#hivescum-class
1 messages · Page 102 of 1
this
like half of the comments online are about how the class is double the effort of every other class for the same dmg output (dumbass way to evaluate something) so nerfs will just get bad publicity unironically
and hive scum has big potential if you know how to play the game and not stand still
Unless that shit gets slapped with a massive review bomb like it did at launch
Nada gonna change.
and if they make the class significantly easier to play to boost sales, that'd. . . well that'd suck. It's nice to have a high skill ceiling career
if i run out cuz i never landed the final blow on an elite, it can take a hot minute to land a melee kill with the lack of any buffs lol
and typically i just have desperado back before then so i can just pop it and get another elite kill easy that way
if the run low on sales
they will just re re release the bluerer krieg uniforms
Once you learn that holding a direction and pressing spacebar every 3 seconds or so makes you a god, Darktide is solved
Just saying. Put an ICD on pickpocket.
Such an underrated game
Best solution.
has anyone tested if unload is actually increasing in stacks? its not showing a number for multiple stacks on my buff bar
It's getting a sequel.
Oh hell yeah
theres a very fine line between too long and it severely kills the identity and youd be better off just grabbing ammo
and it basically just being the same
Btw I’m responding to the idea of having pickpocket require melee kills instead
what game? I'm a gamer
you know what game needs more games ?
Splinter Cell?
Melee kills are stupid and counterintuitive
Oh...
For a desperado build
I mean. . . hmm
Maybe it's just a bad perk that shouldn't exist
Maybe the fact that other classes can trivialize entire chunks of the game is the problem..
you always got an answer to specials an elites, and you can then go ham on hordes with your gun every 45 seconds
fun loop
real shit
5 seconds makes it an irrelevant CDR for the sake of ammo economy while something like 30 would make it pointless
vet should uhhh
and there's not really much gray area in between
let you blow the brains out of the psyker for a perminant buff
You don't get it
or ride piggy back on an ogryn
I made my little scoomer as short as possible for easy Ogryn uppy-maxing
And regen my entire ability and get all ammo and regen hp
Of a single pox walker kill
It's only fair
bbbbut le psyker can le spew le flames....
Consumer's always right
i want pickpocket to be locked into vultures mark and be a subnode that can only proc at max stacks, consuming them
with the condition that vultures mark can also stack from melee kills too
potentially giving a flat 20% when it procs to avoid it proccing at like 19% ammo and oops your stacks are gone, so you always get the full value of it
Just go play ogryn
I don't wanna play the slow brick wall
That shit gotta be about the most sleep inducing gameplay
Oh I thought we were being sarcastic
how considerate of you
little feller needs all the help he can get
also vultures mark should grant u flight
Ogryn can be oretty speedy on krourk IV knife

Yeah I don’t care how they do it. Just don’t make it melee kill requirement to proc it. That’s all. That’s the most dumb suggestion I’ve ever seen and someone here suggested it.
Never change Arg
argus gets me
Ngl I'd love to actually hear the scum talk to the other personalities more.
But they keep getting interrupted.
i mean itd work perfectly fine if the ranged/melee power balance was more like vets
but it isnt
That’s what I’m saying
its all or nothing on ranged and melee for scum
since launch of this update
Exactly
nah man ogryn is fun 
shithouse brickwall power fantasy
That’s why it’s stupid
i have heard the new ogryn yap more in one mission
Ogryn is just boring Arbites just like how Veteran is boring Hive Scum
A dumb suggestion
Wdym
than all the scum ive seen combined
I need 9 more mission clears to 100% ogryn
have you tried meleeing on a ranged build on scum
it fucking sucks
Mal has the rotted brain of a zoomer addicted to addy and Arg is, uh, Arg.
become one with the pickaxe
You're not gonna sell ogryn to em
Trust me I've tried for like 4 years or something
its so ovah....
HAs it really been that long
I just had the WORST lv 1100 zealot on my team I've ever seen
it was actually crazy
ogryn is a fatass slow class man
Arg play Ogryn
Rock
Way to make me feel old god damn...
wait i can pull one last trick
melee on ranged build be like, survive until can shoot boolet
my shivs hit with the force of a wetted sock on my desperado scummer
I have only played rampage
and the hitbox is too big...
sorry my bad dude
I want my tech marine gameplay
@novel oracle we’re relying on you to suggest reasonable pocket nerfs to the devs. You’re the chosen one

simply play bullrush and cleavers
Like I said, rotted brain addicted to adderal
Am I missing something or this is major class flaw?
HS can't jorking the custom stim in the elavator
lol as if
Ogryn can run slightly faster than zealot on his Speedgryn build
THAT'S WHAT I'VE BEEN SAYING
bullrus, cleavers, speed on ranged kill
youre right i woulda been a scum
play with 3 other classes and they all have it. i'm major missing out
SAME
getting overheaded cuz of a single bruiser deciding to fall over next to me and block all of my movement
It's pretty lame how few talents benefit ranged and melee. I think there's 4 damage talents that effect both.
The only real thing I've been seeing people collectively shitting themselves about is rumbler ogryn. I see those like once every new moon cycle.
scum is the perfect class for me. Theyre so fast..
Brother, I was doing this clutch on idfk which map and I detonated something that pushed poxwalkers towards me
would be cool to have a bone saw mark that is just a hooked cleaver
not dress myself in it
honestly I forgot what the Rumbler is
But they landed ON me and I literally couldn't move
Rumbler Ogryn is fun
Scum is the melee psyker I always wanted to be
tf does it even do
QUIT FUCKING MOVING THE ENEMIES AROUND
I tried it myself
Don't worry rumbla will remain a forever steam debate, like mods are cheating or trappers shooting throw crowds is unfair and similar whining
Scum is the perfect blend of superspeed knife zealot and veteran gunplay
Ngl I just like the class for the chem crate
HAHAHAHA
that shits been happening all over recently
PRANKED
skill issue
i wonder how many new people experienced fatshark's amazing servers and decided to nope tf out
Class drop broke bursters
somehow
play... more... rumbler... ogryn. noted
man just wants to do drugs in game smh
tag team killl
double trouble
Evil Hank
Cole has noodle arms
ay Rampage is fucking hot
That's my secret: I'm always jorkin' it
Honestly I’m fine with how they approached this. That’s the trade off for such a strong class. But that just means they have to be super careful how they balance some of the nodes like pickpocket, etc
yeah the bursters got into the fent supply the mobians stole from the conclave, its why we dont have custom med stims on a CD
rampage + shiv is like youre ADHD unmedicated
im going insane
things happen so fast
BUT I WANT OTHER TO SEE I'M TOO ARE JORKING
That doesn't surprise me, but I am getting jumped by bursters from outside of push range which is just gross
Honestly I feel like it’s more shiv related
these bursters dont sound like theyre on the same floor
Fuck I haaate the toughness penance "D
The push seems fucking weird on shivs
clearly the solution is to nerf burster dmg to 1 since their code is beyond saving 
Perhaps it's a server issue and as such cannot be confirmed in the psyknium?
Wouldn't be a first...
the 2500% one?
I think sound issues are unrelated to the bursters themselves
I got it done in like 20 missions or something
anyway uh like uhhh
shorter reach means smaller push

50% toughness every 45 seconds or whatever
do people just skip can opener on crowbar and go superiority + opportunist or what?
Just make sure to get hit by playing a bit dumb and panic stab yourself
It’s not even that. There’s a delay between pushing and backstep
hey do cooldown reductions effect our stims?
there's definitely a sound issue... burster ai has always been a bit goofy so idk about that
no
only Sample Collector does
yea
Based
I dont use the claw much
no, the only one that effects it is the one node at the bottom right of the tree that gives you back 1% on kill and 2% on kill w/ chem
except the issue persists when playing other classes too...
I mean nothing in the game should change your FOV so yeah, please remove it
damn
I went back to ogryn and burster pushing behavior and explosion ranges felt normal again
playing on my trusty pickaxe
and you do not get any cdr from that talent until your stim effect is done and actively cooling down
But we've seen odd burster happenings with them just not jumping even onto dead teammates just standing there
And not all the burster weirdness is tied to hive scum
It does make sense I suppose, I guess I'm just used to psyker where every damage buff affects every source. It just feels like there's things I can't utilise creatively as i potentially could when two of the keystones are gated to melee/ranged, hyper violence and critical are both gated to melee, and so on.
I leveled as rampage. Playing desperado now and it seems stronger. I'm not a top player by any stretch though.
also burster behavior spazzing out and burster audio breaking are not actually new problems
But I suppose it wouldn't be very creative if everything worked with everything
burster perfectly committing self die just outside of push range but close enough to kill you. Nurgle must love trigonometry or some shit
ik but its happening basically every game now
everyone is noticing
https://youtu.be/6wSw1nIyeGM?si=FmStiwHCNTrG82Sy
nice to know I can slide badly and still just do this for free in havoc 40. Balanced
Yeah gotta be some trade offs otherwise the class would be giga busted if it blended melee and ranged
I need to try despacito at some point yeah but I have too much fun with rampage
Rampage vultures mark combo secretly op
interesting arbites name
I was killed about 30m ago by double silent bursters popping out of a doorway and instantly blowing up without a hop. No tick, nothing. Just "oh hi mark" BOOM . . BOOM
Telling this to the steam rage mob will be disastrous
I've been in bursters literal face spamming push and none of them registering lately it's so weird.
i mean most dr is TDR which most classes dont have enough to prevent it breaking leading to the full break through dealing full damage
But no. What do I’ve been noticing more so than bursters this update are dogs. Some of them don’t even pause and look at you before leaping. They just straight up leap right on spawn
UUUU don’t LOOK THERE
yeah I avoid doors on scum because the bursters sometimes just detonate inside the door while it is closed, damaging me through the geometry
not new behavior either
does this talent buff dot damage
Not new
it's not the deaths, it's the fact that even if you're not in Rampage or Despacito, bursters are jumping from WAY outside push range and blowing us up
if I keep up x5 relentless strikes on a boss, does that give me +50% damage on the DOT
yeah dogs too
I haven’t played in a few months and they never did this before
dogs don't do their wind-ups, they just jump
woah wait there's a mod that shows burster radius now?
Did they change it? If so, dumb change
neat
they're so fucked rn the only thing I can suggest is to spam push before they even jump at you and half of the time that stops them. it might just be me but their push timing is completely fucked too, way earlier than a few patches ago
They did, after their rework
Few days ago I had a dog run into me and pin. No leap, no pause. There were paws though
So about 2 years ago
Wait... Dogs got a rework?
no its only melee
I’m a very visual person being deaf myself and they did not do this before
like in one of my runs i posted during the embargo drop, a burster jumps from here
Not what I’m talking about
that is actually absurd lol
Ive had a lot of bursters get bounced forward with no dog involvement or anything
I mean, I started avoiding doors now definitely, yeah
I also have had times where I will hit a dog, get the hitmarker, and it just doesn't care and bites my ass
maybe something changed with how servers handle lag / latency? Not anything with enemies or their behavior
are you in desperado?
But dogs have had, since their old behaivor was changed, both a 'pounce' and a 'run' jump
every player model got replaced with the ogryn hit box profile 
at the very end of it
this is what the theory was talking about. that burster looks further away than it actually is because of desperado fov effect.
Wishlist Hive Scum now! https://fatshark.games/EpicCole_HS
this is really fun but man this probably needs a nerf
https://darktide.gameslantern.com/build-editor?id=a07920be-dc05-42a0-a2b4-9909bf17087c
(if that's accurate)
tbh I think it's not a code issue but a server issue. It's weirdly most common on North America East and EU for me with NAWest being more stable even though I'm European 
It's the reason some of us push on the run jump timing first then dodge and push on pounce timing
They’ve always stood still before jumping before
I'm gonna get to bed. Nighty night Tiders! Emprah bless!
Got a feeling all of the hitbox issues are packet loss related
You can’t gaslight me out of this. Sorry
server shenanigans are always possible
It's not consistent, probably hard to reproduce. Tell QA to get in there and play and not to run automated testing >.>
I kid. I hope your qa team isn't just doing at
yeah same here
Has anyone tried out the shredder autopistol?
? running leaps are their norm, sometimes they do stand still then leap tho
What blessings to put on it
Hit reg has been fucked from my experience since the update.
Someone tell him? I can't be the only one to remember
You either have been extremely lucky or you haven't faced dogs enough times
"nuh uh" ok thank you for your input
Getting delayed hitmarkers.
Whatever it is, it's been intermittently brutal and frustrating, but it is different from normal
Anyone have thoughts on Desperado with double barreled shotgun? Meme-y build?
hey besides that has anyone else been one shot by captains from full health before? seemingly it happens when they do their shield pulse and you're against a wall and you just get instagibbed. is this even intended?
I got some rubber banding yesterday 💀
ALSO there are definitely performance problems, I was getting 50-80fps on Low settings on GFN Ultimate
fucking enterprise-tier cloud rigs with a 4080
ya boy being stretched tf out like he's about to enter a black hole
Your position is being resycned for some reason and if something happened before (teleports from bells, insta Downs from havoc, ledged, etc). It will resynch you to the spot you died at. And you take all that distance in fall damage
My theory
That's why it goes through toughness
Darktide in general is broken en. Like posbursters bursting before they're ripe. And crusher overheads having homing systems. And the thicker hotboxes than normal.
It's just fall damage
Atleast you didn't get out of memoried 
They fucked something this update, I can't play more than like 2 games in a row without having to restart
The old VT2 instant death glitch, that was a classic
Optimal desperado weapon IMO
Take both escalating damage as you shoot perks, notably the crit one, which makes Vulture's Dodge INSANELY consistent compared to DAP as you get to shoot for longer without downtime
can't relate to crushers or hitboxes being different
@vast yoke to collect more data, did you get insta killed before the captain killed you
with a higher crit rate
Crushers have always had tracking overheads.
I played a tauntgryn on CIVI with a pickaxe last night
so I was dodging crushers and maulers left and right
you effectively get desperado dodge for longer bursts, long enough for you to plan around
everything worked as normal
honestly they're okay, i tried them a bunch and they do help vs ragers noticeably but they feel weaker vs gunners
Could be twins bell skip, ledged, insta killed by havoc overhead
Yeah but you can still dodge it near last second, I've had it multiple times where they change course dtull
I feel like the crusher overheads are "bigger', same as burster/barrle explosions
you're more likely to get clipped by one aimed at someone else
if they're tracking you in particular though there's no changes
Maybe dodge recovery is karking you? It's iffy overall because the game was clearly not designed to deal with that
Never ever take ur eyes of tha crusher
What are you guys running for perks/blessings on your shivs?
Maybe there it then cus I swear I dodge out of it
Thats rule number 1
That or packet loss
People not pinging crushers:
You shouldn't be dodging "out" of it
Only timing should matter
Now I'm just perfect blocking crushers like the Chad I am (if there's two crushers doing it at the same time in cooked)
You can dodge overheads into a wall as long as your timingis good
U cant rely on teammates thats a skill issue
I dodge at the right time as I always have been but sometimes I still get overclipped
U gotta allways have ur eyes on that crusher
it wasn't just me. to be honest it only happened twice to me and a few times to my gf and friends. it seems to consistently happen when you're against a wall and the power sword captain while holding out power sword does the initial pulse before going for a multi swipe rampage but honestly im just guessing cus half the time we're just "what the fuck it happened again"
I swear I'm still getting clipped
Yes instead let me just install psykernautics so i can see the crusher among crushers

Precog and Riposte for blessings. Carapace and Maniac for perks.
also usually the captain isn't even aggroing the person who gets instagibbed lmao
But they never went down or died before it happened?
no almost always they're full health. they don't even get downed just instagibbed
which is the most bizarre
Yeah, I just saw the pinned post after asking, lol. Glad my instincts were good on the blessings.
cus you can go OOB with chaos spawn all the time and be "fine"
Agro on twins weird too, a lt was kicking my ass all the way to Sunday and they suddenly changed targets to jump a teammate 1v1int the Lt gunner
tbh it never happened on twins with us but with the generic power sword cap
I rlly doubt we can be so unlucky as to have been the only ones to notice this 
I haven't experienced the instant gib myself. Only aggro issues when it comes to bosses.
idk its super rare. a lot rarer than the randomly disconnecting for 2 minutes while every enemy is floating bug
which we get like twice daily
we gotta stop playing on NAE
My gripe is unriped posbursters bursting before they should and crusher overheads clipping me when they shouldn't mid dodge
yeah i get those too
Yeah disconnecting bug while enemies float I get too
I legit think this is all because the servers FS are using are just fucking gibbed atm.
Probably shitting itself due to server load from the new class release
i fixed the toughness branch
I like that
this game dont wanna give me the good saw
I swear with hivesucm weapons the stats balances are harder to get
im just pissed off because its the one hive scum weapon ive yet to get the perfect balance on
That bottom branch is fucking nuts
took me like 4 rolls to get them the last i did
Crate removes corruption from current bar, if you apply healing onto that with a crate spam build.
You'd be fucking immortal

as far as I can tell, most of what people are complaining about is just the servers being shit under the load from all the people playing scum + the free weekend.
I def think bursters are fucked rn though; it's hard to pinpoint exactly what the issue is, especially given the aforementioend server issues, but there's definitely something throwing off the vibe since the patch
imoortal...powered by stims
Me with more god rolls on my scum weapons than anything else I've played.
lots of ignored shoves and hits from what should have been safe distances, etc
it needs to somehow be linked to enemy spawns or performance
Mr. E says Desperado skill serves no purpose.
not just "a timer, I guess"

mr e also says desperado needs a buff
i couldn't think of anything stimmy that wasn't just healing
tbh with a shredder autopistol and vulture's dodge? true
some people shouldn't be allowed a tongue
that also keeps you alive
the ranged immunty feature is almost entirely eclipsed by vulture's dodge + shredder
Healing def isn't the move.
(it's still VERY good for other builds though, like DAP)
how long is base stim duration anyway
in order for a class to be balanced around white HP healing even on just itself it'd have to have like
50 HP
i mean if you play completely lame it will break it
and then have class features that heal it back up
With the proper tree set up
15 seconds
but it's not an iwin button
cartel special is 15s, 20 if you take the +5 talent
Sample collector
You can drop 2 boxes if you get a dense enough horde
So yeah mate
That shit would be nutter
Imagine having two crates down both cleansing corruption AND healing
im at work pooping rn so i can't check but how is the cknife on this class anyway
While applying toughness
it's fine
works a lot like knife zealot without stealth but with more damage
Let's see
might be fun on desperado for the movement speed and anti elite tbh
i maintain desperado should be reworked into giving you 160ish degree sprint dodge cones instead of immunity
for the top left stim tree, you don't want DR
DR, toughness, etc are all the wrong way to go with the stim
top left tree should be movement speed and dodge stats
i wish they gave us more weapons like the bone saw with inherent dot maybe a syringe knife or smth
they give you a talent to apply dots
(relatedly, that talent is funny with the chaxe)
i was wondering why there wasn't celerity nodes in the tree but hive scum already zooms pretty good
ooh? the one with sweeping heavies or the one with noodle lights
Oh yeah, how many stacks of DoTs can you apply on one target? Shredder would be nutty if there's no limit.
Bottom tree is stam related is it not?
I would kill for a sprint in any direction node like it's payday 2 lmfao
Dottom left.
I understand that would be viciously op but goddamn it'd feel good
it's kinda celerity flavoured but without movespeed it feels off
It would make getting that damn Reaper penance a lot easier.
It's the only one I'm missing in that tree.
scum survivability is intrinsically tied to movement, so the survivability branch of the stimm should focus on making better movement. I'd probably go with reducing dodge cooldown as the primary factor and sprint speed as the secondary, and then the keystone would be a choice between infinite dodges and longer slides
Took me the longest in that subsection too fwiw
I dunno why but I can feel this becoming knife zealot 2.0
lowk with the current talent balancing rampage might be the play, what does desperado give you that you can't already get by choosing vulture's dodge and pickpocket?
Best dump stat and blessings for the crowbar? Getting through leveling everything and its my last
as many as you can crit it before it dies; i think it's a 30 stack max for toxin, but pretty much everything dies long before you get anywhere near that
People basically running CDR and speed stimms to speedrunning maps
mk4 is the superior chaxe
I feel like that one and the Ogryn Gone Bowling one are going to be the last ones I manage to finish, lol.
kinda wish scryers gaze let you do that on psyker since thematically i always thought of that shit as sandevistan
Wild.
Defence is dump stat
isn't that the one with a 5 cleave limit tho
SG doesnt need to be stronger
oh for sure
I don't even bother with Og tbh
Over mobility?
It's my first love.
Big time, when are you ever blocking?
Gone bowling should be easier on a high shock
yeah, it's got a 4 target damage cap on heavies, but that's what the toxin is for
You should not be blocking, but dodging with Hive Scum
yeah defense kinda doesn't do anything for it. it's not even block related lmao it's sprint stamina consumption and push stamina cost
When the plague ogryn wants to stomp on me.
Back dash back dash, dash in, swing
hm interesting, slaughterer + headtaker or whatever that talent is called
tbf that's the case for 99% of builds even on shieldgryn, blocking is just kinda bad most of the time
this is what I run. I want to swap the defense and mobility on it, but brunt hasn't been cooperating
hm, stamina? isn't weapon stamina deceptively bad, since a +3 stamina curio actually gives you +6 stamina bars due to a holdover from vt2 code
while +2 weapon stamina is like a +1 curio
it gives 2 more stacks for this, and the thing doesn't really need more damage
I've noticed sometimes if you are aiming you can glitch the cartel special to be allowed to administer it to someone else
yeah that checks out, i think rashad has a similar issue on scum
It's not additive
definitely a decent argument for swapping the stamina for whatever else, but I like it
i usually block captains and twins as shieldgryn (ideally with my back to a corner) because it keeps them super predictable/aligned in one direction, cuz i think melee twin's multiple slashes attack has a blind spot on her back but if she turns to track a side dodge she can clip someone who's getting greedy behind her. sometimes captain overhead can also unexpectedly clip someone on the very edge of its aoe while tracking a side dodge
I also like to block > dodge > swing against ragers when I don't have much room. I'll see if I can get my hands on another crowbar and give it a whack, though.
I'll try it out, I've actually been using the alternate chaxe on scum because the wet noodle lights become hilariously strong on it when Rampage power stacking
We were talking about a theoretical change to the tree so we wouldn't know unless it got added.
ofc the ideal situation would be nobody getting greedy, but better safe than sorry
It's never additive
How do i do the "stimmed" penance? I was at max chem dependancy for the whole match using my stims and i got no progress
yeah, the mk12 isn't bad at all, but I find the moveset restrictive, for lack of a better term, and also brainless, so I much prefer the 4
what i really want is the super secret chaxe mark that will likely never see the light of day though
yeah i hate its single target combos. funnily enough hivescums near insta stamina regen means you can actually PA spam with no pause even while dodge spamming on it but i usually L-H-PA to maintain attack speed. I like the mk4 lights way more
hey does stim supply give you a stack of stim dependency if it uses your stim?
I just want the mk3 shock maul moveset on a chaxe
stim stim stim
it does not. It should, but it does not
This one, right? Using the the supply crate doesn't give you a stack, fwiw.
You need to let your stacks expire before the end of the mission (I was told)
not yet, it probably will be added in like 1-60 weeks
Really?
That's what someone else in here said, yeah
maybe that's being generous make that 150
i just want this 
Im not using the crate im using the stimm lab stimms
oh what's this? a chaxe hidden in code?
Just making sure. Sounds like you need to let your stacks expire before the mission ends, according to Irosk.
something I made with this mode I also made https://www.nexusmods.com/warhammer40kdarktide/mods/648
ooh I've never heard of this mod that's really cool
it's kinda funny how similar that is to the mk3 smaul too 😭 geeked minds think alike
mk3 smaul is so fun when you realise the horde clear combo isn't H-L
PA-H-L-L spamming mk3 feels so good i know that shit is probably objectively worse haha
I forgot if that's the combo I'm at work watching YouTube
lol
https://www.youtube.com/watch?v=nuw8NxneXWk&t=31s honestly, my favorite part of that chaxe is at 0:32 of this
Demonstrating what my mod, Enginseer's Workbench, can do for Warhammer 40,000: Darktide
i want it so bad
ohhh you made it into a pseudo relic blade
that's so sick
I went from 90 fps in october to 60-ish
All of the scums using blinders and hoarding all of the grenade got to my nerve now...
honestly, after playing more rampage/toxin it feels like all cannon and no glass
like its not super super tanky, but its not super fragile either
yeah, toxin is just badly overtuned rn
Fuck everything in that general area
the dot itself needs to be dialed back a couple notches
and chem grenade needs to be nuked hard
Fatshark challenge to not add another broken dot
they will dial back the adm probably
being able to shoot a couple of darts then start meleeing my target and maintain them at max while its ticking for 600+ is nuts
I mean seeing how it's a paid class, nerfing it will cause a another shitfest
I'm sure they don't wanna deal with
sometimes the target dies before I can melee it
inacceptable
well i mainly meant montrosities
Dialing back adms would be bad, they're high to offset rending/brittleness
Base damage would be a better thing to drop
i expect in another 3-6 months, we'll have toxin base damage cut by 10-30% and adms adjusted based on how much that was reduced, and both chem grenade and hyper-violence will have reasonable caps on their output in place
like chem nade will prob get capped at 8-12 stacks per target, and hyperviolence at like 900 damage
On a crowbar, is it better to have 60 mobility or 60 defenses?
and hopefully desperado will get reworked to not turn half the game off
could probably just add a soft cap instead of a hard cap tbh
and the darktide community will still be splintered between the proletarian tannerites and the toxic playtesting clique around the balance of laser weapons for the admech class
defenses, probably. Defenses just means it costs slightly more stamina to push and sprint, while mobility has ameaningful impact on movement speed
Probably mob dump
The stamina increase to push is larger than the dodge distance hit
Balance in this game will always be a never ending mess.
the difference is minor enough it doesn't really matter though, like with most weapons
1.4-1.8 versus like .95 to .92
I'm pretty happy with balance currently, I expected worse
Shut the fuck up about balance
bring back darktide classic
I don't wanna hear nothing from no fucking level 12 about balance
Or some hard stuck heresy gamer
"Oh this shit is insane man"
Brother
You only play malice
Sit the fuck down please
yeah, scum's in a pretty reasonable spot. It's got a handful of outliers in both directions, but for the most part it landed in a good spot
Were you around when the general chat leak happened earlier
I was not, what happened?
just has a bunch of shit that needs to be fixed, but good balance-wise imo
We had turdballs in this chat claiming how anything above damnation is unfun and people who play that should just be gone from the game

It was really funny
dodges are broken, they should automatically know i don't want to get stuck on the piece of the map and die 
true
Damn shame I wanted to summon the mean Lumi spirit or the Frog funny
I feel a little stuck at Damnation, how fucked am I?
Banned
why ppl gotta be like that
oh the auric should be removed person? lol
You can climb out given time and practice
I did
'Bring back auto dodge mod'
What if it's because I keep ending up in matches where I'm literal inches away from clearing a horde enough to revive my other three teammates?
They're banned aswell.
My last two I've gotten to the very end, only to end up the last one standing and get nabbed by a rogue trapper.
just keep focusing on learning how to do things on auto, that way you can free up your brain to make good clean choices during the fights
But nah in all seriousness, it takes some serious levels of patience to deal with high difficulty pubs.
I had a dream where a pub psyker YouTuber learned how to use his melee weapon in the middle of a match
That shit can test a saint's patience
Yeah, I've been trying to focus on making sure I can clear hordes on autopilot so I can focus on positioning and priority targets.
naw, high difficulty pubs are really chill and easy, because as long as two of you don't fall over its normally just a win
Im still trying to learn how to die less as hive scum 😩
so you just gotta be one of the two
That's a hard dice roll on who you get tho.
I failed a Clandestum Gloriana where my other three teammates were all melee psykers running brain burst.
ay brotha
they already pissed off that FS made it
a skill gate character
always a rogue bullet getting my ass from far away

like the leveling experience for me is fine
but I was surprised people are struggling to do it 💀
I was tossed into the deep end, aurics at level 6
i only play qp and wins in auric and maelstrom are very high, like its like 9 out of 10 games go smoothly, its the same as vt2 cata
Shit was not fun
trial by fire
Yeah but I did get better
Cleared all objectives, ran up top and hit the button, the valkyrie landed - and all three went down at the same time. I should have just left, but my dumb ass went back to try and clear horde and revive and I got nailed by a trapper as soon as I made space. T_T
By like level 8 I was clearing small hordes with a crowbar
Then immedately got shwacked by a rager pack
Auric at 6 feels like it'd be impossible, good lord.
If the Valk has landed then you run and let them rot, ALWAYS
yeah been there 
ragers require a special touch lol
That's what I'm doing next time, lmao.
That's where 1k+ hours of sloptide experience comes into place
Thoughts on the rocket launcher?
Big badaboom. It's a ton of fun to nuke a little pack of crushers. Buuuut, the chem grenade is probably better for DPS and the blinder is probably better for CC.
Chem nades exist, so I never bothered to try it.
Is really high damage but you need a team that wont need grenade pickups so you can hog them all
Yeah, that's been my experience.
Chem grenade is the same way, but it lasts so long that you get a lot more value out of it.
Rocket launcher is superior for monsters and bosses, imo.
But chem grenade is a lot more versatile.
Hive Scum really does not feel squishy
Not now for me at least.
Not with my build
I just completed a havoc 20
Are you running Burst of Energy and Tis But A Scratch?
die standing
Those two basically give you toughness similar to other classes.
Uranium pellets
Those two nodes completely turned around my survivability. I've got them on all my builds.
not even close
Along w the 3 fucking 20% gunner damage resistances I have on my curios
Eh I feel I survive super well
Just
my
fucking teammates can't be assed not to shoot pox bursters
Lmao, for DPS. I run blinder for the funny staggers.
Animals died for this smh
the asshole move
Do you wanna explode everything in a 15m radius?
Ariana grande eating wings
they honestly should not have put them at the bottom
then take chem nade lol
that woman
switches races every year
like she got a personality scourge in the mourningstar
It can't be healthy
I mean, if they become mandatory for clear, they might move them higher up. I'm not sure they should be down in a keystone, personally.
Posers.
Everyone knows that anything above Malice is unfun.
so, dead?

"Hey chat today I am attempting Life Any% speedrun"
Bitches complaining I see
Game 2 hard
piss toughness brainrot
Did this guy not realize you maintain uptime on 2/3 abilities by killing things?
I think a lot of these reviews aren't fully leveled/struggles with talent tree?
I feel like I get more ability value out of scum skills than other classes.
what i'm enjoying most on despacito scum is the fact that I get rewarded for actively shooting every special
because that's something so many pugs just don't do
in this server
96% of the reviews are from day 1
three flamers actively cooking one side of the fight
every pug just fucking ignoring them
Lots of people who cry because the game is skill based and scum isn't brainless arbitrator
Vibetubers: "Why is Darktide dying?"
Also Vibetubers: "NEVER BUY DARKTIDE ITS SHIT RAAAAAH I LOVE THIS GAME"
rampage being not one but two shouts is pretty awesome
People also just love to review bomb fatshark just because of their bad track record
Don't worry, your high skill floor gameplay will be nerfed to cater to the ignorant majority
the second shout has saved me so many times
That second stagger has saved runs for me before.
Another game ruined by the gamers of nowadays, I'll go back to minesweeper at this rate
Knocks hounds off.
the rampage shout modifier is best rampage modifier out of all of them and its not even remotely close imo :d
And the best part is the large majority of them will get stomped anyway 
Yep and quit in 2 weeks
they really do need to rework the entire chem-support side of the tree though
and especially with how dumb are bursters right now if i have no other choice just pretending im veteran and pushing them away works well enough
I dont use the shout stagger on rampage
Worst thing is, when they come here and drop shit like https://media.discordapp.net/attachments/443635258966147072/1440450956247433408/image.png?ex=693891fe&is=6937407e&hm=7476ba6576d272f57766a3641427900dc1304bba82e46c15a931fdc0b91c1fe7&=&format=webp&quality=lossless
And then you remind thme they said that, they run off lmao
No matter your logical points, no matter your video evidence, they don't care, it is their belief that the class is bad
Just go up to auric, stick with your squad, take your cues from them. When it's not an actual event, Damnation is tougher ime because players aren't as good at positioning and shit. More running around, lagging behind, not pushing forward fast enough so you get disabler chains. Also people occasionally show up underleveled, under geared, etc.
Event missions on auric are definitely harder just cuz the intensity goes way WAY up.
if busted means non functional with actual dot builds then i agree :d
I've gotta unlock Auric first.
Honestly playing auric sets you up to have to clutch lol
also they need to make stimm supply just copy stimm like the goddamn ability says
like chem box not giving you dependency, needing specifically a melee kill on toxed opponents instead of just "close range kill" for the toughness, dotted enemies not returning blinders
so i can actually use it with chem dependency withotu feeling terrible about my life
idk I'm on average increasing my ally dps output by 200-300k in exchange of just having 150k less damage, only issue is not working with dependency and the timed bomb been...hard to use in the context of darktide itself and the blinder issue of course
as politely as I can, I severely doubt your stim is making that much of an impact
It's not that good
I did buy it on launch
The average is on 10 games for now with and without, we'll get more refined data as I get more itme with the group
and I have everything for it already
how much of that boosted team damage
i kinda like when someone brings stimm supply the corruption cleansing and immunity is nice
is because you're shirking DPS load onto your teammates
so what's the deal with the alchemist penance
cause my ass just did like a 40 minute mission making sure I had full chem stacks the entire time and the game is still saying I haven't had 2000 seconds of max stacks yet
as opposed to actively bffing them
I swear, once upon a time a simple shove and dodge backwards was enough to safely detonate a burster
but you are basically playing giga cuck build when doing it or pretending your stimm box is shitty grenade
and that just feels bad
I'm loosing 150-200k damage on average which is well worht a net 600k damage increase on the team
think about that for a bit
why is your team actually getting more damage
Idk how good the stim is, but look how much FGS does with someone sharing it to me
because the whole damn mission is taking longer
because you're not pulling as much weight yourself
cooldown uptime is much more useful so I didn't go harder on rending
From what I understand, you have to make sure your stacks expire before exiting the match.
what?????
if you're actually buffing properly
team damage should be about the same AND your damage should be lower because you're flying through the mission
if your total damage is bigger
I'm echoing what I've heard here. I was able to complete it just fine.
you need to let your 3rd stack of chem dependency lose a stack before reapplying stimm for the penance to progress. its bugged rn
then the missino is taking too long
Hive scum when I'm doing good = Yippee guns go brrr, spam left click yay weee
Hive scum when I see a horde of crushers or get dinked by a single special I didn't see = 💀
and it could be getting done faster if you were blazing through enemies and objectives yourself
Idk crusher hordes usually delete for my scum
I'm a rocket launcher hater
ppl need to be better at looking behind them, got a group of crushers and even pinged - teammates still moved forward 💀
despacito scum has some trouble on crusher packs but they're still so ridiculously good at killing everything else
no need for a rocket launcher, just a good ol reliable chain axe
Rocket only hits 1 crusher at a time unless youre running chem build anyway, it just deals splash damage to the surrounding ones
And not my funny new crowbar?
0 damage 0 damage 0 fuckin damage
get netted after my dodge was bodyblocked by a random dickhead zombie
dead before i even hit the ground
play it again sam.
If you run desperado, just remember to bring some anti armour melee, simple.
Knife or shives are great to do that.
chem grenade is so overtuned is not even funny to use anymore 
What is the logic behind this
Like how do you reach such levels of brainrot
Literally just better zealot fire grenade
Like 5x better
because spawn rates are roughly correleated with mission timer and nothing else
Only 5? Pump those numbers up.
I like the satisfying rotter explosions
YOu are increasing ally dps, they can deal with more shit, you deal with less, how is that increasing timers?
"you giving up damage to buff everyone else's damage" by much more doesn't mean a damn thing
it just means the whole mission lasted that much more damage/longer
Mfw glass cannon is made of glass
The completion times are roughly the same.
like a hypothetical mission might be 500K x4 across the board
if now the board read 100K + 1Mx3
that's not a support build buffing the team and being awesome
that's the whole damn mission being 50% longer than it could have been
Nerf the chem can, buff the fking rocket launcher.
Rocket is currently Krak without any buff synergy.
Rocket launcher only has 2 shots right? That's kinda criminal when you think about krak
Rocket launcher is fine imo, but it should have some very long regen that you cant shortcut
toxin nade could do alot less damage and still be really good lol
Vet can get a basket of krak without picking up anything.
people just wanna use rocket launcher on monstrosities for some reason instead of using it on bulwark walls
Give rocket ammo when you pick up ammo bags 😎 It's literally a weapon so why not
Tbf, it deletes somewhere between 33% and 50% of their health bar.
This is the best use. Not monstrosities. Not even crusher packs. Blowing open bulwark walls.
Kraks have like no blast radius, they're single target mostly, rocket hits a pack of gunners and deletes everything
If the difference between support and no support is a total dps increase of about 600k, with a loss of 150-200k with barely any time difference across 10 missions, the missions aren't taking enough to warrant such an increase because of time.
I do believe you are sleeping on the cooldown utility it has, I could go harder on the dps part but so far ult cooldown is allowing for occasionaly faster clears due to VoC spam
In auric, you don't even do 1/5 of Porgryn hp...
I play smite support and missions go faster, not shorter, because I know what needs smiting and what doesn't
the net damage on the team shouldn't be increasing that much
Summer enjoyers going to tell you that Winter season sucks
Blast of rocket launcher is pitiful.
if it is
anyone know what gunpla i should build next? thinking the nu
you have dumped TOO MUCH responsibility onto your team
I hate winter
😄
Change nothing about rocket launcher, but add rocket jumping and watch the community be silent about it
Who cares, weeeee
Winter sucks ass.
mission spawns are overall consistent with time; anything with masively inflated net damage is indicative of a problem
the fix for rockets is secondary nodes, frag and krak missiles. Frag has more AOE damage, krak has no AOE damage and a shitload of damage onto the target it hits.
how do we make a console-friendly interface for this though
weapon special when the rocket launcher is out?
Talent point off of the rocket choice
Can we bring up how those aren't scalpels, theyre scissors taken apart
No, its literally like other classes have grenade nodes. Two nodes for the missiles. Picking one locks the other.
i think they mean extra talent nodes under the blitz
just like some blitzes have augment nodes
i love it
that just makes it into a point tax though
smart thought
That dog did not wanted to live any longer and I just laughed at it
my dude looks like the sketchiest south london barber you'll ever meet
also I just managed to mister president a net meant for another player
could make the hipfire be cluster bomb, the ADS has you loading a HEAT
while getting thrown by a mutie
(I died)
England gameplay
That burn
You got your NumericUI working? New patch on nexusmods still doesn't work for me
Making it that versatile would be a bad thing. Your blitz choice is deliberaly locked to dealing with one problem for a reason
It doesn't do much really.
hi
No do it for a crusher overhead that they dodged towards you with

"You're a pretty young thing, aren't ya? Come in and Uncle Rosky will cut your hair
"
The main issues are as noted:
- Blinders not coming on dot kill
- The timed bomb part been hard to use due to a mediocre aoe range on top of the timer been on the long side, it's only really usable when you are pushed by mass armor/elites and forced to go back...but the dot is not the best on such cases either
- Dependency not working on it
- For some reason you occasionaly hold the ult instead of just dropping it even when tapping
Comparing it to smyker is a pretty bad idea, you are actively dealing with threats while your buffs are passively affecting anyone that comes remotely close and unlike nuncio it doesn't require staying on such, the only responsability you are dumping on your team is dealing more damage...from your own buffs.
THe damage numbers were done in Auric hi int to have about a 64-70% uptime on the ability which was pretty impresive, it just needs a few tweaks and as usual with support, you are relying on allies pulling their weight, not for pubs
its always the water cartel being weirdos
i'm a plant
that's why i like the water cartel
comparing anything to smyker is a bad idea because every other builds wins out due to actually being fun to play :-)
Could be other mods you might have but it numericUI works good for me, I updated it yesterday
I'll fiddle around with it then, suppose it is a me issue
Numeric Ui was updated?
I tried to install back scoreboard and ovenproof but kept crashing 
Nice
Works for me with the new patch
Yes
See now I got that working fine, gotta grab the community patch one and in the post there's a scoreboard linked that works
Oh, you use that body cosmetic? I myself don’t exactly like it, because the combat harness one at least has some extra details on it…
But I do think this one has the most potential for a ”you are not wearing a body cosmetic” look due to how its just straps.
We all want bodacious punk babes to hit us in the face with crowbars and inject us full of questionable concotions but the reality of the situation is she's probably just going to mumble quietly to herself and ask you for money and then get into a scuffle with law enforcement.
#darktide #necromunda #warhammer40k

Best part about the theif harness is that it shows off the body/full body tats the best
yeah as soon as i saw it on day one i knew what i was shooting for
mods can we ban keet
what is wrong with you
ME???
This is when you call exterminatus
Yes!

That Bladesman's Garb, though.
Moderators Mpreg has escaped containment again
Should I make a wall of text of nonsense to hide that abomination if the mods don’t get rid of it?
Nevermind, its already hidden by us talking about it.

I started in zealot chat years ago so I'm damaged
Big nas x
It's more like a rabid dog on a boss lmfao
I am going to brown.
I am glad I was not drinking my coffee mate
I'M STIMMSING!
Rampage feels like it lasts forever when I fight captains
nyeh nyeh nyeh "bedrock of our society"
SHUT UP GAY LORD

That made me laugh so much
Long as I keep hitting them I do unlawful amounts of damage
Maybe keystoneless hive scum is not a bad idea.
You can take my Vulture's Dodge out of my cold, dead hands.
It wouldn't work as well with what I've got set up admittedly
i mean melee scum is fun
2 of the keystones are borderline worthless.
https://www.youtube.com/watch?v=mt4oVJ6RaZ4 peak is here
Blasting and smashing is the way of the Scum.
0:00 Tweaker Build w/ Stimm
0:09 Tweaking
4:39 2nd Tweaker Build
4:46 More Tweaking
6:42 3rd Tweak Build
6:47 I think I'm Tweadwadafefds
9:29 Lil Tweaker build
9:37 I Tweak on them
10:58 Fent saw Build
11:09 The Final Tweakening
#warhammer40kgameplay #warhammerdarktide #darktidegameplay
It is, tbh. I've had a blast both with my rampage/adrenaline and my desperado/vulture build. The class as a whole is just fun.
Classic Darktide
I don't think the issue is matchmaking, I think the issue is people quitting instead of just taking the loss
Why is this hard to believe? Other than Vulture's Dodge, none of the others are really that impactful. They help but you can definitely forgo them if you wanna just get some other of the tree's bottom loaded talents
I dont see Mr unc crying and giving a negative review 
does chemical dependancy not exist to you?
Because Unc play to have Fun
It does. It's not that big of a deal.
not farm drama and bait
Wolfer really must have given a great speech for his troops holy shit
"FOR THE 6TH"
it's the best one out of the 3
And all troops rushing
Yeah. I don't need it.
to kill 4 crackheads
Wait you guys play this game for fun! I'm waiting to get paid!
It's a supply build so the cooldown does literally nothing for me.
I think chem dependency is the least valuble keystone
the other 2 are way more unreliable
atleast with chem you have 100% uptime
Vulture's Mark.
Unreliable.
Now that's. That's definitely a statement.
crazy!
don't you love being able to tank overheads
But I thought that this game community was toxic and nobody is allowed to play for fun and have nice opinions
Stims are too underpowered
I have like constant uptime on adrenaline, i throw myself into hordes and human blender them
I played it and it was........ funny.
15% crit chance 15% toughness damage reduction and 30% cdr at a constant
didn't feel terrible
that is quite chunk of health dealt god damn
but need to play more to form an opinion
Chorus+stim from scum, brutal
I'm running it with Stim Supply and Manstopper double barrel
go ahead then get a kill with a ranged weapon every 8 seconds on a wave of 5 crushers
It is not half bad at all.
I did chem bomb + crate + every single defensive or toxin-related blue node
bonesaw and needler
basically backlining
I live by crowbar and shivs
on hi5s much less havoc there is no such thing as "just 5 crushers"
there is ALWAYS a dog or burster or mutie inviting itself into your proximity
There's most likely more elites or specialists than the crushers
Honestly im just having a blast with full melee scum going into rampage and adrenaline its wild
so maintaining 100% uptime on vulture stacks is trivial even with just the 8 second timer
Or ragers that melt under fire, or gunners in the backline, or...
ok reddit mod
it was easy to stay alive and have an effect with needle pistol from a distance and pickpocket provided infinite ammo, bonesaw felt pretty safe in melee even without talents for just dealing with straggler enemies
chem bomb for big blobs
crate to buff team and provide another bomb
Oh cool we're resulting to this.
I feel like I fuck crushers up way more easily on hive scum than other classes
your argument is literally "it isnt hard"
People really underestimating how hard stims can boost some classes
my brother in christ have you ever even seen a clip of auric, without modifiers even
There's tons of elites and specialists in a majority of situations.
there are infinite taggables
Stimms are crazy
It's pretty reliable for what it is.
people rack up somewhere north of 250+ kills on specials alone, completely disregaridng elites which make up the other half of taggables
there is not a scarcity of them
forget "wahhh the talent is suboptimal, I can't maintain max tacks"
If you play Vulture's, you're most likely playing Desperado. If you're playing Desperado, there is a very good chance you're keeping that uptime.
No idea what that means
Wait what
if you can't maintain max stacks you are NOT PULLING YOUR DAMN WEIGHT ON THE TEAM
This chestpiece. I love it.
zzzzzz
cant believe there's vultures mark glazers
are they from the helldivers discord
shredder + vulture's = enough crit to basically have desperado dodge permanently up
This is bait.
I'm a vultures dodge glazer
I Stan that thing
This HAS to be bait
fair point but design wise theyre pretty boring
🎣
Me on Vulture Mark Despacito
It's gotta be. Or, someone who doesn't actually play.
280 Elites+Specials killed 
Despacito
Mfw looking for elites and specialists in the havoc elite and specialist onslaught
and you save desperado for when you need to magdump and there's a temporary scarcity of specials



