#hivescum-class
1 messages · Page 92 of 1
Chem grenades are so ridiculous
I have been playing stimm build
and the longer cooldowns are totally worth it because you're not always in a situation to stimm bomb
I just want to understand which paths are better to take on speed/strength parts. For melee oriented build that plays from toxins it would probably be better to take extra crits to place more stacks of them on mobs?
I like having the strength and rending bonus for my homies and 12% damage resist for extra safety
you want to get it around 20-30 second cooldown imo (including sample collector)
which for me is... a fully kitted stimm xd
cause I play super aggro
honestly i prefer getting a thick stimm to boost my teammates here if im running the box
On a 57 second cd stimm each sample collector chem toxin kill knocks a whole second and a little more off the timer
atleast 15% rending and 20% strength? since rending is kinda universally good
Rending also boosts your chem toxin damage a little bit more alongside the strength lol
yeah, rending is good. So I wonder if I'm running toxic saw it is worth it to boost crits even more
not worth it at all
chem toxin has a nearly 1.0 ADM into every health type
That reminds me
Does the game have ANY in-game explanations of any of its terms?
rending is like maybe 50 damage at maximum tox stacks
nuh uh
the fuck is adm
just have higher crit chance to abuse the melee one so you can get box back faster from sample collector
Armor Damage Modifier
Still funny depending on if you build crits for yourself or not
TL;DR it affects how much damage things do into health types
bleed has 0.25 into carapace which is quite bad
chem tox has 0.9
wonder if any chance at all hyper-critical gets fixed tomorrow... prob not given its FS
aka almost full damage
i mean it'll be fixed by next month probably
and rending increases your ADM **up ** to 1.0
soulblaze?
a small work around, if you go with adrenline and spend an additional talent point, you can tie your ability to your stim CD, which is way faster if you get kills, so you can spam it really quickly
not good into carapace I think it's like 0.4 or something? have to check
My thing is like needler already can put out max chem tox stacks without crits or weakpoints and I build for getting as much ammo out of the needler as possible to carry it through the whole mission opposed to crits with coated weaponry
and by check I mean I'm going to ask psyker chat becasue I did not play staff psyker
So im not taking anything for crits, so the rending boost has more immediate value for me, and also has value for my squad, which is fine by me
I don't know about exact numbers but soulblaze is definitely ass on carapace enemies
I don't know the numbers, but soulblaze doesn't do much against armor unless you get uncanny stacks on a melee weapon while a crusher is burning.
Pickpocket is basically infinite ammo
They will probably nerf it with some sort of cooldown
which would make the ranged archeype probably miserable to play
This is Fatshark
The Emperor works in mysterious ways
eh idk feels like class designed with having infinite ammo in mind, without it may as well just always go melee
Yeah thats the thing they really cant without fucking over the rest of the ranged arsenal atp
Assuming other gun archeotypes aren't miserable:
well probably not honestly
you ca still get ammo from desperado
I like a variant of the Vet gun archtype that's infinite las ammo
It's not the best but I find it quite fun
wow you go from using your gun for 98% of the game to only 75% of the game
also shock trooper vet hasn't been nerfed
i guess maybe if went pistols instead of autopistol (assuming they fix the crit damage bug) and focused on being ammo efficient outside desperado
i mean if its like 10 seconds ill manage probably, not like i just mag dump everything
and that's infinite ammo for a few weapons too
Yeah I'm thinking they'll add some 10s CD so you can still get it frequently, just so you don't have infinite ammo all the time. There's some small gap
Or just always float around the 20% ammo mark to trigger Pickpocket and never have to touch an ammo tin 
Its like hey man, as long as it works, I just spam the needler into specials, hordes, monstrosities, you name it, drop my box, do it again
i think pickpocket will just get a slap on the wrist
just like arby got slaps on the wrist
Dueling Sword somehow gets buffed in the process
now it only gives you 15% max ammo back from elite kills instead of 20%
smh
20% into 10%?
Or maybe melee activation?
this is in reference to idea of nerfing pickpocket though
How are the scum specific ranged weapons on ammo compared to regular weapons anyway? If infinite ammo gets removed I don't see it being so bad for combat shotgun or the all class auto guns
It's like drugs are bad for your health
I like the idea of melee activation in that case 
Pickpocket needs a nerf to be fair, infinite ammo is really stupid
They nerfed vet aura for a reason
Gunslinger Improved so I can steal ammo bags lmao
nah you gotta not goon away all your ammo
Well Scums aren't typically smart so it tracks
infinite ammo is what makes the class fun, why not just play vet if have to manage ammo
vet aura is still extreme ammo stocks on good builds
It makes it stupidly op
Make that weakspot kills
there's so much fun about this class
Desperado still gives you infinite ammo whilst it’s up
Inf ammo aint it
Nerfing shit in a pve game is generally crazy work
Fr
No it isn’t
Vet has infinite ammo too
?
People that say this are idiotic
game is more engaging when you have you think about ammo
honestly nerfing pickpocket too severely will make scum just be overshadowed by gun vet to the point of irrelevancy i assume
it prevents insane power creep
It effects the balance of the entire game
this is how power creep happens
L take
You got Desperado for infinite ammo
Pickpocket should get a nerf so that there's some decision making still involved. Should I use ammo on these enemies or save it for later? Even for a little bit, that makes the game more interesting
you can top frag in h40 and have less than 20 melee kills all told
there has got to be a happy medium between "class sucks and has no ammo" and "literally infinite ammo"
"only buff" is a very dumb take
psyker staves dont count lol
me or him
Very dumb doesn’t even start to cover it
Which it has already 
👀
no
there are psykers in these games
hive scum can do this
i mean il have fun with this class till its nerfed and go back to maining ogryn as i always have, no biggie
right now
There’s so many issues with only buff
The “only buff in PVE” take
yeah
I'm not going to get myself in trouble by fully expressing how I feel about it
Valid
It takes an hour to kill 20 people with staff poke lmao
the class isnt as weak as youtuber doomers make it out to be, but when vet and psyker exist hard to make an argument it needs nerfs
You want to buff what's useless and nerf what's too oppressive without taking away the fun of thing in the first place
Dueling Sword should be chucked into the sun
Every time a class receives a buff. The crusher's hp doubles 
swapping from scum to vet i feel like im moving difficulty down like 5 tiers
Don’t suppress your opinions my dude, say your piece regardless what others think 
Are they still disgustingly op?
Lmfao
ah shit true, gotta swap to smite to take care of those situations
ogryn's pickaxes aren't as good as they used to be vs crushers and mauler packs because of the hp buffs :(
desperado needs a nerf because full ranged immunity for 20+ seconds is bad design since it just completely turns a combat mechanic off, and pickpocket needs a nerf because having infinite ammo practically on-demand turns another game mechanic off and is therefore also bad design
My shovel 
Tbh FS motto is neither only nerfs or only buffs. It's only bugs.
fully expressing it would involve swearing and heavily insulting the intelligence of people propagating "only buff"
yes King
It is said that the Emperor used the Dueling Sword himself
whether the class is too powerful with these talents is entirely secondary to their design being bad
Pickpocket being a ranged ability that makes you immune to ranged attacks is hilarious tbh
but like
its fun 
the power loss from rethinking those talents can be made up with buffs elsewhere
^
desperado
I just want a fixed tree so that one skill doesn't break another
oh and fixed hitboxes
if you nerf those you can give buffs in other aspects like by desperado more damage
epic cole had an idea for desperado where it starts with 100% dodge immunity but the % chance decreases along with the duration, and pickpocket can e.g. be made to only trigger when you are out of ammo so you have to get a melee kill to trigger it. maybe give it a cooldown. things like that.
We finally got a true squishy class that needs to play the game, finish the mission, remove ranged attack immunity
I'd be fine with damage negation instead of immunity
Pickpocket just needs to activate less. Either a CD or a %
I'd also like more aspects of the class to synergise better or not somehow deactivate perks by accident
I’d still say go express it, but that’s just me
And if any consolation, I insult people every time, I ain’t above calling someone a troglodyte for having the dumbest takes or being ass at the game
if that makes the playstyle too weak you can buff other stuff. buffs are easy to do, everyone loves buffs lol.
Imo percent chance to avoid damage is kind of a feels bad mechanic
melee activation is cooler than just killing an enemy from 100ft away and "pickpocketting" it's ammo
It’s a good idea though
you're free to get yourself in trouble in my stead
thats fair yeah. Now that they exist as such though I don't see them going away. Took too much effort just to barely change dueling swords
Definitely wouldn't be too weak
Now you just gotta dodge slide and put down shooters
yeah classic fatshark MO
bone saw vs shivs?
i expect a fairly extensive tree rework mid next year
Tbh I would agree with like a Close Range Kill requirement on pickpocket
Like thats the name of the ability
I am willing to make it ranged DR instead
You gotta be close to people to pick their pockets ideally you'd think
whatever feels good without being a "turn dmg off" switch
Yeah that’d be a better idea imo
but before they make it melee kill activation based id want them to fix the bone saw's rip and chainsword's rev attacks not triggering on kill effects :(
looks at range and meele keystones those need shanges and the slide and perhaps dodging through 1-2 enemies as class mainstays like vets supression imunity
Maybe like up to 20% if you're putting your hand up their ass in melee
Instead of range immunity - range dmg reduction
Instead of infinite ammo - give it cooldown?
can someone shoot me a melee scum build? I wanna give that a shot
I would make pickpocket give you an infinite clip for 2s on elite kill, with a 5s cooldown
You want to use the Crowbar or Chem Axe?
go down the middle and maybe branch out a bit at the end, that's it
And desperado i'd change to give infinite dodge charges
That would work
range dmg dodge chance 🔥 welcome back payday 2
+100% threat after Desperado to really mess with people 
The class already regens dodge so fast
I had the same thought that desperado would be cooler if it involved actual player input to achieve its evasiveness
Pickpocket really should be melee
but I wasn't involved enough in testing to push that kind of thing through lol
dont much care. I dont have any of those leveled so maybe something i can use with the shivs as well
It makes no sense to pickpocket at rang
Like I would agree with you that being able to dome a sniper on the other side of the map with a single needle and finding 20 needles on the floor in front of you is a little too silly
"After using a Cartel Special with over 90% Viscosity, there's a random chance for the character to die from an overdose."
Changing their dodges on ability use would probably feel really bad tho
if that refreshes within the 2s that would work
otherwise i dont think i can even empty my clip within 2s
Itll feel clunky the second your desperado runs out
I mean hive scum has the total damage immunity on ranged crit on vultures mark right?
could increase its ammo return, make it melee backstab kills only id be ok with that
Even if you swapped desperado up not much would change lmfao
infinit dodging bar during its duration
Or fuck it even make it like a payday 2 ass mini ammo drop on kill that you have to go pick up and trigger gunslinger aura for your homies thatd be funny
The other idea i had was to increase the sprint dodge angle by a huge amount, to the point you'd have to be running straight at a dude to take ranged damage from them
With like a cooldown of course
any thoughts on shiv vs. bonesaw?
is it just single target vs. horde clear?
my point being, if the nerfs mess with my vibe i just wont touch the class again and thats that
If I see anything nuked on this class, I want it to be that
Paid content nuked to oblivion 
shivs can be brutal with cleave, bonesaw is generally "safer" if a bit underwhelming imho
yesn't
-
if you can't empty the dap in 2s, you're not trying hard enough
-
even if you can't, it's 2s worth of shooting that costs nothing
it still involves input. desperado lets you stand still and do nothing and wow look at that im dodging everything. feels weird
Like ive played other games where if cool shit I pay for gets nerfed I will just put it down and go somewhere else yeah
the cleaver can be nutty like the firesword in vermintide 2
but vulture's dodge is also cracked yes
Hurray another quickplay join midmatch, another team wiped from event DH
gets bonked by crusher
I wouldn't mind if desperado gave like 90% damage immunity to range while active
TBF you gotta dodge while in desperado. Melee exists.
bonesaw involves more stagger and utility, shivs are more mobile but less safe.
to create some false tension
Why did they put DH that kills an entire team inside an event
true but i mean vs bullets.
teamwork check
just attack it
not that hard
There’s a reason 95% of desperado players I’ve seen are floor pov. Just saying
unless im gonna like melee scum
still have to try that
Needle pistol build funny, its basically just a variant on the more popular bone saw melee chem tox build making use of the other shit that makes hive scum op, dont see why you need to nerf pickpocket to make needle focus not work as well as bone saw focus
its also not bad if you dont trigger it duringa massive horde... like multiple teams did yesterday on me
The amount of people I've seen saying it's not that good when psyker with vraks/recon has been proccing the same thing but strictly worse for years has surprised me
strangely, i foun shivs to be safer with how fast you can move, you can sprint while charging heavy, and theres not "rip" catching
dh + crusher walls + berserkers all at same time cuz they started shrine instantly
I think its neat, getting some stamina stuff to increase attack speed is kinda funny
they could fix the crate so the stim it uses give you a stack of dependency
maybe two toughness and one stam curio? should be nice
yeah no matter what happens, either the class staying in it's current state or getting nerfed or even reworked will rightfully piss people off when there's a pricetag to it.
is the nimble talent actually bugged?
I got 3 stam curious on my scum.
Yeah thats what I run on mine, all toughness, gunners resist, and combat ability regen on the small nodes
It's already a big problem for pubs, but it's also a build anti-boss check, which is not that usual with randoms
no
I'd recommend the Needler as the ranged weapon since its incredible.
Top perks you go right
So perks like Tertium Welcome, Precison Violence, etc. Skip stuff for ranged
Blitz is up to you. You either go with the flashbangs for pure melee fun or go chem grenade for horde clearing. If you use Pocket Toxin, then go Flashbang for recharging minor chem grenades.
Go down. Ruffian Aura. You could use Anarchist for crits if you want I guess. I have a melee build with Anarchist.
Rampage. You absolutely need Boiling Blood and Pulverising Strikes. Forge's Bellow is great as an AOE knockback tool.
With the bottom layer, you can either go Adrenaline for pure melee or go Dependency if you want to be tankier and rampage more often. Get most of the middle path perks. You can go for Pickpocket if you want to use your ranged weapon forever.
vulture's dodge is just a better version of emphatic dodge on a class that has more crit chance than psyker does
To be fair, that dh deals a lot less stamina damage and doesn't corrupt you by being near
just need to get the curios for that then, my current ones ignore gunner resist cause i run desperado xD
Maybe range immunity on a cooldown? Just like pickpocket change Agayek proposed?
Or mix range dmg redu with better dodges? Dmg redu would fit for that range toughness replenish - you have to keep killing or you end up dead
Would make the ability more engaging
You can easily solo event dh and regular dh as a scum
Needler also takes half its health before the toxin wears off
I just dont leave the house without my Kevlar man regardless lmao
staves with near constant 80% crit from 1 blessing, + the psyker talent applying to ranged and melee crits makes the psyker one way better, not to mention the assured crit on 5 weakspot hits talent
Without toxins?
No, it just changes the way dodges feel
5% toughness
12% ally revive speed
4% ability cdr
on all three xD
With toxins. I fought it using my trusty bone saw 
nimble just makes u go wooooshhhhh
Yeah thats the point I wanted to make when I said like nerfing stuff in pve game kinda sucks because of situations like this ya feel me? Like I paid the admission, I'm loving how things are going once I unlock them, and then they get nerfed into the ground so it just feels like a rug pull
thanks buddy
Well this answers that it
Honestly valid
hso you're saying stuff should never get balanced
wrong woosh?
that's how u kill games

wrong woosh indeed
You're welcome
the amount of times ive been able to clutch just cause desperado was up and i could picl up all my buddies at lightning speed
So does overnerfing things as well. It’s a fine line.
The more i think about it, the more i like it giving massively increased sprint dodge cones. That way it heavily incentivizes the run n gun approach, while simultaneously demanding actual moment to moment choices in gameplay
yeah look at dueling sword's "nerf"
I literally did not say that, if it gets rebalanced and other things bubble up to replace it, fine, but just straight nerfing stuff without recourse sucks ass
i always see people fearing severe nerfs but all they do is light nerfs
i play scum like an attack dog that sticks to either a psyker, ogryn or arbites for safety
You still shouldn't be taking damage fighting it if you're block and dodging right
I must admit that I find it funny people are discussing sweeping nerfs to Scummer when Psyker exists, does three times the damage of any other class when played well, does so incredibly safely, has infinite cleave on thier strongest ranged option and has been like this for a good while...
they don't do severe nerfs anymore these days
no need to worry about that tbh cause fatshark is too afraid ot actually gut things
they do very light nerfs
500 more buffs to scriers gaze coming up
Being able to proc EE on melee hit is also pretty good. And you still have to actually avoid melee hits with vultures dodge.
knowing fs they will do something stupid 
yeah this is true
Severe ogryn nerfs hurt bad before the ogryn rework happened 
yea EE being on melee psyker is a massive win that hive scum melee builds do not get
There is already a talent that increases sprint dodge cone; would fit similarily to zealots talent which is sadly dogwater (needs a change/buff imo)
But ye would be nice; the ability already has sprint spd increase
Like I mean if you nerf pickpocket but buff Gunslinger's ammo share so you get more needles per box regardless of who picks it up I'd be down for that
like the only major nerf they did this entire year is changing how cdr works and its not even that bad
now u just have to save your ult for few seconds longer
Wouldn't be infinite ammo but like you get more ammo to share
I'm just on the side that a 2nd psyker shouldn't of been added in the first place, but now we have it and there isn't much we can do
didn't ogryn get the most indirect nerfs of any class just by the increase to armor hp
Fatshark is abjectly terrified of dropping nerfs, because the combo of helldivers brainrot and the darktide community at large being both bad at the game and entitled shitheels simultaneously means any attempt to nerf will spark a review bomb that will take years to recover from
i forgor they even changed cdr lmao
Last time they even suggested nerfing something they got review bombed lmfao
Childish community
"2nd psyker" 
i think they just have to have family guy on the side pop up whenever you're playing an inferno build with how boring it is
and i dont blame them this community loves review bombing
but at the same time if u enable your playerbase to get used to being spoiled they'll act spoiled 
The recent elite health buff hurt several weapons, yeah
plasma, inferno, ds nerfs i wouldn't mind
Not to mention it’s still a high skill floor class regardless
good
Helldivers is so much worse but they gotta pull the fucking bandaid off
Yeah, I'm saying that desperado should take that talent and crank it to maximum while it's active. Give you like 160 degree cones so shit has to be right in front of you to hit you while sprinting, force players to zigzag to rush gunners, etc
whats to even nerf in the class?
insane ranged damage and infinite ammo to the point where you can ignore melee combat
teh problem with hd2 is that the game doesnt have enough depth to be both difficult and fair lmao
hive scum teammates are always down
Fire staff has been begging for a nerf for years now. Stupid fuckin weapon
cant be overtuned if dead
Desperado's "I'm immortal now" aspect and pickpocket's infinite ammo are the big ones
smthing smthing "HOW DARE YOU NERF MY DUELING SWORD?!" 
hd2 is on a dead engine just like darktide
Toxin tin of beans
The same dead engine! Haha!
but hd2 already hit it's limit on the engine very quickly
Would incentivise that desperado feeling of ‚i face you now; we duel to death with bullets’ type shit
at least darktide isnt on ue5 🙏
Just kill every special before the hive scum so they cant get pickpocket ammo back 5head
so the only thing that makes it a viable hyper agressive ranged character?
Do shivs have innate crit
If you need either of those for the class to be viable, you need to pull the lobotomy pick out of your forehead already
Crazy how ds still 2-shots crushers despite the ds nerf and crusher buff 
does seem to have extra crit when i tried it with the show crit chance mod
yeah Idk how they got it so bad, it was actually decent at launch
for the ranged i mean
Yes
this is what ive brainstormed up
thoughts?
well maybe the imortal thing
The scum is actually significantly better at ranged than melee atm
Could be better
Like honestly hive scum is a very feast or famine class, like Desperado gets extended only if YOU kill stuff, blackouts regen only if YOU (not even your own dots) kill close range enemies, you only get Pickpocket ammo if YOU kill a special
but vets can have infinite ammo las gun so whats the prob?

Thanks, thought so just couldn't be bothered reloading
If you cant keep up with the 3 other possible tweakers in your squad also doing the same thing its gonna feel awful
Yeah at launch no problems whatsoever now it runs like shit since the latest patch.
Especially like if youre using shit like autopistols when other people have more punch guns that can burst things down faster
what would you suggest?
Desperado then takes it a step further because you don't only do infinity+1 damage, you're also basically unkillable until the sheer boredom of your existence lulls you to sleep and a crusher can get close
And pickpocket removes the only thing even potentially limiting your output
i really like blinders
First of all; what weapons?
U have to take burst of energy allways
so your saying the worst thing about hive scum is having more than one hive scum?
Butst of energy and tis but a scratch are mandatory
I feel like I should use Gunslinger aura with a melee build, just because I can then get more ammo sustain for my revolver. (I cannot afford pickpocket)
does anyone want to prove the point that +10% melee damage is better (I know that already, btw)?
I mean its definitely not gonna help to have 4 hive scums vying for the same kills at the same time
shivs since thats thew only thing i have at max mastery rn
turns out not playing for a long time means i need to grind weapos up from zero
I havent noticed melee Scum being worse tbh, more involved, sure, but its not exactly weak in melee, you still clear house with it and put out as much damage as anyone else most of the time
You’re exaggerating. Let’s be real. You still are vulnerable to melee. Let’s not hyperbole things.
Imagine making a balanced build 🤮
i mean yeah i can't compete with a desperado dual autopistols on a melee build
hive melee doesnt quite feel like a glass cannon the way hive ranged builds do tbh
i can't compete with psyker levels of damage
The worst part about playing Hive scum is literally the rest of your squad in general stealing your kills so you cant pop off
hive melee is more like a glass rifle or smth lmao
prob talking about the vultures dodge
glass? hive melee is glass?
or youre stealing all theirs
Its a general problem in dt if too many players have same class
It's been bad since colonies and illuminates for me, but each update made it significantly worse. The optimizations added recently only reverse 2 updates worth of fps drops.
They specifically said “desperado”.
ehh the survivability isnt even that bad yeah
Exactly, you're fighting your squad more than the enemy
the ranged build is probably tankier anyways though lmao
If everyone plays same class everyone will try to fit the same niche
true hive scums rush ahead, blow everything up, die, blame team, rage-quit, smoke some crack, come back, repeat
then again when i mop up the horde of ragers or gunners that has the rest of my team on lockdown i have yet to get complaints
Sure, but you have super dodges, heavily boosted movement, and are attaching from range. Things don't get to melee unless you let them.
thats every teamate tho
so knife zealot, but, with explosions
I don’t take nimble.
It infact, is not. If you dont spec Hypercritcal and break one of your main toughness regen nodes its actually pretty fuckin decent when it comes to survivability, you have to play the game an not get into stupid scenarios, but it aint paper
I love it when people reject a clearance 40 true survivor hive scum
I think scum is glass because it goes down to two bursters
Nimble actually fucks you.
as an ogryn main, that shit is just... man.
Thats also the only reason why i like havoc is because i can make sure to have a balanced team with no double class.
and they might b bugged too
It doesn't matter, scum base dodge stats are great
Yeah like in those situations having a kit like that that wants you to be center stage is great, but if your team is on level with you then it feels like it sucks
Bursters are broken af rn
Being able to spam light attacks and have infinite toughness is crazy
Try this 
nah you just have to relearn the timings
your dodge is faster, therefore the invulnerability window to ranged is shorter
i'd rather be glassier and do more dmg by this point
does make me slide of da map
Like that’s 100% one of the best toughness regents in the game
Like toughness on HIT?
Not even a specific kind of swing or kill
HIT
Yeah.. people seem to be missing the point that the skill procs on-hit, its effectively Confident Strike
no butterfly?
So all I’m hearing is you fully want to kill the class’s identity? “Too mobile, nerf it. Immune to everything (not really), nerf it. Ammo pickpocket too strong. Nerf it. Let’s make it worse than vet”.
Nimble is very good
re: bursters being broken, I'm still not convinced they're more broken than normal (they've always been a bit jank) and people just notice it more because scum has so little raw DR
how are people feeling about crowbar and bonesaw
U just have to be mindfull of your dodge distance
With my shivs I can basically have 20-30% toughness a second
also why dodges on ranged weapon when im tryna do melee
Sadly not very good imo
not as good as shiv
Look cool tho
Hell a bunch of the other classes have stuff specifically when you or an ally in Coherency kill stuff to activate it for you so it doesnt feel like you need to fight your team for the kill feed
Ngl I think a lot of long time players don’t take it cuz the dodge distance fucks them up
like there's that explosion radius mod and people are saying "the explosion is bigger now" but are we REALLY sure that radius was 100% accurate in previous patches? lol
😭
Sadly no; of all the talents that was the least painful one to leave behind
it's just a mod
I see this all the time
It can and i fell off ledges too but that was my own fault not the abilitys
The explosion is def a lil bigger
But nothing crazy
Cause less threat fucks your team over + extra dodge range = you will be able to duel shooters/gunners/specials more efficiently
it could just be mass delusion but if it makes fatshark fix poxbursters a little its good lmao
I mean Yesn’t
cause got damn bursters doing goofy stuff
Barrel explosion radius is also bigger than before
If u didn’t have the ability you may not have
Idk man. I've been getting hit from twice as far away than I've ever been hit in previous patches. Its not 100% of the time, but its half the time
i think if these people have been playing constantly with the explosion radius and dont get killed while outside radius previous patch but now get killed they'll feel like it got increased
No their blast radius is much larger
Where the fuck did you get nerfing mobility from? I said scum has great mobility and it doesn't really matter if you take nimble or not, enemies can't get to you unless you let them
If i didnt have the ability i wouldnt dodge a lot of stuff
crit better than melee damage aura?
Literally I’d get hit by a burster I was like 15 feet away from????
The distance is also goated to mive arounf
And I’d be downed instantly???
i havent really felt that myself much idk if its placebo or not
Like wtf???
I just slide and dodge around the map i dont even walk no more
Yeah same for me
Also hive scum being downed by one burster or boss shield burst is fucking stupid
oh yeah absolutely poxbursters are overdue fixes on verifiable issues like audio not being audible enough and players being unable to shove them if they're not actively being targeted by the burster
they're new weapons so you'd have to grind them up anyway
Ofc; you go for crits & you use shivs
Dmg aura is the worst aura HS can pick tbh
Cause even for non crit melee build i would pick gunslinger for my team
those have always been problem
Your comment before. Whatever. I’m just glad devs don’t listen to you.
Like that’s Elden ring Malena levels of dodge needed
poxburster audio is FRICKED up lmao
I managed to actually dodge burster instead of pushing with nimble
This has to do with your health, toughness and toughness dr. Not scum exclusive
2 back dodges
Did you see this @toxic dagger
mister e ment something of a char size bug or positioning error by the servers if his opinion can be. counted for something
turns around to 5 bursters staring at you
I'm not 100% certain the radius is bigger, though it definitely feels like it is, but everything else around bursters is way jankier than it was pre-patch. Especially shove detection/range
I used to not mind pox bursters
but for whatever reason they feel like they're being spammed more often now
Scum has psyker levels of this
yeah but take my ogryn for instance
ive used my pickaxe for ages but its at 0 rn since i havent played since before ogryn rework xD
maybe I'm just tweakin though
I've had so many ignored shoves since the patch
Bursters are easy af just push em
Its just when people call for things to be nerfed they usually never go into how theyd change the class after the fact so that they'd remain fun to play
My psyker has 271 hp lol
thankfully the busted stuff is usually not even fun to play to begin with tbh
95% of the time i see players shoot the burster instead of pushing
Straight nerfs arent fun, rebalances are
desperado is very very fun
Of course ull die
I shoot em if they far away 
Like ok nerf Desperado to not be immune but buff the other dodge talents so now everyone gets a little bit of that better dodge from desperado
the other 5% is me bashing it and then it gets bashed in place while doing a 360 and moving towards me on the knockdown
or near a smyker
I must admit, I do like running whole matches with just the Stub Pistols. Feels kinda appropriate for a underhive gangbanger
also charge yo phone
well here's where I think the nimble talent might the culprit. dodging out of shove range was always a death sentence because they leap forward so far that you cannot get out of range if you can't push them, and I think scum dodges are putting people out of shove range and into the danger zone more often
Nah I like smite
Nerf pickpocket but buff gunslinger aura so everyone gets more bullets per bullet
I just recapped my previous comment. At no point have i ever advocated for neffing scum mobility and i never will. That's the whole point of the class. I advocate for removing the bit that let's you forget all about the mobility and facetank infinite damage for no reason
It's a joke since a lot of people don't like smykers
I’ll always push bursters towards vets
fair
My hatred of Vet goes far
Shooting is fine if its very far but imo as soon as ur teammates are even temotely near it shooting the burster is trolling.
It’s the only character I don’t care to max out
heh I managed to deliberately hit a friend of mine with a tagged burster behind a wall by sending my dog at it so it would bounce the burster into my friend
that was funny
Oh nah, I mean in situations where someone else has pushed the Burster away from the team. You know the stairs on the back of Enclavum Barros end event? One got pushed there, and I got hit whilst being almost under the launch pad in the centre. They're super fucked
my hive scum is already higher level than my vet
i get issues shoving consistently without nimble so i dont think this is it
Nerf the chem grenade but fix blackouts to count chem tox kills for the regen so you have an alternative idk shit like that
pox bursters are less an enemy type
counterpoint:
🎙️
'rally formation'
and more a QTE
I maxed them all out just cuz. Vet is probably my least favorite class to play tho
Next level rage baiting
how come
@random shuttle remember that
The crowbar just does no dmg
Making them pop it randomly is hilarious
But this is wrong. There’s a reason 95% of desperado players I’ve seen are floor POV. Despite your claim of “infinitely facetanking damage” which is a huge hyperbole. A great player can utilize desperado super well, yes. To the point it’s nearly broken. But in most players hands, they’ll die. Over. And over. Gotta be careful with the “balance”.
And the bonesaw has a weird moveset imo
their dmg just isnt as good as shiv and they take more effort from my experience
Same
Ogryn is fun cuz big man Ogryn
Psyker cuz space wizard
Zealot cuz well zealot
Hive scum cuz crack addict with a knife or gun
Anyone know what's going on with the weapon customization mod?
Vet is just… boring
I should have deleted my vet instead of my 4th zealot for the hive scum tbh
like why it was hidden from nexus?
😹😹😹
Also bonesaw heavy attacks do this weird thing like a chainsowrd but its ass
I got one of each tbh
they're fully remaking it
balancing around skill issues can lead to homogenous class design. I love scum for breaking that mold and daring to have high highs and really low lows and being more difficult to pilot than e.g. arbites
loadouts mod gave me more slots so I used them cuz I could
bonesaw feels weirdly low dmg for how heavy it looks
Man, I feel like I need like 3-5 extra talent points to make melee scum really work.
If they're dying with desperado with ranged immunity, nothing will change if you remove the ranged immunity, because the scum isn't gonna live through getting clobbered by a crusher either way
That aswell and the blessings for bonesaw and crowbar succccc
I realy like zealot
Idk
Arbites truly is ChatGPT of Darktide
That’s why I’m saying the balance has to be super careful here. Because this class has a huge huge huge skill gap. I feel like only 10% of the community can really maximize HS effectiveness as is.
I really think its quite bad honestly
crowbar dmg does suck, if you just compare it to other weapons with better blessings it came out undertuned
Crowbar does oodles of damage
Is there some replacement in the meantime?
what kinda stimm would be good on a melee scum
prolly something to tide you over while rampage is on cd i recon
which is BASED
using bolters and autoguns kinda suck without it
Does Toxic Renewal grant you +15% toughness when a teammate kills the enemy? (Replenish +15% Toughness when an Enemy infected by Chem Toxin is killed by a Melee Attack.)
games that have nearly impossible to play characters with a super high skill ceiling are BASED
modded discord has the early version of the rework but it doesnt work on hive scum weps if i had to guess
Just stop Desperado from extending its duration, give it an extra 5s with a sub-node instead and give Pickpocket a 10s ICD, sorted. There isnt much need to strip the class identity, and tbh, being able to go the whole mission with guns up? Thats fuckin dank
Yeah cdr and dmg
(i played dota 2 for thousands of hours, invoker and meepo are legendary for this reason)
is invoker the one with like 30+ skills or am i thinking of someone else
I use str & att spd
The extended_weapon_customization?
yea
the full paths? 75s cd?
I have very few games with over 1k hours
meepo players scare me
I do yeah
warframe and maplestory
invoker i can understand
and heavily regret my time in maplestory
it's conceptually dank but it currently plays out with desperado scum being the easiest build to play because shooting enemies in darktide takes less skill and involves less mechanics than engaging the melee combat, while also dealing the most damage
I think that's backwards
What even is maplestory?
So is there actually anything bugged (or just negative) about nimble or is it all just bullshit?
lol maplestory 🤝
but it's a pretty decent manhwa 
i wish gams figured out how to make ranged gameplay more interactive
looks like it
nothing bugged, description bit misleading though
that's basically the gameplay for 99% of your time
Looks kinda cute ngl
Ranged combat evolved so you wouldn't have to interact with people
In what way?
wait what does it actually do
it speeds up your dodges instead of "extending" them so the dodge window against bullets is smaller, but it does improve dodge linger so it breaks tracking on enemy melee attacks for longer
Idk that it is easier tbh, I feel squishier playing an all gun, all the time build than I do with a melee build because toughness is so inherently tied to melee. That being said, I also don't play automatic weapons and only the Stub Pistols whilst doing do, without Vulture's Dodge (which is a dumb talent anyway)
I see this and am like "poor mushroom boi"
the other 1% is asking your friends to carry you in a weekly boss fight at exactly 1am monday
Why stab someone close when I could stab someone extremely far away
Thank you @toxic dagger
uzi desperado is a different story
because if you don't do it at exactly 1am monday every other sweat player that even reaches those boss fights will have finished them and can't help you
The downside is your teammates might also have ranged combat
Imagine playing as Chev Chelios from Crank but the people who are trying to help you keep removing all the potential adrenaline in your path
Why stab someone far away when I can throw an ICBM at them from the comfort of my own home
nimble gives you +50% dodge linger, meaning melee attacks won't track you for an extra 0.125 seconds after dodging, and +25% dodge speed, meaning you move farther, faster, but come out of the dodge sooner so your invuln window to boolets is shorter
So maybe the issues stem from that and automatic weapons should work differently in Desperado. Rather than nerfing the ability super hard, delete Vultures dodge and put a small ICD on extension timer so automatic weapons dont have a massive power increase over non-automatic weapons
👍
uzi desperado specifically is wild because of the built-in run n gun letting you put some other useful blessings like speedloader and blaze away for fast reloads and high deeps. then you proceed to sprint directly at the enemy at the speed of sound while firing at all cylinders

this effectively makes you untouchable by melee while also being invuln to ranged
Its quick, its easy, and its free
meanwhile melee builds get no movement speed
if you are skilled enough with movement, you can go anywhere on the map and do anything you want and get away scot free
Imagine if it had Stripped Down 
crushers trying to kill you? just run away
just rework desperado and pickpocket so they don't delete one of the few mechanics ranged builds still have to deal with. Simple as
So people with high skill excel at the game 5head
its free
Only if it takes too long to get there
ah, I didn't know that it reduces my ability to dodge boolets...
I am starting to doubt Nimble's usefulness on melee builds...
Well there you go, take some of the benifits away from the Uzis, if thats the main source of problems, thats what should be fixed. And yes, Vultures Dodge on a high crit, high RoF weapon is absurdly stupid and thats one aspect of the class I have no idea how it was allowed to make it into the live game
Desperado should just be nerfed to "Click Ult to win the game" so it is balanced for other players.
no the problem is definitely the total bullet immunity from desperado and the total infinite ammo from pickpocket.
scriers gaze got so powerful they had to split it into rampage and desperado
I think you’re just knee jerk reacting atm. Not like purg psyker exists or anything.
ok but can we just vaporize inferno staff
brrrrt ults will always be better with brrrrt weapons, same goes for barrage on ogryn being better with twinlinked stubbers than heavy stubbers. this is a non-solvable issue. but it's also not an issue, that's just something having more synergy than another thing.
it's very good for every build; it just changes the profile/feel of dodges, and you gotta be cognizant of that. Nothing wrong with just not running it either though
desperado has a design problem and pickpocket has a design problem.
Been asking for that to get nerfed for fucking years. Infinite cleave is just so stupid
In atoma, inferno staff vaporizes you
it does more dmg than purg psyker
its weird i dont even see people ask for inferno nerfs that often
I am not sure.
I never did a Solo Auric Maelstrom. Just not skilled enough to do it. On any class.
I picked up Despacito Scum and did it first try without any problems.
I am just not that good. So there is something fundamentally broken here.
Thats because people bum-suck Psyker being able to do everything for them lule
idk i play psy just for greatsword the staves are quite boring usually
staves cant even get useful specials lmao
psyker can also "turn off ranged damage" but needs to stay in the bubble for that benefit, which requires holding ground which means being vulnerable to melee elite pressure. desperado scum just runs away lalalala
can't touch this
who would have thunked that bullet immunity and infinite ammo would have been busted
Missed the point. He’s talking about scum not engaging in melee much. Inferno staff is the same way. It’s mostly inferno staff.
right? lol
Psyker can turn off all damage with crit stacks and an automatic weapon too ¬.¬
then the ammo explodes in 3 minutes
it needs to spend ammo to do this
scum has infinite ammo
Well my point is that Despacito Scum trivalizes the game fo real fo real no cap, homie.
not the same
does desperado work vs snipers? I've been too scared to test it lol
yes
Tbh 90% of ranged scums strength would be ruined by taking away the ammo
Anything ranged
Only if you’re good at the game. Downplaying your skills is disingenuous. Most people can’t solo aurics even with HS.
Even the boss plasma guns 😹
It kinda is the same, the issue is the same, you're turning off damage. And I will say without a doubt, the worst thing about Scum isnt having infinite ammo, its being immune to everything, all the time outside of reloading
I love standing in front of 20 gunners and taking 0 damage
I can forgive this a little because of the wizard fantasy but purg psyker played optimally will switch to melee to deal with e.g. crushers or for improved dodges to survive
can't seem to get it to not crash the game
I said mostly.
Sure, I am not exactly downplaying. Just saying never managed to do that on other classes, but on Scum - and just a few days after getting the class! - I did it no problemo first try too. Which tells me... something.
What weapons are good, what is shit
I'm just too used to dodging snipers I never tested desperado with it x.x
in caveman terms
I mean I’ve done it on arbites and psyker
Just disingenuous though.
And I don't want to get burned so I dodged anyway
Default weapons are good, I recommend desperado for leveling
I would advocate for just staight up deleting Vulture's Dodge and see where the class sits before any other sweeping changes come into effect
someone i know has been gunscumming hard in h40 and he has scoreboards with top frag dmg, ahead of purg psyker in his team, and less than 20 total melee kills lololol
guh it might still be fully outdated then
its decent
Ngl I don’t think I even proc it half the time
Not a huge fan of the shivs
unfortunate
1st hivescum experience I watched was Cole's dual autopistol build on havoc 40
playing vet without the mod really sucks
It procs on every ranged crit, with no internal cooldown. Its disproportionally powerful on high RoF weapons and literally turns off all damage all the time
Seeing a darktide pro play like a recon vet was hilarious
Love the hacksaw. Great toolbox weapon.
A great boon in any boss fight.
Uh
What’s the description for the node again
😹
Kerfus if you like it, I like it
It doesn't stop melee damage
What about ranged weapons?
It does
Ive only played ogryn so I dont know shit about these guns
It does.
Nope.
Take a Needle pistol. Shoot stuff. It dies. 😄
Doesn't matter what it is.
Tooltips are terrible, you count as dodging. You aren't immune.
Crusher, dreg, dog, mutie.
Rage bait used to be believable
Outplayed - The ultimate capture app for gamers. While playing, it automatically captures your best moments and biggest plays. When the match is over, relive your best (and not so best) moments by watching them in the match timeline.
shoulda locked in
Very clearly does not.
Brother you are shooting a Bulwark shield lmfao
Skill issue
It's proccing lmao
you can see the effect proc
Rampage should give you a speed boost or smth.
I can't get to enemies fast enough before it runs out, and if it runs out part way to the next enemy, I am left with no stamina and I take a ton more damage on an already very untanky class.
It works for me 😹
Don’t resist
re: Vulture's Dodge, Vulture's Dodge doesn't do anything to any damage
what it does is put you in "dodge state" vs both melee and ranged attacks
meaning ranged attacks miss and melee attacks don't track you
that's it
Which leads me to beleive the screen popup is tied to your gun rolling a crit, not that crit hitting an enemy
Why do you invent such theories?
I was testing lmao
basically what vulture's dodge does is allow you to be functionally unhittable while moving and holding down left click with the DAPs out
I believe this is why we have differing views on it
at least until you have to reload
Cuz one movement key is always pressed with me
unironically true
Exception is made for shieldgryn
But Standing still gives you 80% Rending...
So you dont get hit if you're moving. Still functionally damage immunity all the time because like, you're always moving in this game
But they like… are intentionally getting hit
Its just a very stupid skill and shouldnt exist
Shocking if you play like a lobomite you get killed
It is sorta crazy given auto pistols have like 40-55% crit
If not lobotomite class then why lobotomite shaped
You can still get hit while moving
Which id have to calculate the actual rate per mag
It's just rarer
If you are bad at the game*
So… if i have my VD active and a teammate dodges into me while chased by an overhead i die if i don’t dodge?
You die if you're not moving
It’s not shaped like Arbites </3
You can die even if you're moving.
Teammate tracking a Crusher Smasher onto your tushie is the true friendship we found along the way.
One crusher took out three of my team the other day (including me)
😭
There's a wingman joke in there somewhere
Sounds like a skill issue.
Pointless to run it then technically; just stack cdr & remain in desperado forever
We truly each got pounded by that crusher
from @azure mist's pov https://medal.tv/games/warhammer-40000-darktide/clips/lF6KFDN5DVGrKs2vi?invite=cr-MSx5UHUsMTA3NDAxNTcz&v=9
Watch Classic Crusher by Galeophobia and millions of other Warhammer 40,000: Darktide videos on Medal. #warhammer40000darktide
That crusher was the main character
ChD keystone better if you run crits for desperado then?
john darktide
Looks like it
I just know he was giggling
Most I think I've seen is 2 deaths from 1 crusher overhead, that I can remember at least
you start forgetting stuff in 2k hours
poor arbites couldn't even see what was coming before it was too late
If you can, honestly just run a 45sec stim and just CHD with even all 3
I was reviving a friend, the other was was protecting me… crusher swung as I got the downed guy up… we all died.
Because I refuse to seperate my dodge from my jump, my fav crusher moments are when I am ready to dodge out of his smash but instead I aggressively jump in front of him.
Peak Darktide
Classy stuff.
The dog axe slap was funny 

correct
so lads, are there any anti armor things I can do as a level 18 ganger?
Shiv
cuz lowkey losing on malice is getting insufferable
Hey, is it possible to keep the default Ability talent?
Desperado.
You have your grenade already? If so, soup grenade is the best option
chem nade
gas or rockets
Knife :^)
(Shivs)
cant, half the time other players are also gangers
Yes.
Man thats quite dogshit
Run faster.
needle pistol
But not exclusively for the Hive Scum.
You just need to run faster than the person behind you
Pointless to run then
Yeah... Knife and Shiv are kinda the best options for having to melee armour at low level
tbh I kept using blackouts, ig I shouldn't use them
blackouts are good
Axes are good too
Whether combat or tactical
Knife is also broken on Scum with all your skill points because you generate an absurd amount of toughness just by spamming lights lule
Legit I love it
Spam shiv, hit 10 enemies, full toughness
crusher overhead is coded differently than a regular melee attack right
Crusher overhead gives me an explosion ring on my mod 😹
Blackouts can eventually spray chems as well, and being able to regenerate them is huge
Trying to get the rocket launcher penance and legit doing whole aurics with zero (0) grenade boxes
true but it feels really annoying to just use reskinned knife when they added 2 other cool weapons (crowbar and bonesaw), they look so much cooler
Was messing around with a melee DoT build last night an it is disgusting. Crazy damage output and enourmous amount of safety. Its funny when people say Scum is glass because like ghad damn can he be tanky
it's more like he's tanky when he can hit and kill
Wait, can't you use crowbar for anti-armour?
Yeah of course, Scum is super tanky. Lots of quick Toughness, some solid DRs, and good mobility and also he ca-
Silent Mauler Overhead from Behind
yes, crowbar in special mode will fuck up armor pretty good
I felt that in my soul
Drop the build
unfortunately crowbar got the great sadness curse of despair (two crushers/maulers/ragers and its over)
I got silent overheaded by a crusher the 1st time I took true grit on arby
Shiv also has throwing shiv which 3 of will kill a crusher
Yeah, but the only classes that dont suffer in that scenario is Oggy and Arb lul, you really can't do much when the game decides to fuck you over, but most of the time? Yeah, pretty damn survivable
you can survive a mauler overhead even on h40 i think from full hp in a melee build
Well sure but you forget
i was taking 45 damage in aurics from a mauler overhead to my hp
Remind me later, im not signed in atm
the scum and the maulers around him
I love blocking crusher overhead with Ogryn shield with last guard
thats funny lol, I never knew that throwing shivs go through armor too
Absolute cartoon cinema
maulers either break my toughness or delete 75% of my health
i never get downed by them anymore
It's the chem toxin. Very high dps into anything
After playing scum for days
I played some rounds with Arby / Oggy
and it is hilarious 😄
throwing shiv always has poison? or is that a talent I have to take?
Especially on Oggy
I alternate between ogryn and scum now
Scab Bruiser hits me on Oggy, I lose like 5 HP: "Huh"
the feeling of finally having fun again
It’s the DOT
Its not that bad, we kill them easily all the time, let them kill us every so often
They derserve it for being such a good enemy
or Arby
"Wait, I didn't lose 2/3rds of my hp from 1 hit from a basic bitch?!"
where I can just push my face through a wall of Ragers/Crushers
Literally face first
MY FACE IS MY SHIELD
literally how it felt yesterday when I got tired of 3 losses in a row, swapped to ogryn and finally won (same party for all the missions)
the thrown ones always have poison
Kerfus I enjoy your simple outlook on the game
It’s like watching Lenny from mice and men
I had the same experience, it's why I was playing oggy and arb when you joined me the other days
especially that first ogryn game
was like sinking into a warm bath
no thoughts, head empty, pickaxe smash.
real. going back to arbites was so refreshing. not having to play keepaway with everything so I can mash lmb and come away with a meager damage bonus over other classes felt amazing. I like scumbag but arbites still the main
yeah and the feeling of having 1000 HP and 3000 toughness.
Also whenever I play non-ogg.
Ogryn to feel like a literal tank
I so miss my ability to just booty slap hordes aside
And see 50 chaff explode from one shotgun shot
scumbag is pretty braindead. you just need to be mobile
Ogryn job is to protect little ones 
Oh yeah its more about the feeling
I am tense on Scummy. Tweaking. Stimming, you might say.
On Ogryn I am drooling. Blinking hazily. Saying "Hrug" a lot.
Had a game with a level 4000 Ogg in it last night. Easiest game of my life. We literally walked through heretics like they werent even there. Ogg/Scum melee combo goes hard as fuck
There was once this legendary ogryn
GIRTHQUAKE
every game I seen him in, he was like a tiny shard of the Emeperor.
me on ogryn
IVE SEEN HIM
there's nothing to fix?
Dude was a fuckin beast
fun to play but it's like I got put in a mud pit compared to other classes. so fuckin slow to do anything
Unstoppable, unkillable, demolishing engine of heretic dismemberment, that Girthquake.
that's whate i named my new ogryn
Girthquake
but i changed it to BORK LASER
Sounds like a great porn name
(brock lesnar)
Exactly why everyone loves oggies in their team 
One aggro Ogryn makes scum fun af
Scum is actually kinda fun?
Why yes create a big blob for me to shoot big man
And this is coming from someone who only plays ogryn
Ehh, sometimes yes, sometimes no. I don't enjoy being in a lobby with a Rumblergryn
idk ive seen multiple people complaining about dodges not counting and i felt it myself so either servers are fked or something's wrong with the game
I like being shirtless
maybe thats why I enjoy it
My ogryns confined with his shirt
It’s probably a skill issue
servers are definitely fucked with the free weekend, so that's very much a thing
afaik though, dodges are working just fine
Emperor forbid, gunluggergryn 
me? skill issued? HEH NEVER
Servers might be fucky with the new class + free weekend population spike, I've been getting 2004'ed and 2014'ed regularly
I don't mind that overly tbh
That ones that vacuum ammo
Said Ogg last night was playing a twin Stubber

When I want to win no matter what and not think
ogryn has a shirtless cosmetic rn
I go Rumblergryn
But I was on a melee build so ammo was a total afterthought 

That oggy was lucky 
meet BIG-BEAUTIFUL-BILL
It wouldnt have made much odds either way, Scum is mostly ammo-pickup free
i just paused playing and went to play night reign
look at this shit bro https://cdn.discordapp.com/attachments/1405266145212235889/1446813871514976307/XuooVQh.mp4?ex=6937fceb&is=6936ab6b&hm=779d31c6b2c56363bf9e9d7daea572d65eb96fa6e9d3f6a85f3ef00f71098834&)
Pickpocket for Glugger when
Gotta appreciate these moments until Desperado and Pickpocket are nerfed 
I doubt they're gonna get changed all that much tbh
Gunlugger will just get a talent that gives him 5000 ammo in the backpack but inability to pick ammo other than from crates.
They like to make multiple changes over a long period of time, it adds up eventually
Gonna be a while before they do, otherwise they'll be accused of releasing scummer in an overpowered state for hype sales, then nerfing it after the hype dies down
I got front row seat as an ogryn 
Ogryn was perfect
Yup, but reason I dont think its gonna change much is that its very much baked into the class identity, they might tweak values, but either Desp' or Pickpocket will still be crazy value pickups regardless
they had to change the game first
Which time period are you referring to? 
BTW new zealot personality is voiced by Spongebob
the first one 😄
Ehhh
right before the tree
Right after talent tree update? I agree 
Honestly, if it's overtuned I would rather they nerf other things and leave the effectively-infinite ammo alone. I actually like that there is a class with both ability and incentive to just hold down Mouse1 at hordes and not have to go "noooo I can't shoot zombies, I have to conserve my heckin ammorino"
I started during the beta
Ogryn being able to dodge into trash mobs is important for me
That was good too from I heard, but was before my time 
The rest i dont really care
That was the biggest blessing.
It was kinda weird gettimg stuck as oggy
I am proud to say I was one of the testers who fought tooth and nail for it to be a thing

HELL YEAH
dev not playing darktide confirmed
It gotta be good
It's basic physics after all. They can't argue against physics 
Since I am bragging (not low-key), the giga-push talent is also my baby 😄
oggies getting stuck on poxwalkers was kinda stupid >.>
There's a new zealot voice? Male or female
And since I am bragging, the Healing Mutation on havoc and Demonhost rituals was my brain child too 
The purple is ugly
You monster

don't be picky
It was also detrimental to the class' survivability. Can't dodge shooters with a massive hitbox if you're hemmed in by shite
Yeah.
Who would win, 1 ton mountain of a man or 50kg starving zombie 
^
imagine what could happen if you used your power for good
Yeah it also means that nothing below crusher\bullwark spam is any threat to you tho
"But I don't want to cure cancer. I want to turn people into dinosaurs."
(fr, rituals are great when they're not bugged, but purple is a curse)
Me watching a level 30 ogryn die to 1 rager on malice:
Ogryn can be very broken in right hands
I wonder how 1.0 Darktide would feel compared to what we're used to now
slow
Yeah, it was certainly slower paced
slow
Petition to FS to release Darktide: Classic 😄
Tbh DH rituals is such a nothing modifier to me until they spawn in a bugged location and you literally cannot get to them in time
First build
Ogryn is the hardest at first but now its easyest class for me
1.0 darktide was when you'd get like 3 specials a minute and a crusher ball of 4 of them was scary
Ogryn like a year ago was absolutely fuckin broken
and had 6 talents?
with 80% not working or being ass ;D
It was just trash 90% of the time and squad of any special was legitimately threatening unless you were playing Vet lule
Ogryn is much stronger now imo
Idk
1.0 darktide is when you appreciate getting like a t2 blessing you need on a weapon on a 70% dmg weapon
DARKTIDE JUMPSCARE:
Back then I legit would take less damage from all the damage reductions than a psyker hiding behind me
or spend 5 millions to get thrust 4 on your thammer
The nostalgia is real 
Back in my day
Ogryn when the talent trees just got added was the strongest any class has been in dt imo
You can still just pull out your ranged with steady grip and pumped up and tank gunners all day
Back when we were going to get 4 classes in the first year after release
Plays game crashes. Reboots game crashed while booting. Reboots the game again, logs in, goes to mission board, loads into mission, plays for 2 minutes, kicked due to error 2004 
first decade
Dark cache my beloved
Wait, but thats the same as now? 
I miss OG Force Sword and it's literally infinite dodges sometimes tbh
I remember the first week when the main goal of the Sweats was to be first to get all Missions on Damnation for the Exterminatus frame.
Psyker became insane with talent trees added. People who couldn’t tough HI5 started rolling them
zealot was immortal
Cuz it breaks the store
70% DR
I still have my Axe with Brutal Momentum 3 saved
And in melee u are pretty much immortal as oggy
Oh yeah smite ep bug 
Yup lol
HEAVY SWING HEAVY SWING HEAVY SWING
God, good times
That was in beta pretty much 
Lightning staff hitting more targets and hitting crushers for 2 K crits XD
It was even worse back then, like sometimes I couldn't even complete a mission without it crashing or kicking me.
Its hevy light on repeat for me
Yeah, I remember lmao
I mean
i played Darktide when it was just a post-it note on a project board in FS in 1999
And waiting outside the fuckin shop for any weapon that was remotely usable was a huge problem
so you know.
the damnation frame used to mean something damnit
oh yeah I remember trying to get all the stamps
rocked that frame for a long time
yeah it was real flex
Funny thing actually, I saw the Malice frame in Auric the other day
(He died) 
I played my first damnation mission after about 50h or so, it was my first tide game and all. I was so nervous LOL
Tbh I kinda miss busted infinite resources director
There was only two times when cosmetic earneable where real flexes in the community.
Exterminatus frame at start.
Auric exemplar and storm survivor are real flex now
And golden Orthus Insignia when Karnaks landed.
I think true survivor is decently flex
Yes, True Surv is decent but not the same level as it was in the past.
