#hivescum-class
1 messages Β· Page 91 of 1
'but laiter, even with bigly cdr you still have like 15 seconds between desperados'
i spend those 15 seconds crying in a corner while the rest of my team gets to play the game. it's called coop, sololet.
THEY DO?? I AM NOT INSANE??
I have read people with the visible radius mod are getting hit outside of the circle. I cannot confirm
that's because we let the ogryns save the tainted rations. We all have fat ogryn hitboxes now
Damn the Heavy Ogryn is very low on whimsy
Scum: You don't scare me.
Heavy: Yes I do. I scare everyone.
Scum: It take more than a snarl...
Heavy: Ye? How about I brake your legs then.
FUCK NOOO
it's confirmed
yeah this
id wait til it gets updated so it's atleast accurate
or wait til bursters get fixed
but its still a good mod
i will not get that mod because i space myself from bursters based off of Fear, not radii
and according to that clip, this is the correct mindset
for more visual clarity
I was like 'man these bursters feel like they have a bigger radius, that is strange'
to
'I swear to GOD THESE BASTARDS have a fatter explosion'
I am happy my sense was triggering
O and I have the stim timer mod. Now that one is a godsend
Cole is outside
i mostly have it to show dh radius (so i know its there so i can fight it)
and also to tell me if a burster is in the door and being silent
scoreboard can be nice but my friendly recommendation is to replace it with Power DI as it is more granular, easily tweakable, and generally better imo
dh radius does sound useful actually
you died before it explodeed
i died to one the other day because i thought i had space to sneak around slowly :c
Cole, that affects DH too?
any link to working Power DI? My scoreboard broke an the fix version is tiny
even without the radius, the fact it shows alert stages is super neat
is power di taxing your performance?
sure, i will dm it
Does anyone know if the 'Stimmed' penance is currently bugged? Counter has been stuck on 406/1000 for the last two matches, even though Ive maintained full stacks for the duration of these games :/
let it run out
before you end the game
uuhhh i have noticed weird stutters on occasion but i chalked that up to swapping out pc parts around the same time, so maaaybe?
it autosaves numbers every 60s by default, i think, but otherwise i am not aware of it being some kind of major performance hog
i do have a beefy rig though
I have a very beefy rig and my experience with DT is the following
yeah darktide runs like ass
And I use RT in CP77
I usually reset my settings each major darktide patch, that seems to fix my performance issues
i havent personally gotten memory crashes after tweaking some sort of steam launch setting to adjust allocation but it might be unstable atm, actually, i have no idea
These are the 2 games I'm playing right now too 
Guns akimbo dream in darktide: accomplished. Now we wait to dual wield in cyberpunk
scums look like dollar store tyger claws
i say needle because i saw this: https://www.youtube.com/watch?v=qf0eCjEoBcQ
This gun is literally Inferno 2.0+ in the making and this build or any variations of it will absolutely DESTROY Havoc in the most braindead manner in the coming days (assuming Fatshark doesn't nerf it to ground, SO GRAB IT WHILE IT'S HOT).
Toxin DoT practically receives no armor reduction (unlike warpfire, bleed, or burn) and this gun will DEST...
One tox grenade and I'm playing a Powerpoint presentation

I got 2 lexingtons ready to go. One for each hand
I am sure there's a mod π
There is but it's bad
i use blinders for this reason
chem nades kill everything
including my pc
mines not that bad but I have to keep changing shit every few updates to allocate more to the game or drop shit
like
its not getting better
its getting worse lol
there is a mod to disable effects
irrelevant but I assume this is the Daemonhost execute
you should try that, it's verrryyyyy granular
I Wanna See hasn't been updated yet I think 
whats the mod called
and does it work this patch
i'll get it immediately if it works
that doesn't look like it turns off any of the things im trying to turn off
Thanks pal 
weird, if I pick up ammo with scoreboard on my game crashes

still, even though I turned off all of its tracking of ammo
Yall ainβt doing it right, yall ainβt praying to the omnissiah to bless your entertainment machine 
I had that happen to me. Installing it manually and disabling it in vortex worked
I don't use vortex
I put my bullyclub in holy oil bath sah!
I've always just done it manually
And youbedited the lua file?
though I do have ovenproof on atm, so Ill try without
also worked with arbites on release since screen effects are already in the code by either adamant or broker
Vortex 
apparently it does not work with blood splatters?
You open the lua file in notepad++ and line 549 just add a _ after ammo
It's scoreboard itself the way it processes ammo is wrong
I want to learn if it means fixing mods quickly for myself 
there's a temp fix for sb in the modders discord

i only used it for the screen effect from the bottom right keystone on arbites so idunno
I saw theres a patch for ovenproof uploaded recently but I dont have that so I cant say
what helped me (i have amd system though) is to do this: https://forums.fatsharkgames.com/t/how-to-fix-amd-gpu-stutters-and-improve-clarirty-streaming-settings-config-fix/108373
and turning off SMT in bios
i can do what this build does but the "unkillable" part is actually true
this has chem depenency instead of vultures mark
so theres no vultures dodge
went from 70-90fps to 120-165fps
I run a 7800X3d and a 9070XT
which one
like watch the buff bar and see the very short purple buff that keeps refreshing
regardless whether i was in desperado or not, im immune to melee AND ranged damage (excluding overheads) during that buff
yeah then you should do those things aswell (SMT (off) is going to be weird though, u might wanna check if it is better on or off, since it will lower ur framerate a lil bit, but it will make it a ton more consistent)
thoughts? tryna do a stim build
shivs prolly
Sample Collector if you want to do a Stimms build
not taking pulverizing strikes on rampage is crazy
remove blessed stims
missing out on 25% power
Idk I didnt install from the discord.
I'm dumb with computers I just follow the directions of smart people
yeah fair
and i also did this:
local_lights_shadow_map_filter_quality = "medium"
local_lights_shadows_enabled = true
lod_object_multiplier = 1
lod_scatter_density = 0
motion_blur_enabled = false
nv_framerate_cap = 0
nv_low_latency_boost = false
nv_low_latency_markers = true
nv_low_latency_mode = true
outline_enabled = false
particles_capacity_multiplier = 1
particles_simulation_lod = 0
reflex_warp_enabled = false
rough_transparency_enabled = true
rt_checkerboard_reflections = false
rt_light_quality = false
rt_mixed_reflections = false
rt_particle_reflections_enabled = false
rt_reflections_enabled = false
rt_shadow_ray_multiplier = 0
rt_transparent_reflections_enabled = false
rtxgi_enabled = false
rtxgi_scale = 1
sharpen_enabled = true
sharpness = 0.5
skin_material_enabled = false
ssr_enabled = false
ssr_high_quality = false
static_sun_shadow_map_size = [
2048
2048
]
static_sun_shadows = true
sun_flare_enabled = false
sun_shadow_map_filter_quality = "low"
sun_shadow_map_size = [
4
4
which helped a ton, since darktide doesnt take away all the RT even when you turn it off (after that i made sure to put the file into "read-only" mode)
idk darktides RT doesnt very much like AMD gpu's
even to crushers?
desperado auto pistols kill mixed hordes and other threats so quickly that it not being effective against crushers is w/e
@grand jewel @dense hollow Thanks both! Just worked and unlocked π
ayo scummers. I need y'allz help
I saw some youtube thumbnail that was a picture of the enhanced desperado in a garbage bin
thanks, will try that today
and I wanna see if I'm getting rage baited but I can't find the video
you are
yaa, lemme know how it goes! π
you're definetively getting rage baited
stop listening to darktide youtubers
rage baited
discord install does not need the lua file line thing

desperado auto pistols are outdpsing flamestaff psykers in some h40 games
u can also undervolt/overclock ur gpu for some extra omph and lower temps, but im using a 9060 XT, so its a bit different π
I'm trying to find the video is what I mean
probably Mr E
he is a grifter so i can see it
legit
It has been done since day 1 and tested since
it was not
maybe it's some dude with like 80 subs
and youtube algorythm just sent me it
yaa then u wanna do a bump to max freq offset, and do this and try to bump max freq on vram (though some cards doesnt like boosting that, so u'll have to test it out urself overtime :D)
was his name starting with C and ending with E
Someone did the scum tests
no clue
Yeah but I am not sure the performance bump will be as noticeable as undervolt and boosting the power limit
I should try it tho
i just hard carried a lobby through hardmode twins as hive scum
5 revives, 5 rescues
I should probably try 2575 or 2600
yaa, whenever u've done some of those things u can always ping me or hop into my dm's and tell me all about the better frames ;D
You can still activate hard mode twins?
skill issue
yeah ofc
letting your teammates die
I thought it was event only
Not possible reddit-
I can't do this anymore
what's your card?
Well done cole
Does it still skip the entire mission?
yea
9060 XT Sapphire Pulse
Dont wrry i have a 5090 and darktide drops to like 78 frames sometimes lmfao
I run it at like
I have a xfx mercury 9070xt so yeah I can safely bump that
High gfx with just about everything turned off
I am sure it's cpu limited in some way
and it does not like x3d cpus
yaa with mercury u can prolly bump it quite a bit, ive heard that card is very very good
so how do i get this up
do i have to fully upgrade the toughness stim tree?
take Barrage IV and Regain on your stimm tree, and stimm whenever you're at 50% toughness or less
it's a v tedious penance
you have to play badly with a bad stimm

It doesn't
u could try to disable the iGPU in bios and using the higher watt version of eco mode (and/or try using Precision overdrive with 200mhz core boost and -25 or -30 curve optimizer)
I have one as well
im exporting a low file size version of it
thatll fit in discord
cuz that run was so fucking stupid
Why do games run like glorpshit..
???
I have +150 and -25 yeah.... you think the igpu can cause pb?
isn't this literally just every game because of update cycles?
funcking old ass engine
I take it mister e is not a youtuber you should listen to?
yaa, ive seen when windows decides to use the iGPU for certain tasks and that makes the cpu clock lower cause it has to do certain things with the iGPU instead
whats a good shotgun to use with scum, im debating for either double or the combat one
Not really
double is great since you can effectively keep shooting
So now I need to find how to disable it in the bios lmao
You get free ammo sure but its uptime is nonexistent
Fack u keet
combat shotguns are typically directly better the double barrel but for desperado it's a little weird
Mpreg is serious crime..
its the middle tree
FAAAACK u
that's dadbod
If this is aboput low player count, it's because game dosen't have much content.
Im on ao3 i know an mpreg when i zee 1
i run this on my desperado build with the DB
erm its usually under "Advanced > AMD CBS > NBIO Common Options > GFX Configuration"
depends highly on motherboard tho

dadbodding is a common occurence after 40
Not gonna live that long
would a 76% in all stats work or should i go get mobil on the lowest
I will never experience twink death
OK will check that later then, I do not use the IGPU. And I am sure I can find that option in any MSI video about my damn bios
you want 60 in mobility so important stats like reload speed, damage, range, etc are all at their highest possible
i mean if you really want you can run that but every stat here except mobility does something to improve the double barrel's shooty performance
cuz like
why would you take less damage for no reason
yeah
alright
it costs me like 100k-200k dockets on average to get a perfect roll from the armory anyway
yaa shouldnt be too hard to find ^^
but after u've done all these things, i'd love to know how big of a performance bump it gave π
3x revive speed came in clutch here too
is there a reason you wouldn't take revive speed anyway, it feels like such an important stat ever since they made it apply to apply to all assists
i feel like stam regen is more important on vet for example
and you also have VoC to just ensure it in most situations anyway
fair enough
or a nade
basically that yeah
it also is still okayish against crushers during desperado with the rending node, not amazing but youre still dealing with them a little faster than with any uninvested melee option youd have
but outside of that shivs are good cuz you can throw 2x toxin knives, then get the kill with the shivs to get those two back
When I see crushers I give my dueling sword teammates the nod and I continue killing horde
but most of the time youre better off letting the team deal with the crushers honestly
as desperado vultures mark you can be anywhere and do anything
you can take out those shooters harrasing them as they kill the boss/crushers
or screen the specials so they dont harrass them
you are the ultimate stability maintainer
rashad and bonesaw are absolutely not quick options in desperado
or make your stim have the rending buff
yeah shivs are probably the safest option for their raw ability to deal with the weaknesses of the autopistols and their dodge distance so you can get out of range of anything you may need to
Not fast but if it's just one a few slashes can help
I want less damage on my needle pistol ragghhh
like youre meleeing bosses and crushers and thats it
so do you guys think a hiver would be included in an optimal havoc 40 team setup?
btw we have these now
ive had some smooth ass 40s running that build
if it's one crusher the shivs are better
if it's multiple crushers the shivs are still better
in despy
like a ranged enemy seed at a terrible spot for it like the floor below the magistrati mid event
that fucking SUCKS to have gunners and reapers ONLY on
esp when theres 1 or 2 rituals in the middle of all of em
what build and stim do y'all run for desperado?
Drug addict or vulture?
Oh nice, one of Jasper Kyd instruments!
vulture's
but you got me
and i can run around there basically infinitely without worry and clear everything out
is it just me or are the basic level 1 shivs the worst?
cuz vultures mark is fucking balanced
i very quickly took myself out of the phase where i thought chem dependancy would be good for desperado
but the point tax was too huge
vulture's is right next to everything you need
the shivs are probably the best scum weapon lvl1
and it gives you desperado outside of desperado
cuz why not
idk, crowbar feels so much better
it gives you enhanced enhanced desperado
I'm debating on using the rending stim or just running pure cooldown for desperado
melee dodge state
thought I hated the class to begin with, until I unlocked the bar
crowbar is actually terrible without talents and blessings
lmao fair enough. I'm still level 9 going through malice to unlock heresy
though ive had it fall off for a fraction of a second, got melee hitstunned in that window, and literally exploded like an atom bomb from all of the ranged enemies i aggroed shooting at me
you still gotta be doing something all the time lol
I just couldn't hack it with shivs after heavying a dreg bruiser in the head and it not dying
yeah 1 second isn't very long, it's an extra layer of safety not something you should rely on
felt a bit shitty for a single target weapon to need two single target heavy attacks to kill a trash mob lol
but layers are super important
this might sound stupid
against ranged tho its very safe
but ruffian vulture's mark build?
cuz you have the ranged toughness talent to fill in gaps
you're better off going keystoneless at that point
and during reloads you just slide till its done
sounds like psyker defense
psyker defense is like atleast 2x better than scum
I mean in terms of doctrine, not effectiveness
ohhh true true
yeah stacking those layers on psyker is important too
Psyker's similarly about stacking as many layers of "that one didn't count" or "nice hit, too bad I've already regenerated my toughness"
19 enemies hit with an l1
no
what do you mean when you say ruffian, just the aura?
or are you making a melee build
why would you?
funny
Isn't chem dependency just better than vultures mark in most situations
if u do this do it with the stubs imo
pls buff
its funny but i don't see the benefits you'd get besides the movespeed since the other buffs don't affect your melee
and you'd need specifically ranged elite/special kills to stack vulture's
Vultures is kind of badly designed imo
With chem dep you get more cdr for desperado
with chem dep you spend atleast 4 more talent points to get it on a desperado build
2 more if you want TDR and crit from it
Shivs benefit from attack speed builds.
Hyper critical bad, right?
Yeah but extra pouches and sample collector are great nodes anyway
For now yes
Also it seems Adrenaline Smiter is always da way?
for me yes
i always use adrenaline smiter
My current build is pretty melee-focused. I'm using chain-axe with as much attack speed as I can cram into it.
Hyper-Critical is bugged and not reliable.
Can't build stacks on monstrosity with adrenaline smiter tho
Adrenaline Frenzy doesn't seem very good compared to chemical dependency, for the benefits you are getting.
ignore that
where is this from
auric?
also damage look like shit but with flesh tearer that would kill all of them
another flesh tearer uncunny w
Its really good
adrenaline frenzy have 100% uptime
Which chain axe and how are you building it? I love chain axe zealot
I always went with the mark 4 with headtaker slaughterer carapace unyielding, is it the same for us methheads?
oh damn, guess shivs are just super blessing dependent
greys feel shit because they're shit I guess
if anyone talk about weapon effectiveness we alway assume maxed
Idk which mark, but it's the one you get when you first unlock it. I have Rev it Up and strength on charged heavy, but I'll probably replace Rev it Up with Str on kill.
The ACR from dependency stacks works on both your stimm and on your ability, so if you're building melee, it almost seems better to cram CDR into your build and use attack speed stimm and Frenzy
I'll think about maxed once I'm at least level 20 or so lol, still working through the pain that is low level groups as scum
the 4 is the one with vertical lights and sweeping heavies, the 12 is the opposite
the ability cooldown reduction does not work on your stim
Feels like to get chem dependency with crit chance and probably would want the toughness dr on desperado build gotta give up 25% weakpoint damage and 20% crit on dodge and one of the defensive trinity talents
Desperado builds don't take 25% weakspot damage either way
The ACR in the stimm doesnt, but ACR from other sources is supposed to.
Try bloodletter & thunderous
It's pretty bad
the only thing that reduces stim CD is sample collector
In general across both of my chain axe classes (and any more if I generalise), or just for scum specifically?
Nothing like a good bodyshot 
In general for mk4
Sample collector sucks ass through a straw.
Bloodletter is if you rev, right? I rarely rev mine tbh
Yea bleed on rev
You should rev more
and when I do the target is usually dead if it's not a boss
unless you're using blackouts it is factually the better way to path down to chem dependency
blackouts really enjoy the chem toxin on blitz
maybe different for zelly since martyrdom is silly
If you want head & slaughter use mk12 & spam lights
I kinda wanna try a dependency desperado, but I'm so used to vulture at this point
the 25% weakspot node is really bad unless you're on shiv or knife
even then it not that good
I will rev it for crushers, maulers, and ragers, or BoN, but all other monstrosities have too much area knockback to make it worthwhile.
25% is just so low
I'm kind of assuming that the only reason I see any success on auric with this class is due to vultures dodge
The timing is really awkward, but it's rewarding when it works
Weak spot damage is calculated weirdly anyway
Eh people do havoc40 without it
Honestly, I probably should be using toxic grenades instead of rocket with my build.
nah, desperado is the biggest factor
no it just 25% of the damage added by weakspot hit
it quite simple
meanwhile weakspot strength is multiplier
you will 100% be fine if you run desperado feel free to pair it with any keystone
But I'm trash, I have no business cleaning up entire swarms of gunners for my team before they become an issue
With every other class I'd stand no chance 
why play this class then
unironically get better
Desperado just handles mixed hordes that well
My build tears boss shields apart even without revving and charged heavies.
there's a chance of there being some breakpoints that are hit with melees by taking it but most of the time i found it to not really be that big of a deal to not take 25% weakspot damage
Because it's the only one I do well on 
wat
This class is harder to play than any other
tldr desperado carry
On my first desperado build i run adrenaline frenzy to help my crowbar
don't really need vulture
The devious Desperado:
It's also the most fun when you have a build that works, IMO
Unrelated question, is there a point to the rocket launcher? Feels like chem bombs are busted
People overlook how useful the defensive aspect of desperado is to picking up teammates
desperado is kinda braindead yerp
I use it for running the cannisters 
Insane stam regen means you can give any melee dregs the stiff arm
Repeatedly
Rocket Launcher is great damage against monstrosities, but you're better off with Chem bombs most of the time anyway.
Ranged is just a bad dream at that point
I just slide spam with those but uh
That also works
a tac axe spends less time doing this damage to monstrosities than the rocket launcher
https://darktide.gameslantern.com/builds/a083b09a-d2f2-44ac-a211-369becf76c68/so-anyways
is what i have as my chem dependency setup currently except chem grenades not the blackout though kinda want to get pocket toxins
now that i think of it's it's weird that they didn't give desper a debuff on exit like they did rampage
Sometimes there's an absolute gunner/shotgunner hell that your team didnt deal with that comes up one of the stairwells
they probably should
Not sure what to change to get it though
besides if you're using rocket launcher you should probably atleast use it for it's best use case, bulwark walls and dense armor packs
At that point though I guess Id just shoot them
Chainaxe can also do pretty nutty damage.
Depends on the situation
Im still getting used to pickpocket
rampage can quite literally last infinitely
yes i know
Unlimited ammo so long as something in there is important 
so does desperado
due to the subnode
I just feel like chem bombs are the RPG with one extra shot and a Lingering death field
Bulwarks aren't even the issue, a scum with a blinder can chew through them
Crushers however
you can't maintain desperado for ever iirc
Do they have antisynergy with other chem sources or something?
since even with the subnode you still get diminished return after a period
melee scum is still like far tankier than pre rework melee psyker in my experience
you can maintain it aslong as you need to to clear everything
even with the diminishing return
Which chsword mark better for melee hiver?
Once you get to lvl 15 it starts to get that way.
Melee scum is basically loyalist Rager
Gonna try rampage with chem dependency, alternating between rampage and stimm to keep various buffs going and get rampage back faster.
i dont remember which one is the one with the push attack stab but i like that one
and what blessings?
Yeah, depends on your priorities and how the enemies funnel in
There are instances where it will fall off because you cannot kill fast enough, like with armored rager or crusher spawns
I think the assault chainsword gets some crazy crit synergy too
mk3 shiv just needs not useless push attack like knife has then it would be 10/10
i think rampage and wrath is what i defaulted to but there might be some editing to the blessings you could do with the access to extra cleave on the tree we have
Specifically for multitarget
The shivs are allready goated
part of the craziness is it not having the normal amount of damage fall off on multi targets
the only thing that can slow u down here are crushers that its true, but you can just clear the sides and ignore them, and for scab ragers just shoot their flak heads
You know why are there 4 cartels with them being red blue green and purple?
Eh probably nothing
Fair fair
Shivs are also crazy fast and surprisingly good into miced hordes with rampage
chainsword has always retained a weird amount of its damage on finesse hits on consecutive targets
For "freedom!"
Hmm
With cleave you turn into a blender
i just find knife better tbh
Shivs with coated weaponry on a rampage build
Forreal
also holy shit why people who trying event are so bad
Might go hard
If you take the talent that gives attack speed based on stamina, they go especially nutso.
yeah because its fucking auric
I think shivs feel more like a blender than they actually are
Wdym auric players are bad
Since i broke through to auric I've had the most fun and success with my teams
yea i switched to knife from shivs most of the time it is, especially bceause of th push attack on mk6
Its a free weekend
Theres alot of new players
Auric is the sweet spot imo
the attack speed and the anims definitely look like you're a cracked out bladedancer but I don't think the (mixed) horde ttk is anything to write home about lol
Don't be a dick to new players please
okey
bruh, those players won't be playing auric as level 30
but also thats most just for dot build, i think if you dont go hard on dot then the lights on shivs being so much better makes big difference
consider that cracked out attack speed
97% crit chance on this with riposte on the shivs
as thats like the biggest differece between knife and shivs, most of stats on shivs are slightly worse except the light attack base damage
(and crit stimm active)
nah, auric on average v ery competent, but not in this event
there's still a lot of new players from buying the game as soon as it went on discount, some just reaching level 30 and quickplaying into auric for the first time
it is as if people form lower diffs for some reason decided to do it on higher diff
If you're doing a build that stacks on hit, shivs have the attack speed to make it work.
the easiest way to learn a new difficulty is to play on it
if you play on malice forever you'll never get out of malice
Did you just have this in the chamber in case anyone mentions the idea 
Knife chew crushers better too since doesnt have nerfed blessings⦠(yet)
giving up uncanny or flesh tearer lmao
I have this in the chamber because this is how I just played shivs last match xd
fresh tearer is a lot of horde clear because it full stack regardless or cleave damage
i have 75% without stimm on knife and 90% wth stimm, no need for crit blessing its enough
with shiv that wuld be like 72.5%
Do they have some hidden stats just like the knife does?
so even if you slightly tickle something it still apply 8 stack to them
uncanny obviously
you have fucking 97% crit chance
stack toxin
you know that uncanny boosts toxin damage by quite a lot
ic
Canβt wait for carapace adm nerf for toxin dot; ppl will be soo miserable

Also are we complaining about how braindead ranged scum is
Cause like
I'm having a great time messing around with it
(Its deserved tho; shit is op af)
Wait so flesh tearer and toxin isn't better?
Forreal no reason to be mean
Ppl complain for the sake of it
Uncanny is better with high crit?
i use flesh tearer, uncanny and toxin
Everyone has to start somewhere
Dual wield pistols is my dream for every shooter game. I am happy with scum
i dont think you need the crit blessing on scum
What about my 20% crit after dodge blessing
More crot more dots
Grits
yeah i run into mechanically bad players all the time and that's okay, they quickplayed into auric for possibly the first time and are getting a shock of difficulty, i say gg at the end and just play alongside them
getting new players is always good 
Hive scrum Fastfood worker dlc
you can get 90% with stimm up without the blessing how much more crit do you need
Scum*!!!!
CROTS
But I'd rather take finesse for bosses than crit chance
but uncanny + crit stimm is way better than finesse stimm and crit blessing
no
like thats not close
Uncanny only for bleed to do dmg
Might unironically use mercy killer flesh tearer with toxins
I have the uh
40% finesse damage blessing on my shivs
Mulches quite nicely since I dodge constantly
and for toxin no
like should be big boost there too
Zzz
Do you know the adm for toxins?
Desperado mentioned
Any tips on completing the hive scum penance "brutal bludgeons" which melee weapon should I use?
lol
is nimble fixed yet
You have your fun I have mine

dog this shit sucks fuck outta here
no its not fixed cuz it wasnt broken
o
Never needed fixing 
Fair. You're right
incredible fucking 20 damage boost from uncanny
then what were ppl waffling abt it halfing your iframes, just anecdotal data?
I'm keeping my flesh tearer+riposte for tox thank you
theyre using the ranged dodge state
which doesnt consider dodge linger
which is what the talent increases
Heavy sword with deathblow
That said I've been thinking of setting up a melee scum, only thing stopping me is brunt refusing to hand out more curios to me 
Isn't critting consistently more important for toxin?
it makes you dodge faster so the dodge ends sooner, so it makes you a little worse time wise against ranged, but SIGNIFICANTLY better against melee
More crit = higher dots
nimble works as intended, i just use melee slide immunity to path down instead on my melee builds
I just dont like nimble i feel i die more with it so i just skip it
also better against ranged because just like
dodge slide towards them
and shank them
hm i see
But its not bugged its just weird interaction
Boi; adm for cara & unyielding is 0.9; there is your boost from uncanny - 10% + minor increase which might aswell not exist
So no; you only took uncanny to boost bleed dmg up cause adm for bleed on carapace is 0.25
well every new application will refresh all existing stacks
which version of the shivs is better?
its just people learning how fatshark coded how dodges work like 3 years ago
For ranged just slide forreal
so you can do max stack with needle and then refresh with toxin on crit node forever
you can just stack with your throwing knives on big boys
Drills
yea that also works
Slide talent all need anyways. Its slidetide anyways
and then just refresh
corkscrews. the box cutters do have a single target combo enabled by PA-H-L-L but it's not very good, and its heavies are ok but too slow to maintain rampage. I guess in some universe they might be considered on Desperado or Crate builds but uh. mostly for fun since there are far better options for those two.
On hive scum unironically it might be nice to take mercy killer instead of uncanny π€
this universe
because the drills attack slower
so if you're spamming crits to stack toxin
drills are worse
They do?
yeah
The lights are faster on box cutters?
i just do uncanny riposte for my ranged build safety melee and precog reposte on my melee build shivs
On my Rampage/Dependency build I take Flesh Tearer and Riposte, it never stops critting
on Desperado, i take uncanny/riposte
Ty for elite knowledge I will now enter your stomach through every orifice
what
O shit for real?
Hi
hot
I gotta get my shivs mastered
Willing vore

Did we let some sort of scp entity in here
i am a fig wasp wearing human clothing
LOVING dual auto pistols. short of carapace, these thing TEAR THROUGH anything i point them at. and between desperado stance, and pickpocket, i NEVER run out of ammo. like......its physically impossible to NOT have 2-3 mags worth of ammo at any given time.
with 660 ammo in reserve, one special or elite kill will make sure i have no less than 132 ammo in my reserve. and they have a mag cap of 72 rounds with ammo jack. Plus they have objectivelly the highest DPS.
now this does not mean i dont like th needler. the needler is GREAT anti elite and monstrosity. but lacks when facing large mobs. it would come down to changign your loadout to be needler + croud melee, OR dual auto pistols + elite melee.
i just prefer the auto pistols for 90% of the game. if mobs are dead, my team mates have more breathing room to take care of enemies i cannot
Ah so you got fricked before you were even born; nice
The fact you have that on hand is honestly crazier
The sneedler
alas without their krak grenade veteran how are the randoms ever going to kill that ONE crusher that has no other enemies near it
Yah but stubs are cooler 
youd be surprised how often i get to use it
The chuckler
this is an impossible task
i hope you pair it with vultures mark
cuz its dopemangus with VM
They dont, what you do is flame them after they die and donβt pick em up, then they will leave and instead you will get new teammates, ez way to replace people worst than bots 
It is done.
here's a transparent one
That's a good one.
Holy shit
Tf?
Hold up; real question, why tf do you have this?
Willy, next time we play havoc, ima blow up a burster when it gets near you
there's this guy on the friendgroup discord who is into vore
we make fun of him with it
You know what, fair enough, I can respect that
No, bully him 
I was gonna say one of my friends has been jokingly mentioning vore these days
that seems like the kinda thing where if someone finds out you like it your life is just over at that point and youd just rate your shotgun based on mouthfeel
I will doxx them you keep this up
I hate that I have a use case for this
literally everybody in that friendgroup is furries
freak shit is expected
You see, we live in a world where thereβs people weird enough to live up to the shame, somehow
Iβm sorry for your loss
I am in that friendgroup
Kurt Kobain style
I am sorry about your parents dropping you in the floor of the hospital multiple times
Don't have to they are Olympic long jump athletes now
While true, Willy is a capable havoc player, so I have to actively try to get him kill, BS alone wonβt be enough
ofc. immortality with crits? dmg AND move steep? why wouldnt i?
Too many people take chem dep cuz "ooh cdr for more desperado!!"
Including youtubers
Who thinks ranged scum needs buffs
That node goes hard with shredder auto gun tbh
What if a person does not want it & does not like it but his body reacts
π€
Ranged scum does need buffs tho 
It needs buffs from Australia
chem dependency is like such an easy π£, you put 3 nodes that don't benefit ranged and jingle keys and say it has 30% CDR and people gravitate to it like a pack of sheep
capable is a stretch
why? any scum build has plenty of room to grab sample collector? sure you only get 1% back instead of 2 on tox kill, but dual auto pistols MELT crowds. so it more than makes up for it. i never NOT have my stimm ready, and it feeds into my ult
The only thing I like chem dependency for is chem fortified and a short cd stimm for another regular oh shit toughness button
Cause it is
Those just nerf your internet access if youre underage 
No the keystone
Why do people think gun scum is trash tho? Have they not seen havoc leaderboards when paired up with a psyker?
They havent
Because players are ass

Damn, @main trellis you gonna let him get away with that?
Aka class weak obv
Iβm not flexible no more
Rampage Scum my BELOVED
The only condition for ranged scum being ok and being great in havoc is knowing what the fuck to do and when
It is what it is; truth is like a woman
Untouchable

XD
I take chem dep because of that :(

I love taking my stim and popping rampage and just going on till the game refuses to give me more rampage time
You dont shoot that boss
You dont go near it
You screen for the people who can kill it faster
Yknow what also gives crit chance and desperado
Vultures mark
it doesn't give more desperado you're LYIIIIIIIIIING
Counter argument: Iβm on so many drugs, that I feel:
Yes it does
It gives you desperado outside of desperado
and it doesn't have bubble
or duelling sword
how am I going to desperado like this
so I'm willing to bet they think it's shit like they did/do with Arb
Desperado squared
(even though pre-nerf shock mines were absurd in havoc)
Guys. Hive scum doesnt do my taxes for me :( worthless class. Should have given us Skitarri fr fr
Pair with the right stimm and you near 100% desperado uptime.
fine cole, ill Desperado 2 electric boogaloo later again
All bullets. All the time.
@novel oracle youβve try desperado with shredder auto yet?
They do deathball which shock mines dont do well
haven't tried VM desperado with full points yet
Arbi also needs a buff 
Yeah Asia servers play very aggressively
Toughness dmg reduction too low
overrated for purple matches
still do, they think its useless and replaced by zealot and ogryn
In the psyk but not a real game
Looks like the same but with longer kill times but better accuracy
oh GREAT the entire horde is bundled up!
so now Nobody can kill that purple crusher!
amazing ability
Thatβs been my reason for wanting to use it mostly, feel more consistent to hit my shots, prob better to keep desperado up?
Figures lol
Honestly. I would KILL for dual caxes on scum
arb minces armour and chews through twins, I still love taking it for the funny machinegun bonk build, so much so that every time I take it on asia servers in havoc people are like "what the hell is that build you're running"
I did the sick trick of selecting arbites and hitting the enemy
Just throw a nade in there, duh
XD
yea, i know you meant the keystone, what i was saying is there is almost no reason to use that keystone. its hard to keep up because you have to either HYPER build into your stimms, AND use chem weapons almost exclusively AND no build a full stimm in the lab to keep the CD low. 30-40% CD that is almost NEVER all the way up is nothing compared to 1% feeding your stimm cooldown. then using your stimm to get 50%-125% CD for ult instead
the crit chance is actually nice, but you get the same crit bonus from vultures mark at base, and dont need to take an extra node to get it. and toughness regen? piss off. ill take ACTUAL IMMORTALITY over MAYBE 10%-15% toughness regen
lmao
I was kinda hoping for some kind of Chem thrower/stolen tox flamer but needler was really nice
Needler is indeed very nice
Fuck you now I'm the tox bomber
On day 1 I loaded into the only active havoc server which was Hong Kong as hive scum and they accepted me
Played 1 game where I was the last alive cuz I'm fucking ranged scum lol
But I do go down trying to rez then they ask if I can swap to soldier with smokes
esp since Scum seems to be several 40k hiver archetypes rolled into one
I just wanna hit people with dual axes while absolutely high on that good good juice
CLASSIC
lol, thatβs actually funny
holy crap. i had a stroke. this is the EXACT conversations i saw when arbites was released
Asia servers (in this game and others) tend to be very rigid in what they do/don't allow in their lobbies
word for word the same convos
lmao
Dual axes - Granted but they don't have brutal momentum.
the most meta slaves that could slave
It's okay, we have our cleave talents
I will take that deal tbh
Itβs why sometimes asia servers have some of the best players, look at leage of legends(yes I know, kill me, XD)
I am guessing you talking about havoc ? Feels like i am dodging a bullet by touching havoc at all and just staying in auric. Playing in asia
Same
welcome back slayer bardin
I just wanna heavy attack charge two axes on rampage
Okay but hear me out:
Dual Crowbars
Yeah, I'd be curious to see what their winrates are
hear me out, 4 shivs
FS has to have that data
I'm willing to bet it's higher than NA... but the question is, is it more fun playing that way?
Shivs between each finger like a drugged out wolverine
fuck it, claws
Yeah I overall think chem dep sucks and it shoulda been stim regen rate basically
no, theyre so mad about it
Pretty sure some necromunda minis have claws
Wait really
Howβs the class
Chempendency is weird
Good π
in theory it should be OP
being forced to make worse stims so you can have actual dependency stack generation
Good cause I named mine sniffer of ass
Actually wait fuck yeah that would fix a lot of shit
Reminds me of when Japanese and Korean players get super mad whenever gaijin outscore them in gacha
Is the med crate thing good?
Synergy with stimm supply, you can take the cdr stimm for cdr
I FUCKING HATE GAIJIN
ALMOST LIKE ITS IN THE NAME
realistically no
ALMOST LIKE THATS WHAT WE PROPOSED IT AS
F
in terms of performance, it's the same as having infinite stim
LMAO
and that's absolutelt viable in auric
I'm saving that
FUUUUUUUUUCK
and even into like havoc 10~
i used chem dependency on a melee build and it's like honestly not worth it there either since im hurting for more toughness regen and adrenaline surge provides it, the 15% extra crit on a tacaxe is good but 25% melee dmg and 10% attack speed means you're doing better dmg overall and the toughness node is a better cushion
coincidentally also the most toxic servers
I love chemdep for fun
Are you not running the two nodes directly under rampage? Usually thatβs more than enough
The 25% damage is a huge boost cause of how much power you have
Thays fucking wild
really lets you go into that whole "always juiced on something" vibe
Hopefully once FS fixes a lot of the problems with the perks not functioning and the trees a bit, scum will be ever cooler
lmao wtf
(All the toxic perks are all clumped together and it annoys me)
Imo hive scum should be able to dodge through enemies like handmaiden can
i am, but i mean the comparison between 5% toughness regen and 15% TDR and i think the toughness regen is more valuable from my experience?
I play in asia but only hangs around damnation and auric so skill level vary but one thing i can tell is that just like other team games. asia players are all very Me focused. Like almost every auric game, there is one player or more who is either far ahead of us and just doing their own thing. When there is 3 players like that, it is me who is getting left behind trying to get diamante and having to fend for myself while others just kills the one in front of them and ignore the rest lol
Imagine being able to slide through enemies
zealot stealth should be able to go through enemies like shade

Fat shark on their way to put every single chem stack perk on the bottom right tree.
Agreed
Yep, that sounds familiar lol
Asian players in NA servers play the same way
Honestly, they should just give us Kerillian as her own class
I hate that I dont even take half the chem tox talents in that clump because they either dont do that much or theyre just really inconsistent to activate
you play havoc 40 and i don't so we could differ there, would you find 15% TDR more valuable or 5% toughness regen per second?
I am just saying, FS should give us a Tau class. I am unbiased :)
Situational Chem tox talents in the Chem tox talent island
Personally, id take TDR
Dont need to regenerate it as fast if you dont lose as much
TDR sounds better
They both arent bad choices, but I personally donβt run the 5% a sec cause usually thereβs one random enemy shooting at me, be it havoc or auric, so I always am getting that 30% over 3 seconds
the top toughness regen node is usually enough
you can do it buddy
this is a good point, im still experimenting with both actively and trying to get more games in
i unlocked havoc 16 and want to start doing havocs and push myself to do better
16 is a nice starting point
Havoc is fun. If you can find yourself a good team. Otherwise its a slog.
An unfun slog
even into 20s they're not too bad when you're getting used to havoc
Def start doing em, they are quite fun imo, the most fun the game has
Even if it can be bs at times
L
ChD is good even on 75s stimm
All you have to do is⦠kill⦠duh 
15% tdr is what HS needs
15% crit chance is perfect for many weapons and is a nice alternative for adrenaline keystone if not better in some weapon choices
30% cdr is good too; stacks with cdr from stimm if you so wish and you can get your rampage back very fast (vultures obviously is better than ChD if we talk about pure range build but for melee, hybrids & support builds its still a very solid choice)
havoc 20 is kinda of the speed bumps
plenty of people here would be down to play with you, that seems to be a better experience always, over the slop that is party finder
yeah without a good team havoc 20+ is just painful
20 and 30 yeah
emp fading light 1 and 2
you will get people who still run fucking wound curios
so it's best to find a team
i've performed well with both adrenaline and dependancy and still don't know which one i gravitate more towards on a melee build
Honestly, talk to Willy, he prob will happily take you to 30 or 40 without hesitation, XD
Woah, dont hate on wound curious. I run them on my havoc 40 build and do just fine. Albeit it is shouty zealot so im purely a support with a hammer.
Okay I can no longer overlook this
Hive Scum's Auras suck ass
seriously can anyone tell them apart on your buff bar?
do hate on wound curios, the only time you should ever run them is on Martyrdom zealot
@main trellis extended me an invitation to do some havocs but idk if he's still down to do them
What melee you use?
Do you use alot of toxins?
Any good recommendations about doing toxic melee-stimm supply build? I'm a bit troubled with talent distribution
anyone else having a glitch where the blind grenades just keep throwing even when you only press it once?
Thats exactly what I run them on lol
tac axe, rashad, crowbar, bone saw but im usually including blackouts with chem on blitz
I did!
those are the options i've used the "most" so far
If you a zealot, wound curios are cool, if not, you trolling
Iβm still at work & waiting for a packageβ¦ 
Then i meet with friend so i will be back maybe⦠in 6 - 7h home 
Shouty zealot, with fire nades and a thunder hammer
He will def get you in there, Iβd be down to join you in the havoc climb but sadly, I got some pc problems Iβm troubleshooting
pain
3 Wound curio zealot without martyrdom 
Its zealot so implied
Well, thatβs on me for not being specific
im down to help people in havoc 20s
Well
If taxe & bonesaw; ChD
Rest is Adrenaline
There you go 
you run adrenaline?
yeah i've felt this, ChD on tac axe is super nutty

He likes hunting bitches
He should be in the middle ages

I feel like none of the sub-nodes of adrenaline seem good
For zealot? Depends my builds, usually my H40 go to is book, knife, adrenaline(thatβs the crit one right?)
nop
scum
Blazing piety
blazing piety
the scum keystone
Right, I canβt recall the name out the top of my mind
They are good but only some
that's what I"m confused on though
Smiter makes building up stacks a lot faster, while Stocked rage gives a better uptime
in theory at higher difficulties
Its ok; everyone gets old eventually

hitting crits and 30 enemies? like 4 swings max
You pick one of the nodes to manage adrenaline stacks and then 5% toughness/s
does adrenaline reset if you hit max stacks during the rage?
or do you only build stacks again after the rage ends
Adrenaline unbound is useful but you can spend this point sometimes on better things
Are you using guaranteed weapon swap by chance?
OH, right, for my go to scum build that Iβm still tweaking and building, yeah, with the node directly under it and the one to the left of that one
the adrenaline reactivates, back to full duration
Update it
ty
so in theory owuldn't that make most of the nodes kinda not do much?
since at high enough enemy density you just trigger it non stop
you really can't, trust me i've tried
you need atleast one of them
adrenaline smiter is my choice
someone smarter then me want to tell me what to change to get pocket toxins here?
https://darktide.gameslantern.com/builds/a083b09a-d2f2-44ac-a211-369becf76c68/so-anyways
real
send me back

adrenaline you take the tg gen node and the one giving you more stacks if you kill and elite
Without smiter you will have a downtime, with smiter you simply won't. Argument can be made is to pick smiter but not pick Stocked rage. This needs testing however
i don't use stoked rage with smiter, you get 8-9 kills super fast to reactivate it
I do wish the dual shivs had a better hit box so I could stab people easier
this one probably
Yes, so it's kinda useful, but if there anyway you can spend one point that would be better in comparison - go for it. Smiter really feels as an auto pick
I prefer assassin
smiter is very nice with brutal momentum
Holy
my havoc rank as dropped all the way back to 1 after not playing it for so long
if you recomplete an auric mael does it put you back in h16 instantly
or does the boost only work once
idk
Could lacerate/Mercykiller work on the shivs?
could
lacerate is non wp hits, mercy killer is wp hits
Yes
you need to do both
but uncanny and riposte is just better since lacerate requires non head hits
you COULD get good at it but eh
just easier to run uncanny riposte
procog / riposte / uncanny are a safer bet
Dunno, i think could be fun to make a heavy target bleed immensely and then gib it with one weakspot hit
XD
Just want to leave this nugget here for any dual auto pistol enjoyers
On gun
10% reload on perk
5% crit perk
Blaze away blessing (+40% strength)
Speedload blessing (50% reload speed)
Talents
Sticky hands for more accuracy, reduced recoil, and faster weapon swap speed (makes it damn near a laser)
Speedloader for 30% faster reloader
float like a butterfly to give it 20% more crit chance
take all the dodge crap that is common for dodge/stamina regen feedback loop
end result? up to 90% reload speed and 55% crit chance while firing.
I'm uuuuh
Not entirely sure using the perk for 10% reload and 5% crit is worth it
I think i might try that, lol
if you're already getting all that reload and crit from... talents
because the flank and maniac damage is 25% and that's.... a lot
there's diminishing returns
also the pinned build for desperado already runs those talents. I don't want to be mean but it's kinda common knowledge for autopistols
Does anyone ever use All or Nothing on a weapon?
Interesting...
So either my game is bugging, or the throwing toxin on the shivs disables bleed
Is there any kind of general consensus on how to build Cartel special for a Stimm Supply purpose?
yes but not on scum
you gain stam too fast not make use of it
Depends
You want to be a Chem Bomber or you want to be the local drug dealer
byouaful....
i dunno.. speed + rending str? Or Str + Toughness for support
You have as many pixels as there are primarchs
But yeah no, lacerate and mercykiller does a LOT less damage
gonna swap back
A bit more specific mate? I want to hear and try different options
You want CD reduction instead
Lower CD means more piss toughness and so on
these are not mutually exclusive
remember that stimm supply starts your stimm cooldown instantly
rather than having to wait for the stimm to run out
It would be great to build a specific support Stimm Supply for a dedicated team
If I had one
Something more general for quickplays is more realistic
Honestly think stimm should just work this way all the time.
I do CD Reduction and the Speed path
You have to debate on having a lower powered stimm to have faster cooldown with the perk OR a big stimm
I think Attack speed and Strength should be somewhat more consistent with randoms? I just wonder about the choose about the choice at the end
big stimm is also not going to have that long of a cooldown because sample collector
The Toughness path I'd do in a preplanned match with say, a lot of gunners and ranged units. You'd want to stack the damage decreases.
You are a quick one, nice
Sure but if you want to bomb more, a smaller stimm would be better
Would you rather have middling buffs and more booms or big buffs with less booms
Or no booms because the perk is eh
if you're running stimm supply just to bomb you basically just spend 1 point on the stimm
7 tox stacks kills any enemy that is not an ogryn
and leaves reapers/bulwarks on death's door
I think ceiling of 70% viscosity should be fine?
It's decent, just requires timing that you may not be able to do

