#hivescum-class
1 messages · Page 104 of 1
autoclicker goes brrrrrr
the only issue I had with box cutter bleedtox build was that chem nades didn't fit it because you were a mobile AOE killzone already
I now have the points to go full drug mode with chem dependancy and have an 11s rampage cooldown. Scumming so hard 
So I made a berserker knife build should I use hyper violence or hyper critical
deadass you don't really need either
I use both

Also needle pistol still doesn't work with vulture's mark.
Elaborate
it appears even the devs don't use that keystone
9 times out of 10 if you crit with a Fleshtearer + Tox on crit box cutter most things just die anyway
But what if I really want things dead
also both of those talents work in tandem now sooo go wild if you want to
Nah not even close to true. That thing has INSANE cleave
then go both
with the anti synergy between hyper critical and hyper violence you should just use hyper violence
Man, I wanted to create a janky ranged needle pistol/support hybrid build with that keystone
use one or the other since they both work
the time has scum
not anymore afaik
they fixed it(?)
I run hypercrit only because I'm already running riposte shivs and butterfly talent
Get ittttt
they specified precision violence being fixed but not the interraction between hyper crit and hyper violence
so there's no guarantee it works now
they dont work together well
DAMMIT IT'S STILL THE SAME!!!
oh rip
scratches my armpits
@random shuttle if hypercritical triggers, then you do 0 overkill because you didnt kill the enemy, the talent did
so no bonus for hyperviolence
someone should test which one is better for box cutter DOT build
also it's not foolproof but defensive talent reshuffling so it's not bottom heavy anymore is huge. new scummers should have a much easier time going forward
in the meantime ill just use neither lmao
Well hyperviolence helps hyper crit, it just then cancels hyper violence. It could help you reach a threshold occasionally but not more than another damage node.
So I should mainly use hyper violence if I wanna do more damage
tbf if hypercritical did 2x the crit damage instead of just killing, hyperviolence would be fucked
I just want the Cartel Proud armwraps to match the gangs colors!
If it's a dot build obviously hyperviolence is better because the dots can finish off lower health enemies
I might genuinely be able to upkeep 100% crit chance almost permanently on stimm supply scum now that it procs dependency
is okay
hi
If you want to chase big numbers? Sure
it could just consider the normal crit hit instead of the hypercritical execution
Greetings, fellow human
I'll try out hyperviolence because Fatshark gave me a free Talent point stimmy
Clearly Haymaker shivs should be added to the mix for even more redundancy
/j
Cheap shots still in the tree pretending that it does something.
mmmm did they increase the stim cd??
Well I’m on console so I just wanna make things dead
no
Yeah by 20s across the board
unironically haymaker might give box cutter shiv HEAVIES 1 AND 2* some utility because as it stands you can forget about its heavies besides hidden H3
I just realized, you can put run 'n' gun on dual autopistols, but they technically have run 'n' gun baked in, similar to shredder autopistol...tho I guess you still get other benefits from the blessing, not just ability to run and, well, gun.
Considering how many cleave/attack speed buffs the class has, this isn’t a silly idea at all
No new scum cosmetics in the hotfix 
yeah
i wouldn't suggest it
a lot of people used spread reduction on pistols/uzis the first couple of days but you can just ignore both the talent and blessings and spreadmaxx
i don't see nothing about this on notes
Huh am I just gonna not take jittery now and pick up more damage (or something)... it was basically a mandatory node before
Wow
The spread reduction is good one some weapon, but the autopistols piss so fast that I don't think it is needed.
I'm being evil
FS dropped the ball
oh okay
No new class with the hotfix.
I'm surprised they didn't also make needle pistol proc vultures mark
SMH.
dayum
I hope it'S an oversight
it's good on brauto builds but those kinda feel awful ngl
I really hoped the hotfix will give us the Skitarii guys
Or proc it's own blessings like whatever the toughness one on elite kill is called
There's still plenty to fix
surely the next class is grey knight because thats an origin in the dark heresy tabletop
Yeah, honestly, you're not sniping with them anyway, you're shooting things like 5-10 meters away.
But hypercritical is fixed, needle is fixed (mostly) and blackout is fixed
IAG is so much better than autopistols
this cosmetic looks so stupid
Those were the main big ones
No nerfs, thank you fatshark 🙏
And the stim talents work for box 
even dual pistols barely need spread reduction, the default spread let's you centermass spam humans and still let's you headshot spam gryns
do you guys consider recoil as something important on bandit double uzi build?
no
just look down 
Recoil? Tf is that?
allright
if it doesn't improve dps, it's worthless
Looking forward to understanding why less ability cooldown would even be beneficial for that ability
Stim dependency is the worst keystone in this game imo, worse than marksman focus...
So you can have two bombs per long stimm?
lol no
dude the fucking radius on the boom bringer lmao
it isnt benefical at all rly
i was thinking about the damage on weak points, maybe if you mantain it removing some recoil will increase damage
If you want more bombs just run low CD stimm and spam them with sample collector
you are forgetting about a certain arbites keystone
honestly most ppl just run Blazeaway + Speedloader or Pinning Fire. I reloadmaxx with blessing and talent
because it still consumes the stimm
20% crit chance and 20% tdr
Literally me
Arby has keystones?
just saw that it got buffed
fuck yeah
i see
yeah actually, I'm probably the only person here unironically running run and gun on my uzis
Autopiss reload max is the way
How does one see damage numbers?
Mod
yeah they have the dog keystone that gives you CDR and the stagger keystone that gives you everything. it's a shame they only have 2
you see it in the meat grinder or you can get an healthbar mod
that was my main build, i have to say is the most fun i've had at darktide in years
same. I love hivescum
hivescum is so fun when you don't got an overweight youtuber telling you it's bad in your ear
It’s negligible, but Sticky Fingers helps with occasionally sniping something. I wouldn’t run Run and Gun due to blessing slots being precious.
do you think it worth the recoil perk with the swap weapon? i need that 1 point as much as someone can need something
preach 🗣️ 🗣️
you can't hold th stimm supply box anymore NOOOOO
You don't care about supply box cooldown, you care about the keystone modifiers.
I accidentally peeped the reginald tanner drama last night, instant regret
Looney Toons aah rocket launcher.
I like it
bruh please for the love of god dont spend FOUR POINTS on 20% crit and 20% TDR
It’s a civilised discussion, if anything; hardly any drama about it
i see, i'm between the damage on monstruocity and elites or that talent..............ahhhhhhhhhh
thats two nodes worth at most
why do white gay couples always look like clones
LMAO
Even those are mediocre.
Idk? We gotta fund a study
Waste of point.
it'll be a really good option now, as deleting dense armor and bulwark walls instantly are extreme value compared to waiting for them to die with the other blitzes
It was krak, now is is an actual rocket.
I'm lowk kinda hungry can anyone order me a Nu Gundam Master Grade
Just because there aren't any slurs being thrown around doesn't mean the 'discussion' isn't a dumpster fire. But honestly who gaf
Is it really drama? it's more of "Nah you're wrong"
"Nuh uh... YOU'RE wrong"
"Yuh Huh, you're wrong"
bold way to store explosives
If you pay me.
Changes are nice but now I'm locked out of Jittery passive because their placement changed
fucking LAME, the needle gun actually has to hit an enemy for it to count towards blackout
game is borken fs, unplayable...
Perhaps I'm being hyperbolic but I found it extremely embarrasing
to be fair it would be way to OP if the aoe spread could proc it
does grenade pickup round up or down
The play was for reginald to ignore tanner and his video
And now I need to figure out how to get 1 extra point there
If I'm doing a full toxin and chem supply build, vulture's mark doesn't work with needle pistol and adrenaline isn't really the best pick either, but I will regain stimms every like 30 seconds from all the toxin kills so I can keep the chem dependency buffs going all the time.
I found it very funny. Every time i woke up there was an upload, lmao
you are probably saving points across the tree that you haven't realised yet. mouse over every changed talent
Cole doing nothing and being declared as the worst playtester
Bro is catching mean strays
its not worth four points.
it's a hilarious bit to upload hive scum footage day 1 using a tax and brauto tbh
Fair, I'm probably getting too unc to get enjoyment out of people melvining out at one another instead of just playing the game and having fun 😔
crit isnt even that good with needle pistol
Not entirely, other changes didn't affect me but I forgot about point in Swift Endurance that it useless to me
like its beneficial but its also usually overkill
AHAHAHAHAHAHAHAHA
hi
not knowing hive scum is the second class now that legit doesn't even need to pick up ammo
bitch I fucking hate fromsoft games
Ok, dude, make your own build, put those points where you want, the world is your oyster, I'm just typing shit in it.
Thanks
dont come and post in chat if you dont want people to give their opinion g
arbites doesn't have to pick up ammo either because no arbites main can aim
holy shit 
third
Who needs to aim with that big shotgun 
Who's the first one?
psyker
apparently not arbites players from my experience
if you run out of ammo on something like helbore lasgun something went terribly wrong in your department
hot take, despacito is the new plasma vet / qq psyker abuser
Genuinely if taxe wasnt on a class cole would just evaporate
i mean, psyker, las vet builds, average zealot player with throwing knives and bistol (half the time they don't even go thru 80 rnds a mission), arbites mains for the same reason because impacts are just 30 second CD throwing knives with aoe
There is no aim section on the Lex manual 
taxe is on every class since he became a playtester
I don't understand why the basic mark is so popular with arboobies
I do both. Play the game and watch slop
Sometimes though, i wonder why people fight over slop or care so much about content creators when all that does is perpetuate a endless cycle of infighting and oversimplification of issues this community has with itself.
But that's Warhammer 40k basically, a bunch of pseudo intelectuals claiming each to be the holder of truth while we just turn our brains off and watch Space King
Deleting rangeds with the duckbill mark is so much more fun
the duckbill one don't really scale well in havoc

the lack of range is real
Taxe propaganda...
Fun fact: The Mourningstar toilets have recorded an increase of 2300% to the output of piss stains across the walls and ceilings since the release of Arbites
also the choke one is better for bossing which is one of the thing arby need helping
or you can use cs because it's better than both

It’s not that big of a deal + it has decent minimal pellet count on its shots, so you can snipe with it in a pinch
I wish I could try out scum on mortis trails but the director is broken there and just full throttle from the beginning
Bolter.
Good 
bolter is good but eh
you need to run talent for it so offset the shitty reload time
what was the buff, I only saw they increased the range of H1 attack
Someone call my boss and tell him I'm cleaning up scum and cant come in
I mean, if they didn't have tac axe then Cole would never playtest them now would he
Ot something like that
cleave
true
i still think knife is better
taxe is actually insane on scum
I can't remember I'm deliriously tired. More damage on light attacks and better hit register or some shit
Lads...kaboom?
Right gotcha
at first i thought caxe would be broken on hive due to hyper violence but after playing for a while it actually mid as hell ngl
just found this on the mourningstar, literally unplayable game 
Path yapping about it being highest scum dps
Does this chat have a consensus on Desperado vs. Rampage for dps?
rampage is insane while desperado is brainless
i mean it actually manage to make devil claw good
desperado can't be beat
it's pretty good for desperado builds because you don't need to stack any cleave talents. it's just a cheap kill-horde-when-off-cd-and-crushers tool
but rampge is p good
the humble martyrdom zealot:
rampage breaking everything isnt good, just means weapons wont get buffed for other classes
Who cares we are scum now
You can nerf rampage and buff hsword
I mean scum get to be a better martydom zealot
in 1 button
and way more mobility
And psyker is still the best melee class 
the only truly underpowered off-class melee for scum is dclaw and let's be fr fatshark knows that thing stinks
this is actually insane
shock mauls, devils claw, and heavy sword are all dogshit and miserable to use on most classes
shock maul isn't even on scum
shock maul are fine on arbites
i know
Shock maul slander?
but that just because they can proc skullcrusher on anything
Is this a relic blade
if we're not counting psword heavy sword is probably the best horde clear melee
Yeah
Yuck
First relic blade skin
but then it have the crippling downsize of carapace damage
Best fix.
This chat is for scum... and ogryn psyker vet and arby
but everything it kill well it kill about the same time as psword
qq psyker?
First 2 aren't even that bad
if hivescum can 2shot crushers with heavy sword they're never going to buff it even slightly lol
Stimm supply only cures corruption from current wound right? Does blessed stims do it for any wound?
Has the game been that power creeped?!?
yes
You're macroing to shoot and vent really fast
it also allow inferno m1 macro
beating down a pack of crushers on most classes with a heavysword is fucking horrible, literally 7-8 hits per enemy
new rl range is kinda crazy
I'm glad the bug with dual autopistols still exists where if you bash and hold rmb you'll do a 2nd bash
Yeah man it's dual auto pistols what's the point of having two of them if you're only gonna bash with one 
i think evis technically is because of that infinite crit cleave blessing but that's about all it does
the best car for sleeping in isn't necessarily a good car
What
idk zealot mains don't know what those words mean so i can't get good data from them anecdotal or not
while hsword have good innate cleave + bromentum
im hungry cy feed me
The real question is what's the point of having two of them when it's just a visual effect and no different than a single gun with twice the fire rate
neeed
drip
Should get a plumber in and fix it
rule of cool and not letting player snipe with it without delay
More like rule of cooldve just been an update to the weapon customisation mod
watching controller players is pain
You can play without all of those. Other nodes are stronger.
weapon customization is eh
I just use it to get the cleanest iron sight
Eh all I'm griping about is that it's not true dual wielding
they... buffed the shivs?
or just remove them and rely on crosshair remap
lmao
https://www.youtube.com/watch?v=7G7-Lezu6XM tox scum be like
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needle vs autopistols in more difficult content?
which one should i pick?
depends on what build you're playing
don't play needle on desperado
i wouldn't use autopistol(s) on a non-desperado build
Sorry to ping again, but like, if you want quick stimm pack cooldown, you can pick more attack speed so the node that reset stim pack upon regaining stim makes it faster than the keystone node itself. Same for other damage talents.
can i get a shirt that says "i got my Hive Scum level 30 before talent tree reworks"
Uhhh "long lasting" doesn't work with "fast acting stims", it remains as 15s
another thing to gatekeep
lets goooooo
is it wrong that i feel like it wasn't that bad before the reworks 😭
just dodge 5head
it wasnt 
thats not really true btw
I did a video earlier showing, but its kinda bugged so idk if they fixed it on this hotfix
i didnt think it was as bad as ive seen some people complain
Depends on your melee weapon really
why?
Because those two weapons do two very different things.
Because different weapons do different things
if your melee is good for carapce you want smgs
Getting VERY fucking tired of these buggy ass bursters
if your melee is good for horde cear you want needle
it was just dodge for 20 minutes till you fucked up once and died
which is good for horde clear vs carapace? ((sry im a new player)
i think hypercrit need to proc on kill fr fr but have exception
this just wasn't my experience tbh, it felt durable enough especially with pickpocket
Why does toxin mania stack like 10 times when it says it caps at 15%
is hyper critical working on ranged attacks?
or well
before pickpocket
still durable enough
you were at pickpocket deep in the tree
hypercirtical does not work on ranged attacks, and this is intended
how does this work with Double Barrel?
ye but slippery customer is early and is just
ridiculous
ah, shit
ive seen ppl say this but ive been playing lower difficulties levelling my partner. whats buggy about them rn? o:
slide spamming away from everything on earth
if you reload from empty, 22% damage
they aren't blowing up when they're supposed to, they're also running up to you without trying to explode
sounds good, thanks
they have a bigger explosion range than what they should have
uhhhh depends on the weapon, but as a rule stuff with strikedowns and such are good for carapace
they're supposed to trigger a jump once they get close enough but they've been shit recently
i assume you're on hive scum so shivs and crowbars (alt mode) put out good work against capace
i've had one hugging my ass yesterday
the explo radius is like comically mis-placed and they wait for you to push before getting up and jumping your ass
https://www.youtube.com/watch?v=CWYXO_1j8vw
this was prehotfix tho, you can see my first light doing 1k
gotta test it now
edit: Apparently they fixed it in a bad (guess logic?) way (no overkill dmg)
This was prehotfix from 12/09/2025, not sure if it still behaves like that.
you can test any weapon in the psychanium, you can generally tell 'this does valid damage' vs 'this does almost no damage' by donking a crusher a few times
and then it's mostly about blessings and talent nodes
@livid raven @iron patrol oh really, thats ridiculous
also
i didnt notice anything like that in lower diffs but i was kinda faded too so
this bug may or may not impact other enemies with area of attacks
like crushers, nets, bombs
Crushers have been quite funky lately too
defiinitely fucking feels like it does
yeah it's not super easily noticeable but it's there
and then there are these mfs that like to breathe down your neck
noticeable enough to get you dead in a bad senario
truing
his ass is hugging my arbitrator
the blast radius
oh thats worse
but i had that happen only twice
Did they actually buff the class because people cried for 4 days straight?
no, they buffed the rocket launcher
they buffed the rocket launcher (understandable ig) and reordered some talents
and they redistributed talents around
there's other buffs
afaik there's no buffs
to weapons
Ok good
because the levelling experience was indeed trash
i push the fuckwit, it stumbles a couple steps back and then either continues just running at me or insta jumps and i just die
although not having to take that uhhh
+40 dodge recovery node is a buff to me
oh and fixed chem dependency and stimsupply
because i can now get that +15 percent melee damage 🙏
dude that thing fucks what are you on about
don't call me dude
and also eh i don't vibe with it
but this could be a buff since now you don't have to take the threat talent in the first part of the tree
I think shivs got a buff too tho thats insane
yeah, shivs had this lame deadzone on the sides
but ig i haven't gotten my melee build to auric yet
I guess thats allright i didnt mind taht either way
you can infinitely dodge faster than the actual dodge effects run out timer with the extended dodge effectiveness talent that was literally above it, just free gun immunity while engaged in melee
huh damn that's actually pretty good
ig i just didn't notice it since it's a more background thing
So they did actually buff the class
or you ran too much to go below 75% stamina
Its bleak
technically ye
no talent was buffed
I think the shivs where super strong allreaey tbh
Hitbox buffs are always welcome tbh
true!
fairing
i don't know why they gave shivs more first target dmgh
shivs were strong but this is mostly a QoL change
shivs were my fave, but the cleaver is also pretty neat
I think its fair for the shivs to have a small hitbox
still cant vibe the crowbar
depends on how much they increased the damage ig
Its not like the blade is super long
the hitbox was deceptive
crowbar in my head is a defensive weapon like the sshovel
On the light attacks specifically; they were pretty bad on the lights - now you should more easily one shot headshot a Poxwalker without Hyper Critical iirc.
The heavies were untouched for damage.
Oi, how do the early morning crackheads like the changes?
you have very nice defensives
they were p fine
they re-ordered the shit, it DOES let me shave off 2 extra talent points from my usual build to put towards something else so i did receive a buff by technicality
even the lights
real
Shiv buff was really unnecessary
the lights were fine when they hit, but the deadzone was just stupid
Buff the crowbar instead
What's the difference between marks and special modes of the needle pistol?
Or bonesaw
i didn't notice problems on the lights myself they were blending when i expected them to
You were left short of the Poxwalker headshot one shot breakpoint on certain builds without Hyper Critical.
This is a welcome change for the sake of chaff.
alt fire diff, 1st mark staggers and the other spreads the tox to nearby enemies
mk 2 applies a stack of chem in an aoe on target death
mk VII uhhhhhh
Just makes them explode on death
I was just blending homie idk what yall mean
you ever watched a shiv scum butterfly circle a regular shooter without hitting like some kark ass matrix movie?
mk2 is generally considered better afaik
The shivs where too crazy allready
These new talent swaps gonna give me muscle memory so bad
I need the bonesaw to be light attack spammy
I'm gonna trust the colored dude
also yeah this is for the alt fire
main fire is unchanged
It is its just ass
no, i had to do the matrix moves with 0 melee investment shiv
bonesaw does feel a bit weak tbh 😔
bonesaw is really good idk what you're smoking
I know, I mean I don't want it to feel like ass on a light attack build
Horrible moveset and heavys
that was okay i think
are you high?
i don't see it it just doesn't feel like it does much
Usually
It has a great moveset
u don't need to be able to proc everything without investement
But mot rn im at work
I don't like the saw commit rip, that's about it
Horrible and also horrible blessings
so hyper critical fixed?
yes
The heavys are soooooo slow
yey
Its painfull
shock and awe is like
hyper and precision interaction fixed
now its consistent in hitting instead of missing shit half the time
presumably, bet it's still borked with haymaker
though it still screws with sample collector right?
bone saw enjoyer when they see shock and awe
(toxin dot doesn't proc it)
also holy shit suck massive fucking ass flak adm
I do wish toxin interacted with more effects
AND they gave the scums a tetanus shot so the rusty shit no longer locks my muscles in a block animation? fuck yeah
has 3 good blessings
moveset is fine
what else do you need
Nah, I think the shivs killing 1 Poxwalker on headshot with the lights and then dealing little else beyond that is fine.
It's the bare minimum, but you also lose this breakpoint on Havoc without investment; this is healthy for the game imo.
Hyper Critical remains relevant for Bruisers 'n' Elites on Auric, and gains further benefit vs chaff in Havoc.
EXTREMELY bad flak adm
and just makes you rather slow
build attack speed
bad damage on the lights
You lot tried the DC sword on rampage?
and yeah it slow
Well the moveset is preference i suppose i just dont like it
But overall the weapon is ass imo
rampage + stim + stamina attack speed is still slow
that how bad it is
I just wish the light attacks did more damage by a little bit
the chem fumes coming off it makes scum sluggish
so true
its like huffing gas
It's unwieldy. That's the problem with it. You're using what is essentially a hunk of metal with horrible weight imbalances. That and the fumes probably do something to your character
i mean ok
fucking 67% percent overall crit chance on a mission lmao
doesn't mean you have to run slowly because of that
Now that I've played more hive scum needle pistol feels less oppressive
Uzis are where it's at
You're talking about run speed? I thought you were doing attack speed mb gng
chem dependency+crit stimm and having 100% crit chance for the majority of the mission
you also gain a stack when an ally gives out their stimm supply now right?
nah
Who would've thought they would reorganize the terribly spread together talents?
according to patch notes it's on entering any as long as it's loaded with stim
no way right?
oh these nodes makes a scum way easier to make
the patch notes makes it sound like any supply will do it
ris but a scratch is now a required skill
u get burst and scratch in the middle
stimm supply already stacks btw
including with itself
yeah
which makes everything way easier
means I can drop most of the triangle
so if you have short enough cooldown during high density you can get doubled stimm effects
i know but dependancy stacking with others sounds more bonkers
I mean dependency isn't hard to stack
it's crazy what 1 free point does on this class
imagine 3 max stimm scum and one dedicated 15 second stimm dependancy stacker
I'm assuming hyper crit still does not count for blackouts
completely unnecessary
stimm box starts your stimm cooldown instantly
and sample collector
dependency stacks last 60 seconds with 4 of them
yeah you can run a dependency bot with a maxe dout stim
and I have never had a stimm box with a longer cooldown than that
it seemed to work for me
unless I was gaslighting myself
oh?
it does now?
it already did before
Oh dear lord my box chem dependency build is gonna be juicy
Class still needs some changes but now I see the vision
does it give chem depend now?
it always did
yes
btw bionics are still bugged
noice
they make scars clip into your face
does quick and deadly also count towards melee or just ranged
it's all damage within 12.5 meters
including DoT
so it’s good to take
yeah
got it
chem dependency with full concentration stim box+gun psyker=adderal psyker
hypercrit not proccing on kill is so bad
Chem dependency is still ability CDR main node right
Can blessed stim cure an entirely corrupted wound?
no
Damn
fixed
SEX?
ok now the rocket is overtuned
so it's now in line with the other 2 blitzes
excellent
playing enhanced blitz with 3 rocket users is a literal joke
Hyper crit can 1 hit mauler with some weapons.
i'm not sure increasing both the count and the radius was right
Blasting and smashing is the way of the Scum.
0:00 Tweaker Build w/ Stimm
0:09 Tweaking
4:39 2nd Tweaker Build
4:46 More Tweaking
6:42 3rd Tweak Build
6:47 I think I'm Tweadwadafefds
9:29 Lil Tweaker build
9:37 I Tweak on them
10:58 Fent saw Build
11:09 The Final Tweakening
#warhammer40kgameplay #warhammerdarktide #darktidegameplay
but hey, at least it's good now
Unc has delivered
yeah when it crit
Rocket is a legit blitz now.
also is it just me or the tree still the same
i think they made the rockets adm 24 not 2.4
i thought they slightly move some talent
You can actually delete the orgryn wall.
they did
they swapped them
so your build is fucked
check the talents
this is going to fuck over so many people who didn't read the patchnote
actually the one time it would be good
burst of energy getting moved up is huge
alongside tis but a scratch it's p huge yeah
hotfix broke the mods again XD
now u get v easy acess to crucial toughness talents
scum still kinda squishy even with them so this is good for progression
cant fix skill issue though
ppl who have trouble with the squishy should just run chem dep 4 stacks with the tdr
it makes your MELEE dodge linger longer
not ranged
yeah ik
what with the tracking
yeah yeah but i fly off the stair and die
cant beat that
I fly off the stairs and stab a heretic
or fly towards the guy shooting me and stab him
So I recon with the shiv changes they may be better in a rampage build now
Gotta test that
what cartel special setup do yall run for stim supply
I beeline rending then dip my balls in atk speed and cdr
I go stun immunity with some bonus damage and DR
cdr is useless on stimm supply
for you at least
assuming you pick practiced deplyment
cdr can potentially mean getting stimm supply earlier than the custom stimm
yeah thought so too, mostly for others but i might just do a 75s stim with atk speed and rend
if I want shorter cooldown I only take 2 attack speeds for the 50% swap speed
hi! can somebody tell me what is the best mk for the needle gun? thx!
this is what I do
sample collector still beats out the cooldown
Mk2
with chem dependency
batterting momentum still doesnt show up on buff bar
or the 15 second extravaganza
All stimms are sub 30 seconds if you aren't a coward
im thinking of trying out chem dependency setup on a chaxe build but eh idk idc im ari
75 seconbds being ybder 30 seconds requires a large enough horde
the aoe one? i cannot seem the pros of the other one then
one has a special attack that does something the other has a special attack that does nothing, thanks fatshark
Mk4 is explosion on blue
Mk2 is poison on blue
Poison is better
I did this too but with different colors so its easier to read lol
AriGPT generate me a joke about the needle pistol
GENERATING COLE SLANDER: PROBABLY WASN'T PLAYTESTED PROPERLY BECAUSE... TACTICAL AXE
surely this cant be as bad as it looks right :d
i bet you like colouring books too haha nerd (ty this is a good image I'll show my friends)
can someone test if battering momentum only work with actual cleave and doesnt count cleave added by talent and blessing?
btw, which would be better for a chem dependency Rashad build: pocket tox with blinders, or coated weapon (and no, I cannot afford both)?
you could just run another blitz. atm all 3 are good
I need a point, is nimble still broken?
afaik never was
it was just misinformed slander
I want chem application as bonus damage, though.
Mk7, it procs more on weakspot and crit
boo
And the blue mode kinda mid for both
Nimble not broken just doesnt work way people think
it will do very little on rashad tbf but you do you boo
vulture's push it is
Its faster so range dodge is shortened while melee is better
I do like coloring books 
i think in practice range dodge is basically the same as without Nimble (just different) but melee dodge is massively improved
either way dodge slide more ig
just wanna make sure i'm not fucking myself here, i was under the assumption that voice of tertium didnt work with the needler/chem tox kills, is this true?
that's really nice im proud of you
what's wrong with fucking yourself time to time
time and a place, usually
I like having a DoT for if big stuff doesn't die quickly enough to Rashad heavies...
does long lasting affect fast acting stim
tbf this will realistically only affect monsters and marginally so
How do ppl feel about missile launcher now
it's a room sized krak 
Space marine asses:
pretty good on some builds
depends if you are running needler or not
if you are running needler then coated is pretty good for refreshing it
am not, I like dual non-auto-pistols more...
h40 crusher
nice static image
look at his inhuman reaction time
then wouldnt bother with coating its not gonna do much
honestly impressive, shame it loses one shot here but considering how disgustingly tanky they are im more surprised it's not a 3 shot
Added a unique Inspect pose for the Hive Scum.
What did they meant with this?
ok, I guess I want blinders for gunner or crusher group staggers anyways, so might as well take some DoT with it.
Is the rocket launcher actually good now or is it just “see buffs, feels like its good” that has people hyping it?
this is what i mean when i say i have cat like reflexes
its probably overtuned
the aoe damage range is doubled
the damage is increased by a quarter
It's an Ogryn nade now
also see video above
video courtesy of Gun Veteran Enjoyer (it also gets +1 charges)
ogryn nade who
oh it could kill whole crusher packs now
it's a room sized krak explosion, very nice on some builds
yeah
i have a duelling sword plasma gun vet in my game 
So i can live out my dream of a crackhead with a missile launcher after all
Just like real life
duelling sword is not even that good but ok
duelling s word 👎
been enjoying it more on martyrdom zealot just spamming it vs hordes like if i was Rapier Zealot in VT2
mk1 shovel vet chads rise up
The combat blade is hive scums dueling sword
ds is still more broken probably
Ladies & Gentlemen; did you know that;
- Vultures Push works on every enemy exept bosses, mutants & crushers AND it applies 1 burn DoT stack?
- 'Sticky Hands' talent DOES NOT work for Boom Bringers weapon ready & stow speed upon firing BUT ATTACK SPEED PATH for the cartel stimm that increases WEAPON SWAP SPEED (which is the same, atleast in wording, for 'Sticky Hands') DOES make your Boom Bringer ready faster & stow faster upon firing (aka not locking you in that drop the mic animation)?
- 'Toxic Mania' stacks only to 3 BUT the UI WILL TRACK MORE THAN THAT (tested on 20 enemies; you get 20 stacks but the dmg does not increase)?
The more you know folks! Now go spread some toxins & bullets

I cant play dt rn can someone send me videos of it in action
Damn, Hive Scum is sitting at “Mostly Negative” on steam rn
scroll up a tiny bit
so is hyper critical a valid pick on melee scum rn
Awawawawawawawawawaaaaa
Ommmmgggfgggg
Cause bug i think
tbh the lvl 1-20 experience was absolutely dogshit before the talent reshuffle, for a lot of players getting to lvl 20 takes a while
Most of the reviews are the same
“Not enough content”
“Unrelated bugs to the class”
“Boring gameplay”
“Glass canon but only glass”
Ive been having fun with it, but the class definitely is meant to be used by more skilled players
Boring gameplay is kinda valid cause thats subjective bit the rest is just not good
I'm not particularly skilled but I make it work
same here
the steam discussions being littered with insane takes too such as "all the new guns and melee are bad"
Yeah its kinda hard but its also like
The humble infinite mac 10s:
Idk if its too hard for you then go on a lower difficulty theres no shame in that
THANK YOU
i want my chainglaive
SOMEONE ELSE GETS IT


hi
Agreed. If you don't have the game fundamentals down, you'll have a rough time with hive scum
Totally
what that build be dawg
Thats another peoples issues, class is “too hard for the payoff you get”
Curious what this means? Is it just dodging and stuff? Never heard it before scum ngl
it just the boom bringer by itself
use desperado for one game and tell me it doesnt do enough
dodging, fighting, basic mechanics
box cutter bleed/tox build makes my thingy grow
Pretty much. Know how to feel when to dodge vs push, slide to avoid getting shot, know how to move around while you do crowd control, etc
Arbi is designed to be tanky and sponge up hits, where as Scum is one of (next to Psyk and Vet) which relies more on dodging (maybe not as much with Vet cuz GT)
So, people going from not really needing dodges to dodges being essential can be rough
I've stopped dying as much on Scum lately because I learned how to dodge slide
uhh vultures push doesn't apply a burn dot tho, i think that might be rocket backblast doing that for you lol
also the second one, attack speed is why you are shooting faster, the wield speed increase from the talent makes your pull out animation faster (the initial getting ready to charge part) so it technically works
third one: lol idk ui bs probably
Arbi can get really tanky and unfortunately can encourage bad habits when translated to other classes
Im a vet main personally and I've always preferred funny dodgy vet over screaming gold toughness vet personally
luv me shartbites
So ig the transition was just kinda simpler for me
What do you mean you don't like to PUT THE KARKING BOOT IN
no; tested if while being outside of radius of the BB
AS FOR WEAPON SWAP SPD; ye i stated it its the weapon swap speed but sticky hands does not work for BB
cough Smyker cough
Yeah that too
No i love it! Its just i like BLAMBLAMBLAMBLAMBLAM
i amm actively testing it and it does make wielding it faster
Tanner himself left a bad review on the class
are you sure you are resetting the loadout?
Which I feel probably also impacted how many there were
yup
indirectly
They made the stim talents work for box but not extended box 
Am I bugging or are stam curios broken
Also reconlas green edition (not the super fast one) + exec stance is good
Only 410+ are real +3's
Or do you mean all of them in general?
All of them
Chemical dependency is still mid with stimm crate since CDR is useless
they're not adding any stam
???
i still prefer blue one with inferno dumdum and 5% crit cus I'm a lazy piece of shit
extended? the lingering one?
wtf why
Yeah
Doesn't work for lingering
The duration or the corruption cleanse
It doesnt mesh well with exec stance bc the per hit damage is so comparatively small ime
Working for me
And the spread is so wide
remove the vultures dodge and try the exact same setup again
small indie game company unlucky
yeah i run it with voc because im a stupid gross bug
does this penance have to be your toughness?
w 0 curios vs w 2 +2 max stam curios
No thats valid
or does it simply not count the instant toughness restore
aww that's so cute
No im saying the max stam curios aren't adding stam
the bar should be getting bigger
check your game settings and untick divide stamina bar in 25% bars or whatever
Chem dep+box is working for extended box
ic ic
I literally just tested it
That was it thx
I love the faster with stamina thing
I long for the day I can get 3 +3 stam curios
np i had the same reaction weeks ago too lmao
that's why I was saying aww
SANITY IS FOR THE WEAK
i see it; thx for correcting; very weird that it works like that
np it is just weird interaction
so with hypercritical fixed do we skip ammo jack?
whats dump stat on shivs? mobility?
Thank you hotfix
as for the sticky hands; there is MAYBE a minor difference but... its barely noticable for 40% so it might be bugged
cause without sticky hands and upon using cartel stimm for 50% weapon swap i do not finish the animation of dropping the BB while also readying it faster
so no; sticky hands does not work either through wording or code error
I think the wield speed + attack speed increase is making it feel much faster, as swap speed on rocket launcher is a small part of total animation
INB4 The entire animation of dropping the BB is an attack
and gets sped up
Have anyone tried the tox no-keystones build? Is it worth?
you can test that part easily by trying max attack speed and shooting, and shooting it after the stimm wears off
my hands are always sticky anyway
can't really test it cause every att spd is for melee
attack speed should cover ranged too unless its specified melee only
Now starting to think that RPG is overtuned but so funny destroying a whole armor pack
yeah the tree is only melee attack speed lol
its overtuned
not sure if this is the best place to ask, i need help on deciding on 3 talent points. if they are worth it.
Im going for a hyper-violence & hyper-critical build. I have to pick 2 out of the 3 nodes.
- Quick & Deadly - 15% Closed Ranged Damage on Dodge for 3s
- Battering Strikes - Melee Kills grants +10% Cleave for 5s. Stacks 5 times
- Coated Weaponry - Melee Critical Strikes infect enemies with 1 Chem Toxin
the only global attack speed is the stimm in the kit
had a guy delete like 5 crushers with a gunner squad and a bunch of ragers earlier
like bruh
melee weapon are the shivs - not sure if cleave does anything for it since the range is so small
what blessings do u guys take on needle pistol?
and coated weaponry seems like it'll lower the ttk? edit: and its free dmg?
go battering if this is the choice you need to take, are you going for crit shivs?
mark 6 (explosive stagger) vs mark 2 (chem spread) needle pistol
Hush
Don't speak such things
shiv have the 20% crit blessing but not the 5% crit perk
Run and Gun (or Desperado), and Stripped Down
ZOOKA life 5ever
run n gun & stripped down
Gloriana.mp4
that's fine, if its a rampage build I'd find points for both crit toxin and battering
I can send you my preferred build
it being overtuned makes it equivalent to the other two blitzes
so it works out
ye but the very first node for att spd gives you weapon swap spd already
I love the new zooker
how about quick and deadly? since its now 'moved up'. yes, please, would love a reference
it finally feels like "I really don't wanna deal with this blob of enemies. Goodbye."
yea IK, hard to test because of that but you gotta trust me with this then
only issue really is the increase to 3, i feel with the buff leaving it at 2 prob was right call
Ogryn frag bomb stock has plummeted though; not like it was great in general, since some time now
the initial pulling up to start shooting moment gets influenced by wield speed, the rest is on attack speed
Don't forget the time it takes to pull out and fire the boom bringer and travel time
I already liked it the most so this is a big win
let me quickly go through a build ediyor
OK CONFIRMED;
WEAPON SWAP SPEED WORKS ONLY FOR READY SPEED
THE ENTIRE ANIMATION OF DROPPING THE BB IS AN ATTACK
3 is ok, it doesn't have regen and the blast is not as huge as frag grenade to safely save people sometimes.
thanks fam
hmm
do i have to reinstall my stimm ui mod
doesnt seem to work rn
is hyper critical fixed?
hotfix just came through a couple hours ago
stim ui mod?
yess its fixed
does it remove the uh
thanks
btw
awful visual distortion
if you are going for a hyper critical build with shivs, dont go with flashbangs
But still might take blinders still over boom bringer due to utility and regen
all mods are not working for me right now, i think the mod loader needs updated
time to find space for it on the critbuild
Wait why
because insta kills wont count for your flashbang close range kills
but it doesn't completely break the counting or anything, right?
does lethal prox work with the bazooka?
OFC
its an explosion
14m radius
or smth
doesn't break it, but ur gonna be waiting WAY longer per nade. not worth it.
Also stim supply builds are gonna be even better now heck yea
hive scum fixes, lets gooo
hard to test cause enemies get flinged
🫡 i guess i underestimated how often it procs
time to rebuild my melee char
someone needs to make a squad of the stim rangers, with every person maxing a different combination
cant wait to finally play hyper-critical with it being fixed
imo melee doesn't even really need hypercrit
fixed it for literally everythin except the blinders
very sad
i mean doesn't need it, but if you're critting constantly is it not a buff?
hive scum come in 4 colors too!
which gang would bring which buffs, though
what build; pathway are boozka chads using?
side note you are completely right that thing fucks mb
ooo good question
yeah you can kinda tell what's going on in that clip
solid clip tho
iron riders have to have the movement speed buff right?
hmmm
True
but one swing less being needed on some stuff adds up a lot
and it's only one talent node
"potentially" as if I don't have 100% crit chance
raiders with melee, tread lightlies with movement, cartel with attack speed.
it's not saving it on chaff, since with all the buffs you're gonna be oneshotting them with a good melee weapon
and you've got elites maybe
a combat axe could easily oneshot most specials
ughhh but i still need to finish my blinder
Kinda

You slimy bastard 
but thx; another discovery up in my book

Im being honest I dont want specific cartels to give certain buffs because then it forces you to chose a specific cartel
chaff will be cleaved by crits and die
nono
but you won't be oneshotting everything you cleave necessarily
Anyways, how is the new boom bringer
yeah what Gun Veteran said
I want 4 scum to run the stimm rangers
no its just for the meme of all scum all chem box
Remove trappers and hounds from the game until the audio issues are fixed
all with different stimm packs and dependant
they're broken again?
hasnt this game always had audio issues lol.
I want the coked out ginyu force
its like sex but always available
there are audio issues with hounds?
yeah seems like that change that let you de select blitzes, auras, and abilities specifically reworked the way talent trees are handled
Completely silent hounds and bursters
The UX improvement mod for them also lets you just deselect anything now
and is much less laggy
EW SEX
and trappers.
fym always available
So they may not ever have to reset trees
where are u getting grenades from twin
or a team of 3 in quickplay
you can technically deselect anything with base tree now as well. just unselect blitz or aura first
then you can do wahtever you want to the tree and it lets you :d
they get eaten by my teammates
walmart.
so some random vet or whatever finds him self guest staring on atoman super sentai
and promptly fired at poxwalkers
scum rangers feels like something you need to show people
bunch of whingers these "players"
i believe in it
okay i'm starting to realize i can't get hyper critical on my current build 😔
i gotta get all the 'main' dodge/slide talents and go right for the toxins and get pickpocket and we're just
out of points
rip
I live for this shit, show me your board
i really dont think you need pickpocket too
how do you zoom out?
idk, maybe it's just me but on melee setups i rarely use trhat much ammo
Irony is they probably should have done a reset this time
What blessing have yall been running in your crow bar im using bssh superiority buy i feel badh is kinda not need
I dont think you can
drop pickpocket and use your melee weapon
ehhhH
I feel like i'm always whipping the 1911s out for specials
easy decision to make
Feel like with the rampage builds you don't really need hyper critical due to all the raw melee damage buffs
sure, but ur not using THAT much ammo
hive scum is too fragile to go that all in imo
u can easily sustain that without pickpocket
not even slightly melee scum is bulky af
if you're running desparado you can stretch your ammo pretty far without pickpocket
its just with pickpocket you cant run out
Tbh i never feel a lack of ammo on this class its easy to just use pick pocket with the uzis to pick up all the light elites you can go for a long while
so you'd have to be more aware of it
has it occured to you that dead enemies have their dmage reduced by 100%
so you want partial screenshots? 🤔
i uh
don't think i can send a screenshot her elskdjflsjldfs
hmmm
this is fair
Huh I felt the opposite tbh invulnerable on crit felt really nice tbh
like when you need a few more points for cigs on psyker so you start taking off peril safeties
maybe if i run the gunslinger uhhh
keystone thing on my hive scum
Me literally just face planting agaisnt bulwarks, reapers and bunch of dreg gunners far away and killing all ogryns with rampage shivs without barely taking any health damage
i mean yeah that's immortality, but you're pretty squishy when ur not totally damage immune
but i want to run ruffian on it
and then a month later they find you in a meth lab
I always run far left aura for the team. More pew pew is good


darktide made talent tree changes without resetting all my trees???