#hivescum-class
1 messages · Page 101 of 1
There is some PREMIUM vocal stimming material here
I almost forget to ask, wtf does Hot Shot blessing do, on the Needle Gun
My mistakes are even having families now
I like how cold blooded the dude is
Does it give me cleave???
That's how dedicated I am
join the dark side, Adrenaline + Rampage + Hyperviolence gives you absolutely stupid breakpoints
Hypercritical if you want to go full balls to the wall and drop Precision Violence
@novel oracle Quick heads up, melee hits with the saw do not stack up adrenaline properly, you do get stacks for kills with the node, but not from regular melee attacks
using just Adrenaline Unbound and the occasional honest kill (not Hypercritical procs) to regen toughness in melee
Male Bounty Hunter with a modulated helmet kinda reminds me of Jason Wingreen Boba voice which i love tbh
Isn't hypercritical still bugged
Issue Type (Required): Weapons Issue Description (Required): The Bonesaw’s first heavy, the Strikedown attack with two parts does not stack Adrenaline Smiter properly. Enemies who are killed by the second “rip” hit of the attack will not create any stacks with Adrenaline Smiter, but if the enemy is killed by the first hit of the attack it...
yep, breaks Precision Violence, that's why you go without
Hypercritical's wording confuses me a bit
Alright I'm sufficiently tilted off havoc by randoms
No, I mean NO hits with the saw do it
lmao that's even worse
It'll instakill an enemy whose health is smaller than twice my crit's damage, but... doesn't that already mean the crit will kill the enemy anyway?
you crit for 600 damage
enemy has 1000 health left
since 600x2 is greater than their remaining hp, they get instakilled
Twice?
I swear fatshark does this on purpose, why is the wording on some of these so bad
I love it. Along with Tis But a Scratch and Hive City Brawler, and imo, Slippery Customer, it's the core of your survivability.
So it basically makes your crits twice more poggerful
Kinda
Ish
It depends ✋
🤚
I like the idea tho
downside is that like with all kill procs (Haymaker) it doesn't give you Toughness back
its why I run chem dependence on my saw build, adrenaline is too inconsistent to stack up since toxin kills don't stack it and unless you get the killing blow you don't get any stacks
I think maybe FS should consider revising their decision here
Ouch, I had heard it bugged precision violence, but not getting kill toughness sounds ridiculous
You literally kill the enemy
I can see this being an issue with the Bone Saw in particular with the DoT spreading
Oh... That was important information I could've needed because Im currently in a game with exactly that build
on the direct kill weapons you swing twice into a horde (assuming Adrenaline Smiter's +4 on kill) and you proc Adrenaline Frenzy
Fatsharked once again
It is also incapable of stacking adrenaline while adrenaline is active even if you get killing blows
yikes
the bug on hypercritical kills its excellent theoretical synergy with hyperviolence. because hypercritical prevents you from gaining toughness from precision violence talent node (toughness on melee hits)
that was what you were tagging Cole in about earlier?
If it makes you feel better I made the god awful mistake of queueing for havoc and accepting randoms, to which one blew themselves up with a burster, and then another blew a burster up on me when I pushed it and killed me, and then died to a fuckin trapper
adrenaline straight up does not work with the saw
oooh, lethal proximity DOES increase blackout's radius, fuck yeah (probably only surprising to psyker one tricks like me)
Yeah trusting randoms in havoc was something I had to be veeery picky about
Lotta people wanna do the hard difficulty
But aren't smart/good enough to actually do it
doesn't do anything for chem grenade and boom bringer?
have had decent experiences with the median rando but there's been a few very special cases
Randoms have been particularly bad rn
Ig its returning players and the free weekend
I want to understand what hyper violence does.
Let's say, for simplicity's sake, your attack does 110 damage, and your enemy had 10 health left. If it does what I think it does, your next attack dealt within 1 second does 135 damage. 110 + 25 (25% of your 100 overkill damage).
Is that accurate?
yes
Correct, yes
25% of your overkill damage gets added as a melee damage buff for 1s
it does the same thing for boombringer
which is how the talent shoulda been written lol
My friend bought me Snake Eater for Christmas, i should play that.
some rando just told me about it because i was grenade goblining for the rocket penance
but it would still be unclear enough to generate questions. Complicated talent
It also triggers on each individual kill if you kill multiple enemies in the same swing
Grenade Goblin is a funny one tbh
Which is why it's so ridiculous with heavy sword
oh interesting, do those all stack or does it take the highest value?
i am scum, afterall
It takes the highest value, but each kill adds damage to the next
So you'd have 100 overkill on the first target, 125 on the next, 132 on the third, etc
Assuming same hp on the targets killed
also from Kuli
oh, nice. That's actually great. I want this talent on zealot 🙁
"Now, for as long as it is possible to accumulate an increasing carry-over amount of overkill damage (e.g. by getting damage buffs, by targeting enemies with low health, by switching from an attack with low base damage to an attack with high base damage, etc), the 1s duration will be refreshed and the next melee attack will be buffed accordingly. When the carry-over amount of overkill damage does not increase between two attacks, the 1s duration will not be refreshed and the buff effect will reset.
yeah and it allows you to do stuff like this
The heavy sword buff we all needed
hah, that's excellent
what's the consensus on HS mark these days
I also want to understand this better:
I don't take it, because it seems to be of inconsequential value on a class with such high stamina availability
what does the base damage of weapons have to do with anything
but what does +15 sprint dodge angle do in a practical way?
seems an overcomplication of "more overkill make more big overkill" unless im misunderstanding
ahh you can zig zag toward enemies and still be sprint dodging?
when you turn you'll get hit
when youre sprinting, ranged fire thats perpendicular to you while you have stamina considers you dodging for those attacks
The 7 is my favorite, but 9 is easiest to use
@novel oracle Can you confirm my psykhanium findings concerning adrenaline and the saw?
that talent increases how lenient that angle is
there were already people who reported it on the forums
chain attacks cant proc it?
chain weapons have the same problem
yeah that's the gist of it but you need to keep overkilling harder to keep the buff is my read, otherwise it drops off and you gotta start from scratch
Not only that but while it is active, you cannot gain more stacks with the saw
meaning you cant maintain it
not at all?
it doesn't renew unless your new Hyperviolence buff is bigger than the previous one
Not even with killing blows, no
interesting, but not particularly compelling given that the rest of this class's kit makes avoiding damage while in motion so easy. Unless I'm missing something
You don't have to overkill harder with every kill, just gotta get a bigger number once per second
It's for when you don't have desperado I guess
overkilling harder once a second yeah, not every hit
yeah I was finally able to get it to work, I was wrong. I think I was just getting unlucky during my tests and toxin was killing my targets
happens to the best of us
Still, ridiculous that this was allowed to happen
been happening for a long time
disrupt destiny wont proc off chain weapon ticks either
Actually idk if in actual games, the server would just give you the kills as part of ping management
and probably not the obscurus/deimos special, but i havent tested that bc who cares
is this worth the talent point? Capped 10% cdr seems meh
Yeah it's bad
https://youtu.be/4irVCiq-Q1E?si=etUnB1iLTgm3W06X heavy sword looks so good on scum man holy
00:00 : Build/Mission Brief
00:50 : Mission Start
19:15 : Score
I've been seeing discussion across various media that this class isn't much a cannon and that genuinely confuses me. There are things on this class that I can do offensively that I would not be able to get away with at all on the other 5 classes.
The Mk7 Heavy Sword is unironical...
I only even considered it because maximizing enh desperado uptime seems to be the play. Wish they let it go to 20%
I hate how heavy sword heavy resets everytime you press sprint while charging it

kinda funny to have a floating friend
Honestly you dont really need to spunk a bunch of stuff into getting Desperado back, like its nice, but it wont make or break your build coz Pickpocket exists, you just might have to dodge some gunners once in a while
5 seconds off desperado means that if you're popping it as soon as it comes off cooldown, every 6 desperado means you get the 7th for free, granted you do get to use desperado alot but you don't need it
No
Never ever drop first target
my exact thoughts
exactly, ammo isn't enough of a problem, you'd really only want to trigger it so much to trigger the rending and range damage node, also stamina and range immunity
You get the extra dodge at 51% mobility, so its a no-brainer to dump it on most things also
having used h sword with a similar build, it's fine, but the taxe was much better and safer in my experience.
some goober i know was making feel like i was crazy
i don't know much of a difference 20 points of damage or mobility is but you just always sacrifice that mobility
maybe someone set up to record who's better at the game than I am will upload a video
man i just saw a hive scum that did nothing but spam a sideways move tech for like an entire match,, it was weird
idk how i fee labout stability or mobility on needle pistol;
buyt the sayiong goes
always dump mobility
the chem do the damage
yeah, its such a weird case since damage only effects the base hit and not the DOT, and the base hit does nothing
This can’t be real
That whole exchange is fuckin hilarious 
Has to be troll
Bait used to be believable
where does Atoman Remorae Vanguard come from?
i like the auric storm title....
A troll, or a victim of Dunning Krueger, you decide 😄
Ass
its the title they give to the hardstuck malice players
i tanked stopping power because the toxin isn't affected as far as i know
stopping power is just a damage stat for different armor types, I guess it pretty much to guns what penetration is to melee
Everything except ammo pretty much
yarg
Best title is Reject. Don’t @ me
Tried going back to stub pistol after using autopistols and everytime I use them in a situation where autopistols shred I close my eyes and shake my head sadly
autos are goated
hypercritical doesnt seem to work on the double barrel properly
seriously though, google was not helpful 🙁
Is it for handpicked influencer play testers?
But at least I can spin them while riding a elevator
i just wear true survivor and then when i go down to some dumb shit I leave the game out of embarrassment
and you have thicc supressors on them too
because hyper crit is melee only
ive been running rampage mostly is anyone else getting absolutly fucked but the stam drop usually after a mutie
I get more milage out of Stubs tbh
its the new playtester title
im a dumby
Better at killing problem targets, less good at horde control, but thats a fair tradeoff imo
take the knock back power if you haven't, it helps keep you safe when the rampage wears off
Do they pick hardstuck malice players to playtest 
you can't horde clear nearly the same with the stubs but I still like how it feels for it with the cleave
It’s kinda ok when you run blackouts which helps with horde
yeah cole
let’s see epic cole’s title
True
With chem node for blitz
I really dont want to as those talent points are hard spent but fuck if you dont you just die on occasion
NOT EVEN ORANGE 
its mostly the block hits making you not being able to dog
I mean, I usually shoot them anyway, but yes. Stubs have surprisingly decent cleave so particularly when you have a choke, they still melt, just a little more situational than Autos where you can just brr at them
yeah its not orange
im not as good as the poxbreakers 
Also, I wasn't talking to you 😤
not really. I only ever get fucked by my own bad decisions tbh, the spec is fire
they should change it to be platinum or something 
its good
if its gets ending in melee and you block something you just stand still for a second
but aside from specialist jank, I can usually trace my deaths back to a mistake. I couldn't find talent I wanted to drop for Forge's Bellow
Feels. After gettin used to the class I seemed to develop this weird mindset of "shall I go for this dive? Fuckit" and that is sometimes a bad decision 
i need to go and make that change in my own rampage build
just have to figure out what to drop
i've noticed alot of bad scum players are running ALOT and nothing else lol
honestly, at this point I'm only scared of bursters, bombers, and gas dudes. That area damage and slowdown is horrific
I hear a bomber and shriek 'killit killit killit' internally
Less so gas dudes, but yeah for sure, Flamers can be a problem too if they get you unawares, which is rare, but it does happen. But still, its nice there are legitimate threats to the class instead of just being too tanky to care
you can dodge out of the nades tho so at least there is that
but it dosent feel like it does much
rampage and chem works well from what i've been testing out
It does, rampage + chem kinda bangs
supply box and dependancy is starting to make more sense to me, when you freshly get up to max stacks (3 in my case so I don't have to juggle it as much), you just exclusively use your stim by placing down the case instead of using yourself manually, because it instantly goes on cooldown you can afford to deploy 2 stim boxes and by the time your stack runs out, you'd have gotten your third stim so you can just get back to max stacks
I am about done with being hit by shit I dodge
Running nimble?
Aint no fucking way I just died because someone blew up a barrel in my ass
I am so fucking salty rn
No, I am not, I see the net coming at me, I dodge to the side, it flies past, I get netted
I've had weird moments. I never know the map names, but was doing an altar on the map where there's a tiny chamber that splits into three short hallways. Two bombers spawned in and both instantly dropped bombs and carpeted the entire area, no bark, no arc. Just fire everywhere. Literally nowhere I could go.
i've been trying to make sure I never go down to 2 stacks but playing this way works better, by the time I hit 2 stacks my stim is back up so I don't lose out on the resistance or crit so you can just get more team use
Dependency doesn't do anything for you though
At this point I'm pretty sure it's an extended hurtbox
For some reason
my curios are all clones
It's all tied to your stimm cooldown
except on is 16%
I tried a stub desperado build
spamming the box with the stim off cooldown lets you spread out more poison and that's why you take the 2 nodes for crit and toughness resistance
Which dependency doesn't help with
They're totally interchangeable i find, whatever you prefer really
i can reliably get my stimm off with no worries so i splurged a little
https://youtu.be/4KV5EW1DPx8 Some grubby DnB for hard nights Scummin'
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the toughness nodes aren't really worth the increase in cooldown imo
think its better to take bottome left for faster swings ?
Toughness nodes only work off coherency toughness gen outside the last one that gets you 25 percent iirc
ahh
wack as fuck
Indeed
didnt know it was coh passive regen
sure, or just take top right and have stimm more often. If you run desperado or adrenaline, the cdr nodes are worth it
thought it applied to the hit and ranged damage regen too
God I wish
I only max out a single tree only so the cooldown is low
strength tree into Vultoprene II and attack speed tree into Spur V is what I use for my stim supply build
still super usable as long as your plan is to not get hit after the burst
Tbh I really like top right bottom left stimms
exactly what i moved toughness into
I ususally find that I'm able to drop a stim supply every minute or less
Usable? Yeah. I don't think it's worth the added cooldown cost tho.
since im using sample collector with a needle gun/blackout and shiv tox build
i wish the final stimm lab nodes in each tree were more unique instead of just buffs
yeah, I find it sorta pointless to invest without going all the way, though hte first attack speed node having the stamina and swap stuff helps that
the toughness nodes are only worthwhile if you go far enough to get the actual 50% toughness generated. Even then, I think it's a not great choice
give trade offs
more attack prowess but gimp your doges
more speed but cut accuracy
toughness nodes I think only make sense for the crate
What does toughness regen speed on curios actually help? Is it the coherence regen?
the damage reduction is meh
yeah this would be more interesting
Yeah
yup
Please no. I like my 8 mile long dodges
Correct
I kept my toughness stimm at 25% because of chem dependency 
So, not really worth taking.
you could go into reflex from Spur 4 to give ranged team members better recoil and reload but honestly I think in terms of buffing the whole team and the fact you're usually gonna wanna drop it when things get hot anyway that the stun and slowdown immunity are WAY better
Odds are I'll activate it when I'm low on toughness, not when it's already gone and I'm in the shit
it’d be nice to have them synergize or counter some talents for temporary tradeoffs
i aint letting no sumprats bogart my chems
I don't know anything about the chem build, tbh. Haven't touched it at all
I think this would make em not worth using tbh, I'm already kinda miffed Rampage has a debuff to it while SG just is what it is.
i normally go spur 5 since more attack speed is something everyone can use but I think going reflex makes a bigger difference than just a tiny 4% attack speed
So, toughness, health, and... stam regen? Revive speed? For curious.
wondering if i should swap the crits aura for imporved gunslinger
but i dont really need it
stacking cleave nodes any good for crowbar's secondary?
not gonna lie i barely notice the rampage debuff, like i notice it but its not like a big deal
sicne the ammo ecom on needle and pickpocket is so good
tbh in hive scums current state im genuinely thinking its better to run stim supply than melee or even desperado just because buffing the team in critical moments is pretty nutty
I feel like gunslinger aura generates piss all ammo, maybe it makes a tiny bit more difference on guns with low ammo count
i dont notice it until it matters at the wrong moment and i cant dodge or block
12% attack speed from stim, max strength and rending from stim, +3 stamina curio with the + attack speed per stamina talent, rampage + Rashad is just stupid 
but thats why u run forge's below
you can still dodge
eh Rifle is fine. Being able to spend 30 seconds in that state is bananas. One of my favorite abilities in the game
just don't block while you do it or if you do push while you dodge so you don't get the stagger from blocking with no stam
it shines in havoc really
for some reason i was misremembering that you couldnt dodge at 0 stam
benefits greatly from subnodes though. I don't use Forge's Bellow though. Maybe that's an error but it just doesn't seem worth the squeeze to me
Or at least, the other talents I'd have to potentially drop to get it
pickpocket/desperado gives you enough ammo generation that you don't need it, the aura barely gives ammo to teammates, and extra crit means more damage and immunity with vulture
It's ok
lol i had the same wires cross for like 5 seconds earlier today
maybe because when you block with no stam you can't dodge out of the animation
The CC is weaker than vet shout though
the -50% attack speed debuff is insane tho
it depends, normal supply is only in the aura, the one that makes the stim only lasts 5 seconds I'm pretty sure does both, if you stay in the aura the whole time you get 5 seconds plus the 15 lingering
and it pulses twice per cooldown
for those that use it, do you find that it throws off your dodge timing? Or do they just attack at the correct speed half as often?
start and end
Still turns off monsters for a bit tho which is nice, its a hard sell though vs taking other stuff
i havnt suffered the tirring effect becasue of the shout
Eh it's aight. Things i knock down tend to die very quickly anyway
that's my struggle. I can't find anything I want to drop for it
Yeah that's a good use
i mostly use it to get out of a pickle
seems very 'nice to have'
any CC is useful to have when you're out of stamina and take bonus damage
not a ton no, it’s mostly useful on bosses
anmd have been saved from a dog becasue i stagger them myself
I need to stop reading reddit opinions on this class
People are coping so hard that they're not getting skill issued
Its nice, but equally, if Ive gone through the effort of getting as much in front of me as possible, I dont want to knock a bunch of it over lul
needs to be leveled to get its full use
its why i think its kind of a must have node, like you don't need it need it but man does it make the skill alot more comfy
who at fatshark rthought it was a good idea
to introduce the chem explosion
that shit is so so aids
Sometimes I think FS is run by Sadists
i love getting randomly thrown into a crusher stack
i just saw a scum where i KNOW the person thought they were hot shit but they spent the whole time doing sideways move tech with the daggers to run away and wasted 2 full ammo pickup worth of ammo kiting crushers around the mapt in a mortis trial shooting them with the autopistols
or having my continuous fire blessings interrupted
they were doing hive scum iq roleplay
It definitely wouldn’t shine in higher havocs
Scums shooting Crushers without Desperado up is quickly becoming a classic pug move 😄
10% of 10 is nothing 
i'm not even sure he had desperado... or at least he never popped it, i had to watch him play for like 5 mins
i finally typed "stab them please"
especially for gungryn
he rezzed me and i killed them in like 5 seconds
Lmao, goddamn
i couldn't even be mad i was laughing too much tbh 
We cannot comprehend their genius
they HAD A PLAN
Shoot them till they die
Which to be fair is the despacito motto
i'm sure i confused them when i got the kills after darting them a few times and turning to rez the rest of the team
still my favorite sniper death
i'm actually not sure they knew about heavy attacks either tbh
Is it chem that's doing that? I only noticed it when the nurgled-up walkers from the event get shot from ranged
that was mys pov for like 5 mins
Were you dead watching them?
also, the thing throwing people around is head parasites getting shot with bullets
they cause that knock back explosion
hate that
yeah, i was the only one on the team who could kill crushers or zerkers and so i kept getting swarms behind me suddenly from run away and shoot mcgee or the rest of the team falling
Well
Yeah it’s a modifier that should normally be exclusive to the auric trial thingy but is part of the event
its usually when your team mates try to help with horde clear as you go into melee
Since the trials should have some exclusive modifiers not found in normal matches
and then you become the pin ball
at a certain point i died just TO watch them tbh
, like not on purpose purpose but i kind of "oh nooo, oh well lets tune into my stories" with it after the first time
chem blinder grenades save me from so many crusher ambushes
Me trying to farm 2000 heavy melee kills while stimmed up and getting knocked around like a volleyball
the blinders do feel really good to use
the blinders with the chem upgrade are actually really good damage, too
i keep taking toxic nades just for the "everything toxic" meme but man do i regret not having the blinders
Telling a bulwark to fuck off
Are you sure
Pretty sure
Threw a bulwark
all the way to space
On his ass
Threw a pox hound into space
adamantium shield soz
Aim at the floor
I just have trouble aiming the blinders, a half centimeter of radius and I feel I would hit so much more of them
I think it makes it more consistent
you better make a 5000 word reddit post about this ASAP
But thats also havoc sooooo
They need to have staggers override properly
yeah the shield blocks los and can be hard to get the blinders to work with them
the one bad thing about the needle pistol is its ammo is too valuable to spend shooting barrels near ledges so my teammates don't shoot them while I am standing next to them
i actually prefer the rampage cc to open up bulwarks more than anything... or just kiting around them if i'm able and stabbing around the shield
naw its got really forgiving ammo just try to learn how many shots you need for everything lol
so shoot ALLL the barrels
(it's 2)
basically yes lol
this is more me complaining about how I keep getting killed by teammates shooting barrels I am next to, which is why I always shoot barrels ahead of the team before we reach them
i melee all barrels even if they are already lit, the chip damage gives me power
found the zealot
and its more being flung off ledges that is the issue
my least favorite class
i'm just a slayer main
Should they make ogryn heavier so they fly less far?
yeah, if you go to melee every barrel you learn to never approach from the ledge, and you get free fun rides all the time 
Barrels are one thing, but the current event modifier is infinitely worse for being yeeted around
1000lbs of man getting yeet by 1 yellow barrel
the last mission was going well, then ended on a failure when someone mag dumped into a barrel that killed two people as a plague ogryn spaned, it was on the bridge section
i explode once or twice a game but i haven't been thrown off by a barrel in forever, chaos spawn still throw me off tho
I instantly dip if I see autopistol scum or a veteran with a lasgun
Today I learned
A mauler light can insta kill you at full health
Hell of a discovery
Are you sure you were full
Is that not for every class but arbities?
Or was it havoc or smth
maulers are not to be fucked with tbh
100%
people do not respect maulers like they should
you might have been two tapped and not seen the other tap tbh
Speaking of lasgun Vets... I had one earlier that ran ahead of everyone, died and then stated throwing abuse at the rest of us
Super salty customer, it was very funny 
Could you have gotten hit by anything else
Because a mauler sweep does nowhere near enough damage to do that
I saw a lasgun vet being the last one standing
probably a returning player lol
I love when 2 bursters combo you and you go from 100-respawning
I was zoned out and ate an overhead from a crusher, I ceased to exist
Its not that lasgun vets are bad, its with this specific modifier I know they are going to be shooting into the poxwalkers, and that costs me rampage timer
I've been playing this game for oever 1500 hours
I know what I saw

lasgun vets are either cosplaying the average guardsmen or will be some of the better players you run into
More than likely tbh, his attitude was atrocious tho, like truly one of the most toxic individuals ive seen in DT, a true specimen
Lasgun vets fluctuating between being the most cracked shooters on the planet and the most cracked shooters on the planet
vet is either a god or is floor inspecting
cracked-out*
Just like psyker
Or zealot
Or hive scum
And I'm telling you something happened other than that because a mauler sweep does only 120 damage
oggy's are just good boys 
Or Scots and other Scots
ehhh, only hive scum comes close to the bipolarity in my mind
Personally the issue I find I run into with hive scum is that i will move ahead with literally nothing in my way, look behind and see the team 20 miles behind fighting a horde
Ogryn and arbites don't die unless they are trying to
Like there was literally nothing going forward, why would I think to look back
If you are at full health and toughness on scum, even at level 1 versus an auric mauler, it will fail to kill you with a sweep
Even then..
The humble barrel on Gloriana
I'm not gonna keep arguing it, I know what I saw fam
Barrels are the most lethal enemy in the game
I am the most lethal enemy
lol i've found in these games you should always be doing quick 180's or 360's to see whats happening every so many seconds
9/10 times im the reason the barrel explodes peeps off the map
even when in melee tbh lol
Yesterday I killed all 3 of my teammates with one barrel.
thank you for your service
Proudest moment of my life
The intro section with the event modifier and all the barrels is truly sadistic
Not trying to argue here myself, just curious, can crushers get buffed in anyway? I don't have much time on the game, but if they can maybe that happened?
I mean pox gas buffs mobs
tox gas?
hive scum wish list: fix the bugs, give some kind of stamina related toughness gain, more marks of dual stub pistols, brass knuckles
Isnt it just a hitmass increase?
The times I sit back are basically "okay here's a bomber, okay now there's a flamer, okay now there's a bomber again, okay now there's a hound, okay..."
Gas doesn't give damsge
it could have been a ghost hit hidden from view by visual noise tbh
I know it buffs like, infested mobs, but I was unsure if it effected crushers, and I'm also unsure what the buff is really that they get.
Just mass and move speed
So shiv blessings...? Repost and Precog? With Carapace and Unyielding?
I feel this too
My wish list: Fix bugs, never add durability, delete dueling sword
Jesus just give the Crowbar fucking momentum, that's all i ask
I have no clue tbh, I'm not an authority on what does and doesn't get affected by them. I'm just aware it gives a buff.
Its hit mass and move speed
leave the dueling sword on the psyker, let me have my fun cosplaying saltz
dont really want the DS on hive scum tbh. not his can of worms lore wise
I see ppl saying the shivs are good boss killers with Repost and Precog but idk
wouldn't make sense yeah
they can be pretty good, but short reach so you have to move alot
Considering all the fucking jank I've been experiencing the past days
I probably got fucking phantom slammed and the server registered it late
Not like I haven't gotten fucked by hit reg before recently
Wait, you can stop moving as Hive Scum? x3 Idk if there's ever a time I stop moving/dodging tbh xD
I'd sell both my kidneys for a chainglaive
lol i mean that if you kite the boss in place you have to move actually more each pulse so it can get a bit tight compared to other weapons
because daggers short so you need to take more steps forward each pulse
Fair fair. Just been unsure what perks. Was thinking about Lacerate and the one that does more damage on bleeding targets too
coles build in the pins might be good to look at, i've not messed around with building the shivs enough yet
been playing with the bonesaw the past day or so
dot dps means your short reach doesnt affect your overall effect
bonus points for needler
I've got basically all the other hive scum weapons max mastery and have one of each with mobility dump stat... (Defences for the crowbar) So the shivs are the last one I gotta work on
base mark shivs are great, lots of dodge, fast sweeping lights, decent armor penetrating heavies
that sounds good tbh, will probably do this later
they scale with attack speed and crit and mulch pretty much every thing
they dont do stagger at all
Shame you can't get the pants
and the push is almost nothing too
i still push alot with them but thats habits from vt2
should i run bonesaw or shivs on a chem toxin build with no keystones?
Man, I wish we got singular stub pistols for all class (except maybe Arbites)
I really wanted Space Blicky
I mean you have the stamina to push as much as you want, it is just not as strong as some other pushes is all
chem saw if no crit coated weapons, dealer's choice if have coated weapons
i got coated weaponary for shivs is that fine
yeah, bleed is also nice to stack with chem toxin too
A part of me was holding out for “one hand gun, one hand melee” for dual wielding but I’m also very happy with what we got lol
me personally i go for a decent buffing stimm for myself and others with stimm supply but yeah 15 second stimm for many bomb is probably really nice
Yeah but hooking controls like that would be weird, like how do you register ADS and melee block separately
I aim for weak points when QP doesnt give me the fucking event missions
You really absolutely should
uncanny strike works but doesnt scale as well generally on shivs, because its only 40% rending at max
anecdotal statement though
riposte more crits more lacerate more coated weapon
i try but poison handles it mostly
I find riposte feels better
Like 40 percent is an absolute shit ton
Yeah a very real concern would’ve been it just being a mediocre form of both weapons
Ranged weapon that can’t aim paired with a melee that can’t block push 
there are classes better at killing bosses than scum
up to 60% crit after a dodge assuming you are running crit aura
wait NVM
There is, but there's none more fun at killing than hive scum
oh yeah its flesh tearer not lacerate im dumb lmao
Idk thammer zealot is pretty juicy
bleeds
shit dude they do the same thing lmao
all kills in the end
You charge that heavy with malicious intent and a devilish smile
chem toxin is the only build i didnt play yet, wish me luck
But it don't let out the symphony of dual autopistols
t hammer zealot gymnastics to get the huge charged hit on bosses is always fun
welp\
many bleed many chem stacks many burgers yeehaw
just pulled the 60% stopping power needler on my first buy
god emperor is real
and look what he has done for me
Counterpoint: Eviscerator and Boltgun
It’s a different flavor of beauty
But still magnificence
I want to like the bone saw, but the feel is off. the drag after each hit is what mostly throws me
Holy shit bro
good weapon, but not my fav
I love how each class basically has at least one playstyle I can really jive with
Genuinely still hope for single Blicky bc Stub Pistols are Hella underrepresented
If not multiple
Counter argument: 45 second duration of unlimited ammo
hive scum heavy stubber when tho
It’s not so much a “uhm no ackchually this is betterer” and more “this is cool, but I also like this”
mini ogryn
It feels good to mow the unholy lawn with my big ol two handed chainsword sometimes
Don't get me wrong. Zealot is nice, but I like Hive Scum more
Just like it also feels good occasionally to become a space wizard and clear entire rooms with a single moonlight greatsword beam
Never liked wizards. Takes the fun out of up close and personal. Plus, I like the release of anger
I run obscurus force sword and a vraks autogun on my psyker, running around at the speed of sound
Melee Psyker is my defacto CIVI class because of how disgusting FGS + Trauma gets
3 tapping crushers with my 1 hander
I’m not gonna play Scum into the “lol more carapace” modifiers without a tox build and personally I fuggin hate running tox
bonking crushers with the branx pick axe on ogryn is one of the most satisfying things though, they do a little bounce like you turned off their brains
I do love soup and shivs for giving me great access to tox without actually investing in that side of the tree
that and anti mutant rock ordinance
My favorite part of Ogryn along with hitting over bulwark shields
But then they gave me the FGS with an “Unlock Bulwark” button and I was lost to the warp
I hear Death Grips blasting like an old school Payday montage
the dual stubs work great for not desperado builds in my experience. solid all around guns with good ammo economy, damage, range, and accuracy
only thing they dont do is crushers
the feel is good though, very cool weapons
Mix a crowbar and they can bring down a crusher easy
If your desperado is stacked with Fury II you can theoretically burst a crusher’s last 30-40% HP in a pinch but it’s not really efficient
Watch the full video here: https://youtu.be/1IW0cLVTnVw
not for the build, just the mutant rock montage
Is the build "throw rock"?
Tbh crushers usually come in like 2-4 and if you throw two knives at the first one and have space to kite them, they’re really not a big deal
They just end your despacito sooner if you stop to kill them versus running past and just letting your team deal with them
tox knife throw from shivs makes a solid all rounder ascend really
They’re pretty much why I run shivs with dual autos over crowbar
I love the crowbar but it needs some degree of melee spec to make it functional
I dont have the combo down that makes the crow bar delete crushers on heavy alt attack
I have seen it around, I just dont know how to get it running
Rampage, Adrenaline, Can Opener I bet
With superiority stacks from killing nearby shotgunners
its two heavies in alt mode onto a full hp crusher in the meat grinder
Could be rampage stim as well? Not sure how everyone’s building scum
Crowbar has built in thrust
huh, thats good info
Try holding the heavy longer
Ive been laughing because while I’m like “oh shit I found a really good setup for gun scum”
Then I pop in here and the buildpriests have already drafted the same setup sans maybe 1-2 talents, if not the exact same build lmao
Do not become a path of exile player
At least I know I’m on the right track
what's your setup
experiment on your own
Mostly Cole’s pinned auto loadout
I think you misunderstood
the fun of playing a game is in the playing
I experimented on my own, then came in here and discovered that others landed in the same place
does hyper-violence get overridden by dots, or only melee attacks?
yeah i mean, not many ways you can make a desperado build
Fair, I just have a bone to pick with people who copy a build and w-key and wonder why something isn't working 
Comes out every now and again unprompted
I saw some guy saying all darktide content creators steal content from each other because they come up with similar builds on the new class at the same time
it's almost like build crafting is a thing and veteran players can tell which stuff goes well together
i can only imagine what it's like to fights for scraps like that

I’d been playing around with stimm lab going between Finesse and Fury II to see what felt better and when I landed on Fury and played with it last night, I then came in today to see people like “yeah why aren’t you using rending stim” to somebody else when they were asking lmao
20k youtubers starting beef because another 20k youtuber used a similar build
It's not like there's really any build variety in Darktide
I was also going between Flakiac/FlakUny on my pistols but Maniac is too good to leave out IMO
There used to be some good build variety in the ol' Veteran tree. Now everything is a bit streamlined.
I've been digging Flak/Unarmored for everything ranged for awhile tbh
Man I love misinformation spreading 🍿
Being able to just blink at dreg ragers versus putting a modicum of brain power into aiming at their head to kill them quickly is huge
Covers bruisers, basically every elite
lol i vibe check builds myself and end up accidently just making the meta builds, its not like its hard or that there are a ton of options 
and specials don't really take many bullets to kill unless you're shooting mutants
And honestly why are you shooting mutants lol
why not
One tap with knife, mostly
Exactly
Yeah
are you crazy
this is a desperado build
One thing if you're in desperado and the ammo count doesn't matter
you have to unbind 1/Q right now
Is it counter-productive to use the vigilant autogun on hive Scum?
but like on oggy/vet I'm probably not shooting a mutant
i see so many people shooting mutants and dodging dogs now adays 
unless plasma gun
Step aside, WITNESS ME shiv heavy, pull guns back out
using your melee weapon on a ranged-focused build makes you cringe 
they have them?
heresy veterans told me that
Yeah
thats why only oggy can pull it off, only oggy isn't cringe 
it's only good on vet because they can stack weakpoint damage to high altitudes imo
do you even do anything to them
Ogryn players using “Gunlugger” spec to bring a single round break action shotgun/GL 
With desperado rending it'll be ok
it's just 15% rending
precision weapon on a class that gives close range damage buffs, so if you are comfortable making head shots when you are about to get slapped around go for it
hmmm
That's quite a big difference for carapace usually
they should have just made the bazooka an actual ranged weapon
that would have been very funny
i remember vig on vet with all possible weakpoint/rending stuff was still killing a crusher in like 5 bursts of the three-burst one
it's hard to fathom that vig autoguns were actually much worse than they are in their current state
hip fire stub revolver, crucian roulette, hand-cannon. mag dump and pray for crits to get 60% rending
Autopistols are good for it and i have infinite ammo
yeah autopistols shred both
Low key I wanted the rocket to be a whole ability like the stim crate lmao
also you are going to shoot those to keep pickpocket going
But desperado is awesome so I’m happy with this
you become an elite/special goblin
Agri is better at it tbh
Than columnus
honestly same... customizable rocket launcher would have been sick
but smacking the big meat men is fun AND you do better damage
damn i was on point
That is honestly a viable reason to shoot mutants, fair does
choice between incendiary, chem tox, or explosive rockets
Chem tox is a free win button but it's literally just a moldy campbell's soup can so
Oh sorry I thought we were talking about the blitz
I'm leaving it like this as a statement
Rocket needs some love. I’ve seen posts postulating on giving it nodes to make it more like either a krak or Ogryn bomb respectively, or giving it a cone of damage behind first target hit like an actual anti tank weapon
IMO No matter what it needs better splash tho
you mean upgrade nodes?
Idk theorycrafting a build and doing averages across 10 games to confirm it is pretty fun to me
honestly I like having upgrade nodes on blitzes
i think hivescum builds are all talent-starved
would love to see it
so i don't think that's a good idea
shit guys, I hit the mag dump crusher break point with my hip fire revolver
it 1 mags them
unless you make a really powerful upgrade node like a blitz regen one
They need to rearrange the nodes so that 75% of the classes survivability isn't at the bottom of the tree... replace the dumb nodes it forces us to take with them and we have much better talent economy
they could fuse some nodes together
Aside from the extra blitz charge or passive stim regen on kills, I don’t really feel like I’m “missing” anything I want like I was on Psyker, Vet, or even Arby
that too, especially all the dodge/stamina ones in the middle
But different strokes for different folks
Don't forget removing coherency radious, it does nothing useful nowadays
they need to get more creative
Just add +1 stamina, more useful
like, why is the coherency node in the chem branch anyway
and why on hivescum who can't even do anything with it
No no he can and it makes perfect sense
Synergistic with the toughness regen stimm
They should make it so your stim crate makes an aura around you as big as your coherency that moves with you
(Still ass)
Its actually faster to just keep shooting then to switch weapons and melee it
see you deploy your box with Toughness regen stim
it isn't tho, no?
3 stacks of vultures mark
and then use your big coherency to daisy chain the team!
Which is kark and doesn't work for allies unless you also pick stim dispenser
need a bit of luck, but still good
Very Powerful Combo
It is
oh right lmao

Still ass though
but then you're not hitting the big meaty meat man
honestly I'm going to create the only build you might ever want that extra coherency radius
we'll see how that goes
On my melee build i will hit the meaty men
honestly its more the dodging dogs instead of pushing dogs that bothers me over the shooting of muties
godspeed buddy 
so im using my needle pistol to become immue to range
and to deal with hordes via the infection
the only reason the vig autoguns are barely decent on vet is because of all the weakspot hit synergy in their tree
fan firing a revolver with an ability called desperado is good, who would have thought 
do i really need unyeilding and carapice on it
without it they kinda crap
You digging the Mk2?
i am
its useful
fire into a big rotter horde
a good chunk die before contact
It did make my penance grind for stim stuff way less awful
trying stiped down and run and gun
Hilariously I got the tox spreading penance through soup alone
So with a gun build, the vigilant autogun makes it harder to survive hordes
so i can get the deperado ult main benefit
Desperado does make aiming headshots easier by simply being immune to range attacks
But thats about it
God I REALLY wish we get a patch fixing the broken specials this week
Im really dependant on teammates to manage hordes
So I could concentrate on landing headshots
has anyone seen hyper violence not working ?
It just takes one messed up special to ruin a run, with pugs being what they are
vulture makes you immune to melee too, could use that to get some more breathing room
True
Do not.
hyperviolence is hard to see working in game
And vigilant autogun is pretty accurate on hipfire
as you do not have many huge single hit damage weapons
Hyper violence is really easy to get going
so its many smaller overflows that add up over time
i know that
You kill like 1 thing hard and then snowball
i just dont see it actually healing me
healing?
Healing?
hyper violence does not heal
my bad reading wrong thing
Run a bromentum weapon. You feel it immediately
So Im wondering if Vigilant has a place as a secondary snipe weapon for a melee build
but i just dont see it procking
it has no icon
ahhh
for some godforsaken reason
well as if the top left of the stimm tree could get any worse... the instant toughness doesnt work with stimm supply 💀
Or simply using vigilant autogun as part of a gun build
im talking like ogryn pick axe levels of single hit
which would be a funny weapon type on hive scum
How does one hordeclear with bonesaw?
attack speed light spam in rampage with adrenaline
i thought it was light>heavy
alternatively
push attack heavy heavy is a cleaving combo, or light spam. you need shock and awe
and atleast one source of cleave
by dropping it and using shivs
what's best melee for 'shit went down' situ?

shivs
The heavies are insanely slow. You're better off using lights
does stamina perk on weapon increase attack speed with that talent
unironically
the heavy-stabby or the heavy-swingy?
Thanks fellas, still grinding the Scum
...that didn't sound right
keep going jojo
light > heavy repeating works, as well as push attack > heavy > heavy > (light > heavy)
scum gets good when you are lvl 30
Who up grinding the ol scum
preferences, mk3 (heavy swingy) has faster lights but turboass heavies (use the heavy after the push attack instead), mk1 has better heavies
im scumming it
the scoomer
I'll scum after work
I'm bout to fuckin scum 
im gonna scum
But yeah, when not in hordes, vigilant autogun is great for distance
Me 45 seconds into a Fire Emblem game
Though I feel like the revolver and the needle gun would do sniping better
needle pistol
you dont need any damage blessings or perks
casue chem stacks do all the dmg
I think your best sniping tool is still shotgun special
go full zoomie
Needle is nice with a melee focused build
and ALWAYS needle the poxburster before your friends have a chance to push it
makes for a fun little game for you and your teammates
i just think vig is very illfitting with most of scum's talents
and playstyle in general
lol yeah
unironically
welcome to the darktide community
(the suggested change was pickpocket proccing off of a melee kill instead of any)
I heard Brauto is decent with Scume?
U never know when itll pop!
vig is pretty much the anti-hivescum weapon
neelder with either dmg or stopping power as 60, then sprint efficency, stamina, run and gun and stripped down
Agri desperado goes hard
best way to do
he is right tho
its a utility item
Pretty much
should be! brautos are good and hivescum has good ranged builds
Then again, I think vigilant autogun as a whole needs a redesign
Since the revolver could do its job better
Agri has waaaay more cleave
Hive scum is really fun in Mortis until Twitchy lady decide it's time for Scab Ragers spam with Bulwark+Burster reinforcement
then it's painful'
yeah autogun is gonna be more of a sit down and turret it out
the graia braced autogun is my baby
Autoguns too basic
i like infantry autoguns
999 bullets and they all do 1 damage but it instantly suppresses everything
scariest peashooter
Everythinh else is just so much more fun
I like unyielding and carapace on needler. They work on the dot ticks
I do want to enjoy using vigilant autogun on Hive Scum
"Range Class"
Forced to melee
as a Vet main, I'm glad we still upholding this tradition /s
when everyone is shiving them like its jailhouse rock time, i see no real difference
Scum aint a specifically ranged class
Veteran is a ranged class. Just like Psyker and Scum. 
And i think you should atill be affected by ammo
Born to shoot 
Forced to shove 
The class is not only ranged.
i don't
Desperado allready gives u stupendous ammounts of free ammo
ammo is an outdated concept
they advertsied as in-your-face range class tho. But I believe in Zealotization Evolution Theory
Maybe shivs and vigilant autogun to balance the build out
No they didnt
Stop
Pickpocket gonna get nerfed get over it
everything evolves into a ramping melee build
eh, fine. imma go shoot more UZIs
I'm still waiting on the fabled ranged Zealot build to reveal itself to us

Ranged class
has one of the best melee ults in the game
it makes a difference in monster damage for sure. I don't know whether it changes how many needles are required to kill a crusher (3 minimum for eventual death, 5 for optimal ttk), but you'll be glad to have the extra damage if you're the only one kiting around a pack of crushers
Melee class
has one of the best ranged ults in the game
I think it should be unchanged and just moved into a Vulture sub node.
Pickpocket honestly only enables idiots without ammo economy to never pull out their melee weapon
vet
vet but squishy
but betterer
Its completely unecessary
holyshit its vet 3
hey, that's not true, i pull out melee to run at the start
im also glad that the players in the hybrid style combat game are forced to engage with both parts of the hybrid style combat
vvveeettt
I never run out of ammo even without pickpocket
Vet 4, psyker is just vet with balls
Like how do u even?
you are not shooting enough then
Also doesn’t play high havocs too
with enough obscura, you too will hear the voices cry out

I need my agile engagement part 3
Rampage node
going to try both out\

vet is so last season
we will get a good vet
Give scum dual plasma
Scummer already has budget shout cc
Now we talking
when we get arbites new cosmetics i nthe shop
Never
so I turned to my hot girlfriend (she's a model) and go, "Vet? More like butt."
true story
Dual plasma, dual powersword mm
Next class : 1 melee, 30 grenade. no gun
this class discourse is so funny
youtubers are fighting each other, le top 1% wants to nerf bunch of shit while a lot of people are playing kissing the floor simulator and cant make the class work people who cant make the class work demand the whole identity to be changed instead of either getting better or playing another character 
i said something similar to my three, yes three, weed smoking girlfriends
it enables a non-psyker class to run around doing ranged all the time, which is a fun change of pace. It's a different play style. I think it's okay for one spec of a class to do something unique, as long as it doesn't become the dominant play style.
If it does get nerfed, I prefer putting it under vulture. If cole's suggestion happens, it won't be the worst thing in the world, but I'd prefer that the unique playstyle remains intact
A range build zealot would be a dream come true
Since I want to use the flamer thrower more
I remember that. It was on my space yacht. 
yeah it's strange, you don't see these talks about flamer psyker
the funniest thing about it is how the average player thinks scum is trash and no good, and top end players are like 'hm, this is OP and this, this, and this need a nerf'
as if content creators have anything of value to add
most of the time its just regurgitating buzz words
I rather it doesn’t rely on melee kills but just has an icd of some sort. 15s maybe
i'd prefer the melee kills over a cooldown
No because it forces you to not be a fucking idiot about shooting
cause the good players dont get hit enough to die while the average player is facerolling
Everyone shouldn't be allowed to have opinions until they hit level 30. The class is pretty good, but the skill tree is an unintuitive mess.
Level 3000*
ICD is 100% better than melee kills.
Eh, it was easy enough to find the good talents for desperado and rampage. Stimm is way less straightforward to me
damn... my opinion was that your opinions are true
why?

At that point it's just paradox of choice.
and my opinion is that my opinions are wah t ever will irritate those immedietly around me
I can tell you don’t play high havocs but try fighting for melee kills as a desperado build to get ammo when other melee classes do better than you
i dont even play darktide
I think most people complaining have not realized that all the normal survivability nodes that are usually at the top of the skill tree are in the bottom middle. Makes a massive difference in higher difficulties.
you're correct, I don't have a havoc team, so I haven't been there. I would presume that there would be so many elites around at high havoc that getting a kill on one would be readily available, but I guess not?
arbite just taught people to stand still
Most of the playerbase can't read talents
i wouldn't be worried about any nerf for now
what do you mean we have to dodge to dodge
Most players can't read...
they will start nerfing in a month or two after the sale peak goes low
this is bullshit i tell you!
I'm using tilt controls!
well, that's unlikely. If they want to boost sales, they'll make the class easier to play, which means buffs, while nerfing the stuff top players think is problematic
I give up.
The melee is not great on desperado. Anyone who takes a melee build in havoc will do way better than you at melee for obvious reasons. It becomes “annoying” trying to fish for a melee kill. Especially if you end up having to solo clutch for some reason. Having a ICD will be better instead
twin gave up 🥀 🥀 🥀

