bait because of bad conditionals
You have like, 2 talents there you don't need
jittery is the 40% faster dodge recharge when >75% stamina
No weakspot dmg yikes
Highkey its the only screenshot I have of a build before treework
do u rly need that rending node for rashad
Only screenshot i have of old tree
yes
what for
Chem dependency made me realize how fun drug addiction really is
just move the point in elite damage over to it if you wanna run a weapon that needs cleave like the saw
weakspot damage is highly weapon-dependent

cd rate still doesn't matter much for stim crate cuz stim recharge time matters more
maybe dependency should reduce stim recharge time instead?
Its just bad pretty much every time. Same calculation as it is on curio weakspot damage
My goat while you’re here, extra cleave is unnecessary on brutal momentum weapons?
🙂
Does this look ok for a Desperado build, or should I change some stuff up? using Shredder Autopistol + Tactical Axe for now.
I made it easier to read
nah, if you've got a high-finesse weapon, then it can be pretty good. It's just the exception rather than the rule
except rampage's subnode, that one is worth
Idk man, Im not gonna spend points for another 200 damage on most weapons when you can get more elsewhere
i would swap TDR on reload for something else personally, don't really like that talent
I can honestly never tell if that node is doing anything lol
Which?
An 200 is likke best case scenario for weakspot buff, most of the time its gunna be between 100-150 for most weapons. It is just ass
Do not like it tbh
even if that dmg is the one enabling bm to proce or reach a satisfying bp?
It wont tho
go with longer stimm, spread reduction thingy or Hyper Violence imo
the biggest wins are hypercritical is back on the table and blackouts can regen consistenly !
Oh we had patch yeah?
to be clear, it's not something you should be running for most weapons. It's just one of those things that's good on specific ones
it depends on the weapon, and +25% wp dmg is roughly 10-15% + dmg iirc
Hyper Violence + HyperCritical together?
so to be clear, blackout regen has not changed meaningfully unless you ran needle pistol
hell yea
and even then it only is direct hits from the needle pistol that now count toward it
Good even on TacAxe Desperado builds, not Rampage?
i dont have scum, do you have a build link i could share w a friend
Free dmg for melee oriented builds; weapon does not matter
Also works for your ranged
pocket tox took your close kills prior to this no?
Had to solo clutch on Auric Hi-STG.
Thank god for the newly buffed Boom Bringer otherwise I might not have managed.
sure?
ok
One of the Vets had Field Improvisation, which came in massive fucking clutch.
it's very small damage. REmember, weakspot damage only increases the amount of bonus damage from hitting weakspots
I do not, was one of Coles.
I love Field Improv Vets so much.
but tac axe without desperado has pretty meh dps tbh
Oh hey lets go, Stubbers got thier proper finesse multipliers
And Boombringer buff
Very based
if that node was weakspot strength, it would 100% be worth taking in every build, but weakspot damage is not a particularly good stat as a rule
And you wanna hit weakspots to begin with 
Why every vet build grab precision strikes? I dunno 
Is the one in vet tree weakspot strength?
What's a good weapon to run with a Desperado shooter build anyways
there's two
yes
dump stat on needle pistol?
That makes so much more sense now
precision strikes is dmg
I can never find a comfortable backup melee weapon to use with desperado lol
Anything that's not Ammo tbh lmao
Like every class should be if possible
Ime Shivs
Says ‚damage’; is it once again a classic fatshark typo?
dual shivs (mk1) maybe
I think shivs are now 2nd best hvs melee
Mk I Shivs haven't let me down.
marksman is power, precision is dmg
i got one with 60 stability, is the difference needed or nah?
Shivs, Knife, TacAxe
Rock Hyper-Critical on Mk I Shivs and Desperado builds can keep up just fine in melee.
i think there's a second node that gives damage instead
Nah, that's fine.
precision strikes? it's Wdmg
marksman? it's str on weakspot hit
precision strikes
not same thing
I keep thinking it’s meh solely cause Crit was bugged but they literally fixed it today
hvs's sweet spot is Wdmg
mk6 knife push attack or mk1 shivs with special if you need clutch for crushers
Tbf it's always been able to keep up in melee, but now you actually get your Toughness.
So it's only better than before.
Precision strikes is 30% weakspot dmg
The sweet spot is 25% weakspot damage
Not taking those is sillyness
it's precision strikes with 5% less
Tbh even now I'll still be taking Hyperviolence over Hypercrit on Shivs coz that shit stacks up so fast
Lightly speaking
btw, does hyper-crit proc on-kill effects now, or was the fix just for the Precision Violence interaction only?
unless they move stuff around more or buff the other passives, I thinkthis middle part will never change for any build lmao
yea
@robust sable The bug has been fixed?
Hyperviolence works well with the shivs too?
I like Hyper-Critical because it helps with more spread out Gunners 'n' the likes.
Dodging for +40% crit and then WHAM, insta kill, and then repeat.
dump on dual pistols?
Auto Pistols are for the grouped up enemies.
Mobility
This was fixed no?
or Collateral.
I can deal with not having the spread and recoil buffs from sticky hands if hyperviolence is cracked lol
Seems kinda meh
if only it actually worked with on kill effects 
Sticky hands is damn good
it's good, just not permanently mandatory
I think it's mostly fixed
make dots work with on kill effects first no hit special treatment smh my head
When I’m running a Desperado build I’m usually using VIAG or SAP
why don't you want to take that on the class that has most of the finesse and crit weapons. It's like not taking something with stagger on arbites
is it?
It is lol
Tbh at this point im excited to have another charge on Boombringer
so let's say you have a weapon that does 40% more damage on weakspot hits. +25% weakspot damage means you get 0.4 * 0.25 = 0.1 extra damage on the hit, doing 150% on weakspot hits
Try vet with no precision strikes and you’ll see why every build takes it
HS melee should too
or just make both 
it's not a must take on vet either
it's extra damage and is nice, but the value of it is heavily dependent on the weakspot multiplier of the weapon
@fast surge Yeah it was fixed, that's why i deleted the message 
again it depends on the weapons u bring
How much actual damage is it though. Like on a weapon with sixty percent finesse it's less than 10 percent extra damage
true, but it looks like they are fixing on kill effects 1 by 1 and per weapon (as per the super specific needler on kill fix lmfao)
it just happens that vet's strongest melee is a finesse powerhouse
but if u bring smth like shovel + DB then it rly doesn't matter that much
yes the taxe 
Hey, whats the differences between these marks?
Agayek pls; its literally 5% less weakspot dmg than a node on another class that is picked EVERY SINGLE TIME
Don’t be silly & try to state its not worth taking…
one makes enemies explode on death, the other makes them spread aids on death
Here
explosion alt vs spread alt
dual autos dump stat is mobility?
i just gave you the math on it
I didn’t even realize there was alts for the needle pistol lmao
It’s just that good in general
Oh I see it now , thank you!
and do shivs like flak/carapace?
Don't blame you
I know, this was the initial reason for the combining but
yes
or should I go with something else
Yea true. After this I need them to give me my perma stun Zealot back. I don't like the new CD nodes because I don't get holy relic every 5s anymore
How does blessed stims work with one wound left? Like your grey
It doesn't work to the next wound but the current one, so I was curious
no to book spam
even light damage is an overstatement that thing actually tickles stuff :d
@novel oracle are your builds updated for the patch
book spam fun
then you go up to the max on your one wound
Yeah like ten damage lol
dont skull react me im bad at making my own builds :(
So you can get downed again?
they're going to be the same nodes at different locations lol. Nothing was changed except location
you get a free point now though
What do you take on the Shivs, Flak+Carapace/Uncanny Strike+Precog?
Oh right, it's not the current wound that makes you die it's the previous ones, yeah, sorry about that
Or riposte for Hypercritical lol
I take uncanny riposte I think
makes sense
I take uncanny precog
Either works
casual 92% crit chance
I do Carapace + Stamina and Uncanny Strike + Riposte
this is exactly how I act everytime book is up
Is hyper crit fixed now btw
glad you know the reference, feeling old right now
yes
Oh we are so back
Are you actually gonna play
THE NUMBERS MASON
Even on non-finesse weapons i take it - its free dmg 
We came from a standpoint that 30% weakspot dmg is goated to takes that its not a must take either for vet or 5% worse counterpart for HS
WTH? Those chem toxin fumes be bussin i guess
Tonight I am gonna

I’m back at like 4:30-5
wait hyper crit works on kill effects now? like 100%?
but can it also proc on-kill effects like Sample Collector?
I HAVE A NEED, A NEED TO DODGE
I've got a fever
How? I've only been able to get 72.50
it was the interaction with precision strikes that was fixed
I guess this is what I'm going to run with for Desperado for now?
an hour behind
Bruce Dickinson needs Gene to put more cowbell into his performance so i he tells him about his fever
ah, so its a bad idea to use it with sample collector...
@low harbor
You can get 112.5 or something stupid without even having any tram buffs lel
Im a little worried about the node movement this patch ngl. Need to log in an look at the tree, but i think its probably fucked at least one or two of my setups :/
ermm ermm?? uh... ermm is that the heckin rocket
It's an improvement to any melee build
They did not reset the trees so do check everything up; preferably reset the whole tree & rebuild 
I saw it too today; silly
Ranged builds now forced into elites/monstrosity damage to get hive city brawler
Tf2 soldier ass weapon
underbarrel attatchment
simple as
We'll see, its ranged build im most worried about
In what world you would not pick free dmg vs most dangerous enemies?
Aka good
Oh fantastic so builds are gonna look super scuffed when you load them up 
does strength/attack speed from stimms apply to ranged weapons?
Yes
oh no
ur not seeing the nuance in this
vet takes it most of the time because half of vet's ranged arsenal are aiming for 1~2 hs kills on gunner/flamer, and vet's strongest melee is a finesse powerhouse, and vet can actually go take almost all their dmg talents without much consideration because there are only so many good dmg talents on vet tree
one of hvs's best ranged options (needle pistol) gets insignificantly little value from +Wdmg so if u take that gun, this is mostly a melee pick, and there are situationally more important talents for certain melee weapons than this. never said it was bad or anything
the build u sent me earlier skipped both hypercrit and pickpocket, both are pretty much undebatably better than +25%Wdmg for most weapons
You're joking, right? There's so many good nodes on the tree. A lot of builds have to leave multiple damage nodes in the table
i mean, feel free to take it if you really want it. It's gonna be extra damage and it's not terrible. You'd get more value out of a lot of other talents though
25% weakspot is okay for shivs, not that great for a lot of other things
I never leave that node & i have the rest that is needed 
Tbh I would only take weakspot damage if I ran Vraks IAG or the spinny pistols
What do you guys end up taking for the Needle pistol, Crit chance and reload speed?
no
boost the damage types you want to be most effective against
like carapce/unyielding
The damage bonus applies when you have the weapon out, right?
it's actually not even worth for dual 1911s
Yeah
u cannot hit gunner/flamer 1 taps with spin shots without specific dedicated ranged spec
I'll just slap Unyielding Carapace on it and call it a day
yeah but since you'll be holding it out while shooting at the enemies you'll still get the benefit for a bit til you switch to your melee which will also have a damage perk
incredible
Is the Hyper Critical talent safe to use after Hotfix 83?
and it doesn't reduce the gun's shots to kill above damnation
I tried so very hard to make them do that tbh
Yeah, I'll just slap Unyielding/Carapace on it lol
looks like anal beads
I recently saw ppl were talking about hypercrit being fixed; thats a consideration as for pickpocket - micromanaging exists (basically for desperado only)
Remove an hour
I've just accepted it's a 2-3 tap gun
anything with Blessings for the Needle Pistol?
even before then, pickpocket was still much stronger than 25%Wdmg in majority of cases
and yes hypercrit + pickpocket is almost mandatory atm
The square one for a surprise
they're just way too good
I take point blank + run&gun now
Hypercrit that good?
Aye bring me a drink before you get home
broken op
I want a fucken uhhhhhhhh
Carapace/Unyielding for the perks?
Sprite
How so? I can't math
unyielding flak
I would take those perks.
We all want bodacious punk babes to hit us in the face with crowbars and inject us full of questionable concotions but the reality of the situation is she's probably just going to mumble quietly to herself and ask you for money and then get into a scuffle with law enforcement.
#darktide #necromunda #warhammer40k
The funny
“You got money im hungry, I haven’t eaten a day” -hive scum
Rashad still Unarmored/Carapace, BM/Headtaker right?
I like how it always returns to the Rasahd with Unarmored
I feel like, exept desperado builds, pickpcket is ‚i don’t need to consider micromanaging my ammo; i just spam’ type shit = bad imo
Not the talent but what it teaches
Lol what the fuck. This is on a desperado build?
Rashad high skill ceiling against pack of crusher with an axe alone
Yo fellow scummies
I find it easier with a taxe tbh
yes
more stagger and better dodges
Any builds with a working rocketlauncher emerge yet?
Crazy shit
It's lower skill ceiling than pretty much every other melee option
I guess I'll take hypercrit on every build
This just hypercrit or?
there's nothing complicated with rocket launcher, just slap the blitz on an existing build
just hypercrit, on a ranged build
Tbh I was running it before the tweaks and ime it was still worth using, just broke a lot of shit.
more like hypercrime
Getting quick kill crusher is harder with low mobility
Yeah, that makes sense, ty.
ok thanks for the help guys, I think I have everything sorted lol
Are you taking hypercrit and violence together on every build?
No they clash with each other
wait this is without melee investing? 
It’s one or the other with choices
@obsidian crown look at this shit
Well path takes both on rashad
well, not super dedicated melee spec
So my question is for other weapons
I can show u worse
Oh my fuck
What
How 1 hit mauler and ragers?
this
if I can yea
except bonesaw ig
What about it…?
bonesaw just horrendous
desperado build
Yeah…?
Got it. Which one would you prioritize if you can only get one?
i thought u said its ass to melee on a dedicated desprado spec
if u can only get 1, u fked up somewhere else in the tree imo
lol
He’s meleeing easy stuff
Yeah fair
Do it on a crusher
Is hypercrit work on ranged
hypercrit doesn't work on crusher
Nope
That’s my point to cyber
See that's what I tested it on lol
Thats what am thinking
Better to just shoot anything else
nvm i thought it worked
I guess I can give up on Jittery to nab Hyperviolence?
ok this build is pretty funny
I did not even have optimal ranged, should have taken needle instead of double barrel
ALso if a horde gets hit by stimm crate, you can get your stim reset
Which means i should try to make 100% viscosity stim with this build
Also look at amount of crits dealth lol
Tbh dude you'd have to actually hold me hostage to get me to use the Rashad nowadays
instakill only works for human enemies
if the description is accurate it just straight up doesn't work on crusher since it isn't a human sized enemy
still op
you know what, I was thinking about making a spam black tox build
Rashad is DS tier boring to me
+20% is from chem dependancy
baby chem nades
How?
which blessings on needler
sprint cancel tech
He’s a rashad propagandist
the build i used here
Has been the case for like 3 years
regen too, because right now without a vet and field improv, chem stocks are fucking high
it is ass compared to a full melee build
but ranged build is complete brainrot atm so it doesn't matter that much
I thinking of rashad on hive scum can’t kill crusher fast when there’s pack of them targetting you
@near mauve
Overhead overhead overhead all time on cusher
i tihnk i am starting to open up for chem build
although it requires effort to make it so enemies get hit by the chem crate
LMAO
ALso why it is mentionned NOWHERE that chem crate fully restores toughness?
What’s shivs base crit rate
arbitesmaxxing right now
what's the bolt pistols ideal dump stat? is it collat, stab or mobi?
12.25 sometbing
Oh lawd
10% is base character crits
White beard looking ass
Lots of people in the forums called me a fun hater because I said pickpocket is OP and should have a melee proc rather than just on kill
Collateral probably
xdddd
it shud be way more conditional yea
can't pick pockets at 200m
Never gonna make it
Mk3 bistol I won’t dump collats if explosion affect from the stats
stricter condition + lengthy ICD
It's like they made BOUNTY HUNTER IN VT2
And that one has a talent that does the same thing but
Your ammo must be empty, and the kill must be done with melee
For some reason they decided to ignore what they did with BH
this is beatuyful
40k light saber
well making he requirement to be close range kill in general would make sense at least
hiving my scum till i atoned
i dont rly like if they forced it to be melee only
the horror
is this hyper critical?

yea
jesus christ
Weak class btw
compared to this, yes the previous clip of hypercrit was nothing impressive
Essentially having x4 damaging crits (outside of Havoc) is really funny
Weaker than Veteran
Only ability reliability make them strong. Using rashad without rampage you be doom with pack of crusher without blitz charges
Need someone to check if this is bugged for them too:
[Chemical Dependency] with [Maxed Out Chems], Cartel Special cooldown is 45s (15/30 Vol 50% Visc).
Keystone passive should last 60s, meaning 15s window to stimm; instead the passive expires exactly as the stimm comes off cd.
Bro literally spawncamped the rager before he could even materialize
have u tried dodging
ill drop hyper violence for crit when its fixed
It was fixed
also hyper crit stub pistol gameplay
Today
I still don't think hvs as a whole is better than vet
lalalalala
It was today
it is fixed
and u shud get both
what about that is bugged?
Can you dodge crusher timing attack all together at you? Or you ran out dodges and trash mob ganging you
hypercrit being fixed is basically le meta cause this is funny as fuck
i actually was 100% sure it was only on melee, and was surprised when i recieved ammo after killing some elite with gun
weird it is not
if you postioned yourself to get swarmed like this you're doing something severely wrong
ill try out ranged again then with hyper crit
for melee build stims, it's still basically just going down the Cooldown tree and nabbing HypeX right
10 base, 5 aura, 5 small node, 5 weapon, 12.5 shivs, 20 riposte, 20 butterfly, 20 chem dep, 15 stimm
It depend where area some teammate too busy dealing the enemies with rashad you felt slower dodging compare to shive much more fluid
You can get 120% on the needle gun lmao
Even taxe too
on a rashad this'd be 4 dead scab ragers in a single swing btw
Me playing H40 shooting only Vraks and switching melee only to push poxburster away
¯_(ツ)_/¯
weak class btw
doesnt bring anything new to the game
or tac axe
Taxe is so strong on scum
tac axe with melee spec also insane
All glass no cannon
the no cannon in question is 10 dead crushers with 1 bazooka
Hyper crit let's bm proc?
Nah I think the previous criticism of the class being weak was fair
rashad hits hard but I'm harder
Thats surprising
Because the level grind was cancerous
BM procs as long as it's weakspot kill
Caxe is restricting mobility of scum a lot. Taxe much smoother gameplay going
hypercrit is kill
i like how the class completely mindbroke people just because it has a clear downside (you're not god)
the amount of bugs was kinda cancerous too :d
Hyper crit shouldn't be weakspot lol
u can proc BM with hypercrit as long as it's crit weakspot hit kill
My guy the class did nothing until you fully leveled it before
yeah i know
actually just whining of people that have skill issue imo
it was def misery before grabbing the defensive triangle at least
but im talking about sloptubers making 5 hour videos shitting on it after fully leveling it
I understand lol
better dodges than rashad, better crit base, actual stagger... 🫃
????
Dude no lol, like sure we can win with it but during leveling the class was so ass compared to the rest
Now it's more reasonable
Paid class expect them be op from sloptuber prespective
rashad staggers 6 dreg ragers at once with push atk with rampage
think again
Bro not only was the talent tree massively bottom loaded, half the talents were also bugged 
Cuz the 2 most important talents are near the top
But before that the grind was so cancerous
So bad
That I couldn't blame the average player always dying
yeah, already figurd it is riposte
Does it beat psword vet now 
nimble bugged or is that a psyop
It's working as intended
so antax goated?
roughly equal tier
@low harbor tell me pls;
Is combining hypercrit with hyperviolence on Dclaw counterintuitave?
Antax beloved
antax is basically rashad 0.8
Insane
antax looks cooler than rashad
Imagine if HIV got psword
Cooldown stimms are basically just the way to go for every build, right lol
I like antax poke special stagger crusher
(I lvled up my scum with taxe and rashad, i just started trying saw and shivs lol)
man bought half of stocks in rashad inc.
idk maybe
Just let me steal one
Mutants also
Yeah that's what I do except for stimm supply support build
A head poke and they stagger lmao
Will trade some bits of rusty broken pipe for a power sword
No
Rampage is short enough so it does not really need it
Chemcrate does not care about ult cd at all
What do you like to run on the stimm supply
Attack speed maxxed and two strength usually
And shivs
For blender mode
yeah but you can use hyperviolence on the parries right...
LOL
Did they fix supply not activating chem dependency
But it is OP
Unlike arbites however, the OP part is only real once you reach level 22-30
Arbites had the OP stuff from the get go
Hey guys is the new rocket launcher any good after the buffs
power sword is more consistent
hvs rashad hits higher highs and lower lows due to hypercrit + hyperV + rampage
We're back
I see thanks
Well; that build i’ve send ya; i simply replaced hyper violence with hyper critical 
What the fuck.
Hyper critical of deez nuts
Yesh
bro hit you with the 360 noscope
Brother pulled a juke on you
Bro broke your ankles smh
griefed by a bubble psyker
I don't blame for the majority of people that bought Scum only to get ass fucked because he had no actual good defensive talents until level 20
It's reasonable they think the class is weak
Imo late game and with skill (dodge sliding) you become decently powerful
I can say for sure that melee dps hvs is way better than melee dps zealot tho lol
Only survivable once you get the regen on ranged hit talent which is at the bottom of the tree lol
Like how tf are you supposed to play scum without 'tis but a scratch
Zealots stay losing
When im level 1 or 3 i can staying alive well on malice but struggle killing armored enemies because gear is lacking stats blessing and perks since is grey
heresy on lvl 14 on the new map with a bunch of headless chicken running everywere was something but it was mostly ok if you were not a newcomer
exactly lmao
Coherency regen 
Is that one hyper-whatever skill on the left section fixed to not deactivate the toughness Regen?
My friend want pull test on me on malice as me level 3 hive scum
Awesome
Fixed now
doable
Man, I really don't like how rampage drains all your stamina when it ends. You suddenly lose all your attack speed buffs and it feels HORRIBLE.
I'm a book bitch zealot in Havoc, I stay winning ❤️
True it should be 50%
But I'm not too worried now since hyper critical fix
Get some stam regen curios, it'll be like 80% before you blink
First he want test me heresy level 1 but cause error 9999 but i have to go uprising first to bypass the error
use shout, makes it better
Should be no downsides at all tbh.
Nah
Nah
depends on your mate but that would be a bad idea lol
Rampage is stupidly strong
So is scriers 🤔
The wind down sounds way too unpredictable
Clearly Rampage should give buffs when it ends 
If anything the downsides here isn't strong enough
He doesn’t give a shit aslong we squeezed exp regardless wining hes arbite level 22 anyway
We haven’t played with you in such a long time; i wonder how you fare 
Well that's psyker being fucking stupid
Clearly desperado is the best because you become a homeless druggy cowboy
Psyker is not a post to measure other classes by
x200% toughness dmg taken yes please
can you do the twins then?
He think im try hard enough to live on heresy
in fact make psyker take x200% toughness damage when >50% peril (this is a joke)
Im maxed my hive scum level as he maxed arbite too
Eh, rushed into assignment 40 the first day on scum release
Already
Whats your beef with magic men huh
they deserve ~95 nerfs (this is not a joke)
Certainly not to do with Psyker being egregiously overpowered at all
Make psykers explode at birth, solves the issue
My friend brought hive scum recently few day ago @calm aurora
Not even one bit
10 consecutive games of Havoc with le Friends xdddd
You guys say everything is OP to be fair
From 30 to 40, pain
Nah
Now his turn leveling start lvl 15
Psyker is a special child
I think it's just more interesting to talk about the OP rather than the weak
Thus why OP stuff gets mentioned more
Unless you're doing it nodeless with a shovel you didn't complete H40
If I'm using it? Op. If you're using it? Mid.
I mean... if you played release Darktide, at this point everyone is OP, but yeah Psyker has been massively overbuffed in recent times
Yea I've been here and got my beta boy hat xD
I like my tauntgryn pickaxe too much tbh lol
I like beta helmet veteran
how can he start at lvl 15?
Hot take: Nerf inferno staff and psyker will be fair
Will he stay OP? probably yes but at least the cancer riskless playstyle should no longer be stronge
Psyker just gets so much shit for free with minimal effort ime
The balaclava looks cool
Scriers is very fun, desperado is the only similar experience imo
the +75% nodes on the CDR stims are the best way to go right
Oh i means after he brought the scum when I wasn’t playing





