#hivescum-class
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they should do more but man are they a fun special sniping tool
if needlepistol wasnt such a strong sidearm, it'd be pistols for me
quickly snapping to and firing off a burst at snipers in guam and they die is neat
Compared to stuff like brauto/iag, shit doesn't get suppresse
i just use the trickshot ngl
Id like the needlepistol of i could do stuff like this
Its suppression is killing your enemies 
im torn because needler is slow but its boss DPS is great
not bad not bad
the pistols are fun and faster
i love the pistols
but the needler is also anti-crusher
they're just cool
My build im basically only melee so the guns are there incase i need the range
Nah I agree tho there's no good way to lock down a room of shooters with the cap guns. You gotta pick them off one at a time and it does that well but your team is going to be taking gunfire the entire time.
I literally just added a blackout counter lol
by the nade
which funnily enough doesnt even appear in game
BAG on the other hand I just dump thirty or forty rounds towards the enemy and then press Desperado to start the killing speedrun.
And they all stay ducked the entire time.
I really hope they add a QoL to the stubs tho and let you just hold down the firing button to keep shooting vs having to continuously pull the trigger
I'm murdering my mouse
š
Graia braced is peak scummer behaviour.
I know, I know, I know! OPEN FIRE
I think its goofy especially with run and gun
Feel like im actually spraying and praying
Letās see those spleens!!!!!
On one hand I like it, but it's killing my mouse to click that much that fastt.
why do they need to be suppressed lmao
same, I just use revolver...
then they're named oddly, and i dont really care. the 1911's .
how bad do y'all think the cleaver would feel without battering strikes?
Is gunslinger improved worth it for high havoc?
Almost as bad as being part of the Tread Lightlies (forges drool, water cartel rules)
if you 1 shot a little horde dude with yellow bonesaw, do you get the 15% toughness
cultist headass
ragged king headass
default level 30 legendary skinds headass
Water cartel rise up
participants
yall just jealous cuz ur dying of dehydration
better trad lightly
these are the best pants in the game any truers
Is gunslinger improved worth it for high havoc?
Very
nah too busy making shit to be thirsty
Lol leopard print
y'all are controlled by the cult of admnonition anyways
hows rodin karnak as a boss
dead
What makes heavy sword good into crushers in Coleās build? Is it just the rending during rampage?
Havent taken them off since unlock
So do DOT (chemtox) kills trigger all on-kill stuff correctly? Mostly I care about Pickpocket and Sample Collector
Hyperviolence
https://steamcommunity.com/sharedfiles/filedetails/?id=3586590987
All interactions here.
Is it just the additional dmg
Or am I missing some rending somewhere
Yea
is this the Fentanomicon?
If you are just fighting a Crusher in a cold start with nothing else to farm up on first it's nothing spectacular.
That makes sense
hyper stacks infinitely no?
But if you've been cleaving through a mixed horde for five or ten or twenty seconds and then a Crusher shows up that dude is doornailed.
i remember one shotting like a 7 crusher cluster back to back while railing a horde
legit lawnmower
the damage
The damage carry over.
it just stacks higher and higher
watching my team let a dog wipe the run after i pulled it from a wipe 4 times over
100 overkill on a target = 25 extra damage. Next target is 125 overkill damage. Now it's 137. Etc.
yeah if you can get like 9 poxwalkers you can just shred the mauler horde sprinkled with ragers
Have any of yall noticed that scum can tank an overhead
You can also fairly deliberately stack it up on Specials, since Flamers, Hounds, and Mutants take 3x melee damage.
One crit headshot kill on a hound you put low with light attacks is a lot of bursted Hyperviolence damage
desperado is hella skill based and i do not have the target acquisition and reaction time for it, chem crate spam is low ceiling decent fun good support and rampage adrenaline is melee zealot on crack
adren is crazy strong
u can just pop it on a melee build and walk into a pack of ragers and win
oh
right yeah
either way
the combination is cracked
so much damage so much bulk
the 5% regen/s is cracked for this, you get toughness on hitting so your ideal move is just toughness gating the tip of your bar so you dont take any perma damage
Yea this class feels pretty tanky as long as you have stuff to hit
crit weakspot gives 12%, crit and weakspots give 8% and regular gives 4%
Awful class to clutch with tho ngl
Rampage Adrenaline Rashad literally just is ākill everyoneā the build
really depends on if the game decides to hit you with 7 reapers next room
Will It Blend Tertium edition
Iām a tac axe enjoyer
What? L take
gunners rip up my scum way too often
I clutched with a Chemist buildā¦
Unironically the most fun Iāve had
gunners are fine, reapers are just bastards
they dont miss
gunners you can juke sidestep n shit
im tired
Nah it's pretty bad at clutching in general. You can put together a build that will have an easier time to do it but at baseline you can only really maintain your survival by attacking shit.
reapers rip up everyone, theyre like a main threat
And that's fucking rough.
how many grenades did u throw at ur feet
2-3 blinders
Which is way actual good scum players take the two nodes that are directly under rampage, a trash scum player would Ignore it
It's not impossible but it's obviously leagues away from the other classes, especially King Klutch Zealot
Only happened when I got swarmed via ragers
oh ur doing blinder tox
Yeahā¦
Tox Blinders > Chem Nade ngl
death
I prefer tox blinders
peek into room
6 reapers
whip out needle pistol and send 4 taps into each one
wait for 5 seconds while i sip some water
then go in
Chem nades are insanely busted
yeah but they don't regen like blinkers
But like I enjoy the āout of my face goofyā throwing knives
blinkers are free
reapers are just a target priority check
they're a non issue if you know what you're doing
Isn't it 3-tap for needl vs. reaper? Or is that some H40 hp pool stuff?
You could leave one to shoot you from time to time, causes thatās 30% free toughness every hit, and assuming you are dodging and not being dumb, W
blinders are pocket vet shouts
Me to a reaper any day of the week
The Tox Blinder build:
Honestly just chemist builds in general
And here we are with people saying chemist wasn't good
@high gull itās dawned upon me how dumb you could make crate with a 15 second shitty custom stim with prepare node
if you can land all 3 to head yes, i am not gonna stand any longer than i need to trying to aim down and land weakspots, im direct dosing its ass and dipping, not like scum has a ammo shortage issue
It's not really that dumb. Whelming, if anything
I just say fuck it and go 100% visc
Toss a tox blinder into poxers
crate is still dog wawa no matter what u do sadly
It's nice to see something whelming for once, amid this climate of overwhelming and underwhelming stuff.
Keep in mind the majority of players are operating the class with the underlying presumption of absolutely shit takes like this
You seem like youd run crate
Or Mr E's 'Desperado is useless trash actually'
The average ācasualsā having the most disgusting take imaginable
Admittedly yes but like get this right itās got me thinking solely cause crate makes you IMMUME TO CORRUPTION
Oh yeah 100% this
"very few ways to deal with carapace"
crit tox, needle, rocket if you feel zesty, hyper-violence if you can manage it
rampage with crit tox is the best way you can deal with carapace, no heavy attacks needed just poke a thousand doses into its ass in 5 seconds and it just crumbles over
Or literally just get good.
what if you ran sample collecter + Shitty 15 second stimm + prepared and long lasting chem crate node
Most controversial opinion about stimm supply build: you absolutely do not need a keystone and as implemented chemical dependency would not actually benefit you that much
Players when an enemy doesn't die in a single attack: This class sucks!!!
It's wild people take this man and tanner's opinions about balance seriously....
Truly mindblowing
Literally just objectively better Beacon so zealot doesnt have to invest into that for Blighted Havocs
which ones are those
The absolute joy you feel when a hound jumps you but it does zero damage for 15s so it's just puppy playtime timeout because you're too full of drugs to care
blessed stims
-30% toughness when hit by range over seconds
-50% toughness when broken and stun immunity(10s cooldown)
Dude i heard this class takes damage
What the fuck was fatshark thinking
Damage is how you die. That's unacceptable.
Fatshark is literally killing their playerbase.
The class with a support ability canāt heal
Literally useless
Unplayable
stim supply runs adrenaline, rampage runs adren/addict, desperado runs any of them depending on what they fancy
i'll have to run crate just to get this done
How?ā¦.
Do a chemist build
Itās sarcasm.
Through sarcasm
Makes crate feel so much fucking fun bro
With a gun to their head telling them to march into a Crusher patrol with their dodge button unbound.
I got it while leveling
i already have one without crate and i was going to build off of it yeah
its 30% tougness regen/s over 3 seconds and 50% toughness replenish
Ah, didnāt fully read all š
Thatās on me, lol
i would just use the crate as a low cd grenade but i think the penance isn't about that iirc
Those, yup, amazing picks that actually make the difference between a good and bad player
Isnāt
why is casuals in quotes?
is there some secret lower order of person that's pretending to be casual? what would that even be?
30% toughness thing is legit broken, you know how you take 1 ranged hit between slides? yeah thats instant 30% toughness activation, in big fights i intentionally leave a shooter alive to keep feeding me the proc to keep rolling against 17 ragers
Im saying like if you build to focus on the needler since In Your Face buffs chem toxin damage apparently, and since the needler has functionally infinite ammo with pickpocket, why switch to the bone saw outside of like ragers, crushers, and maulers directly up your nostrils. Adrenaline Frenzy needing 30 whole stacks to actually function when I could just put 3 needles in anything doesnt really make it an appealing choice to me compared to putting those points back into defense or other bespoke damage options that work with chem tox
i hope they buff crate atsp
Itās about buffing your team
Wanna see a army penguin?
yeah that's awful
unironically the best toughness talent for HIV
i hate buffing m yteam
(tfw the dodge class needs to get hit for its best toughness talent)
when i could just rampge and kill evberything
Same, leaving a shooter alive lowkey helps a ton
Is there a lore reason why chem warfare works on nurgle or is it purely game mechanics
Tip, do it at chokes or areas theyāre forced to walk through
Or if they listen
I hate buffing my team and bypassing the stimm duration stopping my stimm cooldown reduction
what im saying is needler is strong without focusing on it, its literally a better revolver/bolt pistol to run for melee scum
crate is fine, crate not interacting with dependancy is silly though
there is no lore reason to assert that every cultist of nurgle is immune to chem by default.
It could probably be summarized as...
Acid
The best talent for crate is when the buff lingers after you leave the crate area
crate is kinda awkward since you don't know what someone else's crate is gonna do
Genuinely mandatory imo
ye aint there even stories about unworthy pox people melting from stronger poxes
Its useless without it
hydrocloric acid doesnt care, its like pouring bleach over mold
Because
Ah
Unfortunate reason
real mission. Fent Knives build boss buster
I use full viscosity on my stimm and get it back in like 30 seconds with sample collector.
i still think it's p mid
support in dt usually not very good
If you go off the look of the chem nades, it's probably safe to assume that it's also highly acidic.
You can still use dependency with crate, you'll just have to not use the crate for a little bit until you have your dependency stacked up first.
you just know scum does bumps of them shivs between missions
So you're just pumping mobs full of highly toxic, and corrosive chemicals.
Iāll be honest this is probably the only support thatās worth defending or bringing along
Yeah I guess you could focus elsewhere than the needler but like why bother when the needle puts out max stacks of tox in record time with darts that kills herds of ogryn and you can just keep doing it functionally forever
"The magic dust that keeps the engine going"
yea just a bit annoying
Cause of team wide buffs + corruption cleanse and immunity
During missions*
it's bttr than the other options i agree
but it's still supportslop
Explode
u will zupport ur team
scum doesn't do cocaine, tolerance too high, doesn't make them feel shit
you tell me
u will watch them kill 4 u
they need ESOTERIC shit
pretty sure the only thing needler really likes is pickpocket
I got my stimm loaded with strength, rending, and -12% damage taken for myself and others
you can take a whole melee build aside from that and still be at like
90% peak performance
I want to use hyper-critical but I also want to be able to regain toughness.
Fatshark will create a secondary system where special sounds will now be tracked and physical mail will be sent to your home to warn you of their presence.
Unless it's a boss, you're not putting 31 stacks of toxin into anything before it dies.
ye one can easly sneak pickpocket in to a full meele build it feels so nice as well
if you get a tens unit you probably could rig the game to shock your nipples when a trapper spawns
IS the stim crate ability gonna be any good once the bugs/inconsistencies are fixed?
That big ass steam guide that goes in depth mentions a lot of talents contributing to chem toxin damage, even some stuff like run n gun and quick and deadly which i wouldn't have expected at first considering how it's worded
Yeah, no more than 3 or 4 needles kills everything in short order but its still funny
yea shit turned the needle pistol from "i gotta aim and count my shots to be effective in killing specials" to "fuck it heres a elephant dose of morphine"
We just need to petition to give chem nades the same regenning properties as blinders, except it's every 20 toxin kills regens a new chem nade
pickpocket is just a fantastic talent
Get this man a true
the chem damage node is on top the entire chem interaction tree so melee takes the tox on crit for the 15% toughness replenish on toxed enemy kill and stim regen
That's way too underpowered. You mean to tell me that if I throw my chem nade at one singular Crusher that it won't regen? Lower it to one grenade regened per kill.
imma start refering to that instead of the needler
i call it the fent dispenser personally
I want to love nimble but I always do better without it
Needle pistol is just making an enemy die from laced fent after 3 seconds
I call it my COVID GUN
I never take nimble tbh
god is the desperado boss damage funny with the iauto
Reginald out here firing shots man
Just seen his video
Regained Posture + Jittery, all you need.
Honest to God I dont even take those talents anymore because youre telling me I gotta invest most of my build into crit for exactly 1 more stack per swing or 1 more stack per needle (mk 2), and the toughness replenishment on chem toxin afflicted melee kill when the chem toxin is actually fighting you for that kill when I could just take the triangle of safety talents under Rampage for more consistent results
1 gram of fent is enough to kill like 10 people maybe thats the secret
?
cough
1 stack extra toxin or just shoot twice for double
In darktide's case yeah
Plus gunslinger aura is nice to get a few more needles from ammo greedy friends
"most of my build" you have 10% base crit, 20% from a top tree talent, 5% from aura, 5% from a node and 20% combined from your weapon
I am sure FS/GW hates how everyone makes stimms Drug Jokes 
I think I've come up with my final "fixed chem dependency build"
Needle pistol is really good against mixed hordes
Chems is just a more family friendly way of saying drugs
yeah a lot of generic damage buffs do work on it but it's not like the toxin DoT doesn't do enough damage out of the box
you get 60% from just going down the tree, crits are the freest thing this class gets
Honestly with pickpocket and needle gun I just keep it set to blue mode 100% of the time. Doesn't matter if it takes an extra shot to kill some targets when said targets give me my ammo back anyway.
So does anyone run the ruffian aura?
It's how people skirt around the legality portion of stuff
It's used as a drug, has the same properties as a narcotic
But nah
these ain't drugs mate
they're chems
Trust
āYeah lets make a class that takes peds and is like known for crimes then get pissed people make drug jokesā
Even tho drugs are also chemical compounds...
rending or cc for stimm pack do you think?
Yeah I'm not saying it doesnt, needle gun is the sidearm of choice for like my rampage scum build
Thank you lawyer
not even chems, stimms. this is a legally distinct term to refer to a combat stimulant of indeterminate origin and nature. no real drugs were harmed in the making of this game
god players are bad rn
doesnt blue apply like, 2 stacks of tox compared to yellows 6 on regular 8 on weak?
Free week
Were skipping making drugs were just straight injecting the compounds into us
So 60% of the time get 1 more stack of toxin or shoot twice for double the stacks of toxin idk seems like a bad deal to me imo
ah, time to paly soemthing else
I mean.. crit stacks also apply to your melee weapon and crits have a small portion of rending so its still a pretty big net gain
calling it chems instead of drugs doesn't fool ratings agencies, it's like some comics code/hayes code shit from the 70s and 80s, at this point the name is just around for the aesthetics of it
warhammer is from the 80s, so it's chems instead of drugs
HMMMMMM
honestly it's charming
Hes a stowaway dw
wait, 5?
5th guy is always a traitor. Shoot everyone in your group just to be sure.
kerfus crashed and is loading in, it counts the bot
I had a funny visual bug where everyone was sitting in 1 seat
lmfao
As far as I can glean though with the bone saw thats still like an upward of 3 stacks per swing and I mean probably if you invest in a bunch of attack speed you can stack that shit up proper fast but like I just find that if I lean on the needler that doesnt need much I can take more talents that can keep me alive more than anything
did you screenshot it?
Forgor
I was streaming it to my friend tho
Wouldn't doubt
You're playing the Bone Saw without attack speed?
hes trying to get stoned without drugs
Im playing the needler
wait swift endurance is for every current full stamina bar? eww
Give me your stones yummy yummy
I still can“t believe that Mr. E called the Desperado build underpowered, having basically infinite ammo during desperado and even out of desperado if you manage to kill a special, ontop of that extremely quick fire rate and dps. He is an absoĺute clown of a player 
There has been some heat between the sloptubers and legitmate source youtubers it would seem 
Honestly in defense of it if they donāt pay attention to the crate thatās their fault you get the cool buffs and they donāt
I just clutched a game of auric because of Pickpocket, calling it underpowered is an insult
clown fiesta
The sloptuber situation is crazy
I did not see the light of Pickpocket until I slapped a sniper from across the map and got 20 needles back
pickpocket is busted and it should be nerfed (but let's not tell fatshark)
had a scum player in havoc 40 outdamaging an inferno psyker and complaining the class was weak
Pickpocket is a blessing
I just don't understand
Desperado clearly needs to offer at least double its current infinite ammo.
helldivers type shit
tbh
he is weak
if you unbind your dodge button
I think pickpocket is fine xd
Veteran mains wishing they had a single crumb of power that talent offers
Desperado now refills your entire reserve, overloads your magazine by quadruple the size and gives you infinite ammo for the rest of the game.
Pickpocket lets you main the needler with its terrible ammo through the whole mission and for that I am eternally greatful
Hello chat
needler. bad ammo??
I actually find Needler has really good ammo econ lol
I mean kinda
But if you wana blue mode hordes you deffo want pickypocks
The clapback video was top tier lol
hello dawg
Maybe I just use it into hordes too much yeah lmfao
Needler is arguably the most ammo efficient gun int game
The humble mac-10:
Reggie's? Yeah it was lmao
I am just blind firing the blue needles into hordes and praying to the emperor
Take Hotshot and shoot at head height into hordes. More cleave, more spread needles into more enemies, more horde wiped
= better ammo economy because you're increasing kills per needle
You don't need to mag dump the entire thing into everything you see.
Like 2 or 3 shots for larger mobs
Human sized mobs die after a single needle shot
Yeah I dont need to but sometimes I want to because the game doesnt punish me for it

Definitely considering it, running run n gun and Stripped Down right now but yeah might try hot shot soon
Stripped Down because dodging ranged fire while sprinting apparently activates Quick and Deadly which increases chem toxin damage and run n gun fire while sprinting
Funny
truly a HIV moment
Hotshot is one of the very few ways to increase the weapon's total DPS and people have been sleeping on it, its a very strong pick
I can tho
Yeah for sure, I mean you can kinda go without it on the mk 2 but like dps is dps
As a Despacito player I want, will, should and do shoot up everything that moves when the ult is on.
Take that shit and run with it
One just explodes and does a little stagger, other one makes chem tox
one blue goes kablooey the other blue goes ultra herpes
Ahhh
spreads tox to the other things
I never use the blue lol 
I think the Mk VI also puts higher stacks on single target headshots and crits
Thats prolly why i didnt notice a differemce
If the shark didn't want me to shoot everything they wouldn't have given me the ability to
Shoe mentality
Ever since cyber told me what that means itās 100x more funnier
Word.

Praise the Megalodon, for the gift of dakka
desperado should explode any psykers on my team when activated
I played 2 havocs last night where I just didn't not have to use melee
Hell so I've heard they nerfed hive scum before day 1 so like pickpocket as far as I can see is absolutely intended
Its such an insane talent
Stubs-shmubs
It's nice to have a ranged class with genuinely infinite ammo
IAG Vraks
I was gonna say Combat Shotgun with Desperado is an eyebrow raiser
and scum is so goddamn squishy that they deserve it
is where Despacito sings
the fentghoul
"Hadron, play Despacito"
Rack one shell and fire all the time
Memri tv is so gold
Feel that stubs are better as side arm, the ammo pool isn't that crazy but they pack a good punch even without buffs
Gem perhaps
They are great with desperado
Super fast reload
do you know what's Hive Scum favorite drink?
stubs are solid, but dual autopistols are definitely stronger
Infinite dakka
Amasec
Stubs are also waaaaay more accurate then the damn uzis
Absinthe but like the kind that makes you hallucinate
DORG
Low quality gasoline that has perfume sprayed on it to give it the appearance of amasec
How you run them? I know it has better crit values but I haven't thought on building guns fit for that specific build style yet
On that good kush and acahol
@broken bear
gas station 'wine' where the abv is listed in a font 30 points larger than the rest of the label
(usually actually tastes good)
You ne no accuracy when you can run to them and shove the Uzis to their faces while pulling trigger
fuck now i want gas station wine
Y'all all got it wrong
You can find a bottle with this exact description in rogue trader lmao
Lore accurate hive scum player
im interested to see where the stubs land once the crit bonus is fixed, but autopistols definitely outperform them (stubs still really fun though!)
fancy posh wine...
This is every hiver's fave drink
straight from the gatorade bottle
But Hiver goes really into deep and
and drinks
the elusive FIVE LOKO
I want desperado stubs to be better so badly
Original recipe too
I can send my build in a sec
Thats that shit you be making in the stimm lab
I remember drinking one of these on the bus on the way to school tbh
four locoke
That doesn't exist, see?
*Show you me hand with 4 fingers raised
No... whatever is after 4
Off the geek for the whole day
Fucked up in the crib sippin Dr. Perky
Thank god for convenience stores that didn't know wtf carding someone was
Geeked up playing Xbox all day
Whatās going on
I mix 3 different types of weeds I call it Osama
I don't really get it, why do i get every possible worse desperado scum in havoc but not in normal games?
Because you touch yourself at night idk
becuz havoc isnt fun
Because the bad ones are to dense to realize they are hot garbo unworthy of Havoc
that's good logic
Am I the only person in the server who brings fents to the havoc game?
No i mean it's the fourth game in a row where they refuse to spam desperado and kill ranged enemies, i don't get it š
cope ig
(4 different ones mind you)
Honestly with like long cooldown abilities I get into my own head about when to use it

What if I go the tank stimms? š¤
Auric? Too easy to be fun. Havoc? All the joys of a CS ranked game(people are pissing me off playing poorly)
Cause theyāre too afraid to push
hey i got no friends, what can i do 
Like you dont wanna waste it and be without it
That and Vet could easily take down a gunner pack at a safer range
desperado isnt long cooldown what
thats my desperado and melee builds
That's why real man play Auric Mortussy
where 40 bosses is a thing
Gobless Merica
Well, longer but still
I have been lately for penances tbh, it feels like havoc training mode
Mortis players are super hit or miss tho tbh
Buffing the crusher before letting it loose on your psyker
if desperado is up, you hit it (unless there's literally no enemies to kill
Behold my babysitting build : š¼
Long ass cooldown
Doesn't matter I got sampler
Yeah true
Point is I'm gonna put this down whenever my team tries to face tank 20 reapers
Probably won't work but you gotta try sometimes
go desperado and facetank them urself
I got a 57 cd stimm with full strength + rending and 3 Barrage nodes
whose actually using the rawket lawnchair
I have no problem with the reapers
This is the chorus mentality
why CDR on stim when running crate?
Gotta predict how dumb your teammates are going to be
For the homies
for the homies.

Because CDR is by far the best stimm upgrade
my buddy does on a rampage build as anti boss
not on crate lol
Giving your vet a 5 second shout is pretty strong
For your homies
Then again they probably won't use it anyways
remove the homies
This dude aint got homies
love crate
I get what you are saying, but remember I am building this specifically to spoon feed my teammates
I like crate because it bypasses the stimm needing to not be active to start reducing its cooldown
what the fuck does hyper-violence even do
Why would you take precision violence over vultureās dodge when you have hyper violence
And since stimm cooldown = ability cooldown it reduces mental load and lets me take other curio nodes like slightly more health or stam regen
would be dumb as fuck but give a reason to run CDR on crate
I can dodge myself
I dont need that shit
fair enough have a nice day
Why do you even take precision violence though
Killing an enemy with any attack adds a flat damage bonus to subsequent melee attacks for 1s. The flat amount of bonus damage carried over is 25% of the difference between the enemy's health when killed and the attack's damage dealt. The active duration can be refreshed only if the overkill damage amount that is supposed to be carried over to the next melee attack is greater than the overkill damage amount that was carried over on the previous proc.
For example, killing an enemy who has 300 current health with a melee attack that deals 500 damage results in an overkill damage amount of 500-300=200. A quarter of this overkill damage amount is carried over, so the same melee attack would then deal 500+200x0.25=550 damage. Now, for as long as it is possible to accumulate an increasing carry-over amount of overkill damage (e.g. by getting damage buffs, by targeting enemies with low health, by switching from an attack with low base damage to an attack with high base damage, etc), the 1s duration will be refreshed and the next melee attack will be buffed accordingly. When the carry-over amount of overkill damage does not increase between two attacks, the 1s duration will not be refreshed and the buff effect will reset.
Why not?
Its good
Toughness regen is a lot
tldr
Itās bugged with hyper crit*
mucho texto. (thanks that helps a lot)
overkill enemy to gain more damage to overkill the next enemy and keep going until you eventually inevitably run out of things to unceremoniously one shot infront of you
wondering if I should take it even with just shivs/rampage
Hyper crit makes precision violence not even proc
Thatās what Iām saying
game needs a cooler way to get curios
Hypercrit is working with precision violence for me sometimes
When you proc hyper crit, it bugs it the rest of the game
Can I just upgrade the ilvl of curios please
why in the god emperor's fuck can you not gamble them like everything else at brunts
With the shivs u constantly proc it when using ur ability
dumbest fucking thing
U have insane att speed
Idk man, cause I still get toughness back from melee and I run HC shivs
Just let me add 10 ilvl to my fake ass +3 stamina curio
After spending time with both, I dont feel like there is much difference really in the grand scheme of things. Autos are better at general lawn mowing and Stubs are better at killing elites/specials, but they really are like interchangeable, you can top the damage board with either or
u inherently get some back on kill
Kills bro
that's probably what is giving u back some tuff
gives 5% base
Im aware
Im getting it back when I pummel a crusher
he nose
Thereās literally entire videos explaining how itās bugged
I just take evey tghns dr node i can get with scum no matter my build
toughness is a noovtrap
Everyone wants toughness
But what about softness? š
just dodge
Tell that to the 500 gunners shooting me
bleed + toxin shiv is funny. i just wish scoreboard would properly display toxin dmg dot.
I find autos have much higher desperado uptime and end up outdoing stubs, again stubs are quite good just not as good, whenever the crit bonus gets fixed it may shift a bit
3x 20% gunners resist my beloved
Thatās what you said when I told you to take vultureās dodge. āI can just dodgeā. Ironic
autos perform bttr 100%
Fun fact did you know that it isn't actually 60% š
that name is fantastic
I dont need to dodge every shot with tis but a scratch
Autos are also like 300 percent easier to use
Diminishing returns my beloathed
so the uzi dont hae a reload speed perk?
Its good to get hit a little kust to proc it
they have speedload
whats a hive scum without a few bullet holes
Still you should take it
u can get it on uzis
You can literally stand out in the open vs 100 gunners and not die with vultureās dodge 
What curio minor perks are you guys even running?
Yeah 100% I dont leave the house without it
I can do so anyway with desperado
Too many shooters out here
I went standard toughness revive speed gunner resist
Downtime exists.
that's good
Stim exists with cdr
See why I am coping?
i have uh
I do toughness, gunners resist, and then 2x health 1x stamina regen
im a dummy and i like sprint efficiency.
its fun with stripped down
You still have downtime . What?
stam regen hehehi
Impossible to go wrong with those three ime
because i'm insane
2 toughness relics, 1 health relic
ty homie i am proud of it
Oh no 10 secs no ult what shall i do?
I debated stam regen just to boost the already insane numbers scum has for it
I swear by that health relic it does so much for the mental
i have 1
Barrage line my beloved
Tbh I never actually sprint for that long
I slide everywhere
Thats the one node I absolutely refuse to touch on Scum
I'll mess with the stuff that gimps my gameplay, such as Hypercrit', but I aint touching Vulture's Dodge (which shall henceforth be abbreviated to; VD)
Even just the -12% dr from 3 nodes is way worth it to me
Run and gun and sticky fingers really transforms the stub pistols
60% toughness regeneration isn't bad either as long as you stand next to homies
The just dont feel good on desp ime
Which sucks cause theyre easily my favorite scum gun
You aint wasting curio slots on it
I prefer them in Desperado tbh
Same
Idk, macs in desp are so insane
Idk they dont do it for me
oh funny
They lack style
internal name that they forgot to turn into something playerfacing
The .45s have a lot of style
Yeah thats prolly it
Combat Shotgun
With the stubs i feel like in the fckn matrix
Stubs feel better to play, an though you might be sacrificing some uptime, you do kill elites and specials faster and its not like running out of ammo is a real concern with Pickpocket
Pickpocket is essentially infinite ammo
probably just preference at the end of the day, I don't struggle to kill anything other than a crusher or bulwark if my blackouts are out
You can just magdump the entire time and still not run put without a single ammo pickup
even bosses the SMGs shred
Autos are better for bosses i guess yeah
stubs are v good with despe but autos are just better at everything
But the needler is insane for bosses imo
it's not an ammo thing or anything, stubs are good! just autos currently output more dmg
Like wtf
Full team defense stimm build?
both good just one is a step above
what kinds of blessings go well with the needle pistol so far chat?
yeah it is
but worse overall on Desp than both stubs and autos
I know it's cope but I am wondering if I can actually increase the speed of my pub games with it
remember that despe autos can out dmg purg psyker
Its just stupid how easily the needler kills every boss
Run n Gun gives chem tox damage, hot shot is nice for cleave, stripped down for safety
I think any scum build can out damage purg psyker tbh
Idk, I think it literally is an ammo thing, because autos have more bullets, you can hit more things before reloading/hit longer before reloading, so the net DPS at the end of a mission is going to be higher as you're killing more trash per mag, but TKK on run ending threats I find isnt really much different between the two pistols and in some cases, I would put Stub ahead
š«”
tox build has basically the same infinite cleave DoT build niche
but it can kill carapace and bosses
which purg struggles to do
yeah really good on melee but doesn't mesh with desp well
I mean the VoC vet or Chastise zealot will love you for sure
purg will still output more dmg
and that's the weakest scum build
I love my little tweaker
melee is going to abuse infinite stacking hyper violence and one shot everything that gets within melee range
gun scum shoot forever
Good question
TWEAKERS UNITE!
I do like swinging a crowbar at Mach fuck at people
The way ypu just cleave thru entire hordes with the dual knifes is nuts
And the attack speed is crazy too
How do you do the Enhanced penance quickly?
And of course chem nade wich is completely and utterly broken
doing the objective it wants you to do for the penance
Try a Tacaxe lmao, its actually absurd with Hyperviolence due to an already fast swing speed
Immolation grenade wishes
I know but it seems to be doing it awfully slow despite having a full Toughness chem
Even the Chainsword puts in some serious work
I might actually finally play tac axe because of hive scum
I like crowbar because my soul yearns for a maul
I was joking, what is the requirement for it?
Its very fuckin good, try Chainsword also, both absolutely mulch stuff
I am normal and can be trusted with a Crusher
also toughness stimm will only generate more toughness from the passive generated toughness while nearby allies, the coherency regen shit
"Replenish 2600% total Toughness with at least 50% Viscosity allocated in the Cartel Special"
yeah because it's fucking coherency toughness regen lmao
Its not just one game tho
Its better than nothing tbh, considering you have homies to stand by, your options for getting toughness back out of combat are not a whole damn lot
I guess you could "Speedrun" it with toughness regen speed on curios, but I use the term very loosely 
You must be joking
imagine how juicer tanky everyone would be for that duration if the effect was all toughness
nope, it says "toughness regeneration" and that's exactly what it is.
coherency regen.
Yeah Im not saying it cant be improved but still lmao
It says Replenish 26000% total Toughness
I wouldn't think it means soley toughness regeneration from Coherency
I replenish Toughness via talents
Im so mad that the stimm cooldown doesnt start until after its over too
replenish that much toughness with your cartel special
i replenish that much toughness by murder
I wanted to have a 20 second cd stimm and chug it every 20 seconds to become a dollar store ogryn
That's incredibly lame
That is fine, but Chem Dependancy stacks immediately starting to drop off whilst stim is still active... not so fine
That explains why I noticed no difference when using it
Yeah you really have to shorten your stimm to be able to maintain those stacks
Yup
I don't stop firing with either weapon
I feel like it should be changed or buffed if its JUST regen
Which is a fair tradeoff in theory, but in practice it gives you tiny windows to juice up your next dose
Everyone forgets about the damage resistance
you know one thing I'm kinda worried about if stimm supply starts proccing chem dependency
It'll save you someday
if it starts counting as actually having your stimm active
since stimm supply isn't "using your stimm" it starts coming off cooldown immediately
which shaves 15 seconds off the cooldown from using it via box instead
yes absolutely
The custom chems are both more and less than I expected
I dont know that its a bad thing, it would lean into the subclass identity far more than it currently does
I wish they spiked a little higher than the specific stimms in game, like if you go full into rending/power you're still just behind a red stimm

Longer Stimm effectively eating into your chem dependency duration drives me up the fucking wall
For some reason I expected basically talents within them that are like
Extreme Toxicity - Take more damage but deal more damage
Life's Too Slow - Gain an incredible amount of movement speed but slower stamina regenation
I like the custom stims just expected more than stat buffs
They are good stat buffs but I was expecting more wacky and tradeoffs beyond CD
I never used like any combat stimms before hive scum because I was always afraid to waste the one time use
Having a cooldown but infinite stimm feels nice
I like the combat stims
Sucks I have to choose between them and what's special to the class, because I just want to use stims on others
But no one picks them up or uses them. REJECT. I JUST WANT YOU TO HEAL YOURSELF WITH A MED STIM
I don't care for using them, I just want to be able to use them for my team since they keep forgetting about them
dude please let me just eat the med stimm off the floor
I promise I can hold 2 stimms at a time I have 2 hands
I will be willing to spend a perk to be able to carry normal stims but can't use them on myself
Thatās why we have 3 other teammates my guy, they could pick it up
be interesting if there was breakpoints in viscosity that increased the potency of the effects taken in exchange for the longer cooldown, or since viscosity being higher is actually bad, maybe some way of it benefitting you with their values if you don't take 2 trees?
I fucking hate dogs
Yeah true
Is it this hard to create a functioning game
lol, what?
Yeah I expected more to the whole system beyond how long the CD is
Hounds are broken right now
Press the space bar
How exactly?
Ah, you must be new here
I wont even lie there are definitely some audio issues going on
yeah dogs have been cleanly missing me by a long ass shot, or shit like I dodge twice and still get hit by them, I watch them fly by as im 90 degrees to their side and I get grabbed anyway
fuck dogs
got mutant hitboxes now
š«
Sureeeeeee
I've been getting ninja poxbursters. I don't hear them coming up behind me, just the sound of when they leap at me to blow up.
I havenāt had any dogs ruin my games tbh
I'm glad I checked here because I have been going through hell with the Dogs and Bursters
Last night me and a homie new to the game were doing heresy karnak twins and like during the chem tox phase I got jumpscared by a mutant out of the tox gas, thrown directly into a poxburster that exploded and sent me halfway across the arena to just take all the chem tox damage in the world
Was wondering if I was just having serious skill issue after returning from a long break
I honestly think its something to do with how mobile scum is somehow, ironically
I mean, you could very much be
I took off nimble and have been having less issues with random shit hitting me when it shouldn't
Had a god-tier clutch ruined last night by a no-warning dog ¬.¬ I was pissed
am I crazy or is the enhanced penance broken?
It's the spaghetti code having expired Ragu issues.
Been there, kinda sucks when it happens but eh, canāt do much bout it but be angry, haha
I think it could be related to the Hive Scum ability that drops threat? Causing instant retargets
no
Dogs be hitting different for me lately
If multiple people alongside testers are having issues there is def something brolen
I did notice that as well myself
Dogs i have no problem with but I am afflicted with poxbursters
dogs are definitely faster rn
No matter how far I dodge and push them away they just explode on me
i love pushing poxbursters only for them to get back up
Honestly i just started shooting them since infinite ammo anyway
could be something like your hitboxes don't move with your character, so them missing you is hitting your hitbox that just hasn't updated
servers can't keep up with scum
Or some kind of endlag or something
That would normally be linked to server tickrate

I tried it on a rampage build, was getting hit by attacks I know I dodged, was getting obliterated
Indeed, but just thinking of shit in game as to why the thing that should make you much harder to hit and keep up with, is getting people hurt more often
Then I took off nimble and took almost no damage
So I was like yeah ok, fuck nimble
pretty much my experience, game feels back to normal
its such a nothing node honestly
wasting a point i could put anywhere else
thought i was losing my mind, just eating shit to heresy level low amount of enemies after coming out of last patch doing only havoc 40s
Last night was fighting a Captain during a shrine, he was facing away from me towards a teammate and his plasma shot went backwards through him and hit me cuz I didn't think I needed to dodge
made no sense lmao

It doesnāt do what it says it does is the issue
If you are finding that Nimble seems to be causing a specific issue, then something about how it is coded might be the problem.
good for you
Nimble nice for pathing
best cleaver blessings?
if it did what it said i still wouldnt use it because i don't wanna get used to the dodges of one class to go back to a class with different windows
let that be like that for everyone else at some point lol
thanks
i switch between what i wanna play very often
I keep hearing mixed things for nimble. Some say it's bugged, others say not
so i think itd just throw me off
it's not bugged
Cleave and enemy hit mass ones are the one I use
cuz nimble WORKING is a fucking amazing node
No, they are two individual buffs. They get added up with the base linger buff to calculate the final dodge_linger_time_modifier if there is a value for them defined. But they default to 1 if there is no actual value ā and there is none because those two buffs are not used anywhere (again, search the code base). Line 140 makes sure that only t...
I generally donāt have issues adjusting playstyles when swapping but thatās just me. I understand some folks are diff
More cleave = more targets = more chem tox
ok but what about the damage?
i don't have issues adjusting playstyles but since dodges are a fundamental of the game i feel its different here
The damage is stored in the nuts 
At the end of the day, it doesnāt matter. Because it doesnāt work the way it should 
Actually makes normal dodge worse in my opinion when you take nimble.
truth..but i will say between taking nimble or melee "immunity" on slide i'll always take the slide node to path down
it's still an amazing node as is tbh
You could take Shred for crit chance then I forgot whats better between Decimator and Relentless Strikes for damage over the Cleave blessing
I am 100% okay with losing a bit of dodge linger into ranged enemies to get 10 mile long dodges
Yeah I do like the slide immunity which is what I run on desperado
On chem build better is using crit shives on right keystone or just bonesaw with middle keystone?
But the enemy hit mass one is too good to pass up if you can get kills with the melee
I use crit shivs with middle keystone
Hey chat
I'm about to make a combat knife for a desperado build but want to have 80 mobility and don't know which stat would be best to dump. Anyone know?
do instant toughness regen thingies like Chem Fortified node, Barrage IV, and Regain work on Stim Supply crate?
I use bone saw with stimm supply because The Homies
like when i throw it out will it give me and allies instant toughness
Finally
Time to watch all Sharpe movies
as a man of culture
and sublime tastes
Chem Dependency does not work with stimm supply I fear
But otherwise Barrage nodes do work but regen toughness once per supply
yes but if you're gonna buff your teammates you may aswell give them lingering rending buffs and attack speed/cdr or smth
instead of putting any points in the toughness ones
makes sense
isn't the dr a decent lingering buff?
People be sleeping on the damage resist
since iirc you get some of that + instant toughness
but i guess since it isn't gold toughness it's not worth as much
Get all the damage in the world but one fart and you're gone
real
is a squishy class, needs all the res it can get
you don't with the box
yesn't
imagine they rework the toughness stim to non regenerating overtoughness if youre at max
you don't get the DR? Only the toughness regen and instant toughness?
5% streaming toughness to keep you at cap, and therefore taking free hits at zero HP expense from Adrenaline Frenzy is arguably far more optimal than buying into DR with the miniscule HP pool the class currently has in Havoc 40.
You dont get the insta toughness from chem dependency node because it doesnt work with stimm supply straight out i think
yeah honestly tempted to drop a damage reduction node for it
I don't have a problem with taking too much damage I have a problem with my toughness not coming back fast enough
you get 4 percent per Barrage node
if I don't have poxboys in immediate stabbing range
That subnode alone will keep me from ever running chem dependency on a melee setup.
Itās mainly because of the investment cost
needler is probably getting nerfed
That or pickpocket
Too much vs the others
Hmmm i only ran auric so far, but damage resistence nodes seems a waste? more toughness regen from more sources seems better as you are trying to keep yourself topped off
I dont even take a keystone on my Chem tox build because I like having more consistent toughness regen/damage reduction nodes than something I need to stack first in order to benefit. I lean on the needle gun a lot more than the average scum though so I mean its shrugs
middle keystone is a lot of damage/attack speed for basically free
since you're stabbing shit anyways on a tox build
hm
I suppose?
each tree is equal cost and i feel like instant toughness and DR for the team is fairly worth
highly doubt it right now, Hive Scum isn't like arbites on launch.
Let's not jump to nerfing conclusions a week following class launch. The devs are about to go on extended break, and frankly the bugged talents need to be resolved before a fair evaluation of nerfs should be identified.
tbf arbites on launch was overpowered because of bugs
just because its harder to play doesn't mean there isn't things you can adjust
they haven't actually seen that many direct nerfs
I be shooting my needler a lot more than using my bone saw ngl
No sorry, you don't get the 50% toughness from the chem dependency
You need to spread the holy word of Dual Stub Pistols
oh absolutely, they should have a break they've earned it
I don't necessarily think it'll happen soon but i do feel like needle + pickpocket way overperforms
I don't think needle overperforms overall on the class
š i know i'm talking about the 25 + 25 from Barrage IV and Regain
It not being an immediate kill is a pretty sever downside
from my short play of HS this weekend, i feel like hive scum is slightly below par with the rest of the mates. They have awesome ranged weapons, tho there is ammo concerns for the more liberal, and their melee could use a bit more buff...i think
hmmmm
Yeah as I've played with it i've seen that cause problems more
Yeah needler chem tox kills not being instant is a downside
They are just a solid pick if you aren't going Needle Pistol. The breakpoints for Stubs are still great in Havoc and they are extremely ammo efficient.
so i can see that
oh those you get
sometimes i miss and hit the wrong enemy and don't realize it since the impact isn't instant
which can delay a special/elite kill by al ot
I have frequently had instances of shooting a reaper who will not stop fucking shooting at me when I'm out of position
and like
nice, thank you :D
any other gun would stagger, suppress, or just kill him
I mean sure you can kill from across a whole sightline but still it gives enemies a window to still crush you and your homies if not careful
ammo concern? HUH?
hahaha, the infinite ammo aside, beyond it sometimes ye just run out of ammo
Thinking about how you styled on me when I was trying to snipe that sniper and you fucking sniped it with the akimbo stub pistol
Just put an extra needle into things though its allowed
tbf with pickpocket you can dump 5 needles in that reaper
i feel like most guns struggle to hit 1k dps
Are you not running Stripped Down on the Needle Pistol? That's a good play into the lack of stagger on the weapon to counter Reapers locking you down until toughness break.
Currently i think hive scum is more on the side of being underpowered rather then overpowered.
You don't have pickpocket yet do you
I'm more interested on Stim and the blessings on the pistol, how you run those?
pffsh ammo concerns get a load of this guy
Fatshart even tells you to do that to kill things slightly faster
you really never do, you just need to perma spam desperado, and not keep it up
yea i have that, but it still doesnt keep up with the amount of shite on auric already, at least thats what i've seen sometimes
I think I have ran out of ammo twice on this class
then you need to spam desperado more
Thereās your problem, you arenāt playing havoc
and then the solution to being out of ammo was to wait like 10 seconds for desperado to come off cooldown so I can go gun down the nearest elite pack
Iāve never ran out of ammo with scum, itās dumb
Havoc kept refusing to unlock for me for months, I never played it because it isn't playable lamayo
i done desperado chem dependency with a low CD stim, and sometimes I still run out of ammo lol
Even gun only on Aurics its REALLY hard to run out of ammo
I think this varies on the player. High skill individuals are able to take the damage of this class and overcome the lack of forgiving survivability options to allow Hive Scum to at least match the other classes consistently.
Literally just bringing Chem Grenade alone and contributing nothing else in Havoc is a gamechanger.
but I do vastly prefer stimm supply tox melee build over rampage/desperado builds
i have 300 hours on the game and never unlocked the thing despite doing so many auric maelstroms



