#hivescum-class
1 messages · Page 103 of 1
I would rate chem dependency the same way I rate Vet's tag keystone: uninteresting to use
do scoreboard be working properly rn? been using powerDI since it worked on launch
even with 100% uptime with vultures mark, the stats you get arent that amazing
I like adrenaline frenzy
Adrenaline is bae
for one node?
most despacito builds are already taking unload purely for the damage
Hotfixed Scoreboard + latest Ovenproof plugin works like a charm
Adrenaline is really good when you can keep it going.
then it's one more node for vulture's
you dont get 15% ranged damage from the other nodes, or invincibility
15% more ranged damage, 15% crit and movespeed
I feel like chem dependency is good for a melee/range mix like stim stuff but if your normally ever going into desperado or rampage you might wanna just pick up their respective keystones to focus on that playstyle
the 15% movespeed alone lets you get away with murder
I have played whole missions with 0 melee, only ranged holding left click in regular auric. it is quite funny
you dont get invincibility unless you spend another point in the node ,and if you're using desperado you already have ranged immunity
I play auric/havoc so like uptime on adrenaline and vulture isnt a problem when Im constantly bombarded with them
but i wanted to be invincible squared
Auto correct the bane of my phone
or, hear me out
the 15% toughness regen for teams at max stack is also pretty nice
you take vulture's dodge and now you don't need to use desperado for ranged immunity
I don't understand why people bash on Vulture. 15% DMG, CRIT and Movement speed with like 90% uptime is great.
Man this gets a lot of use
it's also based on crit chance
you can use desperado PURELY for movespeed and magdumping bosses
with dual smgs you get perma invincibility while firing
my brother in christ do you have no idea how much crit shredder autopistol gets
Not to mention getting 15% toughness back on every kill major is great sustain
It's really good. That being said I like that this class even barring shit like that, can actually still hold its own
Yea and if your already going desperado its a sorta no brainer unless you dont feel like you can keep up with keeping those stacks high which is alright
you mathematically will not drop your invuln until you reload
in conclusiong vultures mark is great
This class really doesn't need a keystone if you're building that way.
And I like that.
I didn't use a keystone for my stim pack build
to get chem dependancy you're forced into 3 extra talent nodes that have situational usefulness depending on your blitz on a desperado build
vulture's is right next to everything you want for a desperado build
This class is hard to use therefore bad, negative review
how good are the aoe shivs by dedicated meele build
My crit rate through the mission was 51%. Means every second shot was a crit. With any gun used for despacito that means having a crit every second easy 😄
I really love all the arby mains malding its great
I think I eventually transitioned into an adrenaline keystone build but still focusing on stim supply and chem damage
I also like Men made of straw 
i think a lot of it is that builds that look like they should work/synergize turn out to be piles of nodes that either don't synergize or actively anti-synergize
im using them over mk1 they are pretty nice, have slightly faster attacks
how compared to mk 6 combat knife or the single target shivs?
lots of people are getting baited by the chem-related nodes stepping on each other's feet
finally
I have completed every scum penance except for 75/100 missions and as a result of those the last master of war
Anyone else seen monstrosities doing the fucking jiggy on geometry or after grabbing someone? Twice yesterday I caught them doing a ballerina twirl before throwing someone
Nope its actually just a skill issue
despacito scum is great
rampage scum is usable
And I'm sad for everyone trying to be the master drug dealer
I think I enjoy playing this class quite a lot
mk 6 knife has tad worse clear but way better single target
with push attack
its not close either i dont think
makes sense why he's glazing vultures now
Man I remember when I was practicing psyker pre-rework, and I was only used to vet, zealot and ogryn lmao. I just got good, after dying a fuckload 
but you have needler for single target on melee scum
Rampage scum is peek slayer/bezerker feel and that makes brain cells go brrr
so you dont rly need the extra from mk6 most of the time
I’d enjoy it more if I could find a melee weapon I like
I mean, yes? Are you taking vulture's when NOT?!
Oh hey, speaking of the Shredder, is collateral the dump stat for it?
Melee scum is arguably strongest
I hate any melee weapon that’s not Ogryn sized
Ur name is familiar, didnu play blr?
use other builds maybe
I love Meleescum
I have no idea what BLR even is
Ranged scum is arguably the most fun though
but mk6 deals with crushers like way way better than both shivs, so if you are annoyed by those then mk6 is nice
Rampage is so goated in the sauce it make any weapon sing
I was trying to see if I could make double barrel work with stim supply since, pickpocket is a thing and might as well
Ironsight?
strikes you with rgs or fgs
I have plenty
It's quite fun actually
I dump mobility personally since staggering bulwarks is really nice
still no recollection here
fair, I really like the shivs so that's what I ended up using 99% of the time and that's what my main build is built entirely around using
both shiv marks have the same push attack > heavy combo.
The defining gauge for the two is really just the moveset you prefer. But I'd say both have evenly good ST DPS. But the cleave Shiv is just worse but not by a lot. Since you can still reliably spam push attack > heavies for single targets. Stacking crits on it is really good 
Hm might just be someone who had the same name i guess, sorry to bother u 😅
See, I like the shivs, but they’re not like a weapon I’d kill for
I just wondered if you wanted to maintain the mobility because of how scum plays.
take Chainsword with Rampage and...
I’d love to use the chainaxe but hate revving
i would rather skip it as it gives me no dot damage sadge but stimm supply anti synergy is way too bad
you can three shot crushers on auric with st shivs, I don't think cleave shivs come close
Maybe I should just stick with Ogryn
Yea honestly if you run rampage and slap on any maxed out melee weapon your good to go really
never tried push heavy chain used the mk1 for leveling then
No DOT Damage?
Take Shivs with Bleed + Chem tox on crit
yea the melee power do not gives damage for dots
you can still reliably kill crushers by push attack > heavies
Only thing I dont like about rampage/melee scum in general is the fact that it makes weapons too viable. Now fatshark will never feel the need to buff half the weapons because scum would absolutely break them.
Bleed knife meta again? Oh god

Oh that, I don't care
everything dies anyway 😄
ay who you pissed off
tannenberg?
crit bleed then right*
Bro Bleed+Tox shivs
are goated
on rampage build
absolute unhinged time
If your going for a dot build for rampage its better to take the saw really due to the purple and green toxin stacks
apparently
well i do care because if stimm supply worked as written i could take it instead :d
Oh god it's back
Bleed knife is back
and premiere boss busting
Can slap that purple on and boom your debuffing the boss insanely fast
too many mean words ig
I'll bite as a shade enthuasiast because I'm lacking a shiv build
gonna try that with the mk3 shivs, though i take uncanny aswell
i will reform myself and be kinder and more wholesome in the future
Soon, Cole will be the sweetest bean in the Darktide Official Discord Server
Heckin wholesome playtester-arino
I quit the darktide community
uwu
I get it tho, yall gotta deal with the absolute worst every update
I think that is a good idea, it helps being nice in General when trying to help people or make a community more inviting to new people
i just hope everyone has a fun time!
I disagree.
and remember to smile!
Some people really should be bullied (by barrels)
because bulwarks
LOCALIZED ENTIRELY IN YOUR DISCORD?!
Cole why did you buff bursters?

idk why but i like the dual stub pistols
For the shivs?
Don't lie, that was you
cole i can't believe you let scum come out of playtesting this underpowered..shame on you
We all know it
i did it to add challenge to the players who wanted it! so they can have a more fun experience!
thats what good testers do!
It is clear Cole buffed the bursters and nerfed zealot
burster fix when?
bleed on non weakspot is compltely useless wouldnt grab it
Cole is the one causing all of my silent specialists
bulwarks tho
true
big bleed on crit is great
Like for example, the warframe community (though there's some cringe rules n stuff) is very welcoming to new players and is very wholesome in general, which makes more people stay in the community and help others aswell
because shivs 80% crit rate
you came a long way aint it
lesgooo
you are playing class with like the easiest access to crit
Yea if its on shivs bleed on crit is always best pick instead of the bleed on body hit due to the shivs insane base crit chance
Cole was always known since the start, I was there
A lot of people come to this game with assumptions that they know how things work, then dont like it when they get corrected
People hate being wrong
you don't even have to do that 
the toxin just goes through the damn shield
ah even better xd
like the only thing that can be annoying with shivs is crushers rest is whatever ez
do we take crit chance perk on dot shivs?
If its wrong I can pass responsibility off
and crushers is just a bit of dodging
no need
no more nerfs! nerf is a negative word! and we arent about that debbie downer lifestyle! we need to be positive with buffs for everyone!
even without crit perk you can easily reach 80% crit
Well yeah, ofcourse, but instead of aggroing on them it's better to show understanding and show them how things work in reality, makes for a better interaction and less hostile community
People usually are reasonably nice lol, but like I said people hate being wrong. People will fight with others who actually know the numbers
i gonna not take the dodge crit increase cause i want uncanny strike
CRITACULAR
riposte is a must have skill on the shivs it's so damn good
but also if i was not forcing dot build i would just drop bleed probably (ignore the crit/weakspot stats im calculating those incorrectly atm)
I like riposte and precog
I use uncanny precog for shivs
what mod is this?
one im working on atm
And yes, some people can't be reasoned with, and that's a lost cause.. but then u should just figure that out urself and not get ragebaited by their lack of braincells
i want
UI reminds me of Reshade..
I am never ragebaited. 
WHAT DID YOU JUST SAY!? 💢
ay
Saame, I am on very good adhd meds, so I generally don't get angry and/or annoyed at anyone
and I am high...
On life, man.
Eating grass, touching squirrels
Druidmaxxing
Hobbitcore
I remember Darcy tweaking out over you 💀
Smell the potatoes
bizarre that a reply to me about you is what lead to her banning
The hilarious part was that I learned about Darcy hating me after they got banned 
throws the two steam games at you
Never knew about them before.
"Potatoes! Boil 'em, mash 'em, stick 'em in a stew!"
shouldve seen her tweaking out over the ogryn playtesters ruining the game beforehand
...talking guns and knifes...
reading that shit LIVE was wild times
see how zen I am
I never knew
no clue what where they saying 
idk why but imagine you shout everything
nah I am a plump soft mushy boy who loves mushrooms and bugs and frogs

A true MILF, me.
Eh when I was in my early twenties I also had that type of thing, were I could tweak the fk out on weird stuff, but growing older, not being as chronically online and getting the meds I needed, helped alot
im torn between uncanny and flesh tearer on the shivs ngl
bleed is probably the "meta" choice and might be statistically better but I like having the extra damage from uncanny to fall back on especially against hordes where everything dies from the dot super fast anyways and I'd rather 1/2 shot all the fodder than hit and wait slightly less time than I would before for them to die
looks at torbeck pfp ...
TORBEEEEEK IS SOOOOORRRY
JUST ANOTHER DAY OF TORBEK
That's your fault @toxic dagger
Kerfus for the EVIL bleed+tox sheevs, mk1 or mk3?
You're only bad if you complain about scum, not if you can't play high difficulty
THIS CLASS IS BAD BECAUSE I CANT USE IT WELL
I'll be giving it some tries
this is an insane take I did my literal first ever auric mission with scum and didn't even down once 
toxic with saw snd needler is fun
Nah the class is bad because it is extremely buggy, and have anti synergies
yeah but thats because you went in slightly prepared
scum melee go brrr
the class does have issues and bugs but it's not like it's a coughing baby in anything above malice
it's not a walking combat shotgun
toxic despacito carried baby, true warriors take rampage 
Let me tell you.
Hive Scum is SO WEAK
That on second day of its release I accidentally did a SOLO MAELSTROM with it.

stares at hyper-critical...
yeah its just a walking infinite ammo double mac 10s
I ALWAYS use rampage you fool
yeah but that second part is the issue, people want it to be arbitrator and they want to turn off the game and their brains at the same time
I still don't have too many problems with my current build in general (on auric or higher difficulty) I generally do well, but it does make me have to do alot more to do the same as my zealot and/or better
toxic elitist user, true gamers take ogryn to carry little ones
i am used to psyker squishiness but hs one is a whole other lv
But I want the game play it for me
I do not want to think when playing my class
But like I did with zealot, I just pick the stuff that makes me tankiest, most mobile and supportive (cause I wanna play space kerillian)
half of the problem of this class is the UI, my god how can you play without knowing the cooldowns
This meme really is just going to be timeless
by faith
i think grey and slightly lighter grey are perfect colors to show a bar charging
over a grey environment, of course
Anyone notice the Dual Autopistols doing a weird "jam" after reloading where they'll just refuse to fire for a few seconds
shiv
As someone who tried to like psyker but could not fit it and so I am ogryn main, Scum is the perfect role of me having the agressive and brute force playstyle while having to have use my brain with positioning
We got any new pub-survival focused autopistol builds other than what Epic_Cole posted on day 1?
maybe a shade of brown could help tbh
the gameslantern ones are unbelievably trash
I wish they'd buff combat shotgun a bit I picked it up for a brief period while I was levelling my scum and I had a grim reminder of how smelly poopwater those guns are at high difficulties
we do
But yeah I think there's like 1-4 changes I would do to the class, other than that I just want anti synergies and bugs to be fixed 
do you have too much reloadspeed maybe?
Cole's build is very good, but all in on ranged or no balls
Mods are based
Wow
you're kidding
does this use Chainaxe for backup?
@analog hazel my sweet brodda
shiv
Space Handmaiden kerillian is my style of play, and it usually works pretty gud
My beautiful baby boy
chainaxe is horrible for backup
Let me tell you
ogryn rework (the first one yea?) really set a good precedent
about Agri Combat Shotgun
for what a good talent tree was
chainaxe is like a wife, all or nothing
the old designs are so dogshit
its so limiting man
these were funny times
So have u had the time to do the stuff yet? And if so how'd it go?
harry potter lightning bolt right there
Gud french name
clearly arbites build
Janky hangman?
are you having a good time with agri? the flame shot does so little
it feels like
compared to zarona spreadshot
Zarona and Can't-fo-Real sucks
but Agri?
Agri is a beast
agri is the slug shotgun
oh woops
This is what I use
from my experience agri does not one shot specialists in heresy up what kind of dark magic are you doing to make that fun work 
slugshot?
if you aren't onetapping taggables iwth slugshot something is wrong
broseph
yeah, I went +200 and -25 on the cpu, 2575 on the GPU (I may set the value a bit higher) and I implemented the fixes made by Vizra. I did two runs and I had the feeling it was better but I forgot to switch framegen off tho. I need to do a run with more stuff on the screen to be sure. My FPS has not really improved tho

Darktide is a give of scum and villainy
Did u test SMT off aswell?
Cause smt off made my frames a ton better for darktide (5900x ryzen 9)
You're here to efficiently purge heretics, no more no less
Nah im here to shitpost too
that is the last thing I should try, but unlike nvidia it is not on a per game basis... and modifiable with the inspector. I need to go into the bios each time and turn it off if i wanna play DT.
That IS the reason we have scum now, tbf
false advertising you didnt 1 shot 2 of those
I thought we got Scum to trick me into playing a knife build
Agri Combat Shotty is one of the most reliable long distance special/elite removal
love it on Arby
like it on melee scummy
Shoot I might have to try that over Stub Revolver
Hows the quickloadvolver on despacito?
eh u could use process lasso and turn it off via that and see if that helps
We shall call him Dank now
Probably too slow for practical use
ooohhhhh
Nice to see I'm not the only one rocking that color on tread lighties gear
mods can we ban keet
since my cpu has 12 cores, i just do it via bios, since i shouldnt get too much less fps by disabling SMT in general use due to it
boruto mentioned
if we're banning old men start with @near vapor
Im only 50 years young wtf
anyone who uses malarkey is atleast 60 +
what I would like to know is the impact of swithing rebar off on any game
Tell them about how much you love spreadsheets malarkey
I dont tolerate slander...
Fake old person
i tried it, and didnt see much of a difference on my rig, but could be worth trying out for a few matches in each game u play most frequently
Coping and Malding
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As an Indie Game consumer par excellence I blame modern AAA for making people terrible at games.
I also blame AAA gaming for making people used to paid DLCs characters being OP.
I also blame Ubisoft for existing.
Damn man, fuck Ubisoft.
horse armor dlc
I do frequently say "boy howdy", so I figure I must be from aproximately 1840
and its consequences on the gaming industry
Warframe would like a word
Did it work?
luv me shivs
I don't know shit about Waffleframe
Kerfus there was this person that played the entire campaign in Malice because there was no indication they couldn't change the difficulty
As such this person went on a tirade about how the difficulty loop sucks, specially if they have to play more of the game
All I know is the porn it makes isn't as good as Overwatch, so, Overwatch is clearly superior

Thats a high bar to be fair
been playing warframe on/off since 2013 and am a founder of the game, it has extremely good developers with unprecedented open communication and one of the best gaming communities
the UI is bad and half of the stuff is explained on youtube by people doing marketing for free
totally not biased kek
Overwatch Freaks work harder than entire AAA industry.
Do you seriusly need a tutorial to tell you every, single thing, including menu ui?
Mpreg yourself.
Yeah, I've got an excal prime which I occasionally like to pull out to make people jelly. I'm sure they've toned it down in the many years I haven't played, but I do remember every time a new character got released it was OP as heck
Creative Assembly also does this
we have financial data from 2025 at last and less people are buying AAA. By a lot.
an important part tho is that the melee toughness node branches to the dodge crit which is really important for vultures dodge
yeaa, theyve started experimenting alot more with newer frames, and i also pull out the excal prime from time to time just to flex just a lil bit ^^
The newest frame literally changed endurance runs forever lol
i personally haven't found any problem in keeping up vulture without it
hm?
Nooo my call of duteeeee. Now theres gonna be no games for me where I can play a burly man that shoots things and America good (except for bad ones)
but i get what you are saying
More like
Call of Dookie
Gottem.
The UI is bad. Period. You should have visibler cooldowns. And numeric UI should be the base. You do realize that they put a bar for dodges and stam only because they started making talents using these infos. And testers were probably like, wtf are you talking about dev? I cannot test a value I DO NOT FUCKING SEE. It's not vibetesting.
Nokko, he's a monster, am I late to the warframe convo?
Nokko is pretty strong but not that impressive
Maybe I'm just glazing, he's pretty sick
he do be a fun guy ^^
Oh this reminds me
The weird thing is referencing call of cods almost feels like a boomer move now
Those are not related to the topic of not been able to see a difficulty slider or realize such because there is no tutorial for it.
Combat ui sucks we can agree to that, even some ui choices are mind numbing or shitified, but map UI currently is readable enough
THe issue is as usual people don't pay attention to most things
You are whats wrong with darktide mr noob!!!
It's all fucken extraction shooters these days
How dare you make the game better for the playerbase
MONSTER TRAIN 2
BALL X PIT
BLUE PRINCE
HOLLOW KNIGHT: SILKSONG
HADES 2
DISPATCH
9 KINGS
STRANGE ANTIQUITIES
KEEP DRIVING
THE MIDNIGHT WALK
My GOTY list for 2025
I am using SAP as tool for work. I know a bad and unintuive UI ;/
Silkson came out 
just had a random say "durr this maps dead" then he died 3 times during the end event on smelter complex 
Although I guess you could argue DT is an extraction shooter? Am I part of the problem?
I only recognize hollow knight
laughs in expedition 33

I find it easier to make a worst games of the year list
i have been maining mostly wisp, zephyr and citrine the past 5-6 years (in that order)
SAP can gargle my nards
I am a based and wise Indie Games Guru. No slop consumed here.

BRO DIED 3 TIMES AT THE END AND HAD TO GET THIS OUT XD
9 kings is peak
Dispatch is peak
Hades 2 is peak
Monster train 2 is peak
SIlksong is master peak
Never heard of the rest outside of keep driving which isn't my stuff
I play around with wisp, mag, and revenant, I mostly play mag though
Note him in the book of grudges
i think all mag mains are based af
My point is: there's too little resources for newcoming players. You need to go on youtube to learn what the slot system is, how the weapon works.
Bubble of doom 
the irony of being the worst person who probably doesn't have the ability to clutch
you are such a little shit stirer
completely lost on him
I actually thought that 9 kings, dispatch, Hades 2, Monster train and Silksong were nothing like Peak. No climbing mountains in any of them, other than arguably Silksong
Death stranding 2 and expedition 33 are the top games of this year
I wanna play DS2 mang
I'm bad at buying slop, Darktide was my first non-slop purchase in a while, I'm happy
I want Kojima to make me throw shit at ghosts again
Game awards
Agreed, but it isn't black and white there's too many people that relly on tutorialization to a ridiculous degree
Not the only user to realize there were more difficulties btw
E33 almost got on my list, but I just couldn't get over the story, you know.
It portrays the French as nice, loveable, empathetic people, and that's too much Fantasy even for me.
😏
100% death stranding 2 gets a pc release date
I'm pretty good at buying solid stuff on steam
Speaking French genuilly spoils the story to you don't worry Kerfus, it sucks for us too
Nah you need to remember that the fromage got most of them
teehee
As a French, I played with english dubs. Am I normal?
me and my group was ones of the first people in europe who figured out coptering and the fact that frosts bubble was bugged for the first 3 years of development cause it made defence targets invisible if u did certain things
and thatif u spammed two specific things u could instantly teleport forward 2 metersish with excaliburs excalted blade and if used on the scrollwheel u could reach ludicrous speeds and speedrun basically everything 😄
The enhanced penance is shite
I could not stand the french VAs
a guy needs his hobbies
Oh oh
bro
brozillion
The english dub is vastly better
Also clair obscur spoiling its entire french audience LOL
Kerfus I can't, I got too many Age of Wonders 4 runs
Guys, it is WAY too hard to survive on scum
Clair not obscured
wait, wdym, I am still in Act 2
me when dodging around like a maniac popping stims like a cr*ackhead: https://youtu.be/MbzEiPU_HKs
i_o - Another Level
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get the d5 comm...
This clair is so obscur its just like the 33rd expedition?
Une vie a taimer
AAH
one road liontamer
Wtf, speed Excalibur sounds awesome. I never found any cool gimmicks like that, I think the closest thing I found was exploiting the market, but that doesn't involve a bug in the game lol.
Real life hog Rider?
Good ol loki meta days when all anyone cared about was going fast and volt wasnt that fast yet
yaa me and my clan have been finding thousands of bugs and exploits and reported them, then its all up to DE to actually fix em ;D
Man I miss some of the fun bugs, like that one time where we could use the Atomicycle in railjack missions lol
also me when i dodge around: https://youtu.be/UW1Y6rw1RQI
Original:
Agadoo - Black Lace
https://youtu.be/ml1dX29PPCQ
Source:
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you turn into a little creature?
As a couple of francophones are here, can I just point out how annoyed I was when I found out that guerre is French for war, not bellum (or a variant of it) and then discovering that guerre is from Frankish, which is Germanic, and therefore has the same root word as the english word war
what
do you mean
I'm now going to spread this news to general
boom bringer buff
that extremely high prices and even lower quality games does have impact on what people buy ???
''Dev note: “Hi everyone. This update sees a handful of changes to the layout of the Hive Scum Talent Tree. Mainly, we are addressing the sharp difficulty curve of early game Hive Scum by moving a few stronger talents from the later sections of the tree further up. What’s important to note is that outside of fixes and touch-ups, there are no direct balance changes to individual talents as of yet, so the overall power level of Hive Scum is the same. Even so, please consider this a light first stab at the overall Hive Scum feel, and know that we are keeping a watchful eye. Oh, and your talents will not be reset (but your talents might have moved around in the new layout!). Talk to you soon. - Teodor, class designer.”
‘Sticky Hands’ has been replaced with ‘Quick and Deadly’.
‘Quick and Deadly’ has been replaced with ‘Unload’.
‘Unload’ has been replaced with ‘Moving Target’.
‘Moving Target’ has been replaced with ‘Burst of Energy’.
‘Burst of Energy’ has been replaced with ‘Cheap Shots’.
‘Cheap Shots’ has been replaced with ‘Jittery’.
‘Jittery’ has been replaced with ‘Tis But a Scratch’.
‘Tis But a Scratch’ has been replaced with ‘Like the Wind’.
‘Like the Wind’ has been replaced with ‘Untouchable’.
‘Untouchable’ has been replaced with ‘Sticky Hands’.
''
shocking I know
and yet...
fr tho, happy to see that, maybe we will finally see a stop at the 100€ games
idk
not yet but like soon²
quick patch? amazing
Stimm Supply dependency is a GO
What has Cole done
the other day i say doom the dark ages at 50%
The number of Operative slots available to all players was increased from 8 to 9
it was 40€ bruh
Je ris.
my second vet died for nothing
YES! 😄
i am the gremlin!
I guess I gotta save this for next dlc
the fuck XD
bruh
I laugh
Hey Everyone, Hotfix #83 (1.10.2) is currently rolling out across our platforms. This hotfix polishes up the Hive Scum class a bit, fixes various game issues & crashes, and also increases the character slots for all players from 8 to 9. In the meantime, you can read the notes below. Hive Scum Talent Tree Layout Dev note: “Hi everyone. This u...
3 rockets now
read the patchies
Burster explosions fixed next patch
Did they just rearrange half of the tree?
Enemies killed by Chem Toxin from a direct Needle Pistol hit will now consistently trigger ‘Desperado’ and count for ‘Blinder/Blackout’ regeneration.
The talents ‘Blessed Stimms’ and ‘Chemical Dependency’ will now be triggered when entering the proximity of a Stimm Supply loaded with a Stimm (once for each Stimm Supply deployment).
HO BOY
Hive Scum Weapons
Updated the stat values for starter weapons for new Hive Scum operatives.
Dev Note: We have slightly increased the values of each stat for the Hive Scum weapons received when creating a new character, to smooth out the initial difficulty curve while leveling.
Improvised Shivs:
Increased the hitbox and damage windows for most Light attacks.
Slightly increased the 1st target damage of Light attacks, especially against the Unarmoured and Infested armour types.
Mk I:
Slightly increased the range of the Heavy 1 attack.
Dual Stub Pistols:
Fixed ‘Critical Bonus’ stat not applying correctly.
Dual Autopistols:
Fixed an animation issue when taking damage.
Decreased the amount of camera animation when sprinting.
Bone Saw:
Fixed an issue where the weapon could get stuck in the blocking animation.
The talents ‘Blessed Stimms’ and ‘Chemical Dependency’ will now be triggered when entering the proximity of a Stimm Supply loaded with a Stimm (once for each Stimm Supply deployment). fuuuck yaaaaa
REAL
"Fixed an issue where ‘Precision Violence’ would stop replenishing Toughness under certain conditions."
My already strong build is getting jacked
FUCK
boom bringer increased ammo to 3
if only they fucking make toxin proc on kill conditional on respective weapon

so real for that steam in text banner
im gonna have to update my build again
Talent Fixes
Enemies killed by Chem Toxin from a direct Needle Pistol hit will now consistently trigger ‘Desperado’ and count for ‘Blinder/Blackout’ regeneration.
The talents ‘Blessed Stimms’ and ‘Chemical Dependency’ will now be triggered when entering the proximity of a Stimm Supply loaded with a Stimm (once for each Stimm Supply deployment).
Fixed situations where Stimm Supply would fail to be placed due to not finding a valid position, resulting in it getting stuck in the player’s hands. It will now default to being placed at the player’s feet as a fall back.
There have also been a handful of description changes for talents, to clarify their intended behaviour.
Fixed an issue where ‘Precision Violence’ would stop replenishing Toughness under certain conditions.
Fixed a crash which could occur with ‘Blinder/Blackout’ and ‘Boom Bringer’ projectiles in combination with flame-throwing weapons
Fixed an issue where Battering Momentum would not trigger the correct buff.
Fixed misleading description text for ‘Ramping Backstabs’.
Fixed an issue where damage over time effects would cancel ‘Ramping Backstabs’.
Fixed an issue where ‘Virtue of Bad Temper’ could trigger on Captain type enemies.
Updated the description for ‘Rampage!’.
Boom Bringer
Dev note: “Both Blackout and Chem Grenade are doing really well for themselves, and we want to make sure that all three Blitzes have a proper place in the game. So here’s a Boom Bringer buff.”
Ammo:
Increased from 2 to 3
Armor Damage Modifiers (Explosion):
Carapace modifier increased from 2.0 to 2.4
Radius:
Far Radius increased from 4m to 7m
Far Range Drop-off increased from 2m to 4m
Close Radius increased from 2m to 4m
Close Radius Drop-off increased from 1m to 2m
Damage:
Far range damage:
From 900 to 1300
Fixed so that the backblast no longer pulls enemies standing in front.
Improved the missile launcher disposal animation.
Hive Scum Weapons
Updated the stat values for starter weapons for new Hive Scum operatives.
Dev Note: We have slightly increased the values of each stat for the Hive Scum weapons received when creating a new character, to smooth out the initial difficulty curve while leveling.
Improvised Shivs:
Increased the hitbox and damage windows for most Light attacks.
Slightly increased the 1st target damage of Light attacks, especially against the Unarmoured and Infested armour types.
Mk I:
Slightly increased the range of the Heavy 1 attack.
Dual Stub Pistols:
Fixed ‘Critical Bonus’ stat not applying correctly.
Dual Autopistols:
Fixed an animation issue when taking damage.
Decreased the amount of camera animation when sprinting.
Bone Saw:
Fixed an issue where the weapon could get stuck in the blocking animation.
Hivescum fix!
goooood stuff
In patch 1.10.0, we introduced a change to how explosions work that was meant to improve performance around said explosions. An unintended consequence of this was that players are being ‘hit’ by explosions from farther than before, which was unintended. We’re aiming to fix this issue in the next hotfix.
wym from direct needle pistol hit? what about the fucking talent on the tree xd
looks like the mass hysteria was REAL after all
An unintended consequence
which was unintended
What about THE BONE SAW
auspex still not working tho
yea even worse xd
skill issue
workaround fixes are so dumb just make it work for everything ffs
better than nothing i guess but thats actually annoying
oh is that why i got exploded 3 times
Slashy shivs coming to touch the heretics
i thought my teammates were just dickheads
(It wasn't, Fatshark is just writing that as placebo to dispel the hysteria)
but it genuinely feel broken since we're used to old radius for so long
is the boom bringer better now
Neat, they fixed the bug I reported.
also i can finally use stimm supply sort of? thats nice yay
depends if the animation is still janky before firing
even though it should still copy the stimm
not consume it
like written
on the node
they didnt mention fixing it but i hope they did
ye they only mentioned the disposal
TLDR; pls, is using deploy crate still consume stim?
Now you have to play my dumb build Cole
based on the patch notes yes
that's intended tho?
Just give it 15sec cooldown 
Yes but you gain dependency now
not based on the wording
That's a lot of scum changes 
where it says straight up copy
Intended? Rlly?
they said they changed talent wordings
hardly surprising
Yes
so all this: ‘Sticky Hands’ has been replaced with ‘Quick and Deadly’.
‘Quick and Deadly’ has been replaced with ‘Unload’.
‘Unload’ has been replaced with ‘Moving Target’.
‘Moving Target’ has been replaced with ‘Burst of Energy’.
‘Burst of Energy’ has been replaced with ‘Cheap Shots’.
‘Cheap Shots’ has been replaced with ‘Jittery’.
‘Jittery’ has been replaced with ‘Tis But a Scratch’.
‘Tis But a Scratch’ has been replaced with ‘Like the Wind’.
‘Like the Wind’ has been replaced with ‘Untouchable’.
‘Untouchable’ has been replaced with ‘Sticky Hands’.
So rocket launcher good now?
are these all new things
should be
we'll see
"maybe"
yes hotfix literally 5 minutes ago
hmmmm
it still suffer from long draw tine
better atleast, we'll see if good
If your stim is on cooldown, then dropping the crate only does the corrption resistance. If your stim is off cooldown, then your stim effect is added to the crate and both the stim and ability go on cooldown
but the damage is increased by a quarter and effectively double kill range
since drop off is 4m
or just use the one that give you crate when stim regen
genuinely no reason not to run it
They didnt improve the speed of clicking to fire, rocket launcher still dookie
Yeah i tried to keep it generic
Yep. It really needed the buffs bad.
Fixed an issue where certain weapons with Special activation states played default sound effects on hit instead of their activated hit sounds (e.g. Power Falchion, Relic Blade).
box cutter DOT build is so fucking fun holy shit
best change holy
i was wondering if a mod broke the sound but apparently not
Hive Scum tips. So far, so good!( For me At least) Desperado and Rampage are Fun! Basically infinite ammo, and giving Raggers a taste of their own medicine. My best up time for Desperado is almost 2 minutes, and Ramage 3 or more! But I'm having trouble playing the 3rd Scum Archetype, any tips for that? I don't know what I'm doing for Chemp dependacy
yes? how else is it going to disperse your stimm's effects in the air
that's how the ability is designed. it takes whatever stimm you have equipped and injects it into the air.
3 minutes in rampage? oO
stimm is consumed in the process.
Shivs can do some ungodly things to rampage
well it literally said copy in the description not disperse it
stimm crate + bone saw (decimator + shock&awe) with the sample collector talent and adrenaline frenzy keystone is my fav stimm crate build atm
Wait anyone that has read stim dispenser, did we get any buffs?
but if they at least fixed the description so its not complete nonsense then thats something too i guess
well mostly what made me use it once and not more, is that it takes time to bring it out, then it takes time to be able to shoot the thing, which means most of the time i took atleast one hit of damage before getting it off (though i havent tested it since the first 12ish levels)
fatshark description moment strikes again
It triggers chem dependency now, which it was always intended to, so thats a situational buff

I don't know what I'm doing for Chemp dependacy > take a stimm with a reasonable cooldown and inject yourself as soon as it is available
I think the crate and chemdep still dont have any major synergy because you are mostly reliant on the cooldown of your stimm, not the crate ability itself, due to that refresh node
pretty much
Nah MB I just process the whole thing and crate gave you dependency now.
so the main benefit of chemdep does nothing for the crate ability
IVE NEVER BEEN MORE VINDICATED IN MY LIFE
but it's a step in the right direction
Depends if you mean for the purposes of the penance or for playing
true
Ye I'll prob stay on Adrenaline Frenzy
How does reddit go "ah TL is verbally sparring with Reginald" and decide Reg is the toxic one lmao
don't need more cooldown reduction
Now that hypercritical is fixed to allow toughness, how good it will be?
Enemies killed by Chem Toxin from a direct Needle Pistol hit will now consistently trigger ‘Desperado’ and count for ‘Blinder/Blackout’ regeneration.
is this huge or nah
when does the patch roll out anyway
Finally, full chemist build with chem dependency and stimm supply is now possible. I can now get stupid crit from dropping lots of stimm boxes.
I was running it even with the busted toughness regen cause it was so fun, so good
HOLY FUCKIUNG SHIT
this one is also funny
wait they put it there
oh i have a funny question.. where ingame does it say the number of seconds the stimm is on?
I happen to know the specifics for this, dmg outcome is mostly the same
People are writing whole wattpad fictions about you
well you can do long stimm and shorter crate right. like 60s crate cd with 40% cdr and then big 75s stimm on top?
assuming the cdr actually does apply to crate
Forced surviveability pathing
was it missing a ton of crit chance or smth
something worth testing is that the pistols might do more cara dmg on crit now
ohh
based on the type of stat that now works
INTERESTING
bros, we got FIXES
no it wasnt really missing anything, the bar just didnt do anything
okay i need to hop on and remake my trees again
... How does Bone saw work? Kinda find it anamic... Maybe I'm just using it wrong, but I think it's kinda slow and the DOW damnage works to slow, and what color chem does what.
now the base stats are lowered so the bar multiplier can function
I need to go to bed now, but I cant wait to do slashy shivs tomorrow
it has a different stat assigned to it now
that one might affect ADM modifier on crit
so test it
Fixed synergy and a general shiv buff. gonna be eating good
it is slow, yellow does toxin, purple does britness
bonesaw can apply like 6 toxins from single right click, and toxin is pretty op, so depends
shiv buff is a bit odd, it felt short range sure but it's fuckin shivs
you have to get some cleave, shock and awe and then do light attacks for hordes
but yea the wep kinda feels bad to use otherwise
saw is slow but relatively safe, has some good stagger and utility with toxin and brittleness
and boom buff
I HAVE TO EDIT ALL OF THE PINNED BUILDS NOW
cole in shambles
oh hotfix?
Saw also works better to build around than as something to just drop in
So itt's the sigle tager big game (Aka maulers, Crushers, reapers and boss killers) Not wave clearer
Im not gonna lie, the saw is good in general
Its an allrounder melee
it can clear with bunch of cleave and attack speed its just annoying to get ther.e but yea its mostly big single target
You also have to try my shiv build now 
yeah buffs and stuff here
(not actually)
anyway im dropping rampage for stimm supply when i come home just because i finally can ez
OH SHIT HIVE SCUM BUFFS!!!!
even though its still not the best but oh well
In patch 1.10.0, we introduced a change to how explosions work that was meant to improve performance around said explosions. A side effect of this was that players are being ‘hit’ by explosions from farther than before, which was unintended. We’re aiming to fix this issue in the next hotfix.
I TOLD YALL
Yeah but the interactions don't play well with Adrenaline etc
oh hey bulgur, didn't know you played this game
Oh neat, new update saved me talent points on all loadouts 
Fuck ya think I do just lurk here 
lmfao
WE GOT A LIVE ONE
lol they buffed rocket launcher to 3
that's what i usually do
@main trellis the talents being moved around means we can save one talent point and get hyper critical or anything else now
holy shit rocket launcher might just be good now
Bone Saw has a lot of hidden combo chains, it also feels really bad without Shock & Awe.
For hordes you wanna run PA-H-H-L for the most part, you get a unique sweep heavy after PA that follows up with another sweep, really big range and huge cleave (which a lot of the lights lack)
For single target damage you get a lot of options, I usually do L-L-L-P-L-L which is 4 strikedowns in a chain of 5, you can just spam lights too. If you can H1 is good, and if you're off aggro on an Unyielding enemy you can P-H-H (H1 and unique P-H hit twice)
Anyway the point of Bone Saw is mainly to get insane value from Sample Collector talent. Also always run the Stimm Supply subnode that makes it last 5 seconds and has your CD come back on getting your Cartel Special (I don't run the explosion one anymore but many people do too)
If you click "inspect" in the weapon menu it tells you what special action does on each weapon.
For bone saw, yellow is damage over time toxin, blue/purple is brittleness toxin (reduces enemy armor).
arr we hitting good yhis patch?
Lady I have every class maxed
They buffed the amount of uses and the explosion range
until they make it faster firing from clicking I will remain a rocket hater
Might actually be worth it
Also mortis has been played so many times that no one realized a map was gone
also shiv got buffed
yeah well i have
very nice
idk
I love my highly populated gamemodes everyone asked for
I saw in the comments of the patch botes someone saying that nimble decreased dodge window instead of increasing it, anyone tested this ? Is this common knowledge like the recently fixed hyper critical bug ?
i don't have anything i guess
...four rockets...
dignity
Man what the hell
boom bringer was already good but i appreciate the buff
So pair it out with the Brace auto gun for trash clearing. So tips for Needdle gun? The way I'm using it right now is in my Rampage build to kill snipers and far away gunner enemies.
Mortis is cool but in reality there arent enough rewards tied to it
Ive been trying to get into a mortis trial to test out scum in there for the last 3 days and no games
pre stack toxins from needler and then keep them up with toxin on crit works the best
did they buff the uh the the
the rocket launcher
@toxic dagger and @novel oracle when you playtest, do you start from lvl1 and do all the difficulties?
has anyone tested this hotfix yet if hyper critical still conflicts with hyper violence?
anyway lets see if the tree layout change fucked me good or bad
and then when you dont see any crushers or bosses around
just use blue mode on needler
Yes
Toxic Renewal still bad reeeeee
3 rockets default plus damage and radius buffs
or at least that works best for me
yes and it's an ironman run. if we die we have to start over.
if you die in the game
You die in real life
Did that, all the discerption said on especial action is adds toxics, didn't specify which was which.
so hyper critical is fixed now?
some testers never make it to heresy 😔
wait didn't they just change the talent layout? i just downloaded the update and it looks the same, didn't even reset me
they said it wouldnt reset
they swapped talent locations with no tree reset afaik
Bone saw also has a hidden double H1 attack if you push and then charge up a heavy without doing a push attack, your character will do H1 but from the other side and then you can chain into regular H1.
Maybe not super useful cause you can just do H1-light-repeat into single targets, but it's there, I guess.
wild
that is actually mentioned in my text dump haha
how am i supposed to go to bed when we have SCUM UPDATES
Chemical dependency looks good now that the box applies it.
im trying my best ok
no need to rub it in
hard disagree
Oh, sorry, I guess I skipped over that.
I need more sleep.
its only slightly better than before
chem dep was already good
... Kind of embarasing, but what does PA-H-H-L, L-L-L-P-L-L and P-H-H mean?
Does anyone know which level stagger does Cheap Shots mean by fully stagger?
chem dep now works
you can now drop your crate more yeah
but with what stim?
full stagger i think, ie knocked on their ass
not embarassing at all, PA is push attack, P is just a push, H is heavy, L is light
But my urple
Got it!
prob still nowhere as good as the other two
Yeah, before it didn't look good, now it's okay
You could take all three nodes of chemical dependency for 20% and 40%
a big one
So bonesaw is combo machine. Stat recomendation?
that's code name for attack patterns right
push attack heavy heavy light
DOT Shivs rampage 200 elites+specials les go
i think you just do 75s stimm on the crate now yea if you are doing chem dep
most likely
so you have a long cooldown on that stim
hows the cooldown on the crate gonna help with that
so theres some actual synergy etc
I run flak% unyielding%, i dont remember if it has mobility or defence but dump defence if you can, mobility if you cant (game still updating)
otherwise theres still no synergy
Is crate not a 75s cd?
hotfix seems good
crate is a 60s cooldown
60
PA - push attack (when you block and then hold attack to push and do a follow up strike)
P - just push from block.
L - light attack.
H - heavy attack.
Numbers indicate the attack in a chain, so H1 is the first heavy attack, H2 is second heavy attack after the first one, etc.
idk im just saying words
Hotfix hopefully changes the hive scums cosmetics a bit
Mainly Tread Lightlies Cartel Proud
even though i guess you still cant do that
hard to name some heavies tbh. wtf would the heavy follow up after push even be
H1b?
so meh
exactly
did they remove the talents with the new update?
the stim is kinda the meat of the ability
no
So, you drop crate, stack 1
Pop stim at the 15s mark if you haven't needed to use it.
Drop crate when it comes up in 15 seconds.
Crate is now up 45s later.
Drop crate
Stim when needed.
From what ive noticed every media build starts you either at lvl30 or lvl 1 on a fresh character
oh cool chem dependency now works with the supply
the only real benefit over current box builds is that you could run a longer stim and now drop an empty bomb box before the stim comes back
which is meh
everything is in the same spot so you may just need to respec it some
thank god
Because i see them unlock basic penances
ima just delete all my builds and start again
Has anyone, when using the shivs gotten a bug that disables your heavy attack, you will just be holding them in the air, it disables your sprint, you can dodge and switching weapons does nothing, it will stay until your stim comes back from cool down and instantly uses it. It's not mods that I have on, since it was happening when I wasnt running mods plus I don't use any mods that help in gameplay wise. I have a video of it happening in different games, it happens so far once per game.
so theres still no synergy with the cdr, what a goated change
except leave some curio archetypes
To those that have used the new rocket launcher, is it actually good now?
bro its been like 5 min
I feel like im missing something but outside of chem dependency toughness and crit buffs, isnt crate cdr kind of a waste with chem dependency ? Or would you use this with street stims ? It just feels very underwhelming for a team buff when you could be running desperado or rampage
you tried to stim when its on cooldown while using guarentee weapon swap
oh
it literarily just came out but it's better at it's best use case (deleting bulwark walls and dense armor packs)
And now since Chem is triggered it should restore 50% toughness
yooo boom bringer buffed? we are so back
Bad timing or buggy mechanics 
So a longer cd shout basically ?
it wasnt aimed at you
thats why you couldnt push it
ok so bad mechanics
Maybe?
Do desperado and rampage cd while active?
the best part of this is that melee scum basically just got an extra talent node
fuck YEAH
no
if i cant count on teammates to push bursters id rather just be able to do it myself
my ranged scum just lost a free node tho
bad timing
it's step 1
and by that i mean one that you could easily move around without much care
prob more to follow
but now you HAVE to take it
have to pay point tax to get jittery now. sadge
maybe i'm crazy but
what tax
Testers RUINING the already WEAK hive scum
sadge
suck it
Everyone shut up for 8 hours because I want to sleep and I don't want you to spoil me in my dreams
i might be a bit dumb but. where is the 20% DR talent
nvm i see it
its unchanged LOL
oh it's super free to take burst and tis but a scratch now
shouldn't the node that recharges the ability also be changed to additionally recharge the stim if the ability is ready
Chatting will begin again when I am not eepy
gotta take either tis but scratch or slippery customer to get jittery
Maybe, wouldn't really know, alot is just automatic for me but I can try to force proc the bug with that
Lol, new patch note says the previous statistic of the rocket, a whole 2m radius blast... and people says that it was bigger.
well next step is christmass vacation :d
free good nodes free good nodes!!!
oh no, two of the best talents in the entirety of the tree
ohh thats why im confused. i gain like 1 extra talent point for 90% of my builds because Moving Target isn't mandatory
i hope they fixed thunder hammer sound bug
actually yeah kinda the same for any melee build that wouldnt have taken cleave
you're forced into elites/monstrosities
the radius was 4m
which is fine
two ice creams tall
The far radius, which doesn't always kill.
im short as fuck boiiii
wtf do i even put my free point into... Quick and Deadly or Slippery Customer hmm
awwh my build got taxed one additional talent point 🙁
maybe now the shivs won't hit only what's directly in front of you
wheres the part of the update when they fix bursters
slippery customer in my opinion
quick and deadly is good but you can live without it
next hotfix
like im not even joking both of those nodes are insanely good for every build type
@novel oracle is there a point to running hypercritical and hyperviolence at the same time on rampage shivs?
next class update bursters will be fixed, trust
nope
just go hyper violence
they antisynergize with each other
ok ty
jesus christ this new talent perk distribution destroys my fucking build
hyper crit can kill the overkill
Is this even "hotfix" when they take a week to drop the patch...
nice to see the hivescum gets to have the strongest blitz selection in the game
Ah, thought would be the case
hotfix is what they call everything that isnt a major update.
I think the fix is very hot
ya i know they are good for players who are at a lower skill level.. good application of jittery makes it null to take either of those because you don't take damage by dodging everything.
Just look at those curves!
it just means "there is a patch but dont expect a big one"
holy shit this new talent distribution improves my build!!!
Zooka my beloved
melee scum basically gets +1 talent to use
low skill or high skill, dodging both gunfire and melees with the same action is insane value, and 10% toughness regen for something thats going to happen anyway is insane value
how? it's giving me 1 extra point on every build lmao
actually such a big deal
what taxnode was removed
your build was probs bad then 
if i have a build, and that build follow a path, if you change the steps the build path is not the same?
like i hard carried a hardmode twins with melee scum and having slippery with a stripped down needlepistol was invaluable
u had to choose between +1 ranged dodge and the reduce threat on sprint nodes
you no longer have to choose +1 dodges with ranged weapons or lower threat% after sprinting for melee builds
esp with the stamina profile these guys have
oh yeah
man that choice is so bad
value is subjective to the build.. my build never needed either of those, now i lose damage to get jittery back ;/
Oh my.
I shot between a bulwark and a crusher and they both died.
Damn.
Did the update make hs better or did it destroy everything?
yes of course i was having fun, i was not following the fucking meta so build = bad
that's proper.
yes, thats correct, you get it
Big one -> big gun -> big guns -> WHEN ARE WE GOING TO GET BIGGER GUNS?!
Now that's a fucking rocket launcher.
go to study
WE ARE BACK
SO BACK
It was literally just krak grenade before the update.
oh that's actually competitive with poop nade holy shit
Does it still have the firing delay
ATTENTION ALL SCUM WE CAN NOW SCUM
darktide player when they have to run a good build and not be a weigth to their teammates for once
Its a premonition
Yeah, but if it can actually kill a wall of crushers, I don't mind it.
goddamn, the tree really is rearranged
jokes on you, im a weight dragging down my team even with a good build
Enemies killed by Chem Toxin from a direct Needle Pistol hit will now consistently trigger ‘Desperado’
Finally my totally OP meta Needler Desparado build can work 😄
this is literally perfect for my box cutter + estrogen pistol build
oh they finally fixed box+chem dependency
ya im excited to play shivs + needle + bazooka + rampage + frenzy
oh @novel oracle this means you don't have to take the melee toughness generation for your build now
should be FUN
Wait shivs have rampage now?
i run this but with dependency cus 15% crit chance is fantastic
what do you mean
the skill Rampage!
also valid
needs more drugs
Dear god….
wdym
that said, idk I just realised not having blackouts on shivs feels scary
i love blackouts
wait until you hear about desperado
nvm i'm stupid
oh and they pretty much doubled the zooka aoe, nice
bazooka might be better for desperado uzi
woe pocket fent
since it doesnt deal with armor well
What happened to desperado
you meant float like a butterfly, unfortunately that's still after the melee one
So needle pistol can now be used with desperado but what about vultures mark?
Which means my suggestion was CORRECT
YEAH
Uh why are you talking about that like it's possible?? 🤔
I was shown the glory that is "just ignore Uncanny on Shivs and run Fleshtearer + Riposte lol" and it's hilariously fun
man if they just swapped butterfly with precision violence
yea I played that the other day
not sure if I enjoyed it more than rampage + cooldown stim + frenzy though
My influence is spreading
IT'S GENUINELY SO FUN also rocket buff will make this build so fucking good
Needle pistol does actually restore blackout grenades now...but if you use a bone saw and the toxin is what kills the enemy and not the saw, no grenade charge for you. Tho I guess the saw does enough direct damage that maybe it's not a problem, idk.
its my bread and butter
