#hivescum-class
1 messages · Page 88 of 1
way more people are using it than not, i assure you
because +1 dodge on range is more shit
and if youre doing melee pathing, thats the efficient route
i try to avoid melee, but i keep a chainaxe for crushers
terium welcome > butterfly > untouchable
Now I have a conundrum...
You aren’t taking precision violence on a melee build?
blitz pouch for extra chem bomb? I know its super good and all
Do I take Wrath on the Chainsword and enjoy double stacking cleave due to the bonus in the tree, or do I take Shred and enjoy DoTs everywhere and more consistent bonus damage from another part of the tree 🤔
but worth a talent point?
What does this even do? Also it works while crouch dodging too
They do
I noticed class populations regulated remarkably quickly this time around
Ayo, didn't we use to have a mod that showed ammo crate charges?
it's better than loose formation as a pathway to sample collector so I usually take it no matter what build I'm doing
all the people getting filtered lol
Because Scum is a skill-check and people arent passing it
I'm only finding one that has a bunch of other stuff I don't want 
Threat is how likely you are to be targeted
threat is a blackbox but the less 'threat' you generate the less likely an enemy will target you for its next attack
whats the diff between the two needle gun marks? and is yellow or purp chem better?
No, not both because Rampage D:
I gamba and I gamba and I haven't gotten one since Arbites came out 
one does aoe damage for the alt fire, the other's alt fire makes enemies explode
nah even in games with no hive scum, poxbursters are still bugged the hell out
is loose formation worth getting thing?
on mk xii at least having both is very helpful
Ah, so the equivalent of how dodging works then, just not always?
they are absolutely not working as intended right now
Im usin the other one, I prefer the moveset from days of old
i'd prob take shred then
Very rare, just like +3 stamina
What's happening with poxbursters?
inconsistent blast radiuses, throwing themselves from way further than they're supposed to be, unable to be pushed more frequently, bugged sound cues
Bugged
they learned stealth
there's something seriously wrong with them right now
Lol
Elaborate or perish 🔫 
+3 Stam are waaay more common in my experience
I just did
i know hive scum can build a lot of crit, is hyper critical worth it?
if it wasn't bugged as fuck, yes
Yes
nah dodging is you actively avoiding an attack. threat determines who an enemy attacks next and its based on shit like proximity, damage output, whether you're already targeting it, etc.
I love pushing them and they don't explode
Truly Sisyphus moment
Regardless it's still worth it
Poxburster maelstroms feel nearly impossible right now because they're behaving so inconsistently
right now taking it will get you killed.
it disables all on-kill proc effects
so it will absolutely get you killed
SALTZPYRE BURSTER
But dodging is breaking an enemies tracking
Exactly what I was thinking. 😭
Yeah, leaning towards that, the bonus damage from local toxin DoTs is pretty huge
You don't use on kill effects in exchange for oneshot potentials + tox dots
yes. threat isnt tracking though
Still is, all it breaks is precision violence
I need to suffer more I guess, they seem their normal level of wonky so far 
yeah and chord's whole gimmick is no finesse dropoff
Losing precision violence for a whole game isn’t worth hyper critical
it's not happening all the time
ok hope you're not running blinders, and precision violence
but it's happening enough that I'm noticing it
I remember them having instances of not jumping at the closest player for a while now
Of course not lmao
Adrenaline frenzy:
I would argue it really doesnt matter on a Desperado build, in fact it might even be better to have more consistent one shots on anything you actually have to melee, but yeah its not ideal thats even a thing
im only getting like 70 diamantine a mission. what can i do to like, triple that? lol
I had a congo line of poxbursters in a maelstrom and the one furthest behind decided to pounce instead of any of the others which blew up like 10 of them and sent me into the warp
it's really annoying
play higher difficulties lol
its damnation
Yeah I swear plasteel and everything is much lower, I'm on damnation lol
damn
Brainwash your teammates to loot
Just go for ooze pool and shivs + crit build. Take the toughness talents middle tree and you're dandy
you're not taking what is arguably the best blitz, and one of the best toughness regen talents? 
Btw, to any of the Build People, is Vulture's Dodge worth taking if I'm using dual pistols or is it only really good for autoguns/uzis?
Blinders ... best blitz?
it's good
chem nade
surely
Oh, found the crate mod
disagree
It's the equivalent of a push from a melee weapon
yes
I searched health, medipack, ammo crate and all that, but it was ration pack 
Normalize putting weird names on shit
Chem nades are hella overrated
Blackouts > Chem Nade
do so. dont change facts lol
Even with the stub pistols' rate of fire?
You can make them crit, like make them crit a lot
oh stubpis. i think it's still good
esp since stubpis are finesse weapons
It's about Killin, not how many you kill
They're basically a better immolation grenade, Which is nice but it doesn't really do much for Hive Scum in terms of synergy
they do have crit boost all though bugged rn
lol bruh that's bugged too?
sadly yea
Blackouts cover a base that Hive Scum seriously suffers in, that being that they don't have a lot of stagger
And overall allows them to be far more aggressive, which Hive Scum thrives upon.
im running meme shotgun so i got that atm ll
Yup, Blackouts give you control, can still apply Tox DoT and regen themselves. They're kinda non-negotiable best blitz
regenerating, instant stagger with 5 charges and the potential to make it a horde clear weapon
And with chem node, they're also a very good offensive option.
It also serves as crowd control especially if you don't have anything to do that
Melk decided to not give me another +3 stam curio today and instead just took all my Melk Coin™
i mean don't get me wrong i really like chem nades too
but i think blackouts are a bit better
Blackout nades are goated
stagger is not a worthwhile trade off when the other option literally melts nearly every enemy in the game in 5 seconds
blackout with tox is pretty goated indeed
Also you don't need precision violence. Tis but a scratch and burst of energy provides you with all you need. Just in case you make a mistake. Everything else can be dodged with shivs
Pocket toxins:
Fast and easy stagger, big amount stored, can proc toxin
hive scum has plenty of synergy around toxified enemies
less so for staggered enemies
Blackouts can do that with Pocket Toxin
i mean sure man, you do you
Right, but you might only get to use them 6 times a match. You get like 30 or more Blackouts and they can save runs way more often than Chem Grenades do
but regardless of synergy, chem nades just fuck everything for ungodly amounts of time
ive had plenty of lobbies as the only scum and never take this node
bursters havent stoped doing stupid shit
specials havent stopped making no noise
Soft CC is like super goated
And you have to fight over nade pick ups with chem nades.
So efficiency is also a major concern.
Its more that blackouts can get you out of a pinch really easily, are instantly thrown instead of requiring you to switch to and lob, are renewable and can still stack tox for bonuses
i can stagger a small group of enemies for a few seconds, or just kill a massive pile of them for what feels like the duration of the fight. 🤔 hmmm
I remember that sometimes I'd just "waste" a revolver shot on a dude's chest to interrupt him without any actual intention of a killing blow
cursted talent 
You can do that, with pocket toxin
Andd they regen
Blackout regen makes it a silly item
So you can do that, numerous times. Way more than chem nades.
The higher enemy density goes, the more valuable a control option becomes, thats just how the game works
Blitz regen is a silly mechanic that I'm 50/50 on
And what do you do when you are cornered by several ragers and that 3 seconds it takes to switch to and lob gets you killed
Chem nades are good but they just don't hold up utility wise.
it actually takes a while for chem nades to kill ogryn packs
pop rampage and floor all of them
As a psyker main, I've always liked blitz being treated as a situational tool that you generally have available when necessary
or of im a gun build, just shoot the hell out of em
the decay consumes
I never liked limited blitzes where I play hide and seek with the grenade pickup for 10 minutes
running auric maelstroms i dont suffer these issues
Well I
This^ And Scummer has a metric shitload of damage anyway, so having area denial is kinda just whatever when you're trading out the ability to control actually run-ending threats
Will be enjoying my near limitless stun grenades over here.
What do you guys think would happen if hive scum was allowed dueiling swords/rapier?
Stop
Don't even utter that notion.
Rampage dueling sword
thats really all it comes down to. people want the regen option
I would stop playing the class
Hive scum doesn’t have the honor to use a dueling sword
The 3 hive scums:
I still find it funny that the so-called "outlaw" is the closest scum gets to a patriot
It reminds me of the savant psyker
Nah, thats the cherry on the cake, the real benifit is being able to control large groups of armour tens of times a match
Speak for yourself mucker, I got plenty of honour... probably... I just aint some poncy spire side SNOB
its really not "large groups" though. thats the thing.
Plus, it's almost a tad anti-synergetic
Bro pulled the m-word
Unless they have final toll modifier in havoc 
its a rather small aoe in my experience
Yeah you keep telling yourself that pal, we know where you came from 
yeah, the carnival you mug
dueling sword isn't really necessary when a decent shiv crit build can nuke a horde of crushers in frankly comical time
Mmmmmmm
Meta
Its not a big AoE, but its big enough, funnel them into a group and flatten them all
Whoa whoa whoa you can't be saying mucka with a hard r man that's fucked up
Because Hive Scum love to move around and Chem Nades are all about locking an area down.
Upper spires born ass 
thats another thing, its a lot harder to swathe headshots when things are scattered on the floor
Look at that mucka, born into wealth and luxury?
I don't think you know what that word means
Just shoot them with the needles. They should be dead by the time they reach you
ive actually been taking the talent off my rampage because of it
Literally just throw two Blackouts in a horde and out of nowhere over a 100 of them are just immediately dead
id rather leave them standing so i can do damage
Yeah, you can do that also, but not always possible
Yeah sure thing, let me know how your rations taste later.
When is that not possible?
Yeah.. Pocket Toxin is uhh.. quite absurd
When they all pop out of a spawn door ten feet away

literally does no damage
WHAT
the stun nades?
homie do you know what pocket toxin does???
Is it just me or is the bone saw thing kinda poopoo
Yeah no... Pocket toxin is crazy fuckin strong
Is there any difference between the two Mks of Needle Pistol...?
"can a perisher borrow some corpse starch?" Now how is a perisher gonna borrow some corpse starch? Perisher you gonna give it back?
@trim wind its happening again
I feel like you've missed a huge part of why Blackouts are so good right now.
Its very good but you gotta spec into it
3 stacks really aint that much
I dont like it, but people seem to be able to do work with it
Guy you’re arguing with thinks hive scum desperado still needs ammo pickup even with pickpocket. Lost cause.
Gamers and gooners
i guess for trash
Ain't absolutely no flippin' way
but id never use those for trash anyways
Bone Saw can apply tons of debuff brittleness stacks to things with armour, or anything at all really
Chem nade users will see a blackout user stunning an entire horde of ragers before they die to Pocket Toxin and proclaim "that mucker can nary afford any damage"
Lololol
CC in this game is largely about the need to kick shit on its arse outweighing the need to have an easy weakspot hit
Holy cow
I feel like I'm missing something but what's the point of that mode unless your trying to be supportive? The tox stacks do more damage even on carapace
I had that same attitude until I mucked around with it in the Meat Grinder
It's true, for example, that a firing reaper is easier to headshot because it stands still, but it's also true that a suppressed reaper is not firing at me and I can close the gap if necessary
CC being important in a horde game? Who woulda fuckin guessed it 
I don't run pocket sand but this feels like you never actually tested it or seen it lol
I swap between boomstick or blackout (just for utility) depending on my mood tbh on desperado
sittin in meat grinder right now, one nade with the 3 stacks of toxin doesnt even do half the hp of a plasma gunner
Yeah no apparently the brittleness does outdo tox on TTK
oh my goodness
You see that’s the beauty of corpse starch, it’s the gift that keeps on giving. Ignore where your friend went they’re just on vacation
If you have Needle Pistol you can swap to it very quickly and have both Brittleness and the chem tox damage
Alright, how's this set-up looking? All three Curios are the same configuration
yeah this is actually a lost cause
bad
does basically nothing to carapace
Homie is playing darktide like I played Pokémon games at 12, all damage, no util
I tested it lol damnation difficulty, dps is higher with just tox
Even in game
Maybe it's just my build
"Strongest dot in game is useless lads"
I even posted a no ammo pickup Mael scoreboard and he wouldn’t listen 
I've been doing two hits with purple and then a needle shot
nobody said its useless. but if ur not running tox elsewhere to keep the stacks up, theres no point running that
the tox DOT does more damage with the purple going
ok so now were getting into a very specific build
you have, five of them. FIVE OF THEM. THAT REGEN.
if you are fully synergized into tox, go for it
I unironically take tox crits and pocket tox on any given build, shits too good to pass up.
The entire arby/ogryn class in a nutshell.
and you need to use all five to get anywhere close to the effectiveness of a single chem 
I would run blackout even without them just for utility alone on desperado. Very useful if you’re getting body blocked somehow accidentally.
also with Bone Saw, the Hit Mass -60% blessing is more significant than it sounds
what perks are broken again?
Well six by default if you are going down the chem tree for pocket tox unless you are a WEIRDY that takes the coherency radius
I agree, tbh I simply always have the spare points for it consider it better value than a lot of options.
Maybe it does, but slower unless you used something else to apply chem since switching modes takes so long and feels inconvenient/awkward
I can you show you my build if you want
Swapping to Needle Pistol is very fast
Modes
I don't take Extra Pouches
too many points to justify for me
The only downside to blackouts is that kills from dots dont proc their regen, thats about it
at least we can all agree that boom bringer sucks balls right
My build doesn’t have points for it but can see it being good on others. But yeah it’s a useful CC tool. I swap between it and rocket depending on mood.
Yeah if you're doing both modes with the bone saw in the same fight, that's lossy
I agree here
unless im already on that side
Ya, needs buffs.
unfortunately, yes
ive got like 6 builds going for scumbag right now
3 are lookin promising
but only 1 uses tox
Is there any difference between the two Mks of the needler? I asked but I didn't see if anyone replied
alt fire
theres two needler mks?
I'm running this atm tbh, with macs and shivs
Increase base ammo by 1, double the blast radius and monster damage and the boombringer might be good.
Ohh so your specifically talking about using another source of toxic and not just the bonesaw?
I've just been using the bonesaw most of the time lol
apparently...
one makes shit explode and is nearly useless, the other spreads tox
what the fuck
Well, you have tox on crit, blinders with tox, tox nades, needler
many options
I pathed more into bottom left for more dmg on macs tbh personally
Tbh I want to like the damage nodes and theyre defo not bad but I prefer the extra tox util to unload damage.
holy fuck have I been using the wrong mk for needler this WHOLE time?
Yeah just preference.
I meant without using the bonesaw specifically, since you mentioned using needle pistol
the primary is why you use it anyways
and thats the same for both
What I like about the bone saw is spamming purple while others kill the boss very quickly
Agreed, tree is hard to go wrong with outside the obviously bugged out options.
secondary is kinda wasteful
secondary on mk2 is very good for proccing toxin mania and renewal
the more toxed enemies around, the better
Yeah there's no way I'm shooting trash enemies with a tox needler
basically
too much work for me but that's the best use of it imo
i just run mk6
if u went full bore into it and made a desperado build i guess but that just seems like trolling
why would you ever run a desparado build with needle pistol
Yeah mine is also on VI.
Don't fix what ain't broke I guess
ammo economy
I don't bring blackouts to my shiv build cause I get a whole lot of use out of stabbin weak spots and it's a harder to do that when every enemy is on the floor wriggling around
and I have the ability to ration my chem nades for emergencies in fights because I naturally have so many dodges and apply so many tox stacks on every enemy that they die in a couple seconds and I barely get hit
I feel like I lose brain cells when I play Scum
only way to make that a primary weapon
...
Just let it go Shovel
needler desperado is insane work
Don’t need desperado to run pickpocket on it 
Ok, based, but also, try Chainsword 😄 Also super fun and a throwback to days of old
I am going to make a desperado needle build
This guy is a clown through and through
why would you run anything BUT desperado if youre maining a ranged weapon?
I’m just gonna reblock. Waste of energy 
It's not, mk6 has the better primary
Needler Blessings-wise, I have been enjoying Stripped Down & Run n Gun
oh this douchebag again
Hotshot is the sleeper pick for Needlegun 😄
forgot about you
Does it even have cleave?
i think it's like 2
i think it only hits one on pierce
or 1.5
I can't use hotshot, because I have actually cleaved through hordes to hit poxbursters that then blow up after
Hard to take someone seriously when they say HS desperately needs ammo pickups even with pickpocket. Lost me there.
me tbh
Entirely by mistake 
I would only take desperado if I'm using dual autos, shredder pistol or an autogun
I feel like high fire rate is integral to getting value out of that ability
omg this martyr zealot in training
Trying to shot other specialists in the midst
not a huge amount, but with Hotshot you can cleave a dreg bruiser and all the other trash except the flak dudes, but the point is on blue mode, you can aim at heads in a crowd and you will end up spreading more tox with less needles
I had the brilliant idea to needle a poxburster because I didn't know how slowly it'd actually die
dying more than the crackheads in my game
nobody cared to have you bro.
So the fuck had time to get 2 of his friends on me
And I gathered all 3 for a push
Guess who died of toxin
just block and be done with it
Nah I like desynch even if i think they're lying to me about Forceful ShMaul
Mmm whatcha ssaaaayyyyyyy
Oh turns out
I took a long break from the game
shmaul
Mm that you only meant well?
I didn’t realize they buffed crushers in h40
shmuck
Lmfao, that makes a lot of sense
They buffed crushers, in general.
Wasn't our resident femboy responsible for the crusher rework?
of course you did
"Sterling, which of them"
no
Which one
it was the legendary crabathan
Yeah but h35-40 is where it’s like super noticeable but yeah
I love Rotten Armor!!!! 
I'm so pretty
Anyway, soon as I hit 30 I'm making a knife blackout build
Who up hiving on they scum rn
scoomer
Waiting on a friend to finish his exams
I was in a damnation game earlier with my scum and I got grabbed by a mutie, thrown to another mutie, then thrown into a burster that knocked me into a second burster
I love getting CC locked and tbh I have no idea how I lived
Then we’re gonna do havoc 40’s with hive scum
Just chilling in aurics for the time being
Auric is definitely the place for a calming gameplay
passed around
Been trying a 0 dmg taken run and was super close until the last 5 minutes, teammates shot 3 barrels on me, 53 dmg taken 
Here is the 🔑 to your Malar
I think I ended a run on the single digit once 
I was like "damn, I'm on FIRE today"
And then I was
Bro I hate being spawned into in-progress missions next to poxbursters ¬.¬
Lemme find the run
you sir have won the internet
You're immune to damage for a while after spawning in
Inheriting the corruption from the bot
Wrong ping
Stop talking

Well I pretty much immediately died, so evidently not for very long 
I think it's 5 seconds
ahem
Inheriting corruption from the bot 
This was the run 
shoutout to the strange creature in my mourningstar lobby just now who was talking about banning people from the game????
so true
what did those people do
which IAG mk reckon go hardest for desperado?
I just did the Toughness healing one 
I brought the DC1 for the heavy attack stimm one and then I was like "yo, this kinda fire"
Still meh on carapace tho, takes a while 
is scoreboard fixed 
Was fixed day 1
They had a fix for it in modding discord
melee damage or crit aura better overall?
official scoreboard not fixed yet 
Also I forgot to download Barrels mod and now I can properly direct my anger at my buddy 
10% is a lot
Fix is in modding discord
I can post it here if it’s allowed
can you inv me
Anyone know if Fact Acting Stimms counts towards Shared Benefits
if they stand in the ability
is sustained fire any good?
you can stack a lotta crit with this class its kinda either/or
why wouldnt it? its specifically for that ability
ty
Don’t see an invite option unfortunately
Idk, why would HyperCritical break like three other talents
rip im sure i can find it somewhere
shatfark

maybe this week...
found one after some short googling but the link is appreciated ty
Fix is there. No problem
saves me searching 
how do i trigger the normal ass stub pistol reload animation, is it rare or do i need to hit some threshold
I may have scummed too much last night
is sustained fire any good?
For dual stubs, yes
cant speak on if its broken or not. i thought you were asking about the logic behind the interaction
best stim crate setup? I wanna make this penance less painful
cooldown and strength right
Which version of it?
Tbh I was throwing that mf thing down in elevators and door gates
You WILL stand in the buff aura I WILL get penance prog
truuuuuuuuuuu
sybay
is maxed out chems good for that 4th stck?
You talking about drug addiction keystone?
but what does hyper critical break?
ya
Precision violence and it doesnt work with hyper violence
Imo 4th stack isnt as worth it but I dont use that keystone a lot
Neat, didnt know we had that in one block
genuinely no idea i think bro was just tweaking
i think it fucks with all on-kill effects
so blinder regen too
there's prob others
🗣️ You'll have to play the tithe rat class then.
Kuli: Yes, if the Cartel Special is already on cooldown when Stimm Supply is activated, only the base effect will be spread (corruption immunity & heal). The Cartel Special has to be off cooldown for Stimm Supply to spread its buff effects.
GRAAAAAAAAAAAAAAH
oh shi
i was using the real deal
and spreading fakes
feels bad man
TITHE RAT?!?
i feel like stim supply has to have been like, the very final thing they implemented for the class
it has so many weird interactions not to mention the panic patched keystone interaction
The keystone mainly i think
the keystone was like... i dunno how they didnt catch that in testing i caught that the first time i looked at the two skills and was dissapointed it was already disabled
like no tester just went down right tree? has to have been a late addition or edit
"Testing?"
believe it or not they do test this game
wish they test the errors too
Or at the very least there's some serious issues with communication between testers and devs
My game keeps locking up.. is this a problem this patch? Never done it before this one
i think its a you issue
im good
thats so weird. like sometimes youll see an interaction and it just looks like it would have conflicts but theres no reason that should
Joy. Will reboot it an see if that fixes it
you can fix it faster than fatshark lol
Out of memory issue still seems to be a problem so maybe related to that
ironically, i used to have a ton of issues with the game freezing and/or crashing before the patch and its been pretty stable lately
Ahh, its reset my worker threads setting, thats probably it
There's a memory leak
what are you using for that option
Last mission was a fucking shitshow, locking up in bomber puddles, in front of trappers, the lot
yea its unfortunate
Im now using 7, which is what i had before, but for some reason it was set to 13
im using my cpu's core count as that option
its the most stable with that
wait
It wouldnt actually because Hypercritical would'nt stack Hyperviolence
i can recommend that
It just reduces enemy HP to zero if you crit for more than half its HP, there is no overflow damage
hopefully they fix it. theres a few other things ive heard going on with bugs like that killing nodes. and then theres the whole "hammer of judgement" thing, that the node just simply doesnt work for arbites. keeping track of fatshark bugs is a full time job.
Yup, thats why ive dropped it to 7, 8 core CPU, so gives it a little wiggle room
nah i paid for all of em im using all of em
Yeah, I wish they would employ someone for that job
facts
does ruffian aura in darktide from hive scum affect bleed/tox damage?
Mine gets run hard enough on games like Stalker2, I dont need to abuse it further 
Its melee damage, so it shouldnt
pretty sure kuli and other testers report all the time
undervolt it
Cannot, is laptop
i find it so funny that the only weapon ive been having a hard time getting a good roll for is the bonesaw, i have peak rolls of every other dlc weapon
it shall endure in the name of emperor
its just that, either the complexity or their own dev pace makes it really slow
sad
Just was wondering since you know, fat shark
Thanks
and they're about to have their obligated vacation soon...
Its machine spirit is stronk tho, deffo won the sillicone lottery with it
meanwhile, meanwhile, there's ANOTHER SHIV GODROLL IN MY SHOP OH MY GOD
ahh intel?
Intel CPU yes
feel you man
I bought it during Covid an its run everything ive thrown at it over the years with relatively good performance, sometimes i have to play on lower settings, but that aint a problem really
Do y'all like the mk 2 or 6 needle better? I like the spreading toxin, but I heard the 2 gives more toxin per shot
i didnt even bother with changing its mark
Spreading toxin is better imo because if you're running needle pistol its probably on a melee build and thusly you mostly use it to thin out hordes
whatever that servitor gave me
damnation specimens truly amaze me im just trying to get to auric already on my scum and this guy decided to activate an atonement shrine while 2 people were dead and halfway across the map waiting to get rescued
how in the god damn
It's cumulative
yeah that's not how percentages work, but oh well 
i just installed stimm cd showing mod
its too good
why didnt they add that feature idk man
Ah , so does ararchist make more sense to take with shivs?
Fatshark once again leaving a lackluster UI for modders to fix
Watch Knock knock by Newominus and millions of other Warhammer 40,000: Darktide videos on Medal. #warhammer40000darktide
yup im not missing my dependency stacks anymore
Vanilla UI is pretty bad overall
you could say the same of features already implemented in VT2 not implemented in DT
works in mysterious ways
If you're using them to apply tox stacks, most probably, but they'd still benifit from the melee damage, but crit chance is always super valuable
Sweden..
theyre slowly adding them
dodge bar added
only that
.d
crit shivs are an absolute menace
I dont know how others feel, but for me, Shivs are the best of Scummer's melee unique melees
what is blud thinking
s word😭
Ofc some of the other arsenal is stronger, but shivs are pretty fuckin gud
shivs + crit build + coated weaponry = annihilates every non-monstrosity enemy in the game in seconds
i like all of em
different use scenarios
Thats cool, I wish I could gel with the saw and 'bar more
crowbar is the horde eater
saw is armor pen
yuuuup
yourer mom
shivs are both but not the best at em
Gottem
Bursters are fine, nothing to see here, please disperse
crowbar is not a horde eater that thing sucks balls against more than like 10 enemies at a time
saw does fine with horde once you get moving
what da fuck just happened
worst take
what lol
Of the unique weapons for sure, though I find myself playing TacAxe and Chainsword for melee-centric setups. I should go back an give 'bar another shot
def do that
So like is there an actual statistical best dump for needle pistol or is it genuinely anything but ammo
people gonna tell u to spec into cleave
i'm really enjoying the saw and needle pistol rn
damage is the dump
its the best weapon of class for dealing with hordes
shivs do this exact same thing faster and without even needing you to use rampage
i dump mob
no they dont???
Knife shivs are supposed to be for crowds control due to heavy but, it's actually better than cork screw due to attack speed(especially removing that awkward delay between light 1 and 2), heavy 1 is great for ragers, and push attack + heavy is great at damage to armor
It's literally just the kerlilian dual daggers but with a sweep heavy
mobility is good for needle if you take the blessing that makes you immune to ranged past % of stam
I got really put-off it because its beaky mode gets stuck on all kinda bullshit even if you're clearly aiming at a special or elite
I fundamentally can't do that
trust and try it
dont heavy with beak unless its 1 or 2 enemies
Me when I spread misinformation 😈
Yup, spiral shiv is most certainly the best
They also look the coolest
toxin is the same thing
No seriously all that stat affects is the initial damage
Not dot
Ik
dump the damage and profit on the mobilitty
But perks and everything else does
it suits scum perfectly
Yeee, its just super sad that half the weapon's moveset is kinda DoA
So like dump anything I want besides mobi and ammo
just spam l with can opener blessing
Im only asking cause I have a Stopping Power dumped one rn
Brunt sold it to me, 450 rated
- dodge once, get insane crit chance
- swing shivs wildly
- everything gets a bunch of stacks of tox and dies in 2 seconds
stopping power is fine to dump too
dont dodge just take a good swing with heavy then beat them to death
with bar
and bro shivs dont have that much cleave withou rampage
you can build crowbar to do this too actually with just a little less crit chance but cleaving and applying toxin to way more enemies per swing
skill issue
not a perfect distribution by any means and im still upping its mastery but this kills p much everything lol
forgot to bless it
run and gun my beloved
i usually dont take toxin node with crowbar is it good
i dont either
my crowbar build is in the pins
i take crit toxin on shivs/knife/taxe
good horde management AND insane single target
Tbh my favorite ranged weapon on scum is still the straight pistols cause of how stylish they are.
stub pistols are fire yeah
shivs also swing over twice as fast and do a much better job at recovering toughness than the crowbar can
have fun dying in 2 hits because it takes you 3 seconds to charge a half decent swing with your metal pole
I prefer ghost due to it giving you time to line up headshots on a gunner pack
get better
Anyone a solid foothold on dump stats for scum class weapons? About to log in briefly.
mob
pretty much the same as you'd expect
dump mobility.
damage dump on needle, mobility on stubs and autopistols
Unsurprising but I like having a bit of a clue.
Back to farming diamantine I go
godspeed
crowbar can do the same stuff as shivs but its slower it is absolutely categorically just a worse melee weapon
Thank you.
can stagger deals with horde better
Is needle in the same situation as flamer in terms of why damage is a dump stat to consider?
somewhat poor myself atm
the splash does like nothing though
i dump stability on needle. i dont have issues hitting things
it inflicts the toxin
you said it can do what i showed above without needing to be in rampage
which is simply not true lmfao
yes
twin is brokie
do not try bothering with the guy dude
I remade every single character I had about 2 months ago and just have not restocked since.
fr fr
gotta start putting the numbers brah
I am testing it in the meat grinder as we speak, and it does not
im broke sah
i think its bait but if its not its worse😭
it does for me??
Hands are busy. You got any confirmed info on that? I can check the kuli guide soonish.
Hi, thank you for your time. I wanted to make these but I need to focus on the Crowbar, Shivs and Needlepistol. I appreciate your patience with the reduced editing quality. I figured people probably needed some help getting value out of the class and I can provide it.
TWITCH: https://www.twitch.tv/reginald_sc9tk
Games Channel: https://www.yout...
YOU NEED THESE
everything around the target just takes a little damage
NO I DONT SIR
at least it isn't mr. E youtube titles ig
If you're gonna listen to anyone in here at the moment, it should be Cole. If he's telling you something, its factual.
sorry i should've said you don't need to be as accurate with the alt fire
Ah that reginald guy. I check his stuff out every now and again while getting up to speed on things then inevitably just don't focus on him.
If the information is useful and relevant with the times, i just reference it, confirm then move on.
i played with crowbar quite a bit, found it very painful
Reggie is a good lad, tests stuff proper thorough like
I like crowbar but think it kinda needs to be built around.
mr e got a video named melee scum is hard. he changed it before it was melee scum is weak. my dude go play stimm supply or go play chorus zel if you cant do it😭
crowbar just needs some number tweaking
It sure would be cool if multi-hitting attacks of the chainsaw axe procced multiple hits for Rampage Boiling Blood hehe
wrong mark
Seems to. There's plenty about tide games that i forget or don't care to remember then i just do the rest myself. Might copy some builds here and there or make adjustments to my wants for a build as desired.
needler has 2 marks
i didnt think so either. found that out the hard way
the 1st mark is dogshit
imo
it really requires some significant brain usage
try learning it
its fun to use weapon
tbh i've found more success with melee tthan ranged on scum lol
mash left click and watch shit fly everywhere
i just rampage and stimm up and become a whirlwind of death
As in, the top one? Because that's the 'propagate the toxin' mark
without rampage what do you do
the VI
needs more usage than shivs at least
i take another weapon
the 2 i think is the proper one
Is that alt fire the only difference?
yes
look at me. i'm the rager now.
i meant it as cooldown
what's the difference between them?
the primary fires are slightly different too
ahhh
holy shit, i forgot theres another shivs mark
mk6 has a better primary fire
mk3 is mostly for the memes
tried to find a difference and found none. same damage ticks
oh rip
only on weakspot and crit hit apparently
wrongful statement
i didn't say it was bad
still wrong
if it's true that the Mk2 provides 1 stack of toxin to nearby enemies, would that not be more useful in most scenarios?
i genuinely think the mk3 is better
is mk3 the slashy one
because i actually like mk3 better
no way, mk1 has better ST dps
lights are noticebly faster
the mk1 has the same push attack > heavy moveset
and push attack light light and push attack heavy is not bad single target at all
the difference between the 2 is really just the heavies
also im lost why does crowbar need adrenaline instead of chempendancy?
adrenaline just pumps more damage and attack speed overall
but this does significantly more dps
also hyper crit fix when
its not even close
oh so BIS for rampage?, or not necessarily?
fair but its still slower
cuz chem dep is poopoo
yea i think i saw diff crit #s but thought i may have been trippin. overall not enough difference to be "wow"ing over
oh fr? damn
barely
regi leading my toaster brain capacity astray
heavy spam is better on mk1
the PA is pathetic like i said
and you can avoid using it on the mk1
spamming push attack > heavy is fine
it's way worse
yes fine, if you want to lose 30-50% of your single target dps against carapace
and against everything
its not a problem
its like half the dps against everything
why use the objectively worse ST combo
because youre still faster anyways with a push attack > heavy against everything else
no you're not
youre 5% faster at landing 50% worse hits
anyways dudes nighty night.
sweep heavies clears out human elites quicker
the PA is really weak
both have literally the same PA > heavy
though I havent tested if they have differing damage values
its the same on both
ok good to know
yes, but the entire point is to not use that combo on mk1
because you get a way better ST combo on mk1
(heavy spam)
oh come on it has two marks?
i thought it only had one
sometimes you gotta go slower to kill things faster
-confucius
it gives 30-40% cooldown reduction (not rate, and they dont play too nicely with each other, as in one kinda reduces the effect of the other in terms of the final cooldown result), on the class that has 2 abilities where their cooldowns are even able to regen (their active uptime), and the other abilities cooldown doesnt even matter cuz the bottleneck is the stim for the crate, and the stim can instantly regen the crate too
the only other effects are 15%-20% crit chance and tdr, both in their own nodes, and pushing that 20% requires your stim to be so uninvested that its peepeepoopoo
youre also heavily sacrificing the other stuff from the other keystones for this extremely mid at best cooldown reduction and good but a little low for a keystone stats
anyway im watching one of my teammates blatantly outperform my autopisols with the infantry auto, im a bit sad
mission froze and aborted but i got to see the blinder mid air
I'm finally getting around to trying taxe on my scum. I have a stimm supply build, would it be worth it to put shred/bromentum. So I can can trigger the tox on crit more. Or should I just stick with head taker/bromentum
is the infatry autogun really better than the dual smgs
not for desperado tbh
with optimal (I dont want to say max) investment Ive been able to use Chem Dependency + 50% Cooldown Regen + 12% Ability Regen from Curios to get Desperado down to ~18 seconds cd
i like it less cause no run and gun
Depends imo, if you're using Hyperviolence, stick with Headtaker, if not, try with Shred. Idk if Shred is gonna be a good pick for your overall damage, but for proccing it'll be good
Is hypercritical broken on ranged?
or you could have 80% of desperado outside of desperado with vultures mark
and get the 15% crit chance for your guns
and more damage
and movement speed too
it isnt meant to work on ranged
An you will ofc benifit more often from the talent that gives you more damage with tox'd enemies around
Im not saying its good or bad, just what Ive found
fair
iirc hypercrit only works on melee.
kinda wish I could get it to like 10 seconds
I took every possible option to lower its cooldown
unless theres some kinda weapon blessing(s) Im missing which I doubt
are you considering seers presence
thematically I love the idea of being addicted to stims and spamming them
but there seems to be little practical use for it atm
I am not
Do hive scum stims stack with each other?
And I'll get more cdr on my stimms. Which renews my ability. That's what I was thinking anyway
Im thinking of my build in a vacuum
Damn that sucks
Though it'd probably be dumb to use scum crate explicitly for CDR
yes
the explosive mode on the needle pistol looks useless
the one on the mk6 is
not the mk2 cuz that spreads toxin
I do recommend if you wanna abuse critstacking on Scum, this is a better option than TacAxe
But Seer's Prescene+Another Scum with Crate CDR would get it lower
But. . . again, why Scum Crate for CDR lmao
ngl i disagree cuz bm is just so busted with hyper violence
taxe also has built in crit so
I assumed my stim + an allies stim doing the same thing wouldnt stack
its not like shred chord is that much further ahead of the taxe
I would have thought BM/HT would be better for that no? Hence why recommending to put Shred on Chainsword over TacAxe
they really gotta drop bromentum lol
I'll try that next. I just love the taxe and I haven't used it yet on scum.
oh you mean specifically as much crit as possible
ig
Been running this and it feels fine. Extra TDR and CDR grants a bit of safety if I get caught. It also works on melee as well so it helps for armor.
damn now im actually tempted to switch out my dual autopistols for an infantry autogun
An tbh, even on Chainsword Hyperviolece goes pretty hard, an you dont get BM or any real eqivilent on that so you're not losing out on a damage multiplier
If stim is down.
I still like the Orestes Chainaxe more than chainsword
@little pivot if you take a melee/ranged conditional and have seers presence its down to 11ish seconds
One less dodge, and a little bit worse dodge distance but the raw killing power is comfy
whats the conditional? I knwo seers is an ally psyker
Chainaxe deffo hits hard, but I adore the speed an moveset of the OG Chainsword
if you have someone else give you an additional conditional cdr via a crate its 7.5
oh you mean the 75% cdr from stim
Kinda neat to have so many melee weapons that are competitive with each other
I wish more weapons were like the OG Shovel and Chainsword tbh, they have such variation in thier movesets an do so much in so many situations
At least its not "Dueling Sword or bust" on HS
it bumps you from 50% flat to 100% if you keep the effect up
I personally tried testing those in the Psykanium and saw no notable difference between those 2 and the +25% one
Yeah, thats a fuckin huge bonus to the class, more or less every weapon is viable an its not a one-horse race
or if there was it was so minimal I wouldve prefered the consistency
ah so im assuming this is why you relegate the cdr to the stim for all your builds? got it. thanks for explaining!
because 50% and 100% is the difference between 2/3rds of an ability to 1/2 of an ability
I tried stimm crate and it went horribly

I'm heading back to rampage and the big funnies
200% would be 1/3rd
youd need the % to get exponentially bigger to see reasonable gains
Im simply saying I didnt see a major difference and I was timing it
yeah the effect is very slim
when you stack all that cooldown stuff tho
if youre a killy build in a realistic situation i think those nodes are better tho
Id rather shoot up a stim and go afk and get X seconds back vs having to shoot up/melee up a crap ton of enemies for a few seconds back extra
i'm finding an appreciation for adrenaline frenzy tbh
it also helps that i play havoc a lot so its very rare that im ever not fighting everything
Yeah, i was gonna say.
thats fair Im not on havoc
Anything that's X on Kill scales with difficulty
I just dont like conditionals if I have a choice
i do see the value on the passive one
but i see my self meeting the conditions often enough during the effect
Hard to utilize in damnation, and then gets easier from there because horde density just keeps going up/time in between goes down
we are 100% certain the perks on the needler dont affect the toxin damage right?
like +% to carapce
basically
the stim has such a long cooldown for the other effects that i dont see it really being that useful long terms outside of just being a burst of cdr to get you back into those abilities when you need it
if you were using chem dep, you sometimes wouldnt even get that choice of when to use it regardless what you built it for cuz you just have to use it to maintain stacks
every needler scum i've seen in havoc is running carapace unyielding
yea but ppl dont know
everything ive seen about tox is that its a flat amount and cant really be changed
if only there were some way to test it out
It's not like it's hard to test
if I could get 5 kills asap and have it for 5 seconds that would be one thing lol
like some kind of practice match where we could see the damage of each tick
reliable stim cd for stim decency 60s duration but 4 stackable node?
youd need one thats less than 45s, due to the stim lasting 15s and not recovering during that time
i just dont feel like bouncing back and forth between hadron and meat grinder when a simple question will suffice
unless you grab Sample Collector
I could be wrong but when you take a strength/rending stim and then shoot the needler I’ve noticed some bigger numbers. I think strength affects its dot damage
they do, as long as your holding the gun
all weapon perks apply to all outgoing damage, as long as you have the weapon in your hand
Once you get to max stacks of chem dep you only need to refresh it once every 120-180 seconds tough. I feel like I never have to time it anymore cus I always have to use my stims during that duration
if on pc theres also a mod that lets you create/test weapons while solo
i do think rending may have effect cuz their armor is effectively DR
no need to farm to try things out
i think sample collector is poopoo ngl
like i can be in meat grinder and use the crafting station?
which mod?
more like create a ghost weapon with maxed out blessings etc
I’m honestly trying to find a way to make the combat shotgun/ double barrel good on scum
like you take it with chem dep but its not reliable for long term stack management
i have one that lets me go to meat grinder from the start screen and also lets me use crafting, but for whatever reason anything i craft there doesnt actually show up as the new iteration until i actually enter the game proper
better than nothing
ill try it if you drop it
dmd you
so youd just use 3 stacks of chem depend?
I run 50% without the "+5 stimm duration" node and its easy to keep up 4 stacks. You could go a little higher and be fine.
Cole I got a question... the talent that buffs base damage when in proximity to Tox Dotted enemies... does that increase the damage of the DoTs themselves?
yes
you think im running the keystone altogether?

personally yeah
I can’t see any difference between the two needle pistols marks…
just save the point there
its also a BASE damage bonus
which is different than a damage bonus
damn. got me excited i could throw a reload speed perk on it lol
Base damage is the cinema version
BUT
that also kinda opens things up
cuz typically i swap to it, dump it, then swap back to melee
so maybe its not that crucial
(damage dealt * basedmg%) * (dmg% + dmg%) * (pwr% + pwr%)
its yet another thing thats multiplicitive
but ONLY if im actually holding the weapon, and not swapped over to my melee?
so it does more for you thank you expect for relevent things like melee attacks and stuff
if thats the case im dumping for stam efficiency and reload speed
Their lower "blue" option supposedly does something different
so if Im doing Desperado
why would I want dual pistols vs dual smgs vs something else?
outside of like... fire rate they dont seem super different to me
Does scum always get the same ship animation?
Okay yeah maybe I looked past Adrenaline Frenzy a little too hard
ngl gang scum might not be perfect but this class is a BANGER
I didn't realize you can get stacks during the frenzy and cycle it.
LOOKIN LIKE A FREAK
Actually really strong when you're pushing the aggro hard.
The two ragers about to insta-refresh my adrenaline frenzy
Iiinteresting... Im gonna mess around with it a bit more
Though I have noticed another problem with Chem Dependancy
And 5% toughness regen is quite nice for this class
yeah i consider it a mandatory pair with crit toxin
and that puts you next to blitz chem
Yeah for sure, which is super useful
Though I have noticed Chem Dependacy's crit bonus is not actually working
Or replenishment more specifically
does Vultures Dodge require Vultures Mark stacks or no?
hmmmmmmge
Nope, never mind, im a moron and had the wrong node equipped 😅
Vulture's Dodge just works
are you seeing the gamebreak yet
It's really dumb
Idk how they didn't realize that node was gonna be a problem lmao
What i seek out on every build
my next question becomes what weapon to do this with