#hivescum-class
1 messages · Page 78 of 1
this is fhte fifth time I have been killed by randos shooting bursters next to me
I'm too impatient to wait 14 minutes before doing another run <.<
One is aoe Nuke like ogryn frag
chain weapon rip kills don't seem to add adrenaline kill stacks
Other is fuck that got in particular
free weekend?
Its level 30!
Yea and there is a node in the ranged tree that does speedloader for you
doesn't take long to hit 30 if you're playing hard
It's up to you to believe, feel free to try it yourself
what was their true level, if you have that mod installed?
What? I run desperado exclusively. Not having the holy trinity is suboptimal. Anyways ignoring you.
if you kill them on the initial bonk it adds stacks, but not if the chain rip kills them
Lmao what a bozo, you belong in the carnival
what do i want on both crowbar and shivs?
Whats got you so defensive?
You don't want a crowbar
im guessing flak and manic but idk the blessings
Question is for what build is it for
how is the vraks v autogun for dsesperado?
Decent
rampage dependacy
Shivs precog and uncanny, my perks are +2 stamina and carapace
I would run carapace unyielding
Struggles with hipfire at times
Use saw or shivs
Desperado auto reloading your gun is really nice
I was enjoying this, can't promise it's optimal (i haven't done a bunch of breakpoint testing or anything):
Desperado just kinda insane
Crowbar is just perma locked into Can Opener
this is the current loadout i just wanted to try out shiv and crowbar
Running the needle pistol with Run N Gun and Stripped Down as a support weapon for melee build. What perks should I run? I currently have reload speed and + stam for quality of life but was wondering if there's something better.
So hard locked it should be base kit imo
blunt end light spam for hordes, chisel end light spam for armor and bosses (with heavies when safe)
Switch out refined for shock n awe for more cleave id say
take shred and shoack/awe
Shock and awe is a hit mass reduction it stacks multiplicatively with cleave
I get why run crit but def an odd choice overall
i really dont know why i dislike the dual autos, they just feel super unwieldy
what, cleaver has really bad cleave
rampage
i think you lads can see where this is going
and my stimm
it doesn't matter the more cleave you have the cleaver, the more enemies you can hit and apply the dot
A trolling build
Swap out sustain for pinning
p much
Sustain sucks
whats your favorite personality
Scottish
Perks for needle pistol???
idk what fits best with a carnival barkeep
it's pretty god awful in practice
why so
I don't see that option
No idea what to pick for needle pistol
male anarchist
For needle pistol just run utility stuff
the animation for the crate randomly cancels so you stand there with the crate out. also the crate lasts SUPER long so it will never pop where you want it
That’s a troll question, right? Cause should be obvious as hell
Like what? The perks dont look very useful
no not really i actually wanted to know why
carapace and unyielding. Great boss damage, takes down crushers with around 4 shots on damnation. Haven't tested how much shots are necessary on auric+
even with the 5 secs thing?
Yea thats what im running but I mean perks
yes
those are the perks
auric is the same as damnation. and you only need 3
Like masteries
chem tox uses whatever weapon you're holding out so you dont even need dmg perks on needler
Then
Run and gun, stripped down
is there a optimal melee combo guide out yet
Not sure perks affect chem toxin itself
Had the animation issue happen to me today, holy hell, had to play dance revolution for a couple of seconds
ghost/stripped down are nice on hte needle gun for avoiding damage,
YOOO already rolled the 0% damage crowbar
what a shame and here i thought i had a fun build
safety tools
Ill try run and gun and stripped down
well ill use it for the deploy x number of crats
I'll check in the psychanium rq
Funnily enough, those are bad perks cause with a good scum build, you would technically want to be shot by range enemies from time to time
I know blessings only affect needles, not the DoT, wonder if that is the case with perks
they're very conditional effects so you do have some control on when they trigger, and i think overall they're still the most useful tools to have in your kit with the other options the gun has
Burster'd by a level 38 Vet into Rodin's carpet of gas mines ¬.¬ Cant write this shit
yeah baby...
oh wow Tanner released a based review of the hive scum
another Tanner slopviewer..
name it pool noodle
I generally am not
You aren’t wrong, however, I’d swap ghost for RnG, cause this gun needs anything to help with the horrible spread it has
However I've been going thru scum reviews just to see if I'm the only one thinking it's jank
full 6 rounds to body yielded 570 damage a tick with car/uny. Gonna swap and check again
this class is the greatest gift to heavy sword enjoyers
Maybe if it had AN answer to carapace, I'd say it's pretty strong. Not to say that it's weak. It just is, right now
i have a 0 damage power sword named The Hero's Blade lol
having no answer to carapace other than the combat knife feels yuck
Yea its a character you need to actually focus with
Does anyone have any tips for the Adrenaline Frenzy penance?
Bonesaw
needle pistol
or rending stim
play high difficulty so theres lots of enemies to get stacks from
Weakspot kills modifier
Rashad even
Rampage build with it mixed in
well the class demands actual thought xd
Good luck with your needle pistol when they're dropping 6 crushers and a bunch of warks on you
Heavy sword
its not like arbys where you just casually tanks an overhead
its been working for me
456 damage a tick to body on auric crusher without carapace or unyielding
the Perk definitely has an effect on tick damage
legit needle pistol is pretty cracked
strollin through tertium with an infinite ammo double barrel like im that superhero guy with the laser eyes who kills people
6 crushers ain’t difficult at all, one or two warks do complicate things tho
shazap or whatever
needle pistol is really strong, yeah. Just wish its blessings weren't all just a waste
I stand corrected, there's a new version on nexus put up today!
Hot Shot for collaterals I guess
6 crushers meet my brittle bonesaw
run n gun + stripped down is nice for utility yeah
is numeric ui updated
hot shot should give it a bit more use if you're shooting it in hordes to proc the boom
run around with it ignoring bullets and plinking enemies
i do not understand the boom
i havent used it in meat grinder does it just do some damage to nearby enemies when they die
Will update when an inconvenience presents itself
No, but there is temp fix in modders discord
its bleak
^ it's also mentioned a lot in the comments on vortex
I dont want to go there
i can dm you weird suspicious files if youd prefer
check the comments in the vortex page to get the fixed files
hit 6 random chaff in a horde, if they die soon enoujgh together then suddenly there's either 6 staggering explosionsin that horde or there's 6 stacks of toxin distritubted in that horde
(works on my machine)
oh it spreads the tox? thats p good
for a chem bleed build on shiv what would be the blessings i use?
honestly still precog riposte
Bleed on crit + precog?
one mark applies a staggering explosion on victim's death the other applies 1 stack of toxin in aoe on death
Riposte and flesh tearer
i run combat blade instead of shiv because being able to disrespect things with the punch is more important to me than whatever silly nonsense shiv has over it
even if the toxin from the initial shot fades, the special shot's effect still happens on death
and also uncanny isnt nerfed on knife ||yet|| ^:)
combat blade is also just simply better 🥲
noted. I was using all 6 needles to get max tick damage to confirm whether carapace affects tick damage (it does, 570 with, 456 without, 25% increase exactly)
they need to even out uncanny, either let shiv be a monster like the rest or make some of the bad at armor weapons actually bad at armor
the min/max skill floor/ceiling of needle pistol involves getting a feel for how many shots is "just" enough to kill a particular target
yeah let shiv be a monster bc it's a class unique
and managing your desire to kill things faster but spend more ammo
Yea but Combat blade feels more boring then shivs
yup
it should at least be on par with combat knife while then also having the stronger special
or be patient and let the needle pistol's ammo efficiency show its true value
is maxed out chems good on chem dependency?
leveling up needle pistol makes me miss a gun that shoots a guy dead
but sometimes you need shit to die now, and 6 needles has a much faster ttk, ticks only start to drop off right before death
Good gun but have simpler tastes
What does the dual part of the dual shivs do? Is it just a look thing?
Problem is people already don't take weapons that are bad at armor, even if they're great otherwise, even if their class has other ways to deal
anyone wanna do some damnation
actually 5 is optimal for fast death, 3 for min needles
Depends if you need it and your stimm cd is low
i should be able to shoot my weapon while eaten by a beast of nurgle
let me reenact men in black
5 will yield max damage ticks, 3 will dot a crusher fully to death
why would you when half the weapons get to ignore their weaknesses lol
run a low enough viscosity stim and yeah
just don't run a full 75s cooldown stimm and you should be aight
so prolly just the strength one that gives CC?
i run a mixed strength and speed stim that doesnt cap either
50% viscosity
or like 53%
yep same for me
I legit can't let go of needle pistol with ammo aura. Ridiculously comfy with how efficient it is.
i should run slash shivs right?
Needle pistol is probably one of my favorite weapons in the entire game rn
I seen alot of folks and myself not really picking up the node in chemical dependcy that makes it 4 stacks but 60 seconds
i havent really experimented with shivs 3 since very low level i should give them another go now that i have actual numbers
i've been running with the akimbo autopistols, while it's not as strong as the needle pistol, it's way more fun
gonna be a sad day when pickpocket gets nerfed and I can't run around needling everybody with microplastics without caring about ammo
i'd pick ammo aura if the nodes above it weren't complete ass
only really useful if you're running a super low viscosity stim for the purpose of the keystone
feels like i'm forced to take the crit aura bc the rest in that middle part is kinda cheeks
Just use Pickpocket
i do
I was so happy when they announced that was gonna be a weapon internally when tests first started for Hive Scum
it's a weapon that I've always wanted implemented from 40k
so messing around in auric psychanium, every 'tough' elite dies in 2 needles. Ogryns need 3
All specials except mutie and dog die in one needle. Dog needs 3, mutie needs 2 (like the ragers)
Why would you need ammo aura then
because it gives ammo to allies
and 5% CC is ass
but at least the nodes before it is good
You can just not pick up ammo thanks to pickpocket
not doing crit but going for the most atk speed on fanning revolver desperado as possible I call the fastest stimm pipe in the west build
As we know, hive scum never runs out of ammo
You get 2 mags back on elite kill with autopistols
Is there a melee that helps with Adrenaline penance
is dodge recovery not good enough?
I was admittedly underwhelmed at first until I realized how you're actually supposed to use it and realized "wait this is actually kinda busted"
its good lol
Shivs?
ehh
stim crate is 10x better than desperado and rampage offensively and it’s not even close
bait used to be believable
How lol
Poor bait
Bait
I think ifuver is assuming your whole team will be standing on it?
yes but stimm crate has anti synergy with chem dependancy and its the best capstone we got by a mile
Nvm he got baited
I’d like him to explain
What are the good perks for the bonesaw and the crowbar? Flakiac as usual?
Desperado is most likely the strongest ability
im gonna level crowbar for a bit even though i suspect i wont like it, what do people run? take a swing? can opener?
Stim crate+chem depend= unlimited kills
Ehhhhh
only because of the anti synergy that stimm crate has with chem dependancy
Superiority + Can Opener/Opportunist
opportunist is probably stronger
Simply because ranged enemies fear you and you can rush through firing line
given that desperado provides offense, defense, and resource efficiency? Yes, it's extremely good. Probably the best keystone
rampage you can kinda go crazy with but desperado has so much going for it
crit wasn't doing anything for needle toxins in my testing fwiw
crit applies 2 debuffs
nah this is a random person
Makes a gunner canga line free stacks
no they don't. it only applies to the needle's own damage (the 33 base)
but all blessings on the needle pistol are trash
so save your resources kekw
PSA the scoreboard mod doesn’t show crit hits for the autopistols !!
Nice to see you interacting with the local wildlife
the lvling experience for hvs is the worst of all classes
with that said the full kit u get at lv30+ is fairly strong and is top3 class easily
How dare you say that about run n gun
leveling on the first day was terrible
top 3 is wild when we've got ogryn vet psyker
run&gun on needle pistol genuinely doesn't matter that much
hvs can 1 hit kill 4 ragers per light atk
think again
best classes ranked best to worse
- hivescum
- zealot
- ogryn
- vet
- psyker
is that your only criterium
Neither do the others but I can sprint and shoot so points for aura.
the -30 spread from run n gun is at least useful, and there may be times you can benefit from Stripped Down might be useful. I'm probably going to swap it for speedload though
as a zealot one trick I'm humbled you put zlt on #2 but it's really not.
Smoke Krak grenades and you can be this beautiful
its like watching the special needs kids beat their teacher
no, but this is an extremely high dps class that's not to be underestimated
since getting stuck reloading the needler is bad
this class puts out melee dps martyrdom zealot wishes it had
but it's useless against carapace 🥲
so that dps kinda falls off
it's not tho u can 3 hit crushers
without crit
meanwhile zealot, psyker or anyone using a dueling sword just melt them
Why are we lying about this carapace thing
Rampage with bonesaw purple juice
with crit + hyperviolence u could even 1 tap if u roll lucky enough on horde composition
I miss when I could swing my melee three times and have my holy relic back up 
i’m joking but best class to me is psyker
needler is excellent vs carapace and uny. I don't know what desperado does about that
tox grenade is good vs everything
Yeah I'm tempted to agree. Bubble and undisputably the highest DPS in the game rn
since needler isn't an optimal desperado weapon
i have proof that this class isn’t useless against carapace
he's prob levelling
the infinite ammo isnt terrible but yeah much better choices to desperado with
Rampage shivs can demolish crushers like its nobodies business lol
I will always say ogyrn is best class because of rock and slaps
look at my first psyker game on after playing nothing but hvs lmao, i took a lot of damage but its wtv
levelling hvs was pretty miserable cuz u have below avg weapons + doing mastery at same time (no full unlocks)
Or they listened to Darktide's Voldermort
shivs starting out at 4 light hit to kill 1 single dreg bruiser on uprising was smth I did not think I'd need to know
wow that was truly ass
and this is why i power leveled all the HIV weapons
scum made me lose my muscle memory for psyker smh
when leveling a new class i always see if rashad is equippable...
this was inferno with shriek though
then i p2w the weapon mastery after 30 levels of oneshotting all trash
Shivs on melee scum do work holy hell
only 890K damage 😭
i was playing like shi
Despite having the special stim on this class, I keep forgetting to use the stim, I'm not even level 10 yet tho so it's not like I'm doing anything too difficult yet
rashad is basically the best hvs melee
i believe it
I don't think anything comes even close to it atm
You'll get used to it. Also could recommend getting the stimm reminder mod
i played inferno psyker like rampage scum 😂
When we running those games
I did at least get my dual autopistols up to 300 for the rating :3
What blessings to put in Shivs?
someone beat you on disablers. 
Bleed and rend?
uncanny flesh
thats a mod i was just thinking should exist lol
blend
flesh tearer 🚮
those poxbursters were driving me crazy
its SO hard to see the bar on the stim even when its in the middle
that should be apart of the game no mod needed.
needle them and run
Flesh tearer not good on scum
riposte instead?
Ye
cool I'll change later
That would be useful, I'll get that. That way I at least know the cd, when I do start using it x.x
Flesh just doesn't synergize well with the class
it also has the option to give you a notification at the right side of your screen when it goes off cd
Since a lot of its damage juice is purely melee
wait why
I was playing just rashad after I did the masteries and man it mogs literally every other melee the class has access to
At least on shivs
Yea you sorta already can take coated weapons while using shivs
im down for whenever
Because a lot of damage juicing is purely melee
I got a burrito on the way, I can invite then
crowbar vs rashad was like coughing baby vs hydrogen bomb it's sad
yes but you also get a bunch of cleave, and FT is mostly to help with horde clear
are most mods gtg now?
kk just lmk and ill hop in vc
I feel they balanced both shiv and crowbar for rampage
Yeah. It can do that well enough without honestly.
oh yeah i haven't played a lot with rampage
talk tuah....
try it its fun, but desperado i agree with you
yep. dmf and mod loader had a fix like 2 days ago and numeric ui requires a community fix (in the comments of the vortex page) but all mods are gtg now
spamming lights with the crowbar is delightful. Were you trying to use heavies?
it can, but i think FT genuinely has good synergy with HIV cleave bonuses
idk dawg i dont talk to ppl often so
i just realized that 1 needler shot will basically turn off rotten armor when it next shows up in havoc because with 25% carapace, 15% elite on tree and 10% toxin you get ~500dps from 6 stack chem tox for 2s, which is enough to take a h40 crusher to 90% hp where it loses its 75% DR, then it's only ~3% tankier than a normal crusher
even if HIV doesn't get many bonuses for DOT damage
like argus i do this all day
light spam on rashad killing 4 ragers per swing is more delightful
Just found out Lady Steel and The Host are 'close friends'
aint hiv all dot damage....
warhammer 2 was my first ever warhammer game,
It probably works a lot better with combat knife admittedly
has a lot of it, but few ways to actually buff the dots besides stacking more
3 is good i havent played in a min
only need 5 shots, 6th won't affect anything except keep the dot going longer at max damage, which isn't needed on crushers
nah i mean you tag each of them with a single needle
insane stim crate + tox blackout value then lmao
then they effectively become a normal crusher to all other weapons
shame stim crate's gimmick doesn't work
joke is over ur head
oh, why is that?
whats the dump stat on auto pistols? I've been dumping collateral
dual autos or dual 1911s
dump mob prob
does hypercrit mess with anything other than precision violence?
Chem grenades are good but pocket toxins blinders are better
collat helps with stagger accumulation given its 25r/s firerate
rot armor's DR scales based on hp lvl
with max collat I think u can stagger ragers given enough shots
cuz rotten armor DR is a step function - 75% DR over 90% hp, 50% DR between 75% and 90% hp, 25% DR between 50% and 75% hp, and -25% DR below 50% hp
so if you do the math it adds up to like 143%? 148%? tankier than a normal crusher, but if you look at the step function 40% of that is concentrated in the first 10% hp
and chem tox ignores DR so it can do the first 10% of a h40 crusher's hp (1k) with a single shot
Chainsword Scummer? Pretttty fuckin good
oh nice, soften them up with needlers and they get way more manageable
yeah
After a few days, I think I can safely say scum is my favorite class and I'll probably main it after they fix all the bugs and the problems on the right tree
you can also just magdump them to kill them like normal crushers, because needler kills rotten armor crushers as fast as normal crushers
that's delightful
if they take some of the jank out of the skill tree then yeah I might consider maining scum. But I'm probably going back to zealot for the most part
I liked the crowbar better. Similar vs hordes, better vs armor
wats the jank with hvs tree
was surprised by how much fun I had with it
the only real gripe I have with hvs tree besides hypercrit instakill bugging out precision violence is that sample collector is too deep to grab
the rest seem fine idk
Anything
Yeah, the 'Bar is pretty fun, but i've always had a soft spot for the Chainsword aha, but its nice that most, if not all of Scummer's arsenal is viable in one way or another
melee immune slide, move and dodge constantly, situational awareness. Don't get into positions where you can't dodge
The right side keystone and ability don't work together
yea right, forgot
but tbh u can do adrenaline and be mostly ok
adrenaline is better anyway
yeah that doesn't speak to the tree not being jank
I think dependency needs like, refresh stim on ability finishing CD
Lot of things are just not good options, bugged, antisynergy. Would really like another pass on that skill tree
I'm fine with sample collector being where it is. It's an INSTAGRAB SUPER STRONG talent, and should require investment to get to
I'd say the right side needs one urgently...
also, Tis But a Scratch, Burst of Energy, and Hive City Brawler are excellent survivability pick ups. You gotta avoid incidental hits though, the class is not forgiving.
If you're going desperado an Inspiring Barrage blessing makes it a lot more cozy
it's strong but it's not worth 3 points
- vulture's mark barely provides anything that desperado doesn't already provide
- stimm crate doesn't apply chem dependancy but still puts your stimm on cd
- hyper critical fully breaks the melee toughness regen node up top
- stamina on dodge is pretty much negligible with the class's 2 stam/sec passive
- adrenaline frenzy's sub nodes feel weird
agree with first 4
not sure abt 5th tho
wats weird abt it
hmm should i play my desperado or rampage build
yeah, it's weird how many of them are about proccing it, and not so many about making it more gooder when it does proc
different from most keystones that way
Oh and the 'more str when you have less remaining stamin' on the crowbar feels impossible to use. I can spam shove block for like 10 seconds to get to low stam but it's all recovered by the time I've gotten to swing with the crowbar
But I guess this is a game with like 75% useless blessings anyway
I like that you can take both Assassin and Smiter under Adrenaline Frenzy
when they read as mutually exclusive
AoN blessing itself needs a rework
I count that as a defensive talent, and never expect to get a single % of damage out of it tbh
I guess? but u usually don't need both
just either is enough
oh and the bazooka really needs more AoE bc right now all it's good for is killing bosses
for adrenaline frenzy you need smiter
I found smiter way better than assassin
you activate frenzy way faster with kills than melee hits
not always the case but the killing blow one is usually the better upgrade
especially with good cleave yep
The part before the first toughness talent is a point tax outside ranged hive scum. Untouchable, moving target, calling for time out are useless for melee.
I actually noticed a difference when I specced out of untouchable
untouchable barely provides any value afaik
seemed to me I had more freedom of movement in the battle space with it, got hemmed in less
moving target would be sick if we had a flamer
but otherwise i don't see why i'd ever take it
untouchable is like
what if we took vet's skirmisher pre-7th-buff
and make it be a non-transparent effect that maybe 7 people in the entire DT community understand how it works
i take moving target just to avoid untouchable
it's not a good talent, mind you, just saying I noticed the difference when I played with it and without it
and I preferred it to moving target
I'm sure it'd be different at havoc where you're surrounded on all sides at all times or something
The only node I really like is extra gun dodge ngl
ammo clip lowk great
emphasis here on "pre-7th-buff"
i dont get why the close dmg node doesnt path left and right tbh
it's the one i path to
how so? that part isn't that bad?
would make it feel a lot better
what should i put into the crowbar
i have these blessings bcs of the chem on crits node, and co for carapace
I am infact dodgemaxxing
unload is good for ranged and for melee just take the AS and maybe weakspot dmg
ammo jack and unload are both mid
15% mag size is a pretty meh talent for most guns
Unload feels meh
yeah fair mag size is basically point tax
can opener is great with chisel end light spam on armor/monsters. Safe output
but you have to taket hem to avoid the extremely broken hypercrit
thoughts on battering strikes or battering momentum with rashad?
obviously pickpocket is broken (good)
the crate with chem dependancy is gonna be really good when they're fixed
when hypercrit gets fixed to not break precision violence that part would be peak
also IMO fast acting stimms is a point tax
because why would you ever not run it
who tf is gonna keep standing in the circle
it is
i guess for really uncoordinated pub teams that don't realize there's a stimm crate dropped...
but yeah otherwise it's borderline mandatory
esp with how fucking tiny the radius is
I think dependency needs to refresh stim on ability CD finishing
saves 1 point from praticed deployment
that would make it feel a lot better
and makes CD rate meaningful on that side of tree
however ig i don't exactly mind that one being point tax bc most classes have mandatory pickups on their ability
both rampage and stim crate are functionally 4 point spec atm
1 ability itself, 3 in subnodes
Going for chemical dependancy also sucks since the talents to get to it are just not that good.
Loose formation, sample collector, extra pouches are not good.
Pocket toxin can have an anti-synergy with extra pouches. Depending on blitz.
yeah it is pretty damn expensive
I'll disagree with sample collector but agree with the rest
extra pouches is great?
stimm supply subnodes are mostly just taxes
Double shout on rampage is nuts
Like rampage has at least 2 nodes i will run everytime
Compared to a blitz upgrade on any other class its mediocre,.
And the cleave node with stacking power I'm probably taking anyway
Is this class free or behind a paywall like the dredd one
yeah chem nade's pretty dumb
dlc, paid
Chem nade dumb but I still somehow prefer blinders tbh
Damn
Honestly the only thing I dislike is the rocket
ig extra pouches is cheeks if you are running blackout and then it can feel really weird ig ig
blackouts are incredible too
but chem nade is insanely OP
Best trashclearing melee for this class? I got rashad and it feels too slow tbh, anything faster?
wats ur build
It needs a regen
of some kind
Yeah this, more charges and a means to regenerate charges
Bonesaw horde clear feels amazing but that's just with a build around it specifically for me
got asked "whats the final wave" in mortis before the person managed to get netted 6 times in a row i think i need to give up on saving people if they're going down fast
nothing yet since i'm not lvl 30, do some melees depend on some nodes?
Sometimes fatshark places you there with one purpose
save those bastards
get swift endurance + adrenaline frenzy with adrenaline smiter if u can
helps a lot for rashad
also rampage obv
we lost because i couldnt spend the time killing maulers lol
shoulda just let them die and gone on with my day
Yeah barely any TDR really makes the difference
i ended up getting packed in by maulers so i couldnt dodge a net then the person who finally tried to come over got instantly netted and the last guy was fighting a daemonhost so he was kinda busy
that's where blackout nades come in clutch
wonderful to play on dlc launches and free weekends
theres so many things i wanna do on this class but im worrying about penances
i was also trying the dual stub pistols what the fuck are they for
they're barely more accurate than the autopistols
i was having the problem that on carnival mortis snipers will be 40 meters away and they have an effective range of like 20
This might be the first class where I saw a horde and swapped to my ranged weapon
does the rashad crit a lot on a pure melee build?
Does anyone know how hypercrit interacts with hyperviolence? Would it just turn it off?
never played recon lasgun i see
desperadoing down hordes with the dual autos is so much fun
hypercrit makes you deal 0 overkill dmg
essentially ruins hyperviolence
(and percision violence)
I played all 4 base classes as melee classes with a ranged weapon for primarily special sniping
didn't like recon lasgun
prefer bullets over lasers
no I'm stupid
recon is just okay, doesn't do much very well
recon lasgun on horde you're going to be a massive ammo vacuum but if no one else wants to shoot its fine
its hard to like
Thanks for the info. gosh thats a bummer
i getcha. I'm a zealot one trick and ranged really just exists for sniping specials as if i'm playing vermintide
so is there not a better option for hivescum? Just a way to make rashad better?
the beautiful thing about desperado is the infinite ammo means you really can just HOSE down the hordes
recon goes crazy with gun psyker
I caved and bought the hood, pretty happy with the result
rashad is the best melee weapon on hvs
and being able to use it with 0 ammo in reserves and pickpocket still giving you the 2 mags
Slashy shivs would like to have a word
rashad has been goated for like 2 years now
should i take coated weaponry with it on my pure melee build
ight
shivs yes, others probably not
thanks
Chainsword is good with it
Oh yeah I could see that
not taking these 2 is wild
jittery doesn't work with dodge slides so it's pretty broken rn
Well worth playing, Ive run a few games with it now an between the potential cleave and attack speed bonus'/Hyperviolence it fucking slaps man
It works amazingly to taking down groups of gunners too
yeah you can just go crazy
don't rly need them tbh
don't you just love it when your game goes VWgtb2ghIFNwYWdoZXR0aS1vaCE=
why?
Until randos get too crazy shooting bursters and barrels
cheap shots is kinda crap too
i had some dipshit a few days ago act like i was playing bad standing out in gunner space like i wasnt immune to bullets and killing them all
is there a limit for cleave % from talents
Its got like one niche an thats 'Bar heavies on beaky mode
Thats what Im running
i like the crowbar better than i thought probably never going to use the stub pistols again
If you want to try slashy shivs, Id recommend something like this
Oh lets go, 420 17% toughie curio
you Can have both of them at the same time yanno
that's why there's a gun slot
yeah that's prob the main use for it, and blinder knocked down enemies
and a melee slot
yeah. i know. i tried both last run. the stub pistols are dogshit
WHAT
use any other gun
please tell me there’s no hard percentage cap on cleave
the stubs are good asf
ehhh
Man, trying to grind penances as Hive Scum makes me hate noobs who shoot at pox exploder more
I'm playing auric maelstrom too
if you dont need to do damage or hit enemies that are far away
wym ehhh💔
with terrible accuracy!
I found stub pistols really good
They're more accurate than dual autoguns
They probably dont know about the specials on the stubs
I use dual pistols the most
if only
I'd change this, 10% stam on dodge is a pretty garbage talent
What do we think of the bonesaw?
with insane recoil and horrendous far range effectiveness
good
yes!
solid weapon
It's pretty good, just wish dot kills still work with blackout
the dual autoguns are for unloading at close range they have a niche
and the stub pistols do those aspects way better
Im only running it cause of this. Probably should switch though
so why are you calling them inaccurate
the rashad go crazy with hella cleave lmfao
because compared to any other gun that wants to shoot weakspots or enemies more than 10 meters away they're terribly inaccurate
i use run and gun mind you, but I haven't had issues with inaccuracy
Press special action key and enjoy pinpoint accuracy at any range. Stubbies are best bois
okay but have they turned off burster noises or something because the amount of them im just popping by accident has been wild
like theyre just mixed in with the poxwalkers not making any noise
is that what the special does
Lmao, yes
the dopamine you get from playing desperado or rampage is crazy
yeah makes your next shot pinpoint accurate
Improved finesse damage and perfect accuracy for a shot iirc
it can one shot snipers too
Press special action key, then hit fire, bang, the sniper evaporates
classic fatshark tooltip
the only use case i might put out for 10% stam on dodge is if you play knife and you spam PA and dodges, bc dodging puts a cooldown on passive stamina regen. But scum has the highest stam regen in the game (2 per sec) so you really don't need it
yeah
i guess i'll try them again but they still give me "why not needle pistol"
Like the Stubs are fucking based
it's really effective
is it weird to run needle over stubs on a pure melee build
stubs carry a huge amount of ammo
mah
nah*
both are good
kk
No, on a pure melee build Needle is probably BiS
i dont run any ranged talents
I've never ran out of ammo on stubs even outside of desperado
they both don't really need much help on a melee build
I'm doing auric maelstrom just fine with dual stubs on my melee build
i've never even gotten to half ammo on my needle pistol probably because theres always someone running the left passive
i only pull out needle to deal with bossess
Needle is kinda just as good as it can be out the box, you cant really improve it with talents erefore pointless to use on a ranged focused setup
makes sense
that'll change once people go back to their main classes
incorrect, stam on dodge is fantastic, especially since it has no icd. dodge on slide is the best talent in the tree though
saw someone come up here like "run desperado with needler" buddy what
i can start picking up ammo when i dont have a hsc or vet running their left talents
technically crits apply more toxin stacks iirc, but still not worth it lol
dodge on slide is nuts because luggables exist
Yeah.. people have mentioned it a bunch of times, an like, sure the freeloads would be nice, but largely inconsequential
yeah
mr beast wants to know your location
what do yall run on ur rashad
theres like 6 guns i'd use for desperado before needle lol
Does the needler even cleave? Why is it a blessing option?
it does and for the explosion mode
So…. Maxed out chems… why isn’t it stacking to 4?
it has barely any cleave by default outside of the alt fire
Headtaker and Thunderous 
what about perks
headtaker and brutal momentum
Mr E at it again.. Notice he doesnt understand how Nimble works and has marked Chem Dependancy as bugged, when its actually the box-ult 
brumo is the secret to rashad
im not sure if hypercritical is bugged or just bad tbh
It is bugged
It messes with on kill effects and makes the melee toughness regen not even happen
With Hotshot, yes it indeed does and its quite a slept on blessing for the gun because it allows you to hit more trash with less needles, erefore, more tox spread for cheaper
semantics on the chem dependancy / stimm crate
whichever is the one thats bugged
Yeah alright, but still
Not sure what the breakpoints are for perks 
arguably it does exactly what it says just because it puts your stim on cd doesnt mean stim supply is using a stim 
what are y'all running for stims btw? I've just been running all the way up the finesse stim and nothing else
45 second cool down to turn into a blender
really bad defense
Iirc, Hotshot lets you cleave dreg Bruisers and a few other things you wouldnt expect to cleave with it too, p'good blessing
rending so i can shoot crushers
Man, I'm loving this toxic stuff
hmm perhaps there is an emote in the message that conveys some tone?
either this or full cdr and nothing else
What is the best autogun/mark to use in you guys opinion?
toxin subclass is so good
Anyone know what happened to the old Armory Exchange extension for google?
it was columnus forever, probably still is
Disagree entirely tbh
IIrc the keys from FS's backend mostly stopped working an it depreciated as a result
Old Columnus is called Vraks now
I really like the 15% rending so deserado is able to kill carapace
yeah I don't think Regen is the answer, just needs to have a strong enough affect to warrant it's limited availability
like it has way lower uptime than Kraks, it should be a good deal stronger
I agree with that tbh
More damage/faster pull
Brunt just sold me a 430 toughness curio
if you can grab the extra blitz charge it helps
This class really is blessed
I went a checked and it a moment ago and there’s some reviews on it from back in August. The author of the extension seems to have updated it. But I can’t tell if the whole thing stopped working since hive scum was released or what.
Agree. It needs a bigger boom befitting of its name
its kinda treading an awkward middle ground between ogryn's big frag and kraks
Oh it came back then, cool. Idk tbh, a lot of mods got broken with the update so you might be waiting a little while
nah i disagree entirely because vet has a bunch of stuff for nades. kraks deserve their spot in the limelight
however the boom DOES need more boom
And if there's anything we know about middleground weapons 
it struggles to kill even 3 crushers because its AoE is just so tiny
if it was a "oh shit that's a horde of crushers" button it'd gel well with the rest of the class
it exists almost entirely just to snipe bosses
yeah they dont want to overshadow either so its just kinda ok at both
It gets a very big boost in those situations from Pocket Toxin, particularly for Bulwark walls, but it still needs more charges/a way to regen them
Give me like 5 charges on rocket. No regen.
Boom is like someone didn't like the ogrynheimer
nah that's the wrong fix lol
even if it served this purpose chem nades do this better and also kill everything you see that isn't a boss
Kraks would still probably be better overall for their sheer spammability, the rocket should just be a low uptime high power weapon, fits with the class identity imo
chem nades are probably overtuned tbh
I was running cooldown alone, since I want as much adrenaline uptime as possible
taking a blitz just for bosses is kinda weirdchamp
not even probably, chem nades are both an immolation nade and an ogryn nuke and you get four of them with talents
i havent played enough with rockets but the only niche i can really see for it is being less convenient than big frag or kraks in return for power
what a stupid blitz
exactly
and yeah the chem nade is pretty hard to compete with
boom does scale off ranged damage
so you can just chunk like 50% of the hp of a plogryn
oooh interesting
and if you're running pocket tox or whatever it is the blinders are pretty good
Rocket niche is you named your F Anarchist Jinx and refuse to use any other blitz
yeah I love the blinders on a chem/rampage hybrid build
Blackouts are much more applicable for covering the classes weakness' imo (IE; very hard to come by stagger options), an they provide a lot of utility/safety in higher difficulties
full strength stimm, 3 vultures mark and then boom a plogryn in the nuts to halve its hp
blackouts not being a tax on the teams grenade budget is also a big advantage
more for the ogryn
Yer, an they can still work as mini tox grenades
if only blackouts regenned off DoT kills or hyper crit
hypercrit is such a trap talent lol
blackouts with a bone saw just sucks
this is super unsatisfying in general on this class
yeah blackout regen needs to actually trigger off any kill attributed to you
I would guess thats probably not gonna change, but you still get them back frequently enough
which like, why do they not how did they fuck that up
DoT also doesn't trigger decapitator on the bone saw iirc, so it's more than useless on that weapon
Decapitator is useless in general 
also doesn't trigger shock and awe
yes but it's especially worthless there
actually i think i heard something about the hsc alternate damages not registering in the typical way for scoreboards so that might be connected
I think this is fine since it doesn't stack and also one rip kill gives you the buff
Fair
yeah S&A is relatively easy to keep up
enough to be competitive with wrath (comes up faster marginally harder to maintain)
Are they gonna improve the visibility of stimm cooldowns?
god I fucking hope so
It's way too hard to know when I'll be able to use it
they probably won't since fatshark refuses to do anything with this game's hud to make itbetter though
genuinely a goated mod
just double the contrast
Eh, we have dodge counter on screen now, never used to
There is hope
I need to squint to see where the line is
They released the dodge bar, Just have 3 years 
finally found a build that works for hivescum
the stim hud is SO bad lmao i have to believe there werent any UX designers involved lol
without dying every two seconds
you can barely see the line and the last like 20% of the cooldown is indistinguishable from usable
or alternatively, your team was just not doing anything 😂
At my last job the stimm ui would have been marked as a release blocker due to accessibility
there's a line???
this means enemies not targeting you right?
the bottom half is slightly darker and it ticks down
yeah it means you are less likely to be targeted
gonna take it then
I had no clue, I literally just press 4 and let God decide if I get to use my class feature or not
yeah lol its partially faded on CD but you can barely tell
It also means enemies will clip through you and trap you inside them
and you basically CANT tell at the end of the CD no matter what
I'm honestly less concerned about the awesome damage output and more that I managed that without dying once in a damnation event mission. Which was impossible for me yesterday. Tweaked some perks and now its finally feeling good, with enough toughness generation and toughness damage reduction to actually take a hit
the pinnacle
way too subtle for this game
Good work friend 
Ohh yeah gotcha. Most people just post to flex damage dealt green circles. But yeah, if you're surviving then you're hitting the spot just right 🫦
which build is this?
ovenproof please update powerDI... i need my data...
which one is that again
sprinting above a stam threshold makes you immune to gunfire
When you take off all the clothes except for the thief harness
you know i get why spinning your stub pistol cool style would increase finesse damage but why does it make it more accurate
that seems like it would drastically reduce your accuracy lol
oh gotcha
there was this one scum guy that was like, milky white, bald, and ran shirtless
fucking loved the look
he looked like a mochi
because its cool

I'm running chemical dependency on my build and use an autobrokerstim mod. Somehow the 44s cooldown stim build I run paired with what seems to be a 15s stim duration (I can't find where stim duration is actually listed anywhere though) leaves exactly 1 second to pop stim once it comes off cooldown before I lose a stack of chemical dependency. So the mod just automates stim usage and forces usage of it as soon as it comes off cooldown so I can stay at max 4 stacks whole mission.
Are you running stim CDR?
Honestly feels like auto-stimming should be a built in feature with the way certain builds revolve around perfect timing of stim usage
or just make your stimm less viscous so you got some extra buffer room
I was but the way I fixed my build was dropping certain perks to pick up ones that are helping my survivability. I can't find a way to squeeze that back in and, well, if the auto-stim mod is timing it perfectly for me I find I don't really need stim CDR
is the tooltip bugged for everyone else, too?
I could but its 50% viscosity to go all the way on top right tree to +10% crit chance node which build likes
Yep
cool
FatFish's oopsie from the last hotfix 
yepeprs
how does swift endurance work? is it the higher you stamina the higher the attack speed?
you can check pins for talent help
Yep. Basically you build higher max stamina, and when your stamina is full you get 2% extra attack speed for every point of stamina you have
It works off of whatever your current stamina is but you speed up as that stamina bar regenerates
how hard does chainaxe go on scum
time to hunt +3 stam curios
you and me both, haven't found any yet sadly
Ok shotgun is not good on HS with fullauto mod on bad tick rate servers. 
the shivs perform so well
any effective way to accumulate this?
Go down the top left tree
take both toughness heal nodes on the stim, toughness regen on stim addict, pop whenever your toughness drops low or breaks
Toughness regen doesn't actually count you need to get the node that gives you toughness
"barrage IV" and "regain"
its actually pretty fast considering you can easily restore 150 toughness a pop
compared to the attack speed and strength ones
so this?
yup
i think chem fortified on the right keystone also counts but not sure
level 10 or something?
15
So like 20ish missions of using it when I got hit
but its 100 viscosity at 15
I have a question on this if you maybe know the answer - it says you get 2% extra attack speed per every 1 flat stamina (capped at 30) and says stacks are only granted for each full segment of the stamina bar. Currently ingame I have a crowbar with a +1.5 stamina perk, and one curio with +2 stamina max stamina, but my stamina bar only has 4 segments visually ingame.
But if I'm adding a total of 3.5 max stamina to my build wouldn't that mean I started with only 0.5 stamina base? And if it's really per segment then at full, at 2% per I'm only getting 8% extra attack speed, and it feels like it's way more than that.
Still an annoying penance tbh
It would be so much easier if you could view your character stats to see things like current max stamina
THOSE are some annoying penances
Oh I'm aware. Well aware.
in your settings is stamina divided by 25%s?
considering i did the entire penance in one sitting its not that bad
Not hard, but who the fuck wants to use PBB so much they get 5000 free rounds
Should I get the blessing that reduces recoil on the dual autopistols?
This is on by default, off is my settings
Yes it was
thats the problem
Run n Gun and Pinning Fire is what I use
Cause I have blaze away and speed reload so far
i've been using blaze away and pinning fire
Including the decimal points would help too
for my pure desperado
But Im having difficulty trying to aim for weakspots
So with it off, the number of segments I'm seeing should be accurate to the actual number of max stamina I have?
Pretty comfy blessing honestly, so long as you control yourself and stick around teammates as best you can
Run and gun is great, one of my favorite things to slap on the light guns
run n gun making it actually kinda accurate is fun
did you grab the early node that improves spread and recoil?
yes
yeah Run and Gun is nice
Absolutely, so much stuff is hidden that should be made available to the player in an easily understood format
Also shoot while sprinting has saved me so many times 😂
the autopistols actually have built in shoot while sprinting
I don't actually do a whole lot of shooting while sprinting with Run N Gun
Run n gun on needle pistol is goated
every now and again sure, but its more for the accuracy and choice of
The tighter spread is great
run and gun only adds the accuracy and damage on the autopistols
The -30% spread is really nice 
What’s a heavy gun people have been using with despacito?
Okay so with that setting changed it appears I currently have 11 max stamina. But the talent says it caps at 30 stacks... so now I need to know if it is even possible to get 30 max stamina in a build. I need to know so I can get fucking stoned science!
run and gun + sticky hands makes the autopistols very accurate for the first idfk shot and a half 
Agrip Brauto
Bruuuuuuuto returns
with run and gun you can tapfire the autopistols and kill enemies at like 20m
agri brauto goes hard on desp
try 45
Return of 🦀 walk gun
I'm also tempted to just put one point into the stimm so I can farm those heavy attack kills for the iron riders armor
I heard that hivescum had a gun that they could spin like vermintide bop but unlike vermintide it actually affected how the gun worked
is this true
Who knew the cartel used medieval armor?
i kill snipers by tap firing with the autopistols
stub pistols
Count crowbar's stamina + 3x 420+ power 3 stam curios for me 
rad
Cheaper than flak ig 😂
Desperado highlighting enemies at 10 meters means maximum uptime on both Deathspitter and whatever the fuck the other one is too because you know exactly when to kill someone to proc the blessing
spin adds finesse damage and makes the shot pinpoint accurate
They even have heraldry ✋
🤚
I mean think about it. What you're using is futureonium steel and dogshit firearms and melee weapons
I'd wear medieval armor too when the uzi being shot at me has dubious quality at best
and the next dude has a literal claymore
All that clanking might be a problem
Maybe I'll do Powderburn and Speed reload for my dual autopistols
What perks do you put on the needler
possibly just a limit not possible to reach or it means cap at 30% attack speed, 15 stamina which is possible. 9 curio, 2 base iirc, and 4 on weapon
something like that
Clanking? What are you, an automaton sympathizer? FACE THE WALL
Cartels making gunpowder with 10% fecal matter, because the same filter they use for the powder is the one they wipe their asses with
They just wash it a bit first
Do you mind explaining what you mean by this?
On the sewer water
just had someone thank me for carrying in my last run with my rampage/dependency build

Run and Gun + Stripped Down
Do perks like this apply to the rocket launcher? or is that ranged damage only for guns
Yes boom gets ranged buffs
Wow, they ported the TF2 soldier damage falloff to Darktide
Okay, thank you.
Wait, my bad, Sprint Efficiency and Reload Speed 
I'm a bit sad though. Rockets seem a bit meh.
Did anyone notice how at 80% mobility you can't get 5 dodges anymore?
they are very fun though
They have a weirdly small area
can anyone explain the stimm lab to me? im going the chem toxin build should i just invest everything into the kalm tree for the cooldown regen?
I mean, rockets aren't particularly for area damage in real life and all that, but meh
Depends on the rocket
It's kind of like a krak where the timer is before throwing instead of after
True, true
why crowbar so bad
So what's working forr the stub pistols lads?
So small boom, but it should puncture carapace? 
They should give it 3 passive nodes that change what it does lawl
There's that AP and HEAT and idfk what else
Blessings and perks
I think you're right, the cap must be on the attack speed. Sadly the needle gun cant take a stamina perk, idk if other guns can? If a gun can then yeah 2 from each weapon for 4 and then 9 from maxed curious for 13, and then assuming 2 for base that would hit that cap of 15x2 for 30%.
Is it at all advisable to replace my current extra toughness curiious with extra stamina? No! Will it likely get me killed? Yes! Am I going to do it anyway and achieve more accurate levels of druge overdose simulator? Also yes!
mfw people learn that real life rocket launchers use a jet of literally molten steel to penetrate armor and structures
Worth to note, toughness regen is only for coherncy, the two replenishment nodes are the only ones that don't require coherncy
I'm mostly thinking of the "stuff that's supposed to pierce metal sheets and then go kaboom inside them"
And the big boomies more like an actual frag grenade
Which is a fucking nightmare of area denial
Which has also only had limited success in real life as it didn't really create any more significant spalling than just shooting said tank or bunker

It's okay, just have to not get hit 
I love hot shrapnel bouncing around
That said, I think the RPG is fine on Scum
There's also something about uhhh the direction the explosion goes on rockets, kinda?
It's a good "oh fuck I need room" button
but it IS objectively worse than chem grenade
i dont know why but chainaxe feel better to use than this class unique melee weapon
Reginald does a good job but basically you want to balance buffs with CDR to stay in a constant ability uptime
https://darktide.gameslantern.com/builds/a07c16c1-4370-4657-9f6b-33e714ca67c5/reginalds-melee-build
and isn't infinite like blinders
Or maybe I'm taking War Thunder's x-ray too seriously
The thing about rockets also isn't true. It's not like every launcher system is only for armor and hard targets lol
This one
Gaijin gigabuffs APHE to make it feel different from solid rounds
whereas in real life they had about the same effectiveness on crews
but APHE had less pen because it had less hard material to penetrate with
The carl gustav has like 8 different warheads lol
I mean so does the RPG-29
But they're largely anti-helicopter/anti-IFV/Anti-Bunker tools
With limited usecase against MBTs
Their infantry focused rounds are better solved with a grenade launcher
Blinder grenades with the pocket toxin perk are peak. I'm learning to use them as my "oh shit" button when I'm going berserk with rampage and my crowbar and accidentally get in over my head. Whoops I just rounded a corner into a pack of 6 maulers? Blinder nades, everyone on your ass and take some poison while we're at it.
There are more non anti tank and hard target warheads for some of these. Not sure how someone in here would just say there isn't and apply that but hey
In any case, I'm not sure what fatshark could do to solve the rocket launcher on HS
Not being infinite like blinders, and having nowhere near the same crowd control as chems is gross
You can turn that shit off?
YES
I guess at least the rocket launcher won't randomly kill a burster on you because of DoT